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Drinking Game / The Adventures of Super Mario Bros. 3

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Drinking game for The Adventures of Super Mario Bros. 3:

  • Whenever you see an animation error, take a drink (Have your ambulence on speed dial).
  • Whenever a character leans on the fourth wall, take a drink.
  • Whenever one of the Mario Bros. uses a power up, take a drink.
    • If Princess Toadstool or Toad uses one, drink two.
  • Whenever Mario and friends are captured by Koopa and make no attempt to run, take a drink.
  • Whenever Mario or Luigi mentions pasta, take a drink.
    • If any other character mentons pasta, drink two.
  • If one of the Koopas or a minion says "plumber," take a drink.
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  • Whenever a Koopa uses a magic wand to communicate, take a drink.
  • Whenever an insult backfires on Koopa, take a drink.
  • Whenever Koopa threatens to throw one of his kids in the dungeon, take a drink.
  • Whenever Koopa acts revoltingly nice, take a drink.
  • Whenever Bully hits another character, take a drink.
  • Whenever Kooky laughs, take a drink.
  • Whenever Kooky says the name of one of his inventions, take a drink.
  • Whenever Cheatsy double-crosses someone, take a drink.
  • Whenever Kootie Pie throws a tantrum, take a drink (trust me, you'll need it).
  • Whenever Kootie Pie compliments her own beauty, take a drink.
  • Whenever Kootie Pie mentions Princess Toadstool, take a drink.
  • Whenever Hip and Hop finish each other's sentences, take a drink.
    • Take another drink for each time they alternate completing the same sentence.
  • Whenever Big Mouth rambles, take a drink for every synonym he says starting with the second.
  • Whenever Big Mouth is told to shut up or if someone covers his mouth, take a drink.
    • If he actually finishes a sentence without anybody interrupting him, drink two.
  • Whenever a Real Worlder calls one of the Koopas a turtle, lizard, reptile, etc., take a drink.
    • If a Koopa uses a paper thin disguise in the process, drink two.
    • If a Real Worlder at first does not recognize Mario or one of his allies, drink three.
  • Whenever Mario or an ally easily steals one of the Koopa Kids' wands, take a drink.
  • If the good guys' victory coincides with the end of the episode's song, take a drink.
  • If Mario makes a bad pun or joke to end the episode, take a drink.
    • If any other character does it, finish your drink.
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