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Genre(s):Science Fiction, Thriller
Half-Life: World Line, or simply World Line for short, is an extensive Half-Life fan fiction being written by NoriMori. It covers the events of the franchise proper, as well as adding the arcs Half-Life: Aftermath, which covers events occurring between Half-Life and Half-Life 2, and Half-Life 3: Aftermath 2, which covers everything occurring after Half-Life 2: Episode Two. It also explores some events occurring before Half-Life (i.e. backstory).

World Line is intended to be in the form of a webcomic, but I don't have an artist. (Any takers? PM me!)

To quote the page for The Bedroom Kingdom, "Basically the main purpose of this page … is for the author to sit here and trololololol when the work actually does become published and a subsequent real TV Tropes page will be made..."

Note: Most spoilers for the fan fiction are tagged, but spoilers for the series proper are not. This article was written on the assumption that the reader is already intimately familiar with the source material.


World Line contains examples of:

  • Action Survivor:
    • Gordon in Half-Life.
    • Barney in Blue Shift.
    • Chell and Doug in Portal and Portal 2.
  • Air-Vent Passageway: Gordon's preferred method of bypassing obstacles and enemies.
    Alyx: I've heard stories about you in vents. Dr. Kleiner says, when he locked himself out of his office, you and Barney used to compete to see who could get in fastest without using a key.
  • All Jews Are Ashkenazi: There are a handful of characters of Jewish extraction, and so far the only one who isn't Ashkenazi is Gordon, who is Mizrahi.
  • All Lesbians Want Kids: Played straight with Inge, averted with Mel. Inge wanted kids and had at least three with her husband, while Mel likes kids but doesn't want any.
    • Apocalyptic Logistics:
      • Any post-occupation human settlement expends most of its time and energy maintaining itself.
      • The Seaway, possibly the largest group of interconnected and interdependent post-occupation settlements in the world, expends a lot of its time, energy, and resources on the various systems required for trade and communication (which is complicated by having to avoid detection by the Combine). And the Laurentian settlements that want or need to use gasoline and oil have to rely on an oil platform off the east coast to obtain it and get it to them. And the oil platform itself has to have a system in place to maintain the platform and the people who work on it.
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      • The Resistance needs to steal supplies from the Combine pretty much constantly just to keep itself running smoothly, because unlike the Laurentians they don't have the means or the freedom to produce or process their own raw materials. Stealing from the Combine becomes a lot harder after Half-Life 2, which puts them in a bit of a bind.
    • Applied Phlebotinum: Anything in World Line that hasn't been Hand Waved in canon with technobabble (e.g. portal guns, anything relying on "dark energy"), and can't be explained by existing or plausibly attainable technology, is explained by either nanotechnology (e.g. medkits) or the vortesssence. 90% of the bullshit in World Line is explained by the vortessence. How does telepathy work? Vortessence. Healing Hands? Vortessence. Genetic Memory? Vortessence. Teleportation? All forms involve the vortessence in some way, even those that rely on dark energy. Simurghese Reality Warping abilities? Vortessence. Time Mastery? Vortessence. Pocket Dimensions? Vortessence.
      • Arcadia: The Seaway, a bunch of interconnected settlements along the Saint Lawrence River living like a cross between aboriginals and pioneers, is portrayed this way at times.
      • Arcadian Interlude: Many of the scenes, chapters, or arcs that take place in the Seaway.
      • Artificial Limbs:
        • Eli lost his left calf to a bullsquid and had it replaced with a prosthesis.
        • Toyoko lost her right hand to a grenade and eventually had it replaced with a prosthetic hook.
      • Asexuality: All personality constructs are asexual by definition, and a decent chunk are aromantic.
        • Bearer of Bad News: After the events of Portal, Daniel is the one who has to find out what happened and then inform all the other cores that all of the humans are either dead or in stasis, and that the world's been taken over by aliens.
        • Bee People: The Antlions, who have two castes, workers and soldiers, and a "queen" for each caste. See Hive Caste System.
        • Better Living Through Evil: Under Breen's regime, CPs have much higher standards of living than the general population.
            • Brain Uploading: Caroline had her consciousness uploaded into GLaDOS. As did Cave before her.
            • Celebrity Paradox:
              • For obvious reasons, Valve Software doesn't exist in this universe. See Different World, Different Movies below.
              • Stephen Merchant either doesn't exist or never became famous, because if he were still famous, it would lead to the extremely awkward conclusion that he was the basis for Wheatley's voice in-universe.
            • Childless Dystopia: The result of human reproduction being suppressed for almost twenty years. There actually are some children in the world, because Metrocops are able to earn reproductive privileges. However, the total global population of children is still vanishingly small. They're almost unheard of in the Resistance, because Rebels don't kidnap people from their families, and there aren't many Metrocop children who leave their families voluntarily.
            • Child Prodigy: Gordon. Once he got glasses and thus became capable of reading, he quickly achieved a remarkably high reading level for his age, to the point that by age 6 he had enough knowledge to construct a butane-powered tennis ball cannon.
            • Clever Crows: Over the course of Aftermath, Daniel trains several generations of crows to do his bidding.
            • Cosy Catastrophe: Aside from the fact that it's not the main characters that this happens to, this trope (at least, the "band together to recreate a humble yet sustainable pretechnological society" part) is in effect in many post-occupation human settlements, notably the Seaway.
            • Cute Bruiser: Ana Tavares, as a result of spending 18 years surviving in the harsh and alien-infested wastelands.
            • Death Faked for You: After Gordon killed the Nihilanth, the G-Man spirited him away without a trace. As the years passed, most assumed, quite reasonably, that Gordon had perished after defeating the Nihilanth.
            • Different World, Different Movies:
              • Since Valve Software doesn't exist in this universe, none of their video games were created; and nor were GoldSrc, Source, or anything that's been created with them real life. Narbacular Drop (the precursor to Portal) also doesn't exist, because there'd be nothing interesting or original about such a game in this universe. And obviously, Steam was never created either. The implications for the video game industry may or may not be explored.
              • Marc Laidlaw still exists though, and he still wrote all the same novels. Two of which (The 37th Mandala and The Orchid Eater) appear in Gordon's locker in Half-Life — seems he was a fan.
              • Stephen Merchant either doesn't exist or never became famous, which means the works he had a creative role in (such as The Office, Extras, and The Ricky Gervais Show) either also don't exist, or exist but are somewhat different.
              • Dungeon Bypass: Sometimes characters actually get through what was an Insurmountable Waist-Height Fence in the games, allowing them to bypass whatever area they would otherwise have been forced through. In the games, some locked doors, rather than just forcing you to go another way entirely, will force you to go through another area so you can unlock them from the other side. They almost serve as the opposite of No Sidepaths, No Exploration, No Freedom, by forcing you down a pointless sidepath just to pad the game with more puzzles to solve and more things to fight before continuing the exact same way the locked door would have led you. In World Line, the following areas are bypassednote :
                • Half-Life: Decay: Colette, Gina, and Rosenberg come to a locked door in "Surface Call".
                  • What happens in the game:
                    Rosenberg: [tries the door] Inside is the control room for the satellite dish, but this door is locked. If you can find a way into that warehouse, you should be able to make your way around to the other side of this door to let me in. I'll wait here.
                    [Gina and Colette enter the warehouse, fight through vortigaunts and headcrabs, do a puzzle to cross a puddle of radioactive waste, fight a few more vortigaunts, find the door, and let Rosenberg in]
                  • What happens in World Line:
                    Rosenberg: [tries the door] Inside is the control room for the satellite dish, but this door is locked. If you can find a way into that warehouse, you should be able to –
                    Colette: [shoves him out of the way]
                    [puts on her helmet]
                    [shoots a circle around the lock with a shotgun]
                    [kicks the door open]
                • Half-Life 2: Gordon and his squad come to a locked door in "Anticitizen One".
                  • What happens in the game:
                    Squadmate: That door's locked from the other side, Dr. Freeman. Maybe you can find a way around.
                    [Gordon has to platform across a room of radioactive waste, killing zombies along the way, to find his way to the other side of the door and unlock it for the squad]
                  • What happens in World Line:
                    Squadmate: That door's locked from the other side, Dr. Freeman. Maybe you can find a way around.
                    Gordon: ... [blasts the door off its hinges with the gravity gun]
                • Fake Defector: In World Line, Judith is this, rather than the Welcome Back, Traitor.
                • Fascists' Bed Time: Breen starts enforcing a curfew, and other oppressive regulations, a few years into his regime.
                • Faux Affably Evil: Breen. He's polite when things are going his way or he has to put up a front, but when things go south or he doesn't feel a need to dissimulate, he becomes openly arrogant, smug, and dismissive, revealing what a Smug Snake he actually is.
                • Flawed Prototype: At the time of the Black Friday Incident, Aperture was in the middle of developing a new line of relaxation vaults. The prototypes were known to cause severe (but temporary) retrograde amnesia. These vaults were still in development and not ready for use, but GLaDOS's hostages were desperate. Chell ended up in one of these vaults, which is why she initially doesn't remember anything about herself or her whereabouts when she awakes in Portal. Her memories don't start returning as any more than vague notions at the edge of her mind until Portal 2.
                • Forced to Watch: At the end of Episode Two, Alyx and Gordon are telekinetically pinned to a wall by a Combine Advisor while a second Advisor kills Eli in front of them.
                • Foreign Cuss Word: Toyoko sometimes curses in Portuguese, Dr. Puk̦e in Latvian (or other languages, like Russian), Hugh in Afrikaans, Gordon in Hebrew, and Stephanie and Curtis in ASL.
                • Genetic Memory: The Simurghs and the Advisors both have this. The severe distortion of the Advisors' memories is the primary cause of their current state.
                    • Heroic Self-Deprecation: Gordon has this problem for a while, but improves over time.
                    • Hidden Backup Prince: The three British royals who are in the Resistance have no idea if they have any surviving relatives to serve this function, and operate on the assumption that they don't. At least one or two are alive out there somewhere, but they haven't made contact by Half-Life 2, and may or may not even come into the fold at all.
                    • Hive Caste System: The Antlions have a worker caste (the "acidlions") and a soldier caste, and a "queen" for each caste — the Guardian of the worker caste, and the Guard of the soldier caste. Considering that the Guardian is the reproductive one, you could think of the Guardian as the "queen" and the Guard as the "king".
                    • Icon of Rebellion: The lambda symbol is the primary one, but there are a few others:
                    • If I Can Only Move: During the boss fight in Portal, Chell only barely manages to get the last core into the incinerator before either passing out or becoming immobile.
                    • Incompetence, Inc.: Aperture Science.
                    • Internal Reveal:
                      • Adrian was one of the HECU Marines! Le gasp!
                        • And he knows the G-Man!
                    • Interspecies Friendship: Many exist between humans and vortigaunts. Some people (such as Kleiner) also take certain aliens as pets; usually headcrabs, houndeyes, or chumtoads.
                    • In Working Order: Averted with the Project on Borealis. After finding it, Judith and quite a few uninjured Resistance members take several hours to figure out how the Project works and get to working on it, and then it malfunctions and teleports them right outside Aperture Science. They have to work on it tirelessly at White Forest for at least several weeks before it was totally working again.
                    • I Take Offense to That Last One!: When Breen is addressing the Combine forces in Nova Prospekt, Gordon listens in stony silence as he brings up the possibility of Eli's capture turning the Resistance against him, and generally speaks of him in a highly negative tone. Though miffed, he has nothing to say about any of it, either out loud or in his head. Until Breen implies he hasn't "earned the distinction" of his PhD.
                    • It Won't Turn Off:
                      • First with the Anti-Mass Spectrometer:
                        "Shutting down... [alarmed] Attempting shutdown... [panicking] It's not – it's not shutting down!"
                      • And then with the TV Gordon encounters when he hears that creepy music. After it shuts off on its own, he realizes it wasn't even plugged in.
                    • Just Before the End: Aftermath becomes this after the Seven Hour War.
                    • King Incognito: Three Resistance members (Mary, Vicki, and Sam) are British princesses using pseudonyms. Only their spouses and the inner circle of the Resistance (e.g. Eli, Kleiner, Alyx, Barney, and later Gordon) know who they actually are.
                    • Labcoat of Science and Medicine: Ubiquitous in both Black Mesa and Aperture Science. They are also nearly ubiquitous among scientists and doctors of the Resistance, since they function as shorthand for picking them out from regular Resistance members, and because many of the scientists/doctors, especially the ones who worked at Black Mesa, enjoy wearing labcoats out of habit/nostalgia.
                    • Last-Name Basis: Alyx refers to Gordon and other Resistance members by their first names, but Dr. Kleiner and Dr. Magnusson she refers to as such. Everyone calls Magnusson and Kleiner by their last names, but everyone refers to Eli by his first name regardless of context. Eli, meanwhile, refers to Kleiner by either first or last name, depending on the context (he tends to reserve "Kleiner" for when he's stressed or upset), and sometimes calls him "Izzy". Magnusson invariably uses "Kleiner" or "Freeman" without the title. Most people call Gordon "Freeman" or "Dr. Freeman".
                      • The G-Man invariably refers to everyone by their title and surname: "Dr. Freeman", "Cpl. Shephard", even "Miss Vance".
                    • Late to the Party: See Slept Through the Apocalypse.
                    • The Leader: As far as the Resistance goes, it was originally Eli, who started out as a mix of Type 1 (Mastermind) and Type 2 (Levelheaded), and over time became almost exclusively a Type 4 (Charismatic). Once he's gone, Gordon, Alyx, and Barney form a triad, collectively becoming the new leader. Gordon and Alyx contribute most of the triad's Type 3 (Headstrong) and Type 4 (Charismatic) traits, while Barney initially provides most of the Type 1 (Mastermind) and Type 2 (Levelheaded) traits.
                    • Marriage of Convenience: After her first husband dies during or shortly after Episode Two, Sam is anxious to remarry, because she's one of the last known heirs to the British throne (and possibly the only one who can bear children, as the other two are around 40), so she wants to produce a (legal) heir as soon as possible, since they don't know how long the suppression field will be down, which leads to her half-comical, half-depressing search for someone at White Forest who's willing to marry her immediately. She and Nick marry shortly thereafter. Might end up being a Marriage Before Romance.
                      • Multinational Team: The Resistance in general, due to all the relocations over the past twenty years, and the fact that the bulk of the remaining human population is now concentrated in Eastern Europe.
                          • The Needs of the Many: Generally, this is the Resistance's official policy. That doesn't mean all individuals follow it at all times, however.
                            • New Eden: Several chunks of each sparsely-inhabited continent are turning into this due to being mostly ignored by the Combine ever since they moved almost all the humans to Europe.
                              • Not So Different: Aperture Science and Black Mesa, in the end. And in some respects, Cave Johnson and David Harlan themselves, though being foils they are also Not So Similar.
                              • Ocean Madness: During the Borealis arc, some find they're not terribly well-suited to being stuck on a ship in the middle of the ocean for days on end.
                                • Older Than They Look: Ana Tavares is 25 years old when found by Gordon and company, but looks like a young teen at best, due to 18 years of malnutrition and harsh living conditions.
                                • One-Gender Race: Advisors and Simurghs are hermaphroditic, and hermaphroditism is fairly common on their home planet.
                                  • Only One Name: Almost any vortigaunt who makes use of a human name.
                                  • Organization with Unlimited Funding: Aperture Science and Black Mesa both, seemingly, though Aperture did go through a period of financial hardship, and some parts of Black Mesa's infrastructure (both architectural and technological) are starting to look rather neglected at the time of the Black Mesa Incident, to the point that most of the facility looks like it hasn't been updated since the late 80s or early 90s, and it's doubtful it could have gone much longer without needing a complete overhaul.
                                  • Overly Long Name: All the Portuguese and Brazilian characters have long names, because Brazilian and Portuguese names usually have two given names and two surnames.
                                      • Perfect Health: Averted. The socioeconomic environment of the current human population isn't very conducive to good health, so sometimes characters get sick, and many minor characters have some kind of chronic or progressive illness. Gordon, Chell, and Doug all get sick pretty soon after Episode Two, because their immune systems are 20 years behind on pathogen exposure (and Doug in particular has a weak immune system after months of malnutrition).
                                      • Police Brutality: Ubiquitous under Breen's regime.
                                      • Pop-Cultural Osmosis Failure:
                                        • This happens a lot between people of Alyx's generation (like Curtis and Isabel), and people of Gordon's generation and older, like Barney, Chell, Doug, Katherine, Toyoko, Judith, Kleiner, and Magnusson, because life as the latter group knew it ended for the former group when they were quite young, so they don't know or remember a lot of things about what life was like before the Black Mesa Incident. However, it comes up most often in interactions with those who were in stasis, like Gordon, Chell, Doug, and Mel, because they're still not used to all the changes that have occurred, and keep making references to things from their old lives. Being Fish out of Temporal Water also means they don't know much about current affairs or the past 20 years of history.
                                        • Most newcomers to the Resistance don't understand the military tactics and terms that Rebels use regularly.
                                      • Power Source: The vortessence is a power source and medium for all "supernatural abilities" shown in World Line, such as telepathy, or vortigaunts shooting electricity from their hands. It has at least some involvement (however minor) in all modes of teleportation, and most methods of portal creation (Aperture Science portal guns being a notable exception). The vortessence is basically a Void Between the Worlds and a hyperspace of Pure Energy, and is thus effectively infinite. The user's own biology and the physics of their universe are the only real limits on how much of the vortessence they can use in a given time span — or indeed, on how they can use it. The abilities a being can manifest using the vortessence are a function of how their body and mind converts and focuses the energy drawn from it into some kind of useable form, such as electricity. That's why vortigaunts can shoot electricity from their hands and heal injuries, while other beings who use the vortessence may not be able to do that, but can do other things.
                                      • Puppeteer Parasite: Salus Populi liaisons take human form by using Willing Channelers as Living Bodysuits.
                                      • Rags to Royalty: Snow White Style. Three British princesses are in the Resistance, but they keep quiet about who they are to all but the inner circle (e.g. Eli, Kleiner, Alyx, Barney, etc.), and use pseudonyms. Political rivals barely even rank on the Combine's list of things to worry about, but they won't pass up an opportunity to kill any they find.
                                          • Scavenger World: Any inhabited urban area that the Combine isn't overseeing. And the non-urban inhabited areas too, if the residents want to do anything more ambitious than maintaining their existence.
                                          • Schizo Tech: The Laurentians have adopted a lifestyle which, technologically speaking, mostly resembles that of the aboriginals and pioneers; but they also have plenty of appropriate technology from other countries or time periods — whatever is available and suits their needs. Many also have and use things like computers, televisions, music players, video players, storage media, motor vehicles, and modern weapons, all either salvaged from urban environments, built from salvaged materials, or stolen from the Combine.
                                          • Self-Made Man:
                                            • Cave Johnson, founder of Aperture Science.
                                            • David Harlan, founder of Black Mesa.
                                          • Separated by a Common Language:
                                            • Gordon learned some German/Bavarian from the German side of his family, but upon moving to Innsbruck he is very quickly thrown off by the differences between German Standard German and Austrian Standard German, and the differences between Bavarian as spoken in Nuremberg and Bavarian as spoken in Tyrol. Which is to say nothing of the differences brought on by the passage of time, as he learned what German he knew from people who hadn't lived in Germany since the 40s.
                                            • Chell and Ana usually understand each other just fine, but they sometimes run into problems because of the differences between Brazilian Portuguese (what Chell speaks) and European Portuguese (what Ana speaks). Ana also doesn't have a very great vocabulary, having learned no new Portuguese since she was a child, so she sometimes does not understand relatively simple words that the average Portuguese adult would know.
                                            • Sixth Ranger: Adrian Shephard.
                                            • Slept Through the Apocalypse: Gordon, and everyone who was trapped in Aperture Science, including Chell, Doug, and Mel.
                                            • Sociopathic Soldier: Most of the HECU Marines were the first (Jingo) or second (Psychopath) flavour of this. Adrian was one exception. Another exception is that guy who says, "I didn't sign on for this shit. Monsters, sure — but civilians?" There are probably a few others, but you don't see them in the games proper. You might in World Line.
                                            • Starfish Aliens: The Simurghs.
                                            • STD Immunity: Averted. Implementing a reproductive suppression field is basically asking people to have all the recreational sex they can manage; and Breen doesn't seem the type to provide barrier contraception to the masses. However, this doesn't apply to most of the main characters, who are (mostly) educated and disciplined enough to know better. It is going to come up, though, or at least be discussed.
                                            • Sterility Plague: The reproductive suppression field.
                                              • Survivor Guilt: Gordon has a lot of this. As do (or did) many other survivors of the Black Mesa Incident. As do many people who survived the Seven Hour War. As does almost everyone who survived the Black Friday Incident, including Doug.
                                              • Telepathic Spacemen: The Advisors and the Simurghs both have telepathy, though the nature of their telepathy is different, and the extent to which they can use it to communicate with species other than their own is limited.
                                              • There Are No Therapists: Psychologists, psychiatrists, and other qualified mental health profesionals are a rare entity, and good ones rarer still, but they do exist.
                                              • 13 Is Unlucky:
                                                • Played straight with the Black Friday Incident, which occurs on Friday the 13th (thus the name).
                                                • Subverted with the Black Mesa Incident — at first it seems that it's going to occur on Friday the 13th, but then it gets bumped up to Monday the 16th.
                                              • Time-Delayed Death: Hugh's father dies days after a plane crash from a delayed cerebral hemorrhage.
                                                • Tomboy Princess: Mary, Vicki, and Sam. Sam is actually less tomboyish and often more "princess-like" than her older cousins, which is somewhat ironic given that they were raised under the auspices of the royal family and she wasn't.
                                                • Tragic Keepsake:
                                                  • Alyx's necklace, which belonged to her mother (and, if you go all the way back, originally belonged to her great-great-grandmother).
                                                  • The Unpronounceable: Any Simurgh or Advisor name is this by nature, since their languages cannot be pronounced with human biology, and Advisors don't even really have a language.
                                                    • Watching Troy Burn:
                                                      • Anyone who escaped Black Mesa soon enough before the explosion to see it blow up for themselves.
                                                      • Anyone who was watching the news coverage of the incident at the time got to watch "Troy" burn for about a split second before the news crew was consumed by the blast.
                                                      • Barney, when Nova Prospekt blows up.
                                                    • Wild Child: Ana Tavares, who was feral from age 7 to age 25. After being mistreated or downright abused by more or less everyone she had known since the Seven Hour War, she decided that she couldn't trust anyone, and that the best thing to do was go where there weren't any people at all. So she ran away from the city and into the surrounding wasteland, and managed to scrape by for 18 years. She is then found by the Resistance and rehabilitated.
                                                    • With a Friend and a Stranger: Gordon is brought into the Resistance fold by Barney, a friend, and teams up with Alyx, a stranger.
                                                    • Woobie Species: The Simurghs, and even the Advisors. The humans have been, too, ever since the Seven Hour War. The vortigaunts are as well, though perhaps not as much as they were before the Nihilanth's demise.
                                                    • Writers Cannot Do Math: I try to avert this like the plague. I'm not good at math, but I'm good at internet and calculator.

                                                        Sorting Algorithm of Tropes 

                                                    Where World Line falls on relevant scales.

                                                    • Sliding Scale of Alternate History Plausibility: The series proper is Type III/IV; I try to bump things a bit towards II when I can.
                                                    • Sliding Scale of Continuity: Mostly Arc-Based Episodic, though at some points in Aftermath and Aftermath 2 it shifts towards Full Lockout.
                                                    • Sliding Scale of Gender Inequality: Moves around between Level 4 ("Men Are More Equal"), Level 5 ("Almost Perfect Equality"), and Level 6 ("Women Are Better Than Men"), depending on what part of the story you're looking at. Anything that happens during or before the events of Half-Life is likely to be Level 4 simply because it's set in a world and society very similar to ours; while later points in the story are more likely to be Level 5 or Level 6, though Level 4 can still be present.
                                                    • Sliding Scale of Leadership Responsibility: Eli was firmly The Hammond. The leader triad of Gordon, Alyx, and Barney is midway between The Superman and The Théoden.
                                                    • Sliding Scale of Like Reality Unless Noted: The pre-Combine world is Modern In Setting Only/Semirealistic. The backstory of the Half-Life franchise, for all its similarities to the real world, clearly left reality several decades ago, and depicts advances in biotechnology, chemical engineering, computer science, and quantum physics that in real life were achieved much later or have not yet been achieved at all. As a result of this and other things I've written into the world's history, pre-Combine society, though in many ways indistinguishable from ours, has some glaring differences.
                                                    • Sliding Scale of Plot Versus Characters: Going for equal focus, with some sliding between "More Plot" and "Less Plot" depending on the arc. Right now it's generally on the higher end of "Less Plot Than Characters".
                                                    • Sliding Scale of Realistic Versus Fantastic: Fluctuates between "Unrealistic" and "Fantastic", depending on the arc and setting.
                                                    • Sliding Scale of Villain Effectiveness: Ranges from Low/Credible/Inadvertent (Breen has been all of these over the course of his regime) to Inadvertent/High (Mullins, and the Combine as a whole).


                                                    Example of: