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Red Rose Court is a hypothetical game. The idea was created by Blizzardeye Wonder.

Alice Carrol has been offered the chance of enrolling in the Rosedale Finishing School, a prestigious and very old institute that her grandmother attended. However, her grandmother has bitter memories of it, and warns Alice against it. Alice ignores these warnings wanting to get away from her snobbish and manipulative parents. This leads her grandmother to do something very strange- she gave Alice a task to complete during her stay. Alice's grandmother kept a diary during her stay, but ripped it up when she left. She challenges Alice with finding all the pages, and returning them to her. Alice accepts this challenge, and sets off on her way.

After meeting a black cat (and naming it Lucky,) it turns out, the school is going through hard times, leading it to be somewhat understaffed. In the place of proper authorities is the brutal Red Rose Court, run by Sophia Ozment, usually just called Sophie, who claims to be psychic. The schoolgirls tell Alice her predictions have not been wrong so far, but Alice is still skeptical. The court is divided into four sub-courts, underneath the center court- Spring, Summer, Fall, and Winter. After learning of Alice's heritage- more specifically, who her grandmother is- Sophia declares her 'Unsorted' and refuse to let her into any of the four courts. Additionally, if she wants to stay, she must bring the main hierarchy some sort of gift each month, 'Rent', as she calls it. The theme for the gift is set at the beginning of each month, and if Alice doesn't get them the gift by that week's Saturday at sundown, they chase her out. Alice, wanting to stay as long as possible for her own reasons, accepts.

Alice meets an older schoolgirl who is the head of the Winter Court named Florence Weaver, or Flo for short. Flo helps Alice learn the ins and outs of the court, and acts as her guide through the game.

Over the course of one in-game school year, Alice meets and learns more about the various girls who stay at Rosedale, uncovering secrets, lies, and conspiracies wherever she roams.

     Characters and Groups (WIP) 

Main Characters

Alice Carrol (The Duty-Bound)

Alice Carrol is a 13-year-old girl, and a new student at the Rosedale Finishing School. Due to her grandmother being blamed for... something that happened at the school, she is essentially an outcast and labeled 'Unsorted' by the main court.

  • Berserk Button: Breaking promises. When Joyce breaks her promise to Daisy (to protect her scrapbook) by throwing it into the fire on Sophie's orders, Alice flips out on her, giving her a "The Reason You Suck" Speech until she started crying.
    • The reason for this is because her own mother often lied to her sister about financial matters, which eventually set off a chain of events leading to Alice's aunt getting disowned.
  • Brutal Honesty: She never lies, even if it would be smarter to do so.
  • Determinator: If she says she will do something, she will get it done, no matter the cost.
  • I Gave My Word: She never breaks her promises. Ever. Neither should you around her presence- see Berserk Button above for why.
    • This is also why she keeps dealing with Sophie and the rest of the Red Rose Court's demands for Rent. She wants to stay at the school to complete the quest her grandmother gave her.
  • Little Miss Snarker: Occasionally dryly comments on her situation and the court's antics during gameplay and often does in cutscenes and conversations.
  • Plucky Girl: Even though she's The Chew Toy for the rest of the student body, she's determined to get all the pages of her grandmother's diary.
  • The Chew Toy: She's not treated well by other students.

Lucky (The Not-So-Unlucky)

Lucky is Alice's dog-like-cat companion, who helps her throughout the game.

Aedan: That's not a cat. That's a dog in a cat's skin.
  • Butt-Monkey: The schoolgirls, save Alice, Daisy, and Flo, don't like him very much.
    • Aeden almost closes and locks closet while he's inside.
    • Joyce makes an offhand comment about using him as a training dummy.
    • Isabella calls him ugly many, many times.
    • Lauren even kicks him once.
    • Takes a dark turn when Sophie orders him killed for attracting 'bad luck'.
  • Cat Stereotype: Averted, but doesn't stop the girls from thinking otherwise. It nearly gets him killed, too.
  • Team Pet: For Alice, anyway.

The Main Court

As A Whole:

  • Decadent Court: Notable antics include:
    • In the backstory, Joyce spreading gossip about her own sister, Daisy, in order to gain a higher rank than her.
    • It seems that Lauren has something for Candice, and Candice knows it. From her dialog, it seems she is also interested. If she doesn't end up Becoming the Mask, she strings Lauren along for favors, essentially making her the girl behind the Duchess.
    • On the second week of play's Kitchen Night, Aedan's costume gets more applause than Isabella's, who usually gets more. She wins the next week too. What does Isabella do? First she tries to make Aedan so busy, she can't make a dress that week. She makes one anyway, a simple but elegant one. So, Isabella tries to murder her with a knife when she wins again. If the player ever beat her, she'll go after Alice too.
    • That's saying nothing about Sophia's massive scam.

Sophia Ozment (The All-Knowing)

Sophia Ozment, or just Sophie, holds the highest title of Princess in the main court, of which she is the founder of. Sophie is apparently a Seer, and she foretells future events many times throughout the story. It's all just an act though. All she does is manipulate events to match her predictions. This method comes to bite her when the school gets set on fire.

  • Complexity Addiction: The reason for the courts' convoluted rank system. Also the weird chore distribution. The only ones to object to any of this are Candice and Alice though- she tends to justify it through 'it's necessary for the future.'
  • Bunnies for Cuteness: She feeds the wild bunnies that live in the front yard.
  • Mood-Swinger: Boy howdy. When she's not sulking alone in her room, she's either lording over everyone else, raging at someone, and acting deliriously happy. Her mood changes are rapid and sudden- unless she's sulking in her room. Then nearly nothing can get her to change her mood, except for herself.
  • Morality Pet: The bunnies she feeds. You can hear her talk to them about her troubles sometimes. Including having to fake being psychic.
  • Seers: She seems to have the power to tell the future. It's a scam.

Laura Blair (The Empowered Warrior)

Laura Blair holds the title of Duchess is the main court. She comes into conflict with Alice more often than Sophie in the game, usually by challenging her to some contest. She can also be seen engaging in the same contests with other NPCs.

Candice Nightingale (The Well-Tuned)

Candice Nightingale is the countess of the main court. She's the least antagonistic girl in the main court, and can actually be acquaintances with Alicenote  despite her status as an Unsorted. Considered the smartest of the court girls.

  • Feminine Women Can Cook: She often participates in Kitchen Night's cooking contests. Alice is going to have a high score in the cooking skill if she wants to beat her.
  • Manipulative Bitch: She's just as good at scheming as everybody else. In particular, she's become the power behind Laura.
  • Reasonable Authority Figure: Compared to her fellows, she's definitely this. For one, Alice can come to her on week one to tell her about a package coming in even though there's no package, actually, and she'll change the Winter Court's early morning patrol so they don't interfere with Liza as she goes to pick it up.

Isabella Kingston (The Mirror-Gazing)

Isabella Kingston is the baroness of the court. She's known for being incredibly vain, and while she doesn't come into direct conflict with Alice most of the time, she does enjoy reminding her of her Unsorted status. Notable for talking to her own mirror.
     Tropes in the hypothetical game (WIP) 
  • Decadent Court: The Red Rose Court. It doesn't help that it's leader is a notorious Mood-Swinger.
  • Fairy Tale Motifs: Plenty.
  • Noodle Incident: Exactly what Alice's grandmother did to deserve a reputation so terrible, even her granddaughter is affected, isn't stated at the beginning.
    • It is eventually explained, though the dairy pages, that she burned a substantial portion of the old grounds down.
  • One-Gender School: Rosedale Finishing School.
  • Rule of Symbolism: Sophie and her masks are an example. It's a hint that she's hiding plenty of things from the rest of the student body.
    • Another one on Arts night, which is Mondays, the girls will put on a play showcasing the story of the week.
    • On week one, which mostly focuses on Alice and how she settles into Rosedale, they put on Alice in Wonderland. It's meant to represent that Alice has fallen down the rabbit hole into the dangers of the Red Rose Court.
    • On week two, which has Daisy's storyline, they put on a play based on The Grasshopper and the Ants. Here, the grasshopper is meant to represent Daisy, and the Ants represent Joyce. The play goes with the ending where the ants leave the grasshopper out in the cold.
    • Week three's play
  • Wide-Open Sandbox: There are goals throughout the game to complete, but due to the nature of the gift themes, there are many ways to fulfill them. You can also collect Grandmother's diary pages at your own pace as long as you have them all at the end of the game. Played straight if you get the gift before the week ends, where you can do as you please for the rest of the week.

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