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Swatch Dream is a story that has a hard-to-define genre. To best describe it, its largely a Urban Fantasy/ Mystery Fiction mixed with Surreal Horror/ Surreal Humor.

In an uncharted universe, many planets (called Worlds) are separated from each other. Each story follows a different protagonist in their own Worlds and their own plots, largely centered around trying to make life better for themselves. Elements such as Clergies, Menagerites, and Cosmic Abnormalities are used in different contexts depending on which part you're looking at. Many characters use the enigmatic ability known as GC (Game Card), which mostly seem to be based on a talent, hobby, career etc., though there are exceptions. Because the stories can get rather complex, any one be viewed without having complete knowledge of the other stories.

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It has a great emphasis on characters in a similar fashion to Twin Peaks, with many having their own personalities, backstories, and varying amounts of oddball-behavior.

There are currently five "Seasons", each with their own protagonist:

  • Unknown Karma: Ray Muncher, a shy & depressive middle-school student with an affinity for art, unfortunately has the "ghosts" he calls his family suddenly disappear, prompting his search for them. Meanwhile, there are fourteen other people like him, each with their own stories.
  • Eldritch Monopoly: "Reynard" Muncher Dice, stoic & cynical college student (with violent tendencies), is encountered by the oddball "Card-family", who may be the key components into finding out the strange circumstances behind his self-being.
  • Starless Schizoid: Zachery/"Raphael" Simon, a strange & rogue adult known as a "sticker surgeon", battles against the insane town he lives in while trying to protect his younger sister (who he just found out the existence of) and his childhood friends.
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  • Eco-Psych Paradise: Raleigh Crimson, an idealistic but troubled "Bio-Kidd", wishes to change the World from stagnation, which provokes people against his views while also unintentionally involving his younger sister & newly-found friends.
  • Nu World Orca: Vrai Pygma, the pessimistic & world-weary "Reincarnation" of a warrior from a previous time, awakens from his statue-like state. From there, he tries to defend a strange race known as Clay Rulers from Demons while also trying to find his wife named Galatea. However, he feels something off...

    Tropes for Swatch Dream as a whole. 
  • After the End: Even if it doesn't look like it, each story takes place after various devastating events.
  • And Now for Someone Completely Different: Each story introduces a new "race" that serves as the main focus of the stories.
    • Unknown Karma has Clergies, which are essentially strange versions of Frankenstein's monster, with their main traits being their personal misfortunes caused by Passion, and being unable to die unless they tear out their own Passion.
      • The monsters they fight are Revenants & Poltergeists, strange alien-ghosts that are invisible unless you enter their Drowse House. They turn out to be the Menagerites' children from thousands of years ago; they were turned into the forms they're in now thanks to the Mannequins.
    • Eldritch Monopoly introduces Cosmic Abnormalities (CA) and Descendants. The former are "glitches" in the universe and many live in their own Pocket Dimension. They tend to follow their "programming" without hesitation, which causes a few problems. The latter are the main characters (sans Reynard, Alfred, & Cabinet); they're half-Clergies, having GC-abilities but nothing else. It's also shown that they have a very strange way of giving birth. They originated from a special CA made from the blood of numerous Clergies, courtesy of Reynard The First.
    • Starless Schizoid introduces Laities, which are Clergy-like beings that are formed from the combination of the Passion of two human beings. Which is a problem, since a human's Passion can't be extracted unless they're dead. Fortunately, their Passion doesn't grant wishes like Clergies...because it acts as a reality-breaking nuke that has a 50% chance of setting off when a Laity finds out how they were created.
    • Eco-Psych Paradise does away with Clergies entirely, instead having humanoid elementals known as Bio-Kidds. There are four types that vary depending on the age of that person, each with their own weaknesses. No one seems to know why they were turned into these forms. It later turns out that people were turned into Bio-Kidds by an Astronaut, who seperated their bodies from their minds. Meaning that the forms we see are simply a projection created from their floating invisible corpses.
    • Nu World Orca introduces Clay Rulers, which are similar to Bio-Kidds, but are an all-male race made from the clay of the planet. They're large and bulky, while also being deceptively fast. Unlike the previous "races", their (surprisingly dangerous) Game Cards are centered around nature and the environment, as they're considered to be living things. And where everyone in previous stories were able to create Drowse Houses via Negative Energy... Clay Rulers use an exclusive skill called Tarkus to alter the very landscape, or outright reset all life on that planet.
      • The enemies they fight are Reincarnations, who seem to be bizarre caricatures based off of fictional characters in media. More powerful ones are able to alter reality around them, without the need of a Drowse House. They turn out to be people who used R-13 Technology, turning themselves or others into a fictional character of their choosing. And they're the reason why the planet mostly consists of islands in the present.
  • Animal Motifs: Plenty of examples, especially in Unknown Karma.
    • Ray is commonly associated with butterflies, which sometimes appears when he fights. This also hints at his status as a Clergy.
    • Reynard is associated with cats.
    • Fitting with him be the most physically strong protagonist, Zachery/Raphael is associated with gorillas.
    • Raleigh Crimson is associated with koi fish & carps.
    • Vrai's razor sharp teeth and sociopathic behavior can easily be compared to an orca.
  • Apathetic Citizens: A Recurring Element & Deconstructed Trope is that the main chararcters are the only ones actually doing something to solve the problems within these Worlds.
    • Unknown Karma: The appropriately named Mannequins would rather live within their Drowse Houses rather than try to rebuild the outside world and hopefully get rid of the S.Bs, who later turn out to be the "children" of the Menagerites, corrupted by endless amounts of NE. Even worse is the fact that they did it all themselves, and enjoy it. This apathy is the reason why they meet their end.
    • Eldritch Monopoly: On one hand, the World is under Reynard the First's rule, where people either undergo the states of (what he believes to be) Heaven or Hell. On the other hand, quite a bit of people did this to feign responsibility and/or have the equivalent to a Power High. The heroes have tons of trouble sympathizing with them after that.
    • Starless Schizoid: It's far more justified with the regular humans, since going against Clergies wouldn't exactly be a good idea. Especially since they have to deal with a delusional cult focused on "Clergism" on a regular basis, and will likely be hunted down if they say anything about it. Surprisingly, some of them even try to help out or support the protagonists after seeing what they're dealing with.
    • Eco-Psych Paradise: Taken Up to Eleven with people in the World of Four Seasons. Even after thousands of years when their own Leader left them, they still decide to continue on with their day, believing that someone else will do everything for them.
    • Nu World Orca: The setting is a full-on Crapsack World, with many aspects of society formed in a way that increases the rates of depression so people will more likely become a Reincarnation, with the individuals that they perceive as Demons (whether rightfully or not) hardly showing concern, with the whole system being formed using R-13 technology. In fact, there have been many corporations that actually take advantage of it, with Reincarnations & Demons often being used as forms of entertainment. Many viewers notice how fake these new identities are after a while, but keep supporting it anyway. Even worse? R-13 technology was made for humanity to gradually tear itself apart.
  • Arc Number: For Nu World Orca, the number 13.
  • Arc Symbol: Stylized star-symbols are on the protagonists' clothing. When the Big Bad of the arc reveals themselves, a black star symbol appears on their clothing. Supposedly, this could represent how each protagonist will eventually achieve victory over the Big Bad.
    • Clergies are often associated with dolls & puppets, which many of their character designs are reminiscent of. In addition, many characters have designs on their shirts that often foreshadows what their GC is.
    • Nu World Orca uses a stylized devil symbol, in direct contrast to the stars that were previously used. However, the devil is associated with an inverted star or pentagram. Fitting for the protagonist. His Reincarnated-self, that is.
  • Ascended Fridge Horror: Seasons after Unknown Karma tend to answer some questions and implications in the story...with often disastrous results.
    • It's stated that a Leader is bound by the amount of Laws that their creators implement into them. But what if they didn't create enough Laws? As shown in Eldritch Monopoly, it can create a powerful & delsuional tyrant with a severe god-complex. Even worse is the fact that their creators hardly got the chances to properly create the sufficient amount of Laws, .
    • A trait that the Clergies have is that they never appear as infants, leading one to wonder what a Clergy Infant could look like. As of Starless Schizoid, you'll quickly wished you didn't.
  • Beware the Nice Ones /Beware the Quiet Ones /Beware the Silly Ones: Basically, if a character has any of these traits, they're more liable to torturing and/or killing anyone who willingly pushes them too far.
  • Big Good: Most of the Leaders are this. However, this mainly happens if the "Laws" put onto them are in a certain way that doesn't cause them to easily lash out against their creators. Eldritch Monopoly shows exactly what happens if you don't.
  • Bittersweet Ending: Each arc seems to have this, with the main conflict being resolved but with a heavy price.
    • Unknown Karma: Carrie is finally killed, but about 1/3 of the entire main cast were eliminated in the process, including Renald & Casael. Spectre is also by himself again after sending everyone to another World to fight against Carrie, and despite giving his Dimensional Spear to Ray, doesn't want them coming back due to feeling guilty about everything. However, the surviving cast do manage to find refuge in a new World altogether, and will likely live better lives.
  • Black Blood: A trait that all Clergies have.
  • Body Horror: Plenty of it, from heroes to foes alike.
  • Central Theme: Each story has something related to the idea of escapism.
    • Unknown Karma: The Mannequins live normal human lives to avoid responsibility and karma for what they've done to the World. The heroes also (unwillingly) use Passion to grant their wish, but its altered so it can end in a misfortune.
    • Eldritch Monopoly:
    • Starless Schizoid:
    • Eco-Psych Paradise:
    • Nu World Orca:
  • Character Development: A key part of the series is many characters growing from various experiences. There's a good chance that they'll recieve "add-ons" to their GC through this via Downloadable Content (DLC). Keep in mind that this is for both good and bad developmennt.
  • Cloudcuckoolander: Almost everyone. Even the more tragic or serious characters has their moments of strangeness.
    • Unknown Karma: All of the Clergies that the main cast encounters in the second arc. They're also Clergies themselves, but they don't know that until later.
    • Eldritch Monopoly: The entire Card-family, as well as the Dice-family.
      • The former consists of a golem mayor, an orc farmer & his son, a not-so-sane "pharmacist", a "ghost-teacher" & his "ghost-son", & a bone-obsessed archer. They also happen to have the unnatural trait of creating a "newborn" out of their chest when it gets cut open, though this can only happens once per family member, and if they're above the age of 18.
      • The latter has a stoic college student with violent tendencies, a lazy father who seems to always have his black jacket on & has a weird cat-mask that acts as his face, & an overprotective mother with an unnatural obsession with Cosmic Abnormalities.
    • Starless Schizoid: Zachery/"Raphael" Simon himself is this, as well as his Menagerite, Garfunkel. The rest of the main cast are also pretty strange, but not to the same extent.
  • Contrasting Sequel Antagonist: The main villains of each arc tend to vary and sometimes mirror each other.
    • Carrie Muncher is a Bitch in Sheep's Clothing and an unempathetic xenophobe who only cares about serving the Mannequins. She isn't really all that pleasant before The Reveal either. She lies to Ray about being his sister, mistreats him and doesn't give him any respect, and acts like he did something wrong whenever he was nice to her.
    • Reynard The First is a tyrannical Leader who sees his own presense as the second coming of Christ. He recieves praise despite making little to no effort into trying to be an actual Leader, all while making Cosmic Abnormalities, the Card-family, & the main character suffer for everyone else. Then you find out that not only is he technically Reynard's and Alfred's father, he looks almost exactly like Reynard.
    • Marvin Tally is the supposed "dark god" named Monad, and wants to make everyone's lives better by turning them into monsters that have their desires heavily increased. Of course, he doesn't really care, as "Monad" is indeed a fake god Marvin made to spite the same people who believed that Darksides didn't have a place like Clergies do. He's also abnormally obsessed with protecting Zachery/"Raphael", as he's one of his Darksides, and honestly believes himself to be his father.
    • Mr. Rubrick is a delusional, prideful man-child who's using his GC to bring "good things" from other Filters to benefit the "real" planet, without caring about the after-effects. He's initially seen as a Leader, but it turns out people just see him as that out of desperation. He also used to be one of Raleigh's teachers (and not a good one), being largely responsible for his social-darwinist mindset. It doesn't seem that bad compared to the other villians...but then you find out he killed Raliegh & the companions he could've met, then replaced them with ones from other Filters, giving them traits that made them "perfect". And doing this is exactly what caused the Astronaut to attack in the first place. Also, he's motivated not through justice, but a childhood fantasy.
    • Betty Talos aka the "real" person behind Galatea Pygma. She stole the original ideas of R-13 from Vrai Pygma (the Clay Ruler that the main character is named after) and modified it into what it is now, indirectly causing the deaths of millions in just a few years. In the midst of this, she killed Vrai, simply because he wasn't her 'ideal husband', ignoring the love and compassion he gave her. She essentially treated Anon like complete trash, and even forced him to use the R-13 Technology to turn him into her "ideal husband". The reason she even has a GC is because of a Deal with the Devil from no other than Hatchet. And why did she do this? Because she felt justified in tearing apart everyone else's lives due to her own "terrible childhood".
  • Contrasting Sequel Main Character: The main protagonists are also written in a similar way.
  • Cozy Catastrophe: Despite the events that created the state of the current setting, no one besides the main characters seems to notice or care, seemingly able to live out normal lives. However, it only looks like this on the surface. A good chunk of the stories are spent showing just how unhealthy, dangerous, and degrading it is to actually live like this.
    • Mannequins choose to peacefully live in Drowse Houses to protect themselves against the Revenants & Poltergeists. The main characters eventually exit said Drowse House (excluding Mike, who was already outside) via their Menagerites, who disappear soon after for yet unknown reasons. They find that the outside world is littered with Revenants & Poltergeists, and the ones that are fighting them off are strange zombies known as Clergies. Then they learn that Mannequins are the reason the planet is like this; they're basically living peaceful lives to avoid karma & responsibility. In addition, the fact that they're so bent on living peaceful lives means that they haven't created any way to defend themselves besides the Drowse Houses. So when the main cast manage to break open the Drowse Houses...
  • Crapsaccharine World: The Worlds may look pretty, but...
    • Unknown Karma: The story takes place in a barren World littered with surreal, borderline-invisible ghosts that can bring you into their deranged Pocket Dimension. The Mannequins have to gain Negative Energy (emotional/mental energy) to create Drowse Houses to protect themselves. Said NE comes from the repeated deaths of Clergies (which the Mannequins openly indulge in), and said "ghosts" were actually the child/infant forms of Menagerites infused with NE, which the Mannequins caused over a petty reason.
    • Eldritch Monopoly: The Drowse House the story starts in is filled with people who will actively try to kill you or ruin your life if they just want to. Mind control would be a preferable explanation...but its not. Outside isn't any better, as Cosmic Abnormalities regularly change & warp areas based on their function. Then there's the numerous times humanity could've gone extinct, and said events are unjustly blamed on the innocent side of the Card-family.
    • Starless Schizoid: The "town" Zachery/"Raphael" lives in is filled with people with high-strung views on fate & destiny, to the point where people will actively try to force you into going down "the right path". Some places seem to go on forever or will randomly glitch in and out of reality for seemingly no reason. There's also some sort of "dark god-worshipping" cult that seems to actively promote "Clergism", propagate the creation of "Clergy Infants, and are obsessed with Zachery, due to the "star symbol" on him. In addition, the Leader that would help the protagonists was brainwashed by the same Clergies that created him.
    • Eco-Psych Paradise: Even though it appears to be far more stable than the previous setting, this World has been undergoing nothing but stagnation for countless years. People will go about their day despite all the terrible things that happen on a regular basis, and will often blame the victims for things out of their control. The mindset almost everyone has is largely due to their own Leader managing to abandon them to fend for himself, an action that would cause society to gradually loose their minds.
    • Nu World Orca: It borders on being full-on Crapsack World, with many aspects of society being formed in a way that increases the rates of depression, just so people will be more than likely to use R-13 technology. Said technology was made with the intent on slowly killing off humanity.
  • Cruel and Unusual Death: Many deaths tend to be unconventional and/or brutal, but there are some examples that stand out.
    • Unknown Karma: Carrie's evolved GC lets her possess a person, which causes their attacks to be imbued with a "virus" that causes flowers to grow out of someone's skin, and can override the Ressurrective Immortality of a Clergy. This ends up killing 1/3 of the entire cast, and the person she possesses is killed in the process.
  • Darker and Edgier/ Denser and Wackier: Any story after Unknown Karma tends to have both of these to varying degrees.
  • Does This Remind You of Anything?: Quite a bit of the things that happen in these stories are reminiscent of actual issues in real life, intentionally or not.
    • Unknown Karma: The Mannequins essentially leave Clergies to constantly kill/die from S.B.s to regularly gain their Negative Energy every time they die. Clergies who do live in a Drowse House aren't exactly treated fairly, with "justifications" such as: Clergies not experiencing love the "same way" as the Mannequins do, Clergies being seen as "abnormal" etc..
    • Eldritch Monopoly: Reynard The First is a delusional tyrant that wanted to bring the concepts of "Heaven" & "Hell" to the current setting...while making small communities (Cosmic Abnormalities, Clergies, main characters' families) suffer in the process. Even worse is that much of the population supports him and sees him as a "savior"...even though he makes little to no effort trying to be as such.
    • Starless Schizoid: The story is centered around the main characters trying to live & fight against a group of cult-like Clergies trying to "Clerify" regular people, regardless of age, sexuality, or consent. Anyone that is already a Clergy will likely be "convinced" to join said cult. Anyone who disagrees with them will likely get killed.
    • Eco-Psych Paradise: Many of the characters had their futures changed or outright ruined because of being falsely accused for something they clearly didn't do, with some being in middle school or lower. Then there's the Big Bad, who largely got away with all the horrible atrocities he performed due to parents assuming that he knew how to be a teacher.
    • Nu World Orca: The way how the Reincarnations are almost always fighting with anyone who doesn't agree with their opinions and aren't the "real" person they represent has unfortunate parallels to how real-life people tend to fight amongst each other on social media. And because there's so many people with variable types of issues, along with the fact that it's incredibly difficult to understand/sympathize with all of them, the main characters grow increasingly apathetic towards them.
  • Eldritch Abomination: In some capacity.
    • Unknown Karma has S.Bs, surreal "ghosts" that can bring the main cast into their own Pocket Dimension, and can't die. They turn out to be young/infant Menagerites that had Negative Energy (emotional/mental energy) forced into their bodies, thanks to the Mannequins.
    • There's also Cosmic Abnormalities, which are described as "glitches" in the universe. But they lean on Lovecraft Lite and are given far more focus in Eldritch Monopoly, though many are still dangerous simply by existing, and must be either defeated or controlled by the protagonists.
  • Genre Shift: A large part of the strangness of Swatch Dream is the undying rule that the stories must change its genre depending on the arc.
    • Unknown Karma: The first arc is a mostly serious introduction to the cast & the world. The second arc is largely a Jojo-esque series of battles with elements of mystery. The third is an introspective look into many of the characters, & can be compared to the infamous Mind Screw parts of a certain mecha-anime. The fourth shifts to a Slice of Life with similar elements of mystery, while the final arc gains the Anyone Can Die-aspects that Game of Thrones have.
  • Golem: Nu World Orca introduces this concept.
  • Heart Is an Awesome Power: There are many Game Cards that would initially seem useless or lacking, but actually have tons of versatility or are surprisingly deadly.
    • Unknown Karma: Ray's Oh Klahoma Prince allows him to summon anything he draws...but only non-living objects. He's drawn various amounts of weapons, and even the more mundane items can be flung at someone with the speed of a bullet. Coupled with the fact that he can summon multiple drawings at once, and he has one of the most dangerous abilities in the story. Especially after fully realizing his other ability.
      • Caseal's GC, Snow White, lets her create origami that gives anything they touch the properties of paper. This means that she can easily tear apart opponents, render most of their attacks useless, or can tear through hard surfaces such as rocks.
      • Renald can use Twin Peaks to summon film wheels from anywhere. Said film wheels have the uncanny ability to make someone relieve their worst memory, and will permanently kill them if said memory involved "death" in someway.
    • Eldritch Monopoly: Reynard's Two-Time Queen lets him teleport something if they're pressed against two surfaces. This includes anything within the area, and can teleport objects into people's bodies. He's also able to use it on himself, allowing him to attack from anywhere or travel long distances.
    • Starless Schizoid: Zachery/Raphael's Buttercup Joker lets him turn things into...stickers. He's able to turn them back and can place these stickers anywhere, so he could potentially store a weapon without anyone noticing. They're also used as bandages. And, if he just wants to, can turn seperate body parts into stickers...and place them elsewhere.
    • Eco-Psych Paradise: Raliegh Crimson can use Koi Boy King to summon flying koi fish... and anything they touch can turn into another object of his choice, such as knives or bullets. He can also use them to seek out opponents or items.
    • Nu World Orca: Vrai's Touch-Tone Phonie lets him summon a cellphone. Said cellphone allows him to send messages into other people's brains to mind-control them for 13 seconds...which he can just reset by sending more messages. He can also burn messages into their brains, which translates as melting their brains or making them explode. It doesn't work on Clay Rulers, though (he learned this the hard way when first meeting Agara).
      • Agara's Some Kind Of Nature allows him to create...sponges. Sponges that can be summoned anywhere, can be used as shields or can appear within something to make holes in it. But its main gimmick is absorbing an object, then sending it out. Anything the launched object touches will gain one of its properties that Agara can choose. For example, if a sponge absorbs a statue & sends it at someone, Agara can make them still like a statue.
  • Humanoid Abomination: Plenty of examples.
    • Being a Clergy is basically this.
    • There's also a recurring character named Hatchet, whose entire existence is a complete mystery, only being vaguely described as a "Law" rather than a person. He's constantly in shadow, looks similar to a scarecrow, almost never stops smiling, and functions differently depending on what part you're reading.
    • In Starless Schizoid, there has been a rather disturbing creation of Clergy Infants, and may or may not have been given willingly. It's implied that some haven't even finished developing in the womb they were in.
    • As of Eco-Psych Paradise, Bio-Kidds turn out to be this. The forms that we see aren't their "real" self, nor are they made out of a western element. These are instead visual projections created by their invisible corpses that people "recieved" on the Mass Empowering Event vaguely described throughout the story.
    • There are multiple examples in Nu World Orca, though not all of them are humanoid. It turns out to be one of the effects of "Reincarnating", caused by someone with the status of a Demon to change a particularly pressured individual into any fictional character they wish. This usually results in said "Reincarnation" to become an outright mockery of said character, and are somewhat aware of what's happening. Coupled with the fact that they have to follow the fate of whoever they turned into, and its a wonder how humanity is still even alive.
  • Improbable Weapon User: About 95% of the characters have a tendency to have rather...interesting weapon choices.
  • Jackass Genie: Despite what the name would tell you, Passion is this for the Clergies. It takes what you truly want...and twists it anyway to cause some sort of misfortune, even if it doesn't occur immediately or isn't immediately obvious. If that wasn't bad enough, it also acts as a Clergy's lifeforce.
  • Jigsaw Puzzle Plot: Swatch Dream can get rather complicated, which doesn't help that quite a few plot-points are a bit "out there". This is the main reason why the stories are shown in a way that doesn't require one to know everything about the series, preventing (or at least, downplaying) Continuity Lockout.
  • Lighter and Softer: In some form.
    • Unknown Karma: While still overall dark, the Twilight Zone arc is far more lighthearted, and is where characters are at their most relaxed. However, this is only to prepare for the final arc, which involves almost half of the cast dying.
    • Eldritch Monopoly: It's still dark like the previous story, but takes itself a bit less seriously. There's also a bit more opportunities for the characters to relax, something which was kind of a rarity in Unknown Karma.
    • Starless Schizoid: Starts out as the most light-hearted story so far. The key word here is "starts out".
  • Loads and Loads of Characters: There's a surprisingly large amount of characters, with Unknown Karma having the highest. The later ones have an overall lower amount to lower confusion.
  • Meaningful Name: The titles often refer to something in a story, though its a bit abstract and may not be entirely obvious at first.
    • The title Swatch Dream itself. A swatch is a piece fabric designed to demonstrate the look of a larger piece, which is what the Worlds are vaguely described as. The "dream" part represents the stranger, fantastical aspects of the settings.
    • Unknown Karma could symbolize Laser-Guided Karma aimed at someone who either doesn't deserve it, or someone who deserves yet never admits their own faults. Such as the Mannequins and Carrie.
    • Eldritch Monopoly could refer to some sort of system held together by a single cryptic god. Such as Reynard the First. No, not the protagonist, the villain, which "Reynard" unknowingly copied the appearance of.
    • Starless Schizoid can refer to the main cast, who are anti-heroes trying to fight against their corrupt town. They can also be called "schizoids", as they're Laities, the result of a fusion of Passion between two people. "Starless" can refer to Zachery/Raphael, who has the black-star symbol that, up to this point, has been associated with the antagonists. Turns out these symbols are more subjective than it originally seemed.
    • Eco-Psych Paradise can refer to the overall setting, a city littered with the newly introduced Bio-Kidds, though it ironically isn't a paradise. It could also be read as "eco-psyche", "eco-psycho", or even sike, foreshadowing certain events in the story. There's also the fact that it's Season ''4'' of Swatch Dream...
    • Nu World Orca is similar to the phrase new world order. "Nu" is also the 13th letter (N or v) of the Greek alphabet. "Orca" is not only representative of the fact that the story involves going across oceans & islands, but it's also appropriate of the personality of Vrai. Or at least, he is believed to be Vrai.
  • Mooks: Each arc tends to have a different threat that the protagonists face.
    • Unknown Karma: S.Bs, surreal eldritch ghosts with two types (Revenants & Poltergeist), and can create their own personal Drowse Houses. They're the children of the Menagerites, transformed into their horrific states by the Mannequins putting abnormally large amounts of Negative Energy within their bodies.
    • Eldritch Monopoly: Cosmic Abnormalities, "glitches" in the universe that have various effects on the area. They used to serve under the rule of Menger, but he was split apart by Reynard the First.
    • Starless Schizoid: Clergies & their Menagerites, particularly those part of a deranged cult.
    • Eco-Psych Paradise: Bio-Kidds, as well has the strange, invisible corpse-like things that follow them. Which turns out to be the Bio-Kidds' own corpses from the Mass Empowering Event vaguely described throughout the story.
    • Nu World Orca: Reincarnations & their respective Demons. Reincarnations are people who are pressured or mentally unstable enough to want to become a fictional character they relate to, while the people that the individual sees as the main reason for their suffering are given the status as Demons, and killing said Demons brings these Reincarnations back to normal.
  • Motifs: Each story seems to have something related to the idea of duality.
    • Ray Muncher is revealed to have a parasitic CA (named Spectre) inside his head, who regularly enters a Clergy's body to "eat" their positive emotions. Since he can't feel positive emotions the same way others do, this makes him a borderline Empty Shell ever since his birth.
    • Reynard "Muncher" Dice is a "Mirror Cat" CA, being made after Reynard The First split Menger into two people: the main character himself and Alfred. Reynard Dice has the "recessive" traits of Menger, while Alfred has the "dominant" traits, even resembling Menger more.
    • Zachery/"Raphael" Simon , along with his allies, are Laities, meaning that they're the result of a mixture of Passion between two individuals. In their case, they're made from the Passion of an adult & their child.
    • Raleigh Crimson initially doesn't have weird circumstances behind his birth; the duality comes from his inner turmoil on whether to: stay with the friends & life he finally has, or leave it all behind to create a slightly better World. However, it's later revealed that he and his teammates are actually from a Filter, causing the "originals" to die in their place just to fufill the fantastical desires of the Big Bad.
    • Vrai Pygma is a fictional character that a man named "Anon" was pressured (by his own mother) to "Reincarnate" himself into, believing that he needed to please others by becoming someone more "acceptable". This is caused by the effects of R-13 technology; anyone pressured enough can turn into a fictional character they desire, while giving anyone that triggered this the status of a Demon. Those that "Reincarnate" undergo cognitive dissonance, since they're never truly the characters they've transformed into. Breaking out of it causes the risk of relapsing again, and the only way to turn them back to normal is to kill their respective Demons...which may be ''themselves''.
  • Mundane Horror: Even when the story isn't involving the supernatural or horrible people, there's almost always something off about the world.
    • Schools in Unknown Karma seem normal...until you notice that everyone excluding the main cast has no face.
    • People seem to have relatively normal lives, despite the ominous lack of a real justice system...
  • Nothing Is Scarier: Even with all the information revealed throughout the stories, no one truly knows why this universe works the way it does, not even the Leaders themselves.
  • Nothing Is the Same Anymore: Some arcs & plot points are so crazy that this trope essentially becomes the status quo.
  • Our Ghosts Are Different: Menagerites are "beings of "ectoplasm" that may or may not resemble a stereotypical ghost. Many have wildly different abilities, the amount Clergies/Bio-Kidds/Clay Rulers can have may vary, and having one's Passion broken makes the Menagerites return to the Afterlife.
  • Our Monsters Are Weird: Yes.
    • Unknown Karma: This story features Revenants & Poltergeists, weird alien "ghosts" that drag anyone close to them into their surreal Drowse House. Their designs & overall demeanor are highly reminiscent of the Witches from Madoka Magica.
    • Eldritch Monopoly: Cosmic Abnormalities are "glitches" in the universe, and appear every now and then to cause some sort of effect in the area. They have a "follow your heart" ideology, as in following their programming no matter if they like it or not. Their designs are based off of surreal art exhibits and computer programs.
    • Starless Schizoids: A given, since the heroes mainly fight off other Clergies and their Darksides, who have some of the weirdest designs even compared to those in Unknown Karma. And that's not going into the Menagerite-possessed Clergy Infants.
    • Eco-Psych Paradise: Bio-Kidds also have odd designs, with the added effect of them being made out of one of the four western elements (which they have to regularly consume to live). Their Game Cards are mostly based off of various video games. Then they turn out to be visual projections of their invisible floating corpses...
    • Nu World Orca: The Reincarnations and Clay Rulers. The former are mainly walking caricatures of fictional characters, and can alter reality around them depending on how insane they are. They were people who used R-13 Technology as a means of escapism, to variable sympathetic degrees. The latter are a stout all-male race made from the clay of the planet itself, and have Game Cards that seem useless, but can cause all sorts of devastation on the right conditions.
  • Our Zombies Are Different: Each of the "forms" a "zombie" can take varies, and have different traits from each other.
    • Clergies: Strange humanoid beings who's appearance & physical age can vary, except none of them appears as infants. Their Passion acts as a Jackass Genie, taking their "true wishes" and twisting them anyway. They're made from combining the body parts of various living things along with something that gives them a "talent". They also can't age, can't die (unless they commit suicide by tearing off their own Passion), and have no way to have sex or create milk like humans. They can eat & drink, but it has no effect on their bodies, and they never use the bathroom at all.
    • Bio-Kidds: Their bodies are made of one of the four western elements, and the form one has depends on their age, with Cumulus-types being the only one that changes into another (Ocean-types). They also have 1/4 of a trait that Clergies have. None of them use Passion in anyway. People recieve these forms by having Astronauts (such as ROE) create a "link" with people...which separates their body and mind, shown by having people rotting. The forms they take are in fact projected by their now invisible, ghost-like corpses. All this have the side-effect of eventually having everyone merged back into the Astronaut.
  • The Scapegoat: Something each of the protagonists go through in Eldritch Monopoly. The only one who doesn't undergo this is Alfred, and that's only due to completely different circumstances.
    • At the start, nearly everyone goes out their way to harass Reynard or ruin his life, ranging from petty (such as destroying his college work) to attempted murder (either by attempting to kill or go after his family). Their reason for this? They just wanted an outlet for their frustrations in everyday life.
  • Science Fiction: There's plenty of technology that does things that shouldn't be possible at all, not to mention that its not known where said technology originated from.
  • Seinen: Has many traits and inspirations from this.
  • Shout-Out: A large number of a character's Game Cards are either named after music, literature, movies etc. This is often used for symbolism or Foreshadowing.
  • Spiritual Antithesis: Nu World Orca is this for the past four stories.
  • Story Arc: Each story has its own individual arcs.
    • Unknown Karma:
      • Summer Vacation: This introduces the first half of the main characters, as well as the world they live in.
      • Culture Clash: The second arc details their adventures outside of their "homes", while gradually putting together what exactly is going on.
      • Kimochi Warui: After the numerous turn of events, the story seemingly takes a break while going into the mindset of most of the characters.
      • Twilight Zone: The actual breather arc of the story. However, it still advances the plot, and serve to prepare the audience for...
      • Three Kingdoms.
    • Eldritch Monopoly:
    • Starless Schizoid:
    • Eco-Psych Paradise:
    • Nu World Orca:
  • Surprise Creepy: Downplayed. It's pretty much established how disturbing the series can be, and the story doesn't waste time in showing this. With that said, there are moments that stand out far more than others.
  • Surreal Horror: A key element in the stories with varying amounts of strangeness.
    • Unknown Karma: Has the main threat of the S.Bs, strange eldritch ghosts that are capable of bringing people into their equally strange Pocket Dimension. Many of them are in a completely different art style to show just how wrong they are. Then there's the reveal that they're the children of Menagerites...
  • Weird Moon: Sometimes, something resembling a moon can be seen in the skies. It's sometimes too large when it shouldn't, and has some sort of symbol on them. These are actually celestial objects called "Life Systems", made from Leaders. These can be able to apply a set if Laws onto the World, but only if the creators of a Leader say so.
  • Wham Episode: Likes to pull these out every now & then.
  • Whole Plot Reference: The stories are often based off of something in media. In fact, certain events & character arcs are hinted at through the name of their GC.


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