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Go-rha, the Guardian Deity
A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.
- Attack Reflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill him.
- Guide Dang It!: Go-rha's Attack Reflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to him.
- Humongous Mecha: Possibly the first really big one you will run into.
- Jump Scare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know he's alive before he gets up.
- Schmuck Bait: Go on. Check out that cool broken robot thing. We dare you.
- Wake-Up Call Boss: Notable mainly for the fact that you will get attacked by it at least once long, long before you're ready to deal with it. When you go back to enact revenge, it will surprise you again with its reflect.
Shuravas, the Enraged
A Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is as violent as the storms in which it appears.
- Beam Spam: Its Random Beam and Beam Rush arts fire a lot of beams.
- Big Creepy-Crawlies: It's a flying centipede the size of a whale.
- Bonus Boss: Can be found during the story, though it sure puts up a fight.
- Giant Flyer: One of the larger flying indigen species.
- Guide Dang It!: One of the most obscure Tyrants in the game, second to the gold blattas. Absolutely nothing hints to its existence and it only shows up during a specific weather condition.
- Hair-Trigger Temper: Just so much as poke its weak back fin, and it will fly into a rage.
- Savage Setpiece: It's entirely passive, and will only fight if you attack it first.
- Turns Red: Destroy its back fin, and it goes berserk. Its Enraged level hits level VI, it deals hefty spike damage, and its already boosted arts become even more powerful and inflict some nasty and rarely-seen debuffs like Virus and Time Bomb.
Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered
A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will not be happy.
- Belly Flop Crushing: Pyotr can unleash a flying body slam. It really hurts coming from a skyscraper-sized humanoid.
- Beware the Nice Ones: While he's very friendly, if you tick him off, he will show you no mercy.
- Gentle Giant: He's the only Sylooth in the game that isn't aggressive towards Skells.
- Papa Wolf: Attacking either of his ovis will start a battle with him, and he becomes very upset if you kill them.
- Red Oni, Blue Oni: According to the Enemy Index, Heidi tends to run out ahead of Pyotr, while Claire tends to hang around in his shadow.
- Roaring Rampage of Revenge: Kill one of his ovis, and he will become absolutely furious. Kill both, and he becomes resistant to damage.
- Standard Status Effects: Heidi can inflict Sleep on one person or your whole party.
- Unique Enemy: The only non-mission Sylooth in the game with an autumn-like color scheme of gold and red plants.
Gradivus, the Headless Emperor
A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.
- Barrier Change Boss: Gradivus' elemental resistances and attacks will change each time he ejects a parasite from his body.
- Bonus Boss: Doesn't show up until after the credits have rolled.
- Damage-Sponge Boss: Gradivus doesn't have a particularly high damage output, but at 100,000,040 health it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
- Off with His Head!: At some point in the past Gradivus lost it false head.
- Proportionately Ponderous Parasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
- Unique Enemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.
Atreides, the Distinguished and Gesserith, the Wileworm
Two of the largest indigens living on Mira. As a Sabula, Atreides can be found leaping up out of the sand in Sylvalum, and his mate Gesserith will protect him at all costs.
- Battle Couple: Atreides is the male, and Gesserith is the female. Female Sabula are a bit larger than the males, making Gesserith marginally more of a threat.
- Bonus Boss: While they can technically be found during the main story, good luck not getting devoured in seconds.
- Dual Boss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will show up to assist him. And just in case you thought you could ignore Gesserith until Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health bar for a while.
- Sand Worm: And horrifically large even by Mira's standards.
- Shout-Out: Their names reference House Atreides and the Bene Gesserit of Dune. The fact that they are sabula only reinforces the connection.
- Violently Protective Girlfriend: Though considering she's a wild animal and you're posing a threat to her mate, it's quite understandable.
Lugalbanda, the Wanderer-King
The sole chimera that escaped the Lifehold Core, it established a nest in Noctilum's Vitriol Cesspool.
- Body Horror: As a chimera, it is a grotesque composite of numerous animals' features.
- Bonus Boss: Another tyrant that only appears after completing the story. In this case, it's because it was created during the final chapter.
- Eye Beams: Its Terrible Eye attack is depicted as lasers shot from the eyes in its shoulders.
- Eyes Do Not Belong There: It has large eyes in its shoulders.
- Flunky Boss: It can call Stray Ovis to assist it.
- Gameplay and Story Segregation: It normally only appears after the events of chapter 12 but glitching under the map makes it possible to fight it with a Skell much earlier.
- Hermaphrodite: Its description states that it is such, and seeks sufficient nourishment to reproduce.
Vortice, the Deific Blast
A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros during brimstone rain.
- Bonus Boss: A Superboss and the strongest indigen in Cauldros.
- Healing Factor: If you destroy its tentacles, it'll quickly regenerate them.
- Large and in Charge: Even bigger than most Colubrims.
- Regenerating Health: Can automatically heal about 42,000 HP every five or so seconds.
- Shock and Awe: As a colubrim, it uses primarily electric attacks.
- Wave Motion Gun: Its Skydrake's Roar I art fires a massive beam of electrical energy from its tail.
Pharsis, the Everqueen
A Yggralith that has settled on Mira. It can be found within Sylvalum's Noctilucent Sphere.
- Bonus Boss: One of the two Ultrafauna. Pharsis is the second strongest, at level 97.
- Chest Blaster: Its Dark Ray art is fired from its chest.
- Eldritch Abomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.
- Evil Counterpart: To Telethia, the Endbringer. In addition to its more demonic appearance, being one of the only two species of Ultrafauna in the game and being the second strongest superboss, its role in Mira's ecosystem also contrasts the Telethia's. Telethia is a protector of the world, whereas Pharsis and the other Yggraliths destroy worlds.
- Gravity Master: A large number of its attacks are gravity-elemental.
- Heal Thyself: It heals itself periodically when its health falls low.
- Names to Run Away from Really Fast: Aside from the names individual specimens are given, "Yggr" is the Old Norse word for "terrible", and Yggraliths destroy worlds.
- Our Dragons Are Different: Has six legs, hails from outer space, is the size of an office building, and can launch gravity wells at will.
- Planet Eater: According to the Enemy Index, Yggraliths are interstellar creatures that land on planets, suck all the Ether up while also literally eating the native fauna, then leave the planet a dead husk and move on to the next.
- Wave Motion Gun: Its fearsome Dark Ray art is a giant beam of energy fired from its chest.
Telethia, the Endbringer
The Guardian of Mira, Ruler of Fates, and culler of impure lifeforms.
- Adaptational Badass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful superboss in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.
- Adaptational Heroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in Xenoblade; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.
- Blue and Orange Morality: It is at least semi-sentient and able to empathize with sentient beings, but what causes it to judge lifeforms as "impure" is pretty vague. The Taint of Noctilum is obviously a madness-inducing disease, but what it has against the Ovah is unclear.
- Bonus Boss: The most powerful boss in the game, at level 99.
- Final Boss Preview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a Scripted Battle, but serves as a preview for what is in store if you do decide to return to try and fight it.
- Feathered Dragons: The Telethia is covered in both scales and feathers, and is essentially a dragon in appearance and mysticism.
- Giant Flyer: It can usually be found circling the Divine Roost in Noctilum, and casts a huge shadow on the ground.
- Immortality: While all Tyrants will respawn, Telethia is unique in that no less than three missions pit you against it, and two of them require you kill it (A Fateful Choice, and a segment topic for the survey, which cannot be completed simultaneously). This would suggest that its respawning is canon rather than just a gameplay mechanic like other Tyrants.
- Leitmotif: It and Telethia Plume are the only enemies in the game for which the second half of "raTEoREkiSImeAra" plays.
- Light Is Not Good: Similar to before, the Telethia is not all that benevolent despite its angelic appearance and Adaptational Heroism being in play. It will try to kill any lifeform that it deems impure, regardless of innocence or sapience.
- Red Baron: Like most Tyrants, it has a nickname, in this case "Endbringer". Given that the Tyrant nicknames are suggested to have been assigned by humanity, one gets the sense some BLADEs either saw it at work or foolishly attacked it. The Nopon know it by a different title: the Ruler of Fates.
- Savage Setpiece: You can get as close as you want without it attacking, except during L's second Affinity Mission where it challenges you to a brief duel.
- Single Specimen Species: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the original homeworld of the Ovah before the Orpheans came to exist.
- Telepathy: It is able to read the minds of those around it to judge their intentions and worthiness; and like before, it will use this in battle to become virtually untouchable by reading your attacks. Unlike before, you won't have the Monado to help you cut it off this time.
Sven, the Sturdy
A Level-59 Forfex that lives with several Raging Forfexes on a small, solitary island that is south of Noctilum and west of Primordia.
- Made of Iron: Sven is the only enemy in the game with 100 resistance across all six attributes.