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Characters from the Yu-Gi-Oh! card game, sorted alphabetically from O to R.

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    Odd-Eyes / Pendulum Dragon / Magician
Odd-Eyes Pendulum Dragon, Yuya Sakaki's ace monster
Odd-Eyes are an archetype of Dragon-Type monsters which are in fact signature cards (most notably Odd-Eyes Pendulum Dragon) of Yuya Sakaki, the protagonist of ARC-V. The moniker "Odd-Eyes" refers to the heterochromia iridum present among the members of the archetype. Similar like Elemental HERO Neos, Stardust Dragon and Number 39: Utopia, Odd-Eyes Dragon has many evolved forms, which is one of the themes of the Odd-Eyes series. The monsters are specialized in different Special Summoning types, each dragon having a different effect with a different focus on the gameplay.

Besides the various evolutions of Odd-Eyes Dragon, Odd-Eyes Pendulum Dragon has its own series of evolution, particularly the Pendulum Dragon series, with its members being specialized in inflicting more damage through combat.

The Odd-Eyes archetype supports and is supported by the Magicians (known as Majutsushi in the OCG), an archetype of Spellcaster-Type monsters, which also includes older cards such as Time Wizard, and they help summoning Odd-Eyes and its evolved forms. These particular Magicians are Pendulum Monsters and they work in form of duos, as each duo has similar, supporting Pendulum Effects. However, many Magicians cards from the TCG, such as Dark Magician, are not part of the Magician archetype.

Near the end of the ARC-V era, the deck was re-tooled to focus more on Magicians, and incorporating the other Dimension Dragons. The new Magicians focus on destroying themselves via their Pendulum effects, in order to give your other monsters an advantage, then trigger their regular effects to help you in other ways. They also gained a boss monster in Supreme Dragon King Zarc, who is in turn supported by his Supreme King Servant Dragons.

Stargazer Magician, Timegazer Magician and Odd-Eyes Pendulum Dragon are also the first Pendulum Monsters in the game, Odd-Eyes Rebellion Dragon is the first Xyz Pendulum monster and Nobledragon Magician is the first Tuner Pendulum monster. Odd-Eyes is also unique in that, while most archetypes stick to one or two major summoning types, it's one of the first archetypesnote  that has the ability to go for every major summoning type in the game,note  as well as having a variant of itself for each summoning type.

In the manga, Yuya also uses an Odd-Eyes/Performapal hybrid that focus more on the Odd-Eyes archetype. The manga introduces new members of the Odd-Eyes family, which aren't necessarily new forms of the original Odd-Eyes Dragon. However, it does introduce Odd-Eyes Phantom Dragon, an alternate counterpart to Odd-Eyes Pendulum Dragon.

The archetype is featured in the Structure Deck: Master of Pendulum.

Tropes associated with Odd-Eyes and the Magicians:

  • Ambiguously Evil:
    • The Magicians are the main character's monsters, and they support the Odd-Eyes and Performapal cards. However, the newest Magicians are modeled with the intention to summon Supreme King Dragon Zarc, which is a card based on the anime's Big Bad.
    • It is not entirely clear whether Odd-Eyes Raging Dragon is evil or not.
  • Ambiguous Gender: Since Clear Wing Synchro Dragon's human form is White Wing Magician, Clear Wing is confirmed to be female. In the case of, Odd-Eyes, his human form, Double Iris Magician, is male. This begs the question what gender Odd-Eyes Wing Dragon may have.
  • Anti-Magic:
    • The Pendulum Effects of Stargazer Magician and Timegazer Magician prevents the opponent of activating Spell or Trap Cards respectively when a Pendulum Monster attacks.
    • Dragonpit Magician can destroys Spell and Trap cards on the field with his Pendulum Effect.
    • In addition to sending Spell and Trap Cards back to the hand, Odd-Eyes Gravity Dragon forces the opponent to pay 500 Life Points in order to activate card effects.
  • Awesome, but Impractical:
    • Averted with Odd-Eyes Gravity Dragon. Being a Ritual Monster, it would end up as a dead draw which can really mess you up at critical moments, with the same issue going for the Ritual Spell Cards. However, it and its Ritual Spell Card Odd-Eyes Advent are easily searchable by cards that can search Odd-Eyes cards. Additionally, Odd-Eyes Advent allows you Ritual Summon Odd-Eyes Gravity even from the graveyard, so it is okay to discard the dragon from the hand or using it as a Special Summon fodder. And Odd-Eyes Gravity has a good effect to make it worth playing it, bouncing back all Spell and Trap Cards on the opponent's field to their hand, and requiring them to pay 500 LP to activate card effects. In short, it's awesome and practical.
    • Odd-Eyes Revolution Dragon is a Level 12 Pendulum Monster boasting a Pendulum Scale value of 12, which must either be Pendulum Summoned, or Special Summoned by tributing three Dragon-Type Monsters (one Fusion, one Synchro, and one Xyz) you control, which is easier said than done without relying on Link Monsters to Summon more Monsters from the Extra Deck. On the other hand, Odd-Eyes Revolution allows you to shuffle all cards on both players' fields and Graveyards to their respective Decks after you pay half your LP (while it's on your field), or you can discard it and pay a low cost of 500 LP to search your deck and add to your hand a Level 8 or lower Dragon-Type Pendulum Monster.
    • Performapal Five-Rainbow Magician. While it boasts a Pendulum Scale of 12, it only allows you to Pendulum Summon from the Extra Deck (which is problematic if you don't have any Link Monsters), and has a Pendulum Effect which affects both players based on how many cards they have Set in their Spell/Trap Zones; none of their Monsters can attack or activate their effects if they have no Set Spells/Traps, and their Monsters' ATK become double their original while they have four or more Spells/Traps Set. Since Pendulum Zones share Zones with the leftmost and rightmost Spell/Trap Zones as of the New Master Rules, the controller of Five-Rainbow Magician would need to ensure that the other Pendulum Zone is unoccupied first before they can take advantage of the ATK boost.
  • Back from the Dead:
    • If you negate an attack with Odd-Eyes Absolute Dragon's effect, you can revive an Odd-Eyes monster from your graveyard (or Special Summon one from your hand).
    • If you Normal or Special Summon Oafdragon Magician, you can add an Odd-Eyes or Magician card from your graveyard to your hand, except another Oafdragon Magician.
  • Blow You Away: Odd-Eyes Vortex Dragon, Oafdragon Magician, White Wing Magician and Night Wing Sorceress are WIND monsters.
  • Breath Weapon:
    • Odd-Eyes Dragon's Spiral Flame.
    • Odd-Eyes Pendulum Dragon's Rasen no Strike Burst ("Spiral Strike Burst").
    • Odd-Eyes Raging Dragon's Fungeki no Destruction Burst.
    • Odd-Eyes Rebellion Dragon's second attack, Kakumei no Ikazuchi Lightning Strike.
    • Odd-Eyes Saber Dragon has also one.
    • Rune-Eyes Pendulum Dragon's Hell Dive Burst.
    • Brave-Eyes Pendulum Dragon's Shakunetsu no Mega Flame Burst.
  • Casting a Shadow: Odd-Eyes Dragon, Odd-Eyes Pendulum Dragon, Odd-Eyes Rebellion Dragon, Odd-Eyes Raging Dragon, Odd-Eyes Venom Dragon, Odd-Eyes Wing Dragon, Odd-Eyes Phantom Dragon, Odd-Eyes Persona Dragon, Odd-Eyes Mirage Dragon, Performapal Odd-Eyes Metal Claw, Performapal Odd-Eyes Minotaur, Performapal Odd-Eyes Dissolver, Performapal Odd-Eyes Synchron, Performapal Odd-Eyes Priest, Rune-Eyes Pendulum Dragon, Brave-Eyes Pendulum Dragon, Stargazer Magician, Timegazer Magician, Timebreaker Magician, Xiangke Magician, Tuning Magician, Tune Magician, Acrobatic Magician, Descend Dragon Magician, Doomstar Magician, Iris Magician, Black Fang Magician, Violet Poison Magician, Dark Magician of Chaos, Skilled Dark Magician, Doomstar Magician, Rapid-Fire Magician, Old Vindictive Magician and Apprentice Magician are DARK monsters. So do Enlightenment Paladin, Nirvana High Paladin, Astrograph Sorcerer and Chronograph Sorcerer.
  • Combat and Support: The Magician archetype itself isn't particularly powerful. The strongest of the group, Xiangke Magician, only has 2500 ATK, while rest usually range anywhere between 500-2000 at most. However, being the first Pendulum Summoning archetype, they have a wide range of Pendulum Effects, as well as Scale ranges that aren't locked to a specific archetype, that not only support Pendulum Monsters, but also Normal, Effect, Xyz, and even Synchro Monsters, and while there's no Magician pairs for it yet as of adding this here, it's not a far stretch to say a Magician pair that supports Fusions will happen sometime soon. In general, the Pendulum Magicians can combine well with a lot of archetypes that can benefit from Pendulum Summoning, from Buster Blader to Red-Eyes.
  • Composite Character: Odd-Eyes Pendulum Dragon appears to be this for the usual hero and rival ace-monsters in the anime. Like the trend Yugi's Dark Magician started, it has 2500 ATK and 2000 DEF, but like Kaiba's Blue-Eyes, it also follows the trend of X-Eyes Y Dragon theme naming, and has multiple forms of various monster types (Pendulum, Fusion, etc.). It also has a Pendulum Effect similar to Sangan's normal effect.
  • Dark Is Evil: Odd-Eyes Dragon used to be this.
  • Dark Is Not Evil: Despite the majority of this archetype are DARK monsters, they are not evil and are even Yuya's signature cards. This applies especially to Odd-Eyes Rebellion Dragon, which is not only a DARK and black dragon, it looks very evil in comparison to any other evolution of Odd-Eyes, yet it is still heroic.
  • Decomposite Character: The anime reveals that Stargazer and Timegazer Magician were originally Astrograph Sorcerer. They also take thematic and design elements from him.
  • Difficult, but Awesome:
    • While you can Xyz Summon Odd-Eyes Rebellion Dragon normally, to activate its powerful effect, you need an Xyz Monster as an Xyz Material for its Xyz Summon. Like almost every Xyz Monsters, this monsters requires monsters with Levels, so Xyz Summoning this card with an Xyz Monsters without Xiangke Magician's Pendulum Effect would be impossible. Except you use Rank-Up-Magic. However, Decks such as Red-Eyes, Hierartic and, of course, Odd-Eyes are capable of Xyz Summoning Odd-Eyes Rebellion Dragon with an Xyz Monster as an Xyz Material fairly easily, with only a few preparation to perform it. And what is the powerful effect again? When Xyz Summoned with having an Xyz Monster as an Xyz Material, Odd-Eyes Rebellion Dragon destroys all opposing monsters whose Levels are equal to 7 or lower, inflicting 1000 damage for each destroyed monster by its effect and then it is able to attack three times in every Battle Phase during this turn. Even if you can't get the effect off with the appropriate materials, it's still a fantastic resummonable 3000 ATK beatstick, with a decent Pendulum Effect to boot.
    • Tuning Magician. At first glance, she seems like a poor man's Glow-up Bulb. Her effect is rather awkward and it can't even be searched by her own archetype because she's not a Pendulum Monster. However, despite the drawbacks of her effect, she has one major thing going for her, that being she's a Level 1 DARK Tuner. In an archetype that has an abundance of Level 7 monsters. This gives Odd-Eyes access to the Nigh Invulnerable Beelze of the Diabolic Dragons as well as Void Ogre Dragon, which works well in Pendulum archetypes thanks to the main mechanic often meaning you won't have much of a hand most of the time anyways. Also, with commonly runned cards like Oafdragon Magician and Majespecter Unicorn, it also covers Level 7 Synchro Monsters just as well as Nobledragon Magician, if not better!
    • When it comes to combining the archetype with other cards, there's the Yamata Dragon build. Yamata Dragon is normally Awesome, but Impractical. It's a Spirit Monster, which means it returns to your hand after your turn ends. It can't be Special Summoned, which means it requires two tributes to summon. Normally, this would be useless in any deck, but Pendulum monsters, by their very nature, offer a lot of tribute fodder. Wisdom-Eye Magician, in particular, giving you two instant tributes if you play your cards right. The idea is to Pendulum summon into a Tribute Summon, dump any Spell and Trap Cards into the respected zones, and get the attack off to draw the max five cards. Then, either using one of the many Level 7 monsters the deck has or Tuning Magician's effect to Special Summon herself from the hand, either Xyz or Synchro into a different monster so you don't lose one at the end of your turn. It's a very difficult build to pull off, but considering Odd-Eyes main problem is its lack of draw power, it can be very rewarding and speeds up the deck considerably if played right.
  • Dishing Out Dirt: Beast-Eyes Pendulum Dragon, Odd-Eyes Gravity Dragon and Dragonpulse Magician are EARTH monsters.
  • Elemental Powers: The dragons and Magicians cover all six main Attributes.
  • Expy: Enlightenment Paladin could be considered the Synchro equivalent to Judai's original ace, Flare Wingman, thanks to sharing the same effect of dealing damage to the opponent based on the ATK of the monster they just destroyed. It is later made clear that Enlightenment Paladin and Nirvana High Paladin are expies of Stardust Dragon and Shooting Star Dragon, having the same stats and Levels.
  • Fusion Dance:
    • Odd-Eyes has its own specific Fusion card for its Fusions. That is Odd-Eyes Fusion. Oddly enough, this isn't just limited to Odd-Eyes fusions. This card works with any Dragon-Type Fusion Monster, though it's mostly for Fusion Summons that involve Odd-Eyes since it lets you Fusion Summon using Odd-Eyes monsters from the Extra Deck as Fusion Materials. Note that it says any Odd-Eyes Monster Card in the Extra Deck, not just Pendulum Monsters. For example, any card that requires Odd-Eyes as Fusion Material, you can substitute either another Odd-Eyes Fusion Monster, Xyz Monster, or Synchro Monster as the Fusion Material.
    • Rune-Eyes Pendulum Dragon is a Fusion Monster that requires an Odd-Eyes Pendulum Dragon and a Spellcaster-Type monster. The Level of the Spellcaster-Type monster influences the number of Rune-Eyes' attacks.
    • Beast-Eyes Pendulum Dragon is a Contact Fusion Monster that requires a DARK Dragon-Type monster and a Beast-Type monster. Beast-Eyes inflicts damage equal to ATK of the Beast-Type monster. It can also be Fusion Summoned properly.
    • Brave-Eyes Pendulum Dragon is a Fusion Monster that requires a Pendulum Dragon monster and a Warrior-Type monster.
    • Odd-Eyes Vortex Dragon is Fusion Summoned by using one Odd-Eyes Monster and one Pendulum Monster.
    • Odd-Eyes Venom Dragon is the fusion between a Starving Venom monster and an Odd-Eyes monster, specifically Starving Venom Fusion Dragon and Odd-Eyes Pendulum Dragon in the anime lore.
    • Performapal Odd-Eyes Metal Claw is a Fusion Monster that requires an Odd-Eyes Monster and a Performapal Monster. Visually, it's the Fusion of Odd-Eyes Pendulum Dragon and Performapal Silver Claw.
    • Despite the fact it's not a Fusion Monster, Odd-Eyes Rebellion Dragon is, as indicated by its name, the combined form of Odd-Eyes Pendulum Dragon and Dark Rebellion Xyz Dragon.
    • Odd-Eyes Raging Dragon is another Xyz combination of Odd-Eyes Pendulum and Dark Rebellion, but an inverted version of Odd-Eyes Rebellion, as its dominant half is Odd-Eyes Pendulum, not Dark Rebellion.
    • Odd-Eyes Wing Dragon is the Synchro combination of Odd-Eyes Pendulum Dragon and Clear Wing Synchro Dragon, having the former as the Tuner.
    • Odd-Eyes (Pendulum) Dragon, Dark Rebellion Xyz Dragon, Clear Wing Synchro Dragon and Starving Venom Fusion Dragon became one to create Supreme King Dragon Zarc.
  • Gravity Master: Odd-Eyes Gravity Dragon is implied to be this.
  • Hell-Fire: Beast-Eyes' attack name, Hell Dive Burst.
  • Identical Stranger: Xiangke Magician and Xiangsheng Magician share the same faces with Yuya and Yuzu, respectively. Yuya and Yuzu already have at least three human Identical Strangers.
  • Jack-of-All-Stats: Odd-Eyes has multiple forms based on several different summoning types, be it Fusion, Xyz, or Synchro. However, while it can go into these using the Magician Archetype as support, there are often archetypes that can make better use of these forms. Red-Eyes and Hieratic are far more effective at getting Odd-Eyes Rebellion Dragon onto the field with its effect of having an Xyz monster as support, most Synchro decks are more practical at getting Odd-Eyes Meteorburst onto the field than the Nobel Dragon Magician + Odd-Eyes combo, and several fusion substitute cards can make good use of Odd-Eyes' Fusion forms. That said, most of these have an added bonus should Odd-Eyes be included somehow, such as Odd-Eyes Absolute being able to resummon Odd-Eyes by detaching it as an Xyz Material to negate an attack and immediately summoning it from the Graveyard afterwards.
    • This is the same for any Odd-Eyes Deck that includes one of the other Four Dimensional Dragons. Each of the archtypes they originally come from can summon the monster with greater ease and have access to an evolved form of them (Dark Rebellion, as an Xyz Monster, cannot have it's materials returned to the Extra Deck if they are pendulums and the best way to use Dark Requiem is through a Phantom Knight spell card; Clear Wing can negate the activation of other Speedroids to easily power itself up and can bring out Level 1 Tuners more easily than Odd-Eyes and Predaplants can turbo out Starving Venom Fusion Dragon easily and can bring out the much more powerful Greedy Venom Fusion Dragon.) However, the Odd-Eyes decks usually have access to unique Odd-Eyes hybrids with the other dragons which both have supped up effects of the base forms as well as all being part-Pendulum monster.
  • Light 'em Up:
    • Odd-Eyes Saber Dragon, Odd-Eyes Lancer Dragon, Performapal Odd-Eyes Light Phoenix, Performapal Odd-Eyes Unicorn, Performapal Five-Rainbow Magician, Xiangsheng Magician, Dharma-Eye Magician, Wisdom-Eye Magician, Milla the Temporal Magician, Time Wizard and The Stern Mystic are LIGHT monsters.
    • Rune-Eyes Pendulum Dragon uses light attacks, despite being a DARK monster.
  • Light Is Good:
    • Odd-Eyes Saber Dragon is a LIGHT monster and is primarily colored in white.
    • Stargazer Magician is clad in white and is good, even though he's a DARK monster.
    • Even though both are DARK monsters, Odd-Eyes Wing Dragon and Odd-Eyes Venom Dragon are partially white and definitively heroic. The former has the title "Supreme King White Dragon" in the OCG, while the later is said to be the purified form of Starving Venom Fusion Dragon who was the most vicious of the Four Heavenly Dragons.
  • Lightning Bruiser: If done right, an Odd-Eyes deck can easily splash powerful dragons with at least decent 2500 ATK. Due to the Pendulum Summoning mechanic, it is very easy to summon several high-Level monsters at once. Odd-Eyes Pendulum and Beast-Eyes can inflict massive amounts of damage, while Rune-Eyes and Odd-Eyes Rebellion can attack multiple times, making it easy to OTK the opponent. Odd-Eyes Absolute, Odd-Eyes Meteorburst and Odd-Eyes Vortex can protect you from attacks or effects, with the former two being able to summon other Odd-Eyes monstersnote , providing a strong wall of defense and offense. Furthermore, Odd-Eyes Pendulum isn't only a searcher, it is easily searchable itself, thanks to Performapal Skullcrobat Joker, Fusion Conscription or Sky Arc, which provide the deck enough synergy to make your fast play.
  • Loophole Abuse: Though not technically a part of the Odd-Eyes archetype, four of the newly shown Magicians play with this. To summon Supreme King Dragon Zarc, a player needs to fuse together four Dragon monsters: One Pendulum, One Xyz, One Synchro and one Fusion...or use Astrograph/Chronograph Sorcerer in place of any Fusion magic cards. Four of these magicians; Iris Magician, Black Fang Magician, White Wing Magician and Violet Poison Magician have each of their cards noting they count as "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon" and "Fusion Dragon" respectively (possibly as Magician counterparts of the Dimension Dragons). Therefore, they can be used to summon Zarc easier than having to summon any Dragons of the appropriate card type.
  • Magic Knight:
    • Although all of the Magicians are Spellcaster-Type monsters, several of them use blunt or bladed weapons.
    • Enlightenment Paladin takes this Up to Eleven, being Timegazer Magician Dual Wielding swords and dressed in knight's armor.
  • Make Me Wanna Shout: Odd-Eyes Rebellion's first Monster Effect, Overload Howling, destroys all Level 7 or lower monsters the opponent controls and inflicts 1000 damage for every monster destroyed by this effect, and if it does, Odd-Eyes Rebellion can attack up to three times per Battle Phase during the turn the effect is activated. In the anime, Overload Howling creates sonic waves that destroys the monsters or it even calls lightning that strikes them down.
  • Making a Splash: Odd-Eyes Absolute Dragon and Dragonpit Magician are WATER monsters.
  • Mechanical Lifeforms: Rune-Eyes Pendulum Dragon, Brave-Eyes Pendulum Dragon, Odd-Eyes Rebellion Dragon and Odd-Eyes Wing Dragon look mechanical.
  • Mismatched Eyes: The Odd-Eyes archetype is even named after heterochromia iridium. The Pendulum Dragons also follow this trope.
  • My Friends... and Zoidberg:
    • Thanks to the wording of the Japanese cards for the Pendulum Magicians, older cards such as Time Wizard and Night Wing Sorceress are technically considered part of the archetype, despite not supporting it in any way, or even being Pendulum monsters.
    • Performapal Odd-Eyes Unicorn technically fits the "Odd-Eyes" requirements thanks to it's name, being searchable and useable with anything that requires an "Odd-Eyes" monster.
  • Names to Run Away from Really Fast: The OCG names of Odd-Eyes Rebellion Dragon and Odd-Eyes Raging Dragon are this.
    • Odd-Eyes Rebellion has the title "Haou Kokuryuu" in the OCG, which means "Supreme King Black Dragon". Considering who the Supreme King was and black dragons are usually bad news, run away.
    • Taken further with Odd-Eyes Raging whose title is "Haou Retsuryuu", which means "Supreme King Violent Dragon". Violent being a major attribute to this dragon can't be good news.
  • Nerf:
    • Inverted. Odd-Eyes Pendulum Dragon's Monster Effect only works with high-Level monsters in the anime. In real life, it works with any monster, even with Xyz Monsters. It also lacks his search effect in the anime.
    • Played straight with Rune-Eyes. In the anime, the maximum number of attacks it can have is five. In the real game, it's three.
    • Timegazer Magician cannot be activated from the hand if you control a monster on the field; Yuya does not have this problem in the anime. Also in the anime, Timegazer's Pendulum Scales won't decrease to 4 when neither a Magician or Odd-Eyes card is in the other Pendulum Zone.
    • Stargazer's Monster Effect can Special Summon a monster that shares the name as the Pendulum Monster which was returned to the hand, which can be the very same card. In the anime, Stargazer's Monster Effect can Special Summon the Pendulum Monster that just left the field.
    • Xiangsheng Magician's Pendulum Scales will decrease to 4 if you control more cards than your opponent. This effect isn't present in the anime.
    • Zigzagged with Odd-Eyes Rebellion Dragon. In the anime, its effect destroyed all Level 7 or lower monsters and inflicts damage equal to the combined attack of the destroyed monsters, and can attack a number of times equal to the number of monsters destroyed during the turn. Understandably, the damage was reduced to 1000 per destroyed monster, and the number of attacks to three. On the other hand, you're always stuck at three attacks with Odd-Eyes Rebellion, even if you destroy one or two monsters with its effect. And considering many decks usually don't bring out more than a couple of big players at once, this can be a huge help.
    • Also inverted with Tuning Magician's effect. In the anime, she only damages the user and heals the opponent. In the actual card game, she's a Magician themed Glow-Up Bulb. She still has the effect of damaging you and healing the opponent, but she can also Special Summon herself from the graveyard if you have two Magicians in the Pendulum Zones, as well as Special Summon herself from the hand, which is useful if you already used your Normal Summon. Considering Yuya made a big deal in the anime how no card is useless by using Tuning Magician's solely damaging effect in a creative way, the resulting Broken Aesop was not lost on many players.
    • Inverted with the anime version of Odd-Eyes Raging Dragon, as its destruction effect got buffed and is more difficult to stop.
  • No-Sell:
    • Odd-Eyes Pendulum Dragon's first Pendulum Effect reduces Battle Damage the player receives to 0 if a Pendulum Monster participated in battle.
    • Timegazer Magician's Monster Effect protects the first one or two Pendulum Cards in the Pendulum Zones from being destroyed by an opponent's card effect.
  • Non-Indicative Name: Rune-Eyes, Beast-Eyes and Brave-Eyes have "Pendulum" in their names, despite they are not Pendulum Monsters.
  • Not the Intended Use: Tuning Magician is a Level 1 Tuner Monster based on the idea that re-summoning herself from the graveyard slightly damages you and heals your opponent. She also banishes herself if Special Summoned. However, when combined with Imperial Iron Wall, it gives you a Level 1 Tuner Monster that can re-summon herself each turn for as many Synchro Summons as you have Synchro Monsters in your Extra Deck. Furthermore, when combined with Prime Material Dragon, the damage you would normally take will increase your Life Points. This gives you an unlimited use of a Level 1 Tuner that heals you when summoned as well. The only thing keeping this from being super obscene is that the setup for her is rather awkward.
  • Odd Name Out: Rune-Eyes, Beast-Eyes and Brave-Eyes are not Odd-Eyes monsters. The only relation they have with Odd-Eyes regarding the names is the "Pendulum Dragon" part.
  • Our Dragons Are Different: Each form of Odd-Eyes seems to look crazier than the previous one. Unlike most Dragon-Type monsters, most of the dragons of this archetype have no wings and they run instead of flying.
  • Person of Mass Destruction: More like Dragons of Mass Destruction:
    • If Odd-Eyes Rebellion Dragon is Xyz Summoned with an Xyz Monster as an Xyz Material, it can destroy all Level 7 or lower monsters the opponent controls, and if it does, the opponent takes 1000 damage for each monster, and then Odd-Eyes Rebellion Dragon is allowed to attack three times during each Battle Phase this turn. This is an Ignition Effect.
    • Odd-Eyes Raging Dragon takes it even further. If it is summoned with an Xyz Monster as an Xyz Material, one of its two effects it gains allows it this: once per turn, it can destroy as many cards the opponent controls as possible, and if it does, Odd-Eyes Raging Dragon gains 200 ATK for each destroyed card until the end of the turn.
  • Playing with Fire:
    • Odd-Eyes Meteorburst Dragon, Nobledragon Magician and Blast Magician are FIRE monsters.
    • Both Odd-Eyes and Beast-Eyes use fire attacks in the anime, despite being DARK/EARTH monsters.
  • Power Copying: Odd-Eyes Venom can copy an opponent's monsters effect and gains its ATK until the end of the turn.
  • Red Is Heroic: Odd-Eyes, Odd-Eyes Pendulum, Odd-Eyes Raging, Odd-Eyes Saber, Odd-Eyes Meteorburst, Rune-Eyes and Brave-Eyes are red, and Odd-Eyes Pendulum is the signature card of redheaded Yuya. Odd-Eyes Pendulum is also the first red signature of a YGO protagonist, especially in contrast to the white Neos, the white Stardust and the white Utopia (not counting any of their evolutions).
  • Shadow Archetype: Dark Rebellion Xyz Dragon seems to be a dark counterpart of Odd-Eyes Pendulum Dragon. They poses on their artworks mirror each other, they have the same stats, Type and Attribute, and their names reference their Monster Card types. And their owners, Yuya and Yuto, have the same face. In the anime, their effects only work on Level 5 or higher monsters.
  • Ship Tease: Meta-example. Some of the monsters symbolize the bond between Yuya and Yuzu. Rune-Eyes and Beast-Eyes are both created through indirect help from Yuzu, so they are Yuya and Yuzu's "children". The symbolism goes further with Xiangke Magician and Xiangsheng Magician, as both share the same faces with Yuya and Yuzu, and they wear clothes themed after those two dragons. Xiangsheng Magician is Rune-Eyes themed, since Yuya created this card with Yuzu's Polymerization. And Xiangke Magician is Beast-Eyes themed, since Beast-Eyes was created by Yuya's own way of fusioning, who lacks a Polymerization card.
  • Shock and Awe:
    • Odd-Eyes Rebellion's dominant half is Dark Rebellion Xyz Dragon, thus Odd-Eyes Rebellion's power is mostly lightning based, causing lightning strikes and surrounding its body with electric energy. Its tusks are also charged with electric power when it attacks.
    • Odd-Eyes Raging has still some influence of Dark Rebellion Xyz Dragon; aside from the raging flames and its dark aura, when Odd-Eyes Raging is charging its attack, its wings are also emitting some electricity.
  • Simple, yet Awesome:
    • At first, Enlightenment Paladin's effect may sound underwhelming. He's a Level 8 Synchro Monster that allows you to re-add a Spell Card from your graveyard to your hand. Useful for recycling Spell Cards, but there are many other cards that can do just that without as much trouble. Then it hits you that this card works well with a certain limited card. Namely, One for One. In an archetype that boast many level seven monsters, one can summon this card by using One for One to summon a Level 1 Tuner Monster, tune it with something, then re-add One for One back to your hand to further summon another Level 1 Tuner Monster from your deck. Considering a lot of Level 1 Tuner Monsters also have the effect of re-summoning themselves from the graveyard at least once, this gives you access to at least three-six additional free Synchro Summons if you play your cards right.
    • Timesword Magician's Pendulum Effect is each turn, it can negate the destruction of Pendulum Monster(s) you control by card effects. Considering Pendulum Monsters are really weak to field nukes like Torrential Tribute and such, this is a really good effect. His Monster Effect of also getting rid of a monster for a turn isn't anything to sneeze at, either.
  • Sixth Ranger:
    • With the exception of Odd-Eyes Pendulum Dragon, the Pendulum Dragon series does not support the Odd-Eyes archetype, the Magician archetype nor the series itself. However, Rune-Eyes requires an Odd-Eyes Pendulum Dragon as a Fusion Material, thus it's a great target for Fusion Conscription or Fusion Reserve to search for an Odd-Eyes Pendulum Dragon.
    • Magician cards that are part of the archetype, but don't support it in any way, are Time Wizard, Night Wing Sorceress, The Stern Mystic, Dark Magician of Chaos, Dark Skilled Magician, Old Vindictive Magician, Milla the Temporal Magician, Apprentice Magician, Blast Magician and Rapid-Fire Magician.
      • Dark Magician of Chaos and Dark Skilled Magician are the Sixth Rangers for the Dark Magician archetype.
      • Night Wing Sorceress is this for the /Assault archetype.
      • Apprentice Magician and Blast Magician work with the Spell Counter Spellcaster series.
    • Tuning Magician and Doomstar Magician are not Pendulum Monsters, but their effects are either related to the archetype or to Pendulum Cards. Oddly enough, Doomstar Magician is more or less an anti-support card against Pendulum decks, but his Discard and Draw effect does work for the archetype too.
    • Enlightenment Paladin supports the Magician archetype.
  • Stone Wall:
    • Stargazer Magician has 1200 ATK and 2400 DEF, and has a protective Pendulum Effect.
    • Dragonpit Magician has 900 ATK and 2700 DEF, which makes him the Magician with the highest DEF.
  • Summon Bigger Fish: Wisdom-Eye Magician's main ability is the ability to replace himself with a different Magician monster if another Magician or Performapal is in other Pendulum Zone, ignoring any negative placement restrictions for the card. With two of them in the Pendulum Zone, you can hand pick the Pendulum cards you want in the zones, Pendulum Summon the two Wisdom-Eye Magicians, then go into the Rank 4 Xyz Monster of your choice. Because this proved to be a too powerful combo, he is semi-limited in the OCG/TCG.
  • Swiss Army Hero: Odd-Eyes has currently no less than seventeen different forms plus at least one alternate version. Three regular Effects, two Effect Pendulums, five Fusions, one Fusion Pendulum, one Xyz, two Xyz Pendulums, one Synchro, one Synchro Pendulum and one Ritual, each with their own unique abilities.
  • Take Up My Sword: If the Xyz Summoned Odd-Eyes Absolute Dragon is sent to the Graveyard, it can Special Summon an Odd-Eyes monster from the Extra Deck, as long it is not another Odd-Eyes Absolute Dragon.
  • Took a Level in Badass:
    • Tune Magician being a retrain of Tuning Magician. Not only does she become a proper Pendulum Magician, she gets a really nice Scale and helps Magicians gain a lot of the speed they lost with the hits to Wisdom-Eye and Pendulum Call.
    • The Magicians get a second Structure Deck in Pendulum Evolution, which which gives the archetype enough power and cards to be a stand-alone deck, without the aid of Performapals or Odd-Eyes.
  • Unfortunate Name: Oafdragon Magician. The translators tried to give it a name that reflected peasants, to contrast Nobledragon Magician.
  • Useless Useful Spell: Xiangsheng Magician. Her Pendulum Effect, when combined with Xiangke Magician, lets you change an Xyz monster's Rank to match a Level 5 or higher monster on the field so you can call on Odd-Eyes Rebellion Dragon and use its powerful effect. However, her scale will reduce to 4 if you control more cards than your opponent. Not only would this make her useless if you go first, and she'll still be easily squandered because Pendulum Summoning is all about maintaining a big field and reusing monsters. If you want to get out Odd-Eyes Rebellion Dragon, it's far easier to use a better Scale 8, call on three Level 7 monsters (which won't be too hard, since the deck has great search power and a few Level 7 Magicians), Xyz Summon a Rank 7 Dragon-Type, have Xiangke Magician change its Rank to a Level, and finally Xyz Summon Odd-Eyes Rebellion. Xiangsheng's main purpose can already be accomplished without it, and she's useless as a Scale because there are already decent Scale 8's to the deck that have less restrictive effects.

The five Main Deck Ojamas, as seen in Solidarity
Ojamas are an archetype of LIGHT Beast-Type monsters with 0 ATK. They rely on combining powers to destroy the opponent's cards and fill their Monster Zones so they cannot summon. Lately, and most likely a means of making them support more with Chazz Princeton in the anime, they've been used as means to get out Armed Dragon or VtoZ monsters. With their Field Spell Card Ojama Country, the ATK and DEF of all monsters on the field is switched. Their leader is Ojama King, boasting 3000 DEF. They are prominent monsters of Jun Manjoume/Chazz Princeton in GX.

For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.

Tropes associated with the Ojamas:

  • Beware the Silly Ones: In the artwork for Nitwit Outwit, they successfully ambushed the Six Samurai and Shien.
  • Butt-Monkey: The Ojamas seem to be used as the butt of humor on several card illustrations, such as being hunted down on Harpies' Hunting Ground, being tossed by Man-Thro' Tro', being used to practice boxing in Ojamuscle or flattened on Power Filter. Yellow in particular has it rough, being electrocuted in the OCG art work of Wattcancel.
  • Curb-Stomp Battle: In the artwork for Ojamatching, Ojama Yellow is clearly losing against Armed Dragon LV 7.
  • Combination Attack/Kamehame Hadoken: Ojama Delta Hurricane!!, which is a parody of Triangle Ecstasy Spark. Based off of that, It's safe to say that this card may be the reason Harpie Lady 1 was attacking the Ojama Trio in Harpies' Hunting Ground.
  • Fusion Dance: The design of Ojama King contains that of its three Fusion Materials: eyes of Ojama Yellow, body & nose of Ojama Black, and mouth of Ojama Green. The design also includes the same clothing that the Fusion Materials wear.
  • Geo Effects: Ojama Country can summon Ojamas from the Graveyard, which indicates that they become determined to beat their opponents when they're near their home field. The ATK and DEF switching is because everyone except the Ojamas are confused by the strangeness of Ojama Country.
  • Gonk: All of them are pretty ugly and weird looking monsters.
  • Homage: Ojama Red's effect may be a homage to the Super Sentai series of television shows, as the Red Ranger is always the leader of the team.
  • Knight in Shining Armor: Ojama Knight is Ojama Yellow in a knight's armor.
  • Lethal Joke Character: In general, the Ojamas get support that other archetypes would absolutely kill for.
  • Meaningful Name: "Ojamashimasu" is a Japanese phrase roughly translating as "pardon me for interrupting/intruding". It's why the flavor text on the card mentions the Ojamas always butt in on things, and why their stronger cards fill up the opponent's Monster Zones.
  • Power Trio: Ojama Yellow, Ojama Green and Ojama Black are the original Ojama cards. Most artwork feature all three of them and they are the only Normal Monsters of this archetype.
  • Strapped to an Operating Table: The artwork for Ojamassimilation shows Ojama Black and Ojama Green about to modify a helpless Ojama Yellow. It's a reference to DNA Surgery/DNA Transplant series.
  • Stone Wall: Ojama King has 3000 DEF, and Ojama Knight trails just after him with 2500. However, both are stuck at 0 ATK without Ojama Country in play.
  • Underwear of Power: All of them wear only a thong.

Orcusts, known as Orphegels in the OCG, are an archetype of DARK Machine monsters. Their Main Deck members are able to banish themselves from the Graveyard in order to bring out more Orcustss from various locations, and their Link Monsters are able to return those banished monsters into the Deck to activate their own effects.

Orcusts have access to the World Legacy archetype.

Tropes associated with the Orcusts:

  • Above Good and Evil: The reason why Longirsu starts the Orcust. As long he can get Ib's smile back, good and evil are irrelevant.
  • Becoming the Mask: For Longirsu, Galatea became Ib even though she knows that she's Galatea.
  • Brought Down to Normal: Orcustrion's unique effect negates the effects of any linked monsters the opponent controls. To help in this, it has two Link Arrows pointing to the opponent's Main Monster Zones while it occupies an Extra Monster Zone.
  • Came Back Wrong: Subverted. The spirit transferring process used to create Galatea worked perfectly. It's just that Ningirsu resurrected the wrong soul from Ib's body.
  • Casting a Shadow: All of them are DARK monsters.
  • Combining Mecha: Dingirsu seems to be a combination of various Orcust monsters.
  • Dem Bones: Cymbal Skeleton, obviously.
  • The Dog Bites Back: After being manipulated by Lee into creating the Orcust army and building Galatea as a new body to house her soul, Longirsu delivers a much deserved blow to her (as Knightmare Incarnation Idlee) using Dingirsu's lance in the artwork of Orcust Crescendo.
  • Dub Name Change: From Orphegel to Orcust.
  • Foil: The archetype is this to the Crusadia archetype, to which it comes into conflict with in the World Legacy lore.
    • While the Crusadia Main Deck monsters focus on building the controller's field presence by Special Summoning themselves to a zone a Link Monster on the controller's field points to, Orcust Main Deck monsters apply effects by banishing themselves from the Graveyard and encourage the controller to send them there to do this. Additionally, most Crusadia Main Deck monsters possess supportive effects to bolster the archetype's potency while they are on the field, while most Orcust Main Deck monsters are disposable in nature, only having effects to Special Summon more Orcust monsters when they are banished from the Graveyard.
    • Crusadia Link Monsters have Link Arrows that make it easy for the controller to link monsters to them, while Orcust Link Monsters have awkwardly placed diagonally pointed Link Arrows that equally point to the opponent's field. Crusadia Link Monsters focus on The Power of Friendship by gaining ATK equal to that of the monsters linked to them, and encourage the controller to Special Summon monsters to zones they point to by applying effects when that happens. On the other hand, Orcust Link Monsters apply effects that protect themselves from destruction when linked, and return their banished archetype members to the Deck to apply their effects, so the controller can later cheaply send them to the Graveyard again. While Crusadia Link Monsters focus on gaining strength through being linked to the controller's other monsters, Orcust Link Monsters equally take advantage of the opponent's monsters being linked to them to do this.
    • The differences between the archetypes also applies to their roles in the World Legacy lore. While Avram leads the Crusadia fellowship, a Ragtag Bunch of Misfits comprised of survivors from the devastation caused by the Mekk-Knights, and they banded together for collective strength, the Orcust army is comprised almost entirely of Robot Soldiers built by Longirsu to fulfill his own individualistic goal. The Crusadia fellowship ostensibly seeks out the World Legacy monsters to counteract a looming threat, while the Orcust army wants them supposedly to bring about said threat.
  • Gadgeteer Genius: Longirsu is the only flesh-and-blood member of the archetype. The rest are machines that he built on his own to create an army.
  • Go Mad from the Revelation: Once a friend and ally of Auram the World Chalice Blademaster, Ningirsu the World Chalice Warrior severed ties with the former after witnesing his sister, Ib the World Chalice Priestess, commit suicide to stop Lee the World Chalice Fairy, who was possessing her body at the time. Ningirsu would become Longirsu, creating the Orcust monsters as Robot Soldiers to build an army, and trying to resurrect his sister by building a robot to house her soul.
  • Heroic Sacrifice: Galatea sacrificed her soul to protect Ib's soul.
  • Hijacked by Ganon: Lee is ultimately revealed to be the mastermind behind the whole Orcust scheme, using Ningirsu as her frontman while pretending to be his sister after he accidentally brought her back from the dead.
  • Hoist by His Own Petard: If Link Summoned to an Extra Monster Zone, Orcust Link Monsters all have an equal or greater number of Link Arrows pointing to the opponent's Main Monster Zones than the controller's, giving the opponent as just as many zones to Special Summon Extra Deck monsters. While this may normally be seen as a disadvantage, should the opponent try to exploit this, it will cause the Orcust Link Monster to become linked, and start applying their protective effects, making them harder to destroy. Orcustrion in particular penalizes this further, as it has an effect to negate the effects of any linked monsters the opponent controls, and reduce their ATK and DEF to 0.
  • Instant A.I.: Just Add Water!: According to the Master Guide 6, Galatea somehow managed to achieve sentience.
  • Jousting Lance: Longirsu and Dingirsu, which may or may not be his Super Mode, each have one as a weapon.
  • Meaningful Name: Galatea picked her name by reading books of Greek Mythology. Galatea is the statue that came to life in Pygmalion. Robots are the successor to statues in terms of emulating humanity.
  • Mechanically Unusual Fighter: The Link Monsters' markers are diagonally opposed, making it difficult to co-link with them.
  • Musical Assassin: They are themed around elements of music, and have aspects of various instruments in their bodies.
  • My Death Is Just the Beginning: The Main Deck Orcusts have no effects while they are on the field or in the hand. However, they can banish themselves from the Graveyard to bring out more Orcusts.
  • No-Sell:
    • All of the archetype's Link Monsters gain a certain immunity to cards while they are linked. Galatea cannot be destroyed by battle, Longirsu cannot be destroyed by card effects, and Orcustrion cannot be destroyed by either.
    • Their own World Legacy, "World Wand", cannot be destroyed by battle with any monster that was Special Summoned from the Extra Deck.
    • Orcustrated Core's effect can also prevent an Orcust or World Legacy card from being targeted by card effects for a turn.
  • Our Centaurs Are Different: Appearnace-wise, Dingirsu is best described as a mechanical centaur.
  • Punny Name: The names of nearly all of the archetype's Spell and Trap Cards begin with the word "Orcustrated", and obvious pun on the word "orchestrated".
  • Redemption Earns Life: For her sacrifice, Galatea becomes the fairy accompanying Girsu.
  • Religious and Mythological Theme Naming: A number of cards in the archetype contain references to Greek mythology and Christianity.
    • The archetype's OCG name, Orphegel, appears to be a portmanteau of Orpheus, a legendary musician, poet, and prophet in ancient Greek religion and myth, and orgel, the word for "organ" in a few European languages. Its TCG name, Orcust, is a portmanteau of orchestra, and locust, an insect used in Christinaity to symbolize famine, as hordes of them can rapidly strip fields bare.
    • In Greek mythology, Galatea was a statue of a woman carved by a sculptor named Pygmalion, who fell in love with his creation and prayed to the Aphrodite, the goddess of love, to bring her to life. Aphrodite fulfilled his wish and Pygmalion married Galatea. Befitting her nature, the monster named after Galatea is a mechanical construct animated by the soul housed within.
    • Longirsu's name appears to be derived from Longinus, the Roman legionnaire traditionally held in Christinanity to have pierced the side of the crucified Jesus with a lance to make sure he was dead. True to his namesake, Longirsu wields a lance as a weapon.
    • Orcustrated Babel is named after the Biblical Tower of Babel, which was built by hubristic humans in an effort to build a structure tall enough to reach heaven. True to its namesake, the tower in the card's artwork, with World Wand as its spire, reaches far into outer space.
  • Robot Soldier: Longirsu built the other members of the archetype on his own with the express purpose of amassing an army to combat the Crusadia fellowship.
  • Sinister Scythe: Galatea uses one of these.
  • Shout-Out: The archetype owes some inspiration to Greek mythology, and its OCG name is partly derived from Orpheus, the famed musician, poet, and prophet. In particular, its lore bears similarities to the story of Pygmalion and Galatea, wherein a sculptor fell in love with his creation and prayed for her to be brought to life. To wit, Longirsu (formerly Ningirsu the World Chalice Warrior) attempted to resurrect his deceased sister, Ib, by constructing a robot to house her soul. Said robot directly references the myth, as it is named "Galatea the Orcust Automaton".
  • Sixth Ranger: The archetype's associated World Legacy monster, World Wand, is not a part of the archetype proper, but does support its playstyle. To wit, the controller is encouraged to send it to the Graveyard, like with the Orcust Main Deck monsters, except in World Wand's case, it applies an effect when sent there, allowing the controller to Special Summon a World Legacy monster from the hand. World Wand also has another effect that directly supports the archetype, as the controller can banish it from the Graveyard to Special Summon one of their banished Orcust monsters.
  • Soul Jar: Galatea was intended by Longirsu to be this for Ib's soul. However, the process of creating Galatea wound up transferring Lee's soul from Ib's corpse into it instead.
  • Status Ailment: Orcustrion's effect negates enemy monsters' effects if they are linked in any way, and causes their ATK and DEF to become 0 as well.
  • Super Mode: Dingirsu appears to be either an evolved form of Longirsu, or an automaton constructed by him, based on its name being similar to Longirsu's and the fact that like him, it uses a lance and shield as weapons. Fittingly, it can be Xyz Summoned using an Orcust Link Monster as the sole Xyz Material, including Longirsu himself.
  • Tower of Babel: Orcustrated Babel is both named after and alludes to it. With World Wand as its spire, the tower depicted in the card's artwork extends far into outer space.
  • We Have Reserves: The Orcust army is described in the World Legacy lore as Robot Soldiers that Zerg Rush their enemies and are generally seen as disposable. Their playstyle also reflects this, as the controller is encouraged to send the Main Deck monsters to the Graveyard and then banish them to Special Summon more Orcust monsters. The Link Monsters all have effects that return banished Orcust monsters back into the Deck, repeating this cycle all over again.
  • We Used to Be Friends: As the artwork of Orcustrated Attack shows, Auram and Ningirsu, who were once comrades at the start of the World Legacy storyline, now find themselves on opposite sides of the conflict as Crusadia Maximus and Longirsu, the Orcust Orchestrator, respectively.
  • Zerg Rush: According to the storyline of the World Legacy monsters, when the Crusadia fellowship arrived at Orcustrated Babel, an innumerable amount of Orcust machines streamed out to fight them.

The Paleozoic, known as Burgesstoma in the OCG, are a group of cards that debuted as Korean exclusives in Clash of Rebellions. Based on extinct animals whose fossils were in the Burgess Shale, their strategy revolves around Trap Cards with the ability to summon themselves as Normal Monsters.

Tropes associated with the Paleozoic:

  • Anti-Magic: Olenoides can destroy a Spell or Trap Card on the field.
  • Discard and Draw: Pikaia's effect allows the player to draw two new cards if they discard a Paleozoic card.
  • Dub Name Change: From Burgesstoma to Paleozoic.
  • Extra Eyes: Paleozoic Opabinia has five eyes, just like its real life namesake.
  • Loophole Abuse:
    • When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.
    • In an interesting case of cardmakers' foresight, this is defied with their Special Summon effect, which specifies "when" rather than "if" a Trap Card is activated. This means that only one Paleozoic monster can be summoned per Trap Card activation, as using the Special Summon effect of one Paleozoic card causes the others in the Graveyard to miss the timing. Additionally, Dinomischus and Pikaia discard as part of their effect rather than as a cost, meaning that you can't discard a Paleozoic card and then immediately summon it in response to Dinomischus/Pikaia.
  • Making a Splash: The Xyz Monsters are WATER monsters and so do the Trap Cards when they are summoned as monsters.
  • Meaningful Name: The original name of the archetype is derived from the Burgess Shale with each card named after an extinct animal whose fossil could be found there.
  • Mechanically Unusual Fighter: They're used from the field as Trap Cards, then Special Summoned from the Graveyard as Monsters. Unlike most so-called "Trap Monsters", they only count as Monsters when Summoned rather that both a Trap and a Monster. Because of this mechanic, Paleozoic decks tend to lack monsters as their Traps already have that covered.
  • No-Sell: All Paleozoic monsters are unaffected by the effects of other monsters.
  • Seldom-Seen Species: Each Paleozoic card is based on a real-life animal whose fossils were found in the Burgess Shale, and unless you're a paleontologist, you're not likely to have heard of any of them (except maybe Anomalocaris, which shows up in exactly one other game).
  • Stone Wall: Opabinia has 2400 DEF - the highest among Rank 2 Xyz monsters - and 0 ATK. It is also unaffected by the effects of other monsters.
  • Zerg Rush: The Paleozoic Trap Cards can Special Summon themselves from the Graveyard as a monster whenever a Trap Card is activated, allowing them to quickly swarm the field and amass Xyz Materials for Anomalocaris and Opabinia.

Parshath is an archetype of LIGHT (and one DARK) Fairy-Type monsters that revolve around inflicting damage against Defense Position monsters and drawing.

Tropes associated with the Parshaths:

  • Armor-Piercing Attack: The major shared trait of all monsters in the archtype is that they can inflict piercing damage, ensuring that damage is dealt when they battle.
  • Crazy-Prepared: The variant that revolves around Arch Parshath is pretty much the embodiment of this trope in Yugioh: Due to the numerous negating options that Counter Traps have and how easily the deck can retrieve them, you can essentially lock your opponent out any move they make. Especially with their own Counter Trap, which is capable of negating any effect along with special summoning a Parshath monster.
  • Critical Status Buff: Inverted for Neo Parshath, who gets stronger the more Life Points you have over your opponent.
  • Loophole Abuse: Since Sanctuary of Parshath is treated as Sancutary In The Sky, the Counter trap version of the deck has access to a nearly Omni-negation trap know as Divine Punishment.
  • Sixth Ranger: Nova Summoner isn't actually a Parshath monster but it does support the archtype.
  • Took a Level in Badass: The original Parshath card, Airknight Parshath, has only 1900 ATK which is pretty bad for a Level 5 monster. But then it got three different re-trains: Neo-Parshath, The Sky Paladin who has an extra 500 ATK as well as the ability to get stronger the more LP you have, Avenging Knight Parshath who has 800 more ATK and the ability to switch battle positions and Sacred Arch-Airknight Parshath, pictured above, who has 2800 ATK and can search both other Parshath cards and Counter Traps.

Penguins are an archetype of low-Level WATER monsters based on, of course, penguins. they were mostly a joke idea for a while, but later got some minor support to allow them to swarm and control the field more easily. Their leader is The Great Emperor Penguin, who can summon any two other Penguins from the deck.

Originally used by Otaki/Crump in Duel Monsters; Guard Penguin is used by Rio Kamishiro/Kastle in ZEXAL.

Tropes associated with the Penguins:

  • Back from the Dead: Small Penguin's effect; when it is sent to the Graveyard after being flipped face-up, you can target a different Penguin in your Graveyard and Special Summon that target.
  • Ear Wings: Flying Penguin has these.
  • Enemy Summoner: The Great Emperor Penguin's effect; you can tribute it to Special Summon two Penguin monsters other than The Great Emperor Penguin from your deck.
  • Everything's Better with Penguins: The entire archetype is full of cute Penguin fighters.
  • Five-Man Band: Penguin Heroes depicts a five-man group of RPG Heroes, but they're penguins. The penguin with the sword is The Hero. The purple ninja is The Lancer. The martial artist penguin is the Big Guy. The Cleric penguin is The Smart Guy. And the Wizard penguin is The Chick.
  • Homage: Nightmare Penguin seems to have been inspired by the Penguin from Tim Burton's Batman Returns.
  • Large and in Charge: The Great Emperor Penguin is the largest of the series.
  • Making a Splash: All of them are WATER monsters, and almost all of them are also Aqua-Type monsters.
  • Nice Hat: Nightmare Penguin wears a top hat to match his tailcoat.
  • Noble Bird of Prey: Despite the fact are all penguins, Guard Penguin is the only Winged-Beast-Type monster; the reason it is one is only because Rio uses an Ice Winged-Beast deck.
  • Not the Intended Use: At first sight, Flying Penguin is completely worthless. However, it can be targeted for very important cards like The Great Emperor Penguin and Rescue Rabbit to gather quick Xyz Materials.
  • Palette Swap: Penguin Knight and Penguin Soldier.
  • Sharp-Dressed Man: Nightmare Penguin wears a tailcoat.
  • Shock and Awe: Bolt Penguin is a Thunder-Type monster.
  • Stone Wall: Much like Penguin Soldier, Nightmare Penguin can bounce many of your opponent's stronger monsters. This card can only target 1 card, but it has a basic 1800+200 DEF, and might withstand an attack which Penguin Soldier may not.
  • Visual Pun: Nightmare Penguin wears a tailcoat.
  • Weak, but Skilled: Penguin Soldier is one of the the best cards of the Penguin archetype. This card can send 2 monsters on the field back to their owner's hand; you can even Flip this card to return 1 monster your opponent controls and this monster, so you can re-use this card's effect. This card is especially effective against Fusion, Synchro and Xyz Monsters, since they will leave the Field entirely. Also, this card allows its player to work around the effects of cards that negate destruction.

Performage (Entermage in the OCG) is an archetype of Spellcaster-Type monsters based on circus artists and street magicians. They focus on preventing the player from taking damage and swarming the field to set up for Xyz Summons.

They are used by Dennis Mackfield in the Yu-Gi-Oh! ARC-V anime.

Tropes associated with the Performages:

  • Back from the Dead: In the anime, Performage Trick Clown can revive himself when sent to the Graveyard. In the game, he can Special Summon any Performage monster from the Graveyard.
  • Blow You Away: Performage Wind Sucker is a WIND monster.
  • Casting a Shadow: Performage Shadow Maker is a DARK monster.
  • Dishing Out Dirt: Performage Stilts Launcher, Performage Ball Rider and Performage Wing Sandwichman are EARTH monsters.
  • Dub Name Change: From Entermage to Performage.
    • Stilts Shooter —> Stilts Launcher.
    • Higurumi —> Flame Mascot.
  • Evil Counterpart: To the Performapals after Dennis's true allegiance is revealed.
  • Light 'em Up: The majority of the archetype's monsters are LIGHT monsters.
  • Light Is Not Good: Considering that they're chiefly used by an agent of Academia in the anime.
  • Making a Splash: Performage Water Dancer is a WATER monster.
  • Nice Hat: Each of them have one.
  • No-Sell: The Performages' effects revolve around reducing damage, be it from battle or card effects.
  • Playing with Fire: Performage Flame Eater, Performage Flame Mascot and Performage Fire Dancer are FIRE monsters.
  • Power Nullifier: One of Damage Juggler's effect is to negate a card's effect that would have inflicted effect damage, and destroy that card.
  • Stage Magician: Some of them resemble stage magicians.

Performapal (Entermate in the OCG) is an archetype based on circus animals and entertainers in fancy clothes. They're primarily a Pendulum Summoning-oriented Deck, and have varied effects although their primary focus is on altering the ATK and DEF of monsters. They are used by Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga, alongside the Odd-Eyes and Magician archetype.

Tropes associated with the Performapals:

  • All Your Powers Combined: Sort of. Partnaga's Monster Effect can target one of the face-up monsters the player controls; it gains 300 ATK for each Performapal the player currently controls.
  • Anti-Magic: When Elephammer declares an attack, all Spell/Trap Cards the opponent controls return to his/her hand.
  • Armor-Piercing Attack:
    • Spike Eagle's effect allows the player to target a face-up monster he/she controls; that monster can inflict Piercing Damage in that turn.
    • Camelump's Pendulum Effect does the same, plus the attacked monster in Defense Position lose 800 DEF.
  • Awesome, but Impractical: Hip Hippo. When its Normal Summoned, the player can Tribute Summon a Level 7 or higher monster by using Hip Hippo as a tribute. This is actually a useful effect, but in the Performapal archetype it is rather useless. Performapals are oriented in Pendulum Summoning, and the highest level of this archetype so far is 6. Even in the anime, this effect has been used twice so far, but only to Tribute Summon Odd-Eyes Dragon and Odd-Eyes Pendulum Dragon, both of them can be Pendulum Summoned by using both -gazer Magicians. However, the archetype eventually gained level 7 and 8 monsters which gives it some use.
  • Badass Longcoat: Worn by Pendulum Sorcerer.
  • Big Good: Elephammer is currently the strongest of them by stats, being a Level 6 monster with 2600 ATK. This is also confirmed by Yuya, saying that Elephammer is the leader of the Performapals.
  • Blush Sticker: Some of them.
  • Captain Ersatz: Trump Witch is based on the Dark Magician Girl, since the color of her dress and her hair color are the same as of the Dark Magician Girl's. This is intentional, since Trump Witch was drawn by a nine-year old girl named Mizuki Imai for the Yu-Gi-Oh! ARC-V Start Commemoration! Monster Design Contest.
  • Character Select Forcing: During the early days, you pretty much need to use the Magician and Odd-Eyes archetypes in conjunction with them mostly because they had terrible scales (meaning that the Magicians were needed to actually Pendulum summon), and had no Fusion monsters of their own. (Meaning you needed Odd-Eyes or other cards to fuse with.) Later releases give Performapals that have better scales and can work better alone, though.
  • Cleavage Window: Both Uni and Corn sport these.
  • Cool Hat: Many of them wear top hats.
  • Cool Mask: Trump Witch wears a half mask.
  • Cool Shades: Sword Fish, which fits his Delinquent theme. Spike Eagle andBot-Eyes Lizard also sports a pair.
  • Cool Sword:
    • Sword Fish itself.
    • Life Swordsman has one.
  • Crouching Moron, Hidden Badass: The archetype looks goofy and weak at first, but they can be strong if used properly.
  • Cute Kitten: Trampolynx.
  • Cute Witch: Trump Witch.
  • Delinquent Hair: Sword Fish's sword pike looks like this.
  • Dub Name Change: From Entermate to Performapal. Some individual examples:
    • Discover Hippo —> Hip Hippo.
    • Plusturtle —> Stamp Turtle.
    • Drumming Kong —> Drummerilla.
    • Hei Tiger —> Salutiger.
    • Mammosplash —> Splashmammoth.
    • Pendulum Magician —> Pendulum Sorcerer. This was necessary to avoid confusion with the Magician (Majutsushi) Pendulum Cards.
  • Elemental Powers: The archetype covers the six Attributes.
  • Everything's Better with Monkeys:
    • Drummerilla, which is able to increase the ATK of your battling monsters.
    • Also, Monkeyboard which has a great Scale and pretty strong searching effect.
  • Fusion Dance: Trump Witch, Splashmammoth, Trump Girl and Fugolem all have an effect that allows their controller to Fusion Summon a monster. The archetype itself also has two Fusion monsters.
    • An "Odd-Eyes monster + a "Performapal" monster = Performapal Odd-Eyes Metal Claw. Visually, it's a fusion of Odd-Eyes Pendulum Dragon and Performapam Silver Claw.
    • Any "Performapal" monster + a level 5 or higher DARK monster = Performapal Gatling Ghoul
  • Glass Cannon: While they can quickly and easily reach high ATK and strike hard with their own effects, such gains are often temporary and they quickly become vulnerable at the end of the turn, as few of them have good ATK or DEF on their own.
  • Honorable Elephant: Elephammer, the strongest member of the archetype, and the one stated by Yuya to be their leader.
  • Horned Humanoid: Both Uni and Corn, who as their names suggest, have single unicorn horns poking out of their foreheads.
  • Necromancer: When Normal Summoned, Friendonkey can either Special Summon a Level 3 or 4 Performapal from the hand or Graveyard.
  • Nerf: Inverted. Many of the real life Performapals have better effects than their anime counterparts.
  • Panda-ing to the Audience: La Panda.
  • Panthera Awesome:
    • Salutiger has 1700 ATK and it can search for you a Pendulum Performapal whenever it destroys a monster in battle and sends it to the Graveyard. With other Performapals increasing Salutiger's ATK, it can be powerful.
    • Fire Mufflerlion's Monster Effect allows another Pendulum Monster to attack a second time.
    • Handsome Liger has similar effect to Salutiger.
  • The Power of Friendship: The Performapals support each other a lot, which makes them strong.
  • Punny Name: Most if not all of them.
  • Sharp-Dressed Man: Most of them wear parts of suits.
  • Shrinking Violet: Cheermole's artwork shows her trying to hide her face. Also shown in the anime.
  • Sixth Ranger: Odd-Eyes Pendulum Dragon and the Magicians, especially in the anime. The Magicians have the ideal Pendulum Scales, while Odd-Eyes Pendulum Dragon has the attack power the deck needs. Since most of the Performapals manipulate ATK/DEF, and Odd-Eyes can double Battle Damage when destroying a monster, a lot of damage can be inflicted. Performapal decks usually included these cards in the early era, but nowadays they do not necessarily need them anymore.
  • Smug Smiler: Friendonkey, to a point where the 'friend' part of him comes into question a bit.
  • Status Ailment: Some Performapal can decrease the ATK and/or DEF of monsters.
  • Status Buff:
    • A lot of Performapals can increase ATK and/or DEF.
    • Stamp Turtle can increase the Levels of up to two face-up monsters by 1.
  • Stone Wall:
    • Kaleidoscorp has 2300 DEF and 100 ATK.
    • Partnaga has 2100 DEF and 500 ATK, plus all of the opponent's monsters that have a lower Level than Partnaga's Level 5 cannot attack.
    • Thunderhino has only 1800 DEF and 200 ATK, but it is a Level 4 Monster in comparison to the two Level 5 and 6 monsters above. Even if it's dead, Thunderhino can protect your Performapals on the field by banishing it from the Graveyard.
  • The Phoenix: Odd-Eyes Light Phoenix.
  • Turtle Power: Stamp Turtle.
  • Unicorn: Odd-Eyes Unicorn. Also evoked by Uni and Corn, in terms of their names and physical features.
  • Weak, but Skilled: The Performapals are generally not strong, but they can manipulate the ATK or DEF on the field or have other useful effects.
  • Whip It Good: Whip Snake.

    Phantom Beast 
Phantom Beasts are an archetype of Beast and Beast-Warrior monsters based on mythological figures. They aren't used prominently in any media, but Yugi uses a couple members, namely Gazelle and Chimera. Their leader is Phantom-Beast Rock Lizard.

They have a sub-archetype called Mecha Phantom Beasts, or Phantom Beast Aircraft (幻獣機 Genjūki) in the OCG, consisting of WIND Machine monsters. Their theme is of animal-themed flying vehicles, and they summon "Mecha Phantom Beast Tokens" in various manners, then tribute them to use their effects. As an added bonus, many of them increase in level with the Tokens in play, allowing flexibility in Synchro and Xyz summons. They have two leaders, the Synchro Mecha Phantom Beast Concoruda, who protects tokens from destruction, and the Xyz Mecha Phantom Beast Dracossack, who is protected from destruction while you have tokens.

Tropes associated with the Phantom Beasts:

  • Demon Lords and Archdevils: Berfomet is based on Baphomet and in the 19th century the name came into popular English-speaking consciousness with the publication of various pseudo-history works that tried to link the Knights Templar with conspiracy theories elaborating on their suppression. The name "Baphomet" then became associated with a "Sabbatic Goat" image drawn by Eliphas Lévi.
  • Expy: The Phantom Beast archetype's effects seem to be based on those of the "White Knights" used by Jun Manjoume in the Yu-Gi-Oh! GX anime. This is even touched upon in the Tag Force games, where Manjoume has at least one Phantom Beast deck.
  • King of Beasts: Gazelle the King of Mythical Beasts
  • Lizard Centaur: Phantom Beast Rock-Lizard. When Rock-Lizard destroys a monster by battle, inflict 500 damage to your opponent.
  • Mix-and-Match Critters: Chimera the Flying Mythical Beast is based on the earliest concept of the Chimera, having the head of lion, a head of a ram, and a snake for a tail. While this chimera does not have the head of a ram, its second head does have ram horns.
  • Moose Are Idiots: Phantom Beast Wild-Horn is based on the Alaskan moose. Its effect does not support its fellow Phantom Beasts.
    "If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent."
  • Multiple Head Case: Phantom Beast Thunder-Pegasus and Chimera the Flying Mythical Beast have two heads each.
  • My Death Is Just the Beginning:
    • When Rock-Lizard is destroyed and sent to the Graveyard by your opponent's card effect, you inflict 2000 damage to your opponent.
    • You can use "Wild Nature's Release" on Thunder-Pegasus to not only get a 2700 ATK beatstick for a turn, but also placing this in the graveyard, right where you want it.
  • Noble Bird of Prey: Phantom Beast Cross-Wing. While it's in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
  • Non-Indicative Name: Even though it is named "Gazelle the King of Mythical Beasts", Gazelle resembles a 'lion', which hunts 'gazelles'.
  • Obvious Rule Patch: Gazelle and Chimera predate the rest of the archetype's members and the group itself becoming an archetype. Because of this, their names were translated into the TCG languages lacking the archetype name string. When the other Phantom Beasts were released, they specifically named Gazelle in their card text so that it could be supported by archetypal support. This issue was eventually properly rectified when later printings of Gazelle and Chimera were given archetype conditions to explicitly state that they are members of the archetype.
  • Sixth Ranger: Berfomet is not part of the Phantom Beast archetype, but it can summon Gazelle and fuse with Gazelle to form Chimera the Flying Mythical Beast.

Tropes associated with the Mecha Phantom Beasts:

  • Blow You Away: All Mecha Phantom Beasts are WIND.
  • Cool Plane: A large number of the members look like planes with parts stylized to look like animals.
  • Do a Barrel Roll: It's a card and a Shout-Out.
  • Giant Flyer: Particularly Drago-SAC
  • Hologram: "Mecha Phantom Beast Tokens" are depicted as holograms copying "Mecha Phantom Beast" monsters in their own artworks.
  • Mook Maker: Almost all of the members summon Mecha Phantom Beast Tokens.
  • Nigh-Invulnerability: Mecha Phantom Beasts cannot be destroyed by anything as long as their controller has at least one Token on the field with them.
  • Quantum Mechanics Can Do Anything: The advanced technology of the Mecha Phantom Beasts includes quantum-output machines. The decoys created by these machines are nearly indistinguishable from the original on radar and are said to be so efficient at drawing away fire, that as long as a single decoy has been deployed, the original machine cannot be shot down.
  • Shout-Out: "Do a Barrel Roll" is a support card for the Mecha Phantom Beasts, which makes sense, as they are all planes. The English name is an obvious reference to the Star Fox 64 quote, "Do a barrel roll!" which is a very popular Internet meme. When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
  • Sixth Ranger: Duck Fighter is specifically designed to work with the "Mecha Phantom Beast" archetype, as it is a Machine-Type WIND monster that uses Tokens for its effect. This relationship is also supported by the fact that this monster is based on an animal (like all "Mecha Phantom Beast" monsters). In this case, this monster is modeled after a duck.
  • Suicide Attack: Concoruda's capable of converting the decoys into energy to perform a suicide attack that breaks the sound barrier. However, the risks to Concoruda are immense, as the burden on the aircraft is immense, enough that it causes it to self destruction. Represented in-game by Sonic Boom, which gives a Mecha Phantom Beast double its original ATK and piercing damage at the cost of blowing up your field at the end of your turn.
  • Spiritual Successor: Air Fortress Ziggurat shares many qualities with (and perhaps was the inspiration for) the Mecha Phantom Beast archetype. Like the cards in the aforementioned archetype, it is a WIND Machine-Type monster in the form of some kind of aircraft, and summons Tokens via its effect.

    (The) Phantom Knights 
The Phantom Knights archetype (known as Phantom in the OCG), which includes The Phantom Knights sub-archetype (simply called Phantom Knights in the OCG), are a group of cards which tend to have effects that activates from the graveyard or involves cards in that zone with the Phantom Knights also focusing on ATK and DEF manipulation and Xyz Summon.

They are used by Yuto and Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.

Tropes associated with the Phantom and Phantom Knights:

  • Animated Armor: Most of the Phantom Knights monsters appear to be various haunted pieces of armor.
  • Back from the Dead:
    • Dark Gauntlets, Mist Claws and shadow Veil are Trap cards with the ability to summon themselves as monsters fom the graveyard but with the drawback of being banished if they leave the field. However, since Xyz Materials do not count as being on the field, they can be used for Xyz Summons and, once detached, will end up back into the graveyard where their effects can be activated once again.
    • Phantom Knights' Sword, Wing and Fog Blade can all be banished during either player's turn, to summon a Phantom Knight monster from the GY. However, the summoned monster will be banished if it leaves the field. Like with the above exemple, using the summoned monsters as Xyz materials will allow them to avoid that drawback.
  • Black Knight: The Phantom Knights are, as their name implies, ghostly knights and they all wear black clothes or armor. The Xyz Monsters fit the image the best, particularly Break Sword who comes with a Cool Horse.
  • Casting a Shadow: All of the Phantom Knights are DARK monsters.
  • Difficult, but Awesome: The Phantom Knights can be a tricky deck to handle simply due to the overwhelming number of Graveyard-based effects. Playing the deck to its full potential requires a good deal of planning and strategy as to what cards you need in the Graveyard for your combos and which cards you can afford to banish, but they can be quite fast and powerful if played well.
  • Discard and Draw: The vast majority of Phantom Knights cards can banish themselves from the Graveyard to activate an effect, usually based on adding cards to the hand or Special Summoning monsters from the Graveyard.
  • Dub Name Change: From Phantom to Phantom Knights and from Phantom Knights to The Phantom Knights. Justified in order to avoid confusion with other cards that have "Phantom" in their name.
  • Ironic Name: The Phantom Knights of Fragile Armor actually has the highest DEF in the archetype.
  • My Death Is Just the Beginning: When The Phantom Knights of Break Sword is destroyed, its effect special summons two The Phantom Knights monsters with the same level from the graveyard but with their level increased by 1, thus allowing the player to call forth another Xyz monster later.
  • Power Nullifier:
    • Cursed Javelin's effect can, until the end of the turn, negate the effects of an opposing monster on top of changing its ATK to 0.
    • Fog Blade will negate the effects of a face-up effect monster on the field while also preventing it from attacking or being attacked.
  • Sixth Ranger: Dark Rebellion Xyz Dragon is this for The Phantom Knights. Not only were they used by the same character in the anime but it also works well with the deck due to being a DARK Xyz Monster, and can be easily summoned using The Phantom Knights of Break Sword. This also applies to its evolution, Dark Requiem Xyz Dragon, which is easily summonable with The Phantom Knights' Rank-Up-Magic Launch.
  • Status Buff:
    • Dusty Robes can change itself to defense potion to have a DARK monster gain 800 ATK and DEF until the end of the opponent's next turn.
    • If used as a material for the summon of a DARK Xyz monster, Rugged Gloves can increase the ATK of that monster by 1000.
    • Additionally, they have quite a few ATK-raising effects among their Trap Cards.
  • Weak, but Skilled: The Phantom Knights' stats are laughably low, with their strongest monster, Rusty Bardiche, weighing in at a meager 2100 ATK. However, they can offset this with a wide array of effects for buffing ATK, defending against the opponent's attacks, and disrupting their field.

    Photon / Galaxy / Tachyon
Photon and Galaxy monsters are a series of LIGHT monsters, the Galaxies mostly being the archtype leaders while the Photons are the weaker members, and there are support cards for either. They rely on swarming the field with powerful monsters to summon their ace members, Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragon.

In the ZEXAL anime and manga, they are the signature cards of Kite Tenjo. The Photons are also used by Gauche/Nistro and Droite/Dextra, though the former replaces them with Heroics. Another Galaxy-Eyes user is Mizael/Mizar who uses Number 107: Galaxy-Eyes Tachyon Dragon and C107: Neo Galaxy-Eyes Tachyon Dragon instead. Fuya Okudaira/Nelson Andrews has Number 83: Galaxy Queen (who is also part of the Sparrow series) in the early episodes of ZEXAL.

Tropes associated with the Photon and Galaxy monsters:

  • Badass Preacher: Galaxy Wizard resembles a bishop. It may not have zero ATK and an average DEF, but its Xyz summoning capabilities are devastating. Because Galaxy Wizard's search effect doesn't specify only monsters, the player can search out any other Galaxy card such as Galaxy Expedition or Galaxy Queen's Light to aid in the summon of Neo Galaxy-Eyes Photon Dragon.
  • Barrier Warrior:
    • During either player's turn: You can send Kuriphoton from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 Photon monster from your hand to the Graveyard, except Kuriphoton; add this card to your hand. The effect of Kuriphoton can only be activated once per turn.
    • Any Battle Damage you take from battles involving Photon Circle is halved.
  • Casting a Shadow: Galaxy Eyes Dark Matter Dragon is also the first DARK "Galaxy-Eyes" monster in the game, with all others being LIGHT. It's based on Dark Matter, which is a polar opposite to photons.
  • Continuity Cameo/Sixth Ranger: Orbital 7 is based off of the Yu-Gi-Oh! ZEXAL character, Orbital 7. This card supporting the Photon and Galaxy archetypes relates to the relationship between the character and the archetypes' user, Kite Tenjo. Also, the Roger Counter is based on how Orbital 7 replies to anything Kite orders it to by saying "roger".
  • Charged Attack: Subverted with Photon Chargeman: He can charge himself with extra energy and double his ATK for 2 turns, but cannot attack upon doing so. Played straight with the Spell Photon Booster, which gives a power boost to monsters with the same name. However, the intended use of said cards is to easily summon Galaxy-Eyes Photon Dragon, not attack with the affected monsters.
  • Cool Starship: Number 42: Starship Galaxy Tomahawk.
  • Cyber Cyclops: Galaxy Wizard, Photon Thrasher and Photon Crusher.
  • Evil Counterpart: Mizael's Number 107: Galaxy-Eyes Tachyon Dragon is implied by name to be one to Kite's Galaxy-Eyes Photon Dragon. Number 107: Galaxy-Eyes Tachyon Dragon's roar in the anime is similar to how Galaxy-Eyes Photon Dragon roars in the Japanese version and its effect is similar to the effect of Neo Galaxy-Eyes Photon Dragon. It also has its own Neo version.
  • Expy:
    • Photon Lizard resembles Thunder Dragon since both of them are LIGHT monsters that add cards from your Deck to your hand and can fuse another of its copy to form a Fusion Monster. Also, since Kaito resembles Kaiba, Kaito uses "Photon Lizard" while Kaiba uses Thunder Dragon.
    • Galaxy-Eyes Photon Dragon's name follows the same pattern as Blue-Eyes White Dragon and Red-Eyes Black Dragon. In further relation to the two Dragons, this card's color scheme could be a reference to them as well. Blue in reference to Blue-Eyes (parts of the armor, and the eyes in one look are also blue) and red in reference to Red-Eyes (parts of the armor). Looking at its effect, there is some kind of relation since these two monsters' ATK are more than 2000 so they can be Tributed to Special Summon this card. This monster's Attack, 'Photon Stream of Destruction', is also very similar to both in name and appearance to the attack of Blue-Eyes White Dragon.
    • Neo Galaxy-Eyes Photon Dragon is a Photon & Xyz counterpart of Blue-Eyes Ultimate Dragon. Both cards have the same ATK. This card also has the same DEF as Rainbow Neos and a misprinted Blue-Eyes Ultimate Dragon from the first Gold Series. This card also needs three monsters for its Summon in much the same way as Blue-Eyes Ultimate Dragon. This card also has three heads, the other two are from the tips of its wings. These "heads" look very similar to the heads of Twin Photon Lizard. Ironically, this card has reversed colours compared to "Blue-Eyes Ultimate Dragon" due to its red & black colour mix.
    • Number 42: Starship Galaxy Tomahawk has quite a few similarities with Number 9: Dyson Sphere: they are both Number monsters, both have 3000 DEF, both are Machine-Type, both are space-related megastructures, and both are considerably large in size. Also, for their respective debuts, both monsters were Summoned in a way that involved combining the Levels of their Xyz Materials. Both cards also have Trap Cards specifically designed to work with them, both with negation effects. Dyson Sphere has Space Gate which negates the activation of Trap Cards and destroys them, while Starship Galaxy Tomahawk has Tomahawk Cannon which negates attacks from monsters and destroys them.
    • Paladin of Photon Dragon is the Photon counterpart of Paladin of White Dragon, Paladin of the Cursed Dragon and Knight of Dark Dragon. Unlike those cards, this card has 400 less DEF, and the monster Summoned by this card's effect can still attack the turn it is Summoned.
    • Galaxy-Eyes Cloud Dragon is the Galaxy-Eyes equivalent of the The White Stone of Legend.
  • Glass Cannon: Not as much as prevalent as other decks; but Galaxy and by extension, Photon decks prefer quickly summoning their main monsters or making Rank 8 XYZ plays; but their decks usually offer little defense if stopped and usually have rough recovery once their onslaught is halted.
  • Knight in Shining Armor: Photon Slayer and Galaxy Knight.
  • Light 'em Up: In physics, a photon is an elementary particle, the quantum of light and all other forms of electromagnetic radiation, and the force carrier for the electromagnetic force.
  • Man of Kryptonite: Galaxy-Eyes Photon Dragon is designed to take down Xyz monsters even going by its real-life profile, where it can remove itself and the monster it battles from play and return both to the field later. Due to the way Xyz Monsters work, this removes their Xyz Material Monsters, leaving them without the ability to activate their effects which need them to give up an Xyz Material. To add insult to injury, Galaxy-Eyes gains 500 ATK for each Xyz Material the other removed monster had when they jumped out of play. If it takes out an Xyz with five materials, this makes it stronger than F.G.D, one of the two strongest monsters in the game. And this is before it upgrades to Neo Galaxy-Eyes.
  • Meaningful Name: "Prime" means "Main" or "Important", which could show Galaxy-Eyes Prime Photon Dragon is the "Main" "Galaxy-Eyes Photon Dragon" or important to Photon Dragon.
  • Mechanical Lifeforms: Despite being a Dragon-Type monster, Number 107: Galaxy-Eyes Tachyon Dragon looks more like a Machine-Type, similarly to Blue-Eyes Shining Dragon and Red-Eyes Darkness Metal Dragon.
  • Mook Maker: You can detach 2 Xyz Materials from Number 42: Starship Galaxy Tomahawk; Special Summon as many Battle Eagle Tokens as possible, but they are destroyed at the end of this turn.
  • Multiple Head Case:
    • Photon Cerberus is based on the mythical beast, Cerberus, the guard hound of the underworld. Unlike the other "Cerberus" monsters, this card stays true to its namesake.
    • Neo Galaxy-Eyes Photon Dragon has three heads. When this card is Xyz Summoned using Galaxy-Eyes Photon Dragon as Xyz Material: Negate the effects of all other face-up monsters on the field. Once per turn: You can detach 1 Xyz Material from this card; detach all other Xyz Materials from monsters on the field. This turn, this card gains 500 ATK for each Xyz Material detached, and during this turn's Battle Phase, this card can attack equal to the number of Xyz Materials detached by this effect.
    • Number C107: Neo Galaxy-Eyes Tachyon Dragon has three heads as well. Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has Number 107: Galaxy-Eyes Tachyon Dragon as an Xyz Material, it gains this effect: You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
    • Twin Photon Lizard is a two headed dragon that is fused by using ANY two Photon monsters and it can split itself into it's base forms.
  • Nerf: Both forms of Tachyon got seriously nerfed from the anime. Tachyon's effect in the anime allowed was used at the end of the Battle Phase, while the real Tachyon uses its effect at the beginning of the battle phase.
  • Odd Name Out:
    • Number 107: Galaxy-Eyes Tachyon Dragon is the first Galaxy to also belong to the Number series and the first not to belong to the Photon archetype.
    • Number 62: Galaxy-Eyes Prime Photon Dragon is the first Galaxy-Eyes to break the naming pattern of "(...) Galaxy-Eyes (Elementary Particle) Dragon".
    • Galaxy-Eyes Cloud Dragon is the only Galaxy-Eyes Dragon whose name is not based on particles. However, the "cloud" in its name could refer to an electron cloud, which is still a quantum property of matter.
  • Our Dragons Are Different: Where to start? Galaxy-Eyes Photon Dragon, Neo Galaxy-Eyes Photon Dragon, Number 42: Galaxy-Eyes Prime Photon Dragon, Number 107: Galaxy-Eyes Tachyon Dragon (who doesn't have the galaxy shape in its eyes), Number C107: Neo Galaxy-Eyes Tachyon Dragon, Photon Lizard, Twin Photon Lizard, and Photon Wyvern.
  • Panthera Awesome: Photon Leo and Photon Sabre Tiger
  • Pirate: Photon Pirate
  • Power Nullifier:
    • Photon Strike Bounzer can negate any monster effect that activates on the field simply by detaching an Xyz material, your opponent loses 1000 life points in addition.
    • Number 107: Galaxy-Eyes Tachyon Dragon can be useful in destroying monsters that are rather hard to get rid of such as Marshmallon, Number 39: Utopia or Galaxy-Eyes Photon Dragon. In addition it can remove the hindering effects of certain monsters such as Photon Crusher, Fusilier Dragon, the Dual-Mode Beast or Beast King Barbaros. In a Hieratic deck, you can use this card's effect to reverse the ATK reduction to 0 sustained by Dragon-Type monsters that have been Special Summoned by the effects of Hieratic monsters.
  • Time Master: Galaxy-Eyes Tachyon Dragon is able to negate card effects and control time to its own advantage during the battle phase. Its Barian-Force upgraded counterpart has an effect that negates the effects of all other cards and resets the entire state of the duel to that of the beginning of the turn and and then averts the occurrence of any unfavorable outcomes during the main phase.
  • Tyrannosaurus rex: Galaxy Tyranno which can really save your Galaxy-Eyes or Galaxy Knight's ass if they're powered down and give you the edge by allowing you to summon out Tachyon or Prime Photon Dragon.
  • Unskilled, but Strong:
    • Because several low-level Photons have incongruously high attack power, they often come equipped with some balancing restriction. For example Photon Crusher's effect is similar to early beatdown favorite Goblin Attack Force, and Photon Sabre Tiger loses 800 attack if it's the only Tiger on your side of the field.
    • The Galaxy archetype also tends to favor overwhelming the opponent through gigantic ATK values, with the majority of their Xyz monsters hitting 4000 ATK or more, and their card effects are almost all based on getting their heavy hitters out as quickly as possible. Galaxy-Eyes Prime Photon Dragon is probably the best example, since it's only good for hitting absurdly high ATK values at the expense of everything else, including Battle Damage. Which, considering that it can run over Five-Headed Dragon on its own, is still enough to make it scary.
  • Winged Humanoid: Photon Papilloperative.

    Plant Princesses 
The Plant Princesses are a series of Level 8 Plant-Type monsters with different Attributes, based on various flowers. Their leader is Number 87: Queen of the Night.

Tropes associated with the Plant Princesses:

  • Alternate Character Reading: Chirubimé's japanese name (Aki Chirubime) is a wordplay, since 'Aki' phonetically means 'automn' however, because of the japanese characters used to write this name, it means as well 'red princess', alluding to the red color of maple leaves; while Chirubimês is a wordplay composed by 'chiru', which is the japanese verb used to express the idea of falling leaves, and 'bime' is the same as 'hime' which means princess, thus Chirubimé's whole name literally means: Autumn Red Princess of Falling Leaves.
  • Anthropomorphic Personification:
    • Tytannial represents Autumn, given that it is a WIND monster and Autumn is typically a windy season. In addition, the flower the princess emerges from, the Camellia, typically blooms in late Autumn.
    • Queen of the Night represents Winter, given that it features snowflakes in its card artwork and is a WATER monster. Also, its flower, which is a cactus flower, is the only of this family's flowers capable of blooming in Winter due to the climate differences of a desert environment.
    • Talaya represents spring, since it is also a WATER monster and Spring is typically a rainy season. In addition, the flower it is based off, the Cherry Blossom, blooms in Spring– around April, when Cherry Blossom Festivals are typically held.
    • Mariña represents Summer, given that it is a FIRE monster, and Summer is universally the hottest season. In addition, Sunflowers are the only flower featured in the princesses' artwork that blooms in Summer.
    • Chirubimé also represents Winter given that Maple tree blooms in this season and, being an EARTH monster, may represent the environment in which this plant grows: dry, stable soils. It could also represent the Autumn, as its leaves are red and the leaves that fall in this season become nourishment for the earth.
  • Elemental Powers: They cover four of the six main Attributes.
  • Floral Theme Naming: All of them have flower-based titles.
  • Green Thumb: They are all Plant-Type monsters.
  • The High Queen: Number 87: Queen of the Night, as her name suggests.
  • Plant Person: All of them can be seen sprouting out of the flowers they represent.

    Plunder Patroll 
Plunder Patroll is an archetype of Fiend-Type monsters that focus on Special Summoning their archetypal Extra Deck monsters during the opponent's turn via their own card effects, thus bypassing the need to use materials to Summon them. The archetype generally utilizes a control strategy, primarily relying on using its effects during the opponent's turn to disrupt their combos.

Tropes associated with the Plunder Patroll:

  • Achilles' Heel: In order to Special Summon their Extra Deck monsters with their own card effects (and consequently equip their Main Deck monsters to said Extra Deck monsters), the archetype is reliant on the opponent having on their field or in their Graveyard, a monster of the same Attribute as the Extra Deck monster to be Summoned. The opponent thus not meeting this criteria is an easy way to drastically slow down the deck, as the controller will then be forced to Special Summon the Extra Deck monsters conventionally and in the case of the Patrollships, their banishing effects will not be Quick Effects. As the archetype does not currently have any EARTH or WIND Extra Deck monsters, they are at a significant disadvantage against decks will run high numbers of such monsters.
    • However, this weakness is partly alleviated by Plunder Patroll Booty, which can change the Attribute of an opponent's monster to one of the controller's choice, giving them some control over what Extra Deck monster to Summon.
    • Emblem of the Plunder Patroll reduces the archetype's reliance on the opponent by enabling the controller to Special Summon from the Extra Deck, archetypal Extra Deck monsters with Attributes that match that of monsters on either player's field or Graveyard. As such, players can include monsters of desired Attributes in their Decks to proactively utilize this effect.
  • Alliterative Name: Plunder Patroll Shipshape Ships Shipping.
  • Awesome, but Impractical:
    • While it is not difficult to Special Summon Plunder Patrollship monsters from the Extra Deck conventionally, it is generally considered impractical to do so. This is because Summoning them this way, rather than with the effects of the archetype's Main Deck monsters or Blackbeard, generally takes up more resources and does not equip Plunder Patroll monsters to them. This deprives Brann and Moerk of their ability to use their Ignition Effects as Quick Effects and prevents Lys' controller from adding a Plunder Patroll card from their Deck to their hand after using its negation effect.
    • A downplayed example, but Moerk has an effect wherein if the controller's Plunder Patroll cards would be destroyed, they can detach an Xyz Material from it instead. While this is an unquestionably useful effect, it is dependent on Moerk having Xyz Materials attached to it, and thus being Xyz Summoned conventionally. Given that the archetype is oriented towards Special Summoning its Extra Deck monsters with its card effects (which will result in Moerk not having any Xyz Materials to detach), it is likely that this effect will be rarely utilized by players.
  • Back from the Dead:
    • Once during either player's turn, the controller can use the effect of Booty to change the Attribute of an opponent's monster to one of their choice until the end of the turn, then they can take a Plunder Patroll monster from their Graveyard and either return it to the Deck or Special Summon it.
    • Goldenhair's own effect allows the controller to Special Summon it from the Graveyard, provided they discard a card as a cost. However, if they do this, they cannot Special Summon non-Plunder Patroll monsters for the rest of the turn.
  • Badass Crew: They are aesthetically based on a pirate crew, and they certainly act the part, with all of them having effects capable of being used on the opponent's turn for maximum disruption of their moves.
  • The Captain: As his name suggests, Blackbeard is this among the crew.
  • Casting a Shadow: Moerk is a DARK monster.
  • Combat Pragmatist: In keeping with their Pirate and Troll themes, the archetype is characterized by tactics that can easily be interpreted as playing dirty. Their most notable trait is the ability to use their card effects to Special Summon archetypal monsters from the Extra Deck, completely circumventing the need to use Materials to conventionally Summon them. Additionally, most of their cards possess Quick Effects (or Ignition Effects that can become Quick Effects) that are designed to be used during the opponent's turn in order to control and disrupt their moves and field set-up.
  • Cool Ship: The Plunder Patrollship monsters are this. Brann and Moerk have Ignition Effects that become Quick Effects if a Plunder Patroll card is equipped to them. Lys allows the controller to add a Plunder Patroll card from their Deck to their hand if they use its negation effect while a Plunder Patroll card is equipped to it. In all, these interactions symbolize a member of the crew manning the ship and using it to interfere with the opponent's moves.
  • Cutting the Knot: Given that the archetype has a Pirate theme, some of these are to be expected.
    • The archetype doesn't usually bother with Special Summoning their Extra Deck monsters the conventional way, and instead use archetypal card effects to Special Summon them straight from the Extra Deck.
    • The usual manner in which the archetype equips cards to the Plunder Patrollships in order to gain additional boons is by using card effects to equip archetypal monsters to them. However, Emblem of the Plunder Patroll is an archetypal Equip Spell', which lets its controller equip it directly to a Plunder Patrollship and thus forgo the effort of using an effect to equip a monster.
  • Discard and Draw:
    • Bluebeard is a literal example of this, as if it is sent from the hand or Monster Zone to the Graveyard, the controller can discard a card, then draw a card.
    • If Goldenhair is in the Graveyard, the controller can discard a card to Special Summon it, but if they do, they cannot Special Summon non-Plunder Patroll monsters for the rest of the turn.
    • The controller can discard a card as a cost to use Lys' effect to negate the activation of an opponent's monster effect and destroy it. Then, if Lys has a Plunder Patroll card equipped to it, the controller can add a Plunder Patroll card from their Deck to their hand.
    • Parrrty allows the controller to draw cards eqaul to the number of Equip Cards they control +1, then shuffle cards from their hand into their Deck equal to the number of Equip Cards they control.
    • Pride of the Plunder Patroll forces this on the opponent. To wit, the controller can send it from the field to the Graveyard while they control a Plunder Patroll monster to make the opponent draw a card, then the controller looks at the opponent's hand and sends a monster from it to the Graveyard.
    • If Redbeard is send from the hand or Monster Zone to the Graveyard, the controller can equip it to a Plunder Patroll monster they control.
    • Shipyarrrd allows the controller to discard a card as a cost to add a Plunder Patroll card from their Deck to their hand.
    • If Whitebeard is send from the hand or Monster Zone to the Graveyard, the controller can Special Summon a Plunder Patroll monster from their Deck, except another copy of Whitebeard, but if they do, they cannot Special Summon non-Plunder Patroll monsters for the rest of the turn.
  • Equippable Ally: One of the archetype's notable gimmicks is equipping its monsters to archetypal Extra Deck monsters, typically the Plunder Patrollships, in order to gain some form of advantage. If they are equipped with Plaunder Patroll cards, Brann and Moerk have Ignition Effects that become Quick Effects, while Lys allows its controller to add a Plunder Patroll card from their Deck to their hand if its negation effect is used. Thematically, this represents a crew member manning the ship and piloting it to respond to the opponent's tactics.
    • Redbeard and Whitebeard have a Quick Effect wherein they can Special Summon archetypal Extra Deck monsters during the opponent's turn, provided the Summoned monster's Attribute matches that of a monster on the opponent's field or Graveyard, then equip themselves to the Summoned monster.
    • Blackbeard has a Quick Effect that can be used on either player's turn that behaves similarly to the effects of Redbeard and Whitebeard, except it targets an Effect Monster the controller controls and equips said target to the Summoned monster.
    • Shipshape Ships Shipping can banish itself from the Graveyard to allow its controller to equip a Plunder Patroll monster, or Emblem of the Plunder Patroll, from their Deck to an archetypal monster they control.
  • Exactly What It Says on the Tin: Bluebeard, Redbeard, Whitebeard, and Blackbeard all have beards of the color in their names. As her name suggests, Goldenhair has a full head of blonde hair.
  • Foil: Brann and Moerk possess a number of traits that contrast each other. To start, the former is a Synchro Monster, which have white card borders, while the latter is a black bordered Xyz Monster. Both monsters are also facing opposite directions in their card artworks, and while the former's artwork depicts daylight, the latter's is a nighttime scene. The former has 2500 ATK and 1000 DEF, while this is reversed in the case of the latter. In keeping with this, both monsters have Continuous Effects in line with their ATK and DEF stats. The former's is offensive, giving its controller's other Fiend-Type monsters 500 ATK, while the latter's is defensive, enabling the controller to detach an Xyz Material from it to prevent any of their archetypal cards from being destroyed. The former cannot use its Continuous Effect on itself, while the latter can do so. Both monsters also have Ignition Effects that require the controller to discard an archetypal card as a cost for activation, banish a card the opponent controls, and lets the controller add an archetypal card from their Deck to their hand. Both Ignition Effects also become Quick Effects if an archetypal card is equipped to them. The former's such effect banishes a Spell or Trap Card and adds a Plunder Patroll monster, while the latter's effect banishes an Effect Monster and adds an archetypal Spell or Trap Card. Finally, the former's Continuous Effect is listed before its Ignition Effect on its card text, while this is reversed for the latter.
  • Fusion Dance: Lys is a Fusion Monster that requires two Plunder Patroll monsters as Fusion Materials.
  • Light 'em Up: Lys is a LIGHT monster.
  • Making a Splash: Blackbeard, Bluebeard, Goldenhair, Redbeard, and Whitebeard are all WATER monsters.
  • Meaningful Name: The names of the Plunder Patrollships are words derived from the Norwegian language that refer to their Attributes.
    • Brann is the Norwegian word for "fire", which fits with its FIRE Attribute.
    • Lys is the Norwegian word for "light", and unsurprisingly, its Attribute is LIGHT.
    • Moerk is an English transliteration of mørk, the Norwegian word for "dark". Fittingly, Moerk is a DARK monster.
  • Mechanically Unusual Fighter: Like several other archetypes, this archetype focuses on Special Summoning monsters from the Extra Deck. However, most other archetypes who do this amass materials on their controller's turn to use to Special Summon their Extra Deck monsters. This archetype instead uses the effects of their Main Deck monsters and Blackbeard to Special Summon its Extra Deck monsters directly from the Extra Deck during the opponent's turn without the use of materials.
  • My Death Is Only The Beginning: Bluebeard, Redbeard, and Whitebeard possess effects that trigger if they are sent from the hand or Monster Zone to the Graveyard. Considering the fact that the archetype has a Discard and Draw strategy, this is fitting, as the controller is likely to discard them to trigger such effects.
  • Named After Someone Famous:
    • Blackbeard's name likely derived from the infamous pirate of the same name.
    • Several ships in the Royal Norwegian Navy have borne the name "Brann", making it a fitting name for the Plunder Patrollship monster.
  • Ninja Pirate Zombie Robot: They are pirates, who also happen to be trolls, hence their Fiend-Type.
  • Pirate: The archetype is aesthetically based on pirates. They also act the part, as much of their strategies are utilized on the opponent's turn. In particular, the Main Deck monsters and Blackbeard are able to cheat out the archetype's Extra Deck monsters without using materials for the Summon. The Patrollships are able to utilize disruptive effects to banish (or "steal") cards away from the opponent's field, and such effects can be used on the opponent's turn if they have Plunder Patroll cards equipped to them.
  • Playing with Fire: Brann is a FIRE monster.
  • The Smurfette Principle: Goldenhair is the only female member of the archetype.
  • Status Buff:
    • Brann has an effect that increases the ATK of the controller's other Fiend-Type monsters by 500.
    • Emblem boosts the ATK of the monster it is equipped to by 500. It also has an effect wherein it can send itself to the Graveyard, Special Summon a Plunder Patrol monster from the Extra Deck, and then equip the Summoned monster with the monster it was previously equipped to as an Equip Spell Card that grants 500 ATK to the Summoned monster.
    • When its controller Special Summons an archetypal Extra Deck monster from the Extra Deck, Parrrty can equip itself from the Graveyard to the Summoned monster as an Equip Card that grants 500 ATK to the Summoned monster.
    • Shipyarrrd bolsters the ATK of every Plunder Patroll monster the controller controls by 500 for each Plunder Patroll card in their Spell & Trap Zone.
  • Troll: They are literal trolls that also happen to be pirates, hence their Fiend-Type. However, the members of the archetype are also characterized by having Quick Effects (or Ignition Effects that can become such) that are meant to disrupt the opponent during their turn, tying into common impressions of trolls as people who behave in a manner that deliberately antagonizes others.

The Prank-Kids are an archetype composed of various Types and Attributes. Each Main Deck monster can Special Summon another Prank-Kid from the hand or Deck if it was sent to the Graveyard as Fusion or Link Material.

Tropes associated with the Prank-Kids:

  • Added Alliterative Appeal: The Fusions and Links, save for Bow-Wow-Bark.
  • Blow You Away / Shock and Awe: Fansies, Battle Butler, and Dodo-Doodle-Doo are WIND Thunder monsters.
  • Dishing Out Dirt: Rocksies and Meow Meow are EARTH Rock monsters.
  • Making a Splash: Dropsies, Weather Washer, and Rip-Roarin-Roaster are WATER Aqua monsters.
  • Mythology Gag: To the Gem-Knights and Ritual Beasts, possibly; all three archetypes feature Aqua, Pyro, and Thunder monsters, and are Fusion-focused to boot.
  • Playing with Fire: Lampsies, Rocket Ride, and Bow-Wow-Bark are FIRE Pyro monsters.
  • Rule of Three: The Prank-Kids themselves each depict a trio of small, mischievous creatures. There are also three different ones in the Main Deck (until Rocksies made it four), three different Fusion Monsters and three different Link Monsters (until Meow Meow made it four).

    Predap / Predaplants 
Predaplant, known as Predator Plants in the OCG, is an archetype comprised of DARK Plant-Type monsters based on various carnivorous plants and carrion flowers. Their playstyle revolves around placing Predator Counters on the opponent's monsters which has the effect of reducing their Levels to 1. They then take advantage of this situation through various effects. The Predaplants are a sub-archetype of the Predap archetype which also contains Spell and Trap cards supporting the group's strategy. They are used by Yuri in the Yu-Gi-Oh! ARC-V anime and manga.

Tropes associated with the Predaplants:

  • Back from the Dead: Drosophyllum Hydra can summon itself from the hand or graveyard by tributing a monster with a Predator counter on them. Also, the spell cards Predaponics and Predaprunning have an effect that summons a monster from the graveyard.
  • Casting a Shadow: The Predaplant are DARK monsters.
  • Dark Is Evil: They are used by Yuri, look monstrous and due to their Attribute, they can be used as Fusion Materials for Yuri's ace monster, Starving Venom Fusion Dragon.
  • Dark Is Not Evil: The anti-heroic Manga version of Yuri also uses the archetype.
  • Dub Name Change: From "Predator" and Predator Plant" to "Predap" and "Predaplant".
  • Early Installment Weirdness: The first four Predaplants had a more plant-like appearance compared to the more animalistic appearance of the later ones.
  • Fusion Dance: The archetype focuses on fusion summoning and as such has access to multiple fusion monsters. In addition, Chlamydosundew and Predaplanet can fusion summon using their effects.
    • Any "Predaplant" monster + a DARK Monster = Predaplant Chimera Rafflesia
    • Any "Predaplant" Monster + a DARK Monster whose original level is 8 or higher = Greedy Venom Fusion Dragon
    • Any Fusion Monster + a DARK Monster = Predaplant Dragostapelia
    • 3 DARK monsters one the field = Predaplant Triphyovertum
  • Green Thumb: They are all Plant-Type monsters.
  • Irony: The effects regarding the Predator Counters reducing the Level of the opponent's monsters conflict with Starving Venom Fusion Dragon's second effect which requires the opponent's monsters to be Level 5 or higher.
  • Man-Eating Plant: With the exception of the Fusion monsters, all of the Predaplants are based on various species of carnivorous plants.
  • Planimal: Apart from Flytrap, Moray Nepenthes, Squid Drosera and Chimera Rafflesia, the Predaplants resemble animals with plant-like characteristics more than actual plants.
  • Power Nullifier: Dragostapelia negates the activated effects of all monsters an opponent controls with a Predator counter on them.
  • Signature Scent: Considering that the Fusion monsters are both themed after carrion flowers, they probably smell like corpses.
  • Sixth Ranger: Like Odd-Eyes Pendulum Dragon, Dark Rebellion Xyz Dragon and Clear Wing Synchro Dragon for the Performapal and Magicians, Phantom Knights, and Speedroid archetypes respectively, Starving Venom Fusion Dragon is this for the Predaplants due to both being used by the same character in the anime. This is reflected by its plant-like appearance. Its evolution, Greedy Venom Fusion Dragon, is this as well if not even more than its previous form as it requires a Predaplant monster in order to be Fusion Summoned.
  • Theme Naming: Befitting their name, the Predaplants are named after carnivorous plants and carrion flowers but their names also contain the name of an animal species they resemble.
  • Weak, but Skilled: Their ATK isn't especially high, so they have to rely on their use of Predator Counters and their effects to make up for it.
  • Weaksauce Weakness:
    • As with other archetypes that rely on counters, effects that causes the monster with Counters to leave the field, such as the Gladiator Beasts tagging out, causes their strategy to be reset. Gate Blocker is also a problem for them due to its effect preventing counters from being placed on the field.
    • Xyz Monsters are also a problem for them due to them not having Levels and thus being unaffected by the Level-modifying effect of the Counters. On the flip side, Predaplants can be this to Xyz decks (as well as Synchro decks) by disrupting monster levels required for an Xyz summon.
    • Just like Xyz, Link Monsters are also a problem, if not even more so since on top of not having a level that can be modified, their summoning requirements requires the player to have a certain number of monsters on the field and don't care about levels, so the counters can't be used to disrupt the opponent's attempt at summoning monsters.

    Prediction Princesses 
An archetype of Fairy-Type monsters, the Prediction Princesses revolve around supporting Flip and Ritual Summon. They are used by Mieru Hochun in the Yu-Gi-Oh! ARC-V anime.

Tropes associated with the Prediction Princesses:

  • Alchemic Elementals: Coingnoma, Arrowsylph, and Crystaldine are named after the gnome, the sylph, and the undine respectively. There is no monster named after the salamander yet.
  • Elemental Powers:
  • Enemy Summoner: Coinorma 's Flip effect allows the player to summon any Level 3 or higher Flip monster from their hand or deck in defense position. Tarotrei has a similar effect that activates during the player's end phase and summons any Flip monster from the hand or Graveyatd in face-down defense position.
  • Our Fairies Are Different: The archetype is composed of fairy monsters.
  • Theme Naming: Each princess is named after a divination technique, such as tarot, or ouija. The Flip Effect Monsters are also named after various mythological creatures.

    Princess Siblings 
The two Princess siblings are Pikeru and Curran. Pikeru studied white magic while Curran studied black magic, and the two will eventually face each other to prove their power and become either Princess Pikeru or Princess Curran. Technically a part of the Prophecy archetype, as they have part of the OCG name for Prophecy in their OCG names.

Tropes associated with the Princess Siblings:

The Prophecy cards, called Magical (魔導 Madō) in the OCG, are an archtype of Spellcasters based on Tarot cards. They are closely related to Spellbooks, a series of Spell cards based on famous and legendary books, the two archtypes supporting each other. Prophecy cards search out Spellbooks to be used and higher-level Prophecy monsters to use them on, as Spellbooks have versatile effects to allow flexibility in many situations while Prophecy monsters allow special summons of their stronger members. The strongest member is The World of Prophecy, who can destroy all other cards in play with four Spellbooks in your hand. This archetype is used by Yuu Sakuragi in ARC-V.

Tropes associated with the Prophecy cards:

  • All Your Powers Combined: The sword of "Charioteer of Prophecy", one of the staves of "Stoic of Prophecy", the axe of "Strength of Prophecy" and the bow of "Amores of Prophecy" appear in "World of Prophecy"'s artwork. This makes reference to the artwork of the Tarot card, which features four creatures that represent the four elements of the natural world. The four elements being Earth, Water, Air, and Fire which are represented in this card's artwork by the weapons of Amores, Stoic, Charioteer, and Strength respectively.
  • Anti-Magic: High Priestess and Hierophant's effects
  • Authority Equals Asskicking: Emperor and Empress.
  • An Axe to Grind: Strength.
  • Badass Beard: Hermit. He gets powered up whenever a Spellbook is used.
  • Badass Bookworm: All of them, possibly. They even made it into the top tier during the fall 2013 season.
  • Badass Preacher: Hierophant
  • Bare Your Midriff: Both High Priestess and Empress, and possibly Strength though it's hard to tell based on the artwork.
  • Brainwashing: Emperor's effect. Emperor requires a Spellbook because the Brainwashing incantation is within the Spellbook. The spell requires a sacrifice because the spell is quite powerful.
  • Call-Back: Emperor has more than a passing resemblance to Jack Atlus from the Yu-Gi-Oh 5DS anime. Both this card and "Empress of Prophecy" appear to possess items that resemble the Emperor's Key from the Yu-Gi-Oh Zexal anime. This could be because they represent The Empress and The Emperor of the Major Arcana cards.
  • Came Back Strong: Due to the huge damages inflicted on them by "Reaper of Prophecy", the enemy forces withdrew, but "Reaper" was on the verge of death due to the out-of-control magic he was using. "Hierophant" and "Empress", unwilling to stand aside any more, were determined to try and save his life by exorcising the Dark Magic inside him by amplifying the Light Magic that existed inside him all along. At the end of the intense conflict between Holy and Wicked magic, he ended up being revived in a miracle.
  • Captain Ersatz: Charioteer of Prophecy shares a resemblance to Link from The Legend of Zelda series. This is aided by the fact that he is donning green attire, has blond hair, carries a sword and rides a horse; Link owns an orange one named, Epona.
  • Cat Folk: Wheel of Prophecy's appearance may allude to a similar figure that oversees the Wheel of Fortune in the actual Tarot, often depicted as either a human or a Sphinx-like humanoid.
  • The Corruption: "The Fool" grabbed a random magical terminal seeking power, but ended up accessing "Spellbook of the Master", a high-level "Spellbook" that brings out anything in a Magician, ranging from their best to their worst. However, he unleashed and was consumed by extremely wicked magic inside "Spellbook of the Master", corrupting and transforming him into "Reaper of Prophecy". As a result, he went on a rampage.
  • Dub Name Change: Prophecy in TCG.
  • Elemental Powers:
  • Enemy Summoner: Amores and Temperance's effects.
  • The Emperor: Take a wild guess.
  • Evil Costume Switch: Spellbook of the Master's art and this Reaper of Prophecy's effect suggests that this card is Fool of Prophecy possesed by Spellbook of the Master. Fool of Prophecy's ATK + 1000 (from Spellbook of Power, which can be copied by Spellbook of Sefer) = 2600 ATK which is equal to Reaper of Prophecy's ATK after using its first effect. Reaper's second effect is similar to Spellbook of Secrets effect which can also be copied by Spellbook of Sefer. Reaper's third effect is similar to Fool's effect of summoning a Level 5 or higher DARK Spellcaster-Type monster from the Deck and both needing 5 or more "Spellbook" in the Graveyard to activate the effect.
  • Fiery Redhead: Strength. She also has the ability to get her teammates fired up in the same way as her.
  • The Fool: Fool of Prophecy. Like the Tarot card, the Fool of Prophecy goes on a journey and becomes the Reaper of Prophecy and the World of Prophecy.
  • Fusion Dance: Emperor, Empress and Hierophant
  • Heroic Sacrifice: Many members of this archetype sacrificed their lives during the invasion of Endymion, the Master Magician, and his forces.
  • In the Hood: Temperance, who is actually a green haired woman as seen on the artwork of "Spellbook of Life."
  • Lady of Black Magic: High Priestess can banish 1 Spellbook Spell card from the hand or Graveyard to destroy 1 card on the field.
  • Magical Library: The Grand Spellbook Tower is an educational research facility that has produced many excellent sorcerers who specialize in a variety of fields from means of combat to technological developments. Its library has a great collection of many "Spellbooks" with knowledge collected throughout the ages. A small portion of these books are now available to the general Spellcaster public.
  • Magic Knight: Chariot
  • Named After Someone Famous: Crowley, Origin of Prophecy, is based on Aleister Crowley. He's the older version of Alister the Invoked.
  • Odd Name Out: Prophecy Destroyer does not follow the naming scheme of the other "Prophecy" monsters, which is "(Tarot) of Prophecy".
  • Our Demons Are Different: Despite being a Spellcaster, Prophecy Destroyer strongly resembles a Fiend-Type monster. It's likely that he is meant to be the devil arcana of the group.
  • Photographic Memory: The "Spellbook Libraries" are full of the knowledge of Light and Darkness respectively, using magical energy itself as a medium to record information. As the manager of both these "Spellbook Libraries", "Spellbook Magician of Prophecy" has stored all of their knowledge within his own brain. Because of this, he is able to manifest "Spellbook" data into physical form by himself.
  • Power Creep: Spellbook of Judgment is an extremely powerful and flexible card — leading to it being banned.
  • Rose-Haired Sweetie: High Priestess. She may look gentle, but her knowledge over books makes her a powerful force within the archetype.
  • Sigil Spam: All of the members including the spellbooks have a mirror-like crest on them somewhere which seems to be the official symbol of the Prophecy archetype.
  • Spell Book: Most of their effects rely on these so they work properly. In other words, they could have written these books to power themselves up. They are also named after famous books.
  • Spiritual Successor: To several old-school monsters, most notably ones used by Yugi Moto. High Priestess, Hierophant, Empress, World and Destroyer have similar stats and levels to Dark Magician, Dark Magician of Chaos, Dark Magician Girl, Dark Paladin and Summoned Skull respectively.
  • Status Buff: Strength's specialty.
  • Theme Naming: Each character of the "Prophecy" archetype is based on a Tarot card.
  • Took a Level in Badass: Chain Thrasher —> DD Survivor —> Neo the Magical Swordsman —>Magical Swordsman Chariot
  • Was Once a Man: The Destroyer itself is neither man nor beast, warped beyond recognition by the immortality granted to it by the Spellbooks.
  • Zettai Ryouiki: High Priestess's outfit makes liberal use of this.

PSY-Frame is an archetype of LIGHT Psychic-type monsters centered around Synchro Summoning. Their Tuner Monsters all have the ability to summon themselves and the Normal Monster PSY-Frame Driver if certain conditions are met, while their Synchro Monsters focus on banishing cards.

Tropes associated with the PSY-Frames:

  • Alphabetical Theme Naming: Like the Vylon archetype, each PSY-Frame Tuner and Extra Deck monster is named after a Greek letter.
  • Awesome, but Impractical: Summoning multiple PSY-Frame monsters on your opponent's turn while PSY-Frame Circuit isn't on the field. You'll disrupt at least two of your opponent's Monster Effects, Spells, or Traps, and have a whole field of monsters to protect your life points or use as PSY-Frame Overload fodder. Lacking the ability to Synchro Summon on that turn (which the Circuit grants), all of them will wind up banished by the End Phase.
  • Balance Buff: The introduction of PSY-Framelord Lambda, a Link Monster for the archetype, is poised to make PSY-Frames much more effective at oppressing the opponent's moves, as it allows the archetype's Tuners to use their disruptive effects even if the controller controls other monsters, which both leaves room for the controller to splash in other monsters to build up the field AND still retain the standard modus operandi of the archetype.
  • Call-Back:
    • A Synchro archetype that revolves around a Normal Monster? Sounds similar to the Genex.
    • LIGHT Synchro Monsters named after Greek letters. Are we talking about the Vylon, or the PSY-Frames?
  • Cutting the Knot: The archetype's Tuners are reliant on the controller controlling no monsters in order to use their effects to disrupt the opponent's moves and Special Summon themselves, and are thus severely hampered otherwise. Enter PSY-Framelord Lambda, the archetype's Link Monster, which allows the controller to bypass this limitation, allowing for the activation of PSY-Frame Tuner effects even if they control other monsters.
  • Deader Than Dead: PSY-Frame Overload banishes cards face-down from the field, meaning that most effects that can retrieve banished cards will not work for cards banished by Overload.
  • Empowered Badass Normal: The PSY-Framegears are 'donned' by PSY-Frame Driver (a Normal monster) to form more powerful monsters (the Synchro Monsters).
  • Equippable Ally: The PSY-Frame Tuners are this to Driver, with the "equipping" manifesting in the form of Synchro Summoning a PSY-Frame Synchro monster.
  • Light 'em Up: All of the PSY-Frame monsters are LIGHT monsters.
  • Loophole Abuse: A key weakness of the PSY-Frame Tuners is that the controller must have no monsters on the field in order to use their effects to react to the opponent's moves. PSY-Framelord Lambda changes this, and allows the controller to use those effects in spite of controlling other monsters.
  • Odd Friendship: The archetype possesses good synergy with the Timelord archetype, as they excel in maintaining an empty field, which allows for the Normal Summon of a Timelord monster without Tribute and thus allows the controller to protect themselves in the event that the opponent does not do anything to trigger the effect of a PSY-Frame Tuner in the hand. This does not impede the PSY-Frames in the slightest, as they do not typically rely on the Normal Summon. The Timelord monsters also return themselves to the Deck during the controller's Standby Phase. While this is normally a big disadvantage as it results in an empty field, for the PSY-Frame archetype, it's a boon, as it creates the ideal conditions to trigger the effect of one of their Tuners.
  • Psychic Powers: The PSY-Frames are a group of Psychic-type monsters.
  • Shock and Awe: Lightning is featured prominently in their artwork.
  • Spanner in the Works: The archetype in general is based around disrupting an opponent's moves as much as possible by negating their effects and summons, banishing their cards, and so forth.
  • Take Me Instead: If the controller's PSY-Frame cards would be destroyed, they can discard Multi-Threader instead to protect said cards from destruction.
  • Theme Naming: The archetype's Effect Monsters are all named after a letter from the Greek alphabet.
  • Weaksauce Weakness: Doing nothing. PSY-Frames are almost completely reactionary, and typically only react to newly played cards. If the opponent finds an opportunity to establish a board state that advances their game plan without needing further input, or forcibly summons monsters under their control to shut off their access to most of their cards, they can simply sit on their win condition while PSY-Frames can't stop what's already in motion. This weakness is largely remedied with PSY-Framelord Lambda, which lets them be more proactive with board presence.

Access violation at address 0x000000 in module qliphort.exe. The scourge has been unleashed.
Qliphort, or "Qli" for short, is an archetype of EARTH Machine-type monsters that focuses on Pendulum and Tribute Summoning. The Qliphorts are Pendulum Monsters, with the Pendulum Normal Monsters being Level 5 and have Pendulum Effects that allow the player to draw or to add cards to their hand, while the Pendulum Effect Monsters range from Level 6 to 8 and all of them can be Normal Summoned without Tribute, but their Level and base-ATK become 4 and 1800 ATK; this also happens if they are Special Summoned. The benefit of Normal Summoning them is that they become immune to activated effects of monsters whose base-Level/-Rank is lower than theirs. The Level 6 Qliphorts have effects that can be activated if they are tributed, while the Level 7 to 8 Qliphorts gain effects when they are Tribute Summoned by tributing one or more Qli monsters. The Pendulum Scales of all Pendulum Qli monsters are either 1 or 9, making it possible to Pendulum Summon all of them. The boss monsters of this archetype are the Apoqliphorts which are non-Pendulum Monsters and they require three tributes to Tribut Summon them: Skybase and Towers. Their Levels are 9 and 10, respectively, and they are not only immune to activated effects of monsters whose base-Level/-Rank is lower than theirs, they are also immune to Spell Cards and Trap Cards. The leader of this archetype is Apoqliphort Towers.

Tropes associated with the Qliphorts:

  • Achilles' Heel:
    • Qliphorts are generally very resistant to other monster effects, and this resistance is carefully worded by blocking anything of a lower Rank or Level from affecting them. Cue Link monsters, which have neither, and thus can punch through their effect resistance.
    • While Qliphorts are immune to opposing card effects in general, nothing stops the opponent from simply trumping them by stacking stat boosts on whatever's fighting them. Even the mighty Towers can be bested by an Honest.
  • Anti-Magic:
    • Qliphort Helix can destroy one Spell or Trap card when it is used as a tribute.
    • Qliphort Stealth can return a card on the field to the hand when Normal Summoned with tributing a Qli monster. But what does it have to do with this trope? It first looks like its effect is almost the same as Qliphort Carrier's, except that the opponent cannot activate cards or effects in response to Stealth's effect's activation.
      • Stealth's effect is more useful than it first looks. For example, if you tribute Carrier and Helix to Tribute Summon Stealth, the chain starts with Carrier and Helix' effects and the opponent cannot chain on the effect activation of Stealth, so Carrier and Helix' effects will resolve without risk, too.
  • Armor-Piercing Attack: If Tribute Summoned by using a Qli monster, Qliphort Shell can inflict Piercing Battle Damage and it can attack twice per turn.
  • As the Good Book Says...: The English stream of letters for the OCG text in Qliphort Monolith reads 「God is angry on your doing and want to bring fire flood」, a reference to Noah's Ark in the Old Testament. The Japanese stream of text is written alternately in hiragana/kanji and katakana to obfuscate it; when converted to the proper grammar it reads 「見よ人は我々の一人のようになり善悪を知るものとなった彼は手を伸べ命の木からも取って食べ永久に生きるかもしれない」 ("Behold, the man is become as one of us, to know good and evil: and now, lest he put forth his hand, and take also of the tree of life, and eat, and live for ever:"). This is a direct quote from the Biblical verse Genesis 3:22, and references the tree of life in the Old Testament.
  • Badass Normal: Qliphort Monolith is a Level 5 Normal Monster with 2400 ATK. Though, it's more useful in the Pendulum Zone, Monolith has the advantage if it is Pendulum Summoned, it would not lose any ATK (unless by Apoqliphort Towers' effect).
  • Beam Spam: Apoqliphort Towers fires lasers from all of its spikes, as depicted in the artwork of Laser Qlip.
  • Black Shirt: If the text of Scout and Monolith are any indication, they're this to the Infernoids.
  • Brainwashed: Apoqliphort Skybase can take control of an opponent's monster for one turn.
  • Brought Down to Badass: Qlipper Launcher and Re-qliate can negate the effects of Normal (and Flip) Summoned (Level 4) Qli monsters, giving them their original ATK back.
  • Brought Down to Normal: See Brought Down to Badass above. Also, Re-qliate negates the effect of any Normal/Flip Summoned Level 4 or lower monster on the field until the end of the turn. Also any Special Summoned Level 5 or higher monsters will have their effects negated until the end of the turn (which does not reply to the Special Summoned Qli monsters which become Level 4 monsters). If the Special Summoned Level 5 monsters whose effects are negated leave the field, they are banished.
  • Call-Back:
    • Qliphort Scout's flavor text references Sophia, Goddess of Rebirth.
    • As a whole, they're also one to the Monarchs, because of their stats (2400 or 2800 ATK and 1000 DEF) and the fact they have effects that activates when they are tribute summoned.
  • Cast From Hit Points: Qliphort Scout's Pendulum effect allows you to search for any Qli card (except Scout) in your deck at the cost of 800 Life Points.
  • Combat Medic: Qliphort Cephalopod. If Tribute Summoned and if the opponent has more monsters in the graveyard than the player (which is not difficult, since almost every Qliphort is a Pendulum Monster), the player gains LP equal to the difference x 300, also Access inflicts the same amount of damage to the opponent.
  • Color-Coded for Your Convenience: Each of the monsters has a Colored Sphere (Red/Pink, Orange, Yellow, Green, Blue, Purple, Black, Gray, White, and two-tone). Each of these spheres are cased on the card frames (two-tone referencing pendulum, yellow for normal monsters, etc.) and they are all found on the Sephirot structure. These spheres were the Ball Joints of El-Shaddoll Grysta which were attracted to the structure as seen in Saqlifice. They also seem to be reflected by the Infernoid monsters.
  • Composite Character: Qliphort Stealth, which appears a booster set later after Qliphort Shell and Qliphort Carrier, has a similar effect to Carrier and the same ATK and Level as Shell. And like Carrier, its Pendulum Scales are 1 (the same as Qliphort Disk, which also has the same ATK).
  • Cursed With Awesome: The Pendulum Effect Qli monsters can be Normal Summoned without tribute, but their level will become 4 and their base-ATK will decreased to 1800. However, with a Scale 1 Pendulum Effect Monster in the Pendulum Zone, they get 300 ATK anyway.
    • Though, the same will happen if they are Special Summoned. The only difference is that they lose their immunity effect.
  • Dishing Out Dirt: They are EARTH monsters.
  • The Dragon: Apoqliphort Skybase is the second Apoqliphort, has 100 less ATK and DEF than Towers and it is one Level lower. Apoqliphort Skybase's effect is less powerful than Towers.
  • Dub Name Change:
    • Qliphort Archive to Qliphort Carrier.
    • Qliphort Genome to Qliphort Helix.
    • Apoqliphort Killer to Apoqliphort Towers.
    • Qliphort Tool to Qliphort Scout.
    • Qliphort Alias to Qliphort Stealth.
    • Qliphort Assembler to Qliphort Monolith.
    • Qliphort Access to Qliphort Cephalopod.
    • Apoqliphort Kernel to Apoqliphort Skybase.
    • Saqliphort to Saqlifice.
    • Qliphortress to Laser Qlip.
    • Apoqliphort to Qlimate Change.
    • Qliphortran to Qlipper Launcher.
    • Re-Qliphort to Re-qliate.
    • Apoqliphort Down to Qlife's End.
  • Eldritch Abomination: They're strange shell-like creatures who seem to have been created by the Shaddolls from the Sephirot itself, and judging by El Shaddoll Shekhinaga's art, they're trying to create a new Sophia, Goddess of Rebirth.
  • Enemy Summoner: Qliphort Disk's effect. When it is Tribute Summoned by using at least a Qli monster, it can Special Summon two Qli monsters from your deck that will be destroyed in the end of your turn.
  • Frickin' Laser Beams: The artworks show the Qli monsters firing lasers.
  • Fusion Dance:
    • Apoqliphort Towers merged with Elshadoll Construct to form Elshadoll Shekinaga.
    • Apoqliphort Towers and Apoqliphort Skybase merged with Infernoid Tierra and Darktellarknight Batlamyus to form Tierra, Source of Destruction.
  • Glass Cannon: They can easily summon incredibly powerful monsters, but due to being Cast From Hit Points, they can't afford to take much damage. Until the announcement of Qliphort Cephalopod.
  • I Work Alone: All of them have an effect that prevent you from special summoning non-Qli monsters if they are in a Pendulum Zone.
    • To balance this out, many players include Performapal Trampolynx in their deck to bounce a Qli monster from the Pendulum Zone. Also, Qliphort Scout's effect can be used twice per turn if you use Trampolynx.
  • Irony: Due to Apoqliphort Towers' effect, its ATK will not be increased by the player's Pendulum Effects or effected by the Equip Spell Card Saqlifice, a card that would make it invincible.
    • Also, it cannot fuse with other cards (not counting the Contact Fusion method), since it is immune to Fusion cards that are mostly Spell Cards. Even though El Shaddoll Shekhinaga's artwork implies that it is a fusion between Apoqliphort Towers and El Shaddoll Construct.
  • The Juggernaut: Apoqliphort Towers is a monster with 3000 ATK and it is immune to Spell Cards, Trap Cards and activated effects of monsters that have a lower Level/Rank than Towers itself, which has 10. Its Permanent Effect decreases the ATK of any Special Summoned monster by 500 points, making it harder to summon a monster that could defeat it in battle. Towers can also force the opponent to send a monster card from his/her field or hand to the graveyard, an effect that can be activated once per turn.
  • The Leader: Apoqliphort Towers is/are currently the strongest monster of them and it's the most difficult to be destroyed.
  • Meaningful Name: The Qliphort name is derived from Qliphoth, a concept from Judaism, evil spirits that attempt to keep humanity away from God. Specifically they're the opposite to the Sephirot. The name is also a pun combining the phrase with the word fort. Individual Qliphort names are related to computing.
    • Qliphort Alias (Stealth Plane): In computer graphics, antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth.
    • Qliphort Assembler: An assembly language is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple architectures, but require interpreting or compiling.
    • Qliphort Monolith is based on the term monolithic system. A software system is called "monolithic" if it has a monolithic architecture, in which functionally distinguishable aspects (for example data input and output, data processing, error handling, and the user interface), are not architecturally separate components but are all interwoven. An electronic hardware system, such as a multi-core processor, is called "monolithic" if its components are integrated together in a single integrated circuit. Note that such a system may consist of architecturally separate components – in a multi-core system, each core forms a separate component – as long as they are realized on a single die.
    • Qliphort Shell: A shell is a user interface for access to an operating system's services. In general, operating system shells use either a command-line interface (CLI) or a graphical user interface (GUI), depending on a computer's role and particular operation.
    • Apoqliphort Towers: The term Tower refers to a computer in which the power supply, motherboard, and mass storage devices are stacked on top of each other in a cabinet. This is in contrast to desktop models, in which these components are housed in a more compact box. The main advantage of tower models is that there are fewer space constraints, which makes the installation of additional storage devices easier. The Japanese name "Killer" refers to killer applications - ones that serve as the main draw for a device or system, appropriately enough for the archetype's biggest boss monster.
    • Qliphort Genius: A reference to the mythological concept of "Genius"note . The card art shows a mysterious shadow climbing out of the Qliphort core. This shadow may be a fragment of Tierra's soul.
    • Qliphort Cephalopod: Obviously named after Cephalopods. It's Japanese name "Access" refers to Access Controls in computing, which is the security technique that regulates who or what can view or use resources in a computing environment.
    • Qliphort Scout: Its Japanese name "Tool" refers to a programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications.
    • Qliphort Helix: Its name is a reference to the double-helix structure of DNA. Its Japanese name Genome refers to the genomes of biological organisms, as they bear resemblance to how computers store their data.
    • Qliphort Carrier: It's Japanese name "Archive" refers to Archive files that are used to collect multiple data files together into a single file for easier portability and storage, or simply to compress files to use less storage space.
    • Qliphort Disk: A disk is a round plate on which data can be encoded such as a floppy disk, the disk in your computer's hard drive, or an external hard drive.
    • Apoqliphort Skybase: Its Japanese name Kernel is named after a kernel, a computer program at the core of a computer's operating system with complete control over everything in the system.
  • Mechanical Monster: The entire archetype due to being Machines. Especially Towers.
  • Nigh-Invulnerability: The Equip Spell Card Saqlifice not only increases the ATK of a Qli monster up by 300, it also makes it invincible in battle. And even if the opponents gets rid of the monster with an effect or destroys the Equip Spell Card directly, if Saqlifice is sent from the field to the graveyard, the owner can search for any Qli monster in his/her deck.
  • No-Sell: Most have the effect that, when normal summoned, are unaffected by the effects of monsters with a Lower Level/Rank. Taken Up to Eleven with the Apoqliphorts, who have the aforementioned effect and are Level 9 and 10, respectively, as well as being immune to Spell/Trap cards. Towers has 3000 ATK and all Special Summoned monster lose 500 ATK by its effect.
  • Punny Name:
    • Saqliphort/Saqlifice is a pun to "sacrifice".
    • Qliphortress is a pun to "fortress". And Laser Qlip is a pun to "laser clip".
    • Qliphortan is a pun to "fortran".
    • Qlimate Change is pun to "climate change".
    • Re-qliate is a pun to "recreate".
  • Sixth Ranger: Qliphort Genius came in the Links era, long after the Qliphort's reign. It is used to negate effects of two monsters: one on your side and one on your opponent's side. When monsters are Special-Summoned to the zones the links are pointing to, Genius can search out a level 5 or higher machine monster.
  • Spell My Name with an "S": Qliphort or Qliphoth?
  • Spikes of Villainy:
    • Apoqliphort Towers is full of spikes. It fires laser beams with them.
    • Qliphort Shell has them.
  • Status Ailment:
    • The Scale 9 Qli Pendulum Effect Monsters (Helix, Cephalopod and Shell) decrease the ATK of the opponent's monsters by 300.
    • Apoqliphort Towers decrease the ATK and DEF of any Special Summoned monster on the field.
  • Status Buff: The Scale 1 Qli Pendulum Effect Monsters (Carrier, Disk and Stealth) have a Pendulum Effect that increases the ATK of Qli monsters by 300. The Qli Pendulum Normal Monsters (Scout and Assembler) don't have effects that manipulate the ATK.
  • Stone Wall: Qliphort Scout has only 1000 ATK, but 2800 DEF. It's much more useful in the Pendulum Zone, though.
  • Unskilled, but Strong: The Trap Card Qlipper Launcher can negate the effects of all Normal Summoned Qli monster, which gives them their original ATK back. They also work deadly with Skill Drain, which also cripples the opponent
    • The Qliphorts got their own Skill Drain: Re-qliate.

Raidraptors, known as Raid Raptors in the OCG, are an archetype of DARK Winged Beast-Type Monsters which look like destructive robotic avians, holding several guns throughout their bodies. They are able to swarm the field quickly to perform Xyz Summons. Also, the Raidraptors have their own Rank-Up Magic cards. This archetype is used by Shun Kurosaki/Shay Obsidian from Arc-V.

Tropes associated with the Raidraptors:

  • Anti-Magic: Satellite Cannon Falcon has the ability to wipe out all of the opponent's Spell and Trap cards if it Xyz summoned while having an Xyz Monster as material. And if that wasn't enough, the cards cannot be activated in response to the effect.
  • Back from the Dead: Sharp Lanius is capable of special summoning a Raid Raptor monster from the grave after it attacked.
  • Casting a Shadow: All Raidraptors so far are DARK monsters.
  • Cornered Rattlesnake: Blade Burner Falcon's attack points are boosted to an impressive 4000 if the player is losing by 3000 LP or more. In the manga, this reflects Shun's Combat Sadomasochist tendencies.
  • Death of a Thousand Cuts: A pretty much unplayable, but hilarious combo involves a set Begone, Knave! on the field and two copies of Last Strix on the hand. Clear the opponent's field with something like Raigeki, summon a Last Strix and attack directly. This causes the second Last Strix to special summon itself, while the trap card bounces the one that attacked back to the hand. Repeat the loop, dealing 100 damage apiece until their Life Points hit 0.
  • Dub Name Change: From Raid Raptors to Raidraptor.
  • Energy Absorption: By detaching an Xyz Material, Rise Falcon can target a Special Summoned monster the opponent controls; Rise Falcon gains ATK equal to the current ATK of that target.
  • Evolutionary Levels: Thanks to the Rank-Up Magic cards this archetype has. The Rank-Up forms are neither Number C monsters nor CXyz monsters, and they are rather similar to Number 39: Utopia Beyond.
    • Rise Falcon (Rank 4) —> Blaze Falcon (Rank 5) —> Revolution Falcon (Rank 6) —> Arsenal Falcon (Level 7) —> Satellite Cannon Falcon (Rank 8) —> Ultimate Falcon (Rank 10) —> Final Fortress Falcon (Rank 12).
  • Expy: Like the Blackwings before them, the Raidraptors are an archetype of DARK Winged-Beast monsters that rely on swarming the field to facilitate the summoning of Extra Deck monsters.
  • Four Is Death: To Xyz Summon Rise Falcon, you need three Level 4 Winged-Beast-type monsters, assembling the 4-4-4 formation.
  • Kill Sat: Takes the form of Raidraptor Satellite Cannon Falcon, complete with Wave-Motion Gun attack.
  • Loophole Abuse: Ultimate Falcon can be very hard to summon even in a dedicated deck, as the Rank-Up spells necessary to do so are unsearchable except by cards that are either too slow or come with severe drawbacks. However, Ultimate Falcon is ubiquitous in the meta thanks to it being the primary target for "Waking the Dragon", which cheats it out of the Extra Deck fairly easily provided the opponent is packing cards that disrupt the backrow.
  • Mechanical Lifeforms: The Raidraptors look like mechanical falcons and other birds of prey.
  • Mook:
    • In the anime, a Vanishing Lanius can Special Summon another Vanishing Lanius from the hand. Apparently in the anime, the swarming ability of this archetype requires multiple numbers of the same card, adding the monsters of this archetype little to no personality.
    • Taken Up to Eleven after the reveal of the other Main Deck monsters; essentially, almost every non-Xyz Raidraptor monster has "Lanius" in its name, like a unit codename.
  • Nerf:
    • Rise Falcon zig-zagged this. The anime version is totally overpowered. It doesn't get ATK of only one Special Summoned monster, but of all Special Summoned monsters the opponent controls until the end of the turn. On the other hand, the real life version of Rise Falcon only targets one monster but doesn't lose the ATK boost during the End Phase, and doesn't have restriction on what monsters it can attack.
    • Inverted with Vanishing and Fuzzy Lanius. The real life version of the former can Special Summon any Level 4 or lower Raidraptor monster from the hand, while the real life version of the latter can be special summoned when there's any Raidraptor on the user's side of the field, which make them much easier to bring out an Xyz Summon.
    • Also inverted with Final Fortress Raptor. Not only the anime effect of banishing order was fixed, it also doesn't need to detach any XYZ material to attack again in a row. And more important: it also became unaffected by other card effects. Yuya would have never beat Kurosaki if Final Fortress had these effects in the anime.
    • Devil Eagle was hit hard by this trope. The anime version could, during either player's turn, target any special summoned monster and inflict damage equal to its current ATK. On the other hand, the real-life version only works during its controller's main phases, can only target an opponent's monster, and the damage inflicted is based on the target's original ATK.
  • No-Sell: Ultimate Falcon has an innate immunity to other cards' effects, while Final Fortress Falcon gains this immunity if it has a Raidraptor Xyz Monster as Xyz Material (which is pretty much a given via Rank Up Magic, unless you feel like getting three Level 12 monsters).
  • Sigil Spam: The red double R crest.
  • Sixth Ranger: Raiders' Wing, though not a Raidraptor by name, has a clause that causes it to be treated as a Raidraptor monster and also a Phantom Knights monster. The deck can also make use of Rank-Up-Magic Phantom Knights' Force, giving them a more flexible and convenient way to rank up their Xyz monsters, while also allowing them to comfortably splash in Dark Rebellion Xyz Dragon and its evolved forms.
  • Stone Wall:
    • Subverted with Rise Falcon. It has only 100 ATK and 2000 DEF, but it is not designed to defend against the opponent, but to attack multiple targets, since it can gain the ATK equal to an enemy's Special Summoned monster's current ATK.
    • Also subverted with the Rank-Up forms. They have also weaker ATK than DEF, but they are meant for offensive purposes.
    • Played straight with Force Strix who has the same ATK and DEF as Rise Falcon and gain an additional 500 ATK and DEF for each other Winged-Beast monster you control, making it more useful as a defensive monster.
  • Weak, but Skilled:
    • Last Strix, the weakest member of the archetype, can tribute itself to special summon any Raidraptor monster from the Extra Deck in the defense position and with its effects negated. This enables an easy Ultimate Falcon by comboing with a Rank Up spell.
    • Two of the archetype's Rank 4 Xyz monsters have only 100 ATK. However, Rise Falcon can gain the ATK equal to the ATK of a targeted Special Summoned monster of the opponent, and attack all monster once each in the Battle Phase. Force Strix, on the other hand, can add Level 4 DARK Winged-Beast monsters from the deck to the hand and gain 500 ATK and DEF for each other Winged-Beast monsters on your side of the field.
    • Blaze Falcon and Revolution Falcon have low ATK, but can destroy any special summoned monster the opponent controls, the former being able to destroy all of them at once, and the latter being able to reduce the ATK and DEF of an opponents special summoned monster to 0.
    • Devil Eagle only has 1000 ATK but its effect can inflict damage equal to the ATK of a special summoned monster the opponent controls.
    • Averted with Satellite Cannon Falcon, Ultimate Falcon, and Final Fortress Raptor, who have 3000, 3500, and 3800 ATK, the highest of any Raidraptor monsters so far.
  • The Worf Effect: Despite being the strongest monster in the archetype and its boss, Ultimate Falcon has never won Kurosaki a duel in the anime, being easily curb-stomped to demonstrate how strong Kurosaki's opponent is.
  • Zerg Rush: Like other archetypes focusing in Synchro or Xyz Summoning, the Raidraptors can swarm the field quickly.

There are no brakes on the pain train.
Though more a series than a true archetype, Railway, often referred to as "Trains" or "Rank 10 Trains," has carved out a niche. They're based on trains, varying from industrial to fantastical, and consist of EARTH Machines with high stats, heavy drawbacks, and a focus on Xyz Summoning Rank 10 monsters. The series is used by Anna Kozuki/Anna Kaboom from ZEXAL, and again in ARC-V by Allen Kozuki.

Tropes associated with the Railway:

  • Aluminum Christmas Trees: Every card in the archetype is based on an actual existing train, which can be a surprise for players. Jet-powered trains? They existed. Snowplow trains? They're still around. Giant train-mounted cannons? Yup. Muddying it further is that several cards in the archetype are decidedly unrealistic, especially Night Express Knight (who is still based on a night express).
  • Awesome, but Impractical: A common theme of the archetype is "huge stats, easy summons, massive downsides." Rocket Arrow Express is the most notorious, but Night Express Knight is the main one in the Deck - it has 3000 ATK and can be summoned without Tribute, but doing so makes its ATK 0. The main theme of the deck is making Awesome, but Impractical work anyway.
  • Cool Train: Well, duh.
  • Dishing Out Dirt: They're all Earth-type.
  • Glass Cannon: Rocket Arrow Express has 5000 ATK and is easy to summon, but has no protection whatsoever and blocks you from using anything else.
  • The Juggernaut: Number 81: Superior Dora can make itself, or anything else, immune to basically anything, has 3200 ATK and 4000 DEF, and can use Derricrane for removal on top of that.
    • Juggernaut Liebe sports a colossal 4000 ATK & DEF, can detach a material to permanently gain 2000 more points in each stat, and can attack an additional monster for each material on it. Not even Utopia the Lightning can stand up to this behemoth, let alone any other unfortunate monsters it decides to run down.
  • Lethal Joke Character: Train Main Deck monsters are basically useless, unable to do anything but summon lots of high-level monsters that can't do anything on their own. The moment you add any Rank 10 monster to the deck, it turns into one of the easiest ways to summon some of the strongest Xyz monsters out there. Even in the anime, characters note that Anna's strategies are self-destructive and make no sense... and yet, they work very well.
  • Mighty Glacier: They focus on summoning a handful of extremely tough and hard-hitting monsters one at a time, compared to decks that spam out weaker ones.
  • No-Sell: Superior Dora, the main card of the archetype, has the ability to make any monster straight-up immune to other card effects.
  • One-Hit Kill: Gustav Max has an OTK, based on looping its effect continually with a combo of Elemental Hero Electrum and Chain Material. And between its own effect and Train Connection or Limiter Removal, it's quite capable of doing so on its own.
    • With the release of Juggernaut Liebe, A single Gustav has the ability to end the match on its own if Liebe is allowed to attack directly.
  • Our Centaurs Are Different: Night Express Knight is basically a giant robot centaur with a humanoid upper body and an express train for a lower body.
  • Sixth Ranger: Number 27: Dreadnought Battleship Dreadnoid. Unlike all the other monsters in the series, it's a WATER-Attribute rather than EARTH, but a quick look at its artwork and effect provide some similarities. Firstly, the cannons it wields look very similar to Dora's. Secondly, its effect lets you use it as material for a Rank 10+ monster after it destroys another monster by battle.
  • Stupid Jetpack Hitler: The Superdreadnought Rail Cannons are based on the Schwerer Gustav and Dora, a pair of Nazi railway-mounted artillery cannons. These versions, though, are much bigger, more futuristic, and crazy-looking than their real-life counterparts.
  • Taking the Bullet: Construction Train Signal Red summons itself from the hand when the opponent declares an attack, redirects the attack to it, and cannot be destroyed by that attack.
  • Unskilled, but Strong: For the same reason as Awesome, but Impractical. Skill Drain, Forbidden Chalice, and Axe of Fools are common additions, for when you can't get an Xyz out.

Reactor is an archetype of DARK Machine-type monsters. Their main strategy revolves around inflicting damage to an opponent whenever they play a particular type of card, with their effects also usually destroying said card, while at the same time preparing to summon their ace monster, Flying Fortress SKY FIRE. They are used by Bommer/Greiger in Yu-Gi-Oh! 5D's.

Tropes associated with the Reactors:

  • Airborne Aircraft Carrier: Dark Flattop. Fittingly, it allows you to Special Summon one Reactor monster from your graveyard, ignoring summoning conditions, and if it's destroyed, you can special summon one level 5 or lower Machine-type monster.
  • Anti-Magic: Spell Reactor・RE and Trap Reactor・Y FI destroy (but don't negate) Spell or Trap cards, respectively, that your opponent activates, and inflicts 800 damage to their Life Points each time. Flying Fortress SKY FIRE can also destroy a card your opponent Sets.
  • Blow You Away: Flying Fortress SKY FIRE is a WIND-attribute monster.
  • Casting a Shadow: Most of them are DARK-attribute.
  • Enemy Summoner: Dark Flattop allows you to Special Summon one Reactor monster from your graveyard, ignoring summoning conditions, or if it's destroyed, special summon one level 5 or lower Machine-type monster.
  • Humongous Mecha: They're robots that resemble planes.
  • Nerf: Dark Strike Fighter's effect was later errata'd so that it can only be activated once per turn.

    Red Dragon Archfiend
The pulse of the king now forms a line here! Witness the power of the rumbling heavens!
Red Dragon Archfiend, known as "Red Demon's Dragon" in the Japanese, is an archetype of Dragon-type Synchro monsters that serve as the signature card of Jack Atlas across various appearances. They rely on overwhelming the opponent through brute power and Synchro Summoning advanced forms of themselves. They are also part of the "Red" series which can be used to help Synchro Summon them.

Tropes associated with Red Dragon Archfiend:

  • Anti-Magic: Tyrant Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Hot Red Dragon Archfiend King Calamity, can negate the opponent's card effects under different circumstances. The strongest of them, Red Supernova Dragon, can banish itself when your opponent activates a monster effect or attacks with a monster, to banish all of the opponent's cards.
  • Big Red Devil: A towering red dragon with curved horns, massive claws, and fiery breath.
  • Blade Below the Shoulder: Hot Red Dragon Archfiend Abyss and Hot Red Dragon Archfiend Bane have wrist-mounted blades.
  • Casting a Shadow: All of the Red Dragons are DARK monsters.
  • Composite Character: Red Supernova Dragon takes the power-up effect of Red Nova Dragon (gains 500 ATK for each Tuner in your Graveyard) and its second effect is a combination of the Red Dragon Archfiend's field nuking effect and Stardust Dragon's defense counterplay effect (can banish itself when the opponent uses a monster effect or attacks to banish all their cards, then summons itself back on the next turn).
  • Dark Is Not Evil: They're massive demonic dragons that rely on brute force and nuking fields, but they're still Signer Dragons sent to save the world and they're still used by Jack after his Heel–Face Turn.
  • Demoted to Extra: Of the six Signer Dragons, Red Dragon Archfiend and "Life Stream Dragon" are the only ones not to be featured as a Cover Card nor a Ghost Rare. Instead, this card's "Assault Mode", "Red Dragon Archfiend/Assault Mode" is featured on the cover of Crimson Crisis and is the Ghost Rare of the set, while "Majestic Red Dragon" is the Cover Card of Absolute Powerforce and is the Ghost Rare of that set and "Life Stream Dragon's" Machine counterpart, "Power Tool Dragon" is the Ghost Rare and cover card of Raging Battle.
  • Divergent Character Evolution: The anime Red Dragon Archfiends rely on nuking the opponent's field, while the manga Red Dragon Archfiends rely on negating the opponent's cards and summoning Tuner monsters to keep summoning their higher-level forms. The appearance of the monster even reflects this — its anime forms stay draconic and get more and more red, while its manga forms became demonic with a more humanoid posture and their color scheme turns darker with more black.
  • Dragons are Demonic: This one certainly is, with all the demonic and fiery motifs going on in their designs. Also, it's right there in the name.
  • Evil Makes You Monstrous: As Hot Red Dragon Archfiend keeps evolving to higher forms, it becomes more and more deformed and bestial. By the time it hits Level 12 as King Calamity, it's barely even recognizable as the original monster.
  • Expy: The original Red Dragon Archfiend was an Expy of the Blue-Eyes White Dragon, as The Rival's ace monster that happens to be a Level 8 Dragon-type with 3000 ATK.
  • Kill 'Em All: Red Dragon Archfiend's effect destroys all the opponent's Defense-position monsters when it defeats something in battle. Assault Mode, Scarlight, and Tyrant, all rely on nuking the opponent's field in more efficient ways. Special mention especially to Tyrant, who has the strongest effect of all where it destroys everything on the field besides itself.
  • Loophole Abuse: While the manga Red Dragon Archfiends are supposed to use their lesser forms to summon the stronger ones, the real life cards only specify they need to use a Dark Dragon-type Synchro monster for the summon, which can be any Dark Dragon Synchro you like.
  • Meaningful Name: Tyrant Red Dragon Archfiend's effect is to destroy everything on the field except itself, and negating the opponent's Spell and Trap effects when it attacks. A tyrant indeed.
  • Mythology Gag: Word of God says that Scarlight Red Dragon Archfiend's right claw is a reference to the series finale of 5D's, where Yusei's duel-ending attack had Junk Warrior deliver a superpowered punch that Red Dragon Archfiend tried to catch with its right claw; thus Scarlight has its claw covered in bones that look like bandages. This may also be why Scarlight has the effect to destroy the opponent's Special Summoned monsters: Junk Warrior got so powerful thanks to Yusei's Zerg Rush strategy flooding the field with low-level Special Summoned monsters.
  • Playing with Fire: The Red monsters are all Fire-type. While the Red Dragon Archfiends are dark, they're depicted as using fire attacks in the anime and manga.
  • Punny Name: So many with Scarlight, also romanized "Scar-right."
    • Scarlight is a play on "scarlet," the shade of red.
    • "Scar-right," as in its right horn and claw are wounded.
    • "Scarlight" as a play on "Starlight," in reference to Yusei's Stardust cards which included Starlight cards.
    • "Scar-light" as in the Japanese name of Red Nova Dragon, "Scar Red Nova Dragon."
  • Red and Black and Evil All Over: They're a series of red and black dragons called "Red Dragon Archfiend", they're of the Dark-attribute, and their effects mostly center on destroying the opponent's cards. Subverted in that they're not actually evil, just Anti Heroic.
  • Red Oni, Blue Oni: The red to Stardust's blue. Red Dragons focus on mass destruction and high damage attacks with little protection to speak of. This is reflected in their color scheme: Red Dragons are aggressively red.
  • The Rival: To the Stardust archetype, in keeping with Jack's rival with Yusei. Red Dragon Archfiends rely on destroying the opponent's cards, while Stardust cards protect cards from destruction. The original Red Dragon Archfiend and Stardust Dragon even have opposing poses in their artwork. Additionally, if you have the original Stardust Dragon and Red Dragon Archfiend on the field during the End Phase and Stardust didn't attack that turn, you will have to destroy one of the two due to their effects.
  • Took a Level in Badass: The Level 8 base Red Dragon Archfiends are plenty strong. Then another Tuner hits the field and they Synchro Summon into something even worse. And there's probably another worse tier or two above that coming next.

The star of the show, Red-Eyes Black Dragon.
Red-Eyes is an archetype of DARK and WIND monsters. The archetype is based mainly on supporting one of the earliest Monster Cards, Red-Eyes Black Dragon. Red-Eyes is the Shadow Archetype to Blue-Eyes and rivals the latter's power with its potential. The first wave of Red-Ryes monsters were created with fusion in mind; but the next wave of Red Eyes cards focus on rapidly special summoning Red-Eyes monsters and inflicting massive burn damage in a short time or activating powerful gemini monster effects. A third wave of Red-Eyes cards focused on Equips.The dragon is famous for being one of Katsuya Jonouchi/Joey Wheeler's signature monsters, which was originally owned by Dinosaur Ryuuzaki/Rex Raptor. Fubuki Tenjoin/Atticus Rhodes also uses a Red-Eyes deck in GX.

For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.

Tropes associated with Red-Eyes:

  • Always Second Best: Red-Eyes Black Dragon is significantly weaker than Blue-Eyes White Dragon and even with their alternate forms, it's inferior in terms of power.
  • Anti-Magic:
    • Archfiend Black Skull Dragon prevents the opponent to activate card effects until the end of the Damage Step when this card attacks.
    • Lord of the Red can destroy cards when the opponent activates a card or an effect.
  • Awesome, but Impractical: Red-Eyes Black Metal Dragon's Special Summon condition. It has to be Special Summoned from the deck by tributing a with Metal Morph equipped Red-Eyes Black Dragon. If Red-Eyes Metal Dragon is in your hand, then it's useless, since it cannot be Normal Summoned.
  • Back from the Dead: A lot of Red-Eyes cards can revive fallen Red-Eyes monsters.
  • Badass Normal: Red-Eyes Black Dragon is a Normal Monster with 2400 ATK.
  • Barrier Warrior: Meteor Dragon Red-Eyes Impact protects all your other Red-Eyes monsters from being destroyed by attacks and effects. Combo it with Dragon Shield and you've got an indestructible shield that renders your Red-Eyes monsters untouchable.
  • Blow You Away: Red-Eyes Wyvern is a WIND monster.
  • Brainwashed and Crazy:
    • In the Capsule Monsters anime, it's corrupted by the Blade of Chaos.
    • In the 10th Anniversary movie, the card is stolen by Paradox from either Jonouchi or Fubuki and then the former summons the corrupted version, Malefic Red-Eyes Black Dragon.
  • Breath Weapon: Red-Eyes Black Dragon's Inferno Fire Blast, which can hit the opponent directly.
  • Call-Back: In a way, the archetype has evolved into its support monsters evoking this, as most of them are new versions of or reference Jounouchi's cards or others' cards famously used by him:
    • Red-Eyes Baby Dragon (Baby Dragon, with Thousand Dragon's pose albeit mirrored)
    • Red-Eyes Fang with Chain (Kunai with Chain)
    • Meteor Dragon Red-Eyes Impact (Meteor Dragon)
    • Red-Eyes Archfiend of Lightning (Summoned Skull, originally Yugi's monster)
    • Red-Eyes Retro Dragon (not the monster itself, but the fact that Time Machine is in the artwork, referencing Jounouchi using this card to revive Red-Eyes Black Dragon against Bandit Keith)
    • Gearfried the Red-Eyes Iron Knight (Gearfried the Iron Knight)
    • Archfiend Black Skull Dragon (Black Skull Dragon). Red-Eyes Fusion as well (depicting both Red-Eyes and Summoned Skull in the process of fusing into Black Skull Dragon)
  • Casting a Shadow: The Red-Eyes cards are DARK monsters, except Red-Eyes Wyvern.
  • Dark Is Evil: In GX, it's played straight with Red-Eyes Darkness Dragon and Red-Eyes Darkness Metal Dragon, since they contain the evil energy of Darkness/Nightshroud. That's why Fubuki removes them from his deck, but keeps Red-Eyes Black Dragon.
  • Dark Is Not Evil: Depending on the show and owner. In Jonouchi or Yugi's deck, it's played straight. When Fubuki uses it, it's this trope unless he uses Red-Eyes' Darkness forms.
  • Defeat Means Friendship:
    • In the Duel Monsters anime, Red-Eyes Black Dragon switches its owner very often. Ryuuzaki loses it to Jonouchi, then he loses it to Seeker/Rare Hunter, who loses it to Yugi, and there is a big implication that Yugi loses it to Jonouchi, since he has it back in season 4.
    • Red-Eyes Zombie Dragon's effect allows you to Special Summon the opponent's Zombie-type monster that is defeated by this card.
  • Dem Bones: Black Skull Dragon, though it's not a skeleton.
  • Difficult, but Awesome: The key selling point of a red-eyes deck is it's versatility. It's got a solid engine to work with and can be used in multiple ways such as Rank 7 toolbox, Gemini-Burn. Gemini-Burn-Synchro, Gemini-Fusion, Pendulum Red-Eyes, etc. The limits to a red-eyes deck is the player's imagination. By the other side of that coin, however, is that it's VERY easy for scope creep to settle in and the player to lose clear focus on what their deck should be like or how they want to run it. Side-decking can present another problem. Skilled side-deckers can change up a Red-Eyes playstyle from one to another with just a few cards. Inexperienced side-deckers can easily throw off their entire deck's consistency.
  • Dracolich: Red-Eyes Zombie Dragon is the zombie version of Red-Eyes Darkness Dragon.
  • Equippable Ally: Several Red-Eyes cards or monsters associated with the thme have the ability to equip themselves to another monster.
    • Red-Eyes (or a Dragon in the OCG) can merge with Claw of Hermos to create the Red-Eyes Black Dragon Sword
    • Black Metal Dragon can be equipped to any Red-Eyes monster, giving it 600 ATK.
    • Red-Eyes Baby Dragon, if destroyed by battle, can summon a Levl 7 or lower Red-Eyes monster from the deck and equip itself to that monster, granting it an extra 300 ATK.
    • Red-Eyes Slash Dragon can invoke this trope by equipping a Warrior monster from the graveyard to itself each time it attacks, turning said monster into a equip qpell that grants Slash Dragon an extra 200 ATK.
  • Extra-ore-dinary: Red-Eyes Black Metal Dragon and Red-Eyes Darkness Metal Dragon are the metal versions of Red-Eyes Black Dragon and Red-Eyes Darkness Dragon, respectively. Red-Eyes Black Metal Dragon is an actual Machine-type monster.
  • Foil : To the Blue-Eyes White Dragon, in terms of playing style. Blue-Eyes and Red-Eyes decks both rely on summoning their main monster to the field quickly, and in multiple copies when possible. However, at that point the Red-Eyes and its cards rely on inflicting large amounts of burn damage, while Blue-Eyes attacks and racks up battle damage. Also a point of note — Blue-Eyes' stronger forms are Fusion and Synchro monsters, while Red-Eyes' stronger forms are Fusion monsters with one Xyz monster.note 
  • Fusion Dance: Red-Eyes has multiple fused forms and the archetype even has its own Fusion spell card, Red-Eyes Fusion.
    • Red-Eyes Black Dragon + Summoned Skull = B. Skull Dragon.
    • Red-Eyes Black Dragon + Meteor Dragon = Meteor B. Dragon.
    • Any "Red-Eyes" Normal Monster + a Level 6 "Archfiend" Normal Monsternote  = Archfiend Black Skull Dragon.
    • Any Level 7 "Red-Eyes" Monster + a Level 6 Dragon Monster = Meteor Black Comet Dragon
    • Red-Eyes Flare Metal Dragon seems to be a fusion of Black Metal Dragon and Red-Eyes Black Flare Dragon despite being an Xyz monster.
  • Glass Cannon: A Red-Eyes deck is very good at quickly getting big monsters on the field and racking up massive burn damage in the process. However, they lack protection from card effects and their monsters aren't that powerful, meaning it's easy to run them over with something bigger even if you don't have a card effect to wipe the board. A second problem Red Eyes decks face as of this current edit is that most of their cards and support goes for reviving the dragon constantly while lacking means of protecting themselves. They usually don't have a backrow so the opponent never really fears going on the offensive.
    • Depending on the build (usually the burn variants in this segment); some variants are really not meant for longer duels. If you can swing with your big hitters or burn their life points quickly, you're better for it. Sometimes (and again, depending on build), Red-Eyes decks face more trouble the longer the duels go on.
  • Instant Awesome: Just Add Dragons!: For Dinosaur Ryuuzaki and Katsuya Jonouchi, who don't have Dragon decks, but have Red-Eyes as their ace card.
  • Mechanical Monster: Red-Eyes Black Metal Dragon is a Machine-type monster. Red-Eyes Darkness Metal Dragon and Red-Eyes Flare Metal Dragon are Dragon-type monsters.
  • Non-Indicative Name: Meteor Black Dragon is not black. The "Black" in its name is just a part of Red-Eyes' name.
  • Our Dragons Are Different: The Red-Eyes dragons are famous for their red eyes, black scales and their various forms. Oddly, Red-Eyes Black Metal Dragon (Red-Eyes Black Dragon combined with Metalmorph) is actually a Machine monster, while the obviously-mechanical Black Metal Dragon is still a Dragon.
  • Playing with Fire: Meteor Black Dragon is a FIRE monster. Also, the Breath Weapons of the Red-Eyes dragons are based of flames.
  • Powered Armor: Lord of the Red is a human wearing a Red-Eyes Black Dragon themed armor. It can be summoned with the Red-Eyes Transmigration Ritual Spell card. Furthermore, in the anime, Jonouchi is the one wearing the armor, so you are probably led to imagine to wear the armor yourself.
  • Power Up Letdown: Red-Eyes Black Metal Dragon is Summoned by Tributing a Red-Eyes that's been equipped with Metalmorph. REBD with Metalmorph has 2700 ATK and gains half the ATK of its attack target. REBMD has 2800 ATK and no other effects. Decide for yourself which sounds like the better deal.
  • Purple Is Powerful: Meteor Black Dragon is more purple than black, but it has the highest base ATK of all forms of Red-Eyes.
  • Red Eyes, Take Warning: One of the most iconic part of the archetype are the red eyes.
  • Ridiculously Cute Critter: Red-Eyes Black Chick, particularly in the anime.
  • The Rival: To Blue-Eyes White Dragon.
  • Shadow Archetype: Red-Eyes is this to Blue-Eyes. Their various forms also follow this pattern.
    • Red-Eyes Black Chick is the counterpart to the Kaibaman.
    • Paladin of Dark Dragon is the counterpart to the Paladin of White Dragon.
    • Red-Eyes Darkness Dragon is the counterpart to Blue-Eyes Shining Dragon.
    • Meteor Black Dragon is the counterpart to Blue-Eyes Ultimate Dragon.
    • The Black Stone of Legend is the counterpart to The White Stone of Legend.
    • Red-Eyes Alternative Dragon is the counterpart to Blue-Eyes Alternative Dragon.
  • Simple, yet Awesome:
    • Red-Eyes Darkness Metal Dragon can be Special Summoned by banishing a Dragon-type monster on your field, but it's not limited to this method. This method alone is very easy to perform, and that card's effect allows you to summon another dragon once per turn, making it one of the most useful cards in Dragon decks. There is a reason why it's limited.
    • With Red-Eyes Fusion, any Red-Eyes Fusion Monster is this, as it allows the Fusion Material Monsters to be used from the field, the hand or the deck.
    • Inferno Fire Blast allows your Red-Eyes Black Dragon to directly hit the opponent for 2400 points of damage through a spell effect, the sole drawback being it cannot attack your opponent this turn. If you combine multiple copies of "Red-Eyes Fusion" (which changes the fused monster's name to Red-Eyes B. Dragon) and this card, you can potentially perform a OTK without too much setup.
    • Red-Eyes Black Flare Dragon's effect allows you to inflict 2400 burn damage whenever the monster is involved in damage calculation. The key words "after damage calculation." Because that means that it does NOT have to destroy a monster or inflict life point damage to activate that effect. By ruling, damage calculation is any calculation (even if the calculation comes to 0) made as a result of battle. So long as Red Eyes Black Flare Dragon is on the field and it fights and survives, you burn nearly a third of your opponent's life points after the battle step.
  • Recursive Adaptation: Originally, Summoned Skull (Archfiend of Lightning), Gearfried the Iron Knight, Meteor Dragon, Baby Dragon, and Kunai with Chain had nothing to do with Red-Eyes Black Dragon beyond being a few of the signature cards of a classic character. Now, with them gaining Red-Eyes variants, the archetype has evolved into one themed after Katsuya Jounouchi/Joey Wheeler.
  • Sixth Ranger: Summoned Skull and Meteor Dragon, which already had Fusion forms with Red Eyes Black Dragon, officially join the archetype with their counterparts, Red-Eyes Archfiend of Lightning and Meteor Dragon Red-Eyes Impact. Likewise, Gearfried the Iron Knight, another of Jounouchi's classic monsters, joins the archetype as Gearfried the Red-Eyes Iron Knight.
  • Sudden Name Change: When Red-Eyes became a full-fledged archetype, Red-Eyes Black Chick was renamed to Black Dragon's Chick to exclude it from the archetype; previously, it was specifically excluded by Red-Eyes support cards.
  • There Can Be Only One: The Rush Duel version of Red-Eyes Black Dragon is a Legend card, and thus, players can only include one copy in their Decks, and if they do, cannot run any other Legend cards.
  • Took a Level in Badass:
    • Red-Eyes Black Chick grows to Red-Eyes Black Dragon. From there, it can fuse with Meteor Dragon or Summoned Skull or it can become Red-Eyes Black Metal Dragon or Red-Eyes Darkness Dragon and then to Red-Eyes Darkness Metal Dragon.
    • Black Skull Dragon got an upgrade to Archfiend Black Skull Dragon, gaining a powerful burn effect and stopping your opponent from activating effects when it attacks.
    • Meteor B. Dragon also got a retrained form which, in addition to being easier to summon, can send a Red-Eyes monster to the Graveyard to inflict damage as well as summon a Normal Monster from the Graveyard should it be sent from a Monster Zone to the Graveyard.
    • Red-Eyes Metal Dragon took a Level and became Red-Eyes Flare Metal Dragon.
  • Unskilled, but Strong: Red-Eyes Darkness Dragon, in contrast to the other Red-Eyes monsters, lacks any effect other than gaining ATK for each Dragon in the Graveyard. However, considering how quickly they can fill the Graveyard, this easily makes it the biggest beatstick the archetype has to offer.
  • Weak, but Skilled: In comparison to the powerful Blue-Eyes, Red-Eyes is less powerful, but it has a huge potential. Red-Eyes various forms and their effects compensate for its relative lack of power.
  • World's Strongest Man: Meteor Black Dragon is the strongest FIRE monster along with Evil HERO Malicious Fiend and Ultimate Obedient Fiend.

    Relinquished / Eyes-Restrict 
Relinquished, known as Sacrifice in the OCG, is a rather unique monster. It is a Level 1 Ritual Monster with 0 ATK and DEF but a very disruptive effect, capable of absorbing the enemy's monsters to power itself up. It also possesses Fusion forms in the the Eyes Restrict (Eyes Sacrifice in the OCG) monsters, which have similar absorption abilities to Relinquished, but are also capable of locking down other monsters on the field. Relinquished and Thousand-Eyes Restrict serve as the ace cards of Pegasus.

Tropes associated with Relinquished / Eyes-Restrict:

  • All Your Powers Combined: Unlike the other cards in the series, Millennium-Eyes Restrict can equip multiple monsters to itself and gain the combined ATK and DEF of those monsters. It also inverts the trope by negating the effects of all monsters that share a name with a monster equipped to it.
  • The Assimilator: The archetype revolves around the monsters equipping an opponent's monster to gain ATK and DEF.
  • Attack Reflector: While the base Relinquished has a monster equipped to it, any battle damage taken in battles involving it is also dealt to the opponent.
  • Cannibalism Superpower: Relinquished's effect in a nutshell has it absorbing an opponent's monster to steal its ATK and DEF.
  • Crippling Overspecialization: Millennium-Eyes Restrict has the potential to be an absolutely devastating card, being the sole member of the archetype who can equip more than one Monster at a time from either the Field or GY. It also can't activate its ability on a whim like the others, requiring an opponent's Monster to activate its own effect for it to snatch it. So if an opponent decided to forgo using an ability in favour of just attacking Millennium-Eyes Restrict, the creature would be nigh-helpless. Having a Millennium-Eyes Illusionist in your hand can provide some protection due to it having a Quick Effect that equips a targeted Monster to an Eyes-Restrict or Relinquished you control. Unfortunately, neither of them can do anything about Normal Monsters as they can only facilitate the snatching of Effect Monsters.
  • Eldritch Abomination: They're all incredibly bizarre-looking even by the game's standards. Their main gimmick, absorbing other monsters to gain strength, only furthers their eldritch-ness, as do the Fusion forms' powerful lockdown effects.
  • Eyes Do Not Belong There: Thousand and Millennium-Eyes Restrict have eyes on almost every surface.
  • Fusion Dance:
    • Relinquished combines with Thousand-Eyes Idol to form Thousand-Eyes Restrict.
    • Relinquished can fuse with any Effect Monster to form Millenium-Eyes Restrict. Thematically, it's a combination of Relinquished and Millenium-Eyes Illusionist.
    • Relinquished itself is a combination of Dark-Eyes Illusionist and an unnamed exoskeleton-like Illusion monster.note 
  • Glass Cannon: Relinquished Anima is a purely offensive Link Monster that can absorb almost any Monster that is located in the Zone in front of it. However, it can't use the equipped Monster to survive an attack like Relinquished or Thousand-Eyes Restrict can. Additionally, like all Link Monsters, it can't go into Defense position.
  • My Death Is Just the Beginning: Illusionist Faceless Magician can Special Summon itself from the Hand or Graveyard if a Relinquished or Eyes-Restrict Monster is destroyed by battle or card effect. If that Illusionist Faceless Magician is then sent from the field to the Graveyard (by either yourself or your opponent), you can resurrect a Relinquished or Eyes-Restrict Monster of your choice.
  • Power Nullifier:
    • Thousand-Eyes Restrict prevents all other monsters on the field from changing their battle positions or attacking.
    • Millennium-Eyes Restrict negates the effects and prevents the attacks of any monster with the same name as one equipped to it. This extends to when they're in the Graveyard or even BANISHED.
  • Sixth Ranger: Dark-Eyes Illusionist and Illusionist Faceless Mage, other unrelated monsters used by Pegasus, received retrained forms in Millenium-Eyes Illusionist and Magical Illusionist Faceless Mage, which specifically support the Relinquished cards.
  • Taking the Bullet: If Relinquished or Thousand-Eyes Restrict is attacked and has an opponent's monster equipped, you can destroy the monster equipped to it instead.
  • Weak, but Skilled: All of them have 0 ATK and DEF and are a mere level 1. However, this means that Relinquished can be Ritual Summoned using any one monster with a level, and their effects more than make up for their lack of points by stealing them from the opponent and, in the case of the Fusion Monsters, shutting down their monsters.

Reptilianne, called Reptiless in the OCG, are an archetype of Dark Reptile monsters themed on mythical reptiles. They drain the ATK of enemy monsters to 0 as a means to manipulate and take control of them in various ways. Their leader is Reptilianne Vaskii. The archetype is used by the Dark Signer Misty in 5D's.

Tropes associated with the Reptiliannes:

  • Casting a Shadow: They are DARK monsters.
  • Cute Monster Girl: Reptilianne Naga and Reptilianne Vaskii.
  • Damage-Increasing Debuff: The "Reptilianne" series focuses on reducing your opponent's monsters' ATK to 0.
  • Gender Flip: Vasuki is a Naga in Asian mythology; the king of Nagas in Buddhist and Hindu mythology and one of the eight Great Naga Kings in Japanese and Chinese mythology. In the game, Reptilianne Vasuki is female.
  • Multi-Armed and Dangerous: Reptilianne Vaskki
  • Multiple Head Case: Reptilianne Hydra. Has the ability to "destroy all face-up monsters with 0 ATK that your opponent controls", showing that Hydra devours the weak and helpless.
  • Odd Name Out: Reptilianne Viper is the only real "Reptilianne" monster so far to not be based on a mythological figure.
  • Religious and Mythological Theme Naming: Most of these monsters are named after creatures from Indian or Greek mythology and resemble feminine snake-people or pseudo-reptiles in appearance.
  • Snake People: They're all some variant of snakes with human body parts.
  • Taken for Granite:
    • Reptilianne Medusa is based on the Gorgon Medusa, who turned anyone that stared into her eyes to stone. This card's effect reflects that, by preventing the monster from attacking or changing battle positions.
    • Reptilianne Gorgon is based on the Gorgons from Greek mythology. Its ability to reduce other monsters' ATK to 0 and preventing them from changing battle position is based on the Gorgons' power to turn people who look upon it to stone. In the anime, when it used its effect, the monster it battled was turned to stone.
  • Token Mini-Moe: Reptilianne Naga.

    Rescue Squad 
Rescue Squad is a series of cards themed around animals wearing rescue gear. They focus on summoning various types of monsters, which are usually destroyed during the End Phase.

Tropes associated with the Rescue Squad:

  • Added Alliterative Appeal: Their spell Emerging Emergency Rescute Rescue combines this with a pun based on "cute" (which all of the Rescue Squad are). Moreso in the Japanese, where the card is read as "Kinkyū Kyūkyū Kyūmei Reskyū", which repeats the onomotopeia for teeth grinding
  • Nerf: Rescue Cat's effect was errata'd so that an Effect Monster summoned by its effect has its effect negated.
  • Power Nullifier: Any Effect Monsters summoned by the Rescue Squad have their effects negated.
  • Ridiculously Cute Critter: The whole line is focused on cute critters that can summon monsters.
  • Summon Bigger Fish: Their effects allow them to summon other monsters, which are then destroyed during the End Phase of the same turn.

The Resonators are an archetype of low-level Fiend Tuner monsters. Each of them are depicted as holding a tuning fork and mallet. Being Tuners, they focus on supporting Synchro Summoning by special summoning themselves or other monsters or having effects that trigger when used as synchro materials. They are used by Jack Atlas in 5D's and Arc-V.

Tropes associated with the Resonators:

  • Anti-Magic: Force Resonator can be sent from the field to the Graveyard to target a monster and prevent the opponent from activating cards and effects that would target a monster(s) until the end of the damage step in which said monster attacked.
  • Back from the Dead: Red Rising Dragon can revive a single Resonator from the graveyard when it's synchro summoned. It can also banish itself to revive two Level 1 Resonators from the GY with their effects negated.
    • Similarly, the trap card Red Carpet can, if the player controls a Dragon Synchro monster, be used to revive two Resonators, regardless of their levels and doesn't negate their effects.
  • Elemental Powers:
  • Heal Thyself: When Red Resonator is Special Summoned, its controller can gain an amount of LP equal to the ATK of a monster they control.
  • Mythology Gag:
    • Red Carpet's artwork show Dark and Barrier Resonator along with a silhouette of Red Nova Dragon. Not only does the card summons two Resonators from the graveyard but when used with Red Dragon Archfiend, Dark Resonator and Barrier Resonator can indeed be used to summon Red Nova Dragon as the total levels of the materials would equal 12.
    • Crimson Resonator's design is meant to evoke the appearance of Red Dragon Archfiend, Jack Atlas's ace monster.
    • The artwork of Resonator Command features Dark Resonator as well as Mad Archfiend, Vice Berserker and Ogre of the Scarlet Sorrow. All of these monsters were used by Jack Atlas.
  • No-Sell: A few of the Resonators have effects meant to protect themselves or other monsters from destruction. This was meant to stall for time until their player gathered enough monsters on the field to synchro summon.
    • Dark Resonator can prevent its destruction by battle once per turn.
    • Clock Resonator has a smilar effect that can also prevent its destruction by effect in addition to battle but needs to be in face-up defense position to use it.
    • Barrier Resonator can be sent from the hand to the graveyard to prevent a tuner the player controls from being destroyed by battle for the whole turn as well as prevent any battle damage the player would take if it was attacked.
  • Status Buff: Any Synchro monster summoned using Flare Resonator as material will have its ATK increased by 300.
  • Sixth Ranger: Red Rising Dragon and Red Warg both support the archetype without being part of it. Additionally, the Red Dragon Archfiend archetype could count as this as both it and the Resonators were used by the same character and the Resonators make it easier to summon Red Dragon Archfiend's evolved forms.

Rikka, translated as Snowflower in the OCG, is an archetype of female WATER Plant monsters debuting in Secret Slayers. They focus on Xyz Summons and Tributing monsters to build their field presence and control the opponent's own. Most of their Spell and Trap support has the optional clause of Tributing a Plant monster to activate them, which will increase their potency.

The Rikka themselves can be divided into two distinct groups. The Fairies, which reside in the Main Deck, are grouped into pairs of monsters with mirrored ATK/DEF. The more defensive monsters are able to Special Summon themselves from the hand to the field under various conditions, usually related to Tributing monsters—while their more offensive counterparts are able to revive themselves if they are in the Graveyard, though they are banished if they leave the field. Then, there are the Queens, which reside in the Extra Deck, have equal ATK/DEF, and help protect the field presence gained with the Sprites while disrupting the opponent as well.

Tropes associated with the Rikka:

  • Achilles' Heel: Any card that prevents cards from being Tributed, like Mask of Restrict, will sink the entire Deck.
    • On the flip side, Flurries and Teardrop can be this to the opponent, as they force the opponent to Tribute their own monsters, and can thus get around most forms of protection. There aren't many monsters that inherently have effects that prevent themselves from being Tributed, nor cards that confer this form of protection.
  • Amazon Brigade: All of them are female.
  • An Ice Person: Each Rikka, befitting her name, has a very wintry look about her.
  • Back from the Dead: Several Rikka can Special Summon themselves from the Graveyard, but are banished if they leave the field.
    • Rikka Tranquility can Special Summon a Rikka monster from the Graveyard in Defense Position and, if the optional cost of Tributing a Plant monster was paid, another Plant monster as well.
    • Kanzashi is able to Special Summon a monster from any player's Graveyard and turn it into a Plant monster.
  • Floral Theme Naming: Most of the Rikka are named after various species or genera of flowering plants, several of which happen to flower during winter.
  • Human Shield: One of Kanzashi's effects allows her controller to Tribute a Plant monster from your hand or field to prevent other friendly Plants from being destroyed by a card effect.
  • Making a Splash: They are all WATER monsters.
  • Plant Person: The archetype is comprised of Plant monsters. Several of their cards can also turn the opponent's monsters into Plants as well under certain circumstances.
  • Parasol of Prettiness: Each Rikka monster is shown to have one in their artwork as a way to emphasize their elegant appearances.
  • Status Buff: Erica can be Tributed from your hand or field when another friendly Plant monster is battling, and have it gain 1000 ATK/DEF until the end of the turn.
    • Teardrop gains 200 ATK each time a card is Tributed, though it also loses that buff at the end of each turn.
  • Token Mini-Moe: The bite-size Rikka Petal is the only monster in the archetype that is neither a Fairy nor a Queen. She is able to aid the Fairies, however, by excavating them and either adding them to the hand or sending them to the Graveyard, allowing them to be Special Summoned later on via their own effects.

    Ritual Beasts 
Ritual Beast, known as Spirit Beast (霊獣 Reijū) in the OCG, is an archetype of WIND monsters focusing on Contact Fusion Summon that is comprised of three smaller groups of cards: the Ritual Beast Tamers, the Spiritual Beast, and their combined forms, the Ritual Beast Ulti.

Tropes associated with the Ritual Beasts:

  • Badass Adorable: Card artworks depicting Lara give her a surprising amount of badass cred: Not only does she command the two strongest Ultis, but one of them - Ulti-Gaiapelio - implies that she somehow managed to tame Naturia Gaiastrio. On top of that, Ultimate Providence's artwork shows her and Ulti-Gaiapelio protecting the Zefra from Infernoid Tierra.
  • The Beastmaster: The Ritual Beast Tamers, who can not only call on the Spiritual Beasts but also combine their own powers with those of the Beasts.
  • Big Sister Instinct: Lara has this to Zefrawendi and Zefrapilica, when she protects them from Infernoid Tierra, as seen on Ultimate Providence's artwork.
  • Blow You Away: All of the Ritual Beast monsters are WIND monsters with the sole exception of Ritual Beast Ulti-Gaiapelio.
  • Continuity Nod:
    • Elder of the Ritual Beast Tamers is an older Kamui, Hope of Gusto.
    • The Ritual Beast Tamers are Psychic-Type, just like all of the human Gusto monsters.
    • Just like the Dragunity and Gusto before them, their Extra Deck monsters consist of a rider and their mount.
    • The Ultis are Pyro-Type, Thunder-Type, and Aqua-Type monsters like the first Gem-Knights Fusion Monsters.
    • Gaiapelio seems to be a Fusion of Lara, Apelio, and Naturia Gaiastralio. Its ability to negate the activation of cards and effects is even similar to the effects possessed by the Extra Deck Naturia monsters.
    • Spiritual Beast Tamer Winda is Winda, Priestess of Gusto after being purified of her Shadoll corruption. She even wears her Elshadoll outfit.
    • Ulti-Kimunfalcos is Gusto Falco ridden by Winda after its rebirth in Zefra Return.
  • The Corruption: Wen and Pettlephin get corrupted by the Shadoll and becomes El-Shaddoll Wendigo. In fact, this was hinted at by Wen's name, which means "evil" in the Ainu language, as well as being the first syllable of her corrupted form.
  • Dub Name Change: From Spirit Beast to Ritual Beast. Which does not make much sense.
  • Enemy Summoner: The Ritual Beast Tamers have effects that can summon a Ritual Beast monster.
  • Eyes Always Shut: Before her Shadoll corruption and subsequent purification into a Zefra, Wen is seen closing her eyes. This is to suppress her powers, which she detests.
  • Foreshadowing: Rampengu being the grown-up version of Pilica's familiar and her appearing in the artwork of one of their cards both hinted that she would become part of the archetype.
  • Fusion Dance: They focus on Fusion Monsters that can be summoned through Contact Fusion.
    • While each Fusion Monster in the archetype can be Summoned with any combination of one Tamer and one Spiritual Beast, each is visually a combination of two specific ones: Ulti-Cannahawk is Elder riding Cannahawk, Ulti-Apelio is Lara riding Apelio, and Ulti-Pettlephin is Wen with Pettlephin. Finally, Ulti-Gaiapelio is a Fusion between Lara, Apelio, and Naturia Gaiastrio (which, ironically enough, cannot be used as Fusion Material for this card in the actual game).
    • Ulti-Kimunfalco, although a Link Monster, is essentialy a Contact Fusion between Gusto Falco and Spritual Beast Tamer Winda.
  • Horse of a Different Color: Apelio, Pettlefin, and Cannahawk are used as mounts by the tamer while in their Ulti forms. Pilica is riding on Rampengu's back in her Zefra form.
  • Ironic Name: The name change from Spirit Beasts to Ritual Beasts makes the TCG name ironic, since this archetype is focused on Contact Fusions and not Ritual Summonings.
  • Light 'em Up: Ritual Beast Ulti-Gaiapelio is a LIGHT monster.
  • Making a Splash: Pettlefin and Ulti-Pettlefin are Aqua-Type monsters.
  • Nature Hero: They live in touch with nature and have implied ties to the Naturia, and they fight disaster. Like the Infernoids.
  • Older Than They Look: Like Emilia, Winda managed to keep her youth over the years.
  • Panthera Awesome: Apelio and its evolutions are lions.
  • Parental Abandonment: Wen was abandoned by her parents because of her powers. She was later adopted by Kamui.
  • Power Gives You Wings: With Pilica and Wen joining the Zefras, Pettlefin and Rampengu gain angel wings and can fly now.
  • Playing with Fire: Apelio and Ulti-Apelio are Pyro-Type monsters.
  • Psychic Powers: The Tamers are all Psychic-Type monsters, as well as Ulti-Gaiapelio.
  • Shock and Awe: Cannahawk and Ulti-Cannahawk are Thunder-Type monsters.
  • Sixth Ranger:
  • Slipknot Ponytail: Lara, in the artworks of Ulti-Apelio and Ulti-Gaiapelio.
  • Spell My Name with an "S": Rera/Lara.
  • Stone Wall: Pettlefin has 0 ATK and 2000 DEF. His Ulti form has 200 ATK and 2800 DEF and cannot be destroyed by card effects. Lara is also one, having only 100 ATK but 2000 DEF.
  • Weak, but Skilled: Out of the three Fusions, Ulti-Cannahawk doesn't have Ulti-Apelio's power or Ulti-Pettlefin's defense, but its ability to add any Ritual Beast card from the deck to the hand more than makes up for it.
  • What Happened to the Mouse?: Lara is noticeably absent after her protecting Pilica and Wendi in Ultimate Providence. While its possible she fell in battle, she isn't seen with Gem-Knights Diamond and Lapis crossing over to the afterlife in Zefra Providence, leaving her current whereabouts unknown.

    Roid / Vehicroids / Speedroid 
The -roid monsters, often referred to as Vehicroid, which is actually the name of a sub-archetype, are all Machine-type monsters that take the form of living vehicles. They have a number of possibile uses, including fusion and swarming attacks. This archetype is used by Sho Marufuji/Syrus Truesdale in GX, who later combines it with Cyber Dragons and Cyberdarks in season 4.

Arc-V introduces a new subset of -roid monsters called Speedroid, focused on Synchro summon. They are used by Yugo.

Tropes associated with the -roids:

  • Anti-Magic: Armoroid, Carrierroid and Stealthroid's effects
  • Arm Cannon: UFOroid Fighter
  • Armor-Piercing Attack: The two Vehicroid Fusions and Hi-speedroid Kendama all have the ability to inflict piercing damage.
  • Back from the Dead:
    • You can do a nice combo by combining Ambulanceroid's and Rescueroid's effects. After a Vehicroid monster has been destroyed, like "UFOroid", you can use Rescueroid's effect to send it back to your hand, and then use Ambulanceroid's effect to summon it back. It may also be done with multiple Rescueroid's and Ambulanceroid's. This combo becomes even better if you combine it with Cyber Summon Blaster. Their combined form, Ambulance Rescueroid, also can do this.
    • Several of the Speedroids can summon other monsters from the graveyard and two of their synchro monsters, Kendama and Hagoita, can even return to the field from the graveyard with its own effect.
  • Blow You Away: The Speedroid are all WIND monsters, as are Decoyroid, Gyroid, Shuttleroid, and Jetroid.
  • Cannibalism Superpower: Truckroid’s effect.
  • Combining Mecha/Fusion Dance: Ambulance Rescueroid, Barbaroid, Steam Gyroid, Super Vehicroid - Mobile Base, Super Vehicroid - Stealth Union, Super Vehicroid Jumbo Drill and UFOroid Fighter
  • Cool Plane: Stealthroid
  • Cool Train: Expressroid
  • Cute Machines: The original roids are cartoonized vehicules.
    • By contrast, Barbaroid, their trump card in the manga, noticeably lacks their distinctive eyes and has no cartoon-like qualities.
  • Death from Above: Implied with Shuttleroid’s effect. It flies into outer space to avoid an attack, and then it crashes with a massive impact.
  • Draw Aggro:
    • While the controller controls Decoyroid, the opponent cannot target any other monster they control for attacks.
    • Passinglider's effect prevents the opponent from attacking Speedroid monsters the controller controls, except for copies of Passinglider.
  • Enemy Summoner: Super Vehicroid - Mobile Base can summon Roid Monsters from the extra deck.
  • Expy: It could be argued that UFOroid Fighter is GX's equivalent to "Dark Flare Knight" or "Black Skull Dragon" because it is the Fusion Monster of the main characters' cards, ("Elemental HERO Tempest" according to the anime,) and his best friend's card ("UFOroid".)
  • Flying Saucer: UFOroid
  • Homage:
    • Super Vehicroid - Stealth Union is a direct tribute to GaoGaiGar, from the 1997 Sunrise anime, The King of Braves GaoGaiGar. Namely, it bears more resemblance to GaoFighGar, a variation on the original GaoGaiGar mecha, which appeared in the 2000 sequel OVA, The King of Braves GaoGaiGar FINAL. On top of looking practically identical, the component machines are strikingly similar: GaoFighGar is a combination of a specialized phantom fighter, a stealth fighter, a multistage rocket, and twin drill tanks; whereas the original GaoGaiGar is composed of a similar stealth fighter and drill tank, but with a bullet train replacing the rocket in the combination, and a lion-robot.
      This is more obvious in the anime, when once joined with a monster the "absorbed" monster's head is placed on the chest of this card, and this card's design alters to gain several more of the traits normally associated with GaoGaiGar (such as squared lower legs, thicker upper arms/legs, and prongs on either side of the head). The short sequence where the monster is being summoned even bears a resemblance to the Final Fusion sequence. The ideal fourth Machine for the homage is "Jetroid" rather than "Truckroid", as this would cause the result to be near-perfectly identical GaoFighGar.
    • Also one to Transformers:
      • Armoroid is designed after Jetfire.
      • Mixeroid has Constructicon Mixmaster's cement mixer truck form and green color scheme.
      • Even overlapping with Super Sentai, Super Vehicroid - Mobile Base takes cues from CityFormers, e.g. Metroplex.
  • Master of None: Vehicroids hit this hard. A big toolbox with varied monsters and effects, yet still no clear idea what the deck is supposed to work towards. Vehicroids are also terrible with synergy, as very few of their effects support other members of the archetype and they have next to no Spell and Trap support.
  • Meaningful Name: Submarineroid's effect simulates the type of vehicle it is based off of—a submarine that launches a long-range attack before submerging again.
  • Sixth Ranger: Clear Wing Synchro Dragon is this to the Speedroids. Being a level 7 WIND synchro monster, it can easily be summoned in the deck and some of the Speedroids, such as Razorang or Hagoita, can help it use its effect.
  • Steam Never Dies: Steamroid.
  • Theme Naming: The names of the Speedroid all refer to various toys or games.
  • This Is a Drill: Drillroid and Super Vehicroid Jumbo Drill.
  • Visual Pun: Mixeroid is a cement mixer Vehicroid. Its effect mixes other Vehicroids into one.
  • We Need a Distraction: Decoyroid’s name and effect may come from the fact that RC vehicles are generally used to distract people in movies.
  • Winged Humanoid: UFOroid Fighter

    Rokket / Borrel 
The Rokket archetype, known as either Vullet or Varrett in the OCG, is comprised of bullet-themed DARK Dragon-Type monsters with the ability to destroy themselves when targeted by a Link Monster's effect and an effect that lets them summon another Rokket during the End Phase of the turn during which they were destroyed. They are used by Revolver/Varis in Yu-Gi-Oh! VRAINS, along with the Borrel archetype, known as Varrel in the OCG.

Tropes associated with the Rokket and Borrel monsters:

  • Abnormal Ammo: The Rokket monsters are dragons whose appearances are themed after bullets and can be used as such by Borreload Dragon.
  • All Your Powers Combined: Borrelend Dragon's protective effect is a combination of Borrelsword, Borreload, and Borrelguard's effects, which respectively protect the player from being destroyed by battle, targeted by monster effects, or destroyed by card effects.
  • Anti-Magic:
    • Autorokket can destroy itself to sent an opponent's Spell or Trap card to the Graveyard.
    • Borreload Savage Dragon can negate the activation of an opponent's card or effect by removing a Borrel counter from itself.
  • Arms and Armor Theme Naming: The Rokket and Borrelmonsters' names as well as several of their associated monsters' names are derived from terms that are associated with firearms.
  • Back from the Dead: If its player controls a Borrel monster, Miniborrel Dragon can summon itself from the graveyard by tributing a Link 3 or lower Link monster.
    • Borrelguard can revive any monster that was destroyed and sent to the graveyard during the turn at the cost of sending 1 card from the Spell/Trap zone to the graveyard.
    • Borreload eXcharge Dragon can revive a Borrel monster from the graveyard by detaching a material. However, said monster will be banished during the end phase and the player will be unable to attack directly or special summon more monster if they use that effect.
    • Borreload Furious Dragon can banish itself from the graveyard to revive a DARK link moster from the graveyard but it will be unable to activate its effects during the turn.
  • Casting a Shadow: The Rokket, Borrel and their associated monsters are all DARK monsters.
  • Color-Coded for Your Convenience: Savage, eXcharge and Furious incorporate the color associated with their respective summoning mechanic into their color scheme.
  • Dub Name Change: From either Vullet or Varrett to rokket, and from Varrel to Borrel.
  • Foil: Borrelsword and Borrelguard are this to each other. They have opposite Link arrows and their names carry opposite meanings which are reflected by their intended use: Borrelsword is unable to be destroyed by battle, and meant as an offensive option as it can quickly finish off an opponent while Borreguard cannot be destroyed by card effects and is meant to play a more supportive role thanks to its ability to revive monsters from the graveyard.
    • Borreload Dragon is one to Firewall Dragon as both are their respective series' expies of Blue-Eyes White Dragon and Dark Magician. While both are Link 4 monster, Firewall is a LIGHT Cyberse monster that require other monsters to be linked to it to use any of its two effects while Borreload works fine on its own and has the ability to steal other monsters and link them to itself but can be used alongside the Rokket.
    • Similarly to the above, Borreload eXcharge Dragon is one to Firewall eXceed Dragon as both are Rank 4 DARK Xyz monsters versions of Borreload and Firewall with an effect that lets them revive monsters from the graveyard. However, eXceed gains the ATK while eXcharge can reduce the ATK/DEF of an opposing monster and does not require being linked to use any of its effects.
    • Finally, Borrelend Dragon and Firewall Darkfluid Dragon are both Link-5s with identical arrows that require at least 3 Effect Monsters to Summon, and are capable of making multiple attacks in one turn. At 3500 ATK, Borrelend has the edge in raw stats, and can attack every monster the opponent controls without any tradeoffs whatsoever. Darkfluid, meanwhile, is able to gain much more ATK under the right conditions, but its ability to attack more than once requires the player to first remove a counter via negating an opponent's activated monster effect, and as these counters are the source of that additional strength, this means any subsequent attacks can burn off that ATK gain very quickly.
  • Mythology Gag: It's not the first time that firearms-themed monsters have appeared in the game but unlike Barrel Dragon, the Borrel and Rokket monsters actually have the Dragon type.
  • No-Sell: Borreload Dragon cannot be targeted by card effects from either player, while Borrelsword Dragon cannot be destroyed by battle, Borrelguard Dragon cannot be destroyed by card effects, and Borrelend's effect combines the three into one neat package. In addition, each of them has a different effect that prevents the opponent from activating any cards or effects in response to it. Borreload xCharge is also unable to be targeted by the effects of any player's monsters so long as it is Xyz summoned.
  • Our Dragons Are Different: Dragons that are either bullet or gun-themed and have a mechanical appearance.
  • Power Nullifier: Anesthrokket can negate a monster's effect.
  • Recurring Element: Borreload Dragon is this to Blue Eyes White Dragon, being Dragon-type monsters with 3000 ATK that are used by the main rival.
    • Borrelend Dragon follow the trend set by Blue-Eyes Ultimate Dragon by being a three-headed evolution of the rival's main ace but shares its ATK value with Red Nova Dragon and Doom King Armageddon's evolutions.
  • Sixth Ranger: The Borrel monsters don't actually belong to the Rokket archetype, but its name in the OCG features a similar play as the term "varrett", are gun-themed dragon monster to go with the bullet theme of the archetype, and their effects can trigger those of the Rokket monsters. Furthermore, they are used by the same character in the anime.
    • Additionally, there are also several DARK Dragon monsters which support the Rokket and/or Borrel without belonging to either archetypes. Some of them share the theme naming and design inspiration, such as Boster Dragon.

    Rose / Rose Dragon
Rose cards are naturally based on roses, and are typically Plant-type. This archetype is used by Aki Izayoi/Akiza Izinski in 5D's. In Duelist Legend 4, the Rose Dragons came out expanding upon Black Rose Dragon and Blue Rose Dragon, and oriented around summoning plant and dragon synchro monsters.

Tropes associated with the Roses:

  • Authority Equals Asskicking: Queen Angel of Roses. She can destroy a monster with the weakest ATK. This indicates that she's so strong, the weak simply fall against her.
  • Black Knight: Twilight Rose Knight. It can prevent Plant-Type monsters from being attacked and can summon another Plant-Type to the field upon being Normal Summoned. The first effect is Twilight Rose Knight showing his loyalty to the Rose clan. The second effect is Twilight Rose Knight calling another member of the Rose clan to the field.
  • Black Magician Girl: Witch of the Black Rose.
  • Casting a Shadow: All Rose Dragons are DARK except for Black Rose Dragon.
  • Combat Tentacles: Rose Tentacle, obviously.
  • Evil Counterpart: Earthbound Immortal Ccarayhua is the antithesis to this Black Rose Dragon; Black Rose Dragon destroys all cards on the field when it's summoned, where as Ccarayhua destroys all cards on the field when it's destroyed. Also Misty Lola (Ccarayhua's user) was Aki's nemesis at one point.
  • Fallen Angel: Fallen Angel of Roses and Rosaria the Stately Fallen Angel. Rosaria could be based on the fallen arch-angel "Lucifer", as he is commonly depicted as having angel wings on one side and black wings on the other side.
  • Fiery Redhead: Rose the Warrior of Revenge, is so passionate on the battlefield, she has the fire element and deals extra damage to her foes.
  • The Hedge of Thorns: Black Garden, who is supported by Garden Rose Maiden.
  • Homage: Splendid Rose's black and green costume, its halving effect and drop kick attack are similar to Kamen Rider Double, particularly Double's "CycloneJoker" form. This is made evident by the fact that the "CycloneJoker" form embodies both a "Trickster" style, as seen by the first effect of this card, and a "Wind" style, seen by the second effect of this card allowing it to attack twice, similar to the monsters of the Element archetype's WIND monsters' effects.
  • Mythology Gag: Cross Rose Dragon is a reference to the debut pack for Black Rose Dragon, Crossroad of Chaos. Cross Rose could be seen as a pun for Crossroad. It even has an effect that lets you summon A Rose Dragon synchro from the extra deck.
  • Our Angels Are Different: Fallen Angel of Roses, Rosaria the Stately Fallen Angel and Queen Angel of Roses
  • Our Dragons Are Different: Black Rose Dragon, Cross Rose Dragon and Blue Rose Dragon.
  • Our Fairies Are Different: Dark Rose Fairy, which can special summon itself when a tuner is summoned.
  • Planimal: Bird of Roses. Its effect calls two Plant-Type Tuners when it dies. This effect is the Bird of Roses using a death call to bolster the Rose army forces. The Rose Dragons are this as well, but Dragon-Types.
  • Petal Power: Particularly in the anime, where the effect of Black Rose Dragon devestates the field in a storm of petals.
  • Plant People: Rose Witch, Splendid Rose, Fallen Angel of Roses, Queen Angel of Roses, and Garden Rose Maiden.
  • Sexy Backless Outfit: Rose Lover.
  • Something About a Rose: Their user, Aki, is a Girly Bruiser, as are many of the humanoid monsters.
  • Weak, but Skilled: Black Rose Dragon has the lowest combined ATK and DEF out of all Signer Dragons. Ironically, its key effect is one of the most powerful, effective and easily to use - it completely destroys the field. What's more is that the summoning conditions are the least restrictive that a Synchro Monster can have, meaning that any deck that can potentially make level 7 Synchro monsters can make Black Rose Dragon and use its effect.
  • Zerg Rush: Many of these cards are geared towards Plant-Type support and have a variety of effects ranging from swarming the field to Synchro Summoning easily.


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