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"This is my rifle. There are many others like it, but this one is mine."
The Rifleman's Creed, Full Metal Jacket

A "battle rifle" is a military service rifle capable of selective fire, chambered in a full-sized rifle cartridge, and fed by a box magazine. It may also retroactively refer to older full-power rifles that can fire in semi-automatic. The phrase was not well-defined until the 1980s; before then, it could generically refer to any type of military rifle.

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Keep in mind however that many of the rifles here can also be considered Sniper Rifles, as most, if not all, rifles here can and have been fitted with telescopic sights.

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    FN FAL and similar 
A high-performance assault rifle, one of the two mainstays of the west alongside the M16. Solid, powerful and reliable, the FAL is a very well-rounded weapon.

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Top: Early L1A1 with wooden furniture, Bottom: Later L1A1 with black plastic furniture
Nicknamed "the right arm of the free world," the FAL ("Fusil Automatique Léger", French for "Light Automatic Rifle") was one of the three major battle rifles designed for the NATO 7.62x51mm round (the other two were the M14 and H&K G3). The FAL was designed by Dieudonne Saive, who is probably more famous for his work on the Browning Hi-Power. Originally, the FAL was meant to be an assault rifle, with prototypes chambered in intermediate rounds such as German 7.92x33mm (only the very first prototype; there was never any intention to go to production with this particular round) and .280 British (7x43mm). However, when NATO standardized on the 7.62x51mm at American insistence, FN beefed up the FAL to handle the more powerful round, and the rest was history.

The FN FAL is considered the classic post-war battle rifle and the Western counterpart to the AK-47. It was so popular that almost every Western and non-communist nation adopted it as their main rifle. Even the US strongly considered adopting it, before settling on the M14; West Germany had initially adopted it too, utilizing it as the G1, but when they wanted to obtain a license from FN to domestically produce the rifle, they were turned down, probably in no small part due to the fact that they had invaded Belgium twice in the previous forty years. This led to them ultimately working with Spain on its CETME 58, which ultimately became the G3.note 

The gun was license-produced by many countries, and is still in productionnote  and use today. With so many users, many variants of the rifle exist. The British Commonwealth, in an effort ensure that their armies would have complete interchangeability of equipmentnote , adopted the FAL, license-producing it as the L1A1 Self-Loading Rifle, or SLR, which is limited to semi-auto only. Parts of the L1A1 (built on an inch pattern) are not compatible with other "metric" FALsnote . Each L1A1 user had their own modifications to the weapon: CanadaInteresting Fact , whose variant was known as the C1A1, had a trigger guard that could be folded up to allow the user to use the gun while wearing mitts, a unique ring-aperture rear sight graduated over a different range, a two-piece firing pin, a different pattern of lightening cuts on the upper receiver, and a shorter upper receiver which exposed the top of the bolt carrier, allowing the user to reload using stripper clips when locked back. They also developed the C2A1, a fully automatic variant with a bipod and a heavier barrel that was used as a section support weapon. Australia's was mostly identical to Britain's, but had a different pattern of lightening cuts, and they later produced the L1A1-F1, a shortened version meant for jungle combat. They worked alongside Canada on the C2A1, creating their own version, the L2A1, though they found it to be a poor machine gun and preferred to use the 7.62 NATO conversion of the Bren Gun that the British used. They also never switched over to synthetic furniture, which the British did. The version used by New Zealand was identical to the British version, and they did switch to synthetic furniture, though some rifles ended up with an odd mixture of both types. India, seeking to have the same rifle as the rest of the Commonwealth but without being forced by mere legality pay royalties to FN, reverse-engineered their own version, the 1A1. Other licensed manufacturers included Israel (as the IMI Romat, with a distinctive half-wood, half-sheet metal handguard), South Africa (as the R1), Argentina, Brazil, Venezuela, and Austria (as the StG 58).

FN briefly experimented in the early 1960s with bringing the FAL back to its assault rifle roots in the form of a scaled-down version chambered in 5.56x45mm, but this was deemed too expensive for mass production. Their next attempt was the CAL ("Carabine Automatique Léger", French for "Light Automatic Carbine") which still looked like a scaled-down FAL but incorporated many internal changes. This proved to still be too expensive and was a commercial flop (and now a Rare Gun since so few were made), resulting in FN moving on to the entirely new FNC (Fabrique Nationale Carabine).

  • Cool Action: Like the AK, the FAL's magazines have a front lip, requiring them to be loaded front-first, then rocked back into place.
  • Can be found in Fallout 2, one of the better weapons of the game, though finding ammo is a problem.
    • Fallout Tactics as well, but it erroneously used the 7.62 Soviet rounds instead.
  • One of the mook weapons in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops. The Modern Warfare 2 appearance is memorable for its use of the speed reload technique (where the player character flicks the release lever with the fresh magazine, which flings the spent mag away from the gun as he inserts the new one).
    • Reappears in Black Ops II as a primarily friendly gun (like it's supposed to be) and Jason Hudson's new weapon of choice, while also seeing some use by enemy proxy militias in the 80's flashback missions. Future missions and multiplayer allow the player to use the similar SA58 Para Elite Compact, with the same reload as the MW2 version. Notably, the new select-fire attachment finally allows both the semi- and full-auto modes of the FAL to be showcased, while the fast mags one similarly shows off the bolt-release lever actually being used.
    • Call of Duty: Ghosts, with its enemies being made up of various South American countries, features both the Brazilian IMBEL IA2 and the proposed Peruvian Diseños Casanave SC-2010, the former as a marksman rifle and the latter as an assault rifle.
  • The IMI Romat appears in Rainbow Six: Rogue Spear. The original FAL returns for Raven Shield, and Siege features two versions, the Operation Black Ice update adding the Canadian C1A1 with an underbarrel M26 shotgun as one of JTF-2 operator Buck's two primary weapons, and the later Operation Skull Rain update adding a custom "PARA-308" that is essentially an SA 58 OSW as a primary weapon for the BOPE operator Capitão.
  • Far Cry 2, mislabeled as the Paratrooper variant; being held over until the second half of the game, it's far stronger per-shot than the AK or G3.
  • SWAT officers use it during the shootout at the beginning of Predator 2.
  • Carlos carries a heavily modified one in Resident Evil: Apocalypse.
  • Shows up in Uncharted 2: Among Thieves with a red-dot sight. It's more accurate but less powerful than the AK-47, and more powerful but less accurate than the M4. It also holds 30 rounds in a 20-round magazine and fires in three-round bursts, even though the real FAL lacks a burst-fire mode. The third game corrects this and makes the FAL semi-auto only, though it also restricts the weapon to multiplayer (except in the HD remaster in the PS4's Nathan Drake Collection, which adds a cheat to use it in singleplayer). The Romat appears in Uncharted 4: A Thief's End, working exactly like the Among Thieves weapon, including the red dot sight, the incorrect three-round bursts, and even being incorrectly referred to as the original FAL.
  • The resistance members led by Eva/Big Mama in Metal Gear Solid 4: Guns of the Patriots carry them. While it can't be modified in any way, it's decently good at long ranges due to its powerful cartridge and low recoil due to its low rate of fire, but it stands as the only rifle in its caliber that Snake actually has to buy directly from Drebin, as the resistance members only carry it during cutscenes and Snake hands every single one he picks up back to its owner or to someone else who's otherwise unarmed.
    • Also shows up in Metal Gear Solid: Peace Walker as well, used by Peace Sentinels in the player's first battle with an Mi-24. It can later be researched by MSF's R&D team, first in its standard variant, then the Paratrooper model with a skeleton stock, and finally with a Laser Sight.
    • The FAL shows up once more in Metal Gear Solid V: The Phantom Pain as the "UN-ARC". The player can develop carbine, LMG, and non-lethal variants.
  • Standard issue rifle for ARCAM troops in the anime film Spriggan.
  • The Wild Geese featured many different versions of FN FAL rifles.
  • Hidden weapon in Operation Flashpoint. A folding-stock version appears in ARMA II: Operation Arrowhead as a standard weapon of the Takistani army, available both unmodified and with a night-vision scope.
  • The MNU Helicopter snipers in District 9 use FALs with scopes mounted on them.
  • The rifles carried by the guards in Escape from L.A. were FALs with grenade launchers attached.
  • Some of Sosa's Mooks in Scarface (1983).
  • Monroe Kelly carries one with a folding stock through most of the film Congo.
  • During the penultimate showdown at the end of Hot Fuzz Nicholas Angel (Simon Pegg) has one of these in his hands.
  • A near Game-Breaker in Jagged Alliance 2, thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.
  • Available in 7.62 High Caliber as a powerful battle rifle, with both variants (the standard and the paratrooper, which has a folding stock) capable of full auto fire. When fitted with a bipod, it can be an acceptable gun for a marksman at medium range, while the folding stock allows for easier storage in a pack and can make for an emergency room clearing weapon of ridiculous power.
  • Added to Killing Floor with the 2012 Summer Sideshow event, meant for the Commando; it's a mash-up of multiple FAL variants, being full-auto capable but using the wooden furniture from the L1A1. It also mounts a 4x scope, making it a slightly longer-ranged and lower-recoil option to the SCAR-H, but with a slower reload in return. It's returned for Killing Floor 2 as of its 2018 "Monster Masquerade" event, this time fitted with synthetic furniture and the more accurately-modeled ACOG from the Mk 14; now it compares closer to the Mk 14, acting as a combined Commando/Sharpshooter weapon, featuring a full-auto mode and slightly more reserve ammo in exchange for less power per-shot and, contrary to its previous appearance, severe full-auto recoil.
  • Fal of Upotte!! is based on the British L1A1, though despite this she is occasionally seen to fire her gun in full-auto. She's also stated to be the older sister of Funco, who is based on the FNC, and is the class leader of the high schoolers/battle rifles, owing to the FAL's far more wide-spread adoption than the M14 or G3.
  • Ghost Recon added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the Desert Siege expansion, as simply the "7.62mm Carbine". Future Soldier features the SA58 OSW for the Bodark faction, despite the game's insistence on only giving them weapons made in Russia or the rest of the former Combloc, and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Tom Clancy game, Splinter Cell: Blacklist.
  • The L1A1 variant is often seen in the hands of UNIT soldiers in Doctor Who, in the Classic era.
  • Appears in PAYDAY 2 as the weapon added with the Big Bank DLC, as the Falcon Rifle. The ingame version is based on the DSA SA-58 Paratrooper variant, as evidenced by the stamping on the weapon's left side, though fitted with the full-length handguard, barrel, stock and short magazine of the standard FAL. It gets unique attachments that allow the weapon to be modded into an exact SA-58 OSW, with others based on other variants of the FAL, such as the Israeli IMI Romat seen above and the Brazilian IMBEL IA2. On the whole, the Falcon is surprisingly versatile, with excellent accuracy (including almost no aim spread from hip-firing), good damage, a reasonably high rate of fire and a wide and varied selection of mods that can turn it into a DMR, heavy assault rifle, or highly-concealable primary, though this is at the cost of a high cost to purchase, a high level requirement to use it, and the unique mods that give it its versatility being locked behind some of the most difficult achievements ever added to the game.
  • Both the standard FAL and Brazilian derivatives, the IMBEL MD97 and IA2, show up in Max Payne 3.
  • Used by both sides in The Siege of Jadotville. It had recently been adopted by the Irish Army at the time the film is set and it's not fully replaced the Lee-Enfield. Quinlan notably carries a FAL as his personal weapon until he runs out of ammo and is forced to fall back on his sidearm.
  • Persona 5: One of Yusuke Kitagawa's equippable rifles is a "G1 Type", named and modeled after the FN FAL G1, one of the first FAL variants commissioned by the West German army in 60s.
  • In Suicide Squad, the FAL with an ACOG optic is used by some of Joker's henchmen.
  • Available in Insurgency, with options of various optics, bipods and foregrips, and an extended magazine. Security gets the L1A1, which is semi-auto only and has slightly more open sights, while the Insurgents get an original select-fire FAL with a synthetic foregrip and a wooden stock.
  • A 5-star Assault Rifle in Girls' Frontline, also rewarded for purchasing a microtransaction in the English server. She's the calm, rational leader of FN team. Her skill is rather unique for a grenadier AR in this game: instead of launching a single explosive payload, FAL's shoots a salvo of three mini-grenades instead.
  • In Sword Art Online: Alternative Gun Gale Online, the JSDF team in Squad Jam 1 is armed with FN FALs. It is most likely a substitute for the Howa Type 64 rifle.
  • The L1A1 and its light machine gun variant, the L2A1, are available for the Australians in Rising Storm 2: Vietnam.

    FN SCAR-H 
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; this is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."
Gage, PAYDAY 2

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The Fabrique Nationale Herstal Special Forces Combat Assault Rifle, shortened to the SCAR, is an assault and battle rifle designed by FNH USA, as an entry into a trial by the U.S. SOCOM to replace or supplement the aging M4 rifle in 2003. The SCAR-H, also called the Mk 17 in SOCOM use, is the "heavy" version of the resulting rifle, chambered for 7.62x51mm NATO (contrasting the SCAR-L for 5.56x45mm). SOCOM turned out to really like this version, so much they canceled their orders for the SCAR-L completely (figuring that the existing M4 carbines were still good enough... which didn't really bother FN much since they make most of those too these days), deciding instead to purchase conversion kits in the event they need a weapon like it in 5.56mm.note 

As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20.

  • In Psycho-Pass: The Movie, the SCAR-H is the main armament of the Southeast Asian Union's Military Police force.
  • Like its smaller brother, the SCAR-H features prominently in G.I. Joe: Retaliation among the Joes, particularly used by Captain "Duke" Hauser, Lady Jaye, and Flint.
  • In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141note . Corporal Dunn's signature weapon is a SCAR-H with a thermal sight, and in multiplayer it's the first alternate assault rifle unlocked after the starting M4 and FAMAS.
    • Black Ops 2 once again features the normal SCAR-H with an increased capacity, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use, along with an incorrect 30-round capacity by default.
  • The Battlefield series, starting with Battlefield 2: Special Forces, makes frequent use of both versions, with that game featuring the SCAR-H as the Navy SEALs' main Assault weapon (though unlike its smaller brother it can't be unlocked and used by other factions). The games have universally made use of the first-gen versions until Battlefield 4, which also only has the SCAR-H, both in its regular form as an early weapon for the Assault class and the long-barrel version with a rail extension ahead of the front sight as an all-class DMR.
  • In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR-H. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
  • Ghost Recon: Advanced Warfighter includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. Future Soldier adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. Wildlands has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's Weapon of Choice.
  • Counter-Strike: Global Offensive features the SSR as the CT team's semi-auto sniper rifle, replacing the SG 550 Sniper used in the earlier games, here called the "SCAR-20".
  • The SCAR-H turns up in PAYDAY 2 with the first Gage Weapon Pack DLC as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one. By default it's the standard-length variant, though it can take the shorter CQC or longer LB barrels as well as the longer receiver and different stock of the SSR.
  • Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H CQC. It's one of the few weapons in the game with a vertical foregrip. Rainbow Six Siege upgrades to the Gen 3 version with its usual tan finish in the "Operation Dust Line" update as one of two primary weapon options for the Navy SEAL Operator Blackbeard; it's presented as the weaker alternative to his SR-25 owing to its short barrel length, but it fires faster and has more ammo in reserve. It's also fitted with mounts to attach a rifle shield, to protect him from a few shots to the head or upper chest area from the front.
  • The SCAR-H with an unusable MARS-esque red dot sight is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters around LA and treated more like the SCAR-L. It mostly gives way for the Type 89 once the action shifts to Japan in Act 2, though the player can still use it by unlocking it from the shooting range in Harry's bar, and even more oddly the Komori use it for the majority of Act 3.
  • The standard weapon of the various Private Military Contractors in Metal Gear Solid 4: Guns of the Patriots is the CQC variant of the almost-entirely-unrepresented second-generation SCAR-H. Snake can get his hands on one as well, and the customization system allows it almost as much versatility as the M4 Custom; it can accept everything the M4 can except for a suppressor, grenade launcher or Masterkey, in return for more prevalent ammo (since most bad guys you come across use it and thus drop ammo) and more power per-shot.
  • The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in Spec Ops: The Line, especially with the elite members. Compared to the M4A1, it has higher damage, but a lower capacity. It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
  • In both Killing Floor and its sequel, the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy (aided by use of a red dot scope) and stopping power.
  • Like its smaller brother, the SCAR-H is available in The Division, though it's considered a marksman rifle instead of an assault rifle, and its rate of fire is reduced to 275 rounds per minute - if it retained the original 600 RPM rate, it would make short work of the player's much more limited DMR ammo pool.
  • John McClane makes use of a short-barreled SCAR-H in the Chernobyl scenes of A Good Day to Die Hard.
  • Appears in XCOM 2 as well, even if it's not actually named as such. However it's still pretty obvious that this is the gun that the beginning tier assault rifle is modeled after.

    Heckler & Koch G3 
One of the signature assault rifles of the West, adopted in 1964 by the West German Army. Uses a roller-locking delayed blowback operating system to achieve high-precision fire. A number of variations of this design have also been produced — including sniper rifles, submachine guns, and light machine guns — a testament to the G3A3's high potential.

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From top to bottom: G3, G3A3, G3A4
A German design developed from the Spanish CETME series of battle rifles, the G3 was the third major weapon chambered for the 7.62x51mm NATO round. After Belgium refused to allow West Germany to produce the FN FAL under license, Germany looked to Spain and its CETME. Like the FAL, the CETME was initially intended to be an assault rifle, prototyped in a series proprietary intermediate cartridges and finally in a reduced-power version of the 7.62x51mm, but when the collaboration with HK began, they followed the German lead and adapted it to the full power 7.62x51mm NATO.

The G3 is extremely utilitarian in appearance and function, using a roller-delayed blowback system originally designed for the StG-45 prototype in World War II (appropriately enough)note . It is more widely known for its derivatives than it is by itself; its action has served as the basis for nearly every non-pistol weapon designed by Heckler & Koch (they even did adapt it to one pistol, the P9 and P9S) until The '90s, when the G36 series with its ambidextrous AR-18-inspired action took overnote ; the MP5 is effectively a miniaturized G3 chambered in 9mm, the PSG1 and MSG90 are more accurate versions for marksman use, the HK21 and HK23 are general-purpose / light machine gun versions adapted for belted ammo, and so on. The G3 is known for its toughness and reliability, but shooters are often critical of its rather violent action that tends to mangle ejected cartridges and throw them anything up to thirty feet away, and the ergonomics and weight of the rifle in general. Therefore, it is a good idea to never stand on the right side of a G3 shooter if you can avoid it, unless you want hot brass hitting you. The brass also tends to be too damaged to reuse in handloading.

The G3 was the standard rifle of the West German army until the 1990s, and was also a major export success. It was license-produced by numerous countries (including France, Mexico, Turkey, Portugal, Sweden, Norway, Greece, Pakistan, Myanmar and Iran) and is still in service and production with many militaries around the globe.note 

Genuine G3s and HK firearms are rare in the United States civilian shooting market, with the ATF banning their importation because they could be quite easily converted into automatic weapons.note  Also, HK is only minimally invested in the US civilian marketnote , and even then, its main product is handguns. Genuine HK G3 clone imports are expensive, going for an average of at least $1700. Semiautomatic G3 clones are much more common and cheaper; the two main ones available on the market are the 7.62x51 C91 and the 5.56x45 C93. They come in at a normal price of at least $650. CEMTE-based semi-autos are also on the market, but since both CETME and HK independently continued development of the roller-locked design there's little if any interchangeability of parts between G3 clones and CETME clones.

  • Cool Action: The HK Slap actually originated with this weapon - while it is more associated with the MP5, that gun is in effect just a miniaturized G3, and the technique will work with anything based on the G3's action, or even weapons that aren't but have a similar charging handle, like the Steyr AUG.
  • A few can be seen amongst the dozens of AK's wielded by the militia in Black Hawk Down.
  • Call of Duty 4: Modern Warfare features the HK91, a semi-auto-only variant (which still fires full-auto in singleplayer), though it's not quite as common as the various AKs. In multiplayer it's strangely underpowered, dealing the same damage as the other full-auto assault rifles (but with less recoil in return) so as to not completely overshadow the M14, which has the proper higher damage and recoil of a 7.62mm rifle but is unlocked far later. The Remastered version makes the interesting decision to not re-model the weapon into a proper G3, unlike most of the other weapons that were modeled incorrectly (like the AKS-74U being modeled after an airsoft gun).
  • Rainbow Six added some of these to its armoury, for when teams need more punch, starting with Rogue Spear; by the expansions for Raven Shield they're also packing the shortened G3KA4. In Vegas with the 6x scope, it makes a decent all-rounder substitute for a dedicated sniper rifle.
  • Dog Soldiers.
  • Hidden weapon in Operation Flashpoint.
  • Used by the Militia in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and usable by Snake. In the first chapter one of the militiamen there also got his hands on an HK21, which Snake can choose to make him part with.
  • The standard assault rifle in Fallout 3 is the prototype version with the older circular handguard (instead of the current MP5-style handguards) and wooden furniture, and it uses 5.56 ammo in the game.
  • In Battlefield 3, the G3 can be found in the hands of the PLR. Also unlocked for use in multiplayer after gaining enough points in the co-op mode.
  • Far Cry 2 has the G3 as the initial assault rifle given to the player character. It is weirdly underpowered, both having very low recoil for 7.62x51, and taking around six body shots to kill.
  • A modified version of the MSG90 sniper variant with an AK-74 muzzle brake appears in Left 4 Dead 2, called the Military Sniper.
  • Available in (of course), 7.62 High Caliber. Very similar to the FAL and even has a variant with a collapsible stock, but it has the advantage of being able to take a scope.
  • The Waffen SS and Wehrmacht are replacing their WWII-era inventory with the G3 rifle and MP5 SMG in 1962 in The Man in the High Castle, while American Nazis still use hand-me-down Mausers. By season 3, the replacement has progressed enough that GNR border guards on the American Neutral Zone are armed with the G3.
  • Syphon Filter, starting with the second game as the K3G4. It is the only gun that can pierce an enemy's flak jacket.
  • G3 of Upotte!!, as her name suggests, is based on the G3A3. In reference to the numerous G3-based guns in the real world, she has a ton of younger sisters who are all nearly identical to her - the sister based on the HK33, in particular, manages to pass herself off as G3 for a day at one point.
  • A G3A3 can be found in the Chrysler Building in Parasite Eve.
  • Appears in PAYDAY 2 as the Gewehr 3 - the extended version of the G3's Real Life name - with an HK21E clubfoot stock. Attaching the wooden stock and foregrip makes it resemble earlier models of the G3, while the DMR Kit turns it into a G3SG/1. Attaching the Precision Foregrip, Precision Grip and Precision Stock makes it resemble the MGS90, sans the telescopic sight. After an update, Snipers use this weapon as well instead of their prior apparently-bolt-action M4s, fitted with the Precision parts and the otherwise exclusive to sniper rifles "Theia Magnified Scope".
  • The G3SG/1 appears across the Counter-Strike series, as the terrorists' semi-auto sniper rifle and their equivalent to the counter-terrorists' SG 550 Sniper or FN SSR. Named the "D3-AU/1" in every game except Global Offensive. Previously an useless gun in HLCS, one of the biggest changes of CSGO respect to its predecessors was a great power and accuracy buff that made the G3 and the SG-550 a superpowerful sniper rifle that could quickly lay two rounds to kill just about anyone at long range — thus earning its nickname "Autonoob"; in exchange, the G3 is so expensive, that if you don't buy it with full funds and die, your next round is going to be eco.
  • The "Assault Rifle 1960" from Wolfenstein: The New Order is largely based on the G3, being standard-issue for the Nazi soldiers in 1960.
  • The G3, like the FAL, started to appear in Jagged Alliance 2 as a weapon used by the Elite Mooks in Deidranna's Army, including General Theo Humphey and the terrorist Annie "Matron of Mayhem".
  • Used by an Italian Mafia hitman to try and kill Frank Castle in Up Is Down, and Black is White, before it's used by Kathryn O'Brien to kill said hitman and give Castle covering fire.
  • Appears as a two-star Assault Rifle T-Doll in Girls' Frontline. She's presented as something of a Shrinking Violet, though still proud of just how prolific her design is.
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    Heckler & Koch HK417 
"This bigger brother of M416 features a heavier 16 inch barrel as well as an enlarged receiver capable of handling the heavy 7.62 round. The high precision and stopping power of this rifle makes it ideal as a DMR, and it sees service in many armed forces worldwide."
Battlelog Description, Battlefield 3

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The Heckler & Koch HK417 is a German 7.62x51mm battle rifle, a variant of the HK416 assault rifle, which was based on the M16/AR-15. Like the HK416, the 417 replaces the AR-15's direct impingement system with a short-stroke gas piston, which does not vent propellant gases into the receiver, improving reliability. The HK417 is designed primarily as a designated marksman weapon, to extend a squad's range in firefights.

The HK417 comes in several different variants, with multiple barrel lengths. A semi-automatic civilian variant, the MR308, also exists, and was the basis for the G28 sniper variant.

A number of the same countries and units that adopted the HK416 have also adopted the HK417, usually as marksman or sniper weapons. The US Army also plans to adopt their own variant of the G28, the M110A1, to replace their older SR-25-derived M110s.

  • The HK417 appears in Spec Ops: The Line. It fires in semi-auto only and has a 4x scope, making it an ideal sniper rifle substitute.
  • A Navy SEAL uses a suppressed HK417 during the raid on bin Laden's compound in Zero Dark Thirty.
  • Another SEAL sniper also uses a suppressed HK417 in Captain Phillips.
  • Call of Duty: Ghosts features the G28 variant as the "MR-28".
  • Watch_Dogs has the HK417, which is inaccurately portrayed as firing in three-round bursts.
  • The Close Quarters expansion pack adds the HK417 to Battlefield 3 as the "M417", an unlockable DMR for the Recon kit. The Aftermath expansion's "XBOW" available for all kits is also made from a broken HK417.
  • ARMA III's "Apex" expansion features the 417, under the name "SPAR-17", as the designated marksman weapon accompanying the various HK416 variants used by CTRG 15.
  • In PAYDAY 2, the Scarface Character Pack adds the HK417 (fitted with an M203 grenade launcher) as the "Little Friend 7.62mm".
  • Ghost Recon: Future Soldier features the HK417, meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the HK417 is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in Wildlands.
  • Appears in Rainbow Six Siege, where it is used by the GIGN Attacking Recruits, Twitch and CBRN specialist Lion. It's given a ten-round magazine, albeit erroneously modeled with a twenty-round magazine, and restricted to semi-auto only, meant to be used as a marksman's rifle.
  • Japanese special forces operators can be seen using the HK417 in Gate.
  • Appears in the Korean version of Alliance of Valiant Arms as the "HK417 Sniper".
  • Appears in Project Reality as the primary weapon of the German, Dutch, and French Designated Marksman classes.
  • The G28 variant appears as a 4-star Rifle in Girls' Frontline. Her personality is almost a complete opposite of HK416's, being extremely outgoing and laid-back.

    M1 Garand 
"In my opinion, the M1 rifle is the greatest battle implement ever devised."
General George S. Patton

https://static.tvtropes.org/pmwiki/pub/images/images_91.jpeg
Perhaps THE semi-automatic rifle, and usually one of the first things people imagine when they think of a WW2-era rifle. One of the first semi-automatic weapons fielded by a major army, it fired 8 rounds of .30-06 Springfield from its internal clip-fed magazine,note  and continues to be a sticking point among people trying to explain the difference between a clip and a magazine, as one of the few examples of the clip itself being physically inserted into a weapon's internal magazine (as pictured above). Legendary durability and surprisingly low recoil for a .30-06 rifle was a plus, too, though the gun has a nasty snap to its action that can lead to a common and painful complaint known as "rifleman's thumb" or more simply "M1 thumb."note 

Introduced in 1936, the weapon replaced the M1903 Springfield as the US military's main service rifle, and saw service through WWII and Korea, with some variants still in limited use in Vietnam, especially the M1D sniper variant with a fitted scope. The Garand was found to be fast, accurate, and incredibly reliable in whatever environment it found itself in, performing excellently in all theaters of WWII and withstanding the below-zero winters of Korea.note  With the advent of select-fire rifles, the American military tried to convert the M1 into the M14 battle rifle, which was introduced in 1958. Even by changing the ammo from .30-06 to the slightly smaller .308 Winchester / 7.62x51mm NATO, it turned out to be too much dakka (owing to the semi-pistol grip stock's kinematics inducing muzzle-rise during a burst), leading to its ultimately short life as a primary service rifle. The Garand served with other military elements well into the 70s, notably being re-chambered to fire 7.62mm NATO rounds in US Navy service, and are still used by military drill teams even today. In accounts by WWII veterans and war correspondents, the Garand is simply referred to as the "M1". Various Garands on the civilian market have been converted to fire .308 Winchester, while the Civilian Marksmanship Program allows Americans meeting certain firearm qualifications to purchase surplus Garands. Commercial production has also begun again by Springfield, with the rifles being made with a combination of commercial barrels and military surplus parts. Some Italian versions (the Beretta BM59, which is significantly heavier than the M1) with detachable box magazines were produced after World War II, and for a time were the standard rifle of the Italian Army.

Famously, the empty en-bloc clip makes a distinctive ping sound when automatically ejected after the last round is fired. It was said to have been a "disadvantage" due to announcing when the rifle was empty; in practice this was not nearly as large a problem as is often believed, since the ping was usually drowned out by gunfire, and the rifleman with a Garand reloaded more quickly and fired faster than any opponent armed with a bolt-action rifle. Some riflemen were said to have intentionally made the ping noise (usually by banging an empty clip on their helmet) to tempt enemies out of cover, though the effectiveness of this trick, and whether soldiers even actually tried it,note  is debated. As with most cool things about guns, media overplays this, making the noise as loud as the gunshots and, when the ability to eject partially-filled clips is acknowledged, having the ping still play in these cases despite the fact that any number of cartridges left in the clip prevents it from vibrating in the manner that creates the noise.

M1s were exported and loaned out to allies as well. They saw limited use with some Canadian units in WWII. Mikhail Kalashnikov copied the bolt of one of the few lend-lease Garands to be sent to Russia and put it in his new AK rifle — yes, that one. South Korean soldiers initially complained that the Garands they received on official loan from their US allies in the late 1940s were too long and too heavy, though those complaints quickly stopped when their Northern cousins came to visit in 1950, where the Garand's semiautomatic fire proved to give ROK soldiers an edge over their DPRK opponents armed with Mosin-Nagants. American Garands also found their way into Afghannote , Algerian, Austrian, Argentinian, Belgian, Brazilian, Cambodian, Canadian, Chilean, Cuban, Danish, Dutch, Ethiopian, Filipino, French, Grecian, Guinean, Haitian, Indonesian, Iranian, Israeli, Italian, Ivory Coast, Japanese, Jordanian, Lao, Liberian, Nicaraguan, Nigerian, Norwegian, Panamanian, Paraguayan, Salvadoran, Saudi, Turkish, Venezuelan, Uruguayan, West German and Yemeni hands as well.

Notably, the Garand was the service rifle of South Vietnam from 1950 until The Vietnam War, when it was phased out in favor of the M16A1. After the Korean War, the M1 Garand replaced the bolt-action Type 24 as the service rifle of the Republic of China. The M1 Garand remained the main service rifle of the ROCA until 1967, when Taiwan was given permission to copy the M14 as the Type 57, which began production in 1968.

The Garand is still in use as a ceremonial rifle — in particular, the USMC’s Silent Drill Platoon uses the M1, often with bayonets fixed, both for sake of tradition and due to the Garand’s balance being well-suited to twirling it around. The Taiwanese honor guard also carry extremely cool-looking black and chrome Garands with bayonets fixed.

  • Cool Action: The Garand's action has actually been described as ASMR for gunner ears; you're guaranteed to see close-ups of it cycling if the movie focuses on anyone firing it even slightly. Coolest and most exaggerated is the ejection of the empty en-bloc clip as the last round is fired, which in a movie will typically produce an almighty "SHIIIING!" noise almost as loud as the actual gunshot. Extra cool points (and frequently Truth in Television) if the shooter has a "sticky bolt" rifle and slaps the bolt home at the end of his reload.
    • The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual cartridges in standard form - it could be reloaded one round at a time (by locking open the bolt, placing an empty clip on top of the action, and individually placing bullets into it before pushing it in and closing it up) and eject the full clip with any remaining cartridges still in it, but it was very hard to do even when you didn't have enemies firing on you - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the supposed fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
      • One of the main reasons this was a problem during the war was that rifle grenades were still widely used, and required blanks to fire rather than regular ammo. With traditional bolt-action rifles this was easy - just open the bolt and manually insert a blank. For Garands equipped with rifle grenade adapters, special two-round clips for the blanks had to be issued (the double-stack design of the Garand's en bloc clip made a one-round clip impossible). For this reason, rifle grenadiers more often than not were the only guys in the squad still carrying an M1903. The M7 grenade launcher was introduced in 1943, which could fire heavier grenades up to 250 yards. However, the launcher disabled the Garand's semi-auto action to prevent damage to the rifle when firing grenades, although the action could be cycled manually in an emergency.
  • Trivia: For those curious, the proper pronunciation for John Garand's last name is supposed to be in a way that rhymes with the word "errand". The rifle is nigh-universally referred to with the other pronunciation anyway.
  • Any WWII movie featuring the Americans; the Garand is if anything a little too common, often displacing the Springfield M1903 rifle which was still issued in fairly high quantities, especially among the Marines as they didn't start getting any until every Army order was filled.
  • During the Omaha Beach scene of Saving Private Ryan, special closeups are given of M1-equipped members of The Squad returning fire, complete with loud empty-clip ejections.
  • In videogames, it's the weapon most likely to not follow the One Bullet Clips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). Truth in Television, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try. While ejecting a partially-spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.
  • Vietnam examples are a little rarer, since the M16 and M60 tend to take the spotlight, and the M14 usually fills whatever other roles would be left for the Garand; it's seen in the hands of Laotian troops in Air America, and the M1D sniper version can be used in the Vietcong games.
  • Whenever they need a gun with some serious power, the MythBusters will often use a Garand.
  • Rising Storm features the M1 Garand as the Weapon of Choice for the US rifleman class. Unlike most other games, reloading mid-clip is possible. It's also available in Rising Storm 2: Vietnam for use with the ARVN, the standard version as their main rifle and the M1D as their primary sniper rifle, being a bit clunkier to use and its scope having a low magnification, but its clip-fed nature giving it a quick empty-reload and the M1D's side-mounted scope meaning its standard ironsights are much less cluttered than other scoped weapons when someone gets too close for the scope.
  • The Medal of Honor series features the M1 Garand in all of the World War 2 era games. In most of the games it is one of the most, if not the most common weapons in the game, the exception being Medal of Honor: Pacific Assault, where it is less common, as the M1 Garand was not as commonly issued amongst US Marines as the M1903 Springfield in the Pacific Front. The difficulty of reloading mid-clip is also often depicted by completely removing your ability to manually reload the weapon.
  • Every World War II-based Call of Duty game features this extensively. World at War includes the M1C sniper scope as an attachment in multiplayer (which boosts its power to the same as the otherwise-stronger bolt-action rifles), as well as options of a bayonet and the M7 grenade launcher. It also faithfully reproduces the complex reload-from-partially-empty-clip nature of the weapon (the other games don't let you manually reload it at all), making it take longer to reload from that state than to just fire off the last 2 or so rounds and then insert a fresh clip.
    • Black Ops III introduces a futurized version called the "MX Garand" as part of its Awakening DLC. It's a two-shot kill pretty much anywhere except the head. And like the M1, the MX's clip has to be empty in order to reload. It's animated somewhat oddly, though, with the player character having to manually lock the bolt back after the last shot, insert the clip (which itself is different from the real thing, featuring a single-stack design , then manually pull it back again to unlock it (as distinct from a case of a sticky bolt on a real Garand, which would require slapping it forward).
    • Call of Duty: WWII once again features the Garand extensively, able to be reloaded mid-clip like in World at War. Interestingly, it can also be turned into an approximation of the experimental T20E2 select-fire rifle with the Extended Mag, and the shortened T26 Tanker Carbine with the "Valor" variant.
  • In Fallout: New Vegas it can be acquired as a unique weapon, named "This Machine". Unsurprisingly, it's a virtual Game-Breaker, firing the .308 round, and having a good fire rate, clip size, and accuracy (albeit with buggy misaligned sights). A Dummied Out non-unique variant, the "Battle Rifle", is re-added with the Gun Runners' Arsenal DLC.
  • Available in the 1.13 mod for Jagged Alliance 2. The in-game gun website even lampshades the ridiculousness.
    If you have an M1 Garand for some reason, here's some ammo for it.
  • One of the weapons available for player use in L.A. Noire. It holds an unrealistic sixteen rounds in one en-bloc clip, twice its real life capacity.
  • Present in the World War 2-based Battlefield games, alongside the extremely rare Japanese Type 5 copy, which is generally presented as a straight copy of the Garand (eight-round clips and all). Battlefield: Bad Company 2 adds it as an every-kit weapon for "Battlefield Veterans" (those who confirm on the game's website that they've played other Battlefield games), where it competes with the much more modern Mark 14 (same damage and recoil with a potentially earlier unlock and more reserve ammo, in exchange for slower reloads, less ammo per clip, and not getting optical attachments) while the introductory mission for the campaign again gives the player the Type 5.
  • In Hellsing, Luke Valentine carries a pair of chopped-down Garands that he uses as pistols.
  • Recommended along with the M1 Carbine in The Zombie Survival Guide for being a fast and reliable rifle, as well as the fact that it is a good hand-to-hand weapon in close quarters.
  • Added in the Blue Sun mod for 7.62 High Caliber as an early battle rifle, appearing before even AKs and other assault rifles. It's mostly stymied by its low capacity and bulk.
  • The M1D is available in Sniper Elite V2 with the "St. Pierre" DLC pack. Sniper Elite III likewise features it as your starting sniper rifle, anachronistically so given that no sniper version of the Garand was widely issued until 1944, two years after when the game takes place. It comes back in Sniper Elite 4.
  • Walt Kowalski in Gran Torino has one left over from the Korean War, which he uses to scare some hoodlums off his lawn. He doesn't actually fire it in the film, but tells Tao that he used it to kill a young North Korean soldier who wasn't much older than him who was trying to surrender and has had to live with it all his life.
  • The M1 Garand is the standard rifle of US troops in Men of War, where it is one of the best rifles of its ammo class, due to the semi-auto fire and large magazine capacity.
  • US Riflemen and Rangers will be armed with these rifles in Company of Heroes, though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
  • The Garand shows up several times in Jaws. Most famously, Brody uses Quint's Garand to kill the shark in the climax.
  • The first-season finale of Agent Carter includes the eponymous agent investigating the location of a sniper who fired at a press conference, finding an M1D set up on a remote system.
  • PAYDAY 2 added one with the "Aldstone's Heritage" event, named the "Galant Rifle". It's the final weapon unlocked in the progression of its side jobs (unlocked for killing a hundred enemies with the MP40, which is itself unlocked by killing fifty enemies with the Luger). It's highly accurate in its base form, and also decently concealable, able to take the shorter barrel of the T26 tanker carbine. It's also properly depicted as reloading faster from empty, and is even animated to show exactly how many bullets were left in the clip when reloading before emptying it.
  • It's also available in RAID World War II, used by the Assault class. Preordering the Special Edition also gave access to a version with gold plating on the metal parts.
  • Appears in Mafia III as the Mayweather .30 and is a highly accurate and powerful primary weapon despite its low capacity compared to other rifles.
  • A 3-star Rifle in Girls' Frontline. She is dressed in a WWII-era US Army jacket. Even though she doesn't need to reload in this game, her gun still ejects a clip every 8 shots, complete with the ping.

    M14 
"The deadliest weapon in the world is a Marine and his rifle. It is your killer instinct which must be harnessed if you expect to survive in combat. Your rifle is only a tool. It is a hard heart that kills. If your killer instincts are not clean and strong, you will hesitate at the moment of truth. You will not kill. You will become dead Marines. And then you will be in a world of shit. Because Marines are not allowed to die without permission! Do you maggots understand?"
Gunnery Sergeant Hartman on the M14's value, Full Metal Jacket

https://static.tvtropes.org/pmwiki/pub/images/m14_6750.jpg
The M14 is an American battle rifle, designed as a replacement for the venerable M1 Garand to meet new NATO requirements; the weapon was rechambered in 7.62x51mm, the clip-fed internal magazine was replaced with a detachable one, and select-fire capability was added. It was officially adopted in 1957, beating out a license-produced variant of the FN FAL. US Army Ordnance had marketed the M14 as a better weapon than the Garand, that could be produced with in-house tooling, but after having contracted the job to the company that would charge the least amount of service fees, Army Ordnance found that the original Garand tooling was either broken beyond repair or sold to Italy. As a result, production was delayed until new tooling could be brought into service in 1959.

During its first major service in Vietnam, the weapon served fairly well, as its large round had excellent range, penetration, and power. Unfortunately, in close-quarters jungle warfare, it was heavy and unwieldy, full-automatic fire was virtually uncontrollable (because of this, many M14s were permanently set to semi-auto), and the wooden furniture had a tendency to swell due to moisture, negatively affecting accuracy. Army Ordnance had advertised the M14 as the ultimate firearm to replace the M1 Garand, the M3 submachine gun, the Browning M1918, and even the M1 Carbine, but with so many different roles, the end result was an overly-diluted product that was too heavy to use as a light weapon and too light to be effective as a machine gun. The arrival of the M16, with its lighter cartridge and larger ammo load, soon led to the M14 being pulled from frontline service (amongst considerable debate). Serving from 1959 to 1970, the M14 is tied with the Krag-Jørgensen as the US army's shortest-served service rifle, and the M14 would be the last battle rifle issued to normal infantry by them.

The M14 eventually found its niche as a marksman's rifle like the Soviet SVD, fitted with a selection of scopes and with wood stocks being replaced with fiberglass and later all-synthetic furnishings. It remains in use today as a ceremonial weapon, and modernized versions like the Mark 14 Enhanced Battle Rifle are still in service as designated marksman's rifles. Its sniper variants are the M21, which saw much use in Vietnam, and the M25, which is used by US Army Special Forces and the Navy SEALs. The US Marine Corps likewise used a slightly modified version, the M14 Designated Marksman Rifle, which were all later given the same upgrades as the above Mk 14 to turn them into the M39 Enhanced Marksman Rifle, which still sees some use (alongside the M110) as a semi-auto complement to the M40. A few select fire M14s have made it onto the U.S. civilian market, although they are very rare; it is more common for M14s in civilian hands to either be the very similar, but semiautomatic only M1A, or to have been converted to semiautomatic only when they left the service. America's allies during the Cold War, such as South Korea, the Philippines and Taiwan, also chose the M14 as their NATO-issued battle rifle. The M14 is still in active service in both the Philippines and Taiwan, the latter who produces it under license as the Type 57. Estonia has also adopted it as their DMR, with a heavy barrel, synthetic stock, bipod and a 4x scope.

Civilian versions (semi-auto only) are also available in most US states and they are very popular with the shooting public, and they are the gun of choice for Iron Man 3-gun competitions as well as other battle rifle competitions. The Chinese company Norinco has naturally made its own knockoffs, the M305 and the M14S, however they are not available in the U.S. due to a ban on Chinese firearm imports; they are only sold in Canada, Italy, and New Zealand. While the M21 was phased out in favour of the M24 SWS in 1988, similar weapons based on converted original production M14s are now being issued to marksmen in Iraq and Afghanistan. They are also issued to park rangers in the Organ Pipes National Park due to drug cartel activity.

Note: Multiple live action productions from The '70s and The '80s supposedly featuring the M14 are actually using the Beretta BM59, an Italian weapon based on the very same idea, owing its existence to the fact the Italian Army didn't have many funds to replace their M1 Garands and Beretta had produced them under license (with original Garand tooling to boot, making Beretta the only company to truly convert the M1 Garand into a battle rifle as we know it). The only practical differences between the two weapons is that the BM59 has an integral folding bipod and a flash suppressor that can work to shoot rifle grenades, two features that make it even heavier than the M14. There is also a version of it with a folding stock and pistol grip conceptually similar to the M1 Carbine. The BM59's heavier non-reciprocating weight also made it more suitable to accurate shooting in burst-fire. Some discussion about the Beretta guns can be found here and here.

  • Cool Accessory: The Juggernaut Tactical Rogue M14 is a bullpup conversion kit for M14 rifles. The weight and length are cut down drastically, and the barrel rise actually becomes barrel fall when the muzzle break is equipped, making trick shots such as aiming for the head a better idea, as it will line you up a body shot anyhow.
  • Rainbow Six features the original, full-auto-capable model in Rogue Spear and Raven Shield, the former also prominently featuring one with white furniture on the boxart. As of the Operation White Noise update for Siege, it's finally back as the Mk 14 EBR, a marksman rifle used by the Korean 707th Special Mission Battalion's Attacker operator Dokkaebi.
  • "This is my rifle. There are many others like it, but this one is mine."
  • The M21 version is standard equipment for the US snipers in Operation Flashpoint, and next to the SVD is quite possibly the most versatile weapon in the game. ARMA II has the M14 DMR version, while Operation Arrowhead adds an original M14 with an Aimpoint sight. ARMA III includes both the Mk 14, called the "Mk 18 ABR", as the Altis Armed Forces' marksman rifle, and, with the Marksmen DLC, another original M14, now called the Mk 14, with synthetic furniture and a scope rail.
  • Battlefield: Vietnam, used by the US and ARVN, the M14 is the primary weapon for engineers while the M21 is an option for snipers.
    • Again in Battlefield: Bad Company 2: Vietnam; the base game also features the Mk 14, which deals high damage per shot in return for a smaller magazine, lower fire-rate cap, and slightly heavier recoil than the later-unlocked G3.
    • Battlefield 3 and 4 both feature the M39 EMR. In the former game it's exclusive to Recon and the fourth weapon unlocked through scoring points in the co-op mode, and shows up very sporadically in both co-op and singleplayer. In the latter it's available to every kit as one of the last DMRs unlocked in multiplayer, but is the first hidden weapon available in the campaign (also showing up on the cover art). 4 also includes the SRSS BullDog 762, a predecessor to the Juggernaut Tactical Rogue chassis (that company being founded by the chief designer of the earlier Bulldog) as of the "Dragon's Teeth" DLC, unlocked via the "Lions and Tigers and Bears" assignment (killing ten each of enemy Support, Engineer and Recon players as Assault), where it's treated as a full-auto weapon to give another 7.62mm NATO rifle to the Assault class, it acting as a more close-range weapon to the mid- and long-range focus of the normal SCAR-H and its DMR variant due to a higher rate of fire combined with heavier recoil.
    • The M39 returns again for Battlefield Hardline with the "Getaway" DLC, as a purchasable weapon for the Enforcer kit. It's able to fire in full-auto this time, but its heavy recoil means it's better not to bother except in extreme circumstances.
  • U.S. Delta SFC Randy Shughart uses an M14 rifle sporting a camouflage paint scheme and an Aimpoint M68 reflex sight as his main weapon in Black Hawk Down, which he uses prominently during his Last Stand.
  • Red Eye and Aimee from Dirty Bomb have access to the "Grandeur SR," which appears to be an M14 with a JAE-100 stock. It's notable for being the game's only sniper rifle without a scope, meaning that it can be hipfired with some trigger discipline.
  • Recruits in Forrest Gump are shown dis- and re-assembling M14 rifles in training, with Gump himself doing so in record time.
  • In Metal Gear Solid 4: Guns of the Patriots, the PMCs' standard sniper rifle is the M14 EBR-RI,note  and is one of the best all round rifles in the game due to the ease with which it can be acquired, abundant ammunition due to nearly every enemy using weapons firing the same round, and being the only sniper rifle-type weapon that has any ability for customization.
  • The M1A SOCOM 16, a semi-auto only M14 variant with a 16-inch barrel and a short rail for a scope just forward of the action, is usable in darkSector as the "VX Carbine", where it strangely shares ammo with the Webley revolver.
  • Far Cry 3 and 4 likewise both feature the SOCOM 16 with a left-handed action as the "MS16", available in the first half of each game and unlocked for free after liberating 10 radio/bell towers, able to mount two attachments with options of a suppressor, a sight of some kind, and/or an extended magazine. In 3 it's one of the best weapons for mid- to long-range stealth combat, remaining viable for the role even in the second half of the game and is only really surpassed as the powerhouse of its category when you gain access to the Galil ACE (which is full-auto and has a higher magazine capacity, but can't be silenced), but in 4 it's been nerfed to have similar damage to the smaller assault rifles; the game does however include a slightly better Signature version called "The Trooper", which mounts all three possible attachment options (including a 4X marksman sight that the regular version can't get) and deals full damage at a slightly further distance. It returns for Far Cry 5 under the same name, mostly with the same characteristics (its damage is at least slightly buffed again to make it stronger than assault rifles like the AR-C, though the AK deals even more damage than it now), with the base version's model reworked into a proper (though still left-handed) M14 while a slightly-changed version of the previous SOCOM 16 model returns as the "MS16 Trooper".
  • Wielded by American soldiers in Goldfinger.
  • Appears in Fallout Tactics, although incorrectly using the .303 British ammo.
  • The M14 is useable in the multiplayer of Call of Duty 4: Modern Warfare and Black Ops, the latter also having it very briefly show up once during the defense of Khe Sanh. In the latter game it has the pistol grip and, optionally, folding foregrip of the M14E2/M14A1 variant, which was meant to supplement the BAR and M60 as a squad support weapon; in these games, it compares to the other semi-auto battle rifles with a more consistent recoil pattern (straight upwards rather than in a random direction) and in the prior game, dealing greater damage than the HK91, but also having much stronger recoil (requiring sacrificing an attachment to put on the grip to get recoil similar to the FAL in the latter game). It's also available in Zombies mode for Black Ops and Black Ops II; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in World at War. Its M21 variant also appears often in 4, as the most common sniper rifle used in singleplayer and the first semi-auto one unlocked in multiplayer, where it has the lowest damage multipliers but has much less Sniper Scope Sway or recoil. The Mk 14 takes its place in Modern Warfare 2 and 3, the Mod 1 as a sniper rifle in 2 and the campaign of 3, and the Mod 0 as a regular semi-auto rifle in the multiplayer and Spec Ops modes of 3. This gun also appears in Call of Duty: Ghosts as a Marksman Rifle, and again in Call of Duty: Advanced Warfare as an Assault Rifle. The "SDM" in Call of Duty: Black Ops 4 is also heavily based on the Mk 14, noted to be rechambered in .338 as, once again, a Sniper Rifle.
  • The M14 is available in several different variants in 7.62 High Calibre. In addition to the M14 and the M14 Sniper Mod, you can also get the Springfield M1A, a civilian version (no automatic fire), and the M1A 'Scout', which is smaller and less accurate, but less expensive.
  • A Springfield Armory M1A SOCOM 16 appears in PAYDAY The Heist as the M308, where it sports digital camouflage and can be fitted with a reflex sight. It returns in PAYDAY 2, this time fitted with the M14 DMR's McMillan M2A stock and able to replace that with a stock resembling the JAE-100 G3 (the "Jaeger Body") or the Mk 14's Sage EBR chassis (the "Abraham Body"). Notably, it was the only semi-auto assault rifle in the game prior to the addition of fire modes with the first of the Gage Weapon Packs, and afterwards is one of the few select-fire-capable weapons which defaults to semi-auto, as well as one of the most powerful weapons in its class, dealing twice the damage of the next-strongest weapons like the M16 and AKMS.
  • Killing Floor, where one of the Sharpshooter's most powerful and expensive weapons is a Mark 14 with a traditional stock and a Laser Sight. It's returned for Killing Floor 2 as of the Sharpshooter update, now fitted with the Mod 0 sliding stock, the laser sight actually being visible on the model, and an ACOG for long-range work.
  • Upotte!!: Ichiyon/Fourteen is the personification of an original M14 rifle. As a joke on the info given above, she often attempts to fire her weapon in full-auto only to lose control of it and miss every shot; her step-sister, Sixteen, once states that her spread when firing in full-auto is something like ten meters.
  • The Bureau: XCOM Declassified takes place during the brief period where the M14 was a standard issue weapon, so every Army grunt seen in-game is carrying one. Carter and XCOM Commandos can use them as well.
  • SWAT 3 allows you to arm yourself and your fellow officers with the M1A, with options of the standard wooden stock, an all-black one, or a forest-camo one.
  • The Jagged Alliance series features the M14 as one of the high-end weapons. The first game apparently made note that the rifle is a Chinese copy made by Norinco. It's also the only battle rifle to appear in all of the games.
  • Naturally, Tim O'Brien's platoon in The Things They Carried occasionally used M14s alongside their standard-issue M16A1s.
  • Used in Kong: Skull Island by Colonel Packard as his primary weapon. In one scene he attaches a scope to it, though it disappears afterwards.
  • Memorably shows up in The Punisher MAX: The Platoon. In a battle with plenty of mud and rain, Frank's platoon, wielding the original M16, fall to its jamming issues as much as every other GI who wielded them. Eventually, Frank masterminds an operation to get some soon-to-be-phased-out M14s from a US Army warehouse, and arms his platoon with them. The fact that the rifle uses the same 7.62mm NATO rounds as the M60 is also noted.
  • M14s can be briefly seen in the hands of Marines fighting in Vietnam in The Post.
  • A somewhat common rifle in Jurassic Park: Trespasser, with decent accuracy and able to kill most of the early- to mid-game varieties of raptors in two or three shots.
  • One of the best 3-star units in Girls' Frontline. This is due to her very high RoF and base damage, the latter which can be increased even further with her active skill, on top of the ease of acquiring her in high numbers. The fanbase likes to joke that M14 is actually a 6-star unit in a 3-star disguise. M21 is also available as another 3-star T-Doll, with similar stats to M14 (she has a lower rate of fire in favor of slightly higher damage and accuracy) and a different skill, though she's much harder to get (only dropping from the boss level of Chapter 4.
    • The BM59 also shows up as a 2-star T-Doll, renamed in the English version to "VM59". She acts as a slightly weaker M14, sharing the active skill which increases her rate of fire and having slightly higher health in turn for being slightly weaker in every other attribute.
  • An M14 EBR is M's primary weapon in Sword Art Online: Alternative Gun Gale Online.
  • The Mk 14 Mod 1 is available to the Security team in Insurgency, available to the Sniper, Designated Marksman, and - oddly - Support. It acts as something of their counterpart to the Insurgents' SKS, with higher power and accuracy contrasted with heavy recoil especially when firing in full-auto.
  • Both the M14 and the M21 SWS appear in Rising Storm 2: Vietnam for US forces.
  • Ian from Forgotten Weapons once had a look at the Norinco M305A, a version converted to the Russian 7.62x39mm.
  • Delta Force Black Hawk Down features the M21, where it's the weakest of the sniper rifles befitting its comparatively-small cartridge, but which also gives it the highest mag capacity and the most reserve ammo.
  • One appears as the "Faroh M55" in 007 Legends, used in the level based on Moonraker. It's restricted to semi-auto only and is equipped with a Sage EBR chassis and an unusable bipod (which isn't removed when attaching the Grenade Launcher, even though that bipod blocks the barrel for said launcher).

     Tokarev SVT-40 
Russian semi-automatic rifle with moderate power. Effective at medium to long range.
-— Description, Call of Duty: World at War
https://static.tvtropes.org/pmwiki/pub/images/40svt_030611_7.jpg
The SVT-40 (Samozaryadnaya Vintovka Tokareva-40, meaning Tokarev self-loading rifle, model of the year 1940) is a semi-automatic gas-operated 7.62x54mmR rifle developed in Russia. Initially designed after Fedor Tokarev gave up creating a recoil-operated self-loading rifle, the SVT entered an Army trial in 1935, but lost to Simonov's AVS-36. In service however, the AVS-36 had a myriad of problems, the least of which was an overly complicated action and near-uncontrollable automatic fire. This led to Simonov and Tokarev resubmitting their improved designs, this time Tokarev's rifle winning (this rifle was designated the SVT-38). However, when the USSR went to war with Finland, the SVT-38 had its own problems too, like its complexity (keep in mind, Soviet troops were often poorly educated conscripts) and the magazine's annoying tendency to fall out of the rifle for no apparent reason. Tokarev responded by redesigning it into the SVT-40, solving the issue with a modified magazine release, as well as making the rifle lighter.

Unfortunately, the rifle didn't become as well-liked as the Mosin-Nagant in the Red Army. In contrast to the Mosin's rudimentary nature and rugged construction, the SVT-40 was too "elite" - it was more difficult to manufacture and maintain and cannot hold up well when firing corrosive-primed ammunition without frequent cleaning. Although the SVT-40 performed spectacularly when issued to better-trained and more careful troops, such as the Soviet naval infantry, the rifle was falling increasingly out of favor with the majority of army troops. This all led to its diminishing production, until it finally bit the dust in 1945. To add insult to injury, many rifles were lost during the disastrous initial months of the war with Germany, forcing the restart of Mosin-Nagant production. The Germans, meanwhile, liked it enough for it to see widespread use against their former Soviet owners - they even issued an operating manual for it.

The SVT-40's true claim to fame comes from its operating principle, utilizing a short-stroke gas piston; it inspired many weapons with the same principle both during and after the war. The Germans studied its gas system and ended up copying it for the Gewehr 43, an improved version of their own attempt at a semi-automatic rifle. Simonov's SKS carbine also took influence from it. Later, the FN-49 and the FN FAL used the same operating principle, as did the SVD sniper rifle (compared to the long piston used by the AK and other more direct derivatives of it). In short, the gun was excellent as a rifle from the technical perspective and did perform well when given the maximum care, it was just far too complex for the Soviets' liking - the time and resources spent to make a single SVT could have built several far-simpler weapons, which the immense demand of rifles on the Soviet's front line contributed to.

A full-auto version was also designed to supplement existing machine guns, named the AVT-40. It ultimately had many of the same issues the earlier AVS-36 had, with the recoil making it impossible to control in full-auto fire, and in fact could often break apart when fired in this manner. The only upside this version had was that the stock was slightly more stout than the original SVT-40 stock, so some surplus stocks were attached to refurbished SVTs after the war. Rifles that were refurbished can be identified primarily by the plum-colored finish on the bolt.

Though complex and temperamental, a properly-cared-for SVT-40 was a very accurate weapon. Many Red Army snipers appreciated its strengths and knew how to avoid its weaknesses. One example was Lyudmila Pavlichenko, nicknamed "Lady Death" by the Germans, who got a significant percentage of her 309 confirmed kills with one of these. Another frequent user was the Ukrainian Insurgent Army, a nationalist paramilitary group that fought against the Nazis, the Soviets, the Czechs and the Poles throughout WWII. The SVT-40 was well-liked and captured in such large numbers that it became the standard weapon of many an insurgent fighter, with the PPSh-41 being the second most common.

  • Introduced in Medal of Honor: Allied Assault via the Spearhead Expansion Pack. Sgt. Jack Barnes is issued a sniper variant during his mission as part of the OSS in Berlin.
  • Call of Duty first features the weapon in United Offensive, to help even out the different countries' armaments by giving them a semi-auto rifle; it also shows up in 2 and World at War, the latter making it the first semi-auto rifle available, thus making it weak as hell but with next to no recoil as per game balance.
  • Penal Battalions in Company of Heroes use the SVT in battle.
  • One of the rifles added in the Blue Sun Mod for 7.62mm High Calibre. There's also a sniper version with a scope and bipod.
  • Featured as the only semi-auto rifle available to the Red Army in Red Orchestra, available in standard form with a detachable bayonet or in sniper form with a PU 3.5x scope. It reappears in Red Orchestra 2: Heroes of Stalingrad, in both standard form (which can be fitted with a more powerful 6x scope) and the AVT-40.
  • Available in Sniper Elite V2 with a pre-order or purchase of the "Kill Hitler" DLC. Being a semi-auto with a detachable magazine it has advantages in fire rate and time to reload, but it suffers from a less powerful scope and being less accurate than the other rifles. It returns in Sniper Elite III with the same characteristics.
  • Depicted as the service rifle of the Red Army in Hearts of Iron IV, with Russian infantry sprites carrying it. Oddly enough, it uses the same bolt-action animation as other rifles.


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