The Amazing Spider-Man movie tie-in game includes this among the game elements appropriated from the Arkham Batman titles, though in this case the webhead's costume (and body) goes through several stages of destruction based on how often you take damage. By the end of a tough mission, don't be surprised if Spidey looks like a man-shaped mound of ground beef held together with blue and red twine.
This is actually used for a Tomato Surprise in the first game. Kinglooks perfectly masculine (if a bit like a pretty boy), unless defeated with a fireball-type attack in the deciding round... which blows open King's shirt and reveals her bra. In her losing portrait, she's seen covering her exposed cleavage with her arms.
In the second game, defeating anyone with a fireball wrecks their outfit. But only King and Yuri reveal the lingerie beneath. For them, this Clothing Damage caused by a Special or Super Attack carries over to the crossover game The King of Fighters (first two installments: '94 and '95; ceases afterwards... until XIII). To their credit, Yuri covers up with one of her arms after she lands, and King covers up (even managing to stay conscious to do so!) in the Art of Fighting games.
In Art of Fighting 3, every character can be subject to Clothing Damage, provided it's an Ultimate K.O..
Invoked in Ar tonelico Qoga: Knell of Ar Ciel. Reyvateils, the party's spellcasters, get their power from the world itself, and can get more of it more quickly if they expose more skin. This means that an important part of battles is attacking in time with the girl's singing to get her excited enough to doff a layer without feeling too embarrassed to sing (there's no way to not make that sound suggestive, and the games don't even try). After "Purging" all four layers, your Reyvateil will be down to nothing but a plain and skimpy white bra and panties ensemble. Earlier games had optional fanservicey (and sometimes outright Stripperiffic) outfits you could put on the reyvateils, but no actual stripping or clothing damage.
Every game in the Batman: Arkham Series sees the Caped Crusader's Batsuit get scuffed up, ripped, torn and shot full of holes as the game goes on. Towards the end of each game, it's a wonder how the suit is providing any protection, or letting him glide when the cape is so torn up.
In the opening, the title protagonist rips out of her nun disguise and is briefly shown nude before conjuring up her Godiva Hair suit.
In the second game, her clothes are again ripped by attacking angels in strategic places.
In BioShock Infinite, Elizabeth's clothes get progressively torn up and messy from the constant violence until half-way into the game when it's sprayed with the blood of the woman she killed causing her to change into her Iconic Outfit. Strangely, this doesn't appear to be a problem for our protagonist despite being the main target of the onslaught.
The Bloody Roar series features characters whose clothing shreds every time they transform to Beast form, to some degree. (Male characters usually lose little more than their shoes and maybe their sleeves; female characters, however, can lose anything from just their shoes to — in the cases of Jenny the Bat and later versions of Alice the Rabbit —- their entire outfit). Their clothing is mysteriously repaired when they change back to human form.
Lampshaded in the fanfic Heart Of An Animal. One of the characters (Shenlong) removes a very expensive shirt he's wearing before a fight to prevent it from being destroyed when he "beasts out", and after the fight, he and his opponent discuss the types of clothes (read: underwear) they wear to prevent them from being destroyed during their transformation, as well.
In Borderlands 2, Lilith is wearing the same outfit she had in the first game, but this one has been tattered and repaired to hell and back after spending five years on Pandora. The damaged clothes expose a lot more of her skin, particularly on her left side where her Siren tattoos are visible.
In Bombergirl, whenever a player or a team is defeated by the enemy, they're treated to seeing their chosen Bombergirl humilated (or in the case of Aqua and Aloe, aroused) as their clothes are blown to shreds and revealing some skin. Some of their defeated artwork with certain unique costumes can also border on Wardrobe Malfunction.
It happens in some death scenes involving Fritz in Brain Dead 13 (specifically the "egg beater death" and the "balcony death").
Features heavily in Bullet Girls Phantasia where most of the player's defense stat comes from their character's clothes, and they both become more exposed and vulnerable to damage the more it gets ripped up or completely destroyed. It's both part of the Fanservice and the Desperation Attack you can access, provided they still have their underwear on.
In Caladrius, player and boss characters, under specific circumstances, have their clothes tear up when they get hit, and especially when defeated. Though most of the cast is female, this trope applies even if the victim is Kei, the game's sole male player character.
In CarnEvil, Evil Marie, the level boss of the Haunted House level, loses clothing as she takes damage, ending in corset, stockings, and underwear when she is defeated.
In the cancelled Crash Bandicoot game Crash Landed, Crash would have been reduced to his underwear after taking damage, similarly to Ghosts 'n Goblins.
Suggested in dialogue during the rape scene at the beginning of A Dance with Rogues, if the player chooses not to be compliant. Though, given the Stripperific nature of every single piece of female clothing in that module, any clothing damage at all would likely render the character nude.
All of the Darkstalkers who wear clothes lose some when burned. Some characters just get them tattered and charred a bit while others (of both genders) end up completely naked and covering their naughty bits with their hands/wings/feet.
Later DLC costumes, such as the Deception Crossover Costumes and the costumes designed by Tamiki Wakaki also get Clothing Damage. One of the Deception costumes also belongs to Ein, so there's also a rare Male example.
Also during his initial fight with Vergil, one of the sleeves on his coat gets ripped resulting in him yanking the torn section off completely.
Various Dragonball games feature this. Dragon Ball Z Budokai 3 has a battle damaged outfit for Goku including his orange shirt being completely ripped off exposing the blue weighted top underneath as well as various tears all over the pants. The Dragon Ball Z: Budokai Tenkaichi videogames have your character display clothing damage if hit by an ultimate move. Goku also has access to not only his damaged outfit from Budokai 3, but he gains another damaged outfit based off the damage sustained during the Frieza Saga. This outfit can actually be damaged further, completely removing the last shred of blue shirt if he's hit by an ultimate move.
Happens indirectly during Die Hard Arcade. As the stages progress, both main characters' clothes become more ragged. (With a Fanservice double standard between the male and female ones, natch.)
Its sequel Dynamite Cop strips and eventually tatters the hero's clothes as they take more and more damage.
On the cover of Doom, what looks like a midriff-lessSpace Marine outfit has actually been damaged from one of the demons clawing at him (note the claw marks on Doomguy's chest).
Throughout the series through Oblivion, armor can be damaged through combat. Once a piece of armor's condition reaches zero, you will not be able to equip it until it is repaired.
Morrowind includes the "Disintegrate Armor" spell effect as another means of damaging armor. It typically damages it too slowly to be of any use in combat, making it something of a Useless Useful Spell, but if you create a custom spell that combines it with a positive effect (such as a healing spell), you can cast it on NPCs without aggroing them. Once their armor condition reaches zero, the pieces will be unequipped. At this point, you can pickpocket them, allowing you to get unique or hard-to-find armor pieces without killing.
In the "La La" stage in Elite Beat Agents, ending the first section in the red results in Cap White taking some serious Clothing Damage. In the "Canned Heat" stage, ending the second section in the red causes Ken to accidentally cut up his Ninja costume while slicing open a door with his katana.
Endless Frontier has Robot Girl Aschen Brodel lose the green, latex-looking covering over her Cleavage Window and thighs when she activates Code DTD or overheats. A rare example of this being justified, since shedding clothing actually does help heat dissipation.
In Eternal Fighter Zero, this occurs to varying degrees whenever a character is hit with a fire attack. It only lasts a moment; all damage to clothing is regenerated as soon as the character hits the ground.
In Executor Script, a female character who takes enough HP damage in battle will suffer clothing damage, which causes her Burst meter to fully charge immediately.
In Fighting Vipers, all combatants wear some kind of armor that can be blown off area-by-area with specific attacks. Naturally, the male characters wear fairly normal clothes underneath while the females wear mostly lingerie.
If a unit is brought down to half health or outright defeated, parts of their armor/uniform will visually break off or be torn. If the player is in Casual or Phoenix Modes, when a defeated party member returns they will keep said damage.
Raider weapons and the Disrobing Gale magic tome can lower a target's defense and shred them down to their underwear if they are at a weapon disadvantage when hit, regardless of how much health they have left. Silas's daughter, Sophie, can do this naturally with her personal skill, but regardless of weapon advantage.
Fire Emblem Heroes does this to indicate low health. Although it is unisex, female characters definitely have a tendency to get more obviously fanservicey damage than the men, though the character who takes it the most is Bruno, a male character who loses his entire shirt and cape◊.
Every character in Fist of the North Star: Ken's Rage will slowly lose more and more clothing as they take damage; Mamiya's is particularly amusing. Ken, of course, also loses his shirt every time he finishes off a boss.
In an interesting example, everyone but the one female character suffers clothing damage upon defeat in the first game in the Fu'un Series.
Also occurs in Three Wonders for the arcade. This game is actually a set of three games in one, with the one titled "Midnight Wanderers" featuring clothing damage much like in Ghouls 'n Ghosts, where any kind of contact with the enemy ends up with your character in nothing more than a pair of shorts.
The Girl and the Robot: When battling robots, pieces of their armor get broken off to indicate damage being done.
The old arcade game Gladiator released by Taito had the player and enemies armor act as the health points. The first attack on the area would remove the armor in that area with a second hit in the same spot slaying the character. The exception to this was the one female combatant who had several layers of chest armor and could actually become topless in one version of the game with enough blows landing in that area.
There was a Fighting Game released for the Arcade based on the characters of the Gladiator game called Blandia. Several of the characters here wore armor that acted as additional health and must be destroyed before health damage could be inflicted.
In Gladiatrix, the titular gladiatrix was given a set of armour which falls apart as her opponent (a much more experienced gladiator) hacks away at her. By the time she lost the match, she was wearing little more than her bra and panties.
The outfit Kratos wears for most of God of War II is a heavily damaged version of his God armor from the beginning of the game (which conveniently resembles his outfit from the first game). In God of War III he wears an even more tattered version of that outfit.
The player-character of Heavy Metal: FAKK 2 takes clothing damage over the course of the game, although it is reset every time she receives a new outfit.
The freeware title Holdover gives the protagonist swimsuit armour which will dissapear if you get hit for damage. It's separated into top and bottom so where you get hit determines which part of the swimsuit you lose. Getting hit without the armour leads to death.
Illbleed has an interesting example. On a second playthrough, if the protagonist Eriko lets her friends die in the next level her clothing will be torn slightly. If she lets all of them die, by the end she'll be naked save for some mud covering the naughty bits. Now, you don't actually see it damaged, you just have to assume it sort of happens while you aren't looking.
The Inspector Gadget video game for the SNES worked similarly to Toy Pop above: a single hit would knock Gadget's clothes off, leaving him in his boxers; a second hit would kill him (though he could recover his clothes with a power-up).
KanColle uses this as an indicator of how heavily damaged a shipgirl is during battle.
Its Spear CounterpartTouken Ranbu follows suit, but adds a twist: If a sword is damaged enough, they are able to perform an "Awakening" attack, with some characters giving a fanservicey pose to go along with it.
A rare male example but Rean Schwarzer in The Legend of Heroes: Trails of Cold Steel IV has his clothes from the previous game in tatters. This is because he was captured at the end of the previous game by the Big Bad and is locked up in prison for nearly a month before his friends and students break him out.
Over the course of the final battle in both Twilight Princess and Ocarina of Time, Ganondorf's cape will become more tattered. This usually serves as an indication of how much health he has left.
Late in Makeruna! Makendou Z, a crab-girl named Masakani destroys our heroines' outfits after a bit of a dispute. Three shots of Mai, Hikari, and Saya with their clothes ruined are shown, but afterwards, they simply revert back to their everyday clothes on the game screen. Miraculously, they were able to regenerate their outfits right afterwards, before actually fighting.
In Marvel Super Heroes, this happens to Captain America when defeated with a Hyper Combo, ripping apart the shoulder part of his costume. This only applies to him.
A distinctly non-Fanservice example: at the end of Mass Effect 3, Shepardgets their armor burned away by Harbinger's attack, leaving just a charred and blackened shell — and in some places, their skin either burnt or bleeding, enough to reveal the cybernetic implants underneath. They survive the blast, despite everyone and everything else in its line of fire getting incinerated, and limps grimly on all the way to the ending.
Mega Man Legends: One of Tron Bonne's defeats also vaporizes her clothes. Seeing as how both Mega Man and two Servbots are also in the room, Hilarity Ensues.
With each cutscene of the NES game Menace Beach, the bound-up Damsel in Distress's clothes are seen to be in progressive stages of disintegration until the final stage, when she's down to her unmentionables.
Appropriately for a series with a large number of ways to die, at least a few methods of death in Metal Slug result in clothing damage at least one, the larva in Metal Slug 3's 4th level, shows nipples if using a female character.
Occurs in Super Smash Bros. Brawl with Samus Aran. Her "Final Smash" move has her fire a massive laser beam from her arm cannon that fills up one side of the screen... along with causing her armour to fall off, leaving her clad in only her skin-tight Zero Suit. You can also start a match without armour.
On another note, when in the Zero Suit, her "Final Smash" consists of her regenerating her armor, undoing the previous Clothing Damage (Clothing... Recovery?).
Also occurs in Zero Mission. If Samus loses all of her energy, the death scene shows her armor disintegrating.
In the original Moe! Ninja Girls, this happens occasionally to the protagonist's Battle Harem in Story Mode. However, it's most prominent in Ninja Fight mode (which compares your current avatar's stats to another user's in order to earn currency required to progress through the main story), during a Burst after a perfect round against an opponent.
In Moe! Ninja Girls RPG, if your unit takes too much damage in a fight, their clothes begin to tear apart, and their stats will take a drop unless the outfit is mended.
In Mortal Kombat vs. DC Universe, nearly every character except for a few suffer clothing damage in battle, most notably with Superman and the Flash. The Flash can end up with one of his sleeves missing and his buttocks exposed.
Mortal Kombat 9 is even worse. Damage is done to the characters in fights, and their clothes will be torn to shreds, even in the winner's case. (And this is one place where the Beauty Is Never Tarnished Trope is clearly subverted. Kitana's lovely face will probably wind up with black eyes and bruises just as often as anyone else.)
To say nothing about how the female characters' already wildly impractical outfits actually manage to stay on their bodies after suffering the kinds of damage the game depicts. Logically, almost all of them should fall completely off by that point.
The Japanese PS2 game Nuga-Cel has a lot of this, and is actually an important gameplay mechanic. Your team of girls battle against other girls with the help of magical costumes. Along with your standard health, costumes have their own "health" as well. When it's depleted, the poor victim is stripped to her underwear, her stats drop low enough so almost anything will one hit kill, and they will lose a turn while they cover themselves in embarrassment.
Fan Disservice in Ōkami: During the fight with Orochi, Susano's clothes are torn to reveal his butt.
In Onimusha: Dawn of Dreams, Ohatsu's clothes are supposedly destroyed after a battle (not that there is any evidence for this at the time). She returns later in the game with a new, fan-servicey outfit created from the remains of the old one.
In the SNES title Pocky & Rocky, damage was kept track of by diminishing hearts. In the sequel, Pocky & Rocky 2, damage was kept track of by how much Pocky is wearing. She starts in her usual robes, but one hit knocks them off, leaving her in shorts and a shirt, which is tastefully only slightly less modest than her usual wardrobe. The next hit takes away a life. It is possible to obtain an item which adds another hit in the form of armor.
Speaking of Pocky & Rocky, the series's Spiritual SuccessorHeavenly Guardian goes back to a lifebar of icons. However, if Sayuki takes her last hit from a spear-wielding rabbit inside a wall unit, instead of her normal death animation of spinning around and falling down, her robes will come undone and she'll fall on her knees.
In Two Thrones, the prince starts off with a shirt but loses it almost immediately in the sewers close to the beginning of the game with no explanation as to how and goes through the entire game shirtless.
In Pulp Adventures, Doc Savage wears his iconic wrecked shirt in the loading screens and the main menu background. His ingame 3D model wears pristine clothes, though.
Queen's Blade : Spiral Chaos and its sequel, Queen's Gate : Spiral Chaos, feature clothing damage for both playable and enemy female characters (guys are immune, but there is so few of them...). It's included in the gameplay mechanics, as breaking all the clothes/armor results in a Defeat by Modesty.
In the ecchi dungeon explorer Sakura Dungeon, critical hits will shred the victim's clothing, complete with the sound of fabric ripping and a cut-in of the monster girl in question not being too pleased about her outfit being torn.
Senran Kagura incorporates Clothing Damage as an important game mechanic. Damage taken will tear and eventually destroy a Shinobi's clothes. It's not enough to cause a Defeat by Modesty, but it does cause a sharp drop in defense. (They all wear bathing costumes under their outfits just in case this happens, if you're wondering.)
Taken further in Shinovi Versus. Not only can the bathing suits be swapped out for numerous other choices in lingerie, but that can also be destroyed if a character is defeated with a Secret Ninja Art. If you're wondering, a Gag Censor takes over, either a Hit Flash lingering in place of panties, or stickers of the girl's own chibified face censor their breasts.
Kyoya of Siren gets shot in the chest early in the game (don't worry, he gets better) and the bullet hole remains in his shirt. He gets shot again later and gets a second hole in his shirt.
IV features clothing damage, if one attacks a specific area enough, or does a Soul Gauge Break (which happens if the opponent blocks too much), then that area breaks, reducing the character's defense at that level. There are three areas that can be broken, which correspond to the areas that can be attacked; high (helmets and capes), mid (shirts and gloves) and low (pants and shoes). While the main cast have customized clothing damage (Break Nightmare high, and the horns on his helmet will come off, and even remain on the battlefield), custom characters don't have that luxury, and clothing damage will cause their entire articles of clothing to break off. Even the most heavily dressed characters can be clothing damaged down to their undergarments and socks. One tends to wonder how someone manages to kick a shirt to pieces. Or why hats and shirts make metallic clangs as they splinter.
"You broke my pants!"
Parodied in the Omake released prior to the game's release in Japan.
This mechanic returns in V, though on a smaller scale: each character's clothing can only be damaged once per battle (giving them two outfits, "regular" and "damaged"), and the effect is purely cosmetic.
Once again the mechanic returns in VI, characters can once again have individual areas of clothing destroyed separately however the change remains cosmetic only.
In Space Quest IV, Roger's shoes and pant legs get vaporized by the Latex Babes of Estros in preparation for leg-shaving based torture. Shortly after, you must get replacement clothes in order to enter Monolith Burger, which has a "No Shirt, No Shoes, No Service" policy.
All three members of Delta Force in Spec Ops: The Line undergo damage to their clothes and bodies as the game wears on. Walker in particular looks practically unrecognizable by the end.
In Spider-Man 2 Enter: Electro, Spider-Man receives heavy clothing damage during his final battle with Electro; the spider symbol on his back is even missing.
In Spider-Man (PS4), Spidey's costume is damaged during his face-off against the Kingpin due to the fact that the man is throwing him through walls and floors. Peter's attempt to repair the costume leads Dr. Otto Octavius to upgrade it to the new suit for the game.
In the Game Boy Color game Spongebob Squarepants: Legend of the Lost Spatula, SpongeBob starts out with his pants on. If he gets hit, his pants rip off and fly off the screen. If he gets hit one more time, his underwear flies off the screen and his jaw drops as he covers himself and he restarts the area. Also in the game, if he pesters Mrs. Puff long enough, she will give him the Hall Monitor uniform, which will give him an extra hit.
Ryu's alternate costume in Street Fighter IV is a gi with the top half torn off, with Ryu visibly battle-damaged. Ditto for M. Bison (the dictator). Sakura's colour 10 of her alternate costume reduces her to gym shorts and a T-shirt.
In both Tony Hawk's Underground and Tony Hawk's Underground 2, the more you grind, the more damage is done to your board's deck graphic until it's just stripped to nothing. This was phased out in American Wasteland and later games.
This happens to the loser of any danmaku duel in the Touhou Project games.
It's a minor example, though, with the damage usually being limited to torn sleeves, undone ribbons, and the like.
Additionally, the magical ofuda all over Fujiwara no Mokou's clothes are specifically to protect them from her own fire powers.
This happens in Toy Pop, a "multi-directional shooter" arcade game Namco released in 1986. Unlike most games at the time, you lose a life after "two" hits rather than one (as in Rolling Thunder, released the same year). What happens, when your character ("Pino" for player 1; "Acha" for player 2) gets hit once, he or she gets reduced to their underwear. However, a "clothes" icon may randomly appear in one of the boxes that you shoot open, giving you back the "first hit" you took.
Versus Umbra: The Loose Lines perk gives a 15% chance per second to remove enemy armor, stripping them to their underpants. Armorless enemies take 50% more damage.
A major game mechanic in the MMO Vindictus. If a certain amount of damage is taken to an area, that piece of armor breaks, and the model reflects this. This has an effect game-wise, as the armor is less effective when broken than undamaged. The Clothing Damage can be undone in a dungeon by using certain items, and is fully repaired in town. Each piece of gear has a durability statistic, which makes the armor easier to break.
Wasteland 2: Explosions can destroy Ranger characters' clothes, leaving them in their underwear. Clothing is purely cosmetic in this game, so this does not affect their stats. Recruitable characters have fixed models, so the explosions somehow leave their clothes untouched.
In X-Men Origins: Wolverine (the game, and likely the movie), taking damage from gunfire will perforate both Wolverine and his clothing. His body regenerates, but the shirt does not. Strangely, he always seems to find a new one between stages, and the pants never take so much as a ding... Not to mention he recovers his shirt every time he levels up.
Similar to Wolverine, the same thing happens in Deadpool, where the Merc With a Mouth's outfit will get more tattered with the more damage he takes. Unlike Wolverine though, both his body and suit regenerate.