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"At this particular moment in time, I don't think I have a healthier or more deeply-felt respect for any other object in the universe than this here Shotgun."
The Doomguy, DOOM

Shotguns Are Just Better. It's a simple fact of life... or, should we say, a simple fact of death!

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    Benelli M3 Super 90
The Benelli M3 is an Italian dual semi-automatic/pump-action shotgun, and the third in Benelli's "Super 90" series. Developed from the earlier semi-auto-only M1, the M3 can switch between pump and semi-automatic using a selector ring at the weapon's front, for use with different shell power loads.

It stands as the only one of the four shotguns in the series that is not semi-auto-only, as well as the last of the series to use the inertia recoil system originally adapted from the Model 512 shotgun Benelli co-developed with H&K. It also comes with a variety of accessories, including fixed, sliding or folding stocks, and different sight options.
  • The M3 makes its first film appearance in RoboCop 2.
  • It appears frequently in the Resident Evil games, almost as often as the Remington 870:
    • It first appears in Resident Evil 3: Nemesis, where it goes without a stock and is pump-action only. It's also available in the 2020 remake, where it has a traditional wooden stock and still fires in pump-action, though it can also be fitted with a Tactical Stock and Semi-Auto Barrel to turn it into an M4, albeit still with the M3's sights and no scope rail.
    • It's also available in the remake of Resident Evil and Resident Evil 4, fitted with the M4's sliding stock, where it's respectively called the "Assault Shotgun" and "Riot Gun".
    • It finally appears in its normal form in Resident Evil 5 and Resident Evil: Revelations.
  • Patience uses a shortened M3 in the first episode of Firefly.
  • Appears as a usable weapon in Counter Strike: Source and Counter-Strike Online, where it is known as the "Leone 12 Gauge Super".
  • Appears as a usable weapon in Killing Floor, where it is limited to pump-action only. It's the opening weapon for the Support Specialist perk, and it isn't as fancy or powerful as the later double-barreled or automatic models, but it's one of the only weapons in the game with a mounted flashlight.
  • One of many usable shotguns in 7.62 High Calibre.
  • Appears in Splinter Cell: Conviction, where it can be unlocked for free via the Extras menu. It can only fire in pump-action.
  • Appears frequently in the Rainbow Six series:
    • In Vegas and Vegas 2, it is usable as one of the two default shotguns (the other being the Remington 870 MCS), but limited to pump-action.
    • The Shorty model is available in Siege, added with the Operation Black Ice update as a primary weapon for the JTF2 defender Frost, where conversely, it fires in semi-automatic only.
  • One is wielded by Cheritto in Heat, used during the drive-in scene to shoot the driver of the pickup truck before he can get away.
  • Appears in the hands of the Sweepers in Equilibrium.
  • Appears as a usable weapon in Saints Row and Saints Row 2, referred to as the Tombstone. Like many examples listed here, it can only fire in pump-action mode.
  • A usable weapon in Contract Wars.
  • A slightly shortened M3 with a different forearm and a red dot sight appears in Condemned 2: Bloodshot as the "Riot Gun". Since it's serving as an upgrade over the more common Winchester 1912, it's for once shown as a semi-auto weapon.
  • Shows up in the original Wii version of The House of the Dead: OVERKILL. Like the above, it's actually presented as a semi-automatic weapon for once to make it an upgrade over the pump-action-only Benelli Nova. Shorty versions in semi-auto mode were also used in early versions of House of the Dead 3 before the released game replaced them with shortened SPAS-12s.
  • The gun used by "Goat" in the Doom movie was an M3 Shorty with a small reflex sight at the back and a flashlight under the pump.
  • The only shotgun available in SWAT 3. Misidentified as the earlier M1, it fires in semi-auto only with a five-shell magazine, and can be loaded up with either 00 buck for neutralizing suspects, or door-breaching rounds to quickly enter locked areas.
  • One is used by Blade in Blade to fire silver stakes.
  • The M3 Shorty without a stock shows up as the first and most common shotgun available in Red Steel. Per the norm, it's treated as pump-action only, and it's also misidentified as the semi-auto M4. It does have a correct reduced capacity of 6 shells befitting its shorter length as well as a surprisingly tight pellet spread allowing for better long-range punch than the more common handguns, but nevertheless the semi-auto and drum-fed USAS-12 still completely blows the M3 away once it starts showing up about a third of the way in.
  • Two versions of the M3 are the primary shotguns in Blood Stone, the full-size version misidentified as the M1 and holding an impossible 12 shells, while the shortened M3T also shows up with a slightly reduced 8-shell capacity.
  • The Kromo variant of the shotgun shows up in Sword Art Online and its video game continuity as Lisbeth's main weapon when she plays GGO, specifically in the Fatal Bullet video game as well as the first anime episode of the Alicization arc.
  • The M3T appears as one of Ryuji's weapons in Persona 5, called the Granelli M3. An upgraded variant that inflicts the Rage status is also available as the Granelli M3 SP.

    Benelli M4 Super 90/M1014 
Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire.
Description, Killing Floor 2
An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4 (being the fourth in Benelli's "Super 90" series of auto-shotguns), it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the M4 carbine; it also sees use with the British military as the L128A1.

Rather than the inertia recoil system used by the other "Super 90" shotguns, it uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. This allows for much cleaner and dependable operation, as the pistons are self-cleaning and draw gas from closer to the chamber where the gases are cleaner to cycle the action. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination (however as with most semi-automatic shotguns it struggles to cycle extremely low-power loads such as beanbags or less lethal rounds, requiring manual cycling of those rounds to function) and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, distinctive wedge-shaped sliding stock.

It possesses a notable quirk in its loading; the M4 has a magazine cutoff that allows for the loading of specific or special rounds directly into the chamber and preventing loading from the tube magazine when the charging handle is pulled unless the weapon is fired or the shell release lever (located on the right side of the receiver in front of the trigger guard) is pressed. When the hammer is down the shell lifter is also locked into position preventing loading of the tube magazine; this means the proper way to load the M1014 from empty is to lock the bolt back and drop a shell into the open chamber, then load the tube magazine as normal. Loading the shotgun when the bolt is forward and hammer cocked will allow the tube magazine to be loaded but charging the weapon requires the shell release lever be pressed to drop a round onto the lifter; charging the weapon without doing so will not chamber a round.

The M1014/M4 is also notable for being able to "ghost load" an extra shell beyond it's maximum capacity, allowing for 9 rounds to be loaded instead of 7+1 (or 7 rounds if the 5 round tube magazine is fitted). This is accomplished by pulling the bolt back with the hammer cocked so the chamber can be accessed (but not so far that when it returns forward it trips the shell lifter and brings it up) and then pressing a shell down onto the lifter and making sure its clear of the bolt assembly. Without closing the bolt another shell is then placed directly into the chamber. The bolt is then gently brought forward, clearing the lifter and being ready to fire. Due to the way the M4's loading mechanism is designed, ghost loading a shell should not interfere with loading as the chambered shell will be ejected and then the shell already on the lifter will be loaded while the next shell from the tube magazine will not be loaded until the trigger is pulled again. Due to the dexterity required to accomplish this, ghost loading is not something that can be done quickly.
  • Appears in Counter-Strike as the XM1014, its designation before it was officially adopted by the US Military. It's one of the only two shotguns in the game (four in Global Offensive), and the only semi-automatic one.
  • Appears in the first two Modern Warfare games, where it has a capacity of 7 shells, but compensates with its high semi-automatic firecap and power in close-range. For balancing reasons, it is limited to 4 shots in both games and has an incorrect reload animation; the weapon when emptied is reloaded normally through the bottom with no shell placed in the chamber; this would be impossible on an M1014 as the bolt being locked back also locks the shell lifter and a shell would have to be loaded in the chamber first before the tube magazine can be loaded. This error is finally fixed in the remastered version of Modern Warfare 2. In the first game, it's also available with gold plating after unlocking every attachment and camo for both shotguns.
  • Tallahassee has one in Zombieland.
  • Used by Harlan Banks in Today You Die.
  • Used by Det. Ricardo Tubbs in Miami Vice.
  • Appears in the Left 4 Dead series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games (mistakenly referred to in Whitaker's store as fully-automatic), featuring a wider spread and less damage per-pellet than the Combat Shotgun (the SPAS-12), but in return more pellets are fired per shell. It's also one of only two weapons to require chambering a new round after an empty reload in the first game.
  • Appears in Splinter Cell: Blacklist as the first unlockable shotgun and can be unlocked for free with the Digital Deluxe Edition, and is seen in the hands of US Military Heavies in the Detention Facility level.
  • Added in the Ghost Recon series with Advanced Warfighter 2, where it is the only shotgun in the game. Future Soldier features both the standard variation with the usual massive amount of customization, and a "Masterkey"-esque short-barreled one as an underbarrel attachment for assault rifles. Ghost Recon Wildlands has it behind a paywall, but it pays off as an excellent combat shotgun.
  • Appears in Battlefield 3, sporadically in the campaign (particularly as the first long arm the player is allowed to pick up in the Action Prologue, though never getting to fire it before losing it in a quicktime event to throw a guy out of the subway train and take his AK instead), and appearing in multiplayer as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with its high semi-automatic firecap and power in close-range.
  • Added to Killing Floor in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower (which, interestingly, means both take the same amount of time to fully reload from empty). A gold-plated variant is also available with the first golden weapons DLC. It returns in Killing Floor 2 with mostly the same characteristics, beyond the lack of a golden version and an increased capacity (owing to being modeled with the full seven-shell tube now and game mechanics acknowledging the +1 in the chamber for shotguns) and higher damage, where it competes as the top weapon of the class with the AA-12 (which deals less damage but compensates by firing off more shells and reloading more quickly).
  • Added to PAYDAY 2 with the Gage Shotgun Pack, and is one of the few weapons to not get the A.K.A.-47 treatment, instead going by its regular M1014 designation. It's also notable for being one of the few tube-fed shotguns in the game where attaching an extended or shortened barrel will also increase or decrease the capacity due to said tube getting longer or shorter to match the barrel.
  • Shows up in Max Payne 3. Out of all the shotguns in the game, it'll most likely be the one you use the most since it shows up very frequently and it averts Short-Range Shotgun.
  • Shows up in Spec Ops: The Line. While it has a higher rate of fire than the W1300, it also has a smaller magazine and even worse accuracy. Adams also carries one for breaching doors.
  • One of the weapons utilized by the titular character in John Wick: Chapter 2, who rips through a series of mercenaries in extremely tight quarters with it. When presenting it to him, the Sommelier refers to it as an "Italian classic". In the third film, Charon uses one loaded with slugs to deal with armored opponents.
  • M1014 is a 4-star shotgun in Girls' Frontline. Her armor is oddly stylized, taking the form of metallic wings that fold in behind her; one of her secretary lines even has her responding to the player's implicit questioning whether she can actually fly with them, noting that it's a good thing she can't because she's afraid of any heights above 3.54 meters.
  • The M1014 is usable by FBI operators and Ace in Rainbow Six Siege. As semi-automatic shotguns go, it has one of the lowest reserve ammo and does rather lackluster damage.
  • Added to Ironsight in updates after the developer's split from Aeria Games. It's something of a cross between the Jackhammer and the SPAS-12 in gameplay terms, firing semi-automatically like the former without sacrificing any of the latter's power per-shell, in return for slow reloads due to the magazine tube.
  • The Super 90 appears in, exclusive to certain game modes. It's a slug shotgun which completely averts Short-Range Shotgun, being more akin to a sniper rifle thanks to firing a single powerful projectile.
  • Appears in Days Gone as the Liberator, where it can be bought at Lost Lake at trust level 3.

"You can put pretty much anything into it and blow a bunch of the buggers away in one go! Makes your rifle look like a pea shooter!"

The original shotgun, the Blunderbuss (the name stemming from the Dutch word "Donderbus", meaning thunder pipe) is a Dutch muzzle-loaded firearm (though rare breechloading variants of it do also exist) with a short, large caliber barrel which is flared at the muzzle and also usually through the entire bore, used with shot, and was heavily used by British cavalry, prison guards, coach defenders, naval officers, privateers and pirates in the 17th and 18th centuries, as well as Portuguese marines. A pistol version of the Blunderbuss known as the Dragon was also used by cavalry and heavily associated with them to the point where the term "dragoon" became synonymous with mounted infantry, was popular with sailors, merchants and pirates in Maritime Southeast Asia, where it was known as the tarkul, and was also used in wars between kingdoms of the region, Filipino sultans against Spain, the Bruneian army against King Brooke and in the Naning War of 1831.

The Blunderbuss came in a variety of different period lockworks, including snaplock, matchlock, wheellock, flintlock and caplock, with the flintlock variety in particular being used by the British Royal Mail. Contrary to popular belief, the distinctive flared muzzle was meant to make the gun easier to quickly load up with loose shot, and has only a minimal effect on the spread pattern. The Blunderbuss is also typically depicted in media as firing things other than shot, like shrapnel and junk. In practice, this is possible but usually a bad idea, as it tends to do damage to the bore of the gun, therefore it was only ever done as a last resort in the rare event that someone was out of shot but still had powder. It also should not be confused with a Fowling Piece, which was a long-barreled smoothbore similarly intended for use with loose shot. Fowling pieces were intended for hunting birds, while the blunderbuss was intended from the start to be a combat weapon, though each could be used for the other purpose in a pinch. Both categories evolved together into the modern shotgun.

  • Appears in all versions of Kidnapped used by Ebenezer Balfour.
  • Appears in Peter Pan used by Captain Hook and various pirates.
  • Used by pirates in the Pirates of the Caribbean series, particularly Joshamee Gibs in Pirates of the Caribbean: Dead Man's Chest.
  • Used by Gregor in The Brothers Grimm.
  • Luigi has one in The Fall.
  • Tom Weaver uses one in Hot Fuzz.
  • Porthos has one in The Three Musketeers (2011).
  • Appears in Viet Cong 2 as the Trombone Gun.
  • Added to Red Dead Redemption with the Undead Nightmare DLC, where it is loaded with pieces of the undead and causes zombies to explode when they are hit by it.
  • Appears in 7 Days to Die, where it is the only firearm that can be crafted without weapon parts.
  • Appears in The Showdown Effect as a skin for the default Remington 870.
  • A pair of Blunderbuss pistols can be seen in Jonathan Irons' office in Call of Duty: Advanced Warfare, and a regular Blunderbuss was eventually added as a Supply Drop weapon in multiplayer. The Blunderbuss is also a DLC weapon in Call of Duty: WWII, where it is the most powerful shotgun in the game, but has to reload after every shot and has a lengthy reloading animation.
  • Different variants of the Blunderbuss are usable in Assassin's Creed: Unity.
  • Scrooge McDuck in the Disney Ducks Comic Universe tends to use a blunderbuss from his Klondike gold rush days to drive off any unwelcome guests. It's usually shot in the air as a threat, but, as the Beagle Boys can testify, thieves will be shot with rock salt ammo.
    • Grandma Duck also owns one for house defense. This too is loaded with salt ammo.
  • In RWBY, Professor Peter Port's weapon is a combination of a blunderbuss and an axe, specifically having the two heads of a battle axe attached to the stock.
  • An antique Blunderbuss is used in The Guard by Devaney to bludgeon another bar patron into submission, which provides an alibi for him for the infamous "5 1/2" murder.
  • Fable II features multiple Blunderbuss variants which function as shotguns ingame.
  • King K. Rool wields a Blunderbuss in Donkey Kong Country 2: Diddy's Kong Quest and as his Neutral Special in Super Smash Bros. Ultimate, with Kirby being able to use it when copying him as well. His Blunderbuss doubles as a vacuum, fires cannonballs and, in Donkey Kong Country 2, different colored clouds that have various effects on the Kongs when they hit.
  • Killing Floor 2 has the Blunderbuss available with DLC as a cross-class weapon for Demolitionist and Support, heavily modified with a drum magazine. It's capable of firing full cannonballs which either detonate on contact with anything or, if the fire button is held down, will roll through zeds and bounce off walls until the button is released to detonate them on command, and it also has Secondary Fire which simply fires shrapnel like a more standard shotgun.
  • The original TimeSplitters has the Blunderbuss as a usable weapon, where it only has one shot and a lengthy reload, but deals heavy damage.
  • The Game Warden uses a Blunderbuss as his weapon of choice in Watchmen (2019).
  • Conker is given a Blunderbuss with a laser sight attached by Gregg in the Spooky chapter of Conker: Live & Reloaded, replacing the generic pump-action shotgun that he got in the original game, though Conker does cock it after every shot.

    Browning Auto- 5 
The 12g Automatic was the first successful semi-auto shotgun design, and remained in production for nearly a century.
Description, Battlefield 1
The Browning Auto-5 was the first practical self-loading shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, who turned him down, so he turned to the Belgian FN Herstal, who then produced them and exported them to the US. The license was also later granted to Remington (who produced it under the Model 11 designation,note ) and Savage Arms (as the Model 720), and several other companies in countries like Japan, Italy and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting shotgun in history. The weapon saw use by the British military under the L32A1 designation and the US military in both World Wars, and was also used by many US police forces.

In 2013, the Browning Arms Company introduced the "A5" model shotgun into production. While it is superficially similar-looking to the Auto-5, the internal mechanisms and construction of the gun are almost totally different, meaning it has almost nothing in common with its namesake.
  • Appears in Medal of Honor: Pacific Assault as the Model 11 Riot Gun, where it is the only shotgun in the game.
  • Baby Face's Blaster in Team Fortress 2 is a Browning Auto-5 with a "mare's leg" stock, sawed off-barrel, dual-drum magazine and converted to lever-action.
  • Appears in The Godfather II as the lvl 3 shotgun, most notably used by Don Granado.
  • Appears in Red Dead Redemption as the Semi-Auto Shotgun, first purchasable in Escalera for $1000 after completing "We Shall Be Together in Paradise". It shows up again in Red Dead Redemption II-three years before its real-life debut.
  • Appears in Deadfall Adventures as the FN Auto-5, one of the three shotguns in the game and the only-semi automatic shotgun in the game.
  • Appears in the Secret Weapons of WWII expansion of Battlefield 1942, where it is issued to the SAS Engineer class and simply called the shotgun. It returns in Battlefield 1 and Battlefield V as the "12G Automatic".
  • Appears a few times in Boardwalk Empire.
  • James Bond briefly uses an Auto-5 to shoot clay pigeons with Largo in Thunderball.
  • Helena's main gun in KanColle is primarily modeled after the Auto-5.
  • Appears in Call of Duty: Vanguard as the Gracey Auto. The empty reload animation features the "Speed-load" feature that the Auto-5 became famous for - with an empty shotgun and the bolt locked back, loading a shell into the magazine will immediately chamber the shell as soon as the operator removes their loading hand. There is also an attachment to reload all 5 shells at once.
  • In Encryption Straffe, Dr. Prishtina, mayor of New Illyrica, made his appearence with an Auto-5 in hand.

    Double-barreled shotgun/Coach gun 
"Alright, you primitive screwheads, listen up. You see this? my BOOMSTICK!! It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??"
Ash Williams, Army of Darkness
Originating from the United States, but now manufactured by many companies worldwide, this is the shotgun of choice for hunters and farmers, and one of the oldest firearms still in use, dating back to the 1850s. Double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires the shooter to pull twice to fire both barrels, with one pull firing each barrel individually.

Double-barreled shotguns are famous for being tough-as-nails and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, and a top-mounted latch to "break open" the shotgun and insert two new shells into the breech. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being more than a century old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when something big and angry is charging towards them. The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations.

As they carried very little restrictions or regulations, in the Eastern Bloc they were for decades the only affordable weapon for hunters, primarily in poor, rural areas. This made them at the same time the iconic hunting weapon and also the only firearm in which common civilians were trained, often for a lifetime. Similarly, the affordability, ruggedness and quick reload that double-barreled shotguns offered made them popular with civilians throughout most of the world, but mainly in Europe, Australia, New Zealand and the Americas.

Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. During the American civil war, some Confederate soldiers and cavalrymen carried double-barreled shotguns, which could practically destroy infantry if fired in volleys. Years later, in the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." Within Sicily, sawed-off double barreled shotguns were extremely diffused and nicknamed Lupara (meaning "to use on wolves") due their frequent use against wolf attacks, and their use by Cosa Nostra against rivals and Mussolini's Blackshirts made them the iconic Mafia weapon. When Mafia members emigrated to America, some brought their shotguns with them or bought new ones. These quickly became a favorite with both Italian gangs and others. During the 1920s, if they couldn't obtain or afford a tommy gun, gangster 'torpedoes' (or hitmen) sawed-down the barrel and stock of their double-barreled shotgun to fit in violin cases.

In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on This Very Wiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a Hand Cannon as well makes the wielder seem like a badass, especially if they use two of them. Due to its use in the 1920s and by criminal gangs, it's often a bad guy gun and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

  • Cool Action:
    • If it's in a video game, expect it to fire both barrels as a Secondary Fire, if that's not the only way of using it. In earlier shooters in particular, one can expect single-barrel firing to be rather accurate at long distances, while both-barrel firing to be much less so, but also exponentially more powerful (typically three times the damage of a single barrel or the regular shotgun, as per Doom). In Real Life, this can still be performed with older twin-trigger guns, but considering how much more potent modern smokeless powder is compared to black powder, it's generally considered an unsafe practice for both the shooter and the shotgun unless you're using fairly light loads.
    • Another cool action for the double-barrel shotgun is reloading both barrels with the off-hand and then flicking the breech shut with the trigger hand. This is a potentially hazardous reloading method, as the shotgun could accidentally go off during the flicking motion should the user's finger be on the trigger the whole time.

  • 99% of the time, a farmer, stagecoach driver or hunter is going to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.
  • The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by Malone as a home defense weapon in The Untouchables (1987). It's also the weapon he carries when he gets killed. It's also anachronistic for the film's 1920s time period, as the Overland entered the market in 1978.
  • In Evil Dead, Ash has his trusty boomstick, which actually started as a Winchester single-barrel 20 gauge in the first Evil Dead but evolved into a sawn off double-barrel for the rest of the franchise. Despite his claims in Army of Darkness, none of the guns used in filming have been a Remington, even in more modern appearances.
    • In Evil Dead 2 it's a Stevens Hammerless from the 1960s that he later saws the barrels off to turn it into a makeshit combat shotgun.
    • In Army of Darkness, they used a completely intact Stoeger Coach Gun, presumably due to gun laws being tighter in 1990s California than the 1970s Deep South and making it a more a difficult process to get a real sawn-off registered for filming.
    • Ash vs. Evil Dead uses a different Stoeger Coach Gun with a stainless receiver that actually has the barrels chopped off to bring it back in line with canon.
  • Mad Max's signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - The Road Warrior in particular has him threaten the Gyro Captain with his empty shotgun for half the film, and he's only able to scavenge a single shell which misfires in the climax.
  • The Scout's "Force-a-Nature" in Team Fortress 2 is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be Blown Across the Room, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it where the handguard had been, which does higher damage (per-pellet, but with fewer pellets meaning it deals slightly less damage overall), is more accurate and reloads faster, and allows the Scout to have five extra jumps whenever its "Hype" ability is filled up by dealing enough damage. However, it lacks the knockback ability of the Force-a-Nature.
  • Kincaide wields one in Skyfall at the defense of Skyfall Manor.
  • The infamous Super Shotgun in Doom II and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that three would with the regular shotgun, giving it a damage output that equals and theoretically could even surpass the rocket launcher. Another benefit is that, due to the sheer pellet count, it has the highest chance to interrupt tough enemies like the almost Immune to Flinching Cyberdemon and Arch-Vile. In DOOM (2016), achieving total mastery of the Super Shotgun changes it drastically: each pull of the trigger fires one of the barrels and spends one shell, but each blast is exactly the same as the un-mastered dual-shell shot, making an already powerful weapon extremely ammo-efficient. It returns DOOM Eternal though without the prior mastery mod. However, it now has an underslung launchable bayonet called the Meat Hook that can be used to propel you right into your opponent, and within the gun's effective range. This particular interpretation also happens to be so infamous In-Universe that it has been given its own Red Baron nicknames.
  • Appears as the Double-Barrel Shotgun in Call of Duty: World at War. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, due to its nature as a shotgun, it is ineffective at medium-long range, and it only has two shots before reloading.
    • A sawed-off Sears Ranger appears in Call of Duty: Modern Warfare 2, used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without ironsights in the game - the sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used Guns Akimbo, trading off the ability to fire both barrels from one shotgun at once for doubled capacity.
  • Two versions of the double-barreled shotgun are available in The Division: A full-size variant, and a variant with shortened stock and barrels, which is considered a sidearm.
  • A double-barreled shotgun appears several times in Metal Gear, with the "Twin Barrel" appearing in Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in Metal Gear Solid V: The Phantom Pain, and a non-lethal variant can be developed as well.
  • An extremely compact model is seen in Killing Them Softly, in the hands of Frankie during the second robbery. The barrels are so short that when shells are loaded in them, they stick out of the gun.
  • Baron Bomburst uses one in Chitty Chitty Bang Bang during one of his many attempts to assassinate his wife.
  • A sawed-off Stevens 311R is briefly wielded by Miranda Tate in The Dark Knight Rises. Bane also has one, which he uses to threaten Batman.
  • Japanese villagers in Gojira use these to defend their homes.
  • Doc Hopper and his henchmen go after the Muppets with coach guns in The Muppet Movie.
  • One is used by Sally to kill Neil Patrick Harris in Harold & Kumar Escape from Guantanamo Bay.
  • John and Jack McClane share a sawed-off double barrel in A Good Day to Die Hard, calling it an "old school pirate gun."
  • Sterling Archer's main weapon for missions that don't require concealment. He claims to have "borrowed" it from his manservant Woodhouse, who is seen wielding two of them in a flashback to his youth.
  • Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of Out of Africa.
  • The Abominable Bride kills her husband with one outside a Limehouse opium den.
  • Cookie's weapon of choice in Atlantis: The Lost Empire.
  • Al Capone uses a sawed-off "Lupara" in Boardwalk Empire.
  • Red Dead Redemption features a Colt 1878 shotgun as the "Double-Barreled Shotgun".
  • Appears in Call of Cthulhu: Dark Corners of the Earth.
  • A sawed-off double barrel appears in Max Payne, where it's especially useful for ambushing enemies. The much faster fire rate makes it great for delivering a solid one-two punch at close range while shootdodging. Jack Lupino, the first boss, also wields one.
  • Shows up in Call of Juarez and Call of Juarez: Bound in Blood, based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.
  • Used by the Skull in Scarface (1983) to finally kill Tony Montana after his Last Stand.
  • Far Cry 2 adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". Far Cry 4 likewise features a sawed-off version of the .700 Nitro double rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm. Far Cry 5 features both a full-size double-barrel shotgun as a primary weapon and the return of the D2 as a secondary, the latter changed to be based on the full-size shotgun rather than a double rifle, and being modified to fire one barrel at a time.
  • Appears in BioShock 2 as the 5th weapon Delta can find. It deals less melee damage than the other firearms, but it can be upgraded to have two additional barrels in each existing barrel so it can hold six shells at once.
  • A rather ornate sawed-off Rossi Overland shows up in Uncharted 3: Drake's Deception as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
  • One appears in the The Godfather, and a sawed-off model in the sequel.
  • Vernon Dursley threatens Hagrid with one in Harry Potter and the Philosopher's Stone. Hagrid simply bends the gun barrel in response.
  • Tombstone sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom McLaury before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
  • Savage uses one as his Weapon of Choice when the Volgans first invade, upgrading to a Remington 870 when he joins the British Resistance. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories to assassinate Vashkov.
  • A sawed-down (and anachronistic) Rossi Overland appears as the mascot weapon in Blood. Both single- and both-barrel firing are available as respectively the primary and Secondary Fire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload and prevalent ammo (handfuls of shells dropped from basic Cultists and boxes of 15 out in the world) which makes it one of the more versatile options. A more generic hammerless shotgun returns for the sequel, with slower single-barrel firing speed and reload, rarer ammo pickups across the game (only one enemy outside the expansion uses one, and ammo pickups from crates all but disappear for the third chapter), as well as needing to reload even when used Guns Akimbo, though this time no rare and limited-time powerup is needed to use two at once - just pick up a second one and you're good - what ammo is there for it goes a little longer (the only ammo pickups for it are boxes that now grant 20 shells), and, due to the sequel's very mild RPG Elements, Caleb is able to carry fifty more shells than he could before and even fire faster by switching to another weapon and then back after every two shells.
  • The Coach Gun in Serious Sam is one of these, in much the same manner as Doom's Super Shotgun. Slower-firing, takes two shells per shot, and with much more spread than (though equally as fixed as) the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the self-injury from splash damage or using up a rarer kind of ammo.
  • James Quatermain can find and wield pair of Walther Model SLDs in his adventures in Deadfall Adventures. In actuality, the SLD is a double-barreled flare gun.
  • A side-by-side shotgun appears in Condemned 2: Bloodshot as a replacement for the rare sawed-off over/under from the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted capacity and low accuracy, so if its ammo source is another shotgun rather than loose shells, it's always best to trade up.
  • Gobinda uses a double-barrelled shotgun converted into a blunderbuss to try and kill James Bond.
  • A scrap-made model called the Duplet is a staple of Metro 2033 and Metro: Last Light. Its short range (unless fitted with barrel extensions or a suppressor) and the low capacity (meaning constant reloading) are the trade-offs for the most power-per-shell in both games, great ease of use and the fact that it's bloody everywhere. To make things even better, there's an optional accessory of two extra barrels, making the Duplet the champion of instantly-delivered pain amongst all shotguns.
  • A common weapon in all of the Fallout games. The original two feature the fictional "Winchester Widowmaker", which features in both full-size (first game) and sawed-off (both) variations. Tactics features a full-sized Beretta 470 Silverhawk, which can be fired either one barrel at a time or both at once. Fallout 3 and New Vegas go for a sawed-off version which fires both barrels at the same time, with the former's "Point Lookout" DLC adding a full-size variant that adds slightly to the weapon's otherwise-melee-like range, as well as boosting the power to ridiculous levels. Fallout 4 follows the example from 3, with the standard "shotgun" starting as a sawed-off double-barrel model, and allowing for modification into a full-length version with sufficient levels in the "Gun Nut" skill; unlike the previous two, 4's shotgun fires one barrel per trigger pull.
  • STALKER features the TOZ-66 as the typical rookie loner's weapon, always in sawed off form. It has bad range, holds only two shots (that cannot be fired simultaneously) and reloads painfully slowly, but its firepower means certain and ammo-efficient death for many kinds of mutants that have no ranged attacks. It's only really outclassed by the pump-action shotguns that become available later on.
  • Shows up once in a while in Italian stories of the Disney Ducks Comic Universe:
    • Donald owns one, loaded with buckshot for when he goes hunting and with salt shells for house defense and which, in one memorable occasion, he used to mop the floor with a medieval army (their lord was forcing Donald's love interest Reginella to marry him, and Donald objected).
    • Scrooge used to have at least two (one normal, one sawed-off and specifically referred as a lupara) - and, differently from the blunderbuss, these were usually loaded with buckshot, eventually leading to their replacement with the salt-loaded (and less threatening) blunderbuss.
  • The weapon of choice for gamekeepers in Danny, the Champion of the World. Danny's father mentions that while they mostly use them to go after foxes and weasels, they won't hesitate to give a poacher a dose of buckshot in the backside either.
  • The basic shotgun in Turok 2: Seeds of Evil is a fictional combination of a double-barrel and pump-action shotgun. It can take either standard green buckshot shells, or red explosive ones for increased power at the cost of capacity.
  • The shotgun Harry can find in Silent Hill is a side-by-side sawn down to the size of a large pistol. He can also somehow fire it six times in a row before needing to reload.
  • The Protagonist of Darkwood can put together a double-barrel in a level 7 workbench. It's a step up from the single-shot shotgun thanks to the double capacity, and easier to get than the pump-action.
  • Det. Ricardo Tubbs carries a sawed-down one in the first season of Miami Vice before trading up to his more famous custom Stakeout for the rest of the series. In the pilot episode only the barrels are sawed off, though in later episodes the stock is cut down as well. He also makes brief use of a full-size one again in the season 3 episode "The Afternoon Plane".
  • A sawed-off double-barrel shotgun was added to Postal 2 in patches after its 2012 digital rerelease. Being a double-barreled weapon, it's one of the only ones in the game that has to reload. And, being a double-barreled shotgun, it has drastically wider spread but significantly higher power than the base shotgun - from a foot away or less you'll completely tear someone apart, and even a few feet beyond that (much further than the base shotgun can hope to remove someone's head) you'll still be killing your target and everyone near him in one shot, but much further beyond that and you'll only tickle them with a few pellets.
  • A lupara appears in Saints Row and Saints Row 2, unimaginatively named the "12 Gauge". It holds six shells, for some reason.
  • One is present in PAYDAY 2 as the "Mosconi 12G", where it is one of the most powerful shotguns, but also the last unlocked, and one of the most expensive. An older variant with exposed hammers was also introduced as a secondary weapon with Crimefest 2018, this one called the "Claire 12G".
  • In Borderlands 2, shotguns may spawn with the Jakobs double barrel. This causes them to fire two shells at once, trading off accuracy for more pellets and damage. Jakobs shotguns that spawn with the double barrel are actually called "Coach Guns", fitting Jakobs' "Wild West" aesthetic - and Jakobs shotguns with full Jakobs parts look the part entirely.
  • The IZH-48 Baikal appears in Rising Storm 2: Vietnam as the combat shotgun for the NVA and Viet Cong. The sawed-off variant can only use buckshot, while the coach gun and full-length versions can fire slugs.
  • One of the earliest guns you can make in ARK: Survival Evolved is a double-barreled shotgun. It costs comparably little resources compared to other guns (i.e. losing it due to death isn't as painful), and while its range is quite short, its blast is powerful enough to survive a Therizionaur if you have at least a full set of leather armor.
  • Predictably, Urban Chaos: Riot Response has a lupara for the Burners (and you) to use, complete with optional dual-fire. Worth noting that it's referred to as a "Sawn-Off Shotgun", despite the American setting.
  • Elmer Fudd wields a double-barreled shotgun as his preferred weapon.
  • A staple of Killing Floor's arsenal is a full-size double-barrel shotgun, appearing as the "Hunting Shotgun" in the first game and the "Double-barrel Boomstick" in Killing Floor 2. It's incredibly powerful in very short bursts, especially when firing both barrels, though in return those two shots are all you get before a relatively slow reload, and its spread isn't as tight as other shotguns meaning it doesn't reach as far. An update for KF2 later added an "HRG Kaboomstick", which is the Boomstick painted up in black and white with blue highlights and firing new ammo that basically makes it the larger brother of the Demolitionist's starting "HX25 grenade pistol": multiple pellets that explode on contact at any range and don't damage the user, even allowing for a Rocket Jump by firing both barrels at the ground, without the self-damage from the initial launch (though still taking it from the landing if they launched and then fell far enough).
  • Full length double-barreled shotguns are often used in Bollywood films and action movies throughout the Indian subcontinent, usually in the hands of Mooks who wear a Badass Bandolier of red shotgun shells to go with it.
  • has the MP220, a double-barreled shotgun. It's rather common, and both barrels can be fired in very quick succession, making it one of the deadliest weapons in the game at close ranges.

    FN Tactical Police
The FN Tactical Police Shotgun is a Belgian pump-action shotgun designed and manufactured by FN Herstal. It was based on the Winchester Model 1300 and used many similar features such as the ported barrel.

It also has many modern features including an adjustable stock, pistol grip and adjustable sights. Has appeared fairly frequently recently in video games due to its distinct appearance.
  • Appears in GoldenEye (2010)'s Wii version as the "PT-9 Interdictus". It's the only shotgun in the game that can use any attachments, with that being a reflex sight. It's also notable for being the quietest shotgun when fired. In singleplayer, it appears in Archives and Cradle and can be unlocked in online multiplayer at level 17.
  • Available in Kane & Lynch 2: Dog Days with DLC, referred to as the "RTS".
  • Shows up as the "NF Shotgun" in Jagged Alliance: Back In Action. Its inventory image shows the similar but noticeably different SLP Tactical, but its actual in-game world model is clearly the TPS.
  • One with a vertical foregrip, a flashlight, and a red dot sight shows up in xXx: State of the Union. It's first used by a generic NSA agent in the opening shootout, then when its original owner dies, Samuel L. Jackson's character takes it for himself after running out of ammo for his custom 1911s.
  • The full-size "Pump Shotgun" in Just Cause 2 bears a heavy resemblance to the Tactical Police, though it's treated rather oddly - the pump is permanently modeled at the rear/open position, and despite this Rico can fire the weapon semi-automatically and instantly reload it to full just by miming a pump-action motion along the immobile pump.
  • The TPS is usable in Resident Evil 6 by Chris, Piers, and Ada. Here, it erroneously fires in semi-auto mode, though the reload animation involves pumping it as if were a pump-action gun, which would be incorrect for even a dual-action shotgun.
  • Sarah Connor briefly wields one in Terminator Genisys.
  • Appears as a usable weapon in the multiplayer mode of The Last of Us.
  • Appears as a usable weapon in Alliance of Valiant Arms.

    Ithaca 37 
I like to keep this handy for close encounters.
Corporal Dwayne Hicks, Aliens
One of the many designs passed down from God directly to John Browning, the Ithaca 37 is one of the oldest shotguns still in use, the longest-produced in history (having been produced with only temporary pauses since 1937), and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port and loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following World War I, the Ithaca Gun Company was searching for a shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37.

Unfortunately, with The Great Depression worsening and war just around the corner, it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and M3 Grease Guns.

After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even China made its own version for civilian use. Some of the models are a long-barreled hunting version, a riot version for police and civilian use, one with an extended magazine tube, a sawed-off variant called the "Stakeout" and even a trench gun model. In The Vietnam War, the Ithaca 37 replaced all other shotguns to become the U.S military's main combat shotgun and proved itself useful for the close-quarters jungle fighting that took place.

* Cool Action: Pre-'75 models of the Ithaca 37 lack a trigger disconnector, meaning it is capable of slamfiring much like the Winchester 1897 the action is more famous with, as seen here.
  • A sawed-off variant is the Boring, but Practical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in Team Fortress 2. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of thousands of companies bought out by TF Industries. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
    • The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of clearly having an extended tube, it holds just three shells as opposed to the standard shotgun's six.
    • The Reserve Shooter for the Pyro and Soldier uses a sawed-off Ithaca design very similar to the standard shotgun, but removes the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
  • Appears in Supernatural many, many times in the hands of Dean and Sam, plus various other characters. It's often a sawed-off version.
  • In Tomb Raider, upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, which itself can later be turned into a SPAS-12. Among the odd additions it can have are incendiary shells, an extended magazine tube, and even a detachable magazine.
  • The Ithaca is Takashi's Weapon of Choice in Highschool of the Dead, outfitted with an Aimpoint scope.
  • The riot variant with a pistol grip is the first shotgun you acquire in Resident Evil 5, and it returns in its Stakeout variant in Resident Evil 6, usable by Leon, Helena, Jake and Sherry, with a red dot sight attached by default.
  • A sawed-down version appears in Metal Gear Solid 3: Snake Eater. The same model reappears in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker, the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
  • The Stakeout variation appears in Call of Duty: Black Ops; as with pretty much the entire arsenal in that game, it's anachronistic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer (the KS-23 only showing up in campaign), though attaching a foregrip actually makes it pump slightly faster after each shot. It returns in the full-sized Trench variant in Call of Duty: Black Ops Cold War, this time called the Hauer 77.
  • After the first season of Miami Vice, Detective Tubbs ditches his lupara for a customized Stakeout with a further-shortened barrel & mag tube (holding only two shells compared to the standard four) and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
  • Shows up a few times in The Walking Dead, in the hands of Hershel Greene and Woodbury soldiers.
  • Seen in The Terminator, used by LAPD, Kyle Reese and the T-800 himself. It's also used in Terminator 2: Judgment Day by police.
  • Carried by SWAT officers in The Silence of the Lambs.
  • In Apocalypse Now, the trench gun variant is carried by Captain Colby.
  • Seen in the hands of Macready in The Thing (1982). Windows manages to grab one before he is subdued by the others.
  • In the original RoboCop, the Ithaca is wielded by Leon Nash, who uses a variant with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca is again used by Emil Antonowsky.
  • The Comedian in Watchmen infamously fires one at a group of protestors, claiming it's loaded with rubber bullets.
  • In Higurashi: When They Cry, a sawed-off variant is Kasai's Weapon of Choice.
  • One of the cheapest weapons in Far Cry 2, called the "Homeland 37". The name implies it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port, and on top of that, like every other gun in the game, it's not even on what would be the "correct" side.
  • Cole Phelps, as a patrol cop, uses an Ithaca 37 in L.A. Noire, while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
  • Mounted under the barrel of the Morita MKI Battle Rifles in Starship Troopers.
  • An Ithaca customized to heavily resemble the Stakeout variant (cut down barrel and fitted with the pistol grip of an MP40) is seen in Aliens and used by Corporal Hicks for "close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and blows its head off. Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's better to fight Aliens with as the explosive rounds fired by the pulse rifles would rupture the cooling system for the nuclear reactor where the Xenomorphs are hiding, although in the novelization he's still asked whether he found the gun in a museum. DVD special features indicate that Hicks' Ithaca is a family heirloom that his great-great-great-great-grandfather carried in Vietnam, making its destruction a bit sad.
  • The prop used as Hicks' shotgun earlier appeared in The Professionals, used by Tommy during the episode "Heroes". It still had the MP40 pistol grip, including the actual wire stock (although it folded up and over the gun rather than below like on the MP40).
  • The Touhou Project manga Inaba of the Earth, Inaba of the Moon, of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella.
  • The Sligs in the Oddworld series wield the Stakeout variant of the Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
  • The Riot variant with the Stakeout's pistol grip appears in Mafia III as one of the many weapons available to Lincoln.
  • PAYDAY 2 adds the Ithaca 37 Riot as, surprisingly, a secondary weapon with the Goat Simulator Heist DLC, called the "GSPS 12G" (presumably "Goatslayer Police Special", similar to the real Deerslayer Police Special version); it's one of the more powerful shotguns in the game, but to compensate it gets a rather limited selection of mods (beyond its two unique attachments, it only gets ammo types, the shotguns' limited pool of barrel extensions, and laser or light gadgets) and a small amount of reserve ammo (28 shells, less with some ammo types). Its unique mods are a "Riot Barrel" and "Stakeout Grip", which turn it into an approximation of the Stakeout (the barrel gives it the correct Stakeout length, but the grip is simply the standard wooden stock sawed down rather than the real Stakeout's dedicated pistol grip).
  • Fitting for the Vietnam War setting, it's used by Houston Brooks in Kong: Skull Island for personal protection.
  • A customized, shortened Stakeout with a ventilated barrel shroud and vertical grip is used by Frank Castle in Daredevil during a hospital gunfight, initially hidden under his coat.
  • Available to the Commonwealth radioman and assault classes in Day of Infamy. The radioman can attach a bayonet to it, which also fits it with a heat shield, turning it into an approximation of the Trench Gun variation (it was used as such in the war alongside the Model 1912, but the bayonet lug wasn't designed to fit alongside the extended magazine tube).
  • Grand Theft Auto: Vice City features two variations of the Ithaca. A standard full-length one is the default "Chrome Shotgun", apparently standard for the VCPD since you acquire one for free whenever you steal a police cruiser, but they never make use of it. As one of the game's references to Miami Vice above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used as the "Stubby Shotgun".
    • The full-size Ithaca returns for Grand Theft Auto: San Andreas, featuring as the basic pump-action shotgun. It's slower than the other shotguns due to the pump action, but compensates without any extra reloading beyond that, being able to fire as long as you have ammo for it.
  • Battlefield Hardline also makes reference to the Miami Vice appearance with the "37 Stakeout", available to the Law Enforcement team's Enforcer. It's not cut down any further than the regular Stakeout, and it fits one more shell than the Stakeout can, but it still features the distinctive heat shield and folding pump (again, attached to the original pump). The full-size Ithaca returns in Battlefield V as the Model 37.
  • In the first-season finale of Agent Carter, both the eponymous Agent Carter and SSR Agent Jack Thompson make use of the Ithaca.
  • Appears thoughout BloodRayne under the name "Ethica 33."
  • In Sword Art Online: Alternative Gun Gale Online, a member of the first team LLENN fights in Squad Jam 2 uses an Ithaca 37 to slamfire three blasts at her in quick succession.
  • Available to US and South Vietnamese forces in Rising Storm 2: Vietnam. The full-size trench gun can mount an M7 bayonet. The Stakeout has higher recoil in exchange for faster ADS time. The Duckbill conversion has an extended magazine tube, upping the capacity to eight shells, and better accuracy.
  • Appears as M37 in Girls' Frontline. Nicknamed "Tithaca" by the community for two obvious reasons. She is well aware of her beauty and flaunts it at every opportunity.
  • Doc uses a Stakeout variant of the Ithaca to good effect in the climax of Baby Driver.
  • Available in No One Lives Forever 2 as the sole shotgun, renamed the "Bacalov Instigator", which can fire both regular buckshot and explosive shells.
  • A pistol-gripped Ithaca is available as one of Ryuji's weapons in Persona 5, called the Heavy Shotgun.

    Izhmash Saiga-12/20 
"Six men came to kill me one time, and the best of them carried this. It's a Callahan Full-bore Auto-lock. Customized trigger, double cartridge, thorough gauge. This is my very favorite gun... I call it 'Vera'."
Jayne Cobb, Firefly
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it has also proven popular with hunters (in Russia, legally owning a shotgun is much easier than legally owning a rifle), and even the armed forces use a variation designated the KSK (Kalashnikov Special Carbine). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks with pistol grips once they arrive.

The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for AKs, and a more AK-like front sight attached to the exposed gas block rather than part of the handguard as on a Saiga.note  Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
  • "Vera" is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in Firefly was a modified Saiga-12 with an upwards-folding stock and barrel originally built for the movie Showtime.
  • One with a large 20-round drum magazine and no stock appears in the movie Gamer.
  • Available to buy in Metal Gear Solid 4: Guns of the Patriots; it's the best shotgun in the game, easily overshadowing the others by being the only one to either fire semi-automatically (at the cost of being the middle-ground in range between the longer-ranged Remington and the wide spread of the "Twin Barrel") or reload with box magazines, which also give it the highest capacity of 8 shells, though in return it has to be bought directly from Drebin rather than found and more cheaply unlocked, and it can't use sight attachments like the 870.
  • The 12K version is used by the MEC Engineer class in Battlefield 2, and returns as an all-kit weapon in Battlefield 3 and 4, the latter alongside a similar 12-gauge version of the prototype AK-12. Battlefield: Bad Company instead features the 20K, as the Russian shotgun of choice for the Demolition kit in the first game and the second all-class weapon unlocked through ranking up in the second.
  • The 12K also appears in ARMA II as the Russian equivalent to the M1014. In-game they differ only in fire rate (the Saiga fires slightly faster) and ergonomics (the M1014's sights are clearer), since game mechanics treat loose groups of 8 shells for the M1014 exactly the same as the Saiga's 8-shell box magazines.
  • Multiple versions are usable in The Division, named the "SASG-12" as in other Ubisoft releases around the same time. The normal variation is a surprise appearance of the original non-pistol-grip stock version, though still fitted with the shorter barrel of the 12K. Other versions available include a "Tactical" version, mostly used by members of the Last Man Battalion, which adds on the 12K's stock and pistol grip alongside a railed forend; a "Black Market" version, used by rogue first-wave agents, with a different aftermarket railed handguard, a further-shortened barrel and a skeleton stock; and a unique "Medved" version, a more standard 12K with a dark purple finish, wooden furniture, gold and silver engravings, and slug rounds for higher long-range damage.
  • Available in 7.62 High Calibre, with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
  • Gets a lot of screen time on Sons of Guns, one episode even had the guys stick three of them together to make a Gatling shotgun.
  • Appears as the Izhma 12G in PAYDAY 2. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.
  • Call of Duty: Black Ops II features one with a left-handed bolt, a ten-round mag, an enormous compensator, and an artificially-long empty reload as the first semi-auto shotgun available in either single or multiplayer (requiring an unlock token but otherwise available as soon as Create-a-Class is unlocked for multiplayer, and the first shotgun available in the 2025 part of the campaign).
  • Made its Grand Theft Auto debut in Grand Theft Auto Online in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
  • A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in Parasite Eve.
  • The best shotgun in Metro: Last Light, and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a Short-Range Shotgun than the Duplet. It also fires on full-auto, which real Saigas are not capable of.
  • Available in Rainbow Six Siege as the "SASG-12", used by the Spetsnaz CTU, specifically, Kapkan and CBRN operator Finka.
  • Ghost Recon: Future Soldier features the 12K as an unlockable weapon for defeating all fifty waves of enemies in a Guerrilla mode map. Like most of the other weapons in the game, it's fitted with a metric ton of rails for the addition of various attachments; it's also rather incorrectly shown as able to take full-auto and burst-fire trigger groups. The free-to-play Ghost Recon Phantoms featured the Kushnapup, a bullpup conversion kit for the Saiga, as the "KSP-12". The regular 12K returns for Wildlands, this time sharing the name of the Siege/Division weapon and with its model based on the one from Siege, though with changes such as a fixed AK-like stock rather than an AR-15-esque collapsible one. It's available in both its normal form, available from a weapon crate alongside various other Russian weapons in the Agua Verde province, and a unique variation with a drum magazine and suppressor, the "¡SILENCIO!", that is unlocked after defeating El Sueño.
  • The Saiga 12K version appears in PlayerUnknown's Battlegrounds as the "S12K". It's the only semi-auto shotgun to appear in the game so far, and unlike its counterparts that use shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), and various optics. Amusingly, due to the full-length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive 15x scope, whereas other weapons like the (now nerfed]) M16A4 can only use the 4x ACOG at best.
  • A short-barreled Saiga 12K outfitted with a 20-round Wraithmaker drum magazine features in the film The Baytown Outlaws as Zoë Bell's character's weapon of choice.
  • Saiga-12 is a 5-star shotgun in Girls' Frontline. A responsible woman obsessed with cleanliness. She often gets frustrated by AK-47's drunken behavior and acts as a senior of sorts to USAS-12, apparently having introduced USAS to what became her Trademark Favorite Food. Despite this, she is also very interested in cute girls, to the point of acting like a middle-aged pervert around them.
  • Vepley in Girls' Frontline 2: Exilium has Vepr-12 as her Imprinted weapon.
  • has the Saiga 12. Although it's the rarest shotguns in regular game modes, it's also highly efficient thanks to its automatic fire letting it pump out five shots in quick succession, making it more reliable if you miss.

    Kel-Tec KSG
Introduced in 2011, the Kel-Tec KSG is a bullpup 12-gauge pump-action shotgun. Like the NeoStead 2000 and UTS-15 (the former of which was a heavy source of inspiration for it), the KSG possesses two side-by-side tube magazines, allowing it to carry twice as many shells for the same length as a comparable shotgun, with a selector switch to pick which magazine to use, allowing for either a mixed load of lethal shells in one tube and less-lethal or utility ones in the other, or a double load of the same shells in both. The weapon also includes an ambidextrous safety, and accessory rails on the top and pump.

Early models suffered from some reliability issues, such as selector switches falling off and the weapon double-feeding shells from both tubes at any chance it could get, though these seem to have been rectified with the release of second generation units. Kel-Tec has also since developed other variants of the weapon, including a KSG-25 that lengthens the barrel and dual tubes to hold 24+1 shells at once, and a KS7 that removes one of the two tubes to make a lighter and cheaper version.

  • Trivia: Due to technical limitations, in most video game appearances the KSG is often animated to load and fire all its shells from just one of the two tube magazines.

  • John Wick makes use of one with an EOTech sight in John Wick. In Chapter 2, it can be briefly seen again in Wick's arsenal before he buries the whole lot.
  • Some are carried by the prison guards in Suicide Squad (2016).
  • Some of Superman's soldiers carry KSGs during the "Knightmare" in Batman v Superman: Dawn of Justice.
  • A KSG is used by John Connor in Terminator Genisys.
  • Added in an update to Counter-Strike Online.
  • A heavily modified version with a selectable choke and fed by a box magazine is usable in Killing Floor, where it is called the HSG-1.
  • Appears as the "Bullpup Shotgun" in Grand Theft Auto V. It has a bigger magazine and greater accuracy than the basic pump shotgun, but a lower rate of fire.
  • Appears in a couple of the newer Call of Duty games:
    • In Call of Duty: Modern Warfare 3, it is mistakenly referred to as a double-barreled shotgun in Spec Ops Survival mode. It's one of the weakest shotguns in the game and has a rather slow pump animation, probably to balance out its large magazine capacity of 12 shells.
    • It also appears in Call of Duty: Black Ops II. In campaign mode, it fires buckshot as in the previous game, while in multiplayer mode, it fires slugs. It's slightly more popular than in Modern Warfare 3 due to holding two more shells, having a faster pump-action animation, and the fact that those slugs are an instant kill to the very edges of the game's normal shotgun ranges, but not by much due to the fact that the slug still disappears entirely after a certain distance. With the Fast Mags attachment, this is also probably the only game to show the player character load shells into both tubes rather than stuffing all of them into the left-side one, but the selector to switch between tubes is still ignored.
  • The KSG is a usable weapon in PAYDAY 2 with the Gage Shotgun Pack DLC, where it is called the "Raven". It can be specialized for high concealability (up to 28 with normal mods, 29 with a stat boost - for reference, the highest concealment a weapon can reach is 30) and has among the highest capacities of its class (10 shells with the short barrel, 18 with the long one) with decent damage either way (equivalent to the stronger assault rifles, on top of the attributes of whatever shell type you load into it).
  • The KSG appears in Peacemaker (2022) as a part of the title character's arsena, it has white dove etched on it's stock. It is first seen being used by Peacemaker, when he and Vigilante decide to unwind by going to a gun range and shooting targets in "Best Friends for Never". Peacemaker uses it again in "Monkey Dory" when going after a factory owned by the Butterflies.
  • The "Bullhorn SG" shotgun in Metal Gear Solid V: The Phantom Pain bears a heavy resemblance to the KSG, albeit with a single tube magazine.
  • Battlefield Hardline features it in the "Criminal Activity" DLC as the "KSG12", available to the Law Enforcement's Enforcer class. It's incorrectly depicted with a 13+1 capacity.
  • A usable weapon in Contract Wars.
  • One of the 4 mercenaries on the PM4 team in Sword Art Online: Alternative Gun Gale Online uses a KSG shotgun.
  • A 5-star shotgun in Girls' Frontline, notable for having the highest armor stat and a skill that boosts it even further. A quiet girl who focuses on combat and training, she is also the target of RFB's one-sided rivalry.
  • Shows up in manga adaptation of Gate, where it was first seen in the hands of one of the CIA SOG operatives during the Hakone Incident. After being confiscated, it was later put in use by JSDF special forces operators stationed inside Akusho against criminal gangs with great effects.
  • Jax attempts to use one against Sub-Zero in Mortal Kombat (2021), only for the latter to freeze the gun and Jax's arms.
  • Appears as the Enram HV in the World of Assassination Trilogy of Hitman, though it is depicted as an automatic shotgun instead of a pump-action one.

    Mossberg 500 and variants
The Rival for the Remington 870, and one of the best selling shotguns in the world with over 10 million shotguns sold to date. Initially revealed in 1961, the first line had used a wooden finish where later models have a plastic finish. The shotgun is very easy to clean as it was intended to be used in harsh environments ranging from hunting wild game to the heat of combat. Variants had included the Mossberg 500 "Cruiser" which had the stock removed, and the Mossberg 590 that was introduced in 1987, with a heavier barrel to be used by military (the US Navy requested a heavier barrel, as the duties and rigorous conditions on ships meant that the earlier 500 and 590 barrels kept getting dented and bent by heavy steel ship doors) and police along with a longer magazine barrel to hold eight shells instead of five. It was said by Mossberg that this was the only pump-action to pass the United States Military Standards tests, which are rigorous tests of the guns overall reliability to see if it was fit to be used. It is currently used by the US Army and Navy for the time being, as they intend to replace it with the M26 Modular Accessory Shotgun System. It also serves alongside the semi-auto M1014 in the US Marines.

Starting in 1985, Mossberg offered a bullpup stock as either a conversion kit or a pre-made gun for their 500 and 590 series shotguns. Featuring black plastic furniture and a prominent carry handle, the futuristic look of the weapon made it look sleek and high-tech. Because of this, it frequently appeared in films set 20 Minutes into the Future or beyond, or as a weapon used by elite forces.

In 2017, Mossberg unveiled the Shockwave variant of the 500 and 590 models; it is essentially a factory Sawed-Off Shotgunnote  which can be bought without the $200 tax stamp for NFA items. Time will tell if the Shockwave appears in films or media.
  • Inspector "Tequila" Yuen used a Mossberg 500 "Cruiser" in the One Man Warehouse Raid in Hard Boiled. He would also use the Mossberg 590 with extended magazine barrel as his weapon of choice in the hospital shootout. One of Johnny's thugs has a Bullpup variant.
  • Mossbergs are a common sight in modern Ubisoft games:
    • A sawed-down, silenced shotgun that resembles the Mossberg, presumably as a Shout-Out to No Country for Old Men (wherein antagonist Anton Chigurh utilized a similarly-modified semi-auto), is the primary weapon added with Far Cry 2's "Fortune Pack" DLC.
    • The last shotgun unlocked in Rainbow Six: Vegas 2 is a Mossberg 500 Tactical. The 590A1 Blackwater also shows up in Siege available for the SAS CTU and the later-added US Secret Service operator Warden.
    • Available in both Ghost Recon: Future Soldier (incorrectly referred to as the newer 590A1) and the free-to-play Phantoms.
    • The Future Soldier model is reused in Watch_Dogs, as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
    • Splinter Cell: Conviction uses the shortened Cruiser variation as the "M-500".
  • The "Chaser 13" in the STALKER series of games is a shortened Mossberg Maverick 88, a low-cost version of the gun, filling a middle ground between the sawed-off from the early game and the later SPAS-12 in regards to capacity, range and weight. Its one drawback is that, being a pump-action, it has the slowest fire rate of all.
  • The Maverick 88 also shows up in the first two Uncharted games and the PS Vita prequel as the "Moss-12".
  • Ada's unique shotgun in the "Separate Ways" scenario of Resident Evil 4 is a cut-down Mossberg with dual pistol grips.
  • Common in the hands of MDPD officers in Miami Vice. The season 2 episode "Free Verse" hands out several of the bullpup versions to officers raiding the compound, particularly Switek and Zito who continue using the same weapons in later appearances.
  • The 500 Cruiser is the first shotgun the player gets in Max Payne 3.
  • A Mossberg 500 Cruiser with a stainless finish appears in Adrian Chase's hands when he and Peacemaker decide to unwind by having fun in a shooting range in Peacemaker (2022)
  • Both a nearly-full-size 590 and a sawed-off 500 Cruiser show up in Grand Theft Auto V, as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in Online. Bizarrely, the sawed-off has the same eight-shell magazine capacity as the full-size, even though its cut-down magazine should only be capable of holding three shells at best.
  • James from The Purge has a Mossberg 590 with a chainsaw grip on the pump. Polite Leader also has a Mariner Cruiser in his possession too.
  • Many variants have appeared in RoboCop (1987), Steve Minh making use of a Cruiser variation (with which he does a one-handed shotgun pump on one occasion) and many of the Detroit SWAT officers using the bullpup version.
  • A Maverick 88 can be used in Dead Rising 2. One of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
  • The Mossberg 590 with ghost-ring sights is available in Insurgency, for the Security team's Breacher and Engineer classes. Surprisingly effective at long ranges, especially with slug rounds.
  • The Mossberg 500 Rolling Thunder, a variant with a distinctive muzzle attachment (with a rail underneath for lights or lasers), shows up as the first weapon for the Support perk in Killing Floor 2. It's fitted with a flashlight on the rail under the muzzle, and is converted to the weaker 20-gauge to give it a slightly higher capacity of 7+1 shells while also making later 12-gauge options an actual upgrade over it.
  • In The Last of Us the shotgun used by Joel, Bill and other survivors is modelled after the Mossberg 500 with a wooden stock.
  • The Bluntforce in Unturned appears to be modeled after the Mossberg 500.
  • Stargate features the Mossberg 500 Bullpup as Airman First Class Porro's primary weapon.
  • LAPD officers in Predator 2 make occasional use of the bullpup version. Harrigan also loads one into his trunk when he goes to confront the Predator, though he never uses it.
  • Guerillas in The Running Man make use of the bullpup Mossberg for the shootout in the ICS studio.
  • In the 1990 Total Recall, some of the troopers who confront Quaid in the reactor use bullpup Mossbergs, with the carry handle and vertical foregrips removed and given the same muzzle brakes as attached to the various modified Street Sweepers.
  • The Mossberg 500 appears in GoldenEye Reloaded as the SEGS 550, replacing the Remington 870 from the Wii version. The weapon has wood furnishings and is fitted with a vented rib barrel and improved iron sights, and also mounts a spare shell holder. Like in the Wii version however, it cannot use any attachments despite having an accessory rail on top of it.
  • The Extended Cut version of The House of the Dead: OVERKILL features it as the standard pump-action shotgun. Slightly stronger than the automatic shotgun, but with a slightly slower reload and a smaller magazine (four shells unmodified, max of six).
  • CIA Agent Pam Bouvier brings a 500 Cruiser with her to meet James Bond at a bar in Licence to Kill. During the ensuing bar brawl, she fires the weapon to blow a hole in the wall for the two of them to escape.
  • Chance Boudreaux uses a 590 Mariner in Hard Target when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines).
  • A heavily-customized Mossberg 500 appears in Saints Row: The Third as the "AS3 Ultimax", and is used by Steelport's law enforcement and the Steelport National Guard. It's fitted with a charging handle typically seen on dual-mode or semiautomatic shotguns, a strange pump with a foregrip, a heat-shield, an AR-type collapsible stock, a pistol grip, an unusable shell-holder and a flashlight. Oddly, its HUD icon depicts it with a front sight, despite it only being present on the Level 3 and Level 4 versions; maybe it was intended earlier in development to always have a front sight attached.
  • Both the 500 Cruiser and M590 variants appear in Girls' Frontline. The former is free-spirited and as excitable as a puppy, with her clothing evoking the image of a biker. The latter is a stern and focused doll who is fed up with M500's antics, though she still gets along easily with other T-Dolls.
  • The 590 Compact Cruiser was added to PAYDAY 2 in the Jiu Feng Smuggler Pack as the Mosconi 12G Tactical, with a buffer tube adapter and a Marine finish like that of the Mariner Cruiser.
  • Both the 500 Cruiser and 590 appear in Days Gone, the former being Boozer's weapon of choice, having the magazine and foregrip of a Remington 870 and called Boozer's Shotgun, and the latter being called the Combat Shotgun. Deacon uses the former at the beginning of the game until he returns it to Boozer, but it is permanently unlocked after completing "I Could Use a Hand".

    Over/Under shotgun
The shotgun of choice for sporting and game purposes, especially in jurisdictions that restrict the sale of pump-action and semi-auto shotguns. They have two main advantages over traditional side-by-side shotguns. First, the barrels are aligned in the vertical plane – as opposed to horizontal in SxS shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target horizontally with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier to handle. Every shotgun manufacturer worth their salt makes them, but the higher end ones tend to be made by Beretta and Browning. In fiction, they tend to be wielded by Blue Bloods who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen as more of a farmer's weapon. Generally, you won't see them much in the Sawed-Off Shotgun variant, except maybe in criminal hands.

  • Trivia: All double-barreled shotguns, regardless of configuration, need some hand fitting and barrel regulation in their assembly. As labor costs have risen over the last century, a quality double-barrel is almost always more expensive than a pump-action or semi-automatic shotgun built by the same company in the same factory. This moved the formerly simple, rugged and affordable outdoorsman's gun upwards in the price range, now the province of wealthier hunters.

  • Appears in Fallout: New Vegas as the Caravan Shotgun, chambered for 20 gauge shells. The Caravan Pack and Courier's Stash DLC add the Sturdy Caravan Shotgun, a unique variant which is more resistant to wear and tear, but due to glitches is not affected by any of the shotgun-centric perks, on top of every version of it being bad for use at range due to the odd decision to raise up the screw from the release lever to act as a sight... thus completely blocking the view of a potential target at any range where you'd bother aiming.
  • Chuck Norris carries a sawn off version in The Hitman.
  • Parks and Recreation. Leslie uses one to hunt quail on a hunting trip.
  • Mayor Hostetler shows one to Taggart in his office in Broken City as they discuss hunting.
  • A sawed-off over/under shotgun is available in Condemned: Criminal Origins, though it's not very useful given the more-than-doubled capacity and better availability of the 1897.
  • A CZ-581 appears in Operation Flashpoint as the "Kozlice" (the Czech word for an over-and-under shotgun or rifle). As above, it's really not useful or popular, in particular due to the fact that a single shell takes up the same inventory space as a thirty-round magazine for the much more useful M16A2 and AK variants, leaving you with only ten shots at maximum. ARMA III: Contact features a similar weapon (a mixture of the Beretta DT11 and CZ Drake this time) under the same name, in both full-size and sawed-off forms, where it's noticeably improved - the "magazines", which come in both buckshot and slug form now, properly hold two shells, and thanks to the different inventory system (almost entirely based on weight rather than an arbitrary number of slots) you can carry as many as will fit in your gear - but still overshadowed by the much more versatile assault rifles and machine guns in the same DLC.
  • Call of Duty: Black Ops and its sequel's flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. The same issue with the rest of that game's arsenal is present; the 682 was not developed until 1985. It's not particularly popular in either mode in the first game, between its poor capacity (even the Stakeout, which has its own downside in being the only pump-action shotgun in the game, has twice that), a surprisingly slow reload, and, in singleplayer, a glitch that often causes the game to straight-up ignore that you shot a guy in the face with it (which already doesn't add up well with the typical short range that the singleplayer levels are not at all designed for you to be getting close to enemies in). In the second game it's also one of only two guns to actually change its model with the Long Barrel modification (which, interestingly, gives it the barrel length it had in the first game; the other one is the "Executioner" revolver-shotgun). In Zombies mode, it can be upgraded into the "Hades", which uses incendiary rounds.
  • STALKER: the TOZ-34 was meant to be featured in Shadow of Chernobyl, but was Dummied Out from the release in favour of the TOZ-66 side-by-side Sawed-Off Shotgun. It can be restored with the correct Game Mod, and it appears normally in Clear Sky and Call of Pripyat. In a complete aversion of Short-Range Shotgun, the 34 can act as a quite accurate range rifle with slug/dart shells and an upgrade that gives it a "threaded" (presumably meaning rifled) barrel.
  • PAYDAY 2 features one, a hybrid of the Beretta DT11 and CZ Redhead Deluxe, as part of the free update that added Bonnie, going by the name of Joceline. It compares well to the side-by-side Mosconi, not able to reach as high a concealment rating when sawing off its barrels and stock, but it can be fitted with a shell-holder on the full stock instead to give it more ammo than the Mosconi.
  • Fatal Deviation features two of them: One carried by a barman and the other by the Big Bad. Although, given the film's budget, it's probably the same gun.
  • Calvary. Michael Fitzgerald owns one with custom engravings and uses it to shoot clay pigeons on his estate.
  • Cyborg killer Toyohisa Senguji uses an O/U shotgun when he goes Hunting the Most Dangerous Game in Psycho-Pass. This is the 22nd century and he also has a pair of robot attack dogs, so it's definitely a Self-Imposed Challenge.
  • One civilian from High School Of The Dead was seen using an over/under shotgun. However, he became zombie chow after fumbling with the reload.
  • Used in the climax of The Fly (1986). Stathis brings it to try and kill the Brundlefly, but gets his limbs amputated for his trouble. He still manages to use it to prevent the creature's attempts to fuse with Veronica by shooting at the telepod she is trapped in and Veronica herself uses it to Mercy Kill Seth.
  • The "Hunting Gun" from Resident Evil 0 is one of these. To make up for the two-round capacity, it's more damaging than the 7-round combat shotgun you acquire later in the game.
  • One appears in Resident Evil 7: Biohazard as an optional weapon. It has half the capacity of the pump gun, but its tighter spread makes it more effective at a longer distance (both are equal at point-blank range).
  • Rainbow Six Siege with the Operation White Noise update features the "BOSG.12.2" as a primary weapon for both of the South Korean 707th SMB Operators, primarily based on the Mossberg Maverick HS-12 with some details from the Stoeger Double Defense Over and Under. Unlike the other shotguns in the game, it fires slug rounds, taking away the spread for longer range and high damage.
  • An O/U shotgun based on the Beretta 682 "Silver Pigeon" appears in PlayerUnknown's Battlegrounds as the "S682". It also boasts the longest range over any other shotgun and was thus nicknamed "the Railgun" by players during Early Access for its surprisingly effective firing range. It can be equipped with bullet loops for faster loading and a shotgun choke to further improve its already tight spread.

    Remington 870 
The 870 Modular Combat Shotgun is a powerful shotgun ideal in close quarters battle where breaching and stopping power is critical. It can be configured for multi-mission roles with various ammunition combinations.
Description, Battlefield: Bad Company 2
The pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or sawed off in a tac shotgun style because...well, it looks cool.

Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons (Mossbergs can be distinguished from the 870 by the more squared trigger guard and, except on the Maverick 88, the safety mounted on the top of the receiver, while Ithacas can be distinguished by the lack of a separate ejection port).

  • The first shotgun available in Max Payne 2 is a police model with an up-folded stock. Packs a wallop, but it's slow to offset.
  • In Puella Magi Madoka Magica, Homura Akemi steals one, along with a Desert Eagle and a sword, from a Yakuza locker room.
  • Available in both the "Sport" version and the "Police" version in 7.62 High Calibre, where the police version includes a folding stock and higher internal capacity.
  • The Hunting Shotgun in Fallout: New Vegas is the Express version, complete with Sarah Connor style pumping done after reloading. It comes with a shortened tube holding 5 shells by default, and can be upgraded with an extended 8-shell tube and a choke to reduce the spread. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a small drum magazine that holds 12 shells at once.
  • Battlefield series:
    • Battlefield 2 features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for Project Reality.
    • Battlefield: Bad Company makes use of the MCS, as the standard weapon for US Demolition soldiers (including Haggard, who always has one) in the first game and as the first all-kit shotgun unlocked in the second. A version with traditional wooden furniture also shows up in the latter's Vietnam expansion.
    • Battlefield 3, the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
    • Battlefield 4 features both the same 870 MCS as in 3, as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
  • "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as the Remington 1740; a double-barreled, pump action shotgun made from pinning a lefty and a righty 870 together, removing the stock from one and the grip from another, and linking the pumps.
  • The Tactical and Field Gun versions of the 870 are usable in The Division.
  • Available very early in 7.62 High Caliber by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
  • JAG: In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
  • Left 4 Dead 2 features 870s as both variations of the pump shotgun, the Police Magnum Riot replacing the High Standard K-1200 from the first game as the Pump Shotgun, while the stainless Marine Magnum also appears as the Chrome Shotgun. The Chrome Shotgun has the tightest spread and highest damage per pellet among all the shotguns, making it decent at further ranges, but fires the lowest number of pellets (eight) making it deal the lowest damage per-shell (although not by any significant margin, as it's only two points of damage lower than the Pump Shotgun.
  • King of Thorn: Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
  • Found in Parasite Eve in the Chinatown Sewers, it's the first available shotgun in the game.
  • In the opening scene of The Dark Knight, the bank manager pulls a sawed-off 870 on the clown-masked robbers. The Joker ends up stealing this gun, and uses it multiple times throughout the film.
  • A lunatic attacks the Alvarado division with a Wingmaster Field Gun in the Southland Season 2 opener "Wednesday."
  • In the original Resident Evil, this was the weapon of choice for decapitating zombies and smiting Hunters. It returns in Resident Evil 2, sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100. The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for Resident Evil 3: Nemesis. It returns yet again in Resident Evil 4, this time rather plainly called shotgun; it's not as flashy as later semi-auto shotguns, but you can get this one much earlier (and for free, if you know where to look), and its exclusive upgrade completely averts Short-Range Shotgun, letting you deal full shotgun damage at any range if so much as a single pellet connects with an enemy. The 870 returns (natch) in the remake of 2, available in Leon's campaign. It more realistically supports replacing the synthetic pump, pistol grip and short barrel/magazine tube with a longer barrel, magazine tube and a wooden pump and stock.
  • Serious Sam 3: BFE features a stockless Hawk Type 97-2 (a Chinese clone fed with detachable box magazines) with M1014 iron sights and a (useless) side saddle as the regular shotgun. It's less spammable than the classic generic pump shotty since it has to be reloaded every 10 rounds, though otherwise it's unchanged, even down to the fixed "three pellets in the top row, four in the bottom" spread and surprisingly solid firepower against clusters of weak enemies and solitary larger ones. Even a Scrapjack Rocketeer can be reliably taken out with the shotgun alone and some patience.
  • PAYDAY 2 has a shortened 870, the Locomotive 12G (similar to, but different from the 12G from the first game, which was an even-shorter Serbu Super Shorty) as a secondary weapon, alongside a full-size 870 Field Gun as the primary "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game ("buff the Loco" was a bit of a Memetic Mutation in the first game due to it being rather useless there, and the devs certainly listened for the second game), between high concealment due to its small profile and the versatility allowed by the shotguns' different ammo types.
  • It appears several times in Peacemaker 2022.
    • It is carried by Senator Goff in the episode "Better Goff Dead", when facing off against the team. Later on in the episode, Peacemaker takes the gun and uses it on Goff instead.
    • A highly-customized variant is shown to be owned by a veterinarian and is later given to the team when they decide to face off against the Butterfly army and go after their cow.
    • It appears again in the Season 1 Finale "It's Cow or Never", being used by one of the butterflies to wound Harcourt.
  • Makes its Call of Duty debut in Call of Duty: Black Ops II, which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
  • Metal Gear Solid 4: Guns of the Patriots, alongside the Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the Sawed-Off Shotgun; the Saiga may have More Dakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in Metal Gear Solid V: The Phantom Pain as the "S1000".
  • An 870 with a five-shell capacity, taken from the corpse of a man who blew his own head off with it, is the first long gun available to Simon in Cry of Fear. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
  • Kane & Lynch features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.
  • An 870 Police Folder with a long mag tube, a Mossberg-style heat shield over the barrel, and a left-side ejection portnote  shows up as the standard shotgun in Postal 2. Short-ranged, but high-powered, to the point that in the original release, before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
  • The manga of Parasyte sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a Setting Update and changed their guns to AA-12s instead.
  • The pump-action shotgun in GoldenEye (1997) is heavily modeled after a Remington 870. Due to graphical limitations, Bond's hand is not holding the pump grip. It's only available with the "all guns" cheat, because due to the aforementioned limitations, there is next to nothing to distinguish it from the even more generic auto-shotgun found in Statue and Caverns or the multiplayer beyond the angle of the shell holder.
  • A Remington 870 also appears in GoldenEye (2010) as the SEGS 550. It normally appears jet black, but in the Outpost mission in singleplayer, a version with a white stock and pump can be found. While it is overall an average pump shotgun, it can nonetheless be deadly in the right hands. In Reloaded it's been replaced by a wooden-furniture Mossberg 500, but in turn the FN Tactical Police-based "PT-9 Interdictus" is replaced by the custom 870 with a full-length top rail and folding foregrip that was previously used as the "Hutchinson A3" in the Quantum of Solace video game.
  • During Judge Dredd's "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
  • Savage upgrades to one when he joins La Résistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to Chantry.
  • Hobo with a Shotgun, replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his Weapon of Choice for the film.
  • One of the shotguns available in the Firearms: Source mod. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
  • The MCS appears as one of the two default shotguns in Rainbow Six: Vegas, dealing a little better damage than the Benelli M3. A custom shortened 870 also appears in Rainbow Six Siege for the GSG 9 CTU, used by their Recruit and both Defender Operators. The MCS Masterkey is used as a secondary weapon by Australian SASR operators, though Defender Mozzie lost his and gave it to FBI Defender Castle.
  • Persona 5: Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
  • In Batman v Superman: Dawn of Justice, Officer Rucka uses a 870, which he fires at Batman in panic upon seeing the Dark Knight for the first time.
  • F.E.A.R. 2: Project Origin features the "SHO Series-3" pump shotgun as an early- to mid-game weapon, which is overall based on an 870 with pistol grip, but with several parts from other weapons, particularly the Benelli M4's distinctive sliding stock and, for some reason, the bolt of an AR-15 (complete with case deflector from the C7 and M16A2) on the wrong side (especially odd since it does move with the pump - so long as you fire from the hip, at least, where the player character actually feels the need to work the pump after firing - but the gun still properly ejects shells to the right). It's also noted in its arsenal description to be firing 10-gauge shells, which the real Remington isn't available in, but which nicely explains why it's slightly more powerful than the later semi-auto and more accurate Ultra92, as well as why the player can't fill up a few Ultra92 mags with loose Series-3 shells.
  • In Sword Art Online: Alternative Gun Gale Online, Pitohui's secondary long gun is a Remington 870 Breacher, which is a shortened version of the 870 with a pistol grip designed for law enforcement/military users to blow open door hinges.
  • Appears as M870 in Girls' Frontline. A sadistic doll who finds ticketing others to be the best thing in the world. Her backstory shows that she used to be part of an illegal highway patrol group, echoing the use of the real gun by various US police forces.
  • In Insurgency: Sandstorm, the M870 MCS replaces the previous game's M590 and is available for the Security Breacher, costing 2 supply points. It is still just as reliable and even more customizable, with up to 4x optics, suppressors, and flechette rounds available.
  • Called the M870 in It's the "average" shotgun, boasting better damage and a tighter spread than the M1100, but also having a somewhat slow rate of fire. It's compared to the double-barrelled MP220 in terms of rarity, and while it lacks the ability to fire two blasts in a row to kill anyone near-instantly, it makes up for it by holding five shots rather than two, which can be reloaded one shell at a time.
  • Future Mai uses an 870 as her weapon of choice in Dragon Ball Super.
  • Sarah Connor uses one during the climax of Terminator 2: Judgment Day to shoot the T-1000, complete with One-Handed Shotgun Pump between shots (which Linda Hamilton really was strong enough to do).

    Serbu Super Shorty

While many shotguns on this page can have their barrels sawn short, the Serbu Super Shorty takes this Up to Eleven. Manufactured by Serbu Firearms, the company takes full-size pump-action shotguns (usually a Mossberg Maverick 88, though occasionally a Mossberg 500 or Remington 870) and modifies them substantially, cutting the gun's barrel and magazine down to about 6 inches, removing the sights, giving it a pistol grip, and adding a spring-loaded folding foregrip to the pump. The result is an extremely compact shotgun.

Due to the extensive modifications, the gun's tube magazine capacity is reduced to two rounds, plus one in the chamber. The small size and lack of stock also makes firing somewhat uncomfortable, while the extremely short barrel severely limits its effective range (though contrary to popular belief, it doesn't substantially change the spread pattern). This is not seen as a disadvantage, as the weapon is intended for short-range defense or door breaching.

  • The weapon that killed John Connor in Terminator: Dark Fate. Sarah Connor later uses one, presumably the same, to shoot Rev-9.
  • The weapon appears in PAYDAY: The Heist as the "Locomotive 12G", fitted with a Remington 870 folding stock - which reaches all the way to the front of the barrel because it's so short, and also gives a somewhat decent approximation of a sight. It's mostly inferior to the full-size shotguns, with low damage, accuracy, and capacity, though it does reload and fire slightly faster.
  • Appears in Jagged Alliance 2, where it is used primarily for door breaching.
  • One is briefly used by Gunnar Jensen in The Expendables.
  • Schmidt attempts to bring one to the prom in 21 Jump Street, only for Jenko to point out that, despite its reduced size, it's still too big to conceal.
  • Appears in Zombie Panic Source as the "Super Shorty". It has a much wider spread than the other shotguns.
  • One of Fiona's preferred weapons in Burn Notice.
  • Appears as the "Warden" in State of Decay.
  • Savage uses one to kill a high ranking Volgan general.
  • A Serbu based on the Remington 870 appears in Battlefield 4 as the "Shorty 12G". By default, it has no sights, but it has an accessory rail on top, allowing it to be equipped with a sight and aimed properly (it can only be aimed if a sight is equipped). Its extremely short length also means it's the only shotgun in the game that's equipped as a sidearm rather than a primary weapon, and it is treated as somewhat of a hybrid of a pistol (unlocked through pistol score and gets the same optics as the pistols instead of alternate ammo types) and a shotgun (its own score contributes to unlocking other shotguns and it still gets choke attachments like the duckbill or full choke to modify its spread).
  • A Remington 870-based Serbu appears in Ghost Recon Wildlands. Because the game does not track rounds in the chamber, it can only carry two rounds, essentially rendering it inferior to even the double-barreled shotgun, since the Serbu must be pumped between shots.
  • Appears as a usable weapon in Rainbox Six Lockdown.
  • One is carried by one of the convenience store robbers in Hancock.
  • Rarely shows up in Blood Stone, referred to generically as a "12 Gauge", depicted as a semi-auto weapon like the other shotguns and somehow fitting six shells at once.
  • Appears as a 4-star T-Doll in Girls' Frontline. Owing to the weapon's police-based origins, she presents herself as a police officer. Since the real Super-Shorty is most commonly built out of Mossberg shotguns, she also refers to the in-game Mossberg 500 as her big sister.

    Underbarrel shotguns
M4A1 carbines equipped with, respectively, Knight's Armament Masterkey (top) and M26 Modular Accessory Shotgun System (bottom)

Underslung shotguns are special shortened shotguns designed to be mounted to a rifle, primarily used for door-breaching. This format removes the need for soldiers to have to carry a separate shotgun for door-breaching.

The Knight's Armament Company Masterkey is an early example of an underbarrel shotgun. It is essentially a shortened version of the Remington M870, with no stock or grip; the rifle's magazine must be used as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 Modular Accessory Shotgun System, or MASS, which did get selected.

The M26 MASS is a bolt-action weapon fed by 3 or 5-round detachable box magazines, rather than the tube magazine of the Masterkey. The MASS entered limited service as early as 2003, with full initial fielding beginning in 2011.

These weapons may also be fitted with stocks and grips for use as standalone weapons, though in this case, their shorter barrels and smaller magazines make them distinctly inferior to just packing a regular shotgun in every way short of weight.

  • John Connor makes use of an M4 equipped with an M26 in Terminator Salvation, occasionally using it in standalone configuration.
  • Lee Christmas uses an M26 mounted on an M4 in The Expendables 2.
  • Snake can buy a Masterkey as an attachment for the M4 Custom from Drebin in Metal Gear Solid 4: Guns of the Patriots, or he can sometimes find them as a drop from various PMC troops that use them as standalone weapons with stocks attached. It is not even remotely clear why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, which itself goes against the entire plot concerning ID locks on weapons. Shortened Ithaca 37s can also be attached to the M16A1 and Model 653 in Metal Gear Solid: Peace Walker.
  • The Masterkey is featured as an attachment for assault rifles in Call of Duty: Modern Warfare 2, Black Ops, and Modern Warfare 3; after a no-show in Black Ops II, Call of Duty: Ghosts and Advanced Warfare utilize Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" (MAUL, called the "Bulldog" in-game) both as a standalone weapon and, in the former, as an underbarrel accessory. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun in an NPC's hands or a breaching charge), it's used as simply a quick close-range weapon.
  • A Masterkey can be purchased in 7.62 High Calibre, though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).
  • Appears in the Rainbow Six series:
    • The M26 MASS appears under its experimental "XM-26 LSS" designation in Rainbow Six: Vegas as a standalone shotgun, incorrectly depicted as select-fire and with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only automatic, mag-fed shotgun in the game, it has less damage and even worse accuracy than the others.
    • It returns in Siege as the "SK 4-12 Skeleton Key" (which is a kind of master key in a sense), more properly depicted as JTF-2 operator Buck's gadget mounted under the barrel of his Model 933 ("C8-SFW") or C1A1 ("CAMRS"). It's still incorrectly presented as a semi-automatic weapon, and as an automatic shotgun (such a short one at that) its spread is ridiculously wide, which gives it ridiculously powerful breaching abilities in return for not being all that good at actually killing people.
  • A Masterkey is mounted under the barrel of the Model 733 in Delta Force 2 and Delta Force: Land Warrior. It's given a higher capacity than in reality (5+1, two more than the real thing), and due to game mechanics it's treated as if reloaded by detachable box magazines, and as such will somehow dump every unused shell in the tube for a fresh one if you reload before emptying it.
  • Battlefield 3 features the M26 as a gadget for the Assault class, an alternative to stuff such as the M320 Grenade Launcher. It's normally used standalone, but if the player has the default Underbarrel Rail attached to their assault rifle (except for the AN-94 and AEK-971, presumably due to their unique reloading animation, or the F2000, whose underbarrel rail is too short for it) then they use the M26 as an underbarrel attachment, sacrificing whatever benefits they get from a grip or what-have-you for a faster switch time between the primary weapon and the M26. It can take the same array of ammo types as the other shotguns, and was particularly infamous for a time due to a glitch where having a heavy barrel on the rifle it's attached to made its pellets do the same damage as the rifle's bullets, which meant easy kills with its 12 pellets and particularly made Dart ammo overpowered due to their longer range compared to other shotgun pellets. It returns in Battlefield 4, this time fitting a Trijicon RX01 reflex sight when used standalone but otherwise identical in usage, including the ability to attach to an assault rifle, use different ammo types, and even unlock new shotguns once you have the starting QBS-09.
  • The M26 appears attached to the G36 rifles in Clive Barker's Jericho, where it incorrectly fires in semi-auto mode.
  • Agent Luke Hobbs prominently uses an M4 fitted with an M26 MASS in Fast Five.
  • Justin Hammer offers an M26 MASS as a possible weapon for War Machine in Iron Man 2.
  • Billy in Predator has a shortened Mossberg 500 attached to his AR-15. He only uses it once, in a blink-and-you-miss-it moment in the background.
  • The Morita rifles in Starship Troopers mount underbarreled shotguns (in real life, shortened Ithaca 37s).
  • The M41A Pulse Rifles in Aliens fit an underbarrel Remington 870 inside the heat shield of a SPAS-12; they're repurposed as pump-action 30mm grenade launchers.
  • The T-Zero shotgun from Urban Chaos: Riot Response draws heavy influences from the M26 MASS, though it's a semi-auto weapon unlike the real thing's bolt-action. It's unlocked by completing the first Emergency mission.
  • In Insurgency: Sandstorm, the Breakaway update adds the Masterkey to the M16A2, M16A4, M4A1, AKM, AK-74, and FAMAS and costs 4 points; and the M26 MASS, usable on the M16A4, M4A1, and AUG A3 and costs 3 points.

    Winchester 1200/1300 
The Winchester Model 1300 Defender is quite possibly one of the finest pump-action shotguns available. The unique slide action operates a rotating bolt, and unlocking is recoil-assisted, making it very fast and smooth to cycle.
The third option to the Remington 870 and Mossberg 500, the Winchester 1200 is a American shotgun that was introduced in 1964 by Winchester. It was adopted by the US Military and used in the Vietnam War alongside the Ithaca 37 and Remington 870, and found success with many police departments across the US in its riot gun variant. With the acquisition of Winchester from Olin by U.S. Repeating Arms Company in 1980, the 1200 ended production in favour of the 1300, which was introduced in 1978. The 1300 differs from the 1200 in that it has a lighter and easier to use action than the 1200, redesigned internals and lighter weight materials and design that make it very easy to rack, a proprietary non-glare finish instead of the deep factory blued receiver and barrel of the 1200, and uses both steel and composite materials in its construction. The 1200 comes in hunting and defender versions, with a longer barrel and limited shell capacity in the former, and a longer magazine tube and shorter barrel for the latter.

The 1300 also comes in additional Tactical Police, Slug Hunter, Marine and Stainless Security versions that have been sold worldwide. The 1300 was discontinued after the closure of the Winchester Repeating Arms Company in 2006 but was revived after FN Herstal bought out Winchester and is now produced under the name SXP (Super X Pump).
  • The 1300 Defender appears in Hot Fuzz, wielded by Danny Butterman and Robin Hatcher.
  • Max Payne uses a 1300 Defender in both the original video game and movie.
  • The Priest in Machete uses a 1200, as well as dirty cops and restaurant workers.
  • Imperator Furiosa and The Keeper of the Seeds both use pistol-gripped 1300s in Mad Max: Fury Road, which also have vertical foregrips attached.
  • A reversed 1300 Defender with twin pistol grips and a heat shield is the standard shotgun in the PC version of Duke Nukem 3D (the N64 version replaced it with a SPAS-12) and in Duke Nukem Forever.
  • Alex can find and use a 1300 Defender in her chapter of Eternal Darkness, and it is most notably used by her in the dream sequence at the beginning of the game.
  • A 1200 modified with dark grey furniture, ghost ring sights, a pistol grip and a heat shield appears in Call of Duty 4: Modern Warfare as the only usable pump-action shotgun and one of the only two shotguns in the game, most notably used by Gaz in "Crew Expendable," who likes to keep it for close encounters. Lieutenant Vasquez carries a unique stockless 1200 on his back, but he never uses it, not even for door-breaching (a random Red Shirt with a full-size one does it in his stead). It has higher damage and a larger magazine capacity than the M1014, but has higher recoil and a much slower rate of fire due to being pump-action instead of semi-automatic. It returns in Modern Warfare 2, though only in the Museum where it can be used by killing the soldier wielding it in the arctic exhibition and picking it up off of him.
  • A sawed-off 1300 appears in Spec Ops: The Line, where it is the most common shotgun in the game and the breech can be seen cycling when it is fired.
  • A New Version 1300 Defender appears in Alan Wake as the generic "pump-action shotgun", one of the only two shotguns in the game (the other being a over-and-under simply titled the "shotgun").

    Winchester Model 1887 
The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.
Survival Guide, Far Cry 3
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester insisted on a lever-action one first since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a John Wayne.

Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s. Modern reproductions split the difference by being chambered for modern, 12-gauge smokeless shells, which are far more commonly found today than any of its original ammunition types.
  • Cool Action: Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon, breaking off the lever (it's not designed to take that kind of stress), breaking your fingers entirely, or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). Said handguard also makes the 1887 exceptionally unpleasant for Firing One-Handed, since recoil from live shells will painfully drive the guard straight back into the shooter's fingers.

  • A genuine 10-gauge 1887, loaded with slugs, was famously used in Terminator 2: Judgment Day with Arnold himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
    • This is replicated on the Winchester 1887 in the Korean online FPS Alliance of Valiant Arms.
  • The Scout's primary weapon in Team Fortress 2 is a sawed-off, double-barreled shotgun fed via drum magazines, though the lever-action mechanism used to reload it is obviously based on the 1887.
  • A version with a sawn off barrel and stock, picatinny rails and synthetic furniture shows up in Dirty Bomb as the Ahnuld-12, which is an obvious reference to the most popular example. Usable only by Fletcher and Rhino, it deals has greater range at the expense of damage than the other shotguns because it fires flechette rounds instead of normal buckshot.
  • The Model 1887 turns up in Call of Duty: Modern Warfare 2, though a large number of players wish it hadn't due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the Terminator 2 weapon, including flip-cocking when used two at a time and using blue shells. It returns in Call of Duty: Modern Warfare 3 with modern sights, synthetic furniture, no attachments, reduced range, and most of T2's Pre-Mortem One-Liner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
  • It shows up in The Darkness II, when Jackie suddenly realizes that The Brotherhood had him imprisoned in his old house he find it in his father's office. Even though it's obviously for show, it's actually one the most powerful shotguns in-game it is possibly based on the 10 gauge version. It can also be used in the multiplayer co-op mode.
  • Seen in Fallout: New Vegas in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the first repeating shotgun available, and the only one that benefits from the Cowboy perk's damage boost.
  • A slightly modified version with a much wider barrel is seen in BioShock Infinite, known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
  • The "Gravedigger" shotgun in Saints Row: The Third is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
  • Shows up in Far Cry 3, its stand-alone expansion Blood Dragon, and 4, as the first shotgun in 3 or 4 capable of mounting accessories (options of either some sort of sight or, in 4, an extended magazine tube). As expected, Blood Dragon and 4 both also feature sawed-off variants to make reference to the Terminator 2: Judgment Day usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires incendiary shells, and the latter has the Signature "87", which in addition to an increased capacity and an optic, fits in the Sidearm slot due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
    • It returns in Far Cry 6, available in both sawed-off and full-sized variants, and is now the standard shotgun of NPCs in the game. The former is available at rank 1, while the latter is obtained by completing special operations and purchasing it at the black market.
  • The Custom Shotgun in Resident Evil 3: Nemesis is ostensibly based on the 1887, even though it physically resembles a cross between the 1887 and a Mare's Leg rifle.
  • A sawed-down 1887 is added as the "Lever-Action Shotgun" in Postal 2: Paradise Lost. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has tighter spread allowing for better use at long range. Can also be dual-wielded as in Modern Warfare 2 with the correct powerup.
  • Added to PAYDAY 2 with the Biker character pack DLC, as the Breaker 12G. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.
  • Van Pelt's rifle in Jumanji is a Winchester 1901 with a custom stock, box magazine, fancy rear sight and an extended barrel, modified to fire big-bore hunting rounds. When he runs out of ammunition, he has to switch to a USAS-12 as the ammunition hasn't been manufactured since 1903.
  • Memorably used by Rick O'Connell as one of his primary weapons in The Mummy Returns. Evie also uses it during the bus fight.
  • A 5-star T-Doll in Girls' Frontline. She serves as a giant shout-out to Terminator 2: she fires her gun one-handed, complete with spin-cocking, her skill is called Terminating Shot, she gives a thumbs-up in her victory pose, and she is heavily implied to be constructed out of Sangvis Ferri parts.
  • Executor's primary weapon in Arknights. As yet another Terminator shout-out, his 1887s are both sawn-off and equipped with enlarged lever loops, though he only spin-cocks while he dual-wields them.
  • The "Junker Musket" in Ashes 2063, especially with its new sprite set in the Enriched Edition, is based on an 1887, though despite being called a musket it's converted into a breech-loading Sniper Rifle, with a scope, a side-loading gate like on other Winchester lever actions, and an external hammer on the side, firing .70-caliber slugs. It works slightly closer to the real thing if you upgrade it once in Afterglow, as along with a new three-round box magazine it's converted to use a side-mounted bolt-action mechanism that visibly makes use of the weapon's original hammer.

    Winchester Model 1897 
This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.
Description, Battlefield 1
Not to be confused with the 1887 above, the 1897 was a pump-action shotgun, modified from the earlier 1893 pump-action (strengthening the frame to handle 2 and 3/4-inch shotshells, primarily) developed by—who else—John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of World War I. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was effective enough that the Germans protested its use, claiming they caused "excessive injury" and threatened to execute anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "Trench Gun" continued to see service right into World War II, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a WW2 film/game/show, likely due to its devastating reputation in WW1 and intimidating appearance. It's a Rare Gun today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as Bill Clinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.

  • Cool Action: "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
  • As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. Conversely, the 1897 was never made available in 10-gauge, which may have had a hand in 12-gauge becoming the shotgun shell of choice in the later 20th century.

  • Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trench Gun" configuration with the barrel shroud and the bayonet.
  • In the Resident Evil remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
  • The Mummy: Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
  • Mayberry's courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
  • Shows up in Indiana Jones and the Kingdom of the Crystal Skull used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
  • A thug uses one in Black Lagoon to breach a door.
  • George in The Book of Eli has one.
  • The Wild Bunch seems to love them, as almost the whole gang uses them at one point or another.
  • For that matter, so do The Untouchables (1987) on the opposite side of the law.
  • Red Dead Redemption gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
  • Gunslinger Girl has this as Triela's shotgun of choice, complete with the bayonet. She rejects the idea of upgrading to a more modern weapon.
  • Killing Floor adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such sets what you shoot with it on fire. It's available in the sequel as well, still loading Dragon's Breath shells as a cross-perk weapon for both the Firebug and Support classes.
  • This is the eponymous Desert Punk's most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
  • Used by Dum Dum Dugan in Captain America: The First Avenger.
    • Dum Dum Dugan also has his Trench Gun when he cameos in the Agents of S.H.I.E.L.D. episode "Shadows".
    • The 1897 also shows up semi-frequently in Season 2 of Agent Carter, a rare appearance of the civilian version. Agent Carter herself briefly uses one in "Monsters", and the Maggia-affiliated mobsters in "The Edge of Mystery" use them as well.
  • A slightly-shortened 1897 with rifle sights appears in Condemned: Criminal Origins as the "Pump Shotgun".
  • An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in Team Fortress 2 for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only loads up to four rounds at a time after firing, it does makes great use of the slam-fire action.
  • Sebastian Castellanos' shotgun in the first The Evil Within is an 1897 with a unique forend and slotted barrel shroud.
  • Jimmy Patterson and Manon Batiste may find and use the 1897 in the Medal of Honor series, mainly in the first title, Underground, and Frontline.
  • Battlefield 1 features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
  • Used by Hector Escaton's gang in their raid on Sweetwater in Westworld.
  • U.S. Marine Specialists in Verdun uses the Trench Gun variant of the 1897.
  • In Batman v Superman: Dawn of Justice, in the WWI photo of Diana that Bruce finds, Steve Trevor is holding the Trench Gun variant.
  • Appears as the "S1897" in PlayerUnknown's Battlegrounds. It has a 5-round capacity in a Trench Gun configuration and can be equipped with bullet loops for faster loading and a choke for tighter pellet spread.
  • A 3-star T-Doll in Girls' Frontline. As a pun on the "Trench Broom" nickname, she wears a maid outfit and is decked out with cleaning supplies.
  • Danger 5. The Sit Down Gun used by Colonel Chestbridge during his Mission Briefings.
  • Hell Let Loose added the Trench Gun in Update 11 "Outflank" as an unlockable weapon for the Assault and Engineer classes. Notably, it averts being a Short-Range Shotgun by being effective up to high mid-range.

    Winchester Model 1912
The Winchester Model 1912 is a pump-action shotgun designed by Thomas Crossley Johnson, widely regarded as setting the image of the modern pump-action shotgun.

The Model 1912 (or Model 12) was designed as an improvement to John Browning's Model 1897 pump-action shotgun, with an internal hammer instead of the 1897's exposed hammer. It was initially offered in 20-gauge only, with 12 and 16-gauge versions released in 1913. Unplugged, its tube magazine can hold up to six shells.

Like the Model 1897, the Model 1912 saw service through World War I, World War II, Korea, and the Vietnam War, where it proved its usefulness in close combat. Production of the weapon ended in 1964, when the weapon's high manufacturing costs made it no longer competitive with newer shotguns, though limited production continued until 2006, thus ending the Model 1912's service life after almost a century of use.

  • Cool Action: Like the Winchester Model 1897, the 1912 lacks a trigger disconnector, meaning that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.

  • An antique 1912 shotgun is removed from its display case and used by Secretary of Defense John Keller to fight Frenzy in Transformers.
  • Max carries a long-barreled version of the 1912 at one point in Mad Max.
  • A 1912 is carried by one of the bank robbers at the start of Dirty Harry. Notably, he uses it to wound Callahan before being shot, leading to Callahan's "do I feel lucky?" speech.
  • Appears as the "Trench Gun" in Tomb Raider (2013), where it can be found off a dead Marine. Upgrading it somehow turns it into an Ithaca 37.
  • Clarence "Crazy" Lee uses one during the payroll robbery in The Wild Bunch.
  • The 1912, misidentified as the older and more famous 1897, appears in the Xbox version of Return to Castle Wolfenstein.
  • The 1912 is a usable weapon for Allied squad leaders in Rising Storm. It can be modified with a bayonet and a bandolier with more shells.
  • Condemned 2: Bloodshot replaces the previous game's slightly-shortened 1897 with a further-chopped-down 1912. It retains the same characteristics as the first game's 1897, serving as the middle ground between the double-barreled sawed-off and the higher-powered, semi-automatic Benelli.
  • Appears in several of the World War II-dated Medal of Honor games like Rising Sun and Airborne. Like the 1897, it's capable of holding eight rounds rather than the five- or six-plus-one real trench guns had. Airborne has it where the shotgun can be upgraded with buckshot rounds for damage, a barrel choke for tighter spread, and a bayonet for close encounters.
  • Like its ancestor, the 1897, the 1912 appears in Agent Carter. Notably, Dum Dum Dugan has replaced his 1897 with the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling". The series also includes appearances of non-Trench Gun versions, including one used by both Sheldon McFee and then Edwin Jarvis in Season 1's "Bridge and Tunnel", and by Carter herself and Chiefs Sousa and Thompson in Season 2's "Hollywood Ending".
  • Caesar's primary weapon in War for the Planet of the Apes is a full-size Model 1912, while a sawed-off 1912 is seen strapped to the back of an Alpha/Omega soldier during the Muir Woods battle.