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Pokémon Flora and Azure is a Pokémon game idea created by Sunflorazumarill that was started back in early/mid 2011 and completed in mid 2012. It's a main series game that takes characters and locations from various anime, manga, and visual novels and gives them the roles of important NP characters such as Gym Leaders, Elite Four members, villainous team members, and more. However, there's a lot more to Pokémon Flora/Azure than just that. There's new types, new Pokémon, and new features (such as giving items to important characters).


The games take place in the Nostrum region, a place borrowed from Shukufuku no Campanella and as you may expect involves a new Trainer from Newjourn Town starting on his or her Pokémon journey. Although the main goal appears to be the usual challenge the Pokémon Gyms and eventually the Elite Four and Champion in Tridestin Atoll, there is also the matter of the villainous team Turiavita (taken from Idolmaster: Xenoglossia) and the Genesis Trio, the central Legendary Pokémon of the region, adding some more depth to the games (although not as much as Black and White).

In early 2013, a third game in the series, Pokémon Solar, was devised and the ideas were completed later that year. Being akin to games such as Yellow, Crystal, Emerald, and Platinum, it adds in new features such as new lineups for various NPC Trainers, Easy and Challenge modes, a Battle Frontier, and even what is called the Nostrum Grand Tournament. In addition, there are two expansions to Flora and Azure called Solar-Flora and Solar-Azure which put in many of these added features into Flora and Azure (to save the trouble of having to get an entirely new game).


In May 2020, remakes of Pokémon Flora and Azure in the form of Pokémon TerraFlora and HydroAzure were announced. These are to include Mega Evolution, Z-Moves, and Dynamax, and will also include new Megas, Z-Moves, Gigantamax forms, and even a few new Pokémon altogether.

You can find all information on Pokémon Flora and Azure here.

Eventually, they were succeeded by Pokémon Infinite and Zero at the premiere of Gen VI.

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     Pokémon Flora and Azure 

Pokémon Flora and Azure provides examples of:

  • Big Boo's Haunt: The Abandoned Manor is an old building containing various Ghost-type Pokémon. Underneath it happens to be a lab belonging to Turiavita.
  • Bubblegloop Swamp: Azure Swamp is a swamp filled with blue-color mud that slows you down. It also houses a shrine holding the Hydro Prism.
  • Death Mountain: Magiron Mountain is a mountain containing a magnetic field that causes Magneton, Nosepass, and Steelemine to become Magnezone, Probopass, and Metanilant when leveled up there.
  • Dug Too Deep: Near the Prism Mine is an area called the Deep Mines, which consists of four mines unlocked over the course of the game that go extremely deep underground. The 1st Mine goes down 99 floors, the 2nd Mine goes down 255 floors, the 3rd Mine goes down 999 floors, and the 4th Mine goes down a whopping 65,535 floors! Within these mines, you can dig up various items, including precious stones, and encounter wild Pokémon of increasing strength and level the further you go down. Various HM's are needed to progress downward, with the 4th Mine requiring every single one to reach the bottom. There's also a sleeping girl named Keira found on the 255th floor of the 3rd Mine.
  • Eternal Engine: The Plasma Factory is an abandoned factory where the artificial Pokémon, Plasmactor, was created (rumored to be by Turiavita). It's been turned into a Turiavita facility where they create the Genesis Chains. Chihaya activates the self-destruct device after you've cleared out the place, which destroys it, although the ruins can be explored afterward.
  • Floating Continent: Turiavita's Island becomes this when it starts floating above the ocean after they use their technology to corrupt Solares.
  • Hailfire Peaks: Inside the 3rd and 4th Mines, there are some floors in the lower areas that contain both lava pools and ice floors/formations, sometimes side by side. There's also floors that have both water pools and lava pools, including some melding into each other.
  • Jungle Japes: The Genesis Jungle is a jungle that is created when Turiavita drops the Genesis Bomb on Kitohara Desert. In Pokémon Flora and Azure, it's created over an unnamed part of the desert while in Pokémon Solar, it's created over Sando Valley.
  • Laser-Guided Karma: In the ancient past, there was a vast civilization that tried to capture Solares and gain control over the light. However, as punishment for their actions, Solares ended up razing the entire civilization. This is also how Kitohara Desert and its ruins came to be.
  • Lethal Lava Land: Firefall Ridge is a volcanic area on the southeast corner of Nostrum. You'll use Lava Surf to explore much of the place and there's an outside area where the lava flows into the ocean, where if you have a Pokémon that knows both Surf and Lava Surf, you can transition from lava to water and vice-versa. Some of the lower floors of the 3rd and 4th Mines also have lava pools that require the use of Lava Surf.
  • Lost Woods: Flora Forest is an early game area you make your way through. A bit outside of it happens to be the Terra Temple.
  • The Night That Never Ends: During the endgame, after Turiavita corrupts Solares, it envelops the world in darkness. During this event, the time of day acts as if it's always night, using Camouflage anywhere outside makes the user Dark-type, and Nature Power becomes Dark Pulse.
  • One Steve Limit: Amusingly, the game contains two characters named Haruka, Haruka Nogizaka and Haruka Amami, the former a Gym Leader, the latter an Elite Four member. To try and make things less confusing, the former is called Haruka N. in-game while the latter is called Haruka A. in-game.
  • Power Crystal: The Ancient Crystal found throughout Crystal Valley is said to be connected to Terrias, Hydrios, and Solares, with the Giant Crystal in the center of the valley being the standout example. Some of it ends up used in the creation of the Genesis Bomb and the Genesis Chains.
  • Ruins for Ruins' Sake: Kitohara Desert is littered with ancient ruins dating back to a civilization that was destroyed by Solares. Beneath Sando Valley happens to be ruins where Unown and ancient treasures can be found.
  • Rule of Three: When it comes to Terrias, Hydrios, and Solares, there are three sets of three items linked to them; the Terra, Hydro, and Solar Diamonds, the Terra, Hydro, and Solar Prisms, and the Terra, Hydro, and Solar Chains. In addition, there are the Terra, Hydro, and Solar Temples.
  • Shifting Sand Land: Kitohara Desert is a large desert located in the southeast corner of Nostrum. Found throughout it happens to be ancient ruins, including ones containing Unown found under the quicksand of Sando Valley (the Genesis Jungle in Solar).
  • Slippy-Slidey Ice World: Glaciberg City is a city that's located inside a gigantic iceberg off the northeast coast of the mainland. Also located in the iceberg is the Ice Cavern, where you'll need Ice Smash to explore most of the place. Some lower floors in the 3rd and 4th Mines contain ice floors and formations that can be broken with Ice Smash.


     Pokémon Solar 

Pokémon Solar provides examples of:

New Pokémon Types


A type introduced in Pokémon Flora and Azure, the Light-type is meant to be the antithesis to the Dark-type. Light-type Pokémon are usually represented by such things as beings of light, beings that can wield light, and good natured beings. They take many forms associated with light, whether it be angelic, those with reflective bodies or fur, luminous beings, or those that thrive on various kinds of light (such as sunlight). While the Fairy type has taken a bit of Light's thunder, this type still holds up against the rampant threats of both Ghost and Dark Pokémon.

Light happens to be an effective type, being super-effective against both Ghost and Dark (which became stronger in Gen VI) while not very effective against Grass, Psychic, and itself. Light happens to be weak against Grass and Psychic (which most Light-types can super-effectively hit with Signal Beam) and resistant to Ghost, Dark, and of course itself. Light-type Pokémon tend to embody Special Attack and Special Defense the most and normally have a good movepool of special attacks to use, with a number of common moves shared.

Tropes associated with the Light-type:

  • Action Initiative: Light Shard, which acts as a Light-type Quick Attack. Lightspeed is a different take on this, being a physical attack that calculates damage using the user's Speed stat rather than Attack stat.
  • Barrier Warrior: Magic Shield is a Light-type move that prevents all secondary effects of attacks and indirect damage (like Shield Dust and Magic Guard put together) done to the user's side for five turns. In addition, most Light-types can know Light Screen and Reflect to a lesser extent.
  • Color-Coded Elements: Light is represented with a golden yellow, which is also the color for many Pokémon of the type.
  • Counter-Attack: There is a good number of Light-type Pokémon that can know Mirror Coat, which sends special-based damage back to the attacker.
  • Death-or-Glory Attack: Shining Burst, which only Infinite Variruin gets, is a Light-type version of the moves Ice Burst and Chemical Burst.
  • Elemental Rivalry: Light is this to Dark moreso than Fairy is (Light was introduced in Flora and Azure before the Fairy-type was introduced in X and Y).
  • Gemstone Assault: The moves Light Shard and Crystal Shard happen to be this.
  • Good Counterpart: Although Fairy also fills in for this, Light happens to serve this role for Dark even more. There are at least four such duos of Pokémon; Milliglow/Millight (Bug/Light) and Shakroach/Darkroach (Bug/Dark), Posixie (Light/Fairy) and Negamp (Dark/Fairy), and the legendary duos of Infiran and Zerion and Spiradies and Shadoctis. In addition, there are four pairs of moves with this distinction; Shade Beam and Flash Beam, Night Slash and Light Blade, Dark Pulse and Light Pulse, and Dark Wave and Light Wave.
  • Hard Light: This is what the move Light Blade is supposed to be, with the description saying that the user creates a blade of solid light that it cuts through the foe with.
  • Holy Hand Grenade: The moves Flash Burn and Flashbang have aspects of this.
  • Light 'em Up: This is what the Light-type represents, with most attacks involving light in some way. In addition, most Light-type Pokémon can know other light-based moves such as Solarbeam, Flash Cannon, Signal Beam, and Dazzling Gleam.
  • Light Is Good: Many Light-type Pokémon tend to be good natured, friendly, and sometimes angelic.
    • Light Is Not Good: However, there are some Light-type Pokémon that are more sinister natured (I'm looking at you Lanternal and Schizojest) and the Light-type isn't exempt from being able to know a few Dark-type moves.
  • Logical Weakness: Grass is super effective against Light because plants are known for absorbing and thriving on sunlight.
  • Mighty Glacier: A number of Light-type Pokémon come with good Special Attack and defensive stats, but are slow.
  • Olympus Mons: There are six Light-type Legendary Pokémon, four of which are box Legendaries and one being a Mythical Pokémon.
  • Power of the Sun: Bright Blast happens to be a Light-type equivalent of Solarbeam. In addition, most Light-type Pokémon can know Solarbeam (in Flora/Azure/Solar, all Light-type Pokémon could know this move). In addition, starting in Infinite and Zero, Light-types get a 25% boost to their Special Attack in strong sunlight.
  • Retcon: Similar to Fairy in X and Y, a number of existing Pokémon were given the Light-type in Infinite and Zero. More specifically, they are Bellossom, Sunkern, Sunflora, Volbeat, Illumise, Milotic, Luvdisc, Roggenrola, Boldore, Gigalith, Audino, and Alomomola.
  • Secret Art: Light happens to have a number of these:
    • Flash Burst is a Light-type Hyper Beam.
    • Solar Flash is a powerful Light-type attack that can lower the target's Accuracy.
    • Hydro Light is another one that can confuse the target.
    • Light Disperse is an attack that lowers the target's Special Attack.
    • Infini Multi damages the target and may raise one of the user's stats two levels.
    • Shining Burst is a multi-target, Light-type, special-based version of Double-Edge.
    • Diamond Slash is a move that may make the opponent flinch.
    • Beam Defense is an ability that negates all beam and Light-based moves aimed at the user (similar to Soundproof).
  • Special Attack: Starting in Frost and Flame, there is the Light-type Z-Move of Shining Star, which envelops the opponent in a pillar of light shooting up into a brightened sky before a gigantic star falls onto them!
  • Squishy Wizard: Most Light-types tend to excel in the two Special stats.
  • Status Buff:
    • Light Guard raises the Defense and Special Defense of the user (like Cosmic Power).
    • The Special Attack for all Light-types goes up by 25% when in strong sunlight.
  • Super Mode: Sunflora, Milotic, Prisangel, Draflect, Crisalock, and ∆ Flarancer all have Mega forms.


Introduced in Pokémon Flora and Azure, the Chemical-type mainly revolves around liquids and substances that are corrosive and sometimes unique. Chemical-type Pokémon are usually represented by such things as blobs or masses of thick chemicals, lifeforms that wield things such as acids and bases, and objects that are fueled by chemicals. In some cases, they can also be things that have been transformed or mutated by chemicals. While this type has a number of things in common with Poison, Chemical is still able to stand out on its own.

Chemical can be considered a pretty good defensive type due to only being weak to Grass, which is made better by the fact that a number of Chemical-type Pokémon are Mighty Glaciers and every single one can know damaging Poison-type attacks. Chemical also happens to have resistances to Poison, Bug, and itself. Offensively, it's super-effective against Poison and Bug and not very effective against Grass and itself. It may have competition, but with only two types resistant to it, Chemical is able to stand out.

Tropes associated with the Chemical-type:

  • Action Initiative: Chemical Jet acts like a Chemical-type Quick Attack.
  • Armor-Piercing Attack: Nitro Blast, introduced in Infinite and Zero, not only negates barriers such as reflect and Light Screen and goes through Protect and Detect, but also does double damage if such an effect is on the opponent!
  • Chemistry Can Do Anything: This is what Chemical-type Pokémon embody the most.
  • Color-Coded Elements: Chemical is represented by a dark teal or indigo color, although some such Pokémon have a lighter shade of teal.
  • Critical Hit: The move Chemical Tail is always a critical hit (unless an effect prevents critical hits).
  • Death-or-Glory Attack: Reactive Crush is a Chemical-type Double-Edge.
  • Glass Cannon: There are several Chemical-types that trade in the defensive stats the type tends to have for more speed.
  • Hollywood Acid: The Chemical-type tends to embody aspects of acid and other volatile liquids.
  • Kill It with Fire: Lighter Fluid is an attack that in addition to damage, increases any damage done to the target by Fire-type attacks and burns as long as it remains in battle (one use is 2x damage, two is 3x damage, and three is 4x damage).
    • Awesome, but Impractical: Unfortunately, unless you're playing a Double, Triple, or Rotation battle, this method takes at least two turns, and your opponent can always switch out his or her Pokémon.
  • Logical Weakness: Chemical has a borderline example of this as pesticides (which kill bugs) are mainly used in gardens in order to allow the plants (Grass-type) to grow better.
  • Mighty Glacier: There are several Chemical-type Pokémon with good offense and defense stats.
  • Poisonous Person: Every single Chemical-type Pokémon can know Sludge Bomb and Chemical Missile, perfect for dealing with their only weakness.
  • Reptiles Are Abhorrent: Several Chemical-type Pokémon happen to be based on reptiles. In fact, out of all the Chemical-types introduced in Infinite and Zero, Virimond is the only one not to be reptilian note .
  • Retcon: In Pokémon Flora and Azure onward, there are now Poison/Chemical Grimer and Muk and Bug/Chemical Chemiket and Mothical that can be found, denoted by their slightly different colors. The pure Poison and Bug/Poison variants are still available, however, but the Chemical variants learn different moves than them.
  • Secret Art:
    • Contamination is a support move that lowers every one of the opponent's stats by one level, but can't be used consecutively.
    • Acidic Body is an ability that acts like Rough Skin and Iron Barbs, but in addition to damage equal to 1/16 of the attacker's HP being lost when making physical contact with such a Pokémon, it also takes 1/16 of the opponent's HP if the user makes physical contact with the opponent. Great for breaking through Focus Sash and Sturdy.
    • Contagion acts like Mummy, except it also takes effect if the user makes physical contact with the opponent as well as the other way around.
    • Contagion 2 is even better, making the opponent start to lose 1/8 of its health each turn if it makes physical contact with the user or the user makes physical contact with it.
  • Special Attack: Starting in Frost and Flame, there is the Chemical-type Z-Move of Chemical Torrent, which brings forth cascades of chemicals that floods the arena with a rising liquid, submerging the foe in the process.
  • Spike Shooter: The move Bio Spikes hits an opponent 2 to 5 times and acts like a Chemical-type version of Spike Cannon.
  • Standard Status Effects:
    • Chemical BRN is able to inflict a burn on the opponent.
    • CHM Reaction has a chance to paralyze the opponent.
    • HDRX Cluster has a 30% chance of confusing the opponent.
  • Status Buff:
    • Liquid Coat sharply raises either the user's Defense or Special Defense.
    • Base Slick sharply raises the user's Speed.
  • Super Mode: Mothical, Chemicrush, Scorchihem, and Hazadrog have Mega forms.
  • Trap Master: CMCL Cyclone is a Chemical-type Magma Storm that in Double, Triple, or Battle Royales can also hit multiple opponents or allies. In any such case, the targets can't escape for several turns.


As you may expect, Pokémon Flora and Azure also introduces dozens of new Pokémon. Rather than being a full-fledged Pokedex, however, the SFA-Dex only has 60 new Pokémon that add onto the ones we already have. This is especially evident that it lacks two major factors; there are no new Starter lines and there is also not a lesser Legendary trio. It does, however, carry two fossil lines, a pseudo-legendary line, and a trio of major Legendaries.

     Prisanne, Prismary, and Prisangel 

     Aciphere, Acidicand, and Chemicrush 

     Lizanic and Volcanile 

A pair of prehistoric Rock/Fire lizard Pokémon resurrected from the Magma Fossil and rumored to have introduced fire to humans.

  • Achilles' Heel: Lizanic and Volcanile are 4x weak to Water and Ground attacks, although Heat Pressure halves damage done to them by such attacks.
  • Armor-Piercing Attack: They learn Feint, which breaks through moves such as Protect and Detect.
  • Cast from Hit Points: Volcanile learns Eruption, which does less damage as the user's HP decreases.
  • Confusion Fu: Volcanile is capable of knowing damaging Rock, Fire, Dark, Ground, Steel, Grass, Electric, Ghost, Psychic, Steel, Dragon, and Normal attacks.
  • Dishing Out Dirt: Rock-type
  • Feed It with Fire: If Lizanic or Volcanile has Flash Fire, hitting them with Fire-type attacks will increase the power of their own Fire-type attacks.
  • Magma Man: They both learn Lava Plume while Volcanile learns Eruption.
  • Mighty Glacier: Is one on the Special side with great Special Attack and Special Defense, but happens to be quite slow.
  • Man Bites Man: Lizanic and Volcanile learn Bite and Crunch.
  • Playing with Fire: Fire-type
  • Recurring Element: It's a Fire-type Fossil line.
  • Super Toughness: They get Heat Pressure, an ability that halves damage done to the user by Water- and Ground-type attacks, and in addition…
    • Hp To One: Also prevents them from being knocked out by attacks of those types.

     Earthillo and Armaremor 

A family of Rock and Ground prehistoric armadillos that are resurrected from the Earth Fossil and were known for their huge heavy shells.

  • Achilles' Heel: Earthillo and Armaremor are 4x weak to Grass and Water moves.
  • Confusion Fu: They can know damaging Rock, Ground, Fighting, Steel, Ice, Psychic, Dark, Ghost, Bug, and Normal-type attacks.
  • Death-or-Glory Attack: They both learn Take Down and Double-Edge while Armaremor learns Head Smash.
  • Dishing Out Dirt: They are both Rock-and Ground-type.
  • Everything's Better with Spinning: Earthillo and Armaremor learn Rapid Spin, freeing them from trapping moves and removing entry hazards.
  • Kryptonite Is Everywhere: With weaknesses to Grass, Water, Ice, Fighting, Ground, and Steel, it's a good thing these two have awesome defenses and Solid Rock to help reduce the damage.
  • Last Chance Hit Point: Earthillo and Armaremor's Hidden Ability is Sturdy, preventing them from being knocked out when at full HP.
  • Magma Man: The line learns Earth Power.
  • Mighty Glacier: Armaremor has great Attack, higher Defense than Golem, Rhyperior, and Gigalith, and also a great Special Defense stat. Its Speed stat, however, is as low as what Gigalith has.
  • Recurring Element: It's a Ground-type Fossil line.
  • Super Toughness: Its Solid Rock ability, which reduces super-effective damage by 25%, combined with its defenses, can make it difficult to take down (unless you use Grass or Water attacks).
  • Use Your Head: Armaremor learns Head Smash, whose damage can be negated with its Rock Head ability. It can also know Iron Head and Zen Headbutt via move tutor.

     Birilly, Birilatin, and Biriliquid 

A line of Water/Electric translucent jellyfish Pokémon known for using jelly from their bodies as a means of defense.

In Pokémon Spirit and Shadow PLUS, a Delta Species of Birilly has appeared in Azuchaen, being Psychic/Chemical gelatinous sacs filled with a strange liquid. It goes on to become Biriliquid, a dome-shaped pod that moves along the ground while discharging an acidic liquid.

  • Barrier Warrior: They learn Reflect, can be taught Light Screen via TM, and get Water Shield via breeding. Delta Birilly and Biriliquid also learn Barrier.
  • Beam Spam: Delta Birilly and Biriliquid get Psybeam, Chemical Beam, and Beam Cannon by level and can know Ice Beam, Charge Beam, Signal Beam, and Bubblebeam by TM and Move Tutor.
  • Blob Monster: Delta Birilly and Biriliquid are meant to be these. Small objects are able to pass through Biriliquid's gel-like body and into its liquid-filled interior.
  • Chemistry Can Do Anything: Delta Birilly and Biriliquid are Chemical-type.
  • Confusion Fu: Birilly and Birilatin can know damaging Water, Electric, Ice, Poison, Chemical, Light, Dark, Steel, Bug, Flying, Psychic, and Normal attacks.
    • Delta Birilly and Biriliquid can know damaging Psychic, Chemical, Water, Electric, Ice, Poison, Light, Dark, Ghost, Bug, Flying, Grass, Fairy, and Normal attacks.
  • Counter-Attack: They learn Mirror Coat, which is perfect for punishing those who use Special Attacks.
  • Electric Jellyfish: If their names didn't give it away already.
  • Expy: A double case. They happen to be ones of the Biri and Bari enemies from the Legend of Zelda games and also the jellyfish from Spongebob Squarepants.
  • Fixed Damage Attack: They learn Sonicboom early on, but it only does a fixed 20 damage.
  • Making a Splash: Water-type
  • Mighty Glacier: Biriliquid has great HP, Special Attack, and Special Defense alongside good Defense, but is slow. One of its abilities of Specialize makes it so that its physical attacks also operate off of its Special Attack stat.
  • Powerful, but Inaccurate: The line learns Zap Cannon, whose 120 base power and auto-paralysis is offset by its low accuracy of 50.
  • Psychic Powers: Delta Birilly and Biriliquid are Psychic-type. Biriliquid is able to manipulate the liquid inside it with its psychic power.
  • Randomized Damage Attack: Birilly and Birilatin learn Magnetic Wave, which deals damage anywhere from 1 to 1.5 times their current Level, functioning as an Electric-type Psywave.
  • Recurring Element: Like Tentacool/Tentacruel and Frillish/Jellicent, Birilly and Birilatin are a two-stage line of jellyfish Pokémon in addition to being a two-stage like of Water/Electric-type Pokémon like Chinchou/Lanturn.
  • Russian Reversal: Delta Birilly and Biriliquid's ability of Base Liquid completely reverses HP-draining moves by making them damage the user and heal these Pokémon.
  • Secret Art: Jelly Bomb, a Water-type attack that in addition to damage always greatly lowers the foe's Speed.
  • Shock and Awe: Electric-type
  • Squishy Wizard: In addition to actually being squishy, they have great Special Attack and Special Defense, but low Attack and Defense.
  • Trap Master: They get two such moves, Whirlpool and Laser Pin, the latter of which hits multiple times each turn.
  • Underground Monkey: Delta Species of Birilly are found in Azuchaen, which go on to become different Pokémon altogether called Biriliquid.
  • Whip It Good: Birilly and Birilatin learn Electric Whip and get Freeze Lash as an Egg Move.

     Snapacid and Snapazard 

     Lightail and Luminail 

A family of Water/Light-type snail Pokémon known for their transparent prism-like shells that refract light in all the colors of the rainbow.

  • Achilles' Heel: They happen to have a quadruple weakness to Grass-type moves.
  • Action Initiative: Gets Light Shard, a Light-type Quick Attack.
  • Bioluminescence Is Cool: Luminail can generate light from its own body, with radiates through its transparent shell in a myriad of colors.
  • Confusion Fu: Lightail and Luminail are capable of knowing damaging Water, Light, Ice, Electric, Grass, Psychic, Bug, Steel, Flying, Rock, and Norma-type moves.
  • Counter-Attack: They can get Mirror Coat via breeding.
  • Expy: Are ones of Gary from Spongebob Squarepants.
  • Gemstone Assault: Two moves they can know, Light Shard by Level Up and Crystal Bomb via TM, happen to be this.
  • Heal Thyself: A downplayed example. They learn Aqua Ring, which heals them a little each turn.
  • Light 'em Up: Light-type
  • Making a Splash: Water-type
  • Mighty Glacier: Luminail has great Special Attack, good HP and Defense, and awesome Special Defense at the cost of being slow.
  • Shed Armor, Gain Speed: And Attack and Special Attack, as the line learns Shell Smash.



An enormous flying bison that is one of the largest Pokémon known. How it flies without wings is a mystery.

  • Blow You Away: Flying-type
  • Captain Ersatz: Happens to be one of Appa and the Sky Bison from Avatar: The Last Airbender.
  • Confusion Fu: In addition to Normal- and Flying-type moves, Skibison can also know damaging Fire, Water, Ice, Fighting, Ground, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel-type moves.
  • Death-or-Glory Attack: Learns Double-Edge and Head Smash and gets Brave Bird via breeding.
  • Giant Flyer: At 20'00 and weighing 1095.0 lbs, Skibison is a massive flying beast! It's longer/taller than Lugia or Yveltal and heavier than Regigigas or even Snorlax!
  • Horn Attack: As of Infinite and Zero, it can be bred to know Megahorn.
  • Man Bites Man: Skibison learns Bite and Crunch.
  • Metal Slime: In Flora/Azure/Solar, Skibison can only be found at the Nomadic Ruins, only from rarely-appearing shadows, and even then, there's only a 5% chance of the shadow belonging to a Skibison.
  • Mighty Glacier: Has great Attack, excellent Defense, and manageable HP and Special Defense, but is slow.
  • Non-Elemental: Normal-type
  • Razor Wind: It learns Air Slash and can get Air Cutter from a Move Tutor.
  • Use Your Head: Skibison learns Head Smash and can be taught Zen Headbutt and Iron Head from a move tutor.
  • You Will Not Evade Me: It learns Block, which prevents the opponent from escaping.
  • Your Size May Vary: There are legends that state that Skibison the size of cities roamed the sky in ancient times. Apparently, the Giga Ruins were constructed using the skeleton of a long dead such Skibison.

     Lemurat and Lemugoyle 


A majestic Fire/Light-type cat Pokémon known for its shining body, long, wide tail, and shimmering flames.

  • Action Initiative: Learns Light Shard.
  • Barrier Warrior: It learns Light Screen via Level Up and Safeguard, Reflect, and Magic Shield via TM.
  • Confusion Fu: Blazight can know damaging Fire, Light, Grass, Steel, Electric, Bug, Ground, Dark, Psychic, Fairy, and Normal moves.
  • Counter-Attack: Blazight learns Mirror Coat.
  • Elemental Absorption: Its Flash Fire ability makes it immune to Fire-type attacks, instead making its own stronger.
  • Feed It with Fire: Flash Fire causes the power of Blazight's own Fire-type attacks to go up when hit by a Fire-type attack.
  • Light 'em Up: Light-type
  • Playing with Fire: Fire-type
  • Power of the Sun: Does wonders in strong sunlight, with the power of its Fire-type attacks going up, being able to not just use Solarbeam without penalty, but also Bright Blast (which it gets STAB for), and as of Infinite and Zero, its Special Attack going up by 25%!
  • Squishy Wizard: Has great Special Attack and Special Defense as well as manageable Speed, but its physical stats are both poor.


     Sunkarill and Sunflorazumarill 

A Grass/Water Pokémon line that is a combination of the Sunflora and Azumarill lines, making for an interesting (and powerful) Pokémon.

  • Bunnies for Cuteness: Sunflorazumarill happens to be a bunny crossed with a sunflower and does arguably look cute.
  • Cast from Hit Points: If Sunkarill or Sunflorazumarill has Solar Power, it gets a boosted Special Attack at the cost of losing a little HP each turn.
  • Confusion Fu: They can know damaging attacks of every-type except Ghost and Dragon.
  • Expy: Are obviously ones for both the Azumarill and Sunflora lines.
  • Eyes Always Shut: Sunflorazumarill
  • Glacier Waif: Sunflorazumarill has great Special Attack and HP and good Defense and Special Defense at the cost of being slow. However, if it has Huge Power, then it's given a monstrous Attack stat as well!
  • Green Thumb: Grass-type
  • Human Snowball: Starting in Infinite and Zero, Sunkarill can get Ice Ball via breeding.
  • Killer Rabbit: Thanks to Huge Power, Sunflorazumarill is literally this.
  • Life Drain: Learns Absorb, Mega Drain, and Giga Drain. Sunflorazumarill can also know Drain Punch.
  • Making a Splash: Water-type
  • Mix-and-Match Critters: Both happen to be a combination of two other Pokémon, Sunkern and Marill for Sunkarill, and Sunflora and Azumarill for Sunflorazumarill.
    • Their Pokédex entries state that they're distantly related to the two aforementioned lines, not fusions of them.
  • Ninja Pirate Zombie Robot: Looking at the two as individual species, Sunkarill is a sunflower seed mouse that may also have aspects of a beach ball and melon. Sunflorazumarill is a sunflower rabbit with possibly aspects of a beach ball, melon, and squirting flower.
  • Pintsized Powerhouse: Thanks to Huge Power, Sunflorazumarill can hit like a tank! With an Attack capable of reaching 546, Sunflorazumarill has an Attack stat that's surpassed only by Thick Club Marowak, Mega Medicham, and Mega Mawile!
    • Unlike the aforementioned three, which each require the Pokémon to be holding a specific item, Sunflorazumarill doesn't have to hold anything for its Attack stat to be as high as it is! Give it a Choice Band, and at 819, the bunny-flower has the highest Attack, period!
  • Power of the Sun: Sunflorazumarill learns Sunny Day, Solarbeam, and Solar Energy. One of its abilities is Solar Power.
  • Secret Character: In Pokémon Flora, Azure, and Solar, Sunkarill and Sunflorazumarill are event Pokémon that require a special Jirachi or Uxie, Mesprit, or Azelf to obtain.
    • In Pokémon Infinite and Zero, while no longer event Pokémon, Sunkarill and Sunflorazumarill cannot be obtained by normal means, as neither of them are found in the wild. In order to get Sunkarill, you have to give Jenny Dolittle various items so that her friendship level reaches 50, then she'll trade you a Sunkarill for any one of your Pokémon. For Sunflorazumarill, you need to make that Sunkarill happy enough so that it becomes Sunflorazumarill. This is also the only way to get the Flower Dew, which powers up their Grass and Water attacks.
    • This is finally averted in Pokémon Frost and Flame, where there's a location called Flower Islet, which has Sunkarill as the only normal wild encounter, although Sunflorazumarill has a 1% chance of appearing as an S.O.S ally. Unfortunately, it's quite difficult to come across the place, with getting to it even being a Luck-Based Mission.
  • Stone Wall: If they have Huge Guard, that is.
  • Sunny Sunflower Disposition: What else are you expecting with Sunflorazumarill?
  • Super Mode: In Pokemon Spirit And Shadow, Sunflorazumarill gets a Mega form that retains Huge Power as an ability.
  • Weather Manipulation: They get both Sunny Day and Rain Dance naturally, at the same time. They can also know Hail and Spring Fever via ™.

     Oddish, Gloom, Vileplume, Bellossom, and Mystiloom 

(This is for Mystiloom) Co-created by Diin-kun, a Grass/Ghost Pokémon obtained by using a Moon Stone on Gloom, it's like another Shedinja, although much better.

  • Action Initiative: Mystiloom learns Shadow Sneak.
  • Always Accurate Attack: Mystiloom happens to learn Faint Attack.
  • Barrier Warrior: It learns Shadow Fence, which makes it so that for 5 turns any status-inflicting moves (ex: Burn, Paralysis, Leech Seed, Taunt) aimed at your Pokémon are sent back to the attacker.
  • Bizarre Alien Reproduction: Mystiloom has an unusual asexual case of reproducing where the buds making up its flower fall off over time during the night. They have to get water or they die, but when they do, the water causes the bud to become an Oddish.
  • Confusion Fu: Mystiloom is capable of knowing damaging Grass, Ghost, Poison, Dark, Psychic, Bug, Chemical, Ground, Fighting, Flying, Steel, Electric, Ice, and Fairy-type moves. It can also know a non-damaging Fire-type move in Will-o-Wisp.
  • Expy: Mystiloom is basically a Grass-type Shedinja. However, it happens to have a far higher base stat total than Shedinja, fewer weakness, and best of all, it's NOT a One-Hit Point Wonder.
  • Glass Cannon: Although Mystiloom isn't restricted to only one HP like Shedinja, its HP and defenses are very low and if a super-effective attack gets through Wonder Guard, it's pretty much done for.
  • Green Thumb: Grass-type
  • Guest-Star Party Member: Mystiloom was partially created by Diin-kun.
  • Life Drain: In addition to learning Absorb (and Giga Drain if you wait long enough or use a TM), Mystiloom also learns Nightmare and can know Dream Eater, which both sap the foe's health while they're asleep.
  • Light 'em Up: In Infinite and Zero, Bellossom has been retconned to be part Light-type.
  • Lunacy: Mystiloom has aspects of this, as it gains power from the moon, is obtained by using a Moon Stone on Gloom, and is capable of knowing Moonblast.
  • Power Floats: Mystiloom is known to levitate in the air.
  • Recurring Element: To Shedinja, both being the only Ghost-type Pokémon in a branched line and having Wonder Guard for their ability.
  • Soul Power: Ghost-type for Mystiloom.
  • Standard Status Effects: Like the rest of its family, Mystiloom learns Stun Spore, Poisonpowder, and Sleep Powder. It also gets Leech Seed via breeding and can know Will-o-Wisp via TM.
  • Tsundere: Given that its moods change with the tides, it can be seen as this.

     Eevee and Eeveelutions 

NOTE: Lunareon, Solareon, and Stormeon are introduced in Pokémon Spirit and Shadow PLUS.

(For Brighteon) A Light-type member of the Eevee family known for its reflective fur, which refracts light, allowing it to be displayed in various colors.

(For Lunareon) A Psychic/Dark-type member of the Eevee family whose body constantly absorbs moonlight and can become practically invisible during the full moon.

(For Solareon) A Fire/Grass-type member of the Eevee family with fur that constantly absorbs sunlight, which it can discharge as a massive flare of solar energy.

(For Stormeon) An Electric/Water-type member of the Eevee family whose body discharges electrical particles that seed clouds and can trigger thunderstorms.

Lunareon, Solareon, and Stormeon were recently discovered and considered to be the rarest of the Eevee family, as only very specific Eevee can become one of them. In this case, only a special giveaway Eevee with Own Tempo can become either Lunareon, Solareon, or Stormeon.

  • Achilles' Heel: Lunareon is the only Eevee member to have a 4x weakness, in this case Bug-type moves.
  • Action Initiative: In addition to Quick Attack like the rest of its Eevee brethren, Brighteon learns Light Shard (ironically right before learning Quick Attack).
  • Cast from Hit Points: Brighteon learns Final Gambit, which deals an amount of damage equal to its current HP, although Brighteon faints afterwards.
  • Casting a Shadow/Psychic Powers: Lunareon is both Psychic- and Dark-type.
  • Confusion Fu:
    • Brighteon has what is probably the most type-diverse movepool among its Eevee brethren, being able to know damaging Light, Psychic, Ghost, Grass, Electric, Bug, Steel, Fighting, and Normal-type moves and also know a non-damaging Dark-type move that no one else in the family gets.
    • Solareon's movepool is even more type-diverse, with it able to know damaging Fire, Grass, Light, Ground, Rock, Fighting, Steel, Ghost, Flying, Bug, Chemical, Dark, and Normal-type moves.
  • Death-or-Glory Attack: Solareon learns Flare Blitz.
  • Frickin' Laser Beams: Stormeon learns Laser Pin, which both hits several times each turn and lasts multiple turns.
  • Green Thumb/Playing with Fire: Solareon is both Fire- and Grass-type.
  • Heal Thyself: Lunareon learns Moonlight, Solareon learns Synthesis, and Stormeon learns Aqua Ring, the last of which heals it a little each turn.
  • Light 'em Up: Light-type
  • Light Is Not Good: Brighteon happens to learn Nasty Plot, which is a Dark-type attack of all things. It's also the only member of the Eevee family to be able to know it.
  • Lightning Bruiser: Stormeon is nearly this with very high HP and high Speed in addition to good Special Attack.
  • Lunacy: This is the main motif for Lunareon, with it getting both Moonlight and Lunar Cannon by Level Up and Moonblast by Move Tutor.
  • Making a Splash/Shock and Awe: Stormeon is both Electric- and Water-type.
  • Man Bites Man: Solareon learns Fire Fang while Stormeon learns Thunder Fang.
  • Mighty Glacier:
    • Brighteon happens to have nice Defense, great Special Attack, and even greater Special Defense.
    • Solareon has very high Attack and high Defense, although it isn't slow as it has good Speed.
  • Power Nullifier: Its normal ability of Magic Guard prevents all indirect damage (ex: poison, weather effects, Life Orb) done to it. Its hidden ability of Wonder Skin cuts in half the chance of a move afflicting it with a status condition.
  • Power of the Sun:
    • This is Solareon's main theme, with it getting both Synthesis and Solarbeam by Level Up, Solar Blade and Solar Claw by TM, and Bright Blast by Move Tutor.
    • Brighteon gets Bright Blast via Level Up, which can be fired instantly during strong sunlight.
  • Recurring Element:
    • They all happen to be additional members of the expansive Eevee family.
    • Brighteon happens to have a light theme to it like Espeon and Sylveon.
  • Socialization Bonus: Eevee needs to be traded while holding the Flash Prism in order to become Brighteon.
  • Squishy Wizard: Lunareon has awesome Special Attack and great Special Defense alongside good HP, but both its physical stats are poor.
  • Trap Master: Stormeon learns Laser Pin, which in addition to preventing the opponent from escaping also hits it multiple times each turn.
  • Weather-Control Machine: Each of the special Eevee members gets an ability that brings in a certain type of weather, with Lunareon getting Shadow Veil, Solareon getting Drought, and Stormeon getting Drizzle.
  • Whip It Good: Solareon learns Fire Lash.

     Geluppy and Gelardine 

     Solout and Solant 

A pair of Grass/Light flower Pokémon known for sunlight and photosynthesis.

  • Always Accurate Attack: Both of them learn Magical Leaf.
  • Barrier Warrior: They get Magic Shield via level-up (and Solant also gets Light Screen).
  • Cast from Hit Points: They learn Solar Energy, a Grass-type version of Eruption and Water Spout.
  • Counter-Attack: Solant, like several Light-types, learns Mirror Coat.
  • Green Thumb: Grass-type
  • Heal Thyself: Solout and Solant learn Recover.
  • Life Drain: Solout and Solant get Absorb and Giga Drain.
  • Light 'em Up: Light-type
  • Mighty Glacier: On the special side, as they have great Special Attack and even greater Special Defense in addition to good HP and a bit below average Speed.
  • Power of the Sun: Has this going for them, with Chlorophyll and Solar Power for abilities and moves such as Solarbeam, Solar Energy, and Bright Blast.
  • Shock and Awe: They surprisingly learn Light Beam.
  • Waddling Head: Their heads account for most of their bodies. This is especially the case with Solant.

     Aracha and Moldarach 

A chain of desert-dwelling arachnid-like Bug and Ground Pokémon. Aracha live really long, and when one reaches a thousand years of age…

  • Action Initiative: They learn Quick Attack.
  • Beware My Stinger Tail: Both of them have such tails, with Moldarach's holding one of its eyes! As expected, they learn Poison Sting.
  • Big Creepy-Crawlies: Bug-type; Moldarach stands at 6'7 tall.
  • Captain Ersatz: They're obviously ones of the enemies of the same name from The Legend of Zelda: Skyward Sword.
  • Confusion Fu: Moldarach can know damaging Bug, Ground, Poison, Dark, Grass, Rock, Steel, Fighting, Flying, Chemical, Water, Ice, Dragon, and Normal moves.
  • Dishing Out Dirt: Ground-type
  • Eyes Do Not Belong There: Moldarach has an eye in each of its claws as well as its tail, just like its Skyward Sword counterpart.
  • Gameplay and Story Segregation: Even though Moldarach is supposed to be an Aracha that's a thousand years old, Aracha becomes Moldarach at Level 40, meaning that with Level Grinding, even a newly-hatched Aracha can become a Moldarach in a matter of hours.
  • HP to 1: Aracha and Moldarach learn the move False Swipe.
  • Life Drain: They used to learn Leech Life (with Absorb now in its place), but can still know it via TM in addition to Giga Drain.
  • Lightning Bruiser: When Sand Rush is in effect, Moldarach becomes a force that's almost as dangerous as Excadrill!
  • Mighty Glacier: Moldarach normally leans towards this the most with its incredible Attack and Defense and average HP, Special Defense, and Speed.
  • One-Hit Kill: Moldarach happens to learn Guillotine.
  • Really 700 Years Old: Moldarach are Aracha that have reached the age of 1000. It's even called the Thousand-Year Pokémon.
  • Scary Scorpions: Both Aracha and Moldarach have aspects of scorpions, with Moldarach being giant and vicious.
  • Trap Master: The line learns Sand Tomb.
  • Turns Red: They can have the Swarm ability.



     Cubreeze, Icebergact, and Glacimpact 

A line consisting of Ice/Water Pokémon in the form of an ice cube, iceberg, and glacier. The very definition of a Mighty Glacier.

  • Action Bomb: They happen to learn Explosion.
  • Action Initiative: Learns Ice Shard.
  • An Ice Person: Ice-type
  • Barrier Warrior: They learn Light Screen, which halves damage from special attacks, and later Ice Wall, which does the same for both kinds of attacks in addition to a bit of damage.
  • Counter-Attack: They're another line that learns Mirror Coat.
  • Death-or-Glory Attack: Learns Ice Burst.
  • Making a Splash: Water-type
  • Mighty Glacier: Pretty much a literal example of this with Glacimpact, seeing as it has great HP, Defense, and Special Defense along with good Attack and Special Attack. Its Speed as you might expect is one of the lowest, even slower than Snorlax or Slowbro.
  • Retcon: A slight example. In Pokémon Infinite and Zero, their types were switched around, going from Water/Ice-type to Ice/Water-type.
  • Stone Wall: If it has Ice Barrier and it's hailing, all damage done to them is halved. Add in the effects of Ice Wall to quarter the damage and good luck putting a dent in Glacimpact!
  • Super Toughness: The line happens to have Ice Pack as one of their abilities, reducing super-effective damage done to them.


An Electric- and Light-type Pokémon in a line of Pikachu expies. However, Elestar turns out to have some interesting things going for it.

  • Action Initiative: Elestar learns Quick Attack and can get Light Shard as an egg move.
  • Always Accurate Attack: It learns Swift and can know Shock Wave via TM, both attacks never missing.
  • Blush Sticker: Elestar happens to have a pair of these on its cheeks.
  • Confusion Fu: It can know damaging Electric-, Light-, Fighting-, Grass-, Ghost-, Flying-, Steel-, Bug-, Fire-, Dark-, and Normal-type moves.
  • Expy: Is a Pikachu clone, albeit a pretty useful one.
  • Fragile Speedster: Has Speed on par with Jolteon (and great Special Attack), but its defenses are frail.
  • Light 'em Up: Light-type
  • Pintsized Powerhouse: Elestar may be considered the best Pikachu clone ever, with its great Special Attack, excellent Speed, useful ability, and moves like Electro Ball (whose power depends on how much faster the user is than the opponent) and Lightspeed (which calculates damage based on the user's Speed stat rather than Attack stat)! If that's not the icing on the cake, try combining its Hidden Ability of Speed Boost with Lightspeed!
  • Recurring Element: Elestar happens to be another Pikachu clone.
  • Ridiculously Cute Critter: Is to be expected from a Pikachu expy.
  • Secret Art: Its Speed Volt ability is formerly this, which ups the power of its Electric-type moves by 50% if it goes before the opponent. Given its very high speed, this is bound to happen a lot of the time.
  • Shock and Awe: Electric-type

     Flaricid and Scorchihem 

A line of Chemical/Fire lizard Pokémon infamous for starting fires that can't be put out by normal means like water. Has gained a Mega form in Frost and Flame.

  • Chemistry Can Do Anything: Chemical-type
  • Confusion Fu: Scorchihem can know damaging Chemical, Fire, Poison, Dark, Dragon, Grass, Electric, Rock, Ground, Flying, Ghost, Steel, Fighting, Bug, and Normal moves.
  • Feed It with Fire: Flash Fire causes Fire-type attacks that hit them to only make their own Fire-type attacks stronger.
  • Glass Cannon: They have awesome Special Attack and good speed but as you may expect low defenses.
  • Hellfire: The acid-fueled flames that Flaricid and Scorchihem breathe cannot put out by normal means such as water.
  • Hollywood Acid: The acid that Flaricid and Scorchihem spit is extremely flammable. Just one drop of such acid can explode into a burst of flames if ignited. With Scorchihem, the acid inside its body is already on fire and comes out as a flaming stream! For Mega Scorchihem, the acid it spits can actually melt anything it touches!
  • Meaningful Name: Actually, their type combination rather than their actual names. Their typing of Chemical and Fire references what they're supposed to be the personification of; chemical fires.
  • Playing with Fire: Fire-type
  • Shown Their Work: The fact that fire created by Flaricid and Scorchihem can't be put out by water (which only makes it worse) is derived from Greek Fire, a substance that is similar to modern-day napalm known for the same thing.
  • Super Mode: Starting in Pokémon Frost and Flame, Scorchihem gets a Mega form and a Mega Stone in the form of Scorchihite to activate it.
  • Super Toughness: Mega Scorchihem's ability of Heat Pressure halves damage done to it by Water and Ground moves as well as prevent it from being knocked out by such attacks.
  • Wreathed in Flames: Mega Scorchihem's body happens to be constantly on fire, and this fire can't be doused by water.

     Fairill and Fairost 

A line of snowflake pixies known for pulling pranks on weary people during the winter. Sad to say they're not Ice/Fairy, but Ice/Light (as the Fairy-type wasn't introduced then).

  • Action Initiative: The Prankster ability allows this for non-damaging moves, which they get a lot of note .
  • An Ice Person: Ice-type
  • Attack Reflector: Starting in Infinite and Zero, Fairost learns Mirror Glass, which actually reflects special attacks back to the attacker!
  • Confusion Fu: Fairill and Fairost can know damaging Ice, Light, Water, Psychic, Ghost, Grass, Electric, Steel, Bug, Flying, and Normal attacks.
  • Counter-Attack: Fairill learns Mirror Coat and gets Counter via breeding.
  • Dump Stat: Fairost's Attack stat is only 20, but its attacking movepool is mostly special anyway, making physical attacks a moot point. The only physical move you would ever have it use would be Ice Wall, and only for its added effects being similar to those of Electro Wall, and since Fairost gets Electro Wall anyway (which actually benefits from Prankster, unlike Ice Wall), even that ends up superfluous.
  • Light 'em Up: Light-type
  • Light Is Not Good: They have a tendency to pull tricks on others, not what you would normally expect from Light-types.
  • One-Hit Kill: Fairill learns Sheer Cold.
  • Power Nullifier: The line's hidden ability is Magic Guard, which prevents all forms of indirect damage (such as status conditions or weather effects) for affecting them.
  • Stone Wall: Fairost is hands down this, with great HP and Defense and a Special Defense stat on par with Mantine! Add in its ability of Ice Barrier (which halves damage done to it when hailing) and Ice Wall/Electro Wall (which also halves damage done to it again), and it becomes a bitch to take down. It also has a nice Special Attack stat.
  • Took a Level in Badass: In Infinite and Zero, Ice-types were given resistances to Water and Ground, allowing Fairost to wall two of the most common offensive types.



A strange Dark/Light human-shape Pokémon known for its complex personality and possible alien origins.

  • Action Initiative: Learns Light Shard, a Light-type version of Quick Attack.
  • Always Accurate Attack: Cosmiplex learns both Swift and Faint Attack, which never miss.
  • Casting a Shadow: Dark-type
  • Confusion Fu: Cosmiplex can know damaging Dark-, Light-, Psychic-, Ghost-, Fighting-, Fairy-, Grass-, Fire-, Electric-, Ice-, Steel-, Bug-, and Normal-type moves.
  • Dark Is Evil/Dark Is Not Evil: Given Cosmiplex's demeanor, it could go either way.
  • Glass Cannon: Cosmiplex has great Attack and Special Attack and also good Speed, but low defenses.
  • Humanoid Aliens: It's rumored that Cosmiplex is this, especially given the fact it tends to be found in areas alongside other extraterrestrial Pokémon.
  • Light 'em Up: Light-type
  • Light Is Good/Light Is Not Good: Like with the above Dark tropes, it's hard to make heads or tails on this.
  • Lightning Bruiser: Cosmiplex learns Cosmic Power, so it could become this after several uses.
  • Status Buff: It learns Cosmic Power, which ups both its Defense and Special Defense, and Power Flex, which sharply ups both its Attack and Special Attack.
  • Tsundere: One interpretation of this Pokémon.
  • Yin-Yang Bomb: Cosmpilex happens to use both Dark-type and Light-type moves.

     Thermaquid and Volcaquid 

A family of Water and Fire squid Pokémon with volcano-like heads that live in volcanic vents along the ocean floor.

  • Cast from Hit Points: Eruption does less damage as Thermaquid and Volcaquid's HP lowers.
  • Expy: They're pretty much Water-type versions of Numel and Camerupt. Volcaquid even shares its Attack and Special Attack stats with Camerupt.
  • Feed It with Fire: Flash Fire also raises the power of their Fire-type attacks when hit by a Fire-type move.
  • Irony: Despite being part Fire-type and having active volcanoes for heads, they're capable of knowing Ice Water, not to mention Ice-type attacks like Ice Beam, Blizzard, Icy Wind, Avalanche, and even Hail.
  • Magma Man: Their volcano heads contain lava that can erupt at any time. It's even said that a single Volcaquid created an entire island via such a volcanic eruption! Adding to this, they learn Lava Plume and Eruption in addition to being able to be taught Lava Surf.
  • Making a Splash: Water-type
  • Mighty Glacier: Has great Attack and Special Attack as well as good Defense and better Special Defense, but low Speed.
  • Playing with Fire: Fire-type
  • Yin-Yang Bomb: They use both Fire and Water.

     Mikarata and Mikombat 

     Mercutop and Metaliquid 

A group of Steel and Chemical Pokémon resembling tops. Their bodies are also composed of liquid metal.

  • Always Accurate Attack: They learn the move Magnet Bomb.
  • Animate Inanimate Object: They're metallic tops.
  • Barrier Warrior: They learn Reflect and can use the Light Screen TM.
  • Chemistry Can Do Anything: Chemical-type
  • Counter-Attack: They learn Metal Burst, which returns damage done to them by an attack at 1.5 times the power.
  • Death-or-Glory Attack: Mercutop and Metaliquid learn both Take Down and Reactive Crush, although it's not wise for them to use them given their low speed and Stone Wall status.
  • Everything's Better with Spinning: Starts off with Rapid Spin and gets Gyro Ball via level up.
  • Expy: Metaliquid is a Chemical-type variation of Forretress and Ferrothorn. It also happens to be based on the T-1000 from Terminator 2, except without the ability to assume any human shape.
  • Extra-ore-dinary: Steel-type
  • Grey Goo: Their bodies are composed of liquid metal, allowing them to change their shapes to puddles or formless blobs, allowing them to slip through cracks and other narrow openings and produce things such a spikes and blades on their bodies.
  • Last Chance Hit Point: Mercutop and Metaliquid come with Sturdy, which ensures that they cannot be one hit KO'ed.
  • Oxymoronic Being: Mercutop and Metaliquid are Pokémon whose types consist of opposites each other; Steel, a hard solid, and Chemical, a soft liquid.
  • Spectacular Spinning: Starts off with Rapid Spin and gets Gyro Ball via level up.
  • Spike Shooter: The line happens to learn the multi-hit attack Bio Spikes.
  • Spin Attack: This is likely how Metaliquid uses Acidic Blade, with it spinning its entire body around.
  • Stone Wall: With very high Defense and Special Defense (and above average HP), Metaliquid ends up being this.
  • Weird Weather: Gets Acid Rain via breeding.

     Lightiz and Draflect 

A pair of flying lizards with mirrored skin and crystal wings. While Lightiz is Light/Flying, when it becomes Draflect, it drops its typing for Light/Dragon. Draflect has gained a Mega form in Vari-Infi and Vari-Zero.

  • Action Initiative: The line learns Light Shard.
  • Attack Reflector: Draflect learns Mirror Glass, which sends special attacks back.
  • Barrier Warrior: Lightiz and Draflect learns Safeguard, Magic Shield, Reflect, and Light Screen.
  • Blow You Away: Lightiz is Flying-type.
  • Confusion Fu: Draflect is capable of knowing damaging attacks of every type other than Poison (but it can still know Toxic) and Chemical.
  • Counter-Attack: They learn Mirror Coat, good for dealing with special attacks.
  • Fixed Damage Attack: Draflect learns Dragon Rage, which does 40 damage.
  • Gem-Encrusted: Mega Draflect has glowing crystal covering all of its legs and tail.
  • Gemstone Assault: They learn Light Shard and Crystal Shard.
  • Just Add Dragons: Draflect is Dragon-type, specifically, the only Dragon-type introduced in Flora, Azure, and Solar.
  • Light 'em Up: Both are Light-type.
  • Light Is Not Good: Draflect gets Crunch (a Dark-type attack), and is the only Light-type to do so.
  • Man Bites Man: Draflect starts off with Crunch.
  • Mighty Glacier: Draflect has good Defense, Special Attack, and awesome Special Defense. Mega Draflect has these stats raised even further, gaining Defense equal to that of Aquatica and Infiran and its Special Defense is even higher!
  • Super Mode: Mega Draflect as of Vari-Infi/Vari-Zero.

     Biomerd, Tropivern, and Ecocadia 

A family of Grass-type dinosaurian Pokémon associated with various biomes that make up the SFA-Dex's Pseudo-Legendary line. Ecocadia is Grass/Flying-type with majestic wings consisting of gigantic petals.

  • Cast from Hit Points: Ecocadia learns Solar Energy.
  • Blow You Away: Ecocadia is Flying-type
  • Confusion Fu: Ecocadia can know attacks of every type except Electric and Ice and can know damaging attacks of 15 of those types.
  • Green Thumb: Grass-type
  • Heal Thyself: Any status effects (such as Poison or Burn) are removed from Tropivern when it's sunny or spring thanks to Leaf Guard.
  • Infinity -1 Sword: Ecocadia is unique as it's a Grass-type pseudo-Legendary Pokémon and shares its base stat total with the likes of Celebi, Fiamlora, and Shaymin.
  • Irony: Even though Sunny Day boosts the power of Fire-type attacks, they will actually do less damage to Ecocadia than normal since Biome Shield will halve damage done to it by attacks of that type as long as it's sunny.
  • Kamehame Hadouken: Ecocadia happens to learn Aura Sphere.
  • Kill It with Ice: Ecocadia is 4x weak to Ice-type attacks.
  • Metal Slime: In Pokémon Frost and Flame, Ecocadia can be found in the wild as an S.O.S. ally in battles with Tropivern. However, the chance of Ecocadia appearing is only 1%.
  • Mighty Glacier: Ecocadia has very good HP, great Attack and Special Defense, and awesome Special Attack, although its Defense and Speed are only around average.
  • Secret Art: Ecocadia has the ability Biome Shield, which in addition to preventing it from being damaged by weather effects, also halves damage done to it by specific types in certain kinds of weather (Sun: Fire, Rain: Water, Hail: Ice, Sand: Rock, Spring: Grass, Storm: Electric, Fog: Poison, Wind: Flying, Daytime: Light, Nighttime: Dark).
  • Super Speed: When it's sunny or spring, through Chlorophyll, Biomerd's Speed doubles.
  • Walking the Earth: More like flying, but Ecocadia is known to go from ecosystem to ecosystem, never staying in a single place for an extended period of time.
  • Weather Manipulation: Ecocadia happens to benefit from this a lot given its ability. It also learns Weather Ball.

     Terrias, Hydrios, and Solares 

The Legendary Pokémon of Nostrum. Terrias, Hydrios, and Solares make up the Genesis trio, who according to Nostrum mythology are the ones responsible for the origin of life itself. Providing the necessary elements for life to be able to exist; terrain (Terrias), water (Hydrios), and light (Solares), they are a majestic trio of powerful birds who are able to bring forth life from lifelessness. However, if they do this when there is already life, then all current life will be erased in favor of the new.

  • Achilles' Heel: Terrias is 4x weak to Ice-type moves while Hydrios is 4x weak to Electric-type moves.
  • Action Initiative: Solares learns both Lightspeed (calculates damage based on the user's speed) and Extremespeed (has priority).
  • Always Accurate Attack: Terrias learns Magical Leaf.
  • An Ice Person: Hydrios learns Aurora Beam and Ice Beam naturally and can also be taught Blizzard, Avalanche, Ice Smash, and Icy Wind via TM, HM, and Move Tutor. In Infinite and Zero, it learns Ice Splash, a Water-type move that Ice-types also get STAB for.
  • Badass in Distress: Solares is this when Turiavita captures it and corrupts it. It takes Terrias and Hydrios to bring it back to normal. All three of them become this in Pokémon Solar.
  • Blow You Away: All three of them are part Flying-type.
  • Cast from Hit Points: Terrias and Hydrios learn Solar Energy and Water Spout respectively.
  • Casting a Shadow: If corrupted, Solares ends up nullifying light and instead brings forth darkness that covers the world. It can also know Dark Pulse through a special event in Flora, Azure, and Solar and can know it through TM in Infinite and Zero onward.
  • Confusion Fu:
    • Terrias can know moves of every type except Ice and Fairy, although it can't know any damaging Fire, Water, Poison, or Light moves.
    • Hydrios can know moves of every type except Grass, Fairy, or Chemical although it can't know any damaging Fire, Poison, or Light moves.
    • Solares can know damaging moves of every type except Poison and Chemical (though it can still know Toxic via TM).
  • Creating Life: They are said in legends to be able to do this and were the ones that brought forth life.
  • Depopulation Bomb: Turiavita captures them in order to wipe out all life and replace it with life of their own creation.
  • Divine Birds: The trio consists of majestic deity-like birds who are told in legends to be about the power of life.
  • Fragile Speedster: Solares ties with Electrode, Normal and Attack form Deoxys, Mega Alakazam, and Mega Aerodactyl for the fourth-highest Speed of all Pokémon, surpassed only by Pheromosa & Ekorogent, Ninjask, and Speed form Deoxys.
  • Giant Flyer: Terrias is 16'5, Hydrios is 15'1, and Solares is 16'1.
  • Green Thumb: Terrias, who is the personification of terrain.
  • Land, Sea, Sky: They happen to be a take on this, with Terrias being terrain (land), Hydrios being water (sea), and Solares being light (stars -> sky).
  • Light 'em Up!: Solares, who is the personification of light.
  • Light Is Good: Solares is this, except when Turiavita corrupts it. It's supposed to be the personification and source of all light.
  • Light Is Not Good: When Turiavita captures Solares and corrupts it, causing it to envelop the world in darkness. Also when Chihaya uses it against you.
  • Lightning Bruiser: Both Terrias and Solares are this, with Terrias geared more towards Attack and Special Attack and Solares geared more towards Speed.
  • Making a Splash: Hydrios, who is the personification of water.
  • The Night That Never Ends: During the endgame, Turiavita, having captured Solares, have it spread out shadowy light that sinks the entire world into eternal darkness.
  • Olympus Mons: They're one-of-a kind god birds whose powers are over life itself.
  • Playing with Fire: In Infinite and Zero, Solares learns Dazzle Burst, a Fire-type move that Light-types also get STAB for. In addition, it can also know Fire Blast, Flamethrower, Overheat, and Heat Wave.
  • Power of the Sun: Solares is the embodiment of this, seeing as it's said to embody the power of 1000 suns.
  • Psychic Powers: Solares learns Psybeam and Extrasensory and can know Psychic via TM.
  • Razor Wind: All three of them get Air Slash by level and can be taught Air Cutter by a Move Tutor.
  • Recurring Element: Legendary mascots that play a role in the plot and are sought out by the game's evil team.
    • Like Rayquaza, Giratina, and Kyurem, Solares is the third legendary obtainable in the post-game.
    • Solares, however, has an inversion of the tradition set by Rayquaza and Giratina, with the other two Legendaries in its trio instead acting as its guardians and the ones that correct any damage caused by it.
    • Terrias and Hydrios each share a type with Aquatica and Mythica. All three of them are also birds like Lugia and Ho-oh.
  • Secret Art: Terra Force for Terrias and Hydro Force for Hydrios.
    • Solares, however, gets three; Flash Burst, Solar Flash, and Hydro Light.
    • Their abilities Infinigrow (Terrias), Perpetorrent (Hydrios), and Bright Aura (Solares) are this.
  • Single Specimen Species: Given their role in mythology, this is likely the case.
  • Stone Wall: Hydrios has amazing Defense and Special Defense on par with Lugia. Holding the Hydro Diamond enhances them even further.
  • Super Toughness: Solares' ability of Bright Aura reduces damage done to it by special attacks by one-third.
  • Sword of Plot Advancement: Like with Reshiram and Zekrom, you're forced to capture them. Defeating them won't give you any experience.
  • Time Abyss: Given that the legends about them state that they are the providers for all life, it's likely that they are as old as life itself.
  • Weapon of Choice: Solares is this for Chihaya when battled the final time.
  • Yin-Yang Bomb: During the climax of Pokémon Flora, Azure, and Solar, after Turiavita captures Solares, it becomes a dark version of itself, intertwining with its powers over light.


A gigantic snake Pokémon known as the Serpent King and what could be considered the first Poison-type Legendary, Basiboros was feared in the ancient past for its ability to turn all that gazed upon it to stone and command every snake and serpentine Pokémon into an army to do its bidding. By turning its own gaze against it, the people were able to seal it away.

  • Basilisk and Cockatrice: Basiboros represents the former, with it being a massive snake that can turn living things to stone with a single gaze.
  • Casting a Shadow: Dark-type
  • Confusion Fu: It can know damaging moves of every type except for Light and Fairy.
  • Dark Is Evil/Poison Is Evil: Basiboros is noted for being a truly malevolent legendary. (While Yveltal has aspects of evil, it's more of a necessary evil. Basiboros, however, is a Pokémon that acts out of maliciousness.)
  • Death-or-Glory Attack: It learns Chemical Burst, which hits all adjacent opponents, but does recoil damage to both itself and adjacent allies (including Steel-types). A special giveaway Basiboros comes with the move Reactive Crush, a Chemical-type Double-Edge.
  • Evil Is Not a Toy: Karasu learns this the hard way in Flora/Azure/Solar.
  • Gameplay and Story Integration: It's stated that Basiboros's massive fangs secrete the most powerful venom known, which can eat through absolutely anything. Its only ability of Acid Hazard, which allows its Poison-type attacks to affect Steel-type Pokémon, further enforces this.
  • Hoist by His Own Petard: Basiboros was turned to stone in the ancient past by having its gaze reflected back it using a large mirror.
  • I Am Legion: Basiboros can command every kind of snake and serpentine Pokémon there is (besides probably Rayquaza, Giratina Origin Form, and Zygarde, due to their legendary status). In ancient times, it controlled a vast army of such Pokémon.
  • Lightning Bruiser: Bariboros has very good Attack and Special Attack, great Speed, and its HP and defense stats are still average or above average.
  • Mind Manipulation: Basiboros has the power to hypnotize people and Pokémon into doing its bidding.
  • Man Bites Man: It learns almost every fang-based move there is, including Poison Fang, Crunch, the elemental fangs, and even learns Quake Crunch and can know Bug Bite and Super Fang via Move Tutor.
  • Olympus Mons: It happens to be the first Poison-type Legendary Pokémon.
  • Poisonous Person: Poison-type, more specifically, the only Poison-type legendary.
  • Sealed Evil in a Can: It's a malicious Pokémon that was sealed away in the Oroboros Temple long ago, never to be released, until Karasu of Turiavita decided to unlock the place and try and capture it.
  • Secret Art: Hyper Poison, which in addition to damage, also badly poisons the target.
  • Snakes Are Sinister: A legendary variant, as Basiboros is considered to be a force of terror and fear.
  • Standard Status Effects: Basiboros learns Toxic (bad poison), Confuse Ray (confusion), Glare (paralysis), and Hypnosis (sleep).
  • Taken for Granite: By gazing at them, Basiboros can turn humans and Pokémon to stone. This ends up happening to Karasu in Flora/Azure/Solar's post-game.
  • You Will Not Evade Me: It learns Mean Look, which prevents the opponent from escaping.


An extra-dimensional alien-like Pokémon that was rumored to be discovered at an abandoned military base, Dimensium is a Chemical/Psychic-type Legendary that has the power to bend the dimensions and has a chemical not known to this world flowing through its veins. It has two forms, the physical-oriented Combat Form and the special-oriented Mental Form.

  • Alien Abduction: After R.I.F.F.A is defeated in the post-game, Dimensium sends her to possibly its home dimension.
  • Always Accurate Attack: It learns Faint Attack and can know Aerial Ace through TM.
  • Cast from Hit Points: Dimensium learns Final Gambit, which causes it to be knocked out, but deals damage equal to its HP beforehand.
  • Chemistry Can Do Anything: Chemical-type; currently the only Chemical-type Legendary (excluding Acidic Plate Arceus).
  • Confusion Fu: Dimensium is capable of knowing attacks of every type but Rock and Ground.
  • Death-or-Glory Attack: Dimensium learns Reactive Crush, a powerful attack that also deals recoil damage to the user.
  • Humanoid Aliens: Actually a trans-dimensional being, but there's no denying that Dimensium is not from our world.
  • Lightning Bruiser: Is close to being this with great Defense and even greater Attack (in its Combat Form) and very good Speed.
  • Olympus Mons: It's a Chemical-type Legendary Pokémon.
  • Power Floats: Mental Form Dimensium floats in the air with its arms and legs tucked in.
  • Psychic Powers: Psychic-type
  • Secret Art: Learns two, Energy Shift, which raises its Attack and Special Attack and also causes it to switch forms, and Psy Twist, a Psychic-type attack that has a chance to lower both the foe's Accuracy and Evasion.
  • Single Specimen Species: While there may be more of them in its home dimension, there's only one of them in ours.
  • Space Master: It's capable of bending space. Its signature move Psy Twist involves doing this to the opponent and Trick Room, Wonder Room, and Magic Room, all three of which it starts off with, do this to the battlefield. In addition, it can open up holes to another dimension (presumably its own).
  • Squishy Wizard: When in its Mental Form, Dimensium's Attack and Defense are swapped with its Special Attack and Special Defense.
  • Stance System: By using Energy Shift, Dimensuim is able to switch between its Combat and Mental Forms.


Known as the Projection Pokémon, Auright is a Light/Psychic Mythical Pokémon that is Flora and Azure's Mew Expy. It has the power to create projections of its surroundings or things from memory that are so lifelike, they're actually tangible. It's said that this mythical Pokémon resides in the Rainbow Castle in northern Nostrum, but could you actually find it?

  • Action Initiative: Auright learns Light Shard.
  • Always Accurate Attack: Learns Aura Sphere. It also learns Mind Reader, which makes the next attack it uses this.
  • Barrier Change Boss: It learns Reflect Type, which changes its type to that of the opponent.
  • Confusion Fu: Auright can know damaging attacks of every type but Poison, Rock, Dragon, and Chemical (but is able to know Toxic).
  • Counter-Attack: Auright learns Counter (rather than Mirror Coat, which several Light-types get).
  • Green Thumb: A special giveaway Auright knows Terra Force, the signature move for Terrias.
  • Jack-of-All-Stats: Being an expy of Mew, all of Auright's base stats are at an even 100.
  • Kamehame Hadouken: Auright learns the move Aura Sphere, which is fitting given its name.
  • Light 'em Up: Light-type
  • Making a Splash: The same Auright that comes with Terra Force also knows Hydro Force, Hydrios's signature move.
  • Master of Illusion: Auright creates projections of things that can actually be felt or stood on. It actually creates multiple projections of the Rainbow Castle and itself in order to confuse those who try to find it.
  • Olympus Mons: It's another Mew-esque Mythical Pokémon.
  • Pintsized Powerhouse: Standing at only 1'0 and weighing 6.0 lbs, Auright has amazing stats and doesn't lack in anything.
  • Powerful, but Inaccurate: Auright learns Zap Cannon, which while strong misses half the time (unless Mind Reader is used first).
  • Psychic Powers: Psychic-type
  • Secret Art: Its Projection ability raises the Evasion of all Pokémon on your side by 10%, making the opponent's attacks miss more often.
    • Its signature move Light Disperse in addition to damage also lowers the target's Special Attack stat.
  • Secret Character: It's another Pokémon that requires a special event in order to acquire.
  • Shock and Awe: While it can know Thunder, Thunderbolt, Shock Wave, Thunder Wave, and Charge Beam via TM and Thunderpunch via Move Tutor, Auright gets Zap Cannon via level up (which can be combined with Mind Reader to help with the move's accuracy issues).


Elite Four and Champion

     Princess Bonnie III 

A character taken from Bonnie Games, Princess Bonnie is the 16-year old princess of the Nostrum region and its current ruler. When the villainous team Turiavita strikes, rather than sit around and do nothing, she actually takes matters into her own hands. It turns out that this is because her father, the Grand Ruler of Nostrum, was killed by Del Donna, Turiavita's leader, when she tried to harness the power of the Genesis Trio ten years prior. In addition, Bonnie is also the Pokémon League Champion in her home region, also making her the strongest Trainer there. She ends up returning in Infinite and Zero, engaged to Prince Wales of Albion.

Tropes that apply to Princess Bonnie:

Supporting Cast

     Yukiho Hagiwara 


     As a Whole 

Borrowed from Idolmaster: Xenoglossia, Turiavita is the villainous team that's terrorizing Nostrum. Known for their genetic experimentation on humans and Pokémon and their ruthless methods for accomplishing their goals, they believe in genetic superiority and perfection, and will dispose of all who try and oppose them or do not fit their vision of supremacy. While in Xenoglossia their goal was to steal away the idols and allow humanity to be destroyed, here, they take it one step further; by planning on capturing Terrias, Hydrios, and Solares, and bring forth THE EXTINCTION OF ALL LIFE to allow their own genetically created race of ubermenschs to rebuild the world!

Tropes that apply to Turiavita as a whole:

  • Bat Out of Hell: Like other villainous teams, Turiavita Grunts are fond of the Zubat line.
  • Dark Is Evil: Like other villainous teams, they use Dark-type Pokémon, although here it's actually one of their specialties.
  • Depopulation Bomb: Turiavita seeks to cause this through the power of the Genesis Trio.
  • Eugenics: Turiavita is known to perform acts of genetic experimentation on humans and Pokémon in order to rid them of all imperfections.
  • Expy: Turiavita in Pokémon Flora/Azure/Solar can almost be seen as one of Umbrella Inc. from the Resident Evil games.
  • Extra-ore-dinary: A number of their Pokémon happen to be Steel-types.
  • Giant Spider: It's a bit common for Turiavita Grunts to use Ariados in their lineups.
  • Kick the Dog: Turiavita attacks the Pokémon Institute at one point late in the game and possibly murders the scientists there, only sparing Prof. Palm.
  • Knight of Cerebus: During the course of the game, Turiavita shows they're not messing around when Turiavita Grunts possibly kill their own scientists and later the scientists at the Pokémon Institute!
  • Mildly Military: The Grunts' outfits are meant to be like these.
  • Poison Is Evil: Expect to see lots of Poison-types used by Turiavita.
  • Poisonous Person: Turiavita happens to like using Chemical-type Pokémon.
  • Unique Enemy: Inside the Plasma Factory happens to be a Secretary that works for Turiavita and is the only one that's not a Grunt or Scientist to do so. To differentiate her from other Secretaries, she gets the Trainer B theme (which is used tor shady Trainers, including Scientists in the employ of Turiavita).
  • You Have Outlived Your Usefulness: Later during the game, as their plans are moving forward, Turiavita decides to dispose of the scientists that worked for them.

     Chihaya Kisaragi 

This is not the Chihaya Kisaragi that you're familiar with in The iDOLM@STER games, this is the one from IdolmasterXenoglossia. A psychotic bitch that only has one thing on her mind, to obtain Solares and become one with it, actually ignoring Turiavita's goals. She gets in your way in Pokémon Flora, Azure, and Solar since you have what she needs in order to get Solares and will not stop until she succeeds.

Tropes that apply to Chihaya Kisaragi:



     Del Donna 

Adapted from Idolmaster: Xenoglossia, Del Donna is the leader of Turiavita. An old paraplegic woman that looks at humans and Pokémon as imperfect beings, she believes that both species can only become perfect if they were to be merged into one single race. In fact, she plans on creating her own race of just that, except there is the problem of the life that already exists. Having researched the legendary Pokémon of Nostrum; Terrias, Hydrios, and Solares, her entire life, she tried to harness them for her own ends, and ended up killing Nostrum's ruler in the process. Now she plans on capturing the Genesis Trio and ERASING ALL LIFE and remaking the world to suit her new race! While she spends the whole game in the confines of her own mansion on a distant island, she is able to command those serving her to move her plan forward.

Tropes that apply to Del Donna:

  • A God Am I: Sees herself to become a god that will oversee a perfect race of human/Pokémon beings.
  • Adaptation Expansion: She has more of a role in Pokémon Flora, Azure, and Solar than she did in Idolmaster: Xenoglossia, including having a more defined plan and actually confronts you at the end of the game.
  • Big Bad: Of Pokémon, Flora, Azure, and Solar.
  • Computer Is a Cheating Bastard: Del Donna has a Volcarona at Level 56, three levels under when Larvesta becomes it. This is averted in Challenge Mode in Solar, however.
    • Her Nightinpale's Night Power ability is active regardless of the time of day, although this is a subversion due to the reason being that Solares has covered the world in darkness. If you were to use a Pokémon with Night Power during this time, it'll be active at all times as well.
  • Creating Life Is Bad: Is so when her plans to bring forth a perfect race involves wiping out all current life first.
  • Dark Is Evil: Has a Dark-type Pokémon in the form of Nightinpale in her lineup. In Solar, she also has a Dusknoir.
  • Death Glare: Gives one to you at the beginning of your battle with her.
  • Depopulation Bomb: Del Donna plans on having the Genesis Trio being about the end of all life in order to then replace it with a new super race of human/Pokémon-hybrid ubermenchs!
  • Diabolical Mastermind: She is the leader of Turiavita.
  • Evil Cripple: Del Donna is seen wheelchair bound throughout the game. Then after defeating Chihaya for the final time, she gets out of her wheelchair and stands on both legs while having an intimidating look on her face!
  • Evil Old Folks: Definitely fits the role.
  • Expy: Del Donna has a number of similarities with Ozwell E. Spencer from Resident Evil, such as being elderly, wheelchair-bound, breeding someone to her ideals, having delusions of godhood, and planning on creating a new race of advanced beings.
  • Final Boss: Happens to be the one for Flora, Azure, and Solar.
  • Final Solution: Del Donna's plan to correct the problem of humans and Pokémon being genetically imperfect, by wiping them all out and having a race of both fused together, one that is perfect, take their place!
  • Knight of Cerebus: She is an evil old woman that is planning on ending all life, then replacing it with a super race of humans and Pokémon fused together that she created! Pretty dark for a Pokémon game.
  • Laser-Guided Karma: After Del Donna is defeated, Terrias and Hydrios free Solares from her control, who then envelops her in a column of light, causing her to disappear.
  • Last Words: Upon being defeated, she says that what's happened is only the beginning. Unfortunately for her, it is the end.
  • Light Is Not Good: Her attire kind of resembles that of a nun. However, there's nothing holy about her.
  • Mad Scientist: She is a former scientist that founded the Pokémon Institute, although her research was dark-minded and she eventually committed regicide by killing Nostrum's king, having founded Turiavita afterwards.
  • Omnicidal Maniac: Is planning on wiping out all life in existence in order for her super race to take its place!
  • Orcus on Her Throne: She never steps outside Turiavita's mansion or base at all during the events of the game, yet still manages to push her plan forward.
  • Pokémon Types:
  • The Bus Came Back: Del Donna makes a return alongside the other villainous team leaders in Pokémon BlazeFrost and ChillFlame's Team RR Episode. Here, she comes from a world where she succeeded in wiping out all life and creating a new super race in its place.
  • The Kingslayer: She killed Princess Bonnie's father, the king of Nostrum, years before the events of Flora, Azure, and Solar.
  • Utopia Justifies the Means: Wants to create a world consisting of ubermenchs that are humans and Pokémon merged into one race.
  • Weapon of Choice: Metagross
  • You Have Failed Me: It's more like You Have Betrayed Me in this case. Del Donna knocks Chihaya off the central platform in the core of Turiavita's base as punishment for trying to escape with Solares, although Chihaya deserved it.


     Fridge Horror 

  • Basiboros has a good amount of it. First, since it can hypnotize people and Pokémon, it could make them do whatever they wanted, such as sacrificing themselves to protect it or even make them kill themselves! Second, since it can also take control of snake and serpentine Pokémon, this means it can command Pokémon like Onix and Steelix (who have sheer size on their side), Dragonair (who can change climate conditions), Gyarados (who has enough power to annihilate a major city), Vovalgia (who can make volcanoes erupt), and Auroracle (who not only has sheer size and length on its side, but can also see anywhere in the universe as well as the past or future). What would happen if it were to take control of groups of these Pokémon cannot be anything good.


     That One Boss 

Almost all the Gym Leaders in Flora/Azure/Solar can be difficult if you don't prepare yourself for them. Barring maybe Whitney and Morty, the Gym Leaders below could be the toughest bunch ever encountered.

  • Madoka Kaname. For only the first Gym Leader, she can throw you through a loop with her Psychic-type Pokémon, especially since this early in the game, you won't have a Ghost or Dark-type at your disposal and two of her Pokémon aren't weak to Bug. Bronzor happens to have great defenses, a ***ton of resistances, and only ONE weakness. If you didn't choose Charmander or Torchic as your starter, you're going to have a hard time taking it down, especially since it can put your Pokémon to sleep with Hypnosis. On top of that, Natu will use Lucky Chant to prevent you from lucking out with critical hits and Munna comes equipped with Psybeam, which is stronger than Confusion.
    • In Solar, she's even worse, since instead of Munna, she has Abra, who will use Charge Beam to up its Special Attack and set up Reflect and Light Screen to beef up the defenses of Madoka's lineup. A Wake-Up Call Boss indeed.
  • Merry Nightmare, who's only the second Gym Leader, can be difficult due to the fact that she packs Ghost-type Pokémon, which means your Normal-type attacks won't do a thing to them. Gastly has a nasty habit of Licking your Pokémon into paralysis, confusing them with Confuse Ray, THEN preventing them from escaping with Mean Look! Sableye has a powerful move in the form of Shadow Claw, will trip up your Pokémon with Fake Out, and has only one weakness to Light-type moves. Mystiloom, however, is the bane of your lineup, since it happens to be a more powerful Shedinja, with more than one HP in addition to higher offenses and Speed. Due to Wonder Guard, if you didn't choose the Fire-type starter or catch a Normal/Flying-type bird, then you have already lost. It'll also use Sleep Powder to incapacitate your Pokémon, then sap their health away with Nightmare.
    • In Solar, Gastly is gone, but is replaced by Frillish, whose Cursed Body ability might shut you off from some of your moves, while it regains health through Recover. It'll also lessen the damage you can do to Mystiloom via Fire-type attacks with Water Sport.
  • Kaori Izumi, the third Gym Leader, has strong Fighting-type Pokémon in the form of Hitmontop and Heracross. Hitmontop has high Attack, Defense, Special Defense, and Speed, and will use Low Sweep to lower your Pokémon's Speed, Quick Attack as an increased priority move, and Pursuit in case you think about switching out. Heracross, on the other hand, knows Brick Break and Aerial Ace for some high damage while using Fury Cutter to up the power of the attack itself, all three of which compliment its huge Attack stat!
    • In Solar, Hitmontop has been removed in favor of Poliwrath, who knows Waterfall, Ice Smash, and Body Slam, all of which do great damage, and the latter of which has a 30% chance of paralysis!
  • Carina Verritti, who's the fourth Gym Leader if you're playing Flora, happens to use a type introduced in the game, and thus one you may be unfamiliar with, Light. All three of her Pokémon know Light Pulse, which is a strong Light-type attack that has a small chance of reducing accuracy. In addition, Prismary knows Light Screen to halve damage done to Carina's Pokémon (all of which have great Special Defense) and Dazzle Dance to confuse your Pokémon. Blazight will initiate a SunnyBeam combo as well as deal powerful damage with Burning Spin, which can also harshly lower your Speed! Solant, on the other hand, will use Mirror Coat to return special damage done to it as well as keep its health up with Recover. It also has Solarbeam, which works great in conjunction with Blazight's Sunny Day.
  • Haruna, who appears as the fourth Gym Leader in Azure, also uses a new type in the form of Chemical, which has only one weakness in the form of Grass, and all three of her Pokemon have attacks to super-effective hit Grass-types! All of her Pokémon also know HDRX Cluster, which is a Chemical-type counterpart to Sludge Bomb, with a 30% chance of causing confusion! Won't be easy taking her down if your Pokémon attack themselves 50% of the time, now will it? On top of all that, Acidicand will use Confuse Ray for even more chances for confusion while Biohyrax, who's quite fast, will use Steel Wing if you try using an Ice or Rock-type against it, and Acid Rain to cause continuous damage for five turns. For Mothical, however, you may be surprised that this is a Bug/Chemical variation rather than the Bug/Poison normally seen, and it comes with Signal Beam and Energy Ball as well as Acid Armor to skyrocket its Defense.
    • In Solar, Haruna has Flaricid in the place of Acidicand, removing the last trace of a Grass-type weakness in her lineup. To make matters worse, its ability of Evaporation also removes any Water-type weakness that it has, and one of its moves, Lava Surf, in addition to good damage, has a 30% chance of badly burning you! (Think a burn similar to being poisoned by Toxic.) It also carries a powerful move in Wild Charge and Smokescreen to reduce accuracy.
  • Mizore Shirayuki, the fifth Gym Leader, specializes in Ice-types, and despite Ice's frailty, can be considered another tough opponent due to her strategies. All four of her Pokémon know Frost Breath, which is always a critical hit, and she leads with Snover, whose Snow Warning ability will put the battle in her favor by not only damaging your Pokémon each turn, but also activate Vanillish's Ice Body and even worse, Froslass's Snow Cloak. In addition, both Vanillish and Froslass carry Water Pulse, which is super-effective against Fire and Rock-types and has a 30% chance of confusing you! Icebergact on the other hand has both Surf and Earthquake and its Ice Pack ability lessens super-effective damage done to it. In addition to having good HP and defenses, it'll also use Light Screen to lessen special damage for Mizore's whole lineup. If Froslass hasn't scared you already, it happens to have both Shadow Ball and Confuse Ray, and as long as it's hailing, you may need luck for some of your attacks to hit.
    • In Solar, Mizore no longer has Vanillish and Icebergact, but now has Piloswine and Cloyster. Piloswine will use Bulldoze in order to slow your Pokémon, then use Rock Slide to possibly make them flinch. It'll also lay Stealth Rock on the field to make bringing in new Pokémon painful, and thanks to Snow Cloak, it can be as difficult to hit as Froslass. Cloyster, on the other hand, is holding the Diamondshell, doubling its Special Defense, and will use Shell Smash to greatly increase its offenses and Speed before using Icicle Spear and Bio Spikes, both of which will hit five times thanks to Skill Link.
  • Haruka Nogizaka continues the line of difficult Gym Leaders by specializing in Dragon-types, and each one she has carries powerful moves. Dragonair and Vibrava both have Dragon Pulse while Druddigon and Altaria both have Dragon Claw. In addition, both Dragonair and Altaria have Flamethrower, Vibrava and Altaria both have Earthquake, and Vibrava and Druddigon both have Crunch. To round out their moves, Dragonair has Aqua Tail and Thunder Wave, the latter of which will paralyze you, Vibrava has Rock Slide, which combined with paralysis puts you in danger of flinching, Druddigon has Revenge, which complements its low speed, and Altaria has Aerial Ace, which never misses.
    • In Solar, Vibrava and Druddigon are gone, only to be replaced by Gabite and Kingdra! Gabite will waste no time in using Sandstorm to activate Sand Veil and become more difficult to hit, and it has Earthquake and Dragon Claw for STAB! Kingdra, however, knows Surf, Dragon Pulse, and Ice Beam, and will use Rain Dance to double its speed and blitz your lineup!
  • Saber may not be too much of a problem in Flora/Azure, but in Solar, she kicks it up a notch by having two annoying Steel-types in her lineup; Bronzong and Excadrill. Bronzong has its usual massive defenses and wide range of resistances, and will take the opportunity to set up both Stealth Rock to make switching in risky and Confuse Ray to confuse your Pokémon. In addition, it'll also use Heal Block to prevent you from being able to heal yourself. For Excadrill, who's such a threat that it made a place in Ubers, while it may have to initiate its own sandstorm, don't let it or else it may very well sweep your team with Earthquake, Stone Edge, and X-Scissor! While they're also in Saber's lineup in Flora/Azure, Lucario is dangerous due to its wide arsenal of Aura Sphere, Water Pulse, Flash Cannon, and Psychic, and for Metanilant, it carries powerful moves like Leaf Blade, X-Scissor, and Earthquake. It's best you don't take this battle for granted.

Turiavita happens to make its mark as a villainous team in Flora/Azure/Solar by having battles with its higher ups that can make your head spin, with most battles with them having great potential for frustration. Let's look at such examples below.

  • Karasu become tricky the second time you face him, as he has a lineup of powerful Pokémon at his disposal. Gastrodon will use Body Slam to paralyze, Earthquake to deal heavy damage, and when your HP gets low, Brine to finish you off. Bronzong has major defenses, many resistances, and only ONE weakness, not to mention strong moves in the form of Gyro Ball, Light Pulse, and Psychic, and also has Confuse Ray to make matters worse. Cacturne has Energy Ball and Dark Pulse for damage, CMCL Cyclone to prevent you from switching out (and more damage), and will use Sandstorm to up its evasion, and all but one of his Pokémon is immune to the sandstorm! Toxicroak, on the other hand, as Poison Jab to poison your lineup, Dynamicpunch for major damage and confusion (although it only hits half the time), Stone Edge for critical hits, and Sucker Punch for powerful increased priority.
    • The third time around, Karasu adds an Electabuzz with moves such as Thunderpunch and Ice Punch, plus Thunder Wave to paralyze and hinder your Pokémon. In addition, Gastrodon now knows Muddy Water, which can lower accuracy, and Toxicroak holds the Wide Lens to make Dynamicpunch and Stone Edge hit more often.
    • In Solar, Karasu has replaced Cacturne with Mothical and Electabuzz with Eelektross. This takes away his Sandstorm tactic, but Mothical will use strong moves such as Signal Beam, CMCL Cyclone, and Giga Drain while halving special damage with Light Screen. Eelektross has a great Attack stat and thanks to Levitate, NO weaknesses! It also knows powerful moves such as Wild Charge, Crunch, and Aqua Tail.
  • R.I.F.F.A is even worse. In only your first battle with her, you have to deal with some tricky Pokémon. First off, her Pokémon know some powerful moves for this early in the game, such as Psyshock, Thunderbolt, Giga Drain, and Shadow Ball. Second, she uses some crafty tactics, such as a Confuse Ray/Mean Look combo with Misdreavus or having Skiploom paralyze or put your Pokémon to sleep, then switch out to Misdreavus and have it use Hex to deal some nasty damage. Clefable is the worst, since it packs strong moves in Psychic and Shadow Ball and can put your Pokémon to sleep with Sing.
    • The second time, R.I.F.F.A's much worse, since she battles alongside a Turiavita Grunt with a Golbat that will use Confuse Ray, Toxic, and Mean Look to incapacitate your 'mons while flinching them with Bite. When that Golbat goes down, R.I.F.F.A decides to bend the rules and use two Pokémon at once! Gardevoir will use Psyshock, Thunderbolt, and Light Pulse to deal some damage to you and your partner's Pokemon and Clefable will use moves like Flamethrower and Ice Beam. But the worst comes from her Scyther, which thanks to Critical Edge, will one-shot anything it touches, and to prevent you from one-shotting it, Jumpluff will put your and Carina's/Haruna's Pokémon to sleep or paralyze them with Sleep Powder or Stun Spore and Mismagius will confuse your side with Confuse Ray and prevent switching out with Mean Look! You'll need luck to win this battle.
    • For the third battle, it's a bit less crazy, but don't let your guard down, as R.I.F.F.A will have Gardevoir assault you with moves like Focus Blast and Light Pulse and Clefable will use a triad of Flamethrower, Ice Beam, and Thunderbolt. Although Scizor is much slower than Scyther, it's backed up by Mismagius and Jumpluff, who will use Confuse Ray and Sleep Powder before tagging to Scizor, who will insta-kill your Pokémon while they're down. Mismagius will also use Will-o-Wisp while Jumpluff will use Leech Seed to sap away at your health.
    • In Solar, Misdreavus/Mismagius and Clefable are replaced with Frillish/Jellicent and Chansey/Blissey. Frillish and later Jellicent will use Confuse Ray to confuse your Pokémon and disable their moves with Cursed Body. Chansey, however, will do what it does best by using Thunder Wave to paralyze you while using Softboiled to heal itself and Seismic Toss to slowly kill you. As a Blissey, it just happens to have a setup straight of out the metagame, Leftovers included!
  • Chihaya also deserves mention due to the fact she assaults you with high-stage Pokémon for an early point in the game. In just your first battle with her, she has Sunflora and Ninetales, which complement each other nicely. Sunflora will use Leech Seed as well as Energy Ball and Psybeam and will use Sunny Day so that Ninetales will not only get boosted power in Lava Surf, which can inflict a burn version of Toxic, but also be able to use Solarbeam without having to wait a turn! Not only that, but Ninetales also knows Confuse Ray to confuse you and Dark Pulse to possibly make you flinch! Swablu can put you to sleep with Sing and Kadabra can restrict your moves with both Disable and Torment, but they're not as annoying as Chihaya's aforementioned other two Pokémon.
    • For your second battle with her, Chihaya has an Altaria with a nasty habit of using Dragonbreath to paralyze your Pokémon, then use Air Slash to make them flinch, and Ninetales can make things worse by confusing them with Confuse Ray! She also now has Empoleon, with powerful moves in the form of Scald, Flash Cannon, Ice Beam, and Earthquake. For her returning lineup, Kadabra now has a better moveset in the form of Psychic, Light Pulse, and Shock Wave. It'll also initiate Sunny Day for devastating SunnyBeam combos, since Sunflora, Ninetales, and Altaria all know both Solarbeam and Flamethrower (Altaria actually knows Fire Blast)!
    • In your third battle with her, Chihaya teams up with Yukiho for a Multi Battle that can be very difficult, even with Bonnie at your side. Both of them have Pokémon that can hit multiple targets as well as complement each other. Chihaya now has Alakazam, who will use Psyshock, Focus Blast, and Energy Ball while Sunflora knows Leaf Storm, which deals heavy damage and will use Helping Hand to assist Yukiho's Pokémon. Altaria will use Dragon Dance to up its Attack and Speed and assault you with Dragon Claw, Earthquake, and Sky Attack (which will skip the recharge turn the first time thanks to the Power Herb). For Yukiho, Mystiloom becomes a threat when only five types of attacks can hurt it (only one of Bonnie's Pokémon has attacks that are super-effective) and uses Sleep Powder to put your side to sleep and Spider Cage to prevent them from switching out and possibly reduce their speed (Spider Cage actually hits both opponents in Double Battles)! Abomasnow and Swampert both know moves that hit multiple targets such as Blizzard, Razor Storm, Surf, Rock Slide, and Earthquake (Alakazam knows Protect to avoid damage from Razor Storm, Surf, and Earthquake) and Abomasnow will use Light Screen to reduce special damage done to both their lineups! A crazy battle indeed.
    • For the battle with Chihaya at the end of the game, she happens to use Solares, who has immense speed, huge Attack and Special Attack stats, an ability that reduces damage done to it by special attacks, holds an item that doubles not-very effective damage, essentially giving it unresisted STAB's, and an assortment of powerful moves! Think the odds are even with Terrias or Hydrios by your side, turns out Solares knows Ancientpower for just in case, which hits both of them for super-effective damage (however, Terrias and Hydrios also know Ancientpower, but Bright Aura will reduce the damage)! Extrasensory and Dark Pulse both have a chance of causing flinching (and Psychic, a type that Light is weak to, is weak to Dark Pulse) and Flash Burst deals enormous damage, but Solares can't attack the next turn, giving you a window of opportunity to strike. It's not just Solares that is your problem in this battle, Chihaya's traded in all her previous Pokémon for even better ones, and Sunflorazumarill is a bitch in sheep's clothing thanks to Huge Power giving it an Attack stat even higher than Attack Form Deoxys! It knows Aqua Tail, Leaf Blade, and Ice Smash, all of which are powerful physical moves, and just in case you try using a Steel-type physical wall like Skarmory, Forretress, or Ferrothorn, Sunflorazumarill also knows Flamethrower, giving it insane type coverage! For the rest of her Pokémon, Flygon attacks with Earthquake, Dragon Claw, and Crunch; Tockety Tick can wield either a powerful Electric or Psychic attack with Spectrum Bomb as well as cover weaknesses with Focus Blast and Ice Beam and cause trouble for you with Hypno Bell; Chandelure has a dangerously high Special Attack and knows Overheat and also Psychic and Energy Ball to take out most of its weaknesses, and Heracross knows hugely damaging moves such as Megahorn, Close Combat, and Stone Edge! You're in for quite a battle here!
    • In Solar, Sunflora is gone in favor of Tangela, who has high Defense and Special Attack and carries Psychic and Stun Spore, the latter of which it'll use to paralyze your Pokémon. The first time around, it knows Giga Drain to sap away at your health and replenish its own, the second time it knows Solarbeam and Hidden Power Fire to benefit from the Sunny Combo that Chihaya employs, and the third time it becomes a Tangrowth, enhancing its defenses and Special Attack and packing Razor Storm for some huge damage plus Helping Hand to assist Yukiho's Pokémon. Also, she has Alakazam starting only your second battle with her rather than your third unlike in Flora/Azure. Yukiho is also tougher since she's swapped Swampert with Gliscor and in addition to Earthquake and Rock Slide, carries Acrobatics and Sky Uppercut (and holds the Flying Gem if you're playing in Challenge Mode).
    • Thought the final battle with Chihaya was tough in Flora/Azure, well in Solar, Solares has an even better moveset, swapping Flash Burst for either Solar Flash or Hydro Light, which unlike the former, only restrict the move itself from being used the next turn. It also now knows Hurricane, which in addition to huge damage, can also confuse your Pokémon! The worst part is, you don't get Terrias or Hydrios to even the odds this time around. Although you're given an item that is the equivalent of a Sacred Ash, it won't do you any good if Solares keeps thrashing your lineup.
  • Del Donna, who ends up being the final boss of the game, happens to be quite an adversary even for the standards for such a boss. All of her Pokémon are really strong with high stats and carry powerful moves to complement them. She leads off with Nightinpale, who thanks to the perpetual darkness that has overtaken the world, has an always active Night Power, sending its stats to legendary levels! It knows Dark Pulse and Psychic, but its most powerful attack happens to be Razor Storm, which will shred any Pokémon that isn't resistant to it. Kingdra, who's only weak to Dragon, knows Hydro Pump, Ice Beam, and Draco Meteor, and thanks to the White Herb, it won't suffer from Draco Meteor's drawback! Volcarona has good Speed and huge Special Attack and knows Fire Blast, Signal Beam, Psychic, and Light Pulse. Magnezone, who has lots of resistances, will paralyze you with Thunder Wave, return special damage with Mirror Coat, and assault you with Laser Blast and Flash Cannon. Rhyperior has massive HP, Defense, and Attack, an ability that reduces super-effective damage done to it, and hugely damaging moves such as Earthquake, Stone Edge, Megahorn, and Superpower. Metagross, her last Pokémon, knows powerful moves in the form of Meteor Mash, Zen Headbutt, Earthquake, and also Giga Impact. For the last move, while normally it would have to recharge the next turn, its holds the Recharge Herb, which allows it to attack the turn after using the move (the first time at least)! The worst part, if you lose to Del Donna, you'll have to start back from before you batted Terrias or Hydrios, which also means you have to fight Chihaya again as well!
    • In Solar, Del Donna now adds Dusknoir to her lineup, who has massive defenses and will use Trick Room to make itself the faster one, Toxic to poison you, and Shadow Punch, which never misses. In addition, Volcarona now knows Giga Drain, covering its weaknesses to Water, Rock, and Chemical, while Metagross has traded Giga Impact for the more practical Shadow Claw and now holds the Air Balloon, temporarily negating any damage from Ground-type attacks!

  • Princess Bonnie, although it's debatable whether or not a True Final Boss can qualify as That One Boss if they exceed the standards (after all, you do need to defeat her to enter the Hall of Fame), proves herself as the Champion by having a powerful lineup of Pokémon that's enough to rival or even exceed Cynthia! Charizard, who could be considered to be Bonnie's weakest Pokémon, knows powerful and accurate moves in Air Slash, Flamethrower, Earthquake, and Dragon Claw, giving it some great type coverage. Magnezone has numerous resistances and knows Laser Blast for huge damage and Thunder Wave to paralyze your Pokémon. Sunflorazumarill has a monstrous Attack stat thanks to Huge Power and knows physical moves in the form of Leaf Blade, Waterfall, Drain Punch, and Ice Smash, which allows it to hit a large number of types for super-effective damage. Gallade and Rhyperior both know great physical moves like Zen Headbutt, Close Combat, Megahorn, and Earthquake, and Rhyperior knows Rock Wrecker while holding a Recharge Herb! Bonnie's best Pokémon, just happens to be Hydreigon, and if Ghetsis taught us anything about it, is that said Pokémon will give you nightmares since this one's moveset is virtually the same setup. On top of all that, it holds a Wide Lens, making it so that Fire Blast, Spectrum Bomb, and Focus Blast hit more often!
    • In Solar, Bonnie has replaced Charizard with Volcarona, who's a much better Pokémon overall thanks to huge Special Attack as well as high Special Defense and Speed. It also knows a powerful arsenal of moves in Bug Buzz, Light Pulse, Fire Blast, and Giga Drain, giving it massive type coverage!


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