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Comicbook / Agent 47 Birth Of The Hitman

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The Birth of the Hitman...and Diana.

Agent 47: Birth of the Hitman is a prequel comic book miniseries for the videogame franchise; Hitman, a series of third-person stealth action games by Danish developer IO Interactive. The comic book series was released on November 1st, 2017, and focuses on 47 and his soon-to-be handler, Diana Burnwood, and their separate exploits before they joined the ICA; the International Contracts Association.

The comic book series wrapped up on June 20th, 2018, a few months before Hitman 2 came out.

Fair warning: This comic book contains a MASSIVE Hitman 2 spoiler right at the start that makes talking about this comic series incredibly difficult without ruining the storyline of that game. The spoiler in question is unmarked here, so read on at your own risk!



  • Action Girl: The 14-year old Diana is quite agile, and can hold a fight on her own, so long as she isn't outmatched.
  • All There in the Manual: The purpose of the comic series is to shed light on what Diana and 47 were doing before they ever met with each other.
  • Arc Words: "No one's Untouchable". This is echoed by Diana and her family, and is used quite a lot in Diana's narration. It is also the title of the very related cinematic shown in Hitman 2 (where the phrase is also repeated). The phrase is also used by The Constant at the end of Hitman (2016) to get the ICA to join Providence
  • Been There, Shaped History: 47 and 6 go after a spokesman in Berlin, whom they convince to tear down the Berlin Wall by strapping some C4 to his chest to make sure he complies with them. They do this to go after someone to take out their behaviour implants.
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  • The Casanova: Tor Halversom is implied to be one, being shown with a girl on his right arm.
  • Brick Joke: The rabbit (or one of its siblings) 47 receives from 6 is still on the grounds in 1998, where he goes to feed it and where Ort-meyer sedates him to hand over to the Partners.
  • Continuity Nod:
    • 47 uses his "Instinct" ability when looking for targets in a building in Chernobyl. "Instinct" is a feature of Hitman: Absolution, Hitman (2016), and Hitman 2 that is shown here exactly as the games use it (Guys in painted red silhouettes are targets).
    • 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man helping them take down the institute. He also somehow sets a house on fire from the outside. He's seen carrying a pair of them anytime his weapons are shown from then on.
    • Issue 5 gives us the first time 47 wears his iconic red tie-black suit combo.
  • Concealment Equals Cover: 47 and 6 use a metal table to evade bullet fire from the institute's armed guards.
  • Construction Catcalls: Some thugs use this to get Diana's attention.
  • Continuity Snarl: 47 has never met the current constant seen in Hitman 2016 and 2, so his appearance here, albeit with his face covered in shadows, is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or Hitman 2 retcons this specific moment.
  • Disproportionate Restitution: Subject 6 gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.
  • Explosive Leash: 47 and 6 have to find a way to deactivate them before fleeing, and destroying, the institute.
  • Evil Albino: One of Diana's former colleagues, Eric Sodors, has apparently had white hair all his life.
  • Fish out of Water: Diana experiences this, going to a new school when she came from a privileged life.
  • Seven Stages of Grief: Referenced by Diana, where she was going through Stage one (Denial), but claims it's more efficient than Dr. Kübler-Ross makes it out to be, with Diana claiming stage two is admitting you exist, with stage three being creating a new life for yourself.
  • Fun with Subtitles: The Russian language spoken by the four Pripyat targets is translated for us when 47 goes in guns blazing, but all Mikhal Slavsky says is just various swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.
  • Guns Akimbo: Both Diana and 47 duel-wield weapons at some point in the comic series, with 47 keeping a pair of his AMT Hardballers with him.
  • Important Haircut: Diana has short hair when she spends more time at the ICA, contrasted with her long hair during her time as a gunrunner-psychologist.
  • Ironic Echo: A thug got a little too cozy for Diana's liking, with him saying "Seems to me like you were begging for it". This gets him a broken wrist and the other thugs flee as a result. Diana parrots the phrase back at him as a retort.
  • Manipulative Bastard: Diana. In issue 3, Diana convinces Savi's men that she ratted some of their men out, and convinces them to work for her instead.
  • Make It Look Like an Accident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiselled to make loose, but still).
  • Money, Dear Boy: How Diana gets Savi's thugs to turn turncoat to work for her.
  • Morton's Fork: Issue 2 ends with a Cliffhanger as to whether or not Diana will shoot one of her targets. She doesn't, and asks for information about her parents' death, but Savi, foreseeing that she might not kill him, has a sniper kill him instead.
  • Poetic Justice: Subject 6 asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.
  • Slasher Smile: Pretty much anyone who's a bad guy does this at least once. Diana does this at the end of Issue 5.
  • Taught by Experience: Diana's mentor, Savi, believes in this, to the point where she asks the very young Diana to drive their very expensive car.
  • The Sneaky Gal: Diana in issue 1 sneaks out of her hospital bed by sneaking past the man who found her, looked at a hosital map, as well as lock-picking her way into the morgue.
  • Time Skip: Issue 4 does this three times; After 47 is captured and has his memories jumbled up, the comic skips from 1989 to 1994. It happens again to 1996 when Ort-meyer is contemplating on his subjects effectiveness declining, and finally to 1998, where the Partners want to use 47 to do their bidding.
    • Issue 5 does this after 47 is freed from Providence's hands and when Diana joins the ICA, where it skips to 1999.
  • The Nicknamer: Savi calls Diana "Little Bird" quite a lot.
  • Unflinching Walk: 47 does this when he blows Lohrmann and Weiss, two third-Reich surgeons, to kingdom come, by throwing two grenades into a sewer opening.
  • Walking Spoiler: The fact Eric Sodors comes out of nowhere to aid Diana in killing some hired guards, should be a huge red flag for those who've completed Hitman (2016).
  • You Are Number 6: Subject 6 and Subject 47, the former first appearing in Hitman (2016) as "The Shadow Client" until Hitman 2 has 6 give 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.
  • Youthful Freckles: A young Diana sports these.
  • You Don't Look Like You: Both 47 and Diana look very different to what is depicted in the "Untouchable" and "A Bad Hand" cutscenes in Hitman 2:
    • Diana's younger self has her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having Youthful Freckles.
    • 47 just looks the same as he does in Hitman 2, with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the ones used in the tutorial and Patient Zero campaign for 2016 and 2).

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