Back to Cool Guns here.
The Cx4 and Mx4 are in use with the Italian Navy and law enforcement in several countries, including Belgium, Colombia, Djibouti, Kenya, India, Libya, Russia, the United States and Venezuela. The Cx4 is also infamous in Canada due to being used in the 2006 Dawson College shooting.
- The Colonial Marines in Battlestar Galactica (2003) use Cx4 Storms.
- Both Christopher Chance and Leonard Kreese use Cx4 Storms in Human Target, as well as Sentronics' "Level 2" security officers.
- The default PDW for the Engineer of all 3 factions in Battlefield 4 is the Mx4, and it was later added to Battlefield Hardline in the Betrayal DLC.
- Both the Cx4 and Mx4 are usable in Hot Dogs, Horseshoes, and Hand Grenades.
- The Mx4 is usable in the console version of Ghost Recon: Advanced Warfighter 2, mislabeled as the Cx4 and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.
- A bizarre bullpup assault rifle variant of the Cx4 appears in Quantum of Solace as the VKP-08, with either iron sights or a scope.
- A Cx4 modified to fire fully automatically (which is redundant with the existence of the Mx4) appears in Combat Arms, where it is classified as an assault rifle despite firing a pistol cartridge.
- A 4-star SMG in Girls' Frontline, debuted in the Continuum Turbulence story event. She was a civilian A-Doll before enlisting to G&K, a nod to the real-life weapon's status as a civilian firearm.
- A tan-colored Mx4 was added to Rainbow Six Siege with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top picatinny rail is replaced with a smaller rail-mounted one in-game, and it has a flip-up rear sight instead of the Mx4's standard rear iron sight.
- The Guardsman AR skin for the Burst Rifle in Saints Row IV is a Cx4 with a grey finish, front foregrip and flip-up sights.
- A futurized variant of the Mx4 appears in Call of Duty: Black Ops III as the VMP, chambered in 5.58x33mm. It is a very popular weapon in multiplayer due to its high rate of fire, good damage and large magazine capacity of 40 rounds.
The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), Carabinieri military policemen, Folgore paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially for counter-insurgency units where firepower at close range was a valuable asset). The Italian resistance also liked it for its superior accuracy and firepower over the British Sten when concealment wasn't an issuenote . The communist Yugoslav Partisans also frequently armed themselves with MAB-38As, capturing it in large numbers from Italian troops.
The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they preferred to use them over their own MP40s; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side, particularly the New Zealand troops, wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta M12.
There are many reasons why this gun is commonly considered the best firearm produced in Italy during World War 2 and even the best submachine gun of the war. The foremost reason was its cartridge; using the more powerful Italian-loaded Cartuccia 9mm M38 9x19mm cartridgenote , the weapon boasted longer effective range than most other similar guns; up to 200 meters.note Unusually, the weapon had two triggers for selecting fire modes; pulling the forward trigger fired in semi-auto, while the rear trigger fired in full auto. The gun was also of a very high quality; earlier variants were skillfully crafted using high-quality materials, carefully-machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high finish quality.
The weapon's drawbacks were its long production time owing to the extensive use of machined forgings, heavy weightnote , large size and low rate of fire. But even those sometimes weren't disadvantages, but rather advantages; the weight and large size absorbed recoil and helped make the gun stable and easy to control, while the low rate of fire also conserved ammo. And as far as most soldiers and police were concerned, training rookies to use the MAB-38 was very easy.
- Many, many films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the MAB-38 is noticeably overshadowed in media by the MP40.
- Nearly ubiquitous in older Italian comic books, as whenever the artists needed to draw a submachinegun they would naturally draw the one they had been issued during military service. Notable examples are:
- Italian Disney Mouse and Duck Comics, as Italian comic book artists don't really believe in Family-Friendly Firearms. While the Thompson would sometime show up, the MAB-38 remained the submachinegun of choice for many years.
- In older issues of Diabolik the MAB-38 was the automatic weapon of choice for Clerville's heavily armed police until it was replaced by the Beretta M12. The weapon also appeared in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
- Mafia II featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
- Terrorist leader Sam Boga in The Gods Must Be Crazy wields a Beretta MAB-38.
- Call of Duty 2: Big Red One has the Italian forces use the MAB-38 as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
- The Italian troops from the Breakthrough expansion for Medal of Honor: Allied Assault have these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of World War II).
- The Battlefield 1942 mod, Forgotten Hope and its sequel has this the submachine gun of the Italian troops.
- Makes its debut in Battlefield V in the "Trial By Fire" chapter, the Beretta Model 38A.
- While being a priest, Don Camillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of World War II in the hands of Peppone and his fellow resistance members.
- A common 2-star SMG in Girls' Frontline. Her design feature certain elements of the three groups who used the Model 38: the 3rd Infantry Division Ravenna, the Blackshirts, and the Italian resistance forces. She also has a pronounced fear of being sold off, owing to how widespread the Model 38 was in reality.
- Appears in Sniper Elite III as a Downloadable Content weapon. It returns in Sniper Elite 4 as the main submachine gun of the Italian Army.
- Used by Padania terrorists in Gunslinger Girl: Il Teatrino.
- Used by triads in John Woo's The Killer.
- Appears in Rainbow Six: Rogue Spear - Black Thorn as the 9mm M12 SMG, with a 40 round magazine. It returns with a more proper magazine capacity in Raven Shield. As of the Operation Skull Rain update, it's back for Rainbow Six Siege, used by the BOPE defender Caveira.
- The Croatian Agram 2000 variant appears in Far Cry 3 and 4 as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in 3 and the Royal Army in 4.
- The Brazilian Taurus M972 variant appears in Max Payne 3.
- Shows up in the hands of Artie Rollins and various henchmen during the climax of the Miami Vice Season 1 episode "Heart of Darkness".
- Shows up in City Hunter as the only submachine gun Ryo wielded without stealing it from a Mook (possibly an early hint of his past as a Child Soldier in Central America).
- Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
- Jerry Irish in Button Man carries one as his Weapon of Choice in the four against one match at the end of The Killing Game. Harry takes it from him when he kills him and uses it to take out The Preacher after the Preacher gets the drop on Carl.
- The M12 appears in Mafia III as the Carter M33-A. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
- Orlando uses a Beretta M12 in the Coco Bongo club shootout in The Mask.
The weapon continued to be developed in the interwar period, resulting in the improved MP28, which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured MP18s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG M1920, alongside locally-produced MP18s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the Second Sino-Japanese War, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT MP18s were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn MP34 was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The MP28 also saw frequent use by the Nationalists in the Spanish Civil War, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original MP28.
The MP18 fires from an open bolt, in full-automatic mode only (the later MP28 adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that another soldier had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the MP28 added a bolt-locking safety). Compared to later submachine guns, the MP18 was heavy, weighing almost 5 kg (11 lbs) fully loaded.
- Cool Action: Like with the Sten, the MP18 could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a Cool Accessory.
- Used in Battlefield 1942 by Japanese troops and (more bizarrelynote ) Soviet medics.
- Appears in NecroVisioN and its sequel Lost Company.
- Appears in Verdun as the only SMG available.
- Used by IRA members in Michael Collins.
- A Schmeisser MP28 is used by Kazim during the boat chase in Indiana Jones and the Last Crusade.
- The Steyr-Solothurn MP34 shows up in Far Cry 4. Befitting how old the weapon is compared to everything carried over from 3, it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which does get a reflex sight among other improvements. It returned for Far Cry 5 after one of its "Live Events", looking and performing mostly the same as in 4 other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
- The "Triple R" Machine Gun from Bioshock Infinite resembles the MP18 but with an enlarged barrel shroud which becomes very hot during firing (for some reason), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the MP18's snail drum magazine.
- The MP-18 appears as a usable SMG for the Assault class in Battlefield 1, in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. Battlefield V features the MP-28 as an available weapon as well.
- The MP-28 appears in Call Of Duty Infinite Warfare as the "Trencher", and in Call of Duty: WWII as the "Waffe 28".
Sweden stopped issuing the Carl Gustav as standard in The '60s, but kept the guns in reserve as late as 2007. American Navy SEALs used them during The Vietnam War, as they could be fired soon after being submerged in water note . It was also extensively used by Irish peacekeepers from The '60s up until The '80s until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.
- The Siege of Jadotville has several of them in the hands of Irish NCOs, particularly Sergeant Prendergast. Fittingly, the props used in the film were the same weapons that were captured from the Real Life A Company after their surrender.
- Shellshock 'Nam 67. Can be used by the player with an unrealistic 72 round magazine.
- Appears in Vietcong 2 as a usable weapon.
- The Carl Gustav is usable in the video game adaptation of From Russia with Love. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
- Mentioned as one of the weapons used by O'Brien's platoon in The Things They Carried and nicknamed the "Swedish K".
- Payday 2's "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-machine gun weapons in the game that cannot be set to semi-auto.
- The submachine gun of Condemned: Criminal Origins is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
- An A.K.A.-47 example of this gun is one of the available weapons in the Survival Sandbox game Generation Zero. Justified because of the game taking place in Sweden during The '80s.
- The m/45 is usable in Battlefield Hardline. In the open beta, it was a Criminal-exlusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, and it isn't typically seen as a criminal weapon. It's likely just a reminder that DICE is a Swedish company.
In the 2006 MILIPOL Expo, a police and export variant of the QCW-05, the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm DAP92-9, but can also fire regular 9x19mm Parabellum rounds, and uses 30-round double-column box magazines, though MP5 magazines can also be used.
- The JS 9mm is used by Peter Bishop in Fringe during the episode "Enemy of my Enemy".
- The QCQ-05 is unlockable in Rainbow Six: Vegas 2 as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds, being relatively quick to reload, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for Rainbow Six Siege in its JS 9mm variant, going as the "T-5 SMG" as a primary weapon for the Hong Kong SDU Operator, Lesion.
- The JS 9mm is usable in Call of Duty: Black Ops II as the Chicom CQB, with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the SMGs in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the SMGs tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
- A futurized variant of the JS 9mm also appears in Call of Duty: Black Ops III as the Vesper, with production of the weapon apparently moving to France in that game's universe and being chambered in 5.58x33mm. It fires in fully-automatic in that game and has the highest fire rate of any weapon.
- The JS 9mm appears in Battlefield 4 as the JS2, the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had was also removed.
- The JS 9mm was added to Ghost Recon: Future Soldier as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
- The QCQ-05 appears in Operation Flashpoint 2: Dragon Rising and Red River, used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's MP5A4.
- The QCQ-05 is the default SMG in Army of Two: The 40th Day, called the Type 05 SMG. It has the least amount of customization options of any primary weapon in the game.
- The QCW-05 appears as the Nianshi 500 in Kane & Lynch 2: Dog Days, and can be used either with or without the integral suppressor.
- Appears as JS 9 in Girls' Frontline. Her design oddly echoes Type 79's, despite the real guns having no connections to each other.
Introduced in 2001, the Scorpion EVO 3 is CZ's latest submachine gun design. It was developed from a Slovakian prototype, the Laugo, which was obtained by CZ and put into production, and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police.
The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, and comes with a removable stock, and a railed handguard and sight rail.
Despite its name, it has nothing to do with CZ's earlier Skorpion machine pistol.
- The EVO is a usable weapon in Battlefield 4, where it is the fastest firing of all the submachine guns. It also appears in Battlefield Hardline.
- Appears in Call of Duty: Black Ops II, which also accurately depicts its high rate of fire.
- The EVO is an unlockable weapon in Alliance of Valiant Arms.
- The PFS-12 in Splinter Cell: Blacklist is based closely on the EVO.
- The EVO appears in Ghost Recon: Future Soldier. Despite using 30-round magazines, it only holds 20 rounds in-game. In Ghost Recon Wildlands, a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of Rainbow Six Siege. It can also be bought in-game.
- Speaking of Siege, the weapon is available in that game as well as of the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Defender Operator Ela.
- Appears as a usable weapon in Contract Wars.
- Matt Mason's preferred weapon in Falling Skies.
- Appears as a usable weapon in ARMA II with the Army of the Czech Republic DLC, referred to as simply the "Scorpion EVO". It returns for ARMA III as the standard PDW for CSAT pilots, this time rechambered for 9x21mm and renamed the "Sting 9mm".
- Appears as EVO 3 in Girls' Frontline. A 3-star SMG, she acts like a big sister to vz. 61 Skorpion and dotes on her.
First introduced in 1990, the Fabrique Nationale P90 was designed to meet a NATO request for a "Personal Defense Weapon", or PDW - a compact, select-fire weapon more powerful than and with better armor-piercing capabilities than a submachine gun, intended for non-frontline troops for which a full-sized rifle would be too cumbersome.
The P90 is chambered in the 5.7x28mm round, a bottlenecked, high-velocity round designed to easily penetrate body armor. It exists in several different variants - the original has an integrated reflex sight (with two side-rails for accessories added early on), while the later "Triple Rail" replaces the sight with a third rail for mounting of aftermarket ironsights or alternative optics; other variations are built from those, including the P90 LV and IR (which feature integrated Laser Sights, the LV emitting one visible to the naked eye while the IR emits an infrared one requiring night vision), and the civilian PS90, which only fires in semi-automatic and lengthens the barrel to 16 inches to avoid falling under the restricted "Short Barreled Rifle" category in the United States.
One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs.
In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the PDWs' small-caliber rounds. While the P90 didn't attract much military interest in the end, it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards.
Early in its life, many works, especially those set 20 Minutes into the Future, featured it, partly due to its futuristic appearance. Some are even under the mistaken belief that the P90 is a fictional weapon.
- Cool Design: Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down.
- Practically every second gun that features in the futuristic settings of Doctor Who is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The H&K G36 being a close second.
- There's quite a few in the James Bond game GoldenEye (1997), known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can dual wield them for insane amounts of dakka. It shows up in a more realistic fashion in the 2010 remake as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
- Shows up in the hands of at least one Mook in The Punisher MAX.
- It's semi-standard issue for Mooks under the usual A.K.A.-47 moniker in the James Bond game NightFire.
- Valentin Zukovsky and his goons carry these in The World Is Not Enough.
- It shows up in the video game adaptation as well, as the "MB PDW 90", this time with its proper 50-round capacity. Interestingly, this interpretation of the gun has the part of the receiver behind the magazine shown as hinged, for some reason.
- Along with the original Goldeneye version unlockable, an upgraded RC-P90 appears in Perfect Dark, here called the RCP-120, which has a 120 round magazine and can also generate a cloaking field. Zero also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses against their owners).
- Call of Duty
- A few enemy troops use this weapon in Call of Duty 4: Modern Warfare, and it's available in multiplayer (some call it the "easy button"). It appears again in Modern Warfare 2 and 3.
- Black Ops II, on the other hand, features a rather Ghost in the Shell-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from the top rather than being pushed onto the receiver.
- In Call of Duty: Ghosts, you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
- Yet another futurised variant appears in Black Ops III, this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from Ghost in the Shell. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
- Again, a futurized variant appears in Infinite Warfare as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the MP5.
- After it was introduced a couple seasons in, the P90 became the standard-issue weapon and Weapon of Choice for SG Teams in Stargate SG-1 for much of the remainder of the series (everyone in Stargate Atlantis used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since Jaffa almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard MP5, ejecting its spent cases out into the face of the guy standing to the right.
- The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in Metal Gear Solid 2: Sons of Liberty, though it also sees some use by Solidus; it gets some rather weird focus when he starts twirling it by the thumbstock (though at least he's not likely to accidentally fire this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS/Haven Troopers in MGS4, and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo (FROGs are fought at least once per act, and all of them have at least something in 5.7mm on them), and compatibility with a wide variety of attachments (particularly being one of only two SMGs that can be silenced, next to the integrally-suppressed MP5SD).
- Gunslinger Girl. The P90 is Henrietta's signature weapon, which fits comfortably in her violin case thanks to its size and shape.
- Counter-Strike. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname. Also most associated with the infamous "Rush B" meme.
- An unlockable weapon for the Anti-Tank class in Battlefield 2.
- Available as a sidearm in Army of Two and a primary weapon in The 40th Day.
- Used by Rainbow and mooks in the Rainbow Six series as of Rogue Spear's expansion, and has appeared in every game in the series since. Vegas, interestingly, makes use of both the standard and the TR versions, the former model being used normally and the latter taking over if the player attaches an optic, while the other games prefer just one version (Raven Shield using the original, while Lockdown and Siege use the TR).
- Rei Fukai uses one in episode three of Sentou Yousei Yukikaze. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 was released, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the .221 Remington Fireball, has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.
- Doom 3's machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a Halo-style ammo readout replacing the carrying handle.
- Sort of appears in Ghost in the Shell, where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the Weapon of Choice for Major Kusanagi. Shirow Masamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, SMGs/PDWs and even a pistol that are in part inspired by it.
- In Ghost in the Shell: Stand Alone Complex: Solid State Society, Kusanagi carries a P90 in a futuristic shell.
- Also appears in Black, with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 BFG with 150).
- Makes a brief appearance in Hellsing when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the Hollywood Silencer trope.
- In The Dresden Files, Karrin Murphy uses one of these from White Night and onward, a gift from Kincaid after their Hawaii trip, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story Aftermath.
- In the second F.E.A.R. game, Project Origin, the Andra FD-99 is essentially a slightly modified P90 with sharper, harder angles than the more rounded frame of the P90, the magazine and grip shifted backwards, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model, and writing that is present on the model indicates it's firing a slightly-shorter 5.7x25mm round.
- Available late in 7.62 High Caliber in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
- A P90 exists in Fallout 2, but by Heckler & Koch, not Fabrique Nationale. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand, and due to a bug, those taken off of enemies are loaded with 9mm ammo.
- In Code Geass, the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by Euphemia late into the first season when Lelouch loses control of his Geass at exactly the wrong moment and accidentally commands her to kill all the Japanese people present.
- You can get this in Parasite Eve by giving Wayne 300 Junk and asking him for a machine gun.
- Appears in PAYDAY 2 as the Kobus 90. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazines
- Available in Kane & Lynch, where it's overshadowed by the MP5 in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
- This is Liu Li's main automatic weapon in School Shock. The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
- Fitting for a deconstruction of first-person shooters, the P90 shows up in Spec Ops: The Line as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of Zulu Squad.
- The FN P90 TR is the standard issue weapon among the Westworld security force, tricked out with a mounted flashlight, and for some reason a bright red paint job.
- In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in Metro 2033 and Metro: Last Light looks and operates like a halfway between a P90 and an AK-74.
- ARMA III, in recognition of getting Steam Workshop support, got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
- Some Peacekeepers in The Hunger Games: Catching Fire and The Hunger Games: Mockingjay carry P90s, painted white to go with their uniforms.
- The vigilante in Dance of the Butterfly sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
- It's LLENN's weapon in Sword Art Online: Alternative Gun Gale Online, being one of the few powerful weapons that her tiny avatar can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of "Pink Devil".
- Surprisingly makes an appearance in Kantai Collection, where USS Samuel B. Roberts has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
- The P90 TR with a red dot sight appears in Killing Floor 2 as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's Field Medic. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered MP7 and MP5, coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and having the largest magazine size of all the SWAT's weapons, maxing out at a whopping 100 rounds when level 25 is reached.
- In Unturned, the P90 appears as the "Peacemaker". It has very good ammo capacity at 50 rounds per mag, the weapon itself is compact enough to be equipped in the secondary slot, and its rate of fire can shred players, but the magazines are as large as rifle ones and its damage per shot is too weak to one-headshot a zombie, so it's a subpar PvE firearm. It also takes 5 metal scrap pieces to repair, which is a lot by the game's standards.
- The P90 appears in Far Cry as the first SMG the player gets. It's the fastest firing weapon in the game and is a much better choice than the later MP5, due to the former's ability to punch through armor and being able to kill the monkey Trigens quicker before they get to the player.
- Deadbolt gives suppressed P90s to the elite Nightcrawlers of the 1000 Year Royals, and they are scarily good with them, firing on the Reaper very quickly once they spot him. Thankfully, the Reaper can use them himself- in his hands, the Suppressed PDW has the fastest fire rate of any weapon he can wield, but its damage and accuracy leave a lot to be desired.
- Appears as the P9000 Supernova in SYNTHETIK. Fitting with the game's futuristic theme, the P9000 shoots laser beams instead of regular bullets. It also comes with Evolving Software, and a perk that lowers its obscene fire rate as heat builds up from firing, encouraging short bursts over full-auto spray.
- Splatoon 2's Hero Shot is based on the P90.
A large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version with a vertical foregrip designed to be easily stored or concealed that also provides the page image for this trope,note and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to assault rifles when entering darkened areas.
In many American films of the 1980s and 1990s, the MP5 was often played by converted HK94 civilian rifles with their barrels cut down to match the length of the MP5, as they were much easier for American film armorers to get than genuine MP5s at the time. These converted HK94s can be told apart from actual MP5s from their lack of barrel lugs, as well as the removal of the paddle magazine release in favor of relying entirely on a button.
- Cool Action: The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the MP5, it being by far the most well-known G3 derivative. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even recommended way to charge the weapon.
- In The Matrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an MP5K just as he and Trinity are loading up to rescue Morpheus.
- Often used by The Unit.
- Commonly seen in Pierce Brosnan's James Bond movies (except Goldeneye). Especially Tomorrow Never Dies where it is the favourite weapon of Carver's mooks who use at least 3 versions of the weapon.
- Die Hard
- Hans Gruber's men use them in Die Hard. John makes use of one at various points. More usefully, it shares ammunition for his Beretta, of which he only starts off with one magazine for.
- In Die Hard 2, Colonel Stuart's men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart.
- Towards the end of Die Hard with a Vengeance, John gives an MP5K to Zeus Carver and shows him how to use it. Unfortunately, he neglected to explain to Zeus how to disengage the safety.
- The default loadout for Team Rainbow in the early Rainbow Six games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened MP5K to the larger-caliber MP5/10, and the integrally-suppressed MP5SD. The novel took the time to arm the team with the MP5/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of "MP10", which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
- Appears in the first Half-Life game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). Black Mesa re-tools it to have a 30-shot mag, a faster 600RPM cyclic firing rate, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it* (unless the game glitches out).
- The main weapon of SG-1 before the P90 was introduced a few seasons in.
- Metal Gear Solid features the MP5SD2 with infinite ammunition, but only on the easiest difficulty mode of the Japanese Updated Re-release and the PC port; otherwise your only automatic weapon is the FAMAS. In reference to this, Metal Gear Solid 4 allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization; the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
- The Punisher MAX
- The MP5K variant appears in the hands of SAS commandos during the "Man of Stone" arc.
- Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
- The mercenaries on the freighter in season 4 of Lost.
- A well-armed soccer mum blazes away at the protagonists with one in Cthulhu.
- After getting blinded by Max and Furiosa, the Bullet Farmer gloriously chews the hell out of the scenery on top of his vehicle with a pair of MP5Ks."Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! Sing! SIIIIIIINNG!!!"
- Usable with a scope fitted in Max Payne 2: The Fall of Max Payne. The third game features the less-common .40 S&W variant.
- Soldier of Fortune 2: Gold has an MP5 available.
- Usable with an optional silencer in Black. Interestingly, it's actually modeled after the "chopped and converted" HK94 rifles that often stood in for actual MP5s in films of the '80s and '90s.
- Afraid of Monsters: Director's Cut has the MP5K as an alternative to the shotgun or Uzi. Being a survival horror game, there's little ammo for it. David uses the slap when reloading.
- Tends to be the most powerful and accurate submachine gun in the Grand Theft Auto games, with the tradeoff that it handles more like a rifle than an SMG; for example, you either can't fire it while on the move, or only move very slowly while aiming, and Guns Akimbo is out of the question. Multiple variations are used in the games, and Grand Theft Auto IV uses the Special Weapons MP10 clone. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. Spray over all the gang tags in Grand Theft Auto: San Andreas, and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.
- The SMG in Red Faction is an MP5K, redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
- The mook weapons in Moonwalker are modded HK94 carbines with Aliens-style ammo counters.
- The OCA PDW from All Points Bulletin is a weird hybrid of a full-length MP5 and MP5K.
- The Rittergruppen SMGs in Alpha Protocol are modeled after the MP5K.
- The Modern Warfare games have the MP5, though each exclusively have different versions of it: the first Modern Warfare has the MP5A3 (which has a Navy trigger group and becomes an SD3 when mounted with a suppressor), the second game has the MP5K, and the third has an A2 with a railed handguard. Black Ops has the ultra-rare prototype version of the MP5K, with the distinctive wooden foregrip that was deleted from the production model, while Black Ops II's flashback missions allow the player to use the A3 (which, once again, becomes the SD3 with the suppressor attachment). The A3 variant also made its return in Call of Duty: Modern Warfare (2019) with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the MP5A2 with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer MP5/10 (with 10mm Auto 30-Round Mags).
- Tequila and various mooks in Stranglehold use MP5Ks Guns Akimbo style.
- Lethal Weapon 2's South African mooks carry these.
- In Counter-Strike, this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost MP5 offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
- The MP5 from Counter-Strike: Source is available as a secret weapon in the German version of Left 4 Dead 2 (it can also be enabled on other versions using console commands or server mods). It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC.
- 7.62 High Calibre features several variants. The MP5K cannot be modified except for a particular scope or reflex sight, while the MP5K PDW features a folding stock and can accept a suppressor. The MP5A4 and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the MP5SD features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous MP5 with an underbarrel grenade launcher like in End of Days and Half-Life.
- Raw Deal (1986). Arnold Schwarzenegger takes on The Mafia with an HK 94 carbine (a civilian market MP5 with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in Red Heat as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in The Running Man.
- In the first First Encounter Assault Recon, the Sumak RPL is modeled off an MP5A3 with more blocky and angular features (including a top rail to fit a red dot sight) which make it resemble the Special Weapons MP10.
- The MP5K is seen used by Initiative soldiers in Buffy the Vampire Slayer.
- In Dredd, rookie Judge Anderson adopts one of these after losing her Lawgiver to unauthorized use.
- An MP5A2 appears in Payday The Heist as the "Compact-5", where it can be fitted with a heat shield handguard and taped-together straight mags. An MP5A4 appears in PAYDAY 2 under the same name, and can be modded to turn it into an MP5A5, SD4, SD5, SD6, MP5/10, or MP5KA4 minus the foregrip. As of update 97, it's also possible to use twin Compact-5s, which don't get stocks but otherwise share the same sets of attachments as a singular one.
- Between all three S.T.A.L.K.E.R. games, this is the only SMG, called the Viper 5. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in Clear Sky and Call of Pripyat, and there's one unique MP5 modded to that caliber found in a secret location early on in Shadow of Chernobyl. The same game also features a unique variant with an integrated suppressor that has none of the drawbacks of the stock model with a removable suppressor attachednote .
- Resident Evil
- There are quite a few MP5 variants available in Parasite Eve. An MP5K can be found in the precinct's weapon storage room, and an MP5SD is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants. Finally, an MP5A5 and an MP5SD6 can be found in the Chrysler Building Bonus Dungeon.
- In the sequel, the MP5A5 returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
- A common submachine gun in the Hitman series. The second game has the suppressed version in the hands of some ninjas and Blood Money allows the player to use a version which they can customise with different Gun Accessories.
- Likewise common in the Far Cry series, showing up in every game in some form. The original and Far Cry 2 feature the MP5SD, though it's not treated as silenced in the former game. Far Cry 3 and 4 instead feature the Navy model with a short scope rail and a peculiar rear sight.
- Appears in Shadow the Hedgehog with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
- Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
- In spite of the many other guns he owns, this appear to be Mike's Weapon of Choice in Spaced, as it's the gun he uses most. He's fond of firing them Guns Akimbo.
- The MP5K is the best all-around 9mm gun in Contagion. It's stable and accurate when fired in semi-auto, can fire in full auto, has a burly 30-round magazine, and sports a tactical light. To make it even better, there are model replacement mods that replace the stock aperture iron sights for a holographic sight.
- In Man of Steel, Colonel Hardy uses one during the battle of Smallville.
- Love/Hate has Lizzie carry an MP5k as her Weapon of Choice in series 4. Wayne, while holding onto it for her, uses it to perforate a stray cat.
- The standard longarm for the Canaries in series VIII of Red Dwarf is a modified variant with a futuristic looking foregrip and magazine.
- An MP5K is used by Dr. Paul Dekker to attack Batman in Batman: Endgame.
- The early HK MP54 appears in Mafia III as the Deutsche M11B, accurately depicted with its straight magazine. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
- Unturned features the MP5 as the "Viper" as a decent all-around SMG. Damage per bullet is weak against players and animals (zombies can be one-headshot by it easily), but the fire rate makes up for it and ammo is everywhere, as it's chambered for Civilian ammo.
- The GIGN forces in the French film L'Assaut use MP5s as their primary weapons during the assault on the hijacked Air France 8969 airliner.
- A 4-star SMG in Girls' Frontline. A petite girl who is conscious of her small stature, and is not entirely confident in her combat abilities. She is infamous among the playerbase for being extremely common in Heavy Construction despite her assigned rarity. Often depicted along with Thompson, since she shares the same high-health and deflector shield gimmick as her.
Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The MP7 is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the MP5 that put the Uzi in reserve), and several other countries have begun to replace police stocks of MP5 SMGs with the MP7. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the MP7 to keep the P90 from being universally adopted.
The MP7, unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that somehow holds more than 20 rounds) than they will realize there actually is a 30-round magazine.
- A prototype version with some features from the production MP7 (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in Half-Life 2, fitted with a tiny under-barrel grenade launcher. Interestingly, it is actually possible to attach a grenade launcher to the MP7; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
- Rainbow Six started stocking prototypes of this weapon in the third game's Iron Wrath expansion pack, upgrading to the A1 in the Vegas subseries where both Jung and Walter use suppressed MP7A1s when the player tells them to go silent. The A1 reappears in Siege, used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
- Snake can acquire an MP7 in Metal Gear Solid 4: Guns of the Patriots; it seems to be the standard SMG of the regular PMCs he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the FROGs' P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the PMCs only use it in one section of Act 2 and 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight FROGs at least once per Act and every one of them uses at least something sharing the P90's ammo) and a lack of customization (its only options are the ACOG or a unique red dot sight that has to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
- Used by the eponymous team in one episode of Stargate SG-1, during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s due to its collapsible stock.
- Zombieland. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
- The Dragon in Die Hard 4 carries one.
- The Hamilton SMGs in Alpha Protocol are modeled after the MP7.
- Appears a few times in the Battlefield series:
- Battlefield 2 adds it with the Special Forces expansion, used by the SAS Engineer and unlockable for the class with every other faction.
- Appears as an all-kit unlock in Battlefield 3. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
- Added in the China Rising DLC of Battlefield 4, this time only with the 40 round magazine and as an Engineer-only weapon, unlocked with the "Make A Dent" assignment (three anti-vehicle ribbons and destroying an air vehicle with any of the Engineer's portable AA launchers).
- Battlefield Hardline got it as an all-class weapon again with the release of the Robbery expansion. Notably, rather than being part of the DLC, it was released in a free patch coinciding with its release, meaning everyone got it for free without having to buy the DLC.
- Also available as a late-game unlockable in Modern Warfare 3's multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
- Returns for Call of Duty: Black Ops II. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
- In Knight and Day, Tom Cruise went Guns Akimbo with two of these in one scene.
- Fukuyama's Bodyguard Babes in Girls Bravo use these, but they aren't very good shots.
- Available in Counter-Strike: Global Offensive, serving as a Suspiciously Similar Substitute to the MP5 — it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
- Added in the Blue Sun mod for 7.62 High Caliber, though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
- The original MP7 with a red dot sight appears in Killing Floor as the first of the Field Medic's weapons, with an insane fire rate and a side-mounted medication dart launcher for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in Killing Floor 2 as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine* , and a suppressor. The Medic's SMG is now a fictional gun, though one with a clear resemblance to the MP7 (and has 40 rounds by default because the Medic's level don't increase capacity this time).
- Available in Ghost Recon: Future Soldier; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K actually released a version of the weapon with an underbarrel rail two years after this game.
- Shows up in Sleeping Dogs as the only full-auto weapon capable of being fired from a vehicle.
- Family-Friendly Firearms is in full force in Beware the Batman, giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be MP7s before the last-minute requirement of censored guns.
- An MP7A2, once again before the real thing actually existed, appears (like many other guns on this list) in PAYDAY 2 with the first "Gage Weapon Pack" DLC, as the SpecOps. It has high damage, rate of fire, stability, and reload speed, and is cheap and easy to obtain, but suffers from a low unmodded magazine capacity.
- Deuce in the 2010 Medal of Honor reboot carries an anachronistic MP7A1 as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the MP7 was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear. It returns for Warfighter as the only SMG in the game, given as Preacher's secondary weapon in "Changing Tides" and "Rip Current".
- Shows up in GoldenEye Wii and Reloaded as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in 007 Legends with the same model and name as Reloaded. Like Future Soldier and PAYDAY 2 above, Reloaded managed to predict the MP7A2 a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
- Unlocked at Rank 4 in the multiplayer mode of Spec Ops: The Line.
- In Batman v Superman: Dawn of Justice, one of Lex's henchmen uses a MP7A1 against the Batmobile during a car chase.
- The original prototype version appears in Hitman: Blood Money, mostly as an FBI issue weapon.
- Appears in the 2013 remake of Shadow Warrior using the name ZI-Type 23 PDW. This is actually spoofed in the weapon's description: "Production of the personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing companies." Can also be used Akimbo.
- The MP7A1 is one of the best SMGs in The Darkness II. It has the highest capacity of all the SMGs, but its stopping power is lower than that of the UMP45.
- Appears in Splinter Cell Conviction as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in Blacklist as Sam's new automatic weapon of choice (replacing the F2000 from previous games) and the default primary weapon in the game.
- A 5-star SMG in Girls' Frontline, first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an Odd Friendship with AA-12, partly stemming from their preference of lollipops.
- Command & Conquer: Renegade's cutscenes feature a prototype version of the MP7 with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the more generically-fictional "Falcon" model was created.
- The MP7 appears in Saints Row: The Third as the "TEK Z-10".* The original version had a weird thumbhole stock, a right-handed charging handle, and a foregrip on the folding grip.
- Engaged safety and fictional trades notwithstanding, the Remastered version is a perfect replica of the MP7.
The UMP's primary advantage over the MP5 is greater ease of customization in light of NATO's standardized rail system - whereas the MP5 requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the typical three.
The UMP comes in three versions: the initial version was the UMP45 in .45 ACP, followed by the UMP40 in .40 S&W, and then eventually the UMP9 in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate of 650 rounds per minute (with the UMP40 apparently able to reach upwards of 745), while the .45 ACP version is fed by 25-round magazines, and fires at 600 rpm. Out of all these variants, the UMP45 is by far the most common in media.
The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), magazines limited to ten rounds, and semi-auto only operation; as of 2013, it has been discontinued, though with a limited production run restarting in 2018.
- Team Rainbow starts packing this weapon from Rogue Spear onwards; interestingly, that game was the first one to feature any version of the UMP. In the Vegas games it features a unique two-round burst mode (in Rogue Spear it had an incorrect three-round one like most other guns). It returns for Siege as a primary weapon for the FBI SWAT Defender operators, being differentiated from other submachine guns by being able to accept the Extended Barrel.
- Available in Counter-Strike from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other SMGs like the MP5 and P90, making it a rather unpopular choice.
- Seen several times in the latest James Bond movies. Daniel Craig is carrying the 9mm version in the advertisement poster for Quantum of Solace, the same one he was carrying at the end of Casino Royale (2006) while delivering Bond, James Bond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
- Arnold is seen with one in Terminator 3: Rise of the Machines.
- A .45 version is used by one of the twins during the freeway chase in The Matrix Reloaded.
- Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in Bad Boys II.
- Dead Set. A police officer is armed with one, which is later picked up by one of the characters.
- Battlestar Galactica. Samuel Anders wields one on Caprica.
- Some mooks in xXx.
- In Call of Duty: Modern Warfare 2, the UMP45 replaces the MP5 as the game's basic submachine gun; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without stopping power while many assault rifles at range need four or five shots to kill). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
- Black Ops III has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
- The 2019 Modern Warfare features the "Striker 45" SMG as part of the Season 2 DLC. Note that while the gun is actually based on the LWRCI SMG-45, it can take on the appearance of a UMP45 with the "Undertaker" blueprint variant.
- The Battlefield series feature this gun often.
- Shows up in Battlefield: Bad Company, used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
- Battlefield 3 features the .45 ACP version of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
- The UMP45 returns in Battlefield 4 along with its 9mm brother, the UMP9, this time restricted to the Engineer class. Strangely, as noted by IMFDB, when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
- And once more, it appears in Battlefield Hardline, practically copy-pasted from BF4 (including the front sight goof).
- The .45 version is featured in Insurgency, being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
- You can find one in 7.62 High Calibre, along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
- Shows up in Sleeping Dogs. Oddly, despite being labeled as .45 caliber with the appropriate ammo capacity, it has the curved magazine of the 9mm variant.
- In F.3.A.R., the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight whose crosshair turns red when aiming at someone, a more Tapco-esque folding stock, and an increased capacity of 35. Primarily available on its own, also available alongside a riot shield in some later levels.
- Appears in Spec Ops: The Line as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
- Available as a louder but more powerful alternative to the silenced MP5 in Delta Force: Land Warrior.
- The UMP45 first appears in PAYDAY 2 as an unobtainable weapon used by enemies. It was later added for the players' use as part of the John Wick Weapon Pack, as the "Jackal". It has good damage, is easy to conceal, and has a large number of accessories, but suffers from low reserve ammo. By default it's a military UMP45, but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine, and like the other guns you can use another attachment to lock it to semi-auto for a slight accuracy boost. It also uniquely gets both extended and restricted magazine options, the incorrect 30-round capacity being able to be reduced to 20 for a concealment boost or extended to a ludicrous 50.
- Appears in The World Is Not Enough as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
- The UMP45 was added to Killing Floor 2, going under its real name, fitted with a folding vertical foregrip and an EOTech sight as a near-top-tier weapon for the SWAT perk. It has a lower rate of fire than most of the SWAT's other submachine guns, but it's one of the most powerful owing to its higher caliber. It's also able to fire in bursts, but it fires a typical three-round burst rather than the UMP45's unique two-round burst.
- Turns up in Unturned as the "Empire". It's smaller than the usual military assault rifles at 6 slots instead of 8, recoil is extremely controllable, range is excellent for a secondary weapon, it can accept all kinds of Gun Accessories, and it's as powerful against zombies as any low-caliber weapon, but ammo for it is Low-Caliber Military instead of Civilian, it uses a proprietary magazine that's as large as a Military mag, and it breaks down fast from prolonged use. Curiously, it's the only gun that can be put in all four firing modes (safety engaged, semi-auto, 3-round burst, or fully automatic).
- Both UMP45 and UMP9 appear in Girls' Frontline as members of the 404 Squad. Being presented as twins, they have strikingly similar designs, complete with a scar over one of their eyes that mirror each other* . Their personality are pretty much opposites, though. 9 is a clear-cut Nice Girl who likes to crack jokes and lift up her squadmates' spirits. 45 is a cool-headed strategist with a teasing streak, usually towards the Commander or HK416.
- Deep Dive introduces UMP40, whose character design is notably different than the previous UMPs. While she has a meek personality and is friends with MP5, she is also a key figure in UMP45's backstory, as well as having a Small Role, Big Impact in the overall plot of the game.
- Displace mercenaries in Splinter Cell: Chaos Theory and JBA members in New York in Version 2 of Splinter Cell: Double Agent use the UMP9 as their main submachine gun, with a reflex sight attached. Splinter Cell: Conviction and Splinter Cell: Blacklist both have the UMP45 as a usable weapon by Sam, being the third submachine gun unlocked in the latter.
- Comes in two variants in SYNTHETIK. The first, UMP-9 SEMI, is actually an UMP45 (and was referred as such until the Legion Rising update) evidenced by its straight magazine, and can only be obtained by starting a run with Mystery Boost on. As it name implies, it starts locked in semi-auto firing mode, but later upgrades into full-auto after getting 100 kills with it. The second one, UMP-10 Tornado, is considerably more high-tech; it fires fusion bolts in four round bursts. In addition to dealing extra damage against shields, each bolt also restores a bit of your own shield on hit, and the weapon itself passively increases your shield capacity while in your inventory.
The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable SMGs due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (950 RPM for the Mini Uzi and 1250 RPM for the Micro Uzi, compared to 600 RPM for the basic 9mm Uzi and 500 for the .45 ACP version), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and James Bond).
In fiction, the standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% More Dakka in works that aren't live-action. On the other hand, sometimes the Mini and Micro Uzi are depicted as having the same 600 RPM as the full-sized Uzi.
- Terminator: An iconic villain who used this was the titular character in the first film. It also shows up as the least powerful of the bullet weapons in Terminator: Future Shock.
- One of the signature weapons of The Punisher, who occasionally dual-wields it.
- In Lord of War, a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who almost attempts a Ballistic Discount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
- Mad Dog of Hard Boiled used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his most despicable act.
- One is sold to a gang in City of God. The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
- Chuck Norris uses a pair of Micro-Uzis against terrorists and Dirty Communists in Invasion U.S.A. (1985).
- The final gun that Lara gets in the first Tomb Raider.
- Usable in the Half-Life mod Sven Co-Op, also available two at a time. Players who donate to the mod team are able to use golden ones that deal considerably higher damage.
- A full-size Uzi is usable in Far Cry 2 as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
- A favored weapon of Snake-Eyes from the GI Joe comics.
- James Bond:
- The laser gun props from Moonraker were based on a plastic toy Uzi.
- In A View to a Kill Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
- Brad Whitaker briefly uses a Mini-Uzi in The Living Daylights.
- Licence to Kill has the Micro-Uzi as Frank Sanchez's gun of choice.
- GoldenEye (1997) features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from Moonraker is also available, also returning for the later 007 Legends for its finale based on Moonraker.
- The full-size Uzi is the go-to submachine gun in Left 4 Dead, and the more accurate but weaker of the two in Left 4 Dead 2. Its in-game rate of fire of 960 rounds per minute is incorrect; a Mini-Uzi would be more fitting.
- The Samael SMGs in Alpha Protocol are modeled after the Uzi.
- The N-FA9 SMG in All Points Bulletin is clearly modeled after the Micro Uzi.
- The Uzi has been featured in almost every Grand Theft Auto game since Grand Theft Auto III, usually in its Micro formnote . The Micro Uzi also shows up in Grand Theft Auto: San Andreas, with twin magazines taped together; CJ can dual wield them when he maxes out his skill level with them. Grand Theft Auto: Vice City, conversely, features the full-size Uzi, though still with a very fast rate of fire. It almost always comes with a 50-round magazine capacity - except Grand Theft Auto V, where it starts out with a 16-round magazine that can be upgraded to 30 rounds.
- Beatrice uses the Micro Uzi in Gunslinger Girl.
- In Fear Effect 2: Retro Helix, Hana and Rain get their hands on the Micro version, which can be duel wielded.
- Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi out of his briefcase.
- The Uzi, Mini-Uzi and Micro-Uzi are all available in 7.62 High Calibre fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
- Shank gets one in his debut game, and his friend Corina has one in the sequel.
- Call of Duty 4: Modern Warfare and Modern Warfare 2 feature the Mini-Uzi. Call of Duty: Black Ops and Call of Duty: Black Ops II feature the full-size Uzinote , while Modern Warfare 3 instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty causes the player's hand to clip through any optical attachments.
- The full-size Uzi make its return in Call of Duty: Modern Warfare (2019), this time with an accurately slow rate of fire compared to its depictions in the Black Ops series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock")
- In Sin City, the Micro variant is a popular weapon amongst police officers and other Mooks. The plot of Family Values is set into motion when a mobster shoots up a diner with a pair of them. Gail favours a full-sized Uzi. In Nancy's Last Dance, Marv takes one from a mook, but it jams on him, leading him to be wounded.
- A "Full UZ" is available in Parasite Eve in the early floors of the Chrysler Building.
- The Micro Uzi shows up in Metal Gear Solid V: The Phantom Pain as the "Ze'ev". There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
- A variant with an integrated vertical foregrip appears in PAYDAY 2 with the Hotline Miami DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names.
- Syndicate has them as an early automatic weapon for agents. Syndicate Wars has them as the most basic weapon with Bottomless Magazines, but it's noted that they're essentially obsolete.
- The Uzi III in Shadowrun Returns is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
- The full-sized Uzi also appears in Shadow Warrior as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has Animesque girls (one using the toilet and another bathing in a waterfall and humming to herself), who proceed to whip out an Uzi on Lo Wang if you decide to initiate conversation with them.
- The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in Spec Ops: The Line. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
- In The Things They Carried, Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
- Persona 5: Ann Takamaki's default long-range weapon is a nondescript replica Uzi, and like most submachine guns has a large magazine but limited accuracy.
- Appears in Mafia III as the Binya, and can be used as a sidearm thanks to Lincoln firing it one-handed.
- In the film version of Battle Royale, Ryuhei Asagawa and Yuka Nakagawa are both assigned versions of the Uzi, respectively the full-size version and a Micro Uzi with an extended flash hider. Neither get to use them much; the former is quickly killed by Kazuo Kiriyama, who uses it for the rest of the film, while the latter is accidentally poisoned by tasting food meant for someone else, whereupon her gun is used by Satomi Noda in the confusion immediately afterwards, then once the smoke clears is taken by Shuya Nanahara.
- The Micro Uzi is a 3-star SMG in Girls' Frontline. She is somewhat of a butt monkey in the fandom, due to her nonsensical buff tiles* . She is formerly part of Negev's team in the story, though she returns in Chapter 7's night missions.
- Wolfenstein: Youngblood has an unidentified machine pistol that strongly resembles the Micro-Uzi (with some Luger P08 influences, interestingly enough).
- Judging from its purchase screen, the 9mm SMG in Deadbolt is based off of a Micro-Uzi. Its magazine is cut short to about 20 rounds, but it has a decent rate of fire and is a good weapon for early-game against the Zombie Kingz that carry it most often. The Reaper can even pick it up off Shamblers when they die, which is a massive boon considering how quickly it goes through ammo.
The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo+ .
One unique feature the M3 had amongst American SMGs was the ability to easily swap chamberings so it could accept standard German 9mm ammo and magazines, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety.
Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive M3A1 variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The M3A1 never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the M3A1 variant whenever a grease gun appears. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when Delta Force went on their first missions, they were impressed by its performance.
The Argentine military initially copied the M3 as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the FMK-3 by then. Nationalist China produced a clone of the M3A1 in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the M3A1).
Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 saw a resurgence in usage by the Philippine Naval Special Operations Group.
- PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of Fury as their replacement bow gunner. Wardaddy has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as New Meat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued.
- Some of the members of the Washimine Clan use Grease Guns in Black Lagoon. They are most likely weapons left over from the Allied occupation of Japan.
- This gun was widely shown in The Dirty Dozen by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the Majorly Awesome trope.
- Roy Cobb in Band of Brothers uses the M3A1 variant, rather anachronistically as that version was not available until December 1944.
- Appears twice in the Fallout series. Fallout 2 features it alongside the M1928 as the only two weapons firing .45 ammo. The "9mm submachine gun" of Fallout: New Vegas is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-Outlaw Couple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards petty crimes that never required them to fire their weapon.
- Available in the Falklands, Vietnam, and Normandy variations of the Battlefield 2 Game Mod Project Reality.
- The "Submachine Gun" of Condemned: Criminal Origins is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
- Soldier of Fortune II: Double Helix features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, for some reason. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
- Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in Captain America: The First Avenger.
- While normally being sparse in the Call of Duty games, Sgt. Sam Rivers from Finest Hour has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of Call of Duty 2 as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in Call of Duty: WWII, and it is the starting submachine gun in multiplayer.
- In Day of Infamy, the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
- In Men of War, the M3A1 is commonly carried by American vehicle crews and engineer infantry.
- Private Reese of Hell Is for Heroes uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
- American Engineers have this weapon by default in Company of Heroes.
- Two "Greaser" variants, the latter dubbed an "Artillery" model, appear in BloodRayne.
- Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in The Suffering: Ties That Bind.
- Mario of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to Vice City in Robot Chicken. He was able to fire the gun despite that the dust cover was closed.
- The Grease Gun is the submachine gun for American troops in Rising Storm 2: Vietnam.
- The SMOD Game Mod for Half-Life 2 features Grease Guns retrofitted to 4.6mm ammo as alternatives to the MP7, alongside the MP40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the AR2 pulse rifle, but it's incredibly sluggish to reload and the rarest of all SMGs.
- In the first Commandos game, Behind Enemy Lines, and its standalone expansion pack, Beyond The Call Of Duty, The Driver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
- The M3A1 is available for Lincoln Clay to use in Mafia III as the M1N8. A suppressed M1N8 can be bought for $28000, but is also available from Cassandra during the first district takeover.
- Tim O'Brien's platoon occasionally carried M3A1s into battle when they could get hold of them. This is also particularly fitting for them as the M3A1 was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
- In his early appearances, The Punisher was often depicted using a heavily customized M3A1, before switching to his signature Uzi. Mooks appearing during The Bronze Age of Comic Books tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP40s.
- The third episode of SEAL Team shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
- Sergeant Howell is armed with an M3 in Hacksaw Ridge, and is quite skilled with it, downing several Japanese soldiers over the course of the film.
- A 2-star SMG in Girls' Frontline. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against Goliath tracked mines.
- Available for the American forces in Rising Storm 2: Vietnam.
Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The MAT-49 is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP40 by the magazine. These features made it an ideal weapon for French paratroopers at the time.
The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
- If the Viet Cong are not seen using an AK-pattern rifle, expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
- The Sniper's SMG in Team Fortress 2 is the rear sight, magazine and bolt of a Thompson M1A1 combined with the MAT-49's general shape and front sight.
- The opening scene with the French Foreign Legion has these in We Were Soldiers, and the NVA and Viet Cong forces use these for the remainder of the movie.
- It appears in Battlefield Vietnam for the NVA, noted as the only usable submachine gun.
- Project Reality has this weapon used by the NVA and African Resistance.
- The Vietnamese FPS 7554: Glorious Memories Revived (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
- Appears in Rising Storm 2: Vietnam as the Vietnamese SMG of choice to oppose the American Grease Gun, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones in 7.62x25mm Tokarev.
- Faulques carries one in The Siege of Jadotville in conjunction with a Walther P-38.
- Appears as a usable weapon in Battlefield: Vietnam.
- A usable weapon in Vietcong 2.
- Acts as the primary weapon for most French infantry units in Wargame: Red Dragon, before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
The MP40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.
Much like the Luger, simply having one is often proof the character is a bad guy, no matter what the era.
- Cool Action: The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine housing, or by the actual handhold, the flat section between the trigger and the magazine. Though various World War II photographs show that it was often held by the magazine by actual German soldiers.
- You will see this in more or less anything with Nazis.
- It's also popular as a mook weapon in James Bond movies; bad guys use them in Moonraker, Thunderball, Goldfinger, You Only Live Twice and From Russia with Love. Auric Goldfinger uses it at one point and holds it correctly.◊
- German soldiers in Defiance, Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
- Frequent in the Indiana Jones movies, thanks to the perennial presence of the Nazis. Notably, one of the Arab thugs◊ in Raiders of the Lost Ark may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
- Early on in Stephen King's novel The Stand, Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.
- Common in the early Call of Duty games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert Universal Ammunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in World at War, where a lack of play testing ended with it severely overpowered compared to the other SMGs in multiplayer. Call of Duty: Black Ops III features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few Zombies maps.
- You can wield a gun that bears a strong resemblance to this in Frozen State. It doesn't have a very fast fire rate, though.
- Similarly, in Medal of Honor games set in the European theater, one of these is likely to be your main gun.
- In Archer, you can bet that a few episodes are going to include this weapon. Sometimes with laser sights.
- In Dirty Harry, Scorpio uses an MP40 alongside his Arisaka sniper rifle.
- Added in the Blue Sun mod for 7.62 High Caliber as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
- Any time an MP40 shows up in Uncharted, things start getting weird.
- Appears in Rise of the Triad and its 2013 reboot with infinite ammo, making it an Infinity -1 Sword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all have the magazines attached vertically.
- Insurgency has the MP40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
- A common sight for German troops in Men of War. It is used by SMG infantry, squad leaders and elite units alike.
- German Pioneer Squads have these in Company of Heroes. It can also be given to Volksgrenadiers as an upgrade.
- Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the MP7 in terms of damage, recoil, reload speed, accuracy and availability.
- From the second Commandos game onwards, the Commandos can salvage these from the enemy.
- Appears in the hands of nearly every last German soldier in Commando.
- As one of the most famous bad guy guns in media, the MP40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and prison guards in Batman: The Dark Knight Returns.
- Shows up in Granny's flashback in The Looney Tunes Show, in the hands of the Germans.
- Appears as a common German infantry in the Brothers in Arms series.
- Within the Marvel Universe, the MP40 is often used by the villain's goons in comics from the 1960s-80s.
- PAYDAY 2 has an MP40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game RAID World War II. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
- Makes a rather odd appearance in Far Cry 5, apparently continuing the series' tradition of old guns that don't make much sense for the current setting started with 4. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the Vietnam-themed Hour of Darkness DLC, also somewhat oddly since, while there were some in use during the war by the Viet Cong, Soviet SMGs were by far more common by then.
- A 2-star SMG in Girls' Frontline. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, though with the symbolism removed). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
- Added for the Viet Cong in Rising Storm 2: Vietnam.
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved PPSh-2. After the State Defense Committee approved the weapon, it was accepted into service as the PPS-42. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved PPS-43 replaced the PPS-42. note
However, the Soviets had already made massive investments in machinery for producing the PPSh-41, which was being churned out at a rate of more than 1 million guns per month, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million PPSs were made in comparison to the six million PPSh-41s; whereas the PPSh-41 was for frontline infantry, the PPS tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of Those Wacky Nazis were used under the designation Maschinenpistole 719(r).
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 SMG), and several countries also designed variants of it; Finland designed the M/44 submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi M/31 box and drum magazines (as well as the Carl Gustav m/45's 36-round magazines). Germany adopted the Spanish copy of the M/44, the DUX-53 and DUX-59, for their border guards. Also, the Vietnamese K-50M submachine gun also took design elements from the PPS-43. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the PPSh-41's.note Also unlike the PPSh-41, the PPS cannot accept drum magazines.
- This gun has been featured in too many Soviet-era Russian movies to count.
- The Mummy: Tomb of the Dragon Emperor: Alex O'Connell arms himself with one while battling Yang's soldiers in the Himalayas.
- Makes an appearance in the 2016 game Heroes and Generals.
- Added to Battlefield 1942 with the Forgotten Hope mod.
- Seen in a gun shop in Black Lagoon
- The PPS-43 is a usable weapon in the first Red Orchestra game. It is later added in a post-release update in Red Orchestra 2: Heroes of Stalingrad.
- Appears as a surprisingly rare weapon in Call of Duty 2, as a slower-firing and lower-capacity alternative to the PPSh.
- In Men of War, the PPS-43 is commonly used by Soviet elite units like the Red Guards.
- Appears as a usable weapon in the first Vietcong game.
- Appears as a 3-star SMG in Girls' Frontline. Depicted as the strict and serious younger sister of PPsh-41.
The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or PPSh-41 is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
The very crude design was also so easy to manufacture that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two PPSh-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them More Dakka (with a firerate of 900 rounds per minute, the PPSh provided unparalleled firepower at close range), it was issued extensively, sometimes whole divisions being issued with only this weapon. Submachine guns firing pistol ammo did not need to be accurate; the fact that they could provide suppressive fire by the thousands of rounds per squad was enough. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. PPSh-41s were supplied to Soviet partisans, and the Soviet air force even used hundreds of submachine guns as antipersonnel weapons◊ in close air support.
When the AK-47 was finally perfected and adopted by the Soviet military, PPSh stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the PPSh was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the K-50M, adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The PPSh-41 is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a seat◊ in recent years.
Can use a curved 35-round box magazine, but, like the Thompson, is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of The Coconut Effect; in Real Life, the drums were considered Awesome, but Impractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
Interestingly, the mass-capitulations of Red Army units early in the warnote led to the German army capturing large amounts of PPSh-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the MP717(r)note and issued user manuals for it. They also a version called the MP41(r), rechambered for 9x19mm rounds.
- Commonly seen in Eastern Front WWII and Korean war movies.
- Appears a few times in Stargate SG-1.
- Somewhat infamous as a supergun in the WWII-based Call of Duty games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to Nerf it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in World at War). It also oddly shows up as an enemy weapon in Call of Duty: WWII, which would make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it.
- This gun is probably the inspiration of the model for the Combat Shotgun in Fallout 3, with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
- Appears as one of the several weapons available to the Engineer class in Battlefield: Bad Company 2: Vietnam, presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's UMP45, as its low rate of fire and meager 25-round capacity can attest.
- One of the weapons available in 7.62 High Calibre, with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
- Archer: Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
- As noted in the P90 folder, you can get this gun in Parasite Eve by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you and hope you get a PPSh-41.
- The "pe-pe-sha" is planned to be a weapon in Survarium.
- Available in Sniper Elite and Sniper Elite V2, owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
- Appears as a usable weapon in Red Orchestra and Red Orchestra 2: Heroes of Stalingrad.
- Soviet troops in Men of War are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
- Soviet Shock Troops are armed with these in Company of Heroes 2 by default, making them effective in close combat. Conscripts can also be upgraded with PPShs via certain commanders.
- Appears in From Russia with Love in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
- The Soviet conscripts in Command & Conquer: Red Alert 2 are issued with the PPSh, the drum magazines distinctive even with the isometric, sprite-based view.
- Carried by Chinese soldiers in the 'Rainbow Bridge' episode of M*A*S*H. Trapper John even refers to them as "Russian burp guns".
- The PPSh replaces the Mosin-Nagant 91/30 as the primary weapon of Soviet soldiers in Downfall. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
- A 2-star SMG in Girls' Frontline, sometimes referred as Papasha in the narrative.
- Appears in Rising Storm 2: Vietnam for the NVA and Viet Cong, with options to use either the stick or drum magazines.
- Appears in Squad as the weapon of choice for the Insurgent-exclusive "Raider" kit. It comes with four stick magazines and two drum magazines that you can switch between at will.
The weapon, by default, is chambered in 9x19mm. It was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG, but as of now, no such conversions have been released. The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.
Major variants of the MPX include:
- MPX: Standard variant, with an 8" barrel and select-fire capability
- MPX-K: Short-barreled 4.5" variant
- MPX-P: Stockless standard 8" barrel, semi-auto only pistol variant
- MPX-SD: Integrally-suppressed 8" barrel variant
- MPX Carbine: Long gun variant with a 16" barrel
- MPX Copperhead: Ultra-compact variant with a 3.5" barrel
Films — Live-Action
- MPXs are used by some of the Reavers in Logan.
- Two MPX-P pistols are used by Darling in Baby Driver.
- John Wick: Chapter 3 Parabellum is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons for both it and its prequel film) made sure you knew what gun this was in the run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard version, a prototype of the Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).
- The MPX-SD variant appears in Grand Theft Auto V, with the Ill-Gotten Gains Part 1 Downloadable Content.
- The MPX in .40 S&W is available in Battlefield 4 with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
- It is also available in Battlefield Hardline for the Law Enforcement Mechanic, once again in .40 S&W.
- The MPX appears in Escape from Tarkov, in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
- The MPX-C is a usable weapon in State of Decay.
- Appears as the "KF5" in Call of Duty: Advanced Warfare. It's presented as somehow firing the first five rounds of a magazine with higher damage, although those rounds also have a lower distance to reaching their minimum damage.
- The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in Rainbow Six Siege.
- In Ghost Recon Wildlands, the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
- The MPX is a usable weapon in Contract Wars.
- Added to The Division in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
- In PAYDAY 2, the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known as the "Signature Submachine Gun", and can be dual-wielded.
Call you a gun? Don't make me grin.
You're just a bloated piece of pipe.
You couldn't hit a hunk of tripe.
But when you're with me in the night,
I'll tell you pal, you're just alright!
The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the MP40-style magazine - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of WW2, including increased reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet.
- Cool Action: It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
- Cool Accessories: The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have a fabric cover◊ over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was one of the biggest problems with the gun).note The suppressor itself worked incredibly well-by all accounts, the only sound that could be heard was the gun's bolt moving.
- Trivia: It's frequently assumed that the Sten was designed to use the exact same magazines as the German MP 40. This is not quite the case - rather, they're copies of the magazines for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that the mags aren't actually completely interchangeable. A Sten magazine will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.
- Frequently appears in Commando stories in the hands of officers or the protagonists.
- Common in the Call of Duty series, though hard to use effectively given the lack of Universal Ammunition (the real Sten was chambered in the same round as the German MP40, which by gameplay mechanics introduced after the series stopped using it would have meant ammo for it was everywhere). United Offensive makes notable use of a suppressed variant in a few SAS-centric levels. Black Ops III interestingly features two different versions, "Shadows of Evil" and the other Zombies maps using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the "Bootlegger" (though running it through the Pack-a-Punch machine renames it to "Ein Sten"), while a later update added a Mk V to multiplayer.
- The nailgun in Team Fortress Classic is based off the Sten.
- Appears alongside the later Sterling many, many times in the Classic Era of Doctor Who.
- The Canadian model◊ is used The Bridge on the River Kwai.
- Sawn-off prop replicas are used in The Guns of Navarone.
- The crew of the Nautilus use ornate mockups in The League of Extraordinary Gentlemen.
- In The Mummy: Tomb of the Dragon Emperor, the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
- Seen in the hands of Falsworth in Captain America: The First Avenger.
- This gun is no stranger in the Medal of Honor series despite the games focusing on the American's POV.
- French Resistance member Manon Batiste uses the Sten Mk II in Underground.
- A Sten Mk V appears in the expansion packs for Allied Assault with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
- A Sten Mk II is usable in the second half of Rising Sun after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin holds the gun by the suppressor instead of the magazine◊.
- The poem "Ode to a Sten Gun" written by a Canadian soldier best describes the gun with affection while calling out its flaws.
- Return to Castle Wolfenstein features a suppressed variant. Ammo is common, as it shares ammo with the MP40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,note but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-gatling or energy weapons in a video game that can overheat, in exactly ten shots no less. Helga von Bulow's elite guards also use it - and, surprisingly, are not cheating bastards about the overheating issue, being just as susceptible to it as the player.
- The Sten Mk. III is used by Commonwealth forces in Men of War, seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the British SAS and Commandos.
- British Lieutenants use this weapon Company of Heroes. The Royal Commandos use the silenced variant with deadly results.
- Used by both the attacking ninjas and SPECTRE mooks in the final battle of You Only Live Twice.
- Used by a German thug in the anime Noir.
- Famously shows up in A Rebel In Time by Harry Harrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
- Day of Infamy features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
- The Mk II variant is a 3-star T-Doll in Girls' Frontline, given free to players after completing some early-game quest. She is widely recommended as a Disc-One Nuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
- Many James Bond movies featured this weapon prominently during Storming the Castle scenes.
- You Only Live Twice — Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
- On Her Majesty's Secret Service — Used by Draco's men and is Bond's primary weapon during the assault of Piz Gloria.
- The Spy Who Loved Me — The main weapon of Stromberg's henchmen. Bond and the escaped submarine crews later arm themselves with them during the final battle.
- For Your Eyes Only — some of Columbo's men have these.
- Featured in both No One Lives Forever games as the "Gordon SMG". It's especially prominent in the sequel, which features both the standard L2A3 and the integrally-suppressed L34A1. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
- The Stormtroopers' E-11 blaster rifles in Star Wars are actually visually modified Sterlings with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the Tantive IV and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in Revenge of the Sith, though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in The Force Awakens are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack moved to the other side, and the never-deployed folding stock of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting a customized version with an actual fixed stock).
- Aika Zero has shown Aika with a Sterling Mk 7.
- Doctor Who. Used by UNIT in the 1970s (or was it the 80s?), particularly Sergeant Benton.
- Used for The Caper in The League of Gentlemen (1960), as they'd been stolen from a British army barracks.
- The Goodies. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
- Wielded by Badass Adorable girl child Susan in the 2009 BBC remake of The Day of the Triffids.
- Used with bayonets by the Dust Men in inFAMOUS.
- Both the standard Sterling and the silenced version are available in the Blue Sun mod for 7.62 High Caliber.
- Appears in PAYDAY 2, as the Patchett L2A1 (a reference to its designer, George William Patchett). Becomes the Sterling L34A1 when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
- In Insurgency, the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
- Insurgency: Sandstorm adds the Sterling as a usable weapon in the Nightfall update.
- The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of Rainbow Six Siege. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
- Evil hippie Kickalong prominently uses a Sterling in several scenes in the final Quatermass TV story.
- The Sterling is one of the many submachine guns available in the Firearms: Source mod. It features the regular L2A3, the L34A1 Suppressed model, and the Mk7A4, which is essentially a scaled-down version that's now a machine pistol.
- Father Ted episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. This weapon was never issued to Irish soldiers.
- The C1 is one of the available submachine guns in Ghost Recon Wildlands. El Cerebro carries a customized C1 called "Experimento #42".
The weapon is fired from an open-bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.
In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "Sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of World War I, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.
The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of actual gangsters were concealable handguns or shotgunsnote . Nevertheless, it is de rigeur for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the Postal Service (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.
In 1938, the US military officially adopted the Thompson as a service weapon. When World War II began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of M1928s and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified M1A1 appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of M1928A1s and M1A1s through Lend-Lease and quickly adopted both as their main submachine guns in the later years of the Second Sino-Japanese War. Prior to the war, they'd produced their own copies of the M1921 at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.
The Thompson was retired more or less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by GIs well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to use those very same Thompsons against American forces in Korea. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.
All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, has relatively average recoil compared to other SMGs (thanks to the hefty weight). It can be fed by 50 or 100-round drum magazines, or 20 and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,note less likely to jam, and less noisy.note . Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a pain in the ass to strip and clean.
The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later M1928A1 version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. Finally, the M1 and later M1A1 cannot use drum magazines like the earlier Thompson variants.note The even simpler M1A1 entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece.
A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and oddly enough; German) civilian gun market. Some variants are sold with synthetic furniture and picatinny rail.
- Cool Action: Pulling it out of hiding (especially from a violin case), holding it at the waist and saturating the room, then leaving as if nothing had happened.
- Practically compulsory for any Prohibition-era Gangster movie. The gun actually first appeared in Little Caesar, but it really took off once the original 1932 Scarface was released.
- Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of Improperly Placed Firearms, as all the other Allies received many of them as part of Lend-Lease.
- The Thompson's reputation as a Cool Gun is discussed in the original novel The Taking of Pelham One Two Three, where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson specifically for its fearsome reputation, noting that even firearms experts who should know better flinch a bit when they see it.
- Used to get past the censors in Batman: The Animated Series by gangsters, also giving the series a nice Film Noir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "Nothing to Fear" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
- Likely inspired by the above, this is the signature weapon of The Family in City of Heroes. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
- Seen frequently in the hands of both criminals and lawmen in Public Enemies.
- Two-Face's Mooks in Batman Forever used them.
- The Joker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
- New Reno is rife with these in Fallout 2. And they all suck, possibly due to being almost three hundred years old.
- The Laser RCW in Fallout: New Vegas is basically a laser-firing Tommy Gun. The Honest Hearts DLC also adds the original M1A1, with optional weapon mods to add the famous Cutts compensator and drum magazines.
- The Submachine Gun in Fallout 4 is a cross between the M1928A1 and M1A1 with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
- Some US soldiers in Goldfinger (the others have M1 carbines and M14s).
- One of the most powerful weapons in Resident Evil 4, where it's called the Chicago Typewriter (a reference to how it was used in The Roaring '20s, as per the quote at the top). Normally it's an M1 fired properly at shoulder level as per usual, and even though ammo for it is infinite, there's still a reload animation should you choose to swap mags for compulsion's sake. Playing the game with the gangster outfit added in the Playstation 2 version changes the model into the more iconic "Chicago-style" M1928 with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his Nice Hatnote . Ada gets the M1928 by default in her Separate Ways campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP.
- Used in BioShock by the hero and mooks alike. It returns in Infinite's Burial at Sea DLC, in a beautiful art-deco finish.◊
- The Mask: "A TOMMY GUN!"
- Features heavily in the anime of Baccano!, which is to be expected as it's mostly set in New York during the 30s.
- Also features in the film version of Dick Tracy.
- In "One Lonely Night", Mike Hammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of Dirty Communists who are torturing Velda.
- Famously used as the basis for the rifle portion of the M41A Pulse Rifle in Aliens. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
- Used by Pinstripe and his mooks in Freedom Force.
- Michael Jackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in Moonwalker.
- In The Wrath of God, both the Jack Higgins book and The Film of the Book starring Robert Mitchum, "Father" Oliver van Horne tells some Banana Republic cops he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
- The Thompson is available in 7.62 High Calibre, in both the M1A1 version and the M1928 version. Both are extremely heavy, and the M1A1 can't accept the drum magazines.
- Metal Gear Solid 3: Snake Eater, The Pain somehow manages to create a fully functional M1921 Thompson out of live hornets. Not quite sure how that's supposed to work, but that's Metal Gear for you.
- Metal Gear Solid: Peace Walker allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
- The M1921 is one of the standard weapons in Blood, with optional Secondary Fire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly is set in the '20s). Also available akimbo with the correct powerup.
- A common sight in L.A. Noire. Like 7.62 High Calibre, it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
- Seen being used ineffectually by police officers against giant robots in Sky Captain and the World of Tomorrow.
- Bones: At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy James Cagney impressions.
- Capt. Miller in Saving Private Ryan is the only member of The Squad carrying an SMG, so it's naturally one of these in military trim.
- Star Trek had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
- Star Trek: First Contact has a scene where Picard deals with some pursuing Borg drones by fleeing into the Holodeck and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a simulated Tommy gun and gun down the drones. Immune to phasers doesn't mean immune to bullets, after all.
- Killing Floor added an M1A1 Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "Dr John T. Thompson's Lead Delivery System" and a Rising Storm-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for Killing Floor 2, its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
- Rising Storm has the M1928A1 variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an M1928. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
- Day of Infamy features two versions of the Thompson; the M1928A1 variant for the Commonwealth faction and the M1A1 for the US Army. The M1928A1 comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The M1A1 doesn't have much choices, but interestingly the Officer class can choose to replace the M1A1's sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
- Men of War features various models of the Thompson; the standard M1A1 with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
- The Tomislav in Team Fortress 2 is a massive Chainsaw Grip BFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the M1A1 and the MAS-38.
- Grand Theft Auto V features the Thompson as the Gusenberg Sweeper.note Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
- In League of Legends, the Mafia Skins for Graves, Twitch & Miss Fortune give them gangland-inspired Thompsons.
- Thompsons with drum magazines are one of the weapons used by Panther Claw Mooks in the various versions of Cutey Honey. Depending on the series, they may be gold plated.
- Ardeth Bay expresses a preference for the Thompson in The Mummy Returns and uses one as his primary weapon throughout the film.
- In the Angels With Filthy Souls mini-movies found throughout the Home Alone film series, Johhny the gangster uses one of these on anyone who pisses him off.Alright, I believe ya. But my Tommy Gun don't!
- Call of Duty: Advanced Warfare has a weapon called the "ASM1" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
- Nearly all of the gangsters in Capcom's unreleased Kingpin wield Tommy guns.
- Due to the gang violence of the Prohibition era still being fresh in many people's minds, Mooks in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, Bucky Barnes is typically depicted using a Thompson M1928A1 in WW2 stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. Spider-Man's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms all his henchmen with them (to the ridicule of other supervillains' Mooks). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder Frank Castle's family.
- Appears in PAYDAY 2 as the Chicago Typewriter. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
- One of many weapons found in Player Unknowns Battlegrounds is the M 1928 A 1, complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
- The first two Serious Sam games (The First Encounter and The Second Encounter) have an "M1A2" Tommy gun rechambered for 5.56mm as a low-key alternative to the Minigun.
- During Judge Dredd's "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're actually gangsters in judge uniforms. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
- US Rangers can be upgraded to use Thompson submachine guns in Company of Heroes.
- In Futurama, Bender finds one just before the fight with the cast of the original Star Trek, noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely inspiring the Laser RCW from Fallout: New Vegas above).
- 91 Days is an anime set in 1920s gangland America. Of course the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
- A staple in the Mafia series, showing up mainly as a late-game weapon in Mafia: The City of Lost Heaven, though a player who knows where to look can find one in the third mission.
- Mafia II has both M1928 and M1A1 varieties appear, the former being Joe's Weapon of Choice, and one particular scene having several being used to completely annihilate a bar frequented by the resident Greaser Delinquent. The M1A1 only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
- The M1A1 appears in Mafia III as the Trench 1938. A modified version with a vertical foregrip and drum magazine is also available through the Family Kick-Back DLC and possesses the highest magazine capacity of all SMGs in the game, despite the actual M1A1 being unable to take drum magazines.
- Return to Castle Wolfenstein features the M1A1, first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
- Wolfenstein: The New Order features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military M1A1, wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some NPCs' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
- An M1928A1 appears in The Division as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
- As the Medal of Honor series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the M1A1, though Pacific Assault uses the M1928 owing to the Marines' difficulty in acquiring M1s or M1A1s in significant numbers. Vanguard and Airborne also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
- Appears in all three Brothers in Arms titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in Hell's Highway, given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
- In the music video for "On Melancholy Hill" by the Gorillaz. Noodle uses an M1928A1 Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
- Somewhat frequent in the Battlefield series, befitting its origins as a WWII shooter.
- The M1A1 is used in 1942 as the primary weapon of the Medic class for the American, British and Canadian forces.
- The M1928A1 is available in 1943, and the exact same model can also be unlocked in Battlefield: Bad Company 2, where it's misidentified as the M1A1. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
- An update for Battlefield Hardline, concurrent with the release of the "Criminal Activity" DLC, added the M1A1 as a free all-kit weapon. It can be modified with the integrated vertical grip and the drum magazines of the 1921 and 1928.
- The original "Annihilator" model was added in an update for Battlefield 1.
- Battlefield V also includes the M1928A1 as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag that somehow holds 50 bullets as his starting weapon in gameplay (in cutscenes he has a Sten).
- Joseph Joestar makes use of an M1928A1 with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
- If he takes the right path, Henry from Bendy and the Ink Machine can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but "Bendy", and can kill The Projectionist in 16 shots. It's a Game-Breaker in comparison to all of Henry's other weapons, which consist of things like a Fire-Axe, a Pipe Wrench, a Random Pipe that Boris found laying around somewhere, a Syringe, and a Toilet Plunger.
- Kantai Collection has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores underneath her skirt).
- Available in Girls' Frontline as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military M1A1's side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter SMGs, she tanks by way of a massive health pool and an ability that puts up a force field to completely negate damage for a few seconds.
- Cuphead has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
- Ian McCollum from Forgotten Weapons fires practically all available variants of the Thompson to compare their performance. Interestingly, he finds the M1921 to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
- The M1A1 is the main South Vietnamese SMG in Rising Storm 2: Vietnam. On some early and mid-war maps and in campaign mode, it's also available for the US Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
- Deadbolt has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
- The iconic first Wonder Woman cover on Sensation Comics #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.