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Pokémon Spirit and Shadow is a Pokémon game idea created by Sunflorazumarill that started in March 2019. It is the fourth entry in what is called the SFA-Verse, following Pokemon Flora And Azure, Pokemon Infinite And Zero, and Pokémon Frost and Flame. Just like its predecessors, it uses characters taken from various games, anime, manga, visual novels, and more and puts them in various roles such as important Trainers, Gym Leaders, Elite Four, villains, and more, and also introduces a slew of new Pokémon. In addition to this, is also brings in new takes on various older Pokémon in the form of Delta Pokémon (from Pokémon Insurgence).

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The game takes place in Azuchaen, a region based off of Southeast China and surrounding areas such as Taiwan, Hong Kong, and Tibet. The region is considered to be one of the largest in the Pokémon world and is split up into four parts based on the cardinal directions. The typical formula of Pokémon games is in play here, where you play as a new Trainer from Chaitra Town starting their Pokémon journey. Along the way, you'll fight Gym Leaders, the Elite Four & Champion, and also cross paths with Team Starfire and Team Helix. You'll also learn about the two Legendary Pokémon said to reside over the Realm of Day and the Realm of Night.

You can find preview information on Pokémon Spirit and Shadow here. Main information on Pokémon Spirit and Shadow is found here.

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     Pokémon Spirit and Shadow 

Pokémon Spirit and Shadow provides examples of:

  • Ambiguous Gender: In addition to the usual male and female choices for the player character, there's now also a gender neutral option that you may select.
  • Bubblegloop Swamp: The Realm of Night equivalent of Huisuan Desert is Huisuan Swamp, a large marsh with pools of green mud you can get stuck in.
  • Dark World: There is a place called the Realm of Night, which is accessed from what are called "gates". In the Realm of Night, the time of day is reversed, locations come in different colors, some locations are different, and strange plants and flowers are found throughout. You can only enter the Realm of Night while inside a "gate" when the time of day turns to night and when night ends, you get transported back to the Realm of Day. Going through the large mirror in the Mirror Temple allows you to enter the Realm of Night at any time and without getting warped back. Having Reflatera in your party allows you to switch between the Realm of Day and Realm of Night anytime, anywhere.
  • Death Mountain: Himaletan in North Azuchaen is a mountain rage consisting of some of the tallest mountains in the Pokémon world, surpassed only by Mt. Germania in Halkeginia. There's also Huolong Mountain in East Azuchaen, a large volcano with the Pokémon League at its top.
  • Eternal Engine: There are two such locations in Azuchaen; the Tidal Dam Plant in East Azuchaen and the Azuchaen Chemical Complex in West Azuchaen. The magnetic power plant motif of the Hari Kang Gym is another example.
  • Fantasy Counterpart Culture: Azuchaen has some areas based off of real-life locations in and around China:
    • Azuchaen mainland: Southeast China
    • Hari Kang: Hong Kong
    • Wakanatai: Taiwan
    • Himaletan: Tibet
  • Floating Continent: There is a downplayed example with Lake Matsu in West Azuchaen, which has a number of floating islands over it that you can make your way across.
  • Ghost Town: Somewhere in between East Azuchaen and North Azuchaen is the Abandoned Town, an aptly named town in the cooler northern climate of the region.
  • Lethal Lava Land: Huolong Mountain is a volcano located past the Grand Gate. Going through the inside and up the mountain is Victory Road and the Pokémon League is on top of the volcano. The Champion's chamber happens to be located in the volcano's crater itself.
  • Mirror Boss: Upon reaching the large mirror in the Mirror Temple, a shadowy image of yourself emerges and you must battle it, where it has the exact same Pokémon as you, levels, stats, moves, abilities, and all. In the post-game, in order to reach Reflatera, you need to battle two such shadow images in a 3-Way Battle.
  • Missing Mom: In a departure from other Pokémon games, instead of a mother at their home, the player character has a father, with the mother stated to be deceased. This is the case with Sayaka's mother as well.
  • Palmtree Panic: This is the main theme for most of East Azuchaen, with the island of Wakanatai being the biggest example.
  • Ribcage Ridge: Skibison Ridge is an area in Himaletan said to be the skeleton of a gigantic Skibison that carried the nomadic civilization that once resided in Nostrum.
  • Shifting Sand Land: Azuchaen has three examples; Huisuan Desert located in West Azuchaen, Menagerie Desert, which makes up two-thirds of the Island of Menagerie, and the Wallside Gym, which contains a desert inside of it.
  • Shout-Out
  • Slippy-Slidey Ice World: The standout example in Azuchaen is the area of Himaletan, which goes a couple miles up. At lower altitudes, there's Iceline Forest, Iceline City, and Iceline Glacier. In the Realm of Night, there's also Menagerie Tundra.
  • Space Elevator: The Battle Elevator is such a structure that serves as Azuchaen's battle facility. The more battles you win the higher you go, with the Boss Trainer located at the very top dome of the elevator.
  • Temple of Doom: The Mirror Temple located in Himaletan is a large ancient structure filled with bizarre crystal mirrors. It also houses a mirror that allows permanent access to the Realm of Night, where the temple is strange and nightmarish, and in the post-game you can find Mirrlaena, which can become Reflatera.
  • Wutai: Pokémon Spirit and Shadow takes place in Azuchaen, a region based off of mainly southeast China and its surrounding nations.

SFA-DEX-A FAMILIES

Like other entries in the SFA-Verse, Pokémon Spirit and Shadow introduces a bunch of new Pokémon that add on to the already existing ones, which also has the various other things to expect in a Pokédex. Clocking in at 75, this set is considerably smaller than the last, but the appearance of just as many Delta Pokémon more than make up for it.

     Sawmite, Insecaw, and Stagalade 

The Grass-type starter in Azuchaen, Sawmite is what's called a sawbug, with mandibles akin to saw blades and sharp leaves covering its body. By using its mandibles, it can chew its way through and even fell tall trees. It becomes Insecaw, where it gains saw-like arms, and ultimately Stagalade, a giant Grass/Bug stag beetle whose entire body is razor sharp.


  • Absurd Cutting Power: Sawmite's saw-like mandibles can cut their way through trees. Stagalade's blades are capable of felling whole forests in just a matter of minutes.
  • Action Initiative: They get Insect Wings, which gives Bug-type moves this, as their hidden ability.
  • Big Creepy-Crawlies: Sawmite and Insecaw are large bugs, although they aren't Bug-type. Stagalade is part Bug, however.
  • Confusion Fu: Stagalade can know damaging Grass, Bug, Dark, Flying, Rock, Ground, Poison, Chemical, Steel, Fighting, Ghost, Dragon, Light, and Normal-type moves.
  • Death-or-Glory Attack: Stagalade gets Wood Hammer in its learnset.
  • Green Thumb: Grass-types.
  • Horn Attack: Insecaw and Slagalade learn Megahorn can be taught Smart Strike.
  • Kill It with Fire: Or Flying, as Stagalade unfortunately has a 4x weakness to both such types.
  • Kryptonite Is Everywhere: Stagalade has an unfortunate six weaknesses, two of which are 4x ones, although coverage moves it can know like Stone Edge and Earthquake can help mitigate four of them.
  • Lightning Bruiser: Stagalade is this on the physical side, with the highest Attack stat of all starter Pokémon barring Megas and similar transformations, great Defense, and a bit greater Speed.
  • Man Bites Man: The line learns Bite, Bug Bite, Flower Fang, and Crunch.
  • Recurring Element: It's another Grass-type starter Pokémon line.
  • Secret Art:
    • The whole line can know Grass Pledge while Stagalade can know Frenzy Plant.
    • Stagalade gets a unique Z-Move in Insectoid Sawmill, where it vibrates all the blades on its body before sending the opponent along them. This move also sharply raises its Attack and is also affected by Insect Wings.
  • Turns Red: The line gets the Overgrow ability.

     Bearang, Blasbear, and Dynaursa 

The Fire-type starter in Azuchaen, Bearang is an orange-color bear with flaming fur. Said fur happens to be explosive and if its body temperature gets too high, its fur will ignite and cause an explosion akin to a bomb! It eventually becomes Blasbear, where its fists create explosions akin to dynamite, and finally Dynaursa, where it gains the Normal-type and is capable of creating an explosion equal to several kilotons!


  • Action Bomb: If Bearang's fur gets too hot, it'll cause an explosion. The line learns both Selfdestruct and Explosion, with Dynaursa's signature Z-Move Dynamic Detonation being the equivalent of a MOAB. The line's hidden ability of Blast Force increases the power of these moves by 1.5 times.
  • Bare-Fisted Monk: The line gets Fighting-type moves in Rock Smash, Concussion, and Hammer Arm by level up. Despite what this might make you think, Dynaursa is not Fire/Fighting-type, but Fire/Normal-type.
  • Confusion Fu: Dynaursa can know damaging Normal, Fire, Fighting, Electric, Ground, Rock, Ghost, Dark, Psychic, Light, Chemical, Steel, and Dragon moves.
  • Counter Attack: The line learns Bide, which does double the damage they take over two turns.
  • Death-or-Glory Attack: The line learns Flare Blitz.
  • HP to 1: The line gets Endure by Level Up, which makes it so that an attack that would knock them out instead reduces their HP to one.
  • Mighty Glacier: Dynaursa has great Attack and Special Attack and good defenses and Speed.
  • Mythology Gag: The line is meant to be based on the Fire-type starter line from the Pokémon Gold and Silver beta.
  • Non-Elemental: Dynaursa is Normal-type.
  • Playing with Fire: Fire-type Pokémon.
  • Power of the Sun: Dynaursa starts off with Solar Claw, a two turn Fire-type attack that works instantly in strong sunlight.
  • Recurring Element: Another Fire-type starter line.
  • Secret Art:
    • The whole line has Fire Pledge while Dynaursa has Blast Burn.
    • Dynaursa gets a signature Z-Move in Dynamic Detonation, where it detonates the fur on its body into an enormous explosion. It's as powerful as Selfdestruct, but negates type effectiveness, barriers such as Reflect, effects such as Protect, and the Damp ability. It even lacks the self-K.O. Selfdestruct has!
  • Turns Red: They get the Blaze ability.

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     Jewhelk, Whelgem, and Gemquoise 

The Water-type starter in Azuchaen, Jewhelk is a shell-less whelk with a gem planted onto its back that's found in tropical waters. The gem becomes part of it and if it loses its gem, its health will start to deteriorate. It becomes Whelgem, where the gem transforms into a crystal shell it resides in, and them Gemquoise, a large Water/Rock cephalopod with a huge emerald shell.


  • Confusion Fu: Gemquoise gets damaging Water, Rock, Ice, Poison, Chemical, Bug, Ground, Fairy, Light, Psychic, Dark, Fighting, Steel, and Normal moves.
  • Counter Attack: Jewhelk and its line learn Mirror Coat.
  • Dishing Out Dirt: Gemquoise is Rock-type.
  • Elemental Absorption: Their hidden ability is Storm Drain, which draws Water-type attacks to it, which instead of damaging them, raise their Special Defense.
  • Everything's Squishier with Cephalopods: Jewhelk is akin to a sea slug while Whelgem and Gemquoise are large sea snails.
  • Gem-Encrusted: Jewhelk has a small gem on its back while Whelgem and Gemquoise have shells made out of jewels.
  • Gemstone Assault: The line learns Power Gem and Diamond Burst and can know Crystal Bomb, Crystal Crush, and Crystal Wave via TM while Gemquoise also gets Crystal Power. Taken Up to Eleven with Gemquoise's Z-Move Emerald Crusher.
  • Making a Splash: A Water-type Pokémon line.
  • Mighty Glacier: Gemquoise has great HP and even greater Special Attack and Special Defense in addition to average Defense, but is slow.
  • Recurring Element: Another Water-type starter Pokémon line.
  • Secret Art:
    • Water Pledge for the whole line and Hydro Cannon for Gemquoise.
    • Gemquoise gets a signature Z-Move in Emerald Crusher, where it creates an enormous crystal that spins above the opponent before coming down on them, driving into the ground before exploding in a green flash. It's a special attack that calculates damage using the foe's Defense stat.
  • Status-Buff Dispel: They learn Haze, which resets stat changes.
  • Turns Red: The family has the Torrent ability.
  • Turtle Island: Gemquoise's Spirit Pokédex entry states that there's a local legend that says the island of Wakanatai resides on a colossal Gemquoise.

     Twift, Bambird, and Lumbird 

A Normal/Flying bird Pokémon based on the swift, Twift always carries a bamboo straw in its mouth as it flies at high speeds. Upon becoming Bambird, it starts crafting armor for itself out of bamboo and wood and begins carrying three bamboo stalks, one in its mouth, two in its talons. It ultimately becomes Lumbird, a Grass/Flying crane where the wood armor has become part of its body and it uses the bamboo stalks in its talons like swords.


  • Action Initiative: They learn Quick Attack, get Air Cannon (a special-based Flying-type version of Quick Attack) as an Egg Move, and get Gale Wings, which makes Flying-types move this, as a hidden ability.
  • Big, Badass Bird of Prey: Lumbird happens to be a large crane that uses what basically amounts to bamboo swords against its opponents.
  • Blow You Away: They're Flying-types.
  • Confusion Fu: Lumbird can know damaging Normal, Flying, Grass, Bug, Steel, Fire, Ghost, Dark, Light, Chemical, Ground, Fighting, and Dragon moves.
  • Critical Hit: Bambird and Lumbird's ability of Battle Armor prevents these.
  • Cutlass Between the Teeth: Twift and Bambird always carry bamboo sticks, which they use akin to metal swords, in their beaks.
  • Death-or-Glory Attack: The line learns Brave Bird while Lumbird gets Wood Hammer upon Bambird becoming it.
  • Green Thumb: Lumbird is part Grass-type.
  • Kill It with Ice: Lumbird has a 4x weakness to Ice, meaning such attacks will take it down quick, especially if they're special attacks.
  • Lightning Bruiser: Lumbird manages to be one on the physical side with awesome Attack, good Defense, and great Speed.
  • Mythology Gag: The line is based off of what a fake leaked Gen VII Pokémon list said what was going to be Pikipek's higher stages.
  • Non-Elemental: Twift and Bambird are Normal-types.
  • Razor Wind: They learn both Air Slash and Razor Wind.
  • Recurring Element:
    • Lumbird is this to Talonflame and Thundetross, being a bird of prey in a 3-stage line with high Attack and/or Speed and getting Gale Wings as a hidden ability.
    • Twift is this to early game bird Pokémon such as Pidgey, Starly, and Pikipek that is in a 3-stage line.
  • Wooden Katanas Are Even Better: The stalks that are basically welded to Lumbird's talons are sharpened like bamboo swords, which it uses in such a fashion to cut its opponents. It can fell several bamboo trees in a single swipe using them.

     Larvomb, Grenasp, and Gunnernet 

A weak Bug-type larva, the most that Larvomb can do is blow itself up if it senses danger or be used as ammo by Grenasp and Gunnernet. It becomes Grenasp, a combination of a wasp and grenade launcher that launches insect-esque bombs. In due time, it becomes Gunnernet, a Bug/Fire cross between a hornet and an attack helicopter!


  • Abnormal Ammo: Grenasp and Gunnernet tend to use Larvomb as bombs to launch at their enemies.
  • Action Bomb: Larvomb is pretty much a bomb in the form of a bug. Reflecting this, it learns Selfdestruct.
  • Bee Bee Gun: Grenasp and Gunnernet get Hornet Chaser via Level Up.
  • Beware My Stinger Tail: Granasp's tail is shaped like a mortar launcher where it launches Bug Bombs and Larvomb from, while Gunnernet's tail fires thick explosive stingers.
  • Big Creepy-Crawlies: Bug-types
  • Blow You Away: Grenasp learns the new Flying-type move Gale Rush. In addition, it and Gunnernet can know other Flying moves like Aerial Ace and Acrobatics, with Gunnernet being able to know Fly and even Sky Attack.
  • Confusion Fu: Gunnernet can know damaging Bug-, Fire-, Flying-, Light-, Grass-, Poison-, Chemical-, Steel-, Fighting-, Dark-, Ghost-, Light-, Dragon-, and Normal-type moves.
  • Death-or-Glory Attack: Grenasp and Gunnernet get the recoil moves Take Down and Double-Edge.
  • Flight: Both Grenasp and Gunnernet fly in the air. To reflect this, they get Levitate as their ability.
  • Glass Cannon: Gunnernet has incredible Attack (at 145) and very great Speed, but its HP and defenses fall at below average.
  • Hellish Copter: Gunnernet happens to be a Pokémon variant of this! Reflecting it, it fires stingers from its forearms in a manner similar to machine guns and fires giant stingers from its abdomen that explode like bombs. In addition, its four wings are arranged like helicopter blades.
  • Lethal Joke Character: Larvomb is a pathetic Bug-type that has terrible stats, gets only three attacks on its own, and can't know any TM or SM moves, not unlike ones such as Caterpie, Wurmple, and Scatterbug. However, at Level 9, it learns Selfdestruct, which is not only hugely damaging, but with its Attack stat of 80 and Blast Force, it makes Larvomb a little bit of a force to be reckoned with in the early game.
  • Light 'em Up: Gunnernet gets Dazzle Burst upon Grenasp becoming it, the move being a Fire-type one that Light-types also get STAB for. In addition, it can also get Flashbang via TM.
  • Magikarp Power: Larvomb is a weak Pokémon with all of its stats (except for Attack) at only 20 or 30 and has access to very few moves. At Level 12, however, it becomes Grenasp, where it starts getting decent stats and moves. It gets even better, as at Level 42, it becomes Gunnernet, a Bug/Fire-type hornet with incredible Attack and a BST in the realm of late game Pokémon like Flygon and Aegislash!
  • Making a Splash: Gunnernet gets Steam Burn, a Fire-type attack that calculates damage as if it were a Water-type attack.
  • Playing with Fire: Gunnernet is part Fire-type.
  • Recurring Element: Larvomb is another weak Bug-type in the same vein as Caterpie, Weedle, and Wurmple.
  • Secret Art: Grenasp and Gunnernet are the only Pokémon that get Bug Bomb, a Bug-type attack that has a chance of paralyzing the opponent.
  • Spike Shooter: Grenasp and Gunnernet both learn Pin Missile.
  • Whip It Good: Gunnernet learns Fire Lash.

     Sunwing and Solawing 

     Bisallow and Buffalood 

     Spiring and Sprinang 

     Headrow and Dullahadow 

     Coldout, Frozelant, and Planacial 

     Magnessum 

     Luramia and Meduglare 

     Harpicid and Harprosion 

     Sharpillery 

     Kittirl and Nekoment 

A small Cat Girl, Kittirl is a Normal-type Pokémon that tends to be attracted to small objects, which she considers valuable and will collect. When leveled up while holding one of several such items, she becomes Nekoment, gaining a secondary type depending on which item she was holding at the time and a move of that type to match.


  • Action Initiative: Kittirl and Nekoment learn Quick Attack.
  • Always Accurate Attack: They learn Swift and Trump Card, both of which never miss. Fighting Nekoment also gets Aura Sphere.
  • Cat Girl: They happen to be a Pokémon take on this.
  • Confusion Fu: Nekoment can know damaging Normal, Fire, Water, Grass, Electric, Ice, Fighting, Psychic, Ghost, Dark, Steel, Fairy, and Light moves. Depending on her secondary type, she can also know a damaging Poison, Ground, Flying, Bug, Rock, Dragon, or Chemical move.
  • Elemental Powers: Nekoment has a secondary type that matches the held item Kittirl was holding upon being leveled up.
  • Energy Ball: Grass Nekoment gets the move of the same name.
  • Fire, Ice, Lightning: In addition to Nekoment being able to be part Fire, Ice, or Electric, the line also learns Tri Attack.
  • Gemstone Assault: Rock Nekoment gets Power Gem.
  • Kamehame Hadouken: Fighting Nekoment gets Aura Sphere.
  • Magma Man: Ground Nekoment gets Earth Power.
  • Non-Elemental: They're Normal-type Pokémon.
  • One-Gender Race: Kittirl and Nekoment are only female, obvious given that they're based on catgirls.
  • Power Copying: They learn the move Assist, which picks a random move from another Pokémon in the party and uses it.
  • Razor Wind: Flying Nekoment gets Air Slash.
  • Secret Art: Nekoment is the only Pokémon to learn Prismatic Pulse, a move whose type depends on Nekoment's secondary type.
  • Shout-Out: Nekoment's coloring is based off of Chocola from Nekopara, with her shiny coloring based off Vanilla from the same game. In addition, Nekoment's Spirit Pokédex entry says that they're commonly seen in maid cafés, another nod to Nekopara.
  • Squishy Wizard: Nekoment has great Special Attack, average Special Defense, and good Speed, while her HP, Attack, and Defense are below average.

     Markisan 

     Miasafume 

     Ancieape and Gorillicient 

An ancient Rock/Fighting monkey, Ancieape is resurrected from the Fur Fossil and is said to have inhabited prehistoric jungles and mountains. It becomes Gorillicient, a large gorilla that was known for its immense strength and said to have not only terrorized cavemen, but also learn from them.


  • Action Initiative: They learn Sucker Punch.
  • Anti-Air: Ancieape and Gorillicient both get Smack Down by level.
  • Charles Atlas Superpower: They're Fighting-types.
  • Critical Hit: Ancieape and Gorillicient learn Storm Throw, which always scores a critical hit.
  • Confusion Fu: They can know damaging Fighting, Rock, Ground, Steel, Fire, Electric, Ice, Grass, Poison, Bug, Dragon, Dark, and Normal moves.
  • Dishing Out Dirt: Rock-type Pokémon.
  • Elemental Punch: Ancieape gets Fire Punch, Thunderpunch, Ice Punch, and Flowerpunch as Egg Moves.
  • Fixed Damage Attack: The line learns Seismic Toss.
  • Heal Thyself: Both of them learn Slack Off.
  • Killer Gorilla: Gorillicient was known to be violent around cavemen and was said to have even occasionally attacked them.
  • Mighty Glacier: They have awesome HP and Attack and average Defense and Speed.
  • Recurring Element: They're another fossil line.
  • Shout-Out: Gorillicient being a prehistoric ape can be considered one to King Kong and its appearance also possibly references Donkey Kong.
  • Unstoppable Rage: They get the Fervor ability, which sharply increases their Attack when they become confused.

     Skelspine and Skelesaur 

Said to have once been a prehistoric Pokémon, Skelspine is a Rock/Ghost-type dinosaur skeleton resurrected from the Bone Fossil whose original form is unknown due to something with the restoration process. It eventually becomes Skelesaur, whose ghostly essence allows it to pull itself back together if it falls apart.


  • Action Initiative: They learn Shadow Sneak and can get Draco Jet via TM.
  • Confusion Fu: Skelesaur can know damaging attacks of every type except for Flying and Chemical.
  • Dem Bones: Skelspine and Skelesaur are reanimated bones. They learn Bone Rush and Shadow Bone to reflect this.
  • Dishing Out Dirt: Rock-type Pokémon.
  • Heal Thyself: They learn Recover.
  • Last Breath Bullet: An interesting Pokémon variation, as Skelspine and Skelesaur's ability of Collapse allows them upon reaching zero HP to use an attack provided they haven't already moved during the turn, but will still faint after attacking.
  • Man Bites Man: They learn Bite and Crunch.
  • Mighty Glacier: They have massive Defense in addition to good HP and great Attack and Special Defense, but are very slow.
  • No, I Am Behind You: Skelspine and Skelesaur learn the move Phantom Force.
  • Our Ghosts Are Different: They're ghosts possessing dinosaur skeletons.
  • Pulling Themselves Together: As long as Skelesaur's head remains intact, if its body falls apart, it's able to reassemble itself.
  • Recurring Element: Skelspine and Skelesaur are another fossil line.
  • Riddle for the Ages: Exactly what Skelspine and Skelesaur looked like in prehistoric times is currently unknown.
  • Secret Art: They're the only Pokémon with the Collapse ability, which allows them to attack once before fainting upon reaching zero HP.
  • Taking You with Me: With how their Collapse ability works, it's possible for them to knock out the opponent right before going down themselves. A great way for them to accomplish this is by using Explosion.
  • Use Your Head: They learn Head Smash and get Iron Head through breeding.

     Elephene 

     Comedust, Cosmeteor, and Astrotar 

     Oniquada, Onihexag, and Onioctag 

     Aquamarintle 

     Universphere 

     Eclipsore 

     Sundish and Sundaise 

     Mantihinx 

     Quartell and Quartoise 

     Glowthen and Cermailux 

     Silveshed and Goldeshell 

     Armoyrm, Dinomor, Wyvermor, and Kniragon 

A Dragon-type snake, Armoyrm has patches of hardened skin that eventually becomes Dinomor, a lizard with armor-like plates on its body and arms and blade-like claws. It has one of two options of what to become depending if it's in the Realm of Day or Realm of Night; Wyvermor, a Dragon/Fire wyvern where it sheds its armor and files through their air using flame jets, or Kniragon, a Dragon/Steel-type where its scales become akin to a suit of armor that's said to be impenetrable. Both are pseudo-Legendary Pokémon.


  • Action Initiative: The line learns Quick Attack and are the only Pokémon that learn Draco Jet, a Dragon-type variant of Quick Attack, by Level Up.
  • Barrier Warrior: Dinomor, Wyvermor, and Kniragon learn Draco Shield, a move that quarters all damage done to the user's side for two turns.
  • Confusion Fu: Wyvermor and Kniragon can both know damaging Dragon, Fire, Steel, Dark, Electric, Rock, Fighting, Ground, Flying, Light, Ghost, Poison, Bug, and Normal moves, with Kniragon also able to know damaging Grass, Water, and Ice moves.
  • Critical Hit: The line (minus Armoyrm) learns Dragon Blade, which always scores a critical hit. Kniragon also learns Iron Blade, a Steel-type variant.
  • Death-or-Glory Attack: Wyvermor gets Flare Blitz.
  • Expy: Dinomor and Wvermor come off as ones to Lizalfos and Dinolfos.
  • Extra-ore-dinary: Kniragon is part Steel-type.
  • Infinity -1 Sword: An interesting case as this line contains two pseudo-Legendaries.
  • Just Add Dragons: A Dragon-type family.
  • Lightning Bruiser: Wyvermor has excellent Attack and great Speed in addition to having great HP and average Defense and Special Defense. For comparison, its HP, Attack, and Speed stats are all a little higher than Garchomp.
  • Magikarp Power: Armoyrm starts off as relatively weak and hampered by its slow speed, but eventually becomes Dinomor, where it gains better HP, Attack, and defenses. From there, it becomes Wyvermor, with great Speed, or Kniragon, with great defensive stats, with both of them having incredible Attack.
  • Man Bites Man: They learn the moves Bite and Crunch and get Fire Fang and Thunder Fang through breeding.
  • Mighty Glacier: Dinomor has average HP, Attack, and defensive stats, but is slow. Kniragon builds upon this by having awesome Attack alongside great HP, Defense, and Special Defense, but is the slowest pseudo-Legendary Pokémon.
  • Playing with Fire: Wyvermor is part Fire-type.
  • Power Nullifier: Inverted with the line's (minus Kniragon) ability of Dragon Edge, which allows their Dragon-type attacks to hit Fairy-type Pokémon, which are normally immune to such attacks.
  • Power of the Sun: Dinomor and Wyvermor learn Solar Claw, a two-turn move.
  • Recurring Element: It's another pseudo-Legendary Pokémon line.
  • Secret Art: Dinomor, Wyvermor, and Kniragon are the only Pokémon that get the move Dragon Blade, a Dragon-type attack that's always a critical hit.
  • Shed Armor, Gain Speed: When Dinomor becomes Wyvermor, it sheds the armor plating it has in order to become extremely mobile. This is reflected with Wyvermor having lower defenses (but much higher HP) and being a lot faster than Dinomor.
  • Super Strength: Kniragon's Shadow Pokédex entry states that by repeatedly ramming using its heavy armor body, it can eventually topple mountains.
  • Super Toughness: Kniragon's Spirit Pokédex entry says that the armor making up its body is considered to be indestructible. This is reflected in its ability of Steel Armor, which reduces super-effective damage done to it.
  • Trap Master: The family learns the move Wrap.
  • Whip It Good: All but Kniragon learn Fire Lash.
  • Wolverine Claws: Dinomor, Wyvermor, and Kniragon all have blades extending from the backs of their fingers that are used for moves such as Dragon Blade.

     Zhangshén, Suanshén, and Kunchshén 

A trio of Legendary Pokémon known as the Collective Spirits, Zhangshén, Suanshén, and Kunchshén are spirits who are told in legends to form themselves by drawing in miasma, acid, or insects. They each have the power to manipulate and control their respective substances as well as absorb them, which is how they are able to take their forms. What their purpose happens to be is unknown, but they are said to manifest their bodies at the top of Shénuxi Spire.


  • An Ice Person: Zhangshén can know Ice Beam and Blizzard by TM. All three can know Icy Wind by tutoring.
  • Barrier Warrior: The trio all learn Shadow Fence. In addition, Suanshén gets Magic Shield by Level Up and all three get it by TM.
  • Big Creepy-Crawlies: Knuchshén is Bug-type. More specifically, it's a mashup of various kinds of bugs.
  • Casting a Shadow: Zhangshén starts off with Dark Pulse, which all three of them can also know via TM.
  • Chemical Warfare: Suanshén is Chemical-type.
  • Confusion Fu: They all can know damaging Poison-, Chemical-, Bug-, Ghost-, Grass-, Dark-, Psychic-, Ice-, Electric-, Flying-, Ground-, Fairy-, and Normal-type moves. Zhangshén can also know damaging Fighting- and Rock-type moves, Suanshén damaging Fire-type moves, and Kunchshén damaging Steel- and Light-type moves.
  • Elemental Absorption: All three of them have the ability to absorb poison (Zhangshén), chemicals (Suanshén), or bugs (Kunchshén), which happens to be the method of how they take their forms. This is reflected in their signature ability of Spirits Merge.
  • Fusion Dance: Given that Kunchshén's body is formed from insects, it's likely that this trope is at hand when it comes to it.
  • Glass Cannon: Zhangshén is almost this, with awesome Attack and Special Attack in addition to above average HP and Defense, but below average Defense and Special Defense.
  • Green Thumb: Kunchshén can know Giga Drain and Solarbeam by TM. All three of them start off with Absorb and can know Energy Ball through TM.
  • Heal Thyself: Suanshén starts off with Recover.
  • Horn Attack: Kunchshén gets Megahorn and can know Smart Strike via TM.
  • Life Drain: All three of them start off with Absorb. Kunchshén gets Giga Drain and Parasitic Drain by Level Up and can know Leech Life by TM.
  • Lightning Bruiser: Kunchshén has awesome HP and Speed in addition to above average Attack and Special Attack and below average Defense and Special Defense.
  • Mighty Glacier: Suanshén has awesome Defense and Special Defense in addition to above average HP and Special Attack, but below average Speed.
  • No, I Am Behind You: All three of them learn Phantom Force.
  • Olympus Mons: They're a trio of lesser Legendary Pokémon.
  • Our Ghosts Are Different: All three of them are Ghost-type, but are the merged spirits of miasma, acid, or bugs.
  • Playing with Fire: Suanshén can know Flamethrower and Fire Blast by TM. All three can know Will-o-Wisp through the same method.
  • Poisonous Person: Zhangshén is Poison-type.
  • Power Nullifier: Their ability of Spirits Merge makes them immune to all attacks that are the same types as they are.
  • Psychic Powers: Zhangshén gets Extrasensory by Level Up. All three of them can know Psychic by TM.
  • Razor Wind: Kunchshén starts off with Air Slash and can know Air Cutter via Move Tutor.
  • Recurring Element: They happen to be yet another lesser Legendary trio.
  • Russian Reversal: Suanshén learns Sulfuric Acid, a Chemical-type attack that does super-effective damage against Grass-types instead of not very effective.
  • Secret Art: All three of them are the only Pokémon that can know Collective Force, an attack that is the same two types as the user, and are the only Pokémon with Spirits Merge, an ability that makes them immune to attacks that are the same type as them, which instead up their highest stat by one stage.
  • Status-Buff Dispel: Zhangshén learns Clear Smog, which resets the foe's stat changes.
  • Trap Master: Suanshén gets CMCL Cyclone by level, which all three of them can know by means of TM.

     *Spoiler*, Spiradies, *Spoiler*, Shadoctis, *Spoiler*, and Reflatera 

The two main Legendary Pokémon of Azuchaen, Spiradies is a Light/Grass otherworldly flower that is the guardian of the Realm of Day, drawing spiritual energy from the Realm of Day, while Shadoctis is a Dark/Fire otherworldly bird that is the guardian of the Realm of Night, able to draw shadow energy from the Realm of Night. They are joined by a third Legendary, Reflatera, a Psychic/Water space whale that is said to be the balance between the two realms.

Unknown to most people, Spiradies, Shadoctis, have lower stages in the form of Mystiflos and Mystiavem. When Spiradies or Shadoctis dies, it produces a child in Mystiflos and Mystiavem, which will eventually become the next Spiradies or Shadoctis. Reflatera has a lower form in Mirrlaena, which it took after it used its power to produce supernatural crystals that became the first Mystiflos and Mystiavem.


  • Always Accurate Attack: Mystiflos learns Disarming Voice.
  • Attack Reflector: Mystiflos and Reflatera learn Mirror Glass, which sends special attacks back to the attacker. Mystiavem learns Counter Guard, the physical equivalent.
  • Badass in Distress: Late into the game, Spiradies (Spirit) or Shadoctis (Shadow) gets captured by Team Helix, later taken by Team Starfire (and back to Team Helix in Shadow). The Legendary is then put into a satellite whose function is to overwrite the minds of everyone in the world (Team Starfire, Spirit) or wipe out anything that isn't a Delta Pokémon (Team Helix, Shadow).
  • Barrier Warrior: Spiradies gets Electro Wall, Shadoctis gets Shadow Fence, and Mirrlaena gets Water Shield. All of them can know Reflect, Light Screen, Safeguard, and Magic Shield via TM.
  • Blow You Away: Mystiavem is Flying-type.
  • Cast from Hit Points: Reflatera learns Water Spout, which does less damage the less HP it has.
  • Casting a Shadow: Shadoctis is primarily Dark-type.
  • Confusion Fu:
    • Spiradies can know damaging Light, Grass, Fairy, Psychic, Electric, Ice, Fighting, Rock, Ground, Steel, Bug, Chemical, and Normal moves.
    • Shadoctis can know damaging Dark, Fire, Flying, Fighting, Rock, Ground, Steel, Psychic, Bug, Ghost, Electric, Dragon, and Normal moves.
    • Reflatera can know damaging moves of every type but Fire, Poison, and Chemical (but can know Sunny Day, Toxic and Fluoric Acid).
  • Counter Attack: Reflatera learns Mirror Coat. Also, Reflatera's signature move of Mirror Pulse not only does damage to the opponent but until the turn ends if Reflatera gets hit by an attack it does 1.5 times the damage to the attacker.
  • Dangerous Forbidden Technique: In ancient times, Reflatera used its power to produce two supernatural crystals which transformed into Mystiflos and Mystiavem, and eventually Spiradies and Shadoctis, the two of which went on to guard the Realm of Day and Realm of Night. However, this drained Reflatera of its energy, causing it to regress into Mirrlaena, which it what it's been ever since.
  • Death-or-Glory Attack: Shadoctis learns Brave Bird and Flare Blitz.
  • Defend Command: Spiradies and Shadoctis get Protect by level.
  • Dimensional Traveler: If you have Reflatera in your party, you can use it to travel between the Realm of Day and Realm of Night anytime, anywhere, with the player jumping into its starry, mirror-like back and emerging out of it in the opposite realm.
  • Doppelgänger Attack: Shadoctis' signature move Shadow Strike involves a shadow image of itself that rises into the air before rushing down and slamming hard into the opponent.
  • Giant Flyer: Shadoctis comes in with an impressive height of 13'9.
  • Green Thumb: Mystiflos and Spiradies are also Grass-type. Mirrlaena and Reflatera learn Aqua Flower, a Water-type attack that calculates damage as if it were Grass-type.
  • Healing Factor: Reflatera learns Aqua Ring, which heals it a bit each turn.
  • Heroic Sacrifice: Depending on the game, Spiradies uses its energy to create a Spirit Burst that destroys Team Starfire's mind-linking machine (Spirit) or Shadoctis flies up to Team Helix's falling satellite and destroys it with a Shadow Strike (Shadow). However, doing this causes Spiradies or Shadoctis to disintegrate. Fortunately, it leaves a Mystiflos or Mystiavem in its place, which under your care can become another Spiradies or Shadoctis.
  • Light/Darkness Juxtaposition: Spiradies and Shadoctis are said to be the guardians of the Realm of Day and Realm of Night, and are Light-type and Dark-type respectively.
  • Light 'em Up: Spiradies is primarily Light-type.
  • Lightning Bruiser: Both Spiradies and Shadoctis are this, with the former having incredible Special Attack and Special Defense and the latter having incredible Attack and Defense.
  • Lunacy: Shadoctis gets Lunar Cannon through Level Up while Reflatera gets Moonblast through the same method.
  • Making a Splash: Mirrlaena and Reflatera are also Water-type. Mystiavem and Shadoctis learn Steam Burn, a Fire-type attack that calculates damage as if it were Water-type.
  • Mighty Glacier: Reflatera has incredible Defense and Special Defense while also possessing great HP, Attack, and Special Attack and above average Speed.
  • Non-Elemental: Mirrlaena is Normal-type.
  • Olympus Mons: They're another group of Legendary Pokémon.
  • Our Fairies Are Different: Mystiflos is Fairy-type.
  • Petal Power: Spiradies is a giant glowing flower sitting on top of a large crystal pillar-like steam.
  • Playing with Fire: Mystiavem and Shadoctis are also Fire-type. Mystiflos and Spiradies learn Solar Flare, a Grass-type attack that calculates damage as if it were Fire-type.
  • Power Crystal: Mystiflos and Mystiavem were originally birthed from bizarre crystals, one light magenta, one dark magenta, created by Reflatera.
  • Power Nullifier: Spiradies and Shadoctis both get opposing abilities, with Spiradies getting Light Dispersal, which negates all Dark-type moves and removes Dark Moon and Shadoctis getting Dark Dispersal, which negates all Light-type moves and removes Bright Sky. Reflatera gets Mirror Nullifier, which makes it immune to Dark-type and Light-type moves.
  • Power of the Sun: Spiradies gets Solarbeam, Bright Blast, and Solar Flare via Level Up while Shadoctis gets Solar Claw through the same method.
  • Psychic Powers: Reflatera is primarily Psychic-type.
  • Razor Wind: Mystiavem learns Air Cutter.
  • Recurring Element: Another trio of Legendary Pokémon that play a role in the game's story.
    • Like Reshiram & Zekrom, Xerneas & Yveltal, Solgaleo & Lunala, and Infiran & Zerion, Spiradies & Shadoctis are another Light vs Darkness pair.
    • Reflatera is in line with previous Legendaries such as Rayquaza, Giratina, and Atlaunis, being the one who looks after the other two in its trio.
    • The trio happens to be like Solgaleo and Lunala in that they are not single stage Pokémon, but have lower stages in the form of Mystiflos, Mystiavem, and Mirrlaena.
  • Russian Reversal: Mystiflos and Spiradies start off with Miasma Dispel, a Grass-type attack that is super-effective against Poison-type Pokémon.
  • Secret A.I. Moves: When used by Maiyuri and Mr. Atori, Spiradies and Shadoctis get abilities called Light Dispersal + and Dark Dispersal +, powered-up versions of their usual abilities, with the former nullifying Dark moves/Dark Moon and Psychic moves/Psychic Terrain, the latter nullifying Light moves/Bright Sky and Fairy moves/Misty Terrain.
  • Secret Art:
    • Spiradies gets Spirit Burst, a powerful special-based Light-type attack that calculates damage based on the opponent's Defense stat, and Light Dispersal, an ability that nullifies Dark-type moves and Dark Moon.
    • Shadoctis gets Shadow Strike, a powerful physical-based Dark-type attack that calculates damage based on the opponent's Special Defense stat, and Dark Dispersal, an ability that nullifies Light-type moves and Bright Sky.
    • Reflatera gets Mirror Pulse, a powerful Psychic-type attack that also sends damage done to it until the end of the turn back to the attacker at 1.5x power, and Mirror Nullifier, an ability that makes it unaffected by Dark and Light moves.
  • Single Specimen Species: Subverted in the case of Spiradies and Shadoctis, who produce a Mystiflos and Mystiavem upon death, which eventually become another Spiradies and Shadoctis, meaning there's just never more than one of each at a time. Presumably played straight with Mirrlaena and Reflatera.
  • SNK Boss: When Spiradies or Shadoctis is fought towards the end of the game, due to being powered up by Infinity Energy, it has each of its stats upped by one stage and gets a more powerful version of its ability that nullifies an additional attack type.
  • Space Whale: Reflatera happens to be one.
  • Spirit Bomb: Spiradies' signature move Spirit Burst has it create a large sphere of spiritual energy that it fires and detonates above the opponent, enveloping them in a dome of energy.
  • Truly Single Parent: Spiradies and Shadoctis seem to produce Mystiflos or Mystiavem like this, without the need of another. However, they can only do so on the verge of death.
  • Walking Spoiler: The fact that Mystiflos, Mystiavem, and Mirrlaena even exist is a major spoiler.

     Draguardia 

A guardian dragon with a body glowing in the colors of the rainbow, Draguardia is a Dragon-type Legendary Pokémon considered to be a protector for Azuchaen. Said to have been visited by Ho-oh, it was granted by Ho-oh the power to infuse the legendary beasts Raikou, Entei, and Suicune with each other's power. Draguardia is said to reside in a place called Dragon Rock, where it oversees the various Dragon Pokémon that live there.


  • Achilles' Heel: Due to Magical Force having both physical and special attacks using Draguardia's Special Attack stat, moves that lower its Special Attack, most notably Draco Meteor, reduce its prowess with both kinds of attacks instead of just special attacks.
  • Always Accurate Attack: Draguardia learns the increasing power move Trump Card, which also never misses.
  • Badass in Distress: During Team Starfire's post-game event, Togami captures Draguardia with the intention of using it to seek out a dimension-traveling mythical Pokémon so that he can find and reunite with Maiyuri, which you and Lycoris quickly put an end to.
  • Barrier Warrior: It learns Barrier early on, which can help with its awful Defense stat, and also Draco Shield, which reduces damage done to the user's side for two turns. It can also know Reflect, Light Screen, Safeguard, and Magic Shield via TM.
  • Confusion Fu: It can know damaging moves of every type other than Poison and Chemical.
  • Fire, Ice, Lightning: Draguardia learns the move, Tri Attack, which can burn, freeze, or paralyze the opponent. In addition, it can know several Fire-, Ice-, and Electric-type TM, SM, and Move Tutor moves.
  • Flight: Although Draguardia isn't a Flying-type nor does it have Levitate, it does possess majestic wings that enable it to fly and also has the ability to know various Flying-type moves such as Fly, Sky Drop, and Sky Attack.
  • Fusion Dance: A variation in two different ways. Draguardia was given by Ho-oh after encountering it the ability to link the power of two out of Raikou, Entei, and Suicune, causing one of them to gain traits pertaining to the other, although the other doesn't actually merge with it.
  • Heal Thyself: Draguardia learns Roost, although it isn't a Flying-type.
  • Just Add Dragons: A Dragon-type Pokémon.
  • Magic Knight: One of the most direct examples, Draguardia's ability of Magical Force makes it so that both physical and special attacks operate off of its Special Attack stat of 150, meaning that both kinds of attacks are incredibly powerful on it.
  • Mighty Glacier: Overlapping with Squishy Wizard, Draguardia has great HP, incredible Attack and Special Attack thanks to its ability, and an immense Special Defense stat of 200, but its Defense and Speed stats are poor.
  • No-Sell: Since both physical and special attacks utilize its far superior Special Attack stat due to Magical Force, effects that lower its Attack stat such as Intimidate won't reduce the effectiveness of Draguardia's physical attacks.
  • Olympus Mons: Draguardia is another Legendary Pokémon.
  • Rainbow Motif: Draguardia's body glows like a rainbow. It's speculated that its body didn't glow like that until Ho-oh bestowed power onto it.
  • Recurring Element: In a sense. It gets what is normally Paradistan's signature move, Ultra Force, a Dragon-type attack with a base power of 200, which goes very well with its massive Special Attack stat.
  • Secret Art: Draguardia's is the only Pokémon that gets Fractal Beam, a special-based Dragon-type attack that utilizes whatever is the lower stat out of the opponent's Defense and Special Defense. It's also the only Pokémon with the ability Magical Force, which makes it so that both physical and special attacks use its Special Attack stat.
  • Status Buff: Draguardia learns three such moves that boost its stats; Barrier, Calm Mind, and Tail Glow. Given how its Magical Force ability works, is basically means that Calm Mind boosts its Attack, Special Attack, and Special Defense, while Tail Glow basically boosts both of its offensive stats by three stages.
  • Type Change: Draguardia is the only Pokémon to get Dragonify, a move that changes the opponent's type to Dragon, by Level Up.

     Auricanduit 

An unusual Pokémon with artificial-looking features, Auricanduit is an Ice/Electric-type Legendary Pokémon with aspects of a superconductor. Rumored to be a project created by Atori Inc., its function is to harness the energy of auroras and use it to generate unlimited amounts of electricity, likely to power all of Atori Inc.'s various facilities and subsidiaries. Auricanduit is locked away in a building called the Atori Storage Area.


  • Always Accurate Attack: Auricanduit learns the Steel-type variant Magnet Bomb.
  • An Ice Person: An Ice-type Pokémon.
  • Barrier Warrior: It learns Electro Wall, can know Light Screen, Reflect, and Aurora Veil via TM, and can know Ice Wall via Move Tutor.
  • Confusion Fu: Auricanduit can know damaging moves of every type but Fire, Dragon, and Ground.
  • Counter Attack: Auricanduit gets Mirror Coat.
  • Death-or-Glory Attack: Auricanduit learns Ice Burst. It can also know Wild Charge by TM to a lesser extent.
  • Deity of Human Origin: Auricanduit is most likely an artificial Legendary created by Atori Inc.
  • Hollywood Magnetism: Given its role as a living superconducting magnet, it's shown to have cube-shaped magnets floating in the air around it, much like shown with the Meissner Effect.
  • Lightning Bruiser: Auricanduit has incredible Special Attack, very good defensive bulk, and awesome Speed in addition to below-average Attack.
  • Living Battery: It's a superconductor in Pokémon form, with its purpose to generate electricity via auroras.
  • Olympus Mons: Yet another Legendary Pokémon.
  • One-Hit Kill: Auricanduit learns the move Sheer Cold.
  • Power Floats: It's shown levitating through superconductive electromagnetism. One of its moves, Magnet Rise, makes it immune to Ground-type moves for five turns.
  • Power Glows: When Auricanduit is in battle, its body glows like an aurora.
  • Powerful, but Inaccurate: Auricanduit learns Zap Cannon, which while strong and always causes paralysis, only has an accuracy of 50%.
  • Secret Art:
    • Auricanduit has a signature move in Aurora Bomb, an Ice-type attack where it compresses an aurora into a glowing gem that it throws at the opponent. The move then creates the effect of Frost Field. Due to its ability of Superconductor (see below), the move actually becomes Electric-type.
    • Its signature ability of Superconductor swaps the types of its Electric and Ice moves and boosts their power by 20%, meaning moves such as Thunderbolt, Freezing Bolt and Laser Blast become Ice-type and moves such as Ice Beam, Ice Burst, and Sheer Cold become Electric-type. This also affects non-damaging moves, meaning Thunder Wave for example becomes Ice-type and can affect Ground-types.
  • Shock and Awe: Electric-type.
  • Single Specimen Species: Given Auricanduit's nature as an artificial Pokémon, it doesn't look like Atori Inc. will be making any more of it.

     Xanatwili 

A strange bird figure that is one-half black, one-half white, Xanatwili is a Dark- and Light-type Mythical Pokémon that is said to possess two souls, one in the Realm of Day, the other in the Realm of Night. Rumored to reside in a fantastical chamber under Libra Lapis Lazuli Private Academy, it's said to be the one responsible for bringing forth the Realm of Night and vice-versa when the time changes between day and night.


  • Always Accurate Attack: It learns Faint Attack.
  • Attack Reflector: Xanatwili learns Magic Coat, which sends non-damaging moves that inflict effects such as poison, burn, paralysis, sleep, Leech Seed, Taunt, and moves that lower stats back to the attacker.
  • Casting a Shadow: Part Dark-type Pokémon.
  • Confusion Fu: It can know damaging moves of every type other than Fighting, Dragon, and Chemical.
  • Expy: From a storyline perspective, Xanatwili can be considered one of Kasumi Murakamo from A Clockwork Ley Line: Borderline of Dusk.
  • Gemstone Assault: Xanatwili learns Crystal Shard, a multi-hit Light-type attack.
  • Light 'em Up: Part Light-type Pokémon.
  • Lightning Bruiser: Xanatwili has awesome Special Attack alongside great Special Defense and Speed while having good HP, Attack, and Defense.
  • Lunacy: Xanatwili gets Lunar Cannon, a two-turn Dark-type attack that doesn't need charging at night, by Level Up.
  • Power of the Sun: It learns both Solar Bomb and Bright Blast, the latter of which can be used instantly during strong sunlight or Bright Sky.
  • Recurring Element: Xanatwili is another Mythical Pokémon.
  • Russian Reversal: It gets Mirror Aura as its ability, which makes its Light-type attacks super-effective against Psychic-types instead of not-very effective. The ability would also make it resistant to Psychic-type moves instead of weak to them if it weren't for the fact that it's Dark-typing already makes it immune to Psychic moves (although this aspect can still be useful if the opponent uses Miracle Eye on it).
  • Secret Art: Xanatwili is the only Pokémon that gets the move Twilight Wave, an attack that changes types between Dark and Light each time it's used. What makes it more unique is that the move is permeant on it, being in its moveset from the start and unable to be deleted or overwritten by another move.
  • Secret Character: It happens to be a Pokémon that can only be obtained through an event.
  • Taking You with Me: Xanatwili gets Destiny Bond as its final learned move.
  • Thin Dimensional Barrier: Xanatwili is basically this in Pokémon form, where every dusk and dawn, it uses its power to summon the Realm of Night and Realm of Day, which allows people to access the opposite realm when this happens.
  • Two Beings, One Body: Xanatwili consists of two souls, one in the Realm of Day, and one in the Realm of Night.
  • Yin-Yang Bomb: Xanatwili's types consist of the polar opposites of Dark and Light. Adding to this is that its two souls are separate with one in the Realm of Day and the other in the Realm of Night.
  • Weather Manipulation: Of sorts. It starts off with both Bright Sky and Dark Moon.

POKéMON SPIRIT AND SHADOW CHARACTERS

Supporting Characters

     Kousaki Fiona Annabel 

Team Starfire

     As a Whole 

A villainous team found in Azuchaen, Team Starfire is a group with an idol motif to them. With its higher-ups consisting of actual idols, people don't take Team Starfire seriously as villains, but this is only a façade of theirs. It turns out that the idols of Nebula form the inner circle of the organization and use their fame and influence to sway the public away from their more arcane operations. It turns out Team Starfire's grand scheme is to capture Spiradies and Shadoctis and combine their power with mind-linking technology they've developed in order to replace the minds of every living thing with that of their leader! Team Starfire is more prominent in Pokémon Spirit.


Tropes that apply to Team Starfire as a whole:

  • Assimilation Plot: It turns out that Team Starfire's main goal is to overwrite the minds of every living thing there is with Maiyuri's! Unfortunately, this also turns out to include the rest of Team Starfire itself.
  • Bat Out of Hell: They keep up the trend of villainous teams using Zubat and Golbat.
  • Equal-Opportunity Evil: Team Starfire happens to have this, seeing as there is a Faunus that is one of their higher-ups in the form of Ayane.
  • Idol Singer: Team Starfire's appearance is meant to be this, especially with the admins being the idol group Nebula.
  • Light 'em Up: Team Starfire uses Light-type Pokémon.
  • Light Is Not Good: Although they happen to be bright-looking idols and use Pokémon types associated with good such as Light and Fairy, Team Starfire is pretty much not good, especially given their actions and goals.
  • Not-So-Harmless Villain: An evil team based on idols isn't something that you would consider threatening, then you learn about their plan to create a hive mind of every living thing in existence with their leader's mind at the core!
  • Obfuscating Stupidity: It's revealed late in the game that Team Starfire purposely acted incompetent in order to make everyone believe that they were harmless so they could carry out their plan without drawing attention.
  • Psychic Powers: They use mainly Psychic-type Pokémon.
  • Star Scraper: Team Starfire's base happens to be at the top of a tower going several kilometers into the sky. Their second base also happens to be this.
  • The Fair Folk: Team Starfire also uses Fairy-type Pokémon.
  • Villain Team-Up: During the attack on Haven Academy, Team Starfire decides to form a temporary alliance with Team Helix in order to acquire Noah and awaken Spiradies or Shadoctis. In Pokémon Shadow, they end up doing this after in order to benefit both their plans, at least until Maiyuri's defeat by the player.
  • Villain with Good Publicity: Team Starfire's admins happen to be idols that are popular in the region.

     Hiyoko 

     Ayane 

     Kitami 

     Suguha 

     Togami 

     Maiyuri *Spoilers* 

A renowned idol in Azuchaen and the center idol of the group Nebula, Maiyuri is a woman that has uses her fame and prowess as an idol in the hopes of changing the minds of people and making the world a better place. As she's been getting older and her time as an idol has been nearing its end, she's reached out and sponsored a number of groups and businesses with her message, but the greed and exploitation of those in charge rendered anything she did moot and as time went on, this caused her ideals to start become distorted and extreme. Eventually, Maiyuri started believing that the problem with changing the world has a root cause; individuality, and has decided the only way to make things the way she thinks they should be is to bring an end to that, and that's by uploading her mind to that of every living thing there is!


Tropes that apply to Maiyuri:

  • Assimilation Plot: Her ultimate goal is to not just overwrite the minds of everyone in this world, but those in all worlds.
  • Big Bad: Is one of the two in Pokémon Spirit and Shadow, the main one in the former.
  • Bitch in Sheep's Clothing: She's comes off as a nice, beloved, and popular idol, only to be revealed to be anything but.
  • Brainwashing for the Greater Good: Or in this case, Overwriting Minds for the Greater Good, as Maiyuri feels the only way to change the world is if everyone literally has her mind, and plans of doing just that.
  • Broken Pedestal: Sayaka, who looked up to Maiyuri for inspiration to becoming an idol, is not happy with what her idol has become.
  • Climax Boss: She's fought at the end of Team Starfire's plot. This is more defined in Pokémon Spirit.
  • Computer Is a Cheating Bastard: Maiyuri's Delta Volcarona is at Level 55, four levels below when Delta Larvesta becomes it.
  • Control Freak: Maiyuri is stated in her later years to have become controlling when it comes to Nebula, hating when things aren't done her way. Taken Up to Eleven with her plans to replace the minds of all those in the multiverse with her own mind.
  • Diabolical Mastermind: She's the leader of Team Starfire.
  • Evil All Along: Unlike the other idols of Nebula, who quickly turn out to be Team Starfire's admins, Maiyuri comes off as the one not associated with the organization and in fact seems like an understanding woman. Then you discover that she's worse than the rest of them.
  • Expy: Appearance and personality wise, Maiyuri is supposed to come off as one of Mariya from Shining Song Starnova.
  • Freudian Excuse: Being taken advantage of and having any attempts to change the world she did exploited and undermined by greedy uncaring people and corrupt businesspeople pretty much broke Maiyuri as time went on, turning her to villainy.
  • Hypocrite: During her Motive Rant, Maiyuri explains that she sponsored Hugh & Dolittle and the Schnee Dust Company, only for both of them to be run by Corrupt Corporate Executives who were associated or part of villain groups, ignoring the fact that she herself is leading a villain group.
    • In Pokémon Shadow, another layer of hypocrisy is added when Maiyuri decides to form an alliance with Mr. Atori, who himself is a Corrupt Corporate Executive and the leader of a villain group.
  • I Am Legion: During the climax of Team Starfire's plot, Maiyuri replaces the minds of all living things, people and Pokémon alike, other than you and Sayaka, with hers. During this event, she speaks through everyone you come in contact with, boasting that she's now everywhere and everyone.
  • Idol Singer: Maiyuri is an idol that's getting on with age and the one who leads the idol group Nebula.
  • Individuality Is Illegal: Her plan is basically this, as it involves replacing the minds of every living thing with her mind, which is the most extreme case of this.
  • Knight of Cerebus: After being revealed as Team Starfire's leader and the nature of her plan, Maiyuri quickly enters this territory, especially when all the minds of everyone in the world are replaced with hers.
  • Light Is Not Good: The fact that Maiyuri is an idol and her choice of outfit hides the fact that she has a very sinister plot in mind.
  • Olympus Mons: When battled for the final time, she uses Spiradies against you. In this battle, all of Spiradies' stats increase by one stage and its ability is Light Dispersal +, which shuts down both Dark and Psychic moves.
  • Pokémon Types:
  • Recurring Element: In the same vein as Lusamine and Prof. Evergreen, Maiyuri comes off as a good-natured and understanding woman, then you discover this can't be any farther from the truth.
  • The Evils of Free Will: This is what she feels is wrong with the world, as free will basically prevents people from thinking the same way as her. Her main goal to overwrite all minds with hers she feels will put an end to this.
  • Token Good Teammate: Seems to be this when it comes to Nebula's idols. Averted when it turns out she's actually Team Starfire's leader.
  • Ungrateful Bitch: For helping her achieve her goals, how does Maiyuri repay her villainous team? By assimilating their minds as well!
  • Used to Be a Sweet Kid: When she first began her idol career, Maiyuri was a sweet, innocent girl with dreams of changing the world. Unfortunately, reality was not nice to her as time went on, leading to what she is now.
  • Utopia Justifies the Means: Her plan is to put an end to all bad and corruption in every world by replacing all minds with her own.
  • Villain: Exit, Stage Left: After being defeated at the Starfire Base, she escapes the place using either Spiradies (Spirit) or Flamistellar (Shadow). After her plans are thwarted, she makes an escape into another world.
  • Villain with Good Publicity: To the public, Maiyuri is a famous idol loved by many.
  • Weapon of Choice: (Mega) Flamistellar and Spiradies.
  • Well-Intentioned Extremist: She considers her actions to be the ultimate way of ensuring that corruption will become non-existent.

Team Helix

     As a Whole 

A second villainous team found in Azuchaen, Team Helix is an organization that believes that Delta Pokémon are superior to normal Pokémon. They're known to experiment on various Pokémon and might have brought forth the more recent Delta Pokémon. With their higher-ups being found in such positions, they have connections to institutions such as Delta Academy, Atori Inc., and even Haven Academy. It turns out Team Helix's ultimate plan is to capture Spiradies and Shadoctis and use their power to destroy all Pokémon that aren't Delta Pokémon in order for a new world of only Delta Pokémon to begin! Team Helix is more prominent in Pokémon Shadow.


Tropes that apply to Team Helix as a whole:

  • Animalistic Abomination: A number of the Pokémon used by Team Helix happen to be Delta Pokémon.
  • Bat Out of Hell: In a variation, instead of the typical Zubat and Golbat used by other villainous teams, Team Helix uses the newcomers Sunwing and Solawing.
  • Elaborate Underground Base: They have one in the form of the Hidden Base going under the Seaside Mansion and Pineapta City. Ironically, you actually encounter Team Starfire here as they're after objects necessary for their own plans.
  • Elemental Rock–Paper–Scissors: Team Helix uses Pokémon pertaining to the three types that starter Pokémon usually are; Grass, Fire, and Water.
  • Equal-Opportunity Evil: Seeing as one of their Admins, Ruu, is one, Team Helix is okay with having Faunus in their organization.
  • Evil, Inc.: Atori Inc. forms part of Team Helix given that one of their execs, Akeno, is a Team Helix Admin, the company's president, Mr. Atori, is Team Helix's leader, and the Atori Building serves as Team Helix's base.
  • Final Solution: Team Helix's grand plan is to wipe out all non-Delta Pokémon that exist in order for Delta Pokémon to take their place.
  • Green Thumb: One of the three Pokémon types Team Helix uses is Grass.
  • Kill Sat: Under Atori Inc., Team Helix has developed several satellites called Delta Satellites. Using Spiradies and Shadoctis' power along with the Infinity Energy, the satellites discharge energy waves that will destroy all non-Delta Pokémon in existence as a means to allow Delta Pokémon to replace them.
  • Making a Splash: Team Helix is also shown to use Water-type Pokémon.
  • Playing with Fire: Fire-type Pokémon tend to be used by Team Helix.
  • Superior Species: They consider Delta Pokémon to be this, to the point that they seek to destroy anything that isn't a Delta Pokémon.
  • Train Job: At one point in the game, Team Helix attacks the Azuchaen Express headed from East Azuchaen to North Azuchaen in order to acquire something called the Data Block, which is important to their plans.
  • Villain Team-Up: During the attack on Haven Academy, Team Helix decides to form a temporary alliance with Team Starfire in order to acquire Noah and awaken Spiradies or Shadoctis. In Pokémon Shadow, they end up doing this after in order to benefit both their plans, at least until Maiyuri's defeat by the player.

     Ruu 

     Akeno Mikuriya 

     Naochika Inui 

     Mr. Atori 

The president of Atori Inc., a huge company found in Azuchaen, Mr. Atori is a man who has contributed a lot to the region, more specifically, Hari Kang. 10 years prior, he basically had nothing, then the Delta Catalyst happened, which is what his company decided to base itself off of. As time went on, Atori Inc. became the leading industry in Delta Pokémon, developing products pertaining to them, and there are even rumors of new Delta Pokémon having developed by them. Through all this, Mr. Atori became a huge success, although this caused him to become distant to his daughter, Riku. As it turns out, Mr. Atori doesn't favor Delta Pokémon just because they made him into the man he is today, but because to him, they're more powerful than normal Pokémon and in fact believes they are meant to be the next stage in Pokémon-kind. Because of this, he came up with a plan to bring forth this new age by having all non-Delta Pokémon wiped from existence to make room for a world of only Delta Pokémon!


Tropes that apply to Mr. Atori:

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