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Comic Book / The Further Adventures of Indiana Jones

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The Further Adventures of Indiana Jones is a comic book series that ran from 1983 to 1986 published by Marvel Comics.

The series was set in the time period following Raiders of the Lost Ark in 1936 with the final four issues moving into 1937. Thirty-four issues in total saw publication but at least two more were planned but didn't receive a release: "The Sentinel", and an untitled story that was scheduled to be issue 35 had the book not been canceled.

Between 2009 and 2010, Dark Horse Comics re-released the comic series alongside Marvel's adaptations of the Indiana Jones movies in three omnibus editions.


Tropes found in The Further Adventures of Indiana Jones include:

  • Affectionate Pickpocket:
    • In #11, Indy's old 'friend' Torino hugs Indy in greeting, and lifts his wallet, leading Indy to tell him Give Me Back My Wallet.
    • In #32, Classy Cat-Burglar Amanda Knight lifts the keys to the museum from Indy while she is kissing him.
  • Aristocrats Are Evil: The Big Bad in the "Trail of the Golden Guns" is Count Alexander Salkovich who, despite being a nobleman is now partnered with the Bolshevik government who provide him with troops in exchange for his keeping the Ukrainian Cossacks suppressed. His theft of the eponymous golden guns from an American museum brings Indiana Jones into his orbit.
  • Arrested for Heroism: In #3, Indy stops an explosion intended to bury an army camp under an avalanche of rock by throwing the fused keg of blasting powder down the hill where it explodes safely away from the camp. He then settles down to wait, figuring that the army will come to investigate and he can explain the situation to them. He falls asleep and awakens to find the army arresting him as the saboteur who planted the explosives.
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  • Bad Habits: In #7, dealer in stolen artifacts (and rival to Indy) McIver is running his operation out of an Italian monastery with himself and his henchmen all disguised as monks. Indy himself dons a habit to infiltrate the operation.
  • Bigfoot, Sasquatch and Yeti: In #16-17, Indy and Marion encounter a yeti while searching for a hidden city in the Himalayas. Later the group of Nazis who are pursuing them fire upon a pack of yetis to drive them off. At the end of the story, the two survivors of the Nazi expedition are cornered by the surviving yetis out for revenge.
  • Bling-Bling-BANG!: In the "Trail of the Golden Guns" arc (#26-27), Indy is hired to retrieve a pair of gold-plated revolvers presented as a gift from the Czar of Russia to Buffalo Bill Cody, and recently stolen by a Russian nobleman.
  • Blow Gun: A Hovito Indian attempts to kill Dr. Jones on The Precarious Ledge atop a New York skyscraper in #9.
  • Brutish Bulls: In the Cliffhanger linking #11 & #12, Indy is cornered in a dead-end corridor in the stock pen of the Barcelona bullring by an enraged bull that has been stabbed with multiples estoques (matador swords), and needs all of his skill and ingenuity to avoid being trampled to death.
  • By Wall That Is Holey: A variant happens in #32. A Classy Cat-Burglar cuts loose a huge Mayan calendar stone that is hanging from the museum ceiling so it falls on Indy. Indy avoids being crushed by standing still so he passes through the hole in the centre of the stone.
  • Chased by Angry Natives: #11 opens with Indy fleeing through the Gibson Desert being chased by an angry tribe of Aborigines: upset because Indy has just stolen one of their sacred artifacts.
  • Chimney Entry: In #4, a Nazi strike team attacks Dr. Jones and his colleague by coming down the chimney.
  • Classy Cat-Burglar: In #32, Indy gets outfoxed by Amanda Knight, a British classy car burglar hired to steal a Sumerian clay tablet from his museum.
  • Clothing Combat:
    • In #3, Indy is stripped of his trusty bullwhip and locked in a cell. He uses his belt as a makeshift whip to hook the keys from off the wall opposite.
    • In #9, Indy uses his tuxedo jacket as an Outfit Decoy in an attempt to lure out his attacker. His foe is too crafty, however, and launches an ambush at Indy. With no other weapon to hand, Indy is forced to swat his opponent with the jacket. His foe grabs hold of the jacket and nearly drags them both off The Precarious Ledge.
    • In #11, Indy throws a matador's cape over the head of the Brutis Bull he is fighting: blinding it long enough for him to escape.
  • Coffin Contraband: In #28, smuggler Peter Wade uses a coffin that is supposed to contain a Chinese mummy destined to Dr. Jones' museum to smuggle in what he believes to be a shipment of arms bound for the IRA.
  • Collector of the Strange: Recurring villain Ben Ali Ayoob. An extremely wealthy man, he collects valuable antiquities, with an especial interest in unique artifacts. As these are the kind of thing Indiana Jones hunts, this often puts him at odds with Indy: as, unlike Indy who wants to place these items in a museum for the world to see, Ayoob wants them for his private collection.
  • Colonel Kilgore: The paranoid Colonel Bulldog Hannigan in #3, who delivers this speech to the imprisoned Indy (the story is set in 1936):
    "You talk to me about evidence! Listen, boy...The winds of war will soon sweep the world. The blood of youth will be spilled into the earth and whole nations will be wracked with horrible violence—and I'm going to love every minute of it!"
  • Conveniently Timed Attack from Behind: In #12, an Ismaili assassin is about to throw a knife into Indy's back when there a shot, blood spurts from his chest and he falls over. The next panel shows Marion doing a Smoking Barrel Blowout.
  • Daddy's Little Villain: In #13, one of Dr. Jones' more trouble prone female students turns out to be the daughter of a notorious mobster and a willing participant in his criminal schemes, and at least some of her klutziness is an act designed to intended to keep Indy distracted from what her father is doing.
  • Decoy Damsel: In "The Ikons of Ikammanen" (#1-2), Edith Dunne appears to be an Adorkable Damsel in Distress. However, this is all an act and she is ultimately a coldhearted and calculating bitch, who arranged the murder of her brother in order to propel Indy into aiding her in her quest to obtain the eponymous artifacts.
  • Derelict Graveyard: In #1, the fog shrouded island that is home to the temple that houses the Ikons of Ikammanen is surrounded by the wrecks of ships that have been lured in and run aground.
  • Eldritch Abomination: In #5, Indy has to prevent a group of Nazis from using an Ancient Artifact to perform a ritual at Stonehenge When the Planets Align that will release a trio of Eldritch Abominations that they hope to control and use to conquer the Earth. Indy is able to banish the abominations by destroying the artifact before the summoning is complete.
  • Even Evil Has Loved Ones: One of the enemies Indy encounters in the series is is Ilsa Toht, the sister of Major Arnold Ernst Toht from Raiders of the Lost Ark. She followed in her brother's footsteps and serves the Third Reich in order to extract vengeance on Dr. Jones.
  • Elixir of Life: In #3, Indy meets an alchemist by the name of Prospero and his grandson. Prospero claims to have brewed an elixir of immortality, and to be 400 years old while his grandson is 200. By the end of the story, Indy is convinced.
  • Exactly What I Aimed At: In #9, Indy is chasing a paire of thieves who are absconding with a gold idol. He swings his bullwhip at them; seemingly missing them and wrapping the whip around a large statue standing by the door. However, he then uses the bullwhip to topple the statue on top of the thieves.
    Xomec: We are safe! he missed!
    Indy: I missed you, fella...
    yanks on whip, causing statue to fall on thieves
    Indy: ...I didn't miss what I was aiming for!
  • Fatal MacGuffin: In #12, the Ismaili assassins have temporarily disposed of Indy and his allies and attempt to seize the Fourth Nail (the fourth nail forged for the crucifixion of Jesus, and intended to be driven through his heart, but stolen by a gypsy) from its gypsy guardian. She tells them "Then take it. For I, too, am certain that you will receive precisely what is coming to you!" The assassins seize the nail from the altar and all of the lights go out. By the time Indy and his friends arrive, the four assassins are dead—each one with spiked through the heart—and the nail is back on the altar. Indy decides to leave it there.
  • Fat Bastard: In the first story arc, Indy is forced into an uneasy alliance with an African crime lord named Solomon Black. Black makes it quite clear that he is only keeping Indy alive so long as he is useful to him. Noticeably overweight, Solomon Black is written so he comes across as a Race Lifted Sidney Greenstreet (and is drawn so there is a distinct physical resemblance).
  • Fed to the Beast: In #10, Indy is captured by Ilsa Toht and Xomec in Brazil and staked out on the river bank as a snack for the local caimans.
  • Flare Gun: In #26, Indy fires a flare gun at a military launch that is in the process of robbing him. Hoping to hit the engine, he instead hits the ammo store and the entire boat blows up.
  • Give Me Back My Wallet: In #11, Indy's old 'friend' Torino hugs Indy in greeting and lifts his wallet. Indy's response is:
    "It's good seein' you, too, Tori. And it'd be even better—if you'd give me back my wallet!"
  • A Glass in the Hand: In #23, a jealous Hollywood star crushes a glass in his hand as he watches his costar flirting with Indiana Jones.
  • Hand Stomp: In #9, Indy attacks a Hovito Indian on a narrow ledge atop a skyscraper with his tuxedo jacket. Indy knocks the Indian off, but the Indian grabs Indy's jacket and yanks him off as well. Indy manages to grab hold of the ledge, but is left Hanging by the Fingers. The cliffhanger has the Big Bad sending another Indian to stomp on Indy's fingers.
  • Hanging by the Fingers: In #9, Indy attacks a Hovito Indian on a narrow ledge atop a skyscraper with his tuxedo jacket. Indy knocks the Indian off, but the Indian grabs Indy's jacket and yanks him off as well. Indy manages to grab hold of the ledge, but is left holding on only by his fingers. The cliffhanger has the Big Bad sending another Indian to stomp on Indy's fingers.
  • High-Dive Escape: In #15, Captain Katanga escapes from the Ruthless Modern Pirates who have taken his ship by kicking his guard and then diving off the side of the Bantu Wind under a fusillade of gunfire.
  • Historical Character's Fictional Relative: In "The Trail of the Golden Guns" (#26-27), Dr. Jones is hired by Beth Cody, the granddaughter of "Buffalo Bill" Cody, to retrieve a pair of golden pistols presented to her grandfather by the Czar of Russia.
  • Hooking the Keys: In #3, Indy is arrested as a saboteur and locked up in an army camp. Having had his bullwhip confiscated, Indy uses his belt as an improvised whip to hook the keys off the wall and bring them to him.
  • I Don't Like the Sound of That Place: The story in #3 is titled "The Devil's Cradle", after a rock formation where Indy gets mixed up in all kinds of strange goings-on, and is almost killed multiple times.
  • I'll Take Two Beers Too: #6, Indy is visiting Marion for the opening of her new club. Marion takes two old-fashioneds from a waiter and immediately downs one. Indy is reaching for the second one she is holding when she downs that one too.
    Marion: Oh sorry, Jones. Were you thirsty too?
    Indy: Apparently not.
  • Improvised Parachute: In #4, Indy uses a blanket as a parachute when forced to bail out of a plane off the British coast.
  • I Never Said It Was Poison: In #2, Indy tells Edith Dunne that she made two mistakes that gave her away as The Mole. One of them was when she mentioned that her brother had been murdered in Indy's office. Indy had never told her where her brother was killed.
  • Interrogation by Vandalism: #6, Marion escapes from the mansion of a mob boss by holding a pistol to his treasured (and irreplaceable) recording of opera singer Enrico Caruso and threatening to shoot if anyone attacks her.
  • Kangaroo Court: In #23, Lord Harry, the self-proclaimed ruler of Wretched Hive island in the South Pacific, arrests a film crew who were accompanying Indy on his latest jaunt, a plans to dispose of them quickly to cover his theft of an archeological treasure:
    "Yer a fine soundin' bunch o' jailbird lawyers. You all get your chance at the trial...First thing in the morning...And then we'll shoot you!"
  • Killed Mid-Sentence: In #1, Indy's former student Charlie Dunne is explaining to Indy what he has learned abiut the legendary treasure the Ikons of Ikammanen when he is killed by a knife thrown through the window of Indy's office.
  • Landmark of Lore: In #5-6, lighting splits apart one of the stone at Stonehenge, revealing an Ancient Artifact made of crystal. Indy's investigations reveal that the artifact is of pre-human origin. Translating the writing on the artifice reveals that When the Planets Align a few nights hence at midnight at Stonehenge. the artifact van be used to contact its creators. The artifact is them stolen by Nazis and Indy has to race to Stonehenge to prevent them from unleashing Eldritch Abominations on the world.
  • Living Statue: In #2, the gold statute that has been the MacGuffin of the story turns out to be a magically powered avenger. When Indy (who had a month to study and translate the inscription on the statue's base) speaks a specific incantation aloud, the statue comes to life to punish the wicked: in this case, the two villains attempting to murder Indy and steal the statue. As the statue attacks, Indy bails out, leaving the statue, bad guys, and plane to crash into the Atlantic Ocean.
  • Low Clearance: During a Traintop Battle against a Nazi in #5, Indy sees the approaching tunnel and drops off the side of the train in time to avoid it. The Nazi is not so quick witted and the tunnel impacts fatally with him.
  • McNinja: Recurring villain Ben Ali Ayoob employs a group known as the Ismaili assassins as his personal enforcers and acquisition team. They wear veils and carry scimitars and Indy describes them as "the Middle Eastern equivalent of ninjas".
  • Mirrors Reflect Everything: In #8, Indy uses Marion's compact to reflect the laser beam generated by a Solar Poweredmagnifying Glass into the door of their cell: weakening it enough to allow him to break it down.
  • Mr. Smith: In #3, Indy is imprisoned by a paranoid army colonel. When asked his name—alomst as an afterthought—he starts to say 'Indiana', but hurriedly corrects himself and gives his name as 'John Smith'. Colonel Hannigan doesn't even notice anything odd about that, and merely comments that the name sounds familiar.
  • Never Smile at a Crocodile:
  • Newspaper-Thin Disguise: American Nazi Arnold Smith hides behind a newspaper as Dr. Jones and Professor Mays board the train in #5.
  • Off Bridge, onto Vehicle: In #5, Indy and his female companion are dangling off London Bridge by Indy's bullwhip, when Nazi agents arrive. They point guns at Indy and demand he hand over the MacGuffin. Indy says that his options are to agree or to loosen the whip and drop to almost certain death in the river. Then, to the Nazis' astonishment, he does just that. However, instead of hitting the water, he and his companion land on a garbage scow that is passing underneath.
  • Outfit Decoy: While edging along a very narrow ledge atop a skyscraper in #9, Indy takes off his tuxedo jacket and holds it round the corner of the building to see it it attracts any bullets, bites or Blow Gun darts.
  • Outlaw Town: In #13, Indy runs afoul of a mobster who is constructing a new version of 'Hole-In-The-Wall': an underground settlement for criminals on the run. Unfortunately, he is building in it inside Pueblo ruins of archeological importance which brings him into conflict with Dr. Jones.
  • Outside Ride: In #10, Indy jumps on to the wing of Ilsa Toht's flying boat and hangs on as it takes off.
  • Pirate Girl: In #15, a crew of Submarine Pirates attempts to steal Indy's latest discovery out from under him. Indy is shocked to discover that their leader is a young woman named Esmeralda Vasquez.
  • Pop the Tires: In #28, Jessie Hale uses her two-shot derringer to shoot out the tyre of a speeding car full of Tong members that is chasing Indy and her.
  • The Precarious Ledge: In #9, Indy has to climb along an extremely narrow ledge at the top of a skyscraper to intercept a gang of thieves who absconding out the window of the display with the golden idol he has just recovered.
  • Quicksand Sucks:
    • In #5, Indy and Karen Mays get trapped in quicksand while attempting to travel overland across the moors to Salisbury Plain. They Nazis who chasing them cut through Indy's whip and then offer to pull them out in exchange for the MacGuffin. Having little choice, Indy gives it to them. The Nazis then walk away, leaving them to die.
    • In #7, Indy and Marian attempt to escape from angry crocodiles by swinging across the river, only to land in quicksand, with Indy's bullwhip out of reach.
  • The Radio Dies First: In #2, Indy knocks out the radio operator on the freighter and attempts to send a message. As he is doing so, someone shoots at him from behind and the shot shatters the radio.
  • Railroad Tracks of Doom: #4, Indy and his companion are being chased through London by Nazi agents. Running into a station on The London Underground, they attempt to escape by leaping on to the tracks and running along the tunnel. Inevitably they find themselves trapped between the pursuing Nazis and an oncoming train.
  • Roofhopping: In #9, Indy and Sallah retrieve a golden idol from a pair of robed thieves, and then have flee across the rooftops of Marrakesh, jumping from roof to roof and across streets, with the thieves chasing them.
  • Rope Bridge: #3, Indy rescues a young man from a lynch mob. Their escape route leads them across a narrow rope bridge over a ravine, which is where the angry mob catches up with them. The mob tries to kill them by cutting the bridge out from under them.
  • Ruthless Modern Pirates: In #15-16, a crew of ruthless Submarine Pirates led by Esmeralda Vasquez attempt to steal Indy's latest discovery out from under him.
  • Sand Necktie: In #15, Pirate Girl Esmeralda Vasquez buries Indy up to his neck in the sand after her spurns his advances. Indy thinks he has several hours to think of an an escape plan before the tide comes in. However, the cliffhanger involves rock crabs—who strip the flesh from a full-grown seal in minutes—coming in ahead of the tide and surrounding him.
  • Scary Scorpions: In #13, one of Indy's students on a field trip is paralyzed with fear by a scorpion on her arm. Dr. Jones picks the arachnid off her arm with his bullwhip.
  • Sextra Credit: In #13, Lucy Giles (who, like all of Indy's female student is Hot for Teacher) proposes this to Indy, who politely turns her down.
    Lucy Giles: I, um, also thought maybe I could come to your tent later? To discuss a little...extra credit?
    Dr. Jones: Sorry Lucy. I've got plans for tonight.
  • The Shangri-La: In #18, Indy and Marion find themselves in the hidden city of Ra-Lundi high in the Himalayas (drawn so it resembles Shangri-La from Lost Horizon). The city is built around a Magic Meteor that confers immortality upon those who dwell in the city. However, any who spend more that day within the warmth of the stone become dependent upon it and cannot pass outside the gorge around the city without suffering unbearable agony.
  • Shell Game: In #11, Indy's contact Torino is running the shell game and conning passers-by out of their cash. Things are going well when the marble that is supposed be under the cup falls out of his sleeve. Cue Torino fleeing from an angry mob.
  • Shoot Out the Lock: After being locked in the cargo bay of a plane that is ditching into the English Channel in #4, Indy shoots out the lock on the outer door and bails out with an Improvised Parachute.
  • Shoot the Rope: In #27, a Cossack attempts to kill Indy by tying his four limbs to four horses and driving them off in different directions. His companion Beth Cody saves him by shooting out three of the four ropes. However, she cannot get a clear shot at the fourth rope, leaving Indy being dragged by his leg behind a panicked horse.
  • Smoking Barrel Blowout: In #12, Marion does this after performing a Conveniently Timed Attack from Behind to prevent Indy from getting a throwing knife in the back.
  • Solar-Powered Magnifying Glass: In #8, Indy, Marion and squad of Nazis are locked in a cavern by a Lost Tribe that splintered off from Atlantis before Atlantis sank. They think they are being held to be executed in the morning, but the cave it self is the execution chamber. As the sun ruses, it is focused through the crystal 'skylights' in the cave roof into beams of laser-like strength and intensity.
  • Storming the Castle: In #28, Indy partners with a Cossack band to assault the fortress of an evil Russian count. While the majority of the Cossacks stage a frontal assault on the stronghold, Indy and small group of handpicked allies sneak in through an otherwise inaccessible approach to retrieve the MacGuffin: a pair of gold plated revolvers award to Buffalo Bill Cody by the Czar of Russia.
  • Submarine Pirates: In #15-16, Indy clashes with a crew of Ruthless Modern Pirates led by Pirate Girl Esmeralda Vasquez who operate from an American S-class submarine they stole from the US Navy.
  • Take My Hand: In #18, Indy and Marion end up hanging off the remains of a collapsed Rope Bridge. Indy reaches for Marion, but Marion—who has wrenched her shoulder in the fall—cannot reach his hand and falls into the crevasse.
  • Tae Kwon Door: In #28, Indy kicks open the door of his car into the face of the Tong member who is reaching through the window trying to grab him.
  • Teetering on the Edge: In the Cliffhanger to #4, Indy crashes a stolen car through the wall on a bridge. The car hangs teetering over the river: held up only by the bumper which is snagged on the edge of the bridge and is slowly giving way.
  • Toyota Tripwire: In #4, a helpful cabbie slows down a group of Nazis who are chasing Indy by opening his cab door in their path so the lead Nazi runs straight into it.
  • Train Job: In #26, a band of Cossacks stop a train travelling across the Ukrainian steppes and drag off Dr. Jones and his companion Beth Cody.
  • Traintop Battle: In #5, Indy has a battle with Arnold Smith, an American Nazi, atop a train bound for Salisbury after Smith has stolen the Ancient Artifact that is the MacGuffin of the story.
  • The Triads and the Tongs: In #28, Dr. Jones runs afoul a Tong who want the Chinese mummy he is in San Francisco to collect.
  • *Twang* Hello: In #8, Indy and Marion are fleeing from the Nazis when they pause to see if they have lost them. Just then, a crossbow bolt buries itself into the tree trunk by Indy's head: fired by a member of the Lost Tribe they had been searching for.
  • Villainesses Want Heroes: In #15, smitten Pirate Girl Esmeralda Vasquez offers Dr. Jones the opportunity to join her crew of Ruthless Modern Pirates. When he declines her offer, she becomes a Woman Scorned and has him subjected to a Sand Necktie.
  • Villainous Rescue: Happens twice in #2. First, Indy and Edith Dunne are saved from being being turned into gold statues when crime lord Solomon Black and his gang assault the temple where this happening, causing the priests to flee and giving Indy time to figure out an escape. Later, Black tires of Indy's antics and is forcing him and Edith to Walk the Plank, when his Czechoslovakian registered freighter is torpedoed by Nazi U-boat. The ship explodes and sinks, while Indy and Edith are flung off into the ocean and picked up by the U-boat.
  • Walk the Plank: In #2, Indy and Girl of the Week Edith Dunne are forced to walk the plank by the treacherous Mr. Black. This saves their lives when Black's freighter is torpedoed by a Nazi U-boat: Indy and Edith are flung into the ocean rather than going down with the ship.
  • Wax Museum Morgue: In "The Ikons of Ikammanen" (#1-2), Indy discovers that the eponymous Ikons are not gold statues as he thought, but people who have been dipped in molten gold. Then the natives who maintain the temple attempt to do it to him and his companion Edith.
  • What a Drag: In #27, a Cossack attempts to kill Indy by tying his four limbs to four horses and driving them off in different directions. His companion Beth Cody saves him by shooting out three of the four ropes. However, she cannot get a clear shot at the fourth rope, leaving Indy being dragged by his leg behind a panicked horse.
  • William Telling: In #1, Marcus is shocked when he walks into Indy's classroom to discover him using his bullwhip to knock a cigarette out of the mouth of a student as an extra credit assignment.
  • Woman Scorned: In #15, smitten Pirate Girl Esmeralda Vasquez becomes this after Dr. Jones the turns down her offer to join her crew of Ruthless Modern Pirates. She then has him subjected to a Sand Necktie.
  • Wretched Hive: The island of Kaloo in the South Pacific visited by Indy in #23. Marcus summarises the place to Indy thusly:
    "There's a mosquito-infested jungle island in the South Pacific called Kaloo. The Dutch had an outpost there but gave it up as dead loss. It was then taken over by an island drifter and a bunch of drunken sailors."


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