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Creator / Swery65

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Hidetaka Suehiro (born 14 April 1973), also known as SWERY or Swery65, is a Japanese video game writer and director. He was one of the founding members of Access Games, which he later left due to tension with his superiors, forming a new studio called White Owls Inc.

Despite being a Japanese creator, SWERY is notable for targeting a western audience with all of the games he directs; in fact, his games have an English script and voice acting even in their Japanese releases. His games always have a narrative focus, frequently with offbeat humor, strange twists and characters talking about movies. Naturally, his games tend to become Cult Classics.

Compare and contrast with Suda51. The similar nicknames are a coincidence, as far as anyone knows.note 

Games written and directed:

Recurring tropes:

  • Big Fun: Forrest Kaysen in the games where he's good.
  • The Cameo: Appears in Yuppie Psycho running a bar in his cubicle on the fourth floor. Talking to him will have him mention Forrest Kaysen, this time with the mention of a number theory he devised involving the numbers 0 through 10, and how the numbers apply to the coporate building.
  • Cerebus Syndrome: His games tend to start out rather campy and silly, like an Affectionate Parody of their genre, only to later start taking themselves seriously as the story gets darker.
  • Creator Cameo: His name, usually rendered as Swery '65. has appeared in his games as a casino club, a small-town bar, and a coffee shop in Boston.
  • Creator Thumbprint:
    • Spy Fiction, Deadly Premonition, and D4 all incorporate Forrest Kaysen as a secondary character. The Missing doesn't include his full name or standard appearance, but does have F.K., J.J.'s stuffed jackalope-thing.
    • The ending sequences of Spy Fiction, Deadly Premonition, and The Missing all have major twists about the protagonist's identity near the end - Sheila being an artificial human or Billy being Scarface's son, depending on the path; York being Zach's alternate personality, rather than vice versa, and the true appearance of the body they share; and J.J. being a closeted trans woman respectively.
  • Fat Bastard: Forrest Kaysen, in the games where he's evil.
  • Good Scars, Evil Scars: Not always that simple, although there are a lot of scars throughout all of Swery's games.
    • D4's David Young is the most clear-cut case of a good scar, since it's easily covered by his bangs and doesn't affect his good looks.
    • Agent York's scars in Deadly Premonition are less heroic, and it takes a while for him to warm up to the people of Greenvale, and vice-versa. Zach's scars are even more traumatic and you could see how that could partly lead to him relying more and more on having York around to interface with people for him. George's cheek scar paints him as rugged but something of an everyman while still being somewhat antagonistic, even though he and York should theoretically be on the same side.
    • From Spy Fiction, the events that gave Scarface his name are the same ones that led to his becoming a terrorist. Dietrich's forehead scar mars his Bishounen features. Dietrich's scars were given to him by Scarface, his unwitting father, and were his Start of Darkness as well.
  • Mind Screw: Especially in Deadly Premonition, but he always has inexplicable elements and strange characters.
  • Mood Whiplash: Infamous for it. Gruesome, disturbing onscreen death mere moments ago? Cue the Comic Relief music and the start of the next scene.
  • Playable Epilogue: In Deadly Premonition and The Good Life, you can continue to live normally in the town after the main plot is completed.
  • Quirky Town: Greenvale in Deadly Premonition and Rainy Woods in The Good Life. But as the story gets more serious, dark secrets begin to come out.
  • Red Right Hand: Discovering the origins of which is often a major element of the plot.
    • Spy Fiction's Scarface is missing his right arm and wears an eyepatch that covers most of the right side of his face. Dietrich has a stigmata-like mark visible on both sides of his left hand. It's a defensive wound, and lines up with the scar on his forehead, from when his father shot him in the head as a child.
    • The killer in Deadly Premonition has an upside-down peace sign on their back, and wears a vest with a cut-out back to show it off. It's covered up by various other scars the killer received in childhood, and it's not a peace sign, it's a tree. He also has a scar on his cheek from where his abusive mother stepped on his face in a pair of stiletto heels.
    • By the time of The Reveal from the cliffhanger ending of D4, the final suspect has mutated into an hulking monster, but he does helpfully spend a good portion of the second episode wearing a single glove on his right hand.
  • Reused Character Design: Two notable cases:
    • Forrest Kaysen has made an appearance in three games so far, but as a slightly different character each time: a scientist, a travelling salesman, and a detective with the Boston PD. While always fat in each appearance, his appearance does change: he's smaller and more weaselly in Spy Fiction (as an Expy of Dennis Nedry), sweaty but surprisingly personable Comic Relief in Deadly Premonition, and a tough-talking cop with fancy taste in food and clothes in D4.
    • General Lysander goes from being a Revolver Ocelot-inspired boss fight in Spy Fiction to being a crotchety scrapyard owner in Deadly Premonition, but retains the background of being a Vietnam veteran.
  • Rugged Scar: Definite Author Appeal. Agent York and David Young both have prominent scars on their foreheads, as does Spy Fiction villain Dietrich. Sheriff George Woodman from Deadly Premonition has a prominent scar on his cheek. The leader of Enigma in Spy Fiction is even called Scarface although any scars he had under his giant eyepatch have since been covered up by his cybernetic faceplate.
    • York gets quite a lot of comments on the relatively small scars cutting into his hairline and across his cheek, which do admittedly clash somewhat with his clean-cut FBI agent appearance. Subverted when it turns out they were actually commenting on Zach's scars all along, which cut across his left eye and are much deeper.
  • Shout-Out: Swery's games don't try to hide their inspirations, to the point that Deadly Premonition has the exact same premise as Twin Peaks, and Spy Fiction features blatant Expies of Revolver Ocelot, Dennis Nedry, and the "Mission: Impossible" Cable Drop sequence.
  • Sliding Scale of Idealism Versus Cynicism: For how dark Swery's game can get, they ultimately end up on the idealistic side. Good always triumphs over evil, and the main characters are able to overcome their personal problems, or at least make the first step towards recovery.