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Comic Book / The Legend of the Chaos God

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Darkwing Duck's in for the fight of his life.
Gadget: It calls itself Solego, and all I know is that it wants the medallion and something terrible will happen if it gets it!
Solego: Nothing will happen that shouldn't have happened centuries ago!!

An epic five-part comic story that ran in Disney Adventures in the later half of 1994, The Legend of the Chaos God, written by Bobbi J.G. Weiss and David Cody Weiss and illustrated by Cosme Quartieri, features a Cross Through linking together The Disney Afternoon shows TaleSpin, Chip 'n Dale: Rescue Rangers, Goof Troop, DuckTales, and Darkwing Duck. The story's Big Bad is Solego, the titular Chaos God, who is accidentally released from an imprisonment that separated his body and soul. He wreaks havoc across the worlds of the various Disney Afternoon series as he tries to reintegrate himself, then use his unfathomable powers to Take Over the World.

The magazine started publishing the comic at the end of Marv Wolfman's tenure as the comics editor, right before the start of Heidi MacDonald's run in that position. While Disney Adventures likely intended to build up to and commemorate the magazine's 50th issue, the comic ended one issue later than planned. Despite that little delay, numerous Disney Afternoon fans still think of this comic as the magazine's magnum opus.

The Legend of the Chaos God also marked a swan song for the TaleSpin, Chip 'n Dale Rescue Rangers, and DuckTales comics in Disney Adventures — those shows never had another full-length story in the magazine afterwards (with the exception of a DuckTales story in 1996 that Disney had scheduled to run in an earlier issue). The story was not reprinted until Fantagraphics included it in a 2021 Disney Afternoon comics collection.

The Legend of the Chaos God contains examples of the following tropes:

  • Action Prologue: Chapter 1 opens up with Baloo thwarting the Air Pirates.
  • And I Must Scream: D'Shane intended for Solego to suffer this fate for eternity, though this is averted throughout the story. It is implied to happen to Solego at the end of the story, when the two halves of the Chaos God medallion are buried deep beneath the Money Bin, dooming Solego to an eternity trapped within the crystal with the gold setting just mere inches out of grasp.
  • Arson, Murder, and Jaywalking: Played straight but ultimately subverted:
    Darkwing: So what does the richest duck in the world — who might slip me a big fat bonus for a job well done — want me to do, anyway? Recover a stolen fortune? Rescue a rich niece? Guard his caravan while he goes off in search of treasure in a far-off country?
    J. Gander: He wants you to pick up a necklace from the jewelers.
  • Badass Boast: Solego ends his big speech to Darkwing Duck with one of these.
    Solego: You will die a sheep, like the rest of the sheep called "men!" And I shall be the only wolf among you!
  • Be Careful What You Wish For: Happens in Chapter 5:
    Launchpad: So what am I, chopped liver?
    Solego: As you wish! [zap]
  • Big Bad: Solego, the Chaos God.
  • Big "NO!": Solego looses this more than once throughout the story as he's denied a host body. He releases a final one when Bisk Potsherd re-imprisons his crystal prison back in the jade block forever.
  • Buffy Speak: Right after Solego disintegrates Gizmoduck in Chapter 5:
    Darkwing: You—you exploded him!
  • Canon Foreigner: Solego, D'Shane, and the Potsherds.
  • Canon Immigrant: Solego in the DuckTales (2017) episode "Let's Get Dangerous." He's not a sorcerer in this continuity; rather, the Junior Woodchucks Guide depicts him as a "mad thinker" (kind of like Ivo Shandor) who developed a circuit capable of allowing travel between alternate universes.
  • Canon Welding: This story links TaleSpin, Chip 'n Dale: Rescue Rangers, and Goof Troop with the DuckTales and Darkwing Duck universe.
  • Celebrity Paradox: One of the pages has Goofy apparently watching Darkwing Duck on television.
  • Chaos Is Evil: Invoked with Solego's title, the Chaos God.
  • Contrived Coincidence: The Spoonerville news just happens to be airing a story about the gold setting at the exact moment Solego hacks into Goofy's television.
  • Covers Always Lie: The title pages in the first four parts each feature a character with glowing eyes, indicating that Solego is possessing them in the story: Rebecca in Part 1, Dale in Part 2, Pete in Part 3, and Gizmoduck in Part 4. However, Pete is never possessed and merely owns the car that gets possessed; and while Solego does possess Gizmoduck, Fenton quickly gets kicked out of the Gizmosuit.
  • Cross Through: None of the shows actually meet one another (other than the pre-existing character overlap between DuckTales and Darkwing); instead Solego's gem gets passed between the different locations. While it took a little bit of fudging to make it work given that the characters from Rescue Rangers and TaleSpin had to fit in there, it ultimately worked all five shows into the story very well.
  • Cursed with Awesome: Sort of. Solego, though trapped within a crystal, has the power to possess any living or mechanical thing that comes in direct contact with the crystal.
  • Diabolus ex Machina: Really, the very fact that Solego can possess things like the car and the Gizmosuit is a straight example of this trope. The trope and its title are also parodied as "Spookus ex Machina", which is the title of Chapter 3 that involves Goof Troop, as Solego does possess Pete's new car and tries to harm Pete and Goofy by taking them to Duckburg.
  • The Dreaded: Solego, obviously. Everyone who learns anything about him agrees that him returning to full power would go poorly for the rest of the world.
  • Evil Is Not a Toy: When he realizes what powers Solego's medallion might possess, Fat Cat is determined to harness those powers for himself. Solego, of all people, is quick to warn him what a bad idea this is.
    Solego: Fool! You tamper with the very powers of destruction!
  • The Faceless: The human security guards in Chapter 2.
  • For the Evulz:
    • When Solego gleefully uses the Gizmosuit to smash through the Money Bin's front door:
    Solego: Ha-ha-haah! I'd forgotten how much fun it was to break things!
    • Later on, he chases Darkwing Duck around like a cat toying with a mouse.
    Solego: So, little hero—AMUSE ME! [zap]
  • Great Big Book of Everything: The Junior Woodchuck Guide (obviously), which has info about Solego and Professor Potsherd.
  • Haunted Technology: Solego possesses Pete's car in Chapter 3 and the Gizmosuit in Chapter 4.
  • Hoist by His Own Petard: D'Shane, and later, inadvertently, Darkwing Duck, split Solego in two by reflecting his own own magic back at him.
  • Homage: Chapter 3 is an homage to Christine.
  • "I Know You're in There Somewhere" Fight:
    • Touched upon in Chapter 1. Rebecca Cunningham puts up the biggest fight against Solego's mind control because her daughter's life is at stake.
    • Solego also lampshades this trope as the reason he'd rather start possessing technology instead of people. People have personalities and feelings that can fight against him; technology has none of these things, thus giving Solego complete control.
  • Identity Impersonator:Of theBlooper variety. It might have been an accident on the artist's part, but Fenton appears alongside Gizmoduck in the denouement at SHUSH headquarters.
  • I'm Standing Right Here: After Solego easily dispatches Gizmoduck, he tells Darkwing that he now faces him alone. Launchpad takes offense to this, but the analogy he uses puts him out of commission as well.
  • Large Ham: Solego, as befitting a sorcerer-king from ancient times.
  • Learned from the News: Solego hacks into Goofy's television in Chapter 3, and learns about the gold setting's whereabouts from a news report.
  • Light Is Not Good: Solego's name means "The sun I am" in Latin, and he wears ornate golden-orange robes. He's anything but benevolent.
  • Locked Out of the Loop: Despite having a front-row seat to the car being possessed, Goofy and Pete are the only protagonists who don't specifically learn about Solego, his crystal, or his mission.
  • Magic Versus Science: Played with. Solego, impressed with modern technology, intends to combine it with his existing powers once he regains full strength. And then in the end Darkwing dives behind a satellite dish, which reflects Solego's magic in the same way the knight's shield did centuries ago and again seals him in the amulet.
  • Meaningful Name:
    • The Lost Temple of Duuminglum in the lost city of Rakkinroon.note 
    • Word of God printed in the Fantagraphics collection is that Solego was named for his primary character trait: sole ego.
    • Simon Potsherd, the archaeologist. "Potsherd" is an archaeological term for, well, shards of pottery. They tend to survive surprisingly long (especially in middens) and are some of the most common physical artifacts to come from many ancient sites.
  • Mind-Control Eyes: Rebecca flashes these in Chapter 1 and Dale flashes these in Chapter 2 when Solego possesses them. Fenton also gets these eyes as he reaches for Solego's crystal in Chapter 4.
  • Mundane Utility: Subverted. Scrooge McDuck hires Darkwing Duck to "pick up a necklace from the jewelers." According to Launchpad, Scrooge usually hires "low-paid menial flunkies" to do small jobs like that, but said necklace is VERY dangerous, and Darkwing is the most qualified person in St. Canard to get it.
  • Never Trust a Trailer: The opening Splash Panel for Chapter 3 seems to indicate that, at some point in the story, Pete gets possessed by Solego (although this never happens; he merely buys the car that Solego possesses). Likewise for Chapter 5 (see the image above), which seems to indicate that Darkwing valiantly stands tall against a fully-powered Solego (when, in fact, he spends much of the chapter running and ducking for dear life).
  • Non-Mammalian Hair: Despite being reptilian, Solego has a pair of slender eyebrows upon regaining a physical body.
  • No Ontological Inertia: Once Solego is defeated, Gizmoduck's suit un-disintegrates and Launchpad changes back to normal.
  • Not Himself:
    • When Solego threatens Scrooge's life, Scrooge instantly knows that Fenton isn't in the Gizmosuit.
    • In Chapter 1, Molly thinks that something is wrong with her mother when the then-possessed Rebecca growls at her. Then Baloo knows something's wrong when Rebecca steals the Sea Duck.
  • Oh, No... Not Again!: This is Solego's reaction to being split in two again at the end of the story.
  • Origins Issue: We don't get any details about D'Shane trapping Solego, or Professor Potsherd locating the crystal, until Chapter 4.
  • Out of Focus: Despite being main characters on Goof Troop, PJ and Max only appear on one page of Chapter 3, admiring the new car. The actual plot itself belongs to Goofy and Pete.
  • Pet the Dog: Solego, upon possessing the Gizmoduck armor, decides to spare Fenton Crackshell because he unwittingly provided him such a powerful vessel to inhabit.
  • Physical God: Solego, upon freeing himself. He's so powerful that the heroes end up defeating him by chance more than anything else.
  • Red Eyes, Take Warning: Solego, and anyone he happens to be possessing.
  • Reality Warper: Solego's powers function as this - outside of his magical blasts, he can fashion an army out of inanimate objects, turn statues into living monsters, or transform people into whatever he pleases.
  • "The Reason You Suck" Speech: Solego delivers a brief one to Darkwing, mere seconds before being defeated.
    Solego: I am disappointed in you mortals! You are no challenge anymore! You have grown soft and cowardly!
    Darkwing: Then how come I'm still alive?!
    Solego: Because I hoped you would prove yourself a foe of some worth! Only D'Shane proved his worth, and he was a mere boy! You will die a sheep, like the rest of the sheep called men! And I shall be the only wolf among you!
  • Reptiles Are Abhorrent: While it's not entirely clear what species Solego is supposed to be, if he indeed confirms to any real-life lizard species (the jade block implies that he's a monstrous gigantic cobra), he's definitely reptilian. He's also the Big Bad.
  • The Scottish Trope: As explained by Bisk Potsherd:
    "He came to be known as the Chaos God, for it was bad luck to say his name aloud!"
  • Sealed Evil in a Can: Following his defeat by D'Shane in the ancient past, Solego's mind was imprisoned in a crystal while his body and power was confined to its medallion setting. His goal for the majority of the saga was to claim the medallion and restore himself, which he does in Part 5, only to be re-imprisoned once again in the end.
  • Shout-Out:
    • The crows at the end of Chapter 2 are named Edgar and Allan. Even more interesting when you factor in that Magica DeSpell's raven brother is named Poe.
    • In Chapter 1, Rebecca - while possessed by Solego - declares, "There is no Becky!"
  • Sins of Our Fathers: While not intentional, Simon Potsherd was inadvertently responsible for all the trouble Solego caused by removing his medallion from the jade block. Bisk himself said that his father never meant for his discovery to cause such chaos, and was grateful for a chance to correct his mistake.
  • Spanner in the Works: Solego's plans to escape his imprisonment and Take Over the World are constantly disrupted by the protagonists he runs afoul of, with Darkwing Duck being the biggest of them all.
  • Wacky Wayside Tribe: Chapter 3 is almost one of these. Except the story also serves the purpose of making Solego realize that he doesn't have to possess mortals anymore, and the ending gives him a way to reach Duckburg. Both of these things set up his hijacking of the Gizmosuit in the following chapter.
  • Weaksauce Weakness: In Chapter 3, Solego has full use of the car's circuitry and robotic arms, but he's completely immobile without the ignition key.
  • The Worf Effect: Solego easily destroys Gizmoduck, and Darkwing friggin' Duck himself spends most of the story trying to stay alive. It's so serious that Let's Get Dangerous! is averted completely, and Solego is only defeated out of sheer dumb luck.
  • Worthy Opponent: Upon returning to full power, Solego hopes that at least one of the heroes facing him will put up a good fight. He find himself sorely disappointed. But he ends up losing anyway thanks to Darkwing Duck unwittingly turning his own powers against him.
  • You Are Too Late: Darkwing, Launchpad, and Fenton rush to the jeweler's to get the necklace before Solego shows up, but he's already arrived when the heroes arrive — and he has the necklace. Things get worse VERY quickly.