Pokémon Spirit and Shadow is a Pokémon game idea created by Sunflorazumarill that started in March 2019. It is the fourth entry in what is called the SFA-Verse, following Pokémon Flora and Azure, Pokémon Infinite and Zero, and Pokémon Frost and Flame. Just like its predecessors, it uses characters taken from various games, anime, manga, visual novels, and more and puts them in various roles such as important Trainers, Gym Leaders, Elite Four, villains, and more, and also introduces a slew of new Pokémon. In addition to this, it also brings in new takes on various older Pokémon in the form of Delta Pokémon (from Pokémon Insurgence).
The game takes place in Azuchaen, a region based off of Southeast China and surrounding areas such as Taiwan, Hong Kong, and Tibet. The region is considered to be one of the largest in the Pokémon world and is split up into four parts based on the cardinal directions. The typical formula of Pokémon games is in play here, where you play as a new Trainer from Chaitra Town starting their Pokémon journey. Along the way, you'll fight Gym Leaders, the Elite Four & Champion, and also cross paths with Team Starfire and Team Helix. You'll also learn about the two Legendary Pokémon said to reside over the Realm of Day and the Realm of Night.
Almost a year later, ideas for DLC follow-ups to Pokémon Spirit and Shadow called Pokémon Spirit and Shadow PLUS would begin. This consists of two expansions known as the Southern Expedition and Northern Expedition, which add in a number of new areas in addition to new Pokémon, new Delta variants, and new characters. They also bring in 8th Generation Pokemon, moves, abilities, and items into Spirit and Shadow as well as Dynamax.
You can find preview information on Pokémon Spirit and Shadow PLUS here.
Pokémon Spirit and Shadow provides examples of:
- Ambiguous Gender: In addition to the usual male and female choices for the player character, there's now also a gender neutral option that you may select.
- Artistic License Geography: Himaletan, which is supposed to be the Azuchaen equivalent of Tibet, is located on the north end of the region, while Tibet and the Himalayas are located in the southwest corner of China. Word of God is aware of this, but considers a cold, mountainous area better suited to be found in the northern part of the region.
- Boss in Mook's Clothing: After beating the Elite Four, you can go back to Route 601 where Youngster Qiaoyi note , the first Trainer you ever fought besides your rival, has trained up his Pokémon during the course of the game and wants to rematch you. This time around, he comes at you with an unexpectedly strong lineup note that can give the Champion's lineup a run for his money!
- Bubblegloop Swamp: The Realm of Night equivalent of Huisuan Desert is Huisuan Swamp, a large marsh with pools of green mud you can get stuck in.
- Cool Train: The Gondola Express, which travels in between West Azuchaen and South Azuchaen, is a unique train consisting of connected gondolas moving over the ground.
- Dark World: There is a place called the Realm of Night, which is accessed from what are called "gates". In the Realm of Night, the time of day is reversed, locations come in different colors, some locations are different, and strange plants and flowers are found throughout. You can only enter the Realm of Night while inside a "gate" when the time of day turns to night and when night ends, you get transported back to the Realm of Day. Going through the large mirror in the Mirror Temple allows you to enter the Realm of Night at any time and without getting warped back. Having Reflatera in your party allows you to switch between the Realm of Day and Realm of Night anytime, anywhere.
- Death Mountain: Himaletan in North Azuchaen is a mountain rage consisting of some of the tallest mountains in the Pokémon world, surpassed only by Mt. Germania in Halkeginia. There's also Huolong Mountain in East Azuchaen, a large volcano with the Pokémon League at its top.
- Developers' Foresight: When it comes to the PLUS Mode Story of the Southern Expedition, since it changes where and when Reflatera is obtained, if you download the expansion at any point after that but before catching Reflatera, it'll still appear (well, Mirrlaena will) in the center of the Mirror Temple for you to catch.
- Eternal Engine: There are two such locations in Azuchaen; the Tidal Dam Plant in East Azuchaen and the Azuchaen Chemical Complex in West Azuchaen. The magnetic power plant motif of the Hari Kang Gym is another example.
- Fantasy Counterpart Culture: Azuchaen has some areas based off of real-life locations in and around China:
- Azuchaen mainland: Southeast China
- Hari Kang: Hong Kong
- Wakanatai: Taiwan
- Himaletan: Tibet
- Floating Continent: There is a downplayed example with Lake Matsu in West Azuchaen, which has a number of floating islands over it that you can make your way across.
- Ghost Town: Somewhere in between East Azuchaen and North Azuchaen is the Abandoned Town, an aptly named town in the cooler northern climate of the region.
- Home Field Advantage: Five of the eight Gyms contain a Field Effect reflecting the specialty of the Gym:
- The Hari Kang Gym has a Power Plant Field Effect that powers up Electric-type moves and special Steel-type moves.
- The Depthine Gym has a Cavern Field Effect that powers up Rock-type moves, which while not the specialty of the Gym, are known by several of the Pokémon fought there.
- The Wallside Gym has a Sand Field Effect that powers up Ground-type moves.
- The Frozomet Gym has an Ice Field Effect that powers up Ice-type moves and halves the power of Fire-type moves.
- The Lunihyou Gym has a Starlight Field Effect with a Lunar Field Effect that powers up Dark-type, Psychic-type, and Fairy-type moves and even further powers up Lunar Cannon and Moonblast.
- The final battle with Maiyuri has Starlight and Lunar Field Effects that power up any Dark-type, Psychic-type, and Fairy-type moves and power up Moonblast and Lunar Cannon even further.
- Lethal Lava Land: Huolong Mountain is a volcano located past the Grand Gate. Going through the inside and up the mountain is Victory Road and the Pokémon League is on top of the volcano. The Champion's chamber happens to be located in the volcano's crater itself.
- Mega City: Jingang City, which serves as Azuchaen's capital and is based off of Beijing, is a humongous city with multiple fly locations, a giant stadium used for tournaments, a Game Corner, a set of towers containing things such as a shopping center, an aquarium, and an amusement park, a large and prestigious university, a massive idol agency where the Nebula idols began their careers, a sprawling park containing wild Pokémon, the Jade Palace, which is where Azuchaen's Empress resides, and two Gyms.
- Mirror Boss: Upon reaching the large mirror in the Mirror Temple, a shadowy image of yourself emerges and you must battle it, where it has the exact same Pokémon as you, levels, stats, moves, abilities, and all. In the post-game, in order to reach Reflatera, you need to battle two such shadow images in a 3-Way Battle.
- Missing Mom: In a departure from other Pokémon games, instead of a mother at their home, the player character has a father, with the mother stated to be deceased. This is the case with Sayaka's mother as well.
- Palmtree Panic: This is the main theme for most of East Azuchaen, with the island of Wakanatai being the biggest example.
- Ribcage Ridge: Skibison Ridge is an area in Himaletan said to be the skeleton of a gigantic Skibison that carried the nomadic civilization that once resided in Nostrum.
- Schrödinger's Canon: Whether Pokémon Spirit and Shadow follows the events of Pokémon Frost and Flame or Pokémon BlazeFrost and ChillFlame is meant to be ambiguous, although things such as Pokémon, characters, and mechanics introduced in the latter are present in Pokémon Spirit and Shadow.
- Shifting Sand Land: Azuchaen has three examples; Huisuan Desert located in West Azuchaen, Menagerie Desert, which makes up two-thirds of the Island of Menagerie, and the Wallside Gym, which contains a desert inside of it.
- One of the scientists you battle in the Wallside Lab is obsessed with getting Szechuan sauce that was available for a limited time in Azuchaen restaurants.
- Pandefu Town in North Azuchaen is inspired by the Kung Fu Panda franchise.
- Slippy-Slidey Ice World: The standout example in Azuchaen is the area of Himaletan, which goes a couple miles up. At lower altitudes, there's Iceline Forest, Iceline City, and Iceline Glacier. In the Realm of Night, there's also Menagerie Tundra.
- Space Elevator: The Battle Elevator is such a structure that serves as Azuchaen's battle facility. The more battles you win the higher you go, with the Boss Trainer located at the very top dome of the elevator.
- Temple of Doom: The Mirror Temple located in Himaletan is a large ancient structure filled with bizarre crystal mirrors. It also houses a mirror that allows permanent access to the Realm of Night, where the temple is strange and nightmarish, and in the post-game you can find Mirrlaena, which can become Reflatera.
- Wutai: Pokémon Spirit and Shadow takes place in Azuchaen, a region based off of mainly southeast China and its surrounding nations.
- Your Size May Vary: Similar to Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon you encounter may come in different sizes than normal, such as smaller or larger. This also applies to some Pokémon used by various important Trainers and given the weight differences between sizes, this affects moves such as Low Kick, Grass Knot, Heavy Slam, Heat Crash, and Sky Drop.
Like other entries in the SFA-Verse, Pokémon Spirit and Shadow introduces a bunch of new Pokémon that add on to the already existing ones, which also has various other things to expect in a Pokédex. Clocking in at 75, this set is considerably smaller than the last, but the appearance of just as many Delta Pokémon more than make up for it.
Pokémon Spirit and Shadow PLUS brings in 15 new Pokémon into the games, some of which are evolutions for new Delta Pokémon that also appear as well three new event exclusive Eeveelutions (which can be found here).
The Grass-type starter in Azuchaen, Sawmite is what's called a sawbug, with mandibles akin to saw blades and sharp leaves covering its body. By using its mandibles, it can chew its way through and even fell tall trees. It becomes Insecaw, where it gains saw-like arms, and ultimately Stagalade, a giant Grass/Bug stag beetle whose entire body is razor sharp. In Pokemon Aquamarine And Turquoise, Stagalade has gained a Z-Form.
- Absurd Cutting Power: Sawmite's saw-like mandibles can cut their way through trees. Stagalade's blades are capable of felling whole forests in just a matter of minutes.
- Action Initiative: They get Insect Wings, which gives Bug-type moves this, as their hidden ability.
- Big Creepy-Crawlies: Sawmite and Insecaw are large bugs, although they aren't Bug-type. Stagalade is part Bug, however.
- Confusion Fu: Stagalade can know damaging Grass, Bug, Dark, Flying, Rock, Ground, Poison, Chemical, Steel, Fighting, Ghost, Dragon, Light, and Normal-type moves.
- Death-or-Glory Attack: Stagalade gets Wood Hammer in its learnset.
- Geo Effects: All three members of the line learn the move Grassy Terrain.
- Green Thumb: Grass-types.
- Horn Attack: Insecaw and Slagalade learn Megahorn can be taught Smart Strike.
- Kill It with Fire: Or Flying, as Stagalade unfortunately has a 4x weakness to both such types.
- Kryptonite Is Everywhere: Stagalade has an unfortunate six weaknesses, two of which are 4x ones, although coverage moves it can know like Stone Edge and Earthquake can help mitigate four of them.
- Lightning Bruiser: Stagalade is this on the physical side, with the highest Attack stat of all starter Pokémon barring Megas and similar transformations, great Defense, and a bit greater Speed.
- Man Bites Man: The line learns Bite, Bug Bite, Flower Fang, and Crunch.
- Secret Art:
- The whole line can know Grass Pledge while Stagalade can know Frenzy Plant.
- Stagalade gets a unique Z-Move in Insectoid Sawmill, where it vibrates all the blades on its body before sending the opponent along them. This move also sharply raises its Attack and is also affected by Insect Wings.
- Starter Mon: The Azuchaen Grass-type starter Pokémon line.
- Super Mode: Stagalade has a Z-Form as of Pokemon Aquamarine And Turquoise.
- Turns Red: The line gets the Overgrow ability.
The Fire-type starter in Azuchaen, Bearang is an orange-color bear with flaming fur. Said fur happens to be explosive and if its body temperature gets too high, its fur will ignite and cause an explosion akin to a bomb! It eventually becomes Blasbear, where its fists create explosions akin to dynamite, and finally Dynaursa, where it gains the Normal-type and is capable of creating an explosion equal to several kilotons! In Pokemon Aquamarine And Turquoise, Dynaursa has gained a Z-Form.
- Achilles' Heel: Starting in Pokemon Aquamarine And Turquoise, Dynaursa has a 4x weakness to Cosmic.
- Action Bomb: If Bearang's fur gets too hot, it'll cause an explosion. The line learns both Selfdestruct and Explosion, with Dynaursa's signature Z-Move Dynamic Detonation being the equivalent of a MOAB. The line's hidden ability of Blast Force increases the power of these moves by 1.5 times.
- Bare-Fisted Monk: The line gets Fighting-type moves in Rock Smash, Concussion, and Hammer Arm by level up. Despite what this might make you think, Dynaursa is not Fire/Fighting-type, but Fire/Normal-type.
- Bears Are Bad News: This is pretty much the case when said bears can create giant explosions.
- Confusion Fu: Dynaursa can know damaging Normal, Fire, Fighting, Electric, Ground, Rock, Ghost, Dark, Psychic, Light, Chemical, Steel, and Dragon moves.
- Counter-Attack: The line learns Bide, which does double the damage they take over two turns.
- Death-or-Glory Attack: The line learns Flare Blitz.
- HP to 1: The line gets Endure by Level Up, which makes it so that an attack that would knock them out instead reduces their HP to one.
- Mighty Glacier: Dynaursa has great Attack and Special Attack and good defenses and Speed.
- Mythology Gag: The line is meant to be based on the Fire-type starter line from the Pokémon Gold and Silver beta.
- Non-Elemental: Dynaursa is Normal-type.
- Playing with Fire: Fire-type Pokémon.
- Power of the Sun: Dynaursa starts off with Solar Claw, a two turn Fire-type attack that works instantly in strong sunlight.
- Secret Art:
- The whole line has Fire Pledge while Dynaursa has Blast Burn.
- Dynaursa gets a signature Z-Move in Dynamic Detonation, where it detonates the fur on its body into an enormous explosion. It's as powerful as Selfdestruct, but negates type effectiveness, barriers such as Reflect, effects such as Protect, and the Damp ability. It even lacks the self-K.O. Selfdestruct has!
- Starter Mon: The Azuchaen Fire-type starter Pokémon line.
- Super Mode: Dynaursa has a Z-Form as of Pokemon Aquamarine And Turquoise.
- Turns Red: They get the Blaze ability.
The Water-type starter in Azuchaen, Jewhelk is a shell-less whelk with a gem planted onto its back that's found in tropical waters. The gem becomes part of it and if it loses its gem, its health will start to deteriorate. It becomes Whelgem, where the gem transforms into a crystal shell it resides in, and them Gemquoise, a large Water/Crystal cephalopod with a huge emerald shell. In Pokemon Aquamarine And Turquoise, Gemquoise has gained a Z-Form.
- Achilles' Heel: Gemquoise carries a 4x weakness to Grass-type moves prior to Pokemon Aquamarine And Turquoise.
- Confusion Fu: Gemquoise gets damaging Water, Crystal, Rock, Ice, Poison, Chemical, Bug, Ground, Fairy, Light, Psychic, Dark, Fighting, Steel, and Normal moves.
- Counter-Attack: Jewhelk and its line learn Mirror Coat.
- Discard and Draw: In Pokemon Aquamarine And Turquoise, Gemquoise loses the Rock-type, but gains the Crystal-type.
- Dishing Out Dirt: Gemquoise is Rock-type prior to Pokemon Aquamarine And Turquoise.
- Elemental Absorption: Their hidden ability is Storm Drain, which draws Water-type attacks to it, which instead of damaging them, raise their Special Defense. note
- Gem-Encrusted: Jewhelk has a small gem on its back while Whelgem and Gemquoise have shells made out of jewels.
- Gemstone Assault: The line learns Power Gem and Diamond Burst and can know Crystal Bomb, Crystal Crush, and Crystal Wave via TM while Gemquoise also gets Crystal Power. Taken Up to Eleven with Gemquoise's Z-Move Emerald Crusher. Starting in in Pokemon Aquamarine And Turquoise, Gemquoise is Crystal-type.
- Making a Splash: A Water-type Pokémon line.
- Mighty Glacier: Gemquoise has great HP and even greater Special Attack and Special Defense in addition to average Defense, but is slow.
- Retcon: With the introduction of the Crystal-type in Pokemon Aquamarine And Turquoise, Gemquoise has lost its Rock-type in favor of it.
- Secret Art:
- Water Pledge for the whole line and Hydro Cannon for Gemquoise.
- Gemquoise gets a signature Z-Move in Emerald Crusher, where it creates an enormous crystal that spins above the opponent before coming down on them, driving into the ground before exploding in a green flash. It's a special attack that calculates damage using the foe's Defense stat.
- Starter Mon: The Azuchaen Water-type starter Pokémon line.
- Status-Buff Dispel: They learn Haze, which resets stat changes.
- Super Mode: Gemquoise has a Z-Form as of Pokemon Aquamarine And Turquoise.
- Turns Red: The family has the Torrent ability.
- Turtle Island: Gemquoise's Spirit Pokédex entry states that there's a local legend that says the island of Wakanatai resides on a colossal Gemquoise.
A Normal/Flying bird Pokémon based on the swift, Twift always carries a bamboo straw in its mouth as it flies at high speeds. Upon becoming Bambird, it starts crafting armor for itself out of bamboo and wood and begins carrying three bamboo stalks, one in its mouth, two in its talons. It ultimately becomes Lumbird, a Grass/Flying crane where the wood armor has become part of its body and it uses the bamboo stalks in its talons like swords.
- Action Initiative: They learn Quick Attack, get Air Cannon (a special-based Flying-type version of Quick Attack) as an Egg Move, and get Gale Wings, which makes Flying-types move this, as a hidden ability.
- Blow You Away: They're Flying-types.
- Confusion Fu: Lumbird can know damaging Normal, Flying, Grass, Bug, Steel, Fire, Ghost, Dark, Light, Chemical, Ground, Fighting, and Dragon moves.
- Critical Hit: Bambird and Lumbird's ability of Battle Armor prevents these.
- Cutlass Between the Teeth: Twift and Bambird always carry bamboo sticks, which they use akin to metal swords, in their beaks.
- Death-or-Glory Attack: The line learns Brave Bird while Lumbird gets Wood Hammer upon Bambird becoming it.
- Giant Flyer: Lumbird happens to be a large crane that uses what basically amounts to bamboo swords against its opponents.
- Green Thumb: Lumbird is part Grass-type.
- Kill It with Ice: Lumbird has a 4x weakness to Ice, meaning such attacks will take it down quick, especially if they're special attacks.
- Lightning Bruiser: Lumbird manages to be one on the physical side with awesome Attack, good Defense, and great Speed.
- Mythology Gag: The line is based off of what a fake leaked Gen VII Pokémon list said what was going to be Pikipek's higher stages.
- Non-Elemental: Twift and Bambird are Normal-types.
- Razor Wind: They learn both Air Slash and Razor Wind.
- Recurring Element:
- Wooden Katanas Are Even Better: The stalks that are basically welded to Lumbird's talons are sharpened like bamboo swords, which it uses in such a fashion to cut its opponents. It can fell several bamboo trees in a single swipe using them.
A weak Bug-type larva, the most that Larvomb can do is blow itself up if it senses danger or be used as ammo by Grenasp and Gunnernet. It becomes Grenasp, a combination of a wasp and grenade launcher that launches insect-esque bombs. In due time, it becomes Gunnernet, a Bug/Fire cross between a hornet and an attack helicopter!
- Abnormal Ammo: Grenasp and Gunnernet tend to use Larvomb as bombs to launch at their enemies.
- Achilles' Heel: Gunnernet is doubly weak to Rock-type attacks.
- Action Bomb: Larvomb is pretty much a bomb in the form of a bug. Reflecting this, it learns Selfdestruct.
- Bee Bee Gun: Grenasp and Gunnernet get Hornet Chaser via Level Up.
- Beware My Stinger Tail: Granasp's tail is shaped like a mortar launcher where it launches Bug Bombs and Larvomb from, while Gunnernet's tail fires thick explosive stingers.
- Big Creepy-Crawlies: Bug-types
- Blow You Away: Grenasp learns the new Flying-type move Gale Rush. In addition, it and Gunnernet can know other Flying moves like Aerial Ace and Acrobatics, with Gunnernet being able to know Fly and even Sky Attack.
- Confusion Fu: Gunnernet can know damaging Bug-, Fire-, Flying-, Light-, Grass-, Poison-, Chemical-, Steel-, Fighting-, Dark-, Ghost-, Light-, Dragon-, and Normal-type moves.
- Death-or-Glory Attack: Grenasp and Gunnernet get the recoil moves Take Down and Double-Edge.
- Flight: Both Grenasp and Gunnernet fly in the air. To reflect this, they get Levitate as their ability.
- Glass Cannon: Gunnernet has incredible Attack (at 145) and very great Speed, but its HP and defenses fall at below average.
- Heli-Critter: As brought up in the below trope, Gunnernet's wings operate similarly to helicopter rotors.
- Hellish Copter: Gunnernet happens to be a Pokémon variant of this! Reflecting it, it fires stingers from its forearms in a manner similar to machine guns and fires giant stingers from its abdomen that explode like bombs. In addition, its four wings are arranged like helicopter blades.
- Lethal Joke Character: Larvomb is a pathetic Bug-type that has terrible stats, gets only three attacks on its own, and can't know any TM or SM moves, not unlike ones such as Caterpie, Wurmple, and Scatterbug. However, at Level 9, it learns Selfdestruct, which is not only hugely damaging, but with its Attack stat of 80 and Blast Force, it makes Larvomb a little bit of a force to be reckoned with in the early game.
- Light 'em Up: Gunnernet gets Dazzle Burst upon Grenasp becoming it, the move being a Fire-type one that Light-types also get STAB for. In addition, it can also get Flashbang via TM.
- Magikarp Power: Larvomb is a weak Pokémon with all of its stats (except for Attack) at only 20 or 30 and has access to very few moves. At Level 12, however, it becomes Grenasp, where it starts getting decent stats and moves. It gets even better, as at Level 42, it becomes Gunnernet, a Bug/Fire-type hornet with incredible Attack and a BST in the realm of late game Pokémon like Flygon and Aegislash!
- Making a Splash: Gunnernet gets Steam Burn, a Fire-type attack that calculates damage as if it were a Water-type attack.
- Playing with Fire: Gunnernet is part Fire-type.
- Recurring Element: Larvomb is another weak Bug-type in the same vein as Caterpie, Weedle, and Wurmple.
- Secret Art: Grenasp and Gunnernet are the only Pokémon that get Bug Bomb, a Bug-type attack that has a chance of paralyzing the opponent.
- Spike Shooter: Grenasp and Gunnernet both learn Pin Missile.
- Wicked Wasps: Grenasp happens to be a large wasp with mortar launcher for a tail that it shoots explosives from.
- Whip It Good: Gunnernet learns Fire Lash.
A Ghost-type Pokémon based off of the jiangshi, Spiring is a ghost crossed with a spring that can only move by bouncing, but is known to be able to bounce to great heights. When given a Dusk Stone, it becomes Sprinang, where it gains the Psychic type and is able to cross huge distances in a single bounce.
- Attack Reflector: Spiring learns Magic Coat, which sends attacks that cause various status conditions and other effects back to the attacker.
- Barrier Warrior: Spiring and Sprinang star off with Safeguard and learn Light Screen and Barrier. Sprinang starts off with Shadow Fence and both of them can know Reflect and Magic Shield via TM.
- Bouncing Battler: They move by bouncing around, given that they have spring-like appendages in place of legs, and learn Bounce.
- Chinese Vampire: Sprinang is a Pokémon variant of the jiang-shi from Chinese folklore.
- Confusion Fu: They can know damaging Ghost, Psychic, Dark, Fairy, Grass, Water, Ice, Electric, Bug, Poison, Flying, and Normal moves.
- Fixed Damage Attack: Spiring learns Night Shade very early on.
- In a Single Bound: By bouncing, they can cross massive heights and distances.
- Psychic Powers: Sprinang is a Psychic-type Pokémon.
- Secret Art: They are the only Pokémon to get the Perplexing Aura ability, which makes it so that moves that can confuse Pokémon always do note and that confused Pokémon will always hurt themselves in confusion note .
- Squishy Wizard: Spirnang is this crossed with a little bit of Fragile Speedster with good Special Attack and great Special Defense and speed, but below average HP and Defense.
- Soul Power: They're Ghost-types.
- Takes One to Kill One: Sprinang being a Ghost/Psychic-type means that it's four times weak to one of its own types.
- Taking You with Me: They learn Destiny Bond, which K.O.'s the Pokémon that knocked them out.
- Youkai: Sprinang is based off of the jiang-shi, or "Chinese Hopping Ghost".
- You Will Not Evade Me: Spiring learns Mean Look.
An Electric-type possum, Magnessum is a Pikachu clone that has a magnetized body. It has the ability to harness magnetic waves for attacks, such as creating claws out of magnetic energy to slash its enemies with. When exposed to electricity, its fur becomes further magnetized and stands on end.
- Always Accurate Attack: It gets Magnet Bomb by Level Up and can know Shock Wave, Aerial Ace, and Swift by TM and Move Tutor.
- Blush Sticker: Like the other Pikachu clones, Magnessum has noticeable circular cheeks.
- Confusion Fu: Magnessum can know damaging Electric-, Steel-, Bug-, Fighting-, Flying-, Fire-, Grass-, Ground-, Rock-, Ghost-, Dark-, Light-, and Normal-type moves.
- Death-or-Glory Attack: Magnessum gets Wild Charge by level up.
- Defend Command: It learns Quick Guard, which prevents it and allies from increased priority moves.
- Expy: Magnessum is another one of Pikachu.
- Glass Cannon: Overlapping with Fragile Speedster, Magnessum has very great Attack and Speed, but below average or poor HP and defenses.
- Magnetism Manipulation: Magnessum is all about magnetism, with it learning moves such as Magnet Rise, Magnetic Wave, and even Magnet Bomb. It's able to magnetize its body and form claws made out of magnetic energy for moves like X-Scissor and Shadow Claw.
- Power Floats: It learns Magnet Rise, which makes it immune to Ground-type moves for five turns.
- Randomized Damage Attack: Magnessum gets the move Magnetic Wave, which is an Electric-type Psywave, by level up.
- Recurring Element: It happens to be another Pikachu clone.
- Ridiculously Cute Critter: Given that it's a Pikachu clone, Magnessum is another one of these.
- Secret Art: Magnessum is the only Pokémon with the Magnetize ability, which ups its Attack, Special Attack, and Speed when it gets hit by an Electric-type move.
- Shock and Awe: An Electric-type Pokémon.
- You Will Not Evade Me: One of its abilities is Magnet Pull, which prevents Steel-type Pokémon from escaping.
A small Cat Girl, Kittirl is a Normal-type Pokémon that tends to be attracted to small objects, which she considers valuable and will collect. When leveled up while holding one of several such items, she becomes Nekoment, gaining a secondary type depending on which item she was holding at the time and a move of that type to match.
- Achilles' Heel: Ice, Rock, Dark, and Steel Nekoment are all 4x weak to Fighting moves. Fire, Electric, and Chemical Nekoment are all 4x weak to Cosmic moves.
- Action Initiative: Kittirl and Nekoment learn Quick Attack.
- Always Accurate Attack: They learn Swift and Trump Card, both of which never miss. Fighting Nekoment also gets Aura Sphere.
- Bug Buzz: Bug Nekoment learns the move with this very name.
- Cat Girl: They happen to be a Pokémon take on this.
- Cat-like Dragons: Dragon Nekoment can be considered this.
- Confusion Fu: Nekoment can know damaging Normal, Fire, Water, Grass, Electric, Ice, Fighting, Psychic, Ghost, Dark, Steel, Fairy, and Light moves. Depending on her secondary type, she can also know a damaging Poison, Ground, Flying, Bug, Rock, Dragon, or Chemical move.
- Elemental Powers: Nekoment has a secondary type that matches the held item Kittirl was holding upon being leveled up.
- Energy Ball: Grass Nekoment gets the move of the same name.
- Fire, Ice, Lightning: In addition to Nekoment being able to be part Fire, Ice, or Electric, the line also learns Tri Attack.
- Gemstone Assault: Rock Nekoment gets Power Gem (prior to Pokemon Aquamarine And Turquoise) or Geode Flash (as of Pokémon Aquamarine and Turquoise).
- Kamehame Hadouken: Fighting Nekoment gets Aura Sphere.
- Magma Man: Ground Nekoment gets Earth Power.
- Non-Elemental: They're Normal-type Pokémon.
- One-Gender Race: Kittirl and Nekoment are only female, obvious given that they're based on catgirls.
- Power Copying: They learn the move Assist, which picks a random move from another Pokémon in the party and uses it.
- Razor Wind: Flying Nekoment gets Air Slash.
- Secret Art: Nekoment is the only Pokémon to learn Prismatic Pulse, a move whose type depends on Nekoment's secondary type.
- Shout-Out: Nekoment's coloring is based off of Chocola from Nekopara, with her shiny coloring based off Vanilla from the same game. In addition, Nekoment's Spirit Pokédex entry says that they're commonly seen in maid cafés, another nod to Nekopara.
- Squishy Wizard: Nekoment has great Special Attack, average Special Defense, and good Speed, while her HP, Attack, and Defense are below average.
A bipedal Normal-type Pokémon, Markisan has fingers with what appear to be marker tips at their ends. With each fingertip producing a different color, it's able to mix and blend colors together in an unlimited number of ways. Markisan is known to draw pictures of various colors and also make paintings along stone ground.
- Action Initiative: Markisan's hidden ability of Prankster gives it increased priority for its non-damaging moves. It can also Sketch any other increased priority move.
- Art Attacker: Markisan uses its marker-based fingers to attack its opponents and also its artistic abilities to copy its opponent's attacks and use them against said opponents.
- Barrier Change Boss: Markisan's ability of Protean changes its type whenever it uses an attack to the type of the attack it's using.
- Confusion Fu: Thanks to Sketch, Markisan can know virtually every move altogether.
- Eccentric Artist: Markisan is known to be obsessed with drawing on various surfaces, no matter what they are, without stopping to rest.
- Expy: Markisan happens to be one to Smeargle, being a pure Normal-type Pokémon and getting only Sketch.
- Glass Cannon: Markisan has awesome Attack and Special Attack, but every one of its other stats are poor.
- Magic Knight: Both Markisan's Attack and Special Attack are 120, allowing it to use both physical and special moves with major power.
- Master of All: Through Sketch, Markisan is able to use any move other than Chatter, Twilight Wave, Dark Void, and Hyperspace Fury note , its ability of Protean allows it to get STAB with any move, and unlike Smeargle, Markisan has incredible offenses to utilize them.
- Non-Elemental: Markisan is a Normal-type Pokémon.
- Power Copying: Markisan works in a way similar to Smeargle, with it only learning Sketch multiple times, allowing it to permanently copy any move.
- Rainbow Motif: The tips of Markisan's fingers come in these colors; black, red, orange, yellow, green (left hand), teal, blue, indigo, violet, and white (right hand).
A strange creature covered in magenta feather-like fur, Miasafume is a Fairy/Poison-type Pokémon that is known to emit a pleasant aroma in its vicinity. However, it's actually a deadly poison that will quickly incapacitate those who smell it. The most unusual thing about Miasafume is that it comes in four genders instead of the usual two.
- Always Accurate Attack: It learns the Fairy-type Disarming Voice.
- Bizarre Alien Sexes: Miasafume comes in four genders; male, female, "thirmale", and "fourmale". If a "thirmale" Miasafume breeds with a Pokémon of another gender, then the child is of the other Pokémon family, while if a "fourmale" Miasafume breeds with a Pokémon of another gender, then the child is of Miasafume.
- Confusion Fu: Miasafume can know damaging Fairy-, Poison-, Ghost-, Psychic-, Dark-, Chemical-, Grass-, Electric-, Bug-, Ground-, and Normal-type moves.
- Deadly Gas: Miasafume learns Poison Gas early on, with its signature move of Aromatic Poison being a unique case of this.
- Geo Effects: It learns Misty Terrain.
- Heal Thyself: Miasafume gets Moonlight as an egg move.
- Lunacy: It learns Moonblast as its last move and can know Lunar Cannon via TM.
- Mysterious Mist: Miasafume is known to appear in places where strange mist appears, possibly caused by Miasafume itself.
- Our Fairies Are Different: Miasafume is more of a strange perfume creature than a fairy.
- Perfect Poison: The scent that it emits comes off as some sort of perfume, but it's actually poisonous and can dispatch those smelling it in an instant.
- Poisonous Person: A Poison-type Pokémon.
- Power Nullifier: Miasafume's ability of Aroma Veil prevents the opponent from limiting the moves of any of your Pokémon.
- Secret Art: It's the only Pokémon that gets Aromatic Poison, a Poison-type move that both poisons and confuses the opponent. If the opponent is immune to one of the two, it'll still be affected by the other status condition (ex: a Poison-type Pokémon won't get poisoned, but still get confused).
- Squishy Wizard: Miasafume has above average HP, great Special Attack, and even greater Special Defense, but poor Attack and Defense.
- Status-Buff Dispel: Miasafume learns Haze, which resets all stat changes for Pokémon on the field.
An ancient Rock/Fighting monkey, Ancieape is resurrected from the Fur Fossil and is said to have inhabited prehistoric jungles and mountains. It becomes Gorillicient, a large gorilla that was known for its immense strength and said to have not only terrorized cavemen, but also learn from them.
- Action Initiative: They learn Sucker Punch.
- Anti-Air: Ancieape and Gorillicient both get Smack Down by level.
- Charles Atlas Superpower: They're Fighting-types.
- Critical Hit: Ancieape and Gorillicient learn Storm Throw, which always scores a critical hit.
- Confusion Fu: They can know damaging Fighting, Rock, Ground, Steel, Fire, Electric, Ice, Grass, Poison, Bug, Dragon, Dark, and Normal moves.
- Dishing Out Dirt: Rock-type Pokémon.
- Elemental Punch: Ancieape gets Fire Punch, Thunderpunch, Ice Punch, and Flowerpunch as Egg Moves.
- Fixed Damage Attack: The line learns Seismic Toss.
- Heal Thyself: Both of them learn Slack Off.
- Killer Gorilla: Gorillicient was known to be violent around cavemen and was said to have even occasionally attacked them.
- Mighty Glacier: They have awesome HP and Attack and average Defense and Speed.
- Recurring Element: They're another fossil line.
- Shout-Out: Gorillicient being a prehistoric ape can be considered one to King Kong and its appearance also possibly references Donkey Kong.
- Unstoppable Rage: They get the Fervor ability, which sharply increases their Attack when they become confused.
Said to have once been a prehistoric Pokémon, Skelspine is a Rock/Ghost-type dinosaur skeleton resurrected from the Bone Fossil whose original form is unknown due to something with the restoration process. It eventually becomes Skelesaur, whose ghostly essence allows it to pull itself back together if it falls apart.
- Action Initiative: They learn Shadow Sneak and can get Draco Jet via TM.
- Confusion Fu: Skelesaur can know damaging attacks of every type except for Flying and Chemical.
- Dem Bones: Skelspine and Skelesaur are reanimated bones. They learn Bone Rush and Shadow Bone to reflect this.
- Dishing Out Dirt: Rock-type Pokémon.
- Heal Thyself: They learn Recover.
- Last Breath Bullet: An interesting Pokémon variation, as Skelspine and Skelesaur's ability of Collapse allows them upon reaching zero HP to use an attack provided they haven't already moved during the turn, but will still faint after attacking.
- Man Bites Man: They learn Bite and Crunch.
- Mighty Glacier: They have massive Defense in addition to good HP and great Attack and Special Defense, but are very slow.
- No, I Am Behind You: Skelspine and Skelesaur learn the move Phantom Force.
- Our Ghosts Are Different: They're ghosts possessing dinosaur skeletons.
- Pulling Themselves Together: As long as Skelesaur's head remains intact, if its body falls apart, it's able to reassemble itself.
- Recurring Element: Skelspine and Skelesaur are another fossil line.
- Riddle for the Ages: Exactly what Skelspine and Skelesaur looked like in prehistoric times is currently unknown.
- Secret Art: They're the only Pokémon with the Collapse ability, which allows them to attack once before fainting upon reaching zero HP.
- Taking You with Me: With how their Collapse ability works, it's possible for them to knock out the opponent right before going down themselves. A great way for them to accomplish this is by using Explosion.
- Use Your Head: They learn Head Smash and get Iron Head through breeding.
A trio of Electric/Fighting-type oni, the line begins with Oniquada, which is known to have an ill temper and attack anything weaker than it. When it becomes Onihexag, the number of arms it has goes from two to four, and when given a Thunderstone, it becomes Onioctag, where it gains two additional legs and is said that by banging on one long enough, it can reduce a mountain to electrified fragments.
- Achilles' Heel: Starting in Pokemon Aquamarine And Turquoise, they have a double weakness to Crystal.
- Action Initiative: The line gets the ability Decisive Rush, which increases the priority of the move it uses if it would knock out the opponent.
- Charles Atlas Superpower: They are Fighting-type Pokémon.
- Combat Pragmatist: Oniquada and the rest of its line can know a large number of Dark-type attacks either by TM, Move Tutor, or breeding. Given that oni are traditionally depicted in folklore to be brutish, this doesn't seem out of place for the family.
- Confusion Fu: Oniquada, Onihexag, and Onioctag can know damaging Electric, Fighting, Dark, Ground, Rock, Steel, Fire, Ice, Grass, Dragon, Poison, Light, and Normal moves.
- Death-or-Glory Attack: Oniquada and Onihexag get Wild Charge by Level Up while Onioctag gets the very powerful Head Smash.
- Elemental Punch: The line gets Thunderpunch by level and can know Fire Punch via TM.
- Hair-Trigger Temper: Oniquada are stated to be ill-tempered and have a tendency to take out their anger on Pokémon weaker than them.
- Mighty Glacier: Onioctag has incredible Attack alongside average HP, defenses, and Speed.
- Multi-Armed and Dangerous: Onihexag and Onioctag have four arms with the latter also having four legs.
- Oni: These Pokémon are obviously meant to be a Pokémon take on them.
- Secret Art: They are the only Pokémon with the Decisive Rush ability, which makes it so that if it uses a move that would K.O. the target, that move's priority is increased.
- Shock and Awe: An Electric-type Pokémon line.
- Super Strength: Onioctag's Shadow Pokédex entry says that it is capable of lifting stones weighing over 50 tons and then throwing them as far as several miles over the horizon.
- Use Your Head: Onioctag gets Head Smash the moment Onihexag becomes it. The line also gets Headbutt and Iron Head via Move Tutor.
- Youkai: Oniquada, Onihexag, and Onioctag are based off oni.
A family of Fairy/Ice Pokémon that are a cross between the mythical qilin and an ice cream sundae, Sundish and Sundaise normally reside inside caverns filled with ice crystals. Sundish is known to known to emit clouds of frigid mist that freezes water instantly while Sundaise will trap and freeze its foes in the mounds of icy gel contained on its back.
- Action Initiative: Sundish gets Ice Shard as an egg move.
- Always Accurate Attack: They get Disarming Voice by level and Blizzattack by breeding.
- An Ice Person: Ice-type Pokémon.
- Anthropomorphic Food: Sundish and Sundaise are partially based off of ice cream sundaes.
- Cold Iron: Given their typing, Sundish and Sundaise are 4x weak to Steel-type attacks.
- Confusion Fu: They can know damaging Fairy, Ice, Water, Light, Psychic, Grass, Electric, Bug, Rock, Steel, and Normal moves.
- Gemstone Assault: Sundaise gets Crystal Power the moment that Sundish becomes it. The line also gets Crystal Wave by Level Up and can know Crystal Bomb, Diamond Burst, and Power Gem by TM and Move Tutor.
- Geo Effects: Sundish and Sundaise get Frost Field by Level Up.
- Heal Thyself: Sundish and Sundaise get Moonlight early on.
- Kirin: Sundish and Sundaise are based off of the qilin, a different spelling of this trope.
- Lunacy: They learn both Moonlight and Moonblast.
- Making a Splash: Sundish and Sundaise get a few Water-type attacks; Water Gun, Bubblebeam, and Ice Splash, by Level Up, several Water-type moves by TM and Move Tutor, and Hydro Pump and Soak as egg moves. Adding to this is their ability of Freeze Up, which ups the power of their Water-types moves by 20%, then changes them to Ice-type.
- One-Hit Kill: Sundish and Sundaise learn Sheer Cold.
- Scissors Cuts Rock: The line gets Arctic Frost, an Ice-type moves that hits Fire-types super-effectively, by level.
- Secret Art: Sundish and Sundaise are the only Pokémon that have the Freeze Up ability, which turns Water-type moves into Ice-type ones.
- Squishy Wizard: Sundaise has great Special Attack and even greater Special Defense alongside average HP and Defense, but poor Attack.
- Standard Status Effects: They learn Fairy Dust, which is a move that can inflict either Poison, Burn, Paralysis, or Sleep on the opponent.
- Stone Wall: The line's hidden ability of Ice Barrier halves all damage done to them by half, which can be furthered by using Aurora Veil to halve it again.
- The Fair Folk: They're Fairy-type Pokémon.
- You Will Not Evade Me: The line gets the Snow Trap ability, which prevents the opponent from running or switching out during a hailstorm.
A Dragon-type snake, Armoyrm has patches of hardened skin that eventually becomes Dinomor, a lizard with armor-like plates on its body and arms and blade-like claws. It has one of two options of what to become depending if it's in the Realm of Day or Realm of Night; Wyvermor, a Dragon/Fire wyvern where it sheds its armor and files through their air using flame jets, or Kniragon, a Dragon/Steel-type where its scales become akin to a suit of armor that's said to be impenetrable. Both are pseudo-Legendary Pokémon.
- Action Initiative: The line learns Quick Attack and are the only Pokémon that learn Draco Jet, a Dragon-type variant of Quick Attack, by Level Up.
- Armored Dragons: Dinomor, Wyvermor, and Kniragon are all this, with Wyvermor being a downplayed example due to shedding its armor, and Kniragon taking it to the next level as its armor resembles that of a knight's.
- Barrier Warrior: Dinomor, Wyvermor, and Kniragon learn Draco Shield, a move that quarters all damage done to the user's side for two turns.
- Confusion Fu: Wyvermor and Kniragon can both know damaging Dragon, Fire, Steel, Dark, Electric, Rock, Fighting, Ground, Flying, Light, Ghost, Poison, Bug, and Normal moves, with Kniragon also able to know damaging Grass, Water, Ice, and Crystal moves.
- Critical Hit: The line (minus Armoyrm) learns Dragon Blade, which always scores a critical hit. Kniragon also learns Iron Blade, a Steel-type variant.
- Death-or-Glory Attack: Wyvermor gets Flare Blitz.
- Dragon Knight: Kniragon fits this as it seems to wear a suit or armor.
- Dragons Up the Yin Yang: They are a Dragon-type family with some aspects of Asian dragons.
- Expy: Dinomor and Wyvermor come off as ones to Lizalfos and Dinolfos.
- Extra-ore-dinary: Kniragon is part Steel-type.
- Infinity -1 Sword: An interesting case as this line contains two pseudo-Legendaries.
- Lightning Bruiser: Wyvermor has excellent Attack and great Speed in addition to having great HP and average Defense and Special Defense. For comparison, its HP, Attack, and Speed stats are all a little higher than Garchomp.
- Magikarp Power: Armoyrm starts off as relatively weak and hampered by its slow speed, but eventually becomes Dinomor, where it gains better HP, Attack, and defenses. From there, it becomes Wyvermor, with great Speed, or Kniragon, with great defensive stats, with both of them having incredible Attack.
- Man Bites Man: They learn the moves Bite and Crunch and get Fire Fang and Thunder Fang through breeding.
- Mighty Glacier: Dinomor has average HP, Attack, and defensive stats, but is slow. Kniragon builds upon this by having awesome Attack alongside great HP, Defense, and Special Defense, but is the slowest pseudo-Legendary Pokémon.
- Our Wyverns Are Different: Wyvermor doesn't have wings, but it discharges teal flame jets from its back that allow it to move through the air.
- Playing with Fire: Wyvermor is part Fire-type.
- Power Nullifier: Inverted with the line's (minus Kniragon) ability of Dragon Edge, which allows their Dragon-type attacks to hit Fairy-type Pokémon, which are normally immune to such attacks.
- Power of the Sun: Dinomor and Wyvermor learn Solar Claw, a two-turn move.
- Recurring Element: It's another pseudo-Legendary Pokémon line.
- Secret Art: Dinomor, Wyvermor, and Kniragon are the only Pokémon that get the move Dragon Blade, a Dragon-type attack that's always a critical hit.
- Shed Armor, Gain Speed: When Dinomor becomes Wyvermor, it sheds the armor plating it has in order to become extremely mobile. This is reflected with Wyvermor having lower defenses (but much higher HP) and being a lot faster than Dinomor.
- Super Strength: Kniragon's Shadow Pokédex entry states that by repeatedly ramming using its heavy armor body, it can eventually topple mountains.
- Super Toughness: Kniragon's Spirit Pokédex entry says that the armor making up its body is considered to be indestructible. This is reflected in its ability of Steel Armor, which reduces super-effective damage done to it.
- Trap Master: The family learns the move Wrap.
- Whip It Good: All but Kniragon learn Fire Lash.
- Wolverine Claws: Dinomor, Wyvermor, and Kniragon all have blades extending from the backs of their fingers that are used for moves such as Dragon Blade.
A trio of Legendary Pokémon known as the Collective Spirits, Zhangshén, Suanshén, and Kunchshén are spirits who are told in legends to form themselves by drawing in miasma, acid, or insects. They each have the power to manipulate and control their respective substances as well as absorb them, which is how they are able to take their forms. What their purpose happens to be is unknown, but they are said to manifest their bodies at the top of Shénuxi Spire.
- An Ice Person: Zhangshén can know Ice Beam and Blizzard by TM. All three can know Icy Wind by tutoring.
- Barrier Warrior: The trio all learn Shadow Fence. In addition, Suanshén gets Magic Shield by Level Up and all three get it by TM.
- Big Creepy-Crawlies: Knuchshén is Bug-type. More specifically, it's a mashup of various kinds of bugs.
- Bug Buzz: Kunchshén happens to learn the move of this very name.
- Casting a Shadow: Zhangshén starts off with Dark Pulse, which all three of them can also know via TM.
- Chemistry Can Do Anything: Suanshén is Chemical-type.
- Confusion Fu: They all can know damaging Poison-, Chemical-, Bug-, Ghost-, Grass-, Dark-, Psychic-, Ice-, Electric-, Flying-, Ground-, Fairy-, and Normal-type moves. Zhangshén can also know damaging Fighting- and Rock-type moves, Suanshén damaging Fire-type moves, and Kunchshén damaging Steel- and Light-type moves.
- Elemental Absorption: All three of them have the ability to absorb poison (Zhangshén), chemicals (Suanshén), or bugs (Kunchshén), which happens to be the method of how they take their forms. This is reflected in their signature ability of Spirits Merge.
- Fusion Dance: Given that Kunchshén's body is formed from insects, it's likely that this trope is at hand when it comes to it.
- Glass Cannon: Zhangshén is almost this, with awesome Attack and Special Attack in addition to above average HP and Speed, but below average Defense and Special Defense.
- Green Thumb: Kunchshén can know Giga Drain and Solarbeam by TM. All three of them start off with Absorb and can know Energy Ball through TM.
- Heal Thyself: Suanshén starts off with Recover.
- Horn Attack: Kunchshén gets Megahorn and can know Smart Strike via TM.
- Life Drain: All three of them start off with Absorb. Kunchshén gets Giga Drain and Parasitic Drain by Level Up and can know Leech Life by TM.
- Lightning Bruiser: Kunchshén has awesome HP and Speed in addition to above average Attack and Special Attack and below average Defense and Special Defense.
- Mighty Glacier: Suanshén has awesome Defense and Special Defense in addition to above average HP and Special Attack, but below average Speed.
- No, I Am Behind You: All three of them learn Phantom Force.
- Olympus Mons: They're a trio of lesser Legendary Pokémon.
- Our Ghosts Are Different: All three of them are Ghost-type, but are the merged spirits of miasma, acid, or bugs.
- Playing with Fire: Suanshén can know Flamethrower and Fire Blast by TM. All three can know Will-o-Wisp through the same method.
- Poisonous Person: Zhangshén is Poison-type.
- Power Nullifier: Their ability of Spirits Merge makes them immune to all attacks that are the same types as they are.
- Psychic Powers: Zhangshén gets Extrasensory by Level Up. All three of them can know Psychic by TM.
- Razor Wind: Kunchshén starts off with Air Slash and can know Air Cutter via Move Tutor.
- Recurring Element: They happen to be yet another lesser Legendary trio.
- Scissors Cuts Rock: Suanshén learns Sulfuric Acid, a Chemical-type attack that does super-effective damage against Grass-types instead of not very effective.
- Secret Art: All three of them are the only Pokémon that can know Collective Force, an attack that is the same two types as the user, and are the only Pokémon with Spirits Merge, an ability that makes them immune to attacks that are the same type as them, which instead up their highest stat by one stage.
- Status-Buff Dispel: Zhangshén learns Clear Smog, which resets the foe's stat changes.
- Trap Master: Suanshén gets CMCL Cyclone by level, which all three of them can know by means of TM.
The two main Legendary Pokémon of Azuchaen, Spiradies is a Light/Grass otherworldly flower that is the guardian of the Realm of Day, drawing spiritual energy from the Realm of Day, while Shadoctis is a Dark/Fire otherworldly bird that is the guardian of the Realm of Night, able to draw shadow energy from the Realm of Night. They are joined by a third Legendary, Reflatera, a Psychic/Water space whale that is said to be the balance between the two realms.
Unknown to most people, Spiradies, Shadoctis, have lower stages in the form of Mystiflos and Mystiavem. When Spiradies or Shadoctis dies, it produces a child in Mystiflos and Mystiavem, which will eventually become the next Spiradies or Shadoctis. Reflatera has a lower form in Mirrlaena, which it took after it used its power to produce supernatural crystals that became the first Mystiflos and Mystiavem.
In Pokémon Spirit and Shadow PLUS, there are two new forms of Reflaterra where it embodies the power of either the Realm of Day or the Realm of Night. When holding an item called the Mirror Cube, if it's in the Realm of Day, it becomes the Grass/Water DayRealm Reflatera, where it gains massive fins and flower petal-like protrusions, while if it's in the Realm of Night, then it becomes the Fire/Water NightRealm Reflatera, where it gains four long tentacle-like tendrils.
- Achilles' Heel: Mystiflos is 4x weak to Poison moves while Mystiavem is 4x weak to Rock moves.
- Always Accurate Attack: Mystiflos learns Disarming Voice.
- Amazing Technicolor Battlefield: In Pokémon Spirit and Shadow PLUS, when fighting Dynamaxed DayRealm or NightRealm Reflatera, everything constantly shifts between the Realm of Day and Realm of Night as the battle progresses.
- Attack Reflector: Mystiflos and Reflatera learn Mirror Glass, which sends special attacks back to the attacker. Mystiavem learns Counter Guard, the physical equivalent.
- Badass in Distress: Late into the game, Spiradies (Pokémon Spirit) or Shadoctis (Pokémon Shadow) gets captured by Team Helix, later taken by Team Starfire (and back to Team Helix in Pokémon Shadow). The Legendary is then put into a satellite whose function is to overwrite the minds of everyone in the world (Team Starfire, Spirit) or wipe out anything that isn't a Delta Pokémon (Team Helix, Shadow).
- In Pokémon Spirit and Shadow PLUS, while either Spiradies (Spirit PLUS) or Shadoctis (Shadow PLUS) gets captured for use in Team Starfire's plans, Reflatera then gets captured by Team Helix in order to be used in their own plans.
- Barrier Warrior: Spiradies gets Electro Wall, Shadoctis gets Shadow Fence, and Mirrlaena gets Water Shield. All of them can know Reflect, Light Screen, Safeguard, and Magic Shield via TM.
- Big Damn Heroes: In Pokémon Spirit and Shadow PLUS, during the climax of Team Helix's plans, when Reflatera changes form, Dynamaxes, and merges the Realm of Day and Realm of Night, either Mystiflos (Spirit PLUS) or Mystiavem (Shadow PLUS) comes out of its Pokéballl (or simply arrives) to diminish Reflatera's power, allowing you to fight it.
- Blow You Away: Mystiavem is Flying-type.
- Cast from Hit Points: Reflatera learns Water Spout, which does less damage the less HP it has.
- Casting a Shadow: Shadoctis is primarily Dark-type.
- Confusion Fu:
- Spiradies can know damaging Light, Grass, Fairy, Psychic, Electric, Ice, Fighting, Rock, Ground, Steel, Bug, Chemical, and Normal moves.
- Shadoctis can know damaging Dark, Fire, Flying, Fighting, Rock, Ground, Steel, Psychic, Bug, Ghost, Electric, Dragon, and Normal moves.
- Reflatera can know damaging moves of every type but Fire, Poison, and Chemical (but can know Sunny Day, Toxic and Fluoric Acid).
- Counter-Attack: Reflatera learns Mirror Coat. Also, Reflatera's signature move of Mirror Pulse not only does damage to the opponent but until the turn ends if Reflatera gets hit by an attack it does 1.5 times the damage to the attacker.
- Dangerous Forbidden Technique: In ancient times, Reflatera used its power to produce two supernatural crystals which transformed into Mystiflos and Mystiavem, and eventually Spiradies and Shadoctis, the two of which went on to guard the Realm of Day and Realm of Night. However, this drained Reflatera of its energy, causing it to regress into Mirrlaena, which it what it's been ever since.
- Death-or-Glory Attack: Shadoctis learns Brave Bird and Flare Blitz. NightRealm Reflatera also gets Flare Blitz.
- Defend Command: Spiradies and Shadoctis get Protect by level.
- Dimensional Traveler: If you have Reflatera in your party, you can use it to travel between the Realm of Day and Realm of Night anytime, anywhere, with the player jumping into its starry, mirror-like back and emerging out of it in the opposite realm.
- Doppelgänger Attack: Shadoctis' signature move Shadow Strike involves a shadow image of itself that rises into the air before rushing down and slamming hard into the opponent.
- Geo Effects: Reflatera happens to get Psychic Terrain by level up.
- Giant Flyer: Shadoctis comes in with an impressive height of 13'9.
- Green Thumb: Mystiflos and Spiradies are also Grass-type. Mirrlaena and Reflatera learn Aqua Flower, a Water-type attack that calculates damage as if it were Grass-type. DayRealm Reflatera is also Grass-type.
- Healing Factor: Reflatera learns Aqua Ring, which heals it a bit each turn.
- Heroic Sacrifice: Depending on the game, Spiradies uses its energy to create a Spirit Burst to destroy Team Starfire's mind-linking machine (Pokémon Spirit) or Shadoctis flies up to Team Helix's falling satellite and destroys it with a Shadow Strike (Pokémon Shadow). However, doing this causes Spiradies or Shadoctis to disintegrate. Fortunately, it leaves a Mystiflos or Mystiavem in its place, which under your care can become another Spiradies or Shadoctis.
- In Pokémon Spirit and Shadow PLUS, Spiradies (Spirit PLUS) or Shadoctis (Shadow PLUS) does the above in order to destroy Team Starfire's machine while Reflatera later uses a Mirror Pulse to destroy Team Helix's satellite, but the end result causes it to regress into Mirrlaena.
- Land, Sea, Sky: Spiradies, being a flower, represents land; Shadoctis, being a bird, represents sky; Reflatera, being a whale, represents sea.
- Light/Darkness Juxtaposition: Spiradies and Shadoctis are said to be the guardians of the Realm of Day and Realm of Night, and are Light-type and Dark-type respectively.
- Light 'em Up: Spiradies is primarily Light-type.
- Lightning Bruiser: Both Spiradies and Shadoctis are this, with the former having incredible Special Attack and Special Defense and the latter having incredible Attack and Defense.
- Lunacy: Shadoctis gets Lunar Cannon through Level Up while Reflatera gets Moonblast through the same method.
- Making a Splash: Mirrlaena and Reflatera are also Water-type. Mystiavem and Shadoctis learn Steam Burn, a Fire-type attack that calculates damage as if it were Water-type.
- Mighty Glacier: Reflatera has incredible Defense and Special Defense while also possessing great HP, Attack, and Special Attack and above average Speed. DayRealm Reflatera has higher Special Attack and Special Defense while NightRealm Reflatera has higher Attack and Defense.
- Mutually Exclusive Party Members: Due to how Reflatera's two extra forms work, with it in DayRealm Form in the Realm of Day and NightRealm Form in the Realm of Night, it's impossible to have one of each in your party. However, as long as you have enough Mirror Cubes for them to hold, you can have as many DayRealm Reflatera or NightRealm Reflatera in your party as you wish.
- Non-Elemental: Mirrlaena is Normal-type.
- Olympus Mons: They're another group of Legendary Pokémon.
- Our Fairies Are Different: Mystiflos is Fairy-type.
- Petal Power: Spiradies is a giant glowing flower sitting on top of a large crystal pillar-like steam.
- Playing with Fire: Mystiavem and Shadoctis are also Fire-type. Mystiflos and Spiradies learn Solar Flare, a Grass-type attack that calculates damage as if it were Fire-type. NightRealm Reflatera is also Fire-type.
- Power Crystal: Mystiflos and Mystiavem were originally birthed from bizarre crystals, one light magenta, one dark magenta, created by Reflatera.
- Power Nullifier: Spiradies and Shadoctis both get opposing abilities, with Spiradies getting Light Dispersal, which negates all Dark-type moves and removes Dark Moon and Shadoctis getting Dark Dispersal, which negates all Light-type moves and removes Bright Sky. Reflatera gets Mirror Nullifier, which makes it immune to Dark-type and Light-type moves.
- Power of the Sun: Spiradies gets Solarbeam, Bright Blast, and Solar Flare via Level Up while Shadoctis gets Solar Claw through the same method.
- Psychic Powers: Reflatera is primarily Psychic-type.
- Razor Wind: Mystiavem learns Air Cutter.
- Recurring Element: Another trio of Legendary Pokémon that play a role in the game's story.
- Like Reshiram & Zekrom, Xerneas & Yveltal, Solgaleo & Lunala, and Infiran & Zerion, Spiradies & Shadoctis are another Light vs Darkness pair.
- Reflatera is in line with previous Legendaries such as Rayquaza, Giratina, and Atlaunis, being the one who looks after the other two in its trio.
- The trio happens to be like Solgaleo and Lunala in that they are not single stage Pokémon, but have lower stages in the form of Mystiflos, Mystiavem, and Mirrlaena.
- Like Variruin, Reflatera gets two additional forms with each one embodying aspects of one of the other two Legendaries in its trio.
- Scissors Cuts Rock: Mystiflos and Spiradies start off with Miasma Dispel, a Grass-type attack that is super-effective against Poison-type Pokémon.
- Secret A.I. Moves: When used by Maiyuri and Mr. Atori, Spiradies and Shadoctis get abilities called Light Dispersal + and Dark Dispersal +, powered-up versions of their usual abilities, with the former nullifying Dark moves/Dark Moon and Psychic moves/Psychic Terrain, the latter nullifying Light moves/Bright Sky and Fairy moves/Misty Terrain.
- Secret Art:
- Spiradies gets Spirit Burst, a powerful special-based Light-type attack that calculates damage based on the opponent's Defense stat, and Light Dispersal, an ability that nullifies Dark-type moves and Dark Moon.
- Shadoctis gets Shadow Strike, a powerful physical-based Dark-type attack that calculates damage based on the opponent's Special Defense stat, and Dark Dispersal, an ability that nullifies Light-type moves and Bright Sky.
- Reflatera gets Mirror Pulse, a powerful Psychic-type attack that also sends damage done to it until the end of the turn back to the attacker at 1.5x power, and Mirror Nullifier, an ability that makes it unaffected by Dark and Light moves.
- Single Specimen Species: Subverted in the case of Spiradies and Shadoctis, who produce a Mystiflos and Mystiavem upon death, which eventually become another Spiradies and Shadoctis, meaning there's just never more than one of each at a time. Presumably played straight with Mirrlaena and Reflatera.
- SNK Boss: When Spiradies or Shadoctis is fought towards the end of the game, due to being powered up by Infinity Energy, it has each of its stats upped by one stage and gets a more powerful version of its ability that nullifies an additional attack type.
- In Pokémon Spirit and Shadow PLUS, during the endgame, Reflatera enters either its DayRealm (Spirit PLUS) or NightRealm (Shadow PLUS) form before appearing to Dynamax. During this fight, all of its stats are raised by half a stage in addition to the above, but you get help from Sayaka, Riku, and Blake with fighting it.
- Space Whale: Reflatera happens to be one.
- Sphere of Destruction: Spiradies' signature move Spirit Burst has it create a large sphere of spiritual energy that it fires and detonates above the opponent, enveloping them in a dome of energy.
- Truly Single Parent: Spiradies and Shadoctis seem to produce Mystiflos or Mystiavem like this, without the need of another. However, they can only do so on the verge of death.
- Walking Spoiler: The fact that Mystiflos, Mystiavem, and Mirrlaena even exist is a major spoiler. As of Pokémon Spirit and Shadow PLUS, Reflatera's DayRealm and NightRealm forms are also spoilers.
- When Dimensions Collide: In Pokémon Spirit and Shadow PLUS, during the climax of Team Helix's plans, after Reflatera enters its DayRealm or NightRealm form, it causes the Realm of Day and Realm of Night to merge, which threatens the world as a whole.
A guardian dragon with a body glowing in the colors of the rainbow, Draguardia is a Dragon-type Legendary Pokémon considered to be a protector for Azuchaen. Said to have been visited by Ho-oh, it was granted by Ho-oh the power to infuse the legendary beasts Raikou, Entei, and Suicune with each other's power. Draguardia is said to reside in a place called Dragon Rock, where it oversees the various Dragon Pokémon that live there.
- Achilles' Heel: Due to Magical Force having both physical and special attacks using Draguardia's Special Attack stat, moves that lower its Special Attack, most notably Draco Meteor, reduce its prowess with both kinds of attacks instead of just special attacks.
- Always Accurate Attack: Draguardia learns the increasing power move Trump Card, which also never misses.
- Badass in Distress: During Team Starfire's post-game event, Togami captures Draguardia with the intention of using it to seek out a dimension-traveling mythical Pokémon so that he can find and reunite with Maiyuri, which you and Lycoris quickly put an end to.
- Barrier Change Boss: Inverted. Draguardia is the only Pokémon to get Dragonify, a move that changes the opponent's type to Dragon, by Level Up.
- Barrier Warrior: It learns Barrier early on, which can help with its awful Defense stat, and also Draco Shield, which reduces damage done to the user's side for two turns. It can also know Reflect, Light Screen, Safeguard, and Magic Shield via TM.
- Confusion Fu: It can know damaging moves of every type other than Poison and Chemical.
- Dragons Up the Yin Yang: It's a Dragon-type Pokémon resembling an oriental Chinese dragon.
- Fire, Ice, Lightning: Draguardia learns the move Tri Attack, which can burn, freeze, or paralyze the opponent. In addition, it can know several Fire-, Ice-, and Electric-type TM, SM, and Move Tutor moves.
- Flight: Although Draguardia isn't a Flying-type nor does it have Levitate, it does possess majestic wings that enable it to fly and also has the ability to know various Flying-type moves such as Fly, Sky Drop, and Sky Attack.
- Fusion Dance: A variation in two different ways. Draguardia was given by Ho-oh after encountering it the ability to link the power of two out of Raikou, Entei, and Suicune, causing one of them to gain traits pertaining to the other, although the other doesn't actually merge with it.
- Heal Thyself: Draguardia learns Roost, although it isn't a Flying-type.
- Magic Knight: One of the most direct examples, Draguardia's ability of Magical Force makes it so that both physical and special attacks operate off of its Special Attack stat of 150, meaning that both kinds of attacks are incredibly powerful on it.
- Mighty Glacier: Overlapping with Squishy Wizard, Draguardia has great HP, incredible Attack and Special Attack thanks to its ability, and an immense Special Defense stat of 200, but its Defense and Speed stats are poor.
- No-Sell: Since both physical and special attacks utilize its far superior Special Attack stat due to Magical Force, effects that lower its Attack stat such as Intimidate won't reduce the effectiveness of Draguardia's physical attacks.
- Olympus Mons: Draguardia is a Legendary Pokémon considered to be a guardian of Azuchaen.
- Rainbow Motif: Draguardia's body glows like a rainbow. It's speculated that its body didn't glow like that until Ho-oh bestowed power onto it.
- Recurring Element: In a sense. It gets what is normally Paradistan's signature move, Ultra Force, a Dragon-type attack with a base power of 200, which goes very well with its massive Special Attack stat.
- Secret Art: Draguardia's is the only Pokémon that gets Fractal Beam, a special-based Dragon-type attack that utilizes whatever is the lower stat out of the opponent's Defense and Special Defense. It's also the only Pokémon with the ability Magical Force, which makes it so that both physical and special attacks use its Special Attack stat.
- Status Buff: Draguardia learns three such moves that boost its stats; Barrier, Calm Mind, and Tail Glow. Given how its Magical Force ability works, is basically means that Calm Mind boosts its Attack, Special Attack, and Special Defense, while Tail Glow basically boosts both of its offensive stats by three stages.
An unusual Pokémon with artificial-looking features, Auricanduit is an Ice/Electric-type Legendary Pokémon with aspects of a superconductor. Rumored to be a project created by Atori Inc., its function is to harness the energy of auroras and use it to generate unlimited amounts of electricity, likely to power all of Atori Inc.'s various facilities and subsidiaries. Auricanduit is locked away in a building called the Atori Storage Area.
- Always Accurate Attack: Auricanduit learns the Steel-type variant Magnet Bomb.
- An Ice Person: An Ice-type Pokémon.
- Barrier Warrior: It learns Electro Wall, can know Light Screen, Reflect, and Aurora Veil via TM, and can know Ice Wall via Move Tutor.
- Confusion Fu: Auricanduit can know damaging moves of every type but Fire, Dragon, and Ground.
- Counter-Attack: Auricanduit gets Mirror Coat.
- Death-or-Glory Attack: Auricanduit learns Ice Burst. It can also know Wild Charge by TM to a lesser extent.
- Deity of Human Origin: Auricanduit is most likely an artificial Legendary created by Atori Inc.
- Geo Effects: It starts off with Electric Terrain and its signature move of Aurora Bomb brings in Frost Field as well as damage.
- Lightning Bruiser: Auricanduit has incredible Special Attack, very good defensive bulk, and awesome Speed in addition to below-average Attack.
- Living Battery: It's a superconductor in Pokémon form, with its purpose to generate electricity via auroras.
- Magnetism Manipulation: Given its role as a living superconducting magnet, it's shown to have cube-shaped magnets floating in the air around it, much like shown with the Meissner Effect.
- Olympus Mons: Yet another Legendary Pokémon.
- One-Hit Kill: Auricanduit learns the move Sheer Cold.
- Power Floats: It's shown levitating through superconductive electromagnetism. One of its moves, Magnet Rise, makes it immune to Ground-type moves for five turns.
- Power Glows: When Auricanduit is in battle, its body glows like an aurora.
- Powerful, but Inaccurate: Auricanduit learns Zap Cannon, which while strong and always causes paralysis, only has an accuracy of 50%.
- Secret Art:
- Auricanduit has a signature move in Aurora Bomb, an Ice-type attack where it compresses an aurora into a glowing gem that it throws at the opponent. The move then creates the effect of Frost Field. Due to its ability of Superconductor (see below), the move actually becomes Electric-type.
- Its signature ability of Superconductor swaps the types of its Electric and Ice moves and boosts their power by 20%, meaning moves such as Thunderbolt, Freezing Bolt and Laser Blast become Ice-type and moves such as Ice Beam, Ice Burst, and Sheer Cold become Electric-type. This also affects non-damaging moves, meaning Thunder Wave for example becomes Ice-type and can affect Ground-types.
- Shock and Awe: Electric-type.
- Single Specimen Species: Given Auricanduit's nature as an artificial Pokémon, it doesn't look like Atori Inc. will be making any more of it.
A strange bird figure that is one-half black, one-half white, Xanatwili is a Dark- and Light-type Mythical Pokémon that is said to possess two souls, one in the Realm of Day, the other in the Realm of Night. Rumored to reside in a fantastical chamber under Libra Lapis Lazuli Private Academy, it's said to be the one responsible for bringing forth the Realm of Night and vice-versa when the time changes between day and night.
- Always Accurate Attack: It learns Faint Attack.
- Attack Reflector: Xanatwili learns Magic Coat, which sends non-damaging moves that inflict effects such as poison, burn, paralysis, sleep, Leech Seed, Taunt, and moves that lower stats back to the attacker.
- Casting a Shadow: Part Dark-type Pokémon.
- Confusion Fu: It can know damaging moves of every type other than Fighting, Dragon, and Chemical.
- Expy: From a storyline perspective, Xanatwili can be considered one of Kasumi Murakamo from A Clockwork Ley Line: Borderline of Dusk.
- Gemstone Assault: Xanatwili learns Crystal Shard, a multi-hit Light-type attack.
- Light 'em Up: Part Light-type Pokémon.
- Lightning Bruiser: Xanatwili has awesome Special Attack alongside great Special Defense and Speed while having good HP, Attack, and Defense.
- Lunacy: Xanatwili gets Lunar Cannon, a two-turn Dark-type attack that doesn't need charging at night, by Level Up.
- Olympus Mons: It happens to be a Mythical Pokémon.
- Power of the Sun: It learns both Solar Bomb and Bright Blast, the latter of which can be used instantly during strong sunlight or Bright Sky.
- Recurring Element: Xanatwili is another Mythical Pokémon.
- Scissors Cuts Rock: It gets Mirror Aura as its ability, which makes its Light-type attacks super-effective against Psychic-types instead of not-very effective. The ability would also make it resistant to Psychic-type moves instead of weak to them if it weren't for the fact that it's Dark-typing already makes it immune to Psychic moves (although this aspect can still be useful if the opponent uses Miracle Eye on it).
- Secret Art: Xanatwili is the only Pokémon that gets the move Twilight Wave, an attack that changes types between Dark and Light each time it's used. What makes it more unique is that the move is permeant on it, being in its moveset from the start and unable to be deleted or overwritten by another move.
- Secret Character: It happens to be a Pokémon that can only be obtained through an event.
- Taking You with Me: Xanatwili gets Destiny Bond as its final learned move.
- Thin Dimensional Barrier: Xanatwili is basically this in Pokémon form, where every dusk and dawn, it uses its power to summon the Realm of Night and Realm of Day, which allows people to access the opposite realm when this happens.
- Two Beings, One Body: Xanatwili consists of two souls, one in the Realm of Day, and one in the Realm of Night.
- Yin-Yang Bomb: Xanatwili's types consist of the polar opposites of Dark and Light. Adding to this is that its two souls are separate with one in the Realm of Day and the other in the Realm of Night.
- Weather Manipulation: Of sorts. It starts off with both Bright Sky and Dark Moon.
Only Delta Pokémon originating in the SFA-Verse are listed here.
For ∆ Whipersnap, Snapspark, & Plantplug, ∆ Sparkoil & Electring, and ∆ Pyrina & Flarancer, go here.
For ∆ Birilly, Biriliquid, ∆ Lemurat, and Lemugoyle, go here.
For ∆ Starifly, ∆ Twilifly, Beamifly, and ∆ Dragonigh, go here.
For ∆ Tanuking, ∆ Luminel, and Solidilime, go here.
A Delta Species discovered in Azuchaen, Delta Bellsprout is a Light/Poison-type Pokémon resembling a gaslight lamp. It has the ability to spit out flammable gas to confuse its foes as well as light the inside of its body. It eventually becomes Delta Weepinbell, who is able to ignite the gas inside its body, and by using a Shiny Stone, can then become Delta Victreebel, who is known to envelop its foes in a flood of ignited gas.
- Achilles' Heel: They're 4x weak to Psychic-type moves.
- Action Initiative: They start off with Light Shard.
- Barrier Warrior: Delta Bellsprout and Weepinbell get Magic Shield by Level Up and can know Reflect by TM.
- Confusion Fu: The line can know a much bigger variety of moves than their normal counterparts, being able to know damaging Light, Poison, Fire, Grass, Electric, Ice, Rock, Steel, Bug, Psychic, Dark, Ground, Chemical, and Normal moves.
- Counter-Attack: Delta Bellsprout and Weepinbell both learn Mirror Coat.
- Deadly Gas: Delta Bellsprout and Weepinbell learn Poison Gas.
- Glass Cannon: Like its normal variant, Delta Victreebel has both great Attack and Special Attack alongside average HP, but below average defenses.
- Laser Blade: Delta Bellsprout, Weepinbell, and Victreebel all get the move Light Blade.
- Light 'em Up: They're Light-type Pokémon.
- Magic Knight: Delta Victreebel's Special Attack is only 5 lower than its Attack, allowing it to use attacks of either side well.
- Man Bites Man: Delta Victreebel starts off with Crunch.
- Playing with Fire: The line can know a couple Fire-type attacks such as Fire Blast and Flamethrower, with Delta Victreebel starting with Dazzle Burst, which Light-type Pokémon also get STAB for, and Flame Wheel through a Move Tutor.
- Poisonous Person: Like their normal variants, they're Poison-types.
- Power of the Sun: Delta Victreebel gets Bright Blast (which the whole line can know) by level and the line can know Solarbeam by TM.
- Status Buff: The line gets the move Light Guard early on.
- Status-Buff Dispel: Delta Bellsprout and Weepinbell learn the move Clear Smog.
- Trap Master: Delta Bellsprout and Weepinbell learn Wrap.
- Underground Monkey: Bellsprout, Weepinbell, and Victreebel happen to have Delta versions of them in Azuchaen, with such ones being Light/Poison-type.
A Delta Species discovered in Azuchaen, Delta Magikarp is a Dragon-type Pokémon that turns out to be even weaker than its normal counterpart, known to be apathetic and lazy. It eventually becomes Delta Gyarados, where it gains the Flying type and unlike its normal counterpart, is able to fly, causing havoc and destruction when it goes out of control. Delta Gyarados can then go on to become Mega Delta Gyarados.
- Achilles' Heel: Delta Gyarados has a double weakness to Ice.
- Blessed with Suck: As if having the same pathetic stats and movepool as its regular form wasn't bad enough, Delta Magikarp's only ability is Truant, which makes it only able to attack every other turn.
- Blow You Away: Delta Gyarados is Flying-type, and unlike its normal form, can actually know several Flying-type attacks.
- Confusion Fu: Delta Gyarados can know damaging moves of every type but Grass-, Bug-, Chemical-, or Fairy-type ones.
- Death-or-Glory Attack: Delta Gyarados learns Brave Bird.
- The Dreaded: Mega Delta Gyarados is said to be a harbinger of destruction and if it's seen in the sky, it means disaster will soon rain down upon the land.
- Fixed Damage Attack: Like its normal variant, Delta Gyarados learns Dragon Rage.
- Gameplay and Story Segregation: Despite Delta Gyarados's Shadow Pokédex entry stating it's likely actually a regional variant instead of a Delta Pokémon, it and Delta Magikarp are still treated as Delta Pokémon in-game and are also in the Delta Egg Group.
- Magikarp Power: Especially noticeable since its a variant of the Trope Namer, Delta Magikarp is very weak and even has an ability that hinders it, but once it reaches Level 20, it goes on to become a powerful Dragon/Flying-type Pokémon.
- Man Bites Man: Delta Gyarados learns Bite, Crunch, Fire Fang, and starts off with Poison Fang and Psychic Fangs. Adding to this, its ability is Strong Jaw, powering up such moves.
- Mighty Glacier: Delta Gyarados is somewhere between this and Lightning Bruiser, having awesome Attack, average or above average HP and defenses, and average Speed.
- Omnicidal Maniac: Like its normal form, Delta Gyarados is known to spread destruction wherever it goes. It can actually be considered even more dangerous since it has the ability to fly and thus isn't limited to the water.
- Our Dragons Are Different: Delta Magikarp is more of a dragonfish than a dragon.
- Power Nullifier: Inverted with Mega Delta Gyarados' ability of Dragon Edge, which allows its Dragon-type attacks to hit Fairy-type Pokémon.
- Razor Wind: Delta Gyarados learns Air Slash and can know Air Cutter by Move Tutor.
- Status Buff: Like its non-Delta variant, Delta Gyarados learns Dragon Dance, which increases both its Attack and Speed.
- Super Mode: Like its normal form, Delta Gyarados has a Mega, this one retaining its Dragon/Flying typing.
- Underground Monkey: Magikarp and Gyarados have Delta counterparts found in Azuchaen. Since there have been sightings of Delta Gyarados dating back centuries, long before the Delta Catalyst, it's speculated that they might actually just be regional forms of the two.
- Useless Useful Spell: Delta Magikarp can know Draco Meteor, which while powerful, won't do much given its already horrible Special Attack stat.
A Delta Species that emerged in Azuchaen, Delta Deino is a Poison/Chemical-type Pokémon that is blind, but uses its tongue to sense objects around it and bite anything that moves. It eventually becomes Delta Zweilous, whose heads can get competitive if they both try to swallow prey whole and can spit venom over the length of an Olympic swimming pool. It ultimately becomes Delta Hydreigon, whose body produces a powerful super-acid that nothing currently can protect against.
- Action Initiative: They start with Chemical Jet.
- Chemistry Can Do Anything: They happen to be Chemical-type Pokémon.
- Confusion Fu: Delta Hydreigon is able to know damaging moves of every. Single. Type.
- Fire, Ice, Lightning: Delta Hydreigon gets Tri Attack and can also know a few Fire, Ice, and Electric-type moves.
- Hollywood Acid: Delta Hydreigon spits out a super-acid that acid-proof material can't protect against.
- Infinity -1 Sword: Delta Hydreigon happens to be a pseudo-Legendary Pokémon like its normal counterpart.
- Lightning Bruiser: Delta Hydreigon is very nearly this with its great Attack, awesome Special Attack, good HP and defenses, and nearly great Speed.
- Make Me Wanna Shout: The line learns Hyper Voice and can know Round and Disarming Voice by TM and Move Tutor.
- Man Bites Man: They learn Bite, Poison Fang, and Crunch, with Delta Hydreigon also getting all of the elemental fangs.
- Multiple Head Case: Like their regular forms, Delta Zweilous and Hydreigon have two and three heads respectively. The latter's smaller heads are used to scout out areas before dominating all prey there.
- Mythology Gag: In Pokémon Insurgence, Delta Deino, Zweilous, and Hydreigon are Ground/Poison-type, unlike in the SFA-Verse. Reflecting this, Delta Deino's Shadow Pokédex entry states that sightings of it outside Azuchaen have it be Ground-type.
- Poisonous Person: Poison-type Pokémon.
- Secret Art: Delta Hydreigon is the only Pokémon to get the ability Intoxicate, which increases the power of its Normal-type moves by 20%, then changes their type to Poison.
- Snakes Are Sinister: Delta Deino, Zweilous, and Hydreigon are based off of cobras and happen to be quite vicious, especially with Delta Hydreigon being called the Tyrant Cobra Pokémon. Although female Delta Hydreigon are shy, males need to be avoided at all costs.
- Status Buff: They learn Coil, which increases their Attack, Defense, and accuracy by one stage each.
- Trap Master: The line happens to learn the move Wrap.
- Underground Monkey: Deino, Zweilous, and Hydreigon have Delta variants that have appeared in Azuchaen, albeit different from those found in Holon.
NOTE: ∆ Dewpider and ∆ Araquanid are introduced in Pokémon Spirit and Shadow PLUS.
A Delta Species of Dewpider found in Azuchaen, Delta Dewpider is a Chemical-type Pokémon that is known for having an acid bubble around its head and is capable of moving through acidic liquids. It becomes Delta Araquanid, who melts its prey by spraying acid bubbles and whose head is contained in a bubble of really acidic gel that nothing that enters it can survive.
- Action Initiative: Delta Dewpider and Araquanid start off with Chemical Jet.
- Chemistry Can Do Anything: Delta Dewpider and Delta Araquanid are Chemical-type.
- Counter-Attack: Like their normal counterparts, they learn Mirror Coat.
- Defend Command: Delta Araquanid learns Wide Guard, which protects it and its allies from attacks that hit multiple targets.
- Giant Spider: Even though it's not a Bug-type like its normal counterpart, Delta Araquanid is still a massive spider measuring in at nearly 6 feet.
- Hollywood Acid: Delta Dewpider and Araquanid's heads are contained within bubbles of corrosive acid.
- Man Bites Man: They learn Bite and Crunch and can know Bug Bite and Psychic Fangs via Move Tutor.
- Power Nullifier: Delta Dewpider and Araquanid's ability of Chemical Reactor makes them immune to Chemical-type attacks.
- Scissors Cuts Rock: They get Sulfuric Acid, which is super-effective against Grass-type Pokémon, by Level Up.
- Secret Art: They are the only Pokémon that get the ability Chemical Reactor, which increases their Special Attack each time they use a Chemical-type move (including non-damaging ones) and also makes them immune to Chemical-type moves.
- Status Buff: Delta Dewpider starts off with Base Slick, which sharply raises its Speed, and they both learn Liquid Coat, which sharply increases whatever defensive stat is lower. Also, their Chemical Reactor ability increases their Special Attack every time they use a Chemical-type move (including Base Slick and Liquid Coat).
- Stone Wall: Delta Araquanid has good Defense and awesome Special Defense, but both of its offensive stats are low or below average, although a couple uses of Chemical-type moves through Chemical Reactor can make its Special Attack less of a problem.
- Underground Monkey: Delta Dewpider and Delta Araquanid are Delta variants of Dewpider and Araquanid that are found in Azuchaen.
NOTE: ∆ Morelull, ∆ Shiinotic, and Satelloom are introduced in Pokémon Spirit and Shadow PLUS.
A Delta Species of Morelull that has appeared in Azuchaen, Delta Morelull is a Normal/Cosmic-type Pokémon that has a trio of small tracking dishes above its head that measures the frequency of electromagnetic waves, eventually becoming Delta Shiinotic, who bears a satellite dish on its head that can track objects going through the sky and in orbit. Delta Shiinotic goes on to become a new Pokémon called Satelloom, a Steel/Cosmic-type satellite that hovers in the air and discharges various kinds of waves. Satelloom has a Gigantamax form when it becomes a space station with the ability to launch itself into space.
- Always Accurate Attack: They learn Lock-on, which ensures that their next attack will always hit.
- Barrier Warrior: They learn Barrier and Electro Wall by Level Up and can know Reflect, Light Screen, Safeguard, Magic Shield, and Shadow Fence by TM and Move Tutor.
- Casting a Shadow: The line learns Cosmic Beam, a Dark-type attack that Cosmic-type (formerly Psychic-type) Pokémon also get STAB for.
- Confusion Fu: Satelloom can know damaging Psychic-, Cosmic-, Normal-, Steel-, Dark-, Electric-, Grass-, Ghost-, Light-, Ghost-, Ice-, Bug-, Fighting-, Fire-, Poison-, Rock-, and Crystal-type moves.
- Discard and Draw: In Pokemon Aquamarine And Turquoise, they lose the Psychic-type, but gain the Cosmic-type.
- Expy: In terms of look, Satelloom is based off of the Burst Krijyl from Copy Kitty.
- Extra-ore-dinary: Satelloom is part Steel-type.
- Flight: Being a space satellite, Satelloom is capable of moving through the air and space. Befitting this, its ability is Levitate.
- Geo Effects: Delta Morelull, Shiinotic, and Satelloom all learn Psychic Terrain (prior to Pokemon Aquamarine And Turquoise) and Cosmic Field (as of Pokémon Aquamarine and Turquoise).
- Gravity Master: Delta Morelull, Shiinotic, and Satelloom learn both Gravity and Gravity Hold, with Gigantamax Satelloom also having the ability of Gravity Field.
- Heal Thyself: Like their normal variants, they learn Recover.
- Kill Sat: Satelloom has aspects of this when it uses its signature move of Satellite Beam, as it fires the blast from high in the sky.
- Lunacy: They get Moonlight by Level Up and can know Lunar Cannon by TM and Moonblast by Move Tutor.
- Make Me Wanna Shout: Delta Morelull and Shiinotic start off with Supersonic and learn Hyper Voice, with Satelloom starting off with Metal Sound.
- Mighty Glacier: Satelloom is this on the special side with average HP, great Defense, and awesome Special Attack and Special Defense, but happens to be a bit slow.
- Non-Elemental: Delta Morelull and Shiinotic are part Normal-type.
- Oxymoronic Being: In a way. What are bioluminescent mushrooms, something organic, in their normal form, are tracking dishes, a satellite dish, and satellite/space station, obviously of inorganic and artificial nature, as Delta Species.
- Power Nullifier: Satelloom's Levitate ability makes it immune to Ground-type moves, with its Steel typing making it immune to Poison-type moves and being poisoned. Delta Morelull and Shiinotic are immune to Ghost-type moves. All three of them are immune to being confused prior to Pokemon Aquamarine And Turquoise.
- Psychic Powers: Psychic-type Pokémon prior to Pokemon Aquamarine And Turquoise.
- Retcon: With the introduction of the Cosmic-type in Pokemon Aquamarine And Turquoise, they have lost their Cosmic-type in favor of it.
- Secret Art:
- Delta Morelull and Shiinotic are the only Pokémon with the Tracking Point ability, which ups their accuracy every time the opponent's evasion increases.
- Satelloom is the only Pokémon to get Satellite Beam, a strong Cosmic-type (formerly Psychic-type) move that does double damage if Gravity is in effect.
- Its Gigantamax form is the only Pokémon to have the Gravity Field ability, which activates Gravity for five turns when it Dynamaxes, and the G-Max move G-Max Satellawave, which in addition to damage creates the effects of Trick Room for five turns.
- Space Is Magic: Cosmic-type Pokémon starting in Pokemon Aquamarine And Turquoise.
- Space Station: Gigantamax Satelloom happens to be one. Scientists are actually trying to find ways to permanently Gigantamax it as to have it serve as an array of unmanned research stations in space.
- Super Mode: Satelloom has a Gigantamax form where it becomes a full-on space station.
- Weapon of Choice: In Pokémon Spirit and Shadow PLUS, Gigantamax Satelloom is this for Maiyuri, Team Starfire's leader.
- Underground Monkey: Morelull and Shiinotic have a Delta Species variant in Azuchaen that's Normal/Cosmic-type (formerly Psychic-type) and becomes the Steel/Cosmic-type (formerly Psychic-type) Satelloom.
POKéMON SPIRIT AND SHADOW CHARACTERS
A villainous team found in Azuchaen, Team Starfire is a group with an idol motif to them. With its higher-ups consisting of actual idols, people don't take Team Starfire seriously as villains, but this is only a façade of theirs. It turns out that the idols of Nebula form the inner circle of the organization and use their fame and influence to sway the public away from their more arcane operations. It turns out Team Starfire's grand scheme is to capture Spiradies and Shadoctis and combine their power with mind-linking technology they've developed in order to replace the minds of every living thing with that of their leader! Team Starfire is more prominent in Pokémon Spirit and the PLUS Expansions.
Tropes that apply to Team Starfire as a whole:
- Assimilation Plot: It turns out that Team Starfire's main goal is to overwrite the minds of every living thing there is with Maiyuri's! Unfortunately, this also turns out to include the rest of Team Starfire itself.
- Bat Out of Hell: They keep up the trend of villainous teams using Zubat and Golbat.
- Brainwashing for the Greater Good: Team Starfire's goal is to end all corruption in the world by assimilating the minds of everyone in existence with Maiyuri's.
- Equal-Opportunity Evil: Team Starfire happens to have this, seeing as there is a Faunus that is one of their higher-ups in the form of Ayane.
- Expy: Nebula, who makes up Team Starfire's Admins, can been as one to the idol group Quasar from Shining Song Starnova.
- Idol Singer: Team Starfire's appearance is meant to be this, especially with the admins being the idol group Nebula.
- Light 'em Up: Team Starfire uses Light-type Pokémon.
- Light Is Not Good: Although they happen to be bright-looking idols and use Pokémon types associated with good such as Light and Fairy, Team Starfire is pretty much not good, especially given their actions and goals.
- Mythology Gag: As Team Starfire's origins were for a villainous team in a story unconnected to Pokémon Spirit and Shadow, where they sought Solgaleo and Lunala and also captured Necrozma, references to this exist in the form of the N-Solarizer and N-Lunarizer being found in Nebula's studio (given to you by Looker in Spirit) and the Solgalium Z, Lunalium Z, and U-Necrozium Z are given to you by Hiyoko, Ayane, and Sayaka. There's also a nod to Togami originally going after Revasilel in the post-game by saying that he's going after a dimension crossing Pokémon.
- Not-So-Harmless Villain: An evil team based on idols isn't something that you would consider threatening, then you learn about their plan to create a hive mind of every living thing in existence with their leader's mind at the core!
- Obfuscating Stupidity: It's revealed late in the game that Team Starfire purposely acted incompetent in order to make everyone believe that they were harmless so they could carry out their plan without drawing attention.
- Psychic Powers: They use mainly Psychic-type Pokémon.
- Star Scraper: Team Starfire's base happens to be at the top of a tower going several kilometers into the sky. Their second base also happens to be this.
- The Fair Folk: Team Starfire also uses Fairy-type Pokémon.
- The Smurfette Principle: Togami, Nebula's producer and Team Starfire's supposed leader, is the only male in Team Starfire's higher-ups. Justified as the others are a female idol group.
- Villain Team-Up: During the attack on Haven Academy, Team Starfire decides to form a temporary alliance with Team Helix in order to acquire Noah and awaken Spiradies or Shadoctis. In Pokémon Shadow, they end up doing this after in order to benefit both their plans, at least until Maiyuri's defeat by the player. This also happens in Pokémon Spirit and Shadow PLUS, although both groups are only using the other for their own ends.
- Villain with Good Publicity: Team Starfire's admins happen to be idols that are popular in the region.
A renowned idol in Azuchaen and the center idol of the group Nebula, Maiyuri is a woman that has uses her fame and prowess as an idol in the hopes of changing the minds of people and making the world a better place. As she's been getting older and her time as an idol has been nearing its end, she's reached out and sponsored a number of groups and businesses with her message, but the greed and exploitation of those in charge rendered anything she did moot and as time went on, this caused her ideals to start become distorted and extreme. Eventually, Maiyuri started believing that the problem with changing the world has a root cause; individuality, and has decided the only way to make things the way she thinks they should be is to bring an end to that, and that's by uploading her mind to that of every living thing there is!
Tropes that apply to Maiyuri:
- Assimilation Plot: Her ultimate goal is to not just overwrite the minds of everyone in this world, but those in all worlds.
- Big Bad: Is one of the two in Pokémon Spirit and Shadow, the main one in the former.
- Bitch in Sheep's Clothing: She's comes off as a nice, beloved, and popular idol, only to be revealed to be anything but.
- Brainwashing for the Greater Good: Or in this case, Overwriting Minds for the Greater Good, as Maiyuri feels the only way to change the world is if everyone literally has her mind, and plans of doing just that.
- Broken Pedestal: Sayaka, who looked up to Maiyuri for inspiration to becoming an idol, is not happy with what her idol has become.
- Climax Boss: She's fought at the end of Team Starfire's plot. This is more defined in Pokémon Spirit. In Pokémon Spirit and Shadow PLUS, Maiyuri ends up being upstaged by Mr. Atori due to the fact that Team Starfire's plans lead directly into and influenced Team Helix's plans.
- Computer Is a Cheating Bastard: Maiyuri's Delta Volcarona is at Level 55, four levels below when Delta Larvesta becomes it.
- Control Freak: Maiyuri is stated in her later years to have become controlling when it comes to Nebula, hating when things aren't done her way. Taken Up to Eleven with her plans to replace the minds of all those in the multiverse with her own mind.
- Diabolical Mastermind: She's the leader of Team Starfire.
- Evil All Along: Unlike the other idols of Nebula, who quickly turn out to be Team Starfire's admins, Maiyuri comes off as the one not associated with the organization and in fact seems like an understanding woman. Then you discover that she's worse than the rest of them.
- Expy: Appearance and personality wise, Maiyuri is supposed to come off as one of Mariya from Shining Song Starnova.
- Freudian Excuse: Being taken advantage of and having any attempts to change the world she did exploited and undermined by greedy uncaring people and corrupt businesspeople pretty much broke Maiyuri as time went on, turning her to villainy.
- High-Altitude Battle: Both battles with her occur within Team Starfire's bases, which are located several kilometers in the sky.
- Hypocrite: During her Motive Rant, Maiyuri explains that she sponsored Hugh & Dolittle and the Schnee Dust Company, only for both of them to be run by Corrupt Corporate Executives who were associated or part of villain groups, ignoring the fact that she herself is leading a villain group.
- In Pokémon Shadow, another layer of hypocrisy is added when Maiyuri decides to form an alliance with Mr. Atori, who himself is a Corrupt Corporate Executive and the leader of a villain group.
- The latter is downplayed in Pokémon Spirit and Shadow PLUS with it being revealed that Maiyuri considers Team Helix to be the same kind of people she despises and is planning on assimilating their minds as well.
- I Am Legion: During the climax of Team Starfire's plot, Maiyuri replaces the minds of all living things, people and Pokémon alike, other than you and Sayaka, with hers. During this event, she speaks through everyone you come in contact with, boasting that she's now everywhere and everyone.
- Idol Singer: Maiyuri is an idol that's getting on with age and the one who leads the idol group Nebula.
- Individuality Is Illegal: Her plan is basically this, as it involves replacing the minds of every living thing with her mind, which is the most extreme case of this.
- Knight of Cerebus: After being revealed as Team Starfire's leader and the nature of her plan, Maiyuri quickly enters this territory, especially when all the minds of everyone in the world are replaced with hers.
- Light Is Not Good: The fact that Maiyuri is an idol and her choice of outfit hides the fact that she has a very sinister plot in mind.
- Olympus Mons: When battled for the final time, she uses Spiradies against you. In this battle, all of Spiradies' stats increase by one stage and its ability is Light Dispersal +, which shuts down both Dark and Psychic moves. In Pokémon Spirit and Shadow PLUS, she uses either Spiradies or Shadoctis against you depending on the game, with the same stipulations as in the base game.
- Pokémon Types:
- An Ice Person/Our Fairies Are Different: Alolan Ninetales
- Big Creepy-Crawlies/Playing with Fire: Gunnernet
- Blow You Away: Flamistellar
- Casting a Shadow: Quasick, Delta Larvesta, and Delta Volcarona
- Extra-ore-dinary: Satelloom
- Light 'em Up/Making a Splash: Milotic
- Poisonous Person: Delta Larvesta and Delta Volcarona
- Psychic Powers: Flamistellar and Satelloom
- Shock and Awe: Quasick
- Recurring Element: In the same vein as Lusamine and Prof. Evergreen, Maiyuri comes off as a good-natured and understanding woman, then you discover this can't be any farther from the truth.
- The Evils of Free Will: This is what she feels is wrong with the world, as free will basically prevents people from thinking the same way as her. Her main goal to overwrite all minds with hers she feels will put an end to this.
- Token Good Teammate: Seems to be this when it comes to Nebula's idols. Averted when it turns out she's actually Team Starfire's leader.
- Ungrateful Bitch: For helping her achieve her goals, how does Maiyuri repay her villainous team? By assimilating their minds as well!
- Used to Be a Sweet Kid: When she first began her idol career, Maiyuri was a sweet, innocent girl with dreams of changing the world. Unfortunately, reality was not nice to her as time went on, leading to what she is now.
- Utopia Justifies the Means: Her plan is to put an end to all bad and corruption in every world by replacing all minds with her own.
- Villain: Exit, Stage Left: After being defeated at the Starfire Base, she escapes the place using either Spiradies (Pokémon Spirit and Spirit PLUS), Flamistellar (Pokémon Shadow), or Shadoctis (Pokémon Shadow PLUS). After her plans are thwarted, she makes an escape into another world.
- Villain with Good Publicity: To the public, Maiyuri is a famous idol loved by many.
- Weapon of Choice: (Mega) Flamistellar and Spiradies in Pokémon Spirit, (Gigantamax) Satelloom in Pokémon Spirit and Shadow PLUS.
- Well-Intentioned Extremist: She considers her actions to be the ultimate way of ensuring that corruption will become non-existent.
A second villainous team found in Azuchaen, Team Helix is an organization that believes that Delta Pokémon are superior to normal Pokémon. They're known to experiment on various Pokémon and might have brought forth the more recent Delta Pokémon. With their higher-ups being found in such positions, they have connections to institutions such as Delta Academy, Atori Inc., and even Haven Academy. It turns out Team Helix's ultimate plan is to capture Spiradies and Shadoctis and use their power to destroy all Pokémon that aren't Delta Pokémon in order for a new world of only Delta Pokémon to begin! Team Helix is more prominent in Pokémon Shadow.
Tropes that apply to Team Helix as a whole:
- Animalistic Abomination: A number of the Pokémon used by Team Helix happen to be Delta Pokémon.
- Bat Out of Hell: In a variation, instead of the typical Zubat and Golbat used by other villainous teams, Team Helix uses the newcomers Sunwing and Solawing.
- Elaborate Underground Base: They have one in the form of the Hidden Base going under the Seaside Mansion and Pineapta City. Ironically, you actually encounter Team Starfire here as they're after objects necessary for their own plans.
- Elemental RockPaperScissors: Team Helix uses Pokémon pertaining to the three types that starter Pokémon usually are; Grass, Fire, and Water.
- Equal-Opportunity Evil: Seeing as one of their Admins, Ruu, is one, Team Helix is okay with having Faunus in their organization.
- Evil, Inc.: Atori Inc. forms part of Team Helix given that one of their execs, Akeno, is a Team Helix Admin, the company's president, Mr. Atori, is Team Helix's leader, and the Atori Building serves as Team Helix's base.
- Final Solution: Team Helix's grand plan is to wipe out all non-Delta Pokémon that exist in order for Delta Pokémon to take their place.
- Green Thumb: One of the three Pokémon types Team Helix uses is Grass.
- Kill Sat: Under Atori Inc., Team Helix has developed several satellites called Delta Satellites. Using Spiradies and Shadoctis' power along with the Infinity Energy, the satellites discharge energy waves that will destroy all non-Delta Pokémon in existence as a means to allow Delta Pokémon to replace them.
- Late-Arrival Spoiler: The reveal of Team Helix's presence in Pokémon Spirit and Shadow PLUS and thus there being a second villain team would be a spoiler if it weren't for the fact that this wasn't the case in the base game, where their presence wasn't treated as sensitive information.
- Late to the Party: As the story is changed in Pokémon Spirit and Shadow PLUS, Team Helix doesn't appear until late into the game. As a result, they don't appear as much, making Team Starfire more of the main villain team in those games.
- Making a Splash: Team Helix is also shown to use Water-type Pokémon.
- Playing with Fire: Fire-type Pokémon tend to be used by Team Helix.
- Superior Species: They consider Delta Pokémon to be this, to the point that they seek to destroy anything that isn't a Delta Pokémon.
- Train Job: At one point in the game, Team Helix attacks the Azuchaen Express headed from East Azuchaen to North Azuchaen in order to acquire something called the Data Block, which is important to their plans.
- Villain Team-Up: During the attack on Haven Academy, Team Helix decides to form a temporary alliance with Team Starfire in order to acquire Noah and awaken Spiradies or Shadoctis. In Pokémon Shadow, they end up doing this after in order to benefit both their plans, at least until Maiyuri's defeat by the player. This also happens in Pokémon Spirit and Shadow PLUS, although both groups are only using the other for their own ends.
The president of Atori Inc., a huge company found in Azuchaen, Mr. Atori is a man who has contributed a lot to the region, more specifically, Hari Kang. 10 years prior, he basically had nothing, then the Delta Catalyst happened, which is what his company decided to base itself off of. As time went on, Atori Inc. became the leading industry in Delta Pokémon, developing products pertaining to them, and there are even rumors of new Delta Pokémon having developed by them. Through all this, Mr. Atori became a huge success, although this caused him to become distant to his daughter, Riku. As it turns out, Mr. Atori doesn't favor Delta Pokémon just because they made him into the man he is today, but because to him, they're more powerful than normal Pokémon and in fact believes they are meant to be the next stage in Pokémon-kind. Because of this, he came up with a plan to bring forth this new age by having all non-Delta Pokémon wiped from existence to make room for a world of only Delta Pokémon!
Tropes that apply to Mr. Atori:
- Archnemesis Dad: He becomes this to daughter Riku after being revealed as Team Helix's leader.
- Big Bad: Is one of the two in Pokémon Spirit and Shadow, the main one in the latter.
- The Chessmaster: Mr. Atori turns out to be this in Pokémon Spirit and Shadow PLUS given that he has Spiradies or Shadoctis captured to be given to Team Starfire, then expecting you to go and stop Team Starfire's plans, since the awakening of Spiradies or Shadoctis is what allows Reflatera to awaken for Team Helix to capture, thus allowing them to go forward with their own plans unhindered.
- Climax Boss: He's fought at the end of Team Helix's plot. This is more defined in Pokémon Shadow. In Pokémon Spirit and Shadow PLUS, Mr. Atori ends up being the main one due to the fact that Team Starfire's plans lead directly into and influenced Team Helix's plans.
- Colony Drop: After being defeated the second time, Mr. Atori decides to send the main satellite containing Shadoctis on a collision course with Earth, with the impending collision meaning the end of the world if it succeeds. In Pokémon Spirit and Shadow PLUS, he does this after you defeat Reflatera, with no Pokémon present in the satellite.
- Computer Is a Cheating Bastard: Mr. Atori's Delta Volcarona is at Level 55, four levels below when Delta Larvesta becomes it.
- Corrupt Corporate Executive: Given he's the CEO of Atori Inc. and his role as Team Helix's Leader, he's another one of these.
- Diabolical Mastermind: Mr. Atori is the leader of Team Helix.
- Expy: In terms of appearance, he's meant to be one of Keiko's father from the visual novel Hapymaher.
- Final Solution: He plans on using Spiradies and Shadoctis to power a satellite network that will destroy everything that isn't a Delta Pokémon in favor of them.
- Knight of Cerebus: Things in the story end up pretty dark once Mr. Atori's plan involving the genocide of all non-Delta Pokémon has become apparent.
- Olympus Mons: When battled for the final time, he uses Shadoctis against you. In this battle, all of Shadoctis' stats increase by one stage and its ability is Dark Dispersal +, which shuts down both Light and Fairy moves.
- In Pokémon Spirit and Shadow PLUS, he brings out Reflatera, which he then uses the Mirror Cube to force it into its DayRealm (Spirit PLUS) or NightRealm (Shadow PLUS) Form before having it Dynamax, leading to a Max Raid Battle. In this battle, all of its stats are increased by half a stage.
- Parental Neglect: Due to being focused on his business, Mr. Atori was absent for much of Riku's childhood, causing her to rely on other adults.
- Pokémon Types:
- Put on a Bus to Hell: After being defeated at the Atori Building (Pokémon Spirit and PLUS Expansions) or Shiléng Center (Pokémon Shadow), Mr. Atori is arrested by Looker and the International Police, effectively removing him from the story.
- Recurring Element: Like Robert Dolittle, Takao Kuroi, and Jacques Schnee, Mr. Atori is another Corrupt Corporate Executive that's associated with or part of a villain team.
- Rage Quit: After being defeated and his plans thwarted in Pokémon Shadow, he decides to drop the satellite that contained Shadoctis on the earth. In Pokémon Spirit and Shadow PLUS, he first unleashes Reflatera and has it merge the Realm of Day and Realm of Night, threatening both realms, before dropping the satellite.
- Rooftop Confrontation: Both of your confrontations and battles with Mr. Atori occur on the roofs of tall buildings; the first one on the roof of the Atori Building, the second one on the roof of the Shiléng Center. In Pokémon Spirit and Shadow PLUS, this is reduced to just one battle on the roof of the Atori Building.
- Self-Made Man: It's implied that Mr. Atori didn't have anything prior to the Delta Catalyst, which allowed him to build Atori Inc. from the ground up.
- Sharp-Dressed Man: Given his role as a CEO, Mr. Atori is always shown wearing a business suit.
- Superior Species: Mr. Atori considers Delta Pokémon to be this to normal Pokémon. His goal is to destroy all non-Delta Pokémon in favor of Delta Pokémon.
- The Stoic: After his plans are stopped and activating the Delta Satellite to plummet towards the earth, Mr. Atori just stands there doing nothing except battle you one last time, indicating he now has nothing to lose.
- Utopia Justifies the Means: Mr. Atori wants to create a world of only Delta Pokémon.
- Villain with Good Publicity: Given he runs the company that heads the market on Delta Pokémon, Mr. Atori is this.
- Weapon of Choice: (Mega) Delta Haxorus and Shadoctis in Pokémon Shadow, (Gigantamax) Delta Volcarona in Pokémon Spirit and Shadow PLUS.
- You Have Failed Me: In Pokémon Shadow, after you've defeated Maiyuri, Mr. Atori decides to abandon her, cut her and Team Starfire out of his plans, and take Shadoctis from her for his own use.
WARNING: UNMARKED SPOILERS!
A collection of past villainous teams that appear in Pokémon Spirit and Shadow PLUS' Northern Expedition, the "fusion villain teams" as they're called are groups that have somehow appeared in Azuchaen, each one being a fusion of two villain teams from both the official games and the SFA-Verse. Each fusion team has a base located somewhere throughout Southwest, Southeast, Northwest, and Northeast Azuchaen that you must infiltrate to put a stop to their plans. However, there is something unknown that has brought them together. There are two different sets of fusion teams depending on which game you're playing.
The fusion villain teams are as follows:
Pokémon Spirit PLUS
Team Solar (Team Magma and Team Flora)
Team Storm (Team Aqua and Team Plasma SA)
Team Cosmic (Team Draco and Team Galactic)
Team Strike (Team Plasma (BW) and Team Flare)
Team Genesis (Turiavita and Aether Foundation)
Team Death (Team Zodiac and Team Crystal)
Team Burst (Team Rocket and Team Skull)
Team Infinite (Team Yell and Macro Cosmos)
Pokémon Shadow PLUS
Team Scorch (Team Magma and Team Flare)
Team Aurora (Team Aqua and Team Crystal)
Team Photon (Team Flora and Team Plasma (BW))
Team Quasar (Team Plasma SA and Team Draco)
Team Portal (Team Galactic and Aether Foundation)
Team Void (Turiavita and Team Zodiac)
Team Havoc (Team Skull and Team Yell)
Team Eternal (Team Rocket and Macro Cosmos)
Tropes that apply to the Fusion Teams as a whole:
- Airborne Aircraft Carrier: Team Strike's Carrier is a large airship that takes to the skies upon entering it.
- Badass Biker: Team Havoc's motif happens to be that of leather-clad bikers, although they're not actually shown riding bikes.
- Big Bad Duumvirate: Each fusion villain team is headed by two leaders working together.
- Big Bad Ensemble: There are eight different fusion teams, each one being led by two leaders, encountered in each of the two games.
- Big Brother Is Watching You: Team Eternal's motif is meant to be an Orwellian nightmare straight out of 1984, with Grunts dressed in dull jumpsuits, security cameras all over, TV's depicting Giovanni, and an all-around oppressive atmosphere.
- Creating Life Is Bad: Team Void plans on destroying all life in existence in order to create new life that embodies darkness, torment, and despair.
- Dark Is Evil: Both Team Death and Team Void are very sinister looking and use Dark-type and Ghost-type Pokémon.
- Despotism Justifies the Means:
- Team Burst's goals being spearheaded by Giovanni are of this purpose. This is also his actual intent when it comes to Team Eternal's goals.
- This happens to be Ghetsis' true motives when it comes to Team Strike and Team Photon's goals.
- Dual Boss: Half the admin battles and all the leader battles involve battling two at once, although the latter has someone battle alongside you.
- Dystopia Justifies the Means: Both Team Death and Team Void, through Kuroi's machinations, seek to create a world of chaos and despair, either by erasing every other world or by creating new life embodying such aspects.
- Evil Is Burning Hot: Both Team Solar and Team Scorch are this with their use of Fire-type Pokémon. Team Death is also this as they seek Anchetis.
- Evil Is Deathly Cold: Both Team Death and Team Aurora are this with their use of Ice-type Pokémon, as well as Team Aurora seeking out Borealis.
- Final Solution: Several examples amongst the fusion teams:
- Team Solar and Team Photon are out to wipe out human-kind to return the world to nature and Pokémon.
- Team Storm and Team Quasar are out to wipe out Pokémon-kind in favor of a world of humanity and technology.
- Team Strike and Team Scorch seek to wipe out all life beside themselves in order to Restart the World.
- Team Genesis are out to wipe out all life in existence in order to replace it with Ultra Beasts.
- Team Void are out to wipe out all life in existence so that they can replace it with a new race embodying chaos and despair.
- Foreshadowing: Giovanni, when encountered, says that he has allies that have made these fusion teams possible, which hints at the group known as Remnant.
- The Great Flood: Both Team Storm and Team Aurora plan on flooding the world and eliminating all land.
- Haunted Castle: Team Death's Castle happens to be this with its darkened rooms and Grunts that use Ghost-type Pokémon.
- In Their Own Image:
- For Team Cosmic, Dralene and Cyrus seek to remake the universe as one without weather or emotion.
- For Team Portal, Cyrus and Lusamine seek to remake the universe as one of Ultra Beasts.
- It's All Upstairs from Here: Team Aurora's Tower is a tall tower shooting up into the sky.
- Left Hanging: Since you don't get to see much of each fusion villain team individually and none of their plans are thwarted by the time you defeat them, what becomes of each fusion team is unknown, although it's possible they could be revisited in a later story.
- Light Is Not Good: Despite the light motif of both Team Solar and Team Photon and use of Light-type Pokémon, neither group is good, especially since the latter is run by one of the most evil villains in the whole franchise.
- Manipulative Bastard:
- As expected, for Team Strike and Team Photon, Ghetsis is only using either Lysandre or Farlie for his own ends and plans on dominating the new world they create himself.
- For Team Eternal, Giovanni is only pretending to be helping Chairman Rose out with preventing an eventual energy crisis with the intent of using the limitless energy they'll bring forth to control the world himself.
- Merged Reality: Team Aurora's plans involve merging all worlds into one while also flooding it.
- Mildly Military: Team Strike has a military motif to it, its Grunts resembling soldiers.
- Names to Run Away from Really Fast: The name Team Death sounds pretty ominous, right?
- Not Evil, Just Misunderstood: Team Havoc isn't actually evil, just angry at the world for being wronged.
- Omnicidal Maniac: Several fusion teams are this:
- Team Cosmic plans to destroy the world to create a new one without emotion or weather.
- Team Strike plans to wipe out people besides them and all Pokémon. Unbeknownst to Lysandre, Ghetsis plans on controlling what's left of the world.
- Team Genesis plans to erase all life in favor of replacing it with Ultra Beasts.
- Team Death plans to erase every other world and turn the remaining one into one of darkness, chaos, and despair.
- Team Scorch plans to destroy all sea, all Pokémon, and all people besides themselves.
- Team Quasar plans to erase all weather and Pokémon and reset the world to be one of technology.
- Team Portal plans to erase the world and remake it as one of Ultra Beasts.
- Team Void plans to destroy all life in order to replace it as one of chaos and darkness.
- One-Time Dungeon: Each fusion villain team base can't be revisited after clearing it.
- Riddle for the Ages: While it's revealed that the group Remnant made it possible for the fusion teams to appear, exactly how said teams have appeared in Azuchaen, whether they re-founded and merged themselves after their defeat, were brought over from other worlds, or something else, is meant to be ambiguous.
- Shout-Out: Team Portal is meant to be one of the game sharing its name with its puzzle rooms involving teleportation and even what look like companion cubes.
- Take Over the World: Unbeknownst to their partners in their fusion teams, this is what Ghetsis and Giovanni plan on doing.
- Trapped in Villainy: When it comes to Team Portal, Wicke is actually being forced to help carry out their plans and try and stop you.
- Utopia Justifies the Means: Most fusion teams, the exceptions being Team Death, Team Burst, Team Void, and Team Havoc, have this intent.
- Vampire Vannabe: Team Death has a vampire motif to it that looks straight out of Castlevania.
- Yakuza: This happens to be Team Burst's motif, its Grunts wearing business suits associated with Yakuza higher-ups.
WARNING: UNMARKED SPOILERS!
A mysterious group that shows up in Pokémon Spirit and Shadow PLUS, Remnant is an organization that operates behind the scenes, with the public not even knowing of their existence. Very little is known about them, with their origin and goals a total mystery, although others will ally with them.
Tropes that apply to Remnant as a whole:
- Greater-Scope Villain: Remnant turns out to be the ones behind Team Helix's plans, likely through Jacques and Whitley.
- Hidden Agenda Villain: Remnant's nature and goals are currently unknown.
- Les Collaborateurs: They are revealed to have allies in the form of Jacques and Whitley Schnee and also Giovanni.
- Nebulous Evil Organization: More so than other villain teams.
- Walking Spoiler: The fact that such a group even exists, much less has had a hand in this game's story, is a major spoiler.
- We Are Everywhere: Remnant is stated to have members all over the world.