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Like the LAW, the AT4 is also often portrayed in media as being reloadable, when it is not; the launcher is only designed to handle the stress of one firing. Some even portray it as a guided missile launcher.
- One is used in Escape from L.A. to shoot down Plissken's helicopter.
- Appears in Ghost Recon, where it is mistakenly portrayed as reloadable (that or the soldiers armed with one have a Hyperspace Arsenal to fit so many of them across their back).
- The AT4 appears in Stargate SG-1 and its spin-off, where it is erroneously used to shoot down aircraft.
- An AT4 is famously used by Buffy to blow up the Judge, bypassing a rule that "no weapons forged" can defeat him.
- A heavily modified version appears in [PROTOTYPE], where it is portrayed as launching homing missiles.
- Appears in the Battlefield series starting with Bad Company 2, and returning for Battlefield 3 and 4. In BC2, it's again incorrectly shown as a guided weapon; it's properly dumbfire in the latter two, though in 3 it is only used in one very short sequence in single-player to blow up a building with a sniper in it.
- The Rocket Launcher in Half-Life 2 is a heavily modified AT4, portrayed as a laser-guided reloadable weapon.
- Heavily modified AT4s are seen in Transformers: Revenge of the Fallen and its sequel.
- One is used by the Marines in Battle: Los Angeles to shoot down an alien drone. Based on the lock-on beep, the sound editors appear to have mistaken it for a guided weapon, though the actors and director correctly show the Marines leading their target before firing.
- The weapon was Dummied Out from Call of Duty 4: Modern Warfare, fully-coded and working (with some even appearing on the backs of friendly Marines) but never actually given to the player without cheating. It formally appears in Modern Warfare 2, where it is incorrectly shown as both reloadable and capable of locking onto targets.
- The standard rocket launcher in Postal 2 is an AT4 with a fuel-charging meter in place of the usual scope. Like many of the other depictions above, charging it fully turns its projectiles into homing rockets. The Share the Pain multiplayer update introduced a retextured variant that lobbed hand grenades, which was later added to singleplayer with the "A Week in Paradise" Game Mod before updates following the game's rerelease on Steam removed it (replaced with the M79).
- Homura from Puella Magi Madoka Magica summons dozens of AT4s along with RPG-7s against Walpurgisnacht, in which the latter shrugs off all the explosions unscratched.
- The Fruit Bazooka in the Crash Bandicoot N. Sane Trilogy is based on the AT4.
- The Rocket Launcher from Just Cause 2 is the Swedish Pansarskott m/86 version, differing only in the use of a folding foregrip. Just Cause 2 isn't very big on reality when it gets in the way of blowing everything up, so its depiction is wildly incorrect, including holding three rockets in the tube at once from the beginning, enemies armed with it able to fire homing rockets, and the Final Boss getting one that fires at a semi-automatic rate.
- Appears as the ATM-4 in the remakes of Resident Evil 2 and Resident Evil 3, the infinite rocket launcher unlocked for beating Leon's scenario with an S+ rank in the former and bought with 62400P in the shop in the latter after beating the game.
- An AT4 team is one of the Heavy Ordnance Corps available in Girls Frontline. Compared to the earlier BGM-71 TOW, the AT 4 girls trade direct damage and shield-piercing power for utility, such as the accuracy of enemies caught in the blast radius and setting the affected ground on fire for damage over time.
- The regular version is obtained in Parasite Eve by defeating a Bonus Boss in a Bonus Dungeon in Day 5. A customized version (dubbed "AT4-1") is also available in another Bonus Dungeon during New Game+.
- Appears in Insurgency as the Security team's rocket launcher usable by the demolitions class for 5 points. It returns in Insurgency: Sandstorm as the security demolition's 3 point disposable rocket launcher.
- In Wargame: Red Dragon, the AT4 is used by US Marines and Riflemen, British SAS, and Swedish Pansarskytte rifle teams.
Several works have portrayed the Gustav as having guided munitions. While this is inaccurate for works set in the present (pre-2019/2020), for works set 20 Minutes into the Future, this becomes a lot more plausible due to the development of the Guided Carl-Gustaf Munition.
- The Carl Gustav is used by Carlos to take down Psychlo flyers in the legendary box-office bomb Battlefield Earth. It is incorrectly shown as an anti-aircraft guided missile launcher, which is basically the exact opposite of what it is in real life.
- Towards the end of the 2005 version of The War of the Worlds, U.S Army soldiers can be seen destroying a weakened Tripod with a Carl Gustav.
- The Carl Gustav appears in Far Cry 2 as a second-tier anti-vehicle weapon. Like the Battlefield Earth depiction, this one is for some reason depicted as a laser-guided munition. I guess that's cool, or something. Another thing to note about the weapon is that it averts Missing Backblast, as the Gustav spits flame out the back every time you fire, which can burn you if you have your back to a wall or even starting a fire.
- Canaan's got one resting against a wall in a Middle Eastern hideout.
- U.S Anti-Tank soldiers are equipped with these in World in Conflict.
- Several games in the Battlefield series, including Battlefield 2: Modern Combat, Bad Company and Bad Company 2. Interestingly, while in Bad Company 2 it is shown once again firing homing projectiles, it has no integral faculties for locking onto anything, and usually gets used as a dumb-fire weapon, as the Carl Gustav is in real life. The munition, however, can lock onto a signal tag launched from a special pistol (which few people use anyway since it takes up the sidearm slot in multiplayer and deprives them of a fall-back weapon). This "lock-on" munition can plausibly be explained/hand waved as a result of the game's 20 Minutes into the Future setting, which as above is turning into Truth in Television by the development of the Guided Carl-Gustaf Munition.
- In Patlabor: The Movie it is shown being used by JGSDF troops, likely the locally-made Howa 84.
- ARMA II has U.S Army units use these in the Operation Arrowhead expansion, as did its spiritual ancestor Operation Flashpoint.
- In Unto the Breach, the Gustav becomes the Weapon of Choice for Shota, and he is rather proficient in its use for being Dumb Muscle. He carries and fires it like the other Keldara carry assault rifles.
- Metal Gear:
- In Metal Gear Solid: Peace Walker, the Gustav is one of the more high damage rocket launchers in the game, and true to reality it is unguided, but more accurate than most rockets in the game. There are three variants: A standard high explosive version, a multi-purpose version with lower damage but a larger blast radius suitable for multiple opponents, and a Fulton recovery version, which allows the player to capture enemy soldiers from long range.
- The Falkenberg Multi-Role Rocket Launcher from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain is heavily based on the Carl Gustav. In the latter game, the weapon is upgradeable and can fit a blast shield when fully upgraded. While the Fulton version was not present originally, it was later patched in as a high level research project, but is heavily Nerfed from Peace Walker's version, only capable of fultoning out a single soldier with a direct hit, as opposed to being able to capture large groups of soldiers by landing a shot in the general vicinity.
- The FD-03 Gustav Karl from the Gundam series takes its name from this weapon.
- Dolph Lundgren makes good use of a Carl Gustav in Men of War.
- The Carl Gustav appears as the Rocket Launcher in Tomb Raider III, with a dark blue finish instead of the standard green. It is the most powerful weapon in the game, but ammo is rare for it, generally only being found in secrets, so the weapon is best reserved for bosses and the extremely tough enemies towards the end of the game.
- Earl Harbinger uses one in Monster Hunter Alpha to take out a pack of werewolves.
- The Carl Gustav appears in Insurgency: Sandstorm as the M3 MAAWS, the Security team's reloadable rocket launcher used by the demolitions class for 4 points.
- A common BLUFOR anti-tank weapon in Wargame: Red Dragon, used by fire support teams, rifle teams, and commandos. The only BLUFOR nation not to use them is Israel, whose support teams use Mark 19 grenade launchers or M47 Dragon antitank missiles instead.
The missile is a fire-and-forget weapon which locks on to the thermal image of the target using imaging infrared: unlike the SACLOS Dragon which required the operator to remain in a seated position for up to 11.5 seconds holding the crosshair on the target, the Javelin team can relocate immediately upon firing. Like most ATGMs, Javelin uses a "soft launch" system where a small thruster which burns out before the missile has left the LTA throws the missile clear of the launcher, with the main engine only igniting once it's reached a safe distance. The Javelin's main booster is used for a steep climb, the missile then gliding to the target and steering itself with pop-out wings and fins. While it has two flight profiles, the initial climb is still present in the "direct" mode, it just makes an immediate diagonal flight towards the target rather than gliding over it and descending steeply: there is no way to fire a Javelin directly at a target. The missile is armed by inertial forces at around 65m from the launcher in direct-fire mode and 150m in top-attack mode, as a safety feature to protect the crew in case the main thruster fails to fire. Stated maximum range was 2km for Block 0 missiles and 2.5 for the current Block 1, though British testing has scored hits at around twice that range, up to 4.75km. Though mainly intended to destroy armored vehicles, it has seen increasing use against soft targets, such as unarmored vehicles and entrenched positions: this has led to the development of a multi-purpose warhead (MPWH) missile with an added steel fragmentation sleeve. The Javelin's relative portability (compared to other heavy weapons) and soft-launch capability have turned out to be surprisingly handy in urban fighting (though it still has a significant backblast danger area, it is not nearly as large as Dragon's), and even without a missile, its CLU can be repurposed as a thermal imager.
- Seen in three missions in Call of Duty 4, where it's stuck in top-attack mode. It's shown similarly in Modern Warfare 2, even when attacking helicopters where the launcher should be in direct fire mode.
- There is a direct-fire mode Javelin in Call of Duty 4, in the level "All In". However, it's out of the way, to the point where it's very easy to miss (it's on a balcony above where you take out the two BMPs around the silos).
- Metal Gear Solid 4: Guns of the Patriots allows Snake to cart a Javelin around with him; it's shown as user-guided (SACLOS) rather than fire-and-forget, and like in Call of Duty Snake discards the entire launcher after every shot rather than detaching the launch tube from the CLU.
- The 2005 remake of The War of the Worlds features this weapon being used by US Army soldiers to bring down one of the alien tripods at the climax of the film when it's discovered its shields are malfunctioning.
- America's Army has the Javelin as a playable weapon, and allows it to be operated in top-attack or direct-attack modes.
- An unlockable launcher for the engineer class in Battlefield 3, though unlike its real life counterpart, it cannot attack aircraft unless they're painted by a laser, and its flight path is entirely dependent on whether the target is painted or not (non-painted means direct attack, laser means top attack even against aircraft).
- The Javelin makes a return in Battlefield 4, only this time it is locked in top-down attack mode and requires constant locking onto the target unless they're painted by a laser.
- Presumably names the Allied Javelin Trooper in Command & Conquer: Red Alert 3, which may or may not be anachronistic (As though you could tell either way). The troopers themselves, however, do not act like it; their missile launchers have Bottomless Magazines and, when used in laser lock-on mode, can achieve a rate of fire that's positively automatic.
- Used by Frank Castle to blow up a Cartel drug factory.
- In Batman v Superman: Dawn of Justice, Anatoli Knyazev uses a Javelin against the Batmobile during the chase scene at Gotham docks.
The Stinger's largest role thus far has been its distribution to various irregular "allies" of the US during the Cold War. Its most notable use was in Afghanistan during the Soviet war, when the US provided the missiles to Mujahideen fighters to counter Soviet air power. The effectiveness of the Stinger over the course of the war is heavily disputed, with Western sources citing a high kill ratio and its introduction as a major turning point * , while Russian sources dismiss these claims * . Regardless, the Stinger's presence in the Soviet war in Afghanistan has secured it a place in popular culture.
- Features in Licence to Kill and a key point of the plot, as well as the focus of a stunt involving an 18-wheeler going up on 9 wheels.
- One is used to destroy a Goa'uld fighter in Stargate SG-1.
- The Stinger appears in both the original Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, where it is required to shoot down aircraft, and the only weapon effective against Metal Gears. It's also available in Metal Gear 2: Solid Snake and Metal Gear Solid 4: Guns of the Patriots, though due to the lack of bosses that require it in both games, it isn't particularly useful. Metal Gear Solid: Peace Walker allows the player to unlock one 12 years early as the XFIM92A.
- Weapons expert and ally Nastasha Romanenko in MGS1 also tells you that her favorite weapon is the Stinger, her favorite novel is a thriller called Stinger, and her favorite cocktail is a stinger. She says she just really likes stingers.
- Doctor Who. In "Army of Ghosts" the British army blows up a Cyberman with one, even though it's an AA weapon.
- In the climax of the Desperate Escape chapter of Resident Evil 5, an enemy wields this weapon against the protagonists.
- Jack Ryan:
- Stingers feature in The Cardinal of the Kremlin, with their use in Afghanistan during the Soviet occupation, and are mentioned as being better than the Strela shoulder-launched SAMs taken from the Soviets that gave the Archer his nickname ("Strela" means "arrow" in Russian).
- Deconstructed as a Cool Gun in Tom Clancy's Executive Orders. Someone asks why this wasn't used to bring down the kamikaze who plowed into the Capitol; he's reminded that it probably would not have really mattered at that point in its flight plan, as the missile wasn't going to be able to do anything about the inertia the 747 had built up by that point.
- In Charlie Wilson's War, the main plot was about the titular character assisting the Afghan mujahideen by supplying them with Stinger missile launchers. These played a major role in shooting down the much hated Soviet Mi-24 Hind gunships.
- Towards the end of True Lies, terrorists fleeing in a van attempt to shoot down an attacking Marine Corps Harrier jet with a Stinger, but fail miserably, the backblast actually taking out one of their own guys.
- Gets used in Firebirds to shoot down a jet fighter strafing a downed helicopter.
- Common in the Call of Duty series, with the Modern Warfare games featuring it extensively as an anti-air weapon. Then comes Black Ops II, where the weapon is treated as both a free-fire, command-detonated, anti-armor weapon and a heat-seeking anti-air weapon which can't actually lock onto aircraft outside of the flashback missions, only one of which even features enemy aircraft.
- Appears frequently in the Battlefield series as a fire-and-forget anti-aircraft launcher. One notable moment in the single-player campaign of Battlefield 3 has the player, Sgt. Blackburn scrambling to acquire a fallen Stinger missile-launcher to destroy a Russian Su-39 Frogfoot harassing the surviving platoon.
- Used by Kiritsugu Emiya in Fate/Zero to shoot down a plane filled with zombies and magical wasps while his surrogate mother is still on-board.
- One Punisher story set in Afghanistan has badass ex-CIA agent, Kathryn O'Brien using this to shoot down a Russian Mil Mi-24 helicopter.
- The air-launched version of the Stinger is featured as an available special weapon for the AH-64 Apache in Ace Combat A Ssault Horizon.
- A common MANPADS option for BLUFOR forces in Wargame: Red Dragon, usually used by modern MANPADS teams. France (Mistral), ANZAC note (Rbs 70), Sweden (Rbs 90), Norway (Rbs 70 Mark 2), UK (Javelin) note and Canada (Javelin) do not have an option to use Stingers. It is also mounted as missiles on the German Flakpanzer Gepard A2 self-propelled AA gun, as anti-air missiles on helicopters (except French helicopters, who utilize Mistrals instead), and on the M1097 Avenger Humvee-mounted short-range air defense system.
The 9K38 Igla ("needle", NATO reporting name SA-18 Grouse) is the Soviet counterpart to the FIM-92 Stinger, developed to replace the rather troublesome and (by this point) obsolete Strela MANPADS series. Development proved difficult, however, and as a result the program was split in two; a simplified version (with an IR seeker head based on the Strela-3) would enter service first while the full-capability missile was being finished.
The first variant 9K310 Igla-1, NATO reporting name SA-16 Gimlet was introduced into service in 1981, featuring terminal-maneuver capability (so the missile hits the fuselage instead of the jet nozzles), additional charge to set off remaining rocket fuel on impact, better resistance against countermeasures, reduced minimum firing range compared to the Strela-3, and optional IFF to stop the missile hitting friendly aircraft.
The full-version Igla MANPADS entered service in 1983, even better resistance against flares and jamming, a more sensitive seeker head, all-aspect capability, and slightly longer range.
Like its predecessor, Igla variants were supplied/sold to anyone willing to buy them. Notably, it was acquired by India (hence the trope Indians with Iglas), South Korea (Russia sold them SA-16s to pay off debts owed- other systems obtained this way include Metis-M ATGMs and T-80U MBTs), Finland, Iran, Peru, Vietnam, North Korea, Indonesia and Malaysia.
Related to but distinct from the Igla is the Polish-made Grom ("Thunder") MANPADS, developed due to Poland not being able to update its MANPADS inventory after leaving the Soviet bloc in 1990, and thus the Soviets didn't allow them to licence production of the Igla to replace their aging Strela-2 and 2M missiles. Thankfully, in 1991, the USSR was torn apart into several nations, causing turmoil in Russia which were taken advantage of by Polish intelligence services and resulted in them obtaining plans for the SA-16 missile system in Leningrad. The first batch entered service in 1995 and still featured imported Russian components- near the end of the millenium, these were replaced by Polish-made components. The Grom was sold to Lithuania, Georgia (in turn some examples were captured by Russia in the 2008 Russo-Georgian War), and Indonesia. The current service MANPADS of the Polish Armed Forces, the Piorun ("Lightning"), is essentially a modernized Grom.
- The 9K38 appears in Battlefield 2 as the SA-18 Igla (a weird example of using the original Russian name and NATO designation, something rarely seen with Eastern-bloc missiles of any kind anywhere else) and returns with the same name in Battlefield 4 where it is usable in Multiplayer. Strangely, the Igla operates closer to a SACLOS missile in-game, requiring the user to maintain lock until impact (when all IR-guided missiles in reality have been fire-and-forget and don't require people to do this); this is in part to balance it against the Stinger MANPADS, which has shorter range but proper fire-and-forget ability.
- Iglas (or their derivatives) are used by the later MANPADS teams of most REDFOR nations in Wargame: Red Dragon, with the Soviets getting the Igla-N variant (has a much larger warhead) as a prototype MANPADS infantry, with China using the QW-1 Vanguard (a domestic reverse-engineered variant of the 9K310 Igla-1 missile which incorporated some features from the Stinger), and Poland using the Grom. The only exception to this is Czechoslovakia, whose top-tier MANPADS team use Strela-3s instead.
- Appears in Grand Theft Auto IV: The Lost and Damned and Grand Theft Auto IV: The Ballad of Gay Tony. Given that 69 is an Arc Number in the Grand Theft Auto franchise, this specific grenade launcher may have been picked intentionally.
- The first weapon unlocked in the SWAT 4 expansion pack The Stetchkov Syndicate.
- One is used by Robert De Niro in Rōnin to attack a convoy.
- Appears in Parasite Eve 2 as the "Grenade Pistol".
- One is used by Jamie Foxx in the Miami Vice film.
- Appears in Dino Crisis as the Grenade Gun, where it is the most powerful weapon in the game and can be loaded with either explosive or incendiary rounds, but only holds one shot at a time and is slow to reload without the upgrade for it. A infinite ammo version of the weapon can also be unlocked for New Game+.
- More or less any WW2 movie or video game which contains tanks will also contain bazookas to fire at them.
- Used by Easy Company soldiers against German tanks, fortified positions, and roadblocks in Band of Brothers.
- Used by US Marines on Peleliu and Iwo Jima against Japanese tanks and dugouts in The Pacific.
- The M9 is used in Call of Duty: United Offensive, 3, and Call of Duty: World at War, while the M1 is used in Call of Duty: WWII.
- You end up using (and taking fire from) Bazookas towards the end of the War segment in Conker's Bad Fur Day. It's in the multiplayer modes, too.
- Saving Private Ryan: One is used by Sgt. Horvath to destroy a lightly-armored Marder III Ausf. H tank destroyer during the climactic assault. He then fires it again at the frontal armor of a Tiger I tank, against which it does no good.
- Medal of Honor: Allied Assault features the M1 variant. Lt. Powell gets to use one during the Sniper Town level, to destroy a gate in order to advance, as well as to knock out a Panzer IV later on. In the Breakthrough Expansion Pack, Sgt. Baker, after retrieving a cache of bazookas from a crashed glider, uses one against Italian tanks in the Gela part of the Sicily level.
- Army Men, being effectively a Lighter and Softer version of World War II and Vietnam, arms various soldiers on every side with these. Riff, The Lancer of the squad from Sarge's Heroes, specializes in it.
- Seen in Men of War, the M1A1 Bazooka is used by the US AT-infantry, Airborne troops and mounted on certain vehicles, as well as Soviet AT-infantry and Red Guardsmen (Truth in Television, as a large number of bazookas were given to the USSR at the time through the Lend-Lease Act).
- US Rangers from Company of Heroes will be equipped with two Bazookas per unit.
- Day of Infamy features an M1A1 Bazooka usable by the US Army Engineer class. Notably it has an option to equip White Phosphorous rockets for a less explosive, but area-denying alternative, for only one supply point.
- Shows up memorably in the Goldfinger novel: Felix Leiter wields one when he comes to Bond's rescue at the battle of Fort Knox, modified so he can hold it with his hook prosthetic. Bond later uses it to unsuccessfully try and stop Goldfinger's train from escaping.
- Used in Windtalkers against Japanese fortifications.
- Appears in the all three Brothers in Arms titles, used against German tanks, half-tracks, and fortifications. In the second game, it appears as a hidden weapon, while in the third game, they're used almost exclusively by a heavy-weapons team.
- In Sword Art Online: Alternative Gun Gale Online, Pitohui turns out to have been hoarding an M9-A1 in her inventory during the Test Play battle in Volume 6. The firepower proves to be crucial when going up against the NPC team's stockpile of RPG-7s. The narration even points out that the M9-A1's age does not at all mean it's weak.
- Hell Let Loose issues the M1A1 variant to the US anti-tank class, along with a primary weapon and 2 rockets.
- M20 Super Bazookas are used by Danish, Yugoslavian and South Korean reservists in Wargame: Red Dragon.
Based on the designs of captured German recoilless rifles, the M18 was introduced to the United States Army late in the Second World War. It loads a 57mm shell into the breech, where the specialized shells can serve in anti-infantry or anti-armor roles. It can be fired on the shoulder like any rocket launcher, or propped up on the M1917 Tripod. It first saw combat in March 1945 in the European front and later rifles were sent over to the Pacific alongside it's larger counterpart, the M20 Recoilless Rifle loading in the 75mm shell. Many American troops recounted the rifle being a handy weapon during the Battle of Okinawa where the High Explosive and White Phosphorus rounds were effective against the dug-in troops.
It was used in the Korean War against enemy machine gun nests; unfortunately, the M18 was found ineffective at dealing with Soviet or Chinese T-34s. It also saw some service in the Vietnam War, despite being an obsolete weapon compared to the M72 LAW. The M18 was also adopted by the French and the Brazilians. Red China was able to create their own version, known as the Type 36 recoilless rifle, using designs captured in Nationalist factories during the Chinese Civil War. It was deliberately designed with the bore and shells being a millimeter wider. This small change allowed the Type 36 to fire captured 57mm shells, but the M18 cannot use the new 58mm shells. The Type 36 was also used by the Vietnamese and the Tanzanians.
When it shows up in fiction, it was often shown to be in service as early as the Normandy Landings, despite happening a year prior to it's active service. Also expect it to be shown doing much more damage than the regular M1 and M9 Bazooka, the former of which is usually depicted as performing poorly against heavier German tanks.
- It shows up as an upgrade for the US Airborne Squads in Company of Heroes.
- Serves as the American's anti-tank weapon in Medal of Honor: Airborne, used in Operation Neptune to destroy a Tiger Tank. Upgrades through making kills with the weapon allow you to attach an adjustable scope and carry more ammunition.
- Appears in Battlefield 1943 as the anti-tank weapon for both American Marines and the Imperial Japanese Army.
- Cool Action: Unfolding the LAW before firing, which is sort of a Dramatic Gun Cock for it and may be enhanced by popping off the end cap, extending the tube with an amount of force more normally associated with trying to start a chainsaw, and / or the addition of an almighty SHUUUNK sound as it extends.
- In Rōnin, one is employed to blow up a carload of mooks during the car Chase Scene.
- Chuck Norris uses one to deal with the Big Bad at the end of Invasion U.S.A. (1985).
- Rambo used this to destroy a helicopter in the second movie.
- Dirty Harry in The Enforcer.
- Paul Kersey takes out the Big Bad with one of these at the end of Death Wish 3. More remarkable than the Missing Backblast that allows him to fire it inside an apartment with his back to a wall is that he apparently obtained the weapon via mail order, something that has also never been possible to do with a rocket launcher in reality.
- "D-Fens" Foster fires one in Falling Down. Humorously enough, Foster has trouble preparing the launcher to fire and has to rely on a nearby youngster to show him how to open it up and unfold the sights.
- The most expensive weapon for the Demolition perk in Killing Floor is called the LAW (though the actual model is mostly based on the British LAW 80); killing the Patriarch with it nets you the achievement "The LAW That Broke The Camel's Back".
- Appears in Battlefield: Vietnam used by US / ARVN Anti-Tank troops.
- Call of Duty: Black Ops - Available in both single and multiplayer modes. Accurately used to take out NVA armor during the assault on Khe Sahn in single player, however, multiplayer mode makes the mistake of showing it as capable of locking onto aircraft. Probably an intentional decision, armored vehicles do not appear in multiplayer and leaving it without a vehicle destroying function would make it redundant since the dumb-fire RPG is already available for those who just want to use rocket launchers on a single person for kicks.
- Max Payne 3 features the LAW during a sequence where Max must destroy an armored truck.
- Used to take out a couple of North Korean tanks late in Red Phoenix. A little later on in the same battle, they provide critical fire support to take out a fortified position menacing the US's only supply and evacuation route into the city.
- It is actually the Staff of Destruction in The Familiar of Zero
- The Big Bad in True Lies uses this during the Florida Keys shootout in an unsuccessful attempt to kill Ahnold's character.
- The RPG-18, a Soviet equivalent, is available in 7.62 High Caliber and is correctly depicted as disposable.
- Available in Parasite Eve if you give Wayne 300 Junk and ask him to make you a rocket launcher.
- Snake makes use of one in an interactive cutscene when he first encounters the Chrysalis AI weapon in Metal Gear Solid: Peace Walker. From there on, it's available for research and use by the player. The weapon is also usable in Guns of the Patriots.
- One of the many weapons that Frank Castle has in his arsenal.
- In the Jurassic Park novel, Robert Muldoon has the LAW, as well as a customized tranquilizer rocket launcher as his weapons of choice rather than the SPAS-12 in the film. He used the former to kill a raptor and blow the leg off another.
- A very common LAW option for infantry in Wargame: Red Dragon for BLUFOR forces. The only BLUFOR nations not to use them are France (LRAC F1), Germany (Panzerfaust series), and Sweden (AT4). In a rarity for REDFOR forces, Finland and Yugoslavia use M72 LAWs for their rifle teams
- Cool Action: Snapping the M79 closed by flicking the barrel upwards after inserting a new round. There's a high chance anyone doing this will go on to fire the weapon one-handed because the motion may accidentally cause the weapon to fire and possibly break their wrist. So in other words: Awesome, but Impractical.
- Likely to be seen in any Vietnam War movie in the hands of a grenadier; in less realistic cases, it might be carried by a regular rifleman. In video games, it's very likely that the weight issue preventing its use alongside a rifle will be ignored entirely, even in games ostensibly using a Limited Loadout for realism purposes. Still, there were some grenadiers in Vietnam who actively carried an M16A1 as their preferred sidearm instead of a .45.
- One of the most iconic uses is in Terminator 2: Judgment Day, where Arnold Schwarzenegger's Terminator uses an M79 to hold off dozens of cops and finally defeat the shape-shifting T-1000. The arcade game based on the film requires you to grab one in order to beat the T-1000 and finish the last stage.
- A favorite in the Syphon Filter video game series, particularly for its effectiveness against enemies wearing body armour or if the player just wants to see some bad guys fly. Gabe used it one-handed in the first three games but it was switched to a two-handed weapon in The Omega Strain.
- A Scary Black Man uses one with uncanny accuracy on a name-calling VC infiltrator in Apocalypse Now.
- Former Symbol agent Wan uses one during his introductory scene in Gasaraki.
- In episode 3 of Black Lagoon Revy uses one of these to finish off Luak's ship as he tries to escape.
- One version of Frank Castle's tour of duty in Vietnam depicts one of of his squad mates using this weapon on some very unfortunate Viet Cong. The results were... predictable.
- Appears in Left 4 Dead 2 and is devastating against massed hordes of zombies. Balanced by the fact that it is one of the only weapons that cannot be reloaded from found ammunition stocks.
- Killing Floor features one meant to be used by the Demolition perk; a player that has leveled that perk high enough can even start a game or respawn with one for free. Then there's a Bling-Bling-BANG! DLC pack that, among others, introduces a gilded M79 with golden shells.
- Shows up in Far Cry 2, where it is incredibly useful because it provides much-needed long-range punch for use against vehicles, yet occupies the sidearm weapon category, and thus doesn't prevent the player from carrying more general-purpose assault rifles or shotguns. It shows up again in Far Cry 4, once again in the sidearm slot.
- It appears in Resident Evil 2, Resident Evil Survivor and Resident Evil Code: Veronica, using real life explosive and incendiary rounds, and fake ones like acid and B.O.W gas rounds. In the Resident Evil 3: Nemesis novel, Jill uses one with 40mm buckshot rounds.
- Those buckshot rounds exist in reality, in the form of the M576 grenade, essentially a 12-gauge shotshell with over twenty #4 buckshot pellets, as a way for grenadiers to clear thick brush and defend themselves at close range (grenades aren't very good for the latter purpose). Be sure to aim at the foot of the target.
- First featured in Battlefield: Vietnam in the Battlefield series, with a familiar tiger-striped camo scheme. It returns in Battlefield: Bad Company 2's Vietnam expansion with the same tiger-stripe camo as a gadget for the Assault class, and then again in Battlefield Hardline as part of the Syndicate Mechanic's default equipment.
- Call of Duty: Modern Warfare 2 features the Thumper as a secondary weapon. Call of Duty: Black Ops instead features the China Lake, given its propensity toward exotic prototype weaponry.
- Fallout: New Vegas features both versions, the single shot M79 called the "Grenade Rifle" and the four shot China Lake version dubbed the "Grenade Launcher." The Lonesome Road DLC adds several upgraded versions with patriotic names and color schemes, like the Great Bear Grenade Rifle (which has blue painted furniture and a white US Army star on the stock), while the Dead Money DLC's "Holorifle" is also based on the China Lake.
- Available as one of two grenade launchers in 7.62 High Caliber, allowing for more precise firing of grenades at longer ranges.
- It appears in PAYDAY: The Heist with the Wolf Pack DLC as the "GL40", where it can be fitted with a rangefinder. It reappears under the same name in PAYDAY 2 with the Gage Assault Pack DLC, where it can be modified with a sawed-off barrel and stock, and with the later BBQ Weapon Pack, loaded with incendiary grenades.
- Very handy in Alien Shooter Vengeance, where it appears as an early-game explosive weapon that will easily reduce whole swarms of the basic bug enemies into a fine red paste.
- Team Fortress 2's Grenade Launcher has the barrel, foregrip, and stock of an M79, but it's more of a revolver grenade launcher, noted below. The Loch-and-Load is an M79 modified to have two barrels in an over-under arrangement.
- An M79 can be found in Parasite Eve in the hospital's basement, and upgraded versions of it (designated with a "2", "3", etc.) throughout the game from there on.
- The M79 is the grenade launcher found in Metal Gear. Snake gets it by taking out the 4 mercs guarding it, then using it to demolish a gunship and an armored bulldozer respectively.
- One of the three standard weapons used by Tim O'Brien's platoon in The Things They Carried, with several members of the platoon carrying one when needed. Tim notes that the launcher itself is quite light, but the grenades are quite heavy. It's also the primary weapon of Ted Lavender, who also carries 34 grenades over the standard practice of 25 in his already heavy backpack.
- MASK de Smith's weapons in Killer7 are a pair of cut-down M79s. His need to reload after every single shot is one of his balancing measures at the start of the game, though as he collects newer wrestling masks throughout the game, he eventually reaches the point where he doesn't need to reload at all.
- Some M79 users in real life did shorten the barrel and/or stock to reduce weight. The most drastic changes involved chopping off the entire stock except for a little nub and cutting the barrel just ahead of its hinge, so that it wasn't much longer than the grenade rounds.
- The M79 appears in The World Is Not Enough fitted with green synthetic furniture as the GL 40. The grenades fired usually explode upon impact with anything, but on alternate fire they explode after a 5-second delay.
- Appears in Rising Storm 2: Vietnam for US, Australian and South Vietnamese forces. In campaign mode, the US Army, USMC, and Australian Army get it from the start, while the ARVN don't get it until the mid-war point.
- Team V2HG in Sword Art Online: Alternative Gun Gale Online make use of an M79 in Squad Jam 4 to lay siege to Teams LPFM and SHINC.
- A frequent sight in movies and videogames set during or after the Vietnam War; it's not so frequent to see it actually fired in a movie, however.
- Seen and used very frequently in Generation Kill, usually mounted on US Marine Force Recon's Humvees. Vehicle-1 of Bravo Platoon is mounted with one but frequently jams due to the lack of proper lubricant, much to the chagrin of it's gunner, Corporal Walt. During one ambush, Cpl Anthony "Manimal" Jacks uses one to great effect by to destroying the entire face of a building, saving the entire battalion from the attack.
- Seen in Jurassic Park III mounted on Marine Corps amphibious assault vehicles.
- Usable in the console-only Battlefield 2: Modern Combat. Appears in both Battlefield 3 and Battlefield 4 mounted on the AAV-7A1 AMTRAC. BF3: Aftermath DLC has one mounted on the back of the 'Phoenix' (a crudely fixed-up Humvee) while the Second Assault DLC of BF4 has a Mk. 19 mounted on the Desert Patrol Vehicle.
- Call of Duty 4: Modern Warfare features the Mk 19 during the Shock and Awe mission.
- America's Army features the Mk 19 as one of the weapons on the CROWS turrets.
- Far Cry featured a curious depiction of the Mk 19 as a single-shot weapon with an automated rangefinding system. Far Cry 2 featured a more accurate depiction mounted on trucks and boats, but for balancing purposes the rate of fire was toned down to about one shot every 2 seconds.
- Phoenix Force. A Mk19 mounted on a Fast Attack Vehicle is used to decimate a small army in "Aswan Hellbox".
- In Batman v Superman: Dawn of Justice, a Mk19 is one of the weapons used against Superman by Batman during their Battle in the Rain. It doesn't hurt him and quickly gets destroyed by Clark's heat vision.
- The Mk 19 is used frequently by rebels in Ghost Recon: Future Soldier.
The SMAW can fire a wide variety of 83mm rockets, including High Explosive Dual Purpose, High Explosive Anti Armor, Follow-Through Grenade and Novel Explosive (Thermobaric) rounds, which allow it to be effective against vehicles, structures, and infantry alike.
A new version of the weapon, the Mod 2, is also now in development, which replaces the spotting rifle component with more advanced optics, including a detachable laser rangefinder in addition to the pad size being increased on the forward grip of the launcher and the addition of foldable backup iron sights. Interestingly, while the SMAW itself is an American weapon, the spotting rifle component and its ammunition were actually developed in the UK by Royal Ordnance.
- Used by the Huge Goon in Kick-Ass and referred to as a bazooka. Its trigger/firing mechanism strangely looks like the frame of a MK23 mated to the lower receiver of an MP5 instead of a proper SMAW trigger mechanism.
- Pike uses a SMAW in The A-Team to blow a hole in the hull of the cargo ship in the final shootout.
- Appears in Syphon Filter: The Omega Strain as the only rocket launcher in the game, with a incorrect 5-round capacity. However, it is not unlockable, and can only be picked up and used in Belarus 2. Stone also uses one to distract a tank while the player destroys it after he is rescued in that level. It returns in Dark Mirror in Anti-Infantry and Anti-Tank variants, the later correctly holding only one round, and the Anti-Infantry variant being unlockable this time.
- Appears in Project Reality as the USMC's main heavy anti-tank weapon and is one of, if not, the only video game where the built-in spotting rifle is usable, in addition to the main launcher be able to use either HEDP or HEAA rounds.
- Appears in Battlefield 3 as the US Engineer's default rocket launcher, then returns in Battlefield 4 as the second-most powerful rocket launcher in the game with the flattest trajectory and as a Battle Pickup in Battlefield Hardline.
- Appears in Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II as the default launcher. It is incorrectly depicted as a one-shot disposable rocket launcher instead of the reusable rocket launcher it actually is and with the ability to lock onto killstreaks.
- Inspector Quinn Erari shows up with one in Wizard Barristers: Benmashi Cecil in response to a wud terrorist situation, though Shizumu quickly talks her out of using it.
- Appears as the Rocket Launcher in Lara Croft and the Guardian of Light.
- Allied Nations troops use them in Mercenaries 2: World In Flames, where it is called the Anti-Tank Launcher.
- One of the rocket launchers used by USMC forces in ARMA II, where it can be loaded with either HEDP or HEAA rounds.
- Appears as Valor's Rocket Propelled Grenade in MAG.
- The third Anti-Tank Weapon team in Girls Frontline. Unusually for fiction, the spotting rifle component is actually modelled in-game; it is visibly used when the team sets up the weapon, and every missile is preceded by a ranging shot that decreases the targeted enemy's evasion.
- Just about every WWII video game has this filling the "rocket launcher" slot for the Axis side, usually opposite the Allied Bazooka: often it will actually be depicted as a rocket launcher, complete with exhaust flame and smoke trail. In reality, the Panzerfaust was a recoilless gun triggered by a conventional percussion mechanism, using a small amount of black powder to lob a shaped charge bomb.
- Brothers in Arms, as one of the primary German anti-tank weapons alongside the Pak 36 and later, the 88mm gun. In Hell's Highway, however, the weapon is replaced by the Panzerschreck.
- Medal of Honor
- Call of Duty, at least in the first game; later ones had the heavier, much-less-extensively-used but more powerful and reloadable Panzerschreck take its place.
- Return to Castle Wolfenstein. It is incorrectly depicted as a rocket launcher, with the projectile trailing flame and smoke while in flight, and an electric ignition mechanism that audibly whines prior to firing.
- Appears in Day of Infamy as a cheaper, disposable one shot launcher usable by the German Engineer class.
- In Men of War, the Panzerfaust is carried by German Panzergrenadiers and the Fallschirmjäger, correctly as a one-shot disposable launcher, compared to the reloadable Panzershreck used by the AT troops.
- Various German infantry from Volksgrenadiers to Knight's Cross Holders can fire a Panzerfaust as an ability in Company of Heroes.
- Both the Panzerfaust and Panzerschreck appears in BloodRayne as one of the heavy weapons available to Rayne.
- Sniper Elite V2 and Sniper Elite 4 feature the Panzerfaust in the hands of German troops, and is the only anti-tank weapon available for use against German and Soviet tanks and armored vehicles.
- The Principality of Zeon and their remnants (and their remnants' remnants) from the Gundam metaseries make use of giant robot-sized ones called the "Sturm Faust". From when the Zaku I and the Zudah were competing to be Zeon's first/main mobile suit, up to the conflict over Laplace's Box two decades later, the Zekes have it as a mainstay in their armouries.
- Appears by name in Heavy Gear 2, where they are mostly used for short-range (less than 100 meters) attacks against tanks or the heaver models of Gears. Comes in light, medium, and heavy varieties, in increasing order of cost and power. Good luck scoring a direct hit beyond that 100 meter range, though.
- Plenty show up in the hands of SS troops in Fury (2014).
- In Mailed Fist, British tank commander John Foley describes a night attack in Holland where German soldiers with Panzerfausts were hiding in a forest to each side of the road. His solution was to tell his three tanks to charge ahead at full speed with "all Besas blazing,"note the lead tank firing all its MG's to the left, the second tank to fire all its MG's to the right, and the third tank to "tackle whichever side appears to be giving most trouble". He noted that the civil servants would probably have tutted and described it as "uneconomic expenditure of ammunition", but stated, with satisfaction, none of his tanks were hit, and an awful lot of dead Germans were found in daylight, their Panzerfausts either unfired or having gone woefully wide. He described the trail of fire and sparks left by a Panzerfaust at night as "being as good as tracer" in telling his gunners where to return fire.
- Appears in Project Reality as the standard rocket launcher of the Bundeswehr, with either DM12A1 rockets for anti-infantry use or DM22 rockets for anti-tank use.
- Appears in Homefront as the RPG Launcher, the standard rocket launcher for both sides in the game. It is incorrectly described as a disposable launcher in the multiplayer menu, and enemies are seen firing fictional guided anti-aircraft and EMP rockets in addition to the regular rockets that are available to both the enemies and player. It also comes in a fictional green proximity-detonated rocket variant with a extended tube and different scope in multiplayer.
- Appears in Binary Domain as Rachel's signature weapon, the HEMWL-3.8 Anti-Robot RPG Launcher. The trigger has been relocated to the stock of the gun, though it still retains the central grip of the weapon.
- The Panzerfaust-IT appears in Call of Duty: Ghosts as the standard rocket launcher in the game, called simply the Panzerfaust.
- Appears as Raven's Rocket-Propelled Grenade in MAG.
- JSGDF troops wield them in Gamera 3: Awakening of Irys.
- Used by JSSDF troops in Neon Genesis Evangelion while infiltratin Nerv headquarters.
- Used by Amata Kihara in the anime adaptation of A Certain Magical Index to shoot at the Hound Dog van Accelerator and Index are escaping in during the Academy City Invasion arc, though Vento of the Front quickly blocks the rocket.
- Used by a soldier in Noir during the attack on the Soldats' village to shoot at the church tower in "Journey's End".
- Used in the Anime adaption of Gate by both the JSDF and Dark Elves to kill dragons with. However, the Dark Elves, not use to modern weaponry and forgetting Itami's warning about the backblast, also end up killing, maiming and stunning a number of each other with the backblasts.
- Appears in Insurgency: Sandstorm as the Insurgent's disposable launcher of choice. It costs 3 points and is usable only by the demolitions class.
A major disadvantage was that in the original RPzB 43, the rocket, unlike the bazooka's, was still burning when it exited the tube: this would burn the operator's face or choke them with smoke unless he was wearing a gas mask and poncho. That issue was later solved with the addition of a blast shield at the cost of adding a bit more weight to the already-heavy weapon. Another drawback that couldn't be so easily solved was the massive backblast, firing one would almost invariably give away the firer's position and gave the weapon the nickname "Ofenrohr" (stove pipe) by German troops. Nonetheless, it remained an effective weapon to the end of the war, inflicting serious damage on Allied tanks, although it was noticeably less widespread than the Panzerfaust, which was simpler and easier to carry, use and manufacture.
- Appears Call of Duty United Offensive, 2, 3, and Call of Duty: World at War as the main rocket launcher for the Germans, though it does complement the Panzerfaust in United Offensive. It is the only rocket launcher in 2, and is the main rocket launcher in the campaign of World at War, though it is not available in multiplayer in that game, the M9 Bazooka being used instead.
- Appears in the Medal of Honor series as the main rocket launcher of the Germans, though is not usable until Medal of Honor: Allied Assault.
- When not using a Panzerfaust, German infantry can form Anti-Tank squads using these in Company of Heroes.
- Day of Infamy features this weapon usable by the Wehrmacht Engineer class as a more expensive but reloadable alternative the the Panzerfaust. It has the heat shield installed and a camo scheme tacked on by default.
- A few are seen in Saving Private Ryan, used against exposed infantry.
- Used by German anti-tank squads in Brothers in Arms: Hell's Highway, where they can be picked up by the player.
- Colonel Silver uses a Panzerschreck to shoot down Goku on his Nimbus in Dragon Ball. It is incorrectly depicted as a MANPADS like the Stinger. General Blue also uses a Panzerschreck as his "I'll Shoot You" super in Dragon Ball Z: Budokai Tenkaichi 3.
- Hell Let Loose issues this weapon to the German Anti-Tank class, alongside a primary weapon and 2 rockets.
The effective range gradually became less as German armor improved. It had the advantages of being cheap to produce, and a relatively small puff of smoke when the propelling charge detonated, making it harder to find the user when it was fired. Disadvantages included ridiculous weight (32 pounds), a fragile loading tray, muzzle-loading that required the loader to lean out over the weapon or the gunner to pull the weapon back into cover, poor accuracy (due to the heavy spigot moving from one end of the weapon to the other immediately before firing), heavy recoil, requiring excessive force to cock note , the mechanism that was supposed to re-cock the gun on firing almost never working correctly note , and unreliable ammunition (mostly duds that failed to either fire or detonate, but there was also an alarming tendency for the propelling charge to tear off the bomb's tail and fire it back at the gun crew), many of which were due to its necessarily rushed production.
Nevertheless, the PIAT saw widespread use, not only with British forces but also with the French and Polish resistances, the Free French army and even the Red Army, who received 100 as part of lend-lease aid. Six members of the Commonwealth forces were also awarded the Victoria Cross for knocking out tanks or disabling enemy artillery, though British soldiers ruefully stated that one deserved the Victoria Cross just for firing it. After World War 2, it was used by the Israeli Haganah during the Arab-Israeli War, and also saw use with Australia during the Korean War and the Indian Army during the Indo-Pakistani War of 1971.
- Appears in the Company of Heroes series as the Anti-Tank weapon for the British Sappers.
- Appears in the Commandos series.
- Appears in the third Strike Witches: Operation Victory Arrow OVA, though the design notes refers to it as "Projector, Infantry, Armored-Thing".
- Appears in Medal of Honor: Allied Assault as the standard anti-tank launcher for the British.
- Day of Infamy has these in the hands of the Commonwealth Engineer class. Notably, it can carry more rounds (3 in total) than any other launcher in the game (2 total for Bazooka and Panzershreck, 1 for Panzerfaust), but has the shortest drop distance requiring some getting used to.
- Appears in Dino D-Day as one of Blithe-Crossley's weapons, and is the only launcher in the game.
- In his autobiography Quartered Safe Out Here, George MacDonald Fraser describes using the PIAT in action in Burma in 1945. Very few of these weapons made it to the Far East as Japanese tanks by then, being light and flimsy and rarely encountered, were seen more as a nuisance than a threat. MacDonald Fraser discovered a different use for them: he was part of a unit who ambushed Japanese soldiers trying to retreat across the Sittang river. He discovered they could be used productively in an anti-shipping role and used the PIAT to hit a large ship full of Japanese troops, holing it under the waterline several times and sinking the vessel. As the Sittang was full of opportunist crocodiles, he took the point of view that this added a discourtesy detail for the Japs escaping the sinking boat. note
- Riot launchers are likely to be seen in anything involving riot police or SWAT units.
- In Terminator 2: Judgment Day, a SWAT unit equipped with MM-1 launchers loaded with tear gas storms the Cyberdyne building. Arnold Schwarzenegger later takes one of the launchers for himself (tear gas being completely ineffective against a Terminator), at one point firing it point-blank at a hapless officer.
- The Transformers Film Series feature a variety of revolver launchers used to fire the "special sabot rounds" which are the only thing that can harm the Decepticons. In reality, no such rounds actually exist for grenade launchers: sabot rounds are anti-tank munitions designed to be fired at very high velocities, whereas grenade launchers are designed explicitly to fire projectiles at low velocities.
- The RGB-6 (a Croatian clone of the Milkor MGL) shows in Metal Gear Solid 2: Sons of Liberty as a usable weapon. Raging Raven in Metal Gear Solid 4 uses an actual MGL, which Snake acquires after defeating her. Snake would use the RGB-6 for his Final Smash in Super Smash Bros. Brawl.
- An RG-6 is available in STALKER: Shadow of Chernobyl, called the "Bulldog 6" as part of the game's A.K.A.-47 tendencies. It's heavy, you can't sprint with it out, reloading time is molasses-slow, and it chews through grenade ammo like you wouldn't believe, but MAN is it fun to use. A variant converted to use Western 40mm grenades is also hidden in the game files.
- The 1980 movie of The Dogs of War had a number of "XM-18's" (actually Manville guns) used for the climatic attack.
- The Demoman in Team Fortress 2 uses one as his primary weapon, though it can hold only 4 shots even if the gun model clearly shows a 6-shot magazine.
- "You musn't be afraid to dream a little bigger darling."
- The RG-6 is one of two grenade launchers in 7.62 High Caliber and the only multi-shot explosive weapon. The Blue Sun mod not only adds the Milkor MGL, but also the Manville 25mm grenade launchers from the above Dogs of War. The ammo is very rare (albeit lightweight) and the gun is just as rare and takes ages to reload, but nothing can put down explosives quite like it.
- The fictional "Volley Gun" in Bioshock Infinite is basically a Steampunk MGL, with a fancy gilded cylinder and wooden grips.
- Killing Floor features the M32 launcher for the Demolition perk, the only drawback is its long reload time compared to how fast it can be emptied.
- Far Cry 2 has a Milkor MGL available, though downgraded to a 4 round cylinder that's incorrectly pulled straight out of the gun and replaced like a magazine (the real gun simply pivots half the gun to the side and you load grenades from the rear like a big revolver....which is what it is). However, it's depicted with a very realistic range and velocity (unlike most video games, which show grenades as having a lower velocity than a pitched baseball). Coupled with a scope and high explosive rounds, the MGL ends up being capable of clearing out an entire checkpoint or a large swath of an enemy base with just a few shots. While one can be acquired early in a buddy mission, it's prevented from being a Disc-One Nuke by being in extremely poor condition (as all buddy mission weapons are), meaning that it likely won't last for many shots before breaking.
- A fictional design is available in GoldenEye 007, famously dual-wielded with a P90 submachine gun by Xenia Onatopp. The guns can, in turn, be taken from her corpse and used together as well.
- In RWBY, Nora Valkyrie carries a Grenade Launcher that turns into a War Hammer.
- A DefTech 37mm launcher is memorably (and hilariously) used in Hot Shots! Part Deux. It even causes its (splattered) victim to comment that it is "one hell of a gun."
- An MM-1 grenade launcher becomes available in the late-game segment of Parasite Eve 2 if you're on the True Ending path.
- Lara Croft in Tomb Raider III uses one, though for balancing purposes, she has to reload after every shot instead of being able to fire multiple grenades in rapid succession. The weapon returns in Tomb Raider: The Last Revelation and it comes with multiple ammo types. Tomb Raider: Legend also has the RG-6, which is used by heavy mercenaries in addition to Lara.
- A Milkor MGL turns up in PAYDAY 2, as the Piglet. Compared to the M79, it has far worse accuracy and an incredibly long reload, however its 6 round magazine gives it much greater ability to control crowds, particularly when paired with incendiary grenades.
- The M32 MGL appears in Battlefield 4 as a battle pickup found around some maps.
- Call of Duty: Black Ops II features two, the Milkor MGL and the Hawk MM-1. The former appears as a killstreak reward, the "War Machine", the latter is given to Jonas Savimbi in the first flashback mission (where, if you pay attention to him when the shooting starts, you'll notice he can't get it to fire). Completing five challenges in the second flashback mission also unlocks both of them for the player's loadout; while the MGL is an alright weapon, the Hawk is an unbeatable terror, with four times the ammo capacity, a much faster reload, and rounds that aren't affected by gravity (making it less a grenade launcher and more a Bolter), with the only downside being that you're slowed down considerably while holding it.
- The Hawk MM-1 is added to the original Ghost Recon with the Island Thunder expansion, as a new primary weapon for demo soldiers, including the returning specialist Klaus Henkel.
- Persona 5: One of Haru Okamura's equippable grenade launchers is a 6 shot "Multilateral MGL", based on the 40-mm Milkor MGL series used by the US army.
- The Milkor MGL shows up in the Syphon Filter series from The Omega Strain onwards. The Omega Strain also has a MGL converted into a non-lethal (Though it can still kill enemies with head or neck shots) beanbag shotgun called the Riot Shotgun.
- The ARWEN 37 is available in Resident Evil 0, 1 and 6, where it can be loaded with regular explosive, incendiary or fictional acid rounds. 5 also features the MGL-140, which can be loaded with explosive, flashbang and incendiary rounds in addition to even more fictional rounds like the aforementioned acid rounds, nitrogen rounds and electric rounds.
- Fukaziroh in Sword Art Online: Alternative Gun Gale Online falls in love with the Milkor MGL-140 the moment she lays eyes on it, and promptly buys two of them for her primary weapons.
- A Milkor MGL appears as the "Lactic-40", Nader's signature weapon from Dirty Bomb. It only fires five rounds and each reload is cooldown based.
- Cool Action: A rocket being loaded into the front of the tube, twisted to secure, and hefted onto a person's shoulder as they emerge from cover makes an ominous and recognizable start to an ambush.
- Un-cool drawback: The RPG-7 is typically portrayed as horrifically inaccurate and therefore close-ranged: while it is close-ranged for an antitank weapon, this is still far longer than is usually shown. The inaccuracy is more to do with complexities of compensating for the RPG-7's extremely counter-intuitive behaviour in crosswinds: the projectile will turn into the wind rather than turning away from it as one might expect, and one needs to have a fairly accurate idea of how far away a target is to know how to lead it. According to a US Army TRADOC report from 1976, most well-trained gunners would misjudge range to the target by 15-20% on their first shot. The Soviets claimed an effective "point blank" range of 300m for the weapon, though US testing on a stationary, fully exposed M60 tank found that at this range the chance of scoring a hit with the first shot was less than 30% in a 7mph wind, though this rose to greater than 50% on the second shot.
- If this weapon is not in the hands of Soviets/Russians or the Warsaw Pact countries, it typically is in the hands of Middle-Easterners and in Africa. Wherever the AK-47 is, the RPG-7 will be as well.
- Used when fighting Dirty Communists in Indiana Jones and the Kingdom of the Crystal Skull. Despite the movie taking place in 1957, four years too early for the RPG-7. Presumably a stand-in for much the less famous RPG-2.
- The Joker uses one as part of the various The War on Terror metaphors in The Dark Knight.
- Hayden Tenno gets to use a weird version in darkSector, with one handle and what appears to be almost all of an RPG-2 joined upside-down to the front of the tube. It has an optic sight and fires guided missiles instead of unguided rockets.
- Doctor Who. Ace takes out a Dalek with one in Remembrance of the Daleks, though it's supposed to be some sort of fictional British anti-tank weapon.
- Water (1985). Two Cuban terrorists use one to interrupt a news conference by a British government mouthpiece.
- Marty McFly sees one in his rear-view mirror in Back to the Future, carried by the 'Libyans'. He figures that getting up to 90 would be the best way to evade it. He was off by 2 miles per hour, of course.
- Just one of the many heavy weapons used by Homura Akemi in Puella Magi Madoka Magica during the final battle against Walpurgisnacht.
- One of the weapons used in the Whateley Universe by the Syndicate minions in "Christmas Elves". Generator then uses one to bust Fey out of a trap impervious to Fey's magic.
- Just as in the actual incident, the RPG-7 was the weapon of choice for Somali militia to bring down the titular helicopters in Black Hawk Down.
- Available quite uncommonly in 7.62 High Caliber. Considering the lack of armored vehicles to destroy, it mostly provides a way to deliver explosives at longer range.
- The Soldier's Rocket Launcher in Team Fortress 2 is strongly based on the RPG-7.
- A strange use in Command & Conquer 3: Tiberium Wars — Nod militant rocket squads use a recognizable RPG-7 with two barrels◊ for... some reason. Fanon suggests that the second rocket isn't fired from that position, it's just an extra clipped there so the militant can quickly fire again without needing a loader.
- A staple of Grand Theft Auto games' Heavy Weapons slots. Unlike the trend, it's pinpoint accurate provided you can aim it correctly with the horrible box-shaped crosshair the game provides. It has to be aimed, too: try to fire it normally and the trigger will just click.
- Appears in PAYDAY 2 with the Overkill Pack DLC, as the HRL-7. It has absurdly high damage (enough so that even the Nigh-Invulnerable Bulldozer will die in one direct hit) and, in odd departure from its usual depictions, is accurate to within the variance of a laser sight. The high damage does come with its own drawbacks, however - namely, that explosives affect yourself and your teammates. With how damaging this weapon is, a single misplaced shot can take down your entire team. It also only has 4 rounds in total, which can only be replenished via ammo bags. Needless to say, using this weapon in small spaces - or around enemies which can force you to fire your weapon - is not a good idea.
- The RPG-7 appears in several Battlefield titles:
- Appears as the standard launcher for the Viet Cong and NVA forces in Battlefield Vietnam.
- Only appears in the Special Forces addon in Battlefield 2 used by the Insurgent and Rebel factions' Anti-Tank classes. Notably the only unguided handheld launcher available as everyone else uses wire-guided handheld launchers like the Eryx or the SRAW.
- In Battlefield: Bad Company, it appears as the 'RPG-7 AT' and it's equipped with the PGO-7 scope. Despite being an unguided munition, it magically gains the ability to lock-on to targets tracked with the Tracer Dart, presumably to keep up with the Carl Gustav's similar performance. The RPG-7 returns in the Vietnam expansion with the standard ironsights.
- Appears in Battlefield 3 onwards as the 'RPG-7V2'.
- Common in the Call of Duty games from 4 onward, and likely to blame for the modern conception that the weapon is horrifically, aggravatingly inaccurate - it's entirely possible to miss entirely even when you're five meters away from a tank you're supposed to destroy because the grenade will veer off in completely random directions past a couple feet. Black Ops II swaps it out for a similar launcher based on Airtronic's upgraded version, its accuracy from past iterations only slightly improved; it serves as the middle ground between the SMAW and the FHJ-18, unable to lock onto targets like the other two in favor of its ability to be dumb-fired like the SMAW while coming with one extra rocket like the FHJ.
- Likewise common in the earlier Saints Row games, both in its standard form and as an upgraded, laser-guided "Annihilator RPG"; Saints Row: The Third swaps it out for the Airtronic variant and makes the laser-guidance system an upgrade.
- The weapon appears in a few Metal Gear games. It's notable in the first game for being both required to beat the game (as it is the only way to defeat the Arnold/Bloody Brad enemies that hold a Card Key and the only weapon that moves fast enough to hit Big Boss) and being potentially lost forever, making the game Unwinnable by Design.note It is also notably used in Metal Gear Solid 3: Snake Eater during the bike chase to defeat the Shagohod, as it is the only weapon that can damage it.
- In Insurgency, the RPG-7 is the standard rocket launcher for the Insurgent team, acting as a counterpart to the Security's AT4. Given the game's leanings to realism, the weapon is quite accurate and has the tendency to wipe out clustered groups of enemies very easily, but at the same time usage requires caution due to the close-quarters nature of the game's maps. It is balanced by costing a whopping 5 supply points, being very heavynote and only comes with one loaded rocket.
- It returns in the sequel Insurgency: Sandstorm as the Insurgents' reloadable launcher and costs 4 supply points.
- Present in STALKER, being the epitome of Awesome, but Impractical: both the launcher and the rounds are bulky and really heavy, ammo is limited, reloading is slow as molasses, and since there are no vehicles in the Zone, only Pseudogiants and Chimeras warrant that much firepower. It can blow up a tight group of enemy stalkers all nice and crispy, but so can the much lighter and more plentiful grenades. If you manage to find one and a stockpile of rockets, they're best saved for special missions.
- Common in the Far Cry games starting from 2 as the basic RPG launcher - in that game it doesn't get the laser-guided munitions the Carl Gustav gets, but competes by virtue of not starting fires or destroying vehicles behind you when you fire it, and with a little luck can still be used at longer ranges like a mortar (real RPG-7 grenades self-destruct at a thousand yards, though insurgents have been known to disable that and lob them at further targets).
- Often seen in City Hunter whenever someone needs heavy firepower. Its most notable use is in the manga finale, where Ryo uses two captured RPG-7s to take down the Mooks holding Kaori hostage, with them terrified and completely unable to understand what Ryo is doing because they don't know he disabled the warheads first.
- Listed among the unofficial weapons used by Tim O'Brien's platoon in The Things They Carried, simply named the RPG and possibly taken from dead Viet Cong or captured stockpiles.
- Appears in Resident Evil 4, 5 and 6 as the Rocket Launcher. It is the most powerful weapon in the games, capable of killing almost any enemy or boss in one hit, but only has one shot before being discarded (And in the case of Resident Evil 4, takes up a lot of space in your inventory). A special version with a red rocket is given to you in the final boss battle of 4 which can be sold for double the price of a regular one in a second playthrough if it is picked up and isn't used, a reloadable version with a night-vision scope can be used during the second battle with Wesker in 5, and a infinite ammo version can be bought in 4 during a second playthrough for a million Pesetas and unlocked in 5 by beating the game in under 5 hours.
- Appears in GoldenEye (Wii) as the MJR-409.
- Seen briefly in Tropic Thunder when Tran, the leader of the Flaming Dragon drug cartel, uses it in an attempt to blow up the actors' escaping helicopter.
- Appears in Rising Storm 2: Vietnam as a terrifyingly accurate anti-air weapon, and the main launcher of the NVA and Viet Cong. Unlike most depictions, the backblast is modeled and kills anyone unlucky enough to be caught within 10 meters of it.
- Appears in Four Lions when Omar and Waj are attending the Jihadist training camp in the wilderness of Pakistan, and need some firepower to take out an American drone. The coolness factor is rather undermined by the fact that Waj, being the sort of fellow he is, holds it the wrong way round and fires the rocket backwards, destroying the entire camp and killing Osama Bin Laden (the movie was released about a year before he was actually killed).
- In Volume 6 of Sword Art Online: Alternative Gun Gale Online, the NPC team in the Test Play battle suddenly uses almost half a dozen RPG-7s to stop Teams T-S, MMTM, and SHINC from breaking into the castle. It comes as a huge shock to all the players, as rocket launchers are widely considered to be overpowered in the game and aren't supposed to have been introduced yet.
First deployed in 1968, the Strela ("Arrow") series are Soviet-built hand-held anti-air missile launchers developed following experiences from the Korean War and facing a powerful, modern USAAF carrying non-nuclear payloads. While technically the Strela name is used by four air defense systems (all of them share the concept of firing low-altitude, short-range IR missiles), the most common association is the two MANPADS that are in the family: the 9K32 Strela-2 (NATO reporting name: SA-7 Grail), and the 9K34 Strela-3 (NATO reporting name: SA-14 Gremlin).
The Strela-2 was the first MANPADS in the series, benefitting from technical data of the FIM-43 Redeye which had recently became available- while by no means a simple reverse-engineered copy, the Strela was influenced by the Redeye. Unfortunately, due to the comparatively crude Soviet technical base, the missile was only deployed beginning in 1968, five years behind schedule.It was first used in combat in 1969 by the Egyptians against Israelian A-4H Skyhawks. Furthermore, it was also supplied to Vietnam, other Soviet-aligned Middle East nations, Africa (in particular, they were nasty surprises to Portuguese G.91s in Portuguese Guinea during the latter's independence role from Portuguese rule), South America, and other Communist-aligned nations. It was licenced for production by Romania, North Korea, and Egypt, while China made an unlicenced copy, the HN-5, which they supplied to Pakistan.
Nevertheless, the original Strela-2 missile had many issues and performed poorly note ; in particular, it could only target slow-moving, low-flying aircraft (and even then, it is rear-aspect only, which meant that the operator had to be behind his target to lock on to it), and the small warhead often failed to cause much damage to the aircraft that it did hit. This resulted in an improved version being ordered in 1968, the intermediate stop-gap Strela-2M (SA-7B, with the original missile having the SA-7A), and the ambitious 9K34 Strela-3 (NATO reporting name SA-14 Gremlin).
The Strela-2M being a relatively minor improvement (its improvements being a higher-thrust propellant, improved guidance to allow engaging faster helicopters and propeller-driven craft, increasing maximum speed of receding targets, and a simpler firing method) was accepted into service relatively quickly in 1970, only two years after the original missile had entered service. This variant was also licence-produced by many of the same nations that licence-produced the original, and China managed to get their hands on one sample via North Vietnam, eventually producing the improved HN-5A, though by this point relations between the two had broken down and the Vietnam War had recently ended, so the improved Chinese variant never saw action. Yugoslavia also licence-produced the improved variant and gave it a larger warhead for improved lethality.
The 9K34 Strela-3 (NATO reporting name SA-14 Gremlin) was introduced in 1974, using a new con-scan/FM-modulated IR seeker head which were significantly less likely to be fooled by flares than the older AM-modulated/spin-scan IR seeker heads on the Strela-2 and 2M. The Gremlin also has a larger warhead and a pressurized liquid nitrogen bottle to cool the seeker head, which expanded the sensitivity of the lead sulphide detector element and allowed the MANPADS to engage cooler targets over longer ranges and even allowed it limited all-aspect ability.All three MANPADS remain in use to this day in ongoing conflicts, with both government-aligned and rebel forces using them against aerial targets.
There are other Strela missile systems that share the same name with the MANPADS, though they have different NATO reporting names. The 9K31 Strela-1 (NATO reporting name: SA-9 Gaskin) was a system of two pairs of missiles mounted on the BRDM-2 amphibious armored scout car and the 9K35 Strela-10 (NATO reporting name: SA-13 Gopher), which mounts two pairs of missiles on an MT-LB amphibious tracked armored utility vehicle.
- The Strela-3 variant appears in Call of Duty: Black Ops, alongside a fictional wire-guided variant called the "Valkyrie" rocket launcher. In the Wii version, only the Strela-3 proper appears while the Valkyrie does not due to RAM limitations; all other versions have both variants appear. Both are usable in multiplayer; the Valkyrie as a seven-kill killstreak while the Strela-3 is a purchasable weapon. The Valkyrie returns in Call of Duty: Black Ops II.
- Wargame: Red Dragon: All three variants of the two Strela MANPADS appear as standard for earlier, cheaper REDFOR anti-air infantry, with China using the HN-5A and HN-5B (their unlicenced Strela-3 copy, which was obtained from Zaire who in turn captured them from Angolan government forces) and Yugoslavia using their own Strela 2M/A variant. Later MANPADS teams for REDFOR use the Igla and their variants/derivatives instead.
- The Strela is the "heat-seeking rocket launcher" of Grand Theft Auto: San Andreas. It has all-aspect lock-on ability, strongly suggesting that this is the Strela-3 variant.
Deployed in large quantities, the weapon was, according to some sources, responsible for as much as 40% of Allied casualties in the Pacific, with troops quickly learning to hit the ground whenever they heard its signature "pop" report.
Like many Japanese weapons, production was discontinued after their surrender in 1945, although Indonesia managed to get their hands on some during the Indonesian National Revolution. Nationalist China and the Chinese Communists also captured large amounts of Type 89 mortars and pressed them into service note , as well as making copies of it as the Type 27 mortar with cost-reducing features.
The correct way of using the mortar was to firmly plant it in some soft ground and support it with one hand. When on the march, Japanese soldiers would have the Type 89 strapped to their legs (giving the weapon the nickname "leg mortar"). When deployed, the Type 89 would stick up at a fixed 45 degree angle relative to the ground. Range of indirect fire could be varied by adjusting chamber space between an inserted grenade and the firing pin. Unlike other mortars, where the projectile hits the firing pin upon being dropped into the barrel and subsequently gets launched downrange, the Type 89 is fired by a lanyard, giving the user more control over timing of supporting fire. Even more unusual is that the weapon has a rifled barrel and will fire a variety of different projectiles, including standard hand grenades.
A misunderstanding caused by a literal translation of "leg mortar/knee mortar" out of Japanese, together with bad evaluation of captured weapons, saw lots of Australian soldiers think that the intended way of firing was to brace the curved baseplate against the thigh, as the Aussies were tempted to use Japanese weapons against their previous owners to compensate for the obvious lack of proper resupply from the rest of the British Empire. Anybody who tried firing it that way will find their femurs severely bruised if not fractured/broken by the heavy recoil, as a few Australian troops found out the hard way when they were evacuated out of the battlefield with that injury. Eventually, Allied troops were advised that the correct way of using a Type 89 was to brace the curved baseplate against soft ground or a tree-root. American Marines got a bit jealous of the Imperial Japanese Army in that the Type 89 mortar was a far more man-portable way to accurately and rapidly launch grenades down range than their own 60 mm M2 mortars, which required a dedicated team per mortar as opposed to a single grenadier per Type 89. After a failed attempt to adapt the M2 Mortar's tube into a commando mortar, the Americans began focusing on hand-held grenade launchers, culminating in the M79 and the under-barrel grenade launchers.
- Anti-Zeon troops from Mobile Suit Gundam: The 08th MS Team modified some Knee Mortars to be used as grappling guns.
Films — Live-Action
- A Japanese soldier had used this weapon in an ambush in Windtalkers.
- Shown briefly in Flags of Our Fathers when the main characters discover the bodies of recently deceased Japanese soldiers, one of whom was holding this weapon.
- Japanese soldiers in The Great Raid, you can also see this weapon being fired during the bridge battle.
- The Light Mortar class of the Japanese in Rising Storm are issued with the Knee Mortar alongside an Arisaka Type 38. The player can use it for direct or indirect ambushes.
Underbarrel grenade launchers, as their name imply, are grenade launchers designed to be mounted directly to a gun. This allows the grenade launcher to be used at a moment's notice, while also reducing the extra weight a soldier would have to carry with a dedicated grenade launcher.
The most well-known underbarrel grenade launcher is the M203. Chambered to fire 40x46mm grenades, it was developed by AAI during the failed SALVO and SPIW trials which were aimed at developing a flechette-shooting gun; the rifles themselves were discarded, but the underbarrel launcher concept eventually found its way onto the M16, replacing the stand-alone M79 grenade launcher. Eventually, the M203A1 was developed for the M4 and M4A1 carbines. The M203 and M203A1 use the rifle's magazine as a grip, and the sliding handguard is used to both cock the weapon and access the breech. While designed for the AR-15 platform, conversion kits exist to fit it to many other rifles, or even turn it into a stand-alone weapon.
Other notable 40mm underbarrel grenade launchers include the XM148 (a competitor with the M203, which was passed over due to complexity and safety issues), the German AG36 (a side-loading launcher with a number of advantages over the M203, such as double-action operation, accommodation for a wider variety of ammunition, and an integral sight mounted on the side), the M320 (a modified version of the AG36, which has become increasingly common in media and can be used standalone, usually replacing the HK69A1 in that role), the Czech 805 BREN G1 and the Belgian FN EGLM (aka GL1 or FN40GL, depending on whether it's attached to an F2000 or a SCAR). The Soviets/Russians have their own grenade launchers, the GP25 (for the AK-74), GP30 (for the AK-100 series) and the GP34 (mounted on all existing Russian AK models); all variants of the GP-series are muzzle-loaded and use 40mm caseless grenades, which are not interchangeable with western 40mm grenades. Some of these launchers can have pistol grips and stocks attached to them, which turns them into dedicated grenade launchers; however, since this defeats the whole purpose of the underbarrel launcher, these are rarely seen in real life or fiction. As of 2015 the American Raytheon company has been working on the Pike, a precision-guided missile designed to be launched from the M320 and EGLM, one of the first actual cases of a 40mm round that is too long to use with the M203.
- Common in any depiction of the US military, and popular as an accessory to weapons in videogames; in multiplayer games, it has long been referred to as the "noob tube" due to the tendency of new users to abuse it.
- 37mm flare guns that look similar to the M203 are a popular civilian-legal accessory for AR-15s, and these are usually the props used for M203 film and television appearances.
- Call of Duty starting from Call of Duty 4 features these as an attachment for most assault rifles. Typically, depending on the game the most common model is either the M203 or M320, while the AK and similar weapons like the Galil instead get a period-appropriate GP-series launcher; the difference is mostly in a faster time to switch between the rifle and launcher, but a slower reload, since until Modern Warfare Remastered the animators were insistent that a spent cartridge needed to be shaken out. It's a favorite weapon in multiplayer matches for offering quick firepower in the form of an all-but-guaranteed kill, but this also unfortunately leaves it with the reputation as one of the most frequently used weapons by new players/screaming micspamming kids, so it's also known as "the noob tube". After Ghosts switched out for an EGLM that's missing any sort of trigger, underbarrel grenade launchers disappeared for a while from the series before making their return in Call of Duty: Modern Warfare (2019), which once again primarily uses the M203 for most rifles, with the GP-25 exclusive to the AK and the EGLM on the SCAR.
- Scarface (1983) features one of the most iconic appearances of the weapon in fiction when Tony Montana uses one attached to his AR-15 during the finale to blow away a score of hitmen, uttering the (now iconic) quote at the top while doing so.note
- Frank Castle is commonly depicted using this weapon as an attachment for his signature Vietnam era M16A1 or his M4A1 carbine in more recent stories.
- Common in the Battlefield series ever since the move beyond WWII.
- Vietnam allows US Special Forces to fit the experimental XM148 onto their XM177E2s.
- Battlefield 2 features the proper M203 permanently mounted onto the USMC Assault's M16, while the PLA get the GP-25 on their Assault's AK-47 and the Middle Eastern Coalition gets the GP-30 on their AK-101. The Special Forces expansion adds more, with the AG36 mounted on the L85 and the EGLM on the SAS' F2000.
- Battlefield: Bad Company features the M203 on the HK416, M16A4, and AUG, alongside the GP-30 on the AEK-971 and AN-94, the GL-1 on the F2000, and the prototype version of the M320 on the XM8. By default they load 40mm grenades, though ranking up with the Assault kit in the second game allows use of smoke grenades or buckshot shells.
- Battlefield 3 simplifies things, featuring the M320 as an Assault kit gadget that can be used either standalone or mounted to most assault rifles if you have the Underbarrel Rail attached; if attached to a Russian weapon, it turns into the GP-30. Like in Bad Company 2 they start with regular explosive grenades, and can unlock smoke grenades or flechette shells. It returns in Battlefield 4 with the same characteristics, though with an actual notable use in the campaign where Recker, while hanging from the side of a car, shoots down a pursuing Hind gunship with a standalone M320, and the "Naval Strike" DLC adds a fictional type of three-shot shell based on the Metal Storm 3GL.
- Mack Bolan used one even before the weapon was widely known.
- The SIG GL 5040 (mislabeled as the M203) and GP-25 show up in STALKER as add-ons for most of the Western and Russian assault rifles respectively; the games also feature the GL-1 and GP-30 as integrated weapons attached to the end-game F2000 and OTs-14. However, limited ammunition availability, the excess weight, and the rarity with which you face bunched-up enemies pushes them into borderline Awesome, but Impractical.
- A Demolition weapon in Killing Floor is an M4 assault rifle with an M203 attached beneath which gives them an edge to deal with smaller zeds with the rifle itself while scrakes and fleshpounds get the big boom underneath it. Killing Floor 2 eventually added an M16 with an M203 as the Tier 3 Demolitionist weapon (after downgrading the cost of the M79). Thanks to the new cross-perk system and changes to the existing tier system, commandos can make good use of the weapon to give themselves another explosive option besides their grenades, without having to break the bank like in the first game.
- In the the "Halloween Horrors: Monster Masquerade Update" for Killing Floor 2 one of the weapons added was the "HMTech 501 Grenade Rifle". The 501 appears to be a heavily-modified SIG-Sauer SG 556 Classic, fitted with an underslung FN EGLM. Interestingly enough, the underslung grenade launcher has been modified to fire a caseless version of the Medic Perk's hand grenades, releasing gas that harms enemies and heals allies, instead of the usual ally-healing dart launchers most of the medic weapons have.
- The M16 unlocked after beating Black difficulty mode in Black has an M203 attached.
- Absolutely available in 7.62 High Calibre, though it negatively affects the balance of the gun it's attached to.
- Eldritch has one on her M16A4 in the Whateley Universe. Watch out for a superpowered mutant who carries around an M203.
- The M203 appears slung under the widest variety of weapons of any grenade launcher in Project Reality, mounted under the M16A1, M16A4, M4, C7A2, and Colt Model 653. Various other launchers also appear in smaller numbers, including the GP-25 (mounted on the AK-47, AKS-74, and AK-74M), LG-1 (the QBZ-95), HK79 (the G3A3), and AG36 (the G36, C7A1, and L85A2).
- Used in the Stargate-verse, usually as an underbarrel launcher (in which case it's normally actually a Cobray CM203 flare launcher standing in). In the SG-1 episode "The Fifth Man", however, Jack O'Neill fits one with a stock and pistol grip as a makeshift anti-aircraft weapon, downing a death glider with it.
- An M203 can be found in the Chinatown Sewers in Parasite Eve, with upgraded variants available from then on. It also returns as an attachment for the M4A1 rifle in Parasite Eve 2. Useful if you like to use grenades as it frees up an inventory slot instead of having to keep the Grenade Pistol (an HK69) handy.
- Warrant Officer Slivko uses an M16A1 fitted with an M203 (similar to the one pictured above) in Kong: Skull Island.
- Various appearances in the Metal Gear series.
- Metal Gear Solid 2: Sons of Liberty features three scenes where an M203 mounted under an M4 carbine is used. The first is during the prologue, when a Marine attempts to destroy (or at the very least damage) the hijacked Metal Gear RAY, but to no effect. The second instance occurs when a member of SEAL Team 10 fires a grenade at Fortune, only for her luck to render said grenade a dud. The third is during Snake's encounter with Solidus at the connecting bridge between the two halves of the Big Shell, with Snake using the M4 to fire a few rounds before switching to the M203.
- Metal Gear Solid: The Twin Snakes follows suit by equipping M203s onto the rifles of guards on the top floor of the nuclear warhead storage building, which they use with less-lethal rounds so as to prevent accidentally setting off any of the nuclear warheads stacked all around the room.
- Metal Gear Solid 4: Guns of the Patriots allows for the player to finally use an underbarrel launcher of their own, with an early prototype of the M320 available to be attached to the M4 Custom and XM8 and a GP-30 available for the AK-102 and AN-94.
- Peace Walker as well allows for the player to research versions of the M16 and Model 653 with an M203 and a version of the AK with the GP-25.
- Metal Gear Solid V: Ground Zeroes features a "DGL-103" break-open launcher, vaguely based on the HK79, as an attachment for the AAS version of the AM-69 rifle. Phantom Pain proper features it in both a standalone version that can be upgraded with sights, a longer barrel, and eventually the ability to launch rocket-propelled grenades(!), as well as the prior underbarrel configuration available for a wider variety of rifles. The latter game also adds another launcher based on the GP-25, like the DGL-103 coming in both an underbarrel version, the "Fakel-46" which can take different ammo types, and a standalone "Fakel G-33" that can be upgraded into a ridiculous triple-barreled monster.
- PAYDAY 2 fits an M203 underneath the barrel of the HK417. It's essentially a downgraded version of the M79, carrying only three grenades with less power than the M79, though acting as an alternate mode for its parent rifle rather than having to sacrifice a more generalized primary weapon for it. As of Christmas 2017, a standalone version of the M320 is also usable as essentially a secondary version of the M79 - it can't be concealed as much, but it does get the options of gadgets and sights while dealing the same damage.
- Common in the ARMA series; as to be expected, it mainly consists of the M203 for NATO forces and the GP-25 or GP-30 for whoever they're opposing. ARMA III mixes it up, with NATO's MX series using the Metal Storm 3GL (including its advertised triple-grenade ability with the right ammo type), CSAT's Katiba getting the Madritsch ML40 (misidentified as the EGLM), and the F2000s and TAR-21s used by government troops and rebels of Altis and Stratis using the GL-1; later DLC adds the GP-25 for the AK-12 used by the Syndikat in Apex and later the Russian Spetsnaz in Contact, the former also adding the M320 for CTRG 15's HK416 and the QLG-10A for Viper's QBZ-95, and the latter adding the GPBO-40 for the Livonian army's MSBS.
- The Mk. 13 Mod 0 appears in Saints Row 2. Strangely, it's attached to the AR-50 Special (an XM8, a weapon it was never designed to mount to). Saints Row: The Third features a grenade launcher on the K8 Krukov once it's fully upgraded, a very stubby sort of hybrid of the M203 and a GP-series launcher. Both use frag grenades from your inventory as ammo.
- Splinter Cell, for most of the series, features the GL-1 mounted underneath the F2000, from which most of Sam's wide variety of gadgets are launched from (including non-lethal ring airfoil rounds, sticky shockers, and various types of remote camera).
- Out of all the grenade-launching ARs in Girls Frontline, precisely three of them have underbarrel grenade launchers actually present in their artworks: CZ 805 (with the CZ 805 G1), Zastava M21 (PBG-40, a licensed copy of the GP-25), and A-91 (integrated underbarrel launcher). K11 (see XM29 OICW entry) has an above barrel launcher instead. HK416's MOD 3 upgrade also gives her a standalone M320 grenade launcher. Presumably the rest of them uses rifle grenades instead of dedicated launchers.
- Insurgency features the M203 and GP-25 grenade launchers usable by Security on the M16A4 and M4A1 and the Insurgents on the AKM and AK-74, respectively. They can load high-explosive or smoke shells depending on the class.
- They return in the sequel Insurgency: Sandstorm on the same platforms with the same shells, alongside the AG36 on the G36K, VHS-BG on the VHS-2, and the Steyr GL-40 on the AUG. The M203 can also be mounted on the Insurgent's M16A2 and FAMAS and the GP-25 can be equipped with improvised buckshot shells.