This is the characters page for Yu-Gi-Oh! East Academy.
WARNING! CONTAINS UNMARKED SPOILERS!
A young duelist who favours the Elemental HEROes. Despite his love of the game and all the fun he derives from it, he's far from the most capable duelist ever. Or the most intelligent.
- Always Someone Better: Well, everyone, really. A more personal comparison could be his sister — stated to be a semi-finalist. Not that this really seems to affect him in any way.
- Expy: Of Jaden, what with him being the fun-loving Elemental HERO duellist.
- Determinator: Not even the Lswarm virus will stop him from trying to win the title.
Arthas "Art" M. Caltenrich
- Awesome Mc Coolname: Art's real name, Arthas M. Caltenrich.
- Berserk Button: Seeing Gretel try to bully Jacques and Roxas has him unleashing quite a vindictive "The Reason You Suck" Speech against her.
- Beware the Nice Ones: He's normally a very patient individual, but he can be quite vicious when pushed too far.
- The Coats Are Off: He takes off his jacket prior to dueling Roxas again. It hints at his more ruthless dueling style now.
- The Corruption: He is slowly being driven to evil by "The Power of Chaos".
- Deconstruction: Of how new archetypes in fanfiction are usually just seen and accepted. Nobody knows where his Parallax archetype came from, and they're treated as very suspicious.
- Hidden Depths: While Art looks like a fairly stable and reliable guy, it's pretty clear that he's hiding a lot of personal insecurities. Plus there's that whole "Chaos" thing.
- Hot-Blooded: He tends to let his emotions get the better of him during times of stress. This becomes even more exaggerated as The Corruption takes hold.
- Humble Hero: Was genuinely surprised by Roxas's praise.
- Gentle Giant: Mostly in the earlier parts of Season One. He's probably the largest duelist at the academy, but also pretty humble and friendly.
- Guile Hero: He shows some definite tactics, including showing some wariness when the opponent has facedowns, and preferring to wait until he can be rid of them.
- Humans Are Warriors: Uses a Heroic Deck, though he has started prioritizing power cards and huge moves as he moves closer toward acting like his namesake.
- Muscles Are Meaningful: His size is a clear indicator of his raw strength.
- Oblivious to Love: So far he seems unaware of the crush Roxas has on him.
- Outside-Context Problem: This is how his Parallax archetype is being taken now. Both of the current villains are having a Did Not See That Coming moment in regards to them, and none of the protagonists know where they come from either.
- Star Power: His Parallax cards apparently spawn from constellations, and are based on them, though curiously, one of them, Mors, is not based on a Constellation.
- Took a Level in Badass: Using Deathcaliber on his monsters propels them from one relative "class" in attack power into another, and he generally has a lot of cards that increase attack power now. He then upgrades to the powerful "Chaos" deck, and the further to the Rank-Up heavy "Parallax" archetype.
- Took a Level in Jerkass: The Corruption has been steadily making him more aggressive and moody over the course of the series.
A young Canadian boy who grew up on the streets and survived by playing it smart and swift. Plays a Machine King deck, along with his Duel Spirit, Gamma-03 the Machine King Prototype.
- Bash Brothers: Him and Caramon are pretty buddy-buddy now, so it is only a matter of time until a Tag Duel opportunity arises.
- Berserk Button: His past is a bit of a sore-spot. Bringing it up will cause Jacques to devolve into a tear-fueled rage.
- Good Is Not Soft: He's The Heart, but that doesn't stop him from laying into Denero when he believes the latter betrayed Marcus.
- Informed Attribute:
- Supposedly Jacques is a very good duelist. This gets harder to believe with every loss he receives.
- He is supposedly a (street) smart and resourceful person, having grown up on the streets of inner city Montreal. This hasn't exactly been showcased.
A rather arrogant and self-centered duelist, Peter's skill and loyalty have nevertheless made him a valued member of the team.
- The Ace: Next to Regulus, he's easily one of the most competent duelists in the group.
- Aloof Ally: Especially near the beggining, he doesn't really get along with the others and is only working with them because he himself is under threat.
- And I Must Scream: Apophis buries him alive and leaves his body to rot, keeping Peter conscious throughout the years and mind raping him with the suggestion that everything he's ever strived for is ultimately pointless.
- Anti-Hero: Arrogant, presumptuous and cold, but still a decent human being.
- Arrogant Kung-Fu Guy: Is an exceptionally talented duelist and because of that, he frequently looks down on his fellow students.
- Badass Longcoat: He wears a large brown trenchcoat, likely to invoke this effect.
- Beneath the Mask: Underneath his facade of an arrogant stoic, Peter actually has quite an energetic and mischievous personality
- Big Ego, Hidden Depths: His arrogance is an intentional facade created in a misguided attempt to look "cool".
- Break the Haughty: This happens when Apophis deconstructs his attempts to be "cool" by showing him just how meaningless he truly is. It's noted that Peter became much nicer after that.
- Catch Phrase: "I am stone."
- Determinator: The duels against Apophos and its cult really demonstrates his "Never-Say-Die" attitude.
- Disney Death: He gets torn apart by Apophis's Malefic Cyber Dragon, but is resurrected at the end of the duel.
- Establishing Character Moment: His inner monologue during the Airport episode at the start of Season One where he is obviously trying to put on a fake "badass" personality.
- Friendless Background: As far as we've seen, the East Academy students are the first real friends he's made.
- Glory Seeker: His greatest desire is to be remembered for his accomplishments.
- Good Is Not Nice: He's kind of a dick, but still a good person.
- Grudging "Thank You": Since he doesn't show much outward emotion, most signs of gratitude will be this.
- Hate at First Sight: Downplayed, but he has a tendency to quickly form negative opinions about the people he meets such as Marcus.
- Hates Being Touched: He was clearly uncomfortable when Roxas hugged him.
- Hidden Heart of Gold: He tries to repress his more likable traits because he feels it will hurt his "badass" image.
- Jerkass: He is stand-offish, hostile and aloof.
- Kuudere: Has a cold exterior, but a surprisingly fun-loving inner side.
- Meaningful Name: 'Peter' translates to 'Rock' in English, Greek and Czech.
- Not So Stoic: His inner monologue's constantly show that his stoic facade is just that: a facade.
- Oh, Crap!: His reaction when he realises Apophis is going to kill him, and when he is buried alive.
- The Perfectionist: He constantly expects flawless victory from himself.
- Put on a Bus: He disappeared at the end of Season One and has yet to appear in Season Two.
- Rage Breaking Point: Despite trying to remain stoic during the duel against the Constellar Cultist, he eventually loses his cool and lashes out at Caramon for being next to useless in the duel.
- Sacrificial Lion: His death shows just how dangerous Apophis truly is.
- Showy Invincible Hero: His skill at the card game makes him rather fun to watch.
- Smug Snake: Subverted. His introduction as an arrogant poser makes him seem like he'll be defeated by a real badass.
- The Stoic: Tries to act aloof and detached to maintain his "Mysterious loner badass" credentials.
- Stone Wall: Pun not intended, he has a very defensive strategy that relies on tricks and traps.
- Took a Level in Kindness: He becomes noticeably nicer to the others after being mind raped by Apophis.
- "World of Cardboard" Speech: He makes several speeches about the indestructibility of stone.
A student who was semi-willingly sent to the academy by his parents. Unlike most of the students, he cannot sense Duel Spirits.
- Adventurer Archaeologist: Anthropologist, more specifically. His parents were these, and he was one by virtue of being dragged along.
- Bash Brothers: With Jacques. It helps they both are Machine-type enthusiasts and view each other as equals.
- Difficult, but Awesome: His Meklord monsters aren't a very consistent archetype, lacking decent support or good effects. That being said, the Meklord Emperors are ridiculously strong in the right situations.
- Gadgeteer Genius: Can hack all sorts of technology, such as giving the group's Duel Disks two-way radios.
- Motor Mouth: Tends to do this when he focuses on one particular topic, in addition to not paying much attention to other things around him. He consciously takes advantage of this to ignore pain.
- Robot Master: His deck is purely Machines, so he is this in a duel.
- Walking the Earth: His parents do so, and he was along for the ride before he went to the academy.
A young boy of dual British/Swedish decent, as a young child he would often listen to his great-grandfather's stories which he still remembers to this day. He always wears the two gifts his great-grandfather gave him before passing on a peaked cap and a trenchcoat.
- Ancestral Weapon: Freed was given to him by his Grandfather.
- Awesome Mc Coolname: You gotta admit, Diabola is a pretty cool last name.
- Badass Longcoat: Next to his hat, this is probably his most recognizable piece of clothing.
- Berserk Button: People disrespecting the past annoys him, as does being ignored.
- Black Knight: Most of his deck takes this form, mainly being warriors of darkness.
- The Captain: A soldier and a leader? Yeah, he qualifies
- Creepy Good: Has a morbid personality, an intimidating appearance and a fascination with darkness. Despite this, Sigmund is firmly on the side of good and actually a really nice guy.
- Cry for the Devil: In-Universe, Sigmund expresses genuine sympathy for Skull Knight when he realises the latter was possessed and forced to be a monster.
- Dark Is Not Evil: His deck are dark monsters but he still tries to be nice and friendly. This becomes the main point of his "World of Cardboard" Speech to Skull Knight.
- Fatal Flaw: His tendency to devalue his own worth. Freed points out just how dangerous this outlook can be.
- Friendly Enemy: Is quite affable and polite to his opponents. Even if those opponents are word destroying evil maniacs. Which makes it even more noticeable that Apophis is the first enemy to completely shatter this demeanor- even against Haine, Sigmund was able to project a friendly attitude.
- Good Is Not Soft:
- Definitely shows signs of this during his duel with the Skull Knight as he uses the Skull Knight's hatred and his own darkness as a weapon.
- Once he finds out what happened to Marcus, he encourages Gol'Gar to Mind Rape and kill Haine.
- Humble Hero: Does not have a strong opinion of himself.
- Iconic Item: His signature Commissar Cap.
- Ideal Hero: Despite being an example of Dark Is Not Evil, Sigmund actually fits this trope rather well, being honorable, kind-hearted and humble.
- The Kirk: Intelligent enough to keep a level head, but unlike Marcus, he can actually understand and deal with his emotional side.
- Large Ham: Has a tendency to go off on long-winded, melodramatic speeches.
- Magnetic Hero: Has a strong amount of charisma around him and is good at drawing the other duelists together.
- Military Brat: Not exactly a brat, but his family does have a history of military service.
- Nice Guy: One of the few genuinely nice duelists.
- No Sense of Humor: Downplayed. He does have a sense of humour, but sometimes he tends to go off on tangents and miss an obvious joke. Case in point: Uranus.
- Odd Friendship: With Marcus. You wouldnt expect someone like him to be friends with an antisocial, manipulative, borderline sociopath like Marcus.
- The Paladin: Uses a warrior deck, has strong moral fibre and is utterly ruthless to those of genuine evil.
- Sherlock Scan: Has done this a couple of times, such as when he successfully deduces the existent of Peters duel spirit despite the latter trying to keep that information a secret.
- Smart People Play Chess: Compares Duel Monsters to a game of chess at one point.
- The Strategist: Hes deceptively intelligent. But his strategies tend to focus on small term tactics rather than the long term Gambits that Marcus uses.
The only son of a pair of bank robbers, Denero lived with his uncle in Italy after their arrest, learning the ways of the Jurrac deck. He now attends East Academy with his aggressive Duel Spirit Jurrac Meteor, who uses Deneros body when the time comes to duel.
- All Take and No Give: Denero is dependent on Jurrac Meteor, a fact that the meteor uses to take control of Deneros body to do whatever it wants.
- Anti-Hero: Self-centred and abrasive, but is ultimately one of the good guys.
- Apologetic Attacker: After regaining his body Denero will normally apologise for the actions of Jurrac Meteor during the duel/discussion.
- Archnemesis Dad: And Archnemesis Mom. They're definitely his most personal opponents.
- Dark and Troubled Past: His parents were arrested at a young age and he grew up with his uncle and the extremely abusive Meteor.
- Dynamic Character: Out of all the character in the show, Denero undergoes the most development. He starts off as a very shy withdrawn kid, often acting like a beaten puppy at times. When he meets Marcus, the resulting fear and eventual rivalry starts to bring him out of his shell as he shows a more confrontational side to himself. This comes to a head when he merges with the meteor and becomes an almost insufferable Jerkass. However, after being forced into a Heel Realization courtesy of Apophis, he finally achieves a balance between his earlier kindness, and his current confidence.
- Eyepatch of Power: Wears a wraparound cloth variant to cover The Meteor's eye after they've merged together.
- Fatal Flaw: Pride. Denero just cannot bring himself to accept the fact that he might be in the wrong.
- Gollum Made Me Do It: The relationship between Denero and Jurrac Meteor, with one being timid and unsure, and the other being aggressive and angry.
- Grew a Spine: Becomes much more assertive over the course of the first season.
- Hates Being Alone: It's why he puts up with The Meteor's bullying. Despite all his Jerkassery, his greatest fear is being alone.
- Headbutting Heroes: He absolutely hates Marcus. Even after they teamed up, he was still happy at the thought of Marcus getting killed, though this has lessened significantly after his Heel Realization.
- Heel Realization: Thanks to Apophis's Mind Rape, he finally comes to see just how selfish he'd been acting.
- Hidden Depths: His family history and his abject hatred of law-breakers.
- Hypocrite: Considers Marcus to be an irredeemable criminal for killing an enemy cultist, yet is perfectly willing to leave him to die.
- Ignored Epiphany: Several times the other characters call him out on his bullshit, only to be brushed aside. It takes an Apophis-created Meteor to finally spell it out for him.
- It's All About Me: Denero has, as part of his levels in jerkass, become incredibly arrogant, pushing his opinions and demands on others in exchange for aid.
- Jerkass: He becomes rude and self-centred after fusing with The Meteor.
- Jerkass Has a Point: While his reason for not trusting the Headmaster is understandable, the fact that he seems to be wasting time giving him the third degree has not endeared him to the others.
- Kick the Dog: Willingly leaves Marcus to (likely) die. Naturally, this really pissed Jacques off.
- Kick Them While They're Down: Callously insults Marcus after knowing that the latter had just been tortured.
- Knight Templar: His unflinching hatred of lawbreakers that goes beyond rhyme or reason really paints him as having this kind of attitude.
- Lawful Stupid: His near pathological hatred of law-breakers goes far beyond any form of sense or sanity.
- Magical Eye: One of his eyes is a bright shade of gold to reflect the fact that The Meteor's spirit has merged with his own.
- Manipulative Bastard: He's not exactly known for this, but he does have his moments, such as when he tricked Marcus into losing the support of the others (Something even The Meteor found impressive). Granted he was actually Out-Gambitted at the time, but it was still a neat trick.
- Misery Builds Character: Being mind raped by Apophis eventually leads to him taking a level in kindness.
- Nephewism: He was brought up by his uncle after his parents were arrested when he was still very young.
- Never My Fault: He refuses to take the blame for any of his mistakes.
- Nice Guy: In his first appearance he was actually pretty friendly, albeit very shy.
- Not in This for Your Revolution: He makes it clear that he doesn't give a damn about being in a team.
- Playing with Fire: Most of his Jurracs are wreathed in flames. It's even his aura.
- Servile Snarker: Despite normally being subservient to the Meteor, he still gets a few quips in at the latter's expense.
- Shed the Family Name: Refuses to go by his original surname of "Niblet".
- Shrinking Violet: In strong contrast to his persona at the end of the series, Denero started out as an incredibly shy individual.
- Stopped Caring: Was kind of interested in being part of the team at first, but after dueling his own parents and merging with The Meteor, the resulting bitterness cause him to basically say "Screw you all!" to all the other duelists.
- Took a Level in Jerkass: After the duel with the cultists, he has become a lot more aggressive and uncaring towards his fellow duelists. Likely due to him merging with the Jurrac Meteor.
- Took a Level in Kindness: After his Heel Realization, he finally returns to his Nice Guy roots, while still retaining his new found confidence.
- What the Hell, Hero?: Gets this from Jacques after his decision to abandon Marcus. Ironic, since Marcus had wanted them to leave. Followed by a "The Reason You Suck" Speech and What the Hell, Hero? lecture from David.
- You're Not My Father: Refuses to see his parents as anything but monsters.
The son of the wealthy Kyleman family, Marcus is probably the most "unique" duelist in the academy.
- Alien Invasion: He uses an Alien deck. Particularly, they specialize in taking over monsters, mainly for one effect or another, or even just to destroy them with Alien Hypno.
- All the Other Reindeer: Zig-Zagged. He was never really bullied at school, and he kept himself separate from others because he knew that they found him weird and didn't really want to talk to him. He doesn't really care about having friends, but there are hints that it's a desire that he's regulated to "Never going to happen".
- Aloof Ally: While he's happy to help the group and is reasonably polite to them, he doesn't really consider himself to be part of the team, and considers their alliance to be more along the lines of a business deal; it's exaggerated to the point where he is legitimately shocked to hear Sigmund call him a friend.
- Anti-Hero: Although Marcus is normally a nice bloke, if a bit aloof, he has an incredibly ruthless side.
- Berserk Button: Never bully someone in front of him, and if you do, and you continue to belittle others, then pray to God that you can back it up or Marcus will destroy you. As Gretel found out the hard way.
- Beware the Nice Ones: He went from being affable and friendly to trying to break Gretel. Needless to say, many of the other students were shocked by this transformation.
- Blue-and-Orange Morality: Marcus seems to operate primarily on this. He's friendly and polite, but is genuinely unable to understand why mind raping and executing an enemy would be considered a bad thing. Somewhat understandable when you consider that the only companion he's ever had is a Starfish Alien literally designed for war.
- Boring, but Practical: He often uses moves that are simple but effective, something that Gretel mocks him for.
- Break Them by Talking: Does this constantly throughout his duel with Gretel. It even drives her to surrendering their duel, and admitting that he's right and she hates herself.
- Butt-Monkey: He seemed like this in his first two duels, being curbstomped twice and failing to inflict any damage in either duel.
- The Chessmaster: Marcus almost always has a plan in everything he does or says.
- During the duel with Gretel, he used Obfuscating Stupidity both to lure Gretel into a false sense of security, and also to simply annoy the crap out of her. She had really pissed him off with her arrogant attitude before the duel, so he was trying to not just beat, but humiliate her. When Marcus saw the face-down cards on Gretel's side of the field, he was almost positive that they were traps. However, he also realized that it was better to spring them now, and lose a weak monster, than to spring them later and lose one of his trump cards. Furthermore, he also had three separate traps of his own that he could use to counter her retaliation. By acting like a fool, he could make his reckless actions look like the work of an incompetent amateur who didn't know what he was doing. Furthermore, by annoying her, he manipulated Gretel into wanting to end the duel as quickly as possible, which meant she would be quick to play her strongest monsters in order to take him down as quickly as possible, little knowing that he had a surprise waiting for them. His plan worked perfectly. On a larger scale, Marcus was also setting up a Heads I Win, Tails You Lose situation. If Gretel lost, then she would have just lost to an idiot, but if she won, then she would have just wasted half an hour of her time.
- During the finals of the tournament, Marcus tricks the others into believing that his partner can read minds. This leads Denero (who is terrified that Marcus will recognise him as a son of thieves and expose him to the other duelists) to try and turn the others against Marcus. Both Denero and Jurrac Meteor believed they had outwitted Marcus, but it was in fact the other way around. Marcus lied about Gol'gar's mind-reading ability in order to gauge the reactions from the others, knowing that the ones who panicked would be the ones with something to hide, and Denero had fallen right into his trap.
- Color-Coded Characters: He and Gol'gar have an amethyst aura.
- Combat Pragmatist: He will do anything short of outright cheating to win, up to and including psychological warfare.
- Complexity Addiction: He has a tendency to use rather elaborate battle strategies.
- Marcus states outright that he can never be defeated, because he will always be back for more.
- This is one of the reason's losing to Haine effects him so badly. For the first time in his life, Marcus is too scared to get back up and fight.
- Dissonant Serenity: The rather casual way he discusses killing people can be quite unsettling.
- Epic Fail: During the battle royale, he screws up his entire strategy twice by misreading his own cards.
- Foil: To Peter and Gretel, being relaxed and quirky in contrast to their arrogance and jerkassness.
- The Gadfly: He acts like an idiot in the first part of his duel against Gretel, partially to lure her into a false sense of security and partially just to piss her off.
- Idle Rich: Although he doesn't flaunt his wealth, he has no real interest in his family's business.
- I Need You Stronger: He plans to mold Gretel into a Worthy Opponent.
- I Shall Taunt You: Frequently uses psychological warfare in his fights.
- Nice Guy: If you don't press his Berserk Button, he's actually rather generous and polite.
- Not So Stoic: His Heroic BSoD is the first time we see him show any real emotion.
- Obfuscating Stupidity: This is essentially Marcus's signature tactic. By feigning incompetence, he is able to gain an advantage over his opponent without the opponent ever realising the danger they're in until it's too late. Shown best in his Curb-Stomp Battle against Denero's father. Ironically, that particular duel also deconstructed this trope, as his own partner began to lose faith in his ablilities.
- Parental Neglect: While they genuinely love him and were never abusive, Marcus' parents never knew how to "handle" his quirks when he was growing up, and with the demands of their jobs, this lead them to be quite distant, leading Marcus to believe that everyone considers him a burden.
- Spirited Competitor: His main goal is to find Worthy Opponents and he hates those who claim to be talented without backing it up.
- The Smart Guy: Shares this role with Caramon, taking on the role of quiet strategist as opposed to Caramon's role as the Tech Guy.
- The Stoic: He's likely the most calm and level-headed of the group. To a sometimes disturbing degree.
A boy who strives to win as much as he can in an attempt to make up for past losses. Plays with an Infernity deck. Has no duel spirit, and was rather surprised when he discovered their existence.
- Beware the Nice Ones: He's one of the nicest characters, but that doesn't stop him from decking Marcus during his What the Hell, Hero? moment.
- Friendly Enemy: Is surprisingly polite to the cultists.
- Homoerotic Subtext: Massive amounts of this with Art during their first encounter, to the point where it almost sounds like he's flirting with him.
- Nice Guy: Easily one of the most unambiguously friendly characters in the entire series.
- 11th-Hour Ranger: She was introduced not long before the two final duels.
- Blow You Away: Her second deck is a Gusto one, comprised of WIND monsters.
- Dark Is Not Evil: Uses DARK monsters but is far from being evil.
- You Killed My Father: Subverted; she has shown no desire to avenge her brother Sylvestre.
A student of the Earth dorm who uses an Evilswarm deck. He's a bit weak on the social side, but is a good guy nonetheless.
- Bad Powers, Good People: Even though he uses an Evil swarm deck, he's rather nice. If you can see past his lack of social skills.
- What Happened to the Mouse?: Disappeared without a trace after the end of the first arc.
A student at the Academy who always wears sunglasses, has spiky hair, and is possibly one of the only normal guys in the cast. He seems to have a thing for Crystal. However David has shown a slightly darker and more Badass side to his personality. He curbstomped Denero into dust, completely turned his appearance around, and he appears to have a few more internalized problems than we thought. He claims to be an "Apophis Guardian", and was the one who told Avrum about the threat posed by Apophis. Even so, there are numerous mysterious facts about his personality, let alone his bizarre habit of sneaking around the Academy.
- Ambiguous Allegiance: It's very difficult to tell which side he's on, if he has one aside from his own, or what kind of person he really is underneath all of the false fronts, lies, and guileful behavior. Even his answers have vague meanings, and could be construed differently.
- Ascended Fanboy: He gets to hang out with the duelists fighting Apophis, and he is, as stated, their biggest fan.
- Badass Bystander:
- Not afraid to stand up against a scary Denero for the girl he seems to like, even less scared to tell him in a frank manner why he sucks, and then Curbstomp him. And that was when David was at his weakest.
- He even takes a stand against Apophis during the finale of the Apophis Arc.
- Beware the Nice Ones: Despite playing nice, it has been shown that David is a lot more deadly than he looks.
- Casting a Shadow: His new deck is an Umbral Horror deck, focusing on locking the field down and making his opponent's plays more difficult to execute.
- Cloudcuckoolander: He has a strange train of thought. He tends to say very odd, random things, and contributes to conversations in odd, inexplicable ways.
- Cool Shades: David is never seen without his cool shades.
- Cowardly Lion: In large groups, he seems shy and awkward. When he's in less packed spaces, he is far more courageous. Subverted, though, in that this is an act.
- Crouching Moron, Hidden Badass: Cowers and acts afraid in his second or so appearance, and then he combines two powerful card effects in his first duel, making a powerful lock on his opponent. And he's even summoned Dark Magician, and used that and a powerful and competent strategy to disable and lock Denero down, and then quickly destroy him.
- Expy: In general, he seems reminiscent of Shingetsu Rei. He is aloof and mysterious, while pretending to be goofy and unassuming around others, and has shown hints of a darker, more mysterious side of his personality. He even calls himself a "Apophis Guardian".
- Functional Magic: David is apparently capable of some sort of powerful magic, enough to hurt Apophis.
- Hidden Depths: It seems there is definitely more to David than meets the eye. And he definitely knows a lot more than he says. He is apparently very devoted to making sure the heroes face Apophis, but is willing to do anything to make sure this comes about. He also spies on people, and seems to have hidden a lot of issues.
- I Need You Stronger: He wants to try to duel Denero again in order to try to make him less of a jerk in order to make the party "complete". Though it has the nasty caveat of David inwardly threatening to "discard" Denero if he doesn't shape up.
- It Amused Me: Apparently, his real reason for flirting up a storm with Crystal is because he was either bored or he needed something to do.
- Man Behind the Man: David was the one who told Avrum all about the Apophis Cult, the way to fight them, and what they were after, as well as the full details of the duelists with Duel Spirits. This technically makes him the man behind Avrum and his mother, who he gave information to that is strangely unrelated to Apophis altogether.
- Master Actor: He conceals his more courageous side under the guise of a cowardly nerd, and even this is revealed to be an act, in that he's actually vastly more guileful and powerful than we thought, and used the image of a secretly courageous person for his plans, whatever they may be.
- Nice Guy: David definitely seems pretty nice for such a shifty character.
- Obfuscating Stupidity: He seems to be a somewhat dimwitted, cowardly sort when being watched by others, and who can only be courageous when fighting to defend a girl he likes. This front was momentarily dispelled when he became quite serious at the end of his duel with Denero, dishing out a very brutal "The Reason You Suck" Speech. And ever since then, he simply stopped being quite so ditzy and cowardly, and has become more mysterious.
- Straw Nihilist: David seems to view the empty void created by Apophis as very interesting, and only reluctantly aided the heroes. It certainly does make his true allegiances harder to ascertain.
- Tall, Dark, and Handsome: Its really amazing what some hygiene and proper bodily posture can do. David first looked like a barely washed basement dwelling geek, but after combing his hair, washing his face, and adjusting his posture, turns out he's quite muscular, tall, and impressive looking.
- Tempting Fate: His first action in Season 2 is both this and being an amazing Troll toward Ravvas - making him put up a sign that says how many days its been since something bad has happened.
- Wild Card:
- With more and more of his darker personality being revealed, it is becoming increasingly difficult to define where his loyalties lie. Is he a spy for Apophis, or an Aloof Ally for our side? Is he Playing Both Sides against each other, or is he content to watch the Fireworks?
- Then there's the question of who's agenda he serves. His own? Apophis's? The monsters sealed by Apophis? The other Gods? Or someone else entirely?
- You Kill It, You Bought It: David recently defeated the European Champion, which some are convinced makes him the European Champion.
A soldier of the IDF sent to solve the current crisis, with as fiery a personality as her red hair would imply.
The Cult As a Whole:A cult that worships the Serpent God Apophis and is trying to resurrect him into this world.
- Anti-Villain: Many of the cultists are Type II Antivillains, having been involuntarily mind raped into becoming nihilistic psychopaths.
- Badass Normal: The Constellar cultist is the most prolific Hero Killer out of all of them, despite not being in Haine's inner circle and therefore having no real powers besides her exceptional dueling skills.
- Body Horror: Many of them have been horribly mutated by Haine's magic, not to mention the injuries they inflict on the duelists.
- Brainwashed and Crazy: A significant number of them are ordinary humans who have been corrupted by Haine.
- Combat Sadomasochist: Some of them enjoy receiving pain just as much as they enjoy inflicting it.
- Five-Man Band: Haine's Inner Circle:
- Bigger Bad: Apophis, the God they all worship.
- Big Bad: Haine, the leader of the cult.
- The Dragon: Skull Knight, Haine's most powerful servant.
- The Smart Guy: The Crashbug Cultist. More crafty than the other cultists and clearly has his own agenda outside of what Haine is doing.
- The Big Guy: The Deadsoul cultist, physically the largest and uses a straight beatdown deck.
- The Dark Chick: Denero's parents. Who stand out for being ordinary thieves in a cult of Ax-Crazy sadists.
- Hero Killer: The Constellar Cultist defeated Jacques and very nearly did the same to both Peter and Caramon simultaneously. Hospitalizing all three duelists in the process.
- Knight of Cerebus: The Cult of Apophis present a very real and significant danger to the heroes; their appearance marks the darkening tone of the RP.
- Luke, I Am Your Father: Two of the cultists are revealed to be Denero's parents.
- Omnicidal Maniac: They plan to resurrect Apophis and use his powers to destroy all life.
- Religion of Evil: Apophis ('Apep) is the ancient Egyptian Gods of Darkness that tries to eat Ra the sun god every night.
- Sliding Scale of Villain Effectiveness: Somewhere between High and Credible. While the duelists can fend them off, they've nevertheless managed to inflict some serious damage.
- You Have Out Lived Your Usefulness:
- Pretty much any Cultist who loses a duel suffers a Fate Worse than Death.
- Averted once, though, only for the cultist in question to be unceremoniously executed by Gol'gar on Marcus's orders. It is likely because of that incident that Haine has begun executing any cultist that loses, since before he killed him, Marcus had Gol'gar read the cultist's mind to gather information on them.
A strange young child who seems to work for the Cult of Apophis, he mainly appears to spy on the heroes, and gave out certain cards to his allies. Otherwise, he is basically a normal kid... or is he? Haine has also given some disturbing cards to the Cultists, and despite working for Apophis, its hinted he has his own agenda.
- Arch-Enemy: While Haine is an enemy of all the duelists, his enmity with Marcus is far more personal than any of the others. While Haine seems to find most of the duelists amusing playthings, Marcus is the only one he genuinely despises, thanks to Marcus's taunts managing to get under his skin. Conversely, Haine's torture of Marcus and murder of Sylvestre, has given Marcus his first real personal stake in the war.
- Ax-Crazy: While most of the cultists serve Apophis for selfish gain or because they've been Brainwashed, Haine serves because he simply enjoys hurting people.
- Big Bad: He's apparently the leader of the cultists, and the most dangerous enemy the duelists directly confront.
- Call-Back: To Yami Marik, even going so far as to use his Fiend/Immortality deck. Since it appears that he is Yami Marik somehow placed in a child's body, this makes sense.
- Canon Character All Along: Initially presented as an RP-original threat, Haine turns out to be possessed by Yami Marik.
- The Heavy: He's the most prominent threat in the series, considering the official Big Bad is also The Ghost.
- Lack of Empathy:
- Never mind that Roxas stands to lose everything in a Shadow Game, and that you usually don't want to take a lot of damage in a Shadow Game. By all appearances, Haine simply doesn't care.
- It's even worse than that. He was personally involved in making many of the cultists what they are now.
- Meaningful Name: Haine is French for 'hatred'.
- Nightmare Face: A hint that Haine is not a normal kid. And just like Yami Marik, the longer the duel is going, the more nightmarish facial expressions show on his face.
- Nightmare Fuel Station Attendant: Hands out Artifacts of Doom? Check. Has a really, really warped idea of what's fun? Check. Has the most fun while watching a vicious Shadow Game? Check.
- Not-So-Harmless Villain: He mostly just stood around shouting and saying random things, with no real consistency to his arguments. However, he is apparently some sort of Evil Sorcerer, he is currently duelling Marcus and Sylvestre, and he apparently uses a nasty deck full of traps. And then there's how he's completely dominating two duelists at once, torturing them both while keeping his better plays to himself in order to extend the suffering. Not to mention what he did to Gol'gar.
- Older Than He Looks: Its hinted Haine was around during Battle City, and somehow knows about the battle between Seto and Yugi and Umbra and Lumis.note
- Really 700 Years Old: With the question answered that Haine is Yami Marik, and the knowledge that Yami Marik said that he was waiting for one thousand years.
- Super Empowering: He was involved with how the Cultists ended up, in the case of Skull Knight, turning him into an abomination, and in the case of the big cultist, prolonging his life, all using a card called Hatred Battle Booster.
- Surveillance as the Plot Demands: He has a strange sort of magic he uses wherein he gazes into water and can see out of any water puddles.
- Torture Technician: Just like in the original series, his deck is based around inflicting as much suffering as possible. A task he takes to with gleeful relish.
- Troubling Unchildlike Behavior: What, exactly, is a kid doing seemingly living with the Apophis Cultists? And what is more, those cards he gave out have some outright disturbing names and effects. And then there's all the torture and the Mind Rape he partakes in.
The being that the cultists worship, Apophis is the Serpent God of destruction, and the Ultimate Evil of the ancient Egyptian mythology.
- Cosmic Entity: The Anthropomorphic Personification of evil, and a being so powerful even Ra feared it.
- Eldritch Abomination: That tries to eat the sun every night. Nice, isn't it?
- The Ghost: Has yet to actually appear in any fashion. Nevertheless, it is still the driving force behind all the cultists.
- Knight of Cerebus: It's yet to appear, but the very idea of its existence and presence paints a feeling of menace that the previous Tournament Arc never had
- Made of Evil: More to the point, it is evil.
- The Man Behind the Man: He's the one the cultists all serve.
- No-Nonsense Nemesis: Apophis does not fuck around. Not even bothering with formalities, it annihilates the characters and their entire planet without hesitation. When their souls manage to somehow maintain awareness despite the loss of their bodies, It creates entire worlds, specifically designed to break their minds. When that fails, it forces their duel spirits to be its vessel as a form of psychological warfare.
- Omnicidal Maniac: Its goal is to destroy all of existence.
- Reality Maker: The Mind Rape scenarios that Apophis created weren't illusions- he literally created seven different realities from the ground up.
Lord Gabriel Ravvas
The tournament organizer and an industrialist, Ravvas seemed to expect something out of East Academy, and knew through unknown means that they were the ones who defeated Haine and Apophis. What this means about him is unclear, but his personality and preferences are clear enough, so it seems.
- Ambiguously Evil: He has not really done anything yet, but it is shown he not only knows about Haine, he also has unpleasant thoughts about the East Academy students. However, now he has shown an unusual tie to the Gusto tribe in as far as reasons he doesn't want Crystal to win, and is scheming against the protagonists from his position as Organizer.
- Aristocrats Are Evil: He gives off this vibe, with his title of "Lord" and all. That and he feels he can basically do as he pleases due to being incredibly rich and having connections.
- Bad Liar:: His excuse when Samuel catches him trying to direct Jason behind his back?"I was making funny faces."
- Big Bad Wannabe: Ravvas tries to be impressive, he really does. Its just difficult due to who came before him, and the fact he does not seem really competent.
- Card-Carrying Villain: Used for comedy during his attempt to... well, it's not clear what he was trying to do when explaining the Hand of Isis.
- The Dragon: His would appear to be Megala, the spider-themed assistant that he seems to trust to do the dirty deeds he cannot be seen doing.
- Evil Is Petty: Ravvas was not content to minimalize the East Academy kids through his current plan, and had to try to get more win for himself out of the Marcus vs. Denero duel. It really bit him in the ass when Samuel came calling.
- Evil Plan: His would appear to be minimalizing the number of East Academy students who make it to the finals. He's not half bad at the planning and organizing, but Megala's help is necessary for the greater portions.
- Expy: Similar name? Check. Similar smugness? Check. Associates with a woman who has a spider motif? Check. Ravvas is a pretty obvious expy of Rahvin.
- Fiction 500: Basically owns the existing Island of Capri, having purchased the island from Italy.
- Ineffectual Sympathetic Villain: No matter what everyone else is disagreeing on, they all agree - Ravvas is just kind of pitiful.
- It's Personal: For whatever reason, Ravvas seems to view Crystal's continued presence and her Gusto monsters as a threat to him personally. Less so after she is defeated.
- Out-Gambitted: Trying to outsmart Samuel lead to him being humiliated and having his arm snapped in half.
- Smug Snake: Looks down upon the heroes, and clearly doubts they are the same people who struck down Haine if they behave the way they do.
- Spanner in the Works: His actions ultimately forced Samuel to reveal more information than he'd originally intended.
- Upper-Class Twit: Very much upper class, enough that he can buy an entire island from the Italian Government. However, he's not really the most competent of enemies.
Ravvas' personal assistant and "minder". She is the voice of sanity in his dark operations, and is, while as skeevy as he is, much more goal oriented and less easily flustered. She mainly works to mind her boss' temperament and ego, and at the same time, speaks inwardly of dealing with his problems her own way.
- Arachnid Appearance and Attire: She wears a spider-print dress, she refers to her "webs of plans", and refers to her planning style as "striking quietly from darkness, like a spider".
- Deadpan Snarker: Most of her lines thus far have included some amount of sarcasm directed at someone.
- Even Evil Has Standards: Her warning toward Roxas has vibes of this. For whatever reason, she warned him he might not like what he's gonna face out there, in some uncertain terms. Though given her tendencies and manipulations, it could be a further ploy.
- Evil Genius: She is the brains of Ravvas' outfit.
- Hyper-Competent Sidekick: Some levels of this are present in her in relation to Ravvas. Ravvas is basically a corrupt businessman. Megala, however, handles the day to day dirty affairs and makes use of some cunning Manipulative Bastard tactics to ensure that results are gained, in addition to preparing odd devices for the duels to come.
- Motifs: Megala's motif is spiders - heck, even her computer has spider print on it.
- Sassy Secretary: She basically snarks whenever Ravvas says or does something that she considers embarrassing or unfitting.
- Scary Shiny Glasses: Her glasses shine while she is plotting maliciously.
- Servile Snarker: Just because Ravvas is her boss does not mean he is immune to her verbal barbs.
- Smug Snake: While much calmer and more composed than her boss, she is also incredibly smug and looks down on the heroes.
A mysterious man working as part of Ravvas's tournament staff. At least at first glance. It soon becomes apparent that he has his own plans in mind and is far more competent than his quote-on-quote "boss".
He later reveals to the duelists that he's the head of a counter-terrorism agency looking to recruit them and that the entire tournament was created as a way to test their skills. Even then though, there's still doubts about how honest he's being.
- Affably Evil: One possible interpretation. Whether he's actual evil or not, he has an almost unflappable aura of patience.
- Ambiguous Allegiance: It's still unclear whether or not he actually wants to help the duelists or is working against them.
- Big Good: Possibly. It would certainly be the case if his claim about trying to recruit them is true.
- Good Is Not Nice: Assuming he is one of the good guys, he's still willing to have someone's arm broken if they inconvenience him.
Captain Graeme Daniels
A creepy soldier wearing a full body suit and gas mask. Graeme is officially Ravvas's head of security but is clearly more loyal to Samuel than to Ravvas. Acting as the former's personal employer.
- The Dreaded: Samuel only makes Ravvas nervous. Everyone is weary of Graeme.
- The Faceless: We have seen nothing under that mask so far.
- Lightning Bruiser: Despite his size, he can move incredibly fast.
- The Quiet One: He's had maybe three lines of dialogue.
- Soft-Spoken Sadist: His voice has been described as being surprisingly soft when he speaks and, good guy or not, he snapped Ravvas's arm in half when the latter started being an annoyance.
- The Stoic: To the point where Sigmund likens him to more like a living weapon than an actual human.
The Team As A Whole:
- Hero Antagonist: Nothing about them suggests any malevolent intent, in fact they actually seem like pretty nice guys. They just happen to be dueling the protagonists.
- Unwitting Pawn: Possibly, they don't seem to know much about Ravvas. But Ravvas seems intent on using them to get rid of people in his tournament he doesn't like.
- Dark Is Not Evil: Rather friendly for a guy whose nickname is "The Dark Angel".
- Fallen Angel: Uses a deck based around both them and normal Angels and filling the graveyard.
- Hero Killer: Nonlethal example - he defeated Sigmund, one of the most Badass members of the heroes. Though not without taking more damage than he'd ever received in his entire career.
- In-Series Nickname: Both "The Dark Angel" and "The Lion".
- The Stoic: He does not emote very much.
Machine King Prototype/Gamma-03
A rather quirky Duel Spirit that has two distinct personalities; called Regular!Gamma and Corrupt!Gamma for the sake of simplifying things.
- Insistent Terminology: Regular!Gamma refers to Jacques as Master Jacques, except when possessing him, which he calls him 'host'. Corrupt!Gamma always refers to Jacques as Jacques-kun.
- Painting the Medium: To distinguish between the two personalities, Regular!Gamma is in AC font, while Corrupt!Gamma is done with pink monotype.
Dark General Freed
Cosmic Fortress Gol'GarThe greatest creation of the mysterious Alien race, Gol'gar is a strange being to be sure.
- A God Am I: Refers to himself as a deity at one point.
- Characterization Marches On: Originally, Gol'gar was portrayed as a Psychopathic Manchild that spoke solely in Word Salad. However, this was toned down significantly. Justified in-universe as Gol'gar's mind fluctuating temporarily when his connection between the two worlds faltered. He looks forward to it happening again.
- Combat Pragmatist: Even more so than Marcus. To the Alien Race, the concept of a "war crime" is completely nonexistent. As they see it, they're trying to protect their allies and therefore they should do what ever it takes to win. This includes Mind Control, Mind Rape, biological warfare, experimentations on their own people, even genocide.
- Foil: His personality, outlook, and relationship with his partner is almost the exact opposite of Jurrac Meteor. Surprisingly, there's been very little interaction between the two.
- Manchild: The Aliens are an entire race of men-children, due to the fact that 90% of their population are speed-grown, genetically-engineered clones, leaving them very little emotional maturity.
- Starfish Alien: His biology is clearly nothing like anything found on earth.
- Trickster Archetype: Aliens are seen as meddlers and tricksters on the other side.