A "battle rifle" is a military service rifle capable of semiautomatic fire (they can also be select-fire, but not all have this capability), chambered in a full-sized rifle cartridge, and fed by a box magazine. It may also retroactively refer to older full-power rifles that can fire in semi-automatic. The phrase was not well-defined until the 1980s; before then, it could generically refer to any type of military rifle.
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The FN FAL is considered the classic post-war battle rifle and the Western counterpart to the AK-47. It was so popular that almost every Western and non-communist nation adopted it as their main rifle. Even the US strongly considered adopting it, before settling on the M14; West Germany had initially adopted it too, utilizing it as the G1, but when they wanted to obtain a license from FN to domestically produce the rifle, they were turned down, probably owing to the fact that Germany had steamrolled over FN's home country of Belgium twice in the last half-century. This led to them ultimately working with Spain on its CETME 58, which ultimately became the G3.note
The gun was license-produced by many countries, and is still in productionnote and use today. With so many users, many variants of the rifle exist. The British Commonwealth, in an effort ensure that their armies would have complete interchangeability of equipmentnote , adopted the FAL, license-producing it as the L1A1 Self-Loading Rifle, or SLR, which is limited to semi-auto only. Parts of the L1A1 (built on an inch pattern) are not compatible with other "metric" FALsnote . Each L1A1 user had their own modifications to the weapon: CanadaInteresting Fact , whose variant was known as the C1A1, had a trigger guard that could be folded up to allow the user to use the gun while wearing mitts, a unique ring-aperture rear sight graduated over a different range, a two-piece firing pin, a different pattern of lightening cuts on the upper receiver, and a shorter upper receiver which exposed the top of the bolt carrier, allowing the user to reload using stripper clips when locked back. They also developed the C2A1, a fully automatic variant with a bipod and a heavier barrel that was used as a section support weapon. Australia's was mostly identical to Britain's, but had a different pattern of lightening cuts, and they later produced the L1A1-F1, a shortened version meant for jungle combat. They worked alongside Canada on the C2A1, creating their own version, the L2A1, though they found it to be a poor machine gun and preferred to use the 7.62 NATO conversion of the Bren Gun that the British used. They also never switched over to synthetic furniture, which the British did. The version used by New Zealand was identical to the British version, and they did switch to synthetic furniture, though some rifles ended up with an odd mixture of both types. India, seeking to have the same rifle as the rest of the Commonwealth but without being forced by mere legality to pay royalties to FN, reverse-engineered their own version, the 1A1note , which is almost identical to the British version, with the exception that it uses the butt-plate from the Lee-Enfield. Other licensed manufacturers included Israel (as the IMI Romat, with a distinctive half-wood, half-sheet metal◊ handguard of a similar design that would later be used with FN'S FNC), South Africa (as the R1), Argentina, Brazil, Venezuela, and Austria (as the StG 58).
FN briefly experimented in the early 1960s with bringing the FAL back to its assault rifle roots in the form of a scaled-down version chambered in 5.56x45mm, but this was deemed too expensive for mass production. Their next attempt was the CAL ("Carabine Automatique Léger", French for "Light Automatic Carbine") which still looked like a scaled-down FAL but incorporated many internal changes. This proved to still be too expensive and was a commercial flop (and now a Rare Gun since so few were made), resulting in FN moving on to the entirely new FNC (Fabrique Nationale Carabine).
- Cool Action: Like the AK, the FAL's magazines have a front lip, requiring them to be loaded front-first, then rocked back into place.
- Can be found in Fallout 2, one of the better weapons of the game, though finding ammo is a problem.
- Fallout Tactics as well, but it erroneously used the 7.62 Soviet rounds instead.
- One of the mook weapons in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops. The Modern Warfare 2 appearance is memorable for its use of the speed reload technique (where the player character flicks the release lever with the fresh magazine, which flings the spent mag away from the gun as he inserts the new one). In the latter game it's strangely only used by enemies; while the Cuban Army did receive a shipment of FALs before the revolution and used them in thwarting the Bay of Pigs invasion, the North Vietnamese Army having enough to arm every second guy with one (especially ones with an attached M203, an American grenade launcher that wasn't even adopted in 1968) is pure fiction.
- Reappears in Black Ops II as a primarily friendly gun (like it's supposed to be) and Jason Hudson's new weapon of choice, while also seeing some use by enemy proxy militias in the '80s flashback missions. Future missions and multiplayer allow the player to use the similar SA58 Para Elite Compact, with the same reload as the MW2 version. Notably, the new select-fire attachment finally allows both the semi- and full-auto modes of the FAL to be showcased, while the fast mags one similarly shows off the bolt-release lever actually being used.
- Call of Duty: Ghosts, with its enemies being made up of various South American countries, features both the Brazilian IMBEL IA2 and the proposed Peruvian Diseños Casanave SC-2010, the former as a marksman rifle and the latter as an assault rifle.
- An FAL superficially similar to the MW2 model returns for Call of Duty: Modern Warfare (2019), as a semi-auto Assault Rifle. The game's expanded attachment system includes several different barrel lengths, starting with the Paratrooper's barrel and able to take the slightly longer barrel of the standard version or the SA58's shorter 16-inch barrel.
- The IMI Romat appears in Rainbow Six: Rogue Spear. The original FAL returns for Raven Shield, and Siege features two versions, the Operation Black Ice update adding the Canadian C1A1 with an underbarrel M26 shotgun as one of JTF-2 operator Buck's two primary weapons, and the later Operation Skull Rain update adding a custom "PARA-308" that is essentially an SA58 OSW as a primary weapon for the BOPE operator Capitão.
- Far Cry 2, mislabeled as the Paratrooper variant; being held over until the second half of the game, it's far stronger per-shot than the AK or G3. It returns in Far Cry 6 in both regular and SA58 OSW forms using its Austrian designation, with the latter being the final unlockable assault rifle.
- SWAT officers use it during the shootout at the beginning of Predator 2.
- Carlos carries a heavily modified one in Resident Evil: Apocalypse.
- Shows up in Uncharted 2: Among Thieves with a red-dot sight. It's more accurate but less powerful than the AK-47, and more powerful but less accurate than the M4. It also holds 30 rounds in a 20-round magazine and fires in three-round bursts, even though the real FAL lacks a burst-fire mode. The third game corrects this and makes the FAL semi-auto only, though it also restricts the weapon to multiplayer (except in the HD remaster in the PS4's Nathan Drake Collection, which adds a cheat to use it in singleplayer). The Romat appears in Uncharted 4: A Thief's End, working exactly like the Among Thieves weapon, including the red dot sight, the incorrect three-round bursts, and even being incorrectly referred to as the original FAL.
- The resistance members led by Eva/Big Mama in Metal Gear Solid 4: Guns of the Patriots carry them. While it can't be modified in any way, it's decently good at long ranges due to its powerful cartridge and low recoil due to its low rate of fire, but it stands as the only rifle in its caliber that Snake actually has to buy directly from Drebin, as the resistance members only carry it during cutscenes and Snake hands every single one he picks up back to its owner or to someone else who's otherwise unarmed.
- Also shows up in Metal Gear Solid: Peace Walker as well, used by Peace Sentinels in the player's first battle with an Mi-24. It can later be researched by MSF's R&D team, first in its standard variant, then the Paratrooper model with a skeleton stock, and finally with a Laser Sight.
- The FAL shows up once more in Metal Gear Solid V: The Phantom Pain as the "UN-ARC". The player can develop carbine, LMG, and non-lethal variants.
- Standard issue rifle for ARCAM Private Army forces in Mount Ararat in the Spriggan (1998) movie.
- The Wild Geese featured many different versions of FN FAL rifles.
- Hidden weapon in Operation Flashpoint with the "Resistance" expansion pack, made available to the player if they successfully receive an American arms shipment. A folding-stock version appears in ARMA II: Operation Arrowhead as a standard weapon of the Takistani army, available both unmodified and with a night-vision scope.
- The MNU Helicopter snipers in District 9 use FALs with scopes mounted on them.
- The rifles carried by the guards in Escape from L.A. were FALs with grenade launchers attached.
- Some of Sosa's Mooks in Scarface (1983).
- Monroe Kelly carries one with a folding stock through most of the film Congo.
- During the penultimate showdown at the end of Hot Fuzz Nicholas Angel (Simon Pegg) has one of these in his hands.
- A near Game-Breaker in Jagged Alliance 2, thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.
- Available in 7.62 High Caliber as a powerful battle rifle, with both variants (the standard and the paratrooper, which has a folding stock) capable of full auto fire. When fitted with a bipod, it can be an acceptable gun for a marksman at medium range, while the folding stock allows for easier storage in a pack and can make for an emergency room clearing weapon of ridiculous power.
- Added to Killing Floor with the 2012 Summer Sideshow event, meant for the Commando; it's a mash-up of multiple FAL variants, being full-auto capable but using the wooden furniture from the L1A1. It also mounts a 4x scope, making it a slightly longer-ranged and lower-recoil option to the SCAR-H, but with a slower reload in return. It's returned for Killing Floor 2 as of its 2018 "Monster Masquerade" event, this time fitted with synthetic furniture and the more accurately-modeled ACOG from the Mk 14; now it compares closer to the Mk 14, acting as a combined Commando/Sharpshooter weapon, featuring a full-auto mode and slightly more reserve ammo in exchange for less power per-shot, slower reloads and, contrary to its previous appearance, severe full-auto recoil.
- Fal of Upotte!! is based on the British L1A1, though despite this she is occasionally seen to fire her gun in full-auto. She's also stated to be the older sister of Funco, who is based on the FNC, and is the class leader of the high schoolers/battle rifles, owing to the FAL's far more wide-spread adoption among NATO than the M14 or G3.
- Ghost Recon added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the Desert Siege expansion, as simply the "7.62mm Carbine". Future Soldier features the SA58 OSW for the Bodark faction, despite the game's insistence on only giving them weapons made in Russia or the rest of the former Combloc, and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Tom Clancy game, Splinter Cell: Blacklist.
- The L1A1 variant is often seen in the hands of UNIT soldiers in Doctor Who, in the Classic era.
- Appears in PAYDAY 2 as the weapon added with the Big Bank DLC, as the Falcon Rifle. The ingame version is based on the DSA SA-58 Paratrooper variant, as evidenced by the stamping on the weapon's left side, though fitted with the full-length handguard, barrel, stock and short magazine of the standard FAL. It gets unique attachments that allow the weapon to be modded into an exact SA-58 OSW, with others based on other variants of the FAL, such as the Israeli IMI Romat seen above and the Brazilian IMBEL IA2. On the whole, the Falcon is surprisingly versatile, with excellent accuracy (including almost no aim spread from hip-firing), good damage, a reasonably high rate of fire and a wide and varied selection of mods that can turn it into a DMR, heavy assault rifle, or highly-concealable primary, though this is at the cost of a high cost to purchase, a high level requirement to use it, and the unique mods that give it its versatility being locked behind some of the most difficult achievements ever added to the game.
- Both the standard FAL and Brazilian derivatives, the IMBEL MD97 and IA2, show up in Max Payne 3.
- Used by both sides in The Siege of Jadotville. It had recently been adopted by the Irish Army at the time the film is set and it's not fully replaced the Lee-Enfield. Quinlan notably carries a FAL as his personal weapon until he runs out of ammo and is forced to fall back on his sidearm.
- Persona 5: One of Yusuke Kitagawa's equippable rifles is a "G1 Type", named and modeled after the FN FAL G1, one of the first FAL variants commissioned by the West German army in 60s.
- In Suicide Squad (2016), the FAL with an ACOG optic is used by some of The Joker's henchmen.
- Available in Insurgency, with options of various optics, bipods and foregrips, and an extended magazine. Security gets the L1A1, which is semi-auto only and has slightly more open sights, while the Insurgents get an original select-fire FAL with a synthetic foregrip and a wooden stock. A similar model returns for Insurgency: Sandstorm, this time exclusive to the Insurgents, with Security upgrading to the SCAR-H.
- A 5-star Assault Rifle in Girls' Frontline, also rewarded for purchasing a microtransaction in the English server. She's the calm, rational leader of FN team, always accompanied by a pet ferret named Fel. Her skill is rather unique for a grenadier AR in this game: instead of launching a single explosive payload, FAL's shoots a salvo of three mini-grenades instead. She also carries a kukri, as she was originally supposed to be the L1A1 until the developers decided they disliked her design, redesigning her and making her the FAL but keeping the kukri.
- In Sword Art Online: Alternative Gun Gale Online, the JSDF team in Squad Jam 1 is armed with FN FALs. It is most likely a substitute for the Howa Type 64 rifle.
- The L1A1 and its light machine gun variant, the L2A1, are available for the Australians in Rising Storm 2: Vietnam.
- The SA58 OSW is an available assault rifle in Ironsight, holding less ammo than other assault rifles (20 per magazine and 80 in reserve) in return for higher power per-shot.
- In 86 EIGHTY-SIX, the novels consistently mention that Spearhead Squadron uses 7.62mm assault rifles. The anime adaptation shows them armed with the FN FAL, which confirms them as chambered in 7.62x51mm NATO.
As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20.
- In Psycho-Pass: The Movie, the SCAR-H is the main armament of the Southeast Asian Union's Military Police force.
- Appears in the final manga arc of Gunslinger Girl as the main weapons of SWA operatives during the assault on Padania-occupied Turin Nuclear Power Plant, including Jean and Rico. One was later picked up from a dead SWA operative by Sophia Durante, one of the plant's Carabinieri guards as well as Enrica's childhood friend to confront the injured Giacomo Dante.
- Like its smaller brother, the SCAR-H features prominently in G.I. Joe: Retaliation among the Joes, particularly used by Captain "Duke" Hauser, Lady Jaye, and Flint.
- In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141.note Corporal Dunn's signature weapon is a SCAR-H with a thermal sight, and in multiplayer it's the first alternate assault rifle unlocked after the starting M4 and FAMAS.
- Black Ops 2 once again features the normal SCAR-H, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use, along with an incorrect 30-round capacity by default.
- The SCAR-H makes its return in the 2019 Call of Duty: Modern Warfare, under the somewhat-fictional designation "FN SCAR 17" (a mix of its actual name and Mk 17 military designation) and it's unlocked late in multiplayer at level 47. It appears a few times in the campaign; Alex can grab one from an armory in the level "Proxy War" and it's a starting weapon for Sgt. Garrick on "Into The Furnace". It goes back to its correct 20-round magazine, although there are extended mag options for 25 and 30 rounds. Modifications can change it to superficially resemble other variants of the weapon, specifically a full-auto version of the FN SSR with the "FORGE TAC 20.0" LB" barrel and "XRK Obelisk Pro" stock, or a 7.62mm version of the shortened SCAR-SC with the "FORGE TAC CQC Pro" barrel and "FTAC Collapsible Stock".
- The Battlefield series, starting with Battlefield 2: Special Forces, makes frequent use of both versions, with that game featuring the SCAR-H as the Navy SEALs' main Assault weapon (though unlike its smaller brother it can't be unlocked and used by other factions). The games have universally made use of the first-gen versions until Battlefield 4, which also only has the SCAR-H, both in its regular form as an early weapon for the Assault class and the long-barrel version with a rail extension ahead of the front sight as an all-class DMR.
- In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR-H. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
- Ghost Recon: Advanced Warfighter includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. Future Soldier adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. Wildlands has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's Weapon of Choice.
- Counter-Strike: Global Offensive features the SSR as the CT team's semi-auto sniper rifle, replacing the SG 550 Sniper used in the earlier games, here called the "SCAR-20".
- The SCAR-H turns up in PAYDAY 2 with the first Gage Weapon Pack DLC as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one. By default it's the standard-length variant, though it can take the shorter CQC or longer LB barrels as well as the longer receiver and different stock of the SSR.
- Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H CQC. It's one of the few weapons in the game with a vertical foregrip. Rainbow Six Siege upgrades to the Gen 3 version with its usual tan finish in the "Operation Dust Line" update as one of two primary weapon options for the Navy SEAL Operator Blackbeard; it's presented as the weaker alternative to his SR-25 owing to its short barrel length, but it fires faster and has more ammo in reserve. It's also fitted with mounts to attach a rifle shield, to protect him from a few shots to the head or upper chest area from the front.
- The SCAR-H with an unusable MARS-esque red dot sight is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters around LA and treated more like the SCAR-L. It mostly gives way for the Type 89 once the action shifts to Japan in Act 2, though the player can still use it by unlocking it from the shooting range in Harry's bar, and even more oddly the Komori use it for the majority of Act 3.
- The standard weapon of the various Private Military Contractors in Metal Gear Solid 4: Guns of the Patriots is the CQC variant of the almost-entirely-unrepresented second-generation SCAR-H. Snake can get his hands on one as well, and the customization system allows it almost as much versatility as the M4 Custom; it can accept everything the M4 can except for a suppressor, grenade launcher or Masterkey, in return for more prevalent ammo (since most bad guys you come across use it and thus drop ammo) and more power per-shot.
- The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in Spec Ops: The Line, especially with the elite members. Compared to the M4A1, it has higher damage, but a lower capacity (weirdly, it has a 30-round magazine instead of the 20-round magazine used in real life). It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
- In both Killing Floor and its sequel, the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy (aided by use of a red dot scope) and stopping power.
- Like its smaller brother, the SCAR-H is available in The Division, though it's considered a marksman rifle instead of an assault rifle, and its rate of fire is reduced to 275 rounds per minute - if it retained the original 600 RPM rate, it would make short work of the player's much more limited DMR ammo pool.
- John McClane makes use of a short-barreled SCAR-H in the Chernobyl scenes of A Good Day to Die Hard.
- Appears in XCOM 2 as well, even if it's not actually named as such. However, it's still pretty obvious that this is the gun that the beginning tier assault rifle is modeled after.
- Available to the Security's Advisor class in Insurgency: Sandstorm, replacing the L1A1 from the original game as the faction's main battle rifle.
The G3 is extremely utilitarian in appearance and function, using a roller-delayed blowback system which was, rather appropriately, originally designed for the StG-45 prototype in World War II.note It is more widely known for its derivatives than it is by itself; its action has served as the basis for nearly every non-pistol weapon designed by Heckler & Koch (they even did adapt it to one pistol, the P9 and P9S) until The '90s, when the G36 series with its ambidextrous AR-18-inspired action took over;note the MP5 is effectively a miniaturized G3 chambered in 9mm, the PSG1 and MSG90 are more accurate versions for marksman use, the HK21 and HK23 are general-purpose / light machine gun versions adapted for belted ammo, and so on.
The G3, while accurate, tough and reliable, is rather heavy, has less-than-stellar ergonomics that it had been criticized for,note and has a rather violent action that has a nasty tendency to mangle ejected cartridges (so much so that it oftentimes is too damaged to be reused in handloading) and throw them up to 30 feet away; therefore, standing right next to a G3 shooter is only advisable if you want to get hit by hot and probably-jagged brass being flung at high speeds (read: do not do it).
The G3 was the standard rifle of the West German army until the 1990s, and was also a major export success. It was license-produced by numerous countries (including France, Mexico, Turkey, Portugal, Sweden, Norway, Greece, Pakistan, Myanmar and Iran) and is still in service and production with many militaries around the globe.note
Genuine G3s and HK firearms are rare in the United States civilian shooting market, with the ATF banning their importation because they could be quite easily converted into automatic weapons.note Also, HK is only minimally invested in the US civilian marketnote , and even then, its main product is handguns. Genuine HK G3 clone imports are expensive, going for an average of at least $1700. Semiautomatic G3 clones are much more common and cheaper; the two main ones available on the market are the 7.62x51 C91 and the 5.56x45 C93. They come in at a normal price of at least $650. CETME-based semi-autos are also on the market, but since both CETME and HK independently continued development of the roller-locked design there's little if any interchangeability of parts between G3 clones and CETME clones.
- Cool Action: The HK Slap actually originated with this weapon - while it is more associated with the MP5, that gun is in effect just a miniaturized G3, and the technique will work with anything based on the G3's action, or even weapons that aren't but have a similar charging handle, like the Steyr AUG and FN F2000.
- A few can be seen amongst the dozens of AKs wielded by the militia in Black Hawk Down.
- Call of Duty:
- Call of Duty 4: Modern Warfare features the HK91, a semi-auto-only variant (which still fires full-auto in singleplayer), standing in for the military G3 as a relatively common mook weapon, though not quite as widespread as the AK or MP5. In multiplayer it's strangely underpowered, dealing the same damage as the other long-barreled, full-auto assault rifles (but with less recoil in return) so as to not completely overshadow the M14, which has the proper higher damage and recoil of a 7.62mm rifle but is unlocked far later. The Remastered version makes the interesting decision to not re-model the weapon into a proper G3, unlike most of the other weapons that were modeled incorrectly (like the AKS-74U being modeled after an airsoft gun).
- Call of Duty: Black Ops Cold War adds the CETME Model C in its Season 4 update as the C58, this time in full-auto, with several attachment options based on parts from the PGS1 (the SASR Jungle Grip and Raider Stock), G3A4 (the CQB Stock), the Model B (18.2" Takedown barrel), the Model E (the 15.6" Ultralight and 18.7" Ranger barrels) and even the IMI Romat of all things (the 18.7" Reinforced Heavy Barrel).
- Rainbow Six added some of these to its armoury, for when teams need more punch, starting with Rogue Spear; by the expansions for Raven Shield they're also packing the shortened G3KA4. In Vegas with the 6x scope, the KA4 makes a decent all-rounder substitute for a dedicated sniper rifle.
- Dog Soldiers.
- The G3A4 is a hidden weapon in Operation Flashpoint's "Resistance" expansion pack, made available to the player if they're able to successfully retrieve an arms shipment smuggled in by the Americans.
- Used by the Militia in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and usable by Snake. In the first chapter one of the militiamen there also got his hands on an unlocked HK21, which Snake can choose to make him part with.
- The standard assault rifle in Fallout 3 is the prototype version with the older circular handguard (instead of the current MP5-style handguards) and wooden furniture, and it uses 5.56 ammo in the game.
- Several appearances in the modern-day Battlefield games:
- The G3A3 is an unlockable alternate weapon for the Assault class in Battlefield 2. One of the most powerful and accurate weapons in the game, but hindered by a smaller magazine than the class's other options and being one of only two Assault weapons to not get a Grenade Launcher.
- Also available in Battlefield: Bad Company 2 as an all-class unlock. It's unlocked later than the M1 Garand or Mk 14, but in return it gets a higher magazine capacity (20 rounds to the Garand's 8 and Mk 14's 10), lesser recoil, and full-auto fire.
- In Battlefield 3, the G3 can be found in the hands of the PLR in the campaign. Also unlocked for use in multiplayer with the Assault class after gaining enough points in the co-op mode. It was particularly infamous when the underbarrel M26's flechette shells were glitched to deal the same damage per-pellet as the rifle it was attached to if it had the Heavy Barrel; since the G3 is once again the strongest weapon the M26 can be attached to, this meant a single shell would be enough to kill someone four times over.
- The HK51, a custom variation shortened to the length of an MP5, returns for Battlefield Hardline as a Criminal Enforcer weapon. The Criminal Professional also gets to make use of the PTR 91, an American-made clone, as a semi-automatic sniper rifle.
- Far Cry 2 has the G3, mislabeled as the shortened G3KA4, as the initial assault rifle given to the player character. It is weirdly underpowered due to being a starting weapon, both having very low recoil for 7.62x51, and taking around six body shots to kill.
- A modified version of the G3SG/1 sniper variant with the MSG90's stock and barrel length and an AK-74 muzzle brake appears in Left 4 Dead 2, called simply the "Sniper Rifle"; it holds twice as much ammo per magazine and a little more in reserve than the Mini-14-derived Hunting Rifle, but in return has a noticeably slower reload and slightly worse accuracy when moving without using the scope.
- Available in (of course), 7.62 High Caliber. Very similar to the FAL and even has a variant with a collapsible stock, and it has the advantage of being able to take a scope.
- The Waffen SS and Wehrmacht are replacing their WWII-era inventory with the G3 rifle and MP5 SMG in 1962 in The Man in the High Castle, while American Nazis still use hand-me-down Mausers. By season 3, the replacement has progressed enough that GNR border guards in the American Neutral Zone are armed with the G3.
- Syphon Filter, in the first three games, uses a semi-fictional "K3G4", something of a cross between an HK51 and an AK, which is consistently used one-handed as if it's just a particularly-large pistol rather than a short-barreled rifle. It's one of the few weapons that can pierce enemy armor, which the manual attributes to its use of teflon-coated bullets.note
- G3 of Upotte!!, as her name suggests, is based on the G3A3. In reference to the numerous G3-based guns in the real world, she has a ton of younger sisters who are all nearly identical to her - the sister based on the HK33, in particular, manages to pass herself off as G3 for a day at one point. She and her sisters also wear a different uniform from the rest, apparently echoing their distinctive plastic furniture.
- A G3A3 can be found in St. Francis Hospital's 13th floor in Parasite Eve.
- Appears in PAYDAY 2 as the Gewehr 3 - the extended version of the G3's Real Life name - with an HK21E clubfoot stock. Attaching the wooden stock and foregrip makes it resemble earlier models of the G3, while the DMR Kit turns it into a G3SG/1. Attaching the Precision Foregrip, Precision Grip and Precision Stock makes it resemble the MGS90, sans the telescopic sight. After an update, Snipers use this weapon as well instead of their prior apparently-bolt-action M4s, fitted with the Precision parts and the otherwise exclusive to sniper rifles "Theia Magnified Scope".
- The G3SG/1 appears across the Counter-Strike series, as the terrorists' semi-auto sniper rifle and their equivalent to the counter-terrorists' SG 550 Sniper or FN SSR. Named the "D3-AU/1" in every game except Global Offensive. Previously a useless gun in HLCS, one of the biggest changes with CSGO was a great power and accuracy buff that made the G3 and the SG-550's replacement a super-powerful sniper rifle that could quickly lay two rounds to kill just about anyone at long range — thus earning it the nickname "Autonoob"; in exchange, the G3 is so expensive, that if you die while using it with anything less than the full amount of money you can possibly have, your next round is going to be eco.
- The "Assault Rifle 1960" from Wolfenstein: The New Order is largely based on the G3 with elements of the upgraded StG-44 used in the 1946-set prologue, being standard-issue for the Nazi soldiers in 1960.
- The G3, like the FAL, started to appear in Jagged Alliance 2 as a weapon used by the Elite Mooks in Deidranna's Army, including General Theo Humphey and the terrorist Annie "Matron of Mayhem".
- Used by an Italian Mafia hitman to try and kill Frank Castle in Up Is Down, and Black is White, before it's used by Kathryn O'Brien to kill said hitman and give Castle covering fire.
- Appears as a two-star Assault Rifle T-Doll in Girls' Frontline. She's presented as something of a Shrinking Violet, though still proud of just how prolific her design is, with several other G3 derivatives also featuring as higher-tier dolls.
- An HK91 with an unusable light clipped to the front end of the handguard appears as a rare weapon in Jurassic Park: Trespasser. About equivalent to the more common M14, though its sights are a little easier to use and it deals slightly better damage against the third and last variety of raptor that starts showing up at the tail end of the game.
- Available in Medal of Honor (2010) and Warfighter. It's a full-auto assault rifle with 30-round magazines in the former's singleplayer and a scoped semi-auto rifle with proper 20-round capacity in its multiplayer. Warfighter features the basic G3A3 and allows for attachments to turn it into a G3A4 or G3KA4.
- Chris Shiherlis carries an HK91 with a bipod on the poster for Heat. In the film, he uses it during the drive-in theater scene, using it to cover McCauley when an assassin tries to ambush him.
- The G3A3 can be used by Insurgents in Squad, but its real time to shine comes with the Middle Eastern Alliance as they almost exclusively uses G3 variants as their primary infantry weapons. The G3A3 and G3A4 are available to most kits with various optics, a G3A3 with a drum mag is used by the automatic rifleman, the G3SG/1 is used by the sharpshooter, the G3KA4 is issued to support roles, and the HK51 is issued to vehicle crews and the heavy anti-tank kit. Only the machine gunner uses something different (the MG3), and this has the curious side-effect of making it very difficult to tell what kit is firing on your position, which can work to the MEA's advantage.
- The G3A3 appears in Insurgency: Sandstorm as Security's slower-firing but more controllable counterpart to the Insurgent's FAL, available for the Commander, Observer, Rifleman and Demolitions classes.
- John Matrix keeps an HK91, the semi auto variant, in his "shed" (read: armoury) in Commando, among many, many other guns. He uses it throughout the first action sequence, most memorably to headshot a Mook who taunts him regarding his daughter.
The HK417 comes in several different variants, with multiple barrel lengths. A semi-automatic civilian variant, the MR308, also exists, and was the basis for the G28 sniper variant.
A number of the same countries and units that adopted the HK416 have also adopted the HK417, usually as marksman or sniper weapons. The US Army also plans to adopt their own variant of the G28, the M110A1, to replace their older SR-25-derived M110s.
- The HK417 appears in Spec Ops: The Line. It fires in semi-auto only and has a 4x scope, making it an ideal sniper rifle substitute.
- A Navy SEAL uses a suppressed HK417 during the raid on bin Laden's compound in Zero Dark Thirty.
- Another SEAL sniper also uses a suppressed HK417 in Captain Phillips.
- Call of Duty: Ghosts features the G28 variant as the "MR-28".
- Watch_Dogs has the HK417, which is inaccurately portrayed as firing in three-round bursts.
- The Close Quarters expansion pack adds the HK417 to Battlefield 3 as the "M417", an unlockable DMR for the Recon kit. The Aftermath expansion's "XBOW" available for all kits is also made from a broken HK417.
- ARMA III's "Apex" expansion features the 417, under the name "SPAR-17", as the designated marksman weapon accompanying the various HK416 variants used by CTRG 15.
- In PAYDAY 2, the Scarface Character Pack adds the HK417 (fitted with an M203 grenade launcher) as the "Little Friend 7.62mm".
- Ghost Recon: Future Soldier features the HK417, meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the HK417 is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in Wildlands.
- Appears in Rainbow Six Siege, where it is used by the GIGN Attacking Recruits, Twitch and CBRN specialist Lion. It's given a ten-round magazine, albeit erroneously modeled with a twenty-round magazine, and restricted to semi-auto only, meant to be used as a marksman's rifle.
- Japanese special forces operators can be seen using the HK417 in Gate.
- Appears in the Korean version of Alliance of Valiant Arms as the "HK417 Sniper".
- Appears in Project Reality as the primary weapon of the German, Dutch, and French Designated Marksman classes.
- The G28 variant appears as a 4-star Rifle in Girls' Frontline. Her personality is almost a complete opposite of HK416's, being extremely outgoing and laid-back.
Introduced in 1936, the weapon replaced the M1903 Springfield as the US military's main service rifle, and saw service through WWII and Korea, with some variants still in limited use in Vietnam, especially the M1D sniper variant with a fitted scope. The Garand was found to be fast, accurate, and incredibly reliable in whatever environment it found itself in, performing excellently in all theaters of WWII and withstanding the below-zero winters of Korea.note With the advent of select-fire rifles, the American military tried to "convert" the M1 into the M14 battle rifle (see the entry below for the sad details). The Garand served with other military elements well into the 70s, notably being rebarreled and rechambered to fire 7.62mm NATO rounds in US Navy service, and are still used by military drill teams even today. In accounts by WWII veterans and war correspondents, the Garand is simply referred to as the "M1". Various Garands on the civilian market have been converted to fire .308 Winchester, while the Civilian Marksmanship Program allows Americans meeting certain firearm qualifications to purchase surplus Garands. Commercial production has also begun again by Springfield, with the rifles being made with a combination of commercial barrels and military surplus parts. Some Italian versions (the Beretta BM59, which is significantly heavier than the M1) with detachable box magazines were produced after World War II, and for a time were the standard battle rifles of the Italian Army.
Famously, the empty en-bloc clip makes a distinctive ping sound when automatically ejected after the last round is fired. It was said to have been a "disadvantage" due to announcing when the rifle was empty; in practice this was not nearly as large a problem as is often believed, since the ping was usually drowned out by gunfire, and the rifleman with a Garand reloaded more quickly and fired faster than any opponent armed with a bolt-action rifle. Some riflemen were said to have intentionally made the ping noise (usually by banging an empty clip on their helmet) to tempt enemies out of cover, though the effectiveness of this trick, and whether soldiers even actually tried it,note is debated. As with most cool things about guns, media overplays this, making the noise as loud as the gunshots and, when the ability to eject partially-filled clips is acknowledged, having the ping still play in these cases despite the fact that any number of cartridges left in the clip prevents it from vibrating in the manner that creates the noise.
M1s were exported and loaned out to allies as well. They saw limited use with some Canadian units in WWII. Mikhail Kalashnikov also copied the bolt of one of the few lend-lease Garands to be sent to Russia and put it in his (then) brand-new rifle- the now world-famous AK family. South Korean soldiers initially complained that the Garands they received on official loan from their US allies in the late 1940s were too long and too heavy, though those complaints quickly stopped when their Northern cousins came to visit in 1950, where the Garand's semiautomatic fire proved to give ROK soldiers an edge over their DPRK opponents armed with Mosin-Nagants.
American Garands also found their way into Afghan,note Algerian, Austrian, Argentinian, Belgian, Brazilian, Cambodian, Canadian, Chilean, Cuban,note Danish, Dutch, Ethiopian, Filipino, French, Grecian, Guinean, Haitian, Indonesian, Iranian, Israeli, Italian,note Ivory Coast, Japanese, Jordanian, Lao, Liberian, Nicaraguan,note Nigerian, Norwegian, Panamanian, Paraguayan, Salvadoran, Saudi, Turkish, Venezuelan, Uruguayan, West German and Yemeni hands as well.
Notably, the Garand was the service rifle of South Vietnam from 1950 until 1968, when it was slowly phased out in favor of the M16A1, with second-line and reserve troops receiving the Garand. Despite the advent of automatic weapons, the Garand performed as well in the Vietnamese jungle as it did in the Pacific Theater of past decades, continuing to be reliable and accurate and praised by the ARVN troops who used it. Only after the AK became more common in the hands of the North Vietnamese was the Garand replaced, as its semi-auto-only nature and 8-round capacity, once a game-changer when it was first adopted, were now simply outmatched by the AK's 30 rounds fired automatically at 600 rounds per minute. The M1 Garand was still used by South Korean troops in Vietnam from their arrival in 1964, who had no problems taking on the North Vietnamese with Garands. It was only phased out after they received sufficient numbers of M16A1s to do so.
After the Korean War, the M1 Garand replaced the bolt-action Type 24 as the service rifle of the Republic of China. The M1 Garand remained the main service rifle of the ROCA until 1967, when Taiwan was given permission to copy the M14 as the Type 57, which began production in 1968.
The Garand is still in use as a ceremonial rifle — in particular, the USMCs Silent Drill Platoon uses the M1, often with bayonets fixed, both for sake of tradition and due to the Garands balance being well-suited to twirling it around. The Taiwanese honor guard also carry extremely cool-looking black and chrome◊ Garands with bayonets fixed.
- Cool Action: The Garand literally has a cool action; you're guaranteed to see close-ups of it cycling if the movie focuses even slightly on anyone firing one. Coolest and most exaggerated is the ejection of the empty en-bloc clip as the last round is fired and the loud ping the empty clip makes when ejected, which has been repeatedly described as ASMR for gunner ears. As above, in a movie this will typically produce an almighty "SHIIIING!" noise almost as loud as the actual gunshot. Extra cool points (and frequently Truth in Television) if the shooter has a "sticky bolt" rifle and slaps the bolt home at the end of his reload.
- The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual cartridges in standard form - it could be reloaded one round at a time (by locking open the bolt, placing an empty clip on top of the action, and individually placing bullets into it before pushing it in and closing it up) and eject the full clip with any remaining cartridges still in it, but it was very hard to do even when you didn't have enemies firing on you - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the supposed fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
- One of the main reasons this was a problem during the war was that rifle grenades were still widely used (dedicated grenade launchers weren't made for launching anti-personnel grenades until The '60s), and required blanks to fire rather than regular ammo. With traditional bolt-action rifles this was easy - just open the bolt and manually insert a blank. For Garands equipped with rifle grenade adapters, special two-round clips for the blanks had to be issued (the double-stack design of the Garand's en bloc clip made a one-round clip impossible). For this reason, rifle grenadiers more often than not were the only guys in the squad still carrying an M1903. The M7 grenade launcher was introduced in 1943, which could fire heavier grenades up to 250 yards. However, the launcher disabled the Garand's semi-auto action to prevent damage to the rifle when firing grenades, although the action could be cycled manually in an emergency.
- The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual cartridges in standard form - it could be reloaded one round at a time (by locking open the bolt, placing an empty clip on top of the action, and individually placing bullets into it before pushing it in and closing it up) and eject the full clip with any remaining cartridges still in it, but it was very hard to do even when you didn't have enemies firing on you - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the supposed fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
- Trivia: For those curious, the proper pronunciation for John Garand's last name is supposed to be in a way that rhymes with the word "errand". The rifle is nigh-universally referred to with the other pronunciation anyway.
- Any WWII movie featuring the Americans; the Garand is if anything a little too common, often displacing the Springfield M1903 rifle which was still issued in fairly high quantities, especially among the Marines as they didn't start getting any until every Army order was filled.
- During the Omaha Beach scene of Saving Private Ryan, special closeups are given of M1-equipped members of The Squad returning fire, complete with loud empty-clip ejections.
- In videogames, it's the weapon most likely to not follow the One Bullet Clips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). Truth in Television, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try. While ejecting a partially-spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.
- Vietnam examples are a little rarer, since the M16 and M60 tend to take the spotlight, and the M14 usually fills whatever other roles would be left for the Garand; it's seen in the hands of Laotian troops in Air America, and the M1D sniper version can be used in the Vietcong games.
- Whenever they need a gun with some serious power, the MythBusters will often use a Garand.
- Rising Storm features the M1 Garand as the Weapon of Choice for the US rifleman class. Unlike most other games, reloading mid-clip is possible. It's also available in Rising Storm 2: Vietnam for use with the ARVN, the standard version as their main rifle and the M1D as their primary sniper rifle, being a bit clunkier to use and its scope having a low magnification, but its clip-fed nature giving it a quick empty-reload and the M1D's side-mounted scope meaning its standard ironsights are much less cluttered than other scoped weapons when someone gets too close for the scope. In campaign mode, the M1D also sees use with VC and US Army snipers during early-war matches.
- The Medal of Honor series features the M1 Garand in all of the World War 2 era games. In most of the games it is one of the most, if not the most common weapons in the game, the exception being Medal of Honor: Pacific Assault, where it is less common, as the M1 Garand was not as commonly issued amongst US Marines as the M1903 Springfield in the Pacific Front. The difficulty of reloading mid-clip is also often depicted by completely removing your ability to manually reload the weapon.
- Medal of Honor: Vanguard allows the player to attach a scope to their M1 Garand if they find an equipment upgrade, converting it into an M1D Garand, a sniper rifle version of the M1 Garand.
- Medal of Honor: Airborne, on the other hand, gives the rifle an upgrade to mount an M7 rifle grenade launcher, which allows players to fire Mk. II grenades at German positions.
- Every World War II-based Call of Duty game features this extensively. World at War includes the M1C sniper scope as an attachment in multiplayer (which boosts its power to the same as the otherwise-stronger bolt-action rifles), as well as options of a bayonet and the M7 grenade launcher. It also faithfully reproduces the complex reload-from-partially-empty-clip nature of the weapon (the other games don't let you manually reload it at all), making it take longer to reload from that state than to just fire off the last 2 or so rounds and then insert a fresh clip.
- Black Ops III introduces a futurized version called the "MX Garand" as part of its Awakening DLC. It's a two-shot kill pretty much anywhere except the head. And like the M1, the MX's clip has to be empty in order to reload. It's animated somewhat oddly, though, with the player character having to manually lock the bolt back after the last shot, insert the clip (which itself is different from the real thing, featuring a single-stack design), then manually pull it back again to unlock it (as distinct from a case of a sticky bolt on a real Garand, which would require slapping it forward).
- It also shows up in Call of Duty: Infinite Warfare in a few forms, despite the far-future setting, including an original one as simply the "M1", a ridiculously-customized "modern" version of the M1C or M1D as the "DMR-1", and an energy-firing clone called the "EBR-800". Strangely, the classic M1 can't be reloaded mid-clip, while the DMR-1 can be. The DMR-1 also has a "Spectacle" variant with the T26 carbine's shortened barrel and an M1A muzzle brake.
- Call of Duty: WWII once again features the Garand extensively, with even its signature "ping" sound being inserted at random in many of the game's promotional videos. In gameplay itself it's able to be reloaded mid-clip like in World at War. Interestingly, it can also be turned into an approximation of the experimental T20E2 select-fire rifle with the Extended Mag, and the shortened T26 Tanker Carbine with the "Valor" variant.
- In Fallout: New Vegas it can be acquired as a unique weapon, named "This Machine" (ironically named in response to Woody Guthrie's guitar; "Well this machine kills commies" is written on the side of the stock), from the unmarked "Dealing with Contreras" quest. Unsurprisingly, it's a virtual Game-Breaker, firing the .308 round, and having a good fire rate, clip size, and accuracy (albeit with buggy misaligned sights). A Dummied Out non-unique variant, the "Battle Rifle", is re-added with the Gun Runners' Arsenal DLC.
- Available in the 1.13 mod for Jagged Alliance 2. The in-game gun website even lampshades the ridiculousness.If you have an M1 Garand for some reason, here's some ammo for it.
- One of the weapons available for player use in L.A. Noire. It holds an unrealistic sixteen rounds in one en-bloc clip, twice its real life capacity.
- Present in the World War 2-based Battlefield games, alongside the extremely rare Japanese Type 5 copy, which is generally presented as a straight copy of the Garand (eight-round clips and all). Battlefield: Bad Company 2 adds it as an every-kit weapon for "Battlefield Veterans" (those who confirm on the game's website that they've played other Battlefield games), where it competes with the much more modern Mark 14 (same damage and recoil with a potentially earlier unlock and more reserve ammo, in exchange for slower reloads, less ammo per clip, and not getting optical attachments) while the introductory mission for the campaign again gives the player the Type 5.
- In Hellsing, Luke Valentine carries a pair of chopped-down Garands that he uses as pistols.
- Recommended along with the M1 Carbine in The Zombie Survival Guide for being a fast and reliable rifle, as well as the fact that it is a good hand-to-hand weapon in close quarters.
- Added in the Blue Sun mod for 7.62 High Caliber as an early battle rifle, appearing before even AKs and other assault rifles. It's mostly stymied by its low capacity and bulk.
- The M1D is available in Sniper Elite V2 with the "St. Pierre" DLC pack. Sniper Elite III likewise features it as your starting sniper rifle, anachronistically so given that no sniper version of the Garand was widely issued until 1944, two years after when the game takes place. The earlier M1C returns in Sniper Elite 4 with the "Allied Forces" weapon pack.
- Walt Kowalski in Gran Torino has one left over from the Korean War, which he uses to scare some hoodlums off his lawn. He doesn't actually fire it in the film, but tells Tao that he used it to kill a young North Korean soldier who wasn't much older than him who was trying to surrender and has had to live with it all his life.
- The M1 Garand is the standard rifle of US troops in Men of War, where it is one of the best rifles of its ammo class, due to the semi-auto fire and large magazine capacity.
- US Riflemen and Rangers will be armed with these rifles in Company of Heroes, though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
- The Garand shows up several times in Jaws. Most famously, Brody uses Quint's Garand to kill the shark in the climax.
- The first-season finale of Agent Carter includes the eponymous agent investigating the location of a sniper who fired at a press conference, finding an M1D set up on a remote system.
- PAYDAY 2 added one with the "Aldstone's Heritage" event, named the "Galant Rifle". It's the final weapon unlocked in the progression of its side jobs (unlocked for killing a hundred enemies with the MP40, which is itself unlocked by killing fifty enemies with the Luger). It's highly accurate in its base form, and also decently concealable, able to take the shorter barrel of the T26 tanker carbine. It's also properly depicted as reloading faster from empty, and is even animated to show exactly how many bullets were left in the clip when reloading before emptying it.
- It's also available in RAID World War II, used by the Assault class. Preordering the Special Edition also gave access to a version with gold plating on the metal parts.
- Appears in Mafia III as the Mayweather .30 and is a highly accurate and powerful primary weapon despite its low capacity compared to other rifles.
- A 3-star Rifle in Girls' Frontline. She is dressed in a WWII-era US Army jacket. Even though she doesn't need to reload in this game, her gun still ejects a clip every 8 shots, complete with the ping.
- Jakobs guns in Borderlands 3 usually have the gimmick of being Wild West-era guns in the decade of 2870; one of their assault rifles, however is a semiautomatic battle rifle with a Garand-like mechanism that pings when the magazine goes empty. Like Jakobs guns in general, it's a Simple, yet Awesome gun that sacrifices large magazines and flashy gimmicks for accuracy and pure, hard damage per shot.
- The US Army fields M1 Garands in the 2020 remake of Destroy All Humans!. It's worth noting that the M1 Garand was still in use in 1959, as the changeover from the M1 to the M14 in the active-duty component of the US Army started a year prior and wasn't completed until 1965.
- Added to Insurgency: Sandstorm in the Cold Blood update. It is usable by the Insurgent Marksman and is capable of one-shotting even heavily armored characters and can equip rifle grenades and the M1C side-mounted scope. An easter-egg reload even has the Garand thumb.
- The standard-issue service rifle for the US faction in Hell Let Loose. It serves as the default weapon for the US rifleman, support, and anti-tank classes.
- In Spookys House Of Jumpscares, the M1 Garand appears at the end of The Doll House as the sole usable firearm in the game. It's revealed that this is the gun that Spooky was killed by, and it's heavily implied the killer was her father suffering a WWII PTSD-induced psychotic episode.
Mechanically, the M14 is basically an M1 with the internal magazine (and its reliable but needlessly-complicated follower system) replaced with a detachable box magazine. The gas system, changed from Garand's long-stroke piston configuration to that of a short-stroke piston configuration developed by J. C. White, and handguard are shorter, leaving more of the barrel exposed. A flash-hider was added to the muzzle to cut down on muzzle flash, and the wooden upper handguard was replaced with a plastic one covering a thin metal heat shield.note Roller bearings were added to the operating rod to reduce friction with the receiver frame (also giving a distinctive rattle to the sound of the M14's bolt cycling), and a fire-mode selector switch was added, with the selector on the right side just behind and below the rear sight, separate from the safety catch. The M14 also includes the addition of a hinged outer butt-plate, intended to rest on top of the shooter's shoulder to improve controllability in full-auto (which doesn't work see below).
During its first major service in Vietnam, the weapon served fairly well, as the action was robust and reliable, and its large round had excellent range, penetration, and power. Unfortunately, in close-quarters jungle warfare, it was heavy and unwieldy, full-automatic fire was virtually uncontrollablenote (because of this, many M14s had their selector switches pinned or welded in the semiauto position, or had the selector removed altogether)note , and the wooden furniture had a tendency to swell due to moisture (owing to the stock's linseed oil finish coming undone in hot and humid climates), negatively affecting accuracy. And so far as bayonet fighting was concerned, the unsupported front-half of the M14's barrel made it less than perfectly suitable for stabbing enemy soldiers, as the bayonet would be fixed to the underside of the front sight and the flash-hider. The US Army Ordnance Corps had advertised the M14 as the ultimate firearm to replace the M1 Garand, the M3 submachine gun, the Browning M1918, and even the M1 Carbine, but with so many different roles, the end result was an overly-diluted product that was too heavy to use as a light weapon and too light to be effective as a machine gun. The arrival of the M16, with its lighter cartridge, larger magazine capacity, and less fantastical ideas of what roles it could perform, soon led to the M14 being pulled from frontline service (amongst considerable debate, as more political meddling in the designing, issuing, and fielding of the M16 made its earliest versions even more problematic and significantly less reliable than the weapon it replaced). Serving from 1959 to 1967 as a standard weapon and from them until 1970 as a "limited standard" (i.e. the standard for units who hadn't yet received enough M16s to switch over), the M14 is tied with the Krag-Jørgensen as the US army's shortest-served service rifle, and the M14 would be the last battle rifle issued to normal infantry by them.
The M14 eventually found its niche as a marksman's rifle like the Soviet SVD, fitted with a selection of scopes and with wood stocks being either refinished or often replaced with fiberglass and later all-synthetic furnishings. It also remains in use today as a ceremonial weapon, and modernized versions like the Mark 14 Enhanced Battle Rifle are still in production as designated marksman's rifles or as primary infantry weapons in areas where long engagement ranges render the standard assault rifles nearly useless; as a special-purpose or utility weapon, it's now the longest-serving rifle in the US inventory. Its sniper variants are the M21, which saw much use in Vietnam, and the M25, which is used by US Army Special Forces and the Navy SEALs. The US Marine Corps likewise used a slightly modified version, the M14 Designated Marksman Rifle, which were all later given the same upgrades as the above Mk 14 to turn them into the M39 Enhanced Marksman Rifle, which still sees some use (alongside the M110) as a semi-auto complement to the M40. A few select fire M14s have made it onto the U.S. civilian market, although they are very rare; it is more common for M14s in civilian hands to either be the very similar, but semiautomatic only M1A, or to have been converted to semiautomatic only when they left the service. America's allies during the Cold War, such as South Korea, the Philippines and Taiwan, also chose the M14 as their NATO-issued battle rifle. The M14 is still in active service in both the Philippines and Taiwan, the latter who produces it under license as the Type 57. Estonia has also adopted it as their DMR, with a heavy barrel, synthetic stock, bipod and a 4x scope.
Civilian versions (semi-auto only)note , predominantly the Springfield Armory M1A, are also available in most US states and they are very popular with the shooting public, especially since even in states with more restrictive laws like California there was very little that needed to be changed to remain compliant, and they are the gun of choice for Iron Man 3-gun competitions as well as other battle rifle competitions. Norinco from China has made its own knockoffs of the M1A, the M305 and the M14S. However, they are not available in the US because of laws banning the import of Chinese firearms, and as a result are only sold in Canada, Italy and New Zealand. While the M21 was phased out in favour of the M24 SWS in 1988, similar weapons based on converted original production M14s are now being issued to marksmen in Iraq and Afghanistan. They are also issued to park rangers in the Organ Pipes National Park due to drug cartel activity.
Note: Multiple live action productions from The '70s and The '80s supposedly featuring the M14 are actually using the Beretta BM59, an Italian weapon based on the very same idea, owing its existence to the fact the Italian Army didn't have many funds to replace their M1 Garands and Beretta had produced them under license (with original Garand tooling to boot, making Beretta the only company to truly convert the M1 Garand into a battle rifle as we know it). The only practical differences between the two weapons is that the BM59 has an integral folding bipod and a flash suppressor that can work to shoot rifle grenades, two features that make it even heavier than the M14. There are also some versions of it with proper pistol grips (and depending on the intended user, a folding stock) conceptually similar to the modifications done to the M1 Carbine. The BM59's heavier non-reciprocating weight also made it more suitable to accurate shooting in burst-fire. Some discussion about the Beretta guns can be found here and here.
- Cool Accessory: The Juggernaut Tactical Rogue M14 is a bullpup conversion kit for M14 rifles. The weight and length are cut down drastically, and the barrel rise actually becomes barrel fall when the muzzle break is equipped, making trick shots such as aiming for the head a better idea, as it will line you up a body shot anyhow.
- Rainbow Six features the original, full-auto-capable model in Rogue Spear and Raven Shield, the former also prominently featuring one with white furniture on the boxart. As of the Operation White Noise update for Siege, it's finally back as the Mk 14 EBR, a marksman rifle used by the Korean 707th Special Mission Battalion's Attacker operator Dokkaebi.
- It features prominently in the first half of Full Metal Jacket, where everyone trains with M14s, and are even encouraged to give their rifles women's names ("because this is the only pussy you people are going to get!"). It's most prominently used by Private Pyle, who becomes particularly attached to "Charlene" as he starts to break down from everyone else's abuse. He ultimately uses it to murder Gunnery Sergeant Hartman and then himself at the climax of the first half.
- The M21 version is standard equipment for the US snipers in Operation Flashpoint, and next to the SVD is quite possibly the most versatile weapon in the game. ARMA II has the M14 DMR version, while Operation Arrowhead adds an original M14 with an Aimpoint sight. ARMA III includes the Mk 14, called the "Mk 18 ABR", as the Altis Armed Forces' marksman rifle, and features another original M14 with a scope rail through DLC, now called the Mk 14, with Marksmen including ones with synthetic furniture (either flat green or woodland camo) and Contact adding a semi-auto only one with the classic wood and the option of shorter 10-round magazines.
- Battlefield: Vietnam, used by the US and ARVN, the M14 is the primary weapon for engineers while the M21 is an option for snipers.
- Again in Battlefield: Bad Company 2: Vietnam; the base game also features the Mk 14, which deals high damage per shot in return for a smaller magazine, lower fire-rate cap, and slightly heavier recoil than the later-unlocked G3.
- Battlefield 3 and 4 both feature the M39 EMR. In the former game it's exclusive to Recon and the fourth weapon unlocked through scoring points in the co-op mode, and shows up very sporadically in both co-op and singleplayer. In the latter it's available to every kit as one of the last DMRs unlocked in multiplayer, but is the first hidden weapon available in the campaign (also showing up on the cover art). 4 also includes the SRSS BullDog 762, a predecessor to the Juggernaut Tactical Rogue chassis (that company being founded by the chief designer of the earlier Bulldog) as of the "Dragon's Teeth" DLC, unlocked via the "Lions and Tigers and Bears" assignment (killing ten each of enemy Support, Engineer and Recon players as Assault), where it's treated as a full-auto weapon to give another 7.62mm NATO rifle to the Assault class, it acting as a more close-range weapon to the mid- and long-range focus of the normal SCAR-H and its DMR variant due to a higher rate of fire combined with heavier recoil.
- The M39 returns again for Battlefield Hardline with the "Getaway" DLC, as a purchasable weapon for the Enforcer kit. It's able to fire in full-auto this time, but its heavy recoil means it's better not to bother except in extreme circumstances.
- U.S. Delta SFC Randy Shughart uses an M14 rifle sporting a camouflage paint scheme and an Aimpoint M68 reflex sight as his main weapon in Black Hawk Down, which he uses prominently during his Last Stand.
- Red Eye and Aimee from Dirty Bomb have access to the "Grandeur SR," which appears to be an M14 with a JAE-100 stock. It's notable for being the game's only sniper rifle without a scope, meaning that it can be hipfired with some trigger discipline.
- Recruits in Forrest Gump are shown dis- and re-assembling M14 rifles in training, with Gump himself doing so in record time.
- In Metal Gear Solid 4: Guns of the Patriots, the PMCs' standard sniper rifle is the M14 EBR-RI,note and is one of the best all round rifles in the game due to the ease with which it can be acquired (it's the preferred weapon of PMC snipers for the first two acts), abundant ammunition due to nearly every enemy using weapons firing the same round, and being the only sniper rifle-type weapon that has any ability for customization (particularly its ability to take a suppressor).
- The M1A SOCOM 16, a semi-auto only M14 variant with a 16-inch barrel and a short rail for a scope just forward of the action, is usable in darkSector as the "VX Carbine", where it strangely shares ammo with the Webley revolver.
- Far Cry 3 and 4 likewise both feature the SOCOM 16 with a left-handed action as the "MS16", available in the first half of each game and unlocked for free after liberating 10 radio/bell towers, able to mount two attachments with options of a suppressor, a sight of some kind, and/or an extended magazine. In 3 it's one of the best weapons for mid- to long-range stealth combat, remaining viable for the role even in the second half of the game and is only really surpassed as the powerhouse of its category when you gain access to the Galil ACE (which is full-auto and has double the magazine capacity and the option of a longer-ranged 4X marksman sight, but can't be silenced), but in 4 it's been nerfed to have similar damage to the smaller assault rifles; the game does however include a slightly better Signature version called the "Trooper", which mounts all three possible attachment options (including the marksman sight that the regular version can't get) and deals full damage at a slightly further distance, making it decent as a mid-range marksman rifle if you can consistently nail headshots. It returns for Far Cry 5 under the same name, mostly with the same characteristics (its damage is at least slightly buffed again to make it stronger than assault rifles like the AR-C, though the AK deals even more damage than it now), with the base version's model reworked into a proper (though still left-handed) M14 while a slightly-changed version of the previous SOCOM 16 model returns as the "MS16 Trooper".
- Wielded by American soldiers in Goldfinger.
- Appears in Fallout Tactics, although incorrectly using the .303 British ammo.
- A common staple semi-automatic rifle in modern Call of Duty games, serving as a rarer spiritual successor to the M1 Garand.
- The M14 is useable in the multiplayer of Call of Duty 4: Modern Warfare, though it's mostly overshadowed by the much more common M21 version, which shows up several times in the campaign and is unlocked much sooner in multiplayer as the first semi-auto sniper rifle. It competes against the earlier G3 by actually dealing the damage one would expect from a 7.62 rifle, but in return it also has heavier recoil (albeit always pushing straight up) and more cluttered ironsights (since if you're not using a sight attachment, the rail that would go on slightly intrudes on the normal sight picture).
- It's also available in Black Ops, very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the M14E2/M14A1 variant, which was meant to supplement the BAR and M60 as a squad support weapon. Like before, it competes against the FAL by way of recoil that's noticeably stronger but which always pushes straight up compared to the FAL's gentler but random recoil, also having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in Zombies mode for Black Ops and Black Ops II; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in World at War.
- The Mk 14 takes its place in Call of Duty: Modern Warfare 2 and 3, the Mod 1 as a sniper rifle in 2 and the campaign of 3, and the Mod 0 as a regular semi-auto rifle in the multiplayer and Spec Ops modes of 3.
- This gun also appears in Call of Duty: Ghosts as a Marksman Rifle.
- Call of Duty: Advanced Warfare also features the Mk 14 as an Assault Rifle.
- The "SDM" in Call of Duty: Black Ops 4 is also heavily based on the Mk 14, noted to be rechambered in .338 as, once again, a Sniper Rifle.
- The "EBR-14" in Call of Duty: Modern Warfare (2019) is also an M14, similar to the original CoD4 version (including the full-length top rail and slightly-shortened barrel by default), with attachment options to give it the original barrel length and turn it into a Mk 14 EBR (the Mod 0 with the "FFS Raider Chassis Elite" stock or the Mod 1 with the "FFS Raider Chassis Pro" stock), or fit it with a JAE-100 G3 stock (with the "FTAC Lightweight" stock), the latter of which is also used with the "Flesh Wound" blueprint version that makes the weapon resemble the M21 used in "All Ghillied Up" in CoD4.
- It's also available in Call of Duty: Black Ops Cold War as the "DMR 14", classified as a tactical rifle and firing in semi-auto only again. This time it's fitted with a synthetic stock by default but is otherwise as close to the original model as possible, with a semi-pistol grip and full-length barrel, and able to get the original wood stock with the "Duster Pad" stock.
- The M14 is available in several different variants in 7.62 High Calibre. In addition to the M14 and the M14 Sniper Mod, you can also get the Springfield M1A, a civilian version (no automatic fire), and the M1A 'Scout', which is smaller and less accurate, but less expensive.
- A Springfield Armory M1A SOCOM 16 appears in PAYDAY: The Heist as the M308, where it sports digital camouflage and can be fitted with a reflex sight. It returns in PAYDAY 2, this time fitted with the M14 DMR's McMillan M2A stock and able to replace that with a stock resembling the JAE-100 G3 (the "Jaeger Body"), the Mk 14's Sage EBR chassis (the "Abraham Body"), or, with the Fugitive Weapon Pack, a 7.62mm-converted Mini-14GB (the "B-Team Stock"). Notably, it was the only semi-auto assault rifle in the game prior to the addition of fire modes with the first of the Gage Weapon Packs, and afterwards is one of the few select-fire-capable weapons which defaults to semi-auto, as well as one of the most powerful weapons in its class, dealing twice the damage of the next-strongest weapons like the M16 and AKMS.
- Grand Theft Auto Online introduces the Loaded variant of the M1A as an upgrade for the Marksman Rifle in the Doomsday Heist update.
- Killing Floor, where one of the Sharpshooter's most powerful and expensive weapons is a Mark 14 with a traditional stock and a Laser Sight. It's returned for Killing Floor 2 as of the Sharpshooter update, now fitted with the Mod 0's pistol grip and sliding stock, the laser sight actually being visible on the model, and an ACOG for long-range work.
- Upotte!!: Ichiyon/Fourteen is the personification of an original M14 rifle, a step-sister to Ichihaya/Sixteen (based on the M16) and a lover of puns. As a joke on the real weapon's performance, she often attempts to fire her weapon in full-auto only to lose control of it and miss every shot; Sixteen states after a duel between the battle rifles and Sixteen plus her other assault rifle friends that M14's spread when firing in full-auto was something like ten meters.
- The Bureau: XCOM Declassified takes place during the brief period where the M14 was a standard issue weapon, so every Army grunt seen in-game is carrying one. Carter and XCOM Commandos can use them as well.
- SWAT 3 allows you to arm yourself and your fellow officers with the M1A, with options of the standard wooden stock, an all-black one, or a forest-camo one.
- The Jagged Alliance series features the M14 as one of the high-end weapons. The first game apparently made note that the rifle is a Chinese copy made by Norinco. It's also the only battle rifle to appear in all of the games.
- Naturally, Tim O'Brien's platoon in The Things They Carried occasionally used M14s alongside their standard-issue M16A1s.
- Used in Kong: Skull Island by Colonel Packard as his primary weapon. In one scene he attaches a scope to it, though it disappears afterwards.
- Memorably shows up in The Punisher MAX: The Platoon. In a battle with plenty of mud and rain, Frank's platoon, wielding the original M16, fall to its jamming issues as much as every other GI who wielded them. Eventually, Frank masterminds an operation to get some soon-to-be-phased-out M14s from a US Army warehouse, and arms his platoon with them. The fact that the rifle uses the same 7.62mm NATO rounds as the M60 is also noted.
- M14s can be briefly seen in the hands of Marines fighting in Vietnam in The Post.
- A somewhat common rifle in Jurassic Park: Trespasser, with decent accuracy and able to kill most of the early- to mid-game varieties of raptors in two or three shots, though it falls slightly short of the rarer HK91 against the late-game raptors.
- One of the best 3-star units in Girls' Frontline. This is due to her very high RoF and base damage, the latter which can be increased even further with her active skill, on top of the ease of acquiring her in high numbers (relatively common in construction, and free copies are given when your commander rank reaches several multiples of 5). The fanbase likes to joke that M14 is actually a 6-star unit in a 3-star disguise. M21 is also available as another 3-star T-Doll, a Friendly Sniper who loves jokes in general (but isn't very good at determining what's funny), with similar stats to M14 (she has a lower rate of fire in favor of slightly higher damage and accuracy) and a different skill, though she's much harder to get (only dropping from the boss level of Chapter 4).
- The BM59 also shows up as a 2-star T-Doll, renamed in the English version to "VM59". She acts as a slightly weaker M14, sharing the active skill which increases her rate of fire and having slightly higher health in turn for being slightly weaker in every other attribute.
- An M14 EBR is M's primary weapon in Sword Art Online: Alternative Gun Gale Online.
- The Mk 14 Mod 1 is available to the Security team in Insurgency, available to the Sniper, Designated Marksman, and - oddly - Support. It acts as something of their counterpart to the Insurgents' SKS, with higher power and accuracy contrasted with heavy recoil especially when firing in full-auto. It's also available in Insurgency: Sandstorm, though as of update 1.6 it's exclusive to Security's Marksman class, with the Advisor getting the Tavor 7 in its place.
- Both the M14 and the M21 SWS appear in Rising Storm 2: Vietnam for US, Australian, and South Vietnamese forces. In campaign mode, the M14 is eventually replaced completely by the M16 by the mid-war point for the US Army, while the USMC continues to use it, albeit restricting it to second-line classes like the Radioman and Commander.
- Ian from Forgotten Weapons once had a look at the Norinco M305A, a version converted to the Russian 7.62x39mm. Particularly, he showed off that magazines for Yugoslavian AK derivatives with a bolt-locking feature worked just fine with locking back the M305A's bolt, due to the M14 and AK sharing a base in the Garand action (though the mag itself fed unreliably compared to a simpler Russian AK mag).
- In another episode he fires the weapon in full-auto, confirming the reports that they were very uncontrollable.
- Delta Force: Black Hawk Down features the M21, where it's the weakest of the sniper rifles (tied with the PSG1) befitting its comparatively-small cartridge, but which also gives it the highest mag capacity and the most reserve ammo. It's the recommended primary weapon for the first level, which doesn't mean much considering there's only one section where you're using your own guns rather than something mounted on top of a Humvee or the side of a Blackhawk, though it's still a good choice since that shootout is at a decent range with little cover on your side, letting you easily pick off enemies as they struggle to realize you exist.
- One appears as the "Faroh M55" in 007 Legends, used in the level based on Moonraker. It's restricted to semi-auto only and is equipped with a Sage EBR chassis and an unusable bipod (which isn't removed when attaching the Grenade Launcher, even though that bipod blocks the barrel for said launcher).
Unfortunately, the rifle didn't become as well-liked as the Mosin-Nagant in the Red Army. In contrast to the Mosin's rudimentary nature and rugged construction, the SVT-40 was too "elite" - it was more difficult to manufacture and maintain and cannot hold up well when firing corrosive-primed ammunition without frequent cleaning. Although the SVT-40 performed spectacularly when issued to better-trained and more careful troops, such as Soviet naval infantry, the rifle was falling increasingly out of favor with the majority of army troops. This all led to its diminishing production rates, until production finally bit the dust in 1945. To add insult to injury, many rifles were lost during the disastrous initial months of the war with Germany, forcing the restart of Mosin-Nagant production. The Germans, meanwhile, liked it enough for it to see widespread use against their former Soviet owners - they even issued an operating manual for it.
The SVT-40's true claim to fame comes from its operating principle, utilizing a short-stroke gas piston* ; it inspired many weapons with the same principle both during and after the war. The Germans studied its gas system and ended up copying it for the Gewehr 43, an improved version of their own attempt at a semi-automatic rifle. Simonov's SKS carbine also took influence from it. Later, the FN-49 and the FN FAL used the same operating principle, as did the SVD sniper rifle (compared to the long piston used by the AK and other more direct derivatives of it). In short, the gun was excellent as a rifle from the technical perspective and did perform well when given the maximum care, it was just far too complex for the Soviets' liking - the time and resources spent to make a single SVT could have built several far-simpler weapons, which helped weather the immense demand of weapons on Soviet frontlines.
A full-auto version was also designed to supplement existing machine guns, named the AVT-40. It ultimately had many of the same issues the earlier AVS-36 had, with the recoil making it impossible to control in full-auto fire, and in fact could often break apart when fired in this manner. The only upside this version had was that the stock was slightly more stout than the original SVT-40 stock, so some surplus stocks were attached to refurbished SVTs after the war.
Due to the aforementioned expense and complexity of manufacture, the rifle was not made in great numbers- only some 1 600 000 produced. Some of these rifles are still available in the civilian market, and aftermarket sniper mounts (reproductions or otherwise) are also available. Refurbished rifles can be identified primarily by the plum-colored finish on the bolt.
Though complex and temperamental, a properly-cared-for SVT-40 was an effective weapon. There were a number of Red Army snipers who appreciated its strengths. One example was Lyudmila Pavlichenko, nicknamed "Lady Death" by the Germans, who got a significant percentage of her 309 confirmed kills with one of these. Another frequent user was the Ukrainian Insurgent Army, a nationalist paramilitary group that fought against the Nazis, the Soviets, the Czechs and the Poles throughout WWII. Alongside the PPSh-41, the SVT-40 was well-liked and became the weapon of choice for many an insurgent fighter when available.
- Introduced in Medal of Honor: Allied Assault via the Spearhead Expansion Pack. Sgt. Jack Barnes is issued a sniper variant during his mission as part of the OSS in Berlin.
- Call of Duty first features the weapon in United Offensive, to help even out the different countries' armaments by giving non-American factions their own semi-auto rifles; it also shows up in 2 and World at War, the latter making it the first semi-auto rifle available, thus making it weak as hell but with next to no recoil as per game balance.
- Penal Battalions in Company of Heroes use the SVT in battle.
- One of the rifles added in the Blue Sun Mod for 7.62mm High Calibre. There's also a sniper version with a scope and bipod.
- Featured as the only semi-auto rifle available to the Red Army in Red Orchestra, available in standard form with a detachable bayonet or in sniper form with a PU 3.5x scope. It reappears in Red Orchestra 2: Heroes of Stalingrad, in both standard form (which can be fitted with a more powerful 6x scope) and the AVT-40.
- Available in Sniper Elite V2 with a pre-order or purchase of the "Kill Hitler" DLC. Being a semi-auto with a detachable magazine it has advantages in fire rate and time to reload, but it suffers from a less powerful scope and being less accurate than the other rifles. It returns in Sniper Elite III through the "Hunter" DLC, and then its predecessor, the SVT-38, appears in Sniper Elite 4 with the "Lock and Load" weapon pack, both with the same characteristics.
- Depicted as the service rifle of the Red Army in Hearts of Iron IV, with Russian infantry sprites carrying it. Oddly enough, it used the same bolt-action animation as other rifles until this was fixed in a patch.
- Hell Let Loose issues this rifle to the Soviet Officer, Support, Spotter, and Sniper classes, with the last one using a scoped version.