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Characters from the Yu-Gi-Oh! card game, sorted alphabetically from D.


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    D.D. 
https://static.tvtropes.org/pmwiki/pub/images/2397.jpg

D.D. (short for Different Dimension) monsters are a series of DARK, LIGHT and EARTH attribute monsters of different types. They largely focus on banishing monsters when defeated while Special Summoning their own banished allies.


Tropes associated with the D.D. monsters:

  • Death-Activated Superpower: When most members are destroyed, they banish the monster that destroyed them from the field.
  • Face of a Thug: The Different Dimension natives, despite their horrific appearances, are actually quite friendly toward humans.
  • The Homeward Journey: Different Dimension Gate allows anyone to leave the Different Dimension and return home. However, the catch is that the other end of the portal is way up in the sky, as portrayed in Return From The Different Dimension.
  • No-Sell: Different Dimension Dragon cannot be destroyed by Spells or Traps that don’t target it, or by battle with monsters that have less than 1900 ATK.
  • Stone Wall: D.D. Trainer has 2000 DEF, but an ATK of only 100.
  • Taking You with Me: Their playstyle largely involves banishing the monsters that destroy them from the field.
  • Trapped in Another World: D.D. Trainer's backstory is that he was a goblin that was dragged into the Different Dimension by D.D. Crazy Beast, trying to make the most of his new life there.

    D/D / D/D/D / Dark Contract 
https://static.tvtropes.org/pmwiki/pub/images/ddd.png
History come to life...to bring you to death.
D/D (DD in the OCG) is an archetype of Fiend-Type monsters used by Reiji Akaba in Yu-Gi-Oh! ARC-V. They focus on swarming the field and searching cards in order to facilitate the summoning of their "boss" monsters, the D/D/D (DDD in the OCG), all of them being either Fusion, Synchro, Xyz or Pendulum Monsters. They also make use of the Dark Contract cards, Spell and Trap Cards with powerful effects that cause their controller to lose life points as long as they are on the field.

The archetype is featured in the Structure Deck: Pendulum Domination.


Tropes associated with the D/D and D/D/D:

  • Absurdly Sharp Claws: D/D/D Dragonbane King Beowulf attacks with his claws.
  • Anti-Magic: The D/D archetype has access to multiple cards able to deal with Spell/Trap cards, be it their opponent's or their own.
    • D/D/D Duo-Dawn King Kali Yuga can destroy all Spell and Trap Cards on the field during either player's turn.
    • D/D/D Dragonbane King Beowulf can destroy all Spell and Trap Cards in each player's Spell & Trap Zones during your Standby Phase.
    • D/D/D Cursed King Siegfried can negate 1 face-up Spell/Trap Card's effects until the next Standby Phase. His effect can be activated during either player's turn.
  • Armor-Piercing Attack: Beowulf's Continuous Effect allows every D/D monster you control to inflict Piercing Damage. Zero Maxwell and Zero Laplace can also deal piercing damage on their own and both have effects, reducing the DEF of a monster to 0 for Maxwell and having its ATK become double the original ATK of the monster it battles for Laplace, which let them increase the amount of damage they can do with said ability.
  • Automatic Crossbow: D/D/D Markman King Tell has one.
  • An Axe to Grind: D/D Proud Ogre wields a battle axe.
  • Badass Cape: Abyss Ragnarok, Caesar Ragnarok, Alexander, Gilgamesh, Kaiser and Leonidas wear those.
  • Battle Aura: Most of the D/D/D monsters are covered by auras.
  • BFS: Wielded by Genghis, Alexander, Caesar, Kaiser, Siegfried and Leonidas.
  • Call-Back: The artworks of the Dark Contracts feature older cards.
  • Cast from Hit Points: The Dark Contracts as well as some of the D/D monsters have an effect that damage their controller while they are on the field.
  • Combat Medic: Oracle King d'Arc has 2800 ATK and instead of taking effect damage, you gain Life Points instead.
  • Cool Chair: Abyss Ragnarok and Kali Yuga sit on thrones, and they even attack while sitting on their thrones. The anime features Caesar Ragnarok sitting on a throne when he is summoned, but it breaks when the summon is complete.
    • Doubles as Visual Pun for Abyss Ragnarok, whose Punny Name in Japanese evokes the corporate title of chairman.
  • Corrupt Corporate Executive: Between them being Fiend-Types, their support cards being called Dark Contracts, and the corporate-based puns in their original names, the entire archetype comes off as one big "evil corporation" joke.
  • Dark Is Not Evil: Despite the archetype being very sinister, they are this trope, thanks to their user in the anime, Supporting Leader Reiji.
  • Deal with the Devil: The Dark Contract cards seem to invoke this trope.
  • Did You Just Scam Cthulhu?: The archetype contains a few ways to get around effect damage, including the damage that Dark Contract cards inflict on the controller. In essence, this enables the controller to reap the benefits of a Deal with the Devil without having to pay the associated cost.
  • Difficult, but Awesome: D/D/D decks are very powerful and can easily generate massive advantages and such, but a common comment about them by most players is that they're incredibly difficult to get a hold of because of just how many options the deck has, and as such, is really hard to keep track of everything. Indeed, D/D/D decks can be played in many ways, from pure beatdown to control to everywhere in between. It has a very high learning curve because of it, but once you master it, it's truly a powerhouse to behold.
  • Dub Name Change: From DD to D/D, and DDD to D/D/D. In the dub, instead of saying "DD" or "DDD", they say "Double D" and "Triple D".
    • Temujin —> Genghis.
    • Hell Armageddon —> Armageddon.
    • Zero God Reiji —> Zero King Rage.
  • Evil Laugh: Some of them have a menacing laugh in the anime, most notably Kali Yuga.
  • Evil Overlord: The D/D/D monsters are all this, but rather than evil, they are sinister at worst.
  • Expy:
    • D/D/D Doom King Armageddon is ARC-Vs stand-in for Blue-Eyes White Dragon, being a monster with 3000 ATK that serves as the rival's ace card.
    • Go! - D/D/D Divine Zero King Rage is one of Obelisk the Tormentor, being one of three cards refered to as God cards and the only one of the three that has a humanoid apperance. In addition, both have effects that require tributing other monsters and were used by the rival character of their respective series.
  • Fashionable Asymmetry: Under Kali Yuga's left eye, there is a lightning mark on his mask. And his right leg is not covered by his black cloth.
  • Fun with Acronyms: D/D(/D) stands for Different Dimension (Demon). However, this doesn't apply to the actual card game.
  • Fusion Dance: Genghis, d'Arc, Beowulf, High King Genghis, Purple Armageddon and Caesar Ragnarok are all Fusion Monsters, but the latter is also a literal fusion of Wave King Caesar and Oblivion King Abyss Ragnarok, as evidenced by the name. The Fusion Materials are not very specific. Genghis and d'Arc require only two D/D monsters, Beowulf requires one D/D/D monster and one D/D monster, Caesar Ragnarok and Purple Armageddon both require two D/D/D monsters and High King Genshis requires two D/D monster with at least one being level 5 or higher.
  • Hell Hound: D/D Cerberus and D/D Orthros, if their names aren't obvious enough.
  • High Collar of Doom: D/D/D Duo-Dawn King Kali Yuga has one.
  • Horned Humanoid: Abyss Ragnarok and his evolutions: Caesar Ragnarok and Kali Yuga.
  • Loophole Abuse: Some of the monsters have effects that either find loopholes to benefit themselves (d'Arc, for example, turns the 1000 LP requirement into giving you LP) or making them one-sided.
  • Luckily, My Shield Will Protect Me: Flame King Genghis and Rebel King Leonidas are equipped with sword and shield.
  • Mechanical Monster: Hell Armageddon, its evolutions and Chaos Apocalypse look mechanical. The D/D Savants count as well.
  • Multi-Armed and Dangerous: Flame High King Genghis is this, gaining an additional pair of arms over his base form and wielding a pair of swords, in addition to the sword and shield his previous form already had.
  • Mythology Gag:
    • Dragonbane King Beowulf may be a mockery of the franchise's trend to give rival characters Dragon-Type ace cards with 3000 ATK, which was broken by Reiji Akaba. Beowulf is called a "Dragonbane King" but is not a Dragon-Type monster (and does not even look like one), has 3000 ATK but is not Reiji's ace monster, and is named after someone who mutually killed a dragon (and was killed by one).
    • In the anime, Wave High King Caesar had an effect that negated the activation of an effect that would Special Summon a monster, and then raised its ATK by the ATK of the monster that would have been Summoned. Another effect allowed it to grant this ATK boost to a "D/D" monster on the controller's field. The OCG card combines both of these effects into a single effect that negated the activation of an effect that would Special Summon a monster, and then raised the ATK of both Caesar and another D/D monster on the controller's field by 1800. That amount may sound arbitrary, but it is a reference to how the effect was used in the anime, where Reiji negated Z-ARC's attempt to Special Summon Supreme King Dragon Darkwurm, which had 1800 ATK.
    • Purple, Bright and Dark Armageddon are based on the final villains from previous eras. Purple Armageddon's appearance is inspired by Duel Monster's Zorc Necrophades and GX's Darkness. Bright Armageddon is a reference to Z-One from 5D's, and Dark Armageddon is a reference to Don Thousand from ZEXAL and has Darkness's name in his own in the OCG.
  • Necromancer: Genghis, Alexander, Abyss Ragnarok and D/D Night Howling can all revive D/D monsters.
  • Nerf:
    • In his first appearance in the anime, Alexander's revival effect is less restricted and he can destroy an enemy monster after destroying one in battle. In subsequent anime appearances, Alexander's effects are changed to match the OCG card.
    • Kali Yuga has more broken effects in the anime and his effects cannot be negated.
  • Names to Run Away from Really Fast: A sizable chunk of D/D/D monsters are named after the end of the world (Oblivion King Abyss Ragnarok, Chaos King Apocalypse, etc). Taken to the extreme (or parodied) with D/D/D Super Doom King Dark Armageddon.
  • Next Tier Power-Up: Abyss Ragnarok has two evolutions so far: Caesar Ragnarok (a Fusion Dance with Caesar) and Kali Yuga. Genghis, Alexander, and Caesar receive this in the form of the High King monsters. Armageddon has three: Purple, Bright and Dark. None of these monsters require their original forms to summon them, though.
  • Non-Indicative Name: D/D/D Supreme King Kaiser is a member of the Supreme King archetype, but since Supreme Kings are divided into two sub-archetypes (Supreme King Dragon and Supreme King Gate), Kaiser doesn't get support from either of them nor does he support the archetype at all.
  • One Steve Limit: The archetype's name is similar to the D.D. series of cards. This is even referenced on the artwork of D/D Recruits, which shows four D.D. monsters.
  • Our Dragons Are Different: D/D/D Dragon King Pendragon might look like a dragon, but it's a Fiend-Type monster.
  • Overly Long Name: The most prominent example was D/D/D (Different Dimension Demon) Wave Oblivion King Caesar Ragnarok until Different Dimension Demon Superdoom King Purplish [Hell] Armageddon, Different Dimension Demon Superdoom King Whitest [Hell] Armageddon and Different Dimension Demon Superdoom King Darkness [Hell] Armageddon made their appearance.
  • Peek-a-Bangs: Marksman King Tell's left eye is covered by his hair.
  • Power Nullifier: D/D/D Duo-Dawn King Kali Yuga; when he is Xyz Summoned, the effects of every other card on the field are negated until the End Phase, and neither cards nor effects can be activated on the field for the rest of the turn.
  • Power Trio: Genghis, Alexander, and Caesar, as shown in the anime. In the real life card game, it's still completely possible to summon all three of them in one turn due to the effects of the former two.
  • Punny Name: In Japanese, many D/D/D monsters' "King" titles are puns on corporate positions. For example, [Hell] Armageddon's title of "Doom King" or 死偉王 (Shi'iō) is a pun on CEO.
  • Scarf of Asskicking: Cursed King Siegfried wears a long red scarf that looks similar to Reiji's.
  • Shadow Archetype: The D/D/D archetype is the Fiend-Type counterpart to the Odd-Eyes archetype, both of their anime users being rivals. Both archetypes are focused on different Special Summon mechanics and have several boss monsters.
    • Dragon King Pendragon is the counterpart to Odd-Eyes Saber Dragon, both of them being a reference to King Arthur and both of them being featured in the 2015 Starter Deck.
    • [Hell] Armageddon becomes this to Odd-Eyes Pendulum Dragon at the end of the era, as it receives Fusion/Synchro/Xyz-Pendulum hybrids as its upgrades, just like Odd-Eyes Pendulum Dragon.
  • She Is the King: D/D/D Oracle King d'Arc, despite being female.
  • Smurfette Principle: d'Arc is the only female D/D/D monster so far.
  • Theme Naming: Aside from the name inspirations, the D/D/D monsters have all the title "King" in their names.
    • Named After Somebody Famous: The D/D/D monsters are named after famous conquerors, rulers, and other military figures, such as Alexander the Great, Genghis Khan, and Joan of Arc. The D/D Savants are named after historical scientists.
    • Religious and Mythological Theme Naming: Most of the D/D monsters and some D/D/D monsters, on the other hand, derive their names from mythological and religious figures like Lilith or Cerberus.
  • Too Many Belts: D/D/D Oblivion King Abyss Ragnarok has many of them and uses them as Combat Tentacles.
  • Walking Armory: D/D/D Abyss King Gilgamesh has multiple weapons on him.
  • Winged Humanoid: Oracle King d'Arc has devil wings.

    Danger! 
https://static.tvtropes.org/pmwiki/pub/images/tsuchinoko_2.png
Pick a card. Any card.
Danger! is an archetype of DARK monsters based on various cryptids from around the world. Their monsters all share a common effect: by revealing it from your hand, you can make your opponent pick a random card in your hand to discard. If you didn't discard the one you revealed, it gets summoned from your hand and you can draw a new card. Of course, they all also have effects that activate when discarded, so ideally you win either way.


Tropes associated with Danger!:

  • Bigfoot, Sasquatch and Yeti: Bigfoot! was one of the first cards of the archetype to be revealed.
  • Chupacabra: Chupacabra! is depicted as a green demon with a Lamprey Mouth for a tongue.
  • Cool vs. Awesome: "Danger! Zone" shows Bigfoot! fighting Nessie!
  • Fearsome Critters of American Folklore: Jackalope, a jackrabbit with antelope antlers. Much like in the legends, it's an elusive and shy animal that is being hunted in its card artwork.
  • Funny Background Event: Most every piece of card artwork features groups of khaki-clad human exporers. More often than not they are in peril due to a Danger! monster (they do better agains the Danger? monsters).
  • Morton's Fork: The archetype's gimmick is this in a nutshell. If your opponent doesn't make you discard the monster you revealed, then you'll get to summon it while, on the other hand, if they do pick the right card, this will only cause the discarded monster's effect to activate.
  • The Mothman: Mothman! makes an appearance, and is depicted as a Winged Humanoid with glowing eyes much like its most popular interpretation.
  • Our Cryptids Are More Mysterious: The archetype's theme. All the monsters are based on creatures whose existence is based entirely on anecdotal evidence and local folklore.
  • Our Werewolves Are Different: Dogman! is based on the Michigan Dogman, a humanoid wolf whose sight is usually regarded as a bad omen. Unlike traditional werewolves, the dogman is incapable of shapeshifting and is more commonly considered just a dangerous animal.
  • Painting the Medium: Two Danger! monsters (Jackalope? and Tsuchinoko?) feature an additional question mark after the archetype name string, turning the standard exclamation mark into an interrobang, as if the one making the exclamation was confused by what they are seeing. To drive the point further, the monsters' names are not punctuated with an exclamation mark, but a question mark instead. Sure enough, those monsters are not the large and threatening beasts that comprise the rest of the archetype, but Ridiculously Cute Critters instead.
  • Punctuated! For! Emphasis!: The archetype's name string ends with an exclamation mark, and most of its cards do this with their names as well.
  • Sinister Silhouettes: Not much can be seen in Mothman!'s artwork, only its glowing eyes and the part of its body where the flashlight is shining on.
  • Stock Ness Monster: Nessie! is based on the Trope Namer itself, while Ogopogo! is a reference to the Canadian monster thought to inhabit Okanagan Lake.
  • Spell My Name with an "S": Yes, the exclamation point is part of the archetype name.
  • Youkai: Tsuchinoko, a snake whose central girth is wider than its head and tail. Ironically, while in the legends it's a nimble, intelligent and highly venomous reptile, in the card artwork it's an adorable and harmless little snake.

    Dark Blade / Pitch-Dark Dragon / Kiryu 
https://static.tvtropes.org/pmwiki/pub/images/dark_blade_fl.jpg

Dark Blade is a Level 4 DARK Warrior-Type Normal monster with 1800 ATK and 1500 DEF who can gain additional effects when equipped with either DARK Dragon-Type Union monster Pitch-Dark Dragon or Kiryu. They are used by Chazz Princeton in Yu-Gi-Oh! GX.


Tropes associated with Dark Blade, Pitch-Dark Dragon, and Kiryu:

  • The Assimilator: Once per turn, by banishing one DARK monster from your graveyard, Dark Blade the Captain of the Evil World can target one LIGHT Warrior-Type monster your opponent controls and equip it. However, it can only have one monster equipped to it at a time.
  • Deader Than Dead: When Dark Blade the Dragon Knight successfully attacks your opponent directly, you can select and remove up to three monster cards from your opponent’s graveyard.
  • Equippable Ally:
    • Pitch-Dark Dragon gives Dark Blade 400 ATK and DEF and the ability to inflict piercing battle damage when Dark Blade destroys a defense position monster with DEF lower than his ATK.
    • Kiryu gives Dark Blade 900 ATK and DEF and can be tributed to give Dark Blade the ability to attack your opponent directly.
  • Fusion Dance: Dark Blade can fuse with Pitch-Dark Dragon to form Dark Blade the Dragon Knight.
  • Taking the Bullet: If Dark Blade the Captain of the Evil World is attacked while an opponent's monster is equipped to him, the equipped monster can be destroyed instead.
  • Took a Level in Badass: Dark Blade -> Dark Blade the Captain of the Evil World.

    Dark Counterpart 
Dark Counterpart monsters are DARK attribute versions of existing monsters. Their abilities are pretty much the same as the originals, only with them geared towards DARK attribute monsters and largely involve banishing DARK monsters from your graveyard to fufill requirements for effect activations and summoning conditions.


Tropes associated with the Dark Counterparts:

  • Achilles' Heel:
    • The majority of their abilities require you to basically have an all-DARK attribute monster deck.
    • Cards that can change monster attributes like DNA Transplant can easily deal with ones that require you to tribute a DARK attribute monster on the field.
    • They don't fare well against cards that banish monsters from your graveyard, considering the summoning requirements for some of them ask you to banish DARK attribute monsters.
    • Due to a rather heavy reliance on Spell/Trap Cards and monster effects, a deck with a lot Dark Counterpart monsters will be left vulnerable if their moves are interrupted.
  • Anti-Magic:
    • Dark General Freed negates and destroys any Spell cards whose effects target DARK attribute monsters you control.
    • When Special Summoned, Dark Nephthys can destroy one Spell/Trap Card on the field.
  • Back from the Dead:
    • When face-up on the field, Dark Horus can Special Summon one Level 4 of lower DARK attribute monster from your graveyard after an opponent’s Spell Card’s effect resolves.
    • Dark Simorgh can Special Summon itself from the graveyard by banishing one WIND and one DARK attribute monster from your graveyard.
    • Dark Nephthys can Special Summon itself from the graveyard after using its first effect that banishes two DARK monsters while sending Nephthys to the graveyard in the process.
    • The Dark Creator can summon 1 DARK monster from your graveyard by banishing another monster of the same attribute.
  • Dark Is Evil: They're all DARK attribute with the majority of them being rather twisted and sinister.
  • Difficult, but Awesome: Some of them require you to banish a certain number of DARK attribute monsters from your graveyard in order to Special Summon them to the field or activate their effects. Despite that, they have powerful stats and their effects can be devastating.
  • Evil Counterpart: Most of them are evil versions of the monsters they're based off of. They can also be considered this to the Lightray monster series seeing as the latter are LIGHT attribute versions.
  • Hoist by His Own Petard: Using banishment-related effects of Dark Counterpart monsters too much will seriously eat away at your deck and leave you with hardly any monsters late in the game, especially if your playstyle involves summoning monsters from your graveyard.
  • Status Buff:
    • Dark Doriado's Pendulum effect increases the ATK of all FIRE, WATER, WIND, and EARTH monsters you control by 200.
    • Darknight Parshath gains 100 ATK for every DARK attribute monster in your graveyard.
    • Rainbow Dark Dragon gains 500 ATK for every DARK attribute monster that you banish from your field and/or graveyard.
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    Dark King of the Abyss 
https://static.tvtropes.org/pmwiki/pub/images/darkkingoftheabyss_lcyw_en_scr_1e.png
I'll get you next time, Ha Des!
Dark King of the Abyss is a DARK Fiend-type normal monster. He was once a powerful ruler of darkness, before being usurped by his rival, Dark Ruler Ha Des.


Tropes associated with Dark King of the Abyss:

  • Back from the Dead: Can be seen returning to life after being killed by Revived Ruler Ha Des in Powerful Rebirth and Reject Reborn.
  • Evil Overlord: As his name and description implies, he used to rule over darkness until Ha Des forced him out.
  • Evil vs. Evil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
  • Incredibly Obvious Bomb: Gives one of these to Dark Ruler Ha Des in Hate Buster, lit fuse and all.
  • Your Soul is Mine!: Can be seen draining Dark Ruler Ha Des' soul in Mind Drain and Soul Drain.

    Darklords 
https://static.tvtropes.org/pmwiki/pub/images/darklord_0.png
Better to reign in hell, than serve in the Sanctuary.
The Darklords, known as Fallen Angel (堕天使 Datenshi) in the OCG, are an archetype of DARK Fairy-Type monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects. Later members of the group have effects that lets discard themselves and/or other Darklords card as well as the ability to copy the effect of their Spell and Trap Cards in the Graveyard. They are used by Midori Hibiki in the GX manga.

Tropes associated with the Darklords:

  • Anti-Regeneration: Nurse Reficule's effect causes any effect that would make the opponent gain LP instead inflict the same amount of damage to them.
  • Armor-Piercing Attack: Edeh Arae's gains this effect if he is Special Summoned from the Graveyard.
  • Ascended Demon: Nasten is featured on the artwork of Darklord Contact standing at an altar, and then in the artwork of The Sanctified Darklord kneeling before a figure resembling the man in the Solemn cards (implied to be God) inside a church-like building. This suggests that Nasten was trying to contact God in the former card's artwork and and is seeking redemption from him in the artwork of the latter card.
  • Bilingual Bonus: Superbia's name is the latin word for "pride". While this emotion is commonly viewed as a sin, it can also be interpreted as the positive feeling of fulfillment one has towards their own beliefs, as a result of being praised by those whom they are attached to. This ties in with Superbia's effect, as it Special Summons a fellow Fairy monster from the GY, symbolizing him recruiting a friend to the Darklords' cause.
  • Bowdlerise:
    • The archetype is known as "Fallen Angel" in the OCG. The TCG initially translated this as "Fallen One", and later "Darklord", which became the name of the series, and later archetype as a whole.
    • Given that the OCG name of "Fallen Angel Lucifer" would be likely deemed inappropriate for a card marketed to western children, the TCG changed his name to "Darklord Morningstar", which makes sense, as "Lucifer" was the Latin name for Venus as the morning star in the ancient Roman era. Likewise, his Fusion counterpart was changed from "Lucifer, Fallen Angel of the Morning Star" to simply "The First Darklord".
    • A more obscure example with Darklord Ixchel, who was "Fallen Angel Ixtab" in ghe OCG. While it's not exactly common knowledge to children in general, Ixtab was the Mayan goddess of suicide by hanging, and for obvious reasons the name was changed to reference Ixchel, a goddess of midwifery and medicine instead.
  • Came Back Strong: Superbia and Edeh Arae gain their effects when they are Special Summoned from the Graveyard.
  • Cast from Hit Points: The later Darklords can pay 1000 LP to activate the effect of a Darklord Spell/Trap from the Graveyard and then shuffle that card into the deck.
  • Dark Is Not Evil: The Darklords are fallen angels planning a rebellion against God, yet they are the signature cards of Midori Hibiki, the Big Good of the GX manga. They also have a Foil dynamic with the Archlord cards.
  • Difficult, but Awesome: Winning with a deck of fallen angels with awesome artwork is always a treat, but making a consistent deck with them is tough; mainly because despite all the improvements made to the archetype over the years, they still have the same Fatal Flaw: If you cannot get your play-makers going, your deck is going to brick and brick hard.
  • Discard and Draw: The Darklords introduced in Destiny Soldiers, bar Morningstar, all have an effect where they can discard themselves and/or other Darklord cards from the hand to gain various effects. In Darklord Ixtab's case, it's literal as her effect lets the player draw two cards.
  • Early Installment Weirdness: Marie, the first member of the archetype, is a Fiend-Type monster rather than Fairy-Type like the others. Possibly justified in that she was released much earlier than any subsequent members, and it would be several years before Darklord became a series with consistent traits across its members, let alone an archetype.
  • Enemy Summoner:
    • If Superbia is Special Summoned from the Graveyard, it then Special Summons another Fairy-Type monster from there as well.
    • Asmodeus Special Summons two Token Monsters if it is destroyed.
    • If Morningstar is Tribute Summoned, he Special Summons "Darklord" monsters from the hand or Deck, equal to the number of Effect Monsters the opponent controls.
    • The First Darklord can summon a Fairy from the hand or Graveyard once per turn, for the cost of 1000 LP.
  • Evil Costume Switch: Darklord Zerato being an evil version of Archlord Zerato can be inferred by the artwork on Darklord Zerato; what appears to be the ruins of The Sanctuary in the Sky appears in the background of this card. It is possible that he may have been responsible for the destruction of the sanctuary.
  • Fallen Angel: It's all in the name.
  • Fusion Dance:
    • Darklord Marie is the fallen version of St. Joan. Her fusion with The Forgiving Maiden is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes Guardian Angel Joan. Reflecting that she was accused of witchcraft and when she was proven right, she became a Saint.
    • Darklord Morningstar can fuse with two other DARK Fairies (which will most likely be Darklords) to become The First Darklord. While Morningstar isn't strictly necessary as a Fusion Material (any three DARK Fairies will do), you do lose out on the field nuke effect if you don't use him.
  • Hellish Horse: Amdusc is a Winged Unicorn. He is based on Amdusias, a demon that is usually depicted as a Humanoid Abomination with claws and a horse's face.
  • Holy Halo: Defied. Several of the newer members feature a halo above their heads, symbolizing their former holy nature, which was curiously not edited out in their TCG releases. However, rather than the traditional iteration of this trope, the Darklords' halos are red-colored and feature spikes radiating outwards from them, highlighting their "fallen" status.
  • Irony: All the Darklord monsters are implied to be Archlords who fell from grace and revolted against the others. However, Archlord Kristya has spectacular synergy with the archetype, as it can be easily Summoned via Superbia (either by Special Summoning Kristya from the Graveyard with its effect or by Tributing Superbia and the monster it Special Summoned for a Tribute Summon) and can recycle Ixchel from the Graveyard. However, Capricious Darklord and Indulged Darklord, which were formerly angels in Solemn Scolding, does show that they recruit other angels to fall with them.
  • The Leader: An article by Konami names Morningstar as this to the other Darklords.
  • Literal Split Personality: Asmodeus's effect. When destroyed, it Special Summons to two Token Monsters called Asmo and Deus.
  • Loophole Abuse:
    • The Darklords introduced in Destiny Soldiers, except Morningstar, all have a common effect where the controller can pay 1000 LP, target a Darklord Spell or Trap Card in their Graveyard, apply its effect, and finally shuffle the target into the Deck. As such, the controller can use the effects of Darklord Spell and Trap Cards without paying their usual costs. This is particularly useful, as some of those costs, such as the one on Darklord Descent (which requires the controller to pay half their LP), can be quite hefty. This also allows them to circumvent the hard once-per-turn clause on their Spells and Traps as those clauses apply only to activating the cards themselves, not their effects.
    • Amdusc's effect allows the controller to discard it and another Darklord card, then add a Darklord card from their Graveyard to their hand. However, this effect does not prevent the controller from adding back Amdusc itself to the hand. Thus, a common usage of this effect is to discard Amdusc and copies of Superbia, Zerato, or the Darklord Trap Cards for later recursion or recovery, then retrieve Amdusc with its own effect to repeat the process again next turn.
  • Meaningful Rename: The first two members of the archetype were named "Marie the Fallen One" and "Nurse Reficule the Fallen One" when they were released in the TCG, and thus, their names did not include the archetype's name string. This was understandable, given that their introduction long predated "Darklord" becoming a series with consistent traits across its members, and it would be several more years after that before the group even became an archetype. This only became an issue in gameplay once the Destiny Soldiers pack introduced the first archetype support, necessitating that the TCG rename the cards to "Darklord Marie" and "Darklord Nurse Reficule". Averted for the French translations, as they consistently translated "Darklord" as "Ange Déchue" for all the members from the start, including Marie and Reficule, thus a rename was not necessary.
  • The Medic: Among her other effects, Condemned Darklord can heal her controller by 500 LP for each Fairy they control during the End Phase.
  • Overshadowed by Awesome: With the exception of Superbia and Zerato (and Desire in Yu-Gi-Oh! Duel Linksnote ), the older Darklords fell out of use in a dedicated archetype deck upon the release of the Destiny Soldiers pack, and "Darklord" becoming an archetype. This was due to them either being underpowered as a result of Power Creep, or lacking synergy with the playstyle introduced by the new members in that pack (such as due to Special Summon restrictions).
  • Person of Mass Destruction: Zerato's effect destroys all of the opponent's monsters, as well as himself at the end of the turn.
  • Power Copying: The Darklords introduced in Destiny Soldiers, except Morningstar, all have a common effect where at the cost of 1000 LP, the controller can apply the effect of a Darklord Spell or Trap Card in their Graveyard as the monster's own effect (effectively copying it), and then return that card to their Deck.
  • Religious and Mythological Theme Naming: They are named after various mythological demons, fallen angels, deities, or spirits. Quite fitting for a group of Fallen Angels.
  • Reviving Enemy: Superbia's effect Special Summons a Fairy-Type monster from the Graveyard.
  • Satan: One of them is literally Lucifer.
  • Sdrawkcab Alias: "Reficule" is a romanization of "Lucifer" written backwards, with an extra e. Lucifer is a name for the morningstar and the fallen angel. In later times, his name became another alias for the Devil.
  • Sixth Ranger:
    • St. Joan. Not part of this archetype, but one of her materials is.
    • The Condemned Maiden joins this archetype as their Link Monster. She's known as Condemned Darklord.

    Dark Magician 
https://static.tvtropes.org/pmwiki/pub/images/rsz_darkmagician_tf05_jp_vg.png
The ultimate wizard in terms of attack and defense.
One of the most iconic monsters of the franchise, Dark Magician, called Black Magician in the OCG, is Yugi's signature monster. He and his related cards are DARK Spellcasters that heavily rely on powerful support cards to make up for their mediocre or non-existent effects. He has numerous retrains, including the Magician of Black Chaos/Dark Magician of Chaos and Ebon Illusion Magician. Originally, he was Palladium Oracle Mahad, one of Atem's six High Priests and the original wielder of the Millennium Ring.

The Dark Magician archetype is supported indirectly by the Magician Girl archetype, a group of six young witches led by Dark Magician Girl.

For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.


Tropes associated with the Dark Magician monsters:

  • Adaptation Dye-Job: Duel Monsters changed Dark Magician's blue/green skin color into a normal looking one, his hair went from blonde to dark purple, his dark purple/dark blue attire became bright purple, and his wand became green (also green in his LOB artwork). Takahashi changed the color of his hair and attire to white and black respectively for his anniversary design. The DSOD design is based on the anniversary one.
  • Alternate Self:
    • The Apprentice Illusion Magician is a counterpart to the Dark Magician Girl. With her dark skin and pale hair she serves as a nod both to Mana (especially Mana's light-haired manga self) and to the Dark Magician's Evil Twin, who has similar skin and hair tones.
    • Palladium Oracle Mahad and Palladium Oracle Mana are the Dark Magician's and Dark Magician Girl's original selves as LIGHT Spellcasters. (In franchise lore, Mahad and Mana were an ancient Egyptian priest and his student whose reincarnations are the Dark Magician and Dark Magician Girl).
  • Amazing Technicolor Population: Dark Magician has blue or green skin on almost every artwork other than the iconic anime artwork from Duel Monsters and the one used by Pandora. This reflects his nature of being a supernatural being who sacrificed his mortal life to become the Pharaoh's eternal servant. Black Chaos also continues this trope.
  • Anti-Magic: Dark Magic Attack destroys every Trap and Spell card the opponent controls, but can only be played when Dark Magician is on the field. This card is based on Dark Magician's Signature Move in the anime.
  • Back from the Dead: If Palladium Oracle Mahad or Mana are destroyed by battle or card effect, a Dark Magician or Dark Magician Girl respectively can be summoned from the Hand, Deck, or Graveyard, a direct reflection of the ancient Egyptian Mahad and Mana being reborn as those monsters in the story.
  • Badass Normal: Not as badass as Blue-Eyes or Summoned Skull in the old days, but he could still benefit from cards that supported Normal Monsters. After originating an archetype, he got access to much stronger support, being able to be continuously revived, swarm the field, Fusion Summon and wipe the board.
  • Blade on a Stick: Dark Paladin carries one, with the blade part being longer than his arms.
  • Combination Attack: The Spell Card "Dark Burning Magic" destroys all cards on the opponent's side of the field if you have both Dark Magician and Dark Magician Girl. It combines the effects and requirements of "Dark Magic Attack" (Destroys all your opponent's spells and traps if you control Dark Magician) and "Dark Burning Attack" (Destroys all your opponent's face-up monsters if you control Dark Magician Girl) into one spell.
  • Dark Is Not Evil: Much like several of Yugi's other prominent monsters, they are of the DARK attribute, but are consistently portrayed as heroic.
  • Dragon Knight: Red-Eyes Dark Dragoon is a Fusion Dance between Dark Magician and Red-Eyes Black Dragon, with Red-Eyes becoming his armor. He's also a Magic Knight, wielding a sword but keeping his Spellcaster type and magical abilities judging from the card's artwork.
  • Dragon Rider:
    • Dark Magician can fuse with any dragon-type monster to become "Amulet Dragon" or "Dark Magician the Dragon Knight". Both cards' artwork depict him riding the Eye of Timaeus, hinting that this is the card supposed to bring them out.
    • Dark Magician Girl can also fuse with Timaeus to become a Dragon Knight.
  • Dub Name Change:
    • Black Magician —> Dark Magician.
    • Black Magician Girl —> Dark Magician Girl.
  • The Dividual: "The Dark Magicians" are the Dark Magician and Dark Magician Girl teaming up and sharing a Fusion Monster card, rather than a singular monster.
  • Evil Twin: The alternate art version of Dark Magician's card, which resembles the sinister-looking crimson-robed version used by Pandora/Arcana in the anime, is most often perceived this way.
  • Foil: To the Blue-Eyes White Dragon.
    • In the old days, the Blue-Eyes was a mighty 3000 Attack beatstick that would outclass the Dark Magician in a straight fight, but the Dark Magician had the support to make up the difference.
    • Modern Blue-Eyes decks generally consist of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap cards to get the Dark Magician and his variants into play, and then protect him while using other support cards to destroy/banish the opponent's cards through their effects.
    • Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that he can combine with to use stronger support Spell and Trap Cards and he has Xyz versions of himself.
  • Fountain of Expies:
    • Internal to the franchise, the Dark Magician's level-7, 2500 attack statline becomes the baseline for every protagonist's Ace Monster after it, such as Elemental HERO Neos, and Stardust Dragon, slightly weaker than the rival's blue-eyes-like 3000 point beatstick, but still coming out on top through card effects anyway.
    • The Dark Magician and his spiral-wrapped robes also set the fashion standard for a host of Spellcaster monsters.
  • Fusion Dance: The Dark Magician has numerous fusions with other famous monsters used by Yugi or even Joey Wheeler.
    • Dark Magician + Buster Blader = Dark Paladin.
    • The Eye of Timaeus can turn the Dark Magician into the Amulet Dragon or Dark Magician the Dragon Knight and the Dark Magician Girl into Dark Magician Girl the Dragon Knightnote .
    • Dark Magician + Gaia the Fierce Knightnote  = Dark Cavalry.
    • Dark Magician or Dark Magician Girl + Spellcaster-Type Monster = The Dark Magicians.
    • Dark Magician + Flame Swordsman = Dark Flare Knight.
    • Dark Magician + Red-Eyes Black Dragon or a Dragon-Type Effect Monster = Red-Eyes Dark Dragoon.
  • Luck-Based Mission: Dark Sage is one of the very few cards in the game that (literally) requires pure luck to summon. In other words, Dark Sage must first be Special Summoned (from your hand or Deck) by Tributing 1 Dark Magician immediately after applying the effect of Time Wizard in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
  • Magic Knight:
    • Dark Magician Knight must be Special Summoned with Knight's Title and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
    • Dark Paladin is a fusion of a Spellcaster (Dark Magician) & Warrior (Buster Blader). For bonus points, Dark Paladin also has his very own BFS.
    • Dark Flare Knight is also an example for the same reasons, but this time as a fusion of the Dark Magician and Flame Swordsman.
    • Dark Magician Girl the Dragon Knight is Dark Magician Girl in plate armor riding the Legendary Dragon Timaeus.
    • Dark Cavalry is a fusion of Dark Magician and a Warrior monster (Gaia the Fierce Knight).
    • Red-Eyes Dark Dragoon is Dark Magician in dragoon armor resembling Red-Eyes Black Dragon and wielding a sword.
  • Merlin and Nimue: The Dark Magician and his Lovely Assistant the Dark Magician Girl, both as spellcasters and as their Ancient Egyptian selves Mahad and Mana.
    • While the DMG is clearly younger than main man, both are of a Vague Age so it's hard to tell by how much. While the Dark Magician Girl's main effect is to get stronger for each Dark Magician in either graveyard, the effect is consistently portrayed in the series as her avenging the fallen rather than exploiting him.
    • Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Dark Magician if he controls Dark Magician Girl. (There's also an anime-only card that does the exact opposite.)
    • This link is also referenced with Dark Magician of Illusions's alternate way of Xyz Summoning with Magi Magi ☆ Magician Gal.
    • The two even get a Fusion Monster form known as The Dark Magicians.
  • Mythology Gag: The artwork for Dark Magic Attack is based on the final scene of the battle between the Thief King Bakura and Mahad shortly after he fuses his soul with his spirit Ka (Vol. 31 in Japanese, Millennium World Vol. 2 in the U.S.).
  • Nice Hat: ALL of them. Most of them have hats that are based on the style Dark Magician wears, which a few Spellcasters not of this archetype also adapt. (Like Magician's Valkyria, Gagaga Magician, and Gagaga Girl).
  • No-Sell: Eternal Soul makes all Dark Magicians you control unaffected by card effects and Red-Eyes Dark Dragoon cannot be targeted or destroyed by card effects.
  • Older and Wiser: Dark Sage is the aged version of Dark Magician; due to the magic of Time Wizard, he is now over 1000 years old.
  • The Rival: The Dark Magician archetype has an understated rivalry with the Blue-Eyes White Dragon archetype, inherited from Yami Yugi's rivalry with Seto Kaiba in the series. Notably, the Dark Magician has yet to have a fusion or team up card with the Blue-Eyes despite their longstanding preeminence in the franchise; the Blue-Eyes has so far only teamed up with the Black Luster Soldier.
  • Sixth Ranger:
    • While they support the archetype, Skilled Dark Magician and Dark Magician of Chaos are not Dark Magician derivatives, but they are members of the Magician archetype; all of the Skilled Color Magicians support Yugi's Signature Mons while the Dark Magician of Chaos is a retrained Magician of Black Chaos.
    • Inverted with Quintet Magician, who looks suspiciously similar to Dark Magician but accepts any Spellcaster-type monsters as fusion material.
    • Apprentice Magician Girl, despite having a monster effect involving Dark Magician and having a very similar outfit to the other Magician Girls, is not part of any "Magician" archetype. She's officially from the "Prophecy" archetype.
  • Sliding Scale of Gameplay and Story Integration: Dark Magician's flavor text states that he's "the ultimate wizard in terms of offense and defense". It initially appears to be Gameplay and Story Segregation, due his stats being just 2500 ATK and 2100 DEF, making him weaker than other Spellcaster-Types like Cosmo Queen (2950 ATK/2450 DEF) or Skull Knight (2650 ATK/2250 DEF) who debuted around the time as Dark Magician did. However, as the years went by, the lore text may actually not refer to his ATK and DEF, but to his high amount of Spell and Trap Cards he has access to. Many of his support cards give Dark Magician high offensive power and defensive power, even if they may or may not alter his stats.
  • Status Ailment: Apple's first effect as well as Lemon and Choco's second effects all halve the ATK of the attacking monster, making it easier for the monster they summoned to survive the attack.
  • Status Buff:
    • Dark Magician Girl gains 300 ATK for each Dark Magician and Magician of Black Chaos in either player's Graveyard.
    • Apprentice Illusion Magician can be send from the field or hand to the Graveyard to increase the ATK and DEF of your battling DARK Spellcaster-Type monster by 2000.
    • Dark Paladin gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
  • Student and Master Team: Dark Magician and Dark Magician Girl are designed to work together. This is even reflected by their Xyz counterparts — Ebon Illusion Magician needs 2 Level 7 to summon, or you can use a Rank 6 Spellcaster-type Xyz, and it so happens Magi Magi ☆ Magician Gal is such a card.
  • There Can Be Only One: The Rush Duel version of Dark Magician is a Legend card, and thus, players can only include one copy in their Decks, and if they do, cannot run any other Legend cards.
  • Took a Level in Badass:
    • Dark Eradicator Warlock is an improved version of Dark Magician, and probably the intermediate age between Dark Magician and Dark Sage. His control over the dark arts is so strong, he can harm his foes with any kind of spell.
    • Sorceror of Dark Magic is the strongest variation of Dark Magician. He has 700 more ATK and DEF than Dark Magician. His attire, as with many powerful Spellcaster monsters, is based off of Dark Magician. This effect is a stronger version of Jinzo's effect, but activation is optional.
    • Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of Dark Magician Girl and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 Level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to Dark Magician Girl being Level 6. This also allows Dark Magician Girl to be used as Xyz Material for this card.
    • Ebon Illusion Magician is an Xyz Monster counterpart of Dark Magician that can special summon him from the deck and banishes a card when the player declares an attack with a Normal Monster.
    • Apprentice Illusion Magician is a better Main Deck version of Dark Magician Girl. While she retains the same stats and Level, Apprentice Illusion Magician is much easier to summon and has much stronger supporting effects.
  • Weak, but Skilled: Only a select few of them are very powerful in battle, while the others are either mediocre or weak. However, most of them have quite useful effects to balance their weakness and their presence alone is often enough for combos.
  • Yin-Yang Bomb: Dedication Through Light and Darkness suggests that in order to become the Dark Magician of Chaos, the Dark Magician must first learn to use LIGHT magic in addition to his regular DARK magic, effectively giving him the power of Chaos.

    Dark Necrofear / Destiny Board / Spirit Message 
https://static.tvtropes.org/pmwiki/pub/images/darknecrofear_dprp_en_c_1e.png
Mummy will take good care of you...
Dark Necrofear, formerly known as Dark Necrophilia, is a Level 8 DARK Fiend-Type Effect Monster with 2200 ATK and 2800 DEF. She is one of Yami Bakura's signature monsters and she has a direct connection with the Trap Card Destiny Board, the initator of an Instant-Win Condition. According to the Master Guide, she is the Queen of all Fiend-Type Monsters. In Duelist Pack: Legend Duelist 5, she received a retrained counterpart, Curse Necrofear.

Destiny Board itself is supported by the Spirit Message archetype. To wit, if a player activates Destiny Board, and then successfully places the four different Spirit Message cards on their field through its effect in a specific order, they automatically win the Duel.


Tropes associated with Dark Necrofear:

  • An Arm and a Leg: In the manga, it was Dark Necrofear's whole body who writes the message. In the anime, it's only her disembodied hand, which is also the case in Destiny Board's manga card artwork.
  • The Artifact: In the manga, in order for Destiny Board to accumulate letters, Dark Necrofear had to be in the controller's Graveyard. And in the anime, she had to be destroyed and sent to the Graveyard before Dark Sanctuary could be activated. In the OCG, neither Destiny Board nor Dark Sanctuary require her at all. However, some video games do depict her in a cutscene spelling out the message with an ouija board if the player wins via Destiny Board, and Yu-Gi-Oh! Duel Links in particular re-integrates her into the Destiny Board skill by requiring her to be in the Graveyard to activate it. Dark Spirit's Mastery does make reference to the connection between Dark Necrofear and Destiny Board, however, as it can either add a Level 8 Fiend-Type monster (which Dark Necrofear is) or Destiny Board itself from the Deck or Graveyard to the hand.
  • Bald of Evil: She is completely bald and is very evil.
  • Battle Aura: Her dark aura is also present in the anime.
  • Bowdlerise: Dark Necrofear was originally named Dark Necrophilia when she was introduced in Weekly Shounen Jump, but this was changed the next week.
  • Black Eyes of Evil: Her sclera are black.
  • Brainwashed and Crazy: If Dark Necrofear is destroyed by an opponent's card, either through battle or card effect, and sent to the Graveyard, the controller can equip her to an opposing monster and then take control of it.
    • In the manga, she can possess any opposing monster once per turn as long she is in the Graveyard.
  • The Cameo: In some video games, Dark Necrofear will appear after the last letter is on the field and she will spell the message.
  • CCG Importance Dissonance: In the manga, Dark Necrofear was the linchpin of the Destiny Board strategy, as Destiny Board could only be activated when she was sent there. Removing her from the Graveyard also caused Destiny Board to stop applying its effect or accumulating any letters to lead to its Instant-Win Condition. This is not the case in the anime, where Destiny Board was not dependent on her to work. Instead, her destruction there allowed the controller to activate Dark Sanctuary, which is similarly destroyed should she be removed from the Graveyard. The OCG incarnation of Dark Necrofear is instead a standalone card tied neither to Destiny Board or Dark Sanctuary, though it does retain the concept of an effect that triggers when she is destroyed, albeit one that lets the controller take control of an opposing monster instead.
  • Creepy Doll/Killer Teddy Bear: Her doll resembles Necroface. In the dub, the dilapidated doll that she holds is removed as it resembled a mutilated child.
    • Dark Necrofear herself resembles a doll, since her limbs look like doll limbs.
  • Dark Action Girl: While better in Defense Position, her ATK is not that bad. Curse Necrofear, her retrained form, fits this trope better, as its ATK and DEF are swapped from the original Dark Necrofear.
  • Dark Is Evil: In the manga, Dark Necrofear tries to kill the opponent with the Destiny Board.
  • Death-Activated Superpower:
    • Across the various mediums, Dark Necrofear applied an effect if she is destroyed and sent to the Graveyard. In the manga, this is a prerequisite for activating Destiny Board. In the anime, she had an effect that allowed the controller to activate Dark Sanctuary from the hand, Deck, field, or Graveyard if destroyed this way. In the OCG, during the End Phase of the turn she is destroyed this way, the controller could equip her to an opponent's monster and take control of said monster.
    • Curse Necrofear similarly also has an effect that triggers if destroyed and sent to the Graveyard by an opponent's card. In this case, during the End Phase of the turn that occurs, she can Special Summon herself and then the controller can destroy cards on the opponent's field equal to the number of Spell and Trap Cards the controller has on their field.
  • Decomposite Character: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear had an effect known as "Marionette's Spirit" wherein once during the opponent's turn, the controller can pick an opposing monster and should the opponent attack with that monster, the attack is negated and the opponent takes half of that monster's ATK as damage while the controller gains an equal amount of LP. In the anime, however, this effect is transferred to Dark Sanctuary, a Field Spell Card created for that medium, and named the "Ghost of Dark Sanctuary", with Dark Necrofear herself instead triggering the activation of Dark Sanctuary when she is destroyed.
  • Eye Beam: How she attacks in the anime.
  • Foil: The original Dark Necrofear is this to her retrained counterpart, Curse Necrofear. While the former is more defensive, with 2200 ATK and 2800 DEF, the latter has those stats reversed and is thus more offensive. While the former is a Special Summon-only monster that must first be Special Summoned by her own Summoning condition, the latter is a Nomi monster that can be Special Summoned through a card effect, but still has a Summoning condition that the controller can use to bring her out. Both have Summoning conditions the Special Summon them from the hand and require three Fiend-Type monsters in some form. The former requires the controller to banish those monsters from their Graveyard, while the latter's returns said monsters from the controller's banished cards to the Deck. Finally, they both have effects that trigger during the End Phase of a turn that they were destroyed by an opponent's card (either through battle or card effect) and sent to the Graveyard. The former equips herself to an opposing monster and lets the controller take control of it, while the latter Special Summons herself and destroys cards on the opponent's field equal to the number of unique Spell and Trap Cards on the controller's field.
  • God Save Us from the Queen!: Considered as the Queen of all Fiend-Type Monsters.
  • Gratuitous English: Regardless in which country, the message will always be in English.
  • Mythology Gag: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear applied an effect wherein during each of the opponent's turns, she could "posses" an opposing monster of the controller's choice, and should the opponent attempt to attack with the "possessed" monster, the attack would be negated, and they would take half that monster's ATK as damage while the controller gained an equal amount of LP. Dark Necrofear's OCG incarnation instead has a literal possession effect where she equipped herself to an opponent's monster and gave control of it to her controller. The fact the the OCG card equipped herself to a target monster this way may be a reference to the anime's take on the manga effect, which was transferred to Dark Sanctuary as the "Ghost of Dark Sanctuary". To wit, whenever the ghost "possessed" an opponent's monster, it took the form of an Equip Card equipped to the targeted monster, as Yugi found out when he used Collected Power to forcefully move the ghost to another monster of his choice.
  • Sudden Name Change: Dark Necrofear was first introduced as Dark Necrophilia in the Weekly Shounen Jump. The next issue changed her name.

Tropes associated with Destiny Board and the Spirit Message cards:

  • Achilles' Heel: Dark Sanctuary Special Summons any Spirit Message cards placed on the field through Destiny Board as Normal Monsters, while making them invulnerable to attack and unaffected by card effects, save for Destiny Board itself. It does not, however, protect Destiny Board in any way, making it highly likely that the opponent will target Destiny Board for any attempts to disrupt the Instant-Win Condition.
  • Awesome, but Impractical: If the controller amasses Destiny Board and the four different Spirit Message cards on their field, they automatically win the Duel. During each of the opponent's End Phases, the effect of Destiny Board will place a Spirit Message card on the controller's field in the sequence that spells out the message. However, the controller cannot proactively activate Spirit Message cards on their own, they have to be placed on the field from the Deck by Destiny Board's effect, which means that drawing these cards will usually brick the hand, as they have no effects on their own. Also, if Destiny Board or any of the Spirit Message cards are removed from the field, then all other such cards currently on the field will be sent to the Graveyard.
  • Balance Buff: In the years following the introduction of these cards, they received new support which helped to cover for their weaknesses and greatly alleviated the Awesome, but Impractical aspect of trying to win Duels with them.
    • Dark Sanctuary Special Summoned any Spirit Message cards placed on the field by Destiny Board as Normal Monsters that could not be affected by card effects, except those of Destiny Board itself, and could not be attacked by the opponent. This gave the Spirit Message cards much needed protection against any removal from the opponent, and also freed up the controller's Spell & Trap Zones for other cards. However, Dark Sanctuary's protection does not extend to Destiny Board itself, which still it (and the Spirit Message cards by extension) vulnerable to removal by the opponent.
    • Dark Spirit's Mastery could add Destiny Board (or a Level 8 Fiend-Type monster) from the controller's Deck or Graveyard to the hand at the cost of discarding a card, giving the archetype's linchpin card much greater accessibility, as it was previously difficult to search from the Deck or recycle if sent to the Graveyard. It could also banish itself from the Graveyard to let the controller place any number of Destiny Board and/or Spirit Message cards with different names from the hand or Graveyard on the bottom of the Deck in any order and then let the controller draw an equal number of cards. In addition to the clear benefit of recycling any archetype cards that wound up in the Graveyard, this also alleviated the issue of the Spirit Message cards becoming dead draws, by placing them somewhere that made it unlikely to draw them again.
    • Sentence of Doom allowed the controller to add Fiend-Type monsters from their Graveyard or banished cards to their hand, up to the number of Destiny Board or Spirit Message cards they control. However, its true worth to the archetype comes in the form of its other effect, wherein the controller could send it to the Graveyard and place a Spirit Message card from their hand, Deck, or Graveyard in their Spell & Trap Zone, with said card being treated as if it was placed via Destiny Board's effect. This greatly solves the issue of dead drawing a Spirit Message card, as well as those cards being previously difficult to search out or recycle. It also allowed the controller to speed up the Destiny Board strategy by one turn, which is invaluable for an archetype whose win condition normally takes at least four turns to see fruition.
  • Bowdlerise:
    • The OCG artworks of these cards featured an ouija board, which was removed for their TCG releases due to its occult nature. Curiously though, despite the translators removing any ouija references from the cards, they still opted to give "Ouija Board" the TCG name of "Destiny Board" anyway.
    • The message spelled out by these cards was changed from "DEATH" in the OCG to "FINAL" in the TCG. The names of the Spirit Message cards were also changed accordingly to match the different letters each card featured between the OCG and TCG.
  • Decomposite Character: The Spirit Message cards do not exist in the manga, where Destiny Board simply accumulated and kept track of the letters to spell out the message for its Instant-Win Condition by itself. This is similar to how counters are used to keep track of how many times an effect is applied in the anime and OCG. As this concept would be difficult to translate faithfully to other mediums, the Spirit Message cards were created for the anime and OCG to keep track of the progress made towards the Instant-Win Condition.
  • Demonic Possession: In the anime, Dark Sanctuary generated a ghost that could "possess" an opposing monster of the controller's choice during the opponent's turn. Unlike most cases of this trope, this did not actually switch control of the "possessed" monster to the controller, but instead negated any attacks the opponent declared using the "possesses" monster and then inflicted damage to the opponent equal to half that monster's ATK, with the controller gaining an equal amount of LP. In the manga, however, Dark Sanctuary did not exist as a card and this effect belonged to Dark Necrofear instead.
  • Eyes Do Not Belong There: Dark Sanctuary contains a dark haze with floating disembodied eyes scattered throughout.
  • Exactly What It Says on the Tin: Destiny Board's original Japanese name literally translates to "Ouija Board".
  • Expy: These cards share similarities with the earlier Exodia the Forbidden One and his limbs as the associated Forbidden One cards. Both groups comprise a series of five cards that must be all accumulated in a single location (the field in the case of Destiny Board and the hand for Exodia) and instantly win the Duel for the player that does so. Both groups also have a linchpin card (Destiny Board and Exodia the Forbidden One) that applies the Instant-Win Condition, while the other four cards (the Spirit Message and Forbidden One cards) must be used in combination with the linchpin card and are practically useless otherwise.
  • Instant-Win Condition: If a player activates Destiny Board and then through its effect, places the four Spirit Message cards on their field in order without being interrupted, they automatically win the Duel.
  • Keystone Army: Dark Sanctuary converts the Spirit Message cards into monsters that cannot be attacked and are unaffected by card effects, except Destiny Board's, rendering them almost invulnerable. However, it does not protect Destiny Board at all, which remains in the Spell & Trap Zones. If an opponent removes Destiny Board, its effect will functionally cause this trope, as the controller will then lose all of their Spirit Message monsters.
  • Mythology Gag:
    • In the anime, Dark Sanctuary generated a ghostly entity known as the "Ghost of Dark Sanctuary" that could "possess" an opposing monster of the controller's choice on the opponent's turn, and should the opponent attack with the possessed monster, the attack would be negated and the opponent would receive damage equal to half that monster's ATK, with the controller gaining an equal amount of LP. This references the fact that the effect originally belonged to Dark Necrofear in the manga and was triggered when she was sent to the Graveyard. The anime incarnation of Dark Necrofear instead activated Dark Sanctuary itself from the hand, Deck, field, or Graveyard. The OCG version of Dark Sanctuary references this through a functionally similar effect, whereby if an opponent's monster declares an attack, the controller can toss a coin, and if the result is heads, the attack is negated and the opponent takes damage equal to half the ATK of their attacking monster.
    • The OCG Dark Sanctuary supporting the Spirit Message cards references the fact that Yami Bakura used them alongside it in the anime. The OCG card Special Summoning Spirit Message cards as monsters and making them unable to be attacked or affected by card effects (apart from Destiny Board) may be a reference to the anime card's ability to generate the "Ghost of Dark Sanctuary", which had similar protections.
    • Dark Spirit's Mastery's effect to add either Destiny Board or a Level 8 Fiend-Type monster (of which Dark Necrofear is one such monster) from the Deck or Graveyard to the hand is a reference to the connection between Destiny Board and Dark Necrofear in the manga. To wit, the former could only be activated when the latter was sent to the Graveyard.
  • Name's the Same: Due to the fact that the message spelled out by these cards was changed from "DEATH" in the OCG to "FINAL" in the TCG, Spirit Message "A" in the TCG, the fourth card in the sequence, represents the same letter as (and shares its corresponding name with) the third sequential card in OCG, which became Spirit Message "N" in the TCG. The fourth sequential card in the OCG (the Japanese counterpart of the TCG's Spirit Message "A") instead represented the letter T.
  • Nerf:
    • In the manga, nevermind winning the Duel, Destiny Board's effect flat-out kills the opponent.
    • Zigzagged where Destiny Board's actual effects are concerned. In the manga, the Spirit Message cards do not exist, and Destiny Board accumulates and keeps track of the letters to spell the message all on its own, allowing the contorller to use their other Spell & Trap Zones for other cards and making it much less susceptible to disruption. However, it can only be activated if Dark Necrofear is sent to the Graveyard and is reliant on her being there to apply its effects. However, unlike it the anime and OCG, where removing Destiny Board or any Spirit Message card results in all of them being sent to the Graveyard, the manga version of Destiny Board is not destroyed if Dark Necrofear is removed from the Graveyard, but merely ceases to accumulate letters or apply its effects until Dark Necrofear is returned to the Graveyard, at which point it continues to do so.
  • Nigh-Invulnerability: While under the effect of Dark Sanctuary, the Spirit Message cards become monsters that cannot be attacked and are unaffected by other card effects, except Destiny Board's, making them virtually invincible. However, Destiny Board itself becomes an Achilles' Heel, as it remains in the Spell & Trap Zone and unprotected. Removing it will still cause the Spirit Message cards to be sent to the Graveyard.
  • Too Many Mouths: Dark Sanctuary contains a dark haze with floating disembodied mouths scattered throughout.
  • Weaksauce Weakness:
    • In the manga, Destiny Board only accumulates letters and applies its Instant-Win Condition as long as Dark Necrofear is in the controller's Graveyard. Should Dark Necrofear be removed from the Graveyard, Destiny Board will stop applying any of its effects, though it will still remain on the field. However, it will continue to accumulate letters once again should Dark Necrofear be returned to the controller's Graveyard.
    • If Destiny Board or any of the Spirit Message cards are removed from the controller's field, then all such remaining cards currently on their field will be sent to the Graveyard. It should be noted that these cards take up their controller's Spell & Trap Zones (which severely limits their ability to play other such cards), and that it takes four of the opponent's End Phases from when Destiny Board is activated to win the Duel with its condition. These factors conspire to ensure that the controller faces an uphill battle to protect these cards and keep the opponent from ruining the strategy.
    • The Spirit Message cards cannot be activated proactively by the controller at all, they must be placed onto their field from their Deck through the effect of Destiny Board. As such, these are cards that you really do not want to draw as they are almost certainly dead draws and will brick your hand.

    Dark Rebellion / Xyz Dragon 
https://static.tvtropes.org/pmwiki/pub/images/darkrebellionxyzdragon_lod2_jp_vg_artwork.png

Dark Rebellion Xyz Dragon is one of the four members of the Four Dimensional Dragons, a series of story-important dragons featured in Yu Gi Oh ARCV. The two archetypal names associated with the monster are Rebellion and Xyz Dragon, and it features many evolutions and variants within these archetypes. As its name suggests, the monster and its variants are all Xyz Monsters.

In the anime, the Dark Rebellion Xyz Dragon is used by Yuto from the Xyz Dimension. In terms of gameplay, these monsters focus on draining the opponent's monsters' ATKs and adding the drained amount to its own.


  • One-Hit Kill: Arc Rebellion Xyz Dragon can easily achieve an OTK by itself since its effect makes it gain ATK equal to the total original ATK of all other monsters on the field; if both sides' fields are packed with monsters, then Arc Rebellion's ATK can easily shoot into the 15000-20000 range, able to OTK the opponent twice over.

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    Dark Ruler Ha Des 
https://static.tvtropes.org/pmwiki/pub/images/darkrulerhades_bp01_en_c_1e.png
Imagine your own evil laughter here.
Dark Ruler Ha Des was, when he was originally released, true to his name as one of the most formidable Fiend monsters in the game. He has appeared in card art as a shadow figure manipulating things from behind the scenes and using dark magic against his enemies. In the story of the cards, the Dark King killed Ha Des, but he returned as the Zombie-Type Revived Ruler Ha Des.

Tropes associated with Dark Ruler Ha Des:

  • Back from the Dead: Killed by Dark King of the Abyss with a Hate Buster but came back as Revived King Ha Des and killed Dark King of the Abyss.
  • Bowdlerise: His horns are removed in the International artwork. He's also one of several monsters whose name formerly had "death" in it, only to be replaced with "des." It does, however, make for a pun on Hades.
  • Dragon-in-Chief: Literally, A Deal with Dark Ruler brings out Berserk Dragon, a dragon monster that outstrips Ha Des in ATK by a little over 1000 points.
  • Evil vs. Evil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
  • Power Nullifier: As Dark Ruler Ha Des, he can negate the effects of all Effect Monsters destroyed by battle with your Fiend-type monsters. Revived King Ha Des does the same for your Zombie-type monsters.
  • Sorcerous Overlord: He's consistently depicted as wielding all sorts of magical powers.
  • Our Zombies Are Different: Revived King Ha Des is a demonic zombie.

    Dark Scorpions 
https://static.tvtropes.org/pmwiki/pub/images/386px_darkscorpionburglars_tf04_jp_vg.png
The gang's all here.
The Dark Scorpions, called as Black Scorpions in the OCG, are five (with a sixth card representing all of them) DARK Warrior monsters. They're a gang of thieves that allow the player to use one of two effects when they damage the opponent. Though they lack offensive monster, their effects are very potent. They are used by the Seven Star Assassin Don Zaloog in GX.

Tropes associated with the Dark Scorpions:

  • Awesome, but Impractical: The Trap Card "Dark Scorpion Combination" lets each Dark Scorpion make a direct attack; while it reduces the damage each one does to only 400, all five of their effects are activated at once, one of them - Meanae's - letting you recover the Trap itself to use again. The problem is, you must have each of them on the field at once, and seeing as their scores are mediocre at best, pulling this off is very hard to do (unless you summon them all at once using "Mustering of the Dark Scorpions" which is itself no easy feat.)
  • Bald of Awesome: Gorg, as he's quite strong.
  • The Big Guy: Gorg, because he is the largest of the Five Dark Scorpions.
  • Can't Spit It Out: According to the "Master Guide", Gorg seems to have a crush on Meanae but can't express his feelings due to his stone-face nature and lack of emotions.
  • Carry a Big Stick: Gorg's Weapon of Choice, because he's quite strong.
  • Drop the Hammer: Chick, because it's funny to see a small thief like him use an unwieldy weapon.
  • The Hero: Don Zaloog, as he leads the Dark Scorpions.
  • Hospital Hottie: Meanae's disguise in Yu-Gi-Oh! GX. It works because she's the Team Mom.
  • Knife Nut: Cliff, to go along with his job. Also Don Zaloog in the international artwork.
  • My Friends... and Zoidberg: For the longest time, Cliff the Trap Remover did not have "Dark Scorpion" in his card name, and as such their support cards had to specify that they worked for Dark Scorpion monsters and Cliff the Trap Remover. Konami eventually did the sensible thing and gave Cliff an erratum that added him to the archetype.
  • No Celebrities Were Harmed: In the English Dub of the anime, Don Zaloog's voice actor pulls off his best Christopher Walken impression.
  • Official Couple: A card that only appears in the anime and a few video games (in which it's playable) implies Zaloog and Meanae are this. It's called "Dark Scorpion Tragedy of Love" and allows Meanae to take the bullet for Zaloog.
  • The Smart Guy: Chick, who seems to be smart enough to rob places at a young age.
  • Spiky Hair: Chick the Yellow, used to indicate his immaturity.
  • Weak, but Skilled: Dark Scorpion monsters have low attack score values and they can't win battles often; but they're going to have to (or direct attack) in order to pop off their debilitating effects. This also marks one of the problems with making a dark scorpion deck; the balance is quite difficult to maintain, with excessive trap and spell protection being a must for a deck like this.
  • Whip It Good: Meanae, because she's a Femme Fatale.
  • Zerg Rush: As the anime demonstrates, if you manage to get off "Dark Scorpion Combination" to use all their effects, the opponent will not be in very good condition to fight back next turn.

    Dark Synchro Monsters 
https://static.tvtropes.org/pmwiki/pub/images/darksynchros_3.png
Hundred-Eyes Dragon, the Dark Synchro boss, if only by way of its absurd effect
The Dark Synchro Monsters were a sub-type of Synchro Monsters introduced in the 5D's anime. In opposition to normal Synchro monsters, they had a dark grey card frame as well as negative (or 0) Levels aligned on the left of the card and could be summoned by substracting the levels of non-Tuner monsters from the Level of the Dark Tuner monster. With the anime and manga being over, there were only nine Dark Synchro Monsters.

In the anime, following Dark Synchro Monsters were used by following Duelists: Frozen Fitzgerald by Dick Pitt/Grady, Dark Diviner by Tetsu Ushio/Trudge, Hundred Eyes Dragon by Kyosuke Kiryu/Kallin Kessler, Zeman the Ape King by Demack/Devack, Dark Flattop by Bommer/Greiger, Underground Arachnid by Rudger/Roman Goodwin, and Moon Dragon Quilla by Rex Goodwin.

In the manga, Ultimaya Tzolkin and Phantasmal Lord Ultimitl Bishbaalkin are used by Rex Goodwin.

They were released in the card game as normal Synchro Monsters, with most of them requiring specific materials that referenced the monsters used to summon them in the anime.


Tropes associated with the Dark Synchro Monsters:

  • All Your Powers Combined: Hundred Eyes Dragon is famous for how theoretically broken it's anime effect was (gaining the effects of all DARK monsters in your graveyard).
  • Anti-Magic: Underground Arachnid, Zeman the Ape King and Frozen Fitzgerald all have the same effect preventing the activation of Spell and Trap Cards when they attack, like monsters from the Ancient Gear archetype.
  • Awesome, but Impractical: They generally have good effects, but their Synchro Materials are too specific and too weird to Synchro Summon them easily.
  • Back from the Dead: Frozen Fitzgerald can Special Summon itself back to the field at the cost of discarding one card if it was destroyed by battle.
  • Captain Ersatz: Ultimaya Tzolkin is literally an evil version of the Crimson Dragon with identical appearance.
  • Death-Activated Superpower: Some of the Dark Synchro Monsters have an effect that triggers when they are destroyed.
    • Hundred Eyes Dragon lets you add an Earthbound Immortal monster from your deck to your hand.
    • Dark Flattop lets you summon a Machine-Type monster from your hand.
    • Moon Dragon Quilla summons the Sun Dragon Inti from the Graveyard.
  • Everything's Better with Monkeys: Zeman the Ape King is a monkey and a Beast-Type monster.
  • Evil Counterpart:
    • As a whole, they are this to regular Synchro Monsters. It doesn't help that they were used by antagonists.
    • Ultimaya Tzolkin is this to the Crimson Dragon, even though they don't exist in the same continuity.
  • God of Evil: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
  • An Ice Person: Frozen Fitzgerald is almost entirely made of ice.
  • One-Winged Angel: While Ultimaya Tzokin already is this to the Ultimate God's initial form, Phantasmal Lord Ultimitl Bishbaalkin is the evolution to the true form itself.
  • Overly Long Name: Phantasmal Lord Ultimitl Bishbaalkin is anyting but short.
  • Physical God: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
  • Nigh-Invulnerable: Dark Diviner cannot be destroyed by battle and Ultimitl Bishbaalkin is immuned to destruction by card effects.
  • Sealed Evil in a Can: In a humanoid form, Ultimaya Tzolkin was sealed and put into a deep sleep until it awakens and is then summoned by Goodwin, turning into its true form that looks exactly like the Crimson Dragon.
  • Stone Wall: Dark Flattop. It has 3000 DEF, but 0 ATK.

    Dark World 
https://static.tvtropes.org/pmwiki/pub/images/darkworld.png
The Dragon Lord himself, Grapha
The Dark World monsters are a series of DARK Fiends that rule the Dark World alluded to in a lot of flavor text. Ruled by Grapha, Dragon Lord of Dark World, they activate powerful effects when discarded from the hand, letting them manipulate the field and hand without warning. In the GX anime, a Dark World deck is used by Brron, Mad King of Dark World.

The archetype is featured in the Structure Deck: Gates of the Underworld.


Tropes associated with the Dark World:

  • Adaptational Villainy: In the card games, they're a group of be Affably Evil Noble Demons who NEVER oppress commoners for no legitimate reason. In the GX anime, they're a group of Always Chaotic Evil dictators.
  • Affably Evil: Despite being scary, demonic, and villainous in appearance, they're often pleasant to hang around with.
  • Appendage Assimilation: Implied with Broww, since his right forearm doesn't match the rest of his body.
  • Authority in Name Only: Brron is supposed to be their king (as in "Mad King of Dark World") and he is portrayed as such in the anime. However, as the Master Guide 2 claims, Brron is actually subordinate to Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World, who in turn report to Reign-Beaux, Overlord of Dark World, and they worship Grapha, who in the Japanese version was called "Dragon God of Dark World." To make this even more complicated, the anime version of Brron suggested that the ultimate ruler of Dark World was someone called "Colorless, Chaos King of Dark World". Basically, Dark World's government is confusing.
  • An Ax To Grind: Goldd has an axe as his weapon.
  • Axe-Crazy: Whether they are evil, or at best, neutral, Brron more than likely is mad, seeing as his chains are supposedly meant to be a straightjacket.
  • Back from the Dead: Many of them revive when discarded to the Graveyard. The most famous one is Grapha, who can be revived from the Graveyard by returning a Dark World monster back to the hand, so Grapha can be revived many times.
  • Big Bad: Grapha, Dragon Lord/God of Dark World. Before Grapha was revealed, Reign-Beaux (according to Master Guide 2) is the political and religious head of the Dark World, with Goldd and Sillva below him as commanders of the military. However, according to the Master Guides mentioning that some of them, such as Zure, are decent people, he might be an Anti-Villain instead.
  • Canon Immigrant: Ceruli was intially an anime-exclusive monster card who was ultimately created as an official one.
  • Chained by Fashion: Brron.
  • Color-Coded Characters: A specific part of their bodies are colored. Heck, even they are named after colors.
    • Beiige is named after Beige. His head, thong, chest, shoulders, and knees are colored beige.
    • Broww is named after Brown. His right forearm is colored brown.
    • Brron is named after Bronze. His fingers, thong and hair are colored greenish bronze.
    • Ceruli is named after Cerulian. His huge shoulder pads and chest are colored cerulean.
    • Cobal is named after Cobalt. His shoulders, back, shorts, right hand, and left forearm are colored cobalt blue.
    • Goldd is named after Gold.
    • Grapha is named after Graphite.
    • Gren is named after Gren. His cloak and eyes are colored green.
    • Kahkki is named after Khaki. His scalp is colored khaki.
    • Latinum is named after Platium.
    • Lucent is named after Translucent. His Japanese name is Kelto, derived from the terms "Skeleton" and "sukeru," the Japanese term for "translucent."
    • Reign-Beaux is named after Rainbow.
    • Renge is named after Orange. His palms are colored orange.
    • Scarr is named after Scarlet. Nearly all of his entire body is colored scarlet.
    • Sillva is named after Silver.
    • Snoww is named after Snow White. Her skirt, cloak, and hair are colored white.
    • Zure is named after Azure. His mohawk and cloak are colored azure.
  • Dark Is Not Evil: According to the Master Guides, some of them are actually pretty decent guys. This also means they were hit with Adaptational Villainy in the anime. Let Zure, Knight of the Dark World's Flavor Text speak for itself:
    The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
  • Dem Bones: Every single one of them are modeled after skeletons. However, their appearances seem to mix machinery into their bodies.
  • Dual Wielding: Sillva has two swords.
  • Enemy Summoner: Lucent's second effect can Special Summon any Fiend-Type monster from the deck to either side on the field.
  • Exact Words: Dark World monsters get their effects when they are discarded by effect. Due to the ruling distinguishing between discard by effect and discard for a cost, their effects had to be written very carefully in order to work.
  • Face of a Thug: As mentioned above, they may look scary, they're not Always Chaotic Evil.
  • Hoist by His Own Petard: The Dark World cards were specifically anti-meta when released; since hand control was all the rage at the time, a Dark World deck is designed to turn discard-based decks against themselves.
  • Knight in Shining Armor: Zure is a really weird version of this, as his Flavor Text mentioned above reveals that, despite looking downright evil and monstrous, he's pretty heroic.
  • Lightning Bruiser: A well-built Dark World deck can swarm the field with powerful monsters while depleting the opponent's field and hand with their effects, and still maintain a good sized hand and back row for ensurance.
  • Nebulous Evil Organisation: As seen in Dark Deal, Dark Scheme and Dark World Dealings, they engage in a lot of shady practices to further their power.
  • Noble Demon: Most prominently Zure, but Word of God says all of them are Anti-Villains.
  • Our Dragons Are Different: Grapha, a Fiend-Type monster resembling a dragon.
  • Overshadowed by Awesome: With the release of Grapha, Dragon Lord of Dark World, the Deck no longer needs to rely on Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World for power. Their high Level means that they will often sit unused in the hand.
  • Physical God:
    • Grapha appears to be the deity of Dark World based on its title of "Dragon God of the Dark World".
    • Latinum, Exarch of Dark World alludes to a Dark World religion since Exarch is a religious position of authority and its abilities can be seen as blessings from Grapha itself.
    • Sillva and Goldd's Japanese titles are refer to them respectively as "Army God of Dark World" and "War God of Dark World", but they rank bellow Reign-Beaux, whose Japanese title is "Devil of Dark World", so it's unclear if that title means anything.
  • Religion of Evil: Has shades, particularly in the anime where Brron tries to use a tome and rune cards to summon Colorless.
  • Slasher Smile: Brron's grin is nightmarish.
  • Sorting Algorithm of Evil: The Master Guides provide a hierarchy for the upper ranks: Brron is subordinate to Sillva and Goldd, who run the military (and it's in fact Sillva who is more senior of the two), and they in turn report to Reign-Beaux, who is head of state and religion. Grapha appears to be the deity of said religion.
  • The Smurfette Principle: Snoww is the first, and by far the only, female inhabitant of the Dark World.
  • Those Two Bad Guys: Goldd and Sillva, who have the same stats, similar effects and have basically the same status.
  • Token Evil Teammate: Brron is the most evil among the Dark World monsters. Zure on the other hand...
  • Toyless Toyline Character: Cobal is the only Dark World member who does not yet have an offical monster card of his own.

    Demise and Ruin 
https://static.tvtropes.org/pmwiki/pub/images/rsz_demise_and_ruin.png
Not even god can save you from this royal family.
The Demise and Ruin series are a group of DARK Fiend-type and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, Demise, King of Armageddon and Ruin, Queen of Oblivion are notable for being the first two Ritual Monsters to share a Ritual Spell Card that names them both - End of the World. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.

Tropes associated with Demise and Ruin:

  • Battle Couple: Ruin, Supreme Queen of Oblivion and Demise, Supreme King of Armageddon seem to have this dynamic if the controller Ritual Summons and controls both of them at the same time. The former's effect can protect her from being destroyed by the latter's effect, while the latter can prevent the former from being destroyed by battle.
  • Bowdlerise: Demise, Agent of Armageddon was termed the Demon of Armageddon in the OCG. Also in the OCG, Ruin's original form was termed the Goddess of Destruction, while her upgraded form was termed the Beautiful Goddess of Destruction. Naturally, these were all changed in the TCG languages to avoid religious references.
  • Brought Down to Normal: Downplayed. The respective effects of Demise and Ruin are watered-down copies of the effects of Chaos Emperor Dragon, Envoy of the End and Black Luster Soldier, Envoy of the Beginning.
  • Cast from Hit Points: The original Demise and Demise, Supreme King of Armageddon can destroy all other cards on the field at the cost of 2000 LP. However, a Supreme King that was Ritual Summoned using only Ritual Monsters as Tribute can use his effect without paying LP.
  • Death-Activated Superpower: If Ruin or Demise's younger forms are sent to the Graveyard, the controller can target a Ritual Monster they control and an effect is applied to the target while it is face-up on the field. In the case of the former, the opponent cannot activate card effects when the controller's Ritual Monsters declare an attack. In the case of the latter, the opponent cannot activate card effects in response to the activation of the controller's Ritual Monster effects.
  • Destroyer Deity: You don't get titles like "King of Armageddon" and "Queen of Oblivion" without something to back it up. Heck, their Ritual Spell is titled End of the World.
  • Eternal Recurrence: Their role in the cosmic order is to bring about an endless cycle of destruction and rebuilding. While Demise breaks down the old world, Ruin brings about "gentle destruction" to allow rebirth.
  • Female Angel, Male Demon: The LIGHT Fairy-type Ruin is the former, the DARK Fiend-type Demise is the latter.
  • Foil:
    • Internally, Ruin is a LIGHT Fairy to Demise's DARK Fiend, and her effect relies makes her a One-Man Army while his casts him as a Person of Mass Destruction. Supreme Queen Ruin is able to protect all Ritual Monsters from effect destruction, while Supreme King Demise protects ritual monsters from destruction in battle.
    • As a pair, they can compare and contrast with Divine Grace — Northwemko and Garlandolf, King of Destruction, another pair of Ritual Monsters, especially when Ruin and Demise are in their "Supreme" forms.
      • While also a DARK Fiend monster, Garlandoff's destruction effect (destroying all face-up monsters with a DEF lower than his ATK) is more limited than Demise's (destroying all cards on the field). Both Garlandoff and Supreme King-form Demise get a secondary effect from their destruction, but Garlandoff gets a Power-Up from all the cards he destroys, while Demise does extra damage to the foe's life points. Ironically, Garlandoff's power up could enable him to possibly confront Demise in battle provided each survives the other's destruction effect.
      • Northwemko and Supreme Queen Oblivion are both LIGHT ladiesnote  carrying a Magic Staff and are protected from destruction by card effect, but Spellcaster-type Northwemko's protection hinges on select face-up cards and is limited to herself, while Fairy-type Ruin's automatically includes all fellow Ritual Monsters and hinges solely on herself.
  • Guys Smash, Girls Shoot: Ruin wields a Magic Staff, while Demise hefts around a giant battleaxe. Interestingly, their effects suggest the inverse: Ruin has to get up close and personal with enemy monsters, while Demise simply obliterates everything without needing to attack.
  • Hoist by His Own Petard: Demise, Agent of Armageddon destroys a face-up monster on the field if he is Ritual Summoned. This effect is mandatory and triggers if there is an avaliable monster to destoy. If the opponent controls no monsters at the time, the controller would then be forced to destroy one of their own monsters, including, but not limited to, Agent himself.
  • Hot Goddess: In contrast to the monstrous Demise, Ruin is quite conventionally attractive. In fact, Supreme Queen of Oblivion's name in the OCG was "Beautiful God of Destruction".
  • The Juggernaut: While you control a Ritual Summoned Ruin, Supreme Queen of Oblivion, none of your Ritual Monsters can be destroyed by card effects; Demise, Supreme King of Armageddon similarly confers immunity to destruction by battle. Just getting one of them onto the field can give your opponent a serious uphill battle; putting them both into play means trouble.
  • Loophole Abuse: While many of their support cards specifically list "Demise, King of Armageddon" and "Ruin, Queen of Oblivion" by name, their other forms have text that treats their names as the above to make them compatible as well. However, this only works in the hand and on the field. Cards that search from the Deck, such as Pre-Preparation of Rites, only work with the original monsters.
  • The Man Behind the Man: Downplayed. A shadowy, ethereal Demise lurks behind Ruin in the card art for each of her possible stages but stands alone in his own cards; his presence behind Ruin suggests some kind of influence on her, and taking their Dark Fiend and Light Fairy natures into consideration suggests Demise may be acting as The Corrupter.
  • Nerf: The original Ruin and Demise were this to the at the time Forbidden Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively, as they featured weakened versions of their effects.
  • Person of Mass Destruction: The original Demise and its upgraded form can both destroy every other card on the field at the cost of 2000 LP.
  • Skull for a Head: All of Demise's forms have skull-like faces.
  • Suspiciously Similar Substitute: Zigzagged. Ruin and Demise are deliberate echoes of Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively.
    • Like Black Luster Soldier, Ruin is a LIGHT monster, and has an effect in common with him, in that she can attack again if she destroys a monster by battle. Her younger and upgraded forms guarantee her the ability to attack twice as well, if certain conditions are met.
    • Like Chaos Emperor Dragon, Demise is a DARK monster, and features a Nerfed version of the former's effect, requiring a cost of 2000 LP to activate (in contrast to Chaos Emperor Dragon requiring 1000 LP) and destroying all other cards on the field, regardless of controller (in contrast to Chaos Emperor Dragon sending only all of the opponent's cards in the hand and on the field to the Graveyard). His upgraded form furthers this connection, as it inflict 200 damage to the opponent for each destroyed card (compared to Chaos Emperor Dragon inflicting 300 damage for each card it sends).
  • Took a Level in Badass: Both of them got more powerful forms in Cybernetic Horizon. Also inverted in the same set, which also introduced weaker versions of them.
  • You Can't Thwart Stage One: If sent to the Graveyard, Ruin and Demise's younger forms apply effects to the controller's Ritual Monsters that prevent the opponent from activating card effects. In the case of the former, it is when the controller's Ritual Monsters attack. The the case of the latter, it is when the controller's Ritual Monsters activate their effects. In either case, this ensures that the controller can use their Ritual Monsters without disruption from the opponent.

    Deskbot 
https://static.tvtropes.org/pmwiki/pub/images/deskbot.png
Back to school never looked so good...or so hard to get rid of.
The Deskbot, called Bunborg in the OCG, are a group of (primarily) low-levelled EARTH Machine-Type monsters whose effects allow them to swarm the field and increase their ATK and DEF. Extra Deck-wise, Deskbots are reliant on Synchro and Pendulum Summoning. They are used by Tatsuya/Tate in the ARC-V anime.

Tropes associated with the Deskbots:

  • Art Attacker: The archetype's monsters are constructed from stationery and art supplies, which they also use as a means of attack.
  • Awesome Personnel Carrier: Their Synchro Monster, Deskbot Jet, is depicted as this.
  • Back from the Dead: If two or more Machine-Type monsters are special summoned at the same time, Deskbot 001 can return from the graveyard to the field.
  • Enemy Summoner: Deskbot 003 can summon another Deskbot from the deck while 004 can summon two Deskbots from the hand and/or graveyard if it destroys a monster by battle.
  • Meaningful Name: They are robots who use desktop items as weapons.
  • Status Buff: All ten of them have an effect that either increases their own ATK and DEF or that other monsters.
  • Weak, but Skilled: The Deskbots only have 500 ATK and DEF but their effects make up for it.
  • You Are Number 6: Each one of them, barring Jet, has a number in its name that corresponds to its level.
  • Zerg Rush: They are good at swarming the field.

    Destiny HERO 
https://static.tvtropes.org/pmwiki/pub/images/destinyheromalicious_lehd_en_c_1e.png
Your destiny is in their hands.
The Destiny HERO archetype is a HERO sub-archetype of mostly DARK Warrior-Type monsters. Unlike the other HERO archetypes, the Destiny HERO monsters do not rely on Fusions, but they revolve around taking defensive action and stalling while increasing the user's card advantage and field presence. This is necessary to summon Destiny HERO - Dogma and Destiny HERO - Plasma, both of which are extremely powerful monsters that require three Tributes to be Special Summoned from the hand.

This archetype is famous for being Edo/Aster Phoenix's main archetype, who later focuses entirely on the Destiny HERO monsters and phases of his few Elemental HERO monsters entirely. The archetype is also used by Edo's alternate universe counterpart in the ARC-V anime. These new Destiny HERO monsters focus on burn damage and aggression, with more support on Fusion Summoning.

For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.


Tropes associated with the Destiny HERO monsters:

  • The Ace:
    • Plasma and Dogma are the most powerful Destiny HERO monsters.
    • Dystopia is Edo's ace card in ARC-V.
  • Anti-Hero: The Destiny HERO monsters are much darker than the Elemental HERO monsters and reflect Edo's anti-hero character. They also resemble British anti-heroes.
  • The Assimilator: Plasma can absorb an enemy monster and equip himself with it.
  • Back from the Dead:
    • Decider can revive himself once per Duel.
    • Captain Tenacious can resurrect a Destiny HERO that was destroyed by battle during your next Standby Phase.
  • Bowdlerise: Bloo-D, Devil Guy, Diabolic Guy and Divine Guy, as you can see below.
  • Chained by Fashion: Dreadmaster wears chain shackles on his limbs.
  • Dark Is Not Evil: The Destiny HERO monsters are still heroes, even if they look like villains.
  • Dub Name Change: Most names are changed from the OCG to TCG. Some examples:
    • Bloo-D —> Plasma.
    • Dash Guy —> Dasher.
    • Doom Guy —> Fear Monger.
    • Dagger Guy —> Blade Master.
    • Disk Guy —> Disk Commander.
    • Die Hard Guy —> Captain Tenacious.
    • Devil Guy —> Doom Lord.
    • Diabolic Guy —> Malicious.
    • Divine Guy —> Celestial.
  • Fusion Dance:
    • Plasma + Dogma = Destiny End Dragoon.
    • 2 Destiny HERO monsters = Destiny HERO - Dystopia.
    • A Destiny HERO Fusion monster + any Destiny HERO monster = Destiny HERO Dusktopia.
    • 3 Destiny HERO monsters = Destiny HERO - Dominance
    • They even have two support spell/trap cards for their Fusion Summons: D-Fusion and Fusion Destiny.
  • Homage: The Destiny HERO archetype has several references to British culture.
  • Letter Motif: D for "destiny". In the OCG, all of their names start with that letter, except Bloo-D, whose name ends with it.
  • Not the Intended Use: Destiny HERO monsters were originally designed with the mindset to stall and buy time with great drawing power and rapid revival. However, they've found great use primarily as an Exodia deck engine. In fact, in the early days of the game, if an engine wasn't Lightsworn, it was Destiny HERO. Diamond Dude on his own spawned a popular deck known as "Diamond Dude Turbo", as his ability actually removes the cost of any Spell Card activated with his effect, letting players activate otherwise costly Spells like Mega Ton Magical Cannon or Bonding - H2O for free. Destiny HERO Malicious was also a very popular card during the Synchro era, as his effect allowed for easy Level 8 Synchro Summons (meaning things like Stardust Dragon and Red Dragon Archfiend) alongside the dirt-common Tuner Krebons. In the ARC-V era, they've gained more fusion monsters to allow them to fight better directly.
  • Odd Name Out: The only Destiny HERO monsters who don't have "Guy" in their OCG names are Bloo-D/Plasma, Dark Angel and Dread Servant.
  • Our Angels Are Different: Destiny HERO - Dark Angel is a Warrior-Type monster who looks like a sinister angel with white wings.
  • Power Nullifier: Plasma's Continuous Effect negates the effects of all enemy monsters on the field.
  • Sixth Ranger: Xtra HERO Cross Crusader, whose effects mostly support the Destiny HERO archetype, but can be included in any HERO deck that runs at least one of them.
  • Stone Wall: Defender is a Level 4 monster with 2700 DEF, one of the highest among non-Tribute monsters, but a measly 100 ATK.
  • Taking You with Me: Dynatag can negate the damage from one attack and instead inflict 1000 damage to both players. If both are at low LP, this can force a Draw, as Edo demonstrated in the anime.
  • Theme Naming: In the OCG, almost every Destiny HERO has "guy" in his name and starts with the letter D.
  • This Is a Drill: Destiny HERO - Drilldark has a big drill in place of his right hand, his fingers on his left finger are drills, and he has drills on his hips, knees and hair.
  • Weak, but Skilled: The majority of the Destiny HERO monsters have low ATK and are poor offensively, but often have great utility for maintaining field presence and forms of card advantage over the opponent.

    Digital Bug 
https://static.tvtropes.org/pmwiki/pub/images/digitalbug.png
It'll turn your deck on and off!
The Digital Bug series is comprised of LIGHT Insect-Type monsters with a focus on Xyz Summoning. The Main Deck monsters can grant effects when used as Xyz Materials, and some of their Xyz Monsters are able to summon themselves using one of the lower-Rank monsters as Xyz Material. Most of them have effects that involve changing monsters, be it themselves or the opponent's, to Defense Position or benefit from doing so.

Tropes associated with the Digital Bugs:

  • Anti-Magic: If any Xyz Monster summoned with Cocoondenser attacks a Defense Position monster, the opponent will be unable to activate Spell Cards, Trap Cards or Monster Effects.
  • Armor-Piercing Attack: Rhinocebus can inflict piercing damage.
  • The Assimilator: Scaradiator can turn the monster it destroys into an Xyz Material for it to use.
  • Mechanical Insects: The archetype has traits of this, as the bugs have a lot of digital-covered body parts and are mechanical in appearance. They also simultaneously reference how errors in computers are called "bugs" as their lore has them as inhabitants of the inside of a computer.
  • One-Man Army: Any Xyz Monster Summoned with Centibit can attack every Defense Position monster the opponent controls.
  • Power Nullifier: Scaradiator can negate the effect of a monster that had its battle position changed with its effect.
  • Punny Name: The Digital Bugs are insects that live inside computers, if the artwork of Matrix and Emergency is any indication, a reference to how computer errors are often called "bugs".
  • Status Ailment: The moment that any Xyz Monster Summoned with Websolder hits the field, it instantly switches the opponent's monsters to Defense Position, and reduces their DEF to zero.
  • Status Buff: Their Field Spell, Bug Matrix, grants an extra 300 ATK/DEF to any Insect monster on the controller's field.
  • Visual Pun: They are insects that live in computers, hence "software bugs".

    Dinomist 
https://static.tvtropes.org/pmwiki/pub/images/dinomist.png
When Dinomists ruled the earth
Dinomist is an archetype of dinosaur-looking WATER Machine-Type Pendulum Monsters. They focus on various battle-related effects while relying on their Pendulum Effects protect the monsters from being targeted or destroyed.

Tropes associated with the Dinomist:

  • Anti-Magic: The Field Spell Card Dynamic Powerload prevents the opponent from using cards or effects whenever a Dinomist attacks or is attacked.
  • Armor-Piercing Attack: Rex can gain the ability to inflict Piercing Damage if it attacks again using its effect.
  • Everything's Better with Dinosaurs: The Dinomists are Machine-Type monsters that resemble various dinosaurs.
  • Fusion Dance: Although they can be summoned using other monsters, Dinostor Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, as shown on the art of Dynamic Powerload.
  • Meaningful Name: The name Dinomist refer to both the appearance and the Attribute of the monsters. The name can also refer to "dynamis", the Greek word for "power".
  • Status Ailment: Plesios' effect is to reduce the ATK and DEF of opposing monsters by 100 for each Dinomist card on your side of the field.
  • Status Buff:
    • Dynamic Powerload gives each Dinomist monster an additional 300 ATK and DEF.
    • One of Rex's effect can permanently increase its ATK by 100.
  • Stock Dinosaurs: All the Dinomist monsters represented here includes all the generic prehistoric animals you would see in any other medium: a T-Rex, Triceratops, Brachiosaurus, Plesiosaurus, Stegosaurus and Pteranodon.

    Dinowrestler 
https://static.tvtropes.org/pmwiki/pub/images/dinowrestler.png
LEMME TELL YA SOMETHIN', BROARTHER
The Dinowrestlers are an archetype of Dinosaur monsters, most of which have the EARTH attribute. Their playstyle involve controlling what happens during the battle phase and several of theirs cards reward the player for controlling less monsters than the opponent. They are used by Go Onizuka in Yu-Gi-Oh! VRAINS.

Tropes associated with the Dinowrestlers:

  • Anti-Magic: King T Wrextle, Chimera T Wrextle and Giga Spinosavate have the same ability as the Ancient Gear monsters, namely that preventing the opponent from activating spell/trap cards until the end of the damage step whenever they battle.
  • Armor-Piercing Attack: Chimera T Wrextle has the ability to inflict piercing damage.
  • Foil: To the Gouki. Both are wrestler-themed archetypes that are used by the same character and their monsters both have 0 DEF. However, the Gouki focus on a straightforward Beatdown strategy while using the effects of their monsters to ensure they don't run out of steam while the Dinowrestlers add some defensive and control elements to ensure the Battle Phase goes as they want it to.
  • Fusion Dance: Chimera T Wrextle is a fusion monster and while it is meant yo be an evolution of King T Wrextle, the latter is not necessary to summon the former as Chimera's required materials are 1 Dinowrestler Link monster and 1 Dinowrestler monster. The archetype also has its own fusion spell, Tyrant Dino Fusion.
  • Glass Cannon: Like the Gouki, the Dinowrestlers all have 0 DEF.
  • No-Sell: While in attack position, Capoeiraptor can avoid being destroyed by battle.
    • A Dinowrestler Fusion monster summoned with Tyrant Dino Fusion will be able to escape from destruction by battle or card effect the first time said destruction would occur.
    • Martial Anga can discard itself to protect a Dinowrestler from being destroyed by battle and then end the battle phase.
  • Status Buff: Their field spell, World Dino Wrestling, has the ability to increase the ATK of attacking Dinowrestlers by 200.
    • Capaptera can also increase the ATK of a Dinowrestler Link monster it was used to summon by 1000 until the end phase.
    • Chimera T Wrextle gains 500 ATK each time it destroys a monster by battle.
  • Stock Dinosaurs: All of the Dinowrestlers released thus far in the OCG and TCG are based on the more well-known species of dinosaurs. However, some of the the ones featured in the anime are based on lesser known species.
  • Taking You with Me: Chimera T Wrextle, if destroyed by a card effect, will take all of the opponent's attack position monsters down with it.
  • Theme Naming: Each Dinowrestler are named after a fighting style and a species of dinosaur.

    Divine Arsenal AA-ZEUS - Sky Thunder 

https://static.tvtropes.org/pmwiki/pub/images/mat_standardduelrankings_aazeus.png

Divine Arsenal AA-ZEUS - Sky Thunder is a mighty Rank 12 LIGHT Machine Xyz Monster that debuted in Phantom Rage, with surprisingly easy summoning conditions and a very powerful non-targeting, non-destruction, and non-once-per-turn field nuke Quick Effect.


  • Awesome Mc Coolname: AA-ZEUS's full name has multiple references to divinity and heavenly prowess.
  • Disc-One Nuke: AA-ZEUS can be summoned with one Xyz Monster as its Xyz Material if one of the user's Xyz Monsters battled that turn. This means that almost any Xyz Monster can immediately bring it out in Main Phase 2 should they survive the Battle Phase, granting a field nuke effect that can be used in the opponent's turn.
  • Humongous Mecha: Though there is no clear reference object to judge AA-ZEUS's size, the fact that it appears to be standing in space and the details on its body suggests that AA-ZEUS is a massive mecha.
  • "Instant Death" Radius: AA-ZEUS's Quick Effect allows it to detach two Xyz Materials and send all cards on the field save for itself to the Graveyard. Monsters will need outright full effect immunity to survive this field nuke.
  • It Only Works Once: Averted. AA-ZEUS's field nuke Quick Effect has no once-per-turn clause, and can thus be used multiple times in a single turn if it has enough materials to support it. This means that not only can it nuke your opponent's entire board setup, it can nuke it again if your opponent's cards have recovery or recursion and managed to reestablish a board after the first nuke. AA-ZEUS can even nuke the board multiple times in a single chain, if desired.
  • Necessary Drawback:
    • Despite the sheer power of its field nuke Quick Effect, AA-ZEUS has no built in protection at all, and can thus be easily be removed. However, considering that the field nuke is a Quick Effect, AA-ZEUS is almost guaranteed to pop it off just before it gets removed.
    • AA-ZEUS's high ranking makes it extremely difficult to summon it (with its normal summoning conditions) in Main Phase 1, meaning that it can't be used to easily wipe the board in MP1 and attack for game.
    • Since players can't perform their attack phase in the first turn, AA-ZEUS is almost impossible to bring out in the first turn, preventing it from field nuking in the first turn of the player going second.
  • Power Gives You Wings: AA-ZEUS has large mechanical thruster-wings that spew out purple lightning.

    Divine Dragon 
https://static.tvtropes.org/pmwiki/pub/images/divinedragon.png
Really improves the Force of your Dragons
The Divine Dragon series consists of Dragon-Type monsters and two human commands, Lord of D. and Lady of D. They have no connecting effect, but provide general Dragon-Type support. Lord of D. and Lady of D. can fuse with their members to form King Dragun and Queen Dragun Djinn.

Tropes associated with the Divine Dragons:

  • Distaff Counterpart: Lady of D. is the female counterpart of Lord of D.. They share the same DEF, Attribute, Type, and Level. She protects Dragons from battle while he protects them from targeting effects. Each are seen in the artworks of different Dragon-Type monsters that are stored in the Extra Deck, have upgraded versions of their respective effects, and depict them as having merged with a Divine Dragon and holding an instrument of summoning dragons.
  • Enemy Summoner: Flute of Summoning Dragon. It's more effective when Lord of D. is on the field because he's the owner of the flute.
  • Expy: Divine Dragon Apocralyph is likely a more obvious counterpart to Divine Dragon Ragnarok. Both it and Apocalypse refer to the end of the world. They are both Level 4 Monster Cards, have inverted ATK and DEF to one another, and their Attributes are opposite, LIGHT and DARK respectively.
    • Also, both cards offer Dragon-Type support: Ragnarok fuses with Lord of D. into King Dragun, a monster that protects Dragons from being targeted by your opponent's card effects and Special Summons them from the hand, and Apocralyph returns Dragon-Type monsters from the Graveyard to the hand.
    • Another similarity is that Apocralyph appears in the artwork of Queen Dragun Djinn, an Extra Deck Dragon-Type monster and female counterpart to King Dragun. Like Ragnarok, Apocralyph appears to have become the lower body of a Spellcaster-Type monster with a downgraded version of the Extra Deck monster's effect. Like King Dragun, Queen Dragun Djinn protects Dragon-Type monsters (from battle) and summons them (from the Graveyard if they are Level 5 or higher). The difference is that King Dragun is a Fusion Monster that requires the 2 specific monsters as materials whereas Queen Dragun Djinn is an Xyz Monster that accepts any 2 Level 4 monsters.
  • Fusion Dance: King Dragun (Ragnarok and Lord of D.) and Queen Dragun Djinn (Apocralyph and Lady of D.)
  • Lady of Black Magic: Lady of D. and Queen Dragun Djinn.
  • Magic Music: Lord Of D has this as a consistent theme; he owns the Flute of Summoning Dragon, is depicted with an epic guitar in The Melody of Awakening Dragon, and gets an even more epic one as The King of D and in Dragon Revival Rhapsody.
  • Names to Run Away from Really Fast: Divine Dragon Ragnarok and Divine Dragon Apocralyph. Both are named religious events, the end of the world.
  • Our Dragons Are Different; Since they can fuse with humans and create draconic centuars.
  • Wreathed in Flames: Divine Dragon Apocralyph is a dragon covered in fire or is made of fire.

    Divine Serpent Geh 
https://static.tvtropes.org/pmwiki/pub/images/divineserpent.png
Divine Serpent Geh is a lone monster notable for being the highest-Leveled Reptile-Type Monster in the entire game and its (literally) infinite ATK in the anime. It was notably the ultimate monster used by Dartz during the climax of the Waking The Dragons Filler Arc, and required what was probably the single loosest interpretation of the rules on Yugi's part to defeat. Despite being the ace of the Big Bad, it was not adapted into the game proper until over a decade later.

Tropes associated with Divine Serpent Geh:

  • Awesome, but Impractical: Zig-Zagged. Summoning Geh and using its powerful effects is surprisingly simple, but on the other hand, doing so requires you to pay half your Life Points. And although Geh has many strong points, it nonetheless does have a few exploitable weaknesses, as pointed out below.
  • Final Boss: Dartz's final ace-in-the-hole, and the last hurdle Yugi needed to overcome in the Waking the Dragons arc.
  • Kryptonite Factor: Despite being immune to card effects that target it, Divine Serpent Geh can be affected by card effects that affect larger numbers of monsters, which are relatively common in most modern decks. Also, while Geh's unique way of gaining ATK makes it too strong for any offensive monster to face head-on, it is stopped dead in its tracks if the opponent has a Stone Wall with a DEF stronger than the highest present ATK. Finally, Geh's ATK-halving effect only applies if it is attacking; an opponent's attacking monster can take it down in a Mutual Kill.
    • The anime version may have infinite ATK, but it doesn't have any self-protection effect.
  • Moving the Goalposts: In the anime, summoning Divine Serpent Geh required Dartz to pay ALL of his Life Points and pay 10 cards from his deck every time it attacks, but it also made him unable to lose the Duel while it was on the field. At that point, the win condition changed from "deplete the opponent's LP" (because Dartz had none) to "destroy Geh".
  • Nerf: The real-life version of the card very obviously does not have infinite ATK.note  On the other hand, it's also quite a bit easier to summon, lacks its high maintenance cost, and also has some protection that the anime version didn't have (to targetting).
  • Physical God: The "Divine" in its title and it being Level 12 aren't just for show. It has ATK equal to the strongest monster on the field and halves the ATK of whatever it attacks, referencing how in the original anime it literally had infinite ATK. Also, it is immune to any card effect that targets it, meaning it can attack pretty freely.

    Djinn 
https://static.tvtropes.org/pmwiki/pub/images/ritualdjinn.png
A member of the Ritual Djinns
https://static.tvtropes.org/pmwiki/pub/images/musicaldjinn.png
The Musical Djinns
Djinn monsters, called Majin/Devil in the OCG, are, like Archfiends, more a series of monsters with a connecting naming theme rather than an archetype. They are two definite sets, one that rely on supporting Ritual Monsters with assorted effects if the Djinn monster was the Ritual tribute, and a series of Xyz Monsters that play oversized musical instruments. The musical Djinns are used by Yuma in ZEXAL.

Tropes associated with the Djinns:

  • Back from the Dead: If Humhumming is summoned, she can revive another Djinn Xyz and attach two cards from your hand as Xyz Materials.
  • Death-Activated Superpower: Djinn of Rituals each share the effect text "When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon.
  • Our Demons Are Different: Well for starters, 2 are more dragon-centaurs than demons, the Ritual Djinns look more like obese men and the Xyz Djinn are an orchestra with 3 of the 5 members (Meloemelody, Temtempo and Humhumming) looking like little kids (the other 2, Muzurhythm and Maestroke are hairier and older looking respectively) and Dark Balter is more of a Vampire than a traditional demon. Queen Dragon Djinn is part of the first group but can be supported by the third group.
  • Homage: Vlad the Impaler, also commonly known as Count Dracula; the Summoning of Dark Balter refers to that in Bram Stoker's novel, "Dracula". Dracula was a king faithful to God, though he was filled with darkness at the loss of his true love and became the Devil's Son, or in other terms, the Anti-Christ, and thus the two Monster Cards used to Fusion Summon this card being a descent of (The King) "Frontier Wiseman" (transformed into) the "Possessed Dark Soul" by the darkness. He/it eventually became "Count Dracula" AKA "Dark Balter the Terrible".
  • Hot Witch: Queen Dragun Djinn, as her top half is the good-looking Lady of D.
  • Musical Assassin: The Rank 3 Xyz Djinns' "weapons" are a brass instrument, a piano, a guitar and drums. This also applies to Queen Dragun Djinn (A lyre) and King Dragun (The Flute of Summoning Dragon)
  • Nice Hat: Three Djinns have Nice Hats: Muzurhythm, Temtempo, and Maestroke.
  • Portmanteau:
    • Djinn Cursenchanter of Rituals's name is a portmanteau of the words "curse" and "enchanter".
    • Maestroke the Symphony Djinn's name is a portmanteau of "Maestro" (a musical conductor) and "stroke".
    • Muzurhythm the String Djinn's name is a portmanteau of "Music" and "rhythm"
  • Satanic Archetype: Witty Phantom. the OCG name is "Devil Death-Satan" and the monster himself looks like a Man of Wealth and Taste, a common depiction of Satan that isn't a Big Red Devil or a Fallen Angel
  • Status Buff:
    • Melomelody: Once per turn: You can detach 1 Xyz Material from Melomellody to target 1 "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    • Muzurhythm: During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from Muzurhythm; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    • Temtempo: Once per turn, during either player's turn: You can detach 1 Xyz Material from Temtempo to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
    • Humhumming: Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
    • Outside of the Xyz group, the Djinns of Ritual's theme is adding effects to the monsters they are used to summon.
  • Sigil Spam
    • Every Djinn of Rituals has a skull somewhere on their weapon.
    • The team symbol of the Xyz cards is a musical eighth note featuring a fiendish-looking face.
  • Sixth Ranger: Queen Dragon Djinn to the Musical group (by coincidence as she can be affected by the effects of the other Xyz monsters, still she does have an instrument of her own).
    • Another example is Humhumming, who is closer of the theme then Queen Dragon Djinn and was released later then the rest of the group.
  • Unskilled, but Strong: Infernal Incinerator. This card can only be Normal Summoned or Set by discarding all cards in your hand to the Graveyard except this card, and by Tributing 1 monster with 2000 or more ATK you control. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
  • Weak, but Skilled: the musical themed Djinns have rather low ATK (Maestroke has the highest at 1800) but their effects can defend themselves from destruction, allow one of them to attack directly, allow one of them to attack twice, or boost their ATK in different situations (either a flat 500 boost to all the Djinns on the field or doubling one of their own's ATK if they battle an enemy)
  • Wicked Cultured: Witty Phantom, as he's a demon wearing a sharp outfit.

    Doll Monster 
https://static.tvtropes.org/pmwiki/pub/images/boxoffriends_lod2_jp_vg_artwork.png

Doll Monster is an archetype of Normal Monsters used by Cologne in the Yu-Gi-Oh! ZEXAL manga. The archetype focuses on rapidly swarming the field with Normal Monsters that have 0 ATK or DEF, and then using them as Xyz Materials to Xyz Summon Xyz Monsters.

The archetype initiates its plays chiefly through the effect of their starter, Box of Friends, which enables the controller to Special Summon two such monsters when it is destroyed, setting up for an easy Xyz Summon. That said, the archetype primarily revolves around Cologne's namesake Xyz Monster, Princess Cologne, who can be easily Xyz Summoned through the monsters Summoned by Box of Friends. As the archetype is comprised of monsters with 0 ATK and DEF (and encourages the controller to run monsters with either of those stats), it employs a stall strategy through the effects of Princess Cologne and Doll Happiness that is designed to block the opponent from attacking while the controller gathers up the Xyz Materials needed for an Xyz Summon.

The archetype also focuses on amassing Normal Monsters in the Graveyard, either through detaching them from Xyz Monsters or through the effect of Doll Happiness. This is in service to the effect of Grandpa Demetto, whose effect enables the controller to Special Summon two of them from the Graveyard as Level 8 DARK monsters. The archetype thus has a quick and easy way to Xyz Summon the 4500 ATK Number 22: Zombiestein, Cologne's ace monster from the ZEXAL manga, providing it with an unexpectedly strong power play that belies the apparent weak stats of its monsters.


Tropes associated with the Doll Monsters:

  • Achilles' Heel:
    • The archetype is highly dependent on destroying Box of Friends as a starter to intitate its plays by gathering the requisite monsters to use as Xyz Materials to Xyz Summon Princess Cologne. The opponent blocking the controller's access to Box of Friends or preventing its effect from resolving is a quick and easy way to significantly slow the deck down. However, this can be somewhat alleviated by running Rescue Rabbit as another starter.
    • The archetype is very reliant on Princess Cologne as a linchpin. Namely, her presence on the field is necessary to apply the archetype's Delaying Action in combination with Doll Happiness, or its main power play of Xyz Summoning Number 22: Zombiestein with Grandpa Demetto's effect. Therefore, depriving the controller of Princess Cologne robs the deck of nearly all of its combo potential.
    • As the archetype is wholly comprised of Normal Monsters, along with Box of Friends, Grandpa Demetto, and Princess Cologne all supporting such monsters, a sizeable number of them typically have to be run in the deck. However, it is only considered ideal to Special Summon them from the Deck with the effect of Box of Friends. Therefore, drawing any of them or finding such monsters in the starting hand is often considered a significant hindrance, as it could potentially brick the hand and/or slow down the controller's ability to play.
  • Adaptation Name Change: In the English language manga, Box of Friends was referred to as "Toy Box", while Zombowwow was called "Zombie Dog".
  • Adaptational Attractiveness: A minor example, as in the manga, Grandpa Demetto's right eye was dangling out of its socket by a thread, which looks creepy enough to be commented on by the protagonists. This is not the case in the artwork of his OCG card.
  • Adaptational Superpower Change: The archetype utilizes a distinctly different playstyle in the manga compared to the OCG. While it still swarms the field with the effect of Box of Friends and focuses on Xyz Summoning Number 22: Zombiestein, the archetype's manga playstyle revolves around a laddering strategy with Doll House. To wit, after swarming the field with four Level 4 Doll Monsters, the archetype is then reliant on having them be destroyed so it can use Doll House's effect to Special Summon three Level 6 Doll Monsters on the next Standby Phase. Those monsters then have to once again be destroyed to enable Doll House to Special Summon two Level 8 Doll Monsters on the next Standby Phase, which then enables the controller to use them as Xyz Materials to Xyz Summon Zombiestein.
  • Ambiguous Situation: Exactly who or what Grandpa Demetto is in the manga is never elaborated on, as is his exact relationship to Cologne. He is first introduced as part of the scenery of the manga-only Field Spell Card Doll House, and visually applies its Special Summoning effect by repairing the broken pieces of the Doll Monsters when they are destroyed. Outside of this, he displays an unusual amount of agency for a being that is not a Monster Card, as he acts as a Doting Grandparent to Cologne, and she gets upset when others comment on his patchwork appearance. However, exactly how he is related to Cologne is never clarified upon. After Cologne loses her duel against Yuma, Demetto still remains on the field, despite it being normal for the Solid Vision of any cards still on the field to disappear after the end of the duel. He also pulls a Heroic Sacrifice by rescuing Cologne from the inside of Doll House, which was on fire, and transfers his soul to her, stating that if he had not done so, she would have perished, before being engulfed in the flames himself. While Cologne was revealed to be a discarded doll given life by Dr. Faker implanting a soul in her, it is unknown if Demetto was similarly created this way as well.
  • Assist Character:
    • Box of Friends has 0 ATK and DEF, and its sole purpose is simply to be destroyed so that the controller can Special Summon two Normal Monsters with different names that have 0 ATK or DEF from their Deck. While the intent behind the card's designers is that the Summoned monsters be used as Xyz Materials, as demonstrated in the manga, Box of Friends has been splashed into other decks that use eligible Normal Monsters for other plays. It also combos well with Princess Cologne, whose effect Special Summons it from the Graveyard when she is Xyz Summoned. Ergo, the controller is meant to destroy Box of Friends, use the monsters its effect Summons as Xyz Materials to Xyz Summon Princess Cologne, and then Special Summon Box of Friends from the Graveyard so that its effect can be used again.
    • Grandpa Demetto has 0 ATK and DEF, and thus, it is unlikely that the controller will use him to attack or defend with. Rather, his effects are geared towards helping the controller Xyz Summon Number 22: Zombiestein and supporting it in damaging the opponent. His first effect Special Summons up to two Normal Monsters with 0 ATK or DEF from the Graveyard as Level 8 DARK monsters if the controller detaches an Xyz Material from Princess Cologne as a cost, which makes the Summoned monsters eligible Xyz Materials for Zombiestein. His second effect triggers if the controller detaches an Xyz Material that was originally a Normal Monster from their Xyz Monster to activate its effect. Said effect destroys an opponent's monster and inflicts damage to the opponent equal to that Xyz Monster's Rank x 300. If used with the Rank 8 Zombiestein, this effect would inflict 2400 damage to the opponent.
  • Balance Buff:
    • In the manga, Number 22: Zombiestein is unable to attack female monsters. This restriction is removed from the OCG card because while the gender of monsters may be relevant in some rare cases in fiction and video games, it is not a game mechanic in the OCG.
    • Zombowwow's only effect in the manga was to gain 500 ATK when it declared an attack. Its OCG counterpart retains this effect, but adds another effect wherein if Zombowwow is destroyed on the field and sent to the Graveyard, the controller can Special Summon a Level 1 monster with 0 ATK and DEF from their Deck. The Summoned monster's effects are negated and it is destroyed during the controlller's next End Phase. This added effect allows Zombowwow to search out Box and Friends or Grandpa Demetto, which at least justifies including it in a Doll Monster deck in the OCG.
  • The Big Guy: Number 22: Zombiestein serves as this for the archetype, as it has 4500 ATK, and is by far the highest ATK Xyz Monster that can be Xyz Summoned using the monsters Special Summoned by Grandpa Demetto's effect. As Zombiestein's detach effect is often seen as being rather lackluster (requiring the controller to send a card from their hand to the Graveyard as a cost in addition to detaching an Xyz Material and changing Zombiestein to Defense Position to negate the effects of an opponent's face-up card until the end of the turn), it is unlikely that the controller will make use of it, and thus solely use Zombiestein's high ATK to beat down the opponent.
  • Came Back Wrong: In the manga, the Field Spell Card Doll House has an effect which triggers if two or more Doll Monsters the controller controls are destroyed, where the controller can Special Summon a number of Normal Monsters from their Deck equal to one less than the number of monsters destroyed. However, the Summoned monsters' Levels must be two more than the Levels of the destroyed monsters. This effect is visually manifested by Grandpa Demetto stitching the pieces of the destroyed monsters together, resulting in the Summoned monsters visually appering as hideous amalgamations of parts from said destroyed monsters. Grandpa Demetto's OCG card retains traits of Doll House's effect. Namely, said effect lets the controller detach an Xyz Material from Princess Cologne as a cost to Special Summon two Normal Monsters with 0 ATK or DEF from their Graveyard as Level 8 DARK monsters, implying that those monsters were similarly Summoned with the same slapdash repairs by Demetto.
  • Death-Activated Superpower:
    • Triggering Box of Friend's effect to Special Summon two Normal Monsters with different names and 0 ATK or DEF in face-up Defense Position is reliant on Box of Friends itself being destroyed and sent to the Graveyard. However, the Summoned monsters cannot be used as Synchro Material, and are destroyed during the controller's next End Phase.
    • If Zombowwow is destroyed and sent to the Graveyard, the controller can Special Summon a Level 1 monster with 0 ATK and DEF from their Deck. However, the Summoned monster's effect are negated, and it is destroyed during the controller's next End Phase.
  • Delaying Action: The archetype's focus is to Xyz Summon its technical boss monster, Number 22: Zombiestein, and beat down the opponent with his 4500 ATK. However, its monsters and its Sixth Rangers (with the exception of Zombiestein himself) all have very low stats, with most of the monsters in question having 0 ATK and DEF. Furthermore, the effects of Box of Friends, Grandpa Demetto, Zombowwow, and Doll Happiness all encourage the controller to run more monsters with 0 ATK or DEF in their Deck. Until Zombiestein can be Summoned, in order to keep the opponent from otherwise devastating the controller's field by attacking these weaker monsters, the archetype employs a stall strategy to delay the opponent's offensive through the effects of Princess Cologne and Doll Happiness. To wit, the opponent cannot target the former with cards, effects, or for attacks while the controller controls another monster, and the latter prevents the opponent's monsters from targeting monsters the controller controls with 0 ATK or DEF for attacks, so long as the controller controls Princess Cologne. As Princess Cologne's efffect Special Summons Box of Friends from the Graveyard when she is Xyz Summoned, this easily provides the controller with another monster to apply her effect. Given that the effect of Box of Friends, which Special Summons two Normal Monsters with different names from the Deck that have 0 ATK or DEF when it is destroyed and sent to the Graveyard, would likely be used to assist in Xyz Summoning Princess Cologne, it is very easy to get it into the Graveyard to set up this Delaying Action.
  • Doting Grandparent: Grandpa Demetto is ostensibly one of these, according to Cologne. His role in the manga is to repair the Doll Monsters each time the opponent destroys them. In turn, Cologne treats him with reverence, getting angry at Yuma's friends for making comments about his patchwork appearance. After Cologne loses her duel with Yuma and is almost engulfed in flames, Demetto pulls a Heroic Sacrifice to save her, and she is devastated by his death.
  • Enemy Summoner:
    • If Box of Friends is destroyed and sent to the Graveyard, the controller can Special Summon two Normal Monsters with different names that have 0 ATK or DEF from their Deck in face-up Defense Position. However, the Summoned monsters cannot be used as Synchro Materials, and are destroyed during the controller's next End Phase.
    • If a face-up Normal Monster the controller controls is destroyed by battle or by card effect and sent to the Graveyard, they can use Princess Cologne's detach effect to Special Summon a Normal Monster from their Deck or Graveyard in face-up Defense Position.
    • Zombowwow's effect allows the controller to Special Summon a Level 1 monster with 0 ATK and DEF from their Deck if it is destroyed on the field and sent to the Graveyard. However, the Summoned monster's effects are negated, and it is destroyed during the controller's next End Phase.
  • Face of a Thug: Being based off of Frankenstein's Monster, Number 22: Zombiestein unsurprisingly has one of these, which he normally hides with a cowl. However, like other examples of this trope, he is not particularly malicious. In fact, once Cologne is defeated by Yuma, he is added to the latter's Extra Deck and later used against Eviluder, firmly cementing him as a protagonistic card.
  • Frankenstein's Monster: Number 22: Zombiestein is one of these, as evidenced by his name and the fact that he is a Zombie-Type Flesh Golem with visible stitching across his body. Zombiestein's Japanese OCG name, Franken, is even more explicit about his inspiration. Zombowwow is another example, as it is a zombie dog, who like Zombiestein, has visible stitching across its body. Its Japanese name, Furanken, is even pronounced the same as that of Zombiestein, as both cards have the same kana for their names (フランケン). However, the base kanji in their Japanese names are different (不乱健 for Zombiestein and 腐乱犬 for Zombowwow).
  • Flowers of Romance: Number 22: Zombiestein is capable of transforming the nails in his head into bouquets, and does this in the manga in an attempt to court Gagaga Girl.
  • Glass Cannon: Number 22: Zombiestein has a hard-hitting 4500 ATK, but a paltry 1000 DEF. This trope becomes all the more prevalent if the controller uses his detach effect, which negates the effects of a face-up card the opponent controls until the end of the turn, but also changes Zombiestein to Defense Position, making him significantly easier to destroy by battle.
  • Gratuitous German: Mädchen (from Doll Monster Miss Mädchen's name) is German for "maiden"
  • Heroic Sacrifice: Upon her defeat by Yuma in the manga, Cologne is thrown into Doll House by the force of Yuma's attack, all while the house is on fire. Grandpa Demetto pulls one of these by carrying her out of the house to safety, whilst transferring his soul to her (as her loss would have caused her soul to beomce forfeit), allowing her to remain alive. He is then engulfed by the flames and perishes in the blaze.
  • Hollywood Giftwrap: Box of Friends is a box that has been wrapped in this manner. Fittingly, its effect triggers if it is destroyed, likely representing the box being unwrapped and opened.
  • I Just Want to Be Loved: Number 22: Zombiestein is depicted as having this trait in the manga, as his manga-only effect prevents him from attacking female monsters. When ordered by Cologne (who forgot about his effect) to attack Gagaga Girl, he instead tries to court her with Flowers of Romance, and is heartbroken when she rejects him on account of his ugliness and her already having feelings for Gagaga Magician.
  • In the Hood: Number 22: Zombiestein wears a cowl that completely conceals his head and face, leaving only his eyes visible. In the manga, it is revealed that his face is so hideous that other monsters, such as Gagaga Girl, are repulsed by it.
  • Living Toys: The archetype's monsters have this aesthetic. As do Grandpa Demetto and Princess Cologne, who in the manga, were dolls that were animated through souls imbued in them by Dr. Faker.
  • Loophole Abuse:
    • Box of Friends' effect is reliant on it being destroyed in order to trigger. However, the card itself does not specify where it has to be when it is destroyed to activate its effect. It is thus a valid move to destroy Box of Friends while it is in the hand to activate its effect. Doll Happiness even exploits this, as its effect allows the controller to destroy a monster in their hand or on their field (such as Box of Friends) and send a Doll Monster from their Deck to the Graveyard. However, using this effect prevents the controller from Special Summoning non-Xyz Monsters from their Extra Deck for the rest of the turn.
    • Box of Friends' effect prevents the monsters it Special Summons from being used as Synchro Materials. However, one way to utilize its effect is to use it to Summon Labradorite Dragon and PSY-Frame Driver, then send them to the Graveyard to Special Summon Ultimaya Tzolkin from the Extra Deck. Despite the fact that Ultimaya Tzolkin is a Synchro Monster, Summoning it in this manner is not a Synchro Summon and does not use the sent monsters as Synchro Materials. In fact, Ultimaya Tzolkin cannot be Synchro Summmoned. As such, this bypasses the restriction placed on the Summoned monsters by Box of Friends' effect.
  • Meaningful Name: Number 22: Zombiestein's Japanese OCG name (不乱健) can be translated as "Un-Rebelling Strength", which is fitting, considering its 4500 ATK.
  • My Hero, Zero: The Doll Monsters all have 0 ATK and DEF, as do Box of Friends and Grandpa Demetto. Additionally, Box of Friends, Grandpa Demetto, Zombowwow, and Doll Happiness all support monsters with 0 ATK or DEF.
  • Mythology Gag:
    • Grandpa Demetto's first effect is to detach an Xyz Material from Princess Cologne and Special Summon up to two Normal Monsters from the Graveyard with 0 ATK or DEF as Level 8 DARK monsters. This references his role in the manga, where he was part of the scenery of the Doll House Field Spell Card, whose effect Special Summoned Normal Monsters from the controller's Deck during the Standby Phase after two or more of the controller's Doll Monsters were destroyed. More precisely, Doll House Special Summoned a number of Normal Monsters equal to the number of destroyed Doll Monsters minus one, and the Summoned monsters' Levels were two Levels higher than the destroyed monsters Levels. Demetto visually applied the effect of Doll House by taking the pieces of the destroyed monsters and stitching them together to form new ones, which is referenced by his OCG card being able to Special Summon monsters from the Graveyard. Eventual repeated use of Doll House's effect allowed Cologne to Summon Level 8 monsters, which she then used as Xyz Materials to Xyz Summon Number 22: Zombiestein. This is translated into Demetto's OCG card's effect, which changed the monsters Summoned by it to Level 8 DARK monsters, allowing them to be eligible Xyz Materials for an Xyz Summon of Zombiestein in the OCG. The effect's requirement to detach a material from Princess Cologne is an obvious reference to the conenction that both characters' manga iterations have to each other, as Cologne used the Doll Monster archetype, which Doll House, the card whose scenery Demetto is a part of, supports.
    • Princess Cologne has 2200 DEF, which might reference the fact that in the manga, Cologne was the original owner of Number 22: Zombiestein. Her first effect in the OCG enables the controller to Special Summon Box of Friends from the Graveyard when she is Xyz Summoned. This likely references the fact that in the manga, Cologne was the duelist who used the Doll Monster deck, and her starting play during her duel with Yuma was to Normal Summon Box of Friends and destroy it to trigger its effect. Her second effect prevents the opponent from targeting her with cards, effects, or for attacks, so long as the controller controlled another monster. This effect could reference how she was not a Monster Card in the manga, but rather a duelist instead, and as such, commanded the Doll Monsters and Zombiestein in that capacity. From a gameplay standpoint, duelists also cannot be attacked directly while they control monsters, which likely explains the protection Cologne enjoys from this effect. The card's third effect allows the controller to detach an Xyz Material from her as a cost if a face-up Normal Monster they control is destroyed by battle or card effect and sent to the Graveyard. Said effect Special Summons a Normal Monster from the controller's Deck or Graveyard in face-up Defense Position. This is possibly a reference to the effect of the manga-only Field Spell Card Doll House, which was used by Cologne. Namely, Doll House's effect Special Summons Normal Monsters from the controller's Deck during the next Standby Phase after two or more Doll Monsters (which are all Normal Monsters) they control were destroyed, provided that the Summoned monsters' were two Levels higher than the destroyed monsters and one less monster was Summoned than the number of monsters destroyed. It could also reference Grandpa Demetto's role in the manga, which did not exist as a card when Princess Cologne was first released in the OCG. Namely, as part of Doll House's scenery, Demetto would visually apply its effect by "repairing" Cologne's Doll Monsters after they were destroyed, stiching the broken pieces together and causing them to adopt more hideous appearances. Princess Cologne's effect to Special Summon monsters from the Graveyard may be in reference to this.
    • Number 22: Zombiestein is an obvious reference to Frankenstein's Monster, and in the manga, possesses an effect that prevents him from attacking female monsters. This references how Frankenstein's monster longed for a companion after he was rejected by the humans around him for his hideous appearance. To that end, he asked his creator, Victor Frankenstein, to create a female counterpart for him so that he would not be alone. Similarly, when asked to attack female monsters, Zombiestein instead makes romantic overtures towards them, and is clearly heartbroken when they reject him due to his similarly ghastly appearance.
  • Necromancer:
    • If the controller detaches an Xyz Material from Princess Cologne they control as a cost, they can use Grandpa Demetto's effect to Special Summon up to two Normal Monsters with 0 ATK or DEF from their GY as Level 8 DARK monsters.
    • When Princess Cologne is Special Summoned, the controller can Special Summon Box of Friends from their Graveyard. If a face-up Normal Monster the controller controls is destroyed by battle or by card effect and sent to the Graveyard, they can use Princess Cologne's detach effect to Special Summon a Normal Monster from their Deck or Graveyard in face-up Defense Position. If they Summoned that monster from the Graveyard, it counts as this trope.
  • Nerf:
    • In the manga, Box of Friends' effect could Special Summon up to four Normal Monsters in face-up Defense Position from the controller's Deck when it was destroyed on the field. However, the Summoned monsters could not be used as Xyz Materials. The effect of the card's OCG counterpart could be triggered regardless of where it was destroyed, but required that the card be sent to the Graveyard. That said, the OCG effect was limited to Special Summoning only two Normal Monsters from the Deck, and tacks on the additional requirement that the Summoned monsters have different names and have either 0 ATK or DEF. Rather than the Summoned monsters being unable to be used as Xyz Materials as was the case for the manga card, the OCG card instead prevents the Summoned monsters from being used as Synchro Materials. Additionally, the OCG effect adds the downside that the Summoned monsters are destroyed during the controller's next End Phase, which its manga counterpart lacks. The OCG effect of Box of Friends can only be used once per turn, a restriction that is not present on its manga counterpart.
    • Number 22: Zombiestein had completely generic Xyz Materials in the manga, simply requiring any two Level 8 monsters for its Xyz Summon. The OCG, however, additionally restricts him to only being able to use DARK monsters as Xyz Materials. The OCG card is also a Nomi monster that can only be Special Summoned by Xyz Summon, another restriction not present on its manga counterpart. Zombiestein's manga incarnation has a Quick Effect where once per turn, the controller can detach an Xyz Material from him and send a card from their hand to the Graveyard as a cost to negate the effects of all face-up cards the opponent controls. If a monster's effect is negated the way, that monster is forced to attack Zombiestein, which considering the fact that he has 4500 ATK, would almost certainly cause the opposing monster to be destroyed by battle. This effect is serevely weakened in the OCG, as it can only negate the effects of one face-up card the opponent controls until the end of the turn. Additionally, the OCG effect does not force a monster whose effect was negated to attack Zombiestein, and changes Zombiestein to Defense Position. Given that Zombiestein has 1000 DEF, this also makes him significantly easier to destroy by battle.
  • No-Sell:
    • While the controller controls Princess Cologne, the effect of Doll Happiness prevents the opponent from targeting monsters the controller controls with 0 ATK or DEF for attacks.
    • If the controller controls another monster in addition to Princess Cologne, her effect keeps her from being targeted by the opponent's cards or effects, or for attacks.
  • One Steve Limit: Played with. Number 22: Zombiestein and Zombowwow's names have the same kana (フランケン) and are thus pronounced the same in the Japanese OCG. However, the base kanji in their Japanese OCG names are different (不乱健 for Zombiestein and 腐乱犬 for Zombowwow), and thus, they do not technically have the same name.
  • Overly Narrow Superlative: Box of Friends' effect Special Summons two Normal Monsters with different names that have 0 ATK or DEF from the Deck when it is destroyed and sent to the Graveyard. As the Doll Monster archetype only has two Normal Monsters with 0 ATK and DEF, Bear-Bear and Miss Mädchen, they are the only eligible in-archetype Summonable monsters. Of course, the controller can easily splash in other non-Doll Monster Normal Monsters with 0 ATK or DEF to increase their choice of monsters to Summon.
  • Power at a Price: Number 22: Zombiestein is a Rank 8 monster that requires two Level 8 monsters as Xyz Materials to Xyz Summon it, and boasts 4500 ATK, which is far in excess of a monster with those Summoning conditions. That said, it does have a few traits which limit its power and utility. For starters, the monsters required as Xyz Materials have to be DARK Attribute. Zombiestein also explicitly states that it has to be Xyz Summoned and cannot be Special Summoned through other methods, precluding the use of Loophole Abuse to cheat it out. Its detach effect also requires that the controller send a card from their hand to the Graveyard as a cost in addition to detaching an Xyz Material. Finally, said effect also changes Zombiestein to Defense Position, which makes it significantly easier to destroy by battle, as it only has 1000 DEF.
  • Power Nullifier:
    • The detach effect of Number 22: Zombiestein allows the controller to negate the effects of a face-up card the opponent controls until the end of the turn. However, in addition to detaching an Xyz Material, the controller has to send a card from their hand to the Graveyard as a cost and change Zombiestein to Defense Position, which makes it much more susceptible to battle destruction, considering its paltry 1000 DEF.
    • Zombowwow's effect negates the effects of the monster it Special Summons, and destroys it during the controller's next End Phase.
  • Promoted to Playable:
    • In the manga, Grandpa Demetto was simply part of the scenery of Cologne's manga-only Doll House Field Spell Card, and Doll House's effect to Special Summon higher Leveled Doll Monsters from the Deck when lower Leveled ones were destroyed was visually manifested by him fixing said Doll Monsters when they were destroyed. In the OCG, he receives his own Monster Card and as such, is directly Summonable by the controller.
    • Princess Cologne was not a Monster Card in the manga, but the duelist who used the Doll Monster archetype. The OCG gives her a card representation designed to be used alongside Box of Friends.
  • Raising the Steaks: Zombowwow is zombie dog.
  • Shout-Out:
    • Grandpa Demetto is possibly a reference to Gepetto, the woodcarver who created Pinocchio in The Adventures of Pinocchio. Apart from having a similar name to Gepetto, Demetto is seen in the manga repairing Cologne's Doll Monsters when they are destroyed by the opponent, so they can be brought back stronger.
    • Princess Cologne, who in the manga, is a doll that was given life by Dr. Faker, may be based on the Princess Koron line of dolls sold in Japan. While the doll's name is written in hiragana (ころん) and Cologne's name is written in katakana (コロン), both have the same pronounciation.
    • Number 22: Zombiestein and Zombowwow are clear references to Frankenstein's Monster. The former's Japanese OCG name, "Franken", may also allude to the Ken doll, in reference to his original owner Cologne's love of dolls (and being a living doll herself).
  • Sixth Ranger: As the Doll Monster archetype only has two monsters, Bear-Bear and Miss Mädchen, the archetype is heavily reliant on a few of these in order to form a complete deck and coherent strategy. All of them are either monsters used by Cologne, who used the archetype in the manga, or card representations of Cologne and Grandpa Demetto, her Doting Grandparent.
    • Box of Friends is the archetype's starter, and it has an effect to Special Summon two Normal Monsters with different names from the Deck that have 0 ATK or DEF when it is destroyed and sent to the Graveyard. In particular, this effect is the main method through which the archetype is able to Xyz Summon Princess Cologne, its linchpin. As the archetype otherwise lacks ways to quickly swarm the field and amass Xyz Materials, Box of Friends' effect is vitally important for that purpose. Additionally, Princess Cologne's effect Special Summons it from the Graveyard when she is Xyz Summoned, also enabling the controller to later destroy it again to amass monsters to use for another Xyz Summon.
    • Grandpa Demetto has an effect wherein the controller can detach an Xyz Material from Princess Cologne as a cost to Special Summon up to two Normal Monsters with 0 ATK or DEF from their Graveyard as Level 8 DARK monsters. This effect is important to the archetype as it is the means through which the controller can Xyz Summon its technical boss monster, Number 22: Zombiestein, which requires two Level 8 DARK monsters as Xyz Materials. As the archetype lacks Level 8 DARK monsters and has no other way to change the Levels and Attributes of its monsters, this is the only method through which it can access Zombiestein.
    • Number 22: Zombiestein is Cologne's ace monster in the manga, and the archetype's unofficial boss monster. He is notable for the fact that he has 4500 ATK, and is the Xyz Monster with the highest ATK that can be Xyz Summoned using the monsters Special Summoned via Grandpa Demetto's effect. Zombiestein provides the archetype with a much needed offensive option, as its monsters and other Sixth Rangers have weak stats that make them ill-suited for attacking. Having a high ATK boss monster to beat down the opponent is so important to the archetype that its playstyle relies on stalling the opponent until Zombiestein can be Summoned.
    • Princess Cologne is arguably the archetype's most important card, as she is required for its two most notable traits, its Delaying Action of stalling the opponent until the controller can Xyz Summon a Rank 8 Xyz Monster, typically Number 22: Zombiestein, and being necessary for the Summon of Zombiestein itself. The first is accomplished by having her on the field alongside Doll Happiness. To wit, the opponent cannot target Princess Cologne with cards, effects, or for attacks while the controller controls another monster, and Doll Happiness prevents the opponent's monsters from targeting monsters the controller controls with 0 ATK or DEF for attacks, so long as the controller controls Princess Cologne. The second requires the controller to also control Grandpa Demetto, and use his effect to detach an Xyz Material from Princess Cologne as a cost. This allows the controller to Special Summon up to two Normal Monsters with 0 ATK or DEF from their Graveyard as Level 8 DARK monsters, which are then eligible Xyz Materials to use to Xyz Summon Zombiestein. Additionally, Princess Cologne's effect Special Summons Box of Friends from the Graveyard when she is Xyz Summoned, setting up the Delaying Action, but also enabling the controller to later destroy it to amass monsters to use for an Xyz Summon.
    • Zombowwow has an effect that when it is destroyed on the field and sent to the Graveyard, allows the controller to Special Summon a Level 1 monster from their Deck with 0 ATK and DEF and its effects negated. This makes it ideal to search out and Summon Box of Friends, which is a Level 1 monster with 0 ATK and DEF. Additionally, Box of Friends' effect only activates when it is destroyed and sent to the Graveyard, thus meaning that it would not be adversely affected by Zombowwow's effect negation. Zombowwow's effect also destroys the monster it Summons during the controller's next End Phase, thus ensuring that Box of Friends' effect will trigger even if neither player proactively destroys it beforehand.
  • Status Buff: Zombowwow gains 500 ATK when it declares an attack.
  • Verbal Tic Name: Zombowwow, a zombified dog, has "bow wow" in its name, a sound frequently made by dogs.
  • Weak, but Skilled: The Doll Monsters are an archetype of Level 4 Normal Monsters with 0 ATK and DEF. Additionally, nearly all of their Sixth Rangers, Box of Friends, Grandpa Demetto, Princess Cologne, and Zombowwow have similarly low stats. However, the archetype is very adept at swarming the field to amass monsters to use as Xyz Material for Rank 4 Xyz Monsters, and via Grandpa Demetto's effect, can even access more powerful Rank 8 Xyz Monsters. This includes their technical boss monster, Number 22: Zombiestein, a juggernaut with 4500 ATK and the strongest monster they can Xyz Summon with their playstyle. Played well, the deck can very swiftly Summon Zombiestein and use it to beat down the opponent. Even if they cannot immediately Summon Zombiestein, the archetype can still resort to a Delaying Action with the effects of Princess Cologne and Doll Happiness to stall the opponent until they get it onto the field.
  • World's Strongest Man: Possessing a whopping 4500 ATK, Number 22: Zombiestein is the Zombie-Type monster with the highest original ATK. He is also tied with Number C107: Neo Galaxy-Eyes Tachyon Dragon for being the Number monster with the highest original ATK. Zombiestein also has the highest ATK for a Rank 8 monster, along with Neo Galaxy-Eyes Photon Dragon.
  • Would Not Hit a Girl: Number 22: Zombiestein cannot attack female monsters in the manga.
  • You Are Number 6: The archetype's technical boss monster is a Number monster, namely Number 22: Zombiestein.

    Doremichord 
https://static.tvtropes.org/pmwiki/pub/images/480px_dodoremichordcoeuria_ow_2.png

Doremichord is an archetype of Fairy-Type Pendulum Monsters, with each member having a Level in ascending order from 1 to 8, while also having a Pendulum Scale that descends in the same order. Each monster is a conductor that commands her own little Familiar that visually resembles her. While inside a Pendulum Zone, the higher Leveled monsters are able to prevent the opponent from responding to any Pendulum Summon of a Doremichord with card effects, while the lower Leveled monsters can prevent those same Pendulum Summons from being negated. As monsters, they can apply various effects depending on whether any Doremichord in their Pendulum Zones has an odd or even Scale.


Tropes associated with the Doremichord monsters:

  • Amazon Brigade: The archetype is completely comprised of female monsters, including their little familiars.
  • Anti-Magic:
    • If Elitea is Normal or Special Summoned, the controller can return a Spell or Trap Card the opponent controls to the hand.
    • If the controller has an even Pendulum Scale in their Pendulum Zone, they can use Beautea's effect to target a Spell or Trap Card the opponent controls. If the target would leave the field that turn, it is banished instead.
  • Elegant Classical Musician: Every member of the archetype is this, though they do not actually play their instruments directly. Rather, they each command a familiar to do so.
  • Enemy Summoner: Angelea's effect allows the controller to Tribute a Doremichord Pendulum Monster they control, and then Special Summon a Doremichord Pendulum Monster from their Deck, provided the Summoned monster's Pendulum Scale has a difference of two from the Pendulum Scale of the Tributed monster. However, the controller cannot Special Summon a copy of Angelea with this effect.
  • Familiar: Each member of the archetype has one of these, which visually resembles her and plays a unique musical instrument.
  • Loophole Abuse: Cutea, Dreamea, Elitea, and Fancea all have a common Pendulum Effect that prevents the opponent from negating the controller's Pendulum Summons of Doremichord Pendulum Monsters. Additionally, Gracea, Angelea, Beautea, and Coeuria all have a common Pendulum Effect that prevents the opponent from activating Spell or Trap Cards, or monster effects, when the controller Pendulum Summons a Doremichord Pendulum Monster. However, those effects do not actually prohibit the controller from Pendulum Summoning non-Doremichord Pendulum Monsters. Therefore, if the controller runs any non-Doremichord Pendulum Monsters, they can Pendulum Summon such monsters alongside a Doremichord Pendulum Monster in order to confer that protection onto their non-Doremichord Pendulum Monster.
  • Musical Assassin: All of the archetype's monsters are conductors that command little familiars which play musical instruments, ostensibly their way of attacking.
  • No Item Use for You:
    • Gracea, Angelea, Beautea, and Coeuria all have a common Pendulum Effect that prevents the opponent from activating Spell or Trap Cards, or monster effects, when the controller Pendulum Summons a Doremichord Pendulum Monster.
    • If the controller's Doremichord Pendulum Monster attacks while they have an even Pendulum Scale in their Pendulum Zone, Gracea's effect prevents the opponent from activating monster effects until the end of the Damage Step.
    • If the controller's Doremichord Pendulum Monster attacks while they have an odd Pendulum Scale in your Pendulum Zone, Angelea's effect prevents the opponent from activating any Spell or Trap Cards or effects until the end of the Damage Step.
  • No-Sell:
    • Cutea, Dreamea, Elitea, and Fancea all have a common Pendulum Effect that prevents the opponent from negating the controller's Pendulum Summons of Doremichord Pendulum Monsters.
    • While the controller has an even Pendulum Scale in their Pendulum Zone, Elitea's effect prevents them from taking battle damage from battles involving their Doremichord monsters.
    • If the opponent activates a Spell or Trap Card, or monster effect, while the controller has a Doremichord card in their Pendulum Zone, the controller can shuffle a face-up Pendulum Monster from their Extra Deck into the Main Deck. Then, Pendulum Monsters the controller controls are conferred immunity from that activated effect, while their cards in the Pendulum Zones cannot be destroyed or banished by that activated effect.
  • Power Nullifier: The controller can use Coeuria's effect to negate the effects of a face-up card the opponent controls until the end of the opponent's turn. However, if the controller has an odd Pendulum Scale in their Pendulum Zone, they can negate the effects of two such cards instead.
  • Status Buff: Cutea's effect increases the ATK of all Doremichord Pendulum Monsters the controller controls by their respective Pendulum Scales x 100, provided that the controller has an even Pendulum Scale in their Pendulum Zone.
  • Take Me Instead:
    • If a Doremichord Pendulum Monster Card the controller controls would be destroyed by an opponent's card effect while they have an odd Pendulum Scale in their Pendulum Zone, they can use Dreamea's effect to destroy her in place of one of the cards that would have been destroyed.
    • If a Doremichord Pendulum Monster the controller controls would be destroyed by battle, the controller can opt to use Fancea's effect to destroy her instead, provided that they have an odd Pendulum Scale in their Pendulum Zone.
  • Theme Naming: A threefold example: as a whole, they are derived from the Solfège system and its famous "Do-Re-Mi" progression. Then each syllable of that system is tacked on to a monster (e.g. Dodoremichord, Redoremichord, etc.), with their individual names finally corresponding to the note assigned to that syllable, with a Level denoting its place on the scale (e.g. Level 1 Cutea, Level 2 Dreamea, etc.). The archetype spans the full octave, which means Do gets both the smallest and the biggest monsters, Cutea and Coolea.
  • You Can't Thwart Stage One: Cutea, Dreamea, Elitea, and Fancea all have a common Pendulum Effect that prevents the opponent from negating the controller's Pendulum Summons of Doremichord Pendulum Monsters. This ensures that those monsters will be successfully Pendulum Summoned and thus force the opponent to deal with them on the field.

    Dracoslayer / Dracoverlord 
https://static.tvtropes.org/pmwiki/pub/images/dracoslayer.png
Master Peace, part of a group of good and righteous Knights...
https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png
...and their eternal foe; Lector Pendulum, The Dracoverlord
Dracoslayers are a small archetype of Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that related are to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to the Dracoverlord archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.


Tropes associated with the Dracoslayers and Dracoruler monsters:

  • Amnesiac Hero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
  • Arch-Enemy: The two archetypes are this to each other, reinforced by the artwork and effect of Draco Face-Off.
  • Expy: The Dracoslayers can be seen as one to the D/D and Odd-Eyes due to being an archetype of Pendulum Monsters that supports other summoning methods and have access to all three types of Extra Deck monsters. In addition, those Extra Deck monsters are FIRE, WATER, and WIND monsters.
  • Fusion Dance: Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, although you can use different monsters as material.
    • While not a fusion monster, Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
  • Horse of a Different Color: Majester Paladin uses a winged Majespecter Unicorn as a mount.
  • Hunter of Their Own Kind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
  • Nigh-Invulnerable: Dinosaur Powerful prevents all Pendulum cards from being destroyed by battle or card effects.
  • Our Dragons Are Different: Luster/Master Pendulum looks more like a human with dragon wings and tail than an actual dragon.
  • Power Nullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
    • Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
    • Lector nullifies the effects of face-up Pendulum Monsters.
    • Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
  • Scaled Up: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
  • Was Once a Man: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.

    Dragonmaid 
https://static.tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.png
Serve up destruction with a smile!note 
The Dragonmaids are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.

Tropes associated with the Dragonmaids:

  • All Your Powers Combined: Dragonmaid Welcome shows all five maids together.
  • Big Eater: Parlor seems to fit the type, since she's seen sneaking a bite out of the desserts in the background of Dragonmaid Hospitality
  • "Blind Idiot" Translation: Seems to be the case with the French translation of "Dragonirène" of the archetype's name, as the "-irène" part of the translated name may come from the word "sirène" which means "mermaid" in French.
  • Cat Smile: Parlor is depicted with one of these every time she appears.
  • Dojikko: Laundry fits the trope to a T, with her own card art depicting her dropping the sheets she's tasked to wash, Dragonmaid Clean-Up having her struggle with the bedsheets, and Downtime showing her completely beat after a long day of work.
  • Dub Name Change: Dragonmaid Tillroo was renamed to Kitchen Dragonmaid to avoid any references to alcoholnote .
  • Foreshadowing: Dragonmaid Changeover shows House turning into Sheou before the latter was released in the OCG.
  • Fusion Dance: House and Sheou both use a Dragonmaid monster and a Dragon-Type monster as Fusion Materials. Sheou, being the stronger of the two, requires that the latter material be Level 5 or higher.
  • Gratuitous German: The high-Level monsters' OCG names are derived from German words for their respective Attributes. Erde for EARTH, Fluss ("River") for WATER, Luft ("Air") for WIND, Flamme ("Flame") for FIRE, and Strahl ("Ray") for LIGHT.
  • Little Bit Beastly: The low-Level monsters (and House) are humanoid women who have visible dragon ears, horns, and tails under their maid dresses. Some of them also have dragon arms as well.
  • Meganekko: The most distinctive feature of House is her round glasses.
  • No-Sell:
    • The higher Leveled draconian monsters cannot be destroyed by card effects while the controller controls a Fusion Monster.
    • If Welcome is sent to the Graveyard, the controller's Dragonmaid monsters cannot be targeted by the opponent's card effects for the turn.
  • Our Dragons Are Different: They are all Dragon-Type, and while the high Level monsters resemble conventional dragons, the low Level ones are humanoid women with draconic traits.
  • Power Nullifier: The controller can Lorpar can discard Lorpar and target a monster on the field. That turn, the target's effects cannot be activated.
  • Prompting Nudge: Nurse is shown giving a variation to Laundry in the artwork of Send-Off.
  • Shout-Out: The archetype is loosely inspired by Miss Kobayashi's Dragon Maid. Cool-Kyou Shinsha, creator of the series, tweeted his excitement and interest in building the deck soon after the archetype was first revealed.
  • Status Buff:
    • The controller can discard Tinkhec as a cost to increase the ATK of a Dragonmaid monster they control by 2000 until the end of the turn.
    • Welcome has an effect that grants the controller's monsters 100 ATK and DEF for each Dragonmaid monster among them.
  • Theme Naming: The lower-level Dragonmaids have names corresponding to different parts of a house (e.g. Nasary = "nursery"), while their higher-level counterparts are German words that correspond to their Attributes (Erde = "earth"). The TCG translations reference those positions directly ("Dragonmaid Nasary" = "Nurse Dragonmaid"), while the high-level Dragonmaids' names are the jumbled forms of their counterparts' names ("Nurse Dragonmaid" = "Dragonmaid Ernus").
  • Time for Plan B: The higher Leveled monsters all have an effect that lets the controller discard them as a cost to use. This keeps them from being stuck in, and bricking, the hand if the controller cannot easily Summon them. This does not really affect the archetype's strategy, as the lower Leveled monsters can Special Summon the higher Leveled ones from the Graveyard.
  • Voluntary Shapeshifter: The archetype's gimmick involves Summoning the lower Leveled humanoid monsters, then returning them to the hand to Special Summon the higher Leveled draconian monsters from the hand or Graveyard at the start of the Battle Phase to battle with. At the end of the Battle Phase, the higher Leveled monsters can be returned to the hand to Special Summon the lower Leveled ones from the hand. This is incentivized by the fact that the lower Leveled monsters have effects that trigger when they are Normal or Special Summoned.

    Dragon Ruler 
https://static.tvtropes.org/pmwiki/pub/images/dragonrulers.png
The dragon rulers (from top left): Tempest, Redox, Blaster, and Tidal.
The Dragon Rulers, known as Conquest Dragons (征竜 Seiryū) in the OCG, are an archetype of Dragon-Type monsters representing the four Attributes other than LIGHT and DARK. The four shared the following set of three effects (with a hard one-effect once-per-turn limit):

  • A Special Summon effect: A Dragon Ruler can Special Summon itself from the hand or graveyard by banishing two monsters with their own Attribute and/or Dragon Type from the hand/GY. It's returned to the hand in the opponent's end phase.
  • A discard effect: A Dragon Ruler can discard itself and a monster of the same Attribute to the Graveyard to trigger a positive effect.
  • A banish effect: A Dragon Ruler triggers a Deck search for a Dragon-Type monster with their own Attribute if they're banished.

The Dragon Rulers also had a set of four "baby" support monsters that can Special Summon their corresponding Attribute Dragon Ruler from the Deck by discarding themselves alongside another monster with the same Attribute.

The Dragon Rulers proved to be far too synergistic with their platter of effects. As a result, the entire archetype was put on the Forbidden list a while after release. Currently, only the Dragon Ruler support monsters and the WIND Dragon Ruler are not Forbidden, with the latter being Limited.


Tropes associated with the Dragon Rulers:

  • Back from the Dead: In keeping with their theme, they can Special Summon themselves from the Graveyard like they can from the hand.
    • Redox's signature effect is to Special Summon a monster from your GY. This can be any monster, without any downsides to it. It's for this reason on top of EARTH being the best of the four Attributes the Dragon Rulers cover that people will likely point to Redox as being the best Dragon Ruler, being an automatic inclusion into any Deck that ran EARTH monsters, or up to people including EARTH monsters just to use Redox's effect, because it was just that good for the 2013-2015 metagame.
  • Balance of Power: The power unleashed by the Dragon Rulers when they die spreads evenly across the world, giving power to desolated lands. And as the Dragon Rulers grow to adulthood, taking over the energy of the other Attributes again, conquering and absorbing the other Attributes of the land into their bodies, the circulation caused by the Dragon Rulers keeps a balance of power between the Attributes of nature.
    • In an almost twisted sense, this happened in the actual meta as well. Dragon Rulers are generally argued as, at full power, one of if not the most powerful archetype in the game, but never "officially" reached a legendary Tier 0 status. The reason: Spellbook of Judgement was such an overwhelmingly powerful Spell that it practically singlehandedly allowed Prophecy to be on at least comparable footing with the Dragon Rulers, thus in turn meaning that while both Decks were ludicrously powerful, because they both generally saw an equal amount of play, neither had the usage percentage to be qualified as true Tier 0 Decks like Tele-DAD. Think of an Up to Eleven situation of Monarchs vs Kosmos or the most recent Eldlich vs Adamancipators.
  • Banned in China: Inverted. The Dragon Rulers were taken off the March 2016 OCG banlist for China due to marketing reasons, as the cards were only just released in that country.
  • Breath Weapon: Blaster can be seen, well, blasting fire from his mouth in some artwork.
  • The Cameo: Blaster is the star of a Rush Card of all things; Fire Dragon's Heatflash.
  • Competitive Balance: This was attempted to be enforced upon them, given that they can only use one of their rather costly or (supposedly) hard to set up effects per turn and are returned to your hand during your opponent's End Phase if they were Special Summoned, and you're almost never Tribute Summoning them either. It goes to say a lot about the Dragon Rulers that this did not stop them at all from becoming one of the most feared Decks in history.
  • Confusion Fu: Part of their power came from the versatility of their effects on four Level 7 Dragons of different Attributes, while also being surprisingly spammable due to their Special Summon conditions not being that hard to fulfill. They even had unique effects of their own, capable of helping you set up or make plays, or clear the board of a problem card. Even getting banished, one of the best ways to out a problem card for good, allows them to search a Dragon of a matching Attribute. While only one of their effects could be activated at a time, it still did not deter them from being extremely powerful. Their great combinations of Attribute, Type and Level paired with their effects meant that Decks revolving around them were virtually unable to lose advantage, no counter play really existing that was able to prevent them from doing at least something good. This extended even beyond Decks focused on them; refer to sections like Back from the Dead for more individual examples.
  • Elemental Embodiment: By absorbing the forces of nature into their bodies, the Dragon Rulers continue to grow into huge dragons as those forces are condensed and stored into their bodies.
  • Four-Element Ensemble: They cover FIRE, WATER, WIND and EARTH and support said Attributes, with LIGHT and DARK going completely ignored (though Decks that played them did incorporate things like Light and Darkness Dragon). It was likely for the best too, given how good they were for the less popular Attributes.
  • Glass Cannon: Blaster, with the highest ATK of the adult Dragon Rulers at 2800 and the lowest DEF at 1800, with its unique effect being to target and pop a card on the field. Like Redox, part of the power in its effect was that there was really no restriction on what it could destroy, only that some cards could be protected.
  • Godzilla Threshold: The Dragon Rulers were such a ridiculous Deck that something as horribly broken as Spellbook of Judgement was practically the only thing able to keep Prophecy in the metagame to compete against Dragon Rulers on a fairly equal level. As such, Dragon Rulers have the honor of being the first and only archetype in the game to have had every single card in it Forbidden at one point or another. First, the baby Dragon Rulers were banned, then the adult Dragon Rulers were Limited before they all were finally Forbidden, with the baby Dragon Rulers being unbanned now that their effects were all useless.
    • Tempest, generally seen as the "least offensive" of the Dragon Rulers (which says alot given its unique effect can search any Dragon, an incredibly good Type on its own, from your Deck), was put on parole, returning to Limited four years after the quartet was originally banned, and has actually seen good usage in WIND Decks, despite there only being one usable copy per Deck and WIND being generally regarded as the worst Attribute besides FIRE (though Blaster is incidentally one of the stronger Dragon Rulers), which gives an indicator as to just how good they are and why Blaster, Redox and even Tidal are likely staying in for much longer.
  • He's Back: "Storm Dragon's Return" depicts Tempest returning from a, well, tempest, to fit with Tempest being the first Dragon Ruler to come off the banlist. The effect of the card itself allows a banished Dragon Ruler to be played again, too.
  • Nerf: The Level 4 Dragon Rulers got banned in the September 2013 TCG banlist, and the Level 7 Dragon Rulers are limited. And the series was still a strong contender until the Level 7 Dragon Rulers got Forbidden, causing the Level 4 Dragon Rulers to be unbanned.
  • Power Creep: One of the most infamous examples in this game's history. Prior to their release, Mermails had largely been dominating the TCG and were easily the best deck of the format. Then Lord of the Tachyon Galaxy was released and Mermails were basically wiped off the competitive scene. You can blame the Dragon Rulers and Spellbook of Judgment for that.
  • Reincarnation: The Dragon Rulers grow to a certain size, expanding their regions of power against the power of the other Attributes. They perform a cycle of condensing and purifying their energy inside their bodies. And, when each of them reaches their limit, the Dragon Rulers unleash their power, and their body, which carried that power, reincarnates into the form of a younger Dragon Ruler.
  • Stone Wall: Redox has the lowest ATK and in general lowest stat out of the adult Dragon Rulers, 1600, but its DEF of 3000 is the highest stat among them all.

    Dream Mirror 
Dream Mirror, or Dream Magic Mirror in the OCG, is an archetype of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their monsters (Ikelos, Phantasos, and Morpheus) to switch betweeen their two versions: their defensively-minded LIGHT counterparts, and their more offensive DARK forms.

Tropes associated with the Dream Mirrors:

  • Bishōnen: Oneiros, the Dream Mirror Fae/Erlking. You wouldn't know it from looking at him, though.
  • Death by a Thousand Cuts: Terror's effect inflicts 300 damage to your opponent each time they Special Summon, while you control a DARK monster.
  • Freeze-Frame Bonus: Look closely at the reflections of Ikelos, Phantasos, and Morpheus in the mirrors behind them, and you'll see their counterparts in exactly the same pose as their card form.
    • A keen enough eye can see that the castle depicted in both Joy and Terror is the same one, just mirrored and with some minor alterations befitting their respective names.
  • I Am Your Opponent: Joy's effect prevents your opponent's card effects and attacks from targeting any Dream Mirror monster on your field, save the one with the highest level, while you control a LIGHT monster. This works just dandy for Morpheus, the Dream Mirror White Knight—a LIGHT monster that, when Special Summoned by one of its brethren's effects, can't be destroyed by battle or card effects that turn.
  • Loophole Abuse:
    • The second wave of Dream Mirror support introduced Hypnogogia, a Trap that can activate 1 copy each of Joy and Terror and place them in both Field Zones. Since the Dream Mirror cards don't specify if they have to be in your Field Zone, just a Field Zone, this gives the archetype much more versatility.
    • The same wave also introduced one of the archetype's big bosses: the Fusion Monster Erlking. Each of the two Field Spells have continuous effects that can only be applied if there is a LIGHT (Joy) or a DARK (Terror) monster on the field. The Oneiros' effects allows them to be treated as both.
  • Mirror Self: Natch. Almost every monster has two forms that provide different effects, and can Tribute themselves to Summon each other while their associated Field Spell is on the field. The Main Deck monsters, while they have the same Level and Type as one another, have opposing ATK/DEF and Attributes.
  • Status Ailment / Status Buff: Dream Mirror Phantasms can buff your own monsters by 500 ATK/DEF, or drain enemy monsters by the same amount, depending on whether Joy or Terror, respectively, are in a Field Zone.

    Drytron 
https://static.tvtropes.org/pmwiki/pub/images/100415032.jpg
Drytron is an archetype of LIGHT Machine monsters introduced in Deck Build Pack: Genesis Impactors. They are based on stars belonging to the constellation Draco, and focus on supporting Ritual Monsters by being able to repeatedly summon themselves from the hand or GY and generate card advantage while doing so, and by having a unique Ritual Spell that uses ATK instead of levels.

Their Effect Monsters are all Level 1 with 2000 ATK and 0 DEF, and they can't be Normal Summoned/Set. Instead, they possess effects that lets them once per turn Special Summon themselves from the hand or Graveyard by Tributing a Drytron or a Ritual Monster from the hand or the field. Once Summoned this way, each monster will also trigger an advantageous effect. However, after Summoning themselves, they will prevent their controller from further Special Summoning monsters, save those that cannot be Normal Summoned/Set.note 

They have a unique Ritual Spell Card, Meteonis Drytron, which Tributes Machine monsters from the hand or field whose total ATK equal or exceed the ATK of the Ritual Monster being summoned, and can be used to summon any Ritual Monster from the hand or GY. Their boss monsters are the Drytron Meteonis duo of Draconids and Quadrantids, the first-ever Machine-Type Ritual Monsters in the game.

Tropes associated with the Drytron archetype:

  • Anti-Magic: Meteonis Quadrantids can't be targeted by the opponent's Spells and Traps, and can, if Ritual Summoned with monsters whose total Levels are 2 or less, also destroy all such cards once per turn.
  • Assist Character: The Drytrons, similar to the Impcantations, are very effective generic Ritual support cards. Their archetypal Ritual Spell, Meteonis Drytron is incredibly versatile, since it can summon any Ritual Monster, tributes for ATK instead of Levels, and can even recover itself and be immediately used again in a single turn. Powerful Ritual Monsters that were once incredibly difficult to summon due to their high levels become far easier to summon with Meteonis Drytron, with the Level 12 but 2000 ATK Herald of Ultimateness being the biggest example.
  • Attack! Attack! Attack!: Meteonis Draconids can attack every enemy monster once each if it was Ritual Summoned by Tributing monster(s) with total Level(s) of two or less.
  • Back from the Dead:
    • In addition to Summoning themselves from the hand, the effects of the smaller Drytrons are also able to Summon themselves from the Graveyard. Gamma Eltanin's own effect also lets it bring back another Drytron with 2000 ATK with it.
    • Similarly, Meteonis Drytron allows the player to Ritual Summon a monster from the Graveyard as well as the hand. And it can be moved back to the hand at the cost of lowering the ATK of a Drytron monster by 1000 until the end of the opponent's next turn, allowing the player to essentially be able to Ritual Summon their monsters over and over ...so long as as they have the required tributes.
    • Meteonis Quadrantids can, when destroyed, Special Summon Drytrons from the graveyard whose total ATK is 4000 (so either two Effect Monsters or one properly-summoned Ritual Monster).
  • The Battlestar: Drytron Mu-Beta Fafnir. As seen on the Drytron Field Spell, Drytron Fafnir, it's a carrier ship for the Level 1 Drytrons. Mu-Beta's own effect allows monsters attached to it to be used as tributes for a Ritual Summon, thus "deploying" the monsters it's carrying.
  • Bullet Hell: Meteonis Draconids can attack every monster your opponent controls under the right conditions and is seen firing off numerous orbs of light in Meteor Shower, practically exemplifying this trope as best as a card game can.
  • Constellations: The Drytrons are themed after the stars of Draco, with it outright being in the background of Meteonis Drytron and explaining why they're all dragon-like. It's likely by no coincidence that Born from Draconis can work very well with the Meteonis Drytrons, who meet all the right conditions to actually make use of it effectively amongst the very shallow pool of targets for the effect.
  • Cybernetic Mythical Beast: The Drytrons are Dragon Mechas made out of glittering metal and crystalline materials.
  • Humongous Mecha:
    • All of them qualify to some extent, but the Meteonis monsters most of all, being huge and heavily armed Gundam-like dragon robots. The artwork for Meteonis Drytron gives Meteonis Draconids some presence.
    • Mu-Beta Fafnir is an outright Airborne Aircraft Carrier for several of the Level 1s, which kind of says quite a bit.
  • Macross Missile Massacre: Meteonis Draconids appears to be doing this in the artwork of Meteor Shower, presumably to the monster whose summon it negates before shuffling back into its owner's deck.
  • Mechanically Unusual Fighter: It was one thing for Nekroz to have the ability to dump monsters from the Extra Deck as the materials for their Ritual Summons, but Meteonis Drytron, currently the only Drytron Ritual Spell, uses the ATK values of the Tributed monsters (which must be Machines) rather than Levels, as it is borderline impossible for the Level 12 Meteonis Drytrons to be Ritual Summoned in their own archetype properly otherwise, and can also Ritual Summon them from the GY. Additionally, this makes it the first Ritual Spell where you can use Xyz and Link Monsters, provided they're Machines.
  • Mythology Gag:
    • Likely one to the manga incarnation of Ryo Marufuji/Zane Truesdale whose deck included LIGHT Machine monsters that, just like the Drytrons, were named after stars from the constellation Draco. Some of the cards he used like Cyber Emergency and Born from Draconis even synergize well with the Drytrons with the former being reprinted in their debut pack and having the same theme in their names.
    • The smaller Drytrons are also reminiscent of the Meklord Emperors in that they are all Level 1 Machine monsters that cannot be Normal Summoned or Set in exchange for having higher ATK than the usual for their Level.
      • Adding to that, the stellar theme on top of Meteonis Draconids and Meteonis Quadrantids being LIGHT, dragon-like monsters, as well as having the highest Levels, ATK, and DEF of their monster card types at 12 and 4000/4000 respectively make them quite evocative of Shooting Quasar and Cosmic Blazar.
    • As a space-themed LIGHT archetype with a heavy emphasis on dragons and monsters with 2000 ATK, they're also reminiscent of the Photon and Galaxy cards.
  • Necessary Drawback: Due to the unique way Drytrons are played, it is quite difficult to use existing Ritual support with Drytrons or play Drytrons alongside other archetypes.
    • Non-Ritual Drytron monsters have a long list of summon restrictions: they can't be Normal Summoned/Set, must be Special Summoned by the effect of a Drytron card, and all such effects restrict the user to only special summoning monsters that can't be Normal Summoned/Set that turn. While this still allows Drytron to use Ritual Monsters of other archetypes (see Not the Intended Use below), it means they don't interact well with the summoning tactics that many of these archetypes use to get their non-Ritual monsters out in order to set up plays.
    • Impcantations, which are designed to be generic Ritual support, struggles to work with Drytrons as the Drytrons' summoning restriction prevents Impcantations from summoning each other to serve as tributes and search out Ritual Monster/Spell cards. Furthermore, the Drytron Ritual monsters only gain certain effects if Ritual Summoned using monsters with a combined level of 2 or less, which is pretty much only possible by tributing Drytron monsters (with a few exceptions).
  • Ninja Pirate Zombie Robot: This is a Ritual archetype of colossal, crystaline robots modeled after dragons that are also spaceships of varying sorts that are themed after the stars of the Draco Constellation and the meteor showers next to it. Add in the almost divine feeling of them, they are practically an entire Deck of literal Crystal Dragon Mecha Jesus.
  • No Kill Like Overkill: Much like the Cyber Dragons, they can pump themselves up to ludicrous ATK values, helped out in Meteonis Draconids's case by being able to attack several monsters with it's 4000 (minimum) ATK, and both it and Meteonis Quadrantids can destroy cards at a consistent pace to make for an easy board wipe or attack for game.
  • No-Sell:
    • Both Ritual Monsters cannot be targeted with enemy card effects: Draconids is protected from monster effects, and Quadrantids from Spells and Traps.
    • Having Drytron Fafnir face-up on the field prevents the opponent from negating the activation or effects of Ritual Spells.
  • Not the Intended Use:
    • Cyber Angel Benten is a mainstay in Drytron decks, since she has a non-once-per-turn search effect that triggers when she's tributed, allowing for rapid card advantage.
    • Meteonis Draconids and Meteonis Quadrantids, both being Level 12 monsters, can be used to easily summon Divine Arsenal AA-ZEUS - Sky Thunder with normal Xyz Summoning. That said, this is Cool, but Inefficient, since using AA-ZEUS's unique Special Summoning effect is far cheaper card advantage-wise; the standard way to turbo out an AA-ZEUS in a Drytron deck is to instead overlay the Drytrons into Lyrilusc - Assembled Nightingale, let her attack directly, then overlay AA-ZEUS over Assembled Nightingale in Main Phase 2.
    • Jack-In-The-Hand, while having art indicating a connection to Ghostrick, works quite well with Drytrons. All the non-Ritual Drytrons are Level 1, and their own summoning conditions make them nigh-useless to the opponent, even as Link fodder, unless they're also playing Ritual Monsters and/or Drytrons. And even if the Drytron in their hand is somehow sent to the graveyard, it ends up in its owner's graveyard, where it can be Special Summoned through its own effect or Gamma Eltanin, or returned to the hand with Eclipse (which sets up Eclipse to be used as a Status Buff later on).
  • Our Dragons Are Different: The Drytron are Machine-type robotic dragons just like the Cyber Dragon archetype.
  • Overly Narrow Superlative: Mu-Beta Fafnir's Spell/Trap negation effect requires its controller to control a Machine Ritual Monster. When Mu-Beta Fafnir released, there were only two such monsters, both belonging to Drytron.
  • Star Power: The Drytron monsters are based on stars, and is likely the reason they're all LIGHT monsters.
  • Status Ailment: The archetype takes advantage of their monsters having high ATK by invoking this trope on themselves by having some of their cards lower the ATK of their own monsters for the cost of their effects.
    • Fafnir's effect while you control a Drytron allows you to reduce the Level of a monster upon Summon by 1 for each 1000 ATK it has, which can disrupt Synchro and Xyz plays, and possibly additional effects reliant on a monster having a high Level.
  • Status Buff: Banishing Eclipse from your Graveyard grants your Drytron monster an extra 2000 ATK during that turn.
  • Stellar Name: Each of the Level 1 Drytrons is named after a star in the constellation Draco, combining its formal name with the Greek letter that designates it (e.g. Alpha Draconis, formally named Thuban, becomes Drytron Alpha Thuban). Their Xyz monster, Mu-Beta Fafnir, follows this pattern, being named after 42 Draconis, formally named Fafnir, and using Greek numerals (40 = mu, 2 = beta). Their Ritual Monsters, Draconids and Quadrantids, meanwhile, each represent a meteor shower of the same name that largely takes place in Draco's vicinity.
    • The archetype's Spell and Trap Cards follows this theme by being named after various celestial phenomenona like meteors and eclipses. The exception is Fafnir, their Field Spell, which is named after the monster in its art, Mu-Beta Fafnir.
  • World's Strongest Man: Meteonis Draconids and Meteonis Quadrantids are tied for the highest ATK (4000) of all Ritual monsters alongside Blue-Eyes Chaos MAX Dragon. On top of this, they each have the highest combined ATK/DEF (4000 each) total of all Ritual monsters in the game. Meteonis Draconids plays this more straight by being able to attack all your opponent's monsters if Ritual Summoned with minimal resources.

    Dual Avatar 
The Dual Avatars, called Dual Sky in the OCG, are LIGHT Warrior monsters introduced in Phantom Rage. Much of their support is geared towards generating Dual Avatar Spirit Tokens to use as fodder for their effects or as material for their Fusion Monsters.

Tropes associated with the Dual Avatars:

  • Achilles' Heel: Invitation. It fills the controller's field with Spirit Tokens that die at turn's end, and allows them to Fusion Summon not once, but potentially twice—the only card in the game that does such a thing. For these reasons, it's considered the archetype's main setup card—and therefore, anyone who suddenly finds themselves without one to use often means they're dead in the water.
  • Animal Motifs: Lions. The Spirit Tokens are modeled after lion spirits called komainu, which guard Shinto shrines, and feature heavily in almost every card artwork within the archetype.
  • Anti-Magic: Both Empowered Fusion monsters display this trope; Kon-Gyo prevents the opponent from activating cards or effects if it battles, and if another friendly Dual Avatar Fusion Monster is on the field, it can also negate any one Spell or Trap activation per turn that targets it. Mi-Gyo, meanwhile, can bounce every enemy Spell and Trap back to the hand once per turn.
  • Brought Down to Normal: Un-Gyo is able to negate the effects of any one enemy monster Special Summoned from the Extra Deck if it or another Dual Avatar Fusion was Fusion Summoned using an Effect Monster as material.
  • Came Back Strong: Return can not only revive a friendly Dual Avatar from the Graveyard, but can also generate a free Spirit Token for it to use if the revived monster was Level 4 or lower.
  • Mook Maker: Many of their Spells and Traps are able to Summon Spirit Tokens, which can then be used to either Summon the bigger monsters of the archetype, or to be Tributed for their effects.
  • Power Copying: Compact can banish another archetypal Spell or Trap to inherit its effect.
  • Red Oni, Blue Oni: The Effect Monsters, Yuhi and Kokoku, and their Fusion evolutions, Ah-Gyo and Un-Gyo, have shades of this. All of them are based off the Kongōrishiki, the guardian duo that protects the Buddha, and the A-un, the Buddhist equivalent of the Alpha and Omega. The duality between the two even extends to their effects:
    • Yuhi must destroy another Dual Avatar monster during its controller's turn to activate its effect, while Kokoku's effect is the exact opposite, as it triggers during the opponent's turn, when a Dual Avatar monster is destroyed.
    • Ah-Gyo can destroy any Attack Position enemy when it's Special Summoned, and grants physical strength to all friendly Dual Avatar Fusions. Un-Gyo, meanwhile, can protect Dual Avatar Fusions from being destroyed by card effects by destroying another Dual Avatar in their place, and can also negate the effects of an opponent's Extra Deck monster for the rest of the turn.
    • Finally, the Empowered Fusions, Kon-Gyo and Mi-Gyo, embody the aggression and protection they respectively share. Kon-Gyo is able to prevent card effects from activating if it attacks, and can return an enemy monster to the hand if it attacks. Mi-Gyo can prevent each friendly Dual Avatar Fusion Monster from being destroyed by battle for the first time each turn, and can also return any enemy Spells and Traps to the hand. Finally, each of them possesses a form of defense that applies if they control at least two Fusions: Kon-Gyo can negate any Spell and Trap that targets it once every turn, and Mi-Gyo can destroy any one enemy monster per turn that activates its effect.
  • Status Buff: While a Dual Avatar Fusion that used an Effect Monster as material is on the field, Ah-Gyo can buff any Dual Avatar Fusions' ATK/DEF by 300 each.

    Duston 
https://static.tvtropes.org/pmwiki/pub/images/duston.png
They'll be sticking around, whether you like it or not.
Duston is an archetype of Level 1 Fiend-Type monsters with 0 ATK and 1000 DEF (except "Starduston", which has ? ATK and DEF) with the appearance of dust particles. Their play style revolves around using House Duston to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive and/or no effects to your side of the field. This reflects how dust can spread in real life. With the release of Starduston, the Dustons utilize their swarming to set up a powerful monster while avoiding any negative effects, as Starduston does not destroy or Tribute monsters when it is Summoned.

Tropes associated with the Dustons:

  • Animate Inanimate Object: The Duston are living dust particles.
  • Expy: The Duston archetype has a lot in common with the "Ojama" archetype.
    • A majority of these monsters have 0 ATK and 1000 DEF.
    • Both share similar art styles and designs (mono-chromatic, cartoonish, etc).
    • Both their play styles revolve around attempting to clog up the opponents' side of the field or rendering their Monster Zones unusable.
  • Joke Character: The entire archetype, unfortunately, falls into this with the advent of Link Summoning. With no errata or means of preventing the opponent from using the Dustons placed on their field as Link fodder, their intended strategy no longer functions at all.
  • Poison Mushroom: The Duston playstyle revolves around using "House Duston" to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive effects to your side of the field. This reflects how dust can spread in real life.
  • Punny Name: "Starduston"'s name is a multi-layered pun:
    • The name "Starduston" describes this monster as a "Duston" monster who is star-shaped and whose body is patterned with a star-filled night sky design.
    • The same name also reflects this monster's status as the boss monster of the "Duston" archetype– the "star" of the group (reinforced by the presence of the other 5 "Dustons" in its artwork, seemingly admiring "Starduston", as well as the star-shaped emblem on its forehead).
    • The name "Starduston" references star dust, a type of cosmic dust made up of particleized organic matter produced by stars. A spiral formation of stardust can be seen in the center of this monster's body, below its grin.

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