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Dramatically Missing The Point / Video Games

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In-Universe Examples Only:

  • The Big Bad of BioShock Infinite, Comstock, doesn't get that baptism is supposed to metaphorically make you a new person unaffected by the sins you have committed, which gives you a chance to start fresh. Instead, Comstock believes that his baptism justified his past acts, so nothing he ever did or will ever do could be a sin. This is a result of an Alternate Timeline. In one timeline, Comstock came out of the baptism with the aforesaid mindset. In another timeline, he didn't go through with it at all, wanting to remember his past sins and feeling like he could redeem himself another way. This resulted in protagonist Booker DeWitt, who got what the baptism was supposed to do but rejected the chance.
  • The Big Bad of Fallout: New Vegas, Caesar, resented the New California Republic because it tried to restore the old world without learning from its mistakes. As a result, he tried to go the opposite direction and based his Legion on the Roman Empire, believing that its integration of foreign cultures meshed with his The Social Darwinist beliefs. However, the Legion's refusal to use technology, form stable alliances, or position themselves as a lesser threat than their enemies to independent or minor factions meant they acted even less like the actual Romans than the NCR did. To some degree Caesar himself was aware of this, even comparing them to the hordes of Gaul, but believed that winning the war would fix everything instead of his ideas being fundamentally flawed.
  • The Final Fantasy X character Yuna has always believed that the fayth want her to die, and spends quite some time arranging her death and making sure it will happen in a way that benefits Spira. She's correct that the fayth want her to learn about tragedy, but it's not for the purpose she thinks: she's not supposed to join the dead, just to listen to them, and use the knowledge gained to lead Spira into a brighter future. Yuna takes this realization badly for two reasons; one, because her capacity to deal with negative feelings relied solely on the hope that she would someday be able to commit suicide, and two, because it happened during the untimely death of yet another of her loved ones.
  • In Fire Emblem: Awakening, Lucina's B support with her siblingnote  has her realize that the latter may be able to wield Falchion, a weapon that only a handful in Ylisse's bloodline can wield, such as Lucina and her father Chrom, and insists on putting it to the test should it become necessary. The sibling asks if this is in case Lucina is busy, prompting Lucina to clarify that she means that it's in case she dies. It's played with a bit in that the sibling isn't necessarily dense, per se- s/he is understandably disturbed by the idea of his/her older sister dying and how willing Lucina is to discuss the possibility.
  • God of War has Atreus, the son of Kratos in the Norse saga. He's a young boy/young man in the two Norse games, and naturally misreads the more complex motivations of his elders because he's too young to understand them. Even so, Atreus being reckless and impulsive leads him to dramatically miss the reasons behind the motivations of other characters, which can lead to trouble.
    • God of War (PS4): When Atreus overhears his father claiming that he's cursed, Atreus believes that Kratos is saying that Atreus is weak for not being like him. Kratos considers his son not being like him to be a good thing; he was talking about Atreus having inherited Kratos's own divinity, something that Kratos considers to be a curse because of how all the gods he'd previously met had behaved. But Kratos's stern demeanor and inability to have a straight talk with his son convinced Atreus that his dad was looking down on him.
    • In God of War Ragnarök, once Atreus realizes that Kratos is prophesized to die in Ragnarok, he becomes desperate to stop it, to the point of willingly going to visit Odin despite that being part of the prophecy because Odin might have answers. As the Norns later reveal, Atreus is running on a serious misconception about how fate works. Namely, thinking that it's a force outside people's control that forces them to do things, instead of the logical consequences of their choices and flaws. The correct way to Screw Destiny is to get yourself some Character Development so you don't make the stupid decisions that would lead you to ruin... and Atreus's decision to run off on his own was based on his Fatal Flaw of recklessness, so it only furthered the prophecy. Once Atreus finally realizes that this is what's going on, he finally starts making decisions that allow him to properly Screw Destiny and stop the plans of Big Bad Odin in his own way.
  • In Horizon Zero Dawn, two merchants- an Oseram and a Carja- decided to merge their businesses as a "symbolic gesture" of racial unity that would attract them more customers. But they didn't stop disagreeing with each other, all the time, about everything, making it impossible for any buyers to get a word in edgewise. The lesson being that no amount of representation will save a business if the people behind it just suck at selling things.
  • Happens to Injustice!Superman in Injustice: Gods Among Us:
    • When Batman points out that Superman was beginning to have his Face–Heel Turn and are scaring people, Superman justifies himself by saying that the bad guys should be afraid, not understanding that Batman was referring to people in general.
    • He repeatedly justifies that everything he is doing was for Lois's sake, including wanting to bring an alternate Lois to his universe. When Prime!Superman confronts him and says how horrified and disgusted Lois would be of him, he instead claims that she would be alive.
  • Late in Knights of the Old Republic II: The Sith Lords, when you return to Dantooine for the final time to start the endgame, somebody refuses to see the truth no matter your alignment.
  • Metal Gear is built on this. The goals of almost every single major antagonist stem from a misinterpretation of the last wish of The Paragon, The Boss, to "make the world whole again" and create a solidified world kept in balance without restrictions of fate and necessity. Since none of them could agree on what a "whole world" means, they each terrorized the planet in their own ways.
  • In the Outer Wilds: Echoes of the Eye DLC, the aliens who built the Stranger first came to your solar system after receiving a signal from the Eye of the Universe, and were so dedicated to the journey that they destroyed their home moon to build the ringworld they used for the interstellar voyage. Unfortunately, once they arrived, they received a vision from the Eye that seemingly showed it destroying the universe and reducing their race to grass-covered bone piles. The aliens decided the Eye was Evil All Along and blocked its signal so that no one else could find it and trigger an apocalypse. Only one of them had a different interpretation, that the Eye could be used to create a new universe after the previous one died, as symbolized by the grass growing over the bones of their species. This alien briefly unblocked the Eye's signal, setting into motion the main story's events, but was imprisoned for their efforts.
  • Persona 4:
    • When Mitsuo's Shadow is defeated, and disappears, Mitsuo starts gloating, acting as though he'd defeated it. In reality, this means that he failed to come to terms with the personal flaws that gave rise to it, in stark contrast to the heroes, who'd used those powers to defeat it. His Shadow died because his ego had become so corrupted that it became indistinguishable from one.
    • In Chie's Social Link, one of Chie's old friends, Takeshi, is infatuated with Yukiko. At Rank 8, he complains to her about how Yukiko had a "funky laugh" the last time he saw her, and points out that he thinks she "was better off gloomy." Chie points out that's how Yukiko naturally is, and it's subtly indicated that she gradually gains the confidence to be herself around people other than Chie. Contrasting this earlier was after saving Yukiko and seeing her open more to the others, Yosuke notes he wants to know more of her like this as a person.
    • Kanji says that a great deal of his efforts to be a man at first, such as beating up biker gangs and hiding his interest in handicrafts, were a result of trying to follow his late father's advice to "become strong," out of the belief that his father didn't think he was strong enough (to be fair, he was a kid when he lost his father.) Kanji ultimately realizes that he had the wrong idea of what it means to be strong, and so decides to be true to himself.
  • Persona 5:
    • Early on in the game, if you talk to two girls at Shujin, they will remark about how Ann's best friend Shiho often meets with Kamoshida, her volleyball coach, for one-on-one sessions, and leaves feeling depressed. Rather than realize that Kamoshida is physically abusing Shiho and later rapes her, the girls are offended that Shiho is sad after monopolizing Kamoshida's time.
    • On Christmas Day in the base game (and in Royal if the bonus content hasn't been triggered), Ryuji enthusiastically greets Makoto, Futaba and Sojiro in LeBlanc and wonders why the three of them seem saddened, clearly unable to read the mood. Ryuji did not realize the protagonist had turned himself in to the police.
  • In Pokémon Scarlet and Violet, during The Teal Mask DLC, Kieran idolizes the ogre that the rest of his village shuns, partly because he views it as strong and independent. He's also awed by and slightly jealous of the player character's battling skills. Therefore, when Ogerpon eventually chooses the player over him, and he loses one last battle with them, Kieran concludes that he simply wasn't strong enough to be Ogerpon's trainer, and he becomes obsessed with beating the player character. In reality, Ogerpon chose the player over him because they spent more time with her than he did, and she's actually very lonely (to the point that she's locked into a Lonely nature).
    • Kieran does this again during The Indigo Disk. He's still bitter over the player character beating him and is obsessed with getting stronger to the point of becoming his school's Champion. Therefore, when the player beats him one more time and he hears about Area Zero and Terapagos, Kieran decides to go along on the trip solely for the chance to catch a Legendary Pokémon to beat the player character with. This shows he hasn't learned why he keeps losing to the player, nor has he started considering the feelings of the Legendary he's currently fixated on. Kieran goes a step further than he did with Ogerpon by actively catching Terapagos as soon as it wakes up, even though he saw it walking towards the player in curiosity.
  • Street Fighter veteran E. Honda claims that his motivation is to show people that Sumo Wrestling is a legitimate martial art, and sumos are the best fighters on Earth. However, no less than Dan Hibiki pointed out a problem with this: Honda modified his wrestling style to compete with other martial artists, including adding various moves that would generally be illegal in sumo (sumo doesn't allow you to kick, for instance). Therefore, his own actions prove the opposite: traditional sumo wrestling has no place in an actual fight, since otherwise, Honda wouldn't need to change anything.
  • In World of Warcraft, during the fight with Murozond, leader of the Infinite Dragonflight, the party can use the Hourglass of Time to reverse time, resetting all their health and cooldowns to their state at the start of the battle, and causing Murozond to arrogantly say that the Hourglass does nothing to him. He's right, but fails to notice that his health isn't being reset- by using the Hourglass to repeatedly use your strongest abilities and clear the voidzones left by Distortion Bombs, it's possible to defeat Murozond.


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