This article is for characters exclusive to World of Final Fantasy. Please refer to the character sheets for the Mirages in their respective games.
- Amnesiac Hero: Lann and Reynn have no memories by the beginning of the game but gradually regain them as the plot progresses.
- Chosen One: According to Grymoire's prophecy, the twins are this. Averted later on, as it turns out Segwarides made it up to manipulate them into letting the Cogna into Grymoire.
- Evil Is Not a Toy: As revealed during the plot, the entire mess with the Bahamutian army is their fault; they, arrogantly believing that they were destined to bring peace to the world, brushed off Hauyn's warnings and opened the Ultima Gate, resulting in Brandelis coming through and invading Grymoire.
- Hero with Bad Publicity: Both Lann and Reynn suffered this in the past; they collected many powerful Mirages, but failed to control them well and let them do whatever they wanted. The trouble these unchecked Mirages caused dubbed the twins "the Demon Dyad".
- Heroic Sacrifice: At the end of the second timeline (true ending), the twins decide to pin down Brandelis and allow themselves to be sucked into the Ultima Gate with him to end the Exnine Army's rampage. Also doubles as a downplayed form of Redemption Equals Death, given that it was they who unwittingly released Brandelis in the first place.
- In the Blood: Their mother Lusse was a Breaker, with the power to bend the rules of A-Worlds, while their father was an Architect, who could create the supernatural like Prisms. The Who's Who notes that they didn't exactly receive these powers with even division; Lann ended up with a bias towards Rorrik's Architect powers (hence his creation of crystal cages), while Reynn had a stronger influence with Lusse's Breaker powers (hence her knife-style combat).
- Mark of the Supernatural: They both have black markings on their arms; Lann's is on his left, and Reynn's is on her right. These markings are proof of their status as Mirage Masters, and turn into armoured gauntlets in battle.
- Meaningful Name: Lann has markings on his left hand, while Reynn has markings on her right hand.
- Nice Job Breaking It, Hero!: The twins pull this off twice. The first was summoning Brandelis and his Exnine Knights into their world out of the arrogant belief that they were destined to bring peace to the world, which not only allows their parents to be possessed by two members, but destroys their home and kicks off the plot. The second time, they were misled by a false prophecy created by Segwarides to unwittingly summon the Cogna into the world and finish what they started.
- Pals with Jesus: One of their allies, Enna Kros, outright refers to herself as God.
- Smug Super: They had shades of this in the past. When their father warned them to bring their Mirages under control, they brushed him off, believing he was simply jealous that they could control Mirages while he couldn't.
- The Southpaw: Both twins fight left-handed; Lann fights using his gauntlet, while Reynn wields a knife opposite hers.
- Unwitting Pawn: Lann and Reynn are manipulated by a false prophecy and promise to see their mother, which eventually leads to them inadvertently summoning the Cogna.
One of the main protagonists of the story. He, along with his sister Reynn, set out into the world of Grymoire without any recollection of their previous memories.
- Bare-Fisted Monk: Rather than take up a proper weapon like Reynn, he just strikes enemies with his gauntlet hand.
- Boke and Tsukkomi Routine: Per Word of God, he and Reynn are intended as this. He's Boke (funny man) and Reynn is Tsukkomi (straight man). Though that's not hard to guess.
- Book Dumb: His immediate reaction to Tometown, a city that seems to be made of bookshelves, is "I have zero use for this".
- Butt-Monkey: No one in Grymoire passes up the opportunity to insult Lann except the Heralds, who don't bother Poking The Poodle. Culminates in an endgame, highly expositional cutscene describing their Mirage Keeper powers, where Reynn, Tama, and Hauyn proceed to lament Reynn being related to Lann by blood.
- 11th-Hour Superpower: When he taps into his Architect powers, Lann's gauntlet turns into a massive, mechanical arm that starts at his shoulder and extends as long as he is tall. This doesn't start happening until the bad ending.
- Gosh Dang It to Heck!: Lann would be the most fouled mouth protagonist this side of Cid Highwind if his choice of expletives didn't include words like 'honk' and 'shmup'. He does drop the former every time something happens.
- Got Me Doing It: Picks up Tama's the-habit every so often, notably when the-Reynn vanishes after using a the-device when he doesn't the-know what it does.
- Heroic Sacrifice: In the first timeline (bad ending), he's too angry to keep full control of his power and ends up trapping himself and Brandelis in a haphazard mess of crystal cages. The Who's Who also notes that whenever there is great and immediate danger, his first reaction is to put himself between said danger and Reynn, although this usually doesn't go through.
- Hot-Blooded: Likes to jump into dangerous situations, and capturing Mirages without a second thought.
- Idiot Hero: He's prone to mishearing words and going off on tangents, sticking to them even after being informed that they're talking about something else.
- Malaproper: He is this full-stop, to the point of it being a Running Gag. He seems to be aware of it, too; when he's trying to convince Reynn to join him to the Crystal Tower, he stops and asks Tama for the appropriate word to avoid the risk of a conversational derail (although that doesn't stop him from immediately mispronouncing it).Lann: Tama?Tama: I believe the word you're looking for is "preordained."Lann: Right! There's no way all of this could have been preordinated.
- My Greatest Failure: Takes unwittingly letting the vicious Cogna into Grymoire really hard, which is what drives him to do whatever it takes to stop Brandelis, even to the point of inadvertently sealing himself away with him.
- Reused Character Design: Lann's hairstyle is very similar to that of Roxas and Ventus.
- Right for the Wrong Reasons: Deduces that Castle Cornelia is at the top of the city (which is built into a ridiculously steep incline)... by mishearing it as "Casa Cornelius" and assuming that "Casa" means "up".Tama: Well, you've the-got the direction correct, even if the rest of that was completely off the-base.
- Roaring Rampage of Revenge: At the end of Chapter 21, Segwarides and Pellinore are dead... revealing that they had transformed the bodies of Lusse and Rorrik. While Hauyn is struggling to help them, Brandelis descends in a fireball, leaving nothing but scorch marks where they had been. Lann, who is already in My Greatest Failure mode, takes "roaring" to one of the highest peaks of any Final Fantasy protagonist.Lann: No. You... you... are nothing but dust!
- Super Mode: When he taps into his latent Architect powers, his gauntlet turns into a massive mechanical arm at least as long as he is tall, with enough power behind it to Punch Parry Brandelis. During the game's events, he only manifests crystal cages in this state, although the flashback after the first fight with Pellinore and Segwarides shows he can create them without it.
- Unusual Euphemism: "What the honk?!"
One of the main protagonists of the story. She, along with her brother Lann, set out into the world of Grymoire without any recollection of their previous memories.
- Aww, Look! They Really Do Love Each Other: Platonic example. For all the snarking she gives her brother, they really do care for one another, as shown when Lann sacrifices himself to seal Brandelis, and she breaks down crying; leading into the second timeline so she and her brother can Set Right What Once Went Wrong and prevent the first ending from happening.
- Boke and Tsukkomi Routine: Per Word of God, she and Lann are intended as this. She's Tsukkomi (straight man) and Lann is Boke (funny man). Though that's not hard to guess.
- Breaking the Fourth Wall: Tries so very hard to avert this trope, and calls out the others when they play it straight.
- Dangerously Short Skirt: Don't expect to see anything underneath it, though; Magic Skirt is in effect.
- Hartman Hips: Has wide hips for her age.
- Heroic BSoD: Does not take Lann sacrificing himself to seal away Brandelis well.
- Knife Nut: Wields a knife in battle.
- Not So Above It All: Occasionally dabbles in Lann and Tama's humor, despite being critical towards them. She even has a few humorous moments herself.
- Ripple Effect-Proof Memory: After Tama sacrifices her lives to reset the timeline, Reynn still remembers the original timeline in which she was a part of the journey and handled the duties that Serafie is now handling in the new timeline. The game is a bit less clear about the whole memory thing after Tama is restored.
- Straight Man: She's the smarter, more focused one to Lann's Wise Guy.
- Unusual Euphemism: At one point calls Lann "full of elixirs".
- Women Are Wiser: She's much smarter than Lann.
- Why Did It Have to Be Snakes?: Is deathly afraid of ghosts and the creepy kind of supernatural.
A little companion that travels around with the heroes. She points out the basics of the game, and tries to help them in their journey.
- Disney Death Later on, she sacrifices all of her nine lives to give the heroes another chance at stopping the Big Bad. Although this results in her complete erasure, the heroes bring her back by adding another soul to her sacrifice. This alters the timeline so that she can regenerate from a lone soul.
- Empathy Pet: Between the points of "the twins have awoken in the isolated Nine Wood Hills" and "Enna Kros points out that there's been a fox riding on Lann's head for the past ten minutes", Tama plays this role.
- Game-Over Man: Her dead body shows up on the Game Over screen.
- Jack-of-All-Stats: Her Mirage Board certainly gears towards this, what with being loaded with stat increases of all kinds. However, she gears a bit more towards magic later on.
- Kitsune: Tama's a little white fox creature, and was shown to become an actual multi-tailed fox in the opening.
- Non-Human Sidekick: To Lann and Reynn.
- Playing with Fire: Has the ability Foxfire to deal fire damage to enemies.
- Ret Gone: In order to give Reynn a second chance at defeating Brandelis, Tama sacrifices all her nine lives to rewind time. This completely erases Tama's existence in the present day in the new timeline, and is only remembered by Reynn and Serafie. In Serafie's memory, she is an old friend not seen in a long time.
- Verbal Tic: Not unlike the-Starfirenote , Tama tends to add the-"the" to a lot of the-words in her speech.
The person who starts off the quest of the protagonists.
- Bonus Boss: Serves as one in Maxima.
- Corpsing: Enna Kros reads most of the chapter titles aloud at the start of those chapters. Although the voice is usually dramatic, Cassandra Lee is very clearly trying to avoid laughing on "Ribbit Jiggle Panic".
- Exact Words: She tells Lann and Reynn that although they don't remember Grymoire, Grymoire still remembers them. Turns out, that doesn't mean Grymoire remembers them fondly: their irresponsibility with Mirages and the less-than-benevolent actions of the Pleiad (Diabolos and Bahamut in particular) led to them being recorded as the "Demon Dyad".
- God Is Good: She's been watching over Lann and Reynn in Nine Wood Hills while they've been... 'sleeping', and sends them to Grymoire to help them restore their memory as well as to right their wrong with the Exnine Knights.
- God's Hands Are Tied: In her words, she made the rules such that she herself cannot break them.
- Great Big Book of Everything: Enna Kros is clearly not her actual name, considering the pause during her self-introduction. The Who's Who entries in the twins' room eventually reveal her real name: Alexander.
- Meaningful Name: Her true name, Alexander, is always a Holy-elemental summon in game that have a Holy element, and one of the more powerful ones to boot.
- Mystical White Hair: She has white hair and is the God of the story.
- One Steve Limit: Averted. Her true name, Alexander, is shared with the true name of the Big Bridge where Gilgamesh is fought.
- Physical God: She is the god that created the land that the heroes have been living in as well as Grymoire.
- Sweet Tooth: Much like Edea Lee, she puts way too much sugar in her coffee. She specifically asks for "the whole jar of sugar" and puts thirteen cubes in.
- Thanking the Viewer: She thanks the player in the middle of the true ending credits.
A young summoner who has some connection to Lann and Reynn.
- Affectionate Nickname: Those close to her call her "Wyn."
- Cassandra Truth: She knew all along that Lann and Reynn's plan to open the Ultima Gate would end in disaster, but the twins refused to listen to her and trapped her in a Crystal Prison to stop her from interfering. Considering the fact that they ended up unleashing Brandelis and kicking off the entire plot, they should've listened.
- Combat Stilettos: Subverted; her boots have some noticeable heels, and she carries a crystal knife like Reynn, but the cutscene before the Dual Boss fight with Segwarides and Pellinore shows that her combat role is mostly directing Siren, and an optional conversation in the Nonary Region reveals the knife is mostly a summoning aid.
- Happily Adopted: She was adopted by Lann and Reynn's mother, and is utterly devoted to her.
- Jerkass Has a Point: During a confrontation with Lann and Reynn, she eventually loses her temper and gives them a tongue-lashing, outright telling them that they bring nothing but pain and chaos to Grymoire and ordering them to leave. As it turns out, she's far from wrong; not only were Lann and Reynn dubbed the "Demon Dyad" for their failure to keep their Mirages in check, but they themselves are the ones who summoned Brandelis to Grymoire in the first place.
- Nice Job Breaking It, Hero!:
- A flashback cutscene implies (and Reynn's diary confirms) that Hauyn was the one who told the twins about the gods of the Extraverse with the implication that summoning them would help their intention of lifting Lusse's burden.
- There's also the fact that, after being freed from the crystal cage, she defiantly refuses to tell the twins anything about the past they've forgotten, which leads to Lann and Reynn killing off Pellinore and Segwarides before realizing that they were possessing Lusse and Rorrik, which in turn leads to Brandelis killing Hauyn, Lann getting pissed off enough to sacrifice himself, Reynn retreating to Nine Wood Hills in sorrow, and the Cogna taking over Grymoire entire. This even (briefly) continues into the second timeline, until Reynn confirms that she now remembers the events in question.
- Mystical White Hair: A user of Summon Magic with long white hair.
- Tearful Smile: At the end of the second timeline (true ending), she forces herself to muster a smile at the twins' request, even as it is obvious that her heart is breaking over the two of them deciding to sacrifice themselves to remove Brandelis from Grymoire for good.
The Girl Who Forgot Her Name
A mysterious girl that resides in a pocket dimension, where she gives sidequests to the twins and sells them Champion Medals.
- Canon Character All Along: Her Who's Who's bio states, short of actually giving her name, that she's Neon Tsukiyumi, long after the events of her own game.
- Dimensional Traveler: She came from outside the Realms of Fantasy that Enna Kros created.
- Dreaming of Things to Come: It's how she foresaw that Segwarides thought up a way to destroy Grymoire, and there wasn't much time left—so she woke up the twins.
- No Name Given
Generals of the Bahamutian Federation
- Co-Dragons: Pellinore and Segwarides both serve as agents for Brandelis.
- Luke, I Am Your Father: Pellinore and Segwarides are really the twins' parents, Lusse and Rorrik, possessed by Exnine Knights.
- Ninja Pirate Zombie Robot: The Exnine Knights are each fused from a human, an esper (elite Mirage) and a god from the Extraverse.
- Religious and Mythological Theme Naming: All Bahamutian generals are named after Knights of the Round Table from Arthurian mythology.
A key officer of the Bahamutian Federation. She kidnaps summoners around Grymoire, to see the Crimson Prophecy fulfilled for some mysterious cause.
- Blade Below the Shoulder: She uses a set of blades resembling bird talons as her weapon of choice.
- Darth Vader Clone: A powerful Magic Knight in dark armor who serves as the villain's right-hand and is related to the protagonists.
- Fighting from the Inside: Lusse visibly struggles to regain control of her body on several occasions, but her resistance never lasts more than a few seconds.
- Fire, Ice, Lightning: Can use magic of those three elements in battle, plus the multi-elemental spell Tri-Disaster. Fittingly, she was partially created from a Valigarmanda-class esper.
- Kidnapping Bird of Prey: Invoked; Pellinore wears bird-like armor and is kidnapping summoners so Brandelis can use their powers to summon the Cogna into Grymoire.
- Life Drain: Bloody Claw, where she attacks with the claw on her right hand.
- Rewatch Bonus: Being able to suppress the twins powers makes more sense when you realize that she's actually a possessed Lady Lusse.
- Signature Move: Freezing Dust has her summon three ice spheres to attack the party. Upgrades to Tri-Disaster during her third fight, which adds flame and lightning to the mix.
- Spikes of Villainy: For the last fight, a massive, beak-like spike manifests over her visor as she fights down Lusse for the last time.
A key officer of the Bahamutian Federation. He seems to conspire with Brandelis, and seemingly manipulate events behind the scenes to plunge Grymoire into chaos.
- The Coats Are Off: Removes his Black Cloak for his boss battle, to reveal he is wrapped in chains and has several crystal shards lodged in his body.
- The Chessmaster: He has the power to, with convincing enough steps and criteria, literally change destiny.
- The Chooser of The One: Personally made up the Crimson Prophecy, to get the twins to open the Ultima Gate and rig the odds in the Exnine Knights's favor.
- Gratuitous Iambic Pentameter: His Who's Who bio notes that his speech has "hints of iambic pentameter".
- Holy Burns Evil: His only weakness is Light, and he resists Darkness.
- Lean and Mean: Somehow combines this with Top-Heavy Guy, being very broad-shouldered but otherwise thin as a rail.
- Malevolent Masked Man: Wears a distinctive, two-faced golden mask that fits his title.
- Rhymes on a Dime: Not as strict as Shantotto, but still there.
- Signature Move:
- Third Eye: The lower face on his mask has a blue gem that fits the aesthetic. It also hints to the full extent of his powers, as described above.
The king of the Bahamutian Federation, and the game's actual main antagonist.
- And I Must Scream: He spent his century of imprisonment fully conscious, but doesn't seem any worse off for it.
- Attack Its Weak Point: In his final form, charging Megaflare Cannon gives him a -200% resistance to every element in the game.
- Attack of the 50-Foot Whatever: His true form is so enormous that its head alone takes up most of the screen.
- Authority in Name Only: Isn't actually the "king" of the Federation; that was another story Segwarides made up to make the Exnine Knights seem more imposing.
- Badass Boast: He lets rip with one right before the twins' second encounter with him:"I am Brandelis! The mighty King of Bahamut, and number II-5 of the Exnine Knights! I am the conqueror of all A-Worlds, and their destroyer!"
- The Bad Guy Wins: At the end of the first timeline ("bad" ending), while he ends up sealed away by Lann's Heroic Sacrifice, he still ends up getting exactly what he wanted: mentally destroying Reynn and both Grymoire and Nine Wood Hills being irreversibly devastated by his Cogma hordes.
- Big Bad: He leads the Bahamutian Federation in trying to conquer Grymoire and is the main antagonist of the game. He's also responsible for turning the twins' parents into Pellinore and Segwarides.
- Cape Wings: His six wings wrap around him in an All-Encompassing Mantle during the first encounter with him.
- Clipped-Wing Angel: His final fight tries his damnedest to avert this trope, but ultimately fails against a prepared party. Megaflare Cannon's countdown slashes his resistance to all elements down to -200%; as he only starts using it when he's down to half health, some well-timed -ja magic will break him in half. Unlike most examples, this doesn't make him an Anti-Climax Boss, as failing to finish him off within that window will automatically topple any stacks that aren't defending when the cannon goes off, and outside of the countdown, he still has every -ja class spell in the book, a way to inflict half of the game's status ailments at once, and acceleration as his HP drops.
- Dying Declaration of Hate: At the end of the second timeline (true ending), he screams that he has yet to kill Hauyn as the twins pin him down and prepare to take him with them across the Ultima Gate.
- Karmic Death: At the end of the second timeline (true ending), he is sealed back across the Ultima Gate for good at the hands of the very people who unwittingly summoned him.
- Large and in Charge: He rules the Bahamutian Federation and is the size of a (Lilikin) house.
- Magic Knight: He fights using a mix of powerful magic and an arsenal of summoned weapons.
- Mundane Utility: For a given value of "mundane", anyways. He's powerful enough that his threshold gives him the power to change the rules of A-Worlds within their domain. After his first fight with the twins, he blows the roof off the Crystal Tower... and extends his threshold to stop the debris from hitting anybodynote .
- My Rules Are Not Your Rules: Literally. His progress in Grymoire has allowed him to violate the cosmic laws of the A-World that even Enna Kros (read: Alexander herself) cannot defy.
- One Steve Limit: Averted. Brandelis and Tiababylo are both Bahamut-class espers, and Tiababylo even indicates they've known each other. Although Brandelis is only ever referred to as "Bahamut Brandelis" in the Who's Who, he is frequently referred to as "King of Bahamut".
- One-Winged Angel: Has two stages of this as Exnine Bahamut. His first downplays the trope by giving him a clock full of weapons that float behind him, which he can invoke for any attack. His second, for the Final Boss fight, is a positively massive, fleshy thing built like a warship with a massive cannon in its mouth and Brandelis' body sticking out of the top of its head like a hood ornament.
- Our Dragons Are Different: Exnine Bahamut is a giant severed dragon's head with exposed sinews, cybernetic components, and a Wave Motion Gun housed in its mouth. Brandelis' upper body grows out of the dragon's forehead like a hood ornament.
- Physical God: Brandelis can create his own thresholds, within which he can apply the rules of his own worlds, and therefore override those of the A-Worlds. It's how he managed to transform the Ultima Gate so that opening it would unleash a flood of Cogna.
- Sure, Let's Go with That: A rather dark version. Segwarides has been leading the "Bahamutian Federation" while Brandelis has been imprisoned. When Lann asks if he is the King of the Bahamutian Federation, Brandelis' response is "So be it", and he is treated as the King of Bahamut henceforth.
- The Computer Is a Cheating Bastard: His final form gets faster as his HP decreases. It's not a status like Haste; he just gets innately faster the longer the fight wears on.
- Tin Tyrant: He wears a menacing suit of armor in the style of early Final Fantasy villains like Golbez and Exdeath.
- Winged Humanoid: Has six leathery wings, not that he uses them to fly.