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Left: most people think Mario hits blocks with his head. Right: Mario actually hits blocks with his fist.
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  • It's commonly claimed that the Japanese Sega Saturn version of Doom has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman proves the Japanese version is essentially identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to claim was comparing the Japanese release to the European version, which due to not being properly optimised for the PAL video standard as was common at the time, would naturally run jerker and slower than the NTSC-based Japanese release. The Japanese Doom is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.
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  • Fallout 4 received praise from several sources for being the first Fallout game to allow you to play as a woman... despite gender choice being a feature since the first game. The confusion likely came from the fact that a gameplay demonstration at E3 in 2015 showed the character creation screen (showing the PC and their spouse getting ready for a day out) and put emphasis on selecting their gender (chosen by choosing either the husband or wife) as a jab at the infamous failure to include such an option in Assassin's Creed: Unity. This could easily give the impression that being able to pick the PC's gender was a new feature to someone not familiar with the series and was either not aware of (or assumed it was a response to) the controversy.
  • Fire Emblem:
    • It's an often-held belief among fans that in Fire Emblem: The Sacred Stones, Eirika and Ephriam get married in the Japanese version's "Where Are They Now?" Epilogue. While the game does have an awful lot of Incest Subtext, this is not true in the slightest. It's just a result of fans believing "any paired ending must be romantic, so the obviously censored it", despite there being several non-romantic paired endings, even in this very game. (Duessel and Amelia comes to mind.)
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    • Ike is often assumed to be gay due to his only paired endings being with Soren and Ranulf, despite neither ending being explicitly romantic in context. Ike's sexuality is never touched upon in-story, but the fact that he has an Identical Descendant in Fire Emblem Awakening would indicate he's either heterosexual or bisexual. Surprisingly, those who choose to believe that Ike is gay have an explanation for that one. The Akaneia canon repeatedly refers to Marth as being descended from the hero Anri while also stating that Anri had no heir, suggesting that "Anri's" bloodline is in fact descended from his brother Marcellus, thus proving that the term "descendant" is not exactly used properly in this series and thus allowing for the possibility of Priam actually being descended from Mist.
    • In extension, while it's Common Knowledge that "the Fire Emblem series is full of Brother–Sister Incest!", the only game to feature any actual explicit incest between siblings is the fourth game. And even then it turns out to be a case of The Villain Made Them Do It. And while you have the option to pair cousins in some games in the series, that's all it is: an option.
    • It's a commonly-held belief that the Fire Emblem Awakening Drama CDs canonize the nameless Village Maiden as Chrom's wife. This isn't true since the Drama CD has never been explicitly confirmed as canon, and it also never mentioned anything about who Chrom married. Fans just inferred it had to be the Maiden due to Lucina being an only child in the CDs. In reality, the Drama CD was explicitly avoiding making any of Chrom's potential wives "canon", or indeed any options in the game, so that it could be enjoyed by any player of the game regardless of their choices. Further, most fans base this "fact" off one forum post. The original poster was joking when he claimed the Drama CD made the Maiden canon.
  • The console known as the Wii was never supposed to be called the "Revolution." This was a working production name, just like the "Dolphin" (GameCube) or "Nitro" (DS). However, due to Nintendo revealing a great deal of information about the console before it had a name, media sources were forced to use the name Revolution over and over again until the public loved it so much that when the actual, controversial name was revealed, there was a backlash.
  • Most people get the idea that any Heroic Mime is mute or a Silent Bob, and this is either joked or carried on to Fanon. In reality, most games imply the hero talks normally, we just never get to hear/read it (or when they do, everyone forgets). Gordon Freeman gives orders to multiple scientists/rebels during the game. Crono has a lot of lines while being judged. And so on...
  • Final Fantasy VII:
    • Who killed Aerith? Sephiroth, right? Not exactly. It was Jenova, acting as his avatar. Sephiroth actually spends most of the game hibernating in the Whirlwind Maze. Of course, because that part of Jenova changed its form to appear as Sephiroth, and acted as a puppet of his will, you could say "it was Sephiroth" and technically, you'd be right. The "real" Sephiroth is only encountered twice in the entire game: once in the Whirlwind Maze and once as the final boss.
    • It was the body of Jenova, shape-shifted to look like Sephiroth, which broke out of Shinra HQ and which the party was pursuing throughout Disc 1.
    • The various "clones" encountered in the game are actually the former residents of Nibelheim, injected with Sephiroth's cells and exposed to Mako energy in an attempt to create duplicates of the fallen super-soldier (or maybe just to give him some pawns to manipulate).
    • Cloud's characterization as "emo" is largely due to the perception that he was.
      • In the game proper, Cloud was a cocky punk who grew into a confident leader at the game's end, and that's after realizing that said "cocky punk" attitude was more of Zack's behavior that Cloud had imprinted onto his own memories. And while Cloud does have some moments of angst in the game (namely about how Sephiroth burned down Cloud's hometown and killed his parents, something anyone would rightly be upset about), the worst of it is after a massive Mind Rape that leaves him stuck in a wheelchair, babbling incoherently. And even then, after Tifa helps him snap out of it with a Battle in the Center of the Mind, Cloud stops angsting about everything and focuses on defeating Sephiroth to save the world.
      • Advent Children has Cloud suffering from the effects of Geostigma, and while Cloud is pretty whiny here, it's heavily implied that the disease is messing with his mind and he may even have Post Traumatic Stress Disorder. It stops him from applying boot to rear not very much at all. Notably, after the Geostigma is cured at the end of the movie, Cloud is seen smiling and happy.
    • You'll often hear people say Aerith is a Hooker with a Heart of Gold and that this was hidden behind subtext involving flowers. This is not true.
    • Everyone knows that Aerith was Incorruptible Pure Pureness while Tifa was a Jerk with a Heart of Gold, but a lot of people forget that Tifa was actually quite a Shrinking Violet, and that Aerith once threatened to rip off a mob boss's balls if he didn't talk. This is largely due to the flanderization of Aerith's character over the years. She's lost a lot of her edge and instead become Cloud's innocent Lost Lenore who died a matyr's death. On Tifa's side, she's a Ms. Fanservice who is best known for punching things, so common knowledge is that she's more hot-blooded and snappy than she actually is.
  • Final Fantasy IX: A lot of people believe that the names of Quina's Limit Glove attack and the boss Valia Pira were mistranslations of Limit Globe and Barrier Pillar respectively. One look at the katakana for both disproves this, as they both deliberately use "v" katakana - Valia Pira's name is written as ヴァリアピラ (Varia Pira)note  and Limit Glove is written リミットグローヴ (Rimitto Gurōvu).note 
  • The Blazing Star "YOU FAIL IT!" screen appears when you time out a boss, yes, but most people who have not actually seen the screen first-hand think it's part of a Non-Standard Game Over. In actuality, timing out a boss will simply take you to the next stage; the screen is just the game's way of telling you that you lose your end-of-stage bonuses for taking too long.
  • Mortal Kombat:
    • Scorpion and Sub-Zero. One of the most bitter rivalries in gaming, right? Well, not really. Scorpion got his revenge over Bi-Han, the original Sub-Zero at the end of the first game. In Mortal Kombat II, we meet Kuai Liang, the new Sub-Zero (and Bi-Han's younger brother). Scorpion actually becomes the protector of this new Sub-Zero, to atone for killing his brother. Aside from briefly attacking him during the fourth game (due to being Brainwashed and Crazy), Scorpion remains watching over for the rest of the series (at least until the reboot, which goes in a different direction).
    • Daniel Pesina, the actor who played Johnny Cage and the ninjas in the first and the second game, was not fired from Midway because of the infamous BloodStorm ad that featured him as Cage . He was already out of the company by that point, leaving from it due to a lawsuit over royalties. So, the Ad, rather than being labeled as a very, very awkward moment, might have been Pesina's snarky revenge against Midway.
    • Shortly after the release of Mortal Kombat 11, a rumor started circulating that obtaining all skins within a reasonable timeframe would require over 6000$ in microtransactions. This figure was obtained by taking the total amount of skins in the game and multiplying it by 5 (a skin in the shop costs 500 Time Krystals, which can be purchased with real money for 5$), ignoring that only a small amount of skins are available in the store each day, that most Kosmetics cannot be bought from the store, and that both skins and Time Krystals can be earned without payingnote , but it remained common among critics of the game even after it was disproven.
  • Sonic the Hedgehog:
    • Sonic is often thought of as being aquaphobic. While this is canon in some adaptations, it isn't canon in the games. He simply can't swim and has the same fear of drowning that everyone else has, especially people who can't swim.
    • Everyone claim that his love of chili-dogs became game canon in the Sonic Storybook Series. It was made canon in the Japanese manual to Sonic Advance 3. There's also some common misinformation about where his love for hot-dogs came from - the earliest known reference was in an early Sonic the Comic issue (though it was veggie dogs instead of chili dogs).
    • For a long time, it was rumored that Jaleel White, voice actor of Sonic in Adventures of Sonic the Hedgehog, Sonic Sat AM and Sonic Underground, was considered for the role of Classic Sonic in Sonic Generations, but turned down the role or wasn't available. Jaleel White tweeted that he was never approached by Sega about voicing Classic Sonic, who was always intended to be mute.
    • It seems to be common knowledge that Cash Cash performed "Reach for the Stars" and "Speak with Your Heart", the main themes to Sonic Colors, even though it was only the singer, Jean Paul Makhlouf (and his brother Alex on "Speak with Your Heart") performing and not the entire band.
    • Sonic lives on Mobius. Except he doesn't. "Mobius" is a concept from Sega of America and Sega of Europe that was starting to be discarded even in the Sega Saturn days. In Japan, Sonic and company have always lived on an alternative version of Earth, which had humans and talking animals co-existing. In many western adaptations, he lives on Mobius or some other non-Earth planet. The games firmly establish that the planet he's on is Earth. Similarly, Sonic and the other Funny Animals are not Mobian. The term "Mobian" has never been used in game canon and is unlikely to be used due to Sega's veto on Mobius being referenced.
    • It's common knowledge that the Sonic games are made in Japan, with the dialogue being originally written and voiced in Japanese before being translated into English. While this was originally the case, even Sonic Adventure 2 was made in San Francisco (though the Japanese script and voice track was still the original), and as of Sonic Colours the games are made in America, with the English script and voice-acting being done first.
    • It's common knowledge that the robot Sonic boss in Death Egg Zone in Sonic the Hedgehog 2 is named Silver Sonic, and the Sonic robot in Sonic 3 & Knuckles is named Mecha Sonic. In fact, in official materials (both Japanese and English), both bosses are named Mecha Sonic. The name Silver Sonic was used for the Sonic robot in the 8-bit version of Sonic the Hedgehog 2, but only in the American materials - in Japan, it was still called Mecha Sonic. In 2013, Sega wrote a recap of the classic games in order to promote the then-upcoming Sonic the Hedgehog 4 that referred to both Sonic robots as "Mecha Sonic".note 
  • It's common knowledge that Poison and Roxy in Final Fight were made into transgender women because Nintendo of America had issues with "violence against women." In actuality, Poison's gender has been this since her conception. She is referred to as "new-half", the Japanese term for a trans woman. Despite the way she dresses and acts, and the fact that she has handcuffs and a riding crop, Poison isn't actually a prostitute. She's a wrestling manager who just happens to be rather unabashed about how sexy she is.
  • It's sometimes claimed that for Donkey Kong Country, the "Kaptain K. Rool" and "Baron K. Roolenstein" alter-egos of main villain King K. Rool were turned into separate characters for the Japanese translation of the games. Actually they're just disguises in Japan too. K. Rool's trophy in Super Smash Bros. Brawl makes an odd statement about "his brother Kaptain K. Rool", but it's simply an error, and far from the only one in the game's trophy gallery.
  • Most online parodies of Double Dragon depict Abobo talking in Hulk Speak, despite the fact that the only time he ever did talk that way was in Battletoads & Double Dragon, a non-canon crossover which got Machine Gun Willy's name wrong and had a made-up villain in the form of the "Shadow Boss" (which was actually Jimmy Lee's title in the first NES game).
  • Everyone knows that in every Ultima game, Author Avatar Lord British can be killed using a glitch or an exploit in the rules. Actually, this is only true for some of the early games (and even then, in the first game, you didn't even need to do anything special to kill him as long as you could take on his bodyguards) - in the later games, the ability to kill Lord British is a deliberate Easter Egg. The greatest evidence against the glitch theory is in Ultima VII, where to kill him, you need to drop a specific plaque from on top of his castle walls right as he's walking under it, which is an in-joke to the real Richard Garriot being injured by a falling metal bar - all things that would be impossible to be done in the game unless the developers intended you to be able to do it. This idea seems to come from Ultima Online, in which, infamously, a troll actually did manage to kill Garriot's Lord British avatar during an event by bypassing the invulnerability he had as an admin, but it's not unplanned in any other games.
  • Final Fantasy X has the infamous laughing scene that had generated a ton of hate from fans. Some fans also believe that the Japanese version of the same scene sounds better. It doesn't. The laughing in the Japanese version sounds just as out of place as the English version; in both cases, the awkwardness is intentional. The point of the scene was to show how forcing yourself to laugh or smile makes you look weird, as evidenced by every other characters' reactions to Tidus and Yuna laughing. In-context, Tidus had just learned that his father, Jecht, had become Sin, and was responsible for the deaths of thousands of people. Tidus's laughter, thus, is incredibly forced, because he doesn't have a lot to be happy about.
  • Kingdom Hearts:
    • Several people believe that the Kingdom Hearts series is a franchise owned by Square Enix with many Disney characters thrown in as cameos. Well, the truth is that it's entirely owned by Disney. Not only that, all original properties of the series are owned by them, as well (yes, this means Sora is a Disney character). Disney hired Square Enix to develop the games. It's all in the copyrights, which generally reads © Disney. Developed by SQUARE ENIXnote . Furthermore, this was acknowledged in a 2004 Official PlayStation Magazine interview with Tetsuya Nomura (the director of the KH series). The Final Fantasy and The World Ends with You characters are the ones making cameos, as Disney allowed Square Enix to include them in the Kingdom Hearts games. On a side note, anything Square Enix does with their own characters within the KH series is still owned by them, which is why Cloud, Sephiroth, and Squall can have their KH costumes in Dissidia 012: Final Fantasy.
    • Many fans also, for some reason, choose to believe that the series is also console exclusive to the Playstation family, when that's never been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the second game in the series was released on the Game Boy Advance. The series has had games released on Nintendo handhelds, and mobile, and the third entry is planned to be released on Xbox One as well as PS4, and Namura has discussed bringing 1.5, 2.5, and 2.8 to Xbox One as well after production on III has finished, as well as the possibility for a Switch release.
    • Many people believe that Kingdom Hearts III has been in Development Hell since 2007, after Kingdom Hearts II came out. That's not the case, at all. It was only announced as being in development in 2013, not long after the last new installment of the series Kingdom Hearts 3D: Dream Drop Distance.
    • Related to the above, the idea any game released after KH2 not called KH3 is a Gaiden Game. They're full installments of the series, intended to move the plot forward towards a climax in KH3
  • Many Bronies assume that the infamous shutdown of My Little Pony: Fighting Is Magic by Hasbro was because the executives believed that a fighting game based off of a series targeted at young children was inappropriate and proceed to cry hypocrisy whenever official Friendship Is Magic media features violence. In reality, the C&D was no different than any usual lawsuit of the sort — it was just because the game was using Hasbro's characters unofficially, and it was getting too much publicity for Hasbro to ignore without risking losing their trademarks.
  • Many BlazBlue fans would assume that Ragna's out to free the world from NOL's tyranny by declaring that he'll take them on single-handedly. So yeah, Ragna is some sort of Robin Hood for the people oppressed by the evil empire NOL, which is about as vile as Palpatine's Empire, right? The more immersed player would gladly point out that Ragna is just minding his own business that is the destruction of the Cauldrons that NOL is operating instead of "doing it for the people" and he just plows through anyone in his way, he couldn't care less about the other normal people who's fearful of his power (but he wouldn't attack them out of blue either). Oh and the NOL? They more or less aren't just your typical evil power hungry empire, their job in regulating the Armagus was actually important to the world tethering to near-destruction, snuff them out and there'll be a high chance that some madman takes the wrong Armagus and unleashes hell for everyone else. So as much as 'tyrannical' they became, they were actually a Well-Intentioned Extremist police force. They just had the misfortune of not knowing that one of their enforcers, Hazama, is actually Terumi Yuuki who's manipulating the whole organization for his own gain, and is on the top of Ragna's shit list.
  • Soul Series:
    • Seong Mi-na is often thought of as just being a female Moveset Clone of Kilik, the latter being the more iconic between them. In fact, when people argue cleaning out the roster of clones, they'll cite Mi-na as the biggest example. Thing is, Seong Mi-na predates Kilik by having appeared in the original game, Soul Blade. Whereas Kilik didn't appear until Soulcalibur (the name that the rest of the series is based off of due to Sequel Displacement). While this could be considered Older Than They Think, it's so ubiquitous that it deserves mention here.
      • A new one will likely arise in the wake of Soulcalibur VI: Mi-na is a clone of Kilik at all. Considering that Divergent Character Evolution has made them play little like each other apart from their weapons, it's not even fair to call her a clone anymore, not that it'll stop people from doing it.
    • A lot of people imagine Nightmare as Siegfried, and imagine him as using a One-Handed Zweihänder. Actually, this combination didn't happen until much later. Siegfried-as-Nightmare lasted all of two games (Soulcalibur and II), where afterwards the two were made separate characters on the roster due to Siegfried breaking free from Soul Edge and then Zasalamel bonding Inferno and Soul Edge's memories as Siegfried into a discarded suit of armor. It wasn't until III where this was introduced, which was done on purpose to make them stand out from each other, and was maintained in future games. Before that, Siegfried-as-Nightmare would hold Soul Edge with both of his hands (normal and monster). While having Siegfried wield Soul Edge with one hand would indeed happen, this wasn't introduced until 2018's Soulcalibur VIa little more recently than one might think.
    • Everyone "knows" that Soul Edge is the evil sword and Soul Calibur is the "good sword", and imagine that the two are at war with each other because the former wants to reign chaos and the latter wants to prevent that from happening for the good of mankind. Those who still think that would be very surprised that this can only be true if taken at face value. In reality, both swords are evil, but in different ways, and are Not So Different from each other. Hinted at throughout the series, and first made explicit in IV, it wasn't until V did the fact come to light where Soul Calibur was shown to have its own version of Inferno with Elysium, and similarly would've taken over Patroklos as its host to create its version of Nightmare. The overall theme is Both Order and Chaos Are Dangerous, since humanity is screwed no matter who wins. All in all, Soul Edge might as well say to Soul Calibur "Yeah, I'm evil. But at least I admit it".
    • Many players — especially before premiere of Soulcalibur V — "knew" that Aeon Calcos a.k.a. Lizardman was just a glorified mook without actual characterization nor background, with the fact that he is a humanoid lizard being his only defining trait. In reality, like every other character in the games, Aeon Calcos does have his own (quite tragic) backstory. To make long story short: he used to be a human, he was transformed into what he is against his will when captured during his quest to destroy the Soul Edge (and effectively robbed of his life, home and family), and although he was later released from the brainwashing that made him a slave of the bad guys, he is still unable to regain his human form and is gradually losing his own humanity, sentience and sanity, slowly turning into beast. Thus, it came to a great shock for many people, when V was released and they suddenly learned that "Lizardman" does have a name and identity after all.
    • On a meta level, many think Tira was voiced by fan-favorite actress Jennifer Hale — she never was. Same is said for Talim supposedly being voiced by Hynden Walch.
  • Persona 2: No, Adolf Hitler is not the Final Boss. Persona 2 is a duology, and Hitler is only the first form of the Final Boss of the first game. Even still, it's not the real Hitler - he's actually Nyarlathotep, the actual Final Boss of both games.
  • Persona 3:
    • While Persona 3 is hardly a cheery game, it can come as a surprise that the game received an M rating (the gaming equivalent of an R) from the ESRB - not only are M ratings practically unheard of for JRPGs, the game's content isn't particularly extreme, and seems like it could have easily been settled with a T rating (the equivalent of PG-13, and what it received from the UK's PEGI and Japan's CERO ratings boards). The general assumption among fans is that the existence of Mara or Yaksini pushed the game to an M rating, but this actually isn't the case - neither Mara nor Yaksini appeared in vanilla Persona 3, only showing up in the Updated Re-release FES. It's more likely the constant references to teenage suicide through the use of Evokers (mimicking shooting oneself in the head in a disturbingly realistic manner, though there's no blood or gore present) pushed the game to an M rating. While the Lighter and Softer Persona 4 and Persona Q also got saddled with M ratings, these probably were specifically because of Mara and/or Yaksini.
  • Persona 4:
    • Nanako is not, as many people (even those who have actually played the game!) seem to think, the Protagonist's little sister. She is his cousin. Although it's easy to get confused, given that she refers to him as "Big Bro" constantly throughout the game, and Yu (the protagonist)'s title in Persona 4: Arena is "The Sister-Complex Kingpin of Steel", referring to his Big Brother Instinct towards Nanako. The confusion arises from a translation problem; when addressing a relative like a cousin in Japanese or talking about such a relative, the words used are the same ones like those used for actual siblings. This goes even further (and thus makes it more complicated) when addressing, say, an uncle or just young man who simply isn't that much older as "Onii-san" even though there is no family relation whatsoever.
    • It's a common belief in some circles that Naoto is canonically a transgender boy. This isn't likely, as Naoto clearly identifies as female in the game itself. In fact, most of her problems stem from the fact she identifies as female: she feels that a woman wouldn't be taken seriously in her line of work, and that being a girl didn't fit her idea of a "cool, hard-boiled detective", a stereotype instilled by society Naoto is meant as a critique of Japan's rigid gender roles (something that goes over most western fans' heads due to Values Dissonance.)
    • The fandom also tends to say Kanji is a well written gay character - except, well, his character arc isn't about him being a repressed homosexual because he has "girly" interests. This despite the fact he shows interest in Yukiko (who is female) early on. Much like the character above, this is a critique on Japan's view on gender roles.
  • Batman: Arkham Series:
  • Final Fantasy Tactics:
    • So Grand Duke Barrington forced himself on an underage Rapha, right? The original game only had dialogue that could be interpreted that way, nothing is confirmed. Ironically, the retranslation in the updated rerelease War of the Lions amps up the rape imagery in that speech, but at the same time essentially confirms that he had not forced himself upon her (though he outright states he would eventually).
  • Final Fantasy Tactics Advance:
    • The main character, Marche, is sucked into a fantasy world with his friends and he tries to find a way to return home while his friends don't want to go back. Many fans strongly believe that Marche was being a bully by forcing his friends to go home against their wills, even if it meant that they are miserable again and that his brother, Doned, is confined to a wheelchair again (he can't walk in the real world). In actuality, Marche actually attempts to reason with his friends and brother before he does anything else, but they all ignore him. Doned hires clans to fight Marche and capture him, Ritz eventually fights Marche herself to stop him from changing things back to normal, and Mewt uses all of his power as a prince to get Marche arrested. Ritz and Mewt eventually accept the fact that they can't stay in a fake world to run away from their problems and Doned even apologizes to Marche for going against him and is willing to go back home, even if it means he will be wheelchair bound again. It is still ambiguous if he is right or not, especially because the English version does not touch upon the "fake" nature of the world as much.
    • Most people consider Ritz's reason for staying extremely selfish (Compared to Mewt's mother and Doned being able to walk), she doesn't want to return because her natural hair is white instead of pink, but when the game ends, Shara convinces her that white hair is beautiful so she doesn't even have a problem anymore right? Except that is not the case. Ritz problem isn't a hair color she doesn't like, it's the fact that she is bullied because of that AND because she is a girl. Her online description says she is an ace in classes and sports and yet people "give her a wide berth", which means she isn't popular at all. When she tries to convince Marche to stay she says people will respect him and he can have many friends, but Marche never had those problems, he was the new kid, he was never bullied for real or tried hard to make friends. Those are Ritz's problems, but she will never admit it, she would rather lie to herself and blame the hair. Then Shara convinces her the hair was never the problem at all, Ritz wants to stay to fulfill her Feminist Fantasy.
  • Harvest Moon:
    • Many players outside of Japan seems to think Natsume created the games when they are only responsible for translations and creating the English title. Natsume does currently make games under the Harvest Moon name however they're not the actual Harvest Moon titles. The Japanese games are now being translated under Story Of Seasons by XSeed.
    • Harvest Moon fans often believed that the classic blue-capped hero from the game is named "Jack". In fact, certain fans are often shocked when they find out that his official name is actually "Pete" and this was first made clear in a Game Boy Color game.
    • Harvest Moon 64 and Harvest Moon: Back to Nature are often mistaken for the same game but fans will make it clear that they're not. The latter was meant to be a port but the porters ended up changing so much they just completely retooled the game. The two games have the same cast and Super-Deformed artstyle but otherwise play like two completely separate installments. The characters personalities, relationships, and roles were changed quite a lot.
    • Lumina from Harvest Moon: A Wonderful Life is not eleven to twelve no matter what fans say. Her age on the Japanese website for the first game is given as fourteen, before she was given an Age Lift to sixteen (eighteen internationally) in Another Wonderful Life so Rock could have a crush on her.
    • It's often assumed for A Wonderful Life Special Edition that you can only get a daughter if you married Lumina. In actuality, you can have a son or daughter with any wife. A mistake that even the Wiki makes. The error probably persists because Lumina's son and the generic daughter design are extremely similar as toddlers.
  • One regarding Shin Megami Tensei that's pervasive on this very wiki is the idea that whether the events of Shin Megami Tensei or Devil Summoner and Persona happen depends on whether the events of Shin Megami Tensei if... happen. Not quite. The events of If... explicitly happen in both timelines. What makes the difference is whether they're noticed — in the Shin Megami Tensei timeline, the events are largely swept under the rug, leading to The End of the World as We Know It. In the Devil Summoner and Persona timeline, enough of the right people notice this event to realize the impending threat of demons and prevent nuclear apocalypse.
  • In Star Control, the Mmrnmhrm are a race of robots who have lost their memory and have no idea who made them or why. A lot of fans believe they were made by the Precursors. Actually, the game never gives even the slightest hint as to who made the Mmrnmhrm. And while the Precursors did create one of the game's races, it wasn't the Mmrnmhrm: it was the Mycon.
  • The Twisted Tales of Spike McFang has a persistent rumor surrounding it that the player character in the Japanese version ate hearts to recover health, but the Bowdlerised North American replaced them with tomatoes, turning Spike into a Vegetarian Vampire. Actually, the tomatoes are also in the Japanese version; it's just that kind of a game. (The game's Japanese-only predecessor, Makai Prince Dorabocchan, even has separate meters for hearts and tomatoes.) This seems to be the result of Gossip Evolution based on typical descriptions of the game comparing and contrasting it with more typical Action-Adventure games like The Legend of Zelda, where Hearts Are Health (and Heroes Prefer Swords).
  • Thanks to Memetic Mutation, everybody "knows" that in Portal, the cake is a lie. It's not! The Stinger reveals there's really a Black Forest cake somewhere in Aperture. Whether GLaDOS really intended to give it to Chell is another story.
  • Castlevania: Symphony of the Night:
    • The game has an ending screen with the quote "Let us go out this evening for pleasure. The night is still young." Many think this is a quote from Dracula, but it actually isn't. note 
    • One of the most iconic lines from the game is "What is a man? A miserable pile of secrets!" Except it's not original to the game at all; it's actually an uncredited Andre Malraux quote.
  • Street Fighter I:
    • The canonical ending is Ryu defeating Sagat with a Shoryuken and scarring him, right? Nope; in Alpha 3 it was retconned that Sagat beat Ryu, almost to death, in the tournament, and that he was scarred by a cheap-shot Metsu Shoryuken from Evil Ryu.
    • Akuma is not the bloodthirsty demon that most adaptations make him out to be. In actuality, he is very careful to maintain his own personal code of ethics which includes but is not limited to never fighting somebody weaker then him, and even then only fighting at his full potential against a truly worthy adversary. Akuma has only ever actually killed one person; his master Goutetsu, who accepted Akuma's challenge of a fight to the death. He didn't even kill M.Bison at the end of Street Fighter 2; Bison committed suicide to escape the Raging Demon.
    • Most people assume that Final Bison is Bison utilizing all of his power at once. This is actually pretty far from the truth; Final M.Bison is not even close to his full potential, it is simply him channeling as much of his power as possible at once without disintegrating his host body, and even that causes it to slowly degrade.
  • Despite the stereotypes about its fanbase, World of Warcraft is not a straightforward Sword & Sorcery High Fantasy saga—it's a Fantasy Kitchen Sink featuring both fantasy and science-fiction elements, and it parodies fantasy tropes (or plays them for laughs) nearly as often as it plays them straight. Yes, it does include elves, dwarves, orcs, trolls, wizards, knights, and most everything that you'd expect from a Tolkien pastiche, but it also features extraterrestrials as one of its playable races—with their own crashed spaceship, to boot—as well as Steampunk-flavored airships as a form of mass transit. You can usually spot a Shallow Parody of WoW by whether or not they're aware of this.
  • Everyone knows that having a long and rich history with Nintendo is a prerequisite for being a Guest Fighter in Super Smash Bros., as stated by Masahiro Sakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai never said that. Not once. What he actually said was the he doesn't let "just anyone" be a guest in Smash Bros., most likely giving some that impression, but he didn't go into specifics beyond that. What he was likely referring to was that he wanted characters that were famous enough to be marketable in the series, not that they were Nintendo-related. This goes back to the very first guest: Solid Snake. His series has had several games on Nintendo platforms, but he is overall much more associated with Sony and his series didn't even technically debut on a Nintendo platformnote . To show this trope in action, when Cloud Strife was revealed for Smash 4 as DLC, many accused Sakurai of going back on something he never said.
    • On the same subject, the presumption that Cloud never appeared on a Nintendo system isn't true either, as while Final Fantasy VII was never released on a Nintendo system at the time, Cloud himself appeared in Kingdom Hearts Chain of Memories. Technically Sakurai's statement that he never actually made still holds.
  • If you've ever had discussions on which giant robot is the strongest, you've probably heard Demonbane mentioned. It's common knowledge among people who talk about it that "Elder God Demonbane" is omnipotent and grows so large it pops the universe. The second one is partially true: a form of Demonbane in the prequels does grow so large it pops the universe. However, that was War God Demonbane. Elder God Demonbane, in its one and only appearance, does not grow beyond its base size of 55 meters. Furthermore, Elder God Demonbane is never suggested to be omnipotent in the franchise: for one thing, it may be capable of defeating Outer Gods like Nyarlathotep, but it does not possess the means to destroy them. It has to settle for sealing most of them away, and Nyarlathotep is immune to even that! The only reason it was able to seal up Azathoth was because, well, Azathoth's a sleeping mindless idiot, and if it ever woke up and actually tried to break free of Demonbane's prison, it's stated that it could do so without problems.
  • The Great Giana Sisters:
    • The character that most people think of as Giana's twin is not her sibling. Giana does have a twin sister named Maria, but many people who know the series simply as "That Mario knockoff" think that Punk Giana is her sister. It's not a case of Sibling Yin-Yang, Punk Giana is Giana's Super Mode, akin to Super Mario. Giana's sister Maria is green-haired and is usually only playable as Player 2 (ala Luigi).
    • Everyone knows The Great Giana Sisters is a blatant ripoff of Super Mario Bros.. However, that's only partially true. On the surface the games are very similar, and it's obvious that the creators wished they could have just made a Mario port, but they're not nearly as similar as people make them out to be. The first six levels are obvious ripoffs from Mario (especially the initial two) but by the end the design is vastly different from anything in the original Super Mario Bros. The power-ups also differ quite a bit from Mario's. By the DS' series revival the series completely dissociated itself from its Mario clone roots.
  • There is a frequently cited quote that the famous line from The Elder Scrolls V: Skyrim about several characters "taking an arrow to the knee" is an old-fashioned Danish/Scandinavian slang phrase for getting married. Thus the guards didn't get injured, they simply settled down. The problem is there is no evidence that such slang, Scandinavian or otherwise, has ever existed before the game's release note . Even the writer of that line said that he picked "arrow to the knee" simply because it seems like the kind of injury that's debilitating enough yet survivable.
  • In most Touken Ranbu doujin that ship or at least feature the two Kanesada swords together, Izuminokami either calls Kasen nidaime ("the second", referring to Kasen's swordsmith being the second-generation Kanesada) or by name. In game canon, he calls him Nosada.
  • Undertale:
    • The fandom often portrays the main character, Frisk, as mute. In fact, this is impossible since the character has phone conversations with the other characters over the course of the game, and the occasionally speak in the form of player-chosen responses.
    • Everyone knows Sans's Trademark Favorite Food is ketchup, right? While he does chug it in an optional scene, there's nothing that indicates it's his favorite anything, and it's never brought up again. The reason this idea was perpetuated is probably the fact that you can find ketchup, mustard, and relish hidden in one of his sentry stations, but considering the fact that he later sells hot dogs to you, they're just as likely simply condiments for them.
      • Similarly, spaghetti isn't Papyrus's Trademark Favorite Food, either. The anniversary Q & A confirmed both that he makes it all the time because he thinks everyone else likes it, and that his actual favorite food is dinosaur-egg oatmeal.
    • The phrase "you dirty brother killer" is very often associated with the final battle of the Genocide route in which you fight Sans. While Sans does say this to you at one, and in the same location no less, he does not say it any time during said boss fight - it's actually an optional line of dialogue he can tell you if you in the final hallway in a neutral run in which you kill his brother Papyrus, if you answer his Comes Great Responsibility question with "no". The confusion here is likely because every monster needs to be killed in order to get to Sans' boss fight, including Papyrus, and his death still plays a major thematic role regardless.
    • Certain fan productions, including Undertale the Musical, depict Flowey as bribing Muffet into attacking you midway through Hotland. It's never made specific who paid her in-game, but it's heavily implied to be Mettaton; she mentions that the person who warned her about the player character was able to offer a lot of money, is very handsome, and is capable of shapeshifting, which are all traits that apply to Mettaton but not (usually) to Flowey.
    • On the subject of Muffet: it's obvious she attacks you because she holds a grudge against humans for disliking spiders, right? Not really-it's because she was paid to and was told the player character specifically hates spiders and actively antagonizes them. Once she realizes she was wrong about you, she calls off the battle and lets you pass without so much as a spiteful remark.
    • It's often believed that Sans retains memories from previous timelines, due to his behavior before and during the final battle of the Genocide route. Actually, although he is aware of their existence, he does not remember what happened in previous timelines.
    • Due to the fact that it's commonly referred to as the "No Mercy" route, many players believe that sparing a single monster will end the Genocide route immediately. Sparing a Random Encounter (with a few exceptions) will not end the route, though it also won't help you progress. One strategy to make progress faster actually involves sparing the hard-to-kill Stone Wall-type monsters so you can move on to fighting easier enemies.
  • Zero can be killed off in Mega Man X3. Well... not exactly. If he loses his one and only life, he only comes back with a damaged power generator, and for the rest of X's adventure, he stays in Dr. Cain's lab for repairs. This is true even if you go through the secret method to give his Beam Sabre to X. For all intents and purposes, however, it's treated as a Final Death.
    • Speaking of Zero, it's common knowledge that Zero is constantly dying and coming back to life...except that Zero's death only occured 3 times, across 15 games in 2 different series, and the last one - depending on how you view the nature of Biometal in Mega Man ZX, actually stuck.
    • Wily's attempts to try and Take Over the World are obviously due to jealousy against his former partner Dr. Light...except that this plot detail only exists in the English manual for the first game, and nowhere else. This didn't stop every adaptation of the Mega Man (Classic) series from running with this interpretation, though, and Mega Man 11 finally did decide to make Wily's jealousy and personal resentment towards Light canon within the games themselves (though it started when they were university students instead of professional roboticists.)
  • Everyone knows that the skill system in Final Fantasy II was widely hated, which lead to its absence from Final Fantasy III. However, these two games were under development at the same time (and every line of code was written by the same person!), making it impossible for the team to take feedback into consideration when deciding fundamental aspects of the third game's play mechanics. In reality the level/experience system was kept for FF 3 because the game's main gimmick, the class system, had already been decided upon, and it would have been far too difficult to incorporate it with the FF 2 skill system that they were working out at the same time.
  • It's very difficult to find online humor about the Metal Gear Solid games that doesn't claim that Snake is irritated by Otacon to the point of loathing. While it is true that Snake found Otacon's naivete inconvenient and annoying when they first met, they soon begin developing a friendship which eventually matures into a Heterosexual Life Partnership that lasts the rest of their lives. They definitely bicker, but it's Like an Old Married Couple—it goes both ways.
  • Pokey's parents in Earthbound are considered abusive by many, not helped by Nintendo of America toning down what actually takes place upstairs when you return him and Picky to their house. All Aloysius actually did in Mother 2 was spank and reprimand the two boys for disobeying a simple order he and Lardna had given them (obviously for their own safety).
  • Ultima has the persistent rumor that there was going to be an Ultima VIII: Part 2. This was never the case, work on Ultima IX began almost immediately after Ultima VIII was released. (Strangely enough no one seems to remember Forge of Virtue 2, a standalone RPG which had Arcadion the daemon as either a protagonist or antagonist, which was real but ended up on indefinite hold when other projects (like Bio Forge) took priority.)
  • Ubisoft said they couldn't include female playable characters in Assassin's Creed: Unity because they were too hard to do. What they actually said: they wanted to include female characters in co-op, but it was impractical to "double their workload"note . This was immediately strawmanned to the better-known version, and people are still pissed off at Ubisoft over it...even though the game did turn out to be a buggy unfinished mess. The male co-op characters were basically reskins of the campaign's lead. Oh, and Assassin's Creed: Syndicate did include a female playable lead, but apparently that doesn't matter. One common complaint people made during the controversy was "the series never had a female playable lead"; presumably the complainers didn't know about Aveline from Assassin's Creed III: Liberation.
  • Later printings of Bubsy 3D included two positive quotes on the cover, which due to the game's extremely negative reception, lead to the popular claim that both blurbs were obviously invented. While the EGM quote is a classic case of Quote Mining (it was from a preview of the game and the magazine's actual review was far more negative), the 93% score and "Gold X Award" from PS Extreme is no invention: PS Extreme is a real magazine and really did give ''Bubsy 3D'' the award and score in its October 1996 issue­.
    • Some people also think that Bubsy 3D's atrocious controls and camera were because it released before Super Mario 64 (which codified a lot of rules for movement and camera control in 3D platformers.) In reality, it released over a month after the game. Series creator Michael Berlyn even saw a demonstration of Mario 64 at the Consumer Electronics Show a good 10-11 months before the release of Bubsy 3D and realized how terrible their game was in comparison, but Accolade refused to allow the game to be cancelled or delayed.
  • Regarding Metroid 1, it is sometimes claimed that Samus Aran originally had green hair before it was later retconned to blonde. This is likely due to how well-known the Justin Bailey code has become over the years, letting players start a game as Samus outside her Power Suit and depicting her with green hair. However, green has never been her "natural" color, even in this game. The Justin Bailey password actually starts Samus with a number of upgrades... including the Varia Suit, which was a palette swap at the time. For suitless Samus, the Varia upgrade turns her hair green; her normal color scheme (i.e. the equivalent of a Power Suit without the Varia upgrade) gives her brown hair, which is also seen in the helmetless and suitless ending screens. In addition, Captain N: The Game Master comics from the early 90s (which, unlike the TV show, are very faithful in depicting Metroid characters according to their original designs) depicted Samus with blonde hair, suggesting that the in-game brown hair might have actually been a hardware limitation that prevented a more accurate blonde color, much like Princess Peach in the NES Super Mario Bros. games.
  • In the God of War Series, Kratos is often thought of as having No Indoor Voice and constantly shouting all his lines. Except most of the time, when he actually does talk to someone instead of deciding to just murder them outright, he speaks in a normal tone of voice. The only times he ever seems to yell is when he's talking to Atlas and Gaia, and given that those two are Titans and therefore much larger than Kratos, it's likely that he has to yell just so they can hear him.
    • A great number of people seem to think that God of War (PS4) is the first time Kratos went through any Character Development at all, and before that all he did was just angrily murder everything non-stop for no good reason. This ignores the entire character arc Kratos went through in the old games, going from a Glory Hound, to fluctuating between a grief-stricken, self-loathing wreck after the death of his family, to a living avatar of rage when the Greek pantheon just won't stop toying with him, and then finally calming down and realizing all the collateral damage he's caused throughout his multiple rampages, finally forgiving himself for his past sins and performing a Heroic Sacrifice to release the hope he absorbed from Pandora's Box to aid mankind in their recovery. Not to mention there are times where he shows genuine sympathy for people, displays an actual reluctance to kill others, eventually ends up with an actual, non-backstabbing ally in the form of Pandora, and at one point in the series he even ends up forsaking everything to rejoin his lost daughter in Elysium, only to have to abandon her to stop Persephone from destroying everything, being willing to burn the last bridge he has with her for the sake of keeping her safe in the afterlife. All years before the franchise "grew up" with the PS 4 game.
  • Overwatch has quite a bit of this due the sparse amount of lore available and headcanons being taken as fact, but also misconceptions in general:
    • Tracer is considered to a prisoner of time if she isn't wearing her Chronal Accelerator. In reality, she only needs to be near it for it to work.
    • Overwatch is disbanded, and it's still inactive with the former members being adventurers taking sides in other conflicts? That was true when the game was first revealed, but it was established that Overwatch was indeed being reformed with the animated short Recall being about, well, the recall of Overwatch agents. Much of the plot since has been about the return of Overwatch. This makes the whole idea that Overwatch is shut down rather brief in the overall scale.
    • Bastion is often believed to have female programming, because of fanon portrayals. In reality, Bastion is considered genderless in the setting and referred to as "it" as opposed to Zenyatta (male) and Orisa (female). While an omnic obviously doesn't have a biological sex being that they're robots, they still have genders, but Bastion has none.
    • It's commonly believed that there are no real superpowers in the setting of Overwatch, and it all comes from gear while every character is a Badass Normal outside of it. While this is mostly the case, there are quite a few exceptions. Soldier: 76 is an enhanced Super Soldier, Reaper has wraith powers, Tracer can manipulate time, Winston has the Primal Rage state where his genetic modifications make him stronger, Zenyatta's orbs are quite possibly actual divine magic Genji and Hanzo can summon spirit dragons, Reinhardt and Roadhog are so big as to be biologically impossible, Doomfist is a superhumanly strong Cyborg who punched his way out of his maximum security jail cell, punched a OR-15 in the wall, then picked up his gauntlet, Widowmaker has Improbable Aiming Skills and a resistance to the weather due to extreme genetic modification, D.va is actually manually shooting down every single bullet she hits with her defensive matrix, and Moira has a number of powers due to experimenting on herself.
    • One of the biggest examples was the idea that Mercy turned Gabriel Reyes into Reaper due to a very vague line. Then it was revealed not to be her, but rather Moira. Except, Moira didn't have total involvement in his transformation — he already had genetic issues by the time he recruited her.
    • A very confusing example was regarding D.Va specifically being a Starcraft pro. While she is definitely a professional gamer, official lorenote  never directly namedropped Starcraft, though it was extrapolated it was the case due to several factors, including Blizzard's fondness for cross-referencing their own franchises, and D.Va being first teased with a fake Starcraft profile. As such, the definitive and explicit confirmation in early 2018 that this was not the case (specifying that while she plays Starcraft, she was a professional in an unnamed fictional game whose interface was more transferrable to that of her MEKA) was met with a ton of backlash and controversy.
  • Paladins. Despite the stigma, the poorly-researched clickbaity videos and articles by "professional" reviewers, and stereotypical image given to it by Overwatch fans, the game is not just "Overwatch in a Tolkien-esque fantasy setting where everyone happens to have guns". In fact, similar to the World of Warcraft example above, you can tell apart a Shallow Parody or a user making blind statements based on whether or not they're aware of this.
    • To begin, Paladins is actually a Dungeon Punk setting, where both technology and magic exist. Its fantasy aspect is actually a blanket term for including as many different fantasy-type characters as possible. The game also creates as many unique fantasy ideas as much as they use from established ones, and even the ones inspired by the greats have been given new interpretations. The cast is as diverse as including Asian-inspired fantasy characters, zombies wielding giant axes, rabbits riding on twin-headed lizards, shonen-inspired demon heroes, bomb-throwing robots, bipdeal foxes, walking trees, ice witches, angels, and demons, just for starters. Also, there's a good portion of the cast that don't use guns, and magic plays a heavy role in making a lot of characters unique.
    • Additionally, the idea of it being an "Overwatch clone" bares mentioning. Because it was first released in beta during the height of the Overwatch hype, Paladins is often regarded as a Ersatz version because both are Hero Shooters featuring a colorful and diverse Cast of Snowflakes, and of course that meant Hi-Rez was "copying" Blizzard as if Blizzard was doing something that had never been done before. In reality, much of their similarities originates from the fact that both games were actually inspired by Team Fortress 2 and make use of common character archetypes found in fiction. While Paladins made some changes to attract Overwatch players to be fair, they've done far more to differentiate themselves from the game as well. Anyone who's seriously played both games, or even looked at Paladins enough, will tell you it's a completely different style of Hero Shooter with vastly different mechanics and the similarities being mainly superficial from having a similar template rooted in the genre.
  • It is common knowledge that at the end of XCOM: Enemy Unknown, the Volunteer sacrifices him/herself to destroy the Temple Ship. However, if you watch the ending cutscene carefully, you can see that the Volunteer disappears in a psionic flash moments before the Temple Ship explodes. Since it happened so fast, so many people missed this detail that Jake Solomon had to clarify this on Twitter (spoiler in the link).
  • Dark Souls: Being a game with such murky lore and encouraging speculation, there are plenty of out-there fan theories surrounding the game. One, however, which has no basis whatsoever in the game's canon is the idea that the Lord Souls consist of the Light Soul, the Life Soul, the Death Soul, and the Dark Soul. Of the Lord Souls, only the Dark Soul is ever named anything, the others are merely referred to as "Lord Souls" or "powerful Souls". A fair number of fans, however, seem to think these other Soul names are canon.
  • For Five Nights at Freddy's, there are two main things that everyone knows. The first is that Fazbear Entertainment is run by Corrupt Corporate Executives who knowingly and more or less intentionally run a death trap establishment, and that the protagonists of the games must be Too Dumb to Live for returning to such a death trap every night, especially for a meager paycheck.
    • For the management, there wasn't enough information early on in the series to truly determine how much they actually knew or planned. As the series went on, their corrupt nature became double subverted. One of the founders is a serial killer, designed killer animatronics, and is the Big Bad of the franchise. On the other hand, this was neither planned nor known by the company as a whole, and he even managed to become a suspect of the murders early on, ending his involvement in the company fairly early on. The other founder of the company is actually the closest the series has to a Big Good. Having been affected by the killings himself, he devotes his life to hunting down the villain, trapping him, and killing him for good (as well as releasing the souls of the victims).
    • For the security guards, there actually isn't that much reason to believe the position to be dangerous in-universe. No security guard was killed or seriously injured until maybe the Bite of '87 (the details of which are never specified), and the original protagonist doesn't learn about Phone Guy's unconfirmed death until near the end of his week. In other words, even considering Phone Guy's warnings about the animatronics, in any playthough in which you successfully live (which is the canonical outcome), the protagonist has no reason to believe that they aren't just dealing with normal animatronics in a wander mode, anymore than someone would expect their job to be guarding slasher villains in real life.
  • Everyone knows that the Marvel vs. Capcom series prior to Infinite had a creative Marvel roster full of picks free of Executive Meddling that was based entirely on the comics themselves and it was only when Infinite came around where the series was forced to be a plug for the Marvel Cinematic Universe. Sort of, but not quite true. While the series did feature some adventurous picks such as Shuma-Gorath and M.O.D.O.K., in reality the real-world popularity of characters from adaptations, and indeed Executive Meddling, did influence the game heavily. The highly regarded Marvel vs. Capcom 2: New Age of Heroes had X-Men characters taking up 18 of 28 characters including two Wolverines. The main reason why this doesn't get cited as much is because this was many years before the MCU existed, and the X-Men were very much at the heart of the Marvel Universe so they were the ones promoted instead. There's a certain hilarity in seeing a generic Sentinel, or F-listers like Marrow and Spiral getting to duke it out over today's stars like Thor and Black Panther. As for the non-X-Men characters? Mostly A-listers like Spider-Man, Hulk, Captain America, and Venom (the most popular Spidey villain back then). It only came into light when Ike Perlmutter blacklisted Capcom from using X-Men characters to spite 20th Century Fox, over not having film rights to them (at the time), and combined with a lack of polish with severe roster cuts, highlighted this much more than in the past, but with MCU characters rather than X-Men ones. Furthermore, in Marvel vs. Capcom 3, Capcom had to fight for the inclusions of several characters like Storm, Sentinel and Shuma-Gorath, and had to put in Doctor Strange with very specific ideas for the move set, because there were strict guidelines to how they could make 3. The series may not have been as meddled or influenced by non-comic media in the past, but to say that it never was is incorrect.
  • Yakuza's Protagonist, Kazuma Kiryu, is a member of the Yakuza, right? Well yes, but only very briefly ( the prologue and epilogue of Yakuza 0 and the prologue of the first Yakuza). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, which translates to "Like a Dragon".
  • The entire Modern Warfare trilogy is often written off as being an American jingoistic, pro-war power fantasy where you shoot lots of Middle Easterners. In reality, you spend far more time fighting Russians than Middle Eastern troops, America is portrayed as far from perfect, even accidentally sparking World War III with a failed op and one of the major villains turns out to be an American general who helped start World War III for his own personal glory, and though the message may get lost in the increasing spectacle of the trilogy, it has a very clear War Is Hell message, with playable characters frequently having to be replaced because they died mid-campaign, and infamously horrifying scenes like the nuclear explosion in the first game and No Russian in the second. Also, the two only recurring playable characters in the series are British SAS soldiers, not Americans.
  • NieR: Automata:
    • It's well known that 2B is an unabashed Ms. Fanservice character with her butt hanging out for half the game thanks to Clothing Damage, the camera zooming in on it whenever she climbs up a ladder, and even having a realistically-modelled anus. Except that said Clothing Damage only occurs after performing and surviving a secret self-destruct move (which 9S can perform as well, blowing off his pants and leaving him in his boxer shorts,) and only lasts until the player Fast Travels. The camera also doesn't actually look up 2B's skirt when she's climbing (if you want an upskirt shot you have to force the camera to do so while she's standing, upon which 2B will immediately step back and cover up,) and this "realistically-modelled anus" was never in the game, but in an unofficial porn model of 2B that was mistaken for her official model. She is a Ms. Fanservice to be sure, but the emphasis on it tends to get blown out of proportion by those unaware of the game as a whole. What may also lead to this idea is that Taro Yoko was pretty unabashed about having a Ms. Fanservice protagonist, with the famous "I like girls" comment he gave in a streamed interview when asked why 2B has Combat Stilettos.
    • On the flip side, many artists draw A2 with way more clothing than she actually wears. The only article of clothing she has is a midriff-covering scrap of cloth, basically performing a Full-Frontal Assault for the entire game. All those other black patches on her body are actually missing skin exposing the black material underneath (that conveniently take the shape of a backless top and hot pants) combined with Barbie Doll Anatomy due to being an older model of android.
    • Going with the two above, there's the misconception that Automata is just a fanservice game that got big thanks to horny 13-year-old boys. One may be surprised to learn that the story itself has deep philosophical messages, multiple endings, characters memorable for reasons besides fanservice, and that a great portion of the fans are women — 2B was actually the most cosplayed character of 2017.
  • Doom There's a common misconception that the berserk powerup (a black medikit that heals you to 100 health unless your health is already higher and also massively increases the damage your punch attack does) in the first 2 games only lasts for as long as the screen has as red tint (about 20 seconds). It actually lasts until the end of the level or until the player dies. It also increases the punch damage a lot more than most players think (you can usually kill a pinky demon with one punch).
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