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Drinking Game / Etrian Odyssey

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Please note that we do not condone drinking while out in the labyrinths. There's a local pub in every game for for that.


General / Unsorted
  • Take a drink every time you realize you've drawn part of the map incorrectly.
  • Take a drink every time you get stuck, only to later realize it's because you drew a wall where there should be a path.
  • Character customization:
    • Take a drink every time you make a character based on an existing character.
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    • Take a drink every time you make a character based on a friend of yours.
    • In voiced games, take a drink if you make a character with a "Sultry" voice.
      • If you are playing in public with the volume up and no headphones on and said charcter then speaks one of their more raunchy lines, finish your drink out of embarrassment.
    • In Nexus, if you have a character with a "Quirky" voice, take a drink every time they speak Gratuitous English.
  • Take a drink every time you try to head back to down but you realize you forgot to bring Ariadne Threads / Warp Wires.
    • Take another if it's because a squirrel stole or destroyed them.
    • Take another drink if you're playing The Drowned City and you decide to use the Farmer's To Market skill instead.
      • Finish your drink if your Farmer is short on TP.
    • Finish your drink if your party gets killed trying to get back.
  • Take a swig every time an FOE barges in on an ongoing battle.
  • Take a drink every time you encounter a rare breed.
    • Toast if you manage to kill it.
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    • Take another drink if it's an FOE.
  • Take a drink every time you get ambushed.
  • Take a drink if you fail to get a conditional drop. Two drinks if it was from an FOE or boss.
    • Finish your drink and throw the empty container in frustration if it was due to the enemy being killed by a chase or counter attack.
    • If you use a Formaldehyde (emphasis on "if") on an enemy but you fail to kill it within the same turn, drink until you forget you ever had it.
  • Finish your drink every time merely entering a new stratum/labyrinth results in a plot twist.
  • Field events:
    • Take a drink every time your party takes damage without even entering battle.
    • Take a drink every time accepting a field event leads to an enemy encounter.
      • Take two if it's an ambush.
    • (Beyond the Myth, Nexus) Take a drink every time you encounter someone from another guild registered in your Guild Card list. Take another in mild frustration if it's Conrad of the Freeblade Guild.
      • If you know the person who made the guild you encounter, buy them a drink.
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Class-specific

  • Healing-based classes:
    • Take a drink every time you use a revival spell, only for the target to die again in the same turn.
    • Take a drink every time you use Delayed Heal/Herb or Chase Heal / Reflex Herb, but nobody in your party takes any damage while either skill is running.
  • Highlanders:
    • Take a drink every time a skill uses up HP.
    • Take a drink when you use Delayed Charge.
      • Take another drink if it fails due to being afflicted by an ailment or Arm Bind.
      • Take another drink if its target dies before Delayed Charge activates. Finish your drink if it would have activated on that turn, but someone else went first and got the kill shot.
  • Imperials:
    • Take a drink every time you get killed trying to use a Drive skill. Actually don't, because you'll quickly get too drunk to wield the damn blade.
      • Take another drink if the enemy that killed you was panicked, blinded, or paralyzed.
      • Finish your drink if you had some combination of Vanguard/Act Quick (Nexus), a buff to reduce draw rate, a buff to increase draw rate active on someone else, and a shield skill from someone else, and it still happens.
    • Take a drink every time you run out of TP.
      • (Nexus) If you've already used Conversion, take another drink.
  • Shoguns:
    • (Nexus) Take a drink if you die from using Warrior's Might.
    • (Nexus) Take a drink if you use Front Command only for its target to never get hit
  • Dragoons:
    • (Cannon Bearer) Take a drink every time you charge up Buster Cannon but it fails because the party formation changed.
  • Harbingers:
    • Take a drink every time you wish you could use a Reap, but you can't because you ran out of Miasma Armor.
    • (Beyond the Myth, Deathbringer) Take a drink every time you try to use Fatal Reap on a sleeping opponent, but someone else hits it first.
  • Masurao:
    • (Blade Dancer) At the start of battle, take a drink for every blade you have equipped after the first one.
    • (Blade Dancer) Take a drink every time you hit an ally or yourself with Hell Slash. Finish your drink if any of them die. Drown your sorrows if this leads to a Game Over.
  • Botanists:
    • (Graced Poisoner) Take a drink if an enemy has a smoke debuff, someone attempts to inflict the matching ailment, and it still fails.
  • Heroes:
    • Take a drink every time you spawn an Afterimage. When the Afterimage acts, take another drink.
    • Take a drink if an enemy acts before you use Wide Bravery.
  • Vampires:
    • During the day, take a sip every time you take damage from sunlight.
    • Take a drink for every ally you resurrect with Ghastly March.
      • Finish your drink if those allies die again.

Game-specific

  • The Drowned City:
    • Take a drink every time Edie mentions her love for money. (Also applicable to her Nexus iteration)
  • Legends of the Titan:
    • Take a drink every time one of the three dragons appears on the overworld map, and then run away!
  • Beyond the Myth:
    • Take a drink every time you rest at the inn and wake up to resources from your livestock. Take another if it's fish from the chicken that you found in the 2nd Stratum.
  • Nexus:
    • Vivian:
      • Take a drink every time Mr. Merlin interacts with you or is mentioned.
    • Kvasir:
      • Take a drink every time he lets out his Signature Laugh.
      • Take a drink every time he mentions his fixation for younger girls. And another if you have a dialogue option that lets you call him out on it.
    • Take a drink every time you enter the Expedition HQ and Muller is there instead of Persephone.
    • Take a drink every time you enter HQ or the Guild Hall and a generic soldier is posted there instead of the usual characters.
    • If you trigger the "really nasty water causes your party to take damage continuously if they don't remove their equipment" event in the Eastern Shrine, take a shot of some sort of Gargle Blaster.
      • Take a second shot of said Gargle Blaster if you make the mistake of unequipping, resultng in a battle that's nearly impossible to win. Finish your drink if you actually win.
    • Take a drink every time you step into a new Labyrinth and you feel nostalgic.
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