'' Going to my Unseelie faerie godmother for relationship advice was probably not the strangest thing that was going to happen to me today.
I am so fucking fucked. ''
A handy receptacle for the tropes in a postmodern epic Dungeon Punk novel series. Don't worry, it will be filled.
- Anthropomorphic Personification: The gods, to a degree.
- Anti-Hero: Zane.
- Automaton Horses: Zane and Rhoslyn ride across a country on horse ghouls.
- Celestial Bureaucracy: Just because the gods CAN handle everything doesn't mean they want to. And the God-King has his own rules.
- Balance Between Good and Evil: Part of the God-King's strategy, as his power derives from neutrality and balance.
- Belligerent Sexual Tension: Between Zane and Kira.
- Brainy Brunette: Kira is a Bodyweaver, which is The Arch Mage equivalent of The Medic.
- The Epic:
- takes place over sixty plus years
- follows a family of gods, and the families of the mortals and immortals who serve them, and the nations that serve them...
- who seek to control the creation of the next reality and become the first of their kind
- which involves several inter-connected plots followed jointly and separately
- The Fair Folk: Both Seelie and Unseelie.
- First-Person Smartass: Zane, mostly to distract himself from being terrified. Rhoslyn, due to his Medium Awareness.
- God in Human Form: The "Defenders of the Faith" share power directly with their deity.
- Hyper-Awareness: Zane has this, which overlaps with his Photographic Memory.
- Jerkass Gods: Eternity is boring - let's all work together to build a universe, then make them all go to war, and whoever has the most survivors when they blow up the entire universe wins, and has more power the next round.
- Kavorka Man: Renn. He has the kind of face only a blind mother could love and is, in the opinion of Zane, a "cheerful lecher".
- King of the Gods: Chelan, the God of Neutrality and Balance.
- Magic A Is Magic A: Magic comes from will and belief. Mentalist powers come from intelligence and the god of those powers. Auric powers come from the body. Wizardry uses them together. All of them use mana. Everything has a spirit, and the amount of mana a spirit releases is based on the life, motion, and age of the object in question. It is possible to break a spirit to amplify a power, but it has unfortunate consequences.
- Male Gaze: Zane has trouble keeping his attention off of Kira's assets.
- Morality Kitchen Sink: There's the good guys, the evil guys, the neutral guys, the really evil guys, and the bad guys, who happen to be the protagonists.
- Nice Job Breaking It, Hero: Congratulations, Zane, you killed the man who killed your newborn child. Shame he just happened to be the last sacrifice needed to raise a dead nature goddess back to unlife.
- Our Zombies Are Different: Several kinds, actually.
- Most zombies are type VM, near the beginning, although some type C exist.
- Caribia's zombies are PSMO - they're plant zombies!
- Religion of Evil: Several, depending on your evil preference.
- Sanoci: Omnicidal Neutral Blood Knight and the god of Pride.
- Darshendros: The Devil and the god ofdragons.
- Halloran: Believes in The Evils of Free Will. The god of the Well-Intentioned Extremist and the FaceāHeel Turn.
- Daimonas: Chess Master telepath. Fond of Demonic Possession.
- Aphilam: The Vamp. Unsurprisingly, she Does Not Like Men
- Sa'ada: The goddess of Disproportionate Retribution.
- Uayli: Mad Doctor goddess of poison, disease, and insanity.
- Retconjuration: The ability of Rhoslyn, who is a Medium Aware Peggy Sue.
- Sacrificed Basic Skill for Awesome Training: Zane, of the first kind.
- Transhuman Treachery: Allen, when he becomes Caribia's Defender of the Faith.
- The Vamp Kira.