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Critical Research Failure / Zero Punctuation

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Although he's a self-admitted cynic who considers himself more of a person that makes fun of stuff he doesn't like in games than an actual in-depth reviewer, Yahtz still sometimes makes some pretty basic mistakes that color his viewpoint of a game.

NOTE: This isn't a place for opinions on his videos. This is for moments where he gets the facts wrong, like missing a gameplay or story aspect that would make his argument moot, or something he simply got wrong, etc.

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  • Overlapping with Manipulative Editing is most of his criticism of Deus Ex: Human Revolution. He states that the social divide caused by cybernetic augmentation rings hollow, (he calls critics of augmentations "the sore losers club"), implying that the only reason people won't accept augmentation is that it's "unnatural" and "unfair", putting himself in real life as an example of human augmentation because he wears glasses. The problem is that he's deliberately ignoring a massive detail that renders his entire argument moot: in-game users of cybernetic augs are required to take a specific and extremely expensive drug for the rest of their life, which is monopolized by a single Mega-Corp, who are basically holding every enhanced human hostage lest they suffer a lifetime of terrible pain and horrible symptoms, including an early grave. What drives it into Manipulative Editing territory is that this is not just a throwaway line in the background. There are several sidequests based around the drugs, helping to smuggle them to poor people in need, and rescuing prostitutes that are forced to get augmented in order to keep them prisoner through said drugs (mirroring real life forced addiction in sex workers). Even putting that aside, a massive portion of the plot revolves around this and the fact that, for some reason, Jensen doesn't need such drugs to make his augs work. With him being the key to true free augmentations for everyone, it drives a central conflict with the antagonist Mega-Corp who wants to maintain a monopoly on it. The fact that this detail goes completely unmentioned in the whole review (and its sequel) despite being so prominent in the story, means he must have deliberately ignored it to make his arguments work.
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  • His attempt at picking apart the Scarecrow's plot in Batman: Arkham Knight feels like it left out some details. He questions why the Scarecrow gave Gotham advance notice of the gas attack, prompting almost everyone to leave the town, supposedly rendering the gas attack useless. What Yahtzee leaves out is the fact that the evacuation of the town was so that Scarecrow could have less resistance when taking over Ace Chemicals to manufacture and release the gas, which he was planning to use across the entire coastline, not just Gotham.
  • In his Super Mario Maker review, he makes a claim that all of the level styles are just aesthetic changes. Failing to realize that all four of the engines are different. For example, you can't wall jump or ground pound in any engine besides the NSMB one.
  • In his Extra Punctuation column after 2014 where he elaborates on why he won't be reviewing the fourth Super Smash Bros game, he makes the argument that, "none of the characters in Smash Bros. were best known for being melee fighters in their original properties", conveniently ignoring characters like Link, Little Mac, Kirby and Meta Knight, just to name a few. And that's further ignoring the fact that Mario's one-two-punch-kick attack combo is based on when he did the same thing in Super Mario 64. There is a grain of truth, though, in that many of the well-publicized newcomers in the at-the-time recent fourth game rarely fought in their home series, including Villager, Duck Hunt, Wii Fit Trainer, and Rosalina.
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  • One example that he later admitted was the result of his schedule restricting him from playing much of the game was in his Valkyria Chronicles review, where he claims that protagonists are unable to die and that weapons only have a linear upgrade path, two traits which stop being true later in the game.
  • In his review of Killzone 3 he remarks that the British are depicted as Nazis and criticizes America for it, saying that they were depicting themselves as the heroes. The developers of Killzone 3 are based out of the Netherlands.
  • In his review of Alone in the Dark: Illumination, he keeps calling Theodore "Ted" Carnby "Edward", even though Edward is the name of Ted's ancestor.
  • In his review of Ghost of a Tale, he makes an aside to Vermintide II, and one of his claims is that it has lootbox microtransactions. He "found out" this information by the fact that you get treasure chests for completing missions, and assuming that there would inevitably be lootboxes. Except that there are no lootboxes, something it was commended for.
  • In his Let It Die review he makes the common mistake of attributing development to Suda51. While Grasshopper Manufacture is Suda's company, he himself had very little involvement in the actual game.
  • In his Paper Mario: Color Splash review, he says that all the friendly NPCs are Toads, when there's plenty of friendly NPCs that aren't, such as the non-hostile versions of Bowser's troops.
  • In his Star Wars: Battlefront II review, he makes a joke about X-Wings and Y-Wings. Except instead of a Y-Wing, he has an image of an Imperial Shuttle.
  • In his review of Kingdom Hearts III, he criticizes the game of having an awkward mixture of menu-based combat and real-time, while mentioning how much it slowed you down when you needed to cast a spell (Cure). While he admits this is the first Kingdom Hearts game he has played (thus somewhat excusing the fact that feature has been in nearly every Kingdom Hearts game since the original), what he calls poor design is his own inability to figure out that the game has a "Shortcut" feature made specifically to streamline this (Which is pretty impressive, as he made it far enough to obtain the Cure spell.)
  • In his Middle-earth: Shadow of War, he complained that he didn't have enough in-game currency to afford fort upgrades during Act IV, not knowing players could sell their useless gear to gain more.
  • As pointed out by RazörFist in his own retrospective on the Thief series, Yahtzee's statement about Looking Glass Studios making "Flight simulators that nobody bought" is simply untrue, to say nothing of Yahtzee leaving out Looking Glass' pre-Thief catalogue:
    RazörFist: They effectively pioneered the sandbox RPG format with the almighty Ultima Underworld in 1992 (you're welcome, The Elder Scrolls). They invented the modern RPG-shooter hybrid with the original System Shock as early as 1994 (think nothing of it, Mass Effect). When Terra Nova dropped in '96 despite bombing harder than Ralphie May after gastric bypass, it became the standard forebearer for squad-based tactical mech gameplay (looking at you, MechWarrior). And contrary to what Yahtzee reported after 15 full seconds of exhaustive research on Wikipedia, Looking Glass' Flight Unlimited series was both a critical and commercial success within the flight sim genre, which at the time was still more lucrative than France's white flag industry.
  • At the end of his The Last of Us Part II review, Yahtzee brings up a hypothetical game concept capped off with a jab referencing how Ellie was supposedly retconned into being a lesbian as a shallow attempt at a compelling protagonist. The DLC of the first game already revealed she was a lesbian prior to the sequel.
  • During his video about Acclaim's marketing stunts, he says that Sony "paraded a dead goat around during the launch party for God of War III. It was actually God of War II, as seen here.
  • In his Halo: Reach review, he seems to be under the impression that the game is depicting the beginning of the Human-Covenant War and makes a semi-critical remark about characters knowing how to use Covenant weaponry and vehicles. In reality, The Battle of Reach was towards the tailend of a war that had been going on for over twenty-five years beforehand.
  • One of Yahtzee's first complaints about Fallout 76 is that the titular Vault 76 had no evil experiment, making him wonder out loud if the writers had ever played a Fallout game before. This despite the fact that Fallout: New Vegas had at least one Vault where no experiments were run, as well as "control Vaults" where no tests were done which canonically existed even before that, such as Vault 101.
  • Despite it making for a succinct quote for the Super Prototype page, Yahtzee's perplexed question about Subject Delta being more efficient than the mass-produced Big Daddies in Bioshock 2 does have an in-universe answer. As the example on the trope page says, the Big Daddies of Subject Delta's series were too costly, weren't as physically strong, were harder to control thanks to their sense of free will, and had a permanent bond with individual Little Sisters that drove them to death or violent insanity when they were gone.
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