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Pokémon Frost and Flame is a Pokémon game idea created by Sunflorazumarill that started in November 2016 (around the time Pokémon Sun and Moon was released). Like Pokémon Flora, Azure, and Solar and Pokémon Infinite and Zero (and Pokémon Vari-Infi and Vari-Zero) before it, it's a main series game. Like the previous two "generations", it takes characters and locations from various anime, manga, and visual novels and gives them the roles of important NP characters such as Gym Leaders, Elite Four members, villainous team members, and more. Also like the previous two, it offers several new features and also new Pokémon, the latter which happens to be the main emphasis for Frost and Flame.

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The game takes place in Floredisa, a tropical region based off of French Polynesia. It consists of one huge island making up to half of its total landmass and is surrounded by a number of small islands that are divided into three island chains. The games follow the typical formula of Pokémon games, with these involving a new Trainer from Natsurio Island starting on his or her journey through Floredisa. Along the way, he or she will battle Gym Leaders, eventually the Elite Four and Champion, and also fight against Team Crystal, the villainous team in Frost and Flame, and also learning about mysteries of the region and also the two Legendary Pokémon that are said to be the creators of heat and cold.

A pair of follow-ups called Pokémon BlazeFrost and ChillFlame tarted in November 2017. These feature an alternate story that's tied to that of Frost and Flame and introduce new Pokémon forms, new regional variants, new Mega forms, and even brand new Pokémon and Ultra Beasts, not to mention new Z-Moves and other new features, such as new Poké-Ride options.

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You can find the preview information on Pokémon Frost and Flame here and here. Main information on Pokemon Frost and Flame is found here.

Preview information on Pokémon BlazeFrost and ChillFlame can be found here.

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     Pokémon Frost and Flame 

Pokémon Frost and Flame provides examples of:

  • Amusement Park: Pokémonia Island is pretty much the Pokémon world equivalent of Disney World.
  • The Bermuda Triangle: Floredisa has a place based on it called the Floredi Triangle in either the northwest or northeast corner of the region. It's considered to be a place where time overlaps with itself and ships that enter it are said to never return. It's where the climax of Team Crystal's plans occur and in Pokémon BlazeFrost and ChillFlame, it's also a place where various Legendary Pokémon emerge from what are called Mystic Portals.
  • Floating Continent: Floredisa has two, each one having a Gym.
    • Aerostrat City is a large floating city in the sky.
    • Prisma Island is an artificial island located in the North Island Chain.
  • Fungus Humongous: Taken Up to Eleven with Fungam Island, which not only has enormous mushrooms, some of which form Fungam Town, but the entire island itself happens to be one gigantic mushroom!
  • Gangplank Galleon: The Floredisan pirates sail the seas using modern-day ships that they've remodeled after classic pirate ships. You'll at times board these ships in order to battle the pirates aboard them.
  • Ghost City: Rockside City, located on Ridgia Island, is a city that was abandoned years prior for unknown reasons. Pokémon BlazeFrost and ChillFlame has Lostide Town on Duskawn Island, which was abandoned due to the fact that the island very slowly moves up and down in the ocean, leading to the town being flooded.
  • Ghost Ship: There's an aptly named ship that sometimes appears at night in the West/East Island Chain that you can access.
  • Hailfire Peaks: Floraze Island, which is accessed in the postgame, is an island where one half is lava, volcanoes, and Fire-type Pokémon, the other half snowstorms, glaciers, and Ice-type Pokémon, with a lake separating the two. This was once an ordinary island until two years prior, a Totem-like Vovalgia and a Totem-like Neptunedra battled for ten days straight. In the core of the island happens to be Frazilova, normally Undetopia's resident lava-ice Pokémon.
  • Hollywood Natives: In its ancient past, Floredisa had a tribal civilization that while it may have almost disappeared by modern times, there's still a couple handfuls of tribal natives that can be found in the region, mainly the Tribal Village and Tribal Relics. One of the few modern technologies they use happen to be Pokéballs.
  • Irony: Atlas, a place that in RWBY happens to be located in a frigid northern area, is located in the mainly tropical setting of Floredisa in Pokémon Frost and Flame. However, the city is located on a high elevation area where the temperature is far lower than most of the region and depending on seasonal and weather conditions, can even still have snow.
  • Jiggle Physics: Believe it or not, this kind of thing is present in a Pokémon game. Expect a number of female characters to have their "assets" shake and bounce a bit both on the overworld and in battle.
  • Jungle Japes: Verdant Jungle is a large tropical rain forest where various Grass- and Bug-type Pokémon are found and also holds Canopa Town in its treetops.
  • Lethal Lava Land: Floredisa has three such places; Volcana Mountain on Volcana Island, Furnace Valley on Central Island, and one half of Floraze Island. Halfway through the game, Team Crystal sets off a volcano under Mantela City, temporarily turning the city into one. In Pokémon BlazeFrost and ChillFlame, the Ultra Canyon is this.
  • Magnetic Plant: There's a facility bearing this name located somewhere on Central Island. Leveling up Magneton, Nosepass, Steelemine, or Charjabug when here makes them become Magnezone, Probopass, Metanilant, or Vikavolt.
  • The Maze: The Aqua Maze near the South Island chain is a strange area where the way through changes every day and is easy to get lost in. Within here, Flower Islet may appear on certain days, but reaching it is a Luck-Based Mission.
  • Mermaid: Found primarily in the Mermaid Ruins area happen to be what appear to be, well, mermaids. Whether they're actual mermaids or just girls who dress up as them is meant to be ambiguous.
  • Mirror World: Between versions of the game, the layout of the overworld is mirrored, meaning that for example, the West Island Chain in Frost is instead the East Island Chain in Flame; the Mermaid Ruins are located on the west side of Central Island in Flame while they're located on the east side in Frost.
  • Palmtree Panic: Given that Floredisa is a tropical region, much of the region happens to be this kind of setting, with palm trees and tropical plants abound.
  • Philosopher's Stone: The Origin Stone happens to be the Pokémon world equivalent of the fabled object. It has an interdimensional kind of power that Team Crystal wishes to unlock in order to reverse all of time by merging every universe (Frost/BlazeFrost) or erasing every other universe (Flame/ChillFlame) and is also used to fuse Anchetis and Borealis in BlazeFrost and ChillFlame. When the power to fuse Anchetis and Borealis yourself is granted by Atlaunis after clearing the Gaia Crisis, the Origin Stone will then glow.
  • Rainbow Motif: Reinbaw City is this, with its buildings consisting of various colors, having various areas named after each color of the rainbow, and a place with rainbow-colored flowers aptly called Rainbow Field.
  • Ruthless Modern Pirates: Roaming the Floredisan seas happen to be pirates, which wear classical pirate outfits made from modern-era clothing and stylize modern-day ships in the form of galleons. They also assist Team Crystal and Jacques Schnee at certain points in the game.
  • Shifting Sand Land: Stonorm Desert is a rocky desert in the west (Frost/ChillFlame) or east (Flame/BlazeFrost) part of Central Island. During the day, constant strong sunlight bathes the area and every other day, there's a sandstorm (which replaces the heat during daylight).
  • Shout-Out:
    • Mystery Island/Vine Island in the southwest/southeast corner of Floredisa is a floating mass of carnivorous plants (likely Victreebel) that's meant to be a reference to a similar island seen in the movie version of Life of Pi. Patrat and Watchog being found on Vine Island also reference the meerkats found on the island in the movie.
    • Floraze Island, including its origin, is inspired by Punk Hazard from One Piece.
  • Slippy-Slidey Ice World: Frozala Island, mainly Blizzard Cave and Frozala Mountain, is a frigid place, the former area containing ice puzzles. One half of Floraze Island is also this. In Pokémon BlazeFrost and ChillFlame, there's also the Ultra Glacier.
  • Temple of Doom: The Atlas Temple on Ruin Island, which houses Atlaunis, is one of these. In Pokémon BlazeFrost and ChillFlame, the Prismarine Temple is an undersea variant.
  • Time Stands Still: During the climax of Team Crystal's plot, the activation of the Azoth System causes all of time to freeze, with only you, Maya, and Shinobu spared due to Atlaunis's intervention. If Team Crystal isn't stopped, this will be the fate of everything permanently.
  • Tree Top Town: Canopa Town is a city consisting of treehouses and homes carved into the large trees of Verdant Jungle. It's home to the Canopa Gym.
  • Underwater Base: The Crystal Needle, located inside the Floredi Triangle, happens to be located underwater.
  • Underwater Ruins: The underwater areas in the upper part of the West/East Island Chain has some shades of these, as is the lower half of the Mermaid Ruins. Ruin Island is also this until it's raised up from the ocean depths.
  • Volcano Lair: Ironically, Team Crystal's base happens to be located inside Volcana Mountain, which is an active volcano.

     Pokémon BlazeFrost and ChillFlame 

Pokémon BlazeFrost and ChillFlame provides examples of:

  • Another Dimension: In the post-game, you can use the Revasilel Warp Poké-Ride to access Ultra Space, which here consists of six areas (four version exclusive) called the Ultra Glacier, Ultra Cavern, Ultra Sky, Ultra Maze, Ultra Canyon, and Ultra Crystal.
  • But Thou Must!: During the post-game Gaia Crisis event, Frost and Aurora have frozen Weiss and taken her captive. After being defeated, they demand that you hand over the Origin Stone, with you given a choice of whether or not to do so. However, regardless of your choice, sudden circumstances (Winter attacking the duo in BlazeFrost, Weiss getting unfrozen in ChillFlame) causes Frost and Aurora to lose their hostage and you, Winter, and Weiss bolt out of there without handing over the Origin Stone.
  • Divergent Character Evolution: Pokémon BlazeFrost and ChillFlame creates a number of differences with the story over Frost and Flame by simply placing the start of the game on Apexia Island rather than Natsuiro Island. As a result, the order of locations you visit and Gym Leaders you battle are vastly different over the previous games.
  • Eldritch Location: The Ultra Space areas in BlazeFrost and ChillFlame play this up even moreso than the ones in Pokmon Ultra Sun And Ultra Moon. For example, the Ultra Maze resembles an artificial, blocky looking Distortion World.
  • Hollow World: The Ultra Cavern is an underground world where giant octagonal-shaped stalagmites dot the surface, pools of strange liquid reside, and the Ultra Beast UB-Y2 (Kuronasin) can be found.
  • Where It All Began: There are two examples:
    • The game begins on Apexia Island, which in Frost and Flame was the final destination for the player. This also means that the endgame occurs where the game began.
    • The climax of the Team RR Episode occurs on Natsuiro Island, which in Frost and Flame is where the game began.

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SFA-DEX-3 FAMILIES

Like the previous games before it, Pokémon Frost and Flame contains a number of new Pokémon that add to the ones that already exist, and this set is even larger than the last, clocking in at over 100. This time, there's a bit of an emphasis on Pokémon with form differences, a number of which have different types between them, in addition to the various other things to expect in a Pokédex.

Pokémon BlazeFrost and ChillFlame introduces some brand new Pokémon to the mix that are integrated into the SFA-DEX-3. Such ones are listed below.

     Celebus 

Appearing in Pokémon Frost and Flame, Celebus is a Fairy and Grass-type Legendary Pokémon that is Celebi's answer to Mewtwo. It was created by cloning Celebi and has one purpose, to destroy all. Known as the "Ultimate Destroyer", it will use its psychic and time control powers in order to obliterate anything it comes across. There is a rumor that this Pokémon was created by Team Zodiac in order to be their ultimate weapon, but what became of it?


  • Artificial Human: Celebus was cloned from Celebi data much like Mewtwo was cloned from Mew data.
  • Attack Reflector: Learns Mirror Glass (protects it from and sends special attacks back to the attacker).
  • Confusion Fu: Celebus can know damaging moves of EVERY type.
  • Counter Attack: Learns Counter (dealing double the damage done to it by physical attacks).
  • Deity of Human Origin: It's a Legendary Pokémon that was created by artificial means (implied to have been Team Zodiac).
  • Early-Bird Cameo: It appears in Pokémon Infinite and Zero Movie 3, where it threatens Paradistan and Atledegrila and goes up against Mewtwo.
  • Expy: Of Mewtwo, but cloned from Celebi DNA rather than Mew DNA.
  • For the Evulz: Celebus has no motive for why it causes destruction; it destroys because that was the reason for its creation.
  • Green Thumb: Grass-type
  • Kamehame Hadouken: It learns Aura Sphere and Focus Blast via level up.
  • Knight of Cerebus: Given its name and its role in Infinite and Zero Movie 3, it's pretty much this.
  • Lightning Bruiser: Celebus has a stat spread similar to Mewtwo, the difference being that it has higher HP, Attack, and Special Attack, but lower Defense, Special Defense, and Speed.
  • Living Weapon: It was created with the purpose of causing destruction without remorse.
  • Meaningful Name: Celebus's name is derived from Celebi, who it was cloned from, and Cerebus Syndrome, where a story makes a dark turn.
  • Names to Run Away from Really Fast: Celebus is given the name the "Ultimate Destroyer".
  • Olympus Mons: It's a Legendary Pokémon after all.
  • Omnicidal Maniac: It was created to destroy everything it comes across and is called the "Ultimate Destroyer".
  • Our Fairies Are Different: Fairy-type; it's an artificial clone of a time-travelling Mythical Pokémon.
  • Pintsized Powerhouse: Compared to other mighty Legendary Pokémon, that is. Celebus may be dwarfed by the likes of Lugia, Ho-oh, and various others from later games, but it's still capable of holding its own against them.
  • Psychic Powers: Although it doesn't carry the Psychic type like Celebi, it's known for its immense psychic abilities. Its ability of Time Force actually gives it STAB for Psychic-type attacks, almost making Psychic a third type for it.
  • Secret Art: Celebus has three.
    • First is a move called Time Compress, a dual Psychic/Fairy-type move that involves it stopping time around the opponent, then crushing it with time itself.
    • Second is its signature Z-Move Chrono Convergence, which has it freeze time for everything but itself and the opponent before sending the opponent ricocheting throughout all of time before being slingshotted back to the present.
    • Third is its ability Time Force, which in addition to giving it STAB for Psychic-type attacks and Focus Blast, also freezes the time of day when it's in your party.
  • Single Specimen Species: Given its origin, it's unlikely they'll be making another one.
  • Time Stands Still: Celebus's ability Time Force freezes whatever time of day it is when it's put into your party, including outside of battle. The time of day remains so until either Celebus is deposited in the PC or a week has passed.
  • Time Master: Since it was created using Celebi's DNA, Celebus has powers over time. Specifically, it is able to compress time around any area, as shown in its signature move of Time Compress.
  • Ultimate Lifeform: Celebus was created with being this in mind.

     Komodrub, Komagras, and Komagrove 

Komodrub is the Grass-type starter in Pokémon Frost and Flame. Based off of the Komodo dragon, it's a reptile that becomes more active the hotter the temperature is. When it becomes Komagras, it gains the Electric-type and starts to exhibit magnetic abilities.


  • Always Accurate Attack: Komagras and Komagrove unexpectedly get the Steel-type Magnet Bomb (although it actually makes sense given their magnetism).
  • Confusion Fu: Komagrove has access to damaging Grass, Electric, Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Dragon, Dark, Steel, and Chemical-type moves.
  • Death-or-Glory Attack: The line can know Wild Charge, which inflicts recoil damage on the user.
  • Green Thumb: Grass-type.
  • Hollywood Magnetism: Komagrove generates an electromagnetic field that can bend and warp any metal caught in it. It's always generating this magnetic field, but depending on the climate it's either unnoticeable or disrupts everything in its vicinity.
  • Man Bites Man: The line learns Bite with Komodrub also learning Crunch and its higher stages learning Thunder Fang.
  • Mighty Glacier: Komagrove has great HP, Defense, and Special Defense with Attack being its highest stat, but it's lacking in Speed.
  • Our Dragons Are Different: Although they're based off of the Komodo dragon, they're not actually Dragon-types.
  • Planimal: They're lizards that have aspects of plants and also combine photosynthesis with how some lizards become more active in hot climates.
  • Power Nullifier: Their Hidden Ability of Tough Skin prevents them from being affected by non-damaging status condition-afflicting moves (such as Will-o-Wisp, Spore, and Hypnosis).
  • Secret Art: The whole line can be tutored Grass Pledge while Komagrove can also get Frenzy Plant. Starting in BlazeFrost and ChillFlame, Komagrove gets a new Z-Move called Magpulse Garden, which traps the opponent in a living garden supercharged with electromagnetic energy and bypasses moves like Protect, Detect, and Endure.
  • Shock and Awe: Komagras and Komagrove are part Electric-type.
  • Starter Mon: The Floredisan Grass-type starter.
  • Turns Red: They come with the Overgrow ability.

     Pyroad, Freetoad, and Heatrost 

Pyroad is the Fire-type starter in Pokémon Frost and Flame. It's a toad that generates enough heat from its body to produce flames that cloak it. Upon becoming Freetoad, however, it gains the Ice-type and starts experiencing unusual properties with those two elements.

  • Action Initiative: The line learns Fake Out. Freetoad also learns Ice Shard.
  • An Ice Person: Freetoad and Heatrost are part Ice-type.
  • Confusion Fu: Heatrost gets to choose from damaging Fire, Ice, Water, Normal, Fighting, Ground, Rock, Ghost, Dark, and Steel moves.
  • Death-or-Glory Attack: Freetoad and Heatrost learn Ice Burst, which acts as a Herd-Hitting Attack with recoil damage.
  • Human Snowball: Freetoad and Heatrost learn Ice Ball.
  • Jack-of-All-Stats: Heatrost excels in every stat (its Special Defense being the highest) except Speed.
  • Making a Splash: Like Emboar, Heatrost can unexpectedly know Scald, although given its type combination, it's not too surprising.
  • Oxymoronic Being: Freetoad and Heatrost are Fire-types that also carry the element that's Fire's opposite. Made even more interesting by the fact that Heatrost's temperature and flames get hotter the colder the environment is.
  • Playing with Fire: Fire-type
  • Secret Art: The whole line can know Fire Pledge while Heatrost can know Blast Burn. Starting in BlazeFrost and ChillFlame, Heatrost gets a new Z-Move called Scorching Frostbite, which envelops the opponent in an inferno that then dissipates into frost-covered ground and has a 40% chance of freezing the opponent.
  • Starter Mon: The Floredisan Fire-type starter.
  • Turns Red: They come with the Blaze ability.
  • Wreathed in Flames: Pyroad can use its body heat to cover its entire body in flames.
  • Yin-Yang Bomb: Uses both Fire and Ice.

     Liquray, Liqunten, and Floodanta 

Liquray is the Water-type starter in Pokémon Frost and Flame. A stingray with arms and legs, it can stick them out in order to fly across the surface of any liquid. When it turns into Liqunten, it adds the Chemical-type to its typing and starts to have power over water.

  • Action Initiative: The line learns Quick Attack, Aqua Jet, and Chemical Jet (the latter not learned by Liquray).
  • An Ice Person: While Ice-type attacks are nothing new for Water-type Pokémon, in addition to the usual ones, the line can also know Frost Breath.
  • Beware My Stinger Tail: Liquenten and Floodanta happen to learn Chemical Tail.
  • Chemical Warfare: Liqunten and Floodanta are Chemical-type.
  • Confusion Fu: Floodanta has access to damaging Water, Chemical, Ice, Normal, Fighting, Poison, Ground, Flying, Bug, Dragon, Dark, and Steel-type moves.
  • Death-or-Glory Attack: Liqunten and Floodanta learn Reactive Crush, a Chemical-type Double-Edge.
  • Elemental Absorption: The line's Hidden Ability of Water Absorb makes him get healed by Water-type attacks.
  • Glass Cannon: Floodanta has great Attack with even greater Special Attack and Speed, but carries mediocre HP and defensive stats.
  • Making a Splash: Water-type
  • Razor Wind: Liquray learns the Normal-type of the same name.
  • Secret Art: The line can be tutored Water Pledge while Floodanta can be tutored Hydro Cannon. Starting in BlazeFrost and ChillFlame, Floodanta gets a new Z-Move called Acidic Hydro-Hazard, which floods the area in dissolving acid-like water that removes the effects of moves such as Reflect, Light Screen, and Safeguard.
  • Starter Mon: The Floredisan Water-type starter.
  • Turns Red: They come with the Torrent ability.
  • Walk on Water: Well, more like shoot across water using its entire body, that is, for Liquray.

     Hoppoh and Hopperod 

     Cubonge and Absoronge 

     Lurchin and Barbos 

     Lagadi and Jacrystal 

Created by Strawberry Delcatty, a pair of orange-color rabbits with reflective skin that's like a mirror, Lagadi and Jacrystal are Light/Fire-type Pokémon. Lagadi tends to bond quickly with its partner, and upon becoming a Jacrystal likes to be treated as an equal.


  • Action Initiative: They learn Quick Attack and Light Shard.
  • An Ice Person: Surprisingly, this line of Light/Fire Pokémon can know an Ice-type attack in Crystal Wave (although to be fair the move is about crystal).
  • Bunnies for Cuteness: Lagadi happens to be another cute bunny Pokémon like Sunflorazumarill and Chillaser.
  • Confusion Fu: Jacrystal can know damaging Light, Fire, Normal, Grass, Electric, Ice, Fighting, Ground, Bug, Rock, Ghost, Dark, Steel, and Fairy moves.
  • Death-or-Glory Attack: Lagadi gets Flare Blitz as an Egg Move and can also know Wild Charge.
  • Gemstone Assault: Lagadi and Jacrystal learn Light Shard while the latter also gets Crystal Shard (and both can also be taught Crystal Bomb from a TM).
  • Glass Cannon: Overlaps with Jack-of-All-Stats. They have good offense and Speed stats but below average HP and defensive stats.
  • Guest-Star Party Member: Lagadi and Jacrystal were created by Strawberry Delcatty.
  • Killer Rabbit: Jacrystal kind of looks the part with its eyes and teeth.
  • Light 'em Up: Light-type
  • Man Bites Man: They learn Bite, get Fire Fang and Thunder Fang through breeding, and can be tutored Super Fang.
  • Playing with Fire: Fire-type
  • Recurring Element: They're a two-stage family of rabbit Pokémon in Frost and Flame much like Sunkarill and Sunflorazumarill note  in Flora, Azure, and Solar and Chillaser and Chillspark in Infinite and Zero.
  • Retcon: In Strawberry Delcatty's ideas, Lagadi and Jacrystal were a new type called Mirror, but are Light-type in Pokémon Frost and Flame to avoid making a new type just for them.
  • Russian Reversal: If Lagadi or Jacrystal has Mirror Aura, then Psychic-type attacks are not very effective against them, rather than being super-effective like normal.
  • Secret Art: They get the ability Mirror Aura, which makes their Light-type attacks deal super-effective damage against Electric and Psychic-type Pokémon and in turn makes them resistant to attacks of those types, but makes their Light attacks useless against Ice-types.
    • Jacrystal also gets its own signature move Diamond Slash, a physical Light-type move that can also cause flinching.

     Electrle and Generatle 

An Electric-type Pokémon, Electrle is a turtle with aspects of an electric generator, capable of generating electricity for any structure. When it becomes Generatle, it gains the Steel-type and can provide electricity for anything without the need to be hooked to it.


  • Barrier Warrior: Generatle learns the move Electro Wall, acting like a combination of Reflect and Light Screen.
  • Critical Hit: One of their abilities of Shell Armor makes them immune to these.
  • Elemental Absorption: One of the abilities of Volt Absorb causes them to be healed by Electric moves rather than damaged by them.
  • Expy: They happen to be ones of the Electro-Koopa enemies from Super Mario Sunshine.
  • Extra-ore-dinary: Generatle is part Steel-type.
  • Life Drain: The line learns Parabolic Charge, which hits all adjacent Pokémon and heals the user by half the total amount of damage dealt by the attack.
  • Living Battery: Both of them happen to be this. Generatle can generate enough electricity to power a city, and in a wireless kind of way.
  • Mighty Glacier: Generatle has incredible Defense as well as great Special Attack and Special Defense, but happens to be the slowest Electric-type (even Electrle is faster than it).
  • Shed Armor, Gain Speed: The line learns Shell Smash, which greatly up their offensive and Speed stats at the cost of lowering their defensive stats.
  • Shock and Awe: Electric-type
  • Stone Wall: Generatle has a Defense stat of 150 (which is the highest of any Electric-type Pokémon), which coupled with its great Special Defense stat (of 110), it can take hits (except for Ground-type moves) pretty easily. Add in its large number of resistances and also learning Electro Wall (which halves all damage on that side for five turns) for even more defensive goodness.
  • Turtle Power: Electrle and Generatle happen to be electrical turtles.

     Necring and Necrealth 

A family of vampire bats, Necring and Necrealth are Dark/Flying Pokémon that blend in with the night. They are known to suck the blood of both humans and other Pokémon, which also induces them with an unusual blood sickness with vampirism-like symptoms.


  • Actually Not a Vampire: While Necring already makes people sick by sucking their blood, Necrealth's blood sucking also causes people to develop sensitiveness to sunlight, a taste for blood, and have some of their teeth grow rapidly to become akin to vampire fangs. Fortunately, they don't actually become vampires and nothing else pertaining to vampires seems to happen to them.
  • Bat Out of Hell: They're bats with a Castlevania vibe to them.
  • Bloodsucking Bats: Necring and Necrealth suck the blood of various living things.
  • Blow You Away: They're Flying-types.
  • Casting a Shadow: Dark-type Pokémon.
  • Combat Pragmatist: They learn moves such as Bite, Crunch, and Pursuit. They also get Foul Play and Sucker Punch through breeding.
  • Confusion Fu: They can know damaging attacks that are Dark, Flying, Normal, Fire, Grass, Ice, Poison, Ground, Psychic, Bug, Ghost, Dragon, Steel, and Fairy-type.
  • Fixed Damage Attack: They learn Night Shade early on.
  • Glass Cannon: They have great Attack, Special Attack, and Speed (in that order), but bad defenses.
  • Life Drain: Necring and Necrealth learn Leech Life and can get Giga Drain through its TM.
  • Make Me Wanna Shout: They happen to learn Supersonic at early levels.
  • Man Bites Man: Necring and Necrealth learn Bite and Crunch, get Poison Fang through breeding, and can be tutored Bug Bite and Super Fang.
  • Status Buff: Necring and Necrealth get the ability Night Cloak, which increases their evasion by 20% during the night. Given that in Frost and Flame Dark-type Pokémon already have their evasion upped by 10% at night, moves will have an even harder time hitting them.
  • The Virus: By sucking people's blood, Necring causes them to develop a blood-based illness. Necrealth takes it a step further, afflicting those bitten by it with a disease that simulates a couple aspects of vampirism. Fortunately, there exist serums for curing either kind of sickness.

     Toucalé 

     Parasoul 

A Japanese umbrella that is said to have come to life after 100 years, Parasoul is a Ghost- and Flying-type Pokémon that drifts along the winds, looking for prey in order to devour the life force of. It uses its long tongue in order to bind its victim.


  • Animate Inanimate Object: It's an umbrella containing a malevolent spirit.
  • Blow You Away: A Flying-type.
  • Confusion Fu: Parasoul can know damaging Ghost, Flying, Psychic, Dark, Fighting, Grass, Electric, Ice, Poison, Bug, Steel, and Normal-type moves.
  • Cyclops: Parasoul has only one eye.
  • Extremity Extremist: Parasoul can know several kick-based moves, with access to Phantom Kick and Hi Jump Kick (and also Low Kick and Mega Kick via Move Tutor).
  • Fragile Speedster: Parasoul has amazing Speed and manageable Attack and Special Attack, but its defenses are what you would expect from an umbrella.
  • Life Drinker: Anyone that it wraps its giant tongue around promptly gets their life sucked by it.
  • No, I Am Behind You: It happens to learn the two-turn attack Phantom Force.
  • Overly Long Tongue: Parasoul has a very long tongue that it uses to bind its victims with and suck out their life.
  • Razor Wind: Parasoul learns Air Slash and can be tutored Air Cutter.
  • Recurring Element: To Orilaght and Lanternal. Like them, it's a Ghost-type Pokémon with only one eye that's based off of a demon inhabiting an object from Japanese folklore.
  • Secret Art: It's the only Pokémon to learn Phantom Kick, a Ghost-type attack that also lowers the foe's Speed. There's also its ability Windswept, which lowers the accuracy of attacks with a base power higher than 60 used against it by 20%.
  • Soul Power: It's a Ghost-type Pokémon.
  • Trap Master: Parasoul learns Wrap, can get Infestation from its TM, and can be tutored Bind.
  • Youkai: Parasoul is based off of the karakasa-obake.

     Fiyathon and Pyrathon 

     Katyleaf and Flowydid 

     Keythong 

A Normal/Dark-type described as having the body of an enormous golden cat, a sharp beak, and spikes on its back, Keythong were said to have been the byproduct of magic used by ancient Floredisan shamans. It's said that hunters are no match for this creature.


  • Action Initiative: Keythong gets a number of these, mainly Fake Out, Pursuit, Quick Attack, Feint, and Sucker Punch.
  • Always Accurate Attack: It learns Faint Attack and can get Aerial Ace and Smart Strike via TM.
  • Captain Ersatz: Keythong is based on a creature of the same name mentioned (but not seen) in Long Live the Queen.
  • Combat Pragmatist: It's a Dark-type.
  • Confusion Fu: It can know damaging attacks of every type but Fairy, Light, and Chemical.
  • Death-or-Glory Attack: Learns Double-Edge, which deals recoil damage.
  • The Dreaded: It's considered to be a fearsome beast, with the usual procedure to be not to engage it at all and wait for it to go away.
  • Horn Attack: In addition to moves like Peck and Drill Peck, its large beak also gives it access to Megahorn and Horn Drill.
  • Man Bites Man: Keythong learns Bite and Crunch, gets Psychic Fangs through breeding, and can be tutored Super Fang.
  • Mighty Glacier: It has awesome Attack and great HP, Defense, and Special Defense, but happens to be on the slow side.
  • Mythology Gag: Much like the creature of the same name in Long Live the Queen, Keythong is told in myths to have been created through magic, although here is magic from shamans rather than Lumens.
  • Non-Elemental: Normal-type.
  • One-Hit Kill: It learns Horn Drill as its final move.
  • Our Gryphons Are Different: The only thing that Keythong really has that makes it unusual is a sharp silver-color beak. Other than that, it's basically a giant feral cat.
  • Secret Art: Formerly. It was once the only Pokémon with the ability Dark Instinct, which increases the damage its attacks do to Fighting, Bug, Fairy, and Light-type Pokémon, un-coincidentally the very types that it's weak against.

     Chupachemi 

A Chemical/Dark-type based on la chupacabra, Chupachemi is a lizard-like creature that is known to prey on Gogoat by biting into them and sending acid through their veins. It's said that it came into being as a result of magic used by Floredisan shamans.


  • Action Initiative: It learns Chemical Jet and can be tutored Sucker Punch.
  • Attack Reflector: Chupachemi learns Counter Guard, which sends physical attacks back to the attacker.
  • Blood Sucker: It sucks the blood of any Gogoat it comes across. Helping to attribute to this, Chupachemi learns Leech Life by leveling up.
  • Chemical Warfare: Chemical-type.
  • Combat Pragmatist: A Dark-type Pokémon.
  • Confusion Fu: Chupachemi can know damaging attacks of every type other than Fairy and Light.
  • Death-or-Glory Attack: It learns Reactive Crush.
  • The Dreaded: Chupachemi is this to Gogoat, which it's known to feast on and suck the blood of.
  • Expy: It's obviously meant to be one to la chupacabra of South American folklore, right down to preying on Pokémon that resemble goats.
  • Glass Cannon: Chupachemi has awesome Attack and great Speed, but only average HP and below average defenses.
  • Hoist by His Own Petard: It learns Foul Play, which calculates damage using the opponent's Attack stat.
  • Life Drain: It learns Leech Life by level up and can know Giga Drain and Dream Eater via TM.
  • Man Bites Man: It learns Bite and Crunch, gets the elemental fangs and Poison Fang through breeding, and can be tutored Bug Bite and Super Fang. Its ability of Strong Jaw increases the power of these moves.
  • Spike Shooter: Chupachemi learns the multi-hit Bio Spikes and can be tutored Pin Missile.

     Sabegna and Maganther 

An ancient Pokémon reminiscent of the sabretooth tiger, Sabegna is a Rock/Electric Pokémon that exhibits magnetic abilities due to being around high amounts of lodestone. Upon becoming Maganther, it's able to move up walls and along ceilings that are either metal or have a lot of metal in them. Sabegna is resurrected from the Magna Fossil.


  • Always Accurate Attack: They learn Magnet Bomb, which while a Steel-type attack, still fits their magnetic attributes.
  • Confusion Fu: Maganther can know damaging Electric, Rock, Ground, Steel, Fighting, Dark, Bug, Flying, Ice, Ghost, Light, and Normal-type moves.
  • Death-or-Glory Attack: Learns Wild Charge and can also get Head Smash through breeding.
  • Dishing Out Dirt: Like other fossil Pokémon, they're Rock-types.
  • Elemental Absorption: Their Hidden Ability of Motor Drive makes them immune to Electric moves, instead upping their Speed when hit by one.
  • Expy: They're likely prehistoric counterparts to Panther Fang and also possibly the Luxray line.
  • Glass Cannon: Maganther has awesome Attack and great Speed, but carries below-average HP and defensive stats.
  • Hollywood Magnetism: Sabegna and Maganther's bodies are magnetized, which causes metallic and magnetic objects to be pulled towards them. Maganther was even able to run up cliff walls that contained high amounts of iron to catch its prey.
  • Man Bites Man: They learn Thunder Fang, Bite, and Crunch, get Fire Fang as an Egg Move, and can be taught Super Fang via Move Tutor.
  • Recurring Element: They're a group consisting on fossil Pokémon.
  • Secret Art: They learn an Electric-type move called Magna Strike, which works the opposite of the moves Psyshock, Secret Sword, and Psystrike, instead being a physical attack that calculates damage using the foe's Special Defense stat.
  • Shock and Awe: They're Electric-type.
  • Use Your Head: As an Egg Move, they get Head Smash and to a lesser extent can be tutored Headbutt with Maganther also being able to know Iron Head.
  • You Will Not Evade Me: The line's ability of Magnet Pull prevents Steel-type Pokémon from fleeing or switching out.

     Lazarite and Lazource 

A prehistoric Pokémon similar to a trilobite, Lazarite is a Rock/Chemical-type that's said to have produced a liquid called Lazarus, which could allow a person to live several times longer than a normal human. It eventually becomes Lazource, which was said to have held the secret to Lazarus. Lazarite is a Pokémon obtained from the Liquid Fossil.


  • Big Creepy-Crawlies: They resemble ancient bugs, but are not Bug-type. They are in the Bug Egg Group and can know Struggle Bug, however.
  • Chemical Warfare: They're Chemical-type Pokémon.
  • Confusion Fu: Lazource has access to damaging Rock, Chemical, Poison, Bug, Grass, Ground, Fighting, Steel, Water, Psychic, Ghost, Dark, and Normal-type moves.
  • Dishing Out Dirt: Rock-types
  • Fountain of Youth: Lazarite was said to have produced Lazarus, an unusual liquid that would allow someone to never age. However, any Lazarus pools disappeared at around the same time as this Pokémon did.
  • Gemstone Assault: They learn Power Gem and can be taught Crystal Bomb.
  • Healing Factor: The line comes with two variants; their ability Regenerator and learning Recover. Three if you count HP-draining attacks.
  • Healing Shiv: Lazource learns Heal Pulse, which heals the target instead of the user.
  • Life Drain: They get several, such as Absorb, Giga Drain, Leech Life, and their signature move of Lazarus Surge.
  • Mighty Glacier: Lazource has awesome Special Attack and Special Defense as well as great Defense, but is slow.
  • Poisonous Person: Have a repertoire of several Poison-type attacks at their disposal, much like other Chemical Pokémon.
  • Recurring Element: They're another line of fossil Pokémon.
  • Secret Art: Lazarite and Lazource learn a Chemical-type move called Lazarus Surge, which is a Chemical-type Parabolic Charge, hitting all adjacent Pokémon and healing the user by half of the total damage dealt by the attack.
  • Shout-Out: Lazarite and Lazource revolving around Lazarus is meant to be one to the Lazarus Pit of DC Comics.
  • Status Buff: They get three such moves; Acid Armor, which greatly ups their Defense, Liquid Coat, which greatly ups either their Defense and Special Defense (whichever is lower), and Base Slick, which greatly ups their Speed.

     Snakade and Tropiconda 

     Gyorten 

     Celeasion 

     Locudic, Aciswarn, and Locurrode 

A family of Chemical/Bug locusts known to travel in swarms, Locudic is known to secrete acid onto its surroundings, Aciswarn drenches its prey in acid, and Locurrode comes with blades coated in acid, allowing it to cut through practically anything in its way.


  • Absurdly Sharp Blade: Locurrode's sickles are always covered in a powerful acid that allows it to cut through even solid metal as if it were nothing.
  • Action Initiative: The line's ability of Insect Wings makes all of their Bug-type attacks this. In addition, they learn Chemical Jet, Quick Attack, Pursuit, and can be tutored Sucker Punch.
  • Big Creepy-Crawlies: Bug-type, with even Locudic being larger than real-life locusts. Locurrode comes in at 3'7 and weighs 66.0 lbs!
  • Chemical Warfare: They're Chemical-types.
  • Confusion Fu: Locurrode has access to damaging Chemical, Bug, Poison, Grass, Steel, Flying, Ghost, Dark, and Normal-type moves.
  • Flight: The family is known for flying and gets Levitate as one of their abilities, which makes them immune to Ground-type moves.
  • Glass Cannon: They have incredible Attack and Speed, but below average HP and defenses.
  • Life Drain: Learns Leech Life and Parasitic Drain as well as being able to know Giga Drain through the TM's.
  • Poisonous Person: Like all Chemical-types, they can know a number of Poison-type attacks, such as Acid Spray, Poison Jab, and Sludge Bomb.
  • Secret Art: They get the ability Insect Wings, which is a Bug-type variation of Gale Wings.
  • Shout-Out: It's said that a giant swarm of Locudic was one of the plagues that ravaged an ancient desert empire long ago, an appropriate nod to one of the Ten Plagues of Egypt.
  • The Swarm: Locurrode travel in massive swarms, leaving areas they go through rendered desolate by the acid they leave behind.

     Pecceight and Peccarumo 

     Sunlume 

     Voltenta 

     Primaber 

     Chileno, Pepperno, and Triburn 

     Narwhave and Narwhale 

A group of Ice/Water-type narwhal Pokémon, Narwhave and Narwhale are known to be found in cold waters, using their horns in order to impale prey they come across as well as floating ice. Narwhale's back consists of an iceberg and its horn is powerful enough to easily shatter giant icebergs!


  • Action Initiative: Narwhave and Narwhale learn Ice Shard and get Aqua Jet via breeding.
  • An Ice Person: Ice-type Pokémon.
  • Cast from Hit Points: The line learns Water Spout, which does less damage the less HP the user has.
  • Confusion Fu: Narwhale can know damaging Ice, Water, Bug, Poison, Ground, Rock, Fighting, Steel, Psychic, Dark, Ghost, Fairy, Light, Dragon, and Normal-type moves.
  • Death-or-Glory Attack: They learn Ice Burst, a special-based Ice-type Double-Edge that hits multiple opponents.
  • Flying Seafood Special: Narwhave and Narwhale are shown above the ground in battle.
  • Horn Attack: Narwhave uses its horn to attack enemies and break ice in its path. Narwhale uses its horn in order to bring down entire icebergs. In terms of moves, they learn Horn Attack and Megahorn and can be taught Smart Strike.
  • Large and in Charge: Narwhale acts as the leader of its pod of Narwhave. The only way to challenge it for leadership is to be a Narwhale yourself.
  • Making a Splash: They're Water-type Pokémon.
  • Mighty Glacier: Narwhale has awesome HP and great Attack and Special Attack in addition to decent Special Defense, but happens to be on the slow side.
  • Russian Reversal: They happen to learn Freeze-Dry, an Ice-type attack that's super-effective against Water-type Pokémon rather than being not very effective against them.
  • Seldom-Seen Species: They're based off of narwhals, who are found in cold waters.

     Cosmingo, Staringo, and Flamistellar 

The first in a group of strange Psychic-type flamingoes, Cosmingo is said to have come from outer space and dreams of reaching there again. Upon becoming Flamistellar, it gains the Flying type and has what looks like a purple sky of stars under its wings.


  • Always Accurate Attack: The line learns Swift and can be taught Aerial Ace.
  • Blow You Away: Flamistellar is part Flying-type.
  • Casting a Shadow: The line happens to learn Cosmic Beam, a new Dark-type attack that Psychic-type Pokémon also get STAB for.
  • Celestial Body: The front of Flamistellar's wings has a pattern that resembles the night sky. In addition, when in the night sky, it will spread its wings, feet, and head out while its body glows, making it look like a star in the sky.
  • Confusion Fu: Flamistellar can know a variety of moves consisting of Psychic, Flying, Dark, Ghost, Fairy, Grass, Fire, Water, Electric, Ice, Bug, Steel, and Normal moves.
  • Constellations: An interesting variant. On some nights, groups of Flamistellar take to the skies and arrange themselves into looking like various constellations, including a couple that don't exist in the sky and are actually ones "designed" by them.
  • Extra Terrestrial: They have a bit of alien feel to their appearance and are said to have come from space.
  • Gravity Master: The line learns Gravity Hold while Flamistellar also gets Gravity.
  • Lightning Bruiser: Flamistellar has awesome Special Attack, great Speed, and average HP and defenses.
  • Flight: Flamistellar is said to be able to fly so high that it can actually reach the edge of space, likely as a desire to reach its home again.
  • Psychic Powers: All three are Psychic-type.
  • Razor Wind: The line learns the move sharing the same name as the trope with Flamistellar also learning Air Slash.
  • Status Buff: The line learns Cosmic Power, which ups their Defense and Special Defense by one stage, and Planet Alignment, which boosts all their stages by two levels until they move or use an item the next turn. Mega Flamistellar's ability of Night Power increases all of its stats by 25% when nighttime conditions are in effect.
  • Super Mode: In Pokemon Spirit And Shadow, Flamistellar gets a Mega form.
  • Trap Master: Flamistellar gets Tornado Hold, a Flying-type variation of moves like Fire Spin or Thunder Spin.

     Lavider and Lavalantula 

     Cryseed and Crysower 

Strange crystalline plants found in caverns, Cryseed and Crysower are Grass/Rock-type Pokémon that are influenced by the crystals around them, taking on at least four different forms; Ruby, Sapphire, Emerald, and Topaz. Pokémon BlazeFrost and ChillFlame officially introduces a new Diamond form. Pokemon Spirit And Shadow adds on a new Jade form that is the only form found in Azuchaen.


  • Action Initiative: All forms learn Leaf Rush. Diamond form Crysower also gets Shadow Sneak and the awesome Extremespeed.
  • Cast from Hit Points: Emerald form's Solar Power up their Special Attack at the cost of deducting HP each turn in sunlight or springtime conditions.
  • Confusion Fu: Crysower can know a set of damaging Grass, Rock, Ground, Steel, Ice, Bug, Electric, Fighting, Psychic, Dark, Fairy, Light, Chemical, and Normal-type moves.
  • Dishing Out Dirt: Rock-type
  • Divergent Character Evolution: There happens to be a large number of differences between this line's forms, such as stats, some moves learned, their secondary abilities, and even how you have a Cryseed becomes its corresponding Crysower (each uses a different color Crystite).
  • Dummied Out: Diamond form Cryseed and Crysower exist in Frost and Flame but can't be obtained. They finally make their official debut in BlazeFrost and ChillFlame.
  • Fragile Speedster: Diamond form Crysower has this overlapping with Glass Cannon, having awesome Speed and good attacking stats, but glass-like defenses.
  • Gem-Encrusted: Cryseed consists of a crystal in the shape of a sunflower seed while Crysower's leaves and petals are made of crystal.
  • Gemstone Assault: They are known to learn a number of crystal-based attacks, mainly Crystal Power, Power Gem, and they're the only ones that learn Crystal Bomb by level up. They can also know Crystal Wave via TM.
  • Green Thumb: Grass-type
  • Healing Factor: Topaz Cryseed and Crysower's Spring Heal ability heals them a bit each turn in springtime conditions.
  • Hoist by His Own Petard: Sapphire Crysower learns Counter while Topaz Crysower learns Mirror Coat.
  • Lunacy: Jade form Crysower learns Moonblast.
  • Mighty Glacier: Ruby form Crysower is a physical variation with awesome Attack and great Defense while Emerald form Crysower is a special variation with awesome Special Attack and great Special Defense, but both are slow.
  • Petal Power: Crysower is an unusual crystal version of this. All forms learn Petal Blizzard while only Emerald Crysower gets Petal Dance.
  • Power Nullifier: All forms get Clear Body, which prevents any of their stats from being lowered. In addition, none of them are affected by powder or spore moves.
  • Recurring Element: Cryseed and Crysower have several of these:
    • They are a seed and flower like Sunkern and Sunflora, respectively.
    • They come in multiple colors like the Flabebé line and Minior.
    • Their variations have different stats like Pumpkaboo and Gourgeist.
    • They have a gem theme to them like Carbink.
  • Russian Reversal: Jade form Crysower learns Miasma Dispel, a Grass-type move introduced in Pokemon Spirit And Shadow that's super-effective against Poison-types.
  • Secret Character: There is a special Diamond form Cryseed and Crysower that's unattainable in Frost and Flame, but can be in BlazeFrost and ChillFlame.
  • Status Buff: All forms learn one such move, with the Ruby/Topaz variants learning Iron Defense, the Sapphire/Emerald variants learning Amnesia, and the Diamond variant learning Agility. Diamond form's ability of Chlorophyll does this with their speed in sunlight or springtime weather.
  • Stone Wall: Sapphire Crysower is one with better Defense than Special Defense while Topaz Crysower is one with better Special Defense than Defense, although they each have one good attacking stat. The Sapphire form's Petal Shield ability takes this Up to Eleven in springtime weather.
  • Weapon of Choice: All forms of Crysower are used by Jacques Schnee, including the hidden Diamond form.

     Albaqui and Dolphirl 

A line of Water-type Pokémon, Alabaqui is a large tuna (a Bluefin tuna, more specifically) well-known for being fished and sold to be eaten. When it becomes Dolphirl, it somehow becomes a bottlenose dolphin and also gains the Fairy-type.


  • Action Initiative: They learn both Quick Attack and Aqua Jet.
  • Expy: In terms of stats, this is, Dolphirl comes off as a Fairy-type Starmie.
  • Flying Seafood Special: Both Pokémon are shown floating in the air in battle, much like other fish Pokémon.
  • Friendly, Playful Dolphin: Dolphirl is known to play around with humans and other Pokémon.
  • Gameplay and Story Integration: It's stated that Albaqui are commonly targeted by pirates in Floredisa. A number of the pirates you battle are known to use some in their lineups, with some even stating where they got them from.
  • Gameplay and Story Segregation: Although it's stated that Albaqui can grow to three times their usual size, all ones found in the game and used by Trainers are their normal size (3'3).
  • Glass Cannon: Dolphirl has Special Attack and Speed on par with Starmie, but has only average HP and low defensive stats.
  • Lunacy: Dolphirl learns Moonblast quite late in the game.
  • Making a Splash: Water-type. Dolphirl actually launches certain attacks like Water Gun, Water Pulse, and Hydro Pump from its blowhole rather than its mouth.
  • Not Allowed to Grow Up: Kind of. Albaqui's BlazeFrost Pokédex entry says that once an Albaqui reaches a certain size, it cannot become a Dolphirl.
  • Our Fairies Are Different: Dolphirl is part Fairy-type, but is, well, a dolphin.
  • Reality Ensues: Much like with the Bluefin tuna it's based on, a number of Pokémon rights activists are against the selling and consumption of Albaqui, much less the fishing of them. They also consider restricting Albaqui to aqua farms to be inhumane.
  • Your Size May Vary: Albaqui's Frost Pokédex entry states that they continuously grow up to two or three time their normal size.

     Caterburr, Parksalis, Flyiceon, and Hijakoon 

A Bug-and Ice-type Pokémon, Caterburr is a worm that thrives in cold weather. It'll eventually create a crystalline cocoon for itself as Parksalis and eventually emerge as the frigid moth Flyiceon. However, its discarded cocoon may then take on a mind of its own as the Bug- and Dark-type Hijakoon.


  • All Webbed Up: Caterburr gets the moves Sticky Web and Spider Cage by level up.
  • An Ice Person: They're Ice-types.
  • Barrier Warrior: The whole line learns Safeguard while Parksalis and Flyiceon get Ice Wall and Hijakoon gets Shadow Fence. They all can also know Light Screen, Reflect, and Magic Shield via TM.
  • Big Creepy-Crawlies: A family of Bug-type Pokémon.
  • Cast from Hit Points: Hijakoon learns the sacrificial move Final Gambit.
  • Casting a Shadow: Hijakoon is Dark-type.
  • Confusion Fu: Flyiceon gets damaging Bug, Ice, Water, Grass, Flying, Fairy, Psychic, Ghost, Electric, Rock, Chemical, Steel, and Normal moves. Hijakoon gets damaging Bug, Dark, Ghost, Poison, Grass, Psychic, Chemical, Rock, Fighting, Steel, Electric, Fairy, and Normal moves.
  • Counter Attack: Parksalis gets Mirror Coat.
  • Defend Command: Parksalis also learns Protect.
  • Demonic Possession: After becoming Flyiceon, Parksalis's discarded cocoon gets possessed by a malevolent force that results in Hijakoon.
  • Gemstone Assault: The line gets Crystal Wave via level up and can get Power Gem via Move Tutor. Flyiceon can also know Crystal Bomb via TM.
  • Glass Cannon: Flyiceon has great Special Attack and even greater Speed, but its defensive stats are below average.
  • Hoist by His Own Petard: Hijakoon learns the move Foul Play, which calculates damage based the opponent's Attack stat.
  • Making a Splash: Caterburr gets Ice Splash (which Ice-types get STAB for) as an Egg move. The line can also know Water Pulse via TM and Flyiceon can know Ice Water.
  • Master of None: There isn't much standing out for Caterburr.
  • Mighty Glacier: Hijakoon builds upon Parksalis's defensive stats while gaining good Special Attack, but is slow.
  • Mythology Gag: This family is based off of a similar line from a fake Gen VII list.
  • Razor Wind: Flyiceon learns this very move.
  • Recurring Element: Hijakoon is one to Shedinja, being a split final stage of a Bug-type line that's obtained by having a spare slot in your lineup and involving the shed shell becoming its own entity.
  • Standard Status Effects: Hijakoon gets Hypnosis and Confuse Ray, which cause sleep and confusion respectively.
  • Stone Wall: Parksalis has great defensive stats, and learning Ice Wall and having the Ice Barrier ability allows it to increase them four-fold.
  • Trap Master: Caterburr and Hijakoon learn Spider Cage.
  • Weak to Fire: With the exception of Hijakoon, the line's typing makes them very weak to Fire-type attacks (and also Rock-type ones).
  • Weather-Control Machine: The line gets the move Hail through level up.

     Tanuking 

A Normal-type Pokémon based on the mythical tanuki, Tanuking is known for having a gigantic tail that it can use to store objects that it finds. It's also known to possess a kind of supernatural power that allows it to take the form of a living statue.


  • Action Initiative: It learns Sucker Punch.
  • Attack Reflector: Tanuking learns Counter Guard, which reflects physical attacks back to the attacker.
  • Bowdlerize: Although the tanuki is told in folklore to have gigantic testicles, since that obviously would never fly in a Pokémon game, this particular aspect of Tanuking is instead relegated to its tail.
  • Cast from Hit Points: Tanuking learns Belly Drum, which sacrifices half of its maximum HP to maximize its Attack. However, this will also drop its HP low enough for it to enter its Statue Form and become nigh-invulnerable!
  • Confusion Fu: Tanuking can know damaging Normal, Rock, Steel, Dark, Fighting, Ground, Ghost, Bug, Light, Grass, Electric, Ice, Water, Fire, and Psychic-type moves.
  • Counter Attack: It learns Bide and Counter.
  • Death-or-Glory Attack: Tanuking learns Double-Edge.
  • Defend Command: It learns Protect by level up.
  • Living Statue: Its Statuesque ability causes Tanuking to become a statue.
  • Mighty Glacier: Tanuking has great Attack and good HP, Defense, and Special Defense, but happens to be slow.
  • Non-Elemental: A Normal-type Pokémon.
  • Power Nullifier: Tanuking's Statue Form has Wonder Guard, effectively making all moves other than Fighting-type ones ineffective against it!
  • Rolling Attack: It learns Rollout early on.
  • Secret Art: Tanuking is the only Pokémon to get the Statuesque ability, which makes it enter its Statue Form and change its ability to Wonder Guard when its HP falls below half. This ability can't be shut off, changed, or copied.
  • Shout-Out: Tanuking's Statue Form happens to be one to the Tanooki Suit's statue ability.
  • Stance System: When Tanuking's HP falls below half, its Statuesque ability activates and it changes into its Statue Form.
  • Tanuki: Tanuking is obviously supposed to be this.
  • Use Your Head: It learns Headbutt, gets Zen Headbutt as an Egg move, and can also know Iron Head through a Move Tutor.
  • Youkai: Tanuking is based on the tanuki.

     Fribble 

NOTE: Fribble is introduced in Pokémon BlazeFrost and ChillFlame.

Created by Ninetales, Fribble is a small Grass/Electric-type tree frog that constantly generates static electricity and even its tongue becomes electrified, which it uses to paralyze enemies by licking them. It resides in trees and is known to quickly hop from branch to branch.


  • Action Initiative: Firbble learns Leaf Rush.
  • Always Accurate Attack: It gets both Magical Leaf and Shock Wave, Grass- and Electric-type variants of Swift, simultaneously.
  • Confusion Fu: It can know damaging moves that are Grass, Electric, Poison, Ground, Flying, Bug, Ghost, Dark, Chemical, Steel, and Normal-type.
  • Desperation Attack: It gets Last Resort, a move whose base power increases the less PP it has remaining, as its final learned move.
  • Elemental Absorption: Fribble gets Motor Drive as its hidden ability, which causes Electric-type attacks to instead boost its Speed.
  • Glass Cannon: Fribble is one on the special side with its great Special Attack and even greater Speed, but low HP and Defense. Overlaps with Squishy Wizard as it does have a decent Special Defense stat.
  • Green Thumb: It's a Grass-type frog.
  • Guest-Star Party Member: Fribble was created by Ninetales.
  • Life Drain: Fribble learns both Absorb and Giga Drain, can get Leech Life through TM, and gets Leech Seed through breeding.
  • Overly Long Tongue: Fribble has a tongue much longer that its body that is electrified. It naturally gets Lick as well as its signature move of Lightning Lick.
  • Power Nullifier: Its hidden ability of Motor Drive makes it immune to Electric-type attacks, which instead cause its Speed to increase.
  • Secret Art: Fribble is the only Pokémon to learn Lightning Lick, an Electric-type move that has a good chance for a critical hit and may also paralyze the opponent.
  • Shock and Awe: An Electric-type Pokémon.
  • Speed Boost: It gets two abilities that up its Speed; Energetic, which ups it when any one of its stats is raised or lowered, and Motor Drive, which increases it when Fribble is hit by an Electric move.
  • Whip It Good: Fribble uses its long electrified tongue like a whip. Befitting of this, it gets Electric Whip and Power Whip as egg moves.

     Paradegon and Ferryigon 

     Krakirrus and Krakimbus 

     Snowigure and Snoworror 

A strange Ice/Ghost snowball with ice crystals creating aspects of a snowman, Snowigure is a docile Pokémon found in areas where it snows. When given an Ice Stone, however, it becomes Snoworror, a vicious reanimated snowman known to trample those lost in the snow.


  • Action Initiative: Snowigure and Snoworror learn Shadow Sneak.
  • An Ice Person: They're Ice-types.
  • Confusion Fu: Snoworror can know damaging Ice, Ghost, Water, Dark, Psychic, Electric, Fighting, Grass, Bug, Ground, Rock, Steel, and Normal-type moves. It can also know Fire and Light-type moves in Will-o-Wisp and Magic Shield.
  • Everything's Better with Spinning: Snowigure learns Rapid Spin and both can know Gyro Ball.
  • Foil: The line is this to Sandygast and Pallosand. Snowigure and Snoworror are a snowball and snowman composed of snow soaked in life energy while Sandygast and Pallosand are a sand pile and sandcastle soaked in life energy. Snowigure is however docile while Sandygast are dangerous. Snoworror actively seeks out passerby to attack and steal the life of while Pallosand hypnotizes people to come to it and build up its body.
  • Human Snowball: Snowigure is basically this. Both of them happen to learn Ice Ball.
  • Irony: A tropical region is one of the last places you'd expect to find a living (actually undead) snowman, right?
  • Life Drinker: Anyone that Snoworror crushes under its body will have their life force absorbed by its body.
  • Mighty Glacier: Snoworror has great HP and Attack and even greater Defense and Special Defense, but is lacking in the Speed department.
  • Mythology Gag: These Pokémon are based off of a similar line from a fake Gen VII list.
  • Nightmare Face: Snoworror's face happens to have a terrifying look to it, including shapes resembling long sharp fangs.
  • No, I Am Behind You: Snoworror starts off with Phantom Force.
  • Soul Power: Ghost-type Pokémon.
  • Stone Wall: Their ability of Ice Barrier, which halves all damage done to them, makes them this when it's hailing. You can add in Ice Wall or Aurora Veil to halve the damage again.

     Turnipper and Turnosser 

     Castible and Fortressor 

A duo of Ground/Fighting-types, Castible and Fortressor are huge walking castle Pokémon that were created by an ancient civilization predating the Floredisan Calamity. During times of war, soldiers would ride in the top of them into battle.


  • Action Initiative: They learn a new move called Rocket Punch, which has +2 Priority like Extremespeed.
  • Confusion Fu: Fortressor can know damaging Ground, Fighting, Rock, Steel, Fire, Electric, Ice, Grass, Poison, Bug, Dragon, Psychic, Dark, Light, and Normal-type moves.
  • Charles Atlas Superpower: They're Fighting-types. Fortressor's fist and lance are capable of punching through any wall or structure.
  • Dishing Out Dirt: Ground-types.
  • The Giant: Fortressor is pretty massive, coming in at 11'2 and weighing 1042.0 lbs! Castible is also impressive at 5'7 and 396.0 lbs, a size and weight you would expect from many large size final stage Pokémon. You might even mistake Castible for being the only/final stage in its line, only to find out it's actually the lowest stage.
  • Golem: Castible and Fortressor are supposed to be this combined with a castle.
  • Horn Attack: Actually lance attack, but thanks to said lance, Fortressor has access to Horn Attack, Megahorn, and Smart Strike.
  • Mighty Glacier: Both Castible and Fortressor have great Attack, even greater Defense, and in the case of Fortressor, good Special Defense, but they're slow.
  • No Biological Sex: Given their artificial nature, both of them happen to be genderless.
  • Recurring Element: To Golett and Golurk. Both lines consist of golem-like Pokémon created by ancient civilizations to act as guardians or protectors of them, both are genderless species, and both carry the Ground-type.
  • Rocket Punch: Castible and Fortressor's signature move happens to be called this, functioning as a Fighting-type Extremespeed.
  • Secret Art: They come with Rocket Punch, a Fighting-type variation of Extremespeed, and Fortification, an ability that reduces damage done to them by 30% if they move after the opponent (which given their slow speed, should happen unless they use Rocket Punch).
  • Shed Armor, Gain Speed: They learn Autotomize, which sharply increases their Speed, but reduces their weight by 220.5 lbs (100 kg).
  • Super Toughness: Both of their normal abilities (Solid Rock and Fortification) reduce damage done to them in some way, either super-effective damage (Solid Rock) or all damage done to them by faster foes (Fortification).

     Virgoby and Prisgonfly 

A cross between a centipede and a wingless dragonfly with a rainbow-colored back, Virgoby is a Bug-type Pokémon that has a diet of fruit of each color of the rainbow. It becomes the Bug- and Dragon-type Prisgonfly, a majestic dragonfly with rainbow wings.


  • Big Creepy-Crawlies: They're Bug-type Pokémon. Prisgonfly comes in at 7'7!
  • Confusion Fu: Prisgonfly can know damaging moves of every type other than Ice, Fighting, Rock, and Fairy.
  • Flight: Prisgonfly's six wings allow it to fly in the air. This is further enforced by its ability of Levitate.
  • Fixed Damage Attack: Prisgonfly learns Sonicboom, which only does 20 damage.
  • Glass Cannon: Prisgonfly has awesome Special Attack, great Attack, and decent Speed, but poor defenses.
  • Horn Attack: They get Megahorn as an Egg Move and in addition can know Smart Strike via TM.
  • Kryptonite Is Everywhere: Prisgonfly has six weakness (Flying, Rock, Chemical, Ice, Dragon, and Fairy), and its low defenses aren't helping it.
  • Magikarp Power: Virgoby is relatively weak, only getting Bug- and Normal-type moves outside of TM's, but once leveled up while in Rainbow Field, it becomes Prisgonfly and you got yourself an awesome Bug/Dragon-type.
  • Man Bites Man: Virgoby and Prisgonly learn Bug Bite.
  • Our Dragons Are Different: Prisgonfly happens to be a Dragon-type Pokémon, but is based off of the dragonfly.
  • Playing with Fire: Prisgonfly learns Dragon Fire, a Fire-type attack that Dragon-types also get STAB for.
  • Rainbow Motif: Virgoby has a back consisting of each color of the rainbow while Prisgonfly's six wings happen to be rainbow-colored.
  • Razor Wind: Prisgonfly learns Air Slash and Virgoby gets Razor Wind through breeding.
  • Significant Anagram: Virgoby's name is an anagram of "ROYGBIV", a word based off the first letters of each color of the rainbow, befitting its rainbow colors.
  • Status Buff: Prisgonfly gets both Dragon Dance and Quiver Dance, so it can run either physical or special sets.
  • Turns Red: Virgoby gets Swarm as its ability.

     Blizzalgo and Blizzagia 

A group of Ice/Poison-type snakes with ice-covered bodies, Blizzalgo and Blizzagia happen to be ice counterparts to Vovalvo and Vovalgia, mainly residing in ice caverns and freezing all that enter their domain… before feasting on them!


  • Action Initiative: Blizzalgo learns Ice Shard and both of them can be tutored Sucker Punch.
  • An Ice Person: They happen to be Ice-types.
  • Captain Ersatz: If their names didn't already give it away, Blizzalgo and Blizzagia are obviously this to Blizzagia from The Legend of Zelda: Tri Force Heroes.
  • Confusion Fu: Blizzagia can know damaging Poison, Ice, Water, Bug, Chemical, Rock, Ground, Steel, Fighting, Psychic, Ghost, Dark, Dragon, and Normal-type moves.
  • Cool Mask: Blizzagia wears a large rock mask on its face. If its HP falls below 50%, the mask becomes cracked. If its HP falls below a third, the mask breaks apart completely, revealing its actual face. If Blizzagia's HP is restored or if it's revived, the mask won't restore itself, but healing it at a Pokémon Center will.
  • Death-or-Glory Attack: Blizzagia gets two of these; Ice Burst and Chemical Burst, both of which damage all adjacent foes but do recoil damage to both the user and adjacent allies.
  • Foil: Blizzalgo and Blizzagia have a double case of this, being ones to Vovalvo and Vovalgia, serpents that they share similar names with but are Fire/Dragon-types, and Fiyathon and Pyrathon, Fire/Poison-type snakes that also debut alongside this line in Pokémon Frost and Flame.
  • Gemstone Assault: Blizzalgo learns Crystal Wave while Blizzagia gets Power Gem and Crystal Power. Both of them can also be taught Crystal Bomb via TM.
  • Human Popsicle: Blizzagia's tail is so cold that if someone were to come with it, they would become frozen. Reflected in the line's ability of Frozen Body.
  • Jack-of-All-Stats: Blizzagia happens to be in between this and Glass Cannon. All of its stats except Special Attack (which is 110) fall anywhere from 70 to 90.
  • Man Bites Man: Blizzalgo learns Ice Fang, Poison Fang, Bite, and Crunch as well as getting Super Fang via Move Tutor.
  • One-Hit Kill: Blizzalgo just happens to learn Sheer Cold.
  • Poisonous Person: Poison-types.
  • Secret Art: Formerly. They were once the only Pokémon to get a new ability called Frozen Body, which similar to Flame Body, Poison Point, Static, and Cute Charm, has a chance of afflicting a status condition on the opponent if they make contact with it. In this case, it's freezing, but only a 10% chance of doing so to prevent being a invoked Game-Breaker.
  • Snakes Are Sinister: Blizzalgo and Blizzagia are not friendly serpents in the slightest. The fact that they're commonly used by Team Crystal adds to this.
  • To Serve Man: Blizzagia is known to freeze its prey with its frigid breath and then eat them. Its Frost Pokédex entry doesn't hide that human travelers are among its prey.
  • You Will Not Evade Me: Blizzalgo learns Mean Look, which prevents the opponent from escaping.

     Spectrus 

Created by Ninetales, Spectrus is a Kirby-like Pokémon that is known to come in every type and has a look for each type. However, it can only be one type at a time and whatever type it's in is permanent. Try and find all twenty of them!


  • Action Initiative: Amongst its type variants combined, it gets Fake Out, Aqua Jet, Ice Shard, Mach Punch, Shadow Sneak, Pursuit, Bullet Punch, Light Shard, and Chemical Jet. Dark-type Spectrus can be tutored Sucker Punch.
  • Attack Reflector: Fairy-type Spectrus learns Mirror Glass, which reflects special attacks back to the attacker.
  • Barrier Warrior: Amongst its types combined, it learns Electro Wall, Shadow Fence, and Magic Shield, and can get Light Screen, Reflect, Aurora Veil, Ice Wall, and Leaf Shield via TM and Move Tutor. All types of Spectrus have access to Safeguard.
  • Crippling Overspecialization: The unfortunate thing about Spectrus is that regardless of type, all moves it can know are either Normal or the type that matches it (with the exception of Toxic and Rest). Having the Colorize ability takes this further, since it makes all of its attacks the same type as it.
  • Death-or-Glory Attack: All types of Spectrus learn Spectriburst, which is always the same type as the user and deals ¼ recoil damage. Fighting-type Spectrus also gets Hi Jump Kick.
  • Elemental Absorption: Spectrus's Color Absorb makes it immune to attacks of the same type as it, instead healing it.
  • Elemental Powers: Spectrus happens to come in every type imaginable and learns different moves for each type. It also has a bit of a different look for each type.
  • Fire, Ice, Lightning: Fire-type, Ice-type, and Electric-type Spectrus form this trio. Normal-type Spectrus learns Tri Attack, which embodies those three elements.
  • Fixed Damage Attack: Ghost-type Spectrus learns Night Shade and Dragon-type Spectrus learns Dragon Rage. Fighting-type Spectrus can be tutored Seismic Toss.
  • Gemstone Assault: Rock Spectrus learns Power Gem via level up and can know Crystal Bomb via TM, Ice Spectrus gets Crystal Wave through TM, and Light Spectrus gets Light Shard by level up.
  • Gotta Catch 'Em All: With 20 different variations (one for each type), collecting them will be a daunting task.
  • Guest-Star Party Member: Spectrus was created by Ninetales (the person, not the Pokémon).
  • Heal Thyself: Flying-type Spectrus learns Roost and all types of Spectrus learn Recover.
  • Healing Factor: As stated above, Color Absorb heals Spectrus when it's hit by an attack that matches its type. Water-type Spectrus also learns Aqua Ring.
  • Hoist by His Own Petard: Dark-type Spectrus can be tutored Foul Play, which uses the target's Attack stat.
  • Jack-of-All-Stats: All of Spectrus's stats are equal to one another, all of them being average.
  • Life Drain: Grass-type Spectrus can know Leech Seed and Giga Drain, Psychic-type Spectrus can know Dream Eater, and Bug-type Spectrus can know Leech Life.
  • Lunacy: Fairy-type Spectrus learns Moonblast.
  • Man Bites Man: Bug Spectrus learns Bug Bite while Dark Spectrus learns Bite.
  • No Biological Sex: Spectrus happens to be a genderless Pokémon.
  • Poor, Predictable Rock: Since Spectrus is mostly limited to moves of its own type, it's not hard to know what moves a certain type of Spectrus will have at its disposal.
  • Ridiculously Cute Critter: Its small shape and appearance references Kirby.
  • Secret Art:
    • Spectrus comes with two moves exclusive to it; Color Splash, which changes the type of the foe to same as the user, and Spectriburst, a special variation of moves such as Wood Hammer, Flare Blitz, Aqua Crush, and Volt Tackle that's always the same type as the user.
    • It also has two abilities unique to it; Colorize, which makes all of its attacks the same type it is but ups their power by 50%, and Color Absorb, which heals it by up to 25% of its maximum HP when hit by a move that's the same type as it.
  • Spike Shooter: Bug-type Spectrus learns Pin Missile early on.
  • Standard Status Effects: Amongst all of Spectrus's types, it can know Will-o-Wisp (Fire, burn), Thunder Wave (Electric, paralysis), Confuse Ray (Ghost, confusion), and Leech Seed (Grass, seeding).
  • Status Buff: Amongst all its types combined, Spectrus learns Bulk Up, Acid Armor, Cosmic Power, Tail Glow, Quiver Dance, Rock Polish, Dragon Dance, Nasty Plot, Iron Defense, Light Guard, and Liquid Coat. Psychic-type Spectrus can be taught Calm Mind and all types can be taught Work Up. In addition, since all types of Spectrus learn Baton Pass, they can pass on such stat boosts to other party members.
  • Weather-Control Machine: Fire, Water, Ice, and Rock Spectrus get Sunny Day, Rain Dance, Hail, and Sandstorm respectively by level up. Grass and Electric Spectrus can learn Spring Fever and Storm Cloud via TM.

     Nuckelavee 

     Dhelmise and Dhelmass 

NOTE: Dhelmass is introduced in Pokémon BlazeFrost and ChillFlame.

(This is for Dhelmass) A giant Ghost- and Grass-type ghost ship, Dhelmass comes into being when two Dhelmise use their combined supernatural power to amass large amounts of undersea wreckage and assemble it into a new body held together by the seaweed making up their bodies. Using the two anchors on its sides as flails, it sails the oceans hunting Wailord, which it seems to have a grudge against.


  • Arch-Enemy: As Dhelmass has an Ahab-esque obsession with Wailord, spending night and day hunting them, they are considered this to it.
  • Belly Mouth: A variation. The front of Dhelmass has a large opening resembling a mouth with sharp teeth which even opens and shuts like a mouth.
  • Confusion Fu: It can know damaging moves of every type besides Fire, Electric, Dragon, Fairy, and Light (however, it can know the Fire-type Will-o-Wisp and Electric-type Storm Cloud via TM).
  • Extra-ore-dinary: Dhelmass learns several Steel-type moves and its ability of Shipshape increases the power of such moves by 50%, effectively making Steel a third STAB for it.
  • Eyeless Face: Subverted with that the same two objects that resembled eyes on Dhelmise are found on the front of Dhelmass.
  • Gameplay and Story Segregation: Although it's stated that Dhelmass comes to be when two Dhelmise combine and requires you to have two in your party when one is leveled up to 50, the second Dhelmise still remains in your party.
  • Ghost Ship: Dhelmass happens to one of these, albeit composed of seaweed.
  • The Giant: Dhelmass is quite massive, rivaling Wailord in size at 41'4 and weighting 1324.0 lbs!
  • Green Thumb: It's a Grass-type Pokémon.
  • Horn Attack: More like its stern, but the protrusion there gives Dhelmass access to Megahorn and also allows it to get Smart Strike via TM.
  • Making a Splash: It learns Whirlpool, gets Hydro Pump from the Move Relearner, and can know several other Water-type TM moves.
  • Mighty Glacier: Dhelmass has incredible Attack along with good HP, great Defense and Special Defense, and average Special Attack, but happens to be quite slow.
  • No Biological Sex: As its actual body is composed of seaweed, you wouldn't expect it to have genders.
  • Our Ghosts Are Different: Much like Dhelmise, Dhelmass's actual body consists of the seaweed holding the ship together.
  • Secret Art: In addition to getting Anchor Shot like Dhelmise, Dhelmass has a unique ability in Shipshape, which in addition to increasing the power of its Steel-type moves by 50% also halves damage done to it by Fire-type attacks.
  • Soul Power: A Ghost-type.

     Hydratom, Posatom, and Negatom 

     Luminel and Illumilime 

A blob of glowing gel-like slime, Luminel is a Light- and Chemical-type Pokémon found in deep caves and takes the shape of a rounded cube or a basic "figure". At Level 35, it becomes Illumilime, which can shift between resembling a pack of slime or a Slime Girl.


  • Chemical Warfare: Chemical-type Pokémon.
  • Confusion Fu: Illumilime can know damaging Light, Chemical, Poison, Psychic, Water, Electric, Grass, Bug, Fairy, Dark, Ghost, Ground, Steel, and Normal-type moves.
  • Counter Attack: Like several Light-type Pokémon, the line learns Mirror Coat.
  • Elemental Absorption: If it has Water Absorb, Luminel is instead healed by Water-type attacks rather than damaged by them.
  • Expy: Their composition resembles a bit of Flubber, while Slime Pack Illumilime resembles a Like-Like.
  • Glass Cannon: Slime Girl Illumilime has good Attack and even greater Special Attack in addition to good speed, but poor defenses.
  • Heal Thyself: Luminel and Illumilime learn Recover.
  • Light 'em Up: They're primarily Light-type.
  • Mighty Glacier: Slime Pack Illumilime has great Defense and even greater Special Defense in addition to good Special Attack, but is very slow.
  • Power Nullifier: Luminel gets Beam Defense (makes it immune to beam and light based moves) as its normal ability and Water Absorb (makes it immune to Water-type attacks) as its hidden ability.
  • Secret Art: Illumilime is the only Pokémon with the ability Slime Shift, which halves damage from physical attacks done to Slime Pack Illumilime and changes it into its Slime Girl form or halves damage from special attacks done to Slime Girl Illumilime and changes it into its Slime Pack form. In addition, this ability can't be shut off, changed, or copied.
  • Slime Girl: It vaguely resembles a girl in its Slime Girl form respectively.
  • Stance System: Illumilime changes between its Slime Pack and Slime Girl forms depending on which form it's already in and whether a physical attack (Slime Pack) or special attack (Slime Girl) hits it.
  • Voluntary Shapeshifting: Luminel alternates between a rounded cube and a vaguely Ditto-like shape while Illumilime can shift between its Slime Pack and Slime Girl forms.
  • Weak To Ice: Luminel's Flame Pokédex entry states that the cold can cause its body to harden, although it's not actually weak to Ice.

     Mystask, Tikidol, Flortem, Warutika, and Puribal 

Note: Puribal is introduced in Pokémon BlazeFrost and ChillFlame.

An unusual family of Psychic-type tiki Pokémon, Mystask are tribal masks that were reanimated through magic from ancient shamans in Floredisa. They come in two forms, the pacifist Shaman form and the violent Warrior form. Either way, they eventually become Tikidol, statues that gain either the Grass-type if Shaman form or Fire-type if Warrior form. Depending on the form, Tikidol can become either Flortem, totems with an ambrosia fruit on top, or Warutika, giant tiki heads with a sacred flame in their mouths.

Pokémon BlazeFrost and ChillFlame introduces a third form for Mystask and Tikidol called Purify, which acts as a medium between the Shaman and Warrior forms. Purify form Tikidol gain the Water-type and become Puribal, large tiki statues with a cascade of mystical water flowing from their mouths.


  • Action Initiative: Warutika learns Sucker Punch.
  • Animate Inanimate Object: All of them are these. Mystask are masks, Tikidol are idols, Flortem is a totem pole, Warutika is a tiki head, and Puribal is a tiki statue.
  • Archer Archetype: Warrior form Mystask has a set of arrows located behind its back as well as a bow string behind its mouth. It uses its psychic power to load the arrows and shoot them out of its mouth at targets with incredible accuracy.
  • Attack Reflector: Shaman form Mystask learns Mirror Glass while Warrior form Mystask learns Counter Guard, both which reflect attacks back to the user (special for Mirror Glass, physical for Counter Guard).
  • Balance Between Good and Evil: Downplayed. Purify form Mystask, Tikidol, and Puribal are the medium between the pacifist Shaman form Mystask, Tikidol, and Flortem and the warlike Warrior form Mystask, Tikidol, and Warutika.
  • Barrier Warrior: Shaman form Mystask, Tikidol, and Flortem learn Magic Shield with Shaman Tikidol and Flortem also having access to Leaf Shield. The entire family can know Light Screen, Reflect, and Safeguard.
  • Cast from Hit Points: Flortem learns Solar Energy while Warutika learns Eruption, both moves' power becoming weaker the lower the user's HP.
  • Casting a Shadow: Purify form Mystask, Tikidol, and Puribal learn Cosmic Beam, a special Dark-type attack that Psychic-type Pokémon get STAB for.
  • Combat Pragmatist: Warrior form Mystask, Tikidol, and Warutika learn several Dark-type attacks, such as Taunt, Embargo, and Sucker Punch.
  • Confusion Fu: Flortem, Warutika, and Puribal can know damaging Psychic, Grass, Electric, Rock, Ground, Bug, Fighting, Ghost, Steel, and Normal-type moves while Flortem can also know damaging Fairy, Light, and Chemical-type moves, Warutika can also know damaging Fire and Dark-type moves, and Puribal can also know damaging Water, Ice, and Fairy-type moves.
  • Critical Hit: The Shaman form part of the line learns Lucky Chant, which prevents these from happening for five turns.
  • Divergent Character Evolution: The line happens to be a big example, with Mystask's three forms having different stats and learning a few different moves. Each of Tikidol's forms has a different secondary type and a different ability. Finally, depending on the form, their final stages are completely different Pokémon.
  • Expy:
  • Foil: Shaman form Mystask and Tikidol as well as Flortem are this to Warrior form Mystask and Tikidol as well as Warutika. The former trio is known for healing and prosperity while the latter trio is known for power and battle. Basically, Flortem represents Peace while Warutika represents War.
  • Giant Hands of Doom: Warutika comes with a pair of large floating hands that it uses to launch punch-based attacks.
  • Green Thumb: Shaman form Tikidol and Flortem are Grass-types. Purify form Tikidol and Puribal learn Aqua Flower, a Water-type attack that calculates damage as if it were a Grass-type attack.
  • Healing Factor:
    • Flortem's Shaman's Aura ability heals it after being damaged by an attack of a type that it's weak to, which is fortunate considering it has seven of them.
    • Purify form Tikidol gets Rain Dish, which heals it a bit each turn during rain, as its normal ability, while both it and Puribal learn Aqua Ring, which heals them after each turn as long as it remains in battle.
  • Human Sacrifice: In ancient times, warriors who worshipped Warutika would offer fallen enemies as sacrifices to appease it, either throwing them into the pyre on its head or feeding it into the flame inside its mouth.
  • Improbable Shield User: Shaman form Mystask and Tikidol come with dreamcatchers that they use their psychic abilities on to make them function like actual shields.
  • Life Drain: Shaman form Tikidol and Flortem learn Leech Seed and Giga Drain, which goes well with Shaman's Aura, while Puribal learns Mystic Wave, which acts like a Water-type Giga Drain.
  • Light 'em Up: Shaman form Mystask, Tikidol, and Flortem learn several Light-type attacks, such as Light Guard, Magic Shield, and Light Wave.
  • Magma Man: Warutika has aspects of this, seeing as it learns Eruption.
  • Making a Splash: Purify form Tikidol and Puribal are Water-types. A pool of mystic water resides in Purify form Tikidol's mouth while Puribal has a cascade of such water flowing out its mouth.
  • Mighty Glacier: Flortem, Warutika, and Puribal are all this, with Flortem possessing higher Defense and Special Defense, Warutika possessing higher HP, Attack, and Special Attack, and Puribal possessing great HP, Special Attack, and Special Defense.
  • Playing with Fire: Warrior form Tikidol and Warutika are Fire-types. The flame inside Warrior form Tikidol's mouth was taken from a sacred volcano while the flames that Warutika breathes are hot enough to turn rock into lava.
  • Power Floats: Mystask gets Levitate as its ability, making it immune to Ground-type moves.
  • Power Trio: Flortem, Warutika, and Puribal.
  • Psychic Powers: The whole group is Psychic-type.
  • Secret Art:
    • Flortem comes with the ability Shaman's Aura, which heals it by up to 50% of its maximum HP after taking damage from a super-effective attack.
    • Warutika comes with the ability Warrior's Pyre, which increases its Attack and Special Attack by 50% when its HP falls below half.
    • Puribal comes with the ability Purifier's Pool, which makes it immune to all status conditions and removes them when its HP falls below 50% and also a new move called Mystic Wave, which heals it equal to half the damage done to the opponent.
  • Stance System: When Warutika's HP falls below half and its Warrior's Pyre ability activates, it turns its head around to reveal its more menacing face while the spears on the back of its hands become tipped with magenta fire.
  • Status Buff: The entire line learns Planet Alignment, a late-game move that sharply increases all the user's stats until their next turn. The Shaman form half of the family also learns Light Guard, upping their Defense and Special Defense by one stage.
  • Tipis and Totem Poles: Minus the tipis and being more tropical in origin, Flortem is this.
  • To Serve Man: It's said that Warrior form Mystask are masks that come to life every 1000 years to indulge in a cannibalistic feast.

     Pegastride and Pegasprint 

     Transphere, Transuster, and Transframe 

A Steel-type sphere, Transphere is the result of an inorganic Pokémon that was injected by nanobots as part of an experiment, allowing it to improve its body. It eventually becomes Transuster, starting to take a different shape, and ultimately becomes Transframe, gaining the Psychic-type in the process and its nanite powers brought to the max.


  • Action Bomb: They learn Explosion as their final move.
  • Always Accurate Attack: The line learns Magnet Bomb.
  • Barrier Warrior: Transphere can use the nanomachines making up its body to create small metal barriers around it. The line learns Electro Wall and can be taught Reflect and Light Screen through TM's.
  • Confusion Fu: Transframe can know damaging moves of every type except, Ground, Rock, Dragon, and Fairy.
  • Counter Attack: They learn Mirror Coat.
  • Elemental Absorption: Transuster's Frost Pokédex entry says it can absorb metal and metallic objects into its body in order to enhance it.
  • Extra-ore-dinary: The whole line is Steel-type.
  • Fusion Dance: Transframe can fuse with one another in order to become various constructs.
  • Healing Factor: If one of Transframe's limbs were to break off, its nanites can quickly grow that part of it back.
  • Heal Thyself: Learns Recover.
  • Hoist by His Own Petard: Their ability of Nano Defense can cause this. If the opponent uses a super-effective attack of them, their defenses will go up, making it even harder to take them down (Electro Wall and Recover can add to this).
  • Mighty Glacier: They have great Defense, a bit greater Special Attack, and even greater Special Defense, but are a bit slow.
  • Nanomachines: This is the theme of the family, with said nanomachines strengthening them.
  • No Biological Sex: Being strange metallic nanomite constructs, it's apparent that they don't have genders.
  • Psychic Powers: Transframe is part Psychic-type.
  • Riddle for the Ages: What was the inorganic Pokémon infused with nanites that became Transphere? Is it a Pokémon we're already familiar with or is it something else?
  • Secret Art: They're the only Pokémon to get the Nano Defense ability, which ups their Defense and Special Defense each time they're hit with a super-effective attack.
  • Shock and Awe: They learn a few Electric-type attacks such as Thunder Wave, Magnet Rise, Electro Wall, and Zap Cannon and can know several more via TM and Move Tutor.
  • Super Toughness: By using the nanomachines making up its body, Transframe can make itself 100 times harder than steel. The line's ability of Nano Defense gives them more of this each time they're hit by a super-effective attack.
  • Type Change: Transframe gets Conversion, allowing it to change its type to that of the opponent's last attack, something normally exclusive to the Porygon line.
  • The Swarm: Pokémon Frost and Flame Movie 1 shows that Transframe is able to disperse into a cloud of nanites that can move through the air before reassembling into it elsewhere.

     Spacact, Nebulagen, and Quasick 

     Xeneon and Neptunedra 

     Phospheral, Flashburst, and Dracolasha 

A line of Light-type lizards, Phospheral and Flashburst are always coated in phosphorus magnesium, striking their own bodies to give off bursts of light similar to a flashbang. Dracolasha is a Light/Dragon-type pseudo-Legendary that absorbs light into its body, eventually releasing it in a massive flash that envelops everything in its vicinity.


  • Action Bomb: In an interesting variation akin to a flashbang grenade, Flashburst strikes its own body in order to set off the phosphorous covering it, creating a flash that blinds the opponent. Dracolasha is known to release all the store light in its body in a giant burst.
  • Action Initiative: They happen to learn Light Shard.
  • An Ice Person: The family can know several Ice-type attacks, such as getting Ice Fang and Freeze Lash as Egg moves and being able to know Blizzard, Ice Beam, Ice Smash, and Ice Punch via TM and Move Tutor.
  • Confusion Fu: Dracolasha can know damaging Light, Dragon, Fire, Ice, Water, Fighting, Rock, Ground, Bug, Poison, Ghost, Flying, Dark, Steel, and Normal moves.
  • Counter Attack: They learn Counter, which deals damage equal to double the amount done to them by physical attacks.
  • Infinity -1 Sword: Dracolasha happens to be Frost and Flame's pseudo-Legendary Pokémon.
  • Instant Awesome: Just Add Dragons!: Dracolasha is part Dragon-type.
  • Light 'em Up: They're a family of Light-type Pokémon.
  • Lightning Bruiser: Dracolasha happens to be this towards the special side with its awesome Special Attack and great Special Defense and Speed, although its Attack stat is its second-highest stat.
  • Playing with Fire: The line has a penchant for Fire-type attacks, with Dracolasha learning Dragon Fire (Dragon-types also get STAB) and the whole line learning Dazzle Burst (Light-types also get STAB). They also get Fire Fang and Fire Lash as Egg moves and can know Fire Blast, Flamethrower, Incinerate, and Fire Punch via TM and Move Tutor.
  • Power Nullifier: The line's ability of Tough Skin makes so that non-damaging moves that cause status conditions don't work (ex: Thunder Wave, Toxic, Will-o-Wisp). However, damaging moves that can inflict them (ex: Thunderbolt, Sludge Bomb, Flamethrower) or abilities still can.
  • Recurring Element: It's another pseudo-Legendary line of Pokémon.
  • Status Buff: Dracolasha learns Dragon Dance, which can make physical movesets on it just as devastating as special ones if not moreso. The line also learns Light Guard for increasing their Defense and Special Defense.

     Hydroun, Soledeux, and Galtrois 

A trio of pixie-like entities with a Japanese deity-like motif, Hydroun, Soledeux, and Galtrois are Legendary Pokémon named the Mystic Sources by the Schnee Dust Company. They revolve around the concepts of hydroelectricity, solar power, and wind generation, being able to instantly produce their respective element and generate unlimited amounts of energy using it. According to Floredisan myths, the Mystic Sources were split from the essence of another Pokémon and each have a hidden power within them.


  • Action Initiative: Hydroun learns Aqua Jet.
  • Barrier Warrior: Soledeux gets Magic Shield, Reflect, and Light Screen via Level Up.
  • Beam Spam: Soledeux learns several beam moves, such as Flash Beam, Aurora Beam, Light Beam, and Solarbeam. It can also know Ice Beam, Charge Beam, Signal Beam, and Bubblebeam via TM and Move Tutor.
  • Blow You Away: Galtrois is Flying-type.
  • Culture Chop Suey: They're a trio of Pokémon found in a region based off of Polynesia, are inspired by the concept of Wakemitama in Japanese mythology, and have names derived from the French language.
  • Confusion Fu: The Mystic Sources as a whole can know damaging Normal, Grass, Electric, Ice, Fighting, Flying, Psychic, Bug, Rock, Ghost, and Fairy-type moves. Hydroun can know damaging Water-type moves, Soledeux damaging Light, Fire, Water, and Steel-type moves, and Galtrois damaging Fire and Dragon-type moves.
  • Death-or-Glory Attack: All three of them learn Double-Edge. Hydroun also learns Aqua Crush, which is a Water-type variant.
  • Everything's Better with Spinning: The trio learns Rapid Spin.
  • "Get Back Here!" Boss: An interesting variant on the trope. Each one when encountered will flee the moment you send out your first Pokémon. What you need to do is trigger pre-emptive attacks (which you'll use before the Legendary flees) until that Pokémon is knocked out, where it then can be encountered and fought at its respective area.
  • Glass Cannon: Overlaps with Squishy Wizard. Galtrois has awesome Special Attack and Speed and great Special Defense, but its HP and Defense are below-average.
  • Green Thumb: Hydroun learns Aqua Flower, a Water-type attack that functions like a Grass-type attack while Galtrois learns Gale Plant, a special Grass-type attack that Flying-types get STAB for.
  • Light 'em Up: Soledeux is Light-type.
  • Make Me Wanna Shout: The Mystic Sources all learn Echoed Voice and Hyper Voice.
  • Making a Splash: Hydroun is Water-type.
  • Mighty Glacier: Hydroun is this with its massive HP, awesome Attack, and great Special Attack.
  • Non-Elemental: All three of them are part Normal-type.
  • Olympus Mons: All three are Legendary Pokémon that revolve around the three main clean energy sources; water, solar, and wind.
  • Power Gives You Wings: Each one of them has wings composed of their respective element. Hydroun's wings made of water resemble a hydro turbine, Soledeux has Hard Light wings that resemble solar panels, and Galtrois' wings made of wind resemble a wind turbine.
  • Playing with Fire: Soledeux learns Ruby Light, a special Fire-type move that is the equivalent of Aurora Beam. Galtrois can know Heat Wave through tutoring.
  • Power of the Sun: Soledeux learns both Solarbeam and Bright Blast.
  • Razor Wind: Gatrois learns several of these, such as the aptly named move itself, Air Cutter and Air Slash.
  • Recurring Element: Another lesser trio of Legendary Pokémon. They also share something with the Legendary Birds, with the second part of their names being numbers, except here it's in French rather than Spanish.
  • Secret Art: They each get a signature ability that changes the battlefield while they're in battle:
    • Hydroun gets Aqua Field, which replicates the effects of Dive Battles (battles fought underwater), although all Pokémon may still participate.
    • Soledeux gets Light Field, which replicates the effects of daytime regardless of in-game time. In addition, it ups the power of beam and light-based moves by 25% and allows Solarbeam, Solar Blade, and Bright Blast to be used without charging.
    • Galtrois gets Wind Field, which replicates the effects of Sky Battles (battles fought in the sky), although no Pokémon are excluded.
    • In addition, the Mystic Sources have their own signature Z-Move of Energy Maelstrom, a powerful move that's Water/Light/Flying-type that involves the user absorbing a body of water, a sky of light, and a storm of wind, before creating a swirling vortex of all three elements that reaches the ground and sucks the opponent in!
  • Single Specimen Species: Potentially averted. Given that the Mystic Sources are based off of Bunrei and Wakemitama, it's possible that the Pokémon whose essence they were said to have divided from could divide into more of them.
  • Status-Buff Dispel: Hydroun learns Haze, which resets all stats changes on Pokémon in play.
  • Stone Wall: Soledeux happens to be this with incredible Defense and even higher Special Defense. It also carries a great Special Attack stat.
  • Theme Naming: The Mystic Sources are each named after their respective element combined with the first three numbers in French.
  • Trap Master: Hydroun learns Whirlpool while Galtrois learns Tornado Hold.

     Anchetis, Borealis, and Atlaunis 

The main Legendary Pokémon of Floredisa, Anchetis is said to have created the concept of heat and fire and Borealis is said to have created the concept of cold and ice. According to legend, long ago, Anchetis and Borealis were responsible for the Floredisan Calamity, where the region, once a single large landmass, was shattered into islands by either a massive pillar of flame from Anchetis or a massive blade of ice from Borealis. Atlaunis is said to maintain the motion of the world and watch over the other two, coming with two forms, Guardian and Defender.

In Pokémon BlazeFrost and ChillFlame, Anchetis and Borealis come with a new form referred to as their Fusion form. Something happens that causes Anchetis and Borealis to merge with one another, becoming something said to be an unusual fusion of heat and cold that could change the world as we know it.


  • An Ice Person: Borealis is primarily Ice-type, with it said to create ice that is of absolute zero temperatures. Fusion Anchetis is also part Ice-type.
  • Badass in Distress: Depending on the game, either Anchetis or Borealis has been captured by Team Crystal and is being used to power the core of the huge Convergence (Borealis) or Evisceration System (Anchetis), which will either merge all worlds into one or destroy every other world.
  • Boss Battle: During the endgame, when inside the Crystal Needle, you end up having to battle Anchetis or Borealis to free it from Team Crystal, but won't be able to capture it. During this battle, they are in what's called their Absorbed State, where Anchetis is Fire/Dark-type while Borealis is Ice/Ghost-type.
  • Casting a Shadow: Borealis is the only non-Dark Pokémon that learns Dark Wave. When battled inside the Crystal Needle core, Anchetis absorbs all the heat in the world and is treated as a Fire/Dark-type or Borealis absorbs all the cold in the world and is treated as an Ice/Ghost-type.
  • Confusion Fu:
    • Anchetis gets damaging Normal, Fire, Light, Rock, Grass, Psychic, and Fighting moves on its own and can know damaging TM moves of every type besides Poison, Chemical, Water, Dragon, and Ice (unless you count Diamond Blaze for the latter).
    • Borealis gets damaging Normal, Ice, Fairy, Rock, Water, Electric, Dark, and Flying moves on its own and gets damaging TM moves of each type other than Poison, Chemical, Grass, Dragon, and Fire (unless you count Ruby Freeze for the latter).
    • Atlaunis gets damaging Normal, Grass, Psychic, Rock, Ground, Fighting, and Dragon moves by level up and can know damaging attacks of every type but Poison and Dark (but can know Toxic and Quash) via TM.
  • Death-or-Glory Attack: Anchetis learns Flare Blitz and Borealis learns Ice Burst, physical Fire-type and special Ice-type attacks that deal recoil damage.
  • Dishing Out Dirt/Magma Man: Atlaunis learns Earth Power by Level Up.
  • Fire/Ice Duo: Anchetis and Borealis are meant to share this juxtaposition.
  • Fixed Damage Attack: Atlaunis gets Seismic Toss in its moveset.
  • Fusion Dance: In Pokémon BlazeFrost and ChillFlame, Anchetis and Borealis gain a new form called Fusion by fusing with one another. Depending on which Pokémon initiates the fusion depends on what the fusion looks like.
  • Gaia's Vengeance: Much like Zygarde, if the world is threatened, Atlaunis will intervene and restore things to normal. The temperature constantly falling/rising throughout the game as a result of Team Crystal misusing Borealis/Anchetis spurns it to take action, as well as what they try to do in the endgame.
  • Giant Flyer: Borealis comes in at a whopping 15'5!
  • Glass Cannon: Compared to other box Legendaries, Guardian form Atlaunis is this with both its Attack and Special Attack at 160 (higher than Rayquaza) and carries great HP and Speed, but its defenses are the lowest of any such one barring Mega Mewtwo Y's Defense.
  • Gravity Master: Atlaunis learns Gravity Hold, which does damage based on the foe's maximum HP.
  • Green Thumb: Atlaunis is primarily Grass-type.
  • Heal Thyself: Borealis learns Recover while Atlaunis learns Synthesis.
  • Irony: Despite being the guardian of Anchetis and Borealis, Atlaunis happens to be weak to both their primary STABs. However, this ends up being subverted due to its ability of Gaia Aura, which makes Fire-and Ice-type attacks (as well as Poison and Flying) do only neutral damage.
  • Light 'em Up: Anchetis is also Light-type.
  • Lightning Bruiser: Anchetis carries an astonishing Special Attack (at 160 note ), awesome Attack and Speed, and good to great HP and defenses.
  • Lunacy: Borealis learns Moonblast, befitting its Fairy-type.
  • Making a Splash: Borealis learns Ice Splash, a special Water-type attack Ice-types also get STAB for.
  • Meta Twist: Unlike in other Pokémon games, in Frost and Flame, it's actually Atlaunis that's encountered first, with Anchetis/Borealis not obtainable until you've become Champion.
  • Mighty Glacier: Borealis carries an incredible Special Defense of 160 note  along with awesome Defense and Special Attack. With great Speed, it could also qualify as a Lightning Bruiser.
  • No-Sell: Atlaunis happens to be immune to time-freezing effects and can provide this to others by enveloping them in green energy, as shown during the climax of Team Crystal's plans in Frost and Flame.
  • Olympus Mons: They're legendary Pokémon of fire, ice, and the balance of both.
  • Our Fairies Are Different: Borealis is also Fairy-type, but resembles a massive bird of ice.
  • Oxymoronic Being: Fusion Anchetis and Borealis obviously happens to be two types that are complete opposites of each other.
  • Playing with Fire: Anchetis is primarily Fire-type, with it said to create flames that are several times hotter than the sun. Fusion Borealis is also part Fire-type.
  • Post-Final Boss: After becoming Champion in Frost and Flame, before the credits roll, you'll battle Anchetis or Borealis and be able to catch it.
  • Power Nullifier: Each of them has an ability that negates at least one of their weaknesses. Anchetis's ability of Nova Aura halves the power of Water-type attacks, Borealis's ability of Ice-9 Aura halves the power of Fire-type attacks, and Gaia Aura gets rid of all weakness Grass-types have.
  • Power of the Sun: Anchetis happens to learn both Solarbeam and Bright Blast. Atlaunis also gets Solarbeam in its learnset.
  • Psychic Powers: Atlaunis is also Psychic-type. It's said to have a psychic power that can move planets!
  • Recurring Element: They're another major trio of Legendary Pokémon that have a large role in the game's story.
    • Atlaunis fills the role that Rayquaza, Giratina, and Zygarde do in their respective games, monitoring the other two and correcting whatever damage done by them.
    • Like Zygarde, Atlaunis takes action when the world's stability is threatened and restores things back to normal.
  • Secret Art:
    • Anchetis has Molten Blaze, a move that envelops the target in a massive wave of intense lava-like flames and gets rid of the opponent's held item note . If brought over to Frost or BlazeFrost, it can get Diamond Flare, a powerful Fire-type attack that calculates damage as if it were an Ice-type attack.
      • It also has Nova Aura, an ability that raises the heat to unimaginable levels, which halves the power of Water-type attacks and changes all Normal-type moves to Fire-type ones.
    • Borealis has Frozen Surge, a move that sends a huge flood of absolute zero mist at the foe and shuts off the opponent's ability note . If brought over to Flame or ChillFlame, it can get Ruby Freeze, a powerful Ice-type attack that calculates damage as if it were a Fire-type attack.
      • It also has Ice-9 Aura, an ability that plummets the temperature to unfathomable lows, which halves the power of Ice-type attacks and changes all Normal-type attacks to Ice-type ones.
    • Fusion Anchetis and Borealis have a new ability called Fusion Aura, which causes an immeasurable burst of fire and ice that raises the power of Fire- and Ice-type attacks by 25% and negates all effects of terrain moves and abilities.
      • They both also get access to a powerful signature Z-Move through the Origin Stone called Molten Frozen Big Bang, which is both Fire- and Ice-type and involves Fusion Anchetis/Borealis blasting everything with enormous flames and icicles, dealing double damage to not-very effective targets!
    • Atlaunis has Atlesian Beam, a move that harnesses energy from the planet into a blast of rainbow beams and does double damage against not-very effective targets. There are two moves for it obtainable in BlazeFrost and ChillFlame called Gaia Flare and Gaia Freeze, powerful dual Grass/Fire and Grass/Ice attacks respectively.
      • It also has Gaia Aura, an ability that negates all Grass-type based weaknesses (Fire, Ice, Poison, Bug, and Flying).
      • In BlazeFrost and ChillFlame, is gets a new Z-Move called World Burster, which involves Atlaunis absorbing the world's energy and concentrating it into a blast around the opponent, dealing double damage against not-very effective targets and raising each of Atlaunis's stats by one level!
  • Shock and Awe: One of Borealis' moves is Freezing Bolt, which is an Electric move Ice-type Pokémon get STAB for.
  • Stance System: Atlaunis comes with two forms, Guardian, with massive offenses, and Defender, which massive defenses. It's able to change between the two of them in a manner similar to Aegislash. It changes into Guardian form by using Atlesian Beam and Defender form by using Planet Alignment.
  • Status Buff: Atlaunis gets the awesome Planet Alignment, sharply increasing all its stats until the next turn. In addition, it's this move that changes Atlaunis into its Defender form if it's not already in it.
  • Stone Wall: Defender form Atlaunis has astonishing defenses (both at 160, the same as Defense form Deoxys), but not so good offensive stats.
  • Sword of Plot Advancement: You're required to catch Atlaunis in Frost and Flame and Anchetis/Borealis in BlazeFrost and ChillFlame. Defeating them doesn't give you any experience.
  • Theme Naming: All three of them are named after gods and/or Titans in Greek Mythology.
    • Anchetis is named after Anchiale, the Titan goddess of heat and fire.
    • Borealis is named after Boreas, the Greek god of cold and winter.
    • Atlaunis is named after Atlas, the Titan god of endurance that was condemned to hold up the heavens for eternity.
  • Wreathed in Flames: Anchetis's skin is made of literal fire.
  • Yin-Yang Bomb: Fusion Anchetis and Borealis are both Fire and Ice.

     Ungaikyo 

A Legendary Pokémon once known as the "Cursed Mirror", it's an entity that judges every person with evil in their heart and displays their evil in one of its two mirrors. If that person's evil appears in the mirror on its chest, the person has a chance to redeem themselves. If the person's evil appears in the mirror on its stomach, however, then it kills that person and sends their soul to hell. It was hidden away long ago on an uncharted island and all archival evidence pertaining to it destroyed, having it become pure myth, that is, until Freizo of Team Crystal had come across it and decided to use it in a plan for revenge, giving it the name Ungaikyo, but that's only the beginning of what happens.


  • And I Must Scream: Those that Ungaikyo Storm absorbs into its mirrors enter some unknown state. Given what they say after the Ungaikyo Episode is done, it's not pretty.
  • Attack Reflector: Ungaikyo comes with two different moves involving this; Mirror Glass, which reflects special attacks back to the user, and its signature move of Shadow Mirror, which reflects physical, special, and status moves back to the user and has them deal double the amount of damage!
  • Boss Battle: You end up having to fight it when Freizo appears with it at the Tropika Gala. Its Defense and Special Defense are boosted by two levels each and it can't be caught due to the device used to control it.
  • Casting a Shadow: Dark-type
  • Combat Tentacles: Ungaikyo Storm has giant tentacles that are said to extend to a length of a quarter-mile.
  • Confusion Fu: Ungaikyo can know damaging Ghost, Dark, Psychic, Light, Fairy, Fighting, Grass, Electric, Ice, Water, Bug, Rock, Steel, and Normal-type moves.
  • Counter Attack: Ungaikyo learns Mirror Coat, which deals double damage after being hit by a special attack.
  • Dark Is Not Evil: Despite its Ghost/Dark-typing, Ungaikyo is more of a Knight Templar that judges (and possibly condemns) those that it deems evil. Even more interesting, it learns a few Light and Fairy-type attacks and can know more via TM and Move Tutor.
  • Eldritch Abomination: It becomes this as Ungaikyo Storm, gaining two heads, four mirrors, and long tentacles.
  • Expy: Its Storm form is meant to be one to the Wither Storm from Minecraft: Story Mode.
  • Gemstone Assault: Ungaikyo learns Crystal Shard and can be tutored Power Gem.
  • Guest-Star Party Member: The concept of Ungaikyo was created by RatsuTerra48.
  • Heal Thyself: It learns Recover, which goes great with its high defenses.
  • Missing Secret: Despite Ungaikyo Storm playing a large role in the post-game Ungaikyo Episode, there's no way for it access this form in Frost and Flame, and it doesn't have any in-game stats or other such attributes in those games. BlazeFrost and ChillFlame lets you obtain the Ungaikyo Device in the Reverse World and use it to change Ungaikyo to its Storm form for three days or until it's deposited in the PC.
  • No, I Am Behind You: It learns Phantom Force.
  • Olympus Mons: It's a Legendary Pokémon known as the Cursed Mirror.
  • Person of Mass Destruction: Ungaikyo is unintentionally upgraded to this after its Storm form is birthed, absorbing people, objects, and even the landscape into its mirrors.
  • Power Floats: Ungaikyo has Levitate for its ability and is shown floating off the ground.
  • Power Nullifier: Ungaikyo is noticeable for having FOUR immunities; Normal, Fighting, and Psychic courtesy of its Ghost and Dark typing, and Ground thanks to Levitate. There's also its immunity to trapping moves thanks to its Ghost-type.
  • Secret Art:
    • Ungaikyo has Shadow Mirror, a Dark-type move that acts like not only both Mirror Glass and Counter Guard combined, but the reflected attack actually does double damage to the attacker and even reflects non-damaging moves! If used consecutively, however, it will always fail.
    • Ungaikyo Storm obtains a new move called Storm Tendrils, a multi-hit Ghost-type move, upon entering its Storm form. The move involves Ungaikyo Storm striking the opponent multiple times with its tentacles two to five times, with each individual hit having a base power of 50, more powerful that something like Tackle.
  • Single Specimen Species: Ungaikyo might be this given how it's presented as well as the lore pertaining to it.
  • Soul Power: It's a Ghost-type Pokémon.
  • Stone Wall: Ungaikyo is meant to primarily be this with its high HP and much higher Defense and Special Defense. It also has a high Special Attack stat. Ungaikyo Storm takes this even further with even higher defensive bulk than Defender form Atlaunis!
  • Super Mode: Ungaikyo has a monstrous form referred to as its Storm form. However, unlike other alternate forms of various Pokémon, Ungaikyo Storm only came to be after it absorbed the control device Freizo hooked to it.
  • Surprise Creepy: What Ungaikyo is said to do to those that it judges as evil is pretty disturbing.
  • Taking You with Me: It learns Destiny Bond, which K.O.'s the foe if they K.O. Ungaikyo.
  • Unperson: Anything pertaining to Ungaikyo was discarded in order to prevent anyone from knowing of its existence.
  • Your Soul Is Mine: If Ungaikyo deems someone irredeemable, then it takes their soul and sends it to hell.

     Revasilel 

A small being that travels throughout the multiverse, Revasilel is a Psychic/Electric mythical Pokémon that's shrouded in mystery. For those who do know of it, it's nearly impossible to come across as it may not even be in the same universe as them. Whenever it does appear, things begin to reverse; up becomes down, left becomes right, hot becomes cold, and so on. Something may have drawn it to this world, however.


  • Confusion Fu: It can know damaging attacks that are Psychic, Electric, Ice, Fire, Grass, Ghost, Dark, Light, Fairy, Fighting, Bug, Flying, Rock, and Normal.
  • Dimensional Traveler: Revasilel constantly goes through the multiverse, never remaining in one universe for an extended period of time.
  • Gravity Master: Learns both Gravity and Gravity Hold.
  • Jack-of-All-Stats: Like Auright and Crisalia before it, all of Revasilel's stats are at 100.
  • Olympus Mons: It's another Legendary Pokémon.
  • Pintsized Powerhouse: Despite its small size, Revasilel has great stats across the board, not to mention that it's capable of wielding power from multiple universes through its signature Z-Move of Multiversal Pulse.
  • Psychic Powers: It's a Psychic-type.
  • Recurring Element: It's another small Mythical Pokémon with all of its stats being 100 like Mew, Celebi, Jirachi, etc.
  • Russian Reversal: Its ability of Inversion is all about this, creating the same effect as Inverse Battles and that it swaps weakness and resistances. Its signature move of Reversion does this to a myriad of things.
  • Secret Art:
    • First is its ability of Inversion, which swaps the weakness and resistances of all Pokémon in play, including itself.
    • Second is the move Reversion, which for five turns reverses a number of moves and abilities. Some examples include Growl, which instead of lowering the foe's Attack ups the user's Attack; HP-draining moves instead damaging the user and healing the opponent; and abilities such as Fairy Aura, Dark Aura, and Aura Break working the opposite way. It also negates the effect of Inversion if Revasilel's in battle (and duplicates its effect if it isn't).
    • Third is its signature Z-Move Multiversal Pulse, which has Revasilel harness energy from various worlds before launching it as a massive stream of energy rings at the opponent, which explode upon impact, Reversion's effect occurring after the move is done.
  • Secret Character: Revasilel is a mythical Pokémon that can only be obtained through an event.
  • Shock and Awe: An Electric-type Pokémon.
  • Single Specimen Species: Given its nature as a multiversal visitor, Revasilel might be the only one of its kind in the whole multiverse.
  • Standard Status Effects: It gets both Confuse Ray (confusion) and Thunder Wave (paralysis) via Level Up.
  • Status Buff Inversion: It learns Topsy-Turvy, which inverts any stat changes on the opponent.
  • Wave Motion Gun: Its signature Z-Move of Multiversal Pulse comes off as one of these.

Ultra Beasts

NOTE: Dimenicle, Plexanon, and Preskiipyr are introduced in Pokémon BlazeFrost and ChillFlame.

WARNING: Unmarked Spoilers

     Dimenicle (UB Entangler) 

An Ultra Beast that is a giant, bizarre squid, UB Entangler, or Dimenicle, is a Psychic and Water Pokémon with eyes all over its body and long, mechanical-like tentacles. Known as a "space squid", it uses its power to open up small Ultra Wormholes for itself or its tentacles, allowing it to enter other worlds, ensnare something with its tentacles and pull them into Ultra Space, or unleash a fury of attacks with its tentacles through Ultra Wormholes. It resides in what it called the Ultra Maze.


  • Barrier Warrior: It learns Water Shield and Barrier and can know Reflect, Light Screen, Safeguard, and Magic Shield via TM.
  • Boss Battle: It appears during the main story shortly after the seventh Gym in BlazeFrost and ChillFlame.
  • Captain Ersatz: Dimenicle happens to be one to the Entanglers from Sakura Agent. This is reflected in its codename of UB Entangler and being referred to as the Space Squid Pokémon.
  • Cast from Hit Points: It learns Water Spout as its final move.
  • Casting a Shadow: It learns Cosmic Beam, a Dark-type attack which Psychic-types also get STAB for.
  • Combat Tentacles: Dimenicle has several tentacles that it uses to tear things apart, including through Ultra Wormholes.
  • Confusion Fu: It can know damaging moves of every type other than Fire, Dragon, Light, Fairy, or Flying.
  • Contractual Boss Immunity: When fought before the post-game, Dimenicle can't be caught since you don't have access to Beast Balls (or the Master Ball) and all Pokéballs besides those two have a Catch Rate multiplier of 0 against Ultra Beasts in the Frost and Flame saga.
  • Eyes Do Not Belong There: It has eyes located all over its body, allowing it to easily see from all directions.
  • Dimensional Traveler: Although nowhere to the extent of Cosmog or its family, it can open Ultra Wormholes and travel through them.
  • Gravity Master: Dimenicle learns Gravity Hold.
  • Everything's Squishier with Cephalopods: It's a giant extra-dimensional squid from Ultra Space.
  • Making a Splash: It's a Water-type Pokémon.
  • One-Hit Kill: Dimenicle's signature Z-Move or Portal Entanglement is this. While it'll never miss, being a one-hit K.O. move, it's still nullified if the opponent is at a higher level than Dimenicle or has the Sturdy ability.
  • Psychic Powers: The only Psychic-type Ultra Beast.
  • Secret Art: Dimenicle is the only Ultra Beast with a signature Z-Move, getting one called Portal Entanglement, which involves it sending its tentacles through Ultra Wormholes that grab the opponent and send it back and forth through the Ultra Wormholes before appearing it to tear it apart. Unlike other Z-Moves, it's a one-hit K.O. move.
  • Squishy Wizard: Dimenicle has massive Special Attack and even greater Special Defense in addition to high HP, but has terrible Attack, Defense, and Speed.
  • Space Master: It learns Trick Room, Wonder Room, and Magic Room via Level Up.
  • SNK Boss: When Dimenicle is battled during BlazeFrost and ChillFlame's main story, it has three health bars. When one health bar is depleted you will move onto the next one. Any other time it's fought it has the usual one health bar.
  • You Will Not Evade Me: It gets both Wrap and Mean Look, which prevent the opponent from escaping.

     Plexanon (UB Amalgam) 

An Ultra Beast that has what looks like the head and forelegs of a wolf, the body of a gorilla, and the legs and tail or a reptile, UB Amalgam, or Plexanon, is a dual Ground/Fire Pokémon that is even more unusual for the fact that its head and all of its limbs are cannons. It fires powerful mortar-like blasts from these cannons, and ones fired from its head are powerful enough to wipe out entire mountains. It resides in what is called the Ultra Canyon.


  • Anti-Air: It gets Smack Down in its starting learn set.
  • Bizarre Alien Biology: Plexanon's body has aspects of wolves, gorillas, and reptiles and in place of a head, hands, or feet are cannons.
  • Boss Battle: In Pokémon BlazeFrost, Plexanon is encountered sometime after the third Gym. Since none of the Pokéballs you have access to at the time will do anything to it, you have to defeat it.
  • Confusion Fu: Plexanon can know damaging moves of every type other than Water, Fairy, Psychic, or Bug.
  • Counter Attack: It gets Counter as a starting move (or more specifically, Move Relearner).
  • Death-or-Glory Attack: It learns Take Down, Flare Blitz, and Mortar Blast, all of which cause recoil damage.
  • Desperation Attack: It gets Reversal, whose power increases the lower the user's HP is.
  • Dishing Out Dirt: Ground-type.
  • Kill It with Water: Being Ground- and Fire-type means it's very weak to Water attacks, and its below average HP and poor Special Defense means that even a weak special Water attack will do it in.
  • Lightning Bruiser: It's one on the physical side with incredible Attack and Defense as well as being slightly faster than Pokémon such as Charizard, Flygon, or Salamence.
  • Playing with Fire: Plexanon is a Fire-type.
  • Rocket Jump: Plexanon uses the cannons on its legs to blast itself several dozen meters into the air.
  • Secret Art: It gets one in Mortar Blast, a physical Ground-type attack that's as powerful as Head Smash that hits all adjacent Pokémon, but deals recoil damage equal to Plexanon's maximum HP.

     Preskiipyr (UB Diamond) 

An Ultra Beast that resembles a "crystalline entity" with a giant pink snowflake-like body and a huge glowing lime-green prism at its core, UB Diamond, or Preskiipyr, is a Normal- and Ice-type Pokémon. It launches the prism from its body in order to attack anything it sees and is able to bring it back to itself using some sort of strange force. It draws power from the prism itself and without it, its power will start to drain. It resides in what is called the Ultra Crystal.


  • Action Initiative: Preskiipyr gets Ice Shard in its learnset, although you'll pretty much only use it after a Power Trick.
  • An Ice Person: An Ice-type Ultra Beast.
  • Attack Reflector: It learns Mirror Glass, which sends special attacks back to the attacker.
  • Barrier Warrior: It learns both Ice Wall and Shadow Fence and can know all the TM-based barrier moves.
  • Boss Battle: In Pokémon ChillFlame, Preskiipyr first appears after the third Gym and since you don't have access to Pokéballs that can catch it, you instead have to defeat it.
  • Confusion Fu: Can know damaging moves of every type other than Fire, Dragon, Flying, and Poison.
  • Counter Attack: Preskiipyr learns both Counter and Mirror Coat.
  • Everything's Better with Spinning: Learns Rapid Spin and can know Gyro Ball.
  • Expy: It looks to be based off of the crystalline entity from Star Trek The Next Generation as well as the Bittercold from Pokémon Mystery Dungeon: Gates to Infinity.
  • Gemstone Assault: It learns Crystal Power and can get Crystal Bomb from its TM and Power Gem from a Move Tutor.
  • Glass Cannon: Preskiipyr can become this on the physical side by using Power Trick and swapping its Attack and Defense.
  • Heal Thyself: As if its massive defenses weren't enough, it also learns Recover.
  • Non-Elemental: It's a Normal-type.
  • One-Hit Kill: It learns Sheer Cold as its final learned move.
  • Power Crystal: The giant prism Preskiipyr carries, where about 80% its weight comes from, is the energy source for its attacks. Without it, it loses its power.
  • Power Floats: It's shown to float in the air, although it doesn't have Levitate.
  • Shock and Awe: It learns Freezing Bolt, which both Electric- and Ice-types get STAB for.
  • Stone Wall: Preskiipyr has immense Defense and Special Defense and great HP note , but its Speed and offensive stats leave a lot to be desired.
  • Telekinesis: Preskiipyr uses a form of this in order to wield and pick up its prism.

     Ekorogent (UB-X1 Angel) 

An Ultra Beast that takes the form of what looks like an angel-like girl composed of a liquid resembling water or ice, UB-X1 Angel, or Ekorogent, is a dual Chemical/Fairy-type Pokémon with three tripod-like legs and what look like guns in place of its hands. It is capable of removing hate from a person and leaving only love and fires rapid streams of energy shots from its two gun hands that move faster than the speed of light.


  • Action Initiative: Ekorogent learns both Chemical Jet and Lightspeed.
  • Always Accurate Attack: It learns both Disarming Voice and Aura Sphere. It also gets Lock-on, which makes the next attack it uses this.
  • An Ice Person: It has a body composed of an ice-like liquid and can know several Ice-type attacks such as Ice Beam, Blizzard, and Ice Punch.
  • Attack Reflector: Ekorogent learns Mirror Glass, which reflects special attacks back to the attacker.
  • Chemical Warfare: Chemical-type.
  • Confusion Fu: Ekorogent gets damaging attacks of every type other than Fire-type and Dragon-type ones.
  • Critical Hit: It starts off which Laser Focus, which ensures that the next attack it launches is this.
  • Emotion Control: It has the ability to remove all hate in someone and leave only love.
  • Expy: Ekorogent is meant to resemble Ekoro from Gal*Gun Double Peace with its angel-like appearance and gun-like hands.
  • Foil: Is this to Kuronasin. Ekorogent resembles an angel, is agile, and is exclusive to Pokémon Frost, while Kuronasin resembles a demon, is bulky, and is exclusive to Pokémon Flame.
  • Improbable Aiming Skills: It's said that Ekorogent was able to hit a target precisely from over 100 miles away.
  • Lightning Bruiser: Ekorogent is an interesting variant, having great physical Defense, an awesome Special Attack stat, and is slightly faster than Solares.
  • Meaningful Name: Its name is derived from Ekoro, the Gal*Gun character it resembles, and agent, which fits the motif of it targeting using its gun-like appendages.
  • Our Angels Are Different: It's not actually an angel, but a strange liquid creature that resembles one.
  • Our Fairies Are Different: It's more of a strange angel-like girl figure than a fairy.
  • Powerful, but Inaccurate: Ekorogent learns Zap Cannon, which while powerful and always paralyzes, will miss half of the time (unless Lock-on is used the prior turn).

     Kuronasin (UB-Y2 Demon) 

An Ultra Beast taking the form of a demon-like girl with a spider-like body, multiple eyes, and looks to be composed of lava or fire, UB-Y2 Demon, or Kuronasin, is a Ghost- and Fighting-type Pokémon that can detach its limbs and have use them to attack everything it sees. It has the power to overwrite the love in someone with hate and also creates massive blasts that vaporize all that's enveloped in them. Its massive horns contain a power that's unknown to this world.


  • Action Initiative: Learns Mach Punch.
  • Always Accurate Attack: Also learns Shadow Punch.
  • Attack Reflector: Kuronasin learns Counter Guard, which reflects physical attacks back to the attacker.
  • Charles Atlas Superpower: Fighting-type
  • Confusion Fu: It can know damaging Ghost, Fighting, Fire, Bug, Dark, Rock, Ground, Steel, Poison, Psychic, Dragon, Electric, Ice, Grass, and Normal moves.
  • Detachment Combat: Kuronasin can detach its four arms, legs, and even head and have them all attack independently.
  • Emotion Bomb: It has the ability to overwrite all love in someone with hate.
  • Expy: Kuronasin is meant to resemble Kurona from Gal*Gun Double Peace with its demon-like appearance. Its spider-esque theme also references Muffet of Undertale.
  • Foil: Is this to Ekorogent. Kuronasin resembles a demon, is bulky, and is exclusive to Pokémon Flame, while Ekorogent resembles an angel, is agile, and is exclusive to Pokémon Frost.
  • Giant Spider: Kuronasin is a demon spider-like girl coming in at 7'3 and weighting 308.0 lbs.
  • Horn Attack: Thanks to its giant horns, it learns Horn Attack, Megahorn, and Horn Drill. It can also be taught Smart Strike.
  • Life Drain: Learns Parasitic Drain and can be taught Leech Life and Drain Punch via TM.
  • Literal Metaphor: Its hellish-like appearance and spider-like anatomy basically makes Kuronasin a literal Demonic Spider.
  • Magma Man: Looks to be composed of fire or lava, although it lacks the Fire-type. It can be taught Lava Surf, however.
  • Man Bites Man: It learns Poison Fang, Bite, and Crunch. It can also be tutored Bug Bite.
  • Meaningful Name: Kuronasin's name is derived from Kurona, the Gal*Gun character it resembles, assassin, which it functions similar to, and sin, given its demonic appearance.
  • Mighty Glacier: An interesting variant. Kuronasin has massive HP, high Attack, and major Special Defense.
  • Multi-Armed and Dangerous: Kuronasin has four massive arms that can detach from its body to attack all that it sees.
  • No, I Am Behind You: It learns Phantom Force.
  • Omnicidal Maniac: Kuronasin relentlessly attacks everything that it comes across, leaving destruction in its wake, and will never stop once it gets going.
  • One-Hit Kill: It learns Horn Drill. It's also stated that anything it jabs with its horns is instantly obliterated.
  • Our Demons Are Different: Kuronasin isn't actually a demon but more of a strange creature resembling one.
  • Our Ghosts Are Different: Despite being a Ghost-type, there isn't much ghost-based things about it besides that.

     Elitastel (UB-Z3 Divine) 

An Ultra Beast taking the form of something similar to a goddess with a body composed of transparent light, UB-Z3 Divine, or Elitastel, is a Steel/Light Pokémon with what looks like hair and also a crown as well as poles of various lengths jutting out of its arms and body. It gives off the impression of something like an ethereal being and the look of its body tends to constantly shift between glowing light and solid crystal. It's also said to be able to shapeshift.


  • A God I Am Not: Despite Elitastel resembling a goddess, it's not one, being more of a bizarre interdimensional creature. It also doesn't like being compared to one.
  • Action Initiative: Learns Light Shard and Lightspeed.
  • Barrier Warrior: It learns Barrier, Reflect, and Safeguard.
  • Cast from Hit Points: Elitastel learns Final Gambit, which causes it to faint, but does damage equal to its HP beforehand.
  • Confusion Fu: It can know damaging attacks of every type besides Dragon and Chemical.
  • Critical Hit: It learns Iron Blade, a Steel-type attack that is guaranteed to be a critical hit.
  • Elemental Absorption: Elitastel can absorb anything that's turned into the same substance as itself into its body.
  • Expy: Elitastel can be seen as a bit of one to Palutena of Kid Icarus, especially given the fact that Palutena is the Goddess of Light.
  • Extra-ore-dinary: It's a Steel-type.
  • Glass Cannon: It has extremely high Attack and Special Attack and very high Speed, but below average HP and poor defenses.
  • Hard Light: Elitastel's body happens to be composed of this. The light itself shifts between looking transparent and looking like crystal.
  • Laser Blade: Elitastel learns Light Blade, which gives off this appearance.
  • Lean and Mean: At 5'11, it's as big as an adult human, but weighs only 2.0 pounds.
  • Light 'em Up: Light-type
  • Meaningful Name: Elitastel's name is derived from elite, given its appearance as a goddess, which are higher than humans, and crystal, which is what its body sometimes resembles.
  • Playing with Fire: It starts off with Dazzle Burst, a physical Fire-type attack that Light-types also get STAB for.
  • The Virus: Anything that Elitastel comes in contact with or is enveloped by the flashes of light it gives off turns into the same light substance it's composed of. Anything else that comes in contact with something turned into this substance also turns into it and the cycle continues.
  • Voluntary Shapeshifting: Elitastel is said to be able to take the form of a human-like goddess in order to hide itself.
  • Weapon of Choice: It's the main Pokémon of Sorano Mizunashi under the control of Jacques Schnee.

POKéMON FROST AND FLAME CHARACTERS

Supporting Characters

     Maya Kamizono 

Team Crystal

     As a Whole 

The villainous team in Pokémon Frost and Flame, Team Crystal is a group with an ice-motif, contrasting the tropical climate of Floredisa that dresses mainly in outfits befitting arctic explorers. Headed by two leaders, they are known to be focused on whatever goals they have set in mind and don't take kindly to those that interfere with their plans. If necessary, they will also seek out others to aid them in their schemes, such as the Schnee Dust Company. What their main goal happens to be is to return the world to its "original state", which depending on the game is to either merge all worlds into one or erase every other world in order to restore their world into what it once was.


Tropes that apply to Team Crystal as a whole:

  • Aristocrats Are Evil: Three of Team Crystal's higher-ups; Aurora, Frost, and Freizo, one of Team Crystal's leaders, make up House Freisara, a noble family in Floredisa. In addition, Team Crystal Elites consist of lesser nobles that make up part of Team Crystal's ranks.
  • Assimilation Plot: In Pokémon Frost and BlazeFrost, Team Crystal plans on merging all universes into one so that all of them can be restored into what they were before they were split.
  • Bat Out of Hell: Much like every other villainous team, Team Crystal uses Zubat and Golbat. However, they are also known to use other bat Pokémon in Necring and Necrealth.
  • Big Bad Duumvirate: Unlike most other villainous teams, which happen to have only one leader (at least at a time), Team Crystal actually has two of them. In BlazeFrost and ChillFlame, this is increased to three.
  • Dark Is Evil: A number of Pokémon used by Team Crystal consist of Dark- and Ghost-types.
  • Even Evil Has Standards: During their attack on Priszone City, it turns out that Team Crystal knows not to release the super-prison's sole inmate, who is implied to be Ghetsis, citing that the first chance he got the vile bastard would usurp them for his own ambitions.
  • Evil Is Deathly Cold: Team Crystal has a main emphasis on ice and uses a number of Ice-type Pokémon.
  • Faking the Dead: They ordered the abduction of a girl named Sorano Mizunashi to be used as a "beacon" in their restored world, making it look like an accident. When Team Crystal's plans fell through, Jacques Schnee decided to instead take her and use her in his own schemes.
  • Irony:
    • A tropical region based off of the South Pacific is one of the last places you'd expect to find an ice-themed team. Right? However, this happens to be intentional in order to provide a stark contrast to Floredisa.
    • In Pokémon Flame and BlazeFrost, Team Crystal, again an ice-based villain group, seeks out Anchetis, a Legendary Pokémon that's said to be the creator of fire. This gets subverted in Pokémon Frost and ChillFlame, however, with them pursuing Borealis, said to be the creator of ice.
    • Another such irony comes from admins Aurora and Frost, who happen to use Houndoom and Flaricid/Scorchihem, Fire-types of all things. In BlazeFrost and ChillFlame, there are Team Crystal Grunts and Elites that use Lagadi and Jacrystal.
    • You weren't expecting Team Crystal's main base to be located inside an active volcano, were you now?
  • Late-Arrival Spoiler: Although Team Crystal also appeared in Pokémon Peace Squad: Crystal Freeze, Word of God invoked ends up subverting some of the very spoiler-based things about them in Pokémon Frost and Flame, especially the identity of their second leader.
  • Making a Splash: In addition to using Ice-types, Team Crystal also uses Water-types.
  • Make It Look Like an Accident: How Team Crystal handled their abduction of Sorano, by making it look like she jumped into traffic in Reinbaw City.
  • Poison Is Evil: A number of Team Crystal members use Poison-types.
  • Prison Break: Team Crystal attacks Priszone City, a city that serves as a colossal prison at one point in the game and breaks out several of their members.
  • Recurring Element: Much like Team Flare, Team Crystal's plans on using the Legendaries they seek to power some sort of machine, in this case it's something called the "Convergence System" or "Evisceration System" (the network of giant cables that's strewn throughout Floredisa's islands).
  • Snakes Are Sinister: Team Crystal Grunts are known to use two such lines; Blizzalgo/Blizzagia and Snakade/Tropiconda.
  • Time Crash: Team Crystal's plan is to reset the world to its past "glorious" state and to ensure it stays that way, freeze all of time.
  • Underwater Base: They have one in the form of the Crystal Needle, the core of the Azoth System, located deep within the Floredi Triangle.
  • Volcano Lair: Team Crystal's base is located within Volcana Mountain, Floredisa's largest volcano.

     Artica 

  • Go-Karting with Bowser: In the post-game, Artica appears as a potential opponent/partner in the Battle Center. It's hinted that this may not be the original Artica but a copy of her.
  • Robotic Reveal: Upon encountering her in the Crystal Needle, it's revealed that Artica is actually an android created by Freizo, which explains why she speaks in monotone. It's hinted that there may be more copies of her that Team Crystal has.

     Aurora Freisara 

     Fargo 

     Frost Freisara 

     Count Freizo von Freisara 

The patriarch of House Freisara and one of Team Crystal's two leaders, Freizo opposes Floredisa's monarchy and wishes to see them deposed. In addition, he's also a scientist that is known to develop a number of inventions befitting Team Crystal. Freizo is the father of Aurora and Frost.


Tropes that apply to Freizo:

  • Aristocrats Are Evil: Freizo is the head of House Freisara, Team Crystal's main financial source, and is also one of its two leaders (three in BlazeFrost and ChillFlame).
  • Big Bad Duumvirate: Of Pokémon Frost and Flame alongside Prof. Evergreen.
  • Big-Bad Ensemble: Freizo happens to be this alongside Prof. Evergreen and Jacques Schnee.
  • Diabolical Mastermind: He's one of the two creators of Team Crystal and behind their plans.
  • Emperor Scientist: Actually more of an aristocrat scientist, as Freizo also serves as Team Crystal's scientist. Given his desire to overthrow House Tropika (or better yet, have them frozen in time), he might see himself as becoming a ruler altogether.
  • Evil Is Not a Toy: Freizo attempts to control the Legendary Pokémon Ungaikyo during the titular episode, only for it to absorb the device controlling it into its mirror, grow to massive size, and start causing devastation throughout Floredisa.
  • Evil Patriarch: Freizo is the head of House Freisara in addition to one of Team Crystal's leaders. Since his two children, Aurora and Frost, are also higher-ups in Team Crystal, it comes off as more along the likes of an "Evil Family".
  • Expy: Freizo happens to be one of Mr. Freeze and also the head of the Zabis.
  • Four Eyes, Zero Soul: He wears a pair of opaque goggle-like glasses.
  • Laser-Guided Karma: In Pokémon BlazeFrost, unless you're on the Dark Fusion route, at the end of the Gaia Crisis, Freizo gets caught in Atlaunis's energy explosion and is presumably killed as a result.
  • Pokémon Types:
  • Recurring Boss: Freizo is fought twice during the main story and once during the Ungaikyo Episode and Gaia Crisis.
  • Recurring Element: He's the fourth villainous team leader to have a Gyarados in his lineup, following Cyrus, Lysandre, and Dralene.
  • Take Over the City: In Pokémon BlazeFrost, he plans on using Atlaunis to cleanse Floredisa and build it anew with himself as ruler.
  • Villain: Exit, Stage Left: After being defeated the final time inside the Wind Fish's Egg, Freizo admits defeat, but manages to blind the player before escaping capture. In Pokémon BlazeFrost, if you're on the Dark Fusion Route, he manages to escape after the Gaia Crisis.
  • Weapon of Choice: Freizo has three, Magnezone, Porygon-Z, and Chemicrush holding its Mega Stone.

     Spoiler Character 

Prof. Mira Evergreen

WARNING: UNMARKED SPOILERS

Residing on Natsuiro Island, the Pokémon Professor of Floredisa, Prof. Evergreen, is known to study the various Pokémon in the region and their effect on the environment. She is also known to research the region's culture, such as what existed before the Floredisan Calamity. Much like the other Pokémon Professors, she runs a lab where new Trainers receive their first Pokémon, getting to choose from Komodrub, Pyroad, and Liquray. Throughout the game, Prof. Evergreen will contact you through your MRD with advice on what to do next.

This, however, turns out to be her public image, as unbeknownst to others, Prof. Evergreen turns out to be one of the two leaders of the evil Team Crystal, more specifically, the main leader. One of the few descendants of the Megime Empire, which fell due to the Floredisan Calamity, she desires to not only see this glorious civilization reborn, but to also return the world as a whole to what it was before this catastrophic event. To accomplish this, Prof. Evergreen seeks to use the Origin Stone combined with the power of Anchetis and Borealis, and depending on the game, either merge all worlds together or erase every other world.


Tropes that apply to Prof. Evergreen:

  • Amazing Technicolor Battlefield: When you battle Prof. Evergreen inside the core of the Crystal Needle, the battle arena is instead depicted as a dark crystalline wasteland with a swirling blizzard all around.
  • Assimilation Plot: In Pokémon Frost and BlazeFrost, Prof. Evergreen seeks to merge all universes using the Origin Stone and Borealis.
  • Big Bad: She's the main villain and the one responsible for the game's events in addition to her region's Pokémon Professor.
  • Bitch in Sheep's Clothing: Prior to the events at Crystal Base, she's a kind Pokémon Professor who starts you on your Pokémon journey. After the events, she's turns out to be a dark-minded woman who's obsessed with the Megime Empire and used the player character for her own evil ends.
  • Broken Pedestal: Becomes this to Shinobu, who looked up to her, once her villainous role as Team Crystal's leader comes to light.
  • Climax Boss: She is battled during the peak of Team Crystal's plot and is also the final opponent you face before the Pokémon League.
  • Computer Is a Cheating Bastard: Her Auroracle in Frost and Flame is at Level 55, while Opticlipse doesn't become it until Level 60.
  • Defiant to the End: When defeated and told her plans are thwarted, she still refuses to give in to the heroes, even when she gets trapped in frozen time.
  • Diabolical Mastermind: She's Team Crystal's actual leader and the mind behind their schemes.
  • Dimensional Traveler: Prof. Evergreen turns out to have ended up in the world of BlazeFrost and ChillFlame from the world or Frost and Flame.
  • The Dog Was the Mastermind: Floredisa's regional professor is one of the last people anyone would suspect of being the main villain of her respective games.
  • Evil All Along: As a bombshell, Evergreen turns out to be this once her role as the game's Big Bad comes to light.
  • Evil Costume Switch: When encountered inside the Crystal Needle, Prof. Evergreen wears a blue-color queen-like outfit.
  • Evil Is Deathly Cold: Either two of three of her Pokémon consist of Ice-types.
  • Evil Mentor: Is this to the player character, due to the fact that she's one of Team Crystal's two leaders (three in BlazeFrost and ChillFlame).
  • Final Boss: She is upgraded to this in Pokémon BlazeFrost and ChillFlame, being fought at the end of the game.
  • God Save Us from the Queen!: She wears an outfit befitting a queen during the climax of Team Crystal's plans, after her role as the main villain is revealed.
  • History Repeats: In Pokémon BlazeFrost and ChillFlame, Evergreen ends up enacting the same plan that she did in Frost and Flame, and like in the previous games, her plan ends up being thwarted by the player character.
  • Hot Scientist: Prof. Evergreen carries aspects of this given her look and youthfulness.
  • Knight of Cerebus: When freezing or incinerating the world to its core is only one aspect of her grand scheme, things involving Evergreen become a bit dark.
  • Laser-Guided Karma: After being defeated inside the Crystal Needle, due to Anchetis or Borealis being freed, the device holding them explodes and freezes Prof. Evergreen in time. The entire place exploding and being stuck in time pretty much seals her fate.
    • This is repeated in BlazeFrost and ChillFlame, where the Azoth System V2 getting damaged causes her to fade out and disappear, although this time what her fate happens to be is unknown.
  • Manipulative Bitch: Evergreen is this to a degree, as some of the places she tells you to go to are just the places where Team Crystal is encountered. She also asks you to take the Crimsonine, Azurine, and Aquarine and combine them with the Alchemy Frame into the Alchemy Cube so that Team Crystal may acquire it.
  • Meaningful Name: Like all other Pokémon professors, she's named after a specific kind of tree. Being named after Evergreen trees, which are found in cold places, also subtly lends itself to the theme naming with Team Crystal's higher-ups.
  • Never Recycle Your Schemes: Averted in BlazeFrost and ChillFlame, as she decides to try the same plan again but with several changes. Possibly justified since this is a different world than Frost and Flame and thus no one there is aware she's tried this before.
  • Olympus Mons: In BlazeFrost and ChillFlame, Evergreen uses Fusion Anchetis and Borealis when battled.
  • Omnicidal Maniac: In Pokémon Flame and ChillFlame, Prof. Evergreen seeks to erase every other universe using the Origin Stone and Anchetis.
  • Pokémon Types:
  • Recurring Element: She's another professor excelling in the study of Pokémon. Also, like Lusamine, she's first appears as a kind woman, only to be revealed as anything but.
  • Retcon: In Pokémon BlazeFrost and ChillFlame, Prof. Evergreen's fate was changed from having been trapped in frozen time during the collapse of the Crystal Needle to having been transported to a different, but similar world.
  • The Reveal: The identity of Team Crystal's second leader is a big mystery up until the second half of the Crystal Base, with it being Floredisa's own Pokémon Professor behind what's going on, not to mention the fact that the reason Team Crystal was always expecting you was because Evergreen was using your MRD to spy on you.
    • In BlazeFrost and ChillFlame, this is compounded with the reveal that she's the Evergreen from Frost and Flame who ended up in the world of the former and decided to try and reenact her plan from before.
  • Time Crash: Evergreen's plan of merging all universes together/erasing every other universe causes this to happen during the endgame, not that she minds.
  • Uncertain Doom: In BlazeFrost and ChillFlame, when the Azoth System V2 explodes, Evergreen ends up fading away. Whether she was erased from existence, sent to yet another world, or something else, is unknown.
  • Utopia Justifies the Means: Prof. Evergreen wants to prevent the Megime Empire's destruction, and also by doing so, restore the world to its past "glorious state".
  • Video Game Tutorial: Your first battle in the game after getting your starter is against her, where she teaches you the ins and outs of battling.
  • Walking Spoiler: Everything about Evergreen beyond being a Pokémon professor falls into this, and for good reason.
  • We Can Rule Together: During Team Crystal's endgame, Evergreen offers the player character to join her. For extra points, you can actually accept her proposal.
  • Weapon of Choice: Evergreen has three; whichever starter neither you nor Maya chose, a Mamoswine holding its respective Mega Stone, and Anchetis and Borealis in their Fusion form.
  • Well-Intentioned Extremist: Prof. Evergreen believes the world lost its "power" when the Megime Empire disappeared and seeks to prevent that from happening so that not only does it rise again, but the world returns to what it once was.
  • You Gotta Have Blue Hair: Evergreen has ice blue hair.

Other Villains

     Jacques Schnee 

The president of the Schnee Dust Company, the largest corporation in Floredisa and the main distributor or Crystite, Pokémon Stones, Z-Crystals, and Mega Stones, Jacques Schnee (née Gelée) is the father of Weiss. In terms of personality, he's frigid, vain, and abusive, only caring about himself and those in his inner circle and using underhanded tactics in order to benefit the SDC for profit. Burying these kinds of business practices with aggressive PR, Jacques forces his family to remain with him at the cost of their happiness. Given that the SDC has fallen on hard times since he took over, he's also willing to exploit Pokémon, such as the Mystic Sources, for his own ends.

But that's not the end of it, it turns out that Jacques is also collaborating with Team Crystal and helping them unlock the powers of the Origin Stone, well aware of their goals, given that he's old friends with Freizo von Freisara, one of Team Crystal's leaders, and is willing to silence those that find out about his connection to them. After Team Crystal's plans are thwarted, in the wake of Ultra Beasts emerging as a result, Jacques decides to have them captured in the hopes of using their power to make the Schnee Dust Company invincible and the most powerful corporation to exist, and is even willing to brainwash a young girl to help him carry out his dirty work.


Tropes that apply to Jacques Schnee:

  • Abusive Parents:
    • Jacques is shown to be emotionally cold and distant towards his children. He will punish them if they defy him, such as disinheriting his daughters, and in the case of Weiss, is even willing to manipulate them to fulfill either his own goals or those of Team Crystal.
    • Around the time of the game's beginning, he disinherited Weiss for her defiance, basically kicked her out of her home, and forced her to look for the Mystic Sources, telling her she'll only be re-inherited if she accomplishes that.
    • During the climax of Team Crystal's plans, after time has become frozen, Weiss is seen having been caught in it, and given that Jacques is seen inside the Crystal Needle with Prof. Evergreen, it's implied that he abandoned her (and likely even his whole family) to be stuck in time and eventually frozen or incinerated!
    • During the end of the Ultra Crisis, after he's defeated for the final time, Jacques, furious at what's happened, actually attempts to attack Weiss along with the player character and those with him/her.
  • Ambition Is Evil: Jacques wants to make the Schnee Dust Company as profitable and powerful as possible, no matter the cost, and will even assist a villainous organization out to merge or erase worlds and use extradimensional beasts of mass destruction or the guardian of the world to accomplish such.
  • Arranged Marriage: Jacques tried to have his eldest daughter Winter married off to Frost of House Freisara, but Frost broke things off due to un-interest (Winter hated him anyway). He's also trying to have his son Whitley married off to Princess Lakahime, even willing to wreck Lakahime's current engagement to allow this to happen.
  • Big-Bad Ensemble: Forms this with Team Crystal's two leaders, Freizo and Prof. Evergreen. In Pokémon BlazeFrost and ChillFlame, this is changed to a Big Bad Triumvirate.
  • Corrupt Corporate Executive: He uses shady business practices in order to maximize profit, drives rival companies out of business, exploits company workers, keeps people in Floredisa in poverty by driving down wages, uses Pokémon for profit, and actively assists Team Crystal in their plans to create a "restored" world.
  • Evil Patriarch: Jacques turns out to be this given his own schemes and helping Team Crystal out with theirs.
  • Expy: Given that the Ultra Crisis is part loose adaptation of Memory's Dogma Code: 01, Jacques is meant to be the equivalent of Kuroda Renjuro.
  • Fate Worse than Death: After being defeated the final time, before Jacques can attack you and your friends, Sorano regains control of her mind and breaks herself out of the machine controlling her, causing an Ultra Wormhole to open and send both of them to Ultra Space. Not a good thing for him.
  • Greater-Scope Villain: At the end of Team Helix's postgame event in Pokémon Shadow, it's revealed that Mr. Atori's plan to use Spiradies and Shadoctis to achieve his goals had been given to him by Jacques, possibly through Whitley, which hints that Jacques may be this to Team Helix's plot.
  • Greed: This is his main motivation of what he does. His actions in ChillFlame's post-game involve him capturing Atlaunis and using it to take away all of the world's energy and create a monopoly on it as a result.
  • Hate Sink: Given how he handles the SDC and treats his children, among his other actions, you're not supposed to like him.
  • Knight of Cerebus: Jacques's role in the Ultra Crisis, which involves turning an innocent girl into his mind-controlled puppet and attempting to harness the power of interdimensional creatures which may or may not have destroyed many universes, causes things to turn pretty dark in the post-game.
  • Lack of Empathy: He only cares about himself and the Schnee Dust Company, and doesn't care what his children think or want, never taking their interests into consideration.
  • Laser-Guided Karma: For his ambitions of harnessing the power of the Ultra Beasts, Jacques' ultimate fate is to be trapped in Ultra Space. BlazeFrost and ChillFlame reveals him to be stuck inside the Ultra Maze.
    • In Pokémon ChillFlame, unless you're on the Dark Fusion route, at the end of the Gaia Crisis, Jacques ends up caught in Atlaunis's energy explosion and is most likely killed as a result.
  • Mind Manipulation: Took the kidnapped Sorano Mizunashi and conditioned her into an Ultra Beast hunter.
  • Mind Meld: After finding the brainwashed Sorano inside the Secret Lab, Jacques hooks himself up to the device she's connected to, linking his mind with hers and controlling her directly, leading to a Sequential Battle with both of them.
  • Offing the Offspring:
    • During Team Crystal's endgame, he's found inside the Crystal Needle, and since Weiss is found on Ruin Island frozen in time, this implies that Jacques is leaving her to perish when Team Crystal's plans come to fruition!
    • After being defeated inside the Secret Lab, Jacques decides to launch an attack at you and your allies with the intent of killing, well aware that Weiss is among those with you.
  • Parental Favoritism: Seems to favor his son Whitley, who he has groomed in his image. Around the start of the game, after disinheriting Weiss, he decided to make Whitley heir to the Schnee Dust Company and even confide to him his connections with Team Crystal.
  • Patricide: Well, patricide-in-law. It's revealed in BlazeFrost and ChillFlame's post-game that Jacques didn't just inherit the Schnee Dust Company by marrying into the family, but actually killed his father-in-law to do so, with Freizo helping to cover it up.
  • Pokémon Types:
  • Recurring Element:
  • Shout-Out: When encountered inside the Secret Lab at the end of the Ultra Crisis, Jacques makes one to the Big Bad of Monsters, Inc..
    "Ultra Beasts?! Fallers?! I'll take 1000 of them before I let the Schnee Dust Company die, and I will silence anyone that gets in my way!"
  • The Usurper: Jacques is not a Schnee by birth, but had married into the family and managed to assume control of the company at the height of its fame solely by doing that. BlazeFrost and ChillFlame reveals that he killed Nicholas Schnee to attain this and has plans of usurping the Floredisan throne by having Whitley married into Floredisa's royalty and being made into the region's next king, whom Jacques would control.
  • Trapped in Another World: In Pokémon BlazeFrost and ChillFlame, the Jacques of Frost and Flame is revealed to be trapped inside the Ultra Maze with no means of escape and only a Dimenicle for company. Good riddance.
  • Villain: Exit, Stage Left: In Pokémon ChillFlame, if you're on the Dark Fusion route, Jacques manages to make an escape at the end of the Gaia Crisis.
  • Villainous Breakdown: When encountered in the Secret Lab, Jacques starts to lose it, seeing as his own daughter has allied herself with you and that you've not only interfered with Freizo and Evergreen's plans, but also his own, forcing him to retreat. He loses his composure while lashing out at you, Weiss, Looker, Hiroki, and Reina, saying that all of you will pay for crossing him, and that he'll show those allied with you and anyone he perceives as a threat the true power of the Ultra Beasts.
  • Voice of the Legion: Word of Godinvoked says that when Jacques' and Sorano's minds are linked during the end of the Ultra Crisis, whenever Jacques speaks, it's both of their voices at once.
  • Walking Spoiler: Anything beyond being the head of the Schnee Dust Company and Weiss's father squarely puts him in the realm of this.
  • Weapon of Choice: He has a Crysower of every form it has and also a Lapras with access to its Mega form.
  • White Hair, Black Heart: He has white-color hair, and is definitely an evil person.

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