Be aware, combing over these pages. While spoilers are mostly tagged, some titles are inherently going to reveal information.
Main Game Participants
- Even the Girls Want Her: Can mention in an optional conversation with Kanna that a female underclassman once sent her a love letter.
- Exhausted Eye Bags: In Chapter 2, she sports these to demonstrate just how physically, mentally, and emotionally exhausted she is after the events of Chapter 1. This is to show how much of a visibly grieving wreck she is between the guilt of Joe's death in particular and the hallucinations caused by said guilt.
- Fashionable Asymmetry: Some of her bangs are long enough to cover the side of her face, while the rest are cropped short right above her other eye, with the rest of her hair pulled back in a high ponytail.
- Heroic Self-Deprecation: Is unable to see herself as anything but cowardly and useless after her childhood friend Jou Tazuna's death, despite being ultimately trusted and seen as the heroic leader by nearly everyone.
- Hurting Hero: Her in-game portraits during Chapter 2 do their best visibly to show how much emotional and mental trauma Chapter 1 has left her in such a short time.
- Magnetic Heroine: Downplayed and Deconstructed; while she can sway others to her side, this doesn't always work as well as she'd like, she blames herself when things go horribly wrong, and some of the other participants distrust her specifically because it seems like the others are putting too much faith in a seemingly ordinary high school girl.
- My God, What Have I Done?: Takes the progression of the game and people who die very personally, feeling no short supply of pain for all she's forced to do even when it's not her fault.
- Nice Girl: Though dialogue options can make her come off as more or less caustic or distrustful, at the end of it all she's consistently someone with the best interests of the group at heart, no matter what happens.
- Replacement Goldfish: Kanna impresses on Sara because of her resemblance to her deceased big sister.
- Heroes Love Dogs: Has a dog charm poking cutely out of his breast pocket and a bone-shaped charm on a necklace looped loosely around his right arm.
- Hidden Depths: Seems like a silly guy with a lot of heart, but he proves to be surprisingly sharp during the game. He has to save Sara from the first game puzzle after being freed first, and isn't afraid to doubt and suspect the others specifically out of his desire to be able to ultimately trust them.
- No Good Deed Goes Unpunished: Had a date with Ryoko, but returned to the school so he could walk Sara back home, since he was aware of her stalker situation. During the subsequent attack, he tries to help and gets knocked out and kidnapped for his troubles. Though he has a Doll counterpart and AI as well, meaning he was among the kidnapper's intended targets...
- Platonic Life-Partners: He and Sara love each other dearly as best friends, being a somewhat inseparable trio before the game alongside Sara's other best friend/Joe's girlfriend.
- Smarter Than You Look: Comes off as silly and carefree, but demonstrates a surprising degree of empathy and consideration towards Sara's distress over her stalker pretty early on. It gets even more impressive in the first main game, where he is able to manipulate everyone into thinking he is the Sage so that they would vote for him until Sara figures out he's lying at the last minute.
- Spell My Name with an "S": While vgperson primarily uses Joe, Sara also mentally refers to him as Jou during his introduction.
- Ambiguous Situation: We don't really know the full reason why his captain made the deal to get him off the hook for the shooting he caused, with Keiji implying that it left him with a debt to her, while his flashback suggested she had personal fondness for him of some kind.
- Broken Pedestal: Megumi Sasahara, his captain and trainer as an officer, made an unspecified backroom deal to get him out of trouble for shooting an unarmed man, with implications that this was done to put him under her thumb. This disgusted him enough that he left the force, and when they reunited kidnapped during the first game, he deliberately allowed her to die.
- Delinquent Hair: A flashback reveals that his hair is naturally darker than the blond he keeps it at in the game.
- Dirty Coward: Downplayed. His response to not being able to hear Gin's voice anymore during their search for him on the first floor? Time to book it. Upon hearing Sara's refusal, however, he quickly changes his mind.
- Does Not Like Guns: Ironic, given his supposed occupation, but he admits to being afraid to use the things. He reveals that this is because he once shot and killed someone in the line of duty, an action made even more traumatizing by his status.
- Dogs Are Dumb: Doesn't seem to like being treated like a dog.
- Face of a Thug: Downplayed; with his lemon-bright blond hair, small pupils and somewhat offputtingly laidback demeanor, several other participants distrust him at first.
- The Gadfly: Isn't above lightly teasing Sara and the others, claiming to be amused by their reactions.
- Hand Behind Head: Typically has one hand resting on his neck or rubbing the back of his head.
- Insistent Terminology: Has a tendency to refer to himself as 'Mr. Policeman' or 'your friendly policeman' note . While this is probably meant to reassure the others, it seems to come off as False Reassurance to them at times...
- It's Up to You: Serves as a way of reinforcing this; a Running Gag is him encouraging Sara to take the lead, even when it comes to tasks he seems better suited for.
- Meaningful Name: Though he uses different kanji to spell his name, 'Keiji' can mean 'Detective'.
- Number Two: Makes himself this to Sara when the group dynamics are barely starting to form, which everyone naturally finds strange and suspicious, but even if he does have a lot of highly questionable moments, so far he's pretty consistently seemed to be on the right side.
- The Atoner: Desperately sees herself as this, trying to make up for her failure to save her big sister to the point of offering her life to safe both Sou and "Big Sister Sara".
- Bring My Brown Pants: Wets herself after witnessing Mishima's brutal demise, with Sue Miley cruelly pointing it out and mocking her for it.
- Bucket Helmet: Has a blue bucket on her head. Gin is the only one to point it out, using it as the basis of his nickname for her.
- Declaration of Protection: Surprisingly the one to make this declaration herself, vowing that it was her turn to "protect her big sister". The meaning of this declaration becomes a major point in the 2nd Main Game.
- Exhausted Eye Bags: Has these when first met.
- Failure-to-Save Murder: Blames herself and struggles with a Guilt Complex over not being able to solve her First Game and prevent her big sister's death. This is not helped by Sue Miley going out of her way to emphasize the notion that she could have done so.
- Hair Decorations: Has a set of four small screws fashioned into a hair clip.
- Happily Adopted: As it turns out. Though Downplayed in that Kugie bullied her badly after she was first adopted, and Kanna smiled through it because she didn't want to make any trouble or upset her new family. She got to this trope eventually by all means, but it wasn't easy.
- Heroic Sacrifice: Attempts to arrange this in Chapter 2 by attempting to trade for the Sacrifice card and spare Sara from it, as well as spare Sou from killing her by proxy. Later tries to rally the remaining players to vote for her for the sake of 'logic', seeing herself as a liability.
- The Load: Sees herself as this, playing into her guilt and martyr complexes until she's convinced that she can serve the group best through self-sacrifice.
- Martyr Without a Cause: Shows shades of this constantly, demonstrating an almost pathological guilt complex over her big sister's death. It's to the point that she willingly tries to offer herself as a sacrifice (as well as The Sacrifice) to protect Sara and Sou at her own expense. In fact, Sou chastises her for exactly this during chapter 2-2.Sou: "You really are a kid, Kanna. A thoughtless kid with a backwards notion that if she dies it'll solve everything!"
- Morality Pet: Has a habit of being this for people. Reko is unconditionally kind to her at all times, acting protective towards her. Then, she sort of takes on Sara as a surrogate older sister, naturally prompting this as well. She also winds up being this for Sou, the entire impetus for his dramatic character change at the end of chapter 2, after spending much of the game as his lackey.
- Nervous Wreck: Starts off in a bad way due to how poorly her First Test went, given how her sister was killed by it.
- Smarter Than You Look: Despite her easily abused naivete and childishness, she recognizes that Mishima, Joe and Sara are lying to her and calls them out on it at first, though they manage to convince her to trust them.
- Shrinking Violet: Due to her trauma. This may factor into why her potential death in 2-2 involves creeping vines.
- Spanner in the Works: Her attempt to trade for Sara's Sacrifice card ends up revealing a gigantic discrepancy that reveals Gashu's attempts to rig the Main Game and kill off Nao.
- Trauma Conga Line: Poor girl's already in the middle of a Heroic BSoD when Sara first meets her, and the game (and Sue Miley) is far from kind to her...
- The Big Guy: Towers above the rest of the cast, and is much physically more muscular than them too. It's remarked that he looks more like a pro wrestler than a baseball player.
- Cowardly Lion: For all his fear and desire to protect himself first and foremost, Q-taro also has moments where he throws all caution to the wind, such as tackling Miley at the end of their first Main Game, Taking the Bullet for Gin in the Final Attraction if he has to, and threatening Safalin at gunpoint if Kanna is chosen to be executed.
- Dirty Coward: Despite his size, he's extremely quick to be hesitant or distrustful of others, willing to screw them over for his own safety and benefit. In chapter 2-1, Gin needs to be hit with deadly venom twice in order for Qtaro to finally intervene on his behalf, and even then only if you fail to finish the final argument section in time. That same chapter also has a bad ending achievable wherein he allows everyone to die to escape the game alone. He's not completely without nobility, and his Character Development brings more of it out of him by the second part of Chapter 2, but this is a defining trait of his for much of his part in the game.
- Eagleland: Subverted. He's a big, muscly, boisterous sportsman literally named after burgers and BBQ, but he really isn't all that stereotypically American, and says that he's Japanese. It's implied he may be mixed race of some kind.
- Everyone Has Standards: Despite him obviously not wanting to die, Q-taro doesn't really want to sacrifice others, either. Take his behavior during 1-2's Main Trial: while he suggests the weakest members of the party as potential candidates, he also pushes for them to defend themselves, becoming extremely upset at Kanna's Martyr Without a Cause behavior. And while he points out that the Sage is an easy target, that doesn't mean he wants to vote for them.
- Hidden Depths: He's not the brightest member of the cast by any means, but he's extremely far from the Dumb Muscle he might come across, able to be very clever when he needs to be. This is best exemplified first in the bad end of chapter 2-1 where he manages to gather 200 tokens to escape alone while still having 40 of his own (and is only either 10 or 20 away when he approaches Sara for the last of them, depending on if you made an earlier trade with him) and second during chapter 2-2's main game, completely convincing the cast that he's the keymaster when he's actually the sage, the single most vulnerable role in the Main Games.
- Parental Abandonment: Never knew his parents, with the caretakers at his orphanage being the closest he's ever known.
- Punny Name: When written out, his name is shortened to B.B. Q-taro. Aka BBQ.
- Shout-Out: His name and physical appearance (huge mixed-race guy with a hat) are references to Jotaro Kujo, specifically to an arc in the manga where he used "Qtaro" as an alias.
- Suspiciously Specific Denial: When debating over who should be the Challenger for the Russian Roulette game, he makes a point of declaring that he "ain't thinkin' a single thought about keepin' my own hide safe."
- Taking the Bullet: A major indicator of his Character Development can potentially come on the route where you fail the argument in 2-1, taking a decent-sized shot of venom in Gin's place to end the game. If this happens, he only wishes he'd done it sooner.
- Took a Level in Kindness: He spends much of the game being surprisingly cowardly and quick to distrust or throw others under the bus, but acts much nicer in Chapter 2-2 after he and Gin's lives were at risk. Makes sense if he just had to throw his life on the line for him, but it seems the incident was affecting enough that the development sticks whether he needed to or not.
- Unwitting Instigator of Doom: His First Game was a much easier one than the rest of the cast's: deliver a box to the central area, and then distribute a bunch of seemingly-innocuous cards around for the cast to find. Having no way of knowing the significance, he managed to get the Sacrifice card to Sou, which in turn enabled his manipulation of Kanna and Joe ultimately winding up the Sacrifice card's true holder.
Sou Hiyori (Shin Tsukimi)
- Beware the Nice Ones: He seems like a pretty chill, affable guy for most of chapter 1, if a bit shady, until the Main Game where it promptly becomes clear he's easily the most tricky and dangerous member of the group.
- Dead Person Impersonation: Alice killed the real Sou Hiyori over two years before the start of the game, and Shin Tsukimi took up their name.
- The Friend Nobody Likes: Kanna is the only person who really has any fondness for him at all. Everyone else thinks he's really shady and unreliable at everything but computers. His unpopularity is probably why, statistically, he's said to have a zero percent chance of surviving the game.
- I Lied: He lies a lot, sometimes to seed mistrust among the other players or just to compensate for his natural unpopularity in the group. Sometimes he admits to it fairly easily, like when admitting he lied about getting amnesia in Part 2. Given his track record, Sara and the others suspected as much anyway.
- Meaningful Name: There's a simple but Significant Anagram in his name: Sou = Uso, or 'Lie'. In addition, Hiyori means 'Sunny weather', while Shin means 'Truth' and Tsukimi means 'Moon viewing'.
- Pet the Dog: Regardless of his intentions, he managed to give Kanna the strength to continue by erasing the possibly faked message from Kanna's big sister cursing her, and replacing it with an encouragement to live on. Downplayed as it results in Kanna resolving to sacrifice herself for him and Sara instead.
- Playful Hacker: He's the resident computer expert when he's feeling helpful.
- Unwitting Instigator of Doom: Of all the things he intentionally does, the one thing that throws a wrench into everything is his faked message from Kanna's big sister. If not for that message, Kanna may not have resolved to sacrifice herself in Chapter 2-2, leading to the Sadistic Choice.
- Wild Card: For most of the game, it's never quite possible to tell whose side he's on beyond "his own." The ending of Chapter 2-2 can either have him die doing some good for the cast so Kanna may live, or declare his hatred for them all and become their permanent enemy should she die in his place.
- Child Prodigy: Used to be regarded as one; started writing music while still in elementary. Things started going downhill for her once she was labeled 'gifted', though...
- Cool Big Sis: Though Kanna imprints more on Sara, she's the one who acts more to her like this.
- Does Not Like Men: Downplayed, but she admits to being more distrustful of and quick to judge them, on top of holding them up to a high standard.
- Empty Eyes: After her brother's death in Chapter 2-2, Reko's eyes become pupil-less and empty. In turn, she becomes more aimless and consumed by grief.
- Fingerless Gloves: Wears a pair of these.
- Heroic BSoD: With Alice dead in Chapter 2-2, Reko shuts down and becomes very depressed and aimless. She still interacts with the others in a kind way, but her mind is mostly somewhere else.
- I Just Want to Be Normal: If the player buys her Personal Information, it's suggested that she feels this way by her AI, who states she may have been harsh towards her brother because she resented him for being 'normal' and not having to deal with the pressures of everyone's expectations.
- It's All My Fault: Cries out that her brother's death, as well as her brother murdering someone, was all her fault after his death in Chapter 2-2
- Jerk with a Heart of Gold: An aggressive punk girl in personality who has a very soft side for the weak and vulnerable, while being critical and harsh on the strong.
- The Nicknamer: Downplayed, but has a tendency to refer to others by nicknames, such as calling Mishima 'nutty professor' and Sou as the 'beanie' guy.
- Ore Onna: Though she also uses 'watashi' at times. Fake Reko doesn't, and it's an important distinction between the two.
- Reformed Bully: That aforementioned soft side apparently only came into existence within the last couple years; she used to be cruel and harsh towards everybody, weak or strong, as well as much more selfish. She's long past that by the time of the game. The Fake Reko highlights this difference fantastically during her time present in 2-1, going so far as potentially killing her true self in a futile attempt to survive.
- Stage Name: Combined with Spell My Name with an "S"; vgperson's translation compromises by saying she goes by Reco when performing.
- Your Makeup Is Running: The heavy mascara around her eyes naturally starts streaking when she cries, as her Doll counterpart demonstrates.
- Alas, Poor Yorick: Taken Up to Eleven, when Miley is cleaning up Professor Mishima's corpse, Nao becomes incredibly protective of Mishima's decapitated head, and runs away with it. She proceeds to hide with his head, refusing to give it to anyone in her temporary insanity.
- Good Is Not Soft: While one of the nicer participants, she's very protective of Professor Mishima, and can prove herself perfectly willing to push the Fake Reko to her death.
- Heroic BSoD: Hit extremely hard by Mishima's death, especially as she feels responsible for it. Much of her character development from there involves overcoming that incident, even as new horrible happenings are piled on.
- Eccentric Artist: Downplayed; her appearance is more eccentric than her personality, and while she has her quirks, they're pretty overshadowed by her Trauma Conga Line.
- Meaningful Name: Egokoro means having a natural aptitude for art, or good artistic taste.
- Messy Hair: Has long, cardinal red hair that spikes out rather like a hedgehog's.
- Tragic Dream: Wishes to paint a portrait and present it to Kazumi as thanks.
- Trauma Conga Line: The game really isn't kind to Nao in particular, who seems to have to undergo something horrible and traumatic every single half-chapter.
- Aloof Ally: He is generally helpful to the group, but so obviously suspicious in his behavior that nobody fully trusts him. Everyone is more and more heartbroken with every subsequent revelation of just how Good All Along he was, being the most important person to their quest to escape the game even posthumously.
- Cannot Tell a Joke: While examining some mannequins with liquid-filled heads, he suggests that their kidnappers might intend for them to use them as a source of hydration. Sara takes the comment seriously, leading him to apologize.
- Defector from Decadence: He was part of the organization running the Death Games and was embedded with the Chidouin family specifically to get close to Sara, but her father's affection for him led him to devote himself to the family genuinely and try to protect Sara from the game.
- Frying Pan of Doom: Carries kitchen utensils around at all times, but his trusty frying pan is the one he seems most attached to and proficient in.
- Long-Haired Pretty Boy: Whose Curtains Match the Window, as both his hair and eyes are a stark, cool black.
- Not So Stoic:
- When he breaks down during the first Main Game, pleading with the others to vote for Sou instead, as he freely admits that he doesn't want to die.
- We also see him with a panicked expression when Sara flashes back to the night she was kidnapped and realizes in retrospect he was trying to warn her.
- The Stoic: One of the most reserved participants, maintaining his cool in the face of various unpleasant developments.
- Tranquil Fury: Remains deathly calm even as he bashes Sue Miley over the head with his frying pan.
- Abusive Parents: Some dialogue with him in the bar indicates that his father is an abusive drunk.
- Brutal Honesty: Tends to be very blunt with others and doesn't mince words, such as when he responds to Sou introducing himself as a 'job-hopper' by declaring that he lives hand-to-mouth. Ironically, he then promptly adds that Sou should have lied and claimed to have steadier work.
- Companion Cube: Mew-chan, his cat cushion.
- From the Mouths of Babes: While he insists that he doesn't hate his father, he's very frank about disliking how he gets drunk and 'causes trouble', and worries about his mother overworking herself.
- Just a Kid: Bristles at any implications of this, getting upset if others seem condescending or dismissive towards him just because of his age.
- The Nicknamer: Refers to everyone with cutesy nicknames pertaining to some aspect of their appearance or personality.
- The Nose Knows: His is pretty strong. It's even a mechanic briefly in one chapter.
- Security Blanket: His clothes and cushion actually function as this; wearing and carrying them help him feel more confident.
- Verbal Tic: Frequently peppers 'meows' and 'woofs' into his speech.
- Break the Haughty: In a Flashback, he describes his younger self as 'more conceited than the average person', saying that he got quite the reality check by failing his college exams.
- Contractual Purity: In-Universe: As a teacher, Kazumi decries the practice of smoking, and stammers unconvincingly when Sara suggests that he wants to smoke the cigar he found. The narration also notes that he cuts open the cigar with practiced ease.
- Cool Teacher: An all-around nice guy who looks out for the rest of the cast, especially his former student, Nao.
- Face of a Thug: Mishima looks incredibly creepy, with his wild poof of gray hair, tiny, shiny glasses that hide his eyes, constant smile and exaggerated gestures, but seems to be nicer than he first appears.
- The Hyena: Prone to chuckling a lot in a rather 'Mwahaha' sort of fashion.
- Meaningful Name: His surname comes from Mishima, Japan, and a style of ceramic pottery associated with the region.
- Milking the Giant Cow: His portraits generally have him doing this at all times.
- Not Quite the Right Thing: An unintentional master of this. His attempt to help Kanna by lying about the nature of their shared First Game only makes things worse when Sue Miley reveals the Awful Truth to her immediately after his death. It's later revealed that he convinced Nao to vote for him as part of a plan to ensure her safety, but accidentally left her saddled with immense guilt over helping cause his death.
- Scary Shiny Glasses: His eyes only become visible during his death.
- Smoking Is Not Cool: Insists as much, though it's heavily implied that he has experience with cigars.
The Convict/"Gonbee Yamada" Alice Yabusame
- Atrocious Alias: "Gonbee Yamada" is pretty much immediately remarked on as an extremely weird, fake-sounding name after he blatantly makes it up on the spot. In fact, "Gonbee" is more or less the Japanese equivalent to "John Doe," referring to an unidentified person, while "Taro/Hanako Yamada" is commonly used as the Japanese equivalent to "John/Jane Smith".
- Big Brother Instinct: Does not take Reko's hostage situation well in Chapter 2-1 after finding out. This can either lead to his death or his grief at the loss of his sister being so great he has to erase negative memories of her.
- Blinding Bangs: Over his right eye.
- Cowardly Lion: Of a nobler sort than Q-Taro. Though far more easily frightened than he likes to let on, he's shown time and time again that he's perfectly willing to use violent force against the various Floor Masters. This is especially prominent both at the end of 2-1, either immediately leading to his death or in the aftermath of Reko's, and in his variant of 2-2, wherein he attempts to attack Gashu more than once.
- Delusions of Eloquence: Lapses into a fancier speech pattern at times.note
- Does Not Like Guns: He's certainly even more frightened of them than the rest of the cast. Consistently, a threat at gunpoint has been the easiest way to get him to back down from something, and at first he fears and distrusts Sara specifically because she's carrying one.
- Full-Name Basis: Pointedly refers to Sara with her full name to emphasize his distrust.
- Gender-Blender Name: It's less pronounced to a Japanese audience, but the rest of the group nonetheless gets confused when Reko confirms the sibling named Alice is her older brother.
- Hidden Depths: He may be a bit of a dumbass Paper Tiger, but he's an extremely emotionally sensitive person under that, able to extend his protective streak beyond just Reko to other members of the cast.
- Odd Friendship: He's a criminal, Keiji is a police detective, and starting around the end of Chapter 1, with him revealing his killing of Sou Hiyori they seem to build up a decent bit of a rapport. Though it's heavily implied that Alice is a Sympathetic Murderer, and meanwhile Keiji certainly has a few crimes to his name...
- Jerk with a Heart of Gold: He acts as hostile, intimidating, and distrustful as one would expect a hardened criminal to be, but under that he's not a bad guy at all, showing quite a compassionate side when he does come to respect and trust members of the group. Must run in the family.
- Spell My Name with an "S": In vgperson's translation of the game, he references this, referring to Joe and Q-taro primarily by the alternative translations for their names, "Jou" and "Cubetaro Hamburger."
- Stock Costume Traits: Found dressed in a black and white striped jumpsuit, complete with handcuffs dangling off one wrist. This naturally makes him look more suspicious. He lampshades that Japanese prisoners don't normally even dress like this.
- Unreliable Expositor: His explanation of how he ended up separate from the other participants is clearly slanted to some degree, with a touch of Self-Serving Memory.
- You Gotta Have Blue Hair: Bright blue bangs paired with a magenta and lime green-dyed buzzcut.
Tropes that apply to the other players as a whole:
- Cruel and Unusual Death: Suffered by each and every one of them.
- Foreshadowing: Before the player learns about any of their fates, their names all appear on the board indicating who is and is not allowed to drink.
- Posthumous Character: Naturally, they're all not in the game because they all died, but we do get to see or learn about them anyway.
- We Hardly Knew Ye: Sara even bemoans the fact that, good or bad, she'll never get the chance to know these people.
- Ambiguous Situation: In chapter 2-1, Sara finds the room where Kanna and Kugie had their first game, complete with a cell phone on which is a message written allegedly by Kugie cursing her younger sister. Sara and Sou both write it off as a forged message meant to mentally scar poor Kanna further, and while this is likely, it technically isn't confirmed.
- Big Sister Bully: Used to pick on Kanna after her parents adopted her. Even when they reconciled, she still blamed Kanna for it, claiming that her acting cheery creeped her out.
- Hair Decorations: Whenever we briefly see her design, she's wearing a headband with a screw in it.
- Jerk with a Heart of Gold: She was apparently able to be quite mean to her younger sister sometimes, but ultimately did care about and defend her from others. During the First Game, the same type as Joe and Sara's, she even freed her before saving herself.
- Not Quite the Right Thing: It's reasonably likely that, had she freed herself first, she could have perhaps saved Kanna as well as herself. Her poor younger sister was so nervous and terrified that she died.
- Ambiguous Situation: We don't really know the full reason why she made the deal to get Keiji off the hook for the shooting he caused, with Keiji implying that it left him with a debt to her, while his flashback suggested she had personal fondness for him of some kind.
- Broken Pedestal: To Keiji, having made a backroom deal to completely cover up his shooting of a person. This was enough of a blow that, when they reunited for the game, he allowed her to die.
- Dirty Cop: A detective who made shady dealings to protect her subordinate.
- Dying Declaration of Hate: Made one to the captors as he was dying, saying he would kill all of them.
- Irony: The papers that Sara finds list him as, statistically, the second most-likely person to survive the game. He's killed before he can even meet anyone else in the group.
- Squashed Flat: His first game saw him having to somehow press a button before the walls between him crushed him to death. He just barely failed.
- Pendulum of Death: His First Game involved one of these.
- Small Role, Big Impact: Doesn't survive the first game and is only briefly seen via recording in chapter 2-2, but he seems to know even more about Sara's mysterious greater part in this game than she herself does.
- Major Injury Underreaction: Doesn't seem to feel any pain at all in his death, something he remarks on even.
- Boom, Headshot!: Had to choose between two guns to fire at herself in her First Game, and chose wrong.
- Death of a Child: Was a middle school student.
- Impaled with Extreme Prejudice: Her First Game involved being chained at the ankles to the floor, and when she failed, she was stuck from all sides with sharp objects and left to bleed out.
- You Gotta Have Blue Hair: Bright blue with hot pink bangs framing the sides of her face.
- Death Seeker: Admits to having been one to Ranger when she fails her first game, absolutely enraging the doll.
- The Faceless: Isn't shown besides some limbs going limp in her victim video.
- Killed Offscreen: We don't even see what killed her, or the details of her game, aside from the fact that Ranger was there.
- Breaking Speech: Delivers one to Kanna after the Test Vote, exploiting her fear that that she could have saved her sister by insisting it was fully possible.
- Later does the same to Sara after Joe's death.
- Cruel Mercy: Her modus operandi. She offers Sara what appears to be a chance to save Joe, but is really just a way to extend his suffering further and leave her feeling more responsible for his death. She's also the one to tell Shin about the survival rates in his first trial, which seems to give him a chance to save himself by becoming Sou, but which really just makes it hard for him to cooperate with the group out of his own mistrust.
- Demoted to Extra: After chapter 1 ends, the cast is no longer on her floor. She does still reappear a handful of times throughout chapter 2, but they're much briefer.
- Dragon with an Agenda: Gleefully cruel to the cast, but it's clear from her actions that she's up to something that doesn't quite align with the interests of all of the game staff. During the second chapter, her sole in-person appearance during 2-1 has her giving Sara the full version of the simulation statistics, which Gashu was taken aback by after finding out she'd done it. She wanted Rio Ranger's chip under the pretext of it being a risk to the game's security, but its use to form an escape route was ultimately useless to the cast, as she must have already knownnote . Lastly, her final appearance in 2-2 is immediately before the main game to tell the entire cast that Gashu interfered with it, demonstrating that she's opposed to his vision for the game.
- Evil Gloating: She enjoys gloating over the deaths of the victims of the games, taunting the survivors for being unable to save their murdered friends.
- Giggling Villain: As befitting her name, a lot of her dialogue is peppered with laughter. At one point, she's so consumed with laughter over Trolling the participants that it takes a bit for her to catch her breath and continue her spiel.
- Human All Along: Interesting and early-revealed example, but her bleeding when struck by Kai, especially later contrasted with the Bloodless Carnage of Fake Reko and Ranger, makes it clear she's flesh and blood. Nobody really ever bought that she was a doll because of this early incident, or really seems to entertain it with the others afterwards.
- Punny Name: Sue Miley, the Laughing Doll, referencing her near-constant beaming. (Her Japanese name, Hoemy, uses similar wordplay.)
- Villain Reveals the Secret: Gleefully takes advantage of how Mishima, Sara and Joe misled Kanna about the nature of their shared First Test to try and shatter her trust in them.
Rio Ranger/Toto Noel (later Rio Laizer/Coco Roel)
- Envy: Seeing how cruelly Rio Ranger treats humans, Sara comes to the conclusion that he hates them due to envying them. Indeed, his father installed in him a sense of inferiority to humans which drives everything he does.
- Jerkass: Though none of the floor masters are nice people, Ranger is easily the cruelest of the lot, reveling in it in a way only Miley really comes close to. On one route, he's even the only floor master to actually directly kill somebody, murdering Alice gleefully with his own doll-robot-sister's head if the player chose to push her to her death in the Impression Room.
- Punny Name: Rio Ranger = 'Re-arranger'; Toto Noel is a play on 'Put in order/rearrange'. Realizer and Coco Noel ("to gain a heart," basically), what his name becomes when he gains a full set of human emotions, refer to the state of horrified reflection in which he spends his final living moments.
- Robbing the Dead: His outfit consists largely of clothes and accessories of people killed over the course of the game, including those who never showed up.
- Rummage Sale Reject: Due to, again, his outfit consisting mainly of clothes swiped from those killed off in the game. One video shows him wearing much simpler attire while mocking one of the first eliminated.
- Tears of Remorse: Shortly before he deactivates for good, and after the compassion and kindness he was meant to have is restored, he's shown weeping over all the cruel murders he's committed.
- Faux Affably Evil: Pretty shamelessly wants the cast to keep playing the Main Games (particularly as it's later stated that her own life depends on the game proceeding properly,) but that doesn't mean she won't be hospitable about it. When questioned on her loyalty on the Kanna death route, though, she makes clear that she is only being hospitable because she was ordered to, by who is heavily implied to have been Gashu.
- Human All Along: Like with Miley, though with her this is revealed in a more downplayed fashion, cutting her hand and showing it bleeds to demonstrate the floor's medical facilities.
- Punny Name: Tia Safalin sounds similar to 'Tears are falling'. Hannaki means 'Half-crying/on the verge of tears'.
- Token Good Teammate: She's kind to the cast, attends to their medical and mental needs, and seems to carry out her duties with regret. She also provides Ranger with his kindness and compassion programs so he could realize what he lost before he died, and gives Sara the chip in his head, which contributed to the escape attempt. This is all in stark contrast to Sue Miley, Rio Ranger, or the Reception Doll's behaviors. But in a subversion, if you vote for Kanna, Q-taro attempts to appeal to Safalin's supposed better nature and she sets him straight with a cruel smile that she is their enemy, even if she's acting nice. Even contributing to the escape attempt didn't mean anything in the end since the exit was blocked before the game even started, and she likely knew this. Meanwhile, providing Ranger his kindness and compassion programs only served to leave the newly-formed Rio Laizer a short life and agonizing death in misery and regret.
Reception Doll/Gashu Satou
- Abusive Parents: What else could one count putting Kai through something like this? He also seemed to view him extremely poorly due to his refusal to become an assassin. On top of that, there's his treatment of his robotic "son," Ranger, even going so far as to kill him.
- Affably Evil: He does generally treat the cast politely, even if ultimately he's willing to screw with people's lives for the sake of results he wants. He rigs the second Main Game to guarantee Nao's death, and kills himself rather than being willing to give the cast a break after his trick is revealed. His politeness appears genuine and unfailing throughout every scene he's in, and he's all too happy to get along with the cast when they try to socialize with him, and only stands to make his villainy all the more unsettling.
- Chekhov's Gunman: During the first half of chapter 2, he's just the creepy guy who runs the prize corner, but of the three characters introduced in 2, he's perhaps the most significant.
- Disc-One Final Boss: Though he reveals his importance to the story late into 2-1, with Kai himself warning about the possibility of facing him, he kills himself without a second thought in the second Main Game.
- Outliving One's Offspring: Kai is dead by the time he even shows up. Even worse, he never even mentions his son, and their shared family name and Kai's own word on his laptop are the only things confirming their relation.
- Amazingly Embarrassing Parents: Goes into a maddened rage at the thought of anything happening to his daughter, something Kai takes in stride, implying it not only happens a lot but is ultimately harmless overprotectiveness.
- Nice Hat: When he shows up at the end of 2-2.
- Poor Communication Kills: Opted to keep Sara Locked Out of the Loop regarding their family's 'guardian angel', whom she knew as her stalker, which might have saved her considerable heartache, anguish and fear, not to mention leaving her more willing to trust him in the actual game.
- Walking Spoiler: It's only going to get harder going forward to talk about him without the knowledge that he seems to be one of the final floor masters, or at the very least actually involved with the game in some way, appearing in person at the end of the "spare Kanna" route's chapter 2-2.
- Cloning Blues: No matter how the moments of her life are spent after realizing she's a copy of the living Reko, they're horrible experiences for her.
- For Want of a Nail: She is the nail in the end of chapter 2-1. If killed, her head will be recovered shockingly quickly by Ranger and used as a bomb to murder Alice on the spot. If either spared or not definitively caught, Alice will live on and be able to divulge more of what he knows about the overall plot, but Doll Reko herself will stab her original self.
- Hidden Depths: She shows a much more insecure side of Reko's character, wondering even before learning the truth about herself if people hate her and seeming afraid of the prospect.
- I Just Want to Have Friends: By all indications.
- Jerk with a Heart of Gold: Less there than her present self, but this is still Reko Yabusame, minus three years of Character Development. Even if she's more selfish now than she would become later, she shows the capacity to do better things for people on occasion and definitely could have become kinder had she ever had the chance.
- Kick the Dog: Destroying the "precious bongos" Alice worked hard to give to her.
- Kill and Replace: Subverted. Ranger really wants everyone to think this happened, but the real one is still alive, at least throughout the sub game.
- Killing Your Alternate Self: If her head isn't used to blow a hole in Alice's body, then she'll end up fatally stabbing the human Reko.
- O.O.C. Is Serious Business: Reko suddenly starting to act a lot crueler to the people around her is taken as a pretty huge red flag by the lot of them.
- Ore Onna: And unlike her human self, she never drops this. It's an easy sign that something is amiss with her.
- What Measure Is a Non-Human?: The game makes no attempt to sugarcoat it; its artificial intelligence-based characters are completely alive, sapient, and aware. Doll Reko, already showing a much more insecure personality than her human self, naturally takes really poorly to the idea that her life is valued less than that of the human characters'.
The Real Sou Hiyori
- Identical Stranger: Well, not quite identical, but he sure does bear a strong resemblance to his impostor, Shin Tsukimi.
- Maybe Magic, Maybe Mundane: A shadowy Sou Hiyori appears to be haunting the real one, guiding his actions, but this could just as easily be a dream or hallucination like many other things in this game.
- Posthumous Character: Alice swears left and right that he killed him, and certainly has been in prison over it for years, but Kai's laptop notes that he's extremely significant to the game in some way he doesn't know.