A chat-based roleplay between a group of friends held on the StarCraft II Game Mod known as the Cortex Roleplaying Engine. World Of Omni follows the exploits of several characters of varying degrees of morality.
The central plot follows a mildly dysfunctional group of Villain Protagonists headed by Mariska - an Evil Sorceress with ambitions for the powerful Eastern Empire. She is accompanied by Dianatronoka, a violent and stubborn red dragon, and Halian, a Humanoid Abomination in the guise of a young boy.
The world they live in is extremely chaotic, filled to bursting with all manner of elves, dwarves, undead, demons, eldritch abominations and aspiring dark lords. What isn't ruled by established nations is split up into dozens of tiny, independent fiefdoms, which generally spend their time fighting the self-proclaimed 'forces of darkness' and each-other for various reasons.
Simply put, its the kind of world created when a near-random group of 7-14 total strangers, with varying levels of skill/creativity/common sense and conflicting ideas, get together in one lobby, and the World Of Omni group simply wove it into their own setting as an excuse to give some rather blatant Lampshade Hanging for comedy. Often at the expense of those same people.
(Note: This page is still under construction.)
World Of Omni canonically displays these tropes:
- Advanced Ancient Acropolis : Nagarthim ruins. Mind you, most of their technology is just as ruined as the buildings themselves, and the few well-preserved items have long since been snatched up by adventurers and thieves.
- Archaeological Arms Race : Mariska begins one herself, by gradually recovering and restoring Precursor Magitek to provide an edge over her enemies.
- Citadel City : Talmain has high, solid stone walls and only one entrance. There's even two higher tiers (with the imperial palace at the top) with equally sheer sides - and again, only one way to get up each level. The impracticality of this layout, given the considerable jogging distance between each tier threshold, is only acknowledged in passing.
- Deadpan Snarker : The main trio all get in on this, especially when it comes to pointing out the little details.
- The Empire : The Eastern Empire is a fairly benevolent example.
- Evil vs. Evil :
- Fantasy Kitchen Sink : Anything goes in this setting, to the point of coming up with New Races As The Plot Demands.
- Green Rocks : Lithecite.
- Magitek : The Precursors had this all over the place, including energy weapons, golem-robots and flying ships. It's become Lost Technology in the modern age, though individual items can be restored with some time and effort.
- The Precursors : The Nagarthim, who once had a powerful and advanced civilization before they were brought to their knees by an unexplained cataclysm. Mariska is the Last of Their Kind, and fifteen-thousand years later she has managed to start resurrecting her fallen race as the Automata.
- Our Dragons Are Different : They generally follow the Dungeons & Dragons standard.
- Shining City : Talmain, The Empire's seat of power until the red dragons leveled it.
- Two Girls and a Guy : The main trio. Until Dianatronoka and Mariska became enemies, anyway.
- Villain Protagonist : Mariska, Dianatronoka, and several other major characters.
- You All Meet in an Inn : Many epidodes do start within a local inn, and Mariska and Dianatronoka even had their first encounter in such a place.
- World of Ham : Dastardly villains, overbearing heroes and melodramatic conflicts galore.