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Comic Book / Black Powder Red Earth

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"History is done with Appomattox moments." - Mark Bowden

In the decade following the invasion of Iraq, Private Military Companies become the preferred instrument of foreign policy by Petro-Monarchies in the failed states of the Middle East.

Staffed with former SOF combat veterans, Cold Harbor selects, trains and leads armies of local nationals in conventional and unconventional warfare operations.

With access and placement to these resource-rich conflict zones, PMCs can serve multiple clients at once with overlapping objectives addressing the needs of private enterprise as well as Western Governments.

Combat actions conducted by the PMC are not considered acts of war...

They are matters of foreign internal defense.

Black Powder Red Earth is a Military And Warfare Graphic Novel series written by Jon Chang and illustrated by Josh Taylor. Set 20 Minutes into the Future in an alternate history where Iraq splintered after the US withdrawl, the story follows Cold Harbor, an American PMC, as it conducts operations within the Middle East on behalf of its clients.

Series 01: Iraq follows two Cold Harbor operators, Token and Grinch, on Cold Harbor operations within the splinter state of Basran, countering Iranian operations and influence on behalf of both the Saudi and Basran governments. While Cold Harbor balances serving multiple masters and interests, Token and Grinch are trying to stay out of trouble - but they may not have a choice in the matter...


Series 02: Syria picks the story six months later. Token now leads Cold Harbor special operations contractors running a kill-capture program targeting Islamic State jihadists and Syrian Republican Guard paramilitaries within the nascent Kurdish nation-state, and continues to juggle multiple masters and agendas, with threats are both within and without: competing Kurdish interests, Saudi intelligence, US Department of Defense, even Cold Harbor's own corporate infighting, demanding greater results from the Evergreen program...

Series 03: Yemen is a prequel, set months before the events of Iraq. Cold Harbor operators are on the ground in Yemen, guarding American corporate interests in the Yemeni oilfields, but Cold Harbor leadership have their eyes on a more ambitious aim: to enter the big leagues, conducting unconventional warfare operations on behalf of nation-state players, and they're going to show their chops by rolling up Yemeni terror cells.


In addition to the graphic novels, a companion turn-based tactical videogame is being developed by Echelon Software for future release on PC and iOS platforms.

This graphic novel provides examples of:

  • All There in the Manual: The special edition releases of the graphic novels and Hypernotes available for Patreon supporters contain many details for the series, for example organisation layout for the Ember assault troops in Yemen.
  • Anyone Can Die: Cold Harbor racks up quite the body count throughout the series while taking some losses of their own but it ventures into Kill 'Em All territory when at the end of Syria, IRGC Quds Force operators posing as Kurdish SOF attack the Evergreen compound and kill everyone inside.
  • Balkanize Me: In the years after the US withdraws from Iraq the country splinters into Basran in the south, Kurdistan in the north, and the Islamic State in central Iraq.
  • Chekhov's Gun: Cold Harbor tags all its contractors and important local assets with GPS locator chips; it's brought up as a throwaway line in Iraq, but gains significantly more importance in Syria.
  • Colour-Coded for Your Convenience: Beginning with Yemen, Cold Harbor starts using color coded patches to differentiate different subunits. As an example from the upcoming Awbari setting, Grey is used by the Advisory Partner Unit, while Croc is used by MIKE Force, and Red is for the Crisis Troop.
  • Combat Pragmatist: A general trait of all Cold Harbor operators. As time goes on, the opposition also learns this, with tactics like ambushing reinforcements with heavy machineguns, or wiring houses with bombs to take out Cold Harbor teams.
  • Cool Guns: Overlaps with Gun Porn. Each series has Cold Harbor's Contractors using high end AR-15 variants. Starting from Syria onwards, Cold Harbor exclusively uses weapons made by Bravo Company Manufacturing, who actually produced functional, limited-run replicas of the rifles used in Syria and Yemen.
  • Cool Old Guy: JR in Iraq and Syria, a veteran oldtimer CIA officer who's now the program manager for Cold Harbor's operations in Basran and later Kurdistan.
  • Death from Above: On several occasions, Cold Harbor, the Saudis, and the Iranian Revolutionary Guards all employ air power as a force multiplier.
  • Elites Are More Glamorous: Cold Harbor contractors are typically former US Special Forces. This leads to friction between Token and Crow in Syria, as Crow, a special forces veteran, is unhappy about being demoted and replaced by Token, who has no special forces experience.
  • Enemy Mine:
    • How Cold Harbor initially catches the eye of Saudi intelligence, and gains the Saudis as a patron: since Cold Harbor was going after Saudi targets, the Saudis decided to exploit that and pay Cold Harbor to execute their interests in Iraq.
    • In Syria, Cold Harbor cooperates with Iranian operatives to act against the Islamic State.
  • Hope Spot: These appear from time to time:
    • In Iraq, a Cold Harbor asset has been burned by the Iranians, who're holding his family hostage. Token and Grinch follow him to his house to try and rescue his family, but are unsuccessful.
    • In Syria, the Evergreen compound is under attack by Quds Force. Crow manages to bundle JR into an SUV, Token and Grinch have returned with their helicopters and are covering Crow's retreat... and Crow's SUV immediately eats an RPG and all helicopters are shot down, ending in a Kill 'Em All of Cold Harbor's Kurdistan operation.
  • Private Military Contractors: The protagonists of the series. Cold Harbor is an American PMC, but is substantially funded by Saudi Arabia to further Saudi interests in Iraq.
  • Rank Up: Token starts Iraq as just another one of Cold Harbor's contractors, and is later promoted to Evergreen's operational commander in Syria.
  • Red Eyes, Take Warning: Cold Harbor contractors favor red-tinted eye protection and red-lensed night vision goggles.
  • Those Two Guys: Hesher and Crane in Yemen, and Token and Grinch in Iraq, who maintain this dynamic in Syria, even with their promotions and different assignments.
  • 20 Minutes into the Future: The series is set around the 2018-2025 era, in an alternate history where Iraq splintered after the US withdrawal of forces.
  • War Is Hell: Shown in each series, but most prevalent in Yemen, where readers are given a first hand look at how the civil war is affecting the civilian populace. One example is seen in the second chapter where the aftermath of a rocket artillery strike is shown in vivid detail.
  • We ARE Struggling Together: A recurring thread throughout all three series is Cold Harbor's need to balance the competing interests of its many masters. As an example, in Syria, Cold Harbor's Evergreen program is under contract with the Kurdish government to provide training and advisory services to the Kurdish military, is running kill-capture missions against the Syrians and the Islamic State on behalf of the Saudis and the US respectively, and has to justify its massive financial expenditures to corporate HQ, which is demanding more results (i.e. killed targets) and higher profits.

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