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Characters / World's End

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In general
Left to right: Casimir, Aizu, Oksana, Ysabel (bottom), Vadim, Tevoran (bottom), Reynold, Ivan. Not pictured: Zofia, Martin, and Vera.
  • Anti-Hero: Everyone of them has more than a bit of a dubious background, except Martin and Vera. And even he admits he's operating outside the law as a fugitive, albeit for the greater good of his people. But even then, some of his methods are a little questionable.
  • Ass Kicking Pose: Usually pull one off at the start of every battle when they group in formation and brandish their weapons.
  • Awesome, but Impractical: Just about every party member has a special attack that looks or sounds cool note  but either has little effect on the battlefield or is simply outclassed by a more practical attack.
  • Defeat Equals Friendship: Tevoran & Co. have picked up a surprising number of members by first beating them in combat, including Vadim, Reynold, and Zofia.
  • Did You Just Punch Out Cthulhu?: The amount of supernatural enemies the gang has gone toe to toe with and beaten is unreal, but the one that takes the cake is the final boss of Chapter 12, where they defeat a literal full-blown Eldritch Abomination.
  • Gender-Equal Ensemble: Zig-zagged. Tevoran & Co. started off as predominantly male, especially in the earlier episodes, but as time has gone on the male-to-female ratio has become much more balanced. Episode 8 saw the first instance of true gender parity in the group after Vadim's untimely demise, and during most of Episode 13, there were actually more women in the group than men. As of the end of Chapter 3, the male-to-female ratio has gone back to an even 4-to-4.
  • Guys Smash, Girls Shoot: For a long time, Casimir was the only straight exception to this rule, being a male party member with exclusively ranged attacks. After he retires, Tevoran & Co. fit this trope pretty well; by the end of Chapter 3 all of your female characters specialize in ranged attacks and none of your male characters do. It's worth noting that most characters have some versatility in using ranged and melee attacks. However, they'll invariably favor one over the other to the point of crowding it out and only retaining it as an emergency fallback. note  The only character to regularly switch between range and melee is Ysabel.
  • Murder Is the Best Solution:
    • Tevoran & Company's modus operandi for dealing with everything that gets in their way, from train robbers to people loitering around their house. However, Tevoran will usually at least offer their foes a chance to surrender or pay up, which has never yet been taken.
    • Subverted once in Episode 4 when Tevoran is about to hack a riled barkeeper to pieces and Ivan actually talks him out of it, saying that it isn't practical to go around killing everyone who disagrees with them.
  • Nominal Hero: Starting from episode 9, the group helps the genuinely noble Martin, but they're still a bunch of amoral mercenaries.
  • Power Creep: The gang has become exponentially stronger through each episode, as have have their opponents to match it. Justified in that many of the earlier opponents were drug addicts, lowlifes, and monks, but the power scaling curve is still very noticeable. Of course, a big part of how strong your team is depends on how well you've been playing the game.
  • Ragtag Bunch of Misfits: They're about as scruffy and mismatched a clan as you can get, but ironically, the hodge podge of diverse skills and specialties makes them all the more dangerous in combat.
  • Seen It All: Tevoran & Co. has seen more of their share of weird and bizarre phenomena, to the point where they're getting used to it. The usual response is to punch right through it and keep moving on.
  • Took a Level in Badass: Really everyone in the company, both gameplay and story wise. Gameplay wise, the best characters go from doing 20 or 30 damage per attack at best to having specials that can deal over a hundred or several hundred points at once. Story wise, Tevoran and Company go from beating up drug-addled street thugs for grocery money to taking out an Eldritch Abomination and spearheading a siege on the world's most powerful nation.
  • Villain Protagonist: For the first eight episodes, they are only concerned with lining their own pockets and only maintain sympathy by being Laughably Evil.
  • War for Fun and Profit: They're a company of mercenaries, and they'll beat the tar out of anyone for enough zloteks. Profits are always the first and usually only thing on Tevoran's mind, but just about everybody in the company seems to relish combat on some level. note 

Edwin Tevoran
A Voronese expatriate and former soldier, Tevoran gained fame and valor during the Voronese Civil War. After many adventures and exploits, he eventually came to reside in Tierva, where he attempts to carry out (usually illegal) schemes to bring him money. He exhibits a superlative penchant for sesquipedalian loquaciousness matched only by his love of the sweet sap of the poppy. Although Tevoran's schemes may seem outlandish and illogical to the uninitiated, he is possessed of some strategic wisdom, which is displayed rather rarely due to his frequent state of intoxication.
  • Arbitrary Skepticism: Tevoran's beliefs range from laughably superstitious to blindly skeptical, depending on whatever is convenient for him at the moment. His tendency is to dismiss magic as "mass hallucinations", despite having two spell casters in his own party.
  • Celibate Hero: Somehow manages to combine this with Dirty Old Man. Although he's anything but pure of heart, Tevoran has managed to keep his baser urges remarkably in check throughout the series. He's never shown romantic interest in anyone note and is always the first to discourage the rest of the group from any sort of fooling around. note  This being Tevoran, it's difficult to say whether he leans towards asexuality, has better self-control than he lets on, or simply has his mind on other things.
  • Conspiracy Theorist: He tends to see shadows in every corner (although not to Milan's level). Just look at his reaction when Casimir goes to work for Boris.
  • Counter-Attack: One of his passive skills gives him a 25% (later upgradable to 50% in Chapter 3) chance to do this. Combined with his high health, ability to draw all aggression toward him, and his ability to chop physical projectiles out of the air, he's pretty much built to be a tank.
  • Crocodile Tears: Tevoran apparently has eulogies prepared for all his party members in case they die during a mission, except Aizu. Needless to say, his condolences whenever someone perishes feel a little insincere.
  • The Cuckoolander Was Right: Episode 2 has him launch an attack on the manor of a nobleman named Boris in order to "rescue" his old friend Casimir from a kidnapping. While Casimir did genuinely enter Boris' employment, Boris' dialogue indicates he would have pulled a fatal You Have Failed Me if Casimir screwed up.
  • Deadpan Snarker: It's very difficult to tell when Tevoran is being sarcastic or not. He tends to speak with gruff and stern verbosity, but every now and again he pulls out a witty, brilliant comeback from nowhere.
  • Dirty Old Man: Though not in the hands-on sense, as he's never shown interest in anyone, he loves to make filthy jokes and innuendos under the guise of his sesquipedalian loquaciousness.
  • Dual Wielding: He wields two swords in combat.
  • Flat-Earth Atheist: It's more accurate to say that his pragmatism is so narrow that he doesn't care about the divine unless it makes a difference in his pocketbook (which it has several times). He dismisses magic as hallucinations even when enemies are hurling lightning bolts at him and doesn't believe Echtain exists, which is ironic because he hired and traveled with the avatar of Ecthain.
  • Functional Addict: He may be pretty reliant on opium, but he's a good enough swordsman to chop a bullet out of the air.
  • Higher Understanding Through Drugs: He gives the excuse that his opium is what he uses to come up with his plans to Ysabel when she finds out he spent the rest of their money on it. Ironically, he's actually proven to be a pretty damn good strategist when he's sober.
  • Indy Ploy: It is discussed several times by Ivan and Ysabel whether Tevoran's 'schemes' are really him just winging it as they're thrust into one scenario after another.
  • Implausible Fencing Powers: There's a skill he learns that can chop arrows out of the air 50% of the time. It can be upgraded to work on bullets too, in the second game.
  • I'm Taking Her Home with Me!: Hard as it is to imagine, Tevoran had one of these with Ysabel. He adopted her when she was still a young orphan in the Solet Archipelago.
  • Inspirational Insult: His "Scold" power lets him increase SP regeneration, and the animation certainly makes it look like he's insulting the party. He has another that lets the party move further.
  • I Shall Taunt You: One of his skills, Mockery, has him do this. Most guides have it as a focal point, because it forces enemies to target him, the party member with the most health and no one else.
  • Jerkass Has a Point: More often than anyone would like to admit.
    • One great example is when he scolds Martin for not delivering on his end of the bargain after they ransomed him, but he's right. Martin put the team through a world of trouble and all but completely stiffed them when the time came to pay up for it. note 
    • Another time Ivan accuses him of only looking after his own interests. Tevoran's response? Who's going to look out for me otherwise?
  • Last-Name Basis: Unlike the other playable characters, he's typically referred to by his last name.
  • The Leader: Of the mastermind flavour; he's the one to come up with "brilliant schemes" to bring his company out of poverty.
  • Let's Get Dangerous!: His supposed wisdom is often put into question given all the zany plans he's come up with, but when he's working directly on what Martin hired him for (retaking Vorona), he often shows surprising competence. It shows most with his plan to defend Tierva where he comes up with a semi-cohesive plan that accounted for power vaccums and racial tensions, then baiting the enemy army through a choke-point with a Defensive Feint Trap by exploiting their over-confidence (with some timely help from the Niendan army). This may be in part due to him being more familiar with war-related scenarios, given his status as an ex-soldier.
  • Never My Fault: Count the number of times he actually admits responsibility when one of his half-assed schemes fails catastrophically. Go ahead, count them.
  • The Paranoiac: He worries a lot about things that aren't a problem. He goes on a rescue mission to save Casimir from being kidnapped and brainwashed, when the reality is that Casimir retired and became Boris's private dealer.
  • Sesquipedalian Loquaciousness: He often speaks in a long-winded, rambling fashion.
  • Smarter Than You Look: He is far more competent than the incoherent, drug-addled maniac he appears to be at first glance.
  • Stealth Insult: He often uses his profound preference of speech to do this to people.
  • The Smart Guy: Martin hires him as his tactician, and he proves to be very competent in the role.
  • Unusual Euphemism: Purple Prose may just be Tevoran's normal way of talking, but he uses it to slip a lot of veiled innuendos and obscenities into what he's saying without anyone else noticing. That being said, if he does want his curses to be heard, he's perfectly capable of taking a much more straightforward approach with them.
  • Wisdom from the Gutter:
    • He impresses Martin when he of all people tells him to stop talking about his goals and start accomplishing them.
    • He gets an even better one later on Chapter 3 when the Prince expresses doubt of being able to win over his own people back to his side. Tevoran responds that they'll flock to his cause if he shows them he truly believes in it himself. And he's right.

Ysabel Tevoran
A hot-tempered and violent young woman, originally from a small village in the Solet Archipelago. Ysabel was adopted by Tevoran at a young age and has since been his constant companion and accomplice in his various criminal activities. As opposed to her adopted father, she tends to favor a direct approach to solving conflicts, feeling diplomacy is almost always a waste of time. Ysabel has been known to use a variety of torture methods on those who would cross her, once even subjecting an unlucky victim to a very "intimate" encounter with hungry rats for making fun of her combat gear (sweatpants).
  • Arrows on Fire: One of her skills.
  • Blood Knight: She will use violence as a means to any end, and it's usually her first option. When Aizu beheads a guy in Chapter 2, she is jubilant.
    Ysabel: Not bad. That's how shit gets taken care of!
  • Cold-Blooded Torture: Fond of this, in rather gruesome ways. As mentioned above, she'll feed people's genitalia to rats for making fun of her sweatpants, but Ivan says she's capable of worse.
  • Cuteness Proximity: She finds the giant spiders the party encounters in Chapter 2 to be "fucking adorable."
  • Defrosting Ice Queen: Ever so slightly. By the end of Chapter 3, she and Ivan appear to be getting along just a little bit better, and her wild temper is slowly mellowing out. Even when Ivan threatens to reveal her embarrassing secret, all she does is flash her knife and tell him to shut up. In Chapter 1, she had actually put the knife to his throat for far less.
  • Everyone Has Standards:
    • She stands up to defend Aizu multiple times.
      Ysabel: Unlike you, I actually got least when it matters.
    • Is thoroughly disgusted when she finds out in Chapter 3 that the 'brothel-house' is more like a 'human slaughterhouse'.
  • Grumpy Bear: If she's not threatening violence, she's griping about being on Tevoran's latest "mission".
  • Hypocritical Humor: She openly mocks and ridicules Ivan for being too big of a "pussy" to handle a trek through the sewers. This comes directly on the heels of her vocally and continually complaining that she was about to puke during the trek through Zofia's underground tunnel.
  • I Need a Freaking Drink: Invokes this at the end of Episode 12. Also quite significant for her since Ysabel is usually the first one to discourage drinking. note 
  • Knife Nut: Despite the crossbow being her primary weapon, she seems to clearly preference her knife in the cutscenes, as it's more useful for personal torture.
  • No Pronunciation Guide: The fanbase is still divided on whether to pronounce the "Y" or pronounce her name identically to "Isabel". Word of God confirms that her name is pronounced identically to "Isabel".
  • Seen It All: Reaches this point by Episode 3, along with a lot of the rest of the company.
    Ysabel: When you've seen all the crazy shit we have, you kinda learn to stop caring about that sorta thing.
  • Sir Swears-a-Lot: Not that cursing is at all uncommon in World's End, but about 80% of it is coming from Ysabel. She easily curses more than the rest of the entire cast put together, hero, villain, or otherwise.
  • Sour Supporter: She may complain and threaten Tevoran's subordinates, but she's lent her talents to all his endeavors.
  • Tomboy and Girly Girl: The Tomboy to Zofia's girly girl. It comes out most in their mannerisms and fashion choices.
  • Took a Level in Badass: Ysabel was never any slouch when it came to combat; she's always been one of the most solid ranged characters. But in Chapter 3, her knife attack damage outputs become catastrophically high, to the point where it's become an alternative to her crossbow altogether. Case in point, her Dirty Knife attack is the most powerful melee attack in the entire game. With the use of uppers, it can deliver over 600 damage, with is enough to one shot the most powerful boss in the game.

Ivan Vaclav
Son of the famous adventurer Tomasz Vaclav. Ivan has recently left his birthplace in distant Phoria for the realm of Tierva, hoping to seek out his relatives. Ivan came to dwell with his uncle Milan, whose money he squandered on gambling. He is currently working off his massive debt to his uncle under the service of Tevoran. Lazy and indolent, Ivan will avoid hard work, and indeed any sort of effort, whenever possible. Outside of combat, Ivan is rarely seen without a lit "cheroot", a type of Phorian tobacco cigarette.
  • Badass Longcoat: The only character able to wear jackets, which give a fairly good increase to defence while only having a small penalty to evasion.
  • Blade on a Stick: Uses a spear as a weapon.
  • Decoy Protagonist: He is the first character you take control of, implying he is the main character. However, as the plot progresses, it turns out that Tevoran and Martin are far more proactive in advancing the story than he is.
  • Embarrassing Nickname: Ysabel usually refers to him as "the gimp".
  • Evolving Attack: Ivan can obtain a special skill that allows him to do additional damage with his spear. If you invest more skill points in it, you can make the attack stronger, going from Spear Plus (133%) to Spear Tripleplus (200%).
  • Fiery Redhead: Zigzagged. Ivan may normally be one of the most cool and collected characters in the game, but push him far enough, and he will go berserk. Also, when it comes down it, Ivan will always choose to fight with gusto, even when outnumbered 6 to 1. His courage sometimes borders on suicidal levels.
    Ivan: Quit talking and attack me then, if you've got the balls! I'll take you all down!
  • The Gambling Addict: We don't see much of it during the game note , but Ivan racked up a 100,000 zlotek debt to his uncle due to a gambling addiction, which led to him being indentured to Edwin Tevoran. Perhaps that's why he tries to lay off it nowadays.
  • Hypocrite: In chapter 2, Ivan tries to convince Tevoran and Co. that they shouldn't recruit Aizu, ending with pointing out that she has blue hair. Ysabel retorts by stating that he has red hair.
  • Indentured Servitude: To Tevoran. And does he ever love to hold it over Ivan's head...
  • Lightning Bruiser: Fairly tanky, and will occasionally dodge attacks, while investing in his spear abilities will allow him to deal insane damage. The real kicker, though, is his mobility, as he can wear the Greasy Leather Jacket, Arachnid Boots, and get an upgrade in chapter 3 for a total of 8 movement points! Add on a Berate from Tevoran and a Haste from an item or Oksana, and Ivan will move across the map like greased lightning.
  • Only Sane Man: He's usually the first one to be concerned about something strange happening, such as Otis's magic, or the pigmen. His points are usually ignored swiftly, to the point of being a Running Gag.
  • Second-Face Smoke: Weaponized. He has a skill that allows him to blow smoke in enemies' faces. It inflicts the choking (equivalent to blindness) debuff.
  • Sour Supporter: He is very vocally against a lot of Tevoran's plans, but, being indebted into servitude to him, he's dragged along for the ride.
  • Straight Man: He starts off as the most prone to pointing out all of the crazy shit surrounding Tevoran and Co. By Chapter 3, Martin starts to take on this role from him as he's seen so much crazy stuff he's becoming desensitized to it. Also, since he and Ysabel start to get along just a tiny bit better, she also admits that he's been right about a lot of the uncanny and bizarre things they've encountered, particularly Aizu.
  • Work Off the Debt: How he came to be indentured to Tevoran and Company in the first place.

Brash, crude and dim-witted, Vadim was a former member of a Khiendai Tiervan street gang. He was ejected after displeasing his boss, Laszlo, and is currently in the service of Tevoran and Company, where his antics often cause his teammates great annoyance. Vadim cares only for the simplest pleasures in life, namely fighting, drinking and fornicating. Like the other members of his ethnic gang, he speaks in a bizarre cant rife with obtuse slang.
  • Back Stab: He gets a 25% attack boost if he's attacking the enemy's back.
  • Blood Knight: He really likes to talk about fighting, which is lampshaded by Ivan.
  • Butt-Monkey: Vadim gets kicked around quite a bit. In the first episode he gets the tar beaten out of him before being kidnapped, held for ransom, stuffed in a locker during which his bladder nearly explodes, and dumped by his old gang at the moment of truth. His luck does not improve from there. Later episodes see him being the subject of Dr. Gheft's experiments and have Zofia molest him while drunk. And let's not forget his undignified death in the tunnel of despair.
  • Defeat Means Playable: He's first defeated in the alleyway in the first couples of fights in chapter 1. Later, when he is kicked out by his boss Laslow, he tries to fight him, which ends with him joining your team.
  • Dual Wielding: As with all thugs.
  • Impaled with Extreme Prejudice: Cause of death before the first battle in Episode 8.
  • Leeroy Jenkins: Most notably before the first battle in Episode 2.
  • Lightning Bruiser: He can have high defensive stats and deal good damage if he can get off a Back Stab. Also, he is one of two playable characters who can wear Thug Gear, which increases evasion. Combine this with Boris' Ring (increases evade by 10%) and his 'Brag' ability, which increases his hit and evade by 25%, and he can dodge a lot of what's thrown at him, even bullets.
  • A Man Is Always Eager: With Zofia. It's quite a shame he didn't live long enough to accompany the gang on the brothel mission.
  • Mook–Face Turn: He starts out as an insignificant mook before fate leads him to join the party.
  • Rewatch Bonus: He is present during the second battle of Episode 1, but you probably won't notice which mook is him until your second playthrough.
  • Standard Status Effects: Downplayed. In Chapter 2, he gains access to poisoned knives, but his main draw is his back attacks.
  • Smarter Than You Look: Vadim is surprisingly observant, taking note of things that would solve an issue as the others argue about it, such as Boris's furniture being valuable, and raising an issue about things that are objectively stupid, like eating spiders. One of his offhand remarks implies he's even figured out that the Church of Ecthain is based on a false account before everyone else, though he doesn't find out what the whole story is.
  • What the Hell Is That Accent?: Like all gang members, he speaks in a slang so thick it practically renders him unintelligible. Ivan and Ysabel lampshade this.

Dr. Casimir Gheft
An elderly Tiervan pharmacist and erstwhile employee of Boris. He is Tevoran's personal narcotic supplier. Casimir hopes for a quiet retirement in which he can pursue his craft in peace.
  • The Aggressive Drug Dealer: Inverted. He's the meekest out of all the party members, and the most physically frail. How frail? In one cutscene, he collapses on the floor after jumping down a small drop, even though you've probably had him do that several times without penalty (foreshadowing that his constitution is at its limit after following following Tevoran & Co.; he ends up retiring the very next episode).
  • Beware the Quiet Ones: Not gameplay wise, in which he's genuinely the least threatening member of the team. But in the story segments, he quite often acts as Tevoran's closest confidante and poisoner-in-chief. The two of them are implied to have a ridiculously long list of contingency plans, most of which involve Casimir poisoning or drugging someone with something truly nasty without them even noticing. Casimir even had a contingency plan for Tevoran without the latter knowing, should he have betrayed him in some way. Hey, you don't live as long as Casimir does in this world without being prepared, right?
  • Blow Gun: His weapon of choice. He shoots syringes out of it to administer medicines and poisons from a distance. He can even use it to use items on other people, in the second chapter; something no one else can do (in the 3rd chapter, though, Zofia is also capable of this).
  • For Science!: A huge motivator for him. He joins the party after they kill his previous employer so that he'll have the means to practice his craft. He does a number of things that he regrets have to be done in pursuit of this, such as whatever he did to Vadim while everyone else was at Milan's castle. He's all for new party members because that means more test subjects.
  • I Just Want to Be Normal: For a given value of normal. He would dearly love to retire and practice his craft in peace, but Tevoran drags him into all of his misadventures. He finally leaves the company after Episode 10.
  • The Load: Not that he doesn't have his uses, but Casimir is usually the one to hamper the party most, gameplay and story wise. Gameplay wise, he's one of the most frustrating characters to keep alive if you're going for flawless victories, so much so that sometimes players just opt to pull him out of the battle altogether. Story wise, due to his old age and feebleness, he's usually the first one to request a break between battles.
  • The Medic: His heals aren't as powerful as Oksana's, but they cost less, and give a regeneration buff.
  • Not Brainwashed: Contrary to Tevoran's suspicions, he worked for Boris because of better payment.
  • The Quiet One: You'll be lucky to hear him speak at least once per episode.
  • Screw This, I'm Outta Here!: At the end of Episode 10, he leaves the party to enjoy his quiet retirement in peace.
  • Status Effects: Aside from healing, his skills mostly focus on these.

Oksana Rospostiuk
A lewd yet matronly woman from a small village in Outer Niendam. Seeking excitement, Oksana journeyed to Tierva, where despite her lustful proclivities she eventually joined the Church of Ecthain as a nun.
  • All Women Are Lustful: Seems to believe this herself, besides embodying the trope to comical levels.
    Ysabel: This might be news to you, lady, but not all women are out lookin' to get every guy they see into the sack.
  • Carry a Big Stick: She can wield maces in addition to sickles, but giving her one isn't recommended, as you'll probably want to use her magic, instead.
  • Casanova Wannabe: A rare female example. Oksana's goal in life is to sleep with as many strapping men and have as many bouncing babies with them as possible. note  Sadly for her, all the men she's encountered so far are either put off by her monstrous prurience and girth, actively trying to kill her, or not interested in women to begin with.
  • Chummy Commies: Mostly averted. Despite many hints of this early on, such as speaking in a broken Russian accent, coming from an Eastern "Motherland", wearing red, and wielding a sickle (one of which has the tagline description "Hammer not included"), this turns out to be largely Red Herring, as her homeland of Niendam is much more akin to Viking Daneland in a desert than Communist Russia. note  Ironically, the communist motif is much stronger in Vorona note  where the soldiers wear red for their uniforms and the government functions as a totalitarian police state.
  • A Day in the Limelight: Episode 12, Tevoran & Co. visit Oksana's homeland of Niendam and she gets to have her own (Mostly offscreen) subplot where she reconciles with her estranged husband, Oleg. Ironically, it's only when she's gone that she gets the most discussion from the rest of the group, who are forced to begrudgingly admit how insanely useful she was, both as a healer and a brawler. This leads to Tevoran taking her back into the company in the end, despite being more disgusted than useful with her lewd proclivities.
  • Fat and Proud: Her body type isn't anything unusual for a Niendan, and she's not ashamed of it at all. On the contrary, the bulk is a sign of strength and fertility in her culture, rather than obesity. She's actively drawn to others who are fat note  and likes to criticize Ysabel and Aizu for being "too skinny".
  • Has a Type: Big, beefy, strapping men. Note that "beefy" for her means both strong and fat, as there's a lot of overlap between the two in Niendam. She even expressed interest in the unconscious men the trollops were fattening up, though noting with dismay that "Not all parts puffed up as big as the stomach."
  • Husky Russkie: Manages to combine this stereotype with Sensual Slav; she's large, wields a sickle, and speaks in broken English, but instead of being all about fighting, she's all about sex.
  • Naughty Nuns: Literally joined the Church of Ecthain JUST to hook up with guys.
  • Power Crystal: The source of all of her magic is a power crystal she took from a slain priest. Only priests of Ecthain have been seen using them until Princess Vera comes along.
  • Quest for Sex: Turns out her entire journey to the East was on account of this, after deciding her poet husband wasn't manly enough. What's more, she completely failed at it, never hooking up once throughout all her travels.
  • Squishy Wizard: Notably Averted, as despite her plethora of spells, Oksana is quite bulky and won't go down to a couple of stray hits like Casimir would.
  • Stout Strength: She can lift more and do more damage hurling corpses than anyone in the team, aside from Reynold.
  • Team Mom: Has shades of this. She decides to train Aizu in the ways of housekeeping, and is probably the nicest of all the Chapter 1 party members. She also seems to enjoy cooking for everyone, though whether her creations are appreciated... There's also the fact that she regularly heals injured party members, in and out of battle.
  • White Mage: Wields the only multi-target healing spell the party gets in the first two chapters, and her sickle weapons increase her spell potency.

Aizu of Setora?
A girl of few words, who claims to be from a village called Setora but seems somewhat confused about her origins. She is met by Tevoran and Company in Pagoya Hole, where she is rescued from an unpleasant encounter with two drunken Redshields by Ysabel's rather impetuous intervention. She is being pursued by the forces of both Vorona and Hrvain for unknown reasons. She is gradually revealed to possess a wide array of supernatural powers, a penchant for cannibalism, and may or may not be the reincarnation of a certain Voronese deity.
  • Ambiguously Human: She's the only person thus far to have an unnatural hair color, and the only party member to naturally regenerate HP. She also has some kind of danger-sense. And when she's blown to bits in an explosion, her arm starts crawling away by itself. According to Duriken, she is the reincarnation of Ecthain, although she herself insists that she's still human.
  • Amnesiac God: Even if Duriken was wrong about her being the avatar of Ecthain, she clearly has some sort of supernatural origin and doesn't remember any of it.
  • An Axe to Grind: Her weapon of choice. Most of the ones she wields throughout Chapter 2 are too crappy to do much damage, however. Her damage output significantly improves in Chapter 3, and it's only going up. She appears to be getting stronger every time she resurrects. By the time you actually fight her, her ax chops are more powerful than Reynold's punches.
  • Ax-Crazy: She occasionally finds ways to put her ax to good use.
    Tevoran: Good show! I've not seen such a fine decapitation in years! I'd not expect you to wield your weapon so skillfully!
  • Back from the Dead: A running theme with her. So far she's only explicitly resurrected once, but she's implied to have done it several times before, and we certainly haven't seen the last of her.
  • Big Eater: Her abilities apparently cause high metabolism, because she can really chow down for being skinny as a rail.
  • Blue-and-Orange Morality: It's not that Aizu has no concept of right and wrong. She knows enough to run from Duriken and Fallon, and seems genuinely grateful to Tevoran and Company for taking her in. But she has no problem eating human flesh, since "It's not human anymore, it's just meat", delights in extreme violence, and has a tendency to inflict disproportionate retribution in the most gruesome ways at unexpected times.
  • Came Back Strong: After her first resurrection in Chapter 3, every aspect of Aizu becomes stronger, from HP to damage dealt to the ability to shoot literal fireballs out of her hands.
  • Cute But Psycho: Whether she's considered cute in-universe is debatable,note  but she definitely possesses a violent streak that she relishes and indulges in often, including biting off a Redsheild's ear, decapitating a train robber and tossing Lord Leithar into an open fire pit for "talking too much".
  • Deadpan Snarker: She rarely talks, but when she does, she tends to drop these in her emotionless monotone. The first time she did it to Ivan, it actually put her in Tevoran's good graces.
  • Destructive Savior: A quite literal example. She saves Tevoran & Co. twice by literally self destructing, and throwing them out of her way. The second time she blows up half of Vorona.
  • Did We Just Have Tea with Cthulhu?: A humorous literal example. Tevoran & Co. spent a good while traveling with Aizu before realizing what she is, and during one interval Casimir and Oksana are shown having tea with her.
  • Disproportionate Retribution: First seen when she decapitates a train robber.
  • Embarrassing Nickname: Vera calls her the "Blue Fairy".
  • Emotionless Girl: Her blank stare is pretty much the default expression she wears in every situation, the only exceptions being during unpredictable violent outbursts, or the occasional heartwarming moment when she smiles.
  • Girl in a Box: In Episode 6-4, the gang finds her being literally carried in a box by Voro soldiers.
  • God in Human Form: If Duriken's words about her being the avatar of Ecthain are to be taken as true, then she definitely qualifies as this.
  • Heavy Sleeper: Many times during the segments in between battles, she's lying down on something and sleeping.
  • Heroic Sacrifice:
    • In Episode 9-1, she pulls Reynold out of the way of an exploding drill and hurls him down the tunnel before dragging the drill into the passage herself, causing the entire tunnel to collapse down on her, to ensure that Tevoran and his men can escape the dungeon without the Voros tracking them back to their hideout.
    • Later, in Chapter 3, she teleports the entire gang away from herself before self-destructing in an attempt to kill Duriken. The attempt ultimately fails, but she vows to do it right "the next time she returns".
  • Hey, You!: Interestingly, Aizu never refers to anyone by name, except herself, and even then, she seems a little confused about it. Everyone is either "she", "he", "you", "they", or, in the case of Nihd-Perquunos, "my enemy". Perhaps another indication of her complete lack of grasp on human etiquette.
  • I'm a Humanitarian:
    • She bites off a Redshield's ear in Chapter One.
    • In Chapter 3, she's found eagerly mowing down on a pile of human steaks
    • There's also some implication she may have eaten Vadim's corpse while no one was looking.
  • Leitmotif: "What Are You?"
  • Living MacGuffin: The Big Bad Ensemble's plans hinge on capturing her for their nefarious purposes.
  • Luke, You Are My Father: She refers to Duriken as her father while under his control. His response to her assertion is ambiguous, but at the very least, he never denies it.
  • Mysterious Waif: And how. She's the creature the Cloaked Woman and Duriken are after.
  • Person of Mass Destruction: Very much so. Duriken insists that she's not actually a girl, but a weapon, and Aizu herself claims to be a living declaration of war against everyone while under his influence. Add to that even without her full powers, her self-destruct mechanism has enough power to wipe out half a city. She's likely the reason this series is titled World's End.
  • Power Incontinence: Most of the time her powers and memories are latent. But they do emerge, she has great difficulty controlling them.
  • Self-Destruct Mechanism: Apparently her body has this as a built-in capability. Whenever her latent powers wax too strong she will detonate, blowing up a large radius and losing part of her memory. She did this in Vorona and is implied to have done it several times previously, as seen from the image of her overlooking a crater at the end of Chapter 1.
  • Stronger Than They Look: She may look like a blue-haired orphan waif, but in reality she's revealed to be the avatar of Ecthain, a Voronese deity.
  • Superpower Lottery: From the time she joins the party, Aizu's only apparent superpowers are invisibility and natural health regeneration. In Chapter 3, she can also shoot fireballs, walk through enemies, use telekinesis, drain the life force out of others, self-destruct her body, and apparently has superhuman strength.
  • Trademark Favorite Food: She loves steak. Particularly ones made of human flesh.
  • Vague Age: She looks to be anywhere around the age of a teenage girl, but her age on the wiki is listed as "??".
  • We Will Meet Again: See below.
  • When She Smiles: Aizu very rarely smiles, but when she does, it's almost always for a rare heartwarming moment or because she's just done something ridiculously violent.
    Aizu: [grinning lightly] Goodbye. Maybe we'll meet again?
  • Word-Salad Horror: Under Duriken's influence, Aizu's ramblings become increasingly opaque and non-sequitor in a rather frightening way. It doesn't help that she can shoot fireballs and blast the gang across the room with her telekinetic powers while doing this.
    Aizu: I feel closer to what I am than ever...passing from one dream to another...what am I? The very monster I've been running from? Well...yes. I've embraced the idea. It makes things easier. Who could I demand mercy from, my own self? Now I'm a living declaration of war, war against all. Do you have any idea what you're up against? Do I? I've cast aside any hope for sympathy. I only know I no longer have any recourse.
  • You Gotta Have Blue Hair: Her hair is a deep ocean blue. Ivan lampshades this.

Reynold Chesterfield
A Hillman, master of the Hidden Art, and amateur percussionist. After desperation drove him to criminal acts, he was defeated by Tevoran and Company, and now serves them in hopes of matching their martial prowess.

Zofia Czartoryska
A machinist, gunner, and smuggler living primarily in Masori and Vorona. Enjoys fine wine and destructive weaponry of all sorts. After the fall of Masori to Voronese forces, she joined Tevoran and Company, though her reasons for doing so are unclear.
  • Anything That Moves: A list of things that Zofia has flirted with in battle include: princes, evil sorcerers, thugs, assassins, priests, nobles, prostitutes, troglodytes, 10 ton mutants, spiders, boars, mushrooms, tentacle monsters, and those are just the ones that responded to it. Her actual sexuality is somewhat ambiguous; despite her libertine attitude, thus far in the series she's only shown interest in men, note  although Tevoran keeps making stealth insinuations that she's a lesbian. Whatever the case, she doesn't seem to have any compunction about using her charms on anyone and anything.
  • Chronic Backstabbing Disorder: She and Tevoran & Co. have a history of doing this to each other, notwithstanding that they've worked together surprisingly well so far.
  • Deceased Parents Are the Best: She loves telling the various stories of how her mother died, and she's notably the only person in the game who ever talks about her mother.
  • Double Standard: Rape, Female on Male: Double subverted. Vadim was certainly willing to get with her even without being drunk off his rocker...and she still knocked him unconscious before dragging him to her room and doing something to him that left him still hurting the next day. This was all Played for Laughs.
  • Even the Girls Want Her: Taken Up to Eleven. The list of things Zofia can seduce with her Lewd Glance power is ridiculous, and includes entries such as wild boars and sentient mushrooms. That said, there are limits to it: slimes, automatons, Shamans and any incidental Eldritch Abominations don't seem to care for her much, and Duriken learns immunity to it after the first time he fights her. On the other hand, the only regular female enemies Tevoran & Co. face, the trollops, will cause her Lewd Glance to backfire and they will become jealous instead of enamored. Similarly, it will cause Lord Leithar to go berserk.
  • The Friend Nobody Likes: Nobody trusts or even likes her, but they are forced to put up with her out of necessity. Only Vadim takes a liking to her for her ahem, doesn't end well for him.
  • Foil: To Tevoran, actually. Both of them are criminal masterminds who cook up insane schemes that might either blow up in their face go go horribly right, both of them have a taste for the finer things in life note  but like to get their hands dirty in carrying out their plans, Both dual wielders in combat, note  and both are ultimately amoral with the sole goal of getting ahead in life by any means necessary. The difference between them is that Tevoran is a (seemingly) celibate old man while Zofia is a prurient young(ish) woman, Tevoran's schemes tend to revolve around military strategy, intrigue and psychological gambling, while Zofia's tend to involve elaborate gadgets and machinery and seduction, as seen pretty clearly from their respective skillsets. Their similar but complementing skills actually make them lethally effective when they're willing to work together. So naturally, they completely hate each other.
  • Gadgeteer Genius: She's capable of making rather advanced machines for the setting, but frequently, they end up malfunctioning in some fashion, typically when it would be inconvenient to her.
  • Gold Digger: First hinted at by her interested remarks upon learning Lord Gilbrecht was in the line of succession for the Voronese throne. Later on she goes full throttle gold digger in her bid to seduce Milan; which doesn't take much effort. Though the two do share a common interest in erotic literature, it's almost certain she married him for his money and power.
    Zofia: W-what? This is all so sudden... but I certainly am flattered! I suppose being High Lady of Tierva makes a good career move. Sure, let's get married!
  • Guns Akimbo: She wields two pistols in combat.
  • Hard-Drinking Party Girl: Drinking wine's actually one of her skills.
  • I Have Boobs, You Must Obey!: Parodied in gameplay. Zofia is the most stacked member of the company (besides Oksana), and one of her skills is making suggestive poses to enemies in combat, which causes them to fall into a mindless trance and approach her without doing anything. Note that it doesn't work on everyone.
  • I Need a Freaking Drink: Invokes this after being defeated in Chapter 1, although unlike Ysabel's case, this is just more of a way of life for her. See above for details.
  • Leitmotif: Class and Refinement.
  • Multiple-Choice Past: Her backstory along with any story dealing with her parents' demise are never consistent, a fact Tevoran and Ysabel both lampshade. Despite this, there are several insinuations that she originally came from a staunchly religious family.
  • My Friends... and Zoidberg: She tags along and fights beside Tevoran & Co. but is more or less considered to be separate from it, with her own agenda and interests. And unlike Martin, no one trusts her in the slightest. Tevoran's first move when the game is up is to try and sell her out. Literally and figuratively, multiple times.
  • Never Gets Drunk: She's drunk so much that she's built up a pretty tough alcohol tolerance. This is shown in game as her being immune to the 'Drunk' status effect.
  • Spell My Name with an "S": It's Zofia, not Sofia.
  • Teeth-Clenched Teamwork: The other party members trust her about as far as they can throw her, and they have actually tried to backstab each other several times. Nevertheless, they are capable of working together when they have to.
  • Tomboy and Girly Girl: Zofia is the girly girl to Ysabel's tomboy, even though she has quite a few traditionally unfeminine sides to herself.
  • Throw Down the Bomblet: Her specialty. She possesses several types of explosives to use at her disposal to throw at unfortunate victims.
  • Vague Age: Her entry in the wiki lists her as 2?. There are subtle hints throughout the game that she might be lying about her age.
  • Wild Card: Nobody is able to fathom just what her intentions are, a sentiment that only increases with every chapter.
  • Wrench Wench: She's the most feminine party member, and she loves mechanics, particularly explosives.
  • You Gotta Have Blue Hair: A dull, hot pink. Since Ivan doesn't point this out, it's unlikely to be her natural hair color.

Martin Van Arkanad
Prince of Vorona, eldest child of Oskar, and brother of Rudolf and Vera. Upon returning home from a military campaign, Martin questioned his father's policies, and was disinherited in favor of his younger brother.
  • Ambiguously Absent Parent: So far, the mother of the Arkanad siblings has never been mentioned or even alluded to in passing. In fact, there's not a single scrap of content in the game that so much as hints to her existence, except, chillingly, for an empty chair in Vorona's throne room.
  • Badass Cape: Though unlike Duriken's, it unfortunately doesn't grant him any powers.
  • Badass Normal: To the extent that he's just a stalwart prince with a mace pitting himself against powerful sorcerers and otherworldly forces. Duriken has brushed him off as being a threat several times, much to his own peril.
  • Big Brother Instinct: He distracts the guards arresting him and Vera, and tells her to run, and his first goal upon escaping imprisonment is to meet back up with her.
  • Big Good: He is the leader of the forces opposing Duriken.
  • Blue Blood: An interesting case. Martin's not afraid to get his hands dirty when it comes to doing what needs to be done, and compared to the rest of the Arkanads, his modest attitude is downright humility...but he still has something of a superiority complex, as well as some deeply ingrained prejudices about the lower classes, particularly the crowd he's running with.
  • Cain and Abel: The Abel to Rudolf's Cain.
  • Carry a Big Stick: Uses maces as his weapon of choice.
  • Destructive Savior: Yes, Martin saved his kingdom from a corrupt, insane monarch and an unquestionably evil chancellor, and he did it with the noblest intention a king can have: to protect his people. That said, he also did it by besieging his own city, hacking through the army to the palace steps and indirectly causing an explosion that wiped out half the city. To be fair, he couldn't really have accounted for the latter.
  • Enemy Mine: He is the subject of a failed one courtesy of Fallon, the Cloaked Woman. She states that she will help him reclaim his throne if he turns Aizu over to her in Chapter 3. But Duriken has his own plans before this goes forward.
  • Foil: To his younger brother, Rudolf. Both of them are princes of Vorona, but he's noble, muscular, takes an active part in the war, willing to give himself up for those he loves, and yet his father thinks he isn't fit to be ruler. Rudolf is frail, egotistical, spends his days in excess of drugs and sex, threatens siccing his father on those who wrong him, and yet he's the heir to the throne. It's even reflected in their weapons of choice. Martin wields a simple mace, Rudolf wields a rather exotic three piece staff.
  • Good Is Not Soft: He didn't hesitate to sentence all the Voro soldiers who fired on their own citizens to death, and then carry out their sentence himself.
  • The Good Prince: Unlike his brother and father, he is an honorable man through and through.
  • Guest-Star Party Member: He only joins you near the end of chapter 2, without any abilities to upgrade. Come Chapter 3, he has become a full-blown party member.
  • Guile Hero: He pulls one of these on Tevoran & Co. by agreeing to double their ransom if they help him rescue Vera, and then screwing them out of their payment once the royal siblings are both safe. It's implied that he would have said anything that he thought would ensure their cooperation.
  • Heroic Build: In spite of limited animation, his physique and features are noticeably chiseled compared to the rest of Tevoran & Co.
  • Horrible Judge of Character: In Chapter 3 with Lord Gilbrecht, at least. He was far more adept at spotting Duriken's treachery from a mile away.
  • I Did What I Had to Do: Takes this attitude quite a bit, but most notably after killing his own brother and father in combat, and justifying it to his grieving sister afterwards.
  • Impoverished Patrician: A result of being disinherited and forced to flee from his own country. Makes it especially ironic that Tevoran & Co. mounted a rescue mission in expectation of having him reward them handsomely.
  • Inadequate Inheritor: Believed to be this by his father. He's of the mind that his replacement, his younger brother Rudolf, is this, and it's hard not to agree with him.
  • Lantern Jaw of Justice: In keeping with his heroic motif, his jaw is the squarest of the company's.
  • The Leader: Of charismatic flavour. While he doesn't become the leader of Tevoran & Co., he can inspire party members during battle to perform additional actions.
  • Noble Fugitive: After being disinherited; he ends up having to fight against his own soldiers several times. He takes a rather philosophical approach to all of it, though. By the end of Chapter 3, he's reclaimed his kingdom... or what's left of it.
  • Perma-Stubble: Grows this during his time in the Voronese dungeons (he was impeccably clean shaven beforehand). Unfortunately, Tevoran & Co. don't stock up on razors, so he keeps this as a sign of his noble fugitive status.
  • Royals Who Actually Do Something:
    • Takes part in the military campaign. Also, during Tevoran & Co. rescue he proves himself to be a useful party member as well.
    • In Chapter 3, he secures the alliance of Niendam and large parts of the Voronese army and mounts a counter-invasion against Vorona, co-leading the reconquest effort with Tevoran. They actually succeed in retaking the city and overthrowing the empire in a matter of months, having started with next to nothing.
  • Screw the Rules, I'm Doing What's Right!: He was willing to abide by his father's increasingly erratic and irrational demands... until he tried to throw his sister into the dungeon. From then on, he operates outside the law, but for decidedly moral reasons.
  • Token Good Teammate: He is easily one of the most moral members of the playable cast.
  • Vigilante Execution: Despite being disinherited as Prince, he still believes himself qualified to pass judgement on the Voro soldiers and execute them.
  • Warrior Prince: Even before he joined Tevoran & Co., he acted as a general in the Voronese military expansion. He also leads the joint Niendan/Tiervan/Renegade Voronese coalition against the remnants of his old empire.

Vera Van Arkanad
Princess of Vorona, youngest child of Oskar and sister of Martin and Rudolf. With her pure heart and magnanimous nature, she is well-loved by all the people of her kingdom. Later, after being rescued by her brother, she teams up with Tevoran and Company, becoming the newest and quite possibly youngest member in their growing clan
  • 100% Adoration Rating: Everyone in Vorona loves her. It was so much that the soldiers ordered to drag her to the dungeons wouldn't do it once she told them to keep their hands off her.
  • Ambiguously Absent Parent: So far, the mother of the Arkanad siblings has never been mentioned or even alluded to in passing. In fact, there's not a single scrap of content in the game that so much as hints to her existence, except, chillingly, for an empty chair in Vorona's throne room.
  • Blue Blood: Of a considerably more prissy variety than Martin. One of her first responses after being rescued by Tevoran & Co. was to complain about how long they took to save her.
  • Brother–Sister Team: With her brother Martin, after she officially joins Tevoran and Company.
  • Catchphrase: "I'll make something absolutely horrible happen to you!"
  • Character Shilling: Does this in-universe to Aizu. It doesn't matter what Aizu does, Vera loves it. Even when that something is pretty freaking violent.
    Vera: Aizu isn't just a blue fairy, she's an awesome blood drenched angel of vengeance!
  • The Cuckoolander Was Right: Downplayed. Though not crazy, she's the first team member to instinctively take interest in Aizu. While her assumptions of what Aizu is may be off base, she genuinely seems to know that there's something very special and important about the girl, and she criticizes everyone else for being too rational and hard-lined to see it.
  • Damsel in Distress: During Episode 10. She's kidnapped, tied up and placed on the end of ridiculously slow and complicated death machine by Gilbrect Van Arkanad, her cousin. As time goes on, she grows to be more competent.
  • Good Cannot Comprehend Evil: She can't believe that the Voronese army would fire upon its own citizens.
  • The Heart: She is this to the people of Vorona. At the end of Chapter 3, Martin tells Tevoran that her mere presence does wonders for keeping the peoples' spirits up.
  • Hero Worship: Aizu, whom she inexplicably adores, persistently believing her to be a "blue fairy". To a lesser extent, her older brother Martin.
  • "I Know You're in There Somewhere" Fight:
    • She continues to believe her father and Rudolf can still be redeemed after Duriken is eliminated. It takes her a long time to accept that they're really dead after the fight.
    • Also during the fight with Aizu and Duriken. She still believes Aizu cares about them beneath the mind control Duriken has her under. Turns out she's right.
  • Impoverished Patrician: Like Martin, it comes with being exiled.
  • Magic Staff: Vera carries a staff for use in combat, but she's physically frail, so it would normally be a Magic Wand if not for the fact that it's a few feet long. It is also the source of her magic, although there is something special about Vera, as not everyone can use the magic stones.
  • Noble Fugitive: Like her brother, for whom she was disinherited.
  • Princess Classic: Wide-eyed and cheerful princess who wears frilly dresses and her heart on her sleeve. She's also beautiful, innocent, and beloved by all the kingdom, but also spoiled with a bit of a temper.
  • Royal Brat: Although normally sweet and compassionate, she gets feisty when she doesn't get what she wants and has a tendency to throw tantrums. She tells Martin she hopes an itch scorpian stings him in the butt when he tells she can't come along with them.
  • Royals Who Actually Do Something: She starts out as a classic Damsel in Distress. However, as the story moves on, she takes after her brother and refuses to sit idly by while others fight for her.
  • Sheltered Aristocrat: She's a royal princess who is easily the kindest and sweetest of any member of Tevoran and Company, but she's still very spoiled. She complains to her guards that she's uncomfortable and needs a rest while they are carrying her in a palanquin.
  • Squishy Wizard: She's a solid mage in combat, but she's about as durable as a wet tissue.
  • Token Good Teammate: One of the most moral members of the party; perhaps just behind her brother given her spoiled nature.
  • Wide-Eyed Idealist: How she looks at the world, which is remarkable, given the environment she's living in.

     Major Antagonists 

Chancellor of Vorona and chief advisor of Oskar. He is rumored to be responsible for Vorona's recent aggression against its neighbors, and is sometimes claimed to be the true power behind the throne. In reality, a cunning, manipulative sorceror who's controlling the King for his own purposes. His ulterior motives are largely obscured, but along with the Cloaked Woman, he pursues Aizu for unknown reasons.
  • Ambiguously Human: His true nature is unknown, but his interests, his powers, and his level of knowledge in magic certainly seem to be beyond human. The Cloaked Woman implies that his true form does not match with his current appearance.
  • Badass Cape: It's not just for looks either! Duriken wields the Grandiose Cape, which grants him huge evasive bonuses and prevents him from being stunned or paralyzed.
  • Bald of Evil: He has about as many moral scruples as he has hairs on his head.
  • Big Bad Duumvirate: With the Cloaked Woman. Some of her dialogue from Chapter 3 implies that they might have once been more than just friends to boot.
  • Evil Chancellor: Plays this trope down to a t. His leitmotif is even titled "The Traitorous Chancellor".
  • Even Evil Has Standards: Despite being the indirect cause of them, he's pretty well disgusted with King Oskar's sexual excesses, and more than a little off-put by the Cloaked Woman's "distasteful" methods of infiltrating the inner circle of Hrvain.
  • Graceful Loser: Unlike most of the bosses Tevoran and Company face, Duriken seems to respect their fighting prowess after being defeated and advises them to leave Vorona forever, before teleporting away.
  • He Who Fights Monsters: A villainous example. Duriken carries a Tranquil Chime in his inventory, an absurdly powerful type of consumable that Tevoran & Co. later acquire by slaying an eldritch abomination. The implication is that Duriken somehow single handedly hunted and took down another abomination, something that it took eight of the heroes to accomplish. And yet in spite of his battle against the otherworldly, he's little more than an abomination himself.
  • I Know Your True Name: In the epilogue of Chapter 2, the Cloaked Woman hints that "Duriken" is merely a pseudonym. In Chapter 3, she calls him "Kapila", but admits that even this might be a fake name.
  • Ignore the Fanservice: He doesn't take the bait at all when Fallon tries to tease him with her voluptuous figure.
  • I Work Alone: A lot of Duriken's fighting style emphasizes his lone wolf personality. He's built to be a one man army, viewing whatever token parley of troops he brings with him as wholly expendable and offering them no support during battle. This actually comes back to bite him quite a bit, as inevitably his low troop count and lack of internal support becomes his Achilles' heel. This becomes a plot point when he breaks off his alliance with Fallon, who realizes that he was never really on her side but merely using her to pursue his own self-interested goals.
  • Not So Above It All: Only gameplay-wise, but still. Amusingly, Duriken can be affected by Zofia's Lewd Glance, and it's actually one of the main parts of strategies against him, so that he can't use his devastating party-wide attacks. By Chapter 3, however, he's learned immunity to it.
  • One-Winged Angel: After he uses his tranquil chime. Besides restoring 100 HP, it grants him the "Charged" status, giving him enough power to potentially kill your weaker party members in one turn.
  • Pride: Less obnoxious than the Cloaked Woman, but Duriken's overconfidence borders on reckless at times, and it's cost him dearly. Most notably, he never brings more than a handful of troops when fighting Tevoran & Co., believing himself to be strong enough to deal with the entire company. So far, this hasn't worked well for him.
  • Red Eyes, Take Warning: He has red eyes, and he's easily the strongest and most dangerous enemy Tevoran and Company have faced thus far.
  • Unskilled, but Strong: Gameplay wise. Duriken's attack set is devastatingly powerful, but has about as much finesse and subtlety as dropping a bag of bricks on your opponent. It basically amounts to "smite the enemy with group wide attacks" over and over, without a lot of variation in the strategy. One could argue that with attacks so powerful, you don't need complex strategy, but then again, that hasn't worked the greatest for Duriken so far...

Cloaked Woman a.k.a. Fallon
A mysterious practioner of the supernatural arts. Working in league with Hrvancais forces, she pursues Aizu for unknown reasons.
  • Ambiguously Human: Almost certainly not human beneath that hood. Her sclera are glowing green. According to Duriken, her homeland is a mysterious place called "Thalea".
  • Big Bad Duumvirate: It is revealed at the end of chapter 2 that the Cloaked Woman is in contact with Duriken, on the premises of assisting each other due to aligned interests. However, this is played with as, while they start off working together, [[spoiler:the alliance falls apart completely by Chapter 3. What's more, it's revealed that Duriken and Fallon may have once been in a relationship, and that her "people"note  harbors some deep seated prejudices against Duriken. It certainly fits her haughty demeanor.
  • Break the Haughty: Gameplay wise. The Cloaked Woman is extremely arrogant and openly disdainful of Tevoran and Company, making it all the more satisfying when you finally get your men close enough to gang up on her and beat her to a pulp.
  • Evil Sorceress
  • Form-Fitting Wardrobe: How a hooded robe fits so closely to the contours of her body is anyone's guess.
  • "Get Back Here!" Boss: Even more so than Father Otis. Her first move is to teleport to a nearby hilltop out of your reach, where she proceeds to cast long range spell attacks at you. Climbing up the hill while she's pelting you is grueling, but once you finally get within range of her...
  • Green Thumb: Can call upon vines to restrict one of your party member's movement.
  • I Know Your True Name: Duriken can say this of her, but by the same token, she knows him by the name "Kupila".
  • In the Hood
  • Inhumanly Beautiful Race: Whatever Fallon's species is, they seem to have all the traits going for this. Fallon herself is exceptionally haughty, even to the point of talking down to Duriken, and her figure beneath that cloak isn't anything to sneeze at.
  • Leitmotif: The Veiled Mystic.
  • Pride: In a much more overt fashion than Duriken. The Cloaked Woman talks down to everyone and expects to be obeyed. Her overconfidence has proven to be her downfall several times.
  • No Name Given: Her name is unknown, until the end of chapter two. Her name is Fallon, at least, according to Duriken.
  • Sleeping Their Way to the Top: She boasts to Duriken that she was able to infiltrate the inner circles of Hrvain in less than a year, and Duriken retorts that she only did so via "distasteful methods". note 
  • Well-Intentioned Extremist: Some of her dialogue in Chapter 3 implies that there is a greater purpose to her seeking Aizu's power.
  • Squishy Wizard: While she has a fair amount of hit points the first time you fight her, note  her physical attack (which she never uses) is significantly weaker than Casimir's darts. This does come up in the game, as when Duriken fights her he wipes the floor with her owing to her frailer constitution.

Oskar II Cedrican van Arkanad
King of Vorona; father of Martin, Rudolf and Vera. He currently seeks to reconquer the “breakaway” nations that were once part of Vorona's greater empire. Some question the extent to which his policies are influenced by Duriken, his chancellor.
  • Adipose Rex: Downplayed. He's certainly got some heft to him, but not overwhelmingly so.
  • Anything That Moves: His sexual appetites have gotten out of control as a result of his Sanity Slippage. At one point he orders Duriken to send six maidens, a well-muscled youth and a miniature stallion up to his chambers.
  • The Caligula: Apparently he was once a good man, but by the time we meet him, nothing he says or does is remotely logical or reasonable.
  • Combat Sadomasochist: His weapon of choice is a whip. Guess we know where Rudolf got it from.
  • Inspirational Martyr: Believe it or not, he is actually this to Martin. Martin's anger at his father's state is always directed towards Duriken rather than the man himself, and he promises Duriken will "pay in blood" for how he's warped the king. After he dies, Martin tells Vera that his loss makes it all the more important that they exact vengeance on Duriken.
  • Lecherous Licking: It's one of his attacks! What's more, he doesn't care a lick who it's used on.
  • Loss of Identity: By the time Tevoran and Company fight him, he can't even speak. His body and mind have been warped to the point where only shadowy vestiges are left of the man.
  • Mind Rape: Implied to be what Duriken is doing to him.
  • Pre-Insanity Reveal: According to Vera, King Oskar was a good man before he was poisoned by Duriken's "counsel".
  • Puppet King: Is this to Duriken.
  • Royal "We": Always refers to himself as "we" though ironically, always in the presence of Duriken.
  • Sanity Slippage: His mind is pretty well deteriorated by the time we meet him, but it's implied that he was once a much more stable, reasonable man. This only makes it more tragic when you hear him refusing to let Duriken execute his children after throwing them into the dungeon. Even as far gone as he was then, there was still a sliver of the noble man left behind.
  • Whip It Good: His weapon of choice is a whip fit "for only the most depraved of kings".
  • You Have Failed Me: Pulls one of these on Martin before disinheriting him, for the most trivial and irrational reason. It doesn't stop Martin from caring about him nonetheless.

Rudolf Van Arkanad
Prince of Vorona, son of Oskar and brother of Martin and Vera. Rudolf has grown increasingly unbalanced in recent years, and has known addictions to drugs and unorthodox sex practices. Nonetheless, he was recently declared the new Heir of Vorona.
  • Addiction-Powered: Like Boris Beleyav, he uses uppers to boost his combat abilities.
  • Cain and Abel: The Cain to Martin's Abel.
  • Combat Sadomasochist: His "flagellation" combat techniques were derived from sadistic literature.
  • Crouching Moron, Hidden Badass: He certainly looks like a spoiled brat with a ridiculous fashion sense who's choked on the silver spoon all his life, but he's anything but an easy boss to fight.
  • Foolish Sibling, Responsible Sibling: Foolish sibling to Martin's responsible.
  • Royal Brat: Unlike his sister, he plays this trope completely straight. He's a jerk to everyone, a drug addict, and a hedonistic sex obsessed maniac. It's even implied that he was more willing to go along with Duriken's schemes than his father was.
  • Took a Level in Badass: He's much more dangerous when you fight him in Episode 15 than in Episode 9.
  • Took a Level in Jerkass: It's implied by Martin that he wasn't that bad of a person, until Duriken came along.

     Bosses, Chapter One 

Leader of a Khiendai Tiervan street gang. Vadim's former boss.
  • Bald of Evil: Sort of. He has a shaved head.
  • Dual Wielding: Downplayed. Like every other thug with knives, he wields two, but he only has one equipment slot for them.
  • King Mook: Is basically just a thug with greater stats and the ability to inflict poison.
  • Poisoned Weapons: He has a skill that works like this.
  • Starter Villain: He is the first major opponent Tevoran and Co. fight.
  • You Have Failed Me: Kicks Vadim out of his gang because he has a tendency to get himself into situations he can't handle.

Boris Belayav
Lord of a minor noble house in Tierva. Infamous for his heavy use of drugs, and known to keep his personal guard in an intoxicated state at all times.
  • Addiction-Powered: He carries a couple of narcotics with him in his boss fight. He'll use them throughout to give himself buffs.
  • Mushroom Samba: Implied. The first time he drugs himself in his fight, he shouts "I can't feel my face!"
  • Red Eyes, Take Warning: Downplayed. His eyes are merely tinted red from extensive drug use, and he's more competent at fighting than his guards, but not overwhelmingly so.
  • You Have Failed Me: Tells Casimir that "his replacement will be harvesting his glands for future concoctions" should his drugs fail to keep up with his tolerance.

Father Otis
A priest of the Church of Ecthain, leading the local congregation in Tierva.
  • Church Militant: It may seem reasonable for him to fight Tevoran & Co., given that they've been slaughtering all his priests, but it becomes increasingly obvious that the Church of Ecthain has no problem using violent means to spread their gospel. There's even a position in the clergy called "War Priest"! Though it's unclear how much of this is actually due to Duriken's influence. During the siege of Vorona, you meet an Ecthanian acolyte named Uwe who says that the church has grown corrupt. He then volunteers to fight with you against the Voronese army, including his own priests and bishops.
  • Degraded Boss: Most of his moveset is later given to generic Priests and Bishops.
  • "Get Back Here!" Boss: Will run away to keep casting spells. It's likely that you'll have to kill most of the Mooks before killing him.
  • Large and in Charge: Noticeably the fattest of any of the church officials except Oksana, and leads the local congregation of the Church of Ecthain.
  • Leitmotif: Blasphemous Errand.
  • Light 'em Up: Can cast White Bolt, along with its stronger version, Holy Blast.
  • Sinister Minister: He keeps up the "love and mercy of Ecthain" facade for about 10 seconds before deciding it's more effective to cast Tevoran & Co. into into eternal damnation.
  • Teleport Spam: Tends to do this in his second battle.
  • Status Buff: When you fight him the second time, he can cast Celestial Drive to increase all enemies' attack.
  • White Mage: That red stone necklace gives him a few spells.

Bernard & Claude
Two of four quadruplet brothers, and members of the Redshields, a notoriously brutish, violent and highly inbred force of mercenaries originating from the rural regions of Vorona.
  • Drop the Hammer: Their weapon of choice. They can swing them twice.
  • Ear Ache: Bernard's ear is bitten off in Chapter One, but by the time they show up again, it's back. He claims he replaced it with an ear he took from a guy he killed.
  • Fat Bastard: They're heavy enough that most party members can't pick them up without a buff. The only ones who can are Oksana and Reynold. They're also pretty egotistical and callous.
  • Flunky Boss: Averted. Teveran and Co. only fight the Redshields on their own. Played straight when you fight them in Chapter 2.
  • Leitmotif: Murderous Rampage. Murderous Reprise in Chapter 2.
  • Lightning Bruiser: See Supersoldier.
  • Made of Iron: After the fight with Tevoran and Co., they just walk it off, with Ivan noting this. When you fight them again, they can be hit with a train and, if they have high enough HP, continue to fight you like nothing happened.
  • Recurring Boss: You fight them twice in Chapter 1; once in a bar and again at the train station, along with their other two brothers. They make a return as bosses in Chapter 2 at Masori.
  • Supersoldier: They're the first enemies you meet who can attack twice, have more than 200 health, each, and they can crank their already impressive stats up even higher. Apparently, that's what the inbreeding was for.
  • Villainous Incest: Several times they've been called products of this. Even the Codex gets in on it.

     Bosses, Chapter Two 

The Warden
Overbearing boss of a Tiervan jail, prone to hyperbolic ranting and obsessed with his own masculinity.

The Mutant Foreman
An enormous, brutish creature encountered among the Subhumans during Tevoran & Company's journey along Zofia's underground railway.
  • The Brute: Uses a set of claws for weapons. They're described as "Good for for digging through rocks and fleshy things."
  • Large and in Charge: His corpse is so big only Oksana can lift it under normal conditions.
  • Leitmotif: The Mutant.
  • Only Known by Their Nickname: "The Howler".
  • Useless Item: The foreman's claw you receive for beating him; no one in your party can use it as a weapon. It's lampshaded by Ysabel and then subverted in Chapter 3, where Ivan is able to use the claw. It makes his fist attacks absolutely devastating.

The Sewer Shaman
An unhinged denizen of Vorona's sewers, and recent recipient of supernatural powers over his foul domain.

     Bosses, Chapter Three 

Gilbrecht Ashwardan van Arkanad
"I'll make sure you're all taken care of...forever!"
Lord of a manor on the marches of Vorona, and cousin of that nation's royal family including Martin and Vera. In the past, Gilbrecht promised Martin that he would be offered sanctuary in the event of any disaster befalling the country. After his betrayal of the royal siblings was revealed, along with his role in Vera's capture, he was laid to rest by Tevoran and Company.
  • Anachronism Stew: Fedoras do seem to be a little out of place for the 1400s.
  • Bald of Evil: Downplayed. He is bald, but we only ever see it when he takes off his fedora to hurl at you as a weapon.
  • Card-Carrying Villain: Played for laughs. He wields the "Dastard's Dagger" and wears the "Sinister Suit".
  • Dark Is Evil: Wears a black and red suit and is absurdly menacing. His house is rigged with poison gas chambers and a death conveyor belt designed to incinerate people.
  • Dastardly Whiplash: Hell. Yes. Look at the trope image, then look at Gilbrecht. You'd be forgiven if you thought they were depicting the same person. Everything about Gilbrecht, from his mustache to his fedora to hand rubbing tics right down to his villainous laugh absolutely screams this trope.
  • Evil Wears Black: He dresses in black and is a comically obvious villain.
  • Evil Is Hammy: Like every other aspect of him.
    Gilbrecht: Now, behold as your princess is conveyed to a fiery oven of doom with tortuous slowness! I hope you can rescue her in time...Bwohohohohohohoho!
  • Good Hair, Evil Hair: Sports a big ol' handlebar mustache, as if the rest of his appearance wasn't enough to tip you off.
  • Hand Rubbing: It does not go unnoticed by Ysabel.
  • Jerkass Has a Point: When Martin accuses him of betraying the Arkanad royal family, he promptly points out that he's as loyal to Vorona and the Arkanads as ever: both Martin and his sister are wanted fugitives from their own country, and that their father offered him a handsome reward for eliminating them. In reality, it was almost certainly Duriken who offered the reward.
  • Noblewoman's Laugh: A male example. His laugh is an aristocratic "Bwohohohohohohoho!"
  • Obviously Evil: Played for Laughs for how everyone besides Ysabel finds an excuse to trust him anyway.
    Ivan: There's no way that someone who looks that evil actually is, right!?
  • Shabby Heroes, Well-Dressed Villains: Call him a dastard if you want, but he certainly is a snappy dresser.
  • Throw Down the Bomblet: Can throw a cartoon-esque bomb at Tevoran's party.

Jedmesz Ludizret
A former member of Tierva's Triumvirate of Lords with a particular fondness for steaks. Discovered to be running a slaughterhouse disguised as a brothel, to which he would lure the city's Bronoi residents, "process" them, and distribute their remains as food to their kinsfolk. Tevoran and Company put a stop to his antics on Leithar's orders.
  • Aristocrats Are Evil: He's probably the most morally bankrupt of any Tiervan aristocrat, and given what we've seen thus far, that's some pretty stiff competition.
  • Big Eater: The Promo art for Jedmesz showed him chowing down steak after steak by shoving the whole piece into his mouth and downing it in a matter of seconds. This isn't too far removed from how Jedmesz behaves in the game.
  • Black Comedy: The entire scene revealing the brothel is really a human meat locker is played off as morbid humor, but even by World's End standards, it's pretty dark.
    Ysabel: This is even more fucked up than I thought.
  • Decadent Court: About as decadent a noble as they come, with hands simultaneously in prostitution, systematic genocide, cannibalism, and feeding the poor to each other. The fact that he makes Lord Pesko look honorable by comparison says something.
  • Evil Tastes Good: More than just taste, the human flesh he carries gives him special powers upon consuming it. It will even give YOUR characters enhanced abilities, should you choose to consume it (or innocently find some before the reveal and wolf it down).
  • Fantasy Counterpart Culture: It's subtly implied that Jedmesz represents the Khiendai portions of Tierva while Leithar represents the Bronoi. This detail actually plays into why he was butchering Tiervan citizens. Specifically, he was only targeting the Bronoi, as a reaction to mounting racial tension within the city. Look closely and you'll notice signs of Khiendai heritage in Jedmesz, such as the traditional armbands he wears.
  • Fat Bastard: Anyone who became fat off of cannibalism would automatically go in this category.
  • Fat Slob: Fits this trope perfectly. Jedmesz is arguably the most stomach-churning enemy Tevoran and Company have faced, beating out a drug-addicted noble, a homeless wizard who lived in the sewers, and a literal eldritch abomination.
  • Hate Sink: May be the most genuinely depraved enemy Tevoran & Co. have faced. Most villains thus far have had, if not justification, at least some semblance of rationale behind their atrocities. Jedmesz? He kills the Bronoi because of racial hatred, and eats them because they taste good.
  • Hyperactive Metabolism: Taken Up to Eleven. Jedmesz gets power surges from wolfing down entire steaks on screen in the middle of combat. He even has a steak he calls his "regenerative roast".
  • I'm a Humanitarian: Card carrying, methodical, and completely unabashed about his love of human flesh. He even goes so far as to weaponize it: one of his attacks involve lopping off a chunk of flesh from an enemy character and eating it in mid-battle to regain health.
  • Impoverished Patrician: Downplayed. He actually appears to well off enough financially, but you would NEVER guess he was a noble by looking at his garb, his demeanor, or his facial hair. Despite his high status, he dresses and grooms like the lowest end of the working class.
  • Join or Die: Tried to pull one of these on Lord Leithar. It...backfired.
  • Perma-Stubble: Of the slovenly and unkempt variety.
  • Uncleanliness Is Next to Ungodliness: Jedmesz's regalia consists of a "Soiled Bib" and "Crusted Trousers". Ewwww.
  • Walking Shirtless Scene: Though of the decidedly unsexy type. He doesn't even wear a shirt into court!

Oleg Rospostiuk
The foremost (and only) bard in the realm of Niendam. Prefers the gentle arts of music and poetry to the more red-blooded pursuits favored in his country. His perceived weakness drove his wife Oksana to abandon him and journey to Tierva in pursuit of excitement.
  • Get a Room!: He and Oksana eventually do. It doesn't make the implications of what they're doing any less disturbing to Tevoran and Company.
  • Groin Attack: Says after the fight that he was hit in the "eggs of virility".
  • Masculine Girl, Feminine Boy: Feminine boy to Oksana's masculine girl, ironically.
  • Non-Lethal K.O.: One of the few enemies that Tevoran and Company weren't trying to kill outright.
  • Slap-Slap-Kiss: He and Oksana's usual way of working out their problems.
  • Warrior Poet: Zigzagged. Oleg is the least warlike and violent of any of the Niendans, and is seen as a wimp because of his love for poetry. That said, he weaponizes said poetry in a fight and proves to be a very troublesome boss. He is also the only enemy whose attacks cannot deal any physical damage by themselves. He does have a summon minion power, though.

Abomination a.k.a Nidh-Perquunos
"It's only going to get worse..."
A bizarre entity whose very existence is debatable, given its appearance to Tevoran and Company after their inhalation of hallucinogenic vapors. Phantom or otherwise, it was destroyed through the party's efforts.
  • Archenemy: To Aizu, apparently, who describes it as such.
  • Combat Tentacles: Uses them to drain the life-force out of your party members.
  • Eldritch Abomination: About as classically Lovecraftian as you can get, in the style of a shoggoth. Eyes, tentacles, mouths and flailing limbs wherever it needs them.
  • Eyes Do Not Belong There: What did you expect? It has eyes everywhere; in places where it shouldn't even have places.
  • Mind Rape: Attempts to do this to Ysabel. Aizu steps in and saves her.
  • No Name Given: Subverted. It's Nihd-Perquunos, though how Tevoran and Company could possibly know this...
  • Orgasmic Combat: Implied. It's highest level of psychedelic mind attack is described as "Perhaps a bit too exciting", and the symbol used is the same one for Zofia's arousal attack.

Lord Leithar
Once one of Tierva's Triumvirate of Lords, noted for both his seriousness in upholding the law, and for his abundant perspiration. He arranged their systematic elimination of the other lords to assume High Lordship of the City. Leithar's takeover of Tierva was brief, for Tevoran and Company overthrew him in favor of the present High Lord, Milan.
  • Anachronism Stew: His glasses, dress, and bowtie are all very out of place for the time period. His accessory is even labeled "Anachronistic Bowtie"
  • Bald of Evil: Seems to be a growing trend.
  • Character Filibuster: Even more so than Tevoran! Though perfectly capable of being succinct, it seems to be Leithar's tactic to go on long winded rants for the purpose of distracting his enemies.
  • Church Militant: A covert crusader for the Church of Ecthain. Ironically, he's a lot more passionate about morality than most of the Ecthainian priests are.
  • Flunky Boss: Especially notable with Leithar, who by all rights is quite a weak fighter. The difficulty he presents stems from the party-wide buffs and debuffs he can afflict to hamper Tevoran's party.
  • Hoist by His Own Petard: He gets thrown into the very fire pit he uses to burn books.
  • Hypocrite: Leithar will rant and rave about the law, degeneracy, and the moral filth that undermines all of Tierva. That didn't stop him from hiring a band of convicted criminals to perform and assassination for him.
  • Ignore the Fanservice: Attempting to seduce him with Zofia casting her "Lewd Glance" power will backfire and cause him to become furious and target her specifically.
  • Irony: He's such a Voronese sympathizer that apparently he's a proselyte to the Church of Ecthain. This makes his last words all the more ironic; he gets thrown into a fire pit by the avatar of Ecthain herself.
    Leithar: Lord, do not yet take me! It is they who should be purged...Guwaaaaaaahh!
  • Moral Guardians: Tries to be one of these, mainly through burning books and political assassination.
  • Overly Nervous Flop Sweat: He perspirates continually, though it's unclear whether or not this is from nerves, stuffy clothing, or something else.
  • Sensible Heroes, Skimpy Villains: Inverted. Tevoran and Company have varying levels of modesty from sensible to prurient, most notably with Zofia, but Leithar's dress is so stiff and conservative that it appears to be driving him into a constant sweat.
  • Sex Is Evil, and I Am Horny: At the very least, shows strong hints of this. His "Anachronistic Bowtie" is described as useful for "Preventing unseemly blood flow."
  • Shut Up, Hannibal!: Aizu pulls one on him during a particularly tedious rant.
  • Throw the Book at Them: Quite literally. His primary weapon is an iron-bound law tome, which he will whack anyone with who gets too close to him.

     Side Characters 

Milan Vaclav
Heir of Tierva's House Vaclav, uncle of Ivan and younger brother of the adventurer Tomasz Vaclav. Once a hero of the Voronese Civil War, he has become a depressed and paranoid shut-in. He possesses a large collection of erotic literature. He appears to have a one-sided crush on Ysabel, much to her chagrin.
  • Big Brother Worship: Some of the supplementary material reveals that he adored his older brother Tomasz as a boy.
  • Chivalrous Pervert: He has 250,000 zloteks worth of porno, but he seems to genuinely care about Ysabel's feelings.
  • Conspiracy Theorist: More so than Tevoran, apparently. For a while, he believed that the undead god-emperor of the wastes was going to rise again and destroy them all.
  • The Cuckoolander Was Right:
    • In the first chapter, he claims the Voronese army is trying to rebuild their empire and that the Church of Ecthain was seeking to infiltrate Tierva, words which everyone took as paranoia. Guess who the overarching bad guys are for the next two chapters?
    • With the introduction of Lord Leithar, it seems Uncle Milan was right down to the letter. There actually is a Voronese sympathizer in the highest level of Tiervan government who explicitly wants to ban and burn erotic literature.
  • First-Name Basis: He's the ONLY one who regularly refers to Tevoran by his first name, Ed. The two have known each other all their lives and do seem to share a mutual respect despite their ribbing.
  • Fourth Date Marriage: Taken Up to Eleven. He proposes to Zofia after knowing her for a little over three weeks.
  • It's Not Porn, It's Art: Insists his erotic literature collection is "for academic purposes".
  • Non-Action Guy: He supports Tevoran & Co. with funds and (reluctantly) shelter, but he'll never get involved with the actual fighting, as he has zero combat capabilities to speak of. Interestingly though, according to the codex he was once a war hero.
  • Properly Paranoid: If anything, he seriously underestimates just how dangerous Vorona is becoming.
  • Stalker Shrine: May have one in progress. When Ysabel shoots an arrow at his feet, he says he'll "treasure it always."
  • You Are in Command Now: After the Triumvirate Lords of Tierva are all killed, he takes control of the city.

The Merchant
A somewhat opportunistic purveyor of goods encountered by Tevoran and Company during their stay on the Eastern Plains. Provides the party with Aizu's axe free of charge.
  • All There in the Manual: His name. It's Hassan Zagmarouf.
  • Leitmotif: Hassan Zagmarouf.
  • Sesquipedalian Loquaciousness: Like Tevoran, he speaks with very elevated and verbose diction, though his style is far more polite and refined. This may be a tool for impressing his customers.
  • Token Minority: Perhaps justified, as the game is set in a medieval European fantasy counterpart culture, and he's based off a Moroccan/Algerian trader merchant, one of the few Africans with a strong reason to be in Europe at that time.

Lord Pesko
Chief of Tierva's Triumvirate of Lords. Given to excessive alcohol consumption, with a habit of slurring, and prone to strange gesticulations. Pesko's death effectively disbanded the Triumvirate, and left Tierva in control of Leithar, on whose orders Pesko was assassinated.
  • The Alcoholic: Never seen without a drink in his hand.
  • Decadent Court: When your chief judge is getting drunk during a trial, you know you're dealing with this.
  • Hypocrite: He lectures Tevoran about law and justice...while drunk at a trial he's presiding over.
  • Hypocrite Has a Point: That being said, he's not wrong in saying that Tevoran's is only making a mockery out of the justice system by pleading innocence. Tevoran and Company are nakedly guilty of a slew of outrageous crimes committed on a near daily basis, and they have no intention of changing their ways.
  • It Amused Me: His reason for letting Tevoran plead his defense during their trial.
  • Out of Focus: He gets the least attention or screen time of any of the Three Triumvirate Lords as well as being the only one we never fight.
  • Token Good Teammate: Downplayed. He's certainly decadent as the rest of Tierva, but he's nowhere near as bad as the other two lords. At the very least, his reasons for wanting Tevoran and Company dead are actually pretty reasonable.

Cordelia Chesterfield
Daughter of Reynold, and keyboardist in his musical ensemble. Recently employed as a brothel receptionist. Cordelia grew up seeing her father as a paragon of honor, but his recent actions have brought this status into question.
  • Daddy's Girl: Apparently so. Her dialogue with Reynold indicated that she'd seen him with nothing but respect up to this point.
  • Foreshadowing: Much like Reynold himself, Cordelia appeared much earlier in the series as the unnamed keyboardist of the Pagoya Hole band. note 
  • Hypocrite: All else aside, it's hard to envision how she thinks working as the receptionist in a brothel is an acceptable career if she also believes that merely walking into one is shameful.
  • Like Father, Like Son: Well, daughter. Ironically, it seems both Reynold and Cordelia have had to stoop to professions they consider unsavory to make ends meet. For Reynold, that was robbing trains, for Cordelia...
  • Missing Mom: Considering that Reynold never so much as hinted that he even had a daughter, we're left without any details concerning who the mother was.
  • Not What It Looks Like: A humorous double-sided one ensues between her and Reynold. Reynold is outraged to find his daughter working in a brothel; but it turns out she's just the receptionist. Cordelia is just as quick to put the boot on the other foot, though, accusing her father of entering the establishment to solicit a prostitute. He unsuccessfully tries to explain to her that he's only there to kill everyone.

Named the Nomad King, he ruled over the warriors of the Niendan Confederacy. In many ways the embodiment of his people, he relished the pleasures of combat, fornication, and above all the delights of the bottle, with little tolerance for weakness and a certain disdain for the more "civilized" peoples of the Valelands. A reckless charging attack aimed at Fallon left him utterly obliterated by her sorcery.
  • Adipose Rex: Not that his size is too unusual for a Niendan.
  • Attack! Attack! Attack!: Seems to be the essence of Niendan battle tactics. It's surprisingly effective. note 
  • Ax-Crazy: His men gleefully continue slaughtering Voronese soldiers even after they've surrendered.
  • Badass Beard: To the point that you can't see his mouth at all.
  • Barbarian Hero: A literal barbarian king, in fact. His palace is essentially a giant mead hall.
  • The Berserker: You've gotta give him credit for charging Fallon head on in her second form, even if it did end about the way you'd expect.
  • Blood Knight: Joins a war effort he has no stake in just to get a piece of the action and spill some blood.
  • Boisterous Bruiser: Considered to be a paragon of Niendan culture: "lots of eating, drinking, singing, fighting, and always very much sexing."
  • Curb-Stomp Battle: Is killed this way by Fallon.
  • Fantasy Counterpart Culture: Volebor's kingdom is a mix of Viking and Visigothic barbarian horde stereotypes.
  • Fearless Fool: His first instinct upon meeting a demigod sorceress was to bum rush her up a hill.
  • Fetch Quest: His condition for helping Martin involves sending them to a mountain to retrieve a "token of bravery" to prove their worth. note 
  • The Good King: By Niendan standards anyway. He embodies the Niendan ideal of a virtuous life, which, according to Oksana, involves "lots of eating, drinking, singing, fighting, and always very much sexing."
  • Honor Before Reason: "Honor" may be stretching it, but in a very real sense he holds to his peoples' values above all else, showing tremendous courage bordering on suicidal bravery. It does eventually get him killed.
  • The Horde: His army swept in and routed a Voronese invasion force. note 
  • Informed Attribute: It can be assumed that, as king of the Niendans, Volebor is a formidable warrior. However, the only time we actually see him fight on screen...
  • MockGuffin: The "token of bravery" he sends Tevoran and Company after turns out to be a beer mug. May count as a Memento MacGuffin, given what most of Niendan culture revolves around.
  • Modest Royalty: He's really more a warlord than a king, but even then, Volebor's clothing is quite simple and Spartan in keeping with his personality. Even in his throne room, he wears nothing but a fur jerkin, breeches, hardy boots, shoulder pauldrons, and the traditional spiked helmets and armbands of the Khiendai people. He has no markings of authority besides his prowess in battle.
  • Proud Warrior Race: Best way to describe the Niendans as a whole. Apparently they get restless if they have no one to fight with and start killing each other.
  • Reasonable Authority Figure: Surprisingly, yes. Once you figure out what Niendans want (namely bloodshed), he really isn't all that difficult to reason with. Martin picks up on this rather quickly and uses it to his advantage. It's also implied that his presence is instrumental to keeping the Niendan hordes in line.
  • Royals Who Actually Do Something: It's a pretty sure bet the Niendans wouldn't have him as their king if he wasn't eager to lead them into battle.
  • Suicidal Overconfidence: Charging a demigod-level sorceress was what finally did him in.
  • War for Fun and Profit: His reason for joining Martin's crusade against Duriken.
  • War Is Glorious: Like all Niendans, he enjoys battle.

The Triangle Player
I always wanted to play the triangle
An disheveled yet ubiquitous background character who has appeared in every chapter of World's End, usually in a disparity of settings and positions. Despite his nondescript roles and lack of name, his appearance is far too unique to mistake. It's unknown what part he plays in the story; rather he's merely meant as a joke, or if he'll be revealed to have a larger function in the series further on in the series.
  • Addled Addict: Tevoran implies that he's a junkie when chasing him out of their hideout. He certainly looks the part. Supporting this is the fact that when you purchase goods from him it's also the first time you're able to to purchase drugs like the Phorian opiate.
  • Creepy Good: Perhaps. He sold Tevoran and Company equipment at one point and is one of the few to never attack, threaten or harass them. As for the creepy part...just look at him.
  • No Name Given: Actually played straight. In a game where even the lowliest of mooks and generic enemies have distinct names, this character has never been referred to or listed by name.
  • Perpetual Smiler: But not in a way that makes anyone feel safe.
  • Source Music: His first appearance is playing the triangle in Reynold's band.
  • What, Exactly, Is His Job?: He's seen doing quite a few things in odd places; playing with the Pagoya Hole band, selling merchandise on a traincar to Vorona, and apparently squatting in Tevoran's hideout while the company was out on their adventures.

Tomasz Vaclav

Ivan's father and older brother of Milan Vaclav, as well as an old companion of Edwin Tevoran's. He's never been shown in the game proper but often hinted to in the codex and some of the characters' dialogue. According to what we know so far, he was afflicted with pent-up wanderlust as a young man and adventured across the world, briefly settling in Phoria, marrying a local woman and fathering Ivan. For reasons unknown he left Phoria, purportedly to return to Tierva. His current whereabouts are unknown.

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