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Characters / Wonder Woman (1942)

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For the main Wonder Woman character directory see Characters.Wonder Woman. The Golden Age Wonder Woman (Charles Moulton) iterations of all Earth-Two characters here outlined are markedly different from the mainly Post-Crisis and DC Rebirth versions described on the main character sheets linked previously.

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Amazons of Paradise Island

    Princess Diana 
Princess Diana of Paradise Island/Wonder Woman

Only child of Queen Hippolyte who won the contest to become the Amazon's champion in the greater world.For tropes relating to later iterations of the character in comics see Diana of Themyscira / Wonder Woman, this section specifically describes her Golden Age iteration under the pen of her creator in the pages of All-Star Comics, Sensation Comics, Wonder Woman and Comic Cavalcade.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Acquired Poison Immunity: She quickly develops resistance to toxins, unless they are magical or alien in nature, or something the human biology is otherwise incapable of resisting. Adaptations often portray her as "weak" to chloroform, as with most comic book characters of the time she showed an unrealstic vulnerability to it, not realizing she was soon all but unaffected by the substance beyond recognizing the scent.
  • Action Girlfriend: Wonder Woman and Steve Trevor go on the occasional date and flirt constantly, and fight Nazis and Alien Invaders side by side. He's is a normal human while she's a superhero.
  • Affectionate Nickname: Steve calls her "Angel", and she will use "boyfriend" like it's his name when she's feeling exceptionally fond of him.
  • All-Loving Hero: Her love of humanity is why she remains in the world outside Paradise Island and tries to help as many people as possible.
  • Aloof Dark-Haired Girl: In her Diana Prince identity Di acts rather aloof to other adults, not so much towards kids.
  • Amazonian Beauty: She is a literal Amazon and she is "as beautiful as Aphrodite".
  • Astral Projection: Di's mild telepathy and Amazonian training allows her to enter the astral plane frequently, though on at least two occasions she's drawn there by villains to make her physical body less of a threat.
  • Battle Couple: Amazonian superhero Wonder Woman, and Ace Pilot espionage expert Steve Trevor were one of the earliest couples in comics to regularly fight alongside each other.
  • Born of Magic: Diana's famous fatherless "birth" from clay her mother had carefully sculpted into a baby.
  • Brains and Bondage: Wonder Woman is not shy about her BDSM interests, and was also the equivalent of a doctor on Paradise Island and improved the Amazon's Purple Healing Ray so it could safely be used on regular humans.
  • Brought Down to Badass: Even when her powers are lost to her Diana proves to be stronger than she looks and in excellent cardiovascular shape. The latter is due to her commitment to fitness, the former she attributes to her "brain power".
  • The Cape: Wonder Woman is an ideal loving hero who strives to help everyone, even her own villains.
  • Catchphrase: Di has "Merciful Minerva!", "Great Aphrodite!", "Holy Hera!" and "Suffering Sappho!"
  • The Champion: Diana had to win the contest and become champion of her people to become the Amazon who represented them in the wider world.
  • Clark Kenting: Diana of Paradise Island puts her hair up, dons some glasses and wears a skirt, leggings and white button-up shirt to become Diana Prince, then interacts with the same people in both identities and never gets caught.
  • Classical Hunter: She doesn't like killing anything, even for food, but she does enjoy the thrill of the hunt, even if the "prey" is another human being.
  • Combat Stilettos: Wonder Woman's red boots are high-heels.
  • Combo Platter Powers: Diana's abilities mostly come from Supernatural Martial Arts and her own parentage which grant her enhanced strength, speed, agility, durability, telepathy, and healing (herself).
  • Cool Crown: A golden tiara with a big, red star on the front. It's even sharp enough to be used as a weapon.
  • Cursed with Awesome: Odin tries to have Wonder Woman, several other amazons and the Holiday Girls forcibly turned into his Valkyries but Wonder Woman breaks out of containment before the process is finished and her newly gained ability to fly lets her defeat the remaining soldiers of Valhalla loyal to him almost by herself. But Wonder Woman has a job to do, and she can't properly infiltrate "Man's World" with a giant pair of wings sticking out of her back, so Aphrodite removes them.
  • Difficult, but Awesome: Using her lasso in a brute-force fight. It's a favorite candidate for the Worf Barrage, because if her target turns out to be stronger than her, she's usually yanked through the air into his fist. But if Diana's stronger—or she gets the villain off-balance first—she can whip the villain around at the end of a giant Epic Flail that inflicts leverage-enhanced Grievous Harm with a Body on him and any other villain underneath.
  • Even the Girls Want Her: A number of women, most consistently Marya, have commented on Diana's good looks.
  • Flynning: Her sword fights consist of her intentionally blocking her opponents swings with her own weapon with trying to avoid cutting them. This is justified by her either being more skilled than her opponent, such as Herculena, or simply that much faster, such as with Achilles.
  • The Glasses Come Off: Part of the change from prim Diana Prince to Wonder Woman is ditching the glasses.
  • Gravity Master: Under her original writers Wonder Woman had the ability to drastically alter her weight termed "Gravity Control". This could also explain her ability to recognize and resist being time shifted.
  • Happily Married: She and Steve eventually get married and have a daughter together. Theirs is a very happy marriage even though she's aging much slower than he.
  • Healing Factor: Diana heals much quicker than the average human.
  • Immortality: As she has drunk from the Amazonian fountain on Paradise Island she is immortal and does not age while there.
  • Immune to Fire: She is explicitly immune to extreme temperatures, and impervious to fire and even molten magma
  • Immune to Mind Control: Her low level telepathy allows her to brush of attempts to mind control or brainwash her.
  • Instant Expert: Diana learns languages incredibly quick, picking up Saturnian enough to eavesdrop on her opponents within hours of first hearing it.
  • Instant Waking Skills: The ability to be fully alert upon waking is a part of Amazonian training and Diana bemoans that the time she's spent in "Man's World" is making this more difficult for her as she has become prone to sleeping in by Amazon standards. Once she wakes up slowly due to sleeping gas being blasted through a city by Saturnians, but does not immediately recognize it, thinking she just fell back into the bad habits of "Man's World" again until she see's people knocked out fully clothed in the streets.
  • Knows the Ropes: Her lasso is her most iconic weapon.
  • Lightning Bruiser: Di is the "mile a minute maiden" and has "the speed of Mercury", and is capable of moving so fast she can appear as Wonder Woman and Diana Prince in the same photograph. She's also strong enough to lift a submarine.
  • Living Lie Detector: She can tell when someone who is making benevolent claims has malicious intentions instead.
  • Made of Indestructium: Her lasso is unbreakable, and cannot be broken or damaged by any known means. Her bracelets can be welded together but for some reason retain their shape even when she forcibly breaks the weld.
  • Ms. Fanservice: She's "as beautiful as Aphrodite", wears a strapless bustier and gets tied up all the time.
  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training.
  • Nice Girl: She was designed to be an embodiment of love and peace in The Golden Age of Comic Books who first tried finding peaceful solutions and reforming her enemies compared to the more aggressive methods of her male counterparts. Most incarnations since have followed suit by making her surprisingly humble and an All-Loving Hero that can find compassion even for the most vile of her enemies.
  • One-Woman Army: Can and has taken on whole armies single-handed, though she usually has at least Steve and/or Etta backing her up.
  • Pint-Sized Powerhouse: She was trouncing full grown adult amazons even as a child, which makes it strange when as an adult she worries about how she'll do against her sisters in the games due to being out of practics. She still trounces them.
  • Play-Along Prisoner: Diana does this almost Once an Episode, often for increasingly flimsy reasons (the real one being that creator William Moulton Marston was ridiculously obsessed with BDSM). Contrary to popular perception, the "lost powers if bracelets are welded by a man" Kryptonite Factor rarely came into play; Marston had no shortage of loopholes he could exploit (did the villains chain her wrists together? Did they make sure to weld the chains?) to have her break her chains at a moment's notice.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them mindlessly violent.
  • Prim and Proper Bun: In her Diana Prince alter ego she, is a prim domineering by the book bespectacled WAC secretary who always wears her hair in a bun. This is contrasted with her co-worker Lila Brown who almost always wears her hair loose and is driven nuts by Diana's attention to detail and sticking so close to the rules as written.
  • Primary-Color Champion: A red and blue Leotard of Power, blue on bottom, red on top, yellow accents such as the eagle embroidery, belt and golden lasso.
  • Psychic Block Defense: Di had low grade telepathic abilities that allowed her to shrug off or completely ignore attempts at mind control and other telepathic intrusions. It also allowed her to make Mental Radio "calls" without having a mental radio with her, which meant she could remotely control her plane as it had a Mental Radio receiver.
  • Psychic Radar: Diana's telepathy allows her to "see" the Saturnians even when they're using invisibility tech.
  • Rebellious Princess: After Steve Trevor crashed on Paradise Island, a contest was held to determine which Amazon would return him to the outside world. Princess Diana wanted to enter the contest but her mother Queen Hippolyte forbade her to do so. Diana entered the contest in disguise and bested all of the other contestants, winning the right to leave.
  • Royals Who Actually Do Something: She's a princess, her people's champion and a superhero.
  • Safe, Sane, and Consensual: Di rather casually drops very heavy handed hints about her fetishes.
  • Science Hero: Wonder Woman started out as a scientist with her own laboratory in which she and an Amazonian physician nursed Steve Trevor back to health, Diana aiding by inventing the Purple Healing Ray. She also flew an experimental stealth Space Plane. Later writers moved her further and further from the role, instead focusing on the ties her mother and birth via Aphrodite's aid gives her to Classical Mythology, despite the original comics usually treating those Olympians that showed up more as aliens than gods. Even those that stick with her scientific accumen then to have her struggle with nuclear physics and quantum mechanics, so Paula can look smarter.
  • Secret Identity: Diana Prince is Wonder Woman's.
  • Sensor Character: Diana can sense magic, and when the Saturnians are using the invisibility tech to stay invisible and communicating telepathically to keep silent she can tell where they are and even "see" them if she focuses.
  • Single Woman Seeks Good Man: Steve's self effacing attitude and willingness to put his own life on the line for others are the reasons she's attracted to him.
  • Sleeves Are for Wimps: Wears sleeves only to disguise herself as the weaker Diana Prince. Her Amazoian training explicity makes it so temperature extremes do not bother her much. This suggests Dalma, who found the people in "Man's World" to be over dressed, had not benefitted as much from or was not as far a long in this training.
  • The Smurfette Principle: For years Diana was the only member of the Justice Society of America who was a woman rather than a man, until Black Canary joined in 1948.
  • Spy Speak: Diana Prince and Steve Trevor have enough pre-arranged words and phrases that she's able to tell him the truth about the villain's real target in a letter the villain is forcing her to write to send the army on a wild goose chase, and which they read before sending it to him.
  • Strong and Skilled: Diana possesses strength and speed that rivals if not equals that of a Kryptonian and is also a highly trained combatant, tactician, scientist and nurse.
  • Super Hearing: Di can hear things her human companions cannot.
  • Superhero Origin: She's the chosen champion of the Amazons tasked with spreading the message of love, peace, and justice.
  • Supernatural Martial Arts: Most of Wonder Woman's abilities (outside of immortality) are the result of being a master of Amazonian martial arts, and are implied to be something any human could learn with enough patience and time.
  • Super Not-Drowning Skills: Amazons, including Wonder Woman herself, were depicted as avoiding contact with outsiders by swimming underneath their boats and ships and then pushing them away from their island from beneath without ever having to come up for air.
  • Super Reflexes: How else can she deflect machine gun fire with only her bracelets?
  • Super Senses: Diana can sense magic!
  • Super Speed: She is the fastest humanoid on Earth, with only Cheetah giving her a run for her money. Even that's depending on which writer is depicting Rich, as not all of them gave Priscilla any remotely super human attributes. Wonder Woman was explicity faster than Mercury, though once DC started doing regular crossovers with its characters she may or may not have proved comparable to The Flash(who himself may or may not have been comparable to Mercury). Badra may have accelerated faster than Wonder Woman from a standstill to a sprint, but even then Wonder Woman proved to have equal to superior reflexes and Badra herself described Wonder Woman as a counterbalanced "equal".
  • Super Strength: "Stronger than Hercules", and able to smash vault doors, lift ships and snap chains with ease.
  • Super Toughness: She has to block bullets with her bracelets instead of her skin, but she's much tougher than a baseline human. On a trip to Venus she intentionally blocked a warhead with her body and showed no sign of discomfort, bringing into question if she truly needs to block bullets. It's shown that she's the only amazon who "plays" bullets and bracelets without additional safety armor.
  • Sword and Fist: Diana never picked up a sword outside of sanctioned contests, but she very often used her favorite weapon the lasso in alongside her fists. Her sword fights often end with her subdueing her opponent with her bare hands rather than the weapon.
  • Technical Pacifist: She's from a Perfect Pacifist People, who have sworn off killing but love fighting for sport and Diana has no problems beating up an opponent to hand them over to the cops or protect an innocent. She's more of this than most golden age amazons, who are old enough to remember when they were still a warring tribe and willing to exploit loopholes in their Thou Shalt Not Kill policy Diana would rather not cross.
  • Telepathy: Diana is a mild telepath, but she couldn't read minds only perceive intentions, perceive when others were near, send messages and fight back when another telepath was trying to trick her or mess with her mind.
  • Thou Shalt Not Kill: Diana is one of the most devout Technical Pacifist types in the DCU. That was the point of having a lasso — it was a non-lethal weapon. The Amazons certainly knew how to fight, but only for self-defense or sport. Paradise Island was a "paradise" with lessons to teach us because unlike man's world, it was peaceful. There's a reason they were aided by the goddess of love and the arch-enemy of Amazon society was the god of war.
  • Trickster Girlfriend: Diana's relationship with Steve has tones of trickery, with her liking to cover his eyes from behind to make him guess who she is, which he always gets right away since he knows her voice, and generally doing things to make him frazzled before leaning on him and saying things about what a useful boyfriend he is.
  • Ventriloquism: Diana would occasionally throw her voice so it appeared that Diana Prince was talking to an out of sight Wonder Woman just around the corner or on the other side of an open doorway.
  • Weaksauce Weakness
    • A bomb can go off under her barefeet, in her hands, or on her chest. The shrapnel will not so much as wrinkle her skin. But an nonathletic middle aged human being can knock Wonder Woman down by pistol whipping her in the back of the head and the base of her skull. That the shock waves from the explosions should have reached this area and proved it as tough as the rest of her body was not understood by the writer at the time, but the television show changed her weakness to chloroform. This was also in the comics, except the comics quickly had her develop a resistance to the drug.
    • Wonder Woman cannot break her bonds if she "allowed" herself to be bound by a man. Depending on the Writer she may lose her powers if a man binds her bracelets together, but otherwise retain them if restrained in any other way, or she may keep all her powers but be unable to break any restraints a man secures on her. A man binding bracelets together specifically was usually necessary under Marston.
  • World's Most Beautiful Woman: She is canonically this, having been blessed at birth by the goddess Aphrodite.
  • World's Strongest Woman: Diana is "Stronger than Hercules," is shown to be stronger than Giganta, Clea, Mars, Odin and Artemis, and casually does things like lift a sunken galleon.

    Queen Hippolyte 
Queen Hippolyte of Paradise Island/Masquerader

Queen of the Amazons and mother to Diana. The Amazon's previous Champion.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Action Mom: While Hippolyte mostly stays on Paradise Island when she's given advance notice her daughter's life is going to be at risk she leaves to deal with the situation herself, and has a long history of being the Amazon's best fighter.
  • Arbitrary Skepticism: She dismisses Odin and the Valkyries as "Nordic Myth." She who has seen the goddess Aphrodite and tested Achilles's invulnerability first hand.
  • Authority Equals Asskicking: She is the queen of the Amazons, and the only one of her people who has even a hope of a chance at keeping up with her in a fight is her own superhero daughter.
  • Damsel out of Distress: She gets Lured into a Trap, bashed in the back of the head and tied up by Countess Draska Nishki. As soon as the other Amazons notice she is gone and start to organize a search party Hippolyte returns to her palace dragging Nishki behind her.
  • The High Queen: The ruler of Paradise Island, who's loved and held in awe by most of her people.
  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them mindlessly violent.
  • Really 700 Years Old: Hippolyte is over a million years old, having been around during the rise of the Greek City states.


The royal physician of the Amazons. She helped Diana treat Steve's life-threatening injuries after he crashed offshore of Paradise Island.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Dressed to Heal: The Amazon physician Althea does not wear a lab coat, but does wear a head mirror, stethoscope and glasses.
  • Navel Window: Althea often wears a white mandarin collared sleeveless dress with a diamond shaped cut-out at the navel.
  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them mindlessly violent.
  • Proud Scholar Race Guy: While the Amazons as a group have some of this flavoring, they're a society that has spent centuries experimenting with science and magic combinations and has been collecting libraries of literature and research papers, Althea is the one who really embodies it, spending most of her time in research laboratories when she's not acting as a healer and giving the queen advice from the standpoint of a scholar rather than a friend, politician or former warrior.


An Amazon who was jealous of Diana being able to leave Paradise Island as she pleases, and therefore removed her bracelets and left to America. This violation of her oath as an Amazon lead Aphrodite to order her put in an Aphrodite Girdle and interred on Reformation Island.

Created By: Joye Murchison · Harry G. Peter
First Appearance: Comic Cavalcade #12, 1945

  • Boxing Battler: In America, she became a professional boxer after manhandling a police officer who had a friend who was a promoter. In a conversation with that officer, Dalma indicates she also boxed while still on Paradise Island.
  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training. This trait did not remain while she was in the US.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them more violent. Dalma removed hers when she left Paradise Island to go to America and become a boxer.
  • Stripperiffic: She found the people of "Man's World" to be overdressed but ended up wearing far less clothing in freedom than she even had on Paradise Island.
  • Who Wants to Live Forever?: Dalma is able to find a whole contingent of Amazons who want to give up their immortality with her and leave Paradise Island to live in the wider world. None of them are permitted to, being treated as criminals by Aphrodite and locked in Venus Girdles to brainwash them into enjoying their position.

Warden of Reformation Island and lifelong friend of Diana's. She is the only Amazon besides the Queen herself who can give the Princess a run for her money in athletic competitions, as she and Diana have been challenging each other since childhood.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Always Second Best: She is the only Amazon Diana has ever competed against to give her a challenge, but since childhood Mala almost always comes in second to the princess.
  • Childhood Friends: Mala and Diana were some of the very few children on Paradise Island when they were growing up and became fast friends who've been fiercely competitive with each other since they were quite young.
  • Comic-Book Fantasy Casting: Harry G. Peter drew Mala's cheeks and chin to bring to mind a blonde Katharine Hepburn.
  • Deprogram: The poor women Paula von Gunther brainwashed into her enslaved operatives were taken to Reformation Island in order for Mala to oversee trying to make them functional on their own again, and capable of making their own choices and such. Her efforts are shown to be partially successful.
  • A Father to His Men: Mala, as the warden of Reformation Island, is beloved and looked up to by her coworkers and many of the prisoners alike, who find that her considerate and compassionate approach to her job have made her like family.
  • Hair of Gold: A competitor who enjoys seeing her competition win and is completely supportive of them.
  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training.
  • Play-Along Prisoner: Diana talks Mala into tricking Paula into binding her as part of a gambit to help break the conditioning on the women Paula brainwashed. As soon as the women start fighting Paula the blonde Amazon easily breaks her bonds.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them mindlessly violent.
  • Reasonable Authority Figure: Mala is the warden on Reformation Island and is more than reasonable with her wards, a large group of whom chose to dedicate themselves to her due to how well she cared for them and helped their rehabilitation.

    Gerta von Gunther
Daughter of Paula and Gottfried von Gunther. After being rescued from a Nazi prison camp Gerta was raised on Paradise Island as an Amazon.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #3, 1943

  • Child Prodigy: Gerta von Gunther is something of a Mad Scientist prodigy, whose youthful inventions include shark mermaids.
  • It Runs in the Family: Evidently becoming a—well meaning—Mad Scientist runs in Paula von Gunther's family, as her daughter Gerta ends up accidentally creating a number of superpowered villains as a young scientist on Paradise Island.
  • Mad Scientist: Gerta created a shiver of shark mermaids and a machine to help stably return shrunken people to their natural size before she was a teenager.
  • Screw Destiny: Diana sees a vision of a future in which Gerta turns into a Mad Scientist supervillain as an adult. She is devastated but Gerta herself decides she does not want to go down that path and Hippolyte says knowledge of a future can help prevent it, though it is difficult work.
  • Villainous Lineage: Her mother spent time as a sadistic supervillain Mad Scientist, and Gerta is developing into quite the Mad Scientist and in at least one Bad Future turned gleefully sadistic supervillain as an adult.


A former Reformation Island inmate. Irene was one of the first to fight back against Villainy Inc. before the group of villains spread their attack from Reformation Island.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #28, 1948

  • The Needless: the Amazons of Paradise Island are functionally immortal—they don't age and don't need to eat while on Paradise Island—they are otherwise humans who have achieved Enlightenment Superpowers due to their many years of training.
  • Power Limiter: Amazonian bracelets hold back a lot of their supernatural strength, but also make it easier for them to maintain their mental control as without them their power starts to overwhelm their minds and make them mindlessly violent.
  • Reformed Criminal: Irene is now dedicated to her queen and the ideals of Amazonian society.



Holliday College:
    Etta Candy
Etta CandyDiana's best friend outside of Paradise Island. Etta is a Texan rancher's daughter who attends Holliday College and acts as the leader of the Holliday Girls pseudo-sorority.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #2 (Feb. 1942)

  • Acrofatic: Etta Candy is plump and a remarkably fast and effective hand-to-hand fighter.
  • Action Heroine: Etta is arguably the most capable non-superpowered fighter of Wonder Woman's supporting cast.
  • Badass Normal: A baseline human who regularly fights alien and extra-dimensional threats.
  • Bare-Fisted Monk: Etta is just a baseline normal human but fights aliens, heavily armed super spies and physical gods armed with only her fists and on the very rare occasion a borrowed lasso or handgun. She's proficient with both the aforementioned weapons, but does not carry them nor rely on them.
  • Beware the Silly Ones: Etta Candy is a short fat girl band geek, who is always carting around a box of candy, cracking jokes and playing pranks. She also has a long record of fighting Nazis and evil aliens while unarmed and winning, spying for the US Government, is a decent pilot, good shot, and is nearly as good with a lasso as Diana. People underestimate her constantly, which she uses gleefully to her advantage.
  • Big Beautiful Woman: She has a loving confident personality, well done hair and makeup and rotund appearance.
  • Big Eater: Etta is almost always snacking on treats, though she often loses her box of treats in fights before she eats more than one.
  • Big Fun: Lovable overweight woman who is a cheerful prankster, Boisterous Bruiser and unapologetic candy loving Big Eater.
  • The Big Guy: While Etta Candy was not the strongest nor biggest of the trio consisting of she Wondy and Steve that dealt with most villains, she was the one who would confidently charge in and fight rather than try for sneakiness like Steve or talking the villains down or pretending to be captured in order to learn more about their opponents. For this reason she was often kept back to charge in once Steve and Diana's attempts at a less violent solution failed.
  • Boisterous Bruiser: Etta is extroverted, funny and loves a good brawl. She tends to get bored very fast when an investigation is going slowly, but perks right up once there's some bad guys to punch.
  • Catchphrase: Whenever Etta became excited or agitated, she always shouted her trademark catch phrase "Woo-Woo!", which was later explained as a sorority thing.
  • Deadpan Snarker: Etta will snark at every opportunity, and she delivers her snark with a straight face. Her favorite target is, and always has been, Steve Trevor, who never seems to adjust enough to expect it.
  • Dude Magnet: Etta knows that her curves work for her, and she's not wrong. In addition to her usual beau Oscar Sweetgulper she's drawn the attention and admiration of a number of men, including the prince of a small Pacific Island.
  • Everything Is Big in Texas: Etta Candy is from Texas, where her family owns a farm. While Etta is physically one of the smallest recurring adult characters in the DCU given she's generally drawn as shorter than 5' she has one of the largest personalities being a Big Fun, Fat and Proud, Boisterous Bruiser
  • Fat and Proud: Etta Candy is quite plump and very happy with her body, being even more confident than Diana and calling out anyone who tries to get her to feel bad about the way she looks. Those who try to make fun of her for it are soundly decked.
  • Fat Best Friend: (Type A)Etta was originally introduced as an outgoing prankster and boisterous sidekick.
  • The Friendly Texan: Etta is an incredibly friendly and kind gal from Texas, and her family is similarly minded. Many of her neighbors are not though, varying from mild bigots to murderous ones.
  • Leeroy Jenkins: Wonder specifically instructs Etta not to try and save her when the Valkyries attempt to kidnap her, but to call her mother Hippolyte when the Valkyries arrive and let the Amazons handle it. Candy instead leads the Holiday Girls against the Valkyries when they throw a net over Wonder Woman, and despite the element of surprise the Valkyries easily subdue and caputre the Holiday Girls as well, giving them more leverage over Wonder Woman.
  • The Leader: Etta Candy is the leader of the Holiday Girls, a group of young women usually numbering at least 30 who hunt down and fight Nazi spies and aliens and look for missing persons when they're not busy with school or work.
  • Muggle Best Friend: Etta Candy is Amazon Princess Wonder Woman's regular ol human best pal.
  • Nice Hat: Etta is usually bare headed, the better to show off those red victory rolls, but any time she goes home to Texas to visit the family or has an occasion to dress up she wears a heavily embroidered cowboy hat with matching boots.
  • Obsessed with Food: While Etta has a clear and vocal preference for sweets anytime she encounters a new culture, many of which are extraterrestrial she will go out of her way to try their cuisine and has even been distracted from an obvious villainous plot by being offered a new alien food.
  • Odd Friendship: Wonder Woman by nature is a very friendly sort, but from the start her friendship with Etta Candy was presented as odd. The super-powered earnest princess who cares deeply about fitness and the prank loving sarcastic flippant troll who eats candy constantly.
  • Pint-Sized Powerhouse: She is about half Wonder Woman's height, but can knock out groups of armed criminals/nazis with just her fists.
  • Plucky Comic Relief: Etta Candy was a prankster and Boisterous Bruiser whose quips and violence was most always played for laughs, though not the character herself which was rather impressive for a short overweight comic relief character in the 1940s.
  • The Prankster: Etta was a notorious prankster who drove her college professors mad. She stepped back the number and intensity of her pranks when one on some freshmen nearly turned deadly.
  • Shipper on Deck: Etta is a bit annoyed that Wonder Woman refused to even consider Steve's proposals, given her pals are already in a relationship and it's no secret they love each other. She didn't try to push them, but given Di's abilities and Steve's spy status they both end up overhearing her complaints about their stalled relationship anyway.
  • The Strategist: Etta Candy was the strategist of the Holliday Girls, even on missions that included Wondy and Steve, since she was the best at coming up with plans that took advantage of each teammate's specialties and their numbers and was good at altering them to fit a changing situation on the fly. On the other hand Wondy's plans usually boiled down to letting herself get captured to figure out the bad guys.
  • Sweet Tooth: As the name might suggest, Etta tends to love sugary food and drink. Her very first appearance has her eating a whole box of chocolate.
  • Weight Woe: When Diana mentioned to Etta the potential health benefits of losing weight, Etta had made a compromise with Diana. If she lost ten pounds and felt better about herself, she'd lose fifty more. By the story's end, Etta had lost her ten pounds but was unhappy, so she simply went back to doing what made her happy.

    Glamora Treat
One of the most prevalent Holliday Girls.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #39, 1945

  • Adventurer Outfit: Bobby and Glamora give the concept a nod with the way they don a pith helmet every time they get to go on an adventure, but other than putting on boots they just wear the Holliday Girls outfits they always wear.
  • Chained to a Rock: In Sensation Comics 39 Roberta "Bobby" Strong and Glamora Treat are bound hand and foot to stone pillars to be killed and devoured by hungry tigers.
  • Girly Bruiser: Glamora is demure, fashion conscious and highly aware of any attractive males near her. She also gleefully and eagerly joins on dangerous expeditions, is a crack shot with a rifle, can do a lot of damage with a spear, has trained in Amazonian martial arts and loves beating up Nazis.
  • Heterosexual Life-Partners: Bobby Strong and Glamora Treat spend most of their free time together, and know each other well enough that during times of crisis, like being ambushed, they don't even need to talk to each other to work seamlessly as a team.
  • Leeroy Jenkins: Glamora may seem more reserved than her constant companion, but when she thinks she's going to be sidelined for an interesting and dangerous looking mission she takes her own allies captive in order to steal a plane and tag along so that she can jump headfirst into the fight. For the record at the time her allies were still trying to avoid a fight.
  • Lovable Sex Maniac: She and Bobby are quite into good looking boys, and Diana is concerned when they go on a mission with Steve Trevor that they're going to spend the whole time distracting him with their flirtations. Etta is nearly out of patience with listening to them go on about the various young men who they've gotten or plan to their paws on.
  • Meaningful Name: Glamora is rather into being glamorous, wearing makeup and jewelry even on an expedition to an uncharted island.
  • Spies Are Lecherous: Glamora works in espionage like all the other Holliday Girls, and is known to love men and go on many dates without tying herself to any one man in specific. She's also flirted with Axis spies and soldiers to get them to drop their guard so she can quietly restrain them.
  • Thrill Seeker: Bobby Strong and Glamora Treat love a good adventure with a spot of fighting thrown in, and on at least one occasion where they weren't able to talk those in charge of such an expedition into letting them come along they stowed away to join in anyway.
  • Tomboy and Girly Girl: Glamora Treat is the girly girl to her best pal Bobby Strong, another of the Holliday Girls. Glamora is demure and fashion conscious, Bobby is rough and tumble and loves to go hunting. They're both excellent fighters, crack shots with a riffle and a bit boy crazy.

    Roberta Strong 
Bobby Strong
The tallest member of the Holliday Girls, and one of the few who regularly ends up on what seem to be espionage missions for the US government.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #39, 1945

  • Adventurer Outfit: Bobby and Glamora give the concept a nod with the way they don a pith helmet every time they get to go on an adventure, but other than putting on boots they just wear the Holliday Girls outfits they always wear.
  • Badass Normal: One of the best fighters the Holliday Girls have, and also a completely normal human outside of her Amazon training.
  • Blood Knight: While most of the Holliday Girls like fighting Bobby Strong takes it farther than the rest of the gals, and will taunt enemies who are reconsidering so that she gets to pummel them and attack foes that might have been talked down by her allies if not for her presence. She will also stow away on a plane if she can't get permission to come along to what promises to be a good fight.
  • Bring It: When brought before a fellow who fancies himself a modern Roman emperor who wants her to serve him or be fed to beasts she retorts "Any beast is a gentleman compared with you, you fat slob!" and when surrounded by foes who are hesitating to attack merrily tells them to "Come an inch nearer" so she can let them have it.
  • Chained to a Rock: In Sensation Comics 39 Bobby and Glamora are bound hand and foot to stone pillars to be killed and devoured by hungry tigers. Bobby's reaction is to roll her eyes and basically say bring it.
  • Designated Point Man: When Bobby Strong is one of the Holliday Girls on mission she pretty much always goes in first, ordered or of her own volition. Given she's got superhuman strength and her reaction to enimies ordering her execution is to dare those giving the orders to kill her themselves this works out fairly well.
  • Don't Call Me "Sir": "Bobby" does not at all like to be called a "lady". Rather than just asking people not to call her such she'll argue that she is not one especially since men like to try to use it as an excuse to exclude and constrain her.
  • Dressed Like a Dominatrix: While the long black shorts Bobby's wearing in "Ectoplasmic Death" are quite modest compared to her usual short shorts the collar around her neck with a strip attached that runs down between her breasts is a rather interesting outfit to wear for laying around on a couch reading.
  • Heterosexual Life-Partners: Bobby Strong and Glamora Treat spend most of their free time together, and know each other well enough that during times of crisis, like being ambushed, they don't even need to talk to each other to work seamlessly as a team.
  • I Have Brothers: Bobby will sometimes resort to explaining she's gone on safari and gone hunting with her older brothers as an explanation for why she's a viable candidate for adventurous outings if her own abilities and explanation of her skills isn't enough to convince those in charge. This often works better for her than explaining that she has been trained in martial arts by Wonder Woman and has defeated numerous Nazis herself.
  • Leeroy Jenkins: If her friends are planning on retreating or surrendering but their are a bunch of bad guys right in front of her she's going to launch herself into the fight if she's not stopped.
  • Lovable Sex Maniac: She and Glamora are quite into good looking boys, and Diana is concerned when they go on a mission with Steve Trevor that they're going to spend the whole time distracting him with their flirtations.
  • Meaningful Name: Her last name is Strong and she's a very good brawler who has trained in Amazonian martial arts and thereby gained superhuman strength.
  • Spies Are Lecherous: Bobby is far from a Femme Fatale but she likes good looking men, will flirt and more with any that aren't spoken for by friends, and has used flirtations to get Axis spies and soldiers to drop their guard so that she can clobber them and knock them out when she needs to be more subtle.
  • Thrill Seeker: Bobby Strong and Glamora Treat love a good adventure with a spot of fighting thrown in, and on at least one occasion where they weren't able to talk those in charge of such an expedition into letting them come along they stowed away to join in anyway.
  • Tomboy and Girly Girl: Bobby Strong is the tomboy to Glamora Treat's girly girl. Glamora is demure and fashion conscious, Bobby is rough and tumble and loves to go hunting. They're both excellent fighters, crack shots with a riffle and a bit boy crazy.
  • Tomboyish Name: Bobby for Roberta.

    Lillie, Millie & Tillie Heyday 
Those Terrible Triplets
Identical triplet sisters who are three of the youngest members of the Holliday Girls pseudo-sorority.
Created By: · Harry G. Peter
First Appearance: Sensation Comics #43, 1945

  • Coordinated Clothes: The girls wear matching clothes most of the time in order to switch easily with each other, though they're all wearing different colored similar dresses for a masquerade.
  • Cop/Criminal Family: The triplets are members of the Holliday Girls, a group that works with the government out of Washington D.C. to track down foreign spies, fight extranormal foes like extraterrestrials and supervillains and occasionally deal with organized crime though they don't go looking for it. Their uncle Joel is a career criminal deeply involved in organized crime who has tried, and failed, to kill them.
  • Dumb Blonde: Lillie and Millie are acknowledged to be reckless, foolish, and dangerously impulsive to the point that their grandmother leaves her estate only to the one of them who doesn't fit here as she feels Tillie will take care of her sisters with the money and that the other two will be better off that way than if she'd actually given them the money themselves.
  • Finishing Each Other's Sentences: Lillie and Millie regularly finish each other's sentences, and Tillie occasionally does the same but usually only with things they've practiced.
  • In-Series Nickname: Those Terrible Triplets
  • Raised by Grandparents: The Heyday triplets were raised by their grandmother after their parents' deaths.
  • Same-Sex Triplets: Identical triplet girls.
  • Single-Minded Twins: The Heyday triplets play with this trope. The three are identical, wear matching outfits and get a kick of pulling twin switches, but only Lillie and Millie really act as one, to the point of speaking in unison, having the same phobias and reacting the same way to things even when they're in separate rooms. Tillie is actually much more practical, sarcastic and down to earth than her sisters.
  • Theme Twin Naming: Their names all have the same ending.
  • Trickster Twins: Trickster triplets. Their love of playing tricks on their classmates is part of why they fit in so well with the Holliday Girls, who are lead by notorious trickster Etta Candy.
  • Twin Banter: The girls speak in unison and finish each other's sentences. They've actually practiced this to help them with their pranks.
  • Twin Switch: Their favorite trick is posing as each other and ensuring no one can tell the three of them apart. Several of their professors require them to wear nametags to try to prevent this.
  • Why Did It Have to Be Snakes?: Lillie and Millie are terrified of ghosts, so of course the challenge/hazing they have to endure to join the Holliday Girls is a haunted house.


A very tall Mexican woman who comes to Washington DC to attend Holliday College. While in Washington she acts as a lifeguard on Happytime Beach.

Created By: Joye Murchison · Harry G. Peter
First Appearance: Wonder Woman #19, 1946

  • Amazonian Beauty: Marya is eight feet tall, muscled, works as a lifeguard and attracts a lot of male (and female) attention for her looks. While people will often refer to her as the Mexican giant to make sure people know who they're talking about, she is flirted with nearly constantly and it's clear pretty much everyone agrees she's beautiful.
  • Ambiguously Gay: While Marya does find some of the men who hit on her while she's lifeguarding cute she spends far more time going on about how beautiful Diana is, how she wants to protect her, and will throw herself into situations with the Princess with little to no provocation.
  • Big Ol' Eyebrows: Marya's eyebrows are thicker than those of any of the male characters and about three times as thick as those of any of the other women.
  • Does Not Like Shoes: Marya pretty much refuses to wear shoes, which is why during her stint trying living within civilization in DC the job she got to help support herself in college was as a lifeguard.
  • Earthy Barefoot Character: Marya was living a solitary life in the wilderness when she first encountered Diana, and even during her stint as a student at Holliday College refuses to wear shoes. This rather limits what jobs she can take to support herself living in a city so she ends up being a lifeguard.
  • Flowers of Femininity: The eight foot tall Marya keeps two flowers in her hair, to help express her femininity and beauty.
  • Mountain Man: Marya is a rugged solitary young woman who lives in the mountains and is straight up called a giant—she's eight feet tall—mountain woman. She comes from farther south than most examples as she's from Mexico, and she did, mostly, clean up for her stint as a student at Holliday College, but even then she pretty much refuses to wear shoes if the terrain doesn't require it and mostly keeps her own council and doesn't interact with the other students if she can help it.
  • Nature Hero: Marya "The Giant Mountain Girl" is very in tune with and feels connected with nature, having been living a solitary life in the wilderness when she first met Diana. She is also quite heroic going out of her way to protect people and animals.
  • Outdoorsy Gal: She lived as a mountain girl before coming to the states for college, and even then gets a job that lets her be outdoors.
  • Sexy Man, Instant Harem: Marya is a female example, who seems to gain a crowd of appreciative young men wherever she goes. She mourns that any time she wants a few they turn out to be a "tease" who isn't into what she wants to do.
  • Statuesque Stunner: Marya is frequently outright called and occasionally mistaken for a giant and is eight feet tall. She's also very beautiful and is admired for her beauty both in her home country of Mexico and when she comes to DC to attend Holliday College, where she also acts as a lifeguard.
  • Walking Swimsuit Scene: Marya does actually put on pants whenever they're available, but she's not going to change out of her lifeguard swimsuit if something comes up at, or she's kidnapped from, work.
  • Wolf Whistle: Marya is rather amused by the men trying out pick up lines on her while she's acting as a lifeguard, one of whom is shown giving a wolf whistle as he spots her. She doesn't actually respond to any of them as she's on the clock, but does check them out to pick out the cute ones, mentally commenting that American men are a tease, implying that her attempts to follow up on their flirting have led to dead ends.

    Eve Brown

A young woman who was serving as an USAAF errand runner in her first appearance. After Axis agents almost got her to turn over classified information through blackmail she was dishonorably discharged and started attending school at Holliday College. While she does reappear her history ensures she is not one of the "Holliday Girls". Her sister Lila was Steve Trevor's longest lasting secretary, until her murder.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #3, 1942

  • Foolish Sibling, Responsible Sibling: Eve is the foolish sibling to Lila's responsible sibling. Letting herself get sucked into giving away military secrets out of being embarrassed for falling for a pretty face that wasn't an ally.

    Selina Ritio

The only confirmed woman of color in the entirety of the hundred young ladies strong Holliday Girls. Some of her introduction is presented as a story notorious prankster Etta is telling the boys at Starvard College trying to psyche them out before a competition, making it difficult to tell how much is intended to be real.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #28, 1948

  • As Long as It Sounds Foreign: Ritio is an exotic sounding name, but doesn't really correlate to a real South-East Asain name, though the similar Raiti has occurances in India, Thailand and Indonesia.
  • Evil Aunt: Her aunt tried to kill her in order to get her hands on Selina's father's riches.
  • Token Minority: The rest of the Holliday Girls are white, latino (a national identity of whose "brown", "red" and "yellow" members were rarely considered at this point in US history), or have their ethnicity left vauge while passing as white. Selina is Southeast Asain, supposedly the princess of "Pogolana" according to Etta, a land depicted as a single tiny island with elephants, a large Pagoda, and pogo sticks.

    Virginia True 

A competitive diver whose family owns a Virginia beachfront house the Holliday Girls like to visit during vaction.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #10, 1942

  • Action Survivor: Virginia True is by far the least combat capable of the Holliday Girls, but she's still able to survive being abducted and enslaved and help in the slave rebellion against the Saturnian Empire.
  • Hometown Nickname: Ginny's parents apparently went the extra mile and named her after her home state of Virginia, though many Holliday Girls are known only by nicknames and shortened versions of nicknames so it's unclear if Virginia really is her legal name.
  • Super Not-Drowning Skills: After being knocked out underwater and then it taking a bit for her to be noticed missing and recovered Virginia True is brought to by Wonder Woman elevating her feet. This is never explained.

    Dr. Lana Kurree 
A Holliday College graduate, chemist and former Holliday Girl.
Created By: Joye Murchison · Harry G. Peter
First Appearance: Wonder Woman #17, 1946

  • Differently Powered Individual: Lana is a "New Human" with powers tied to the winds of time.
  • I Just Want to Be Normal: Lana Kurree finds her status as a New-Human undesirable due to her lack of control. Lana is essentially doing her best to live out a normal life and never use her powers, which can be triggered by strong emotion, and the way she freaks out when they're activated makes it even more difficult for her to regain control when they are triggered.
  • Power Incontinence: Dr. Lana Kurree can travel backwards in time, however she cannot control where she ends up and the "winds of time" sweep up her and those in close proximity when she gets sufficiently upset, though she can return everyone to the correct time period once she has calmed completely. Luckily she's very level headed, unfortunately her boyfriend frames her for murder and tries to steal her work.
  • Time Master: Lana is normally rather level headed which is good since when she gets into a true panic the winds of time sweep her and those right by her into the past, generally by decades but sometimes thousands of years, and she has no control over it beyond controlling her emotions. This becomes a problem when her boyfriend frames her for murder.

    Dean Meg Sourpuss

Also known as Dean Strikt and Dean Picklepuss this often sour old woman is the Dean of Holliday College

Created By: · Harry G. Peter
First Appearance:

  • Dean Bitterman: Dean Strikt of Holliday College, also known as Dean Sourpuss, was exasperated with their students' antics and had little patience for perceived trouble making. She was also incredibly protective of them and supportive of their goals, but loafing around on campus while one was meant to be in class, pulling pranks or looking like one was going to pull a prank was a good way to get a long lecture entirely screamed in one's face.
  • The Dreaded: During Marston's run the Holliday College Dean terrified friend and foe alike, with General Darnell fearing losing her spy/students on missions mostly because it would bring her anger to his door. With the Holliday Girls—a pseudo sorority espionage and adventure group—their fear of their Dean was usually played for laughs, but the occasional villain that made the mistake of running into her not knowing any better learned their lesson quickly. Many of those scared of her were unaware she was anything more than an old woman and college dean, as her school's spy activities were secret.
  • Eccentric Mentor: While Meg mostly just comes of as strict she also does such things as arrange a school gathering she's scheduled to speak at and instead of showing up prowls the school looking for any girls who opted to skip and didn't hide well enough.
  • Never Mess with Granny: The elderly Holliday College Dean is very protective of her girls. Not only does she know when to flee and ask for help, something the Holliday Girls are terrible at, she is also a capable enough fighter to surprise and get the better of superpowered foes.
  • When I Was Your Age...: Sourpuss disapproves of the bikinis and crop tops popular with the youth and by extension her students. On the couple of occasions she's shown in a bathing suit its in a very old fashioned victorian style one.

US Military

    USAAF Captain Trevor
Steve TrevorA USAAF pilot and intelligence operative. Diana and Mala saved Steve's life after his plane crashed in the waters outside of Paradise Island. When he started recovering from his nearly fatal injuries the Amazons held a contest to see who would be the first Amazon to leave Paradise Island in centuries in order to take him home and represent their people to the outside world.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Distinguished Gentleman's Pipe: Steve was (almost) always the prefect gentleman though generally not terribly distinguished outside of his stellar military record, only smoked when he was stressed but when he did it was with a pipe.
  • Distressed Dude: Steve actually doesn't need rescuing any more often than Diana due to his ability to get himself out of trouble, but he ends up captured by the villains or otherwise at their mercy rather often.
  • Do-Anything Soldier: Steve Trevor's job with the USAAF seemed to be a mishmash of spy, commando and ace pilot.
  • Earned Stripes: When Steve goes from USAAF captain to USAAF major the insignia on his uniform change accordingly.
  • Girlish Pigtails: Gundra gives him braided pigtails after converting him to an einherjar in Valhalla. Queen Hippolyte doesn't recognize him at first.
  • Heroic Seductress: Steve regularly plays at being interested in foes, even dating a handful at different times, in order to carry out his job as an intelligence officer and has done so since his earliest appearances. This worked for him with Dolly Dancer (who made a token effort to convince her handler not to kill Steve and remarked on him being enjoyable in bed) and Queen Helen, but Draska turned the tables on him since she knew what he was up to and drugged his wine. Corine managed to dupe him entirely, getting engaged to him with him never realizing she was a criminal in disguise as Margo Vandergilt despite his original suspicions when approaching her.
  • Happily Married: Eventually Steve and Diana are able to tie the knot with her remaining a superhero, and they are both more than content with their marriage and daughter despite the fact that Steve is aging rapidly in comparison to Diana.
  • The Handler: During Wonder Woman (Charles Moulton) Wonder Woman was essentially an extremely unique asset/agent of the USAAF, who was given intel and missions by Steve. This was an odd case as she worked with the military and was someone Darnell would direct Steve to deliver missions to but, as Wonder Woman, wasn't technically on their payroll. Instead she was on their payroll as Diana Prince, Darnell's secretary, but it was implied Darnell and Trevor didn't know or pretended not to know about her identity. This may have had to do with her unorthodox methods, which included refusing to kill enemy agents.
  • House Husband: To marry Diana Steve Trevor retired and raised his and Di's daughter, fixed the meals and kept up the house while Wonder Woman continued to act as a hero, ambassador and mentor.
  • Humble Goal: Steve's ultimate desire in life is to settle down and marry the woman he loves. He joined the Army because it was the right thing to do, and his intended goal becomes much more difficult when he falls in love with and starts dating Wonder Woman, since as the Amazon champion she cannot get married (save for a couple of loopholes) until her mission is over and that mission will never be over so long as there are people in need of rescuing in the world.
  • Improbable Aiming Skills: Steve regularly and casually does things like shoot restraints off allies, or shoot weapons out of the hands of opponents.
  • Intrinsic Vow: When Hypnota brainwashes Steve the first time he seems like the perfect mark, but the second time the villain makes a miscalculation and orders him to shoot Diana. He raises the gun, then freezes and lowers it, dizzily coming back to himself. Diana trusted this would happen, saying that Steve will never harm her.
  • Master of Unlocking: Steve is the team's lock picker and is a rather good one, though usually if they need to get into a locked room or vault in a hurry Diana just tears the door off its hinges.
  • No One Gets Left Behind: Steve was usually on solo missions or paired up with Diana, but he absolutely refuses to leave anyone behind and on missions to locate captured troops this has gotten him caught and/or injured on multiple occasions.
  • The One Guy: Diana usually worked with the Holliday Girls (especially Etta Candy), Paula von Gunther, other Amazons and Steve Trevor, making Steve the only male to actively participate on her missions as part of her team.
  • Outranking Your Job: 1st Lt, and later Capt then Major, Steve Trevor generally works alone or with Wondy and is only ever seen commanding a unit when he's rescuing a group of POWs from captivity.
  • Overt Operative: Steve Trevor is an intelligence agent who is often sent to gather intel in the field, even straight from enemy agents. For some reason he almost always does this in his full USAAF uniform, even the hat, which helps explain why he is captured so often but not how incredibly effective he is at his job of gathering sensitive secret information.
  • Real Men Cook: Steve is a good chef, and once he and Diana are married he's the one who fixes most of the meals for their family.
  • Sexy Man, Instant Harem: While most of the women besides Diana who show interest in Steve Trevor are people he'd lock in prison or shoot in the face before speaking to if he didn't have to play Honey Trap to try to learn their plans the Holliday Girls pretty much all agree he'd delectable and spend a lot of time around him, even though they'd never make a move on him and he'd never reciprocate since they all know he's in love with Diana.
  • Spy Speak: Diana Prince and Steve Trevor have enough pre-arranged words and phrases that she's able to tell him the truth about the villain's real target in a letter the villain is forcing her to write to send the army on a wild goose chase, and which they read before sending it to him.
  • Selective Obliviousness: Under Marston's pen Steve acting like he doesn't know "Di" and his "Angel" are one and the same is highly suspect, given he can recognize her by voice, can recognize her with her hair up, can recognize her with glasses on, regularly teases her about the similarities between the two and seems to love catching "Di" wearing part of WW's outfit and so on. He maintains plausible deniability by never actually confronting her or confirming his "suspicions". Under later writers Steve seems to be legitimately clueless.
  • The Sneaky Guy: Steve Trevor is quite good a scouting out an enemy fortification or hideout and then returning with the information without being noticed. As it's not his book though he usually finds that Diana's tactic of allowing herself to be captured and brought along by the bad guys has gotten her there first and on the rare occasions the villain has stumbled across a way of restraining her that is tricky for her to escape from he helps her out.

    USAAF Colonel Darnell
Phillip DarnellUSAAF Colonel, later General, who is Steve Trevor's direct superior and to whom WAC Diana "Prince" acts as secretary.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Arbitrary Skepticism: Subverted. When his own soldiers say they saw Valkyries, he dismisses it as nonsense. When Wonder Woman wants to investigate though he realizes there may be something to it and give the okay.
  • Benevolent Boss: Phillip Darnell cares deeply for his subordinates and frequently gives his secretary Diana Prince and top operative Steve time off at the drop of a hat, asks after their health and worries that their interactions with Wonder Woman and other superheroes are going to get them injured or worse.
  • The Brigadier: General Darnell, Steve Trevor's superior officer and the man Diana Prince serves under in the USAAF and later USAF where he has to deal with Amazons, magical enemies and superpowered allies and foes.
  • Desk Jockey: General Darnell works from his desk and is only ever seen in working in the "field" once, where he was talking to other officers not participating in combat.
  • Reasonable Authority Figure: He's ridiculously calm about some of the crazier things Steve encounters and does, will give his workers time off even if the request is at the last possible second, and the only time he ever seems upset is when he thinks his underlings have been harmed.
  • The Stoic: He's serious and unruffled even with an enemy agent sitting on his desk threatening him, though given all the hints that he knows his secretary is Wonder Woman perhaps he feels he has no cause to be alarmed.

    WAC Lt. Brown 
Lila Brown

One of the earliest members of the WAC, Lila was assigned as the personal secretary of USAAF operative Steve Trevor. She served him from 1942 till her murder in 1943.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #3, 1942

  • Hair-Contrast Duo: Blonde Lila and brunette Diana are WAC secretaries who work in close proximity. Lila can't stand Diana because she seems to be the only person to realize that Diana is highly suspicious and is definitely hiding something and because when Diana is at work and is not making up unverifiable excuses to bolt she is very prim, strict about regulations, enthusiastic and lighthearted while Lila is comparatively relatively laid back about rules and regulations and also far more cynical.
  • Killed Off for Real: During the Golden Age even one-shot characters that hadn't been named before being killed were almost always quickly brought back via Paula's modified Purple Healing Ray. When Lila, one of a handful of named recurring characters who even had family members who showed up more than once, was murdered by Dr. Psycho her body above the knees was disintegrated ensuring that she never came back.
  • Sassy Secretary: Lila Brown has only so much patience for her boss Steve Trevor, and even less for his boss' secretary Diana Prince who seems to care far more about formalities than Lila ever has, and far more lax about elements of their job that Lila takes seriously. In return she gives them both as much sass as possible.

Other Earth Based Allies

    Paula von Gunther

Wonder Woman's first recurring villain who was later proven to be acting as an Axis agent because the Nazis were holding her young daughter hostage. After her daughter's rescue she swiftly switched sides.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #4, 1942

  • Anti-Villain: She only worked for the Nazis because they were holding her daughter Gerta hostage. Once the girl was rescued, Paula defected to Paradise Island with Gerta in tow, and then helped the Allies fight the Nazis with relish once her daughter was safely settled on the island.
  • The Atoner: Paula didn't really want to work for the Nazis in the first place, but to save her daughter threw herself into the work and committed many horrific acts and ruined and ended many lives. Once her daughter was safe she dedicated the rest of her life to doing everything she could to take down the Nazis and their allies and help people whenever she became aware of an opportunity to do so.
  • Bandaged Face: After Paula's face is horribly burnt following her Heel–Face Turn it is only seen covered in bandages until Aphrodite restores her skin months later. Even after the restoration her face is noticeably missing features it once had which were burnt, like her mole.
  • The Baroness: Nazi spymistress.
  • Becoming the Mask: Paula was blackmailed into working with the Nazis, but by the time Diana caught her she was obviously reveling in it as being forced into such a position had turned her bitter and nihilistic to the point that she stopped caring about anyone who wasn't her daughter, whose life the Nazis held in their hands. She does redeem herself and change her ways after her daughter is saved and she's spent some time on Reformation Island, after which she pours her creative science into helping the allies.
  • Blowing Smoke Rings: Paula would blow smoke rings, but she gave up smoking after her Heel–Face Turn. When she later pretended to have returned to villainy to infiltrate a villain organization she casually blew smoke rings and twirled her signature cigarette holder while telling the conspirators that her friendship with Wonder Woman was all a ruse to find weaknesses in the hero.
  • Crusading Widower: Paula at first appeared to be a loyal Nazi spy, but after the reveal that the Nazis had murdered her husband and kidnapped her daughter to force her to comply and Diana saved her daughter Paula quckly switched to dedicating herself to aiding the Allies and Wonder Woman against the Nazis.
  • Easily Forgiven: Paula murdered many, tortured many and gave allied secrets to the Nazis. While her motivation for doing so, to save her daughter's life, is sympathetic it does not make the lives of those she killed, injured and compromised worth any less. Once she's told her tale everyone forgives her and she doesn't even need to go back to prison, which she escaped from, to finish out her time for the crimes she'd already been convicted of.
  • Even Evil Has Loved Ones: Her daughter, Gerta.
  • Evil Genius: Paula was an evil scientist and created many unimaginable inventions. She was executed by the electric chair and later revived by an electric machine that she invented.
  • Excessive Evil Eyeshadow: Paula von Gunter wears thick black eyeshadow on her upper lids which she stops wearing after her Heel–Face Turn.
  • Facial Horror: After Paula's Heel–Face Turn her face was horribly burnt in a fire when she entered a munitions factory that had already been set alight by Nazi spies she'd previously been collaborating with (under duress—they had her daughter) in order to find and disable the explosive device in the factory that would have made everything so much worse. This scarring is never shown as she is bandaged or wears a veil over it, but other character's reactions make it clear it has thoroughly disfigured her.
  • Fake Defector: Paula, on at least two separate occasions, uses her old Nazi contacts to the Allies' benefit by pretending to have "escaped" the Allies to return to her old allegiances and just slip right back in as an Nazi agent. This didn't work too well the second time as the officer suspected something was up and she needed to be rescued, but she was able to lead the good guys to the local Nazi headquarters.
  • Good Smoking, Evil Smoking: Prior to her Heel–Face Turn Paula von Gunther's smoking habit was so constant that her long stemmed dragon cigarette holder was her Iconic Item, but after her daughter was returned to her and she swiftly dedicated the rest of her life to wrecking Nazis she gave up the vice.
  • Heel–Face Turn: Paula von Gunther started out as Diana's first recurring villain that wasn't Mars, but it was revealed she was only working for the Nazis because her daughter was being held hostage by them and her desperation, hopelessness and grief and turned her cruel. Determined to reform her most brilliant adversary, Wonder Woman braved enemy lines to rescue Gerta, winning Paula's gratitude and friendship. Almost immediately after, Paula returned to the United States and risked her own life to stop a gang of Nazi arsonists, saving countless lives but suffering severe burns in the process. She became an honorary Amazon and one of Diana's most stalwart allies.
  • Herr Doktor: Paula was an Austrian scientist who worked for the Nazis when they held her daughter Gerta captive after killing her husband for her initial refusal, but switched sides as soon as Gerta was safe. She helped improve the Amazon's purple healing ray and invented a teleporter among other things once she was working against the Nazis.
  • Hidden Depths: In her first few appearances Paula seemed to be a cruel unrepentant loyal Nazi collaborator and supporter who practiced slavery, it was then revealed she was only working for the Nazis because they had her daughter prisoner and had already murdered her husband and she turned on them and became Diana's loyal friend and ally in a heartbeat after Diana rescued her daughter.
  • Iconic Item: In universe Paula von Gunther's dragon cigarette holder, it even gets her caught when spotted during an escape attempt when her disguise had otherwise fooled everyone.
  • I Have Your Wife: Paula initially refused to work for the Nazis, and in retaliation they murdered her husband right in front of her, nabbed her daughter Gerta and informed her that if she didn't fall in line they'd kill Gerta painfully. Paula then became their most valuable agent in the Americas, until her daughter was rescued. She dedicated the rest of her life to ruining Nazis and their allies.
  • Love Makes You Evil: Paula von Gunther refused to work for the Nazis so they made her watch as they murdered her husband and then took her daughter Gerta hostage. In response Paula decided that even if she'd probably never see her daughter again that Gerta was worth more to her than the rest of the world and came to enjoy her sadistic torture and experimentation on people for the Nazis, even if she never did stop hating the Nazis themselves.
  • The Mourning After: While every other woman is shown flirting or at least checking boys out Paula has been uninterested in romance since her husband's murder.
  • Omnidisciplinary Scientist: Former villain turned stalwart lifelong ally Paula starts out as seemingly an evil Psychologist who is able to brainwash people into becoming her slaves and acting out her plans. She later develops a chronoscope—that is sometimes treated as an outright Time Machine—, is able to treat Wonder Woman and Steve Trevor's mystical and bizarre injuries and ailments and is suddenly an expert in micro-biology, nuclear energy and anything else Diana may need to consult an expert on.
  • Redemption Equals Affliction: Paula nearly dies of burns and smoke inhalation right after her Heel–Face Turn when she runs into a burning munitions factory to disable the explosive device her former co-conspirators placed there. Her face is left horribly burned by the fire.
  • Reformed Criminal: One time enemy Paula von Gunther becomes Diana's stalwart ally. It probably helps that Paula was really only helping the Nazis due to their threatening her daughter and she is incredibly grateful to Diana for bringing her to Paradise Island.
  • The Smart Guy: Paula von Gunther acts as the smartest member of Diana's crime fighting group, which in this era consists of Diana, Steve, Etta, the Holliday Girls, and Paula.
  • Sour Outside, Sad Inside: Paula seemed like a cruel and sadistic Nazi spy, until Diana forced her to tell her story with the magic lasso, at which point Paula revealed that she hated the Nazis and was only working for them because they'd murdered her husband right in front of her for her refusal to work for them and then taken her daughter hostage. Her apparent sadism was a result of her feeling she had no other way to help her daughter, but no hope of actually rescuing or seeing her little girl again, so she hardened her heart and felt furious with those who seemed to be living happy or meaningful lives.
  • Voice with an Internet Connection: Paula von Gunther acts as a sort of prototype voice with an internet connection, as the internet was not yet invented. Diana, Steve and the Holliday Girls would call Paula up on their Mental Radios while in the field to ask for her help and advice as she was an Omnidisciplinary Scientist. Sometimes this resulted in them needing to bring something, or someone, back to her lab. She was also Mission Control for extraterrestrial adventures since the mode of transportation was usually her teleporter.
  • Whip It Good: Prior to her Heel–Face Turn Paula von Gunther used both whip and guns as her weapons.
  • Would Hurt a Child: Paula von Gunther seems to be made furious just by seeing children playing, and at one point turns her car towards a child and runs over his sled. The fact that she didn't actually run him over, just brushed him, clues Diana into there being something more behind this and her subsequent questioning of the villain with her lasso reveals that Paula's own daughter is held captive by the Nazis. She hates seeing happy kids because it reminds her of what her love for her own has twisted her into and that she has given up hope of seeing her again.

    Lyta Trevor
Lyta Trevor/FuryThe daughter of Diana and Steve Trevor. As a young adult she operated as a hero under the name Fury. note  She was a member of the superhero team Infinity, Inc..
Created By: Roy Thomas · Dann Thomas · Ross Andru
First Appearance: Wonder Woman #300, 1983

  • The Empath: She can tell when those who have a close relationship with her are feeling pain.
  • Fashionable Asymmetry: Lyta's Fury costume has a gilded metal plate over the left side of her chest.
  • Happily Married: Lyta and her fellow Inifity Inc member Hector Hall were quite in love and happy in their marriage.
  • Heroic Lineage: Both of her parents were WWII era heroes and her maternal grandmother acted as the Amazon's heroic champion long in the past.
  • Not Quite Flight: Like her mother was eventually retconned to Lyta can glide on air currents.
  • Retcon: "Fury" does not make an appearance until well into the "Silver Age of Comic Books", but is meant to be the daughter of the Golden Age Steve and Diana who love her dearly.
  • Super Strength: Even as a child Lyta was far stronger than a human is capable of, as demonstrated by one of her toys being a large ball that is solid steel.

    Helena Wayne
Helena Wayne/HuntressThe daughter of Bruce Wayne and Selina Kyle-Wayne, who both taught her martial arts. After her mother's death and father's retirement Helena worked to fill the hole he'd left in Gotham's poor neighborhoods as a trusted protector of the common people. Helena was part of the Justice Society of America and Infinity, Inc..

Like Lyta this superhero gal did not appear until well after the Golden Age ended, but she was still based on Earth-Two and not only worked alongside multiple versions of Wonder Woman but also had a backup feature in for several years in the Wonder Woman book while the Earth-One Wonder Woman headlined. When the Adjudicator threatened multiple earths at once Huntress and Power Girl of Earth-Two teamed up with the Wonder Woman of Earth-One and other superhero women from multiple earths to defeat him.
Created By: Paul Levitz · Joe Staton
First Appearance: DC Super-Stars #17, 1977

  • Absolute Cleavage: Depending on the Artist the low-cut v-neck of Helena's leotard sometimes comes to a point quite a few inches below her breasts.
  • Badass Normal: It rather runs in the family but Helena has no superpowers or to tech to mimic them but fights villains in a worlds full of new-humans/meta-humans.
  • The Cowl: Helena Wayne takes after her parents: she wears dark clothes and a pointed domino mask, operates in rough neighborhoods hunting human traffickers and abusers and uses crossbows as her weapon of choice.
  • Depending on the Artist: While her costume is usually depicted as a v-neck leotard with thigh-high boots occasionally the lighter portions of what is usually a leotard are depicted to continue down her leg as pants, sometimes as a coloring oddity in a work which otherwise depicts it as a leotard and sometimes at an artist's discretion.
  • Heterosexual Life-Partners: Helena Wayne and Kara Zor-L alias Power Girl are best friends and are usually found together especially when Helena is working outside of Gotham.
  • Like Brother and Sister: Huntress and Earth-Two Robin (Dick Grayson), due to their upbringing as semi siblings (Dick was Bruce's ward, but wasn't officially adopted by him).
  • Stock Superhero Day Jobs: Helena is a lawyer and partner at Cranston, Grayson and Wayne.
  • Weapon of Choice: A crossbow, despite the fact that she holds to a strict no killing rule.

    Charles Bullock 
Charles Bullock/Blackwing

A friend and business associate of Helena's who takes up the name Blackwing and starts fighting crime after Batman's death causes a wave of crimes of opportunity by those who feel they no longer have anything to fear.

Created By: Joey Cavalieri · Joe Staton
First Appearance: Adventure Comics #464, 1979



The goddess Hippolyte worships and who gave the Amazons their Islands and Powers in return for their following her law of love. Aphrodite is the goddess of love and beauty who used her powers in conjunction with Hippolyte's craftsmanship and yearning to give "birth" to the baby Diana. She seems to spend most of her time on Paradise Island, though she can also be seen lounging around and debating with Mars seemingly on his own planet. Her law is also followed on Venus, and while the locals there also call on her it's not clear if they consider her a goddess and object of worship or merely really like her philosophy of peace.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

  • Big Good: She is the goddess of the Amazons whose laws are responsible for their Perfect Pacifist People ways and who has granted them longevity, strength and a paradise to live in. She even shows up when called on several times to aid or outright rescue Diana and the other Amazons.
  • Divine Intervention
    • The Amazons lead by Hippolyte defeat The Valkyries in battle but are unable to rescue Steve Trevor and Wonder Woman from Valhalla until Aphrodite herself intervenes.
    • The second battle with Valhalla sees Wonder Woman defeat the forces of Odin mostly by herself with a little help from Steve Trevor and her mother. She even gets a little power up from interrupting Odin's attempt to turn her into one of his Valkyries before the process is complete. But since that power up comes in the form of a conspicious pair of wings, Aphrodite has them removed so that she can keep disguising herself as Colonel Darnell's secretary.
    • After the amazons prove incapable of pacifying, much less reforming Queen Atomia, Aphrodite herself steps in to permanently weld Atomia into a emotion suppressing Venus Girdle. It is later revealed before the Cosmic Retcon resulting from Crisis On Infinite Earths takes hold Queen Atomia's malice was strong enough to overcome even this, necessetating that Wonder Woman trap her in her own microscopic kingdom before the next version of reality asserted itself, with Aphrodite and the other gods waiting to see if things will turn out better in the next continuity(it took a couple more cosmic retcons before anyone saw a "good" Atomia).
  • Love Goddess: Like her mythological namesake, but with an expanded repertoire reflecting modern ideas about love as a more all encompassing and, more significantly, positive thing.
  • Mother Goddess: In the Golden Age stories Aphrodite was responsible for the creation of Paradise Island and the formation of the Amazon culture. She was also responsible for creating Wonder Woman herself.
  • Sadly Mythtaken: The classical Aphrodite was considered someone to fear and was a very jealous goddess who routinely subjected mortals to horrific fates if they or others claimed them to be her equal in beauty. She also had next to nothing to do with the Amazons. Her lover Ares/Mars was considered their "father" and the literal father of Hippolyte as the consort of their previous Queen and Aphrodite was on the same side as the contingent of Amazons to attend the battle of Troy but she did not have direct contact with them and was not one of the gods they were considered to worship.
  • Top God: She is the top god of the Amazons' more limited version of the Greek Pantheon, and their patron goddess who was able to give their childless queen a daughter.
  • Unrelated in the Adaptation: While the Golden Age Olympians have very little to do with the Classical Myths their names came from several of their familial realtionships are maintained. However Ares and Aphrodite are not related on DC's Earth-Two, even though she's his great-aunt in the more popular of her mythological origins and his sister in one of the less circulated ones.


The Queen of the Moon and an avid hunter. Many of the Amazons worship her alongside Aphrodite and they have a large festival in her name.

Adapted By: · Harry G. Peter
First Appearance: Wonder Woman #3, 1943

  • Badass in Distress: Mars poisons and kidnaps her for her alliance with Aphrodite and the Amazons.
  • Death by Adaptation: Not Artemis herself, but her brother Apollo is always treated as being in the past and no longer around, so she has outlived him.
  • God-Emperor: She's a queen worshiped as a goddess by her own people.
  • Lunarians: She's the nymph Queen of the Moon, and nymph is just used as the name for the people who live on the lunar surface.
  • Sadly Mythtaken: She lives on the moon, and is treated as having been seen as more important than her brother by ancient Greeks and Romans.

    Dendum of Saturn 
Count Dendum
Dendum greeting Gen. Darnell
By far the most polite and considerate Saturnian depicted, Dendum was chosen as the ambassador to the USA after the Saturnian Emperor agreed to and signed a treaty with the US.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #11, 1944

  • Ambadassador: He doesn't get to show it off much but he's a count from an empire where this title would have had to have been earned as an adult through fighting and never fully losing.
  • I Owe You My Life: When Wonder Woman saves his life from Hypnota's assassination attempt he makes it clear he's won his respect and a degree of his loyalty, saying he'll remember it even if the peace between the US and Saturn breaks down.
  • Nice Hat: In his position as ambassador to the United States Dendum has casually incorporated elements of formal earth dress into his wardrobe, including a well kept top hat.

    Desira of Venus
Queen Desira of VenusQueen of the winged women of Venus. She gifted Diana with earrings which greatly extend the range of her ability to make telepathic calls on others.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #13, 1942

  • Brainwashing for the Greater Good: Desira is far more liberal with her use of Venus Girdles than the Amazons, and unlike the Amazons she doesn't seem to have anyone like Mala expressing discomfort with the way the girdles mess with the wearers' minds whom she actually listens to or respects.
  • Showgirl Skirt: Desira wears a transparent green skirt over her beaded shorts which is much longer in the back.
  • Symbol Motif Clothing: Her outfit repeats the modified Venus symbol (♀) she wears on her head and all of her limbs.
  • Winged Humanoid: Desira looks like a human woman with butterfly wings.


Queen Atomia of U-235
"The miserable mortals will learn that only total annihilation results from defying Queen Atomia!"

Scientist and self proclaimed Queen of the "Atom World".

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #21, 1947

  • And I Must Scream: The Amazons put prisoners on Reformation Island in Aphrodite Girdles, which are essentially a downplayed version of Getting Smilies Painted on Your Soul which ensure that they do not attack the guards or try to revolt. These are very much meant to be temporary measures, but Atomia proves such a remorseless, murderous and horrific individual who removes hers and tries to kill the Amazons that Aphrodite herself welds her into one which will force her to act benevolent and never harm another soul without removing her ability to think.
  • Allegorical Character: In "Mystery of the Atom World" Queen Atomia was meant to represent the potential dangers of the newly honed nuclear power following the creation of the atom bomb.
  • Atomic Superpower: Atomia's powers are rather ill defined but following her Brainwashing for the Greater Good she somehow uses atomic radiation to help heal disabled children.
  • Bad Boss: Atomia treats her slaves like complete garbage, killing them when they fail to follow her orders or when they mindlessly embellish them. She even casually tells two of them to go immolate themselves and they do it without any hesitation. The fact that she has slaves who'll blindly follow her every whim and it only makes her bored shows what a horrible person she is.
  • Cool Crown: Queen Atomia wears a bronze crown studded with green gems that match and reflect her poison green eyes and darker green top and which is just spiked enough to be almost threatening while elegant, which befits a villain so dangerous and incapable of sympathy.
  • Emperor Scientist: Atomia is Queen Scientist, and every single one of her "subjects" has been unwillingly subjected to her experimentation and forced to become mindlessly loyal to her.
  • Evil Eyebrows: Atomia is a monstrously Evil Redhead with long dark permanently arched brows.
  • Evil Redhead: Queen Atomia is such an evil redhead she ends up welded into a mind control device to facilitate her reformation.
  • Falsely Reformed Villain: Queen Atomia seemed like she was genuinely trying to reform, and then started a riot and tried to kill a bunch of people which led to her getting permanently welded into a mind altering device to force her to behave.
  • Femme Fatalons: Queen Atomia has sharp fingernails about as long as her fingers themselves. Their physical struggles prove them incapable of harming Wonder Woman, though they also don't break.
  • Gem-Encrusted: Queen Atomia's sash is absolutely covered in gems and embroidery.
  • God Save Us from the Queen!: Of the horrifically evil variety rather than incompetent, as it's implied she created her own country and she rules over it with an iron fist, forcing all of her unwilling subjects through horrific experiments.
  • Hat of Power: Queen Atomia's crown allows her to telepathically control her lobotomized minions.
  • Lilliputians: It's never clearly addressed if Atomia is meant to have always been microscopic, but given her extensive laboratory takes up almost her entire "kingdom" and her ability to shrink down normal humans it's likely she and her "subjects" started out as human sized before she decided to create a minuscule laboratory to hide her work in.
  • Mad Scientist: She has a laboratory in which she has two self invented machines which turn people into her permanent Slave Mooks, a Shrink Ray and is trying to steal uranium in order to take over the world.
  • Mook Maker: Queen Atomia has two sets of machines for turning humans into her near robotic slaves. There is one for her "Neutron Slaves" and one for her "Protons" and both work disturbingly quickly to permanently alter people mentally and physically.
  • Narcissist: Queen Atomia was an unapologetic and proud mad scientist who used her laboratory to turn people into her near mindless totally devoted and worshipful slaves. To drive the point home she's shown having her lobotomized and forcibly cyborged minions kiss her feet.
  • Rapunzel Hair: The ends of Queen Atomia's red hair reach past her hips.
  • Secondary Color Nemesis: Her outfit is pretty much all green save the gold crown and belt. In her first appearance she also wore a purple skirt over her green dress.
  • Shoulders of Doom: Queen Atomia wears curved decorative green shoulder pads over her dress, giving her incredibly tall pointed shoulders in silhouette.
  • The Sociopath: Queen Atomia is a remorseless, manipulative, power hungry tyrant who demands to be ruler of everything no matter how big or small and whose "subjects" are people she's forcibly transformed into mindless slaves.
  • Shrink Ray: It's more of a gas, but works the same way and turns humans microscopic.
  • Take Over the World: She wants more power, and uranium, in order to expand her little self created empire to include the earth rather than only things of an atomic scale.
  • Technicolor Eyes: Queen Atomia has green eyes with brighter green scleras, though in some panels it looks more like she has black eyes with bright green scleras and inconsistent printing gives her some panels of eerie solid green eyes. Later artists will make her eyes clearly one shade of poison green split by a thin vertical pupil.
  • The Unapologetic: Queen Atomia is self-centered, murderous, experiments on people, and forcibly transforms people into her mindless slaves while also rearranging their bodies to her liking. She only shows remorse for her horrific actions when welded into a mind-altering device which forces her to and when she escapes from it she is furious.
  • Unusual Eyebrows: Queen Atomia's eyebrows are drawn at least twice as long as those of human characters, which in addition to her long red hair, claw-like nails and—in early prints—often fully green colored eyes makes her seem like a prototype Tamaranian.

Princess BadraThe Princess of the planet Hator and daughter of Queen Wickedra. She leads a tiny group of women who are the survivors of Hator including Kasha in committing thefts on earth. One of the earliest Earth-Two villains created by Robert Kanigher after William Marston's death, before Kanigher started altering Diana's powers.

Created By: Robert Kanigher · Harry G. Peter
First Appearance: Comic Cavalcade #25, 1948

  • Aristocrats Are Evil: She's the rightful ruler of Hator with her mother's death, however the kingdom she was born to rule is no longer.
  • Bad Boss: Badra using her "Sting Ray" gun on any of her minions who fail her.
  • Beware the Superman: Badra was an early take on what might happen if a superpowered alien who was the last of their race and whose alien parents told them just how special and amazing they were landed on earth and was an entitled elitist who saw humans as beneath them and sought to recapture the glory of their destroyed homeworld. Diana sent her packing.
  • Names to Run Away from Really Fast: Badra daughter of Wickedra is a bad guy, who'd of guessed.
  • Evil Gloating: Badra laughs and gloats about "defeating" Wonder Woman rather than finishing her off, which lets Di recover and win the fight.
  • Flight: Badra can fly, even in space, which gives her a significant advantage over Di, who cannot fly without her plane.
  • Flying Brick: Superstrong flier.
  • Freudian Excuse: She's the product of a culture permanently at war with all other civilizations on the planet. The product of a species that destroyed itself own world, save for a bunker her mother made just in case it came to that. The product of a mother who punished her for not being a good enough liar and thief, who told her such traits were the sign of a geat leader.
  • Human Aliens: Like Kryptonians, Badra is visually identical to a human despite her powers.
  • Magic Skirt: Badra flies around in a short dress but never has any panty-shots or other wardrobe malfuntions.
  • Smug Super: She likes killing people who can't fly by showing them what it's like, and then letting go. According to her executing other species this way was a public Hatorian spectacle.
  • Super Speed: She's much faster than Wonder Woman in a sprint. She can use this to both escape from Wonder Woman or catch her off guard. However, Wonder Woman's eyes eventually adjust to Badra's movements. When she can see Badra coming and Badra gets within arms Wonder Woman's Super Reflexes prove just as quick, possibly even superior to Badra's own.
  • There Was a Door: Man made buildings tend to be far to fragile for Badra. She will use them as intended if no one knows what she's up to, but if authorities are onto her all bets are off.


Blakfu is the king of a race of underground cave-dwellers that resemble moles. The Mole Men staged a series of raids on Washington, D.C., abducting women to act as sighted slaves for them. This brought Blakfu and his people into conflict with Wonder Woman.

Created By: William Moulton Marston & Harry G. Peter
First Appearance: Wonder Woman #4, 1943

  • Artistic License – Biology: The Mole Men are blind because men's eyes cannot adjust to the dark. Women's eyes can and that is why Blakfu is abducting female slaves.
  • Beneath the Earth: Blakfu rules the Underworld, a dark, subterranean civilization of blind men who have delved underground for generations.
  • Mars Needs Women: Blakfu is abducting human women to serve as sighted slaves for the Mole Men because womens's eyes adjust to the dark while men's do not. And certainly not for any kind of weird sexual reason.
  • Mole Men: Blakfu is the king of a race of underground cave-dwellers that resemble moles
  • Slavery Is a Special Kind of Evil: Like many of the Golden Age Wonder Woman's foes, Blakfu is a slaver, and one who is specifically depriving women of their freedom.
  • Take Over the World: On learning that the surface world is in chaos beacuse of World War II, Blakfu plans to take advantage and conquer America, and from there the world.
  • Wolverine Claws: The Mole Men have developed claws for digging which emerge like a cat's between their fingers.

    Blue Snowman/Snowman
Byrna Brilyant/Snowman

"Blast that infernal Amazon — She beats off my iron robots like paper dolls! But she can't fight her own Magic Lasso! Ha Ha!"

Byrna Brilyant is the roboticist daughter of a scientist who was working on creating a weather control style machine capable of making "Blue Snow" at the time of his death. Years after his death she perfected his designs and combined it with her own, but instead of using the "Blue Snow" benevolently as her father intended Byrna used it to extort money from isolated rural towns. Her plot fell apart after targeting Fair Weather Valley, the hometown of Patsy Peters one of the Holliday Girls. After her capture and imprisonment on Reformation Island she became one of the founding members of Villainy Inc.

Created By: Joye Murchison · Harry G. Peter
First Appearance:: Sensation Comics #59, 1946

  • Alliterative Name: Byrna Brilyant
  • Badass Bookworm: Byrna Brilyant is a mild mannered stuttering school teacher, who is also a genius level roboticist, very clever chemist, a supervillain who goes toe-to-toe with Wonder Woman and the only known individual to properly subvert a Venus Girdle while wearing one given that she secretly builds a better version of her Powered Armor while wrongfully imprisoned on Reformation Island.
  • Bitch in Sheep's Clothing: When she first appears, Byrna is acting as a secretary at the Fair Weather Valley town meeting and is a local well liked teacher. Then she's revealed as the Blue Snowman that's been terrorizing the town.
  • Color Character: While her villian persona was just known as the more pithy Snowman in her first appearance in her second appearance in the more armored suit she built while imprisoned on Reformation Island she calls her armor, and is in turn called herself, Blue Snowman.
  • Creepy Crossdresser: Created a masculine supervillain persona.
  • Dramatic Unmask: In Sensation Comics Diana unmasks the villain the Snowman, whose been terrorizing a small town, by removing her helmet in front of everyone and showing that the local respected school teacher Byrna Brilyant's real personality is quite a bit more vicious and greedy than anyone imagined.
  • Evil Genius: Byrna was a genius Mad Scientist and Robot Master who sees human worth only in terms of what she can get/take from them and is the only known character to find a way to subvert the Venus Girdles' imposed happiness in subjugation and spent her time on Reformation Island secretly rebuilding and improving her arsenal.
  • Freeze Ray: Byrna's "telescopic snow ray"
  • Greed: Byrna Brilyant's motivation to become a supervillain. Despite being a genius roboticist who has also perfected her chemist father's "blue snow" she hides her abilities in order to hold entire communities hostage for money as the "Blue Snowman", and once she's stolen everything from those who live there she discards them.
  • Mad Scientist: A power-hungry scientist who takes the old and abandoned projects of other scientists and completes and perfects them for her own use, usually by combining them into her suit of powered armor.
  • Mad Scientist's Beautiful Daughter: Subverted. Her father was a scientist and she's beautiful, but she's a mad scientist in her own right.
  • Non-Action Guy: Once the battle came down to her, Wonder Woman, and their respective fists it was a dead issue.
  • Powered Armor: Byrna Brilyant's "Blue Snowman" armor has some powered elements, but is mostly designed to protect her from harm, identification and the cold. The second iteration is designed to be more powerful and protective and is also surprisingly buoyant.
  • Robot Master: Byrna Brilyant, the "Snowman", is a brilliant roboticist who used her chemist father's notes to create a weather machine, and her own know how to make a battalion of identical rocket propelled robots and matching Powered Armor.
  • Sadist Teacher: Subverted. She used to be a school teacher but she's never shown acting maliciously to her students. She did plan to freeze them and their whole valley solid though.
  • Seven Deadly Sins: As a member of Villainy Inc. Byrna's Greed and the way it leads her to villainry fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Smart People Build Robots: Byrna Brilyant is a brilliant scientist, who has made groundbreaking advancements in chemistry, built her own Powered Armor, created a Freeze Ray and also built a veritable army of robots that look identical to her powered armor.
  • Speech Impediment: Byrna has a stutter, which gives away her villain identity when she speaks for herself while in disguise instead of having one of her robotic duplicates do so, which is why she usually has the robots do the talking.
  • Stutter Stop: When Byrna is truly furious her stutter all but disappears, as is shown when she volunteers to join Villainy Inc as she is understandably pissed at being imprisoned in a foreign country when all her crimes happened within the United States and strapped into a mind washing device that forced her to obey her captors and tried to force her to be happy about it. She's also the most clear example of the Aphrodite Girdle's failing, as she was able to fight off all the effects but obedience and secretly rebuild and improve on her arsenal and armor while imprisoned on Reformation Island.
  • Villain Team-Up: Served as a founding member of Villainy Inc.

Cheetah/Priscilla "Pris" Rich

"Arr-rr-rgh! I hate them - that arrogant Amazon, and Darling the hypocrite - I'd like to scratch their eyes out!"

Vain self-absorbed socialite Priscilla Rich, who was quick to turn to murder when others got more of the limelight than herself even before she turned to costumed villainy. One of the original members of Villainy Inc.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #6, 1943

  • Attention Whore: She has a pathological need to be the center of attention and turns to murder when she feels like others are getting more attention than she.
  • Badass Normal: Managed to take on the Golden Age Wonder Woman with only her gymnastics skills. That said, she was an abnormally fast runner and wasn't afraid to use special gadgets or magical items, if she could get her hands on them.
  • Beta Test Baddie: Pris feeling like she's being forced to play second fiddle to those she does not consider any better than her, two times people with powers, is what causes her to don a costume become the Cheetah and use her Super Speed to fight superpowered heroes she was already a criminal. When she nearly loses a footrace to Mala she gives away her disguise and her intended mission infiltrating Paradise Island to keep from being beaten at her speciality.
  • Better to Die than Be Killed: When Pris realizes that Wonder Woman escaped her Death Trap and has tracked her down she jumps into a fire rather than be captured. While she was at the time considering death preferable to being publicly outed as a supervillain and defeated by Wonder Woman she ended up using the opportunity to escape instead.
  • Cats Are Mean: She's a Rich Bitch, cat-themed supervillain.
  • Cat Girl: Of the wearing a cat-themed costume complete with fake ears and an inexplicably prehensile tail variety.
  • Compressed Hair: Priscilla Rich's long blonde hair stays well hidden and out of the way in the tight-fitting cap with ears she wears as Cheetah. When Etta removes the hat after her capture her hair tumbles out and looks picture-perfect, so she somehow manages this without even tying or pinning her hair up.
  • Costume Copy Cat: Earth-Two Rich resorts to dressing her slaves in Cheetah suits to throw suspicion off of herself after being released from captivity by Wonder Woman. Since Cheetah has her face revealed she could only do so much before running out of women with similar facial features, even while operating at night.
  • Cover-Blowing Superpower: Priscilla Rich's disguise when she infiltrates Paradise Island is given away when she's not willing to lose a race against Mala, the only Amazon other than the Queen herself capable of keeping up with Diana. Di picks up on who she is straight away with the combination of petty competitiveness and Super Speed.
  • Create Your Own Villain: From her very self-serving perspective, Wonder Woman is responsible for her becoming the costumed supervillian the Cheetah, because she got all the attention at a charity benefit they were performing at without the audience seeming to care at all about her and then survived Pris' ensuing attempt to murder her.
  • Crippling the Competition: Priscilla Rich enters a race held on Paradise Island in disguise, when she realizes Mala is catching up to her she messes with an obstacle to make it dangerous as she passes by.
  • Dance Battler: Priscilla Rich is a skilled dancer, and this translates into remarkable agility in combat.
  • Dancing Is Serious Business: Priscilla Rich commits too many crimes to maintain her social standing and enjoy the party life as she once had, making her more susceptible to the Cheetah's drives, but then realizes she can still lead a fulfilling life without crime as a dancer, causing an internal struggle between the two personalities. On Earth-Two Cheetah wins, but on Earth-One and on "Prime Earth" after "Crisis On Infinite Earths" Cheetah loses and Priscilla Rich reforms.
  • Dark Action Girl: As Cheetah, she becomes a skilled action villainess.
  • Driven by Envy: Priscilla Rich's entire grudge against Wonder Woman goes back to the superheroine upstaging her at a party. This blow to her ego proved too much for the jealous Priscilla and her dark persona began to show through culminating in her becoming the supervillain the Cheetah.
  • Empowered Badass Normal: Just how "normal" Earth-Two Cheetah is is up for debate, but she's certainly less powerful than Wonder Woman. She does manage to stand her ground against Wonder Woman in a prolonged hand-to-hand scuffle while wearing Hippolyte's Girdle, which makes the wearer unconquerable. What Cheetah doesn't realize is the context of "unconquerable" and "wearer", as Hippolyte has been bested several times while wearing it, but the Amazons as a whole, who hold their allegiance to her, were never conquered. Since no one around held allegiance to Cheetah this gave her a little more staying power than Hippolyte, but she immediately tries to throw away this advantage by demanding allegiance before fighting Wonder Woman, and even with their refusal the girdle didn't automatically her as strong, much less stronger than Wonder Woman, didn't prevent her from being lifted off the ground, controlled with joint locks, or knocked back by punches. While none of these things would defeat her while it was on, nothing stopped the Wonder Woman from pulling the girdle off other than Cheetah's skill and physical attributes, which were lacking. And not even a blade could turn the tide in her favor.
  • Evil Has a Bad Sense of Humor: Making jokes that are or can be misconstrued to be at Priscilla's expense tends to result in immediate homicide and/or torture. She is quite good at taking everything she hears personally so even people just laughing at a joke that wasn't at her expense but was said by someone else is the kind of thing she can decide is an offense worth killing over.
  • Evil Is Petty: The first time Diana meets Priscilla Rich is when she's doing a daring escape from a glass box full of water wrapped in chains for a charity event. Priscilla is furious at the attention Wonder Woman is getting and tries to sabotage the escape by sneakily adding the unbreakable lasso to the restraints, hoping to kill her.
  • Fur and Loathing: Priscilla's Cheetah costume is made out of a cheetah skin rug.
  • Hope Spot: Earth-Two Priscilla Rich overcomes Cheetah when Wonder Woman compliments her dancing, and suddenly desires to reform. But then the Cheetah in her tries to sink the submarine and kill them all. In her next appearance, her Cheetah side takes over completely.
  • Inferiority Superiority Complex: Priscilla needed to feel superior to everyone else because deep down she hated herself. Wonder Woman upstaging her at a party was what prompted her to develop her alternate personality and become the supervillain Cheetah.
  • It's All About Me: When you become a major supervillain because another woman got more attention than you did at a fundraiser performance, where you already knew you were going to be acting as presenter for her act, you are definitely a little on the self-centered side.
  • In-Series Nickname: She is known by her associates and "friends" as a civilian as "Pris".
  • Loose Lips: Long before she crafted herself a costume and became Cheetah, Priscilla was making a bit of extra money on the side by selling military secrets to Imperial Japan. She gained knowledge of said secrets by being friends with/blackmailing/terrorizing the wives of military officers who shared more than they should have with their spouses. She later terrified a mind reader into working for her, meaning that military wives didn't even need to say anything for Pris to steal information from them.
  • Master of Disguise: Pris disguises herself and joins a group of women visiting Paradise Island. She's able to remain hidden right under Diana's nose until she challenges Mala to a race and her Super Speed and refusal to lose gives her away.
  • Mirror Monologue: Pris talks to Cheetah in the mirror, but unlike her Silver Age iteration she was already a murderous backstabber who would blackmail and ruin others on a whim before coming up with a costumed supervillain identity after being upstaged by a superhero and there isn't a split difference in personalities between the two.
  • Motive Decay: Earth-Two Cheetah is distinguished among Wonder Woman's enemies in that her crimes that did not somehow involve Wonder Woman were an example of this. Pretty much everyone else had some other goal that Wonder Woman just so happened to be in the way of. Rich specifically became Cheetah to make Wonder Woman suffer.
  • Mugged for Disguise: In issue #6 of Wonder Woman (1942), her first appearance, she ties up and impersonates an Olympic athlete named Kay Carlton so that she can attend an athletic tournament being held on Paradise Island.
  • Narcissist: A fairly obvious one at that. Priscilla's need to dominate the room would brook no rivals, which is why she had already turned to murder and threats before she took up a costumed identity as the Cheetah to take on Wonder Woman.
  • Never My Fault: Pris blames Wondy for her misfortunes, because Diana survived her first two attempts to murder her the first of which was done when Di was being friendly to her.
  • Peek-a-Bangs: Pris purposedly wears her long wavy blond hair in a sultry loose style swept mostly over her left eye and cheek, which hides the mole that's visible when she's dressed as Cheetah, thus hiding the fact she's the supervillain.
  • Revenge Before Reason: Her snapping and becoming a supervillain is out of her desire for revenge on those she feels have wronged her, by making her jealous, and at times where she could easily kill her opponents in their sleep or without allowing them to fight back her need for "revenge" and making them suffer stays her hand. Prior to picking up a costumed supervillain identity, she was much quicker to turn to murder and better at covering her tracks.
  • Rich Bitch: Even before she created the identity of the Cheetah Priscilla Rich was not a nice lady. She tried to murder Wonder Woman the first time they met by sabotaging the escape act she was putting on for charity just because she was furious that Diana's poise and grace were garnering more attention than Priscilla was getting. She was also already gathering as much classified intel as she could to try to sell it to the highest bidder.
  • Sadist: Priscilla kidnaps Gail Young and Brenda West to "hunt" them for fun even after she has already terrified Gail into working for her and has enough blackmail on Brenda to force her to and tortures them supposedly to force them to see they have no choice but to work for her since they have no hope of outrunning and escaping her, when such an action was entirely unnecessary and she straight up tells them she's doing it for her own enjoyment because she's furious that both of them have gotten attention which theoretically could have been aimed her way.
  • Seven Deadly Sins: As a member of Villainy Inc. Pris's Envy of anyone who has something she wants or thinks is desirable fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Socialite: Priscilla Rich is a wealthy young woman from a wealthy background who enjoys going to parties and benefits and keeping up with all the latest gossip and trends, with no apparent employment. She also has a pathological need to be the center of attention, and turns to murder when she feels like others are getting more attention than she.
  • Super Speed: While it's not made explicit Priscilla exhibits super speed on multiple occasions by being as fast or faster than Diana, who does explicitly have Super Speed.
  • Tall Poppy Syndrome: Pris will gladly tear down and straight-up murder those around her if she thinks they're rising above their station, which in her mind means getting any accolades or attention which could theoretically be hers.
  • Unlimited Wardrobe: While she always wears the same costume as Cheetah she changes her outfits multiple times a day as Priscilla Rich is The Fashionista and never wears the same thing twice save for her favorite jacket.
  • Villain Team-Up: Served as a founding member of Villainy Inc.
  • Waif-Fu: Priscilla is by far the most petite member of Villainy Inc. but she's their second hardest hitter, coming in second only to Giganta who has actual Super Strength, and most skilled combatant. Her Super Speed helps, but her flexible unpredictable Dance Battler style is what makes her so effective.

    Crime Chief
Ely DuelA corrupt police chief who moonlights as a masked crime boss.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #32, 1944

  • The Bad Guys Are Cops: Ely is both worse than the non-cop criminals in the same issues as he and a career criminal himself, whose officers are complicit in his crimes and helping cover up that their department is responsible.
  • Complexity Addiction: Ely has Wonder Woman at his mercy, but instead of just shooting her he decides to rig up a deal to electrocute her in Paula von Gunther's lab. Paula intervenes at the last minute and ends up killed by the contraption in Diana's place.
  • Dirty Cop: Ely isn't just working with criminals, he's outright leading a gang and using his position to further poison the cops under his juristiction.
  • Meaningful Name: Ely Duel has dual identities.

    Doctor Poison
Princess Maru

“Inhale the toxin, Wonder Woman ! Feel your perceptions shift as your brain turns to ash — and you die !”

Maru, an Imperial Japanese agent, who experiments with biological weapons. One of the original members of Villainy Inc.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #2, 1942

  • Ambiguous Gender: Used bulky clothing and a mask to conceal her gender from the world.
  • Aristocrats Are Evil: Doctor Poison was the Princess Maru, member of Japanese Imperial family, a spy and chief of the Nazi Poison Division. So, not really a fairy tale princess.
  • Badass Longcoat: Wrapped head to foot in a concealing greatcoat in her first and second incarnations.
  • Badass Normal: Poison was a reasonably competent threat, despite lacking any innate superpowers, or even advanced combat training.
  • Deadly Doctor: While Dr. Poison prefers her victims strapped down, she's perfectly willing and able to kill with her medical and chemistry knowledge no matter what state she encounters her victims in.
  • Deadly Gas: Retconned into deploying it in the Post-Crisis era.
  • Diabolical Mastermind: Doctor Poison was an archetypal diabolical mastermind, operating at the top of a network of spies.
  • Domino Mask: Worn by Doctor Poison I atop the false face that concealed her gender.
  • Evil Genius: Plenty of brainpower, no morals.
  • The Evil Princess: Maru was a member of the Japanese Imperial family during WWII. While the entire family was, in some ways, complicit in Japan's actions, Maru's willingness to personally participate in experimentation on human beings, coupled with her own ambitions, marked her as the most evil of the lot.
  • Gonk: Subverted. While she seems very unappealing, this is merely a mask worn to disguise her identity as a Japanese princess and she is revealed to be more conventionally attractive◊.
  • Hypocrite: As a strong-willed, independent woman fighting for a regime that valued subservience in women (even members of the royal family), Doctor Poison I was inherently hypocritical.
  • Karmic Death: Maru was killed by her own concoction, Reverso, which aged her down to a fetus, then out of existence all together.
  • Knife Nut: Favours a scalpel for close combat.
  • Mad Doctor: Holds a legitimate doctorate, and uses it as an excuse to perform unethical modifications on patients.
  • Mad Scientist: Willing to harm anyone in the name of scientific progress.
  • Master Poisoner: An expert in the use of poisons, toxins and plagues.
  • Morally Ambiguous Doctorate: A pretty classic example, dating back to the 1940s.
  • No Historical Figures Were Harmed: In the modern era she's become a Distaff Counterpart to real life Japanese war criminal Ishii Shiro, who experimented on Chinese civilians with bubonic plague, smallpox, anthrax, and other biological and chemical agents.
  • Retcon: Much of what Doctor Poison II talks about, and various flashbacks would indicate that Doctor Poison I, originally a fairly standard Golden Age villain whose plans involved stopping plane engines and reverting people to infancy, has been retconned into having been as vile as her grandchild.
  • Samus Is a Girl: Outed as a woman at the end of her first story, after having been assumed to be a man.
  • Secondary Color Nemesis: Dressed head to foot in dark green.
  • Seven Deadly Sins: As a member of Villainy Inc. Maru's Pride in her horrific work fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Villainous Widow's Peak: Not obvious due to her like of a mask which hides it and the fact that the slicks down her hair with a part down the center but she has a rather prominent, if not as pointed as many fictional examples, widows peak on her forehead.
  • Villain Team-Up: A founding member of Villainy Incorporated.
  • Weapon of Mass Destruction: Her entire motif involves chemical and biological weaponry, two of the three weapons types classed as WMDs.
  • Yellow Peril: A renegade member of the Japanese imperial clan out to destroy the United States of America, she hits plenty of the tropes. That said, she lacks the caricatured appearance and speech patterns that afflicted so many of the Asian characters of the 1940s, 50s, and 60s, and as such her portrayal can be regarded as Fair for Its Day.

    Doctor Psycho
A dwarf and doctor whose feelings of being entitled to women combinded with the unjust riddicule he faced for his appearance lead him to decide to become a full fledged villain.
Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #5, 1943

  • Comic-Book Fantasy Casting: In his Harry G Peters depiction, he has a glaring Take That! facial resemblance to a caricature of Josef Goebbels.
  • Death Row: Dr. Psycho manages to fake his own execution and escape from death row by gaining access to his powers when his captors thought them blocked and sending an ectoplasmic copy of himself to the chair to be executed.
  • Depraved Dwarf:
  • Faking the Dead: In #18 Dr. Psycho makes one of his semi-illusionary puppets of himself, which he then controls through his own execution while he escapes. As this is not the first time he's faked his own death to escape from the prison where it happened Diana and Steve are quite unimpressed with the warden.
  • Frame-Up: He was framed for theft by a college rival, who subsequently stole Psycho's fiancé while he was in prison.
  • Freudian Excuse: Has a lifetime of rejection and mistreatment behind him, though his decent into total villainy makes him completely unsympathetic.
  • Had to Come to Prison to Be a Crook: ??He was framed for a crime he did not commit and ended up in prison as a result, all while a colleague stole his fiancee. His time in prison seems to be the last straw that turned him into what he was.
  • Master of Illusion: Dr. Psycho can create powerful illusions that are influential enough to damage or kill others.
  • Morally Ambiguous Doctorate: The very name says it all.
  • Mind over Matter: His mental abilities allow him to move ectoplasmic constructs which fade out of reality once he's done with them.
  • Names to Run Away from Really Fast: Would you trust in an explicitly-psycho doctor?
  • Politically Incorrect Villain: One of the premiere examples in comics. He dates back to the Golden Age, where misogyny was his primary reason for becoming a supervillain, and it still forms a cornerstone of his persona.
  • Straw Misogynist: Dr. Psycho is a phony medium who can summon the "ghost of George Washington" and uses this fake psychic projection to denounce the inclusion of women in the US Armed Forces. As time goes on, Psycho eventually turns into a disgusting sadist with a particular fondness for torturing and utterly breaking women, which firmly cemented his status as one of the single most vile individuals in the DC Universe.
  • Tragic Villain: Initially, as he was born deformed, bullied all of his life because of it, framed for a crime that he did not commit, had his fiancé stolen from him, and was led to believe that she was complicit in the Frame-Up. As the years went on, though, he became crazier and crazier and sympathies dwindled accordingly.
  • Villain: Exit, Stage Left: In "The Return From the Dead" Dr. Psycho flees when Di lassos the War-Prevento Machine, being gone in the seconds it takes her and Steve to confirm it really is the machine.

    Draska Nishki
A vile countess who has fallen on hard times financially and become a spymaster and blackmailer for cash. She has a history with Gen. Darnell.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Sensation Comics #40, 1945

  • The Baroness: Countess and spymistress who sells her work to the highest bidder.
  • Improvised Weapon: She thinks she can take the Queen Of The Amazons hostage with a sock that is filled with sand. The resulting sneak attack does knock Hippolyte down, but she pays Draska back rather quickly.
  • Informed Atribute: She's said to be most intelligent(and beautiful) than any other spy in The US or Europe, and in some ways this is true. Her start up, International Spies Inc, manages to steal military secrets from the US rather easily, which she flaunts fact in a US base before leaving unscathed. This is particilarly impressive since fortune aside, Nishki seemed to have no prior espionage experience or training. She also proves cooler under pressuer than Spy Queen Furiosa. Nonetheless Fausta Grables and Velma Boswell showed a lot more cunning when dealing with Wonder Woman, even if they otherwise lacked Niski's business sense or leadership skills.
  • No Sense of Personal Space: Draska Nishki uses her very intentional invasion of personal space to exert dominance over others, especially her targets like Gen. Darnell and Steve Trevor. She likes to sit on people's desks or otherwise give herself a perch that makes her closer than they'd like while also allowing her to loom over them.
  • Rich Boredom: Draska seems to have originally started acting as a spymistress out of boredom, and therefore developed a history with Darnell, long before she started running into financial trouble seeing as her need to play manipulative spy games is what brought the countess to the point where she now needs to sell her services in the field in order to maintain her lavish lifestyle.
  • The Vamp: Draska Nishki spends most of her time flirting with male marks and cops in order to take advantage of them. She poisons Steve Trevor's drink while kissing him, in the full knowledge that he's been sent to act as a Honey Pot against her, and manages to convince an Officer of the Court to leave her alone and unsupervised to go get her some cigarettes.
  • Wicked Cultured: Countess Draska Nishki is a high class woman with expensive tastes that chose to turn to a life of blackmail and spy wrangling in order to continue to be able to afford her lifestyle.

    Duke of Deception
Mars' most active and traitorous lieutenant

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #2, 1942

  • The Corrupter: Like Ares' other associates in the Golden Age he was portrayed as influencing people to commit deception, apparently influencing Imperial Japan and Hitler. This gets to the point that when he's imprisoned Imperial Japan becomes more honest with their allies.
  • Gonk: A shriveled man with twisted facial features and two different sized eyes. Deception's not depicted to be easy on the eyes.
  • Martians: He's a Martian native, though also thought to be an ideaform given power and physical form through the ideas and focus of thoughts of enough humans during war.
  • Master of Illusion: He uses his illusions to spread falsehoods among humanity to provoke them into conflict and war. He often vainly projects an attractive illusion of himself.

    Emperor of Saturn

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #10, 1944

  • Dastardly Whiplash: While his schemes are too deep to fully fit the arhetype his appearance as an Obviously Evil Emperor with a thin handlebar mustache certainly fits.
  • The Emperor: The Saturnain Emperor rules over the bodies orbiting Saturn with an iron fist, has developed a ranking within the nobility based entirely on Asskicking Equals Authority with failures in battle harshly punished, and is plotting to invade earth using abducted human slaves to build the infrastructure needed to do so. For bonus points he looks like a horned Devil.
  • Everyone Calls Him "Barkeep": The Saturnian Emperor is only ever called by his title with his name never revealed. The later decision to put all of DC's Golden Age stories in one 'verse termed "Earth-Two" means that retroactively he's likely the Saturnian Ool that Zatara thought he'd frightened out of attacking earth five years before, or one of his sons Gorla and Porra. (This, consequently, would mean that the Saturnians can shapeshift as they did when facing Zatara and use telepathy in the Earth-Two continuity, just like the Post-Crisis Saturnains who are descended from Martians).
  • Horned Humanoid: Looks mostly human save for the horns on his head.
  • Horns of Villainy: A sadistic villain with a pair of horns.
  • Know When to Fold 'Em: When Wondy shows up threatening him in his throne room for a second time, and he doesn't have Steve properly held and out of her sight so she can't just rescue him right away the Emperor listens to her terms and actually forms a treaty which he follows to the letter.
  • Red and Black and Evil All Over: Every one of his outfits contains only red and black, his hair is black and parts of his skin are splotched/patterned with red, though this may be a coloring mistake. He's also a sadistic emperor who rules his subjects with an iron fist, has expansionist schemes, uses mind control and abducts people for use as slave labor.
  • Satanic Archetype: The Emperor of Saturn has the appearance of a Big Red Devil, has an empire full of frequently beaten human and Saturnain slaves, his subjects are mostly terrified of him even those that revere him and when he makes deals and treaties he holds to the text while fully intended to use the loopholes therein to screw over whomever he made the deal with.
  • Telepathy: Like all Saturnians the Emperor has telepathy.
  • Villainous Widow's Peak: His hairline has a pointed widows peak, which shows off his horns.


“I don’t think I’ll whip you much at first – you look too strong-willed to be broken easily by the lash. I’d have to weaken your will first — by starvation !”

Saturnian slaver and founder of Villainy Inc. In her first appearance she's not named and appears to be one of Mephisto Saturno's lackeys. It later becomes clear she is no one's lackey.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #10, 1944

  • Beneath Notice: Eviless enjoys that her slaver position is so low in the Saturnian Empire's hierarchy that her failures will be blamed on her superiors and they will get punished for them while she goes free. She spends her first several appearances just blending in with the other slavers and not bringing any extra attention to herself, not even being named, even though she's far more sadistic than the rest and has developed a business deal with Hypnota that gets her loads of human slaves with their minds already broken packed like sardines in boxes letting her be far more effective than other slavers for far less effort.
  • Card-Carrying Villain: Eviless has no tragic backstory or other sympathy garnering details, she just likes control, murder and corrupting people. She's also pissed that her lucrative slave trade business has just been made illegal.
  • Death Ray: The Saturnians have death rays, and she seems to be the quickest to turn to using one instead of one of their two flavors of Gravity Screw rays instead, which can also prove fatal but in a more delayed fashion when the effect wears off and gravity reasserts itself.
  • Evil Is Easy: Eviless became a slaver simply because it was simple and expected of her in the Empire, when most aspects of her job became illegal she found it far easier to work with other slavers rebel against the emperor and attack Wonder Woman looking for revenge rather than adapt to the new guidelines or learn a new trade.
  • Faking the Dead: She fakes death while being transported to Reformation Island, as part of her plan to get her "corpse" left unattended in the stronghold so that she can free the prisoners and slaughter the Amazons with them.
  • From Nobody to Nightmare: She's not even named in her first two appearances, just blending in as one of many Saturnian slavers. She later goes on to be a major player in the attempt to start a war between Saturn and Earth, invades Paradise Island and founds one of the earliest Villain groups in comics.
  • Identical Stranger: Eviless notices that other than hair she looks just like Ginny True, one of the Holliday Girl's she helped abduct and enslave. When Diana and Steve lead a slave revolt and flee back to earth Eviless switches places with Ginny in order to get her revenge on the heroes.
  • Invisibility Cloak: The Saturnians, including Eviless, have full body costumes which allow them to remain invisible on the light spectrum so long as they are in range of their "Invisibility Ray Generator".
  • Revenge: Eviless, who had previously just been one of many Saturnian slavers without really standing out from the crowd, returns to earth as a full fledged villain and attacks Paradise Island looking to get revenge on Wonder Woman for making her business of trading in abducted human slaves illegal.
  • Seven Deadly Sins: As a member of Villainy Inc. Eviless's Sloth and the fact that her distaste of having her easy job of forcing others to work and picking up brainwashed slaves to sell that she doesnt even need to "break" outlawed is at the core of why she turns supervillain when the rest of her people work to reform their ways out of practicallity fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins. Her tends to do the bare minimum also lead to her downfall when Wonder Woman escapes because she took no extra precautions despite having plenty of methods to make that escape more difficult on hand.
  • Super Drowning Skills: Diana actually has to stop her fight with Villainy, Inc. to save Eviless when she realizes the villain isn't coming back up after going into the ocean. Eviless does have the excuse of coming from a planet without large bodies of water, but she picked a fight on an island.
  • A Taste of the Lash: Eviless, the founder and leader of Villainy Incorporated, is a cruel galactic slaver who uses a whip as her primary weapon.
  • Telepathy: As a Saturnian Eviless has telepathy, but she's only seen using it to reinforce her invisibility cloak's effectiveness and converse with her minions without being overheard.
  • Tricked-Out Shoes: The Saturnians have "metal boots" which allow those currently under the effect of an reverse-gravity ray to walk on the surface actual gravity is pulling towards, instead of being repelled by it and possibly floating away until gravity fatally reasserts itself for them.

    Fausta Grables
aka Rora Blank, aka Masked Marvel, aka Wonder WomanA Nazi spy with a penchant for identity theft.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #2, 1943

  • Costume Copycat: Fausta steals Wonder Woman's costume and wears it under the strong-woman outfit she wears as the Masked Marvel in order to pretend to be the super-hero.

Queen FlaminaThe Queen of the Sun People who craft their cities out of "Sun Metal".

Created By: Joye Murchison · Harry G. Peter
First Appearance: Sensation Comics #71, 1947

  • Human Aliens: Flamina looks human, despite being able to withstand the heat of the sun and the vacuum of space.
  • Palette Swap: Appearance wise Flamina is Atomia, with a cape instead of pointy shoulder things, different earrings and some of her jewelry red where Atomia's is green.


“Wonder Woman’s bonds were subduing me, but now that I’m free, I’m savage again ! With [my now] human brain, I’ll destroy this golden age of love and establish a new order – a rule by force !”

An exceptionally large and aggressive gorilla, Giganta was the largest ape in captivity. After she broke out and went on a rampage, Steve Trevor ordered her destroyed, despite the objections of her keepers. When well-meaning scientist Doctor Zool offered to change Giganta into a human being rather than killing her, Trevor agreed, hoping the experiment would kill the ape. Instead Giganta was changed into a seven foot tall woman who nevertheless retained all the strength and savagery of her original form, and wanted vengance on the world at large and Diana and Steve in particular. She was the most brutal of the founding members of Villainy Inc.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #9, 1944

  • Amazonian Beauty: She certainly looked the part, though her attitude would put even the most brutal Brawn Hilda to shame.
  • Baleful Polymorph: As far as Giganta is concerned. She didn't ask to become human and she's not thrilled about it. Since she's stuck she tries to bring everyone down into savagery with her.
  • The Berserker: Pretty much always in a rage and all the stronger for it.
  • The Brute: Played this role as part of Villainy Incorporated as the largest, strongest and most violent member and always featured the personality.
  • Carry a Big Stick: Giganta prefers a large club as her weapon of choice.
  • Dark Action Girl: An incredibly powerful hand-to-hand combatant.
  • Does Not Like Shoes: She prefers to be barefoot, since she still identifies as a gorilla.
  • Dumb Muscle: Giganta's intelligence was initially not altered from what she had as a gorilla. After another encounter with Zool she ends up much smarter than your average thug.
  • Freudian Excuse: Giganta was more violent than the other gorillas because the death of her child drove her mad. Transforming her into a human only heightened her madness. As a gorilla Giganta was still comparative gentle to anything she recognized as a child, regardless of species. As a human she lashed out at the entire world.
  • Evil Redhead: Has fiery red hair as a human being.
  • Genius Bruiser: Giganta may have started out as Dumb Muscle, given she was just a particularly angry and violent gorilla, but after Dr. Zool put her through his Evolution Machine she became a very large, Super Strong woman who swiftly became more adapt at using the hapless Dr. Zool's genius inventions than he. The rage that had made her dangerous as a gorilla only became more pronounced and sophisticated as a "human", making her incredibly dangerous.
  • Humanity Ensues: A gorilla transformed into a girl via mad science.
  • Killer Gorilla: A huge, vicious minded gorilla before being transformed into an equally huge, vicious minded woman.
  • Nice Job Breaking It, Hero: Giganta's transformation into a supervillain is entirely the fault of Steve Trevor.
  • Pelts of the Barbarian: When allowed to choose her own clothes she favors a leopard skin dress.
  • Seven Deadly Sins: As a member of Villainy Inc. Giganta's Wrath and the way it drives her every action fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Speaks Fluent Animal: Can still communicate with apes as a human.
  • Statuesque Stunner: Seven feet of redheaded beauty.
  • Super Strength: Giganta's strength was ridiculous even for a gorilla, and it remained that way after she became human.
  • Unstoppable Rage: Prior to going through the Evolution machine a second time and ending up clever and subdued, and pissed, Giganta is pretty much a brawler who runs on rage.
  • Uplifted Animal: Gained human intelligence when she was transformed into a person.
  • Villain Team-Up: Giganta joined Villainy Incorporated.

    Great Blue Father 
Great Blue Father/Prof. Protus Plasm

A disgruntled biologist once employed by the government, he was responsible for creating a "moron hormone" that made adults act like children. Tired of having to answer to people he thought were dumber than him, Plasm secretly used his concoction under the guise of "The Great Blue Father" to instigate a pandemic among government officials seemingly having mental breakdowns.

Created By: William Moluton Marston & Harry G. Peter
First Appearance: Comic Cavalcade #10

  • Cult: His "Retreat for Child-Minded Individuals" is for all intens and purposes a base for a cult Plasm's constructed as the Great Blue Father. Its location is secret and it's filled with people he regularly drugs with his moron hormone, and they all think of him like their father. Plasm even refers to his victims as his "family."
  • Did Not Think This Through: Sure Plasm got a laugh out of humiliating Sissok with his moron hormone, but he didn't think of what Sissok would do once it wore off. Subverted in that Plasm didn't mind getting fired because he thought Sissok was a stupid man.
  • Dude, Where's My Respect?: Plasm is a talented biologist and chemist who gets little respect from higher-ups.
  • Ignored Expert: His boss Mr. Sissok chose to ignore his findings on the proper diet needs for regular people, insisting he knew better than Plasm. Plasm did not take this kindly.
  • Mad Scientist: Plasm created a serum he dubbed a "moron hormone" that mentally regresses grown adults to children. Small doses can brainwash people into following his command without making them act childish.
  • Punny Name: A play on the word "protoplasm."
  • Sadist: Using his moron hormone, he makes grown men and women (including Steve Trevor) act dangerously reckless and foolish to the point several of them almost kill themselves due to suicidal over confidence. Plasm does all this because he thinks he's better than them and enjoys their humiliation.
  • Smug Snake: His smug belief in his own intellect proves to be his undoing when his attempt to kill Steve Trevor and several others with a nitroglycerin-filled baseball leads to them being shaken out of their drug-induced stupor.
  • Tampering with Food and Drink: Plasm gets his hands on people by making them ingest his moron hormone without their knowledge. Because seriously, who in their right mind would consume something called a "moron hormone."
  • Who's Laughing Now?: He started using his moron hormone to force government officials to act like little kids and humiliate themselves because he was tired of everyone thinking he was "child-minded."


Leader of Odin's valkyries.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #17, 1946

  • Can't Kill You, Still Need You: She stops Odin from executing Wonder Woman arguing that a living hell is more appropriate for her. Gundra herself wants to kill Wonder Woman, but wants to convince Steve Trevor his love for her is misplaced, which she believes will be easier to do while Wonder Woman is still alive but enslaved.
  • Defeat by Modesty: Gundra is usually fine with killing enemies, but she plans to make Steve Trevor love her more than Wonder Woman by humiliating her in front of him first.
  • Depending on the Artist: In some stories she has wings, in some stories, including her first appearance in Comic Cavalcade, she does not. She is consistently shown to be be capable of flight, with or without her horse that also flies with or without wings, regardless.
  • I Have You Now, My Pretty: Gundra kidnapped Steve away to Valhalla, which is her job. But she also took interest in Wonder Woman, because she was worried Trevor's love for her would endure after becoming einherjar, which was out of line and only allowed because Odin himself was interested in Wonder Woman. This led to Hippolyte leading a contingent of Amazons against the Valkyries and helping Wonder Woman defeat one of the Axis's most powerful comics only allies. (Given the Nazi's attempts to co-opt Norse Mythology in Real Life their Golden Age DC counterparts had the Valkyries' support).
  • Kung Fu-Proof Mook: She makes use of atomic power sources, since the Valkyries and Aesir are immune to the radiation. This does not extend to the warriors the Valkyries bring to Valhalla, even after converting them to einherjar, but Gundra simply doesn't care. In fact she counts on it to kill Wonder Woman, again not caring that some of Odin's mortal guests may be caught in the fallout.
  • Nice Job Fixing It, Villain: Steve Trevor is many things, but he does not condone needless cruetly, which is why Gundra's plans to make him her own fail, and usually bring down her other schemes with them.
  • Spell My Name with an "S": It was originally "Gundra", but after the "Golden Age" DC has gone back and forth on that or "Gudra".
  • Villainesses Want Heroes: The Valkyries have access to several generations worth of heroes converted into servants of Odin, but Gundra specifically wants Steve Trevor, which motivates her antagonism of Wonder Woman
  • Winged Humanoid: Looks like a muscular blonde woman with wings, and given the way valkyries are made in this 'verse likely was a blonde human woman prior to becoming one.
  • Your Soul is Mine!: As a valkyrie Gundra can steal the souls of those she kills, making her an dangerous opponent even beyond death.


The muscle-bound "hero" of old who once stole the Girdle from Queen Hippolyte and enslaved the Amazons. Despite his incredible strength Diana is stronger than he.

Adapted By: William Moulton Marston · Harry G. Peter
First Appearance: All-Star Comics #8, 1942

Hypnota/real name unknown

“And now, my friends, I weel hypnotise anybody who daires step upon thees stage – I challenge any man or woman to reesist my hypnotic powair !”

One of the original members of Villainy Inc. Hypnota started out their adult life living as a male stage magician, before their twin sister, the person they trusted most in the world, shot them in the head in a training accident. Hypnota did not believe it was an accident and the brain damage permanently altered their personality for the worse.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #11, 1944

  • Always Identical Twins: Hypnota has an identical twin sister who goes by Serva.
  • Ambiguous Gender Identity: Hypnota is physically female, they and their sister usually use male pronouns to refer to Hypnota, Hypnota spends most of their time as a male performer, wearing a mustache and goatee even in private when they're not on stage but they do frequently disguise themselves as a woman, specifically their sister. Hypnota was like this long before surviving a gunshot to the head changed their personality and turned them villainous.
  • Beard of Evil: It's fake, but even after they're exposed they keep wearing it.
  • From Nobody to Nightmare: Hypnota was a simple stage magician with a small show, who gained powers after being shot in the head and choose to use them to twist the minds of others. She even entered a trade agreement with Saturnian slavers, selling them humans whose minds she'd messed with to ensure they'd never rebel or try to escape.
  • Girls With Mustaches: And beards. Subverted because they are fake, and while Hypnota was unquestoinably assigned female at birth their gender is left ambigous. When their twin sister wears the beard to disguise herself as Hypnota it fits a bit better.
  • Hypnotic Eyes: Hypnota's "Blue Hypnotic Ray" can be projected from their eyes and hands.
  • Magicians Are Wizards: Hypnota does not have any magic, but they are a telepath who uses their powers in their show while disguising it as a hypnotist act in the middle of all the illusionist bits.
  • Not Himself: To their identical twin sister Serva the switch from being a considering, careful person in private to a sadistic villain after surviving a gunshot to the head is a huge change for Hypnota, and unfortunately one that seems permanent. The public don't notice as Hypnota and Serva have always presented a different persona to the public as a part of maintaining their stage magic act.
  • The Paranoiac: Hypnota was always a secretive person due to being a stage magician who publicly identified as male most of the time and having been assigned female at birth. Then their twin sister, the one person they truly trusted, shot them in the head in a training accident. Nothing could convince them that this was an accident and they became a control freak of a terrifying magnitude using their hypnotic abilities to turn people into slaves with no free will and then selling many of them to Saturnian Empire slavers as they no longer trusted or cared for anyone but themselves. Their lack of empathy and sudden need to fully control others is implied to be due to brain damage changing them.
  • Seven Deadly Sins: Hypnota is the only member of Villainy Inc. not to fit one of the traditional Catholic seven, however the Orthodox eighth deadly sin of Despair fits Hypnota perfectly as they turned villain after the one person they trusted and loved shot them in the head and they fell into a destructive spiral of suspicion, anger and hate.
  • Stage Magician: Hypnota is a stage magician and hypnotist whose identical twin sister acts as their Lovely Assistant. They use the fact that they're identical and that Hypnota's stage persona is male so this fact is unknown to the audience to pull off some of their tricks.
  • 'Tis Only a Bullet in the Brain: Hypnota was accidentally shot in the head by their sister Serva while practicing for their stage show. While they survived their personality was drastically altered and they became a villain.
  • Woobie, Destroyer of Worlds: Hypnota was assigned female at birth, does not identify as female and has cut everyone but their twin sister out of their life as, given they're living in the 1940s, their sister is the only person they're willing to trust. Then their sister shoots them in the head and they wake up with mild telepathic powers in a hospital where their living as a man as an adult has been ruined and their brain damage has altered their personality. Their subsequent paranoia is fairly understandable, and their decision to help the Saturnians invade earth makes since since they've decided humanity is not worth keeping around.
  • You Have Failed Me: Zara and Hypnota berate and then try to behead Clarice Mystik when the frightened young woman fails successfully sell the highly conspicuous and reported stolen Amazonian Royal Gems they'd ordered her to liquidate. Diana and Etta save her.


The tyrannical ruler of the planet Mars who can inspire warmongering among humans and who has a longstanding rivalry with Aphrodite over which of their philosophies reflects what human society will adhere to and will best govern them. He seems oddly more at ease and respectful of Aphrodite than his own acolytes and followers, but this doesn't make him any less dangerous for Aphrodite's acolytes and followers.

Adapted By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #1, 1942

  • Affably Evil: Only in relation to his interactions with Aphrodite, whom he seems to have a degree of respect for and whom he never acts directly against nor sends any of his minions against instead targeting her acolytes and allies. She's willing to lounge around and debate their differing schools of thought with him without any protection for herself whatsoever, and she doesn't need any.
  • Big Bad: He is and has been the most consistent and dangerous foe of Diana, Aphrodite and the Amazons.
  • Evil Redhead: Mars is a redhead hellbent on entangling humans in a forever war.
  • God-Emperor: He's the King of Mars, and the God of War.
  • Martians: He's a Martian, while also being an "ideaform" given power and physical form through the ideas and focus of thoughts of enough humans during war.
  • Sadly Mythtaken: Mythological Mars was not thought to rule an oppressive kingdom on the planet mars as this one does.
  • Snakes Are Sinister: Golden Age Big Bad Mars has snakes painted on his armor.
  • Unrelated in the Adaptation: While the Golden Age Olympians have very little to do with the Classical Myths their names came from several of their familial realtionships are maintained. However Ares and Aphrodite are not related on DC's Earth-Two, even though she's his great-aunt in the more popular of her mythological origins and his sister in one of the less circulated ones.

Mask/Nina CloseThe seemingly mousy and timid Nina Close dons a disguise to get back at her husband and the world when she realizes he's cheating on her with another woman since said woman is more confident and Nina lost her confidence due to the abuse her husband showered on her any time she showed the littlest bit of initiative.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #24, 1947

  • Deadly Gas: Her signature move is trapping her victims in masks designed to release deadly hydro-cyano gas into their mouths if a ransom isn't paid or someone attempts to remove them.
  • Domino Mask: Her disguise as Mask consisted of a domino mask and a wig.
  • Til Murder Do Us Part: The villain the Mask, who has targeted and killed the seemingly distraught Nina Close's husband turns out to be Nina Close, who was pissed at her husband for, among other things, showing another woman with affection while ignoring and dismissing her.

Ruler of the Valkyries and supporter of Hitler.

Adapted By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #17, 1946

  • Adaptational Villainy: Odin is already one of the more unlikeable Norse gods, from a human perspective, but in his own mythos he does what he does either to prolong the end of the world, or to ensure his side comes out as well as it possibly can after the world ending battle. In these comics he's seemingly just a greedy war profiteer who happens to have god like power and immortality.
  • Benevolent Boss: He is very forgiving when The Amazons defeat The Valkyries, convincing them not to commit suicide in shame and pacify the enemy with a hospitible banquet. He loses this trait after Wonder Woman destroys Valhallah.
  • Driven to Suicide: Odin killed himself out of shame after his second defeat at Wonder Woman's hands left him without any Valkyries as Aphrodite took the warrior women and convinced them to live a life with no more killing and join her Amazons. Gundra was still loyal to him, but he was unaware of this at the time. Given his Valkyries themselves were asked to be executed when the Amazons first defeated them, it seems to be a cultural norm.
  • Eyepatch of Power: He gave up his eye for wisdom, and wears a patch over where it used to be
  • Nice Job Fixing It, Villain: Overworking his heroes instead of rewarding them for rebuilding Valhalla ultimately leads to them rebelling and helping the Amazons defeat him for a second time.
  • Reforged into a Minion: Odin gives women the option of becoming Valkyries, the heroes they choose for Valhalla don't get a say in their fate. After Wonder Woman destroys Valhalla Odin stops giving women a choice either, forcibly converting them into Valkyries. Then it turns out properly motivated Valkyries can disobey Odin, making it more like Super Empowering.
  • Sadly Mythtaken: His spear Gungnir and horse Slepnir are nowhere to be found. Valhalla is doomed to fall to giants from Midgard, rather than Jotunnheim. This paints his use of the Valkyries, his habit of gathering soliders from wars he has started, in an entirely different light.
  • Shock and Awe: He has a sword that can shoot summon lightning bolts over interplanetary distances and hit very small targets with little collatoral damage.
  • Took a Level in Jerkass: The destruction of Valhalla makes him meaner and far more temperamental, even after his heroes rebuild it.
  • War God: He sends heroes of war the Valkyries have chosen and brought back to Valhalla for conversion into his fighters, back to Earth for the purpose of starting more wars to get him more fighters.
  • You Have Failed Me: His heroes have no desire to fight, only wanting to sleep after rebuilding Valhalla. Odin blames his Valkyries on this and decides to have them replaced with the Amazons who bested them in battle. His reasoning being that they can whip his "lazy" einherjar back into shape.


Lord of Pluto who feeds on the differently colored emotional spectres he divides his human victims into.

Adapted By: Joye Murchison · Harry G. Peter
First Appearance: Wonder Woman #16, 1946

  • Emotion Eater: Pluto and his subjects feed on the living by separating them out into specters of their colored emotional spectrum and then draining said specters.
  • Everybody Hates Hades: He's this 'verse's adaptation of Hades/Pluto and is an outright villain who steals people away to the icey planet named after him and feeds on them by seperating their physical forms from their mental/astral/emotional avatars which he then drains.
  • Sadly Mythtaken: The ruler of the afterlife in Classical Mythology was a dread figure, but not an evil or malicious one, and had no relation to the planetoid Pluto as it had not yet been discovered. Here he's the King of Pluto, and is a sadistic villain.

    Purple Priestess 

A Nazi who went on the run and started killing people she considered undesirables under the guise of the "Purple Priestess"

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #25, 1947

  • Everyone Calls Him "Barkeep": She's almost only ever called the Purple Priestess, despite the US knowing her past as a Nazi saboteur under the name Sinestra.
  • Piggybacking on Hitler: Her past as a loyal Nazi works as a nice shorthand to make it clear she's evil.
  • Secondary Color Nemesis: The Purple Priestess wears a purple dress with a green veil and an orange headdress.
  • Those Wacky Nazis: She was a Nazi in the past, and with the fall of the party has continued being an outright vile human being.

    Queen Clea

“So this is our manling from the lost world – sacred serpents ! He’s as big as a woman !”

Deposed despotic ruler of an Atlantean principality. One of the original members of Villainy Inc.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #8, 1944

  • Bread and Circuses: Queen Clea keeps her people entertained with bloodsports and violent executions in her arena. Meals are served to the audience as they watch as well.
  • Dressed Like a Dominatrix: Clea wears a bra and transparent pants along with a choker that has a string of jewelry that dips between her breasts and is tucked underneath her clothing.
  • Evil Is Sexy: Clea wears a bra and transparent pants. She then spends a lot of time having her captives stripped down and forced into revealing outfits.
  • Insistent Terminology: Even after being deposed she insists on being called a Queen.
  • Lust: Clea's lust for power has destroyed one Atlantean principality and caused a long war with another. Her lust for men is not as explicit but just as apparent given she abducts and strips whole shiploads of them, keeps those willing to be submissive to her as her personal slaves and devises executions for the others that involve them struggling while scantly clad for her amusement.
  • Paper-Thin Disguise: Queen Clea thought she could trick Steve by wearing a trench coat and holding the sleeve up over her mouth. Without removing her very distinctive headgear. Steve was not fooled, but pretended to be in order to get her to drop her guard so he could arrest her.
  • Sadist: Queen Clea really likes watching captives be tortured to death. She will set things up so that prisoners who didn't bend to her will and submit to her during their first round of torture are killed in painful and creative ways, or put through some kind of dangerous gauntlet for her while she looks on.
  • Seven Deadly Sins: As a member of Villainy Inc. Clea's Lust for men and power fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Signature Headgear: Queen Clea's crown, which she foolishly wears even when in "disguise", is a rather unique article which makes her easy for characters to identify. It consists of a large round white horizontally pleated piece with a red Uraeus sitting atop like colored lames in the center front.
  • Villain Team-Up: A founding member of Villainy Incorporated

A Saturnian spy and captain who served under Count Mephisto Saturno prior to his defeat and subsequent demotion and imprisonment. Eviless served on a ship with her for a time prior to the Empire's abolition of human slavery.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Wonder Woman #10, 1944

  • A Dog Named "Dog": A Saturnian woman from the Empire of Saturn named Saturnette.
  • Human Aliens: Saturnette can and has easily passed as human using a wig.
  • Master of Disguise: She manages to walk right up to Steve and Diana in disguise and ask them for a job after fighting, imprisoning, and nearly killing them. While they both realize something is off, and Diana thinks she looks similar to Saturnette neither of them seem realize who she really is until it's too late.
  • Telepathy: Like all Saturnians she has mild telepathy, which she has used to have conversations with her underlings without being overheard.

A shark mermaid created by Gerta von Gunther when the girl was rebeling against authority as a teenager and refusing to obey commands not to try to create any more humanoid hybrid creatures. Sharkeeta grew to resent the Amazons for treating her more like a fish than a woman, and was drugged into compliance by Gerta after she led her fellow mermaids in attacking the Amazons and putting them in cages in retrun for their own treatment.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #21, 1947

  • Bathtub Mermaid: Gerta commissioned some giant fishbowls so that she could recapture Sharkeeta and the other mermaids and move them to her lab to experiment on them. The mermaids stole the things and modified them to hold air so that they could hold Amazons captive in them underwater as they were understandably upset about being treated like fish instead of people.
  • Exposed Extraterrestrials: Sharkeeta and her fellow shark mermaids do not wear clothes or jewelry, and their modesty is preserved by their black shark skin extending far enough to cover their chests. This turns out to not be by choice and they resent the Amazons for keeping them isolated from the ocean and treating them like fish rather than women.
  • Pointy Ears: Sharkeeta has oddly shaped pointed ears.
  • Shark Man: Sharkeeta was a shark given humaoid features and intelligence in an exeperiment.
  • Unscaled Merfolk: Sharkeeta does not have scales, but is covered with dermal denticles from the chest down. How she keeps from scraping the parts of her far more human arms which rub againtst it regularly is not addressed.
  • Villainous Cheekbones: Sharkeeta has very visible pointed cheekbones.
  • Wingedhumanoid: Sharkeeta has butterfly-like wings.


"Followers of the Flame, you shall see tonight how the avenger consumes its enemies!"

The "Priestess of the Crimson Flame". She was not receptive to being imprisoned on Reformation Island and when Eviless started freeing prisoners she jumped at the chance to join with other villains and get some revenge as part of Villainy Inc.

Created By: William Moulton Marston · Harry G. Peter
First Appearance: Comic Cavalcade #5, 1943

  • Bare Your Midriff: During her escape from Reformation Island Zara combined a strapless bullet bra with harem pants and jewelry to evoke a Bedlah Babe aesthetic.
  • Dressed Like a Dominatrix: In her second appearance she wears an outfit that looks like it came right out of Clea's wardrobe; a strapless bra, translucent pants and a chain collar.
  • Elemental Hair Colors: Zara is a fire user with red hair. Her apparent pyrokinesis was faked using chemicals.
  • Evil Redhead: Redheaded scam artist and murderer.
  • Flaming Sword: Zara's weapon of choice is a flaming scimitar in one hand and a flaming length of chain in the other, which she sets alight through the same chemical method she uses for all the fire in her staged bits intended to trick people into joining her cult.
  • Humans Are Bastards: Her philosophy
  • Misanthrope Supreme: Stemming from her experience of being sold into human trafficking by her own father Zara despises humanity and wantonly kills without remorse or care. It's unclear if she was already allied with Saturnian slavers planing on invading earth prior to meeting Eviless on Reformation Island, but she leaps at the chance to do so.
  • Revenge Against Men: Villain Zara led a fire cult that sought to tear down men of power after being sold into slavery as a child by her own father. Zara is also happy to dispose of women.
  • Scam Religion: Zara of the Crimson Flame is a con artist villain who uses charlatan tricks to dupe people into joining her made up cult and then takes their money and uses threats and more stage magic to make them scared enough to do her bidding.
  • Secondary Color Nemesis: Zara wears a different green outfit every time she appears.
  • Seven Deadly Sins: As a member of Villainy Inc. Zara's Gluttony and the way it leads to her downfall every time fits with a theme shared with the other members each of whom has a strong tie to and weakness for one of the Seven Deadly Sins.
  • Villain Team-Up: A founding member of Villainy Incorporated
  • Villainous Glutton: Zara is a glutton for the finer things in life, though not necessarily food. She has no patience when it comes to spending her ill gotten gains and loves indulging herself generally using things quickly and and discarding stuff once she's had her use of it. This is somewhat understandable as she was sold as a slave as a child and was therefore deprived of the luxuries she now finds she can steal from others.
  • You Have Failed Me: Zara and Hypnota berate and then try to behead Clarice Mystik when the frightened young woman fails successfully sell the highly conspicuous and reported stolen Amazonian Royal Gems they'd ordered her to liquidate. Diana and Etta save her.

"Silver & Bronze Ages"/Earth One

The characters featured in the later portions of Wonder Woman Volume 1 who were located on Earth-One are listed below with the DC Comics character sheet they are currently listed on.
    Earth One 

Alternative Title(s): Charles Moultons Wonder Woman