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Recruitable Party Members
A weapons tester for the Outfitters. Alexa loves machines and gadgets above all else, and is happiest when she's in a Skell cockpit. Alexa uses a unique style based on the Partisan Eagle class. To her, fighting from a Skell cockpit is sheer ecstasy.
- Ambiguous Disorder: Alexa is obsessed with Skells to the point that she has a hard time focusing on or caring about anything else. She also seems to have a hard time reading people, at one point needing a colleague's feelings spelled out to her when the situation is obvious to everyone else involved. A later Heart-to-Heart reveals that she's speculated In-Universe to have some kind of disorder, but that's all that's said on the matter.
- Ascended Fangirl: In universe. A black Skell saved her during the Ganglion attack on the White Whale, and she's been a fan of the machines since. She freely admits that she'll never be the person who knows them best, but she's determined to be the person who loves them best.
- Berserk Button: Used as a gameplay mechanic. Maximum Voltage is one of her unique Arts and hits up to 14 times, but if her Skell gets destroyed during a battle, the damage from Maximum Voltage spikes by 700% for the remainder of the fight!
- Birds of a Feather: With Lin, due to their mutual interest in Skells. While Lin developed the flight system for them, Alexa helps design and field-test Skell weapons.
- Blade on a Stick: She uses a javelin due to being in the Partisan Eagle class.
- Blood Knight: It doesn't show unless she's participating in a battle, especially whenever she either activates an aura, or enters Overdrive.Alexa: [using an aura] Aw yeah, I'M ON FIRE NOW!
Alexa: [activating Overdrive] WHOOO! Overdrive time! FOLLOW ME!!
- Boyish Short Hair: She has short brown hair with purple highlights and works as an Outfitter at the test hangar.
- Chaste Hero: She's completely clueless about romantic cues. When Mika accuses her of trying to seduce Camber, Alexa plainly says that she's only interested in his Skell.
- Clueless Dude Magnet: If you speak to her friend, Tika, after completing the "What the Skell?!" affinity mission, she tells you the incident with Mika isn't the first time Alexa's had that happen to her. Though it's usually the guy who ends up broken-hearted, because Alexa doesn't realize the effect she has on men. Skells are the only thing on her mind.
- The Ditz: Her eagerness to field-test her ideas borders on obsession, such as during her first affinity mission. If you prompt a battle with an enemy that's higher than your party's level, then cancel it, it triggers the following exchange:Rook: [draws weapon] Ready? Let's move in.
[puts weapon away, cancelling the battle menu]
Alexa: It would make for some pretty good data...
- Dub Name Change: Called "Alexa" in the English dub.
- Everyone Has Standards: Near the end of her second affinity mission ("What the Skell?!"), she explains that while she loves Skells, she doesn't love them "that way". She's just really into them.
- Fangirl: She's heavy into Skells, same as Lin, which was her reason for joining the Outfitters, because she keeps thinking of wild new ideas for Skell weapons.
- Hyper-Awareness: Alexa has this with every facet of Skells to the point where she can even hear them from a distance flying towards her.
- I Didn't Mean to Turn You On: According to Tika, Alexa's so obsessed with Skells that little else seems to register with her. Which has left all the guys that have fallen for her shit out of luck. And it was enough to drive Mika to sabotage two of her projects out of jealousy over Camber:Mika: Don't give me that crap! Like you really don't know!
Alexa: I really don't. What's your problem?
Mika: Oh please! Everyday you show up asking questions about our project and just like that, you have him wrapped around your little finger!
- More Dakka: Uses an assault rifle in place of her class's sniper rifle.
- Plucky Girl: During her first affinity mission, she attempts to convince Rook into helping her fight a monster way out of her weight class because she believes that it would produce better data.
- Proud to Be a Geek: In Alexa's final affinity mission, when called a fanatic for her obsession of Skells, Alexa proudly confirms it.Camber: Wow! So you're not just a Skell nut!
Alexa: Ha! I'm a super Skell nut. [as an aside] I should wear, like, a cape or something.
- Religious Bruiser: She tells you that every day off she has, the first thing she does is go to church.
- What Is This Thing You Call "Love"?: Alexa is solely focused on Skells to the exclusion of almost anything else, including romance, as revealed by the events of her second affinity mission.
- Wrench Wench: While Alexa doesn't build them, she helps design and field-test Skell weaponry and is so familiar with the inner-workings of Skells, that she can identify different models by sound.
A military instructor on Earth, Bozé continues to instruct students on Mira in between his Harrier duties. He is fascinated by Japanese culture, requesting the player address him as "Sensei", and while his students have deep affection for him, others find his strictness off-putting.
- Bald of Awesome: Probably to emulate the look of a monk.
- Blade on a Stick: Like Lao, he uses a javelin as his melee weapon.
- Cold Sniper: Uses a sniper rifle as per virtue of the Partisan Eagle class. The "cold" part, however, is downplayed as a whole, but is played straight when directed towards xenos.
- A Father to His Men: Has an entourage of students he personally trained and thinks of as his own.
- Divergent Character Evolution: Like every teammate, he has his own unique arts that not even Lao has access to, despite using the exact same weapons. Then taken a step further when he's not the one who's Permanently Missable.
- Freudian Excuse: The reason behind his xenophobia towards all xeno lifeforms is all of his students have been killed by Ganglion, one of them in a cold-blooded hostage execution. Given that he treats his pupils as his extended family, it really hit close to home.
- Heel Realization: His last affinity mission, appropriately titled "Bozé's Ignorance", can end with him coming to realize that has his hatred of the Ganglion blinded him to the fact that not only was he falling out of line with his own Buddhist principles, but that not every xenoform is out for humanity's blood.
- Laser-Guided Karma: A rare "positive Karma" example. If the player convinces him to help an injured Ma-Non during his first affinity mission, the Ma-Non is grateful and rewards him with a transmitter, which initially seems worthless. In his final affinity mission, the same transmitter passively disrupts the disguise of a Definian assassin (posing as a female Tree Clan Prone) that was planning to back stab the party. Furthermore, this can help not only make him more grateful to the Ma-Non who gave him the transmitter, but also develop a more positive opinion towards xenos.
- Noble Bigot: Bozé is honorable, considerate and polite to everyone... who happens to be human. He despises all xenos for the destruction of Earth and the deaths of his students since landing on Mira. By encouraging kindness and sympathy towards them, it's possible to change that.
- Occidental Otaku: Loves Japanese culture. Not the pop culture, the culture culture. Language, ideology, religion and so on. He trains his students in the Japanese fashion, and he considers everyone a potential student. He's also picked up Japan's xenophobia as well as their "emotional trauma is a weakness" ideology.
- Old Soldier: One of the oldest squadmates, and military instructor, but still a warrior through and through.
- Tough Love: His main means of training and mentoring his pupils, including Rook. When adding him to your party, he states that he has much more wisdom to "beat into your thick skull", and when rescuing Reggie, Bozé's means of fixing the young man's PTSD is to punch him (you can stop him from going that far, though).
A Qlurian who joins BLADE after the party rescues her and Rock from the Ganglion.
- All-Loving Hero: During the "New in NLA" affinity mission, Rock tells Lin how he had once attacked Celica's village. Yet, she didn't hold it against him because despite being made by the Ganglion, Rock took her and fled. So she looked after him as thanks for saving her, and says she considers him her familynote .
- Distressed Damsel: Elma and the others end up having to save her after finding out to she went to Sylvalum on her own. They catch up to her just as she had been cornered by an Indigen and would've been skewered.
- Dual Wielding: Although she's a Psycorruptor, she opts to use dual guns rather than ray guns.
- Facial Markings: She has dark tribal markings on the left side of her face, above and beneath her eye.
- Good Counterpart: To Ryyz. Both are elf-eared xeno girls partnered with sentient male giants and have varying degrees of impulsiveness. While Ryyz is flat-out Ax-Crazy and a bit of a loose cannon for the Ganglion, Celica is very kind and preferably pacifistic and only joined BLADE as a way to help her and Rock earn their keep in NLA (and not put further weight on the latter's conscience).
- Hair of Gold, Heart of Gold: When it seemed that Maurice was threatening to force Rock to leave NLA for refusing to fight, Celica went to see Vandham about becoming a BLADE so Rock would have a homenote . Even though it meant going against her nature.
- Huge Guy, Tiny Girl: Taken to extremes with her and Rock. Celica's short to begin with, but Rock is so gigantic that she can literally sit in the palm of his hand - with room to spare!
- Humble Hero: Celica feels indebted to Elma's team for saving her and Rock, and allowing them to live in NLA. If you tell her it's due to her own contributions, during the "This Fair City" heart-to-heart, she'll insist she had little to do with it and say that Rook is simply being kind.
- Little Bit Beastly: Her ears are elflike in appearance, but fur covered instead.
- Martial Pacifist: Both she and Rock would prefer not to fight, if given the choice. But since it can't be helped, she chooses to fight for both of them in order to keep him safe and give him a home.
- Passive-Aggressive Kombat: When Soldier-Rook ends a battle by asking if they should focus on ranged or melee attacks, Celica's response is: "Perhaps you should find another hobby altogether."
- Pimped-Out Dress: Her ensemble consists of a tiara, earrings, and a jeweled studded shoulderless dress worn over a dark, ornately designed unitard. Giving her the look of a fairy-tale princess.
- Proper Lady: Celica is prim, proper, and speaks with a pronouced accent much like you'd expect of an aristocrat.
- Reluctant Warrior: She says that combat makes her uncomfortable, but she'll do what she has to.
- Resigned to the Call: Her post-battle line is "I suppose I'm getting used to this..."
- Silk Hiding Steel: She may be soft-spoken, but she put her foot down when it seemed Maurice was trying to coerce Rock into fighting. And meant it.Celica: Rock is NOT. FIGHTING!
- Teens Are Short: She's 18, yet barely an inch taller than Lin who's only 13.
- Touch of Death: Her "Black Bane" unique Art scales exponentially, dealing more damage for each debuff on the target. Maxed out, that's a staggering 300% extra damage per hit, per debuff.
- Unusual Ears: Her race, the Qlurians, have furry elf-like ears.
Phog's older brother and his opposite in every way. Loud and brash, Frye often throws himself in dangerous missions. Frye uses an alternate Samurai Gunner build, fighting with a Longsword and a Gattling Gun. His proficiency with a blade is most apparent when in dangerous situations.
- Aloof Big Brother:
- Towards Phog. Frye is resentful towards him because Phog didn't fight for their father to get a spot on the White Whale.note He will even refuse your offer to join your party if you currently have Phog recruited.
- Becomes downplayed upon playing though the Blitzkrieg affinity mission. If you choose to side with Frye for the mission, he does express concern for Phog after making comments about him being in his 'own little world.' By the end of the mission, in which it would involve coming to Phog's rescue from Ganglion forces, Frye would remark that he came under the pretense that he's his only damn family left. Finally, Phog asserts himself by explaining to Frye why their father gave up his spot on the White Whale, which was to save lives. Frye comes to understand and even invites Phog out for a drink after the mission.
- Boisterous Bruiser: He needs a drinking buddy the night you meet him. You drink with him all night, then go to Sylvalum the next day for a mission. Plus most of his heart to hearts involve alcohol in one way or another.
- Cloud Cuckoolanders Minder: During the "Brotherly Love" affinity mission, he becomes this to Phog. While he does get hooked into Phog's random conversations about growing up on Earth in the middle of a resource gathering mission, he's glued close enough to reality to make sure they don't lose focus.
- Drowning My Sorrows: He loves booze, but he's drinking so much so that he doesn't have to think about what happened to Earth.
- Good Scars, Evil Scars: He has a scar running up over his right eye.
- In-Series Nickname: The "Killer Ostrich". Yes, really. He loves it too.
- Mutually Exclusive Party Members: Phog is banned from participating in Frye's normal Affinity Missions, and at first they cannot be recruited together. You'll need to complete their joint Affinity Mission "Blitzkreig" in order to have both in your party at once.
- Never Gets Drunk: He's always drinking in his downtime, to the point where he'd be The Alcoholic if he didn't stop immediately when on duty or never show any negative effects from it.
Hector Birtwhistle is a logical man armed with untiring ambition and scholarly acumen. His judgement places the interests of the human race above all else - at times resulting in a rather cold impression. H.B. is a strategist who can calmly formulate a battle plan for any situation. He uses a unique style based on the Shield Trooper class.
- Aloof Ally: Initially to Rook in his recruitment mission. Come the next affinity mission, he treats Rook as his equal.
- Broken Ace: Despite his ego, H.B. actually is one of the top BLADE agents and gameplay-wise one of the best potential party members. He's also an overachiever who's ambition that the BLADE divisions are unnecessary, gets majority of his squad injured.
- The Complainer Is Always Wrong: Much of H.B's arc revolves around his attempt to rebel against the BLADE Division system. H.B. believes the BLADE Divisions segregates people who are otherwise best equipped to carry out missions. Vandham later reveals the intention is actually the opposite; Divisions are meant to prevent any BLADE from feeling pressured to complete a task they don't believe they can.
- Consummate Professional: Subverted; this is the impression that H.B. attempts to give to others. In actuality, he's far more reckless than he cares to admit.
- The Friend Nobody Likes: From post-battle banters, you get the impression that not many of the party members actually like H.B.'s braggart personality.
- Hot-Blooded: Surprisingly so. His second mission has him visibly stamping down the impulse to embark on a Roaring Rampage of Revenge.
- Insufferable Genius:
- With strong emphasis on the insufferability. H.B. is full of himself, to the point of attempting to dissuade Rook from taking on mission H.B. thought only he could handle. Even after completing the assignment together, he only considers Rook's ability "passable," at best, but still beneath him. From then on, anytime you draft him for your party, he addresses you as follows:H.B.: I should be outraged, but your brazenness intrigues me. You would have me accompany you, yes?
- Also, during battle, he continues to laud his alleged superiority by prefixing nearly all of his attack names with, "Superior".H.B.: [using Trash Talk] Superior Trash Talk!
- With strong emphasis on the insufferability. H.B. is full of himself, to the point of attempting to dissuade Rook from taking on mission H.B. thought only he could handle. Even after completing the assignment together, he only considers Rook's ability "passable," at best, but still beneath him. From then on, anytime you draft him for your party, he addresses you as follows:
- Jerk with a Heart of Gold: As haughty as H.B. may be, he takes his job so seriously because he wants to make New L.A. a safe place for both humans and their newfound xeno allies.
- Luckily, My Shield Will Protect Me: His Weapon of Choice for close combat, befitting for a Shield Trooper.
- Military Maverick: H.B. dislikes that BLADEs are split into Specialty Divisions, and has a habit of pushing others to take on Harrier missions with him. This catches up to him come his second affinity where, after stealing another division's job, his entire squad gets injured.
- More Dakka: Drops his class's Gatling Good for an assault rifle.
- Mr. Fanservice: A holofigure you can get for the BLADE Barracks is called "The Superior Form." Try to guess who it's about and imagine him topless. Superior form, indeed.
- The Needs of the Many: His core philosophy.
- Not So Stoic: During his second affinity mission, H.B.'s usual stoicism breaks when he comes across a slaughtered Nopon caravan, with his voice cracking and him swearing revenge on the Prone who killed the caravan. When Rook points out of how surprising this is, H.B. responds he will regain his composure by the time they face the Blood-King and he was venting his anger right then to make sure it didn't impede his focus.
- Number Two: One of the ending scenes shows H.B. assisting Vandham with training recruits.
- The Obi-Wannabe: His post-combat interaction with Mia has her shutting down his offers.H.B. Follow my example, Mia, and you'll go far!
Mia: YES, SIR! [aside] ...about as far as that stick up your butt.
- The Rival: He spots Rook as a potential rival early on.He's very pleased with how Rook's improvements inspire him to do better.
- Secret Test of Character: His third affinity mission. He's receiving one from Vandham, and only narrowly avoids a second Bright Slap thanks to Rook's presence.
- Serious Business: How he treats BLADE missions. While important, H.B.'s first meeting with Rook is him trying to steal Rook's mission because he believes it's pivotal to the fate of humanity.
- Social Climber:
- His post fight banter with female Rook and Lao reveals he has lofty ambitions:Female Rook: [independent voice] There's no time to lose. We've got a mountain of things to do.
H.B.: [aloud to himself] Yeah... like charge of BLADE.
- And in the latter's case:Lao: You know you'll never get tapped for the old tank's job unless you start winning people over.
H.B.: I believe in meritocracy. You'll back me up once you see what I'm made of.
- His post fight banter with female Rook and Lao reveals he has lofty ambitions:
- Stoic Spectacles: Wears a pair of square, black glasses and has the corresponding personality.
- Stone Wall: He has two taunt arts and a skill that prolongs those taunt effects, allowing him to keep the dangerous damage off his teammates more easily.
- The Strategist: Claims to be able to calmly formulate battle plans for any situation.
One of BLADE's Mediators. She loves helping people and is selfless to a fault.
- 100% Adoration Rating: Because of her generous personality, Hope is beloved by the population of New L.A. All the party members have nothing but nice things to say to her, even Murderess. It's due to all of this why Ornella actually comes to resent her. But it's also because of her infinite, saintly generosity that so many people truly care about her and are willing to assist her if needed.
- Action Survivor: As a Mediator, Hope spends majority of her duty in NLA, giving advice to the citizens. Her first Affinity Mission involves her going to Cauldros to help protect a Nopon Caravan.
- All-Loving Hero: No matter how many times people seek her advice, she never loses patience and never turn any of them away. Her friends say it's because she's a good listener.
- Ambiguously Christian: On the one hand, Hope was taken in and raised by a priest, when you meet her she is giving out advice outside of NLA's cathedral, and whenever battles are over she will refer to them making it out as a "blessing." On the other hand, during the mission where you stop Fraisie from poisoning Ma-Non, you can agree with a scientist's assertions that Religion Is Wrong, and Hope will approve.
- Armor-Piercing Question: Ada lays a doozy on her, when she asks Hope if she knew whether Mimeosomes are advanced enough for procreation! It was such an unexpected (and candid) question that, for once in her life, Hope didn't know how to respond.
- Conveniently an Orphan: She states◊ that she was an orphan if she is asked about her past.
- Dude Magnet: Has amassed a ton of admires do to her angelic nature. Even Doug is among them.
- Establishing Character Moment: Gives Rook her father's pearl necklace because they needed the pearls, and accepted no payment in return.
- Even Girls Want Her: A lot of girls are apart of her following.
- Everyone Has Standards: Despite how she may come off, she actually won't like you more if you pick overly nice options that make you come off as a pushover. She responds more to "kind, yet assertive" responses.
- Extreme Doormat: Ornella accuses Hope of being this during her Recruitment Mission due to her reluctance to accept any payment for her deeds.
- Gameplay and Story Segregation: Despite claiming to have no combat experience, she joins at a higher level than trained soldiers like Frye, Gwin and Irina.
- Good Samaritan: Despite being a BLADE, Hope consistently turns down any payment that is more than her monthly expenses. In fact, before Ornella convinced her, it used to be weekly. She just wants to help people and feels that money that isn't being used is pointless.
- Happily Adopted: Orphaned at a young age she was taken in by the priest. Much like her he was a kind, generous soul who Hope clearly took after.
- The Heart: People are always flocking to her for advice. Her reputation is such that her recruitment mission has a Nopon walk all the way from CAULDROS to ask for her help.
- I Just Want to Be Badass: She joined the Mediators because although she wanted to help people, she isn't any good at fighting. However, that changes when someone who comes to her for help needs someone who can fight. Hope is crushed that she can't do anything but turn to you (someone who can fight) and immediately decides to adventure with you so that she'll be strong like you.Hope: Can we train together sometime, so maybe some of that toughness will rub off on me?
- Incorruptible Pure Pureness: The depth of Hope's altruism is what ultimately causes Ornella to betray her. Hope tries to forgive her anyway.
- Meaningful Name: Hope is a Hope Bringer, listener, and therapist for the residents of NLA.
- Mismatched Eyes: One is brown and the other is purple
- Nice Girl: To a fault, because she'll help anyone who needs it and asks nothing in return. Which ultimately drives a wedge between her and Ornella.
- Non-Answer: To Ada's question about whether or not Mimeosomes can conceive. Hope tells her that this isn't the right time to worry about bringing kids into the world, what with everyone being busy enough as it is. This doesn't answer Ada's actual question, but it does take Ada's mind off of it.
- Odd Friendship: She gets along with Murderess. Murderess. They bonded over tea.
- Oblivious to Love: Hope garners herself quite a number of admires due to her work, not that she seems to notice. Party banter implies that Doug may be one of them.
- Platonic Life-Partners:
- With Ada, who worries about Hope like a protective sister. The two of them even go out to dinner together.
- Once your Affinity is high enough, Ada will imply that you fit this as well. In fact, she knows that Hope will open up to you about things that she won't even open up to her about.
- Also, possibly with Gwin (considering he, of all characters, is who she talks to when it comes to romance advice as it pertains to a possible crush on Rook).
- Single Woman Seeks Good Man: Having enough Affinity (which is akin to being very nice to her) with both her and Gwin eventually triggers a line where she asks Gwin for help with love:Hope: Umm... Gwin can you help? I'm kinda having love trouble.
- Stepford Smiler: She says that this is how she started becoming a Nice Girl. It actually started from a desperate need to protect herself from people, because she had been hurt and betrayed in the past. She thought that being nice would prevent anyone from hurting and betraying her again, which is why she's shaken when Ornella does that despite her efforts. Even then, however, she continues to smile even though everyone can tell she's unhappy.
- Weak, but Skilled: In terms of gameplay, her Art selection and damage output don't amount to much, but she's a pretty good saboteur. Her unique art, Tacit Censure, is one of only two attacks in the game that inflicts virus, which temporarily disables the target's ranged weapons. Plus, it allows her to spray multiple enemies with it at once.
A 19 year old mechanic who wishes to join BLADE.
- Action Survivor: For reference, Mia is a BLADE washout at the start of the game, and yet save for the occasional intervention from Rook, Mia manages to survive on her own traveling through much of Mira by herself.
- Affectionate Nickname: Refers to the player character as 'Chief.'
- Ascended Fangirl: She is the self-proclaimed protege of Rook.
- Awesomeness by Analysis: Mia is able to completely deconstruct the Definian method of impersonation from her short time of being captured by them.
- Character Development: More than any other character. Just compare the Mia who fecklessly escaped from NLA to the Mia who gives Walter the report on the Definian's spy capabilities. Her affinity mission is even called "Mia Grows Up".
- Cloud Cuckoolander: She's a goofball and a ditz:
- Best seen in her "Suspicious Minds" heart-to-heart, should the player choose to chatise her and try to knock her out to prevent her from breaking into the Sakuraba building!Mia: [at female Rook]] Stop right there, Missy! I know that look. You... you were planning to MURDER me! Well over my dead body will you murder me.
[Rook silently explains she was just going to knock her out]
Mia: What?? Well that's equally as bad! All my planning would be for nothing because of your foolish foolishness. Look, you're just gonna have to trust 'ol Mia.
- Also, if you suggest she get a pet cat during her "Animal Shelter" heart-to-heart, she asks:
- Best seen in her "Suspicious Minds" heart-to-heart, should the player choose to chatise her and try to knock her out to prevent her from breaking into the Sakuraba building!
- Digging Herself Deeper: There's a particular incident, involving the Ganglion, which Mia would rather no one know about. And no one would if she hadn't brought it up herself - several times. Though she's adamant about never telling Walter.
- Distressed Damsel: During your encounters with Mia, in each region, she finds herself in some type of predicament that Rook needs to step in to help her. Despite this, she never lets this deter her from adventuring.
- Ditzy Genius: While not nearly to the extent as Phog, Mia has a habit of getting in over her head and rambling to the point of forgetting the initial point of her conversations. Despite this she is an an accomplished mechanic, picks up on Definian characteristics from simple observation, and teaches herself how to pilot Skells.
- 11th-Hour Ranger: By the time you can finally recruit her, you'll nearly be done with the game's storyline missions. Even better, she can only join after Chapter 11. Chances are, you have probably completed the main game's story by then.
- Fangirl: She greatly admires Rook's capability as a BLADE, but is more impressed by his/her kindness. So Rook becomes her role model, whom she respectfully addresses as, "Chief".Mia: I won't let you down, Chief!
- Genki Girl: If her usual antics aren't enough to get the point across, her level up quote will:Mia: Who's growing by leaps and bounds? THIS GIIIRRRLL!
- Guide Dang It!: There are so many hoops you need to go through to recruit her. First, you have to go through a series of missions: Five normal missions that are accessible in each region in the proper order and in unusual areas too. They are only unlocked in Chapters 3, 5, 6, 9, and 11. For the final normal mission (Mia is Missing) to be unlocked, you have to survey 65% of Cauldros and complete Definian Downfall. The latter requires a big chain of missions to be completed beforehand. Accessing the cave where the mission is mainly held at contains a lot of very high-leveled enemies, including Rexoskell. By the way, hope you can do ground battles well because your Skells won't fit through that tiny hole. Good luck with this.
- Has Two Mommies: Gender-inverted, as her final affinity quest reveals that her parents were a couple of male adventurers: the fact that she was The Team Wannabe had a lot to do with her missing her dads and wanting to become a great explorer to make them proud. The Nopon Tora and Rook looked at her in surprise.Mia: Now I really miss my dads.
- Motor Mouth: Mia has a habit of going off rambling to the point to trailing off topic and forgetting the original point she was trying to make.
- Plucky Girl: Despite being a washout, Mia is adamant about becoming a BLADE. Her first mission involves her convincing Rook to buy her gear to so that she can finally get hands on experience in the field.
- Small Girl, Big Gun: Mia is one of the smallest party members, and one of the few who uses the rather large ray guns.
- Suddenly Voiced: When she finally becomes recruitable as an ally as well as during her affinity mission. During the normal missions proceeding it, her dialogue is silent akin to every other normal mission.
- Taught by Experience: After her mentor Walter tries to convince her to give up on being a BLADE, Mia decides the best way to prove him wrong is to try her hand at surviving out in the world.
- Teens Are Short: Similar to Celica, despite being 19 Mia is not that much taller than Lin.
- Took a Level in Badass: Mia's questline sees her going from a reject to a full BLADE member.
- Wrench Wench: She was a mechanic in NLA before she took off on her adventure, and a good one. She shows her stuff Sylvalum when she repairs a wrecked skell with some enemy pieces and then does it again with the leftovers.
- You Do NOT Want to Know: When the party rescues her from the Ganglion Antropolis, she's so relieved that she goes on a tangent about the hell they put her through - which included anal probing! She repeatedly asserts that you don't want to know about it, despite mentioning it several times, and says she refuses to tell Walter.
Murderess (Sharon Effinger)
A member of BLADE known for her violent, backstabbing nature.
- Ambiguously Bi:
- Murderess is very forward with Rook in their first meeting, regardless of gender. The ambiguous part is whether she's sincere, or is merely buttering up Rook, or is just trying to piss Irina off.
- As you spend more time with her through affinity and Heart to Hearts you do find out it's sincere, though pissing off Irina is just a bonus.
- Chronic Backstabbing Disorder: She'll betray anyone she works with if she'll get money out of it. It's gotten her a bad reputation among other BLADE members.
- Clear My Name: Her final affinity mission has her suspected of being a Serial Killer who's been targeting BLADEs, and the party working to prove she's not.
- Cruel Mercy: After defeating Dale Gibbon, a Serial Killer responsible for murdering her parents, Murderess decides to spare him and leave him to fend for himself in Sylvalum.
- Easily Forgiven: Her recruitment mission has her try to backstab the party, and she ends up claiming the entire reward for completing the mission even if you defeat the thugs she sends after you. And yet afterwards you can choose to add her to the party at any time.
- Even Evil Has Standards: Despite her appointed title as the Murderess, she never actually murders anyone. Not even the man that killed her parents, much as she'd like to. Instead, she can take the option of leaving him in Sylvalum for the indigens to feast on.
- Evil Counterpart: She shares a lot of physical similarities with Irina, but is greedy and calculating while Irina is selfless and hotheaded. It is also noteworthy to mention that she remarks in her introductory affinity mission, My Dream, that she and Irina grew up in different worlds, which future affinity missions for both women reveal that Murderess grew up rich while Irina was implied to have had a less than ideal early life in poverty, mentioning that she grew up without a mother. Murderess then concludes that conversation by saying that they both wound up in the same world, indicating her fall from fortune after her parents were murdered.
- Family Honor: Her dream is to restore the Effinger family name and fortune.
- Femme Fatale: How she gets her henchmen, the first time you see her is after she seduced a bunch of men into fighting over her.
- The Friend Nobody Likes: Most BLADE operatives aren't willing to work with her, due to her reputation. Hope and H.B. are the only ones who don't seem to mind her company, whereas her post-fight banter with most of the others makes it clear that they only put up with her because they have to.
- Glass Cannon: Typical of her class, she has a great damage output and focuses on offensive arts, but her low HP and defenses mean she won't last long on foot without buffs.
- Hidden Heart of Gold: She is surprisingly responsive when you are nice/generous to others. And in her second affinity quest, it's easy to interpret that the real reason she tags along with you is out of concern for your safety (as the odds were set up to get you killed).
- Insult Backfire: During a few of her heart-to-hearts, Rook can assume the worst about her intentions. She'll melodramatically pretend to take offense before confirming Rook's suspicions as completely reasonable.
- Miser Advisor: She's only involved in BLADE for the money. Adding her to the party during a story mission will prompt some dialogue about her self-serving reasons for tagging along.
- Names to Run Away from Really Fast: Lampshaded a couple times during her introductory mission. Once by Irina, and once by the mission description itself. But, once you found out she never actually murdered anyone, well...
- Noblewoman's Laugh: Occasionally in battle, most noticeable when she's in a Skell.
- Noodle Incident: Prior to the start of the game, Murderess went on a mission with Irina that ended with her shooting Irina in the back.
- Optional Party Member: She can be recruited after a certain affinity mission is completed.
- Rich Bitch: She's referred to as a rich girl by Irina, and its the title of her two-heart Affinity Quest. She's also the Token Evil Teammate among Rook's party members.
- Riches to Rags: She was born to a rich family, but after her parents were killed she ended up living in the slums. One of her goals in life is to rebuild her family's wealth.
- Single Woman Seeks Good Man: Or women if Rook is female as it applies to both genders, though it seems to be a bit more obvious when Rook is male.
- Spoiled Sweet: Unveiling her Hidden Depths through heart-to-heart moments and learning of her past as a little rich girl, these two can be interrelated to imply what she was like back then. And even as she's regrowing her fortune, she eventually does become true friends with Rook and Irina.
- That Woman Is Dead: Murderess refuses to go by her true name until she is able to restore her family name to it's former glory.
- Token Evil Teammate: As mentioned above, she'll betray her allies for money.
- Used to Be a Sweet Kid: Prior to her parents' murders, she said she grew up with frilly dresses and tea parties. Further inferred from future affinity and heart-to-heart moments, she really is sincere and nice, likely stemming from her wealthy childhood before losing her parents and becoming consumed in hatred over their murderer.
- With Friends Like These...: Said almost verbatim during Murderess' first affinity mission, when Irina tries to advise Rook against teaming up with her. Doug seconds the notion in the following exchange:Murderess: "So, Douglas, you find any good leads to make money?"Doug: "Yeah, I'm workin' on it. I'll get back to you in a few thousand years."
- You Killed My Father: The main reason for her problems. Her parents were murdered in front of her while she was a child and she's spent her whole life hunting for the bastard that did it.
Secretary Kentaro Nagi
He was the former captain of the White Whale and serves as the military chief in the autonomous government of New Los Angeles.
- Authority Equals Asskicking: Nagi is both the leader of New Los Angeles's military and capable of singlehandedly destroying the Ganglion strike force that killed his bodyguards.
- Big Good: Forms a Big Good triumvirate with Vandham and Chausson. Nagi is The Kirk.
- Blatant Lies: Played for Laughs between him and Lin when she calls him out on trying to lay a guilt-trip on Rook into joining BLADE:Lin: Soo... do you actually have a question about the lifepods, or is this all part of the guilt-trip?
Nagi: [perfectly straight face] I'm certain I have no idea what you're talking about, Ms. Koo.
- But Thou Must!: He wants Rook to join BLADE and he will not take "no" as an answer.
- The Comically Serious: Seen when he blatantly tries to guilt-trip Rook into joining BLADE, then pretends not to know what Lin is talking about when she calls him on it.
- Cutscene Power to the Max: Gameplay-wise, while he's one of the strongest recruitable characters thanks to his five skill slots, True Stream Edge and Blossom Dance he's no Cross. In cutscenes, he's a One-Man Army that can curbstomp a group of Ganglion through use of Flash Steps.
- Flash Step: Used to amazing degree here.
- Four-Star Badass: Used to serve as a Brigadier General back on Earth, and spends most of his time in a commanding role, but he's more than capable of kicking ass directly. Gameplay-wise, Nagi is the only character outside of Rook note who can equip 5 passive abilities.
- Gatling Good: He wields a Gatling gun in place of the regular Duelist's assault rifle.
- Good Scars, Evil Scars: Has one on the left side of his mouth going to his chin.
- Katanas Are Just Better: Comes equipped with one as his default Longsword.
- Not So Above It All: Despite coming off as serious in relation to his high position, he does have his secret mischievous moments. Aside from the Blatant Lies moment, post-battle banter with other party members show off how casual he can be, from wanting to take shots with Frye instead of just beer to aggressively taking charge for the next fight, which surprises even Yelv. It is also implied that Alexa bribed him with a bottle of sake in order to get funding for her Skell development budget. And those were just to name a few of such moments.
- Offscreen Moment of Awesome: His recruitment mission has the party catching up to him only to find the man surrounded with wrecked enemy Skells. It's implied he took them out by himself.
- Oh, Crap!: Discovering that the database in Central Life that housed the consciousness of humans was destroyed upon landing was an unpleasant surprise for him as well as Elma, Maurice, and Vandham.
- Optional Party Member: It's possible to recruit him as a Duelist.
- Reasonable Authority Figure: Despite humanity's less than happy history with aliens, he's willing to let various aliens stay in NLA. In addition, when he joins Elma's team during his Affinity Mission, she calls him out for being way too gung-ho and willing to rush into danger. Rather than deny it or get defensive, he asks her to confirm that he's really acting that way, and when she affirms that he is, he immediately defers to her judgment and says that he'll await her orders.
- Roaring Rampage of Rescue: Nagi will stop at NOTHING to get the soldiers under his command back safely.
- Sharp-Dressed Man: Nagi is never seen in anything less than full military dress garb, complete with a pair of white gloves.
Phog is quite shy, and adheres to his own natural rhythm above all. Due to these unique qualities, he prefers to carry out assignments alone. His genius-like traits, however, nurtured excellent skills in the field. Phog uses a standard Winged Viper style. His proficiency with a blade is most apparent when in dangerous situations.
- Action Survivor: Battle banter implies that Phog is not as combat-oriented as a lot of the other party members.
- Big Brother Worship: Has a lot of respect for his big brother Frye.
- Bishounen: Has a high-pitched voice and looks rather feminine.
- Cloud Cuckoolander: In addition to being very contemplative and not reacting until later, he also gets mentally sidetracked by other thoughts. Also, a female NLA resident said that Phog once had a staring contest with a house cat. And lost.
- Dual Wielding: His class is Winged Viper, which wields dual guns and dual swords.
- Glass Cannon: As a Winged Viper, he can do plenty of damage, but his HP and defenses are lacking.
- Meaningful Name: His name is pronounced "Fog", reflecting his foggy mind. He often needs to gather his thoughts before he expresses them.
- Mutually Exclusive Party Members: A variation. Due to their falling out, Phog won't join your active party if Frye is also present (he'll make a flimsy excuse as to why he can't accompany you) and his first Affinity Missions ban Frye from being in the party. This restriction is lifted after you complete their joint Affinity Mission "Blitzkreig", but until then it's impossible to have both in your party at the same time.
- Optional Party Member: His recruitment starts with the "Backup Request" basic mission that has him as the client.
- The Quiet One: He's often in his own little world, and heart-to-heart accomplishments refer to him as such.
- Strange Minds Think Alike: Spacey or offbeat responses gain his approval.
- "Well Done, Son!" Guy: More brother in his case, but despite not liking combat, Phog takes on harder missions in hopes of earning Frye's respect.
A Reclaimer who pushes himself out in the field to find pieces of the White Whale.
- Cast from Hit Points: One of his signature arts is Essence Exchange, which swaps the user's current HP and TP. This can be used to gain a full Tension bar at the price of your character nearing death. On the other hand, you can also use it to trade off a full TP bar for some healing, and you can also use it outside of battle, where you will fully recover HP in seconds, making it effectively a free TP refill.
- Dark-Skinned Blonde
- The Cameo: He gets an unvoiced appearance in the post-credits cutscene at the Lifehold Core along with other Reclaimers.
- The Friend Nobody Likes: His after battle exchanges show that he gets along poorly with most other party members.
- Get a Hold of Yourself, Man!: Not him, Rook to him, regarding his moving on from his best friend's disappearance. Surprisingly, it takes.
- Henpecked Husband: While his relationship with Eleonora is platonic, Yelv's Heart-to-Heart's reveals that he has this type of dynamic with her. He tends to follow her every direction and Rook is even able to invoke her name to scare Yelv out of picking a fight.
- Ship Tease: Yelv is very attached to Rook. His voice lines and quest dialogue constantly reference how much he likes Rook, and he considers them close basically from the get-go. This is true regardless of Rook's gender.
- Replacement Goldfish: Yelv calles Rook "Pard". This is because Rook reminds him of his best friend (his "old Pard") who died defending the White Whale.
- Hidden Depths: He's gotten on the nerves of every BLADE who's ever worked with him because of his abrasive personality, but he's doing everything he can to track down his best friend who died defending the White Whale. At the end of his second affinity mission, he resolves to find every part of the White Whale's wreckage to bring the citizens of NLA the same closure he's found.
- Hot-Blooded: Prone to giving wild shouts that scare Celica silly.
- Mysterious Past: Despite being potentially one of your party members, Yelv discloses very little about his life before NLA outside of his relationship with his missing partner. The only affinity links he has in the game are with you and Eleonora. The aftermath of his affinity missions reveals that he may not even have a past.
- No Social Skills: Yelv is driven by a desire to find his missing friend and white whale pieces. Outside of that, he's extremely abrasive to the point of not really having any friends outside of Rook and possibly Eleonora. Eleonora even implies that he's scared off any potential partners due to his personality.
- Replacement Goldfish: His bond with Rook is partially because Rook reminds him so much of his missing partner.
- Ridiculously Human Robots: Even taking into account that all humans have been uploaded into Mimosomes, it's heavily implied in Yelv's last affinity mission that he may not even be a human at all.
- Tomato in the Mirror: Hoo boy. His second affinity mission closes with Eleonora on the phone with someone about a "memory implantation" process. Sequel Hook much?