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Conservation Of Ninjutsu / Anime & Manga

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  • This trope is first subverted and then justified in Tokyo ESP. Early on, multiple opponents bumrushing Rinka is usually a sound strategy; she only won her first fight with a group of people because they lacked ESP and weren't expecting her to show up. Every other time following that up to a point she usually gets her ass handed to her. This is in fact what ends up killing her at one point, because she goes up against three powerful Espers who, while not on her level in a straight fight, are more than a match for her in a three-on-one, with additional help from a bunch of mind-controlled students. However, as mentioned, this is eventually played straight with a pretty good justification. While Rinka is a great martial artist, it took Yoda teaching her a trick for her to realize she can easily abuse Conservation of Ninjutsu; tactically retreat to force group fights into one-on-one fights, where Rinka naturally dominates with her 15+ years of martial arts training. This ends up working so well that most opponents learn to either fear or admire her, and by the end of the manga, even entire squadrons of trained Espers can't take her in a fair fight.
    • It should be noted that while this trope is eventually justified for Rinka, other characters don't share this luxury. When dozens of trained ARES PMSC soldiers storm Kozuki and Minami's hideout, Minami is immediately overwhelmed, and Kozuki only barely escapes due to some clever trickery and forethought. Even so, by the time we see those two again, Kozuki is on her last legs, and nearly gets killed by one of the soldiers, only surviving nearly on pure luck due to the man not knowing she can teleport in firearms. Even after that, she's easily swarmed by the other soldiers and would have died then and there had Zeusu not shown up.
  • Naruto takes this trope to new heights. Not only do minions and other extras actively exhibit the trope, but Naruto himself possesses the ability to make a good 1000+ clones of himself. To that point, if he creates 1-5, they're usually the key to his victory, but almost any time he goes over 10 or so (which turns out to be his most common strategy), they turn into cannon fodder, as their main weakness is that they usually go poof with just one hit.
    • The "Uzumaki Barrage" attack used against Gaara seems to avoid this trope since it relies more on the simple physical weight of the clones rather than their martial arts skill. It still fails more often than not, though. (Also because the theme song was playing at the time so it was to be expected that he was about to kick a lot of ass.)
    • There are two instances where the Law of Conservation of Ninjutsu fails to apply to Naruto. His "Shuriken from A Thousand Directions" technique utilizes mass numbers of clones to bombard a single target with shuriken. Also, in the beginning of the anime, his assault of Mizuki is conducted with hundreds of clones, which end up beating up the supposedly more skilled opponent into a pile of mush.
    • Post-Time Skip, after his Character Development frees him from being an Idiot Hero (to a certain extent), this blind multi-clone rush becomes a viable strategy, as Naruto realizes that he learns everything his clones learn. So, he charges an enemy with five or so clones, learns their strategies, and formulates his own plan.
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    • This is played spectacularly when (in the fight between Kakashi, Naruto and Sakura) Kakashi takes down the aforementioned 1000+ Naruto clones using only tai-jutsu.
    • Ironically, the Shadow Clone jutsu itself seems to be a skill possessed by only a few, extremely badass ninja (everyone else uses non-physical clones or element based clones). Thus, the most effective way to personally apply the Law of Ninjitsu Conservation is itself conserved.
    • Shadow Clones are all over the board on this one. Officially, the user has to divide his power evenly between each clone, so all the clones are collectively as powerful as the user. Naruto bypasses this by having massive amounts of chakra, so he can make clones that are every bit as capable as he is. But most of the time they get taken out casually by a single opponent.
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    • The show makes note of this trope: The standard squad is made up of four ninja. Kakashi says that any more and the team starts getting slow, clunky, and disorganized. A bigger team is worse at completing missions than a smaller one. Plus, any ninja that stands alone is pretty much badass enough to beat an entire squad.
    • Akatsuki has apparently gotten wise to this; they only work in two man teams. To give you an idea of how effective this is, each team is usually on equal standing with an ARMY. An army of NINJA.
    • During the fight of Sakura and Chiyo vs. Sasori, Sasori summons about a hundred puppets at once, most of were taken apart easily by Sakura and Chiyo's Ten Puppet of Collection Chikamatsu. Later in the fight, the ten puppets quickly lose advantage as Chiyo pointed out that Sasori controlled his puppets better as their numbers dwindled.
    • Played straight with the fight of Madara Uchiha versus Gaara's Division of the Shinobi-Alliance, where the former curbstomps the later with Taijutsu only. This, only happens in the Anime, which takes his physical combat-abilities Up to Eleven. His Ninjutsu and Sharingan are handy, too.
  • Ninja Scroll: Jubei eliminates ninja after ninja flunky with prototypical displays of gushing High-Pressure Blood. Only the Eight Devils of Kimon can give him a challenge; all others die with pathetic ease.
  • Played with in Ninin Ga Shinobuden, where Shinobu's fellow ninjas are faceless mooks who can't do anything right. Miyabi can defeat the whole clan easily, and she's about twelve.
  • Dragon Ball is a frequent offender, especially in plots involving the Red Ribbon Army or Frieza's empire, but the most blatant usage is in the Bardock TV Special. As he races to attack Frieza in the climax, he has to fly through an army of mooks, which cause him so little trouble that, in some cases, they look like they're splattering on his face.
    • Anyone in Dragon Ball who possessed the ability to duplicate themselves usually followed a similar rule, because the person using the technique actually does divide his power up evenly amongst his clones. So a fighter with a power level of 2400 becomes two fighters with power levels of 1200 or three fighters with power levels of 800 and so on. The creator of the Division technique actually gets criticized by his rival for creating a move with such a debilitating flaw.
      • But subverted by Metal Cooler in one of the movies. After a long struggle, one copy is defeated, only for hundreds more to show up... each of whom are just as strong as the first.
    • In Dragon Ball Super's Universe Survival arc, Universe 11 ends up being left with the lowest number of fighters still in play during the Tournament of Power at three, in contrast to Universes 6 and 7 having the highest. Those three fighters, though, are among the strongest and most dangerous in the entire tournament.
  • Hellsing does use this. The Hellsing Organisation's operatives mop the floor with masses of enemy ghouls but find more trouble in dealing with lone strong vampires. However, there are exceptions. Seras assisted Alucard against the lone Tubalcain Alhambra and helped her side win instead of making the odds worse, as the Inverse Ninja Law would have. Similarly, when Alexander makes his one-man charge towards Alucard and a newly-summoned army of familiars in a later part of the story, he finds that the numbers actually are to Alucard's advantage and it takes reinforcements to save him.
    • Subverted spectacularly in OVA 8, where a count of how many members of each warring faction remain by the time Alucard, Anderson and the Captain meet is done before the climax. One side has thousands of humans, one has hundreds of knock-off vampires, and the final has been reduced to two true vampires and one human. However, instead of whittling down the larger forces' numbers like we might expect, the last side simply unleashes enough familiars to rout the others through sheer force of numbers.
  • OnePunchMan normally plays this straight early on, with dozens of relatively strong monsters losing to a single strong hero and vice versa, it brutally averts this trope all throughout the Monster Association Arc. This is most notable during Atomic Samurai (Or any Hero barring Saitama) vs. Black Sperm, where the latter's ability to overwhelm with numbers makes quick work of what would be serious opposition in a one on one battle, or how a group of middling heroes manage to become a serious threat to Garou of all people when working effectively together.
Digimon The Movie plays this very straight for both the heroes and Diaboromon, whoever has greater numbers tends to be on the losing side. Wargreymon and Metalgarurumon can barely get a hit in on Diaboromon in between all the asskicking that he's giving them, but when he multiplies into several thousand copies and they become Omnimon, the army is mowed down within seconds. When he gets to the last Diaboramon, the fight is now one-on-one and is more evenly matched (if only because he's too fast to hit).
  • For the entire Digimon franchise, it is very rare that any Digimon one level below another can ever so much as scratch that other Digimon, this applies to both the good guys and the bad guys. It's routine that the entire team of protagonist Digimon of any given series working together will get their butts kicked over and over by a higher level villain Digimon until one of them eventually rises to the villain's level, and for the villains to send dozens of evil Digimon at the higher level protagonist Digimon only to have them slaughtered with no effort.
  • Most blatant with Myotismon, who was able to effortlessly No-Sell the attacks of the 5 Protagonist Digmon of the same level as him and 1 lower until the 8th Digimon prophesied to beat him evolved to his level despite the same Digimon that had being able to fight him evenly when they fought 1 one 1.
  • From the same franchise comes the final battle of Digimon Xros Wars: The Young Hunters Leaping Through Time, and it concerns Myotismon and his two Mega forms Venommyotismon and Malomyotismon. Back in the first 2 seasons of the series, Myotismon on his own was a very powerfull opponent, able to hold his own against multiple ultimate digimon and later Mega digimon simultaniously. The final battle of YHT involved not just 1, but a complete ARMY of Myotismon, who later digivolve into THREE Venommyotismon and several dozen of Malomyotismon. But although they have the main characters in a pinch at first, once the other leaders and their (mega level) digimon partners show up, the various Venommyotismon and Malomyotismon start dropping like flies.
  • In End of Evangelion, Asuka fights nine mass-produced Eva units, each with weapons that can cleave straight through her nigh-impenetrable AT Field. Asuka's Eva, meanwhile, has only a Progressive Knife and three minutes of battery power. In that timespan, Asuka disables or destroys every last one. Only to find out that they were Only Mostly Dead, and promptly gets her ass kicked horrifically. Whoops.
  • Mahou Sensei Negima!:
    • Two resident Obvious Ninjas, one plays this straight the other subverts it slightly. Inugami Kotaro can't create Shadow Clones of equal power to himself (and his cap was seven in the Tournament sub-arc). However Kaede with her Sixteen Shadow Clones CAN... but not at full count. When she has four shadow clones they are all equal to her alone. Proving with Training at least in Negima you can bypass this trope.
    • Later in the series the main lead's father Nagi and his team the Ala Rubra were fighting in The Very Definitely Final Dungeon against the absolute Big Bad. A single sneak attack from him was enough to wipe out the entire party. Then, after being healed, Nagi managed to single-handedly take out the Black Cloak wearing Ultimate Evil. Hammering the point home, each individual member of the Ala Rubra were more than capable on their own against their stylized PsychoRanger opponents they'd faced previous.
    • A textbook example occurs in chapter 254. Negi takes down a small army of Governor Godel's elite "private bodyguards" in a matter of seconds, but when he fights Godel one-on-one, the Governor takes his legs out before he can react, then nails him with a barrier piercing attack whilst he was unable to dodge. Negi was on the floor before he knew what hit him.
    • An even more textbook example occurs in 314 and beyond. While Fate Averruncus is a massive threat capable of taking out Negi and characters beyond his level like Rakan, the three Averruncuses mentioned to be every bit his equal get laughably curb-stomped and one-shotted in back-to-back chapters the moment they try to go against the people at Negi's power level, complete with notes from Fate about how soft their attacks were.
  • In Berserk, Apostles were a major threat early in the series, with Guts needing to fight with everything he had to kill one, and Guts probably would have died fighting the Count if the Count's daughter hadn't conveniently burst into the room for Guts to use as a hostage. Now that all the Apostles in the world are serving Griffith, they've been demoted to Elite Mooks. Justified, since Guts has the Berserker's Armor, which makes him much stronger and brings out his Superpowered Evil Side. That being said, Zodd still manages to prove to be a major threat every time he shows up.
    • Wylad and Zodd both nearly kill Guts, Zodd stops when he sees Griffith's Behelit and Wyald (after being stabbed through the face and neck) is only put down when Zodd shows up and tears him in two for his insubordination to the God Hand. When the eclipse happens Guts tears through dozens of Apostles, tearing off ones horn and using it as a spear. Sadly this trope doesn't extend to the other Hawks...
  • Yu-Gi-Oh! GX sometimes shows a character (usually Manjoume/Chazz) defeat several duelists at once offscreen. In Manjoume's case, apparently it's his coattails of doom that makes him elite enough to do this.
    • This is very common in the franchise. If it's a one-on-one duel, you can basically count on the victor being whoever is the more important character. If it's a two-on-one or a three-on-one, suddenly the multiple-person side becomes much more vulnerable - even The Rival or The Only One Allowed to Defeat You can go down in such a duel. If the numbers of one side go above four, they're going to get crushed.
  • Played with in Yu-Gi-Oh! ARC-V. The Obelisk Force usually defies this trope by having 3 of them gang up on 1 or 2 opponents and then crushing them through using the nature of Battle Royal duels to their advantage (largely by attacking said opponents before they get a turn). Played straight (even exaggerated) in other cases, such as Kaito taking down an entire battalion of unnamed Academia students by himself, or Yuri simultaneously annihilating 5 renegade students without taking damage. Justified in some of these cases with the side of one using monsters that can attack multiple times or otherwise benefit from a target-rich environment, such as Shun/Shay and his Raidraptor - Rise Falcon.
  • The Type-3 Gadget Drones in Magical Girl Lyrical Nanoha Strikers, which slapped Elio around for most of the fight when there was only one of them during the first mission, but gets taken out by the Forwards in seconds when they come in groups in later missions. Must be because those Forwards were going through Nanoha's Training from Hell every single day.
    • And in the original series, Prescia Testarossa took out a platoon of magical enforcers in a single attack, while Nanoha and crew ripped through her automatons with ease.
  • Afro Samurai is made of this trope. Afro will triumph over any number of foes attacking in numbers, but have trouble one-on-one.
  • Yakitate!! Japan! inverts this by having Kageto Kinoshita's only endearing trait be his ability to clone himself. He is full of so much suck that his power alone is zero anyway, so making clones can't hurt.
  • One of the manga of Ah! My Goddess, shows Urd demonstrating her copying ability, in an omake, and explaining, as she gets into the hundreds or so of copies, they start to become, well... jelly...
  • Ronin Warriors is almost absurdly blatant about this. In the first episode, they face a single one of Talpa's samurai Mooks. It takes the entire episode and the Hero summoning his armor and using his Finishing Move to take him out. Any subsequent attacks by them can generally be handled without transforming, and in the second arc, two of the heroes can take on hundreds of them. The series got even more blatant when The Jewel Of Life held by Yuli was taking them out by the dozens. By that point, the Mooks were less a threat and more a hindrance like a field of tall, groaning grass.
  • Watch an episode of Sailor Moon and you'll have the basic formula: Sailor Senshi weaken monster, Sailor Moon finishes it off. Now watch one of the movies, where there can be dozens to hundreds of monsters at once, and EVERYONE will be able to pick them off with an attack or two.
    • The reverse also holds true, where the inclusion of *all* the hero characters instead of only a few in a standard episode rarely has a bigger effect on the outcome of a fight than the episode's time constraints. Ironically, The live action version ends up accidentally subverting this; the busy schedules of the actresses meant many fights only involved two or three of the girls at a time. Full team assaults were generally filmed for important villains, creating the implication that as a full assembled team could handle most things easily.
  • All throughout Claymore, Awakened Beings are shown to be extremely formidable, requiring several Claymores banding together to outnumber them in order to defeat them, and even then only barely and requiring multiple episodes dedicated to the fight. In the final arc of the anime when the Awakened Beings attack en masse, they don't take near as much effort to kill as previously. Though this is only as a result of the anime's Gecko Ending. In the manga, despite gathering half of the Organization's warriors, they only manage to kill eight Awakened Beings before being wiped out. The Awakened Ones' field commander actually notes that this was an exemplary result for the Warriors.
  • In Noir, any time the two assassin protagonists are badly outnumbered, every bullet of theirs seems to kill two enemies, while every enemy bullet misses its mark. When they face Chloe however, they meet their match.
  • Any nameless mook in Utawarerumono is canon fodder and will die in the dozens per sword slash from a general or important character. The large scale battles are really battles between named characters. The mooks on either side are just window dressing and will not get any kills in.
  • Katekyō Hitman Reborn!:
    • Hibari taking on an entire army of Millefiore soldiers and coming out fine only to get beaten when he goes one on one against Genkishi.
    • Most recently with Hibari again during his match with Adelheid. In their one-on-one before they were about even, but now it seems that 500 Ice Clones of Adelheid, who have her same strength by her measure, can't even scratch Hibari.
    • And Hibari goes for a hat-trick, taking out three of the Varia in a single hit. It seems like his entire strategy in this arc revolves around this, as his entire team consists of nobody but himself.
  • Gundam SEED Destiny plays this to high levels, with highly possible (but unconfirmed) Justification. A single Destroy Gundam helps the Earth Alliance to stomp over much of Europe, takes multiple episodes to go down and the repercussions of its destruction linger for several episodes afterward. When the EA field three, they go down in the same episode without too much trouble. When they field five at the same time, it's almost a non-event. The Justification is: 1. Stellar, a Tyke Bomb piloting it, while these mass-produced unit are issued to Mooks, also 2. the one she rides is shown having MORE feature than the mass-deployed (although STILL unconfirmed), in short, Super Prototype.
  • In the first series of Full Metal Panic!, most major arcs end with a showdown between the protagonist Sousuke who fights the Big Bad Gauron, who fights using an Arm Slave equipped with a Lambda Driver, which makes it nigh invincible for all intents and purposes. In each encounter, Sousuke is pushed to the brink of his physical limits just trying to take down one of these things. At the end of Full Metal Panic: The Second Raid, he has an encounter with five enemies who are using the same invincibility device he struggled against in season one, and dispatches all five of them with relative ease.
    • Somewhat justified in that in the fights with Gauron, Sousuke either had trouble with or failed to use his own Lamda Driver. In the fight at the end of TSR, his Driver is functioning perfectly, allowing him to fight on an even level as his enemies and beat them with his skill and their reliance on their Lamda Drivers saving them.
  • Saito from The Familiar of Zero took on about a couple thousand soldiers alone at the end of the second season and took down most of them before falling and being revived by a wood elf.
  • Rosario + Vampire gives a nice example when Gin and Haiji take down an entire branch of Fairy Tale by themselves.
    • Generally, the main characters only ever struggle against very powerful single opponents. Being outnumbered has never caused them problems (especially for Inner Moka). She and Tsukune alone manage to wreak havoc on the athletics festival.
  • Highly present in Rurouni Kenshin - somewhat justified in that Kenshin's Hiten Mitsurugi style is specifically mentioned as an exceptionally rare and deadly style (no more than two people are masters of it at any given time, and Kenshin chooses to let it die with him) that specializes in combat against multiple opponents.
    • It's also a Discussed Trope—as Kenshin would tell it, he usually didn't cut down swaths of Mooks at once, but created circumstances in which he was only up against a few of them at a time, and dealt with them that way. (Using this advice, Kid Samurai Yahiko deals with a bunch of thugs by fighting them in a narrow alleyway, and then Kenshin and Sano surrepticiously show up to support him so things don't get too deadly.)
  • Inukami!: Sendan's group, even as a whole, is less powerful than Youko is by herself. Subverting the trope, they're even worse off when fighting individually.
  • Featured in this page of Sin Manga.
    Nameless Mook: C'mon, he's just...
    Kaden: One guy?
  • The Mazinkaiser OVA bounces around with this. The Mazinger Team goes off to fight Dr. Hell's Mechanical Monsters and lose badly, only for the monsters to get trounced when the titular Super Robot finally appears. It's played much more straighter at the end when Great Mazinger takes on all of Hell's monsters and wins.
  • Getter Robo Armageddon. On one end, an entire army of Getter Robo G, the second of the Getter Robo line. On the other, a singular classic Getter Robo, piloted by Ryouma Nagare. Ryouma owns them easily.
    • Conversely, in Shin Getter Robo vs. Neo Getter Robo, Shou and Gai are overwhelmed in the Neo Getter Robo when dozens of prototype Getters piloted by members of the Dinosaur Empire attack them. In this case, though, it's not a matter of Conservation of Ninjutsu, but the fact that, despite being prototypes, the dozens of Getters were using Getter Energy, thus are much stronger than the plasma energy-using Neo Getter and it doesn't help that Getter had only 2/3 pilots.
  • Two legendary Gundam scenes are made up of this trope. In the original Mobile Suit Gundam, Amuro's awakening Newtype powers are revealed when he pushes the RX-78 Gundam to take out 12 Rick Doms, then Zeon's newest and strongest Mook unit, in three minutes. 20-some years later, Kira uses the Strike Freedom Gundam to defeat 12 GOUFs in 2 minutes in Gundam SEED Destiny.
    • This is a pretty common trope in Gundam media, 1 ace pilot will take out dozens of mooks on either side of the war regardless of whether they're fighting for or against the good guys without taking a scratch, only when it's ace vs ace do they end up losing. The aces are not only the best pilots on their side, they usually in some of the best mobile suits their side has to offer.
    • This trope is played with in Mobile Suit Gundam 00. At the start of the first series, the Super Prototype Gundams steamroller all non-GN-powered suits... Until one episode, where the world's 3 main superpowers team-up to defeat them, and it almost works, if not for The Cavalry showing up. Then, when Mook tech levels catch up, the Gundams are on the back foot again... until the second series. The movie, on the other hand, averts this trope nicely. The ELS, which number in the TRILLIONS , trounce the mere hundreds of thousands of Earth forces, Gundams included, with barely any effort, and would easily win, if not for Setsuna.
  • Akane of Ranma ½ vs half the guys in the school. Multiple times in multiple episodes, and presumably tens of times offscreen. Sounds like a fair fight... Justified in that she practices martial arts extensively, whereas most of her opponents train fighting as a hobby if at all. However, some few of her opponents are judoists and a very noticeable sumo wrestler...
  • An episode of Heartcatch Pretty Cure had Cobraja create an army of Desertians through children's unwillingness to do their homework over summer break. For the most part, these tiny Monster of the Week are just annoyances. It's when they become a full-fledged monster that the girls are given trouble.
    • Also happens in Pretty Cure All Stars DX 3. Two of the teams of Cures (the leader group of Cures Black, Bloom, Dream, Peach, Blossom and Melody and the bright colored group of Shiny Luminous, Milky Rose, and Cures Rouge, Lemonade, Pine, Passion, Sunshine and Moonlight) deal with groups of Monsters of the Week with ease, but the remaining team (soft colored group comprised of Cures White, Egret, Aqua, Mint, Berry, Marine and Rhythm) are put through the ringer with only a small group of monsters.
    • An interesting version happens in Hugtto! Pretty Cure episode 37. Near the end, the Hugtto, Max Heart, and Kira Kira teams, along with Cures Dream and Peach, are surrounded by thousands of monsters and it's presented as a subversion as they feel that they can't fight them all. A few seconds later, the arrival of the Princess and Happiness Charge teams clear our a few hundred of them and the arrival of everyone else allows them to play this trope straight.
  • Pretty much all throughout Tengen Toppa Gurren Lagann. Yoko's gun is hard pressed to take down a single gunman, but in the battle with Die-Gunzan, she takes down many with ease. Later, in that same battle, their team gets nearly destroyed by a comparably equal force, but when attacking the Spiral King's stronghold, the same team plus a few additions take down clouds of Gunmen almost comically, surviving with ease.
  • Fairy Tail, to the point that you can predict the outcome of any given battle. Every time the heroes team up against their enemies, they're going to lose, but when they fight those same enemies by themselves later, even 1v2 or more, they win.
    • This is averted in the Alvarez Empire arc, where most of the Spriggan Twelve are too powerful for any one hero to beat on their own, requiring many of the villains to be beaten by two or three people working together.
  • In Puella Magi Madoka Magica, individual witches are unique, have names, and are highly dangerous. Some are capable of defeating multiple Magical Girls singlehandedly. In the last scene, Homura is shown fighting "distortions" (the replacement for the erased witches), which are more numerous than witches and apparently much weaker, since she takes on several simultaneously and nonchalantly. (The manga adaptation makes it clearer these are made of the same basic stuff as witches, but below the necessary critical mass; normally witch familiars would catch and feed them to their witch long before they became visible or able to affect humans.)
  • Fate/Zero's Assassin invokes this trope; his body-splitting ability divides his stats among the split bodies, making each one very weak. But all the Assassins are trounced by Rider's army, which greatly outnumbers them. And then Archer effortlessly defeats Rider and his entire army, thanks to his ludicrously overpowered universe-destroying Noble Phantasm.
    • The larger Fate/ universe applies this to magecraft. Most magecraft systems draw from a power source specific to the system, so when many draw from it the overall effects are weakened and getting around that becomes an important skill. For instance, the Holy Church maintains an organization of demon hunters numbering a total of eight (one of whom is kept in reserve). Though they have a high turn over, their low numbers mean that the source of their power is concentrated enough to effectively match (or even exceed) the Mage's Association, who have sufficient numbers to maintain a nearly sustainable population complete with eugenics programs.
  • Noticeable in the first part of JoJo's Bizarre Adventure. Dio kills a sizable amount of Supernatural Martial Artists despite (presumably) not possessing any abilities not inimical to vampires; however, the same team of martial artists has no difficulty in taking down large mobs of zombie minions created by Dio.
  • Gamillian ships in Space Battleship Yamato 2199 change between Mook Mobile and legetimate threat depending of how many of them there are. At one point, the Yamato almost casually cut a path through a 10.000 ship strong fleet, taking the time to blow up their stargate on the way out. At other times, a handful or even a single ship can suddenly put up a fight.
  • The "Nomu" clone-mutants in My Hero Academia. The first time they appear, there's only one—an extremely dangerous Evil Knockoff of All Might designed to defeat him. It nearly succeeds—the highest-ranked hero in the world, to whom most villains are child's play, needs a Heroic Second Wind and some help from his students to defeat it. It even survives being punched into the sky, and the police are able to capture it only because it's too mindless to do anything without orders. Other such clones show up later, and they're still powerful, but can be taken out relatively easily by professional heroes. By the time their master shows up and sends in the whole lot of them, they're little more than a distraction. This is reasonable, as each of the clone-mutants is custom-made with a particular set of superpower quirks - the first one was specifically designed to defeat All Might and only seen in those circumstances, whereas the later ones are general-purpose.


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