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Comic Book / Southern Knights

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#1 Super Team of the South, evidently.

Southern Knights was a black and white indie comic released in the mid-80's. It concerned a group of superheroes who protected Atlanta, Georgia from the forces of evil. Notable for trying to stay true to old-fashioned superhero ideals while everyone else in the biz was getting all edgy. Near the end of its run the comic featured a multi-issue crossover with the comic based on the Champions game (though, it should be noted, after the makers of the game and comic had split up). The rights to Southern Knights now appear to belong to Heroic Publishing. In 2010, Heroic Publishing reprinted the crossover in the pages of Champions [and two issues of Flare Adventures], ending in the giant-sized 50th issue of Champions. This was done to reintroduce them to newer readers and serve as a test to see if they could debut in a new series.

The Southern Knights are:

Southern Knights provides examples of:

  • Artistic License – History: Generally people accused of witchcraft weren't burned at the stake.
  • Attack Pattern Alpha: When the Knights get into a fight with another hero team called the Crusaders, the Crusaders try this. Unfortunately for them, Electrode's read the comic books that reveal all their strategies. Whoops.
    • The Southern Knights themselves were originally called the Crusaders, but later changed the title to avoid a lawsuit with Archie Comics who at the time published a comic titled "The Mighty Crusaders."
  • Christmas Episode: Southern Knights vs. the Grinch.
  • Disposable Superhero Maker: Electrode gets his powers from a machine he invented which is immediately forgotten as soon as he puts on a costume. Despite him inventing powersuits for the government too.
  • Early-Installment Weirdness: The first issue was titled 'The Crusaders', the first two issues were magazine-sized, Aramis showed up in the fifth issue.
  • Expy: One of the team's enemies was the crime syndicate VIPER/Viper. It stands out mainly thanks to the crossover with the Champions comic, which almost since its beginning has included the crime cartel VIPER as among its list of premade evildoers.
  • Gods Need Prayer Badly: The team's archenemy is the goddess Morrigan, who's along with other pagan gods is shown as still immortal but only a shadow of themselves thanks to not having the energy of armies of worshipers anymore.
  • Last of His Kind: Dragon thinks he is. Turns out there's also Serpent, the leader of VIPER/Viper, the dragon Morrigan kills to recharge her powers after escaping the second time, and I believe yet another in a spin-off comic starring Dragon
  • Ms. Fanservice: Kristin, as her superhero outfit is usually a tight tee and shorts. Sometimes heightened by Clothing Damage.
  • Our Dragons Are Different: If they really try they can learn to turn into people.
  • Steven Ulysses Perhero: Dragon's last name in his human secret identity is "Dagon".
  • Take That!: Although this comic got it less than the same writer's X-Thieves, the writer wasn't shy at all about using it as a platform to lash out at things he disapproved of, like the way other companies told superhero stories.
  • The Complainer Is Always Wrong: In general when anyone spoke out against the Knights, they seemed to be in the wrong simply because the Knights were the heroes. See above, also.
  • What Measure Is a Mook?: When Morrigan escapes back into the mortal world, she does so by using her powers on a modern man who was one of her priests in a past life, reawakening that personality. At the end of the storyline he's burnt at the stake for witchcraft, the comic treating this like a victory over evil. Even though he was under the influence of a crazed goddess, and the modern person was unscrupulous but it's pretty harsh to say he deserved to be stranded in time by Aramis and left to such a dire fate. The point stands out more in a series whose author frequently used it as a soapbox.
  • Worst Aid: In one issue Electrode is in a car accident and doctors try to use a "defibrilator" on him when he flatlines. Forgiving the fact that's not what defibrillators are for, it gets downright Narm-y when they realize shocking an electric superhero doesn't do anything until they turn the machine up to eleven.