Sega fired the first shot, but the anti-Sega views were mostly taken up by Nintendo's fandom rather than the actual company. Didn't help much that Nintendo fans were all accused of being five-year-olds.
Case in point: Sega decided to release 3DS themes based on their consoles like the Sega Genesis and Sega Game Gear in the US and Europe. Even after Nintendo and Sega have been partnered for years and Sega hasn't released a console for over a decade, there is still an Internet Backdraft with people bringing up how "Microsoft and Sony would never do this!". THQ, with permission from Microsoft, released a Viva Pinata game on the DS and the president of Sony Computer Entertainment International owns two Wii Us.
This was not even the most notorious very first console war. That honor would probably go to the Intellivision vs. Colecovision fan war. Even nowadays, plenty of people mention the one while also bringing up the other, even if it's irrelevant. Not helping the fact is also that the consoles themselves are polar opposites, with plenty of arguments reflecting that, such as the fact that the Intellivision has the best sports games while those on the Colecovision were horrible and that the Colecovision has the best arcade ports while the Intellivision had almost always blatant Porting Disasters.
In the modern era the vitriol between Nintendo fans and fans of the other consoles in general can get pretty heated. This partially originates from how the two groups have developed over time, with Nintendo being defined, as always, by their first party output, while the other consoles (and PC) are more and more defined by the offerings of Third Party Developers. What really gets the argument heated is the question of how much of that is the result of the user base, and how much is that of the developers of said third party games that spills into a bit of a First Party Nintendo vs Third Party Everything argument. Oddly enough Sonic normally is exempt from this particular spat, given that Sonic is usually good at appearing on Nintendo systems, but one really does not want to get near a Nintendo fan after a game is announced for every platform but theirs, nor a third party enthusiast who starts chiding them for 'port begging' and telling them to get stronger hardware.
They don't take Arcade Games other than the classics seriously — hell, even less than mobile games — dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're Fighting Games, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?"note Not helping this is that Raw Thrills, the most prominent Western company in the modern arcade industry, deliberately designs their games to be novelties, whereas other major names in the amusement industry such as Konami, SEGA, and Taito have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games don't leave Asia, which only skews Western opinion of arcade games even more. Games in other genres of arcade games like Driving Games, Light Gun Games, and Rhythm Games have cult followings at best. In some countries, arcade game fans are dismissive of console and PC gaming for the same reasons that mobile gamers are, especially in countries where consoles are considered importsnote Most infamously, anywhere that isn't the Americas, Europe, Japan, or Korea doesn't exist to Nintendo, whereas Sony and Microsoft at least try to market to areas outside of those to some extent. This is why, for example, you won't get Miis in StreetPass Mii Plaza hailing from, say, Indonesia or Israel, as they don't appear on country selectors for Nintendo websites and products. and therefore it's prohibitively expensive to import consoles let alone games to go with them; the idea being "why save up for months just to invest in console and PC gaming when I can make much smaller investments at a time for my daily dose of arcade games"?note This mentality has something of a niche in southeast Asia, where there are several countries that are official territories for arcade game publishers but not for many console game publishers or — again — Nintendo.
Mega Man has stretched itself so far that there's bound to be some of this. Among the main rivalries:
8-bit Mega Man platformers vs. more-than-8-bit Mega Man platformers. Some people feel the series declined after the NES era, with Mega Man 8 in particular being Snark Bait for its increased focus on new gameplay elements the core games never had. With Mega Man 9 and 10 not only becoming 8-bit again, but also axing some of the moves Mega Man gained since Mega Man 2, a steady alternate backlash has arisen from people who think the series needs to be more progressive.
Speaking of Mega Man 2, there's an in-series rivalry between Mega Man 2 and Mega Man 3 fans. There's been a massive Broken Base over which game is superior, and it's not uncommon for flame wars to break out.
Interesting note on the above: For all of the complaints about Mega Man Unlimited, the resurrection of the slide while not resurrecting the charged shot weren't among them. Contrast the Broken Base over 9 and 10 having the slide (and charged shot) be delegated to Proto Man and the complaints about Street Fighter X Mega Man being too dependent on the charged shot.
Speaking of Street Fighter, the rivalry between both series fandoms has become an increasingly bitter Capcom franchise Sibling Rivalry, mostly due to the fact that Street Fighter is still getting love and new releases, while Mega Man has more or less become viewed as The Unfavorite child of Capcom, with all iterations having been thrown on the shelf for an lengthy amount of time until the release of Mega Man 11 in 2018.
The video game example is Mario vs. Sonic. It was practically intended by Sega in the 16-bit era, since Sonic was created for the purpose of competing with Mario. It dissipated a bit once Sega quit consoles, but still exists because the rivalry become so deeply ingrained in video game history and bothfranchises are still very recognizable and popular headliners for their respective companies. Mario & Sonic at the Olympic Games and Sonic's appearance in later Super Smash Bros. games have taken advantage of this while burying the hatchet for the most part; the rivalry chiefly exists between older fans now (who also still argue over the aforementioned SNES vs Sega Genesis Console Wars). It's probably the closest thing to a video game equivalent of Coke vs Pepsi. Death Battle celebrated its 100th episode with the two characters.
Mario Kart itself has a Fandom Rivalry between Mario Kart DS and other Mario Kart titles.
Mario Kart vs. F-Zero as of late, with fans of the latter accusing Nintendo of using various elements of Mario Kart 8 such as anti-gravity and 200cc mode as an excuse to not make any more F-Zero games.
Within Sonic, you have "classic" (pre-Sega Dreamcast) fans vs. "modern" (post-Dreamcast) fans.
Thanks to Sonic & All-Stars Racing Transformed, many Sonic fans seem to have grown quite a hatred towards Vocaloid fans, particularly those of Hatsune Miku. The reason for this is because a survey was put up in the SEGA Forums over who people want as their next downloadable character. While the Sonic fans and other players of the game backed the likes of Billy Hatcher, Bayonetta, ToeJam & Earl, and Ryo Hazuki, Miku received enough nominations to be put on the ballot, which caught the attention of the Vocaloid fandom. They voted en masse, and Miku ultimately placed 2nd, behind Ryo. The SEGA fans felt cheated that a character they largely have no interest in and were previously neutral to could now invade their game. (Regardless of the argument, she is the protagonist of the SEGA-produced Hatsune Miku: Project DIVA series.) The anime haters jumped in, and debates about whether or not she's a SEGA character escalated into a Flame War within a week. It has gotten to where some people have announced they will become Griefers in an effort to drive Miku usage down. It should be mentioned that the Miku fans, who by and large do not play the game (until she gets in), are largely unaware of the hate going on on the other side.
On another note, fans of Sonic & All-Stars Racing Transformed has a pretty intense dislike for fans of the Mario Kart series due to its diametrically opposed approach to how items should function in a kart racer: Whereas Mario Kart has been item-centric since Mario Kart 64 with a stripped-down racing engine compared to other major racing franchises, Transformed is more of an arcade racer lightly peppered with items that are deliberately weak. This has split racing fans between those who like the more action-packed, chaotic progression of Mario Kart races that require on-the-spot thinking versus the calmer, more flowing races in Transformed that require planning ahead. (Most other kart racers have powerful items akin to Mario Kart, hence why such a rivalry never reached this intensity until now.) The Transformed fans accuse Mario Kart fans of being skill-less hacks who need luck to win a race, whereas the Mario Kart fans accuse Transformed fans of being racing snobs who don't know how to deal with unexpected setbacks.
When around a lot of Sonic fans, talk about Freedom Planet at your own risk. It may have been well-received in every other sector of gamers, and Sonic fans did show support for the game at first, but they eventually came to see the game's similarities to the Sonic games as an encroachment on their territory. The Sonic fanbase has a reputation of Can't Take Criticism on SEGA's behalf, and the fans who genuinely fit this stereotype get very annoyed at how people keep describing Freedom Planet as a Sonic game done right. Want to really prod the hornets nest? Suggest that the success of Freedom Planetpaved the way for games like Sonic Mania. Of course, the Freedom Planet's players and fans often describe it this way does suggest some intent to provoke, and to take more potshots at the Sonic franchise.
Within the Mario series, Koopalings fans and Bowser Jr. fans often positively hate each other. Many fans of the Koopalings often call Bowser Jr. a dull, boring Replacement Scrappy that stole the Koopalings' role as Bowser's offspring, while Bowser Jr. fans call the Koopalings shallow, overrated one note villains who have no characterization outside their appearance but still have an extremely grating fan following.
There seems to be some pressure between Link to the Past and Ocarina of Time fans as to which one is the best in the franchise, and even if the other's good at all.
Breath of the Wild is the latest entry and is widely regarded as the best in theseries (to date) by longtime fans and critics alike. Which has sparked debate and comparisons to Ocarina of Time, as to which of them is truly deserving of the distinction.
Within WoW, you have warriors-versus-paladins and more famously, warlocks-versus-mages (although most people in those debates see it as a friendly running gag to bash each other, especially since a lot of these guys probably have alts of the opposing classes.).
Within WoW, you also have Horde vs Alliance. A major source of contention that causes a broken base. That's right, just like the factions in game, the fandoms are at war with each other. While most players do have characters on both sides (like the class debates above) they all have one clear favorite, and there are many flame wars over which is better (from meta-game perspective all the way down to who has the better war machine in lore), which Blizzard favors in terms of buffs or for story focus, etc. Fans of lore also see a similar rivalry between people who prefer "war" between the two factions and a "peace" between the two factions.
Everquest fans hold a grudge against WoW that looks like this.
EVE Online players tend to stay away from the fracas for some reason, oddly enough for an MMORPG that has been demonstrated to be Serious Business - probably due to a different gameplay emphasis.
Star Trek Online might be the first to start some friction, even though it seems like the two games will have absolutely nothing in common besides starship combat in space online, that never stopped anyone.
WoW versus Rift: Either Rift is a half-assed WoW knock-off that is on the verge of disappearing into obscurity...or it did WoW one better, and the only reason WoW still has fans is because some people have no taste. There's very little middle ground.
If you can find a discussion on SW:TOR's main forums that involves Guild Wars, you will find someone lying about Guild Wars 2 just to make it look bad. There was one thread where a guy claimed he was playing the GW2 beta to reinforce his argument that he knew TOR was superior. The GW2 beta wasn't even out yet. Some GW2 fans love this and go troll the TOR forums, only making the problem worse.
In case you haven't noticed the trend by now, over 90% of the Fandom Rivalries in the MMORPG genre can be summed up as WoW vs. whatever game is currently in second place in popularity.
To a degree you also have WoW vs. the first three Warcraft games, due to the seeming abandonment of the original strategy format. Even proposed films have focused more on WoW than the original games.
Elite Beat Agents versus Osu! Tatakae! Ouendan, with OTO fans saying that EBA is a watered down version of Ouendan and EBA fans calling OTO fans "weeaboos" (never mind the fact that EBA had a manga artstyle too).
osu! vs. Asian rhythm games in general. The former's fans argue that the free nature of the game makes it quite accesible, while the latter's fans dislike the former for its Unstable Equilibrium of a scoring system, excessive number of anime theme songs, and absolute lack of original content. General rhythm game fans also dislike the osu! community due to many of its players refusing to try other rhythm games.
Many rhythm gamers also seem to have a strong animosity towards the maimai player base due to, like with the osu! fandom above, refusing to try other rhythm games, as well as players getting particularly violent towards each other.
Due to both series' Mission Pack Sequels, Metallica vs. The Beatles is an easy way to start an argument between fans of not those two bands, but rather of said video game series. This despite the fact that both bands are completely different.
Guitar Hero and Rock Band vs. Bemani (particularly Guitar Freaks and drummania, the inspirations for GH and RB). The tension seems to have calmed down in recent years, although the introduction of Guitar Freaks XG (a successor to the 3-fret Guitar Freaks that adds two more fret buttons) re-ignited things a little bit.
There's a bit of rivalry between Love Live! School Idol Festival players and players of other Rhythm Games. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see LLSIF as a Pay To Win game that, by nature of being a mobile free-to-play game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi, or on a fully-depleted cellular data plan) and severely limits how many songs the player can play before needing to let the game rest.
A slight one-sided rivalry exists from Bemani fans towards fans of Konami's other franchises, due to Konami's controversial practices of 2015 and 2016 having dramatic effects on their major console-based intellectual properties such as Metal Gear and Silent Hill, but for the most part little to no drastic effect on their music games. This can leave players a little annoyed every time they have to hear "Konami doesn't make games anymore!" This is especially the case in the West, where fans of those other franchises don't even acknowledge that Konami's rhythm games exist and thus general opinions of Konami tend to be much worse.
DDR fans in particular have a bone to pick with CROSS×BEATS, due to being the pet project of Naoki Maeda, who served as the sound producer and the face of DDR during its early ears; DDR fans long for him to come back to Konami and work on DDR once more. CxB players don't seem to mind DDR much.
Tekken vs. Dead or Alive. This one's particularly interesting in that one of the actual game designers, DOA creator Tomonobu Itagaki, actually promotes the rivalry (Itagaki has been very outspoken in criticizing Tekken), and that, starting with DOA3, the series became console-exclusive on Xbox/Xbox 360, while Tekken, although multiplatform, is still considered by fans a PlayStation franchise. Basically, this is a fandom rivalry that involves both games and the systems they play on.
Super Smash Bros. vs. any fighting game. Due to its game mechanics, it's heavily debated whether Smash is more technical or less technical than other fighters; it may be considered less technical because the control scheme is comparably simple, and it may be considered more technical because the game is more about manual advanced technical maneuversnote For example, lag-canceling aerial attacks is manual in Smash. Traditional fights don't have any landing lag at all. psychological skill, matchup knowledge, and creative playstyle than simply health bar depletion and button combinations. On the other hand, Smash greatly decreases the focus on combos, and in Brawl they are nigh nonexistant, taking away a bit of depth. However, compared to other examples on this page "eh, apples and oranges" is a much more acceptable viewpoint.
Given its relative popularity, the shooter genre is bound to have fandoms fighting each other
Halo fans vs. Metroid Prime fans. Doesn't help that the resemblance is superficial at best and that both series actually do appeal to different tastes.
There's also a substantial rivalry between the Halo and Half-Life fandoms, possibly mirroring the Console vs PC conflict.
This one is also related to the fact that both were incredibly influential First Person Shooters, and nobody can seem to decide which one was more important (Half-Life, because it's earlier? Halo, because it's more widely-known?)
Steam versus EA's Origin. One of them is a well-established digital games platform (which Call of Duty games are directly integrated to, controversially starting with Modern Warfare 2). The latter is coming out with the explicit purpose of destroying the former. Compounded by EA refusing to comply with Steam's terms of agreement, which led to the removal of some games (Crysis 2 and Dragon Age II) from Steam, which will certainly end up on Origin when it comes out.
Don't believe us about the Battlefield vs. COD war? Go on ANY Youtube video about either game. Scroll down to the comments. If you are not frustrated, you deserve a medal.
The Battlefield vs Call of Duty fan feud is a relatively recent rivalry. Originally, these franchises didn't start out as as direct rivals, with COD focused more on small-scale combat and Battlefield series focused much larger team-based matches. However, the backlash towards the Modern Warfare sub-series lead to some COD fans to defect to Battlefield, starting this fandom war. The rivalry reached its zenith when Battlefield 3 and Modern Warfare 3 were released within a month of each other in 2011 and their developer companies started taking potshots at each other. Although the rivalry died down after 2012, it resurfaced in 2016 when Battlefield 1 received near universal acclaim for its unique WWI setting while Call Of Duty Infinite Warfare was given a more mixed response for its futuristic setting. Not helping matters is that the 2017 Call of Duty: WWII was accused of ripping off Battlefield 1 for its historical throwback.
And then came COD vs. The Elder Scrolls V: Skyrim vs. Halo vs. Battlefield. You know, since games of different genres should be compared to each other to reach a logical goal.
To a certain extent, there's even a Halo vs. Marathon rivalry, as some people think Bungie merely recycled the latter's ideas into the former with more modern production values and more commercial success. The Mac vs. Windows rivalry (as described elsewhere) might also have something to do with it, since the Marathon trilogy was originally released for the Mac before fans created the Aleph One cross-platform port, whereas Halo was originally made for Microsoft's Xbox (though it was later ported to the Mac as well as the PC). However, in this case, it's more acceptable and common to like both than usual.
Speaking of which, Marathon vs. Doom for old-school FPS supremacy. The former was considered technologically superior and had an infinitely deeper storyline, but since it was originally released for the Mac, which has never been known for its huge gaming community, the latter was much more widely played. And, of course, there were probably Doom players who just liked killing stuff without having to follow a story.
In all honesty, Call of Duty vs. EVERYTHING. Their fans seems to almost take pride in bemoaning anything and everything that isn't Call of Duty, even itself, judging from their Fan Wank about most of the games being on Nintendo consoles. While software-hardware porting limitations give legitimate reasons to dislike the game, their fans seems to criticize it for solely being on the Wii at all, with the best argument they can give being "OMFG GRAFFIX SUXORZ SO ITS GAY". Meanwhile the Call of Duty series and its fans are the prime Acceptable Targets of most other game fandoms, being a very frequent subject of snarking.
While there's always been arguments over which Grand Theft Auto game is the best, fights between Grand Theft Auto IV fans and Grand Theft Auto V fans are particularly intense. Fans of V say that IV's driving mechanics are too floaty and are hard to get use to, and hate the "friends call you up to do stuff" mechanic. Fans of IV say that the story and cast of IV are way more interesting than V's, as are the main missions which are more crime-oriented than V's. There is also a PC vs. Console element to the fighting, IV's PC port was a disaster, souring a large contingent of fans on the game, and V's PC version was a lot better handled.
Team Fortress Classic players vs. Team Fortress 2 players. The former people tend to fall into They Changed It, Now It Sucks!, with the amount of features being unnecessary or ruining the gameplay and look down on the latter game as being too "noobish". It doesn't help that TF2 is much more well known than classic now. You know how this proceeds.
Team Fortress Classic/2 vs. Counter-Strike (Source). Both from Valve, both started as mods (though Team Fortress goes back even further as a mod for Quake), both with diametrically opposed styles of gameplay. Bound to be conflict? You bet.
Also nice to know that before Counter-Strike, Team Fortress Classic was the most popular online shooter. Now it's usually back and forth between Counter Strike and Team Fortress 2/Classic.
There's also Team Fortress 2 vs. any first-person shooter in general, whether be it Call of Duty, Halo, Battlefield, you name it. Most of the heated debates stem over the differing gameplay aspects between the two sides: solo gameplay vs team-based gameplay, weapons variety vs class system, realistic graphics vs stylized graphics, and so on. This becomes grating to TF2 fans especially when someone who has played either of the latter games plays TF2 for the first time and complains why they can't use grenades or gun down opponents single-handely with ease, leading to some off-handed flame wars that can escalate in a matter of seconds. To this day, some hardcore fans of the latter games consider TF2 the black sheep of the entire first-person shooter genre while TF2 fans consider the latter games to be stale carbon copies of one another. Either way, they're at each others throats.
Team Fortress 2 gained yet another rival in Blizzard Entertainment's Overwatch, with many Team Fortress 2 fans calling it a rip-off due to the game sharing some obvious aspects of TF2 such as the stylized graphics, class system, and objective team-based gameplay. Even some of the classes are direct expies of the latter's classes, fueling the debate even more. Some even fear that Overwatch may overtake Team Fortress 2 as the dominant stylized first-person shooter because of the fact the game was made by the company behind World of Warcraft. However, after Overwatch was released, this also at times overlapped with Friendly Fandomsbecause of these similarities as well as the unique features that made it different from TF2. As such, there has been a huge amount of crossover fan art and fan fiction popping up staring the two sides on both good and bad terms.
This seems to be an issue with the "Hero Shooter" genre in general. When Paladins first came out, Overwatch fans got up in arms and started calling the game nothing more than a cheap ripoff that was made as soon as Overwatch was revealed, Despite being a reimagining of one of the developer's other games.Paladins called Overwatch nothing more then a money sink with it's extremely high particle effects making playing a confusing mess, more fans caring more about the characters then the actual game itself, and the inclusion of lootboxes for cosmetics (before Paladins went that route, as well) Similar to Team Fortress 2 vs Overwatch, this has mostly calmed down and also has a ton of corssover fanart. Battleborn was given a similar treatment when it launched from both camps, but it was quickly forgotten as the devs released it at the same time as the first ''Overwatch'' Beta, pretty much sending it out to die.
How to make the Fans rage? Ask who would win in any forum that knows both franchises
Final Fantasy vs. Dragon Quest, although this one is probably a little stronger in Japan, since love for the Dragon Quest series elsewhere lies mostly with a cult following.
A stronger example for Americans would probably be, within the Final Fantasy series, pre-Final Fantasy VII games vs. FF7 and anything beyond. Final Fantasy VI and Final Fantasy VII in particular have fandoms with a hate-on for one another. The other strongest rivalries are FFVII vs. FFX, FFIX vs. Underappreciation, FFVIII vs. Underappreciation and FFVII vs. every other game in the series.
Fans of the 2D versions (SNES, PSX, GBA, PSP) of Final Fantasy IV vs. fans of the 3D remake (DS, Steam).
There also seems to be one for FFV versus any of the more story driven ones.
This got really interesting after the companies that made the two series (Squaresoft for Final Fantasy, Enix for Dragon Quest) merged into the new company, Square Enix. You might think that this would make the rivalry less intense as both series are now made by the same company. There are some fans from each side who claim that entries of their series made since the merger have been lesser in quality due to being "tainted" by having employees who were originallly from the other company working on them.
A smaller scale rivalry is Final Fantasy vs. the Tales Series, or, to be more accurate, Final Fantasy VII vs. Tales of Symphonia. Both games are considered by and large to be the greatest games in their respective series, and thus are at the heart and passion of next to all of the flame wars of these two franchises.
Kingdom Hearts vs. Epic Mickey. The Kingdom Hearts haters has flocked to Epic Mickey's side for being a massive, epic Disney game without Square Enix or Tetsuya Nomura's involvement.
Metal Gear fans think Splinter Cell fans are boring, wish-fulfilment-craving thirteen-year-old boys who like to look ultra-serious all the time, have no sense of humour, and aren't smart enough to understand a complex, involved and challenging story. Splinter Cell fans think Metal Gear fans are moronic, hyperactive children who wouldn't know true stealth if it crept up behind them and snapped their necks, and aren't mature enough to care about the story of a game that isn't from Japan and doesn't have a vampire in it. Thief fans tend to dislike both camps for being too stupid to understand a story which isn't spoonfed. It's kind of hilarious watching them all go at it.
The Metal Gear Wiki has a neutral article on Splinter Cell. The Trivia section for the game (which no longer exists) once mentioned that the fans of one series often dislike the other, concluding with, "It's a good idea to ignore both of them."
The best part is that Konami and Ubisoft see it in a more friendly light. Both even cooperating to allow each other to create cameos in their games. Cameos that don't involve any shots at each other even.
The "classic" Spyro the Dragon fans vs. The Legend of Spyro fans. Classic fans will rub off making the Legend fans look like idiots who'll buy anything while the other side says the Classic fans are immature losers who are afraid of trying something new. It can get rather ridiculous watching the fights go on, especially when people start assuming things about how video games get developed and get sold. As of 2011 though, both sides are willing to make an Enemy Mine against Skylanders just for its Spyro character design alone (Bobby Kotick's reputation among gamers doesn't help).
Spyro fans are both on friendly terms with Crash Bandicoot and rivals at the same time. It's less vicious than the Jak vs Ratchet debate that succeeded it.
Heroes of Newerth and League of Legends are both inspired by the original Defense of the Ancients: All-Stars mod - the former is a straight copy, the latter has a few superficial differences. Yet if you listen to their respective fans on the forums, LoL is ridiculously easy to master and only for kids, is too different, the items are boring and the graphics suck; and HoN has a terrible user interface, unintuitive gameplay, is not different enough, the items are boring and the graphics suck. Arguments like 'the automap is on the wrong side of the screen' and 'the item icons are ugly' are not uncommon. Very little effort is spent explaining the reasons why their favourite game is good as opposed to why the other game is trash. With the growth of the MOBA genre, this rivalry started to shift to the new contenders as well, such as Dota 2, Smite, and Heroes of the Storm. Indeed, while LoL and HoN might previously have been the heavy hitters in this rivalry, it might be more accurately summarized now as "fans of any MOBA vs. fans of every other MOBA free-for-all".
The arguments against each MOBA are as follows. DOTA 2 is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League of Legends is focus-grouped, mass-marketed drivel for the sheep, Smite is a braindead action game posing as a real MOBA whose creators couldn't come up with their own characters, Heroes of Newerth is a bad Dota ripoff, Heroes of the Storm relies on Blizzard IP credo and casual carebear mechanics, and everyone else is just a joke that's going to be dead in a year or less. Needless to say, MOBA players already have a reputation for being toxic jackasses, and Fandom Rivalry only makes things worse.
A very old one that still persists among the retro community: Repton versus Boulder Dash. Made worse by the fact that they have completely different styles yet appear very similar on the surface, to the extent that non-fans often mistake them for clones.
The Fate/stay night war between the Unlimited Blade Works and Heaven's Feel scenarios still hasn't boiled down. Whether it's a battle between the heroines: Rin is a strong, hardworking, independent woman vs. Rin is a cookie-cutter Tsundere; Sakura is a sympathetic, kind-hearted Woobie vs. Sakura is a boring Nice GirlFirst Girl Wins. Shirou's ideals: It's impossible to save everyone, but it's beautiful to try anyways vs. ultra-dense Lawful Stupidmoralfag; It's better to realistically look at the world vs. moral relativism is for senseless 80s Anti-Heroes. The quality of the narrative: An epic and hopeless supernatural brawl vs. standard Shounen plot line; A look at the darker aspects of the Grail War vs. two weeks of people dying and badly written sex scenes. What's worse is that any argument among Type Lunatics tends to curve right back to where it began, resulting in an endless loop of "debate".
Though it's more of a Broken Base, Atlus fans can't seem to agree on whether the classic Shin Megami Tensei games or the newer games (Such as Persona 3 and Persona 4) are better. Or whether Persona 3 or Persona 4 in general were better.
There is also the matter of general SMT fans shying away from the P3&4 fandoms due to their ignorance of other sub-series in the franchise. On the opposite side, there are people complaining that Shin Megami Tensei IV is not Persona 5.
For that matter, there's also a bit of heat between fans of Shin Megami Tensei and the Pokémon series, the debates usually ranging to accusing one side of either being too dark, or too soft. The both of them being well-selling, long-lasting Mons series, and having an undying love for spin-offs doesn't help any.
Somewhat similar to the above is Fire Emblem Awakening and Fire Emblem Fates fans vs. fans of earlier Fire Emblem games, in particular, with fans of Fire Emblem Archanea. This is mostly due to changes in writing and gameplay. Newer fans tend to be stereotyped as obsessed with "waifus", while older fans tend to be stereotyped as elitists mad about the series being popular.
Speaking of which, Fire Emblem vs... any niche Nintendo fandom, from Kid Icarus to F-Zero. Many fans of these types of series hate Fire Emblem for being an attention sink of sorts after the success of Awakening and often engage in the same manner of stereotyping.
Many other turn-based strategy fandoms hate Fire Emblem fans for similar reasons. However, special mention goes to Advance Wars, which was also developed by Intelligent Systems.
Perhaps one of the reasons is that it's not uncommon to move from RuneScape to Artix Entertainment (being that both games are free-to-play Role Playing Games with a bit of comedy involved, and the resemblances are even closer with AdventureQuest Worlds now in place), and thus the old animosity that the old RS fans have carry over to AE.
Jak fans and Ratchet & Clank fans absolutely despise each other, claiming one game ripped off of the other, despite the developers being good friends and business partners. The fact that the characters have starred in gamestogether shows how nonsensical this hatred really is.
People who buy video games look down on pirates because their piracy leads to draconian forms of Copy Protection that end up doing nothing to the pirates and only hurt the paying customers (and in some cases lead to games being cancelled completely). Pirates look down on the paying customers and think they are all complete idiots because they paid for something they could get for free.
Another argument pirates often use is that paying for games despite said Copy Protection causes companies to feel like they can get away with anything.
Dark Souls vs. The Elder Scrolls V: Skyrim are both high-fantasy RPGs that came out around the same time. The debate usually boils down to JRPGS vs. WRPGS (despite Dark Souls being styled much like a WRPG) and old school challenge vs. open world fun.
It doesn't help that various video game media sites and magazines kept hyping up the "rivalry" between the two games prior to release, and that there are very vocal and very annoying haters of the opposing game on both sides of the spectrum. Dark Souls fans bash Skyrim for being too "boring and cliché" while Skyrim fans bash Dark Souls fans for being "too difficult and confusing". Fans who like both games are labelled "traitors" and are effectively stuck between a rock and a hard place.
Touhou fans have a rivalry with other similar games over the matter of which is better (and the fact that most are trying to Follow the Leader.)
There's also a rivalry between them and Kantai Collection over the matter of general popularity and the fact that various Touhou fan artists have instead switched to doing art of the latter series, irritating the former's fans. Touhou fans are fond of calling the girls in that barely characterized while Kantai fans are fond of saying Touhou is Not So Different.
Within the general shmup fandom, fans of "old-school" shooters vs. fans of Bullet Hell shooters and modern shooters in general, particularly those by CAVE. The former hate newer shmups for featuring girly-girl ships and characters note The Element Dolls and Element Daughters instead of the more military- and scifi-themed visuals of older games and dismiss their high bullet counts as cutting corners. Meanwhile, danmaku fans scoff at more classical shooters for having drab visuals and being too boring to play because they don't have enough bullets on-screen.
Another kind of intra-fandom rivalry is between Japanese-style shooters and Western-style shooters (known pejoratively as "euroshmups"). Fans of the former dislike the latter's departure from the usual arcade-style formula, while fans of the latter think fans of the former are just Complaining About Games They Don't Play.
Also, CAVE vs. 8ing/Raizing. It should be noted this isn't much of a rivalry as CAVE out lasted the latter and some of the latter's staff joined CAVE afterwards, resulting in games like Ibara
CAVE vs. other shooter developers. Some hail CAVE as the gods of 2D shooters, especially as they were the last active commercial 2D shooter for years until the company's restructuring in 2013, while others feel that CAVE games aren't that great and overshadow every other excellent shoot-em-up, except maybe those by Treasure.
Left 4 Dead fans VS Left 4 Dead 2 fans. On the camp of game 1, people will claim that the game has a darker feel, better characters, less bugs, and doesn't have the silly amount of guns or melee weapons or new special infected that the sequel has. On the camp of game 2, people will tout that the sequel is better due to having more variety in guns and zombies, better designed levels, and more game modes to play in. Any mention over which games is better or just mentioning the infamous Left 4 Dead 2 boycott will bring both camps together armed with flaming pitchforks.
Half-Life fans vs. Portal fans. This is an Enforced Trope: Valve set it in the Half-Life universe, and Aperture Science (the facility in Portal) became rivals of Black Mesa (the facility in Half-Life). In addition, Half-Life 2: Episode Two featured a discovery of an Aperture research vessel, Borealis, with Eli Vance vowing to destroy it "whatever it takes", and in Portal 2 Cave Johnson implies Black Mesa stole Aperture Science's corporate secrets and made profit of them themselves. While some fan circles do seem to get in an argument whetter Aperture Science or Black Mesa is "better", most of them became fans of both, destroying the trope.
Dragon Age: Origins and The Witcher. Both are very competently made western RPGS, both have Darker and Edgier settings, and both explore a variety of mature themes, such as loyalty, racism, sides in conflict, and complex morals. The Witcher fans argue for the game's more interesting setting, well-written story and beautiful graphics, while Dragon Age fans argue for the game's fast-paced tactical combat, more approachable and likeable characters and more polished look and feel.
Games rewarding T-Spins on versus, most notably Tetris DS, have been very polarizing for straying away from the original Tetris formula and de-emphasizing Tetrises. Nonetheless, there are players who enjoy playing games with T-Spins competitively.
GOD HELPS YOU IF YOU'RE TALKING ABOUT THIS WITH BRAZILIANS!note Soccer is one of the most famous sports in Brazil and because of that, the Rivalry is even bigger there.
Minecraft and Terraria fans shifts between this and Vitriolic Best Buds. Minecraft fans have accused Terraria of being a ripoff of Minecraft, but in 2D, while Terraria fans have accused Minecraft of copying from Terraria after its release with Minecraft's subsequent addition of bosses and character development. Luckily, this war between MC and TA ended long ago with the mojang crew recommending people to also play Terraria, allowing the fandom to shift its rage towards Fortresscraft and similar games instead. It also didn't help the rivalry that, aside from a block based world, the two didn't really have anything that wasn't inherent in the blocks system in common, with Minecraft being a 3D building sim, but Terraria being a callback to old platformers and metroidvanias.
Roblox. People on Roblox forums get banned easily when they say that MC is better, or sometimes even when they just say the word Minecraft. They briefly teamed up to take down SOPA, however.
Diablo III vs. Torchlight II, the long-awaited sequel to a classic franchise and the sequel to the Spiritual Successor to that same franchise created in the interim, both released in the same year. While many fans on either side will recognize the merits of the other, they're just different enough that it's hard for anyone to enjoy both.
Initial D Arcade Stage vs. Wangan Midnight Both are arcade racers based on manga franchises that cover the topic of illegal street racing, so it's easy to see where that one's coming from.
And, in The '90s, Ridge Racer vs. Daytona USA. The series's fans used to not get along at all, but the appearance of Daytona's Hornet in the PS Vita release of Ridge Racer seems to have toned down the feud.
Within The Sims fandom, there is a notable rivalry between fans of The Sims 2 and The Sims 3. Fans of 2 think it is better due to being able to control all of the neighbourhood, it's less glitchy, and that it wasn't as much as a Cash Cow Franchise as 3 was, and also think that Sims from the sequel look straight from the Uncanny Valley. Meanwhile, fans of 3 think the previous game is very prone to corruption, prefer to stick with one family, and enjoy some new things 3 brought, such as Create-a-Style, Life Stage length adjusters and more versatile outfits.
The Sims 4 only made it worse. Fans of both 2 and 3 loathe 4 for lacking stuff like toddlers and pools at launch. There's also a worry about the emphasis on young adult characters.
Some people despise linearity in games, and only play Wide Open Sandboxes, while looking down on anyone playing anything even remotely linear as a child who needs their hand held the whole time so that he doesn't get lost. And the other side argues Sandbox games give the player too much freedom to the point of being confusing, while also making it more difficult to tell a coherent story. Overlaps with Americans Hate Tingle and Germans Love David Hasselhoff, as Japan tends to preffer linearity while Westerners preffer openness.
It's rare but the opposition would accuse sandbox fans of the same thing since sandbox games can be played "without any real consequences" since dying doesn't actually mean much.
Fans of Take Two's NFL 2K series have had it in for Madden NFL ever since EA purchased the exclusive NFL license and drove the former franchise off the market.
Freespace fans vs Wing Commander fans, although both fandoms treat it as more of a friendly rivalry anymore (that there is a major Wing Commander mod for Freespace is telling). Freespace fans and Battlecruiser 3000 AD fans had a more bitter enmity, mainly due to an incident where Battlecruiser's creator made a bid for buying Freespace's license, and the resulting Flame War.
And you can toss fans of the Video Game/Xwing series in for good measure. The fan rivalry between Wing Commander and X-wing especially got quite heated.
Pokémon vs Monster Rancher was once a hot spot, with the latter seen as the PlayStation counterpart. It was mainly due to the anime as the gameplay is very different and despite it technically being multi-plat (main games on PS consoles, spinoffs on Nintendo handhelds). Monster Rancher died out by the DS while Pokémon only got bigger.
Yo Kai Watch vs Pokémon is probably the worst rivalry since Digimon in the 90s. Yo-Kai Watch being called "the Pokémon killer" makes Pokémon fans furious.
Ingress vs. Pokémon GO, both GPS-based Augmented Reality games developed by Niantic where players play by traveling to in-game points of interest by visiting their corresponding locations in real life. Ingress players are not terribly fond of Go players due to having a much bigger and louder fanbase unlike Ingress which is more of a Cult Classic rather than a Killer App and has a generally quieter fanbase; the large numbers of Go players at Ingress hotspots (due to Go piggybacking on a lot of Ingress infrastructure) doesn't help. This has led to concerns that various properties will ban the use of all location-based games, even for theSilent Majority. The rivalry is mostly one-way, as most Go players don't even know what Ingress is.
Most users on Steam's Team Fortress 2 forums hate anything Mario or Sonic. Just the mere mentioning of them will cause users to go into a frenzy. YouTube and DeviantArt TF2 fans don't mind Mario or Sonic, though.
Rather odd as the users of the Workshop show heavy support for having the Mario-expy hat in the game.
Much like the Spyro the Dragon example above, Crash Bandicoot has rivalries between people who accept all of the games, people who like everything up until the Radical Entertainment games, people who hate anything post-Naughty Dog, and people who like the Radical games but don't like the rest.
Dungeons & Dragons Online deserves a mention for its fanbase's inter-medium rivalry with that of pen-and-paper Dungeons & Dragons. The reasons for the dispute are varied and the disdain is not universal (some people enjoy both), but common criticisms include the game not emulating the experience of a D&D campaign well enough, being too derivative of World of Warcraft/other MMOs in general, having too much pay-to-unlock contentnote most of which can be unlocked in-game on a per server basis free of charge, but that rarely factors in., and so on.
Zynga vs Kabam on Facebook. Especially with players of games like Kabam's Kingdoms of Camelot who look down on FarmVille and its siblings. "If you don't want to get attacked, go play FarmVille."
BlazBlue: Calamity Trigger originally had a short-lived rivalry with Street Fighter IV, but interestingly, this has been overshadowed by another rivalry with Guilty Gear. The reason this is strange is that both games are made by the same company, Arc System Works, and are extremely similar; both have labyrinthine plots, both feature fast-paced combat, both have wacky characters, both have AnimesqueMagitek settings, and both have amazing heavy rock/metal soundtracks. What's worse, Arc Sys only recently got back the creative rights to Guilty Gear, and only has the productive capacity to work on one franchise, making the two games in direct competition.
The main reason the two are in rivalry with each other is the differences in mechanics. Some feel Guilty Gear had a better fighting system due to its technicalities and depth and felt that BlazBlue dumbed it down too much, while others feel that Guilty Gear is too difficult to get into and feel that BlazBlue's accessibility makes it a better game. There are other things such as the guard primer system, the way barriers work, floatiness, and other mechanics that Guilty Gear fans didn't like in BlazBlue, but that would require an essay to get into detail. Fortunately, it appears Arc System Works has realized this, as for the new entry in the series, BlazBlue: Chrono Phantasma, they've attempted to blend the good aspects of both games together in an attempt to win over the alienated Guilty Gear fans and keep the current BlazBlue fanbase.
The NetHack and Angband fandoms gripe over the cryptic gameplay and inside jokes of the former, and over the slow pace and grindiness of the latter. There's also a myriad of variants of both roguelikes, and some of these variants have quite the vocal following...
The rivalry between Dwarf Fortressfortress mode and adventurer mode is milder than it used to be; most players with a preference still find something to like about the other mode. It will become apparent when discussing one mode and including information that could only be gained from the other mode.
All of the Xeno games have many haters from the other 2 Xeno series. Xenogears fans dislike Xenosaga because it wasn't a full-fledged prequel and more of a reimagining of the Gears universe at best. Both Xenogears and Saga fans dislike Xenoblade because it has little in common with the other Xenos and the plot and characters supposedly not being up to the standards set by the previous Xeno games. Xenoblade fans dislike Xenosaga due to being a "space soap opera" and its plot being a mess. Even Xenogears gets a bit of hate for its second disc, and almost all Xeno fans from all three series hate Xenosaga Episode 2 for its battle system.
Retro Studios deciding to make Donkey Kong Country: Tropical Freeze instead of a fourth Metroid Prime game reignited the long-dormant Metroid / Donkey Kong Country rivalry. To elaborate: Super Metroid came out in 1994 and received tremendous acclaim from players and critics alike until Donkey Kong Country stole its thunder later that same year. Today, both games are considered classics, but at the time, angry Metroid fans criticized DKC, claiming it relied too heavily on good graphics and sound but lacked any real depth as a game. Metroid Prime fans seem to think that Retro is the only studio qualified to make a good modern Metroid game (after their disappointment in the Team Ninja-developed Metroid: Other M) and that Donkey Kong Country should be developed in-house by Nintendo (or not at all, according to some) so it doesn't take up their time. Similarly, DKC fans think Retro is the perfect studio to take up Rare's mantle (after their disappointment in Donkey Kong Jungle Beat, the Country series' total absence from 1996-2010, and the critical and financial success of the Retro-developed Donkey Kong Country Returns), but the more overzealous among them tend to stereotype Metroid fans as entitled crybabies and love to point out that DKC is typically a much higher-selling series than Metroid.
Then, you have Federation players vs. Klingon Defense Force players vs Romulan Republic players. KDF and Rom players hate the Federation as they're usually seen as a Creator's Pet, Fed and KDF hate the Romulan Republic due to their overpowered ships and Fed players hate the KDF and Romulan Republic as they get ships that cloak and they don't.
Then, you have rivalries between message boards, particularly the official, Perfect World-hosted one and the official Reddit-hosted one. The PW one is looked down upon by the Reddit posters because it's devolved into a pit of wank, complaints and just outright negativity. The PW posters looks down on the Reddit one because they believe that they're nothing more than Cryptic dev buttkissers who allow the game to continue to "deviate" from the "true Star Trek game it could be"
Rune Factory vs Harvest Moon, despite the fact the former is a spinoff of the latter. The main debate mostly comes people who think Harvest Moon has dropped in quality sometime between More Friends of Mineral Town and Animal Parade, and think Rune Factory has become the better series.
World of Tanks and War Thunder have a strong rivalry due to their overlapping premises: MMO style Second World War era vehicle combat. The major fault line dividing fans is the former's looser, more arcade style mechanics, as opposed to the latter's stricter adherence to realism. Both claim that their chosen game's approach is the superior one, and any video online featuring one is certain to be bombarded with comments from fans of the other calling it crap.
Speaking of World of Tanks, its stablemate World of Warships is swinging between this trope and Friendly Fandoms, surprisingly, with Kantai Collection. Even while it is still under Closed Beta testing, the influx of KanColle fans spamming Yuudachi's "Poi~" in the in-game chat riles up players who are unaware of KanColle, to the point that they'd refer to such fans as "shipfuckers."
When it comes to first- and third-person shooters, there's quite a bit of stir between those who prefer a keyboard and mouse and those who prefer playing on a game pad. Keyboard players prefer the precision of a mouse, while pad players often find pads to be more comfortable to use.
Amongst Shoot 'em Up players, sticks vs. pads vs. keyboards. Those who grew up with console shmups prefer pads, those who grew up with arcade shmups prefer sticks, and those who grew up with doujinshmups such as Touhou prefer keyboards.
When it comes to arcade stick controller parts, a popular rivalry is Sanwa vs. Seimitsu. Fans of Sanwa parts defend their lighter resistances that make them less tiring to use, while fans of Seimitsu parts cite their reduced chance of accidental mispresses and their shorter throws.
Metal Gear Solid V: The Phantom Pain and Undertale, at least for those for whom the latter is even on the radar. Both games came out the same month, and the rivalry between them started over Metacritic scores, after Undertale quickly shot up and surpassed MGSV on the score charts, leading to a number of fans from both games creating sockpuppet accounts to try and change the user scores of each game. Undertale's creator, Toby Fox has directly contributed to the rivalry by posting the Metacritic charts on his Twitter and insinuating that most of the 0 score user reviews of Undertale were from bitter Metal Gear Solid fans.
There used to be a fandom alliance between fans of Mighty No. 9 and fans of Bloodstained: Ritual of the Night, two Kickstarter-funded games by renowned Platform Game veterans KeijiInafune and Koji Igarashi, respectively. However, as Mighty No. 9 fell victim to troubles pertaining to development, PR, contact between fans and those behind the game's development and publishing, and a marketing campaign involving a Snark Bait trailer that insulted the very fans who made the game happen, the end result being a final product that is widely regarded as So Okay, It's Average at best and a massive disappointment at worst, people started using Mighty No. 9 as an example of how Japanese developers should not make a crowdfunded game, while using Bloodstained as an example of a KS-backed game that so far has been done right due to the developers' transparency and communication with its fans and the quality of the builds they've released so far including one demo build shown at E3 and offered to backers of the project.
There is some vitriol between fans of Just Dance and Dance Central, mostly in terms of difficulty. Until a few years in, Just Dance is often berated of being excessively simplistic, and Dance Central in turn is often bashed for being too hard. Eventually Just Dance raised their game, but by then, Kinect is dying with Just Dance being pretty much the only Kinect game left, so the rivalry between the two games are getting a bit moot.
As for the futuristic Anti-Gravity racing games, we have both Wipeout and F-Zero.
In a rare case of bitter rivalry between two crossover series, The recent release of Mario + Rabbids Kingdom Battle has spurned a rivalry of sorts with the Mario & Sonic at the Olympic Games series. The Fanbases of the Super Mario And Sonic The Hedgehog franchises have become extra bitter that their two favorite series and mascots and beloved characters, has been seen as considerably downplayed in comparison and yet to have a proper crossover with a story and is instead regulated to what they view as a bunch of sports minigames. Meanwhile, Kingdom Battle, with its completely ridiculous premise still manages to have a plot is viewed as being very creative, having a ton of personality and charming interaction between the two universes, and regard it as a cruel twist of fate and seen as a case of what a Mario/Sonic crossover should be, making them even more angry at Kingdom Battle, or rather, what the Olympic Series isn't.
Within the Fighting Game Community, a rather one-sided one between Marvel VS Capcom Infinite and Dragon Ball FighterZ. MvCI was a game with a troubled birth, launching with a flawed marketing campaign and some bizarrely out of touch developmental decisions (such as producer Peter Rosas dismissing licensed characters in a crossover fighting game as "just functions" in an interview, and the developers not including the X-Men on the mistaken assumption players simply "forgot" about the characters - someone should've pointed out to them that the X-Men have been pop culture icons for decades). Other points of contention include assets recycled from Marvel VS Capcom 3, inexplicably going from 3s celebrated 3v3 team system to the old 2v2, and questionable post-launch DLC practices. Fighterz on the other hand ran a very good marketing campaign on the back of MvCIs disappointments, like using 3v3 teams and a clear dedication on the part of the developers to appeal to the existing FGC. With Arc System Works having also announced Blazblue Cross Tag Battle, their own crossover tag team fighting game featuring characters from Blazblue, Persona 4: Arena, Under Night In-Birth and very surprisingly the fighting game debut of none other than Team RWBY, and you have fans joking that Arc Sys is just inflicting a No-Holds-Barred Beatdown on poor MvCI at this point. As if things couldn't get any worse, EVO 2018 announcing that both Fighterz and CTB will be featured in the main line-up of games and MvCIdidn't make the cut (marking the first time in many years a MvC entry will be absent from the prestigious fighting game tournament).
Do not mention Fate/Grand Order to Granblue Fantasy players (both games being mobile RPG games with pay-to-win "gacha" systems for summoning units and equipment), ever.Granblue players look heavily down on F/GO for being particularly stingy when it comes to its gacha elements. The rivalry is largely one-sided, as there's very little about Granblue for F/GO players to diss. Fire Emblem Heroes players also aren't terribly keen on F/GO either for similar reasons.
After the announcement of Artifact by Valve in 2017, there been one between one between Dota 2 (of which Artifact is a spin-off from) and nearly every other game made by Valve (mainly Team Fortress 2, Left 4 Dead, and Half-Life), albeit mainly coming from the latter side. Their fans were furious at the announcement of what they perceived to be Valve trying to cash in on the popularity of Hearthstone and further pampering Dota 2 while their games, they feel, have remained neglected (some have received zero new content for years). That's not to say Dota 2 fans were happy about the announcement of Artifact either, but much of the vitriol has been fired at Dota 2 from the fans mentioned above towards what they perceive as an overrated Creator's Pet.
Devil May Cry has one within the franchise itself, between those who prefer the original games and those who enjoyed the controversial reboot. Fans of the said that it was more accessible, had better art direction, a far easier story plot to follow, and a protagonist that contained character development. Fans that loved the original titles criticized the many changes that was implemented, the arguments ranging from criticizing how DmC Dante was so drastically different compared to original Dante, DmC 's story being too on the nose and missing the point of the original games' primary themes of how devils can learn to love like humans as well subtly on the theme of family, and the gameplay mechanics that had been overly simplified and lacking 3 and 4 's mechanical depth and complexities, just to name a few game-related points. In short, some consider DmC worth playing, while others feel it simply doesn't match up to the legacy of the older games. The rivalry had died down somewhat after the 2015 releases of both the Special Edition for 4 and the Definitive Edition for DmC, but has flared up again after the announcement and release of 5.