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  • The Abyss in Best Pal Brigade ’s Kasvar campaign setting.
  • Carmilla the Series has the library. While more or less the entire campus is weird, the library is above and beyond anything there, described as a sentient Escher painting with shelves and a force to be reckoned with against even the most powerful beings of the series. It stuck someone into a computer system before computers were even invented, has portals literally everywhere, and a personality that ranges from comedically annoying to outright terrifying when enraged.
  • College Saga has the Cursed Structure (i.e. Babson College's Fountain of Flags). As long as it exists, mankind will continue eating vegetables.
  • Critical Role has a few:
    • Cognouza is a ward of Aeor, a flying city that crashed into Exandria during the Calamity; the nine leaders of Cognouza, the Somnovem, betrayed Aeor and broke the ward off of it and transported it across planes into the Astral Sea. Shortly thereafter, the ward was struck by a psychic storm that shattered the minds of the inhabitants until they became one with the city, and what resulted was a strange and horrifying combination of architecture and living flesh. Buildings there are made up of both stone and living tissue, with veins, teeth, and bulging flesh intermingling with the stonework. The city radiated the presence of thousands of minds but appeared to have no people. The Somnovem themselves remained, able to join their minds together to speak as one as the Somnovem Omega, and when they did, all of the minds of every inhabitant of Cognouza joined with them. When the Mighty Nein defeat the Somnovem Omega, they hear thousands of voices thanking them as they dissipate.
    • Molaesmyr was once a great elven city on the continent of Wildemount, but a disaster that involved the emission of poisonous fumes engulfed the city. The survivors fled and never returned, leaving it to ruin, and the corruption has spread to the surrounding forest, which became known as the Savalirwood ("savalir" being elvish for "guilt"). There are several spirits of its inhabitants who still roam the streets, and the city and the forest both are home to various mutated animals, among which are a faceless elk with eight legs and two humanoid arms; fish with nested mouths; and the Wolf King, five long snaking dire wolf bodies conjoined at the torso. Notably, the disaster that befell Molaesmyr traces back in some way to the aforementioned city of Aeor.
  • The Fear Mythos has the Empty City: a possibly living city located in an alternate dimension. The city is huge, changes every time you turn a corner, and is completely devoid of all souls.
  • Parodied in Chip Cheezum's Let's Play of 50 Cent: Blood on the Sand with the "Fiddy Zone", a glitch where background textures fail to load during a Counter Kill, leaving Fiddy and his opponent in a void covered by film grain.
  • The GREYLOCK Tapes: The tunnels underneath Mount Greylock. They seemingly clear themselves of debris on their own shortly after being discovered, and they are filled with artifacts from dozens of ancient civilizations, including ones that have no business being in Massachusetts, such as Ancient Greeks and Egyptians. The place also seems to compel the people who come across it to head in deeper, and acts as a Brown Note to all intruders.
  • Wherever the hell LOCAL58 is broadcasting out of, it doesn't operate according to any natural laws we know. In particular, something is seriously, seriously wrong with the Moon.
  • Brian's house in Marble Hornets became this, thanks to a certain someone. It doesn't fully follow the laws of reality and is connected to a burnt-out, industrial-looking building that is laden with even more horror.
  • Nyx Crossing, a mysterious area that centers around a section of railroad track. According to the natives, "There is no distance," and there is a mysterious monster that stalks the characters.
  • THE MONUMENT MYTHOS: Monuments and landmarks are exceedingly dangerous in this timeline. Those that aren't holding a nightmarish creature within them, like the Statue of Liberty or the Grand Canyon, or entirely alive by themselves, like the Capitol's Statue of Freedom, are bound to be these.
    • Any location with a "Special Tree" inside it is bound to turn into one of these, as holding them too long seems to affect the structure itself with its interdimensional properties. Rockefeller Center did not have its tree long enough to be a problem, but the Washington Monument's "song" is audible through its walls and twenty people went missing in its vicinity, only for all 19 to be returned in 2003 after an incident which triggered its transportation reflex, bending the structure without shattering it. And this apparently created the "forests of the Washington Zone", with similar amounts of these same trees and at least one possibly benevolent Humanoid Abomination roaming the place.
      • It is also revealed during this that the transportation is not instantaneous for the victims, and that they're briefly taken to a seemingly endless forest of similar Special Trees. Further examination reveals that the "ground" is more like suspended particulate that smells like "baby powder", and that it's transparent enough to see another Special Tree mirrored right beneath each in the forest... and at the top of them, there is yet another such layer from the bottom, complete with the Trees mirrored from the top down. Trees all the way up, Trees all the way down, and with intermittent flashes of lightning that seemingly swap you between layers and moments in time. This place is colloquially known as "Wonderland", with "Horned Serpent Metastructure" being its formal name.
    • Egypt as a nation is so thoroughly dense with anomalous monuments it seems to be a country-sized Eldritch Location. A gigantic crab-like creature big enough to wear the Ever-Given like a coat just walked out of the Suez Canal one day, and The Sphinx is not always there, and has been spotted roaming Mars before, returning to Earth in a matter of days. The Pyramids in Egypt have Special Trees in them too. They're only the very tips of Washington Monument-like structures, and it's bricks all the way down. And something about the Sphinx's arrival makes them start emerging from the sand once more, revealing there are hundreds of them.
    • Alcatraz appears to be a whole creature, acting like an unicellular organism capable of mitosis and consumption of the surrounding land. Both capabilities only went into overdrive when it was irradiated in an attempt to kill it.
    • Whatever it is that's found under certain MAIZE facilies is described as an enormous, humid cavern that appears completely devoid of all life and utterly quiet, with the air within feeling intensely charged. These caverns appear to be alive, hungry, and electrified, as touching the walls caused an electric arc that woke the place up.
    • Mount Rushmore may or may not have been one of these before the ADA screwed with it by giving it an unexplained "infection", but it certainly shows the traits afterwards. Whatever happened caused the faces to subtly shift in Uncanny Valley ways, filled the air with bizarre, siren-like howls, and made the whole structure sprout giant spikes of unknown origin or nature. The monument now must be pacified by powdering it with a talcum-like substance every day.
  • Team StarKid: Hatchetfield, Michigan is a seemingly normal, small Midwestern town that attracts every supernatural horror imaginable. Expanded upon with the inclusion of the Witchwoods.
  • Unwanted Houseguest: The area around Aberfoyle Manor is filled with monsters, and major landmarks that the Houseguest was unfamiliar with somehow appear within a few miles of his home.


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