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Characters / Yakuza

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A list of characters from Sega's Yakuza series of games and the tropes they embody. This page contains the list of main playable characters, recurring enemies and characters from spin-off titles. Due to the series' Loads and Loads of Characters, other characters are sorted by the game they debuted in, listed below.

Since wiki policy forbids spoiler-tagging trope names, beware of unmarked spoilers on all pages.

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Main Characters

    Kazuma Kiryu 

    Haruka Sawamura 

Voiced by: Rie Kugimiya (Japanese), Debi Derryberry (English, 1)

Portrayed by: Natsuo (live-action film)

"The man who brought me up was once what they call Yakuza."
Haruka as she appears in Kiwami.
Click here to see Haruka as she appears in Yakuza 4
Click here to see Haruka as she appears in Yakuza 5

Kiryu's adopted niece and Yumi's daughter Also raised in the Sunflower Orphanage, she first encounters Kiryu while she's searching for her aunt Yumi and her mother Mizuki, but is hunted by the various yakuza gangs for her connection to the missing ten billion yen. After the ordeal, Kiryu takes her under his wing and decides to start a new life with her, but the poor girl constantly finds herself pulled into the conflicts her "Uncle Kaz" is involved in.

Appearing in every game alongside Kiryu (except the prequel), she ages throughout the series and has a different appearance in each game. In the first game and its remake (2005), she's merely nine years old, and by the fifth game (2012), she's sixteen and has already moved out to Osaka on her own to pursue a career as an Idol Singer. She's one of the five playable protagonists in Yakuza 5. At the end, performing in front of a huge audience, she's no longer able to bear staying away from those she considers family and reveals the truth behind her upbringing and the man who raised her.

She returns to the orphanage following Kiryu's arrest and lives peacefully with the other orphans until it's discovered where she lives and the news goes viral. Fearing how she could affect the others living there, she leaves the orphanage without informing anyone of her true whereabouts. After Kiryu leaves jail and discovers this, she's hospitalized after being struck by a car in Kamurocho, and his only link to the truth is her infant son, Haruto and photo of Haruka in Hiroshima, which naturally takes him to Hiroshima to learn what happened and who is Haruto's father. She's stated to be nineteen years old as of Yakuza 6.

  • Absurdly Youthful Mother: In 6, she has a roughly one-year old son at the age of 19. This is one of the biggest shocks Kiryu faces when he finishes his prison sentence.
  • Adaptational Badass: In the main games, she's a Non-Action Guy who's playable segments involve becoming an Idol. In Ryu Ga Gotoku Online, she can kick as much ass as her dear old Uncle Kaz.
  • Affectionate Nickname: The localization has Haruka refer to Kiryu as "Uncle Kaz".
    • In the original Japanese, she refers to him as "oji-san", literally meaning "uncle". In Japanese, it's not uncommon for children to refer to strangers who are older than them as "uncle" or "big brother" or "big sister", so this is how it started for Haruka and Kiryu in Yakuza 1, making its use in that game not an example. In every other game, Haruka continues to call Kiryu "oji-san", making it her nickname for him, thus playing the trope straight.
  • All Girls Want Bad Boys: Played with. She eventually settles down with Yuta Usami, whom she seemingly first fell for after seeing him beat the shit out of a paparazzo for stalking and taking photos of her. While he is a yakuza, he means well and is shown to be a Nice Guy who would go to great lengths for her, and Yuta states their shared backgrounds drew them together. Being raised by Kiryu, she also knows that yakuza can be good people, and he also taught her that the heart of a person matters most.
  • Big Eater: Dialogue between her and Kiryu in 5's Premium Adventure describe her as this. Kiryu can tease her saying this is why they should open a restaurant together.
  • Big Sister Instinct: Whenever she feels the other kids at the orphanage are in danger, she won't let anyone near them. Just ask Mine and Hamazaki.
  • Bound and Gagged: Happens just about every time the poor girl gets kidnapped.
  • Break the Cutie: The games aren't necessarily kind to the poor girl, from being shot, slapped, kidnapped, and a lot of characters have been killed in front of her eyes. But for everything she's gone through, witnessed and suffered, it hasn't broken her. In the fifth game, she's bullied by her rival idols even after tragedy strikes, and while some realize she's a danger magnet, it's also made her stronger in the face of it. Then she gets hit by a car in the sixth game that triggers the game's plot.
  • Celebrity Is Overrated:
    • In Yakuza 2, she turns down an offer to become a star to stay with Kiryu.
    • In Yakuza 5, circumstances change and she becomes an idol in an attempt to support Morning Glory, as it was having money trouble. At the end of the game, she retires during her debut concert, feeling her success and rise to stardom was not worth leaving her loved ones behind.
  • Cool Big Sis: Although she served as Kiryu's second-in-command at the orphanage, the other kids see her as the big sister in the family and look up to her. In one of the substories in Yakuza 5, when Taichi writes a fan letter to her under a pen name, it's clear who he's referring to when he says the people who left were like father and mother to them, indicating she graduated to Team Mom status.
  • Conditioned to Accept Horror: The countless run-ins she's had with the Yakuza as well as the ensuing beatdown by her adopted father Kiryu has done much for her ability to maintain her composure in tense situations in which other kids her age would have probably shown signs of hysteria. Lampshaded by Katsuya in 5 when Kanai is unable to intimidate Haruka into immediately handing over Park's letter.
    Katsuya: The adopted daughter of Kazuma Kiryu himself. The girl's seen enough yakuza to last a lifetime. Tell me, what happened when you threatened her? Did she cower in fear and hand over the letter? She didn't, did she? Quite the opposite. She dug in her heels harder than ever. Simply put, you're just not scary enough. Haruka Sawamura thinks you're a joke.
  • Cute Bruiser: In a trailer for the non-canon Ryu Ga Gotoku Online, Haruka joins the other legends of Kamurocho and takes out some yakuza thugs entirely by herself, and is a recruitable unit within the game itself.
  • The Cutie: Her role in the series, and really provides the heart of it. There are times where she tags along and asks for things to buy, and it's hard to resist. And when people hurt her, there's hell to pay. It's also notable that the world has thrown enough crap at the poor girl to strip her of every shred of naïvite, but none of her kind, cheerful and optimistic nature.
  • Cry Cute: When her mother Yumi takes the bullet from Jingu, which is the saddest moment in the first game due to this. And in Yakuza 5, when she stops her concert to tell her audience she had to leave the family she loves, and when she discovers Kiryu bleeding in the streets.
  • Daddy's Girl: Haruka greatly adores her adoptive father. She's learned a lot from Kiryu, and just like him she won't back down when push comes to shove. Several characters in the fifth game recognize her at this, and realize she's not to be underestimated considering who raised her.
  • Damsel in Distress: She has a tendency of getting kidnapped throughout the games, usually to lure out Kiryu.
  • Dark and Troubled Past: Declared as such by Yakuza 5, and Mirei Park is determined to keep the public from learning the truth of Haruka's past, knowing it would destroy her image and her career as an idol. She even goes so far to convince Kiryu to leave the orphanage and sever his connections with Haruka and the orphans so no one finds out.
  • Designated Victim: Aside from getting kidnapped often, a lot of bad stuff happens to the poor girl. Even when she's playable, she can't escape from this.
  • Desperately Craves Affection: In the first game she snuck out of Sunflower Orphanage and went to Kamurocho all alone to find her Missing Mom, but grows out of this when Kiryu takes her in. In Yakuza 6, this may partly have been why her relationship with Yuta progressed as quickly as it did, as until then she had kept her distance from the Onomichi residents and left behind everyone she loved to spare them grief on her behalf.
  • Deuteragonist: Of the first Yakuza, for all intents and purposes. It can also be argued that she serves as this for Yakuza 5 as much of the plot revolves around her idol career, especially toward the end as everyone fights to protect her from being assassinated.
  • Did You Just Flip Off Cthulhu?: In Yakuza 3, she slaps Yoshitaka Mine, a Yakuza boss who's about as tough and deadly as her adopted father but without his morality. When Mine slaps her back, she simply gives him a Death Glare.
  • Didn't Think This Through: At the end of Yakuza 5, after spending the whole game hiding her Dark and Troubled Past from everyone including her fans, she reveals the truth behind her upbringing at a concert attended by thousands. She admits early on in Yakuza 6 that she got caught in the moment and wasn't thinking when she spoke to all those people, or consider the greater consequences of her actions.
  • Even the Girls Want Her: One of her HEAT Moves in 5 is called "Charming Cuteness", the effect of which is to lower the opponent's HEAT Gauge, and it can be used on both men and women.
  • Friendless Background: Moving to Sotenbori at age 16 and focusing primarily on her idol career has left her little time to make any friends at school after six months when her story arc begins.
  • Good Girls Avoid Abortion: In 6, Tatsukawa and Masuzoe tried to get Haruka to abort the child she conceived with Yuta, as they did not want the Saio Triad's Spare to the Throne to have heirs, especially with mixed ancestry. Haruka instead disappeared with Hirose's help and gave birth to Haruto, eventually moving back to Okinawa with him and Yuta in tow. This is in stark contrast to her former manager Mirei Park, whose abortion led to her losing everything.
  • Happily Adopted: She accepts Kiryu as her family and father figure, and at no point expressed any concerns or angst regarding his background or being taken in by him. In Yakuza 2, she gives up the chance to make it big so she can be with him. In Yakuza 5, when she can no longer bear to be away from those she considers her family, namely Kiryu, she forfeits her career as an Idol Singer.
  • Hero with Bad Publicity: Revealing her ties to the Tojo Clan's ex-fourth chairman, Kazuma Kiryu in 5 has resulted in her becoming the center of attention on news outlets and social media and most definitely not in a positive light. Her fears over her poor standing in the public eye preventing the other orphans from succeeding in any field where "living situation" and "public standing" matters is a major factor in her leaving the Orphanage in 6.
  • Hidden Depths: The first game shows that she has a natural penchant for gambling despite only being nine years old.
  • Idol Singer: Her goal in 5 is to become one. When one realizes that she's voiced by Rie Kugimiya, it brings to mind another role she did. Or another. Although her career is short-lived in canon, she dons her idol uniform once more in Yakuza Online, but now kicks some serious ass in it.
  • I Just Want to Have Friends: Although Haruka grew up with Kiryu and the orphanage kids, who she considers family, she yearns for this when she moves to Osaka on her own. People at her school are afraid to talk to her because she's an Idol, which takes up most of her time as it is, leaving her incredibly lonely and eager for friends. The focus of her side story and some substories involve people trying to be her friend for the right and wrong reasons, some who have no friends themselves.
  • Light Is Good: Often depicted wearing white. Note that her red and white color scheme matches her adoptive dad's maroon and grey one.
  • Little Miss Badass: Downplayed. Hasn't thrown a single punch in the entire series for obvious reasons, but she won't back down when threatened. In 3, she stands her ground against Mine when he comes to tear down the orphanage, and proceeds to slap him when he insults Kiryu. When he slaps her back, she simply gives him a defiant Death Glare in response. When Kanai is demanding she give him the letter she's carrying in 5, she doesn't even flinch when she refuses. She was also quite clever in her earlier appearances, and even had a good eye for gambling when she was nine!
    • Played straight in Yakuza Online where a trailer shows that she's learned a few tricks from Uncle Kaz and can take down some thugs and gangsters like the rest of them.
  • Living Emotional Crutch: To Kiryu to an extent though it somewhat goes both ways as well. In the aftermath of the climax of the first game, many of Kiryu's closest friends and family have died and when surrounded by a group of cops who see him responsible for immediate mess, he's just about ready to go back to prison and spend the rest of his life there. Date has to shake him out of it and remind him that Haruka has also lost all of her family, with her mother having been mortally wounded by her horribly ambitious and murderous father who also perished during said climax. While Date emphasizes how much she needs him, a lot of games make it clear that Kiryu's something of a Death Seeker with Haruka's influence being major reason he hasn't completely given up in the face of unavoidable conflict and misery.
  • Living Lie Detector: Nothing gets past this girl, especially not from Kiryu or the other orphanage kids.
  • Made of Iron: Downplayed compared to the male characters, but at the age of 9 she recovered rather quickly from a gunshot wound to her arm and as an adult, she was able to survive a head-on collision with a car and her grip on Haruto remained firm enough afterwards to the point where he was left uninjured. Haruka herself was put in a coma for a few days because of it, but received no long-lasting injuries.
  • Magical Girl: If you take her to the IF-8 station in Yakuza 5, she gets to play through the street battles just like the other protagonists rather than her usual dance gameplay, and she fights with a magical wand.
  • Morality Pet: Mostly for Kiryu, who tries to change some of his habits in order to raise her right. Expect to see some of the other characters' better sides if she happens to be around.
  • Most Writers Are Adults: Even at the age of 9, she was arguably more mature than a decent amount of the adults in the cast. Granted, going through that much trauma before you're old enough to drive would do that to you.
  • Navel Window: In 5, the Climax Heat outfits she wears all have one.
  • Nerves of Steel: It's frankly astonishing how well she deals with all the incredibly dangerous situations life throws at her. While later games suggest that her traumatic past experiences with the Yakuza have toughened her up considerably, she was already pretty strong-willed in the face of danger as far back as the first game.
  • Nice Girl: Predominantly in the fifth game, where she innocently tries to be positive and friendly with everyone she can, even those who wrong her, and several rival idols find themselves irritated by her "goodie two shoes" behavior. As Park points out though, she's not naive about the realities of the world.
  • Nice Job Breaking It, Hero!: At the end of Yakuza 5, in a heartfelt speech she reveals the truth about her upbringing and the man who raised her. It comes back to bite her hard in the beginning of Yakuza 6, potentially affecting everyone else at the orphanage, which leads to her running away to Hiroshima, where she gets herself into even more trouble.
  • No Social Skills: Downplayed. Between a fairly traumatic childhood and taking care of other orphans at Morning Glory, by the time she's on her own and pursuing an idol career at the age of 16, she hasn't had a lot of time to really socialize and make friends with other highschoolers. As a result, she finds herself feeling awkward and out of her depth when dealing with other kids her age. Exemplified in the "A Normal Life" substory which has her invited to an outing with some highschoolers on the street who recognize her from TV. No matter how well it goes, she feels exhausted and wonders if the difficulties she has keeping a conversation going means that she just isn't meant to fit in with other kids. Thankfully another classmate, Yui is there to talk to her about it and reassure her that she's fine the way she is.
  • Number Two: She's Kiryu's second-in-command at the orphanage, being the oldest of the kids.
  • Obliviously Beautiful: In the fifth game, Haruka tells Park that she doesn't really think she's pretty, even though many characters point out how cute she is and attributes it to her popularity as an idol. Many other idols and dancers are clearly jealous of her looks, and it doesn't help that she's genuinely kind, which only irritates them more.
  • Official Couple: By the end of 6, she and Yuta end up together and form a proper family with Haruto.
  • Oh, Crap!:
    • When she gets out of Morning Orphanage and sees Goh Hamazaki out of Okinawa Penitentiary No.1 in the fourth game. She's utterly horrified.
    • She panics when she browses social media and sees that her actions caused Morning Glory to come under fire from the press in 6.
  • Only Sane Woman: She becomes this when some of Kiryu's willingness to forgive people or eagerness to fight becomes questionable, and balances him out when he overdoes it. As she puts it, even he can be scatterbrained at times.
  • Parental Abandonment:
    • Her quest to find the mother she never met is what brings Kiryu deeper into all the intrigue during the first game after he gets out of jail.
    • It's because she doesn't want that to happen again (Referring to Kiryu, of course) that she retires from the Idol business at the end of Yakuza 5.
  • Plot Coupon: She has one in the first game, which is why everyone's trying to grab her. She learns of another one in the fifth game that also lands her in just as much trouble.
  • Plucky Girl: Considering everything she goes through in the series, it's amazing she still turned out to be so sweet and cute as a button in Yakuza 5. Anyone else would've been scarred for life.
  • Promoted to Playable: In the fifth game, she's given her own playable storyline about her idol career, although she engages in "dance battles" unlike the others.
  • Protectorate: Mostly in the first game for Kiryu given her Plot Coupon, though targeting her is a very quick way to piss off the protagonists. She also becomes this for Akiyama in the fifth game, and everyone by the end of it.
  • Red Oni, Blue Oni: Purple. She's usually blue throughout the story (with one notable exception being when Hamazaki returns), but she'll quickly become red when doing activities with her.
  • Sailor Fuku: As part of her school clothes in 4 and Dead Souls.
  • Satellite Character: It's hard to claim otherwise, but she's one to Kiryu, providing him (and the series) with a Lighter and Softer balance. Even in the fifth game when she's grown up, independent and living on her own, several characters recognize her as "the girl raised by Kiryu", as well as his Achilles' Heel.
  • She Is All Grown Up: As the games take place in real time, Haruka ages appropriately throughout the series. Puberty has made her almost unrecognizable by the third game, and she's become much more independent and confident in her role as big sister over the orphanage. By the fifth game, she is a 16-year old high school student, and even teases Kiryu about having a boyfriend in Premium Adventure mode, which nearly gives the Dragon of Dojima a heart attack. She's nineteen years old during the events of Yakuza 6, and also has a kid, who Kiryu is also very protective of.
  • Stepford Smiler: Tries to reassure an imprisoned Kiryu that she's handling the attention of the media well after she revealed her ties to the Tojo Clan's fourth chairman in 5. One lonely night on the Morning Glory beach spent browsing social media and reading about how the people feel about her and the orphanage has her break down into tears and believing that she's a burden on them due to her choice.
  • Tag Along Kid: From 1 to 5, after which she is no longer a kid. Still among the younger characters in the cast, though.
  • This Is Unforgivable!: In the fourth game, she completely loses it when Hamazaki appears and wins Kiryu's forgiveness and trust overnight, considering what he did to him in front of her eyes in Yakuza 3's ending. She refuses to forgive him, but things change when Hamazaki dies and she realizes he gave his life up to help Kiryu.
  • Took a Level in Badass: Takes a massive one in a trailer for Yakuza Online, where she's depicted as a Cute Bruiser who's clearly taken a few notes from her Uncle Kaz and can kick as much ass as any of the others. And thanks to being voiced by "The Queen of Tsundere" herself, when Haruka the Idol puts on her serious face, yes, she can be downright terrifying.
  • Took a Level in Dumbass: At the end of Yakuza 5, despite Park's efforts to hide the truth of Haruka's past from the public, Haruka reveals it in front of thousands of people, which predictably turns into a scandal by the time Yakuza 6 rolls around. Despite telling Ayako she'll be moving closer to Kiryu, she instead runs away to Hiroshima without telling anybody, becomes pregnant and gives birth to Haruto, as the result of a one-night stand with Yuta without using protection, who happened to be the son of a Chinese mob boss (granted, neither of them were aware of that fact), which puts much of the sixth game's events into motion.
  • Unexpected Gameplay Change: Her chapters in Yakuza 5 don't involve any fighting at all, instead she engages in rhythm-based dance battles.
  • Wise Beyond Their Years: In her early appearances, where she's more clever and mature than one would think, knows more about what happens in the red light district than most are comfortable with her knowing, has an eye for gambling, and she's the one who brings Kiryu up to speed on what's changed since he's been in prison. The second game even dedicates a substory to her untapped detective skills.
  • Yakuza Princess: Downplayed as Kiryu isn't even in the Tojo Clan anymore, but she's treated with respect by its members, as they know she means the world to him. By the fifth game, everyone is willing to put their lives on the line to protect her.

    Goro Majima 

    Ichiban Kasuga 

Recurring Enemies

"Hey, you! Everything about you pisses me off!"
Many thugs upon seeing Kiryu peacefully walk past them

Random mooks consisting of yakuza, punks, hosts and young hooligans who constantly go after the protagonists if they're wandering about in their territory for their money or just to find an excuse for reasoning with them or harass them for fun.

  • Actually Four Mooks: Comes in groups ranging from 4-7 men.
  • Break the Haughty: Defeating them in battle will cause them to meekly apologize and swear they will not mess with you again. In combat, if you defeat all but one enemy in a group, the last one will recoil back in terror and fall on his ass (pulling out a gun/knife or picking up something like a bicycle can instantly induce a similar reaction), though for some braver thugs it has the opposite effect and makes them enraged instead.
  • Bullying a Dragon: They always decide to pick a fight with someone who can easily hand them their asses.
  • Bump into Confrontation: They will occasionally travel alone without any cronies with them. These types of thugs are not hostile and will not chase you down, but bump into one and....
  • Discreet Drink Disposal: They won't take kindly to Kiryu or any other protagonist going around town while inebriated, even if they wanted a drink as well or not.
    "Hey, you! You're inebriated. And you don't seem to have gotten permission. No one gets to booze it up around here unless I say so! It's time to pay up!"
  • Gratuitous English: Sometimes in the fifth game, and the subtitles don't even match what's being said.
  • Hey, You!: In the English version of the first game:
    "Hey, you!"
    "Hey, I'm talking to you, man!"
    • In other sequels:
      "Oi!" [Hey!]
      "Chottomatte!" ["Wait a minute!"]
  • Improbable Weapon User: In Like a Dragon, basic thugs are commonly equipped with a rolled-up newspaper stick and a trash can lid as a Knightly Sword and Shield.
  • I Shall Taunt You: In the English version of the first game:
    "You take me for a fucking fool?! Huh?!"
    "Stupid old fuck!"
    "I'm gonna kill your ass, Kazuma!"
  • Jerkass: They are all rude and unpleasant, to the point that they will confront and pick a fight with you for being in their vicinity.
  • Japanese Delinquents: One of the types of enemies you fight in some games. In Sotenbori and Ijincho, they come in Bosozoku variants instead.
  • Kansai Regional Accent: In Sotenbori in the second and fifth games.
  • Money Spider: They usually give up money after defeat, particularly in 0 where they outright bleed money.
  • Mugging the Monster: More often than not, they just want your shit.
  • Oh, Crap!: When some of their tougher peers get taken out or the player draws out a powerful weapon such as a sword or a gun.
  • Piñata Enemy: The Rich Bastards in the fifth game and the Noveau Riche in 0, who drop a lot of money when defeated.
  • Screw This, I'm Outta Here!: In later games, some will run off and escape from the battle after you've decorated the pavement with their friends.
  • Silly Reason for War: There are only so many variations of shaking people down for money the developers could write, and some of the casi bellorum eventually degenerate into "I'm conducting a survey about how much people get their ass kicked!"
  • Suicidal Overconfidence
    "Where the hell ya from? Ya got guts not to show me proper respect! I'll teach yer dumb ass some manners!"
    "We're having a terrible day. Do you mind if we take out our aggression on you? What the fuck's up with that look on your face?! You must have a death wish, old man!"
    • They also have specific lines in Yakuza 3 if you look at them in third-person perspective.
      "So you're just going to stare at me, huh? I'll give you 3 seconds to get the hell out of here before I make you disappear! One...! Two...! Three...! Oops! Time's up!"
  • Throw the Dog a Bone: At one point in 0, Majima allows a random group of punks to beat the shit out of him since he's too mentally broken to fight back. This kindness doesn't extent to the next time they meet.
  • Through the Eyes of Madness: The justification for why the enemies in "Like a Dragon" are so bizarre is that Ichiban is viewing them through the lens of his overactive imagination. To everyone else they're just normal goons.
  • Too Dumb to Live: You'd think that word would get around to not mess with the guy in a grey suit. Though in the PSP spin-offs it turns out some gangs have their newbies fight Kiryu as a hazing ritual.
    • The player can occasionally talk to mooks who avert this trope. In particular, after crashing Sera's funeral some of the mooks sent to find Kiryu will pretend not to recognize him or just ignore him, figuring it's better for their health.
  • The Usual Adversaries: Random street thugs, goons, and Yakuza members of all sorts. If they aren't hostile to the protagonists for the most petty of reasons, they're probably harassing some other poor civilian which naturally calls for heroic intervention.
  • Underground Monkey: In "Like a Dragon", enemies come in different varieties that get more elaborate as you progress.
  • You Monster!: They will spout this occasionally in place of begging for forgiveness if you beat them, being flabbergasted/stunned at their opponent's strength despite outnumbering them.
    "He's like some monster...."
    "This guy ain't human."

    Amon Clan
From left to right: Jiro, Jo, Kazuya, and Sango.
Kiryu: So is everyone in your clan like this?
So Amon: I will tell you nothing! Except that we will never forget. One day, even if it takes us 17 years to prepare... my clan will defeat you and prove our greatness!
A clan of powerful, mysterious assassins that has existed for generations, and have appeared in each of the main games. The notorious Recurring Bonus Bosses of the series, they are fought once all of the side quests are completed. Their leader Jo Amon constantly targets Kazuma Kiryu with the goal of killing him to prove that he's the strongest, and is joined by his three apprentices in later games. Dead Souls has Kiryu fight against Jo Amon's undead ancestor, Rasetsu Amon, and in the prequel, he fights the previous head of the clan, the elderly So Amon. From Judgement and onwards, the protagonists face another member of the clan, Shin Amon, who focuses his efforts on Takayuki Yagami and Ichiban Kasuga.

  • All-Powerful Bystander: They're amazingly powerful and have access to some pretty ridiculous technology and sometimes what seem to be superpowers, but they generally stay out of the main games' plots.
  • Badass Family: They are a family of powerful assassins and none of them are to be taken lightly.
  • Badass Longcoat: They all sport one, save Noa.
  • Bonus Boss: They are fought once all other sidequests are completed and are by far the toughest opponents in the game, far above any of the game's final bosses.
  • Casting a Shadow: Some of them have access to weapons that fire Frickin' Laser Beams made up of negative light or dark energy. Jo and Noa can summon a Kill Sat attack which does a lot of damage, while So can fire one from his cannon, which is usually a One-Hit Kill.
  • Combat Pragmatist: When simply being really fast and tough isn't enough for them, they'll bust out superpowers such as firing explosive umbrellas or even call down an attack helicopter that drop down chairs that can stunlock you.
  • Dark Is Evil: They all wear dark clothes.
  • Defeat Equals Friendship: Subverted in Kiwami 2. Jo and his three apprentices can be recruited in the Clan Creator after being defeated, but they make it clear that the only reason they are helping Kiryu is to ensure his demise comes at the hand of an Amon and no one else's. For Jo, he's willing to go under Kiryu's employ to learn the secrets of his strength. And we know this alliance doesn't last.
  • Ditto Fighter: Although they do have a few unique moves of their own, for the most part their moves are taken from other bosses and even the playable characters.
  • Divergent Character Evolution: When Jo Amon and the three Amon brothers first collectively appeared in Yakuza 2, they were completely identical aside from Kazuya and Sango not wearing sunglasses. They also boasted a rather random assortment of weapons and fighting techniques. Later games still have them use the same character models but with more clearly defined distinctions:
    • Kazuya Amon became blonde and now focuses on relatively swift, skillful, relatively mundane, unarmed combat.
    • Jiro Amon now has the longest hair with fighting styles focusing on brute strength and slower, heavier attacks.
    • Sango Amon now wears a wide-brimmed hat and is a multi-talented weapon master who avoids engaging in fisticuffs.
    • Whenever the previous three appear, expect Jo Amon to have some sort of combination of Kazuya's speed, Jiro's strength, and Sango's skill.
    • Zigzagged with the Kiwami 2 remake which gave them their distinctive designs, but they still have weapons and fighting styles based on their original portrayal in Yakuza 2 except for Jo Amon who starts off with a unique katana-centric fighting style before pulling out a second katana halfway through and fighting somewhat more similarly to his first phase in Yakuza 3.
  • Even Evil Has Standards: Despite their underhanded methods, they do have their own professional code of honor and will not go back on their word. In Dead Souls, after Kiryu saves Jo from his undead ancestor Rasetsu Amon, he not only puts their rivalry on hold out of gratitude, but he also gives him access to his Kill Sat weapon.
  • Evil Cannot Comprehend Good: In the third game, Jo explains the clan's philosophy that killing is the natural order of all living things, and allowing weakness to live on is a sin. Kiryu responds by saying that he's against killing, and he believes that one should keep on living without running away, a recurring theme throughout the series. Jo says that he finds Kiryu's philosophy incomprehensible.
  • Four Is Death:
    • In the second game, Kiryu is challenged by Jo and the three Amon brothers. It's not until he's joined by three others that they challenge him to a rematch in the fourth and fifth games. Whenever they appear, Jo is always the last and fourth to be fought, and is by far the toughest.
    • Subverted in 5 with Noa, who targets Haruka since she was raised by Kiryu, and is simply out to surpass her so she can declare herself worthy of the Amon name.
  • It's Personal: The reason why they keep hounding Kiryu is that he tarnished the clan's reputation as assassins by beating Jo in the first game. Their grudge against him gets worse with each defeat. In the third game, Jo even threatens to kill everyone Kiryu cares for, both before and after his boss fight.
  • Leitmotif: The "Fiercest Warrior" series of Character Signature Songs are most commonly associated with the Amon clan, starting with the original version used for Genjuusai Amon in Ishin, and gaining several revisions and arrangements from then on. Before then, however, all fights had varying themes, and even then Noa and Shin, in their debut appearances ever since the Amons had an established theme tune, had totally different battle songs as opposed to a Fiercest Warrior arrange.
  • Mirror Boss: Most apparent in the fourth and fifth games with the new protagonists, they all fight like whomever character they're challenging. Jo even gains access to Kiryu's Red Heat and Ultimate Heat abilities, and even his devastating Tiger Drop.
  • Moveset Clone: They frequently borrow moves from other bosses throughout the series as well as from the playable characters as noted above.
  • Multiple Life Bars: Up to Eleven— they tend to have a LOT more life bars than the rest of the bosses, to the point where several colors of life bars are sometimes only used during Amon fights (and recycled several times over in one fight for good measure). In Kiwami, Jo Amon has suspiciously few life bars for Amon standards... because he gets up for another round once you deplete them.
  • N.G.O. Superpower: According to Noa, the Amon Clan holds tremendous power and influence over every industry throughout the world, from entertainment to politics, which allows her to partake in the competitive Princess League at the drop of a hat.
  • Outside-Genre Foe: While battles in the Yakuza series are often over-the-top, there's at least an attempt to stay more or less grounded in reality. With the Amon clan, all bets are off: expect to see glowing beam swords, invincibility shields, Dark Matter laser beam cannons, Kill Sats, body clones, Interface Screw, levitation, pyromancy, exploding umbrellas floating in midair Gate of Babylon style... it should tell you something that one of the more mundane Amon fight in the series has the enemy dual-wielding giant polearms.
  • Palette Swap: Jo Amon and the three Amon brothers all clearly use the same character model whenever they appear, with minor distinctions to keep them from being completely identical.
  • The Perfectionist: They are determined to be the best, the strongest, and must achieve victory at any cost. Then Kiryu came along and ruined all that...
  • Pride: They're all consumed by it, and they always challenge Kiryu over a sense of tarnished pride.
  • Professional Killer: Each one of them. It seems only Kiryu and his gang have survived against them.
  • The Rival: To Kiryu and his circle. Later games introduce different family members for each of the playable characters, including a daughter who serves as Haruka's rival in the Idol circuit.
  • Rule of Three: The names of the three brothers introduced in Yakuza 2 are based on numbers. See Meaningful Name in their sections below.
  • Sequential Boss: When they're fought in the fourth and fifth games. Kazuya is fought first, followed by Jiro, then Sango, and finally Jo. It's the same order Kiryu fights them individually in Yakuza 2.
  • Sinister Shades: They all favor creepy shades, although Sango doesn't in Yakuza 2. They drop a pair upon defeat, which is usually an Infinity +1 Sword of some sort.
  • Sore Loser: They become this from the third game onward. Considering the training they've put themselves through just to defeat Kiryu and his pals, they don't take being beaten well at all, and refuse to accept defeat. Noa seems to be an exception.
  • Speed, Smarts and Strength: The three Amon apprentice siblings can be categorized as such:
    • Kazuya relies on lightning fast close-range attacks. (Speed)
    • Sango prefers to use weapons like guns, or an umbrella, or even non-contact superpowers to fight at a variety of ranges. (Smarts)
    • Jiro from 4 onwards focuses the most on pure brute strength with heavier, slower techniques (Strength).
  • There Can Be Only One: So Amon tells Kiryu that only one can be the world's strongest, and it must be someone within the clan.
  • Training from Hell: They put themselves through all kinds of hell and go to unbelievable and extraordinary lengths for the sole purpose of defeating Kiryu and his friends.
    Jo Amon (Yakuza Kiwami 2): Much has happened since you defeated me, Kiryu. I learned how to kill from the barbarous warlords of Mexico. I studied ancient martial arts from a revered guru in the Himalayas. Swam laps in the frigid Strait of Dover. Tempered my body and mind in the sweltering heat of the Sahara. And now, I have Komaki's ultimate technique in this very book. Kiryu. Defeating you is the sole purpose of my existence. Every moment of the past year has been spent ensuring I achieve that purpose.
  • Wolfpack Boss: The final Bouncer Mission in Kiwami 2, aptly named "Pandaemonium", has you fight against three Amons at once (Kazuya, Jiro and Sango) and a hundred or so Mooks.
  • Worf Effect: Every known member of the clan at the time of Dead Souls gets their asses kicked by Rasetsu Amon's zombie with Kazuya, Sango, and Jiro apparently outright dying to him offscreen after Kiryu rescued them.
  • Wouldn't Hit a Girl: The clan has rules against men fighting women as well as the opposite, which is why Noa cannot directly challenge Kiryu and has to settle for Haruka instead. Averted with Shin in Like a Dragon, who'll also attack your female party members Saeko and Eri when you fight him.

Jo Amon

Voiced by: Kazuki Hosokawa (3 - 6) Yasuhiko Tanabe (0)
"I learned how to kill from the barbarous warlods of Mexico. I studied martial arts from a revered guru in the Himalayas. Swam laps across the frigid Strait of Dover. Tempered my body and mind in the sweltering heat of the Sahara. And now, I have Komaki's ultimate technique in this very book. Kiryu. Defeating you is the sole purpose of my existence!"

The mysterious leader of the Amon Clan. In the first game, he issued a challenge to Kiryu after he completed all the side missions in order to determine which of them was the strongest, and has bore a tremendous grudge against him since. In the second game, he has his three apprentices attack Kiryu while he defeats Komaki and steals his ultimate technique, just to lure Kiryu out to face him. The third game reveals he was behind the commission of the IF7 machine and used it to test himself and gain information on Kiryu. In the fourth and fifth games, his apprentices join him to take Kiryu and the other protagonists down. In the prequel, he fights against Majima on his first assignment, while his father So Amon takes it upon himself to fight Kiryu knowing the threat he presents to the clan.

  • Adaptational Badass: While he was already badass, in Fist of the North Star: Lost Paradise, he's even moreso. After defeating him, Kenshiro considers him a Worthy Opponent. This is someone who can shrug off a building falling on top of him, and is every bit as powerful as that would require.
  • All Your Powers Combined: Being the leader of the siblings, Amon can use his apprentices' fighting styles at the drop of a hat.
  • And Your Little Dog, Too!: When he challenges Kiryu in Yakuza 3, Amon threatens to kill one person important to him every month, followed by everyone who knows him if he refuses to accept his challenge. When he's beaten, he says unless Kiryu kills him, he'd eventually kill everyone he loved. Kiryu simply tells him he won't let him, and will fight him again when he's become stronger.
  • Aside Glance: In Kiwami, Jo Amon has more dialogue compared to the original game. He remarks on getting stronger (a reference to Yakuza 0) and looks at the camera while doing so.
  • Attack Drones: In the sixth game, he summons flying quadcopters that can not only stunlock Kiryu but also drop explosive mines.
  • Bait-and-Switch Boss: In Dead Souls, he appears ready to take on Kiryu as usual, wanting revenge for his students being turned into zombies. But he's upstaged by his undead ancestor Rasetsu Amon, who fights Kiryu for possessing his treasures. Jo decides to put his fight with Kiryu on hold out of gratitude for saving him, but refuses to put an end to their rivalry.
  • BFG: He uses one as a special move in the Clan Wars minigame.
  • Blood Knight: He sought out Kiryu to prove which of them is the strongest, and won't rest until he surpasses and kills him.
  • Breaking the Fourth Wall: He actually addresses the player when he's approached in Kiwami, telling them what the concept stands for. This leads Kiryu to do an Aside Glance, not realizing he's addressing someone else.
  • Character Development: In the first game, he's simply the powerful Bonus Boss that's amazed at Kiryu's strength when beaten. In the second and third games, he carries a tremendous and personal grudge to the point where he won't hesitate to go after Kiryu's friends and loved ones. From the fourth game onward, although he still fights Kiryu out of a sense of tarnished pride, he seems more concerned with preserving the honor of his clan.
  • Cool Hat: Sports one in Yakuza 0, not unlike Sango.
  • Defeat Equals Friendship: In the sixth game, upon defeat he is unlocked as a unit in the Clan Wars minigame. Kiryu invites Amon to join his team thinking he'll be a great addition to it, which would also give him the opportunity to fight many enemies and grow stronger. And if Amon chooses, he can fight Kiryu whenever he pleases. Amon accepts, believing Kiryu will regret it and he's a fool to think the clan can be used that easily.
  • Determinator: He won't rest until he defeats and kills Kiryu, and has practically dedicated his life to it.
  • The Dreaded: In Yakuza 3, he's clearly this to Minamida.
  • Dual Wielding: Most apparent in his earlier fights, whether it's guns or beam weapons.
  • Everything's Better with Spinning: One of his attacks has him spinning wildly with his arms spread and you'll take a ton of damage if you're caught in it. Whether he's armed while doing this depends on the game.
  • Evil Sounds Deep: 6 gives him a deep voice.
  • Expy: His combat moveset and appearance shall make you believe the unbelievable.
  • Genius Bruiser: He designed the blueprints of the IF7 machine himself.
  • Good Old Fisticuffs: His hand-to-hand skills are often identical to Kiryu's strong, direct street-brawling techniques.
  • Graceful Loser: Only in the first game, where he's amazed at Kiryu's strength. In Kiwami, he pretends to be in good spirits but makes it clear Kiryu hasn't seen the last of him, but still isn't completely bitter about his loss. Averted to hell in the later games.
  • Guest Fighter: He serves as a Bonus Boss for Fist of the North Star: Lost Paradise. Unfortunately for him, Kenshiro doesn't have the same issues with killing that Kiryu does.
  • Guns Akimbo: He was usually armed with a pair of guns in his earlier appearances, which made him similar to Arase.
  • Kill Sat: He can use one in his fight against Kiryu in Yakuza 4. Defeating his zombified ancestor Rasetsu in Dead Souls has Jo hand this to Kiryu as a sign of thanks. Now enjoy stomping holes in every living thing in sight.
  • Knife Nut: Specifically copies Majima's crazy knife techniques when he pulls out a knife in Yakuza 1, Yakuza 0, and Kiwami.
  • Large Ham: Back during his first assignment in Yakuza 0, where he's shown trying to develop a stylish opening line before he takes on Majima.
    Jo Amon: I swear upon the honor of the Amon Clan that I will wipe you off the face of the earth, Goro Majima! No, no, that still lacks flair... My peerless fighting technique shall be the last thing you ever see! Yes, yes, much better.
  • Lightning Bruiser: He's incredibly fast and you'll lose a huge chunk of your health bar (or all of it) if you let your guard down.
  • Leitmotif: The third and fourth games give him "Hear This In The Game", while in 5 he gets "The Maximum ill luck". In Ishin, he gets "Fiercest Warrior", which has been remixed for each of his appearances since.
  • Made of Iron: He has by far the largest health bar out of every opponent, and can take an unbelievable amount of punishment. He'll brush off those heat moves like it was nothing.
  • Mind over Matter: Inexplicably in the fifth game with exploding umbrellas no less.
  • Playing Possum: He'll pull this in Kiwami when it seems his life bar is depleted.
  • Playing with Fire: In the fifth game, after losing enough health he'll start using a combo that sets the ground on fire.
  • The Power of Hate: In the third game onward, this is what drives Amon's ambition to beat Kiryu and is what makes him such a fearsome enemy.
  • The Rival: To Kiryu, who would like nothing more than for Amon to open his eyes and abandon their rivalry.
  • SNK Boss: While the three Amon brothers are tough but reasonable, Jo chucks any sense of fairness right out the window.
  • Strike Me Down:
    • After his defeat in the third game, he demands that Kiryu do this to him. He's infuriated when he doesn't, and says he'll start to go after everyone Kiryu loves. Kiryu simply tells him he'll kick his ass again if he tries.
    • He pulled the same thing earlier in Yakuza 0 when he was beaten by Majima, who simply ignored it.
  • Suddenly Voiced: As a character encountered only in sidequests, 6 marks the one time he is given full voice acting.
  • Throw Down the Bomblet: One of his more common tactics throughout the series is to chuck grenades at Kiryu.
  • Turns Red: Like Kiryu, he has the Red Heat and Ultimate Heat Modes at his disposal, both of which engulf him in a red aura.
  • The Unfought: In Yakuza: Dead Souls, Jo is not fought against at all. Instead, he gets overpowered by his revived ancestor, Rasetu Amon, whom Kiryu is forced to fight against.

Kazuya Amon

One of the Amon brothers who debuted in the second game and the eldest. In his appearances, he's always the first Amon brother to be fought.

  • An Axe to Grind: Wields a pair of them in the second game and its remake.
  • Badass Normal: Relatively speaking he has the most mundane fighting techniques of the Amon Clan never resorting to mystical abilities like the others. Doesn't make him any less of a threat.
  • Bare-Fisted Monk: Favors fighting bare-handed to using weapons after Yakuza 2.
  • Beard of Evil: He sports a distinctive goatee when he's introduced in the second game. It's gone when he returns in the fourth and doesn't return for Kiwami 2.
  • Dual Wielding: In the second game and its remake, he attacks Kiryu with a pair of axes that are almost twice his size.
  • Extremity Extremist: During his rematch against Akiyama in Yakuza 5, almost all of his attacks are kicks.
  • Lightning Bruiser: Dude is as fast as Akiyama, but hits harder. Oh, he's also impossible to hit with regular attacks while he's in Heat mode. Ouch.
  • Meaningful Name: "Kazu" is a reading of the kanji for "one".
  • Moveset Clone: From the fourth game onwards.
    • His moveset in Yakuza 4 borrows heavily from Yoshitaka Mine's from the previous game.
    • In Yakuza 5, he uses Shun Akiyama's combos, Tatsuo Shinada's slide tackle, and Kan Ogita's leg grapple counter. Technically, his fighting stance, running animations, as well as his quickstep animations are taken from Daisaku Mine from 4.
  • The Rival: To Akiyama.
  • Super Reflexes: When heated up in 4, he can duck and weave around just about all of Akiyama's attacks except Heat Moves. He'll even try to evade attacks that aren't even in close enough to actually hit him.

Jiro Amon

The second of the Amon brothers who debuted in the second game. He's always the second brother to be fought whenever he appears.

  • Barbarian Longhair: His hair's not too long, but it's still longer and shaggier than any other male member's and he often has the most brutal fighting style of the bunch.
  • Doppelgänger Attack: Gains one in the fifth game. The copies take damage, but Saejima's attacks will bounce off of them, preventing him from using combos on them.
  • Drop the Hammer: That is also Made of Explodium and can send a guy like Saejima flying.
  • Guns Akimbo: In the second game, he simply attacks Kiryu with a pair of handguns, not unlike Arase or his brother Jo in the first game.
  • Healing Factor: Recovers health while in Heat mode.
  • Implacable Man: If he's in Heat mode he'll just counter Saejima's grapples. In Kiwami 2, when has 1.5 bars remaining, heat moves do not damage him.
  • Meaningful Name: The "ji" in his name means "next", or "second".
  • More Dakka: In Kiwami 2, he uses a machine gun, fighting comparably to Kei Ibuchi though he's far more dangerous.
  • Moveset Clone: Uses Kamon Kanai's fighting style in Yakuza 5.
  • Mighty Glacier: In the fourth game onwards, he's slowest of the brothers, but he hits like a truck on steroids.
    • Ironically his reliance on gunplay in his initial appearance in 2 and its remake meant that he used to be one of the more agile of the Amons in order to keep his distance from Kiryu and safely open fire on him.
  • The Rival: To Saejima.
  • Throw Down the Bomblet: Throws a grenade at Kiryu as one of his attacks in Kiwami 2

Sango Amon

The third and youngest Amon brother who debuted in the second game, as well as the third to be fought when he appears.

  • BFG: He wields a bazooka when he confronts Kiryu in the second game and its remake. It's actually noticeably smaller and more practical in said remake, presumably so he can actually pull off some surprisingly elaborate combos with it at close range.
  • Cool Hat: Wears one when he returns in the fourth and fifth games. He also sports it in Kiwami 2.
  • Counter-Attack: Can use Tanimura's own parry technique against him in 4.
  • Improbable Use of a Weapon: His boss fight in Kiwami 2 has him swing his rocket launcher around like a tonfa.
  • Improbable Weapon User: In the fifth game, he uses a giant pole with a penguin at the end as a polearm as well as an umbrella that causes explosions on impact.
  • Long-Range Fighter: Downplayed. While he's usually capable at close range too, he tends to rely more on fighting from a distance compared to his brothers.
  • Meaningful Name: The "San" in his name is Japanese for "three."
  • Mind over Matter: Inexplicably in the fifth game with exploding umbrellas no less.
  • More Dakka: Fights with a machine gun in Yakuza 4
  • Moveset Clone: An odd example, but his rocket launcher melee combos in Kiwami 2 are identical to Jun Oda's tonfa moveset in Yakuza 0.
    • The final phase of his boss fight in 5 uses the mystical fighting style of Tendo when he's possessed by a Mountain God. However, he replaces the avalanche attack with one that summons a bunch of floating umbrellas that then get launched at poor Shinada.
  • Parasol of Pain: One Made of Explodium too.
  • Playing with Fire: Somehow gains the ability to chuck fireballs in the fifth game.
  • Power Floats: In the fifth game, after taking enough damage he starts levitating and firing umbrellas like missiles.
  • The Rival: Tries to be this to Tanimura, but he settles for Shinada when Tanimura is a no-show in Yakuza 5.
  • Strong and Skilled: Compared to his siblings. Despite having the sort of strength, agility and endurance you'd expect from an Amon, he never fights directly in basic unarmed combat. More often, he instead displays skills in various weapons instead. Taken Up to Eleven in the fifth game where he goes from fighting with a strange pole weapon and an explosive umbrella to suddenly using superpowers to fly around the arena and launch fireballs and more exploding umbrellas.
    • Subverted in his original appearance in the original version of the second game where his only attacks are to swing his huge bazooka at Kiryu to knock him to the ground and to pause to take aim and fire said bazooka.

Noa Amon

Voiced by: Nozomi Nagumo (Yakuza Online)

The eldest daughter of the Amon clan introduced in the fifth game, she challenges Haruka because she was raised by Kiryu and sees her as his daughter. As the clan has an ironclad rule that prevents men from fighting women and vice versa, she's unable to fight him and win back the honor of the clan, and takes her frustrations out on Haruka instead.

  • Black Sheep: She considers herself the disgrace of the Amon Clan because she was born a woman.
  • Graceful Loser: For the most part. Haruka actually gives her some well-needed advice about what it means to be the best upon her defeat. Not only is Noa grateful for it, but the two depart as Friendly Enemies. She's not happy if you beat her again, though.
  • Idol Singer: She's an idol who challenges Haruka in dance competitions. It's too bad fighting Haruka is her sole motivation, given her talent.
  • Kill Sat: This is her primary attack during her dance battle, and the reason you want to keep her HEAT as low as possible.
  • Only Sane Woman: Compared to the others, she seems to be the only sensible person in the Amon Clan after she's beaten.
  • The Perfectionist: She's been raised to believe that you're either the best or you're nothing. She dreads bringing failure and shame upon the clan because she's a woman.
  • Red and Black and Evil All Over: Downplayed. Her red sunglasses give her this vibe compared to her brothers. But she's not really evil, just competitive. And troubled.
  • The Rival: To Haruka. She firmly believes that if Haruka is the best and she defeats her, she'll be the best and therefore worthy of the Amon name.
  • Sinister Shades: Heart-shaped ones.
  • The Smurfette Principle: The only shown female member of the Amon clan.

So Amon

The previous leader of the Amon Clan and the father of Jo and his brothers, who takes it upon himself to face Kiryu in the prequel after seeing him in a dream and realizing he would become a threat to the Amon Clan's reputation as the world's strongest fighters.

Rasetsu Amon

The distant ancestor of the Amon Clan and the first Amon assassin. He was killed in a war many years ago where his vengeful spirit lingered on in Kamurocho's underground system in the Dead Souls spinoff. After collecting several cursed relics, Rasetsu returns as a super-powered zombie, much to Jo's shock.

  • Came Back Strong: Rasetsu was from a time long in the past, but was still considered very formidable. As a zombie, he's lost none of his strength and possesses inhuman abilities.
  • Canon Foreigner: He's only featured in the non-canon Dead Souls.
  • Energy Ball: Rasetsu fires rapid volleys of energy balls that can cause knock back.
  • Invisibility: When Rasetsu gets knocked down, he'll vanish from view until he attacks or is shot enough times.
  • Kill Sat: Can rain black beams of death upon you.
  • Made of Iron: Considering he doesn't stall even after repeated shots from an anti-materiel rifle, this counts.
  • Mind over Matter: When he first appears, Rasetsu sends Jo flying with just a glare before taking on Kiryu.
  • Neck Lift: Will do this to Kiryu if close enough. Not only does it do considerable damage, Rasetsu heals in the process.
  • Our Zombies Are Different: Rasetsu is nothing like the mook zombies flooding Kamurocho, He's not even one of the mutant type monsters either, as if that were even necessary.
  • Revenant Zombie: Rasetsu comes back as a zombie, but with all his fighting skills intact. There's a reason why he's the first Amon assassin.
  • Sinister Shades: He didn't have them when he first appears, but after incapacitating Jo, Rasetsu is suddenly wearing them. That's the sign he means business.
  • Super Speed: Despite being a zombie, Rasetsu can move very fast to the point his movement is like a constant Flash Step.
  • Turns Red: Rasetsu will emit a red Battle Aura just before unleashing a barrage of energy balls.

Shin Amon

Another member of the Amon Clan who challenges Yagami during a side quest in the remains of Little Asia. He also shows up in Like A Dragon at the end of the post-game "Final Millennium Tower" dungeon, challenging Ichiban to see if he is worthy of the title of "Dragon."

  • The Baby of the Bunch: This is an Implied Trope, as he looks and sounds like it, but it's never confirmed in either game he's appeared in.
  • Determinator: Yagami realizes that Shin just wouldn't quit hounding after him even if he defeated him. The trophy name awarded is called "He Just Didn't Quit."
  • Dual Wielding: In Judgement, he'll dual-wield the "VR Double Canes" from the Paradise VR minigame in the second phase of the fight.
  • Even Evil Has Standards: Say what you will, but Shin won't stand it if you show your frustrations when he asks someone a question.
  • Failed Attempt at Drama: After losing, Yagami simply asks if he can go now. Shin gets annoyed and tells him that this was the part where he asks why Shin challenged him.
  • Fighting with Chucks: In the third phase of his fight in Judgement, he'll pull out red glowing nun-chuks.
  • Final Boss, New Dimension: Before his fight with Yagami, Shin somehow transports himself and Yagami into a hi-tech arena.
  • Giving Someone the Pointer Finger: Just like So Amon, he enjoys dramatic finger pointing.
  • Graceful Loser: Once he's defeated in the True Final Millenium Tower, he congratulates Ichiban as a dragon that has risen to its own legend.
  • Interface Screw: Early in the fight against Shin Amon, he will attempt to pickpocket Yagami's phone to deprive him and the player of the pause menu. He also has attacks that deliberately reduce the game's frame rate performance.
  • Large Ham: Hams it up quite a bit when speaking to Yagami.
  • Meaningful Name: "Shin" means "new". Fitting, as he seems to be The Baby of the Bunch and has only appeared in games after Kiryu's tenure as protagonist.
  • Moveset Clone:
    • His unarmed fighting style in Judgement is identical to The Unidentified Agent /Andre Richardson's from Yakuza 3.
    • In "Like A Dragon", he uses Kiryu's moveset, complete with stance changes. He can also use moves that Ichiban's party can use, including the Essence of Orbital Laser.
  • Puzzle Boss: Shin Amon's moveset in Judgment involves him firing barrages of colored laser beams and rings at Yagami that deal heavy damage. If Yagami's current stance color matches the projectiles, getting hit by them becomes beneficial but, if he has a shield on, Shin won't get hurt by normal attacks either. Using the same Ex Action on him more than once will also inflict no damage.
  • Unknown Relative: Can be considered as such since despite being a formidable fighter, his existence was never even mentioned by Jo and his brothers. It’s not even known what Shin’s relationship with Jo, Kazuya, Jiro, and Sango is or why he wasn’t included in their fold despite his fighting prowess. Considering what leads to his fight in Like A Dragon, it's safe to say that he was likely left out because he was one of the more reasonable in the clan.
  • Villain Has a Point: Shin challenges Yagami to a duel, who then points out that kind of thing is illegal to do. He gets called out by Shin for hiding behind the law to avoid taking his challenge despite all the things he's done throughout the game that were legally questionable.
  • Willfully Weak: The vanilla version of his fight in LAD has him at a mere level 80. He doesn't summon the clones of the previous heroes either.
  • Wolfpack Boss: In his rematch version in "Like A Dragon", he can summon up spectral versions of Majima, Saejima and Kiryu to fight alongside him. Taking Amon down won't end the fight, meaning you have to take all of them down.
  • Token Good Teammate: Relatively speaking, considering that he's willing to make a deal upfront with Kiryu, something none of the other Amons, even Noa, have done. By Like a Dragon, Shin is outright working with him, using his strength to see if Ichiban is truly a worthy successor for Kiryu.
  • Trash of the Titans: In "Like a Dragon", if Kasuga goes through the Final Millennium Tower or True Final Millennium Tower to engage Amon in a rematch, he might catch Amon while he's eating surrounded by piles of garbage. Humorously, the trash piles remain present during the whole boss fight.
  • The Stinger: The end of his fight in Like A Dragon ends with him discussing Ichiban with Kiryu, his family's sworn rival, also revealing that the latter had set up the fight to see if Ichiban could truly walk his own path.



    Dead Souls 

Tetsuo Nikaido

A lieutenant of the Omi Alliance who started the Kamurocho zombie outbreak.

  • Broken Pedestal: How Nikaido views Goda when the latter disapproves of the former's methods.
  • Disproportionate Retribution: Unleashed a zombie apocalypse upon Kamurocho because Kiryu defeated Goda back in Yakuza 2.
  • Final Boss: Of Dead Souls.
  • One-Winged Angel: Being infected with Thanatos turned him into a superhuman zombie, and then had him mutated into the gargantuan Oikazuchi Omega.
  • Roaring Rampage of Revenge: Bent on making Kiryu suffer for what happened in the second game despite never even meeting him before.
  • The Cameo: His Oikazuchi form appears in the last chapter of Judgment's Kamuro Of The Dead minigame.


Voiced by: Shinnosuke Ikehata

An arms dealer who has allied himself with Nikaido.

Reiko Hasegawa

A mysterious scientist who manages to get in contact with each of the protagonists to give them certain tasks in killing the zombies and mutants running amok in Kamurocho's quarantine zone.

  • Hidden Heart of Gold: Tends to be dismissive towards the characters, but is hiding her painful past.
  • Hot Scientist: A researcher who is quite the looker.
  • Mission Control: Technically this. Hasegawa will email you the current entry points to the quarantine zone as well as the establishments that need to be liberated of monsters.

Misuzu Asagi

Voiced by: Chiaki Kuriyama

A JSDF soldier who is stationed in Kamurocho during the zombie outbreak.

    Kurohyou 1 and 2 

Tatsuya Ukyo

Voiced by: Kengo Tora (Kurohyou 1), Takumi Saito (Kurohyou 2)
as he appears in Kurohyō: Ryū ga Gotoku Shinshō

The main protagonist of Kurohyou, son of Amamiya Taizan/Nagi Tooru, orphaned at an early age after a fire in Champion Street broke out, killing his mother and leaving him orphaned with Saeko who was old enough to be considered his legal guardian. Raised by the streets alone, he quickly became violent and temperamental and took up judo classes and excelled in them. Ultimately he get in a schoolyard fight that ends with a student ending up going comatose and Tatsuya being arrested. Sentenced to two years in Juvenile Hall Tatsuya would develop a strong resentment towards authority after his release as he drops out at the age of 17. Doing part time jobs and picking fights with fellow thugs and gangs in Kamurocho like most aimless youth.

Tatsuya soon became a street fighter forced into fighting for the Kuki Family after he supposedly murdered Naoki Toda and stole from him. Tatsuya quickly proves himself and gains the title "Kamurocho's Raging Dragon" for his victories in the Dragon Heat and learns that Naoki miraculously survived and discovers that the events were part of the same fire that killed his mother and how it connects to the politics of the Tojo, the cops and the landowners. He later becomes a professional boxer but returned to the Dragon Heat after a new gang from Osaka calling themselves the Ashura started working for the Nioka family.

  • Animal Motifs: Kurohyou directly translates to Black Panther, so it's pretty safe to say it's his Motif, but he's also known as "Kamurocho's Raging Dragon" which gives him the same dragon motif that Kiryu has.
  • Bash Brothers: Tenma, Tatsuya's friend/rival. Tenma would sometimes be on the receiving end of Tatsuya's beatings but ultimately the only friend Tatsuya has throughout the years.
  • Blood Knight: Like every Yakuza main character, he's always up for a good fight. Before Yakuza 0 came along his heat moves were very brutal.
  • Brawler Lock: Can engage with most bosses with these.
  • Boots of Toughness: One of his outfits gives him these along with a leather jacket and jeans.
  • Broken Hero: In the Drama, he is shown to be very emotionally unstable, especially after his sister Saeko's death at the hands of his friend.
  • Cynicism Catalyst: Saeko in the drama was killed by Naoto, a Drama only character.
  • Dark Is Not Evil: A lot of his clothing has many shades of the color black, but considering he's a Yakuza protagonist he isn't that bad.
  • Fingerless Gloves: When fighting in Dragon Heat, he ditches his civilian clothing for MMA-style clothing including the shorts and gloves
  • Frothy Mugs of Water: He is only 19 by the events of Ashura, too young to drink liquor at the bar. The Hostess Club Jewel offers a bunch of non-alcoholic alternatives for him.
  • Hoist by His Own Petard: Some of his special Heat Moves against bosses has him use their own styles against them.
  • Identical Stranger: With his slicked back hair, Tatsuya bears an uncanny resemblance to Nishiki.
  • Luke, I Am Your Father: Taizan was revealed to be Tatsuya's long lost father. Sadly, the reunion didn't last long.
  • Man Bites Man: One of his Heat Moves has him chomp on his enemy... while accompanied by cartoon-ish chomp sound effects...
  • Product Placement: His famous black tracksuit comes from the Dresscamp brand.
  • Red Baron: He's also known as "Kamurocho's Raging Dragon".
  • Wouldn't Hit a Girl: He was rather enraged by Wardog's tactics during Ashura Hen.
  • Wrestler in All of Us: As per usual with most Yakuza protagonist's he has a few wrestling moves in his moveset, he can do a leg capture, a pilecriver, or suplex someone into a railing for instance.

Saeko Ukyo

The sister of Tatsuya and the owner of the pub Scarlet, while she knows about her little brother being a bundle of trouble. She didn't know about how much trouble he got in when he supposedly killed Toda Naoki.

Shinji Sakamoto

: Voiced by: Kenichi Suzumura

One of the new fighters in Dragon Heat and one of Tatsuya's friends. Shinji has aspirations of joining the boxing league and fights in the Dragon Heat to earn money and reputation. After being saved from Ashura thugs, Shinji proves himself in a match to Tatsuya. However his dreams were nearly cut short due to Shinobu beating him in a street brawl and leaving him comatose for a good duration of the game. He comes back after receiving rehabilation.

  • Brainwashed and Crazy: After receiving treatment at a massage, due to the accupuncture affecting his brain he becomes bloodthirsty and aggressive, Tatsuya takes a near fatal blow from him to get him back to his senses and spends most part of the game rehabilitating.

Makoto Yashiro

: Voiced by: Jun Fukuyama

One of the new fighters in Dragon Heat and Tatsuya's friend. He joined the Dragon Heat to help support his orphanage until the Ashura arrived to challenge the fight ring's members. A lady's man, he gains the romantic interest of Saeko and comes to her rescue when Ginta kidnaps her from her bar. He would die in the rescue, found barely moments with the bomb wired to Saeko rearming as he takes bullets meant for Saeko as Tatsuya come too late to keep him alive.

Saito Tomotsu

One of the new fighters in Dragon Heat and one of Tatsuya's friends. Tomotsu is considered the weakest link for the fact that he has one of the worst losing streaks in the Dragon Heat at 9 losses and zero wins. Face with possible expulsion, his tenth match comes up as he is soon caught between love and finding his own inner strength.

Ryou Nogizaki

The true leader of the Ashura Gang in Kurohyou 2. An orphan who grew up with Makoto at an orphanage, he became friends with Akita and his gang who formed the underground fight ring at Ashura. His troubles began when his girlfriend and childhood friend Shizuka died because of a scheme by Tsurumi Tadashi who had bribed a doctor to give a planned lung transplant and make her death look like a failed surgery and began plotting revenge

Tsurumi Tadashi

The head of police in Kurohyou 2, just like Munakata, he was an assistant commissioner for the syndicate investigation division. Worked with Niotaa to spearhead Project Pegasus, an attempt to corner the Kuki entertainment racket for Niota. Indirectly responsible for the death of Shizuka, Ryou's lover and childhood friend. He is also part of the investigation group of the Champion Street Arson, the very same one which killed Tatsuya's mother

  • Big Bad: Had been responsible for almost everything in the Kurohyou plot.
  • Corrupt Cop: He takes bribes, uses crimes to his advantage and the police force he uses is no better than thugs. He even has his own personal group of assassins to eliminate targets he deems a threat.
  • Driven to Suicide: After Ryou reveals what he did over hacked cameras with the final coup de grace shooting Ryou in cold blood and revealing how he had committed manslaughter by denying Shizuka the lung transplant.

Kazuto Niota

The leader of the Niota Family, a rival group competing against the Kuki Family in Kamurocho and business partners with Naoki Toda at the Chinese restaurant Chouraku as their front. He is from Osaka and serves as the main source of headaches for Tatsuya throughout the series as he has connections in both Osaka and Tokyo, in the first series he was nothing more than a petty loan shark who owns one fighter who Tatsuya must beat. In the second game he becomes much more prominent as he makes a wager against the Dragon Heat in a fight club faceoff with the Ashura, a fight club in Soutenboori as revenge for losing his prized fighter and Naoki's death.

    Ryu Ga Gotoku Kenzan 

Miyamoto Musashi/Kiryu Kazumanosuke

Portrayed by: Kazuma Kiryu (Takaya Kuroda)

  • Expy: Of Kazuma Kiryu.

Alternative Title(s): Ryu Ga Gotoku


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