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Armored fighting vehicles attributed to either the German Reich and countries which said entity absorbed (such as Czechoslovakia) or the Federal Republic of Germany. A disproportionate number of the most famous and celebrated vehicles in armored warfare hail from this region, making it one of the key factions in World of Tanks.

Wehrmacht tanks have an emphasis on all-round armor thickness rather than angle and can have great protection, but are in exchange relatively heavy. They have large health pools and accurate guns with smaller average calibers but high rate of fire and velocity. There is a vast variety of roles that German tanks fill; arguably, each German tank fights in a way unique from any other one. Lines are often split by manufacturer.


Bundeswehr tanks however follow an entirely different philosophy, favoring balanced guns and maneuverable, versatile platforms in exchange for negligible armor protection. These post-war tanks are ideal support tanks but otherwise will be hard-pressed to succeed where earlier German tanks would excel.

Germany also has the largest amount of tanks compared to any of the countries, barring Russia.note 


German Tank Crew Tropes:

  • Sweet Tooth: Their food consumable is a bar of chocolate.

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    German Light Tanks 
German light tanks are notably rounded in capability. They have well armored fronts for light tanks, and are able to bounce shots to their sloped fronts if angled correctly. Low tier light tanks arm powerful autocannons that have fast reload while high tier light tanks can arm powerful derp guns (large howitzers with high alpha-damage but otherwise poor stats). They also tend to weigh more than their counterparts, making ramming opposing light tanks and even some light mediums and tank destroyers a viable option. The RU-251 however brings the Bundeswehr tradition to the German lights: fast, nimble, and well-armed.


  • All lines begin with the tier 1 Leichttraktor
  • (T2) Pz 1 > Pz 1 C > Luchs > Leopard > VK 28.01 > Aufkl. Panther > Ru 251: The main scout line for Germany. Eventually merges onto the Leopard 1 line.
  • (T2) Pz II > Pz III A: The two precursor tanks to a rather large portion of the German tank tree. From these two tanks, you can go to any line that doesn't directly involve TDs or SPGs.
  • (T2) Pz 35(t) > Pz 38(t) > Pz 38(t) nA: Leads to the Porsche heavy line.
  • (T3) Pz II G: An alternate T3 to the Pz III A that leads to the scout line or the DB mediums.


The Leichttraktor is Germany's tier 1 tank.

Historically, 4 prototypes were made and used during 1930 to 1934 for trials in the Soviet Union.

  • Jack-of-All-Stats: For Tier 1. Acceptable armor, high hit point total, decent speed on level ground, and a good stock gun in terms of damage and penetration. The only reason it isn't a Lightning Bruiser is the fact that it has a devil of a time trying to climb hills, and that it's tied for the second largest vehicle at Tier 1 with the T1 Cunningham, making it a larger target.
  • Damn You, Muscle Memory!: The turret on a Leichttraktor is back mounted and its vulnerable engine and transmission are in the front. If you want to peek in and out of cover with it, you have to put the front behind the cover and reverse into view rather than advance out. More than a couple of times this leads to unaware players either putting their whole tank in view or plowing straight into an obstacle.

Pz.Kpfw. II Ausf. D

  • Fragile Speedster: Faster than the base Pz.II, but with less armor.
  • Joke Character: It's fast, but without a good radio to report for tank destroyer or artillery strikes, a good gun to kill enemies, or the weight to inflict ramming attacks, it's a small tank whose only purpose seems to be acting as a distraction.

Pz.Kpfw. 38H 735 (f)

  • Ditto Fighter: Plays identically to the French H35.
  • Stone Wall: Has a mediocre gun, but unexpectedly good armor that can deflect most Tier 2 and 3 shots.
  • Unexpected Gameplay Change: Due to being a captured French light tank in the German tech tree, a slow and well armored design versus the German preference for speed and accuracy.

Pz.Kpfw. 35 (t)

The Pz.Kpfw. 35 (t) is one of the trio of tier 2 German light tanks that's available through normal gameplay.

Produced from 1935 to 1938 in Czechoslovakia to skirt an World War I peace treaty, 202 vehicles were made and the model stayed in Germany's service until 1942.

Pz.Kpfw. I

The Panzer I is an tier 2 German light tank and is available through regular gameplay.

This is the first mass-produced German tank, with the numbers built reaching over 1,400. It was in service 1934 to 1941 despite the armament of two machine guns and relatively thin armor.

  • Fragile Speedster: Technically, most of the low-tier German light tanks are some variation of this trope, but the Panzer I has the weakest armor out of the tier 2 German lights while being just as fast as the Panzer 2 and outracing the 35 (t).

Pz.Kpfw. II

The third of the non-Premium tier 2 German light tanks.Mass produced during 1937 to 1942 as the successor to the Panzer I.

Pz.Kpfw. 38 (t)

  • Palette Swap: A Czechoslovakian LT vz. 38 with a Balkenkreuse painted on. Not Fake Nationality because this tank did, in fact, see service in the Wehrmacht. The German version gets a bigger gun with better accuracy, a slightly bigger engine, and a better radio.

Pz.Kpfw. III Ausf. A

Pz.Kpfw. III Ausf. E

Pz.Kpfw. II Ausf. J

  • Bribing Your Way to Victory: Sold for no less than $100 by War Gaming, and many times that on eBay. Available for free for Playstation Network members, though.
  • Joke Character: It's got impressive but not impenetrable armor. Unfortunately, that's all it has as its gun is inaccurate, weak, and has a pathetic range and it moves like an arthritic turtle.
  • The Juggernaut: Very few tanks in a Tier 3 match possess the firepower to penetrate one of these tanks, especially from the front. However, on Tier 4 matches it quickly loses this status and it's still quite vulnerable to tank destroyers and artillery.
  • Stone Wall: It's a light tank with heavy hull armor, but the gun is atrocious even by tier 3 standards and it's painfully slow.
  • Unexpected Gameplay Change : due to the terrible speed, it plays more like a heavy tank than a light.

Pz.Kpfw. I Ausf. C

  • Death of a Thousand Cuts: The 7.92mm Mauser machine gun. One machine gun bullet will do, at most, 8 damage. Even Tier 1 tanks can afford to ignore a machine gun bullet. The catch is that the Pz. I C doesn't fire a single machine gun bullet, but rather a burst of 8 bullets per shot, with five shots in its machine gun magazine. Suddenly that piddly 8 damage has escalated to a potential 320 damage.
  • Five Rounds Rapid: That said, it's not uncommon (given its low tier) for an unthinking driver to open fire on a target from a few hundred meters with the Mauser, which accomplishes the following: giving away their position, uselessly emptying a magazine, and handing the target a Cool-Headed award. Bonus points if they come under attack and continue firing from a standing position, forgetting entirely that they can either retreat or close the distance and flank faster than any other tank in the match.
  • Fragile Speedster: 210 HP and at most 30mm frontal armor do not a long life make. That 79 kph top speed, on the other hand? Good luck pinning down a well-driven Pz. I C.
  • More Dakka: The top gun is a strange choice on paper. What good is a 7.92mm Mauser machine gun in a game full of armored vehicles? It has less penetration and less damage than the 2cm Flak 38...per shot. It makes up the difference with the sheer number of bullets it carries in its magazine per reload (40!) and an absurd 180 round-per-minute fire rate. This allows the Pz. I C to simply drive by opponents while spewing machine gun bullets at them.
  • Target Spotter: The usual job of Pz. I C drivers, especially those carrying the top-level radio and its 700(!) meter signal range.

Pz.Kpfw. II Ausf. G

  • Fragile Speedster: 220 HP, 30mm maximum armor, and a 65kph top speed. It either moves or it hides—being caught out in the open will be the death of it.
  • Glass Cannon: The top gun on the Pz. II G is the 3cm MK 103, which boasts a default penetration value of 95mm (and a gold ammo penetration rating of 110mm). That's enough hitting power to pop a neat hole in pretty much every Tier 5 medium tank, and is enough to start making some Tier 5 heavy tanks worry. If it was more accurate or did more damage per shell, it'd be a monstrous little terror. Still, it's mounted on a Tier 3 light tank, with all the fragility that implies.
  • Target Spotter: Shares the top-level radio with the Pz. I C and is still quick enough for the job.

Toldi III

The Toldi III is a premium tier 3 light tank.

  • Junk Rare: Considered to be one of weakest gift tanks , due to its awful reload, gun handling, and mobility. At least it's not the Light VIc...


The T-15 is a premium tier 3 light tank.

  • Always Someone Better: Loses out in most aspects to the the very similar M22 Locust, another Tier 3 premium Light tank.

Pz.Kpfw. 38 (t) n.A.

Pz.Kpfw. II Luchs

  • Complacent Gaming Syndrome: In tier 4 tournaments where lights are allowed, expect to see entire teams of these due to their high speed, awesome penetration and burst damage.
  • Lightning Bruiser: With a high top speed, tough turret armor, and great performance on its 3cm autocannon, the only seeming weakness in a tier 4 match is the long reload and mediocre signal range. Above its tier, however...
  • Target Spotter: ... the usual role of the Luchs in a tier 6 matchup. Either hide very well or keep moving, or you will get killed quickly.

VK 16.02 Leopard

  • Behind a Stick: The Leopard is a lot bigger than the Luchs, and takes quite a bit more doing to hide it well.
    • Muscles Are Meaningful: But it has better armor, more ammunition in the drum and better accuracy for the still workable 3cm autocannon, more hit points, a bigger engine, and a better radio.
  • BFG: It used to have a 105mm howitzer before it was removed in 9.18.

VK 28.01

  • Acrofatic: It's a light tank more than three meters wide, nearly six meters long, and weighs nearly 30 tons. It can also get up to a top speed of 68 kph and can traverse like a demon.
  • Glass Cannon: The 105mm howitzer can be devastating, especially when combined with speed to get on the flank. But its hull armor values are exactly the same as the Leopard, and the turret armor is identical to the Luchs.

Aufklärungspanzer Panther

  • Put on a Bus: Widely unpopular, and was removed because of it.

Spähpanzer 1C

  • Replacement Scrappy: To the fans of the Awful Panther.
  • Unfortunate Names: Due to the Germans using Roman Numerals for their tanks abbreviations, the acronym for the Spähpanzer 1C ends up looking a racial slur (SP I C).

HWK 12

  • Fragile Speedster: Gets a much needed HP/T and top speed buff compared to the SP 1C, but is still just as squishy.
  • Painfully Slow Projectile: It's got an abysmal 630 m/s shell velocity. Sniping is very difficult, as even minor movements by your target are enough to throw off your aim. At longer ranges it more resembles a howitzer shell than anything armor piercing.

Spähpanzer Ru 251

Rheinmetall Panzerwagen

    German Medium Tanks 
German medium tanks tend to be larger and slower targets than their counterparts, but if you keep this in mind and stay at a distance, the accurate and high Damage-Per Minute German guns will make short work of your enemies. There are two lines: the Production/E-Series line, which consists of very flexible counter-assault sniping units with well-armored fronts, and the Daimler-Benz line, which consists of more mobile but poorly-armored support-sniper units that are also capable flankers. The lower tiers of the E50M line up to tier VI tend to be more agile with less firepower while the higher tiers tend to have more armor and firepower while sacrificing agility. The Leopard 1 line tanks tend to offer excellent guns and mobility, and lackluster armour. In comparison with their peers, they tend to have slightly better hull armor in exchange for weaker turret armor, allowing for better use in urban environments while reducing the effectiveness of hull-down positions, though the smaller turrets partially negate this disadvantage.


  • (T4) Pz III or VK 20.01D > Pz III/IV > VK 30.01D > VK 30.02D > Indien-Panzer > Leopard PT A > Leopard 1: Daimler-Benz Medium line, focusing on speed and strong guns but generally weak armor.
  • (T6) VK 30.02M > Panther > Panther II > E 50 > E 50 M: MAN Company's mediums and the E series. Trades in the DB line's speed for improved hull armor and weight.
  • (T3) Pz IV A > Pz IV D > Pz IV H > VK 30.01P - The Panzer IV line that eventually leads into the Porsche heavies.

Großtraktor - Krupp

  • Joke Character: Inferior in nearly every way to the Pz.Kpfw. IV Ausf. A.
  • Junk Rare: Only sold on special occasions, but is pretty worthless.

Pz.Kpfw. IV Ausf. A

  • Glass Cannon: It has "armor" that wold make most light tanks blush, but makes up for it with a potent 75mm howitzer.

Pz.Kpfw. S35 739 (f)

Pz.Kpfw. III

  • Lightning Bruiser: Very fast, great penetration with gold shells, and a high rate of fire makes this thing a dangerous flanker. The armor is actually BETTER than the same tier and nation heavy!

Pz.Kpfw. IV Ausf. D

  • Glass Cannon: In top configuration, it becomes the Pz IV F2, mounting a very good high velocity 75mm. it still has very little armor, making its playstle more of a tank destroyer.

VK 20.01 (D)

Pz.Kpfw. III/IV

Pz.Kpfw. IV hydrostat

Pz.Kpfw. IV Ausf. H

  • One-Hit Kill: The 10.5 cm Kw.K. lacks penetration, but more than makes up for it with 350 average alpha damage. At top tier, the Pz. IV H has no problem knocking out a scout, TD, or SPG with a single round.
  • Jack-of-All-Stats: Like the Soviet T-34 and the American M4 Sherman, the Panzer IV H is also well rounded.


  • Acrofatic: Despite its size for a medium, it will hit 60kph easily. Just don't ask it to turn...

Pz.Kpfw. IV Schmalturm

Pz.Kpfw. V/IV

Pz.Kpfw. V/IV Alpha

  • Promotional Powerless Piece of Garbage: Averted strongly in a recent patch. Was available only to alpha testers. It went from tier 6 to 5, becoming one of the strongest tier 5s in the process.

T-34 88

A captured Soviet T-34 outfitted with a German 88mm gun. While counted as a German vehicle, it can use both German and Soviet crews.
  • Artistic License – Physics: The German Kw K 36 88mm gun is simply too large to possibly fit into the cramped turret of a T-34.
  • Glass Cannon: A Tier VI tank with the fragile hull of a T-34 combined with the biggest gun on any medium tank of that tier.

VK 30.01 (P)

The VK 30.01 (P) is a German tier 6 medium tank.

Two prototypes were built on the Porsche chassis from 1940 to 1941, but the vehicle never entered mass production.

The VK 30.01 (P) leads to the Tiger (P).

  • Magikarp Power: This tank, as explained under the Tier-Induced Scrappy entry on the YMMV page, is horrible when stock: painfully slow, horribly wide turning radius, and a stock gun that is so bad (in the matches it gets into) that you might as well be throwing rocksnote . It is also a pain in the ass to upgrade fully, leading many players to give up after a few matches because of the sheer inadequacy of the stock tank. Fully upgraded, however, it is a force to be reckoned with, possessing the best stats of any tier 6 medium.
  • One Steve Limit: Averted in Real Life, played straight in game. The Germans use the nickname "Leopard" for both this tank and the VK 16.02 Leopard, but in-game that name is only used for the VK 16.02.

VK 30.01 (D)

VK 30.02 (M)



  • Death of a Thousand Cuts: The top gun has low alpha damage but a high rate of fire and excellent penetration. Unless you want to get punctured to death, do not stand in it's line of fire.
  • More Dakka: Has a blisteringly high rate of fire for a single shot gun.

VK 30.02 (D)

Panther mit 8,8 cm L/71


A proposed blueprint design for export to India in the 1950s. The design was deemed too complicated for mass production in India and the project was cancelled.
  • Made of Iron: With up to 90mm of armored front and side hull and turret with a large amount it being sloped armor along with thick tracks/wheels, it can be absolutely trollish in bouncing or absorbing shots aimed at it.
  • Rare Vehicles: Never made it past the blueprint design stage. Even the information on it is fairly limited, beyond the blue print designs.

Panther II

E 50

  • Lightning Bruiser: Speed of a medium (bordering on light), a powerful gun with good penetration, and good armor bordering on heavy tank quality. This tank fits the trope to a T.
  • Ramming Always Works: The E 50 ticks all the checkboxes for ramming (good speed, good frontal hull armor, and heavy) and can easily knock off over half of an enemy light tank's health by simply plowing into it.

Leopard Prototyp A

  • Glass Cannon: A result of the negligible armor.
  • Fragile Speedster: Emphasis on fragile. It has an infamously weak ammo rack, to the point that some drivers forgo a fire extinguisher for an extra repair kit, trying to avert Your Head Asplode.
  • Unexpected Gameplay Change: Whether researched off the Indien-Panzer Medium Tank or the Spähpanzer Ru 251 Light Tank, the Leopard PT A (and it's Tier X Production model, the Leopard 1) play significantly different. The Ru 251 is a Pintsized Powerhouse that moves extremely fast with a powerful, if slightly inaccurate gun. The Indien-Panzer is a 2nd line tank that focuses on providing fire-support, that can brawl in a pinch. The Leopard PT A instead plays more as a stealthy, highly mobile, turreted Tank Destroyer or a decently fast flanker.

T 55A

An upgraded version of the T-55 tank. The T-55A had a higher level of nuclear protection and no bow machinegun. From 1962 through 1970, about 1,800 of the T-55 and T-55A tanks were supplied to East Germany by the U.S.S.R.

This tank is earned by completing the third set of Personal Missions.

E 50 Ausf. M

  • Artistic License – History: As a modernized version of a tank that was never actually built, the E-50 M is a fabrication on Wargaming's part. One of the elements of this is that, according to developer commentary, its 105mm gun is actually yet another variant of the British L7 gun seen on many tier 9 and 10 mediums, even though it's a Wehrmacht tank and not even a Bundeswehr tank, and the Wehrmacht ceased to exist before the L7 was created and fought against the British. One of the other changes that is pretty much pure artistic license on War gaming's part was the elimination of the much-lamented frontal transmission that is otherwise pretty much ubiquitous on late-war German tanks, save for the diesel-electric Porsche designs, and which was a common cause of fires in German tanks in-game. By switching to rear-drive, this particular weakness is eliminated.
  • Ramming Always Works: Same as the E 50.

Leopard 1

One of the first of the Modern era Main Battle Tanks, first built in 1965 originally in the Federal Republic of Germany (West Germany) during the Cold War. The Leopard 1 marked a temporary change in German armor doctrine, deciding that Armor Is Useless beyond the necessary amount to deflect small arms fire and small caliber cannons, instead favoring mobility with a good gun which in this case was the British L7A3 105mm rifled gun. It went on to be proven fairly popular among nations with multiple upgrades and variants sold to over 10 countries, and is still in use in some of them.
  • Armor Is Useless: An intentionally done Real Life version. When the Leopard 1 was first developed, with the widespread use of APCR and HEAT munitions, it was decided by Germany that any reasonable amount of armor applied would quickly end up facing a weapon dedicated to defeating said armor. Having a better gun to take on most threats, and the mobility to quickly get into position and get out when things started getting too hot were the favored option.note 
  • Glass Cannon: Uses a version of the British L7A3 105mm Rifled gun design, and has some of the best gun handling stats among all medium tanks in the game, featuring a less than 2 second aiming time with fully trained crew, and accuracy only beaten by the Grille-15 Tank Destroyer, and rivaled by the Strv 103B. Not to mention having some of the best penetration rating by Medium tanks as well. However as mentioned above, it's armor is very thin compared to other medium tanks, having the second worst overall armor among all Tier X mediumsnote .
  • Fragile Speedster: Good DPM, one of the best mobility ratings in the game, which is extremely vital, as it does not want to be staring down the wrong end of just about any gun barrel in the game.
  • Upgrade vs. Prototype Fight: Or rather, Production model Vs the Leopard Prototyp A (PT A). Overall, there is very little physical difference between the top configuration of the PT A vs Leopard 1, as both can use a version of the 105 mm British L7 gun, which has the same alpha damage and penetration values. The main difference is that the PT A uses the A1 model of the 105mm, while the Leopard 1 uses the upgraded A3, which translates into superior gun-handling characteristics with faster reloads, aim time, and accuracy. This also applies to much of the rest of the Leopard 1's soft-stats, being slightly better in most cases. The only exception is for concealment, which the PT A very slightly edges it out. However, the stats are close enough that in a head-to-head battle, it would ultimately come down to player skill.

    German Heavy Tanks 
German heavy tanks have thick all around armor, but share a common weakness in a weaker lower glacis plate, allowing even low tier guns to penetrate their otherwise sturdy frontal armor. These tanks are used to absorb damage for the team, while slowly crawling towards the enemy base or anchoring attack lanes. They tend to rely on armor angling to absorb hits, especially at mid-tier where their armor tends to be boxy. There are three lines: the Porsche (Maus), Henschel (E-100) and the Pz.Kpfw. VII lines, all are both fairly similar in play-style as counter-offensive heavies, although the Henschel heavies tend to trade a little armor and Hit Points for slightly improved mobility and damage-per-minute, with the E-100 boasting some of the highest alpha damage of all heavy tanks.


  • (T4) Durchbruchswagen 2 > VK 30.01 H > VK 36.01 H > Tiger I > Tiger II > E 75 > E100 - The Henschel line.
  • (T7) Tiger (P) > VK 100.01 (P) > Mauschen > Maus - The Porsche line.
  • (T8) VK 45.02 A > VK 45.02 B > Pz.Kpfw. VII

Pz.Kpfw. B2 740 (f)

  • Gradual Grinder: Good armor, will only ever see tier 4 matches, but the gun has terrible penetration and alpha damage. However it fires extremely quickly and aims fast, so the B2 can afford to sit infront of its opponent looking for a weakspot.
  • Moveset Clone: The French B1 heavy tank with a Balkenkreuse painted on. Over a hundred B1s were captured after the Battle of France and were pressed into German second-line and training units.
  • What Could Have Been: Some captured B1 tanks were refitted as flame tanks and moved to the Eastern Front. Your move, Wargaming.

Durchbruchswagen 2

  • Bilingual Bonus: The name roughly translates as Break-through car (tank in this case) 2.
  • Joke Character: No armor, a pitiful peashooter for a gun, and pathetic speed. Calling this thing a Heavy is an insult to actual heavy tanks.

VK 30.01 (H)

  • Glass Cannon: Has the same hull as the Douche-wagon a tier higher, so it's extremely fragile and slow. But it also gets the excellent 75mm conical Waffe gun a tier lower than the 36.01H.

VK 36.01 (H)

  • Jack-of-All-Stats / Master of None: Rides somewhere on the line between the two closely enough that it's probably down to personal opinion which side it falls into.

Tiger I

  • Death by a Thousand Cuts: A very fast firing 88 with good penetration will rip up any target it sees with correct shot placement.
  • Damage-Sponge Boss: Despite the poor armor, it has 1500 hit points fully upgraded, almost as much as a Tier 8 heavy tank. This means killing it via Death of a Thousand Cuts may take a while.
  • Glass Cannon: Despite what history buffs might expect, it's poorly armored for its tier and nearly anything can penetrate it.
  • Made of Explodium: The starting turret on this tank is horrifically vulnerable to penetrating shots that set off the tank's ammo bin. Safe Stowage and Wet Ammo Storage are practically required in order to avoid having this tank blow its top the first time it gets shot in the turret.
  • Shed Armor, Gain Speed: Has roughly half the frontal armor of the Tiger (P), but is dramatically faster and more maneuverable.

Tiger 131

The Tiger 131 is a German tier 6 premium heavy tank.

This vehicle is the only Pz. Kpfw. VI Tiger in full working order. The vehicle was captured by the British 48th Royal Tank Regiment in Tunisia on April 21, 1943, and repaired later. It was shipped to the United Kingdom the same year. The British performed a full examination of the tank, and made it an exhibit item at the Bovington Tank Museum in 1951.

  • Interface Spoiler: A very well-hidden one. If one clicks "Characteristics" on 131's 8,8 cm Kw.K. 36 L/56, two other Premium Tiger I's that are not in the game are listed:
    Compatible Vehicles: Tiger 217, Tiger 131, Tiger I L/56
  • More Dakka: Fully kitted out, this tank can send a mostly accurate 88mm shell downrange every 6 seconds, in keeping with the gameplay style of the normal Tiger I.
  • Palette Swap: It's basically a normal Tiger I with a different paint job (and both mufflers covered). However, unlike the German tech tree Tiger I, this one has the correct historical loadout.

Tiger I "Hammer"

A premium version of the Tiger I with a unique paint job.
  • Lethal Joke Character: Has the Tiger I's dismal armor, but moves slower and also has slower turret rotation. It's still got an accurate, fast firing Tier VIII gun with excellent penetration so as long as it's able to stay back behind cover and snipe, it's an excellent money-maker.

Tiger (P)

A rival design for the Tiger made by Porsche. Historically was unsuccessful and the prototypes were converted into the Elefant tank destroyer.
  • Mighty Glacier: Slower and less maneuverable than most other German heavies below Tier IX, but it's got thick (but sadly flat) frontal armor.


The Löwe is a German tier 8 premium heavy tank.

A super-heavy tank blueprint developed by the Krupp company. Several designs, varying in armament and configuration, were drafted. No prototypes were ever built. The vehicle did not undergo any trials.

Designed for sniping, the Löwe is armed with the very accurate 10.5 cm KwK46 L/70, and is paired with a rather decent hull. While not quite as heavily armored as the Pz.Kpfw. Tiger II, it's sufficient to protect it from tier 7 guns. The turret however is heavily sloped allowing it to bounce even high tier guns. The performance of this tank is quite good for its tier, provided that it does not engage in close quarter combat, which is almost certain death for this tank. It has poor acceleration, so any reversal in direction will take some time. As a premium tank, it produces a significantly higher credit income than a typical tier 8 tank. The Löwe was added in the 0.6.4. patch, along with the KV-5 heavy tank.

  • Bilingual Bonus: Löwe is German for Lion.
  • Discard and Draw: Due to its incredibly high damaging gun, very good armor and turret, its reload time is abysmally slow stock. Getting into a close-range firefight with the Löwe is a very, very bad decision.
  • Long-Range Fighter: It's primarily a Sniper in-game.
  • Mighty Glacier: It's slow, heavy and hits like a truck. It's unique for being a Mighty Glacier Sniper.

Tiger II

The Tiger II is a German tier 8 heavy tank.

Also known as the King or Royal Tiger. Produced from January 1944 through March 1945, with a total of 489 vehicles built.

The Tiger II leads to the E 75.

  • Attack Its Weak Point: The machinegun port in the front hull is a glaring weakspot, and the lower front plate and the commander's cupola are known weakspots as well. The turret face is also penetrable, but it's a small target, most of it covered by the gun mantlet.
  • Artistic License – History: Uses a never-used 105mm gun as its ultimate loadout, instead of the historical long-barrel 88mm, though it is available to it.
  • Earn Your Fun: Not only is this tank painfully underpowered when first purchased, it's a brutal grind of 56,000 XP to get its first gun upgrade. Unless you're a really good player or you spend a lot of real money buying premium ammunition or converting Free XP, you're in for a slow, deeply unpleasant experience.
  • Reporting Name: From it's translation of the informal "konigstiger" name.

VK 45.02 (P) Ausf. A

  • Unexpected Gameplay Change: The Tiger (P)? Slow, well-armored Tier 7 heavy. The VK 45.02 (P) Ausf. B? Slow, well-armored Tier 9 heavy. This thing? It has comparatively mediocre hull armor, but it's easily one of the fastest and most nimble of the Tier 8 heavy tanks. The VK 45.02 A is more suited to countering medium tanks, and messing with other heavy tanks as if it is a medium tank itself, than acting in direct combat like nearly any other German heavy.

VK 100.01 (P)

Added in Patch 9.17.1, the VK 100.01P is a new tier 8 heavy tank that is researched from the Tiger (P) and leads to the Mauschen.

  • Attack Its Weak Point: The only reasonably way you are going to defeat this monster is attacking from the sides or rear, or the lower front plate. Forget the cupola by the way- it's not a weakspot.
  • Mighty Glacier: Only goes up to 20km/h but is highly resistant to enemy fire and packs a surprising punch.
  • Powerful, but Inaccurate: The 12.8 cm gun it gets has a higher alpha damage than the 10.5 cm used by the Tiger II, but it loses accuracy as a trade-off.
  • Unexpected Gameplay Change:
    • Meta example: previously, the 45.02 A and 45.02 B played very differently from the Maus, causing players to have to learn the playstyle of each tank individually from scratch. The VK 100.01 (P) and the following Mauschen were designed to be similar to the Maus, and the Maus lies at the end of the tech tree branch that begins with the VK 100.01 P. Meanwhile, the 45.02 A and 45.02 B were moved to a separate branch, and their branch ends in the Pzkpfw. VII.
    • In terms of the tank itself, it's a glacially slow behemoth with frontal armor that's nearly impervious to penetration from equal-tier opponents and a massively powerful but slow-firing and relatively inaccurate gun, causing it to feel more like something from the Soviet KV heavy tank line than a German tank.

E 75

The E 75 is an tier 9 German heavy tank.

In 1945 the E-75 was conceived as a standard heavy tank of the Panzerwaffe to replace the Tiger II. It existed only in blueprints.

The E 75 leads to the E 100.

  • Attack Its Weak Point: On a good day and properly positioned, this tank can reliably bounce or harmlessly absorb enemy rounds via the upper front plate and the seemingly invulnerable turret - unlike its predecessor the Tiger II, there is no machinegun port weakspot. However, the are under the thickly armor upper glacis plate is rather soft, rendering the tank vulnerable. And the turret's weakness is an recurring theme: the hatch on the roof of the turret is thinly armored, but it's also an rather small target as well.
  • Mighty Glacier: A fully-upgraded E 75 trades it's horsepower for a deadly 12.8cm cannon and the heavily armored turret that comes with it.

VK 45.02 (P) Ausf. B

Two designs of this vehicle (one with the forward-mounted turret and the other with the rear-mounted turret) were drawn up by Ferdinand Porsche. The tank never saw mass production.

It has a thicker frontal armour than its brother, the E-75. It carries the same gun ordinance, but the VK 45.02 (P) Ausf. B has a slightly better gun reload, accuracy, and handling (but worse gun depression) thanks to its turret stats. The transmission is located in the middle, which prevents engine damage from frontal hits, but there is a driver port (albeit small) on the front, and thinner sides. Thus, angling the tank is an absolute must in order to survive.

When first acquired, it comes with an insufficient gun, and will only begin to be a powerhouse when equipped with the L/68 105mm Gun, and will change the balance of battles once equipped with the powerful 128mm L/55 gun

Due to the rear-mounted turret, this tank may seem harder to play and more unwieldy than the previous VK 45.02 (P) Ausf. A. It's certainly slower than a fully upgraded E-75, mostly due an overwhelmed 875 hp engine, but give it time and get used to its unique play style and you could easily find yourself playing a part in tipping the battle in your team's favor.

As of update 0.9.2, this tank received a significant buff. Both upper and lower frontal plating were buffed to 200mm of thickness, giving an effective armour of over 300mm on both plates. The upper plating has a few weakspots but they are tough to pin-point and still not too weak. The top of turret weakspot has also been buffed from a mere 40mm to 60mm, increasing effective armour greatly. After this update, this tank can no longer be considered in the shadow of the E-75, as an E-75 will now struggle immensely to penetrate your VK while you can punch holes into his under plating.

In a later patch, the weakspot got removed, and the lower plate got nerfed to 170mm, but the plate is still 270-290mm effective

  • No-Sell: Even tier 10 guns have a hard time hurting this thing from the front. The only weaker points are the turret face and MG port, but they are very small targets.


A Tier IX heavy tank, it was added in Patch 9.17.1 to serve replace the VK 45.02 Ausf. B as the lead-in to the Maus. Based on early blueprints for the Maus.
  • Mighty Glacier: Like the Maus, it's a heavily armored behemoth with a powerful gun but very limited mobility.
  • Overshadowed by Awesome: It's generally considered the weakest of Germany's Tier IX heavy tanks, but given that the E 75 is widely considered to be one of the best Tier IX vehicles in the game and the VK 45.02 Ausf. B isn't much lower, that doesn't reflect too badly on it.

E 100

  • BFG: The 15cm is one of the largest non-howitzer guns found on an actual tank, with over 700 average alpha damage. However its penetration, reload, and gun handling severely suffer. Don't be surprised to see most E100's spamming HEAT at you.
  • Elite Tweak: Some drivers opt for the Maus's 12.8cm gun, as it has much better penetration and gun handling at the cost of alpha damage.
  • Mighty Glacier: Although it is faster than the Maus, the E100 is still a lot less mobile than other, smaller heavy tanks. Having a choice of 12.8 cm or 15 cm guns games make this a fearsome opponent.


The Maus is a German tier 10 heavy tank.

Developed from June 1942 through July 1944, with two prototypes produced, only one of which received a turret and armament.

The Maus marks the end of its German heavy line.

  • Damage-Sponge Boss: 3200 hitpoints, the single spongiest tank in the game.
  • Fluffy the Terrible: A tank from a country with a habit of naming things like "Tiger", "Panther", "Lion"note  the Maus stands out for being named after a rodent. Make it any less scary? Hell no.
  • Mighty Glacier: With a top speed of between 15 and 20 kilometers per hour, the Maus isn't going anywhere fast, but it can dish out a good amount of damage.
  • Non-Indicative Name: Would you expect something called a mouse to be the biggest, heaviest tank ever built?
    • The name was actually chosen on purpose so that the Allies wouldn't guess anything about the vehicle if they discovered the name (the Germans had given away a couple of secrets earlier in the war by using code names that were too reflective of the actual devices or operations). note 
  • So Last Season:Zig-zagged. The Maus was once a heavily-armored juggernaut, with good players easily soloing games and carrying teams with it. Now, there are many mediums and heavies at tiers 9 and 10 able to defeat it's thick armor easily. However, in 9.17.1 it receives much-needed buffs to it's armor.
  • Stone Wall: An interesting entry: With thick armor and a massive hitpoint pool, as well as horrible speed and only comparably average firepower, it's more comfortable defending than attacking.

VK 72.01 (K)

A superheavy tank with rear placement of the turret. Developed by the Krupp company. A new vehicle was to have stronger armament and enhanced armor compared to the VK 70.01. Existed only in blueprints.

Also known as the "Failowe", the VK 72.01 (K) was awarded to the 3,000 players who amassed the most Fame Points in the Second Clan Wars Campaign, making it become one of the rarest tank in the game.

The VK 72.01 (K)'s stats was reworked in 9.17.1 patch, making its stats was nearly identical to Pz.Kpfw. VII, but still kept the E 100's 15 cm Kw.K. L/38 as its main armament.

  • Artistic License – History: According to in-game description, there's no proof that Krupp was redesign the VK 70.01 (Löwe), since Adolf Hitler and his Generals were more interested in the Maus project. So, this tank project is more likely nonexistent.
  • Rare Vehicles: Due to it being a reward tank, it's this by default. It was rewarded to the 3,000 highest Fame Point players in the Second Clan Wars Campaign,

Pz.Kpfw. VII

A superheavy tank with rear placement of the turret. Developed by the Krupp company in 1942. The project was discontinued in favor of more heavy tanks. No vehicles were ever manufactured.

Simply called the Panzer 7 or Panzer VII, This Replaced the Maus's position as the new end of the Porsche/Krupp tank line in the 9.17.1 patch.

Basically, It's the VK 72.01 (K) with a different gun. It carries a 12.8cm gun with better penetration and rate of fire than E 100's, but with lower alpha damage, This gun is very similar to the top gun of the Jagdtiger, but has lower penetration and rate of fire. Unlike the other German Superheavy tanks, It doesn't have all-around protection. Instead, It provides very tough and sloped frontal hull armor and a tough rounded turret, It doesn't have the lower plate as weakspot, But it has weak and flat side and rear armor that makes this tank very vulnerable to flanking.

  • Attack Its Weak Point: The Panzer VII has a mere 120mm of armor surrounding its gun on the turret. Virtually any shot from any tank it would normally face will penetrate if it hits head-on.
  • BFG: It mounts the upgraded 12.8 cm gun used as the final gun on the Jagdtiger, giving it superior alpha damage and penetration to the 12.8 cm on the Maus or E100.
  • Mighty Glacier: Yet another slow-moving super-heavy German tier X heavy tank with near-impenetrable frontal armor and a massive gun.
  • One Steve Limit: Zig-zagged. There's another Pz.Kpfw. VII in World of Tanks, but its not referred to as it in-game. The other is the Löwe. Since this tank shares its Pz.Kpfw. VII codename with Löwe, this tank is likely based on "Leicher Löwe", a light-weight version of Löwe, but it had higher armour strength that its "Heavy" counterpart.


    German Tank Destroyers 
German tank destroyers have two starkly different lines, starting from the tier III Marder II. The first is the Production/E-Series line, which starts out similar to the standard Russian TD line, with mobile, well-armed units that have good camo values but evolve into poorly-concealed, well-armored juggernauts at higher tiers boasting powerful, slow-firing guns.

The second line is the Waffentrager or "Glass Cannon" line, with units that have precise and high-damaging guns alongside good camo values but paper-thin armor and poor to average mobility. This line ends at the formidable Grille 15, a massive Fragile Speedster with a 150mm gun that boasts literally unpararelled accuracy.

  • (T2) Pz jäg I > Marder II > Hetzer > StuG III G > Jagdpanzer IV > Jagdpanther > Jagdpanther II > Jagdtiger > JP E 100: The casemate TDs. Also features the Ferdinand as a tier 8 option over the JPanther II.
  • (T4) Marder 38t > Pz.Sfl. IVc > Nashorn > Sturer Emil > Rhm-Borsig Waffenträger > Waffenträger Pz IV > Grille 15 - The Waffenträger line, with bigger guns but no armor to speak of.
  • (T4) StuG III B - Allows for an awkward and early transition from the WT line to the casemate line.

Panzerjäger I

From March 1940 through February 1941, a total of 202 PzKpf I were converted into tank destroyers, the Panzerjäger I. This vehicle remained in service until the end of 1941.

Marder II

A total of 576 of these vehicles were built from June 1942 through June 1943. In addition, 75 PzKpf II were converted to Marder II in 1944. These tank destroyers fought on all fronts until the end of the war.

  • Glass Cannon: Has a rather large and thin gun shield that count as hitbox. It's also one of the machines in Tier 3 capable of penetrating the front of a Panzer II J.
  • Nerf: The Marder III tier III German tank destroyer used to be the dominant Tier III tank destroyer, before receiving repeated nerfs to it's accuracy, gun handling, and ultimately losing the top gun. Now, it's quite unremarkable aside from being the linchpin for both the Waffentrager line and the case-mate line of German TDs.

StuG III Ausf. B

In 1935, Erich von Manstein of the German Army General Staff, in a letter to General Ludwig Beck, described the idea of building assault artillery to support attacking infantry units. Five prototypes of the "zero" series were manufactured in 1937. Early modifications from Ausf.A to Ausf.F/8 were produced until December 1942.


The Hetzer is a German tier 4 tank destroyer.

A light, low-profile tank destroyer designed according to General Heinz Guderian's specifications. The Hetzer was produced from April 1944 to May 1945, with a total of 2,584 vehicles manufactured.

The Hetzer leads to the StuG III Ausf. G.

  • Ascended Meme: Goes from being an twist on the "Haters Gonna Hate" meme to having it's own line of t-shirts
  • Bilingual Bonus: Hetzer is German for "baiter", "agitator" or "rabble-rouser".
  • Elite Tweak: Aside from its stock gun, player has the choice of 7.5 cm Pak 39 L/48 for traditional TD playstyle or 10.5 cm Stu.H. 42 L/28 which trades range, accuracy and penetration for raw damage more suitable for setting up ambush.
  • Glass Cannon: Armed with the 10.5 cm howitzer (the "Derp Hetzer"), it can easily one shot anything below tier 5 and poses an hazard to some tier mediums ad heavies as well. Although the armor is resistant against the tanks that it can easily kill, it quickly loses it's effectiveness when pitted against an tier 5 gun.
  • Meaningful Name: The Hetzer's playstyle often consists of ambushing your opponents.
  • Memetic Mutation: It's the inspriation behind the Hetzers Gonna Hetz! meme.

Marder 38T

Tank destroyer developed on the basis of the PzKpf 38 (t) tank. Either a PaK 40 or PaK 36(r) gun was mounted in a cabin that was open on the top and at the back. The vehicle entered service at the end of 1942. This tank destroyer was mass-produced until the middle of 1944 and fought until the end of the war.

  • Glass Cannon: Sharing similar layout to Marder III results in this. Like many of German open-top TDs, best keep it away from knife-fighting range.

Pz.Sfl. IVc

The Pz.Sfl. IVcis a German tier 5 tank destroyer.

Proposed antiaircraft vehicle mounting the 88-mm antiaircraft gun. Development started in Germany in 1941. The vehicle was based on the Pz.Sfl.IVc chassis. The operational requirements for the vehicle were constantly changed, and the FlaK 41 gun was mounted on the chassis only in 1944. The vehicle was to be the basis of variants with other armament alternatives. However, the plan was never implemented. Only three prototypes were manufactured.

The Pz.Sfl. IVc leads to the Nashorn.

  • Awesome, but Impractical: It is actually an Anti-Air vehicle, meaning it has incredible gun elevation. Not that you'll use this feature often though.
  • Behind a Stick: It is a massive target, so this tank destroyer is going to be a bit hard to hide.
  • Crippling Overspecialization: This is perhaps the purest sniping machine in the game, trading almost everything for excellent mobility and packing a devastating tier 8 gun at tier 5.
  • Fragile Speedster: Taken to the logical extreme with armor so thin, that armor-piercing shells can fly straight through it. On the plus side, it's extremely fast.
  • Glass Cannon: It is very thinly armored, with a mere 10mms on each side (low enough that even Tier 1 tanks armed with machine guns can easily penetrate), but fully upgraded it packs a tier VIII gun that's accurate, fast firing, and has excellent penetration and damage. It's a threat to most Tier VI and VII vehicles, and absolutely devastating toward anything of equal or lower tier.
  • Long-Range Fighter: Taken Up to Eleven; getting too close will ensure your destruction, so hang back from the advance and pick off enemies from afar.

StuG III Ausf. G

This vehicle first saw combat in France in 1940. It was produced on the basis of the Pz. III tank in several modifications until 1945. By 1944, 9,346 of these self-propelled guns destroyed about 20,000 enemy vehicles. Some vehicles were in operation until 1967 and were even deployed in the Six-Day War by some countries of the Arab world against Israel.

  • Ascended Meme: The "Stug Life" Meme has been adopted by Wargaming. Behold!
  • Fragile Speedster: Not very durable, but can dart around the battlefield quickly.
  • Weaksauce Weakness: With a reverse speed of only 10kph to contrast it's excellent 40kph forward speed, the StuG III Ausf. G is unable to quickly retreat into safety without turning around and exposing the rear armor to enemy fire.


In February 1943, at the suggestion of the Ministry of Armament, the Krupp company began trials of a new vehicle with the superstructure of the updated StuG III and the new suspension of the Pz.Kpfw. IV H and J. The first vehicles were produced by December 1943. Having canceled the production of the Pz. IV, the Krupp company focused their attention on the production of the new vehicles starting in January 1944. A total of 1,108 vehicles were manufactured, with 31 more converted from existing tanks.

The StuG IV is earned by completing the first set of Personal Missions.

Dicker Max

The Dicker Max is a German tier 6 premium tank destroyer.

The Dicker Max ("Fat Max") was initially intended to destroy bunkers. Two prototypes were built in the spring of 1941. Later the vehicle was redesignated a heavy tank destroyer. The design was never put into mass production, but the prototypes fought on the Eastern Front.

Jagdpanzer IV

The Jagdpanzer IV is a German tier 6 tank destroyer.

Produced from January 1944 through March 1945, with a total of 1,699 tank destroyers manufactured. They saw combat on all fronts.

The Jagdpanzer IV leads to the Jagdpanther.

  • Close-Range Combatant: It's guns do not have the penetration for long range sniping.
    • Stealth Expert: What it does have, however, is decent frontal armor for it's tier, excellent rate of fire, good camouflage, and good mobility. This makes it excellent at ambushing tanks.


The Nashorn is a German tier 6 tank destroyer.

Designated the Hornisse ("Hornet") until 1944. Produced on the same chassis as the Hummel heavy SPG. The vehicle first saw combat on the Eastern Front in the summer of 1943. A total of 494 vehicles were manufactured.

The Nashorn leads to the Sturer Emil.

  • Behind a Stick: Large and tall, can get problematic trying to find a hiding place to snipe from.
  • Bilingual Bonus: Nashorn is German for "rhino."
  • Long-Range Fighter: Definitely one compared to the same-tier Jagdpanzer IV. It has no armor and terrible camo due to its massive size, but is saddled with a devastating Tier 8 gun that can seriously damage tier 7 and 8 tanks, and devastate anything of lower tier.

E 25

The development of the E-25 was a part of the "E" program, supervised by the Waffenprüfamt 6 committee. The E-25 was developed by the Argus company (Karlsruhe, Germany) under the supervision of Dr. Herman Klaue. No prototypes were manufactured.

The E 25 is a tier 7 premium tank that has since been removed from the shop.

  • Artistic License – History: In-game, the E-25 is about a third of the size the actual design proposal.
  • Death of a Thousand Cuts: Extremely good at it because it's gun, the same top gun on the StuG III, now reloads in two seconds at best.
  • Fragile Speedster: The gun lacks penetration and alpha and there's almost no armor on the tank, but it's fast in both movement and reload and has insane camo due to being so small.
  • Put on a Bus: The reason why it was removed from the shop was because it was considered a balance nightmare. Since it's a Premium tank, Wargaming couldn't remove it from the game like the Waffenträger auf E 100 was due to European laws, so they removed it from being able to be purchased instead. It only rarely comes back to be purchased, usually around Christmas.
  • Stealth Expert: It's very small, and has insane camo as a result. It can easily kill you before you even spot it (or know where it is).

Krupp-Steyr Waffenträger

A vehicle project by Steyr as a special artillery transporter that would be able not only to transport the gun but also to fire it from the chassis. To keep costs down and reduce complexity, the design used many components of the Raupenschlepper Ost, a tracked artillery mover. The turret and gun were supplied by Krupp. One wooden model and one prototype were manufactured by September 2, 1944.

The Krupp-Steyr Waffenträger is a German tier 7 premium tank destroyer.

  • Expy: It's gameplay is something of a cross between the M56 Scorpion and the Rheinmetall Skorpion G.
  • Glass Cannon: It has pitiful armour (20/10/8), but has high damage and is quite speedy.
  • Ramming Always Works: Against it. With a paltry 7 ton mass and no armor, even accidentally scraping against your allies can cost you HP. A medium tank going full speed can often one shot you.
  • Stealth Expert: Has an very high camo rating, only being slightly lower than the M56 Scorpion and the Rheinmetall Skorpion G.


The Jagdpanther is a German tier 7 tank destroyer.

Development of this tank destroyer, based on the chassis of the new VK 30.02 (MAN) tank, began in 1942. In October 1943, the prototype trials were started. A total of 392 vehicles were manufactured.

The Jagdpanther leads to the Ferdinand, and the Jagdpanther II.

  • Bilingual Bonus: According to The Other Wiki, the Jagdpanther is a hunting panther.
  • Elite Tweak: The long 8,8cm and the 10,5cm guns offer roughly the same penetration and DPM, and both guns are viable in their own ways.

Sturer Emil

Experimental tank destroyer developed on the basis of the VK 30.01(H) heavy tank. Only two vehicles were manufactured. They fought on the Eastern Front. The tank destroyer was designated as “Sturer Emil” (German for “Stubborn Emil”) due to frequent breakdowns.

  • Always Someone Better: The similar tier 6 Premium tank destroyer Dicker Max is a tier lower and has much better camouflage and top speed. It's also less popular than the same-tier Jagdpanther.
  • Crippling Overspecialization: Has a powerful gun, but it's slow, pathetically armored, has a high profile with a terrible concealment rating, and has a horrible gun arc. It can hurt an enemy badly but it will almost never survive the return fire.
  • Contortionist: Has an absurdly good -15 degrees of gun depression.
  • Joke Character: Considered by most people to be one.


Developed on the basis of the Porsche Tiger, with a total of 90 vehicles produced in April and May 1943. They first saw combat in the Battle of Kursk (Operation Citadel).

  • Artistic License – History: It's top weapon is the Jadtiger's gun, though its historical armament is available to it.
  • Mighty Glacier: Fitting as the other known name for this tank is the Elefant. Big, slow, and a devastating 12.8 cm gun.

Jagdpanther II

Developed on the basis of the Panther II. The vehicle was to be equipped with a 128 mm gun, with the fighting compartment to be located in the rear. Existed only in blueprints.

  • Jack-of-All-Stats: Not nearly as armored as Ferdinand or Jagdtiger, it, however, can still take quite a few punches, thanks to its sloped armor, and is quite a bit faster.
  • Lightning Bruiser: Its top weapon is a Tier X 12,8 cm Pak 44 L/55, affectionately called "The Mausgun", making it a threat to even the most heavily-armored targets.

Rheinmetall Skorpion G

Skorpion G is a limited-availability premium German tank destroyer. It is equipped with a powerful 128 mm cannon and a 360-degree turret.

  • Fragile Speedster: This tank destroyer can easily reach his top speed 60km/h, and when combined with a 360-degree turret, it becomes very possible to circle around a slower, heavily-armored enemy, smash a shell into its weak spot, and leave to reload.
  • Glass Cannon: The Skorpion G wield a powerful, accurate Tier 9 12.8 cm anti-tank cannon, very alike to the infamous "Mausgun" of the Ferdinand and a paper-thin armor. A high-explosive shell inside the cockpit usually means 'returning to the hangar'.
  • Long-Range Fighter: Despite being fairly tall, this tank destroyer has a very respectable camo rating, a pre-installed all-terrain camouflage, and an accurate and deadly gun.

8,8 cm Pak 43 Jagdtiger

In 1945, the production order for the Jagdtiger was increased, and the supply of compatible guns became insufficient. As a result, approximately 20 vehicles were equipped with the 8,8 cm PaK 43 L/71 gun.

A tier 8 premium TD.

Rhm.-Borsig Waffenträger

Developed by the Rheinmetall-Borsig company and designed as a special artillery carrier. The vehicle was designed to carry an artillery system as well as to fire from the chassis. The vehicle utilized the suspension of the Hetzer tank destroyer. Development continued from the end of 1942 through the middle of 1944. However, the project was discontinued in favor of the Ardelt project because of a complicated design, high cost, and excessive weight.

  • The Dreaded: It's an extremely stealthy vehicle with one of two very powerful Tier X guns. It's a serious threat to Tier X tanks and can kill most Tier VII and VI tanks with two or three shots.
  • Elite Tweak: has a choice between an accurate, reasonably fast firing 12,8 cm gun and a less accurate, slower firing but harder hitting 15 cm gun.
  • Magikarp Power: From the Sturer Emil (a tank destroyer saddled with Crippling Overspecialization and commonly considered a Joke Character) you go to a notoriously feared tank destroyer.
  • Unexpected Gameplay Change: The previous TD is a high-profile vehicle with no turret, poor camouflage, and one of the worst horizontal fields of fire of any machine in the game. The Borsig is a tiny, flat-bodied vehicle with a turret that gives it a huge field of fire and excellent stealth characteristics.


Developed from the fall of 1943 through the spring of 1944. Mass-produced from July 1944 until the end of the war, with a total of almost 80 vehicles manufactured. They fought primarily on the Western Front.

BFG: The top 12.8cm cannon has very high alpha damage combined with good penetration, accuracy, and acceptable reload.

Waffenträger auf Pz. IV

The Waffenträger auf Pz. IV is a German tier 9 tank destroyer.

Tank destroyer developed in February 1944 on the basis of the PzIV tank. Development was discontinued in favor of a similar vehicle on the basis of the Krupp Waffentrager 12.8 cm PaK 44 of Czech origin. Existed only in blueprints.

The Waffenträger auf Pz. IV leads to the Waffenträger auf E 100 (Console) and the Grille 15 (PC).

  • Bilingual Bonus: "Weapons carrier on Panzer 4"
  • Glass Cannon: It has terrible armor on its hull and nearly nonexistent turret armor compared to other Tier 9 vehicles but it makes up for it with its lethal gun selection.

Jagdpanzer E 100

The E-100 was conceived as the basis for a self-propelled gun, an antiaircraft vehicle, and a tank destroyer. However, the development was never started.

The Jagdpanzer E 100 is a German tier 10 tank destroyer based off the hull of the E 100 heavy tank. The original E 100 had barely reached the prototype stage, and this vehicle never existed in real life.

  • Bilingual Bonus: The name roughly translates into "Tank Hunter E 100"
  • Mighty Glacier: Has the second-most powerful non-artillery cannon in terms of raw alpha damage, but at the cost of very poor mobility.
  • The Dreaded: No one feels comfortable staring down its' gun barrel and for good reason. It can one shot most tier 8 lights, mediums and tank destroyers, while most tier 10s go down in two or three shots. It had the original Death Star nickname before the introduction of FV215b (183)

Waffenträger auf E 100

A proposal to mount a large-caliber antiaircraft gun on the chassis of the E-100 tank. The vehicle was to feature either a 128- or 150-mm guns with automatic loading system. However, the design project was never developed.

The Waffenträger auf E 100 is the second German tier 10 tank destroyer to be based off the hull of the E 100 heavy tank. Although there were proposals for mounting a heavy cannon on the unfinished E 100 chassis, the vehicle as it appears in the game is entirely fictitious.

It has been replaced in patch 9.15 by the Grille 15.

  • Artistic License – History: While the E100 chassis and the guns it have do exist, there are no plans to mate them together. The tank destroyer as it appears in the game is fictional.
  • Bilingual Bonus: "Weapons carrier on E 100"
  • Glass Cannon: It mounts an absolutely lethal autoloading cannon in a turret atop an E 100 chassis that can devastate anything on the other side. However, the armor on the huge open-backed turret is so atrocious that even a Tier 1 tank can penetrate it. Against tier 10s, this leads to them preparing their High Explosive rounds for additional damage.
    • In an interesting subversion, the hull of the tank is heavily armored, and newer players often make the grievous mistake of shooting at the hull instead of the turret.
  • Put on a Bus: It was removed and replaced by the Grille 15 on PC for Patch 9.15. On console, it remains available... Unless you're on the Chinese server that is, where it can be purchased as a tier X premium for around 136 USD.
  • Ramming Always Works: Does very well at subverting enemy expectations. The paper-thin turret sometimes makes people forget that your hull is an E 100 hull, which will always win any ramming wars it gets into.
  • Required Secondary Powers: Having the Armorer skill for your gunner is a must, as you will often take gun damage from being shot in the turret.
  • Unexpected Gameplay Change: This is the only tank in its tech tree to be absolutely massive with terrible camouflage. It has an autoloader too.

Grille 15

    German Self-Propelled Guns 
German self propelled guns are accurate and quite maneuverable, allowing them to quickly change position after firing to evade any counter-fire lobbed in their direction. They may not have as much firepower as their counterparts, but are unmatched in their accuracy. However, the German SPGs generally have very narrow gun arcs, resulting in the need to turn the hull of the tank frequently and causing the accuracy to decline sharply. It's best to keep them at long ranges where their accuracy really stands out and their narrow gun arcs are less of a problem. The T8 T9 and T10 SPGs, are however, less like their lower tiered brethren: They are large, slow to turn, and decidedly middle of the road in terms of their guns unlike the SPGs before them. Less accurate but more powerful than the French and Russians, and faster firing but not as powerful as the Americans or British.


  • (T2) G.Pz. Mk. VI(e) > Wespe > Pz.Sfl. IVb > Grille > Hummel > GW Panther > GW Tiger P > GW E 100
  • (T3) Bison > St.Pz. II: A branching path from the first arty, both routes lead to the Grille.

G.Pz. Mk. VI (e)

Sturmpanzer I Bison


The Wespe is a German tier 3 self-propelled gun.

First saw combat in the Battle of Kursk (Operation Citadel) and went on to fight on all fronts. Manufactured from February 1943 through July 1944, with a total production of 675 self-propelled guns and 159 ammunition carriers.

The Wespe leads to the Pz.Sfl. IVb.

  • Bilingual Bonus: Like some of the German SPGs, the Wespe is named after an insect in German. It's a wasp in this case.

Pz.Sfl. IVb

  • Unexpected Gameplay Change: Unlike most German artillery, the pseudo-turret allows it to have an extremely big gun arc, almost matching the American artillery.

Sturmpanzer II


The Grille is a German tier 5 self-propelled gun.

Manufactured on the PzKpfw 38(t) chassis from 1943 through 1944, with several interruptions in production and a total of 282 vehicles completed.

The Grille leads to the Hummel.


The Hummel is a German tier 6 self-propelled gun.

Produced from 1943 through 1944, with a total of 666 vehicles manufactured. They first saw combat in the Battle of Kursk (Operation Citadel).

The Hummel leads to the G.W. Panther.

G.W. Panther

G.W. Tiger (P)

G.W. Tiger

G.W. E 100


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