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Commander Jack Vandham
The commanding officer of BLADE. Served as Chief Engineer aboard the White Whale emigration ship.
- Badass Mustache: A big ol' handlebar 'stache that resembles Hulk Hogan's.
- Big Good: Forms a Big Good triumvirate with Nagi and Chausson. Vandham is The McCoy.
- Bright Slap: Hands one out to H.B. offscreen.
- Deadpan Snarker: A typical conversation with him is dripping with sarcasm.
- A Father to His Men: After sending Team Elma on a mission that turned out to be an enemy ambush set up by a traitor, he takes it upon himself to apologize and ask for their forgiveness. Even the team is weirded out by his behavior, plus surprised that he even felt he had anything to apologize for.
- The Gadfly:
- He tends to drop by Team Elma's quarters right around the time Lin is finished making dinner. Lin doesn't buy his "I was just passing by" excuse, and when she finally gets wise and starts preparing extra food just in case, he takes that to mean he's permanently invited.
- In his affinity mission early in the game, Vandham gets back at Team Elma for calling him lazy by having them shadow him for an entire day, capping it off with sending them on a mission near the end.
- He also puts Lin in charge of watching over Tatsu.
- When Celica comes to him to ask how to be a BLADE, he tells her to do a mission by herself. She takes it completely seriously and almost dies for it. Vandham feels terrible afterwards.
- And then there's his relationship with H.B. and handpicking Lara Nara to serve as his Secret Test of Character.
- Hidden Depths: Tends to be downplayed, but as the C.O. of BLADE, his position is a lot more taxing than he lets on. Various affinity missions shows that Vandham is both a competent strategist and able to play the politics to get the job done.
- Large and in Charge: He's the largest human in the city.
- Mildly Military: Speaks highly informally relative to the other authority figures and wears a tank top showing off his tattoos. This is lampshaded by Elma in the final chapter, where she points out that "shirts aren't really [his] style".
- Oh, Crap!: Discovering that the database in Lifehold Core that housed the consciousness of humans was destroyed upon landing was an unpleasant surprise for him as well as Elma, Nagi, and Maurice.
- O.O.C. Is Serious Business: He takes it hard when he almost leads Team Elma into a trap. Even they have to point out how being so gloomy and oversensitive isn't like him at all.
- Sir Swears-a-Lot: In stereotypical military leader fashion, he's a bit of a sailor mouth.
- Stout Strength: Dude's pretty ripped even with that noticeable gut.
Director General Maurice Chausson
The Director General of New Los Angeles. A stern and impersonal leader, Chausson bases his every decision on what suits the best interest of humanity.
- Big Good: Forms a Big Good triumvirate with Nagi and Vandham. Chausson is The Spock.
- Enlightened Self-Interest: Chausson balances extending a compassionate hand to various people, xenoforms and refugees with an expectation that this will in some way benefit NLA. While he is quick to offer asylum to virtually anyone who asks, if he doesn't see some sort of return from them after a while, he will drop an ultimatum in their laps. This also goes along with how he uses Metaphorical Truths, Half Truths, or flat out lies to make political gains or ultimately get what he wants for a perceived greater good.
- Good Is Not Nice: Chausson is completely serious, rarely ever cracking a smile or joke. While he's open to other alien races seeking sanctuary in New L.A., he fully expects them to be able to offer contributions in return.
- Head-in-the-Sand Management: Implied a couple of times to make it look like Chausson will cause problems, though nothing disastrous comes of it. Chausson makes some comments that he hasn't ruled out peaceful negotiations with the Ganglion, which comes off as naively optimistic at best.
- The Lost Lenore: According to the art book, Chausson picked out the name Mira after a woman he loved who chose to stay on Earth.
- Obstructive Bureaucrat: Subverted. While Chausson is initially set up as a crooked, dishonest politician, he eventually turns out to be merely pragmatic.
- Offing the Offspring: An indirect and particularly tragic example; Chausson could have given his own son a spot aboard the White Whale, but to do so would have been corrupt nepotism so he was ultimately forced to leave his son to die on Earth.
- Oh, Crap!: Discovering that the database in Lifehold Core that housed the consciousness of humans was destroyed upon landing was an unpleasant surprise for him as well as Elma, Nagi, and Vandham.
- Reasonable Authority Figure: Despite early hints that he may being making a power grab (such as when he makes an announcement about 10 more people being recovered even though it's only Rook, which could be seen as an attempt to make himself look good), Chausson ultimately proves to be completely honest about his intentions.
- Red Herring:
- He seems like a shady politician, and the fact that FrontierNav was sabotaged by an inside man doesn't really help his case. He's completely irrelevant to that hacking.
- In Celica's recruitment mission, he makes several comments to Rock about "earning his keep" that imply he's going to force Rock to join BLADE, against his Actual Pacifist beliefs. In fact, he just wants Rock to work for the construction crew, where he can put his immense strength to use in a non-military role.
- The Spock: Less idealistic than Vandham or Nagi. The more moral decisions he makes are based on the rationale of "how does this help humanity" instead of simply doing good for the sake of it.
A BLADE with the goal of educating NLA's xenoforms on human culture. In reality, he wishes to purge the city of all xenoforms and make it a utopia for humans alone.
- Absolute Xenophobe: There are a lot of xenophobic individuals living in NLA, but Alex takes the cake with his singleminded genocidal intentions.
- Arc Villain: Of the quest chain starting with Alien Nation.
- Category Traitor: He accuses the player of being one, taunting the player with the idea of killing a fellow human. In reality, Alex himself is this, since he conspires with the Ganglion (the kind of xenos he should be hating) to achieve his goals.
- Defiant to the End: Even as he stumbles out of Lineage, fatally wounded, he uses his remaining time alive to execute Duvel and then rant at you some more about human-xeno relations before either keeling over or being shot in the back by Duvel as she bled out.
- Do Unto Others Before They Do Unto Us: His main excuse for his genocidal campaign against xenos, believing that the Ma-non are as dangerous as the Ganglion that destroyed Earth. Ironically, this trope is the best method of dealing with Alex himself, as attacking him immediately results in saving some lives.
- Dying Declaration of Hate: He curses Eliza's cause one last time before getting finished off by Duvel if Rook didn't negotiate with him to the end.
- Enemy Mine: He hates xenoforms, but colludes with the Definian DV482: Duvel because she was willing to provide him with technology and soldiers. Even then he promptly executes her once the plan falls through, because he has no further use for her and her voice was annoying him.
- Evil Counterpart: Of Bozé. Both of them have deep suspicions of xenos, and are known for treating them badly. Alex, however, is far more monstrous and is willing to commit mass-murder and treason to do so. It's possible for Bozé to be redeemed of his hatred while Alex always remains a monster.
- Hannibal Lecture: Often gives anti-xeno speeches like this to Rook, mostly before and after his boss fights.
- Hypocrite: His reason to hating xenos is because he doesn't forget who destroyed his homeworld, but he teams up with the Ganglion to purge NLA of xenos, who actually were the ones who destroyed Earth.
- Hypocrisy Nod: He admits that he was going to betray the Ganglion anyway, implying that he didn't plan for them to get away for something that they really are guilty of.
- Ignored Epiphany: If Rook tries to reason with him repeatedly, he will almost, almost realize what a jerk he's being, but one of his fellow xeno-haters pulls him back into his beliefs.
- Karmic Death: If the player didn't try to reason with him, he gets finished off by a Xeno, exactly the thing that he despises, and one from the army that destroyed Earth (hence his hatred) no less.
- Kick the Dog: Alex's "Seminar" is actually an excuse to murder three Ma-Non, and he succeeds at killing one of them if Rook doesn't try to intervene.
- Mini-Mecha: His personal Skell, the Lineage.
- Recurring Boss: The player can fight him up to three times, with him finally dying after the final one.
- Rewarded as a Traitor Deserves: He nearly kills off Duvel when he's defeated, but he's then finished off by her in response (assuming the player didn't bother negotiating with him in the end).
- Schrödinger's Question: Whether or not Rook makes an honest attempt at negotiating with him during Shotgun Diplomacy decides how his character is built; if Rook did try honest negotiations, it's implied that Alex wasn't always such a bigot, saying he and Eliza used to see eye to eye. If Rook didn't bother, it's implied that Alex always has been a genocidal scumbag.
- Smug Snake: He tries to act superior and righteous, but anyone with a number of brain cells can see that his arguments are completely invalid and delusional.
- The Starscream: More or less his true intention with teaming up with the Ganglion. Considering his Smug Snake attitude and how much his hate runs deep, he of course admits that he planned to betray them as well, implied to be because they were actually responsible for destroying Earth, which started his genocidal conquest in the first place.
Fosdyke, Moorehouse, and Briggs (and Adolphus)
The Celeste three were ex-BLADEs and keepers of a cache of white gold, until Briggs betrayed them all to keep it for himself. The truth is, this is all an elaborate con to steal from unsuspecting marks.
- Con Man: Everyone in the Celeste Three.
- Non-Action Big Bad: Adolphus is the only member who doesn't fight you directly, despite being the head honcho.
- Non-Indicative Name: There are actually four members and four keys to unlock the safe.
- Red Herring: Briggs. Turns out all of them are evil thieves.
- "Shaggy Dog" Story: The gold is extracted by a Wrothian playing everyone like puppets.
- Treacherous Quest Giver: Fosdyke and Moorehouse attack you after you confront Briggs, and Adolphus attempts to do the same much later.
- Walking Spoiler: Briggs is Obviously Evil, but that obfuscates the fact that Fosdyke and Moorehouse are evil too.
Stationed at the BLADE Concourse, Eleonora is responsible for handing out missions to BLADEs, as well as their rewards for completing them. She also boosts the player's field skills when their BLADE level rises, and awards them with additional features to design their barracks with.
- Chekhov's Gunman: At first, seems like a randomly helpful NPC and tutorial character. And then you finish Yelv's second affinity mission and everything changes.
- Half Truth: Yelv assumes she know all about him because she's been spying on his actions. She admits that she has—just not for the reasons he thinks.
- Morality Pet: You can get Yelv to behave himself by threatening to report his actions to Eleonora.
- Ms. Exposition: She explains a lot of the early game mechanics, and the basic responsibilities of a BLADE to a new character.
- Mysterious Backer: We don't really know the story behind why she's so interested in helping Yelv. We don't know anything about her, but it seems there could be some chemistry there. Or she could be his handler for some kind of AI experiment.
- Nominal Importance: She seems to appear in a lot of cutscenes, particularly during Affinity Missions that don't actually involve her. In particular, Murderess', Boze's, H.B's, and Yelv's. Especially Yelv's.
- Quest Giver: Sort of. She's the person who sends you off to improve your BLADE rank and metes out the reward for it.
- Saying Too Much: When Yelv comes to her for help, she asks if it's to find his lost friend. Yelv accuses you of spilling the beans, but you reply that you never told her anything and he chides her for spying on him. She laughs and tell him it's her job. She's lying, sorta.
- Sure, Let's Go with That: When Yelv assumes she knows about his personal quest because she's been spying on him, she rolls with that assumption.
- Walking Spoiler: Sorry if you came to this section unprepared.
A BLADE who's after Professor B's research. Often resorts to violent measures to get what he wants.
A BLADE who takes advantage of the Zaruboggans and their voltant diet.
- Graceful Loser: She'll offer a bribe to Rook once she's defeated, and promises to not make trouble for anyone again. Even if that bribe is turned down she'll simply turn herself in.
- Honest John's Dealership: She'll charge people for her garbage disposal service, which is really simply feeding a Zaruboggan a lot of trash.
- Mini-Mecha: The Gold Courage.
- Non-Indicative Name: Her Gold Courage is painted blue.
- Warm-Up Boss: She's one of the first bosses in a human Skell. Since she fights alone, it's merely an introduction on how to fight human Skells, and the Gold Courage certainly won't be the last (future battles against human Skells will have hostile BLADEs thrown in the mix.
A BLADE who starts off being unreasonably paranoid and mistrustful of the Ma-non but ends up being close friends with Inisae.
- Absolute Xenophobe: Sarona's buddy, who told her that the Ma-non have all kinds of dangerous technology and can't be trusted.
- I Ate WHAT?!: Inisae give chocolate candies to Sarona that were made from Cinicula viscera which was dried out, condensed, and then reconstituted with bile.Sarona: PFFFTHRRBPPPBBT! NO! Are you SERIOUS, Inisae!? Girl, you gotta tell me these things ahead of time!
- Averted by Eleonora who, to Sarona's dismay, expresses curious fascination with the candies.
- A Friend in Need: Sarona takes Inisae to safety from an aggressive Cinicula. Inisae protects Sarona from being attacked by a Blatta. Sarona desperately pleads with Rook to find Inisae. And then Sarona cries when they find Inisae motionless but is relieved to see that she was only unconscious.
Corwin, Raleigh, Peter, and Bates
A Pathfinder team that rivals Team Belisarda in fame. Their dream is to explore Mira, but a Definian often gets in the way.
- Arch-Enemy: Tempera.
- A Father to His Men: Corwin. If Bates is killed by going the wrong way in "Unknown Assailant", Corwin will give up on life and get himself killed too.
- Four Man Band:
- Heroic Vow: Corwin promised his team to explore places together, including Mira. That's his dream, anyway.
- New Meat: Bates.
- Sacrificial Lion: Bates and Corwin if you give the wrong directional advice to Bates.
A Pathfinder who's obsessed with making money off FrontierNav.
- Hate Sink: Even at the beginning of the game, when Rook talks to him, he insults Kirsty for getting in his way.
- Hidden Heart of Gold: He plans to do something productive with that money he's hoarding.
- Humiliation Conga: He keeps getting outdone by Rook's money-making antics, and eventually gets pinned down by a Tyrant in a desperate attempt to beat the record.
- Only in It for the Money: He's certainly this, until he spills his secret to Rook about fulfilling his friends' final dream, which involves a lot of money.
- The Rival: Rook's business rival.
Other NLA Citizens
Powell, Camilla, and Shallot
The workers at Army Pizza. They become a huge hit with the Ma-non.
- Ace Pilot: Powell is able to pilot a Skell quite skillfully despite receiving no BLADE training although he does comes from a military background so that may have helped him hone his skills.
- Be Careful What You Wish For: Prior to Chapter 5 their business is quiet, and Powell hopes that he gets more customers in the future. Come Chapter 5, and Army Pizza is way over its head in demand, so much that Camilla commits suicide and Powell becomes mad for revenge.
- Crusading Widower: Powell becomes a Ma-non killer when Camilla commits suicide from too much work.
- Driven to Suicide: Camilla after Chapter 7.
- Evil Counterpart: Powell is similar to Lao who is also a Crusading Widower but unlike Powell, Lao realized that he was making his nihilistic crusade rather selfish and does a HeelFace Turn. While Powell stayed with his crusade to the bitter end.
- Evil Sounds Deep: Powell isn't actually evil but when Camilla commits suicide, Powell becomes an unpleasant individual and tellingly his voice is heard when fought when usually his dialogue is silent akin to every other normal mission.
- Scary Black Man: Powell. Shallot is clearly intimidated by his bold, loud presence. Taken to a much more lethal degree when Camilla bits the bullet.
- Sole Survivor: Shallot.
- Suddenly Voiced: During the normal missions proceeding it, Powell's dialogue is silent akin to every other normal mission. During his boss fight, he taunts the player with fully voiced lines.
- Walking Spoiler: Powell in the "Murder Most Foul" quest.
Ajoa, Ian, Keith, and Rosie, then Tan'celeg.
The workers at the Bianho Water Plant. They're in charge of supplying NLA with drinkable water.
- Chest Burster: The Cantors that attack the plant hatch their eggs this way. Ian, Keith, and possibly Ajoa end up with this fate.
- Green-Eyed Monster: Rosie initially resents her co-workers for getting promotions to work in the new Water Plant without her. She requests Rook to dig up dirt on her coworkers because she's convinced they're slacking off in the new Plant. This is how you learn about Cantors' attacks.
- Heel Realization: After the Bianho Water Plant gets attacked by the Cantors, Rosie will step up on her duties and atone for being so distant with the rest of the crew.
- Horror Hunger: Being infected with Cantor eggs makes a person crave obscene amounts of water. Letting Ajoa take a shower is thus the wrong thing to do.
- Men Are the Expendable Gender: Ian and Keith can't be saved.
- Oh, Crap!: After she learns about the original incident, Rosie realizes that she has to go out there and work in the plant next.
- Sacrificial Lamb: Ajoa is usually the first example of a character that can be killed by Rook taking the wrong actions.
- Sixth Ranger: Tan'celeg, who joins up to ensure the safety of Senripa Water distribution via the plant.
- Sour Supporter: Rosie, who hated being passed over to work at the new plant.
The Blood Lobster
A terrorist who plants one hundred stuffed lobster toys around New Los Angeles, each of them stuffed with a powerful explosive; finding and disarming all hundred makes up a lengthy sidequest. The Blood Lobster is actually Justin, a BLADE that Rook helped near the beginning of the game.
- Actually a Doombot: When you track down Justin to retrieve the final Lobster, you are given a call by the Blood Lobster. Justin later explains after the reveals that he teamed up with the Definians so they were making the calls to Rook in his place.
- Arch-Enemy: Specifically sets himself up to be one to Rook, even going out of their way to specifically single out Rook and leave them a calling card for all the bombs he set up throughout NLA.
- Big Bad Wannabe: Justin wanted to invoke a personal villain against Rook, but Rook can easily just ignore him for most of the game.
- Black and White Insanity: Because Justin considers Rook the ideal hero, he decides to take it upon himself to become the villain.
- Card-Carrying Villain: Seems to have a very clear Black and White Morality worldview, and firmly sees himself in the black. Astute players may notice that this is the exact worldview Justin holds, and that Justin never actually specified whether he sees himself as a hero or a villain.
- Create Your Own Villain: Rook inadvertently "creates" the Blood Lobster by coming to Justin's rescue and presenting themself as a hero. Justin fabricates the whole Blood Lobster persona just to give Rook an adequate villain with which to create a classic hero story.
- Death Seeker: The Blood Lobster does not seem to suffer from any sort of suicidal complexes, but sees his own death as a necessary conclusion to his story, and goads Rook into delivering it.
- Giggling Villain: He often giggles when unleashing certain powerful attacks.
- Mad Bomber: He seems to take delight in the destruction his toys cause.
- Mini-Mecha: He fights in a pink Skell called Blood Despair, augmented with Definian technology to be more powerful than any of BLADE's Skells.
- Secret Identity: In reality, he is the Mediator, Justin.
- Secret Identity Change Trick: He managed to get a Definian to disguise herself as Justin and take his place in NLA as a decoy, in order to make his eventual reveal to Rook more dramatic and unexpected.
- Turns Red: Toward the end of the fight he will engage Overdrive, ramping the power of all his attacks up drastically.
- Villainous Breakdown: Refusing to kill him renders his entire story pointless and his worldview torn asunder.
- Worthy Opponent: Sees Rook as this, a hero worthy of such a deranged villain.
A congregant of the christian church in NLA's Residential District. Fraisie is actively preaching for everyone to believe in the "God of Miracles" for supposedly saving the city from being destroyed.
- Belief Makes You Stupid: Fraisie is someone that cannot be nicely reasoned with: It's her way or the highway.
- Fake Faith Healer: When a mysterious illness starts appearing among the Ma-non residents, Fraisie offers them miracle water to help them get better.It only works because it has an antidote.
- Foregone Conclusion: Why would Fraisie ask for Assassin Springtails in exchange for miracle water?So she can use diluted concentrations of its poison to manipulate the Ma-non into joining her cult with none of them being the wiser.
- God Guise: Fraisie was completely duped from the get-go by an opportunistic Definian named W772: Trinn but she's too blinded by her fanaticism to even care anymore.
- Magic Versus Science: Fraisie accuses and denounces Staccata as a blasphemer and unbeliever even though he's only trying to help the Ma-non get better.
- Scam Religion: The people in NLA are finding Fraisie's preaching to be unbearable, mockingly asking where the heck her "God of Miracles" was when Earth was destroyed and when the White Whale got shot down. Even the church's Pastor, Letrick, is getting worried. Fraisie isn't as clean and honest as anyone would think.
An engineer that invents battle probes for FrontierNav.
- Bungling Inventor: Some of his data probes aren't too effective (such as the Fuel Regeneration Probe).
- Gadgeteer Genius: Builds up battle probes for a living.
- It Will Never Catch On: Not many people give him much faith in his inventions. Nor would the player, unless looking up the specifics on how battle probes function.
The woman in charge of FrontierNav.
- Big Good: A more minor example than the BLADE Command Trio, but still fills this role within her normal missions.
- Cool Shades: Always wears a pair of shades.
- Ms. Exposition: Like Eleonora, she introduces Rook to some key gameplay mechanics, namely how to plant probes effectively.
- Quest Giver: She hands out quests, mostly in the form of surveying continents and doing a number of tasks there.
- Reasonable Authority Figure: She's a great mentor to Rook when it comes to probe planting, and for an affinity shift, she gives an informative lecture to a ma-non who's curious (though the answer to that should have been obvious, given that the alternative is Tobias).
- The Rival: To Tobias.
Hope's assistant and caretaker. Hope's insistence on performing charity free of charge frequently puts her at odds with Ornella, who feels they should be paid for their services.
- Evil All Along: Only acted as an advisor to Hope to strike it rich the whole time. When Hope continued to be charitable, Ornella became far less subtle in her money-making schemes.
- Human Resources: She was having BLADEs murdered by a Definian and then their mimeosomes stripped for parts to use by the Ganglion.
- Jumping Off the Slippery Slope: While there's nothing wrong with wanting money for your services Ornella ends up going off the deep end straight into human trafficking.
- Parental Substitute: Hope mentiones that Ornella has been taking care of her since before they left Earth.
- Redemption Rejection: When Hope offered to forgive Ornella despite betraying her trust, Ornella instead decided to kill herself.
- The Resenter: Resents Hope and manipulates her behind the scenes.
- Silly Rabbit, Idealism Is for Kids!: Ends up despising Hope because she believe that everyone has the possibility of being good.
- Treacherous Advisor: Because Hope's refusal to make a profit on her work, Ornella decides to have a Definian pose as Hope so that she can make money in human trafficking.
A Definian spy living under a false identity.note
- Affectionate Nickname: Lyvia calls her "Eri" as part of her new identity. Even Rook needs a second to figure out whom Lyvia's talking about.
- Antagonistic Offspring: She, like all Definians, is Fortun's "daughter", but is willing to do what it takes to defeat Fortun's ambitions, including kill her.
- Becoming the Mask: Was one of many Definians tasked with infiltrating NLA, but eventually began to prefer her "role" more than her actual identity.
- Believing Their Own Lies:
- She still told herself she was "spying" on NLA even as she actively worked to help the city. A fellow Definian spy had to point out how she was lying to herself for her to realize the truth.
- After she falls for Rook, she actively denies that she could feel any romantic feelings, as she believes it's impossible for Definians to feel such emotions.
- Clingy Jealous Girl: She "conveniently" pops up whenever Lyvia starts flirting with Rook just to start yelling at her. She says she doesn't know why seeing Lyvia talking to Rook makes her feel "nauseous", but it does.
- Defector from Decadence: She spent a good amount time among the human survivors impersonating a female BLADE member who died in the White Whale's crash on Mira. However, she liked life as a human much better, started to doubt the Ganglion's goals and was branded as a traitor. Upon saving but arresting her then, Lara Nara lets Rook know he'll try to get her a lighter sentence as a result of her reformation.
- Good Samaritan: Under the name Suriella, she was known for being exceptionally helpful and wanting to assist anyone in doing absolutely anything. Subverted because it made her job easier as a spy, allowing her to get intimate knowledge of every facet of human life. Double Subverted, then, as she discovered that Good Feels Good and truly began to want to help.
- Green-Eyed Monster: She doesn't want Lyvia anywhere near Rook, but she doesn't know why. Lyvia, however, gets it but has no intention of letting Erio win.
- My Species Doth Protest Too Much: Having lived among humans in NLA for most of the game, Erio is the first of the Definians to break from Fortun's conditioning.
- Pronoun Trouble: If she takes a male form, the characters and story alternate between calling her "he" or "she".
- Quest Giver: After the first quest, which reveals her identity, she takes over as the Quest Giver for the rest of the quest chain. (Except for Definian Love.)
- Shapeshifter Default Form: Like all Definians, she has a female alien cyborg state as her true physical form, although after she's freed from Fortun's control, she prefers an entirely new one (which is whatever the opposite gender of what Rook is).
- Shapeshifters Do It for a Change: She (and Lyvia as well) will take whatever form they believe Rook is attracted to, so they choose a female form if male and male form if female.
- Single Woman Seeks Good Man: If you opted to destroy Fortun in "Definian Downfall", the follow-up quest from this would be "Definian Love". You're supposed to be helping Lyvia in finding a suitor, but progressing on the mission, she will turn down whoever you choose and want Rook instead. It turns out, also, that this is largely because of how much Erio has been gushing about how great you are to Lyvia, so the trope applies to Erio as well.
- Transgender: If Rook is female, she takes a male form during the end-game. She makes it clear that she plans to live in that form for the foreseeable future, and other characters alternatively call Erio "her" and "him". However, Erio herself never states that she identifies solely as anything except female.
- Transgender Fetishization: Like all of her race, she is Ms. Fanservice. If Erio chooses to live as a male, she and Lyvia are set up as possible romantic interest for Female Rook. She and Lyvia get an entire sidequest about it, in fact.
- What Is This Thing You Call "Love"?: She feels anxious, nervous and excited whenever she thinks of (or is near Rook), but doesn't understand why she feels this way, or why she hates seeing Lyvia talking to Rook.
The former leader of the Nopon, now settles in NLA.
A mysterious Qlurian who arrived on Mira and is responsible for the Qlurian Skells, Neilnail Albus and Neilnail Furvus.
- Little Bit Beastly: Her ears are elflike in appearance, but fur covered instead.
- The Ghost: Her presence is alluded to but she never appears on-screen.
- Sequel Hook: Her Skells serve as this similar to the Ba'al enemies in Bravely Default.
- Unique Enemy: The Qlurian Skells, Neilnail Albus and Neilnail Furvus, are unique in that they are the only Qlurian related enemies and they only appear in Time Attack mode unlike every other enemy. Their presence is due to someone, presumably Neilnail◊ creating them for the simulation.
- Unusual Ears: She has furry elf-like ears.
- Wrench Wench: It is implied she is responsible for the namesake Qlurian Skells.
An enigmatic fellow who claims to be a human from millions of years in the future.
- Ambiguous Situation: The game leaves it vague whether Professor B really is from the future or if he's just a Con Man, but his scientific knowledge seems to be genuine and advanced enough to impress even the Ma-Non. Either way he never does make it back to the future.
- Ambiguously Human: He claims to be an evolved form of a human, which the affinity chart labels simply as "B".
- Arch-Enemy: To Gadd.
- Foregone Conclusion: Played with. On one hand, if his claim about being from the future is true, then it means humanity ended up surviving after all. But it turns out he's unfamiliar with Mira, thus unaware of whether humans are alive or not in the future.
- For Science!: He's a scientist and opens up if you indicate you are interested in science as well. He becomes almost giddy with excitement when he realizes what an enigma Mira is, as up to that point he figured he knew everything.
- Gravity Master: The weapons Factory 1.21 produces deal gravity elemental damage, usually in weapon types not covered by Orphean Technologies.
- Maybe Magic, Maybe Mundane: It's never made clear whether Professor B really is from the future or not.
- Pardon My Klingon: Sometimes, some of the untranslatable words he says are clearly profanity. When these are the only words in a sentence untranslated, it looks more like they are getting censored.
- Really 700 Years Old: According to the Affinity Chart, he's 1,260 years old and doesn't look it at all.
- Shout-Out: Not only does he ask you to build a time machine out of a car, but after his sidequests he ends up forming "Factory 1.21", both of which are Back to the Future references.
- Starfish Language: He frequently says untranslatable words that end up being rendered as random symbols.
- Time Travel: Professor B claims to be from the future.
Celica's Gaur friend, who comes to NLA at the same time she does.
- Actual Pacifist: Since he's taken part in enough violence for a lifetime, he wants to avoid fighting if he can help it.
- The Atoner: He chooses not to fight and sticks with Celica because not only is he traumatized from the Ganglion bullying him into killing Celica's village, he feels he owes her for being kind to him despite the pain he may have caused her.
- Cowardly Lion: He may be a pacifist by nature due to his guilt over once being a killing machine for the Ganglion, but he will step up to protect Celica if she is in danger.
- Gentle Giant: Looks intimidating, but he's actually a pacifist.
- Good Counterpart: To Dagahn. They are both giants partnered with human-sized xeno girls and who happen to be more level-headed than their partners. While Dagahn is a Blood Knight, Rock is a pacifist by choice that will only fight to protect those he cares about.
- Huge Guy, Tiny Girl: Rock is more than ten feet tall, while Celica is only an inch taller than Lin.
- Servant Race: The Gaur were bio-engineered to fight for the Ganglion. Rock just happened to develop enough independent thought and conscience to defect after wiping out Celica's village.
- Vocal Dissonance: Is a big, hulking alien... with a soft, young human voice.
A Nopon immigrant who arrives before the player completes ''BFFs'' and eternal rival of Tatsu.