- This is the whole point of any Vehicular Combat game you care to name, and a lot of racing ones as well.
- The Italian driver, M. Rossi, in Forza Motorsport 3. She'll mash other racers off the starting line, floors the gas constantly, and will pass in zones that no sane driver would try to pass in.
- Forza Horizon flat-out encourages you to do crazy stunts with your car to increase your in-game popularity rating, which helps unlock more races, more cars, and even award you money. Said stunts include zipping past oncoming traffic, jumping or bouncing, smashing objects, drifting etc. The game even have separate names for each stunt you do, such as Daredevil (zipping past multiple cars), Wrecking Ball (smashing a lot of objects), or even Kangaroo (bouncing your car). But you don't get any reward for directly crashing into cars or scenery.
- To milder extent, Test Drive Unlimited 2 is similar to Forza Horizon above, although the number of stunts you can pull are fewer.
- This is the premise of the Crazy Taxi series of video games. The driving style of the Crazy Taxi Delivery Service was once described by Tips and Tricks as "record time without road maps, speed limits, or a regard for anyone's personal safety". You get tips from your customers for doing tricks like jumps, drifts, and near-misses, and driving fast is essential to racking up high fares.
- Burnout: This is part of the premise; it even gives you points for traffic checks (however, you can never win at a game of chicken). The more dangerous the driving, the better.
- From Burnout 3: Takedown onward, most game modes in the series encourage you to run the other drivers off the road. Road Rage is a perennial favorite game type.
- Then there's the modes where you have to cause as much carnage as possible. Oh you'll die in the crash, no danger of that, how many innocent people can you take with you?
- The old racing game Whiplash (or Fatal Racing in Europe) was based around this as well, rewarding you for totalling your rivals' cars.
- Maya Amano from the Persona 2 duology. In Innocent Sin, the party lets Maya drive the blimp from the Air Museum and she crashes it. She then tries to drive a boat in the last dungeon in and crashes into every rock along the way before the party asks Tatsuya to take over for her. She did so badly that its infamy persists across an Alternate Universe in sequel Eternal Punishment, where Ulala out right tells her "Oh no, you don't! I've had enough of your driving!" And later in the game, Tatsuya insists that Jun drive the blimp instead, despite him being a high schooler. And when the time came for someone to drive a minisub, Tatsuya immediately volunteers so Maya won't even try. This is apparently due to Maya thinking her driving license applies to any vehicle, and her belief she's good enough to pull it off. The screams say otherwise.
- Highly common player behaviour in Grand Theft Auto, given traffic's general noncompliance with the speed the player often needs to get somewhere. It occasionally gets lampshaded:
- In Grand Theft Auto: San Andreas, CJ has this reputation. And yet they always make him drive anyway...Ryder: I'm saying that the East Coast made you drive like a idiot, fool! Man, you always crashing cars and shit. And for some reason, now you back, all it is is, "CJ, drive" here, "CJ, drive" there. Bullshit!
- In Grand Theft Auto V, all three of the protagonists will keep yelling at and insulting other drivers even though you - the player - crashed into them. You can go down a busy road at break-neck speed, ignore the red light, and t-bone another car just for your character to yell "THIS ACCIDENT IS ENTIRELY YOUR FAULT!!!" at that car's driver ... even when that driver didn't survive the impact.
- The game actually lampshades it by keeping track of your car crashes. You can check in how many crashes you've been involved with each character you play on the Social Club... Some drive like crazy so much that they manage to drive less kilometers (the game also tracks the distance you drove) than they have car crashes.
- In Grand Theft Auto: San Andreas, CJ has this reputation. And yet they always make him drive anyway...
- Super Mario Bros.:
- The Taxi drivers in Mario Is Missing drive like lunatics. For example, at 3:10 in the video.
- In the opening cutscene of Luigi's Mansion 3, Red Toad drives the bus that's carrying Luigi and co. swerving all the way to the hotel, partly hitting the entrance gate, running over the curb and flooring a sign before stopping.
- Dangerous Dave in SSX 3. Though he's never seen in person, he's mentioned often by DJ Atomika on RADIO BIG. Among other things, plans to build an airport in Big Mountain were cancelled when it was learned that the only local with the qualifications to pilot any of the planes was Dangerous Dave. Oh, and his wrecked planes litter the backcountry; there are dozens. In fact, he crashes right into the Peak 3 backcountry just as you near the first checkpoint.
- Saints Row series go even further than it's GTA roots by encouraging the player to drive on the wrong side of the road and avoid collisions as narrowly as possible by awarding XP for it. Taken even further by more expansive shooting-while-driving system than GTA, which often results in you driving blind because you're shooting at a car behind you.
- The Boss in Saints Row 2 can also acknowledge his/her terrifying driving in a random quip during the "Thank you and Goodnight" mission. Everybody else does, too. That said, most of the motorists in Stillwater come under this trope, and the Boss will call other Saints on it if hitching a ride on a homie's vehicle.
- Lampshaded in the first game by Benjamin King:
- The whole point of Carmageddon. The first two were enhanced with the 'Prat Cam', a cutaway view of drivers Max Damage and Die Anna laughing, cussing, howling and screaming like lunatics.
- Call of Duty:
- From the series we have Private MacGregor. Despite his total lack of anything approaching driving skills in the African theatre, Captain Price still lets him drive a lorry full of prisoners in France. Much to everyone's horror.
- The first game has Sgt. Moody who manages to blast through half the German army in a clapped out old peugeot by virtue of being completely insane.
- To say driving in the F-Zero games is like driving in Aspen in the winter during a salt shortage is putting it lightly. One of the challenges of the games is trying to get used to the fact that you're driving near-frictionless hovercrafts near the speed of sound. The people over at Amusement Vision had a field day with GX. Note that this is not just a matter of gameplay mechanics; the lore indicates that F-Zero racing really is that crazy and dangerous in-universe.
- Given the standards that F-Zero works with, it says a lot that the Skull is considered a complete maniac behind the wheel by everybody else. He used to be a very competent driver, but then he died and was revived through a combination of cybernetics and Black Magic. Since hes undead and immortal, hes become an insane Fearless Fool on the track, driving at absurd speeds and pulling borderline illegal stunts that no other racer would dream of. This translates to his gameplay; Skulls car trades off armor and handling for more speed, and when hes controlled by an AI, he flies around the track wildly like hes wearing a blindfold.
- Half-Life 2 gives us several moments in which Gordon (and by extension, the player) demonstrates that he is one of these:
- Just before the chapter Water Hazard (terrific name, by the way), Gordon is given an airboat with which he must navigate a system of canals. Taken up to eleven later when it becomes equipped with a recharging mini-gun.
- In the chapter Highway 17, Gordon is given a dune buggy equipped with the laser cannon you first encounter in Half-Life. Notice a pattern here?
- In Episode 2, Gordon finally gets to try a real road monster - a two-seater with a souped up engine that drives pretty darn fast on open stretches. There's an achievement for road killing a high number of enemies, and the crazier you drive, the more fun Alyx has riding shotgun.
- By the way, in all of the above examples, Gordon is either dodging terrain features, mine-laying helicopters, CP units on patrol, or local fauna, while still going as fast as possible.
- Mass Effect:
- The Mako APC handles superbly on flat terrain and in combat; however, there are very, very few sections of the game where flat terrain is present. The jagged mountains and very inhospitable terrain combined with little acceleration control results in somewhat... uneven driving. It's amazing permanent whiplash doesn't result. In addition, there is no such thing as fall damage while driving the Mako. This naturally leads to most players driving in straight lines towards their destination, regardless of what may lie in their way, i.e. canyons, mountains, buildings, geth armatures, very high cliffs...you can all but hear the passengers screaming.
- And that's when it's working properly. When it's glitched...well...
- The car chase in Lair of the Shadow Broker in the second game. For all of Liara's complaining whenever you almost-crash, she'll admit it's still better than the Mako. Since Shepard is the common variable between the two situations, it may be that s/he is a personal example of this trope.Liara: Truck!
Shepard: I know.
Shepard: I know!
Shepard: Heh. There we go!
Liara: You're enjoying this!
- As a result of both the Mako and this little nod, it has become Fanon that Shepard drives like this always. Anytime Shepard comes anywhere near a drivable vehicle, everyone who has ever ridden with Shepard starts looking for alternatives.
- Shepard has only officially crashed the Mako once... after driving it through a Mass Relay!
- In Mass Effect 3, no-one lets James Vega forget about the incident on Mars, where his ingenious plan to take down an escaping enemy shuttle, was to crash their own shuttle into it. Even Shepard, whose own track record with vehicles isn't particularly spotless, gets in on it. This is probably because the shuttle he chose to crash into it with was armed.
- Continued in Mass Effect: Andromeda, as even without Shepard, Ryder is definitely a graduate from whatever driving school Shepard went to. Get a little too close to a cliff edge, and Drack (a 1400 year old krogan who has survived dozens of wars) freaks out. It might not be a coincidence that Ryder's father was a graduate of the same special forces program as Shepard.
- And it turns out Ryder's not the only one. Apparently Liam Kosta has a habit of "borrowing" the car without permission when Ryder's not looking, and shreds the tires repeatedly.
- And hilariously subverted whenever Jaal's on the Nomad, as he'll complain that Ryder doesn't drive crazy enough. A recurring joke is him falling asleep because Ryder's driving is so relaxing, and his snoring drives Peebee insane. Jaal at one point attempts to convince Gil to "fix" the Nomad to make the ride rougher, which gets vetoed by everyone else in the squad.
- Similarly, vehicles in Unreal Tournament 2004 don't suffer damage from falling. This results in behavior like driving a tank off a bridge to get to the bottom of a canyon quickly. And since Car Fu is a favorite tactic and Friendly Fireproof is in effect, there's no reason not to drive like crazy and run over anything that moves. There's even a Daredevil award for pulling aerial stunts with ground vehicles.
- An early mission in Elite Beat Agents centers around a taxi driver who compulsively rockets around town. He's threatened to have his license revoked, but a pregnant woman in labor hops in and demands he step on it. Unable to decide between rocketing to the hospital or obeying the law, he screams for help. That's where the EBA come in.
- Gene Petromolla, one of the possible Love Interests in Mitsumete Knight, is a stagecoach driver who drives like this. Your first meet her when she almost runs over you.
- Scarface: The World Is Yours:
"Oh look. Look at his fucking shoes. His fucking shoes flew off."
- It gives bonuses to the player for near-misses.
- And Tony can taunt drivers\pedestrians he hits.
- Max of Sam & Max Hit the Road is not a very good driver. In their own words:Max: Mind if I drive?
Sam: Not if you don't mind me clawing at the dash and shrieking like a cheerleader.
- Not very surprising, considering he's too short to see over the dashboard. And given Sam's own driving skills, the fact that Max behind the wheels scares him should speak volumes.
- It's heavily implied that Ratchet isn't a particularly skilled pilot (pre-Tools of Destruction, at least), given the fact that he's managed to perform a crash landing in most every (if not every) ship he's handled. Including the sentient one. This is lampshaded on the first page in the first issue of the comic, too:Ratchet: She's ready, I stake my pilot's license on it! [Gets glared at by Clank] Okay, I stake my theoretical pilot's license on it.
- Emmy Altava from the Professor Layton series doesn't give a crap about road laws. One wonders how she convinced Hershel to let her behind the wheel of the Laytonmobile in the movie.
- Deadly Premonition introduced the protagonist York while he's riving down a road in a heavy storm, smoking, typing on a laptop with one hand, and on the phone to his superiors discussing the sadomasochistic relationship of Tom and Jerry. He's the poster child for distracted driving, and yet he only loses control of the car after someone darts in front of him.
- Throw in that you sometimes get "Agent Honor" (basically small amounts of money) when you run over fences or hit telephone phones, and the animated York's tie hanging down whenever he flips over, the player is practically encouraged to be bad at driving.
- Sonic & All-Stars Racing Transformed will have almost every driver turn into this just on the basis of, well, being a game about Wacky Racing that goes for 'wacky' in as large letters as the box will allow. Insofar as a explicitly crazy individual serving as a driver, The Pyro serves as the kart driver of the Team Fortress 2 trio, and is about as grossly irresponsible as might be expected from a pyromaniac with a very thin grasp of reality.
- Rosalind Starling in Lollipop Chainsaw is a sixteen-year-old girl who just got her driver's license. Given that she's also a Nightmare Fetishist who deeply enjoys being terrified, one has to agree with her older sister Juliet when she wonders what in the hell the DMV was thinking giving her a license. The third level has you chase after Rosalind as she crashes her school bus (yes, she drives a school bus) through the entirety of a farm.
- Ophelia clearly has this opinion of Eddie's driving in Brütal Legend. It probably helps that she's never seen a car before the two of them used it to escape from the Tainted Coil's forces. And that Eddie was "escaping" by running over everything between them and the exit.
- Binary Domain has Cain, who managed to drift with a van.
- The GUN Truck in Sonic Adventure 2 was already bad enough, keeping up with Sonic in the video game equivalent of San Francisco, but it gets taken Up to Eleven in Sonic Generations when it chases Sonic up on buildings' walls. Just for good measure, the truck isn't just some standard-size semi, it's as wide as the street.
- The title character in 1931: Scheherazade at the Library of Pergamum is a terrible driver, according to her best friend.Anna: Remember that time you borrowed your aunt's Model T? There are still pieces of the poor thing embedded in that orphanage's walls!
Sadie: I still say that building jumped out at me.
- Roundabout features a spinning limousine, complete disregard for any traffic laws, and you're encouraged to take out pedestrians; some missions even require it.
- In Clustertruck, you have to keep on top of trucks while dodging obstacles and navigating drops—and dealing with truckers who can't drive worth anything and so are always colliding with each other.
- In Surgeon Simulator 2013, a type of operation you can unlock are the Ambulance operations, where you perform surgery in the back of an ambulance. The only problem, however, is that whoever's driving the ambulance is either blind or a maniac, as the ambulance will often violently jerk to the side, practically soar over a speed bump, or abruptly pick up speed or slow down, sending your tools (and whatever vital equipment you have) flying all over the place, sometimes straight into the patient's chest or face, or even worse, right out the back of the ambulance, permanently lost forever.
- In Lego City Undercover this isn't strictly necessary but the tendancy for most players to do this due to the complete lack of driving laws is Lampshaded by multiple characters including the protagonist.
- Sunless Skies gives us the Incautious Driver (their name might have clued you in). Your crew will complain whenever they take the wheel, and there is a special option for berating them if your hull's too low, which means they've been driving even more incautiously than usual. Some elements are retained when they develop into the Judicious Driver. Every risk is calculated, but sometimes they take it anyways for the hell of it, as they explain right before Tokyo-drifting through a debris field just to drive the point home. And if you allow things to go wrong, and they become the Reckless Driver, all that's left is a husk that drives almost psychotically on pure instinct.
- Tackety Scouts, a common ship in The Reach area, are universally terrible drivers who will frequently lurch to one side, spin in a circle and/or engage in accidental ramming attacks on your own ship or land masses. As this behaviour appears to be deliberately programmed, and the Tacketies are the local scrappy independence group, players speculate it's representing some combination of inexperienced drivers, barely-controllable locomotives held together with spit and tape, and being frequently mad or drunk off their asses. Notably, it's possible for these locomotives to be overtaken by an infestation of tentacular horrors that eat the crew then use it as a home, and they drive better.
- Detective Pikachu: Amanda has a boat license and is a good driver, but she likes to drive so fast that she makes both Tim and Pikachu nauseous.
Drives Like Crazy / Video Games