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Drinking Game / Shin Megami Tensei IV

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Drinking game for Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse.

Both games:

  • Take a drink every time you or one of your demons takes more than 999 HP of damage.
  • Take a drink every time you fail a demon negotiation because the demon ran off with your stuff or got mad at you for ending talks too early.
  • Take two drinks every time you manage to overwhelm a group of attacking demons quickly enough for the last survivor to surrender.
    • Take another if it's a Zombie Cop.
  • Take a drink every time someone refers to the citizens of Tokyo as "the Unclean Ones".
    • Take two if they use "Filth" instead.
  • Take a drink every time your battle partner uses an attack that causes a boss to Smirk. Take another if it's Walter.
    • If Walter casts Agi on Minotaur in particular and your whole party is subsequently killed, just drink until you forget the resulting Game Over sequence.
  • Take a drink if you manage to defeat a boss in a single turn.
  • Take a drink every time you see a copyright-friendly version of a real-world brand, such as Star Coffee, Amiqlo, or Luis Viton.
  • Take a drink every time a demon gives you a Life Stone or Medicine as a gift. Take another if you already have 50 of them.
    • Apply the same rules if you get Life Stones and Medicine through the Trade conversation option.
    • Take a second drink if you had given a Life Stone or Medicine as a negotiation item.
  • Take a drink every time you buy a piece of equipment from the Ginza members-only shops. Take a second drink if you momentarily dropped down to Fellow/Skirmish difficulty just to buy them at a discount.
  • Don't drink during the DLC boss battles, especially Masakado's Shadow and Stephen. Those battles are hard enough as is.

Shin Megami Tensei IV:

  • Take a drink every time Burroughs registers a mundane task as a quest.
  • Take a drink every time you recognize the description of a food item that a Hunter's Association bartender offers you.
  • Take a drink every time you meet the Terminal Guardian.
  • If you manage to get onto the Neutral path, toast your success with a drink. Take a second one if you did it by accident.
    • If you were trying to get to Neutral but failed because your alignment score prevents you from getting to Neutral with the final alignment-altering prompt, drink to ease the pain. Drink more if it's because you're too neutral. Either way, after killing Isabeau, drown your sorrows.
    • During the Neutral ending, drink a glass of wine in honor of Hugo. For that matter, drink the most expensive wine you have in your collection, because you deserve it.
  • When the Nihilism ending starts, start chugging and don't stop until you see the words "Everything is gone..."
  • Take a drink every time Pluto shouts "Obliterate..."
  • Take a drink every time an appraised Relic turns out to be something sexual.
    • Take two drinks if it's the Women's Toy.
  • In the "Errand for the Apocalypse" quest, take a drink if you killed the Four Horsemen in two turns or less.
  • Take a drink every time someone refers to Japanese script as "mystic script".
  • Take a drink every time Hugo expresses interest in modern technology relics.
  • Take a swig every time you're doing a Challenge Quest and you encounter a Superboss that uses the main quest boss theme, because This Is Gonna Suck. Toast if you beat it.
  • Take a drink and smirk if you get a full team of 4 to smirk at the same time.

Apocalypse:

  • First of all: No drinking allowed while the Tokugawa Mandala is up.
  • Take a drink every time Dagda looks down on humans, bonds, or friendship.
  • If you try to refuse to do something and Dagda or your party forces you to do it anyway, drink to ease your woes.
  • Regarding battle partners, take a drink every time:
    • Asahi's demons don't obey her orders.
    • Navarre applies a buff that isn't the best for the situation. (e.g. using Makakaja when your main attacker is physical)
    • Hallelujah uses Enduring Cheer but you or your demons die anyway.
    • Gaston jumps in at the start of your turn but his attack misses or gets nulled/absorbed/reflected, wasting your turn icons.
    • Toki instantly kills a horde.
    • Toki instantly kills a demon you wanted to recruit at the start of the battle.
  • Take a drink if your Jade Dagger energy runs out just before you can cut down the next barrier, forcing you to backtrack to the previous Power Spot.
  • Take a drink every time you get into a (Seemingly) Hopeless Boss Fight.
  • Take a drink if a battle begins with all enemies smirking.
  • Take a drink if your allies perform an Assist Attack when you didn't really need it. (e.g. finishing off a helpless random encounter)
    • Drink to ease your pain if they did it right before a boss battle.
  • Take a drink when an enemy attack pierces through your resistance(s). Another if they used Smile Charge beforehand.
  • Take a drink every time you visit a dungeon that was introduced in IV.
    • Take another if it's since been expanded.
  • Take a drink every time Toki calls you "Master".
    • If you're an s, take a second shot to feel less uncomfortable.
    • Take a drink every time Asahi expresses jealousy over Toki.
  • Take a drink every time a newly-introduced character notices Navarre.
  • Take a drink every time Krishna or anyone under his leadership mentions "salvation".
  • Every time you visit a town or shelter and there's nothing of plot or sidequest importance there, grab a new glass and take a sip. Finish that glass if it turns out later that it actually is the location of a Challenge Quest. Then take a shot on top of that if you have to fight a boss or horde.
  • Take a drink every time Navarre makes a comically exaggerated expression.
  • Take a drink for every full lolita outfit you buy in the Ginza members' shop. Take another drink if you equip it.
  • Take a drink every time humans complain about being used by Merkabah and Lucifer as pawns.
  • Take a drink every time the censored-out name of YHVH is spoken.
  • Drown your sorrows if Dagda takes away all of your demons for the Bonds route lock or Navarre takes away all of your items for the Massacre route lock.
  • On Massacre, while fighting your former companions, take a shot each time you're about to kill one of them.
  • For every hour that you spend in The Very Definitely Final Dungeon, take a shot.
  • For the Final Boss:
    • If on the Bonds route, toast every time one of your allies steps forward and calls Him out.
    • If on the Massacre route, drink in frustration if you pick the wrong dialogue choice during the first form.
    • Take a drink when God's Mouth is used and connects.
    • During the second form, if you applied debuffs and he uses Infinite Power or if you applied buffs and he uses Unending Curse, take an amount of shots equal to the highest leveled buff/debuff.
    • Finish your glass if, on either form, your attack is fully buffed and either Charge or Concentrate is active and he uses Divine Harmony, cancelling it all out.
  • Take a drink every time you do a full iteration of Twisted Tokyo.
    • Take a shot if you get ejected from Twisted Tokyo while fighting a Fiend. If they were flashing red (i.e. low on HP) when this happens, take another.

Alternative Title(s): Shin Megami Tensei IV Apocalypse

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