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Twilit Overture is the name of a role-playing campaign run by one Andre Von Gentleman (a near professional Nightmare Fetishist), recorded in various places. The setting is that of a World Half Empty; there is Black and Gray Morality at best, and it generally appears to be a pretty dangerous world to live in.

Twilit Overture takes place in an Alternate Universe to our Earth, where All Myths Are True and some of these myths have managed to overwhelm others. The two campaigns that have taken place so far have been set mostly in Europe and the Middle East, although the party in the first campaign took a brief trip to North America.

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The canon of the campaign is divided into two sections: Twilit Overture 1.0 and Twilit Overture 2.0.

The PCs in the old campaign were as follows:

Zeike von Seiren, a Werewolf Chosen One of Fire, has an atonement complex, and takes second place for most idealistic character. Played by Pronto.

Xivlan, a Malphus and Mortician / Gravedigger, who provided equal amounts of "dark humor", party member deaths, and Character Derailment. Played by XIVCaliber.

Patch / Zekaiv, a witch hunter / assassin... Just don't ask. One of the main sources of party conflict within the campaign, betrayed the party in a big way and then got killed by Zeike. Played by Spartan.

Niccolo, an gunslinger / undead hunter with charming looks. The most idealistic character by far in the campaign. Played by Dreamaniac.

The (current) PCs in the new campaign are as follows:

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7 E Amaglam, a Ragamuffin and a Nightsong with an obsessive desire for revenge. Played by Pronto.

Avrick, a Homonoculous and Corpse Collector with a distinctively sarcastic attitude. Played by XIVCaliber.

Laika, a Cursed Lycan Myrmidon / Blade Master with a bit of a bloodthirsty streak, tempered by his desire to follow his Old Master's combat philosophy. Played by Dreamaniac.

Ulrick, a Hunter (of undead) and Crosspyre Dhampyr who only recently decided to tag along with the party. Played by Cathen.

Seor von Bismarck, a Warmage that ran away from The Masquerade during a battle. Joined recently. Played by JohnVIBritania.

This campaign now has a Character Sheet, a Quotes page, and a Wild Mass Guessing page.


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This RPG provides examples of:

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    Setting 
  • Anachronism Stew : Justified. The existence of gods has scrambled technological and social development around the world.
  • Applied Phlebotinum : Almost everything strange or supernatural runs on Mana.
  • Bad Vibrations : Andre is quite a fan of this and other subtle hints that something big is about to kill the party.
  • Big Creepy-Crawlies : The Antilon Queen in the desert surrounding Istanbul is huge. I mean HUGE. As in, after the party mistook its tongue for the actual Queen, which then reared up a good 50-60 feet into the air, Laika still couldn't see how large its body was under the sand despite having 60 ft. Blindsense.
  • Black and Gray Morality : Hoo boy. Moral ambiguity is a major theme of the setting. In fact, the setting would probably be under Grey and Gray Morality if it weren't for Obviously Evil organizations like The Inquisition or The Masquerade.
  • Break the Badass : Andre makes it a hobby to do this regularly. Often times it backfires.
    • A precise example is when Zeike, The Hero and The Chosen One of fire, nearly shit his pants when a vampire lord somehow got into the ship he was on. This lasted for about five seconds. Xivlan and Patch were scared, though. Unfortunately for the vampire, it was a full moon.
  • Character Development : Oh, lots of it. There's more roleplaying moments in the campaign than there are combat moments.
  • City of Adventure : Not actually that common; most cities have too many safety measures against the things outside the city to allow free reign inside.
  • Crapsack World : If you don't have near-superhuman abilities, you're going to have a really rough time in this world.
  • Death Is Cheap : Aside from spells such as Raise Dead (This is Dungeons & Dragons, after all), any character has the opportunity to come back to life if they manage to pass a test. If the character succeeds, they somehow pick themselves up and gain a horror. If they fail, the player rolls a new character.
  • Horny Vikings : In northern Germany, and they worship the Moon. Quite likable, especially when they're saving your life.
  • Knight in Shining Armor : Relatively nonexistent. The people with big weapons saving you from being eaten alive tend to look rather shiny though.
    • Shine that comes from fresh blood on metal doesn't count.
  • Knight In Sour Armor : Anyone actually trying to do good has either died or become this.
  • Might Makes Right : The focus between the warring religions and organization.
  • Nothing Can Save Us Now : Frequently, and almost always followed by a Big Damn Heroes Deus ex Machina.
  • Our Monsters Are Different : Andre takes pride in dishing up several new, horrific creatures which are only tangently based on some previous monster.
  • Ragtag Bunch of Misfits : Both parties, with varying amounts of misfit and always large amounts of ragtag.
  • Screw the Rules, I Have Supernatural Powers!! : A remarkably common justification.
  • World of Badass : Incredibly blatant. While it's fairly obvious that the majority of the world population is non-badass, it's not a very large majority.
  • Zombie Apocalypse : Happening in a few areas, although it is mostly kept in check by demons, supernatural beasts, religious extremists or people who are just really good at killing things.

    Organizations 

  • Anheim
    • Adventure Towns : The Anheim City is where the Letters and other Anheim members hang out when they aren't kicking ass.
    • Airborne Aircraft Carrier : The Anheim City (which flies above the world) frequently deploys and docks flying ships.
    • Asskicking Equals Authority : The more impossible things you've accomplished, the more you get tasked with.
    • Badass Army : They're either this or a...
    • Badass Crew : There are 26 27 "Letters." And every single one is a total badass.
    • Cool Airship : Several.
    • Dynamic Entry : Seems to be the favored method of entry by Anheim as a whole. In support of this theory, their air-to-ground transportation involves launching individual agents out of cannons from flying ships.
    • Floating Continent : The Anheim City (which goes by various names) floats high above the world, constantly in motion. Most members carry some sort of tracking device so they can stay aware of the city's location.
      • Artemis does this by flipping off the sky, a handy gesture he learned from his party members in his early stages.
    • God : Or at least a god. Serves as the leader of Anheim, and unlike some versions of god, he cares more about getting the job done then the methods employed by his organization.
    • Heroes "R" Us : Or at least the closest thing you'll get to it in this world.
    • Holier Than Thou : It's more of a passive elitism though. They don't need to tell you they're better; they simply demonstrate why.
    • Improbable Weapon User : Most Anheim letters.
      • Such as an old man who has to be upwards of sixty using a sword so sharp it's invisible.
    • Klingon Promotion : It is implied that it is possible to take a Letter's place by defeating him/her.
    • Limit Break : Anheim has developed "Ranked Abilities" which draw upon the soul of the user and take a form which mirrors the users soul. They go from Rank 1 (Weakest) to Rank 5 (Nuke).
    • Rival Science Teams : With Faustus.
    • Unobtainium : Anheim has several different kinds which it uses for its weapons.
    • You are Letter J : Anheim Letters are only known by their letter.

  • The Inquisition

  • Gios

  • Nightwatch

  • Faustus
    • Ancient Tomb : Used for data storage. Along with various corpses as a user interface.
    • Asskicking Equals Authority : See Hoist by His Own Petard below.
    • Beneath the Earth : Where their primary HQ is situated.
    • Bigger on the Inside : Every Gravedigger's coffin contains an extradimensional space. And a link to every other coffin nearby.
    • Fridge Horror : Most people who do freelance work for Faustus have a moment of this at some point in time. "Wait, did they just take all the scrap metal I've been gathering for them, melt it into a blade then melt it on the head of a horribly charred body?".
    • For Science! : The entire reason Faustus does most of what they do.
    • Gone Horribly Wrong : The results of most Faustus experiments. They consider this to be a good thing if the result is even more strange, disgusting or disfigured then they planned.
    • Hoist by His Own Petard : Faustus doctors have an unfortunate tendency of getting chopped up by their students.
      • Xivlan's initiation: Xivlan: "So, am I in for the meeting?" Fausteles: "Why, yes, just take a seat." Xivlan: "...There aren't any seats." Faustelese: "Then, take one, over there." *He points to a seat with a man in it* Xivlan: *Reads the plating on the chair* "Dr...Cesius?" Cesius: "Yes?" Xivlan: "I'll be taking your seat." Cesius: "Over my dead body!" Xivlan: "Gladly." *Player rolls a natural 20 on a decapitation check. Dr Cesius dies in one blow. The high doctors give him a round of applause as Xivlan sits in his chair, which raises about three feet off the ground because he's that awesome.*
    • Morally Ambiguous Doctorate : Any group that kills off entire populations, experiments on the bodies to make them effective reanimated killing machines then uses them to harvest bodies for the scientific creation of a god is morally ambiguous at minimum.
    • Rival Science Teams : With Anheim.
    • Scale of Scientific Sins : Faustus has broken all of these at some point in time.
    • They Called Me Mad! : Just about everyone working for Faustus has said this at some point in time.
    • They Would Cut You Up : Rather goes without saying for a group that uses reanimated corpses with weapons attached as standard soldiers.

  • Masquerade

  • Synthetic Angels
    • Dark Messiah : Their leader, if Andre's hints are anything to go by, are one of these.
    • Our Angels Are Different : The organization is made up of individuals who believe themselves to be the descendants of angels and follow a messianic figure.
    • Smug Snake : In comparison to the various other organizations out there, the smug defiance shown by some of its agents is... hilariously misguided.
    • Witch Hunt : The Synthetic Angels modus operandi is to infilterate a community and use magic to create "miracles," before revealing themselves and claiming that their Messiah was responsible. Once the entire community is in their thrall, they turn it militant and move on. One of the only ways to stop them before they get to the intentional reveal stage is to hunt them down.

    Classes 
  • Vampire Hunter

  • Witch Hunter

  • Mortician
    • Morally Ambiguous Doctorate : Actually an extremely accurate description. They're capable of healing their allies by stitching them back together, applying anaesthetic, etc., but are also capable of using their knowledge of the body's weakpoints to kill enemies in one hit. And they can Animate Dead.

  • Chosen One

  • Library Knight

  • Servant of Dracula

  • Lunar Scythe
    • Sinister Scythe : Mostly averted, as the Lunar Scythes mostly use the scythe as a religious symbol, means of aerobic and exercise.
      • That doesn't reduce the remarkable amounts of carnage it can reap though.
    • Bad Powers, Good People : Just because they can cause massive lacerations, perform fatal curses and drive people insane with simple prayers doesn't mean they do.

  • Assassin
    • Backstab : It wouldn't be an assassin without it.
    • Combat Pragmatist : Assassins have no idea why everyone else doesn't end the fight in a single strike like they do.

  • Bane Arrow

  • Myrmidon
    • Absurdly Sharp Blade : It's a class feature. By 20th level, a myrmidon's sword can cut through anything, including magic.
    • Ancestral Weapon : Another class feature.
    • Crippling Overspecialization : Myrmidons are so reliant on their Ancestral Weapon that being separated from it renders them next to useless.
    • Glass Cannon : A short-range version of this. They're ridiculously accurate and capable of annihilating entire hordes alone... as long as they don't get hit.
    • Implausible Fencing Powers : Gets steadily more implausible with each new level. By 20th level, a myrmidon always hits his target, and there's a better than even chance that he'll kill that target in one hit. And if he doesn't, he can attack them several more times. Even, no, especially when it isn't his turn.

  • Nightsong

  • Bloodkain
    • Blood Magic : Capable of, although they prefer using it directly.
    • The Power of Blood : The Bloodkain take this a step farther and even use it as a weapon.

  • Brawler
    • Ax-Crazy : Consuming large amounts of alcohol and charging into combat with no weapons tends to make people rather brutal and unstable.
    • No-Holds-Barred Beatdown : The point of a Brawler's existance.

  • Corpse Collector

  • Daysong

  • Warmage
    • Magic Knight : They're fairly bulky, almost tank-ish spellcasters.

    Prestige Classes 

  • Blademaster
    • Flash Step : This is one of their class abilities.
    • Master Swordsman : To a certain degree; the class actually focuses more on maneuverability than using a sword itself, although maneuverability is arguably one of the most important parts of swordplay.

  • Gravedigger

  • Death Doctor

  • Angel

    Races 
  • Humans

  • Orlock
    • Immortality : Being alive for so long has made them rather unhappy.
    • Our Elves Are Better : The equivalent of elves in Twilit Overture. They share the same beautiful grace and inhuman elitism. Their traits overlap with vampires, though.
    • Who Wants to Live Forever? : The Orlocks certainly don't.

  • Elder Vampires

  • Cursed Lycans
    • Blessed with Suck : When you consider how dangerous and intimidating it makes you, the drawbacks tend to outweigh the benefits.
    • Our Werewolves Are Different : They're capable of turning into a hybrid form even when the moon isn't full, but their ability to do so is affected by the moon's phases.

    • Alpha Lycans

  • Wolfkin

  • Malphus
  • Winged Humanoid : All varieties of Malphai have wings and resemble birds to various degrees.
    • Tengu Malphus
    • Crow Malphus
    • Eagle Malphus

  • Dhampyr
    • Hellspawn Dhampyr
      • Half-Human Hybrid : The child of a vampire and a human. It generally isn't a happy life.

  • Golems
    • Fleshpound Golems
    • Clockwork Dolls
    • Homonculus Golems

  • Phenomena
    • Shisui
      • Our Demons Are Different : They have jet black hair, develop black flame-pattern marks all over their bodies, and have eyes that can rival most Fantastic Nukes. And they're not really demons, they're just an extremely rare genetic offshoot of humans.
    • Lehran
      • Our Angels Are Different : Their hair turns pure white around age five, their kiss acts as a Charm Person, they can sing songs with magical effects, and only a few of them gain wings. And they're not really angels, they're just an extremely rare genetic offshoot of humans- wait.
    • Ragamuffin
      • Our Ghosts Are Different : Although there is a bit of a confusion over what the heck Ragamuffins are even supposed to be, so they might not even BE ghosts.


    Player Characters Version 1. 0 

Niccolo

"Holy Special!"

Dreamaniac's first character, Niccolo joined the party after a bizarre shipwreck left him stranded in the future.

  • The Atoner : Sold the souls of his corrupt noble father's family, believing them to be irredeemably evil. Realized afterwards that this was a grade-A idiot move, and seeks to somehow redeem the souls he condemned someday.
  • Badass Longcoat : Had one for a while, dumped it during the group's trip to the desert. If his Future Badass self is any indication, he finds another one eventually.
  • Blasting It Out of Their Hands : One of his class abilities, useful when party members are at each others' throats.
  • Combat Pragmatist : Equipped his boots with alchemical silver spikes specifically for the purpose of kicking vampires in the nads.
  • Deal with the Devil : A remarkably decent one at the cost of his entire living families' souls. He desperately seeks to undo it. However, as of 2.0 it may have finally caught up with him.
  • Depleted Phlebotinum Shells : "Silver Express" bullets: Silver-tipped bullets hollowed out and filled with garlic and holy water. Perfect for your vampire, undead, and lycan killing needs.
  • Face–Heel Turn : At some point in the five years between 1.0 and 2.0, this happened to him.
  • Fallen Hero : By 2.0, Niccolo has fallen far from whatever heroic ideals he had.
  • Faustian Rebellion : Subverted. He has the ability to condemn souls, and has one hundred souls-worth of favors from the devil. Instead of trying to use them against the devil, he simply refuses to use them at all.
  • Fish out of Temporal Water : Of the PCs in the old campaign, Niccolo had the weakest case of this .
  • Future Badass : Niccolo meets himself at one point. And comes away with a Ranked Ability.
  • Future Me Scares Me : Meta example. Upon hearing the description for what is probably the future version of Niccolo, Dreamaniac was... freaked out, to say the least.
  • Guns Akimbo : Dual-weilding revolvers is his specialty.
  • The Gunslinger : It's his prestige class!
  • The Heart : Of the old party's Five-Man Band, he was the most empathic. It helps that he was also Bishonen.
  • Heroic Bastard : His father was a corrupt, philandering English nobleman, and his mother was an Italian whore who was quite pious in most other regards.
  • Improbable Aiming Skills : Part of his class abilities. However, he's not as insanely accurate as some examples of this trope.
  • Limit Break : "Rank One! FABRICATI DIEM, PVNC!"
  • Love Epiphany : Realized around the end of the Old Campaign that he was beginning to fall for M.
  • Marked Bullet : His "Unholy Special" bullets condemn the souls of their targets to hell. He never actually takes advantage of this effect, though.
  • Marty Stu : If you go by his Backstory, he appears to be a blatant one, but for all practical purposes he was actually one of the weaker party members.
  • Motive Decay : He was supposed to be serving his queen and country. Now he's just trying to keep his party members from killing each other.
  • Neutral Good : He's a nice guy, and is certainly the most moral of the party he joins.
  • Overt Operative : Before joining the party, he worked for Her Majesty's Secret Service. With an outfit like this.
  • Put on a Bus : Along with the rest of the party.
  • Quick Draw : One of his specialties with his revolvers.
  • Revolvers Are Just Better : Mostly because nothing better has been invented yet.
  • Wham Line / Establishing Character Moment : In 2.0, it's "I only said I'd explain. I never said you'd leave here alive."

Zeike von Seiren

"There's much more burning where you're going."

Pronto's first character, Zeike tore through everything in his path with zeal and skill was devoted to the Anheim organization.

Xivlan

"AHAHAHAHHAHAAH! DO IT, PATCH! SHOOT ME AGAIN AND PROVE THAT I'M RIGHT!"

XIVcaliber's first character. The source of much inner-party strife due to his absolute ''hatred'' of humans.

  • Axe-Crazy : This is obvious in the fact that he wants all humans dead. He will also kill anything that seems like an obstacle to him. Including his own party members.
  • Annoying Laugh: Everyone was annoyed by his shrill laugh.
  • Backstory : Raised in a Malphas town in Poland, an Inquisition raid took the lives of his parents and townspeople, forcing him to live with his cousin and start hating humans for branding him as a "heathen". From then on, he started practicing medicine to make humans look up to him. This eventually deteriorated into mania as he started seeing weird shit while traveling.
  • Blood Lust : For humans.
  • Break the Haughty : His entire life. He hates humans a lot.
  • Chaotic Evil : For the second half.
  • Chaotic Neutral : For the first half of the old campaign.
  • Cloudcuckoolander : He often daydreams about ways to kill humans, especially Patch.
  • Collector of the Strange : Bodies. There was one instance where he murdered two hobos in their sleep and put them in his coffin, saying that "They were no longer contributing to society".
  • Dartboard of Hate : Patch. He hates him with such a passion that it's unhealthy.
  • Fatal Flaw : Insanity.
  • Freudian Excuse : "HUUUUUUUUUUUUUUMAAAAAAAAAANS!!!"
  • Heterosexual Life-Partners : With Zeike. He's really the only friend he has in the party, and he's not a human. Of course, that was to be expected.
  • Jerkass : Towards humans, and towards Patch.
  • Lack of Empathy : He enjoys watching humans scream. Other people, not so much.
  • Laughing Mad : His shrill "GYAHAHAHAHAHAHAHHAHAHAHAHAHAHAHA!!" was a staple part of the campaign, to everyone's distaste.
  • Licking the Blade : He does this numerous times before he fights.
  • Limit Break : "Rank II! Extended Procedure!"
  • Loves the Sound of Screaming : See above.
  • Madden Into Misanthropy : "HUUUUUUUUUUUUUUUMAAAAAAAAAAAAAAAAAAANS!!!"
  • Mad Doctor : This is fairly obvious. His first class was Mortician, a support/melee healing class that can do some weird shit with corpses. His prestige class was Gravedigger, a class that allowed the usage of giant coffins to carry around undead constructs.
    • Evilutionary Biologist : He believes that killing and maiming innocent humans will lead them to a better world because they would have to rely on other people.
  • Names to Run Away from Really Fast: Xivlain is a scary name
  • Nightmare Fetishist : His response to the Alien Geometries of the hell dimension? "This place is wonderful!"
  • Not That Kind of Doctor : The Gravedigger class. They're more of an undead-summoning tank than a doctor.
  • Put on a Bus : His suspension from the campaign, between the Old and the New ones. It's unknown what's happened to him.
  • Selective Slaughter : Humans.
  • Smarter Than You Look : He actually had the highest Intelligence score in the entire party, despite being crazy.
  • The Smart Guy : Was definitely this in the old parties Five-Man Band.
  • Swiss Army Appendage : His coffin. This only counts because it's essentially a part of him, and because you can fit all sorts of cool stuff in it.
  • Took a Level in Badass : Gravedigger. Their skills include freely teleporting coffins out of space and unleashing undead horrors, taking the effects of rigor mortis onto themselves, and upgrading corpses with weapons and supernatural powers.

Patch

"Hmph..."

The first character of a player who is no longer with the group. His mere presence was the bane of Xivlain's existence, and the hatred was completely mutual.

  • Backstory : Averted.
  • Berserk Button : Witches.
  • Death Is Cheap : No matter how many times he was killed, he didn't seem to stay dead.
  • Fusion Dance : Zekaiv somehow gained Patches old body and memories. No one knows how.
  • Good Angel, Bad Angel : Variation: Whenever Patch died, he was confronted by a successful version of himself and a hobo version of himself. In a twist, the hobo urged Patch to avoid turning into him, while the successful version warned Patch that every failure brought him closer to the hobo.
  • The Lancer : Was this in the old parties Five Man Band. Eventually replaced in this role by Zekaiv, at least until they... combined.
  • The Power of Friendship : Averted in every way possible.
  • Teeth-Clenched Teamwork : Even when Patch and Xivlan weren't actually at each other's throats, they got along like a house on fire.
  • Took a Level in Badass : The players believe they've met Patch in 2.0 in the guise of "The Employer." He's gotten much, much, much more powerful.

Zekaiv

"I don't care about getting involved in your shit, I go my own way, and this does not concern you."

The second character played by aforementioned player. Attempted to get along with Xivlain more than Patch at first, then threw all pretense of amiability out the window.

     Player Characters Version 2. 0 

Laika

"What are you waiting for?! Lets go kill some shit!!!"

The second character played by Dreamaniac. A lycan swordsman, trained in the way of the blade by a Master Swordsman from the far east.

  • Absurdly Sharp Blade : It can cut through anything that isn't at least as hard as adamantium. And it gets even sharper the stronger Laika gets.
  • Back from the Dead : He ended up getting killed by Card Shark when the latter deduced that Laika's training of the Istanbul city guard was the only thing keeping the city safe from invasion. Laika ended up going to what appeared to be heaven (which was noticeably empty) and finding a way back to the middle world.
  • Big Brother Instinct : When he was still with his gypsy caravan, he was quite protective of Solace (his younger sister by ten years).
  • Blood Knight when he's first introduced, at least. He's concerned with getting stronger and killing stuff.
  • Blood Lust : He has a form of this when he shifts into his Lycan form.
  • Chaotic Neutral : When first introduced, he's mainly this, although he's also slightly more good than neutral.
  • Character Development : The offer to train the Istanbul Guard and gaining a point in intelligence caused Laika to shift from Chaotic to Neutral. He was mostly good-aligned already, as well.
  • Cool Sword : Even when it isn't being held by Laika, it still has the poem Invictus carved along it's edge across both sides.
  • Crippling Overspecialization : As long as he's holding his specially attuned longsword, Laika is deadly. If he isn't holding it... well, he's screwed.
  • Empathic Weapon : Like all myrmidon weapons, Laika's longsword can instinctively communicate with him and praises him for doing well in combat. On the flipside, if he doesn't get into any lethal combat for an extended period of time, like when he was training the Istanbul guard, the blade goes dull and sword seems heavier and harder to lift.
  • Glass Cannon : Laika can choose to make any attack that manages to hit an opponent a critical hit, and he can attack up to six times in a single round. If anything actually hits him, he's toast.
  • He’s Back : After training the Istanbul guard for a while, Laika's back and ready to kill stuff!
  • I Call It "Vera" : He refers to his weapon as "Invictus." And spends a good thirty minutes every morning sharpening and cleaning it.
  • Implausible Fencing Powers : He has these thanks to the Myrmidon's class abilities, although most of those abilities are focused on making his sword even more absurdly sharp.
  • Know When to Fold 'Em : Quite thankfully, he does.
  • Neutral Good : Became this around the time he left the new party due to Character Development.
  • Our Werewolves Are Different : They can retain the ability to hold swords, for one.
  • Put on a Bus : Last the party heard he was headed to Istanbul to join and train the city guard... but now he's back.
  • Roma : Was born in a gypsy caravan.
  • Super Senses : Increased sense of hearing, smell, and sight, and a sixth sense which essentially gives him radar out to 60 ft.

Artemis Vulcan mk.XIV

"Scanning for point of origin. Commencing combat protocol."

  • Age-Appropriate Angst : All he wants to do is go home...
  • Bad Dreams : Artemis continually has flashbacks from before the Masquerade stole him and took his memory.
  • Beware the Honest Ones : "Words like that can get you killed around here." -The Employer, often brought up by Artemis.
  • Beware the Nice Ones : He's such a cutie. Until you mess with his prime directive.
  • Bishounen : So much. An innocent robot built like a beautiful teenage boy? All the bad guys want him.
  • Character Tics : His Anheim tracking device. He will periodically flip off the sky in the direction of the city.
  • Children Are Innocent : Definitely.
  • Does Not Understand Sarcasm : For a while. He eventually gets the gist of it.
  • Everyone Is Related : Artemis is part of the big, happy Anheim family.
  • Friendship Moment : He's had a few of these with Laika.
  • Holy Hitman : He was built by Anheim solely for killing Vampires. How ironic that he got stolen by one.
  • I Can Still Fight! : During his encounter with the "Betting Guy". Usually, he kills everyone in fisticuffs. That is, if you don't get sand shoved in your joints and pinned effortlessly.
  • Incorruptible Pure Pureness : So much of this. Often, Artemis will adopt gestures and phrases from his party members.
  • Lawful Neutral : He's morally ambiguous, but always follows Anheim's directive.
  • Magnificent Bastard : Sort of. Flipping off most people he meets, crushing skulls and calling in air raids on libraries. But he's still so lovable!

  • Miles to Go Before I Sleep : For a while, it seemed like there was nothing Artemis could do to get Anheim to finally bring him home.
  • No Sense of Personal Space : Upon meeting Doctor Jenks and getting violated with a Faustes tracking device, Artemis' mental process was immediately "HOSTILE HOSTILE HOSTILE HOSTILE HOSTILE!"
  • Not So Weak : So true. People often overlook the fact that he's made of metal.
  • Perpetual Expression : He never smiles. Never.
  • Tin Man : Yep, he's a robot. A Clockwork Doll, actually.

Seven E. Amalgam

"How many times do I need to remind you that I'm '''MADE OF AIR!?"

Solace

"They saved our lives. We owe them more than not killing them."

Dreamaniac's third character, and easily the most idealistic character to exist in the entire setting. The setting responds accordingly.

  • Action Girl : While not necessarily strong or tough, she's certainly skillful enough to qualify.
  • Being Good Sucks : Of the entire cast of characters, she's the only one who tries to be unambiguously good, in a setting that mercilessly tears apart such intentions.
  • Break the Cutie : Von Gentleman has joked that he had a list several pages long detailing ways to further break Solace down.
  • Charm Person : A kiss from her can have this effect. She doesn't like using it though. Aside from this ability, she's actually extremely personable.
  • Closer to Earth : Certainly one of the most sensible, practical, and reasonable of the party.
  • Dark and Troubled Past : Lady Merideth, the Duchess of Wellington, member of the Inquisition and the first of Solace's teachers in the art of the Daysong, did horrible things to Solace that haunt her nightmares to this day.
  • Guile Hero : She completely decimated an army of trolls with four spells and a violin. None of those spells did direct damage, and only two of them had any kind of direct effect on said army.
  • The Heart : She was the moral compass of the party, the emotional center, and the one that kept everyone patched up.
  • Light 'em Up: Many of her spells utilize searing or healing light.
  • Light Is Good : One of the few examples of this in the setting. Quite possibly the only example.
  • Long Lost Sibling : When Laika left his gypsy caravan around 15 years ago, Solace, his younger sister by 10 years, tried to follow him. It didn't turn out well.
  • Meaningful Name : Two layers: "Sol" is a reference to the sun, and "Solace" means peace, something she wishes she could bring to the world. It's worth noting that Dreamaniac loves doing this when he can get away with it.
  • The Medic : She's stuck cleaning up/after the rest of the party.
  • Mystical White Hair : White hair from being a Lehran, pretty girl from 22 Charisma. Here's a reference.
  • Music Can Do Anything: She can use it to inspire her teammates, cast multiple spells at once, use it to make undead cower in fear, and various other fun effects!
  • Neutral Good : She doesn't care about power, law, or personal satisfaction. She just wants to help people.
  • Put on a Bus to Hell : After finally coming to terms with the fact that Solace was far too idealistic for the setting, Dreamaniac handed control of Solace over to Von Gentleman to go back to playing Laika. The party speculates that, whatever may befall Solace, chances are it won't be pretty.
  • Rape as Backstory : See the entry for The Woobie below.
  • Squishy Wizard : She can fend for herself, just not for very long.
  • Winged Humanoid : Lehran grow wings if they grow old enough or find themselves in unusual grace. Notably, Solace has them, and she's only in her twenties.
  • The Woobie : She spent ten years under the tyrannical control of a member of the Inquisition's intelligence division. What happened then was... unpleasant.
    • Iron Woobie : ... but like hell she's going to let that get in her way.

Avrick de Varro

"Whaddaya mean I've been assigned to this bunch of IDIOTS?!"

  • Bookworm : He's quite an enthusiastic reader.
  • Badass Bookworm : The natural result of the previous two tropes.
  • Brilliant, but Lazy : It seems this way. His artificial head is so jam-packed with Gios training, but he doesn't seem to utilize it. He finds much more entertainment in impaling people.
  • Catchphrase : "Get out of my library!"
  • The Chains of Commanding : He was placed in control of a legion of coward soldiers. He hates it and really wishes they would shape up, but they don't have the morale.
  • Collector of the Strange : Grimoires. He adores them.
  • Dark and Troubled Past : He was tortured by his creator. Being a homunculus isn't at all pleasant, especially if you're one of the first.
  • Dirty Cop : To an extent. He's quite the vicious Gios knight, even though he may not back up his words a whole lot.
  • The Exile : Subverted a little bit. Avrick is held in contempt of his superiors due to his failure in protecting the Angelus, a book of supreme power.
  • Fatal Flaw : Avrick's sharp tongue.
  • Good Is Not Nice : Especially with Avrick. He'll insult his party members, then go and save a peasant village. At the same time.
  • Impaled with Extreme Prejudice : Avrick's retconned combat style involves impaling his opponents on his spike-covered armor.
  • Jerkass : Avrick's defining character trait.
  • Muscles Are Meaningless : He may be made out of an organic water composite, but he's been known to punch through barred doors with his fists.
  • Out-of-Character Moment : "You know what, Seven? I envy your past life. Sometimes I wish I was a doctor."
  • Phony Veteran : "I'm a 'commanding officer' of the Gios Sacred Order." By this, he means a Mook to lead other mooks.
  • The Smart Guy : Out of the current party's Five-Man Band, yes.
  • The Snark Knight : Very much so.

Ulrick

Seor von Bismarck

  • Defector from Decadence : He used to be a mage for Masquerade, until he realized how corrupt it was, and how the tale of Dracula is a bunch of crap.
  • The Kirk : He's extremely reasonable; the only reason he isn't a Reasonable Authority Figure is because he isn't an authority figure. Right off the bat, he believed Avrick. Score for both of them, especially since they both managed to evade danger using their common sense.

  • Magic Knight : His class, the Warmage, in a nutshell. They're fairly bulky and have lots of spellcasting opportunities.

    Non-Player Characters 

Anheim Letters

"A"

"What's that? Oh Fuck - "

One of the first Anheim letters the party encounters. Unfortunately, he lasts just long enough to demonstrate one of the many horrific deaths available in the setting.

  • Badass Preacher : Mixing profanity into his prayers and taking on an entire Faustes Strike Force solo.
  • Catchphrase : O' lord, grant these heathens the deaths they have wrought with their unclean and blasphemous ways.
  • Clap Your Hands If You Believe: See Religion Is Magic below.
  • Cruel and Unusual Death : He dies from getting stuck in the chest and left to bleed out
  • Family-Unfriendly Death: He gets killed by taking a gaff hook through the chest, going into shock and being left to bleed out several feet above the ground so his dying moans will attract the rest of the people in his group.
  • Famous Last Words : Averted. His last words are obscenities.
    • Not quite; they are cool obscenities.
  • Religion Is Magic : A lot of A's ability to kill things comes from his faith that god is helping him.

"New A"

"Yeah, I was brought on after their last guy who used guns vanished."

The character who has obtained the title of A sometime between the two versions of the campaign. A bit snarky, loves his gun, and really laid back.

"D"

"*flips off* Bang. This is where we're at right now."

An abrasive, foul-mouthed Anheim letter who hates his job and other people in general. His favorite part of his job as a Letter is occasionally getting to kill these people.

"E"

"Come back when you're stronger."

An incredibly skilled swordsman who seems to be able to delay his sword strikes after he's attacked. He complimented Laika's skills even though Laika was far below him in skill.

  • Combat Compliment : He notes that Laika's stance, technique, and speed are all quite good during their sparring match, but also reprimands Laika for his (Laika's) predictabliity.
  • Master Swordsman : Absolutely trounces Laika in a sparring match without even properly drawing his weapon.

"F"

"I'll make it for you, but only if you mine it with your own hands."

Anheim's go-to guy for anything that can be crafted in a forge. He frequently references his native people, who are apparently all highly skilled craftsman.

  • Cool Old Guy : One of the coolest and oldest in Anheim.
  • Elemental Crafting : It's assumed he can do this, among other skills.
  • Gadgeteer Genius : Assumed, although he appears to have a soft spot for antiquated weapons (such as bowguns.)
  • Ultimate Blacksmith : He can build magical robots, ridiculously accurate bowguns, not to mention the various Fantastic Nukes he's probably made for Anheim.
    • Chances are he made the 21 Gun Salute artillary, a giant golden statue of seven gunmen, each of which fires three massive shots from their guns.
  • Weapon Porn : Anything he makes will have it's spectacular qualities described in intricate detail by the Game Master.

"G"

"I can assure you that you won't last very long."

A classy old man with a cool smoking pipe and adroit attitude. He is the father of H.

  • Badass Grandpa : Well, not quite, but he is a father and certainly aged.
  • Cool Old Guy : Right alongside F, although G is more refined.
  • Good Old Fisticuffs : So good he can use them to block swords. Well, most of the time. It didn't work quite right against Laika...
  • Good Smoking, Evil Smoking : Morally ambiguous smoking in this case. And with a pipe.
  • Let's Fight Like Gentlemen : He has a friendly duel with Laika, and is surprised when Laika manages to heavily injure him.
  • Limit Break : His ranked ability is actually a...
    • Shout-Out : Five Steps Re-open Wounds technique? Wonder where that came from. Oh, and his overall character is a Shout-Out to Slayer from Guilty Gear.
  • Old Master : He's only somewhat elderly, but is quite obviously a master of hand-to-hand combat.
  • Our Werewolves Are Different : They come in varying levels of feral instinct and wolfishness. G has obviously tamed his.

"H"

"I missed on purpose. You stick out like a sore thumb from that distance."

The daughter of G, and a skilled warrior in her own right. She seems to have a good relationship with her father, if their friendly sparring match is any indication.

"K"

  • Guile Hero : He's the guy who gets sent in before shit gets real to make sure that it never does.
  • Teen Genius : Well, he's not quite that young, but his youth and intelligence are both remarkable.

"M"

"Rank Five: Sub-Zero!"

An Anheim letter who tagged along with the old party. An Ice Queen in every sense except for the royalty. We think.

  • Action Girl : Most of the time, she prefers to leave things to the party. When she gets involved, PEOPLE DIE.
  • Blood Lust : Which she has a surprising amount of control over, for a vampire.
  • Deadpan Snarker : While pretty much everyone in the party snarks at somepoint, M is the only one who does it deadpan, and she does it the most frequently.
  • Elemental Powers: Remarkable manipulation of ice. Seeing as M can freeze blood too, it's speculated she is simply a water manipulator with a preference towards ice.
  • An Ice Person : All of M's combat efficiency comes from this.
  • Ice Queen : She's beautiful, she rarely shows emotion other than biting sarcasm, and she has ice powers to boot.
  • I'm Cold... So Cold... : M spends a lot of time like this. Especially after having used her stronger abilities.
  • Kill It with Ice : M's general strategy when in a fight.
  • Limit Break: Rank 5: Sub- Zero. Has threatened to use it more than once, although it's implied that doing so takes a lot out of her.
    • Actually has used it, it killed over 100 Faustes Doctors
  • Put on a Bus : Along with the Old Party. She may have been seen recently, but it is unconfirmed.
  • Work Off the Debt : M is working for Anheim in exchange for them letting her use their massive resources to find her long-lost sister.

  • Zekaiv Can See It : Apparently she was eyeing Niccolo quite a bit. According to his player, Niccolo was beginning to develop feelings for M.

"New M"

"By the way, here's your sword back. I wanted to see how long it'd take you to notice it was gone."

The replacement for the original M, who was coerced into joining Anheim when he impressed them by nearly managing to rob one of their outposts.

  • Impossible Thief : He wears a sleeveless shirt, shorts, and sandals, and walks off with, amongst other things, Laika's Cool Sword, multiple wallets, the oil a psychotic priest was trying to use to set a town on fire, etc., where etc. stands in for pretty much anything.

"N"

"And I was just in the middle of my nap, too."

Quite possibly the sister of M, even though she has blonde hair instead of black. If they are siblings, they seem to share the same detached attitude.

  • Action Girl : Far from enthusiastic about it, though.
  • Cynical Mentor : She gets saddled with being a mentor for the party, and makes it clear that she doesn't care for the job at all.
  • Deadpan Snarker : She has hints of this. Considering her sister, it probably runs in the family.
  • Hot-Blooded : Subverted. Unlike almost every other flame manipulator encountered so far, she's tired and somewhat lazy.
  • Long Lost Sibling : During Version 1.0, M's overarching goal was to find N. As of the most recent session of Version 2.0, N has resurfaced, while M is nowhere to be found.
  • Our Werewolves Are Different
  • Playing with Fire : When the party first meets her, she smells of cinders. She is implied to be a Chosen One of Fire.

"U"

"Alpha"

Faustes Members

Fausteles

"My brothers, we are one step closer to creating GOD."

  • Affably Evil : When you get past the lack of a soul, disregard for human life and desire to usurp god, Fausteles is a pretty decent guy.
  • The Atoner : His soul... or, well, something is tremendously regretful of his actions, and he asks the New Party to destroy his work.
  • The Chessmaster : Although he does do it in a remarkably pleasant and well mannered way.
  • Deal with the Devil : Faustes did this. Twice.
  • Faustian Rebellion : Faust sold his soul for power then sold his soul a second time to escape having to deal with his first sale.

Inquisition Members

High Primearch Tiefold

"Draw your weapon so that you may die with honor."

  • Knight Templar : "The humble and weak are undeserving of life!"
  • Lawful Evil : Very much so.
  • Memetic Badass : Has become this among the players after they made a version of him in Soul Calibur IV's character creator and he proved to be incredibly broken.
  • Scary Impractical Armor : Played straight and subverted. The armor is scary as hell (the helm looks like a demon's head!), but it proves to be quite practical thanks to ridiculously powerful magic within it.

Guiez

Amastus

Card Shark

"You never lose when you control the games."

  • Card Sharp : Heavily card themed, and quite skilled, although it's yet to be seen if he's any good in a con.
  • Death Dealer : He kills people. With cards.
  • The Gadfly : He has no problem insulting people that are capable of annihilating entire cities with little effort. He seems to enjoy it.
  • The Gambler : Of the card-themed variety. Similar to Luxord, without the charm or class and a significantly more badass.
  • Hero Killer : Encounters with him never end well for the party. Or anyone else, for that matter.
  • Improbable Weapon User : He uses decks of cards. Incredibly deadly decks of cards.
  • Jerkass : Boy howdy, this guy can insult the Inquisition and walk away laughing.
  • Legacy Character : Subverted. During the old campaign, the party traveled backward in time and met a character who used an extremely similar card-based fighting style. When the modern Card Shark was questioned, he scoffed, claiming he had spent years perfecting this fighting style, and as far as he knew it had never been used before.
    • However, during 7's flashback to his death, Card Shark mentioned he had a true form which implies he may be something distinctly more...Eldritch.
  • Limit Break: "Rank 5: Fifty-two Card Pickup."

The Betting Guy

"Now my odds are 1 out of 100. Time to get serious and win some money."

  • Awesomeness by Analysis : The party has seen him apply it in two ways: making obscene loads of money by betting on a fighting tournament in Istanbul, and using it to crush his opponents, including Artemis.
  • Badass Bookworm : Obviously intelligent. Obviously badass.
  • Everyone Calls Him "Barkeep" : The party never learned his name, so they named him after his incredible prowess with probability.
  • Expy : H Is fighting technique and mannerisms are reminiscient of the latest version of Sherlock Holmes.
  • Professional Gambler : He is very, very, very good at playing the odds. As in, he always gets them right.

Other

Kensei

"I fought my way out of hell, and refused an offer from a god of blood to become his champion to do so. I wont be going back anytime soon."

Tetsu

"I wish not to rule a clan of warmongers."

Laika's Master a.k.a Master Toshiyaki

Dracula

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