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Animals

Animals that appear in both mods

     Owls 
https://static.tvtropes.org/pmwiki/pub/images/w_owls.png
Owls as they appear in Witchery
Owls are passive mobs that spawn in forested areas in Bewitchment, though they must be created by a witch in Witchery by mutating a cat with a slime.
  • Artistic License – Biology: These owls don't lay eggs, instead giving live birth like every other breedable mob in Minecraft.
  • Attack Animal: Tamed owls will fight in defense of their master, though they don't deal very much damage.
  • Familiar: Players can bind a tamed owl to themselves as a familiar. In both mods, owl familiars grant their witch mastery over flight. In Witchery, this makes them faster and more maneuverable on a broom, but Bewitchment makes an owl familiar give their witch the ability to fly without expending ME, as well as making them immune to fall damage.
  • Organ Drops: Owlet's Wing in Witchery. Despite the name, you can only get it from fully-grown owls.

     Toads 
https://static.tvtropes.org/pmwiki/pub/images/w_toad.png
Toads as they appear in Witchery
Toads are passive mobs that spawn in swamps in Bewitchment, though they must be created by a witch in Witchery by mutating a wolf with a bat.
  • Artistic License – Biology: These toads don't lay eggs, instead giving live birth like every other breedable mob in Minecraft.
  • Familiar: Players can bind a tamed toad to themselves as a familiar.
    • In Witchery Toad familiars grant their witch mastery over brewing, giving them a chance of producing an extra potion and making the potions they create more powerful.
    • In Bewitchment Toad familiars make it so their witch is more greatly affected by beneficial status effects, as well as allowing the witch to regain health every time they kill a spider.
  • Organ Drops: Toe Of Frog.

Animals that appear in Bewitchment

     Ravens 
Ravens are passive mobs that spawn in some wooded areas. They can be tamed as a pet using gold or silver nuggets.
  • Artistic License – Biology: These ravens don't lay eggs, instead giving live birth like every other breedable mob in Minecraft.
  • Creepy Crows: They have shades of this, since they empower Curses when bound as a familiar.
  • Familiar: Players can bind a tamed raven to themselves as a familiar. This causes Curses cast by the witch to last longer, as well as giving the witch a chance to reflect curses directed at them back at the caster.
  • Organ Drops: They drop feathers.
  • Thieving Magpie: Just like real corvids, Ravens like shiny things and can be tamed with gold and silver nuggets.

     Snakes 
Snakes are neutral mobs that appear in many different biomes in the Overworld.
  • Animal Jingoism: Untamed Snakes are hostile to Chickens and Rabbits.
  • Attack Animal: Tamed Snakes will fight in defense of their master.
  • Familiar: Players can bind a tamed snake to themselves as a familiar. The sigils placed by a witch with such a familiar last longer, and the witch also becomes immune to poison.
  • Organ Drops: Snake Tongues.
  • Snakes Are Sinister: Downplayed. Their venom is dangerous, but they are not any more evil than any other animal and they can be tamed. Their tongues, however, are used as ingredients in a number of curses, evil rituals, and demon-related crafting recipes.


Undead

Undead that appear in both mods

     Vampires 
https://static.tvtropes.org/pmwiki/pub/images/w_vampire.png
Witchery's Vampire
https://static.tvtropes.org/pmwiki/pub/images/bw_vampire_2.jpg
Bewitchment's Vampire

Vampires are mortals that have been converted to blood drinking, immortal beings, by a transfusion of demon-tainted blood.

In Witchery, Vampire villagers do not spawn naturally, and can only be created by a level 10 vampire player.

In Bewitchment, they spawn naturally on nights of the new moon, and can be summoned by Lilith.


  • Blood Magic: in Witchery, if a Blood Crucible is placed near their lair, the villager Vampires will store blood there. This blood can then be used by a vampire player to cast a small number of very useful spells.
  • Breaking and Bloodsucking: In Witchery, they leave the lair to drink the blood of villagers sleeping in nearby villages at night.
  • Creepy Long Fingers: In Bewitchment.
  • Fangs Are Evil: They have large, visible fangs sticking out of their mouth.
  • Looks Like Orlock: While Witchery's vampires normally lean more towards Classical Movie Vampire, the bald-headed villager Vampires are somewhat reminiscent of this look. It's a lot more intentional in Bewitchment, wherein the outfit and Creepy Long Fingers were specifically based on Count Orlock's appearance in Nosferatu
  • Lunacy: In Bewitchment, Vampires only naturally spawn on nights of the new moon.
  • Our Vampires Are Different:
    • In Witchery, these vampires are villagers who were transformed by a high-level vampire player, and now loyally collect blood for their sire.
    • In Bewitchment, these vampires appear on nights of the new moon or when summoned by Lilith. They're faster than most mobs, burn in sunlight, and are very difficult to kill; all damage not done by silver, fire, another vampire, or a werewolf's claws drains their blood meter when it would normally kill them, only able to kill them when their blood meter is empty.
  • Purely Aesthetic Gender: Villager Vampires in Witchery are randomly decided to be wearing either the male or female version of the Vampire Attire, which has no effect on their stats or behavior.
  • Teleportation: Vampire villagers in Witchery beholden to a vampire player teleport around between their lair and nearby sleeping villagers in order to collect blood for their sire.
  • Vampires Hate Garlic: In Witchery, garlic can be strung up into garlands that can be placed to repel vampires. Bewitchment's Vampires take damage when standing on garlic crops.
  • Vampires Sleep in Coffins: In Witchery, a coffin must be nearby in order to transform a Villager into a Vampire.
  • Weakened by the Light: Vampires take a lot of damage from sunlight, and will likely die in a matter of seconds.

Undead that appear in Witchery

     Banshees 
https://static.tvtropes.org/pmwiki/pub/images/w_banshee.png
Banshees may be summoned with a Brazier. The scream when creatures are nearby, causing damage.

     Death 
https://static.tvtropes.org/pmwiki/pub/images/w_death.png
The Grim Reaper himself, Death can be summoned by attempting to bind five of each type of spectral undead to a fetish. When slain, he drops several unique and powerful items.
  • Black Cloak / In the Hood: As with most depictions of The Grim Reaper, Death wears a hooded black cloak. His robes and hood can be worn by the player if he drops them.
  • The Grim Reaper: Obviously.
  • Hellish Horse: Death will sometimes drop a horse skull that will allow you to summon a skeletal horse named Binky. It's a bit stronger and faster than a normal horse, and will drop the skull when it dies, allowing a player to summon it as many times as is desired.
  • Organ Drops: One of the items he can drop is his skeletal hand.
  • Sinister Scythe: He wields one, and a player that wields his hand can summon it as well. It slows enemies, restores the wielder's health and hunger with each hit, and constantly drains the wielder's hunger meter.
  • Walk on Water: His footwear allows a player to do this.

     Poltergeists 
A Poltergeist may appear when summoning other spectral undead. The are invisible and like to throw objects around, open doors and cause mischief.
  • Invisibility: They can't be seen unless struck by a Brew of Revealing, meaning that it often isn't immediately obvious that one has been conjured.
  • Poltergeist: Incorporeal undead that sometimes appear when performing necromancy. They're invisible spirits that tend to throw objects around, open doors and chests, and generally cause mischief.

     Spectres 
https://static.tvtropes.org/pmwiki/pub/images/w_spectre.png
A Spectre is an aggressive spectral entity, hard to see and attacking with a chill touch that goes straight through armor. Spectres can be summoned with a Brazier.

Undead that appear in Bewitchment

     Black Dogs 
The Black Dogs are large black ghostly dogs that turn invisible briefly when damaged. They spawn at night near villages.

     Ghosts 
Ghosts spawn naturally during the night, floating far off the ground.
  • Intangibility: They can fly through blocks.
  • Organ Drops: For a given definition of organ. They drop Ectoplasm when killed.
  • Status Infliction Attack: They're too weak to directly harm anything, so instead they just place minor curses on passing players that afflict them with brief debuffs.
  • Weakened by the Light: They vanish when exposed to sunlight.


Lesser Demons

     In General 

Lesser Demons that appear in Both Mods

     Demons 
https://static.tvtropes.org/pmwiki/pub/images/w_demon.png
A Demon from Witchery
https://static.tvtropes.org/pmwiki/pub/images/bw_demon.png
Demons from Bewitchment
Unlike their cohorts, these demons may not be found in the burning abyss or in the dark wood, but rather must be summoned from their burning thrones which lie just outside of the perceptual reality. While more powerful than other Lesser Demons, this type is more likely to interact with humans, often offering them a range of demonic goodies and contracts, at just the low cost of a bit of your blood.
  • Alien Blood: In Bewitchment, their blood is mentioned to be black and smelling of sulphur. Apparently it contains their essence.
  • Big Red Devil: Though the ones in Bewitchment can also be black or gold rather than just red.
  • Bizarre Alien Biology: In Bewitchment the true form of a Demon is described as "noneuclidean and abstract" with the Big Red Devil appearance they take when summoned just being how they choose to manifest in our world. Because of this, their viscera lacks any sort of anatomical sense and any given demon may or may not have one or more hearts pumping a strange black ichor that contains their essence.
  • Deal with the Devil: Both mods allow the player to trade with them as one would a villager. They offer several unique or rare items, which in Bewitchment can include a demonic contract, which give whichever player signs them powerful temporary abilities once they fulfill whatever the contract tells them to do.
  • Godiva Hair: Of a sort. Demons in Bewitchment have a kind of mane of fur around their neck, which is long enough to cover the breasts of female demons.
  • Human Sacrifice: The ritual to summon a Demon in Bewitchment requires a villager, illager, or similar mob to die in the summoning circle.
  • Organ Drops: Slaying one with an Arthana or Athame will make them drop their heart.
  • Playing with Fire: Demons have the ability to shoot bursts of flame at their foes.
  • Prophet Eyes: The Demons in Bewitchment have yellowish-white eyes, presumably to reflect their otherworldly nature.
  • Purely Aesthetic Gender: In Bewitchment, a Rite of Conjure Demon can summon a male or female Demon, both of which act the same.
  • Red Eyes, Take Warning: In Witchery their eyes are orange with red pupils.
  • Wings Do Nothing: Despite boating a pair of large bat-like wings, they are incapable of flight.

     Hellhounds 
https://static.tvtropes.org/pmwiki/pub/images/bw_hellhound.png
A Hellhound from Bewitchment
One of the weakest kinds of demon, Hellhounds have the appearance and intelligence of dogs. They generally attack anything nearby that isn't another demon.
  • Hellhound: These ones are horned, red and black dogs whose attacks set their foes on fire.
  • Organ Drops: When killed, they can drop their tongue and head (in Witchery) or their horns (in Bewitchment).
  • Playing with Fire: Any entity struck by a Hellhound is set alight.
  • Red Eyes, Take Warning: In Witchery their eyes are orange with red pupils.

Lesser Demons that appear in Witchery

     Flame Imps 
https://static.tvtropes.org/pmwiki/pub/images/w_flameimp.png
[[An Imp in Witchery]]

Flame Imps are demons strongly associated with fiery magic. Not as physically strong as their dimmer cousins, flame imps are mischievous creatures who are very easily swayed with the promise of personal gain. They may even be bound into the service of a witch if the offer is good enough.

Flame Imps are summoned using a Rite of Summoning, and they are most likely to attack the first person they see. It is advisable that you make a deal with them quickly.


  • Deal with the Devil: A player can bind a Flame Imp into service by writing the agreement into a Demonic Contract signed with their own blood. Once the deal has been struck, the imp can be bribed into giving its master demon souls and the knowledge to summon a lord of Torment, as well as being able to cast a few fire-related spells at the behest of its master.
  • Playing with Fire: They can shoot fire at their enemies and perform a few fire-related spells for their master.
  • Super Mode: If a player gives a Flame Imp a Demon Heart, the imp will eat the heart and become much stronger in combat for about 30 minutes.

     Lords Of Torment 
https://static.tvtropes.org/pmwiki/pub/images/w_lordoftorment.png
A Lord of Torment is a mighty demonic being that is able to create prisons to Torment its victims. Those foolish enough to summon one of these creatures must prepare for an arduous fight.

A Lord of Torment may only be summoned using the Ritual outlined in a Torment Scroll, which can be acquired from a Flame Imp.


  • Dark Is Evil: They look like flaming humanoid shadows and are among the most evil and dangerous mobs added by the mod.
  • Names to Run Away from Really Fast: A Lord of Torment.
  • Prison Dimension: Lords of Torment can send their enemies to one called Torment. If you eat the soul of a Lord of Torment, you also gain the ability to send your foes to Torment.
  • Your Soul Is Mine!: The main reason to kill them is to get their soul, which can be eaten to allow you to cast the Torment spell.

     Reflections 
https://static.tvtropes.org/pmwiki/pub/images/w_reflection.png
A Reflection is a type of demon that has been bound to a Magic Mirror, and can be called upon by its master to perform a few magical services such as allowing a Witch to disguise themselves as another player. It can be fought either by entering the mirror or using a Rite of Summoning to pull it out of the mirror, and if it is killed the mirror will be left empty.
  • Mirror Boss: Entering a Magic Mirror will make the Reflection try to kill the player, taking on the form of the player who is closest to it and using their weapons, armor, and other abilities against them.
  • Mirror Monster: It's a demon sealed inside a mirror, and will kill you if it gets the chance.

Lesser Demons that appear in Bewitchment

     Bafometyr 
https://static.tvtropes.org/pmwiki/pub/images/bafometyr_9.png
Lambs of the Great Goat of Enlightenment, Bafometyrs resemble androgynous hellish satyrs wearing a mantle of flame. They throw fireballs at their foes and despise the Cleavers. They are also willing to bargain with witches who have pledged themselves to Baphomet.
  • Gruesome Goat: Just like their master, they look like humanoid goats.
  • Playing with Fire: They can shoot fireballs at their enemies, similarly to blazes.

     Beelzedrones 
https://static.tvtropes.org/pmwiki/pub/images/bw_beelzedrone.png
Insectoid servants of Beelzebub.

Like their master, they are added by the Besmirchment addon.


  • Beast with a Human Face: Two of the variants have very human-like faces, though one has massive insectoid pincers coming out of that face.
  • Big Creepy-Crawlies: They're flies roughly the size of dogs.
  • Palette Swap: They have four variants. Once has a fly-like face, one has a mostly fly-like face with a monstrous toothy smile, one has a human face, and one has a mostly human face with massive insectoid pincers instead of a mouth.

     Cleavers  
https://static.tvtropes.org/pmwiki/pub/images/bw_cleaver.png
Cleavers are minotaur-like servants of Moloch who carry massive swords and despise the Bafometyr. They spawn naturally in Nether Fortresses.
  • BFS: The cleavers are three blocks tall, and their swords are nearly as large as they are.
  • Brutish Bulls: The Cleavers are ruthless servants of the higher demon Moloch.
  • Our Minotaurs Are Different: They have the head and hooves of a bull, like their master.

     Druden 
https://static.tvtropes.org/pmwiki/pub/images/bw_druden.png
A type of demon that roams the mortal world, Druden often patrol the darkest of forests, often feasting upon travelers in their domain. With oaken claws, a haggish form, and a wild look in their eyes, they protect their forests with a burning fearsomeness, and may join the Horned Hunter in his Wild Hunts. Some speculate Druden were once lovely forest nymphs, fauns, or female satyrs who were corrupted by demonic forces. Despite this, they are still in tune with nature and often help plants grow.

  • Fauns and Satyrs: Druden resemble deer-like satyrs, and the Codex Infernalis says that some speculate they may actually be corrupted nymphs, fauns, or female satyrs.
  • Garden Garment: Druden wear vines on their arm.
  • In the Hood: They wear hoods made of either black cloth or vines.
  • Green Thumb: The Druden cause plants nearby themselves to grow faster.
  • Kill It with Fire: Due to being forest demons, Druden are weak to fire.
  • Mystical White Hair: They have white hair, normally covered by vines or a hood.
  • The Wild Hunt: It is mentioned that they take part in it alongside their master, Herne.

     Feuerwurms 
The weakest variety of demons, Feuerwurms look like snakes with small, batlike wings and horns. They spawn naturally in the Nether.

     Shadow People 
The Shadow People are a type of demon that feed on negative emotions and are summoned by certain curses. They resemble a transparent black apparition with glowing white eyes.
  • Living Shadow: As their name implies, they look like humanoid shadows with glowing white eyes.


Higher Demons

     In general 
  • Demon Lords and Archdevils: These are the most powerful of the demons in either mod, and several of them have noble titles in Bewitchment.
  • Fighting a Shadow: Any higher demons that are summoned by the player aren't the actual demon, just an avatar of them. The only exception to this is Lilith in Witchery, but even then it's stated that she's holding back and is just testing to see if you are worthy of her gift, as even if the player "kills" her she just reappears nearby to present your reward.
  • Flunky Boss: In Bewitchment, all of the Higher Demons summon servants to aid them in combat. Baphomet summons Blazes, Leonard summons witches, Lilith summons vampires, Herne summons werewolves, and Beelzebub summons the Beelzedrones.
  • Horned Humanoid: Every higher demon shown in either mod, barring Bewitchment's Beelzebub, are shown to have horns.

Higher demons that appear in both mods

     Master Leonard 
https://static.tvtropes.org/pmwiki/pub/images/w_leonard.png
Leonard's Shade in Witchery
https://static.tvtropes.org/pmwiki/pub/images/bw_leonard_2_9.png
Leonard in Bewitchment
The Prime Inspector of Witchcraft and Grandmaster of nocturnal meetings of demons. At these meetings, Leonard and his followers devolve into a mad dance between the monoliths of stone circles, tearing up and scorching the earth in their wake. It is believed many Cambions are sourced from such rituals. Leonard may be summoned by the demonologist seeking to enhance their alchemical prowess.
  • Deal with the Devil: A witch can swear loyalty to him if they summon him, giving the witch greater skill with potion-brewing.
  • Gruesome Goat: He's a three-horned, humanoid, goat-like demon.
  • Magic Cauldron: Leonard's Urn in Witchery, which allow the player to cast brews from their Mystic Branch as they would cast a spell.
  • Magic Wand: Leonard's Wand in Bewitchment, which can be acquired by killing his avatar, can be infused with a splash brew, allowing its wielder to throw up to 16 copies of that potion from the wand.
  • Navel-Deep Neckline: A Rare Male Example, in Bewitchment Leonard wears a gold-lined black robe that's closed at the bottom but still leaves most of his torso exposed.
  • Prophet Eyes: In Bewitchment he has the same yellowish-white eyes that most demons possess.
  • Tom the Dark Lord: An incredibly powerful and otherworldly demon named Leonard. Not the mod creator's fault in this case, as Leonard is actually the name of a demon associated with witches in the Dictionnaire Infernal, a 19th-century book on diabolism.

     Queen Lilith 
https://static.tvtropes.org/pmwiki/pub/images/w_lilith.png
Lilith in Witchery
https://static.tvtropes.org/pmwiki/pub/images/bw_lilith.png
Lilith in Bewitchment
Lilith is a figure who crops up throughout folklore in various incarnations. She is purported to be the origin of the vampire curse, it being her blood that taints the original vampire in any family. Many have sought out her favor, only to disappear during the journey. It is rumored that she will grant a boon to whoever proves themselves worthy.
  • Attack of the 50-Foot Whatever: Her boss fight in Witchery starts with her growing to an enormous size.
  • Depraved Bisexual: Overlapping a bit with Lesbian Vampire, Bewitchment describes her as a temptress that "drives both men and women into her lustful hands to transform them into creatures of the night." Somewhat Justified, as it's stated that demons don't really have gender and consider it largely ornamental.
  • Fangs Are Evil: She has massive, visible fangs sticking out of her mouth, reflecting her connections to vampirism.
  • Femme Fatalons: Her appearance in Bewitchment has birdlike talons on her hands and feet.
  • Occult Blue Eyes: Her appearance in Witchery has deep blue eyes.
  • Ominous Owl: In Bewitchment, she has the wings and talons of an owl.
  • Red Eyes, Take Warning: Her appearance in Bewitchment has crimson eyes.
  • Winged Humanoid: Her appearance in Bewitchment has the wings of an owl.
  • Wings Do Nothing: Despite boating a pair of large owl-like wings in Bewitchment, she is incapable of flight.
  • Worthy Opponent: In Witchery, she will offer the player who defeats her their choice of magic (random high-level enchantments on an item), or blood as a reward for besting her.

Higher demons that appear in Bewitchment

     Baphomet 
https://static.tvtropes.org/pmwiki/pub/images/bw_baphomet.png
The idol of enlightenment, the icon of ascension and knowledge, Baphomet is a well-known demonic lord who appears with the form of a woman, head and hind of a great goat, a pair of dark, corvid wings upon their back, and a burning torch worn between their horns in a mockery of a crown. Capable of granting powerful knowledge on their adorators, as well as helping to open the gate between realms, and helping to keep opposite forces in balance, Baphomet is rumoured to be a secret aid in the Great Works of many witches and demonolaters.
  • Auto-Revive: Baphomet's Caduceus resurrects a player that dies holding it, similarly to a vanilla Totem of Undying.
  • Baphomet
  • Creepy Crows: Has the wings of a corvid, though otherwise they're a Gruesome Goat.
  • Deal with the Devil: A witch can swear loyalty to Baphomet if they summon them, allowing the witch to trade away experience levels for powerful temporary bonuses, as well as removing the negative side-effects of using a demonic contract.
  • Godiva Hair: Their breasts are obscured by their long fur.
  • Gruesome Goat: They're a humanoid, goat-like demon.
  • Magic Wand: Baphomet's Caduceus can be used to summon a small group of spectral Feuerwurms to attack your foes.
  • Number of the Beast: The amount of experience that must be expended to get one of Baphomet's boons is roughly equal to 6.66 levels.
  • Otherworldly and Sexually Ambiguous: Baphomet is consistently referred to with they/them pronouns.
  • Prophet Eyes: Like most demons in Bewitchment, they have yellowish-white eyes.
  • Winged Humanoid: They have two black, feathered wings upon their back.
  • Wings Do Nothing: Despite boating a pair of large crow-like wings, they are incapable of flight.

     Lord Beelzebub 
https://static.tvtropes.org/pmwiki/pub/images/bw_beelzebub_9.png

Added by the Besmirchment addon.


     Herne 
https://static.tvtropes.org/pmwiki/pub/images/bw_herne_4.png


Other Creatures

Other Creatures that appear in both mods

     Werewolves 
https://static.tvtropes.org/pmwiki/pub/images/w_werewolf.png
A Werewolf in Witchery
https://static.tvtropes.org/pmwiki/pub/images/bw_werewolves.png
A few of the varieties of Werewolf in Bewitchment
A werewolf, or lycanthrope, was originally a human who was transformed into a vicious wolf-hybrid under the influence of dark magic and the light of the full moon. Some lycanthropes have been in this state for so long that they no longer see a distinction between the man and the beast, living in the woods as an animal and hunting during the full moon, consuming or infecting innocent travelers.

They only appear on a full moon. They spawn naturally in wooded areas in Bewitchment, but must be either created by a high-level werewolf player by bringing a villager near death or summoned by tying a sheep to a fence post during a full moon in Witchery.


  • Animal Jingoism: They can be summoned in Witchery by tying a sheep to a fence post during a full moon, and are hostile to sheep by default in both mods.
  • Lightning Bruiser: They're quick, tough, and very hard-hitting.
  • Our Werewolves Are Different:
    • Witchery's werewolves must be either created by a high-level werewolf player by bringing a villager near death or summoned by tying a sheep to a fence post during a full moon in Witchery. They take reduced damage from all sources that are not silver, but silver is more effective against them than usual.
    • Bewitchment's werewolves spawn in forests on a full moon or when summoned by Herne. They're three blocks tall and take bonus damage from silver weaponry, while taking reduced damage from all other sources of damage except bosses, vampires, and other werewolves. They're also considered a kind of demon, meaning that they cannot cross lines of salt and the Smite enchantment deals extra damage to them.
  • Savage Wolves:
  • Viral Transformation: They can infect players with lycanthropy if certain conditions are fulfilled.

Other Creatures that appear in Witchery

     Baba Yaga 
https://static.tvtropes.org/pmwiki/pub/images/w_babayaga.png
Baba Yaga is a witch (or one of a trio of sisters of the same name), who appears as a deformed and/or ferocious-looking elderly woman flying around in a mortar and wielding a pestle.

Baba Yaga tends to take an interest in those who meddle in the future.


     Ent 
https://static.tvtropes.org/pmwiki/pub/images/w_ent.png
An Ent is a tree that has been animated by a woodland spirit, often disturbed by the destruction of other trees. They will appear occasionally when trees such as Rowan, Hawthorn and Alder are felled in large quantities.

     Coven Witches 
https://static.tvtropes.org/pmwiki/pub/images/w_covenwitch.png
Witches that have not completely turned to evil can often be encountered in the forests and villages of the world. These witches will often recognize other practitioners of the Art, and may give a task to them. Successful completion of this task will result in the witch joining the players coven.

     Hobgoblins 
https://static.tvtropes.org/pmwiki/pub/images/w_hobgoblin.png
Hobgoblins are small creatures who can be found pottering about in forests, they are almost certainly the product of some devious magical experimentation. They are rather cowardly, although in groups they have been known to raid and take over nearby villages. Hobgoblins are inherently social creatures, and will settle down given a chance (and a few huts nearby). They are also very likely to want to trade items they have scavenged.
  • Our Goblins Are Different: Hobgoblins are small green humanoids that can be found wandering around in forests and are the only things capable of finding and smelting the rare Koboldite, which they are willing to trade with players. A less scrupulous individual can enslave them by putting a leash on them, forcing them to perform menial labor like picking up objects and mining up Koboldite. They worship a pair of gods called Mog and Gulg.
  • Video Game Cruelty Potential: You could trade with them to get Koboldite, or you could just enslave them and force them to mine it for you.

     The Hobgoblin Gods 
https://static.tvtropes.org/pmwiki/pub/images/w_mogandgulg.png
Mog and Gulg are the god-like beings that Hobgoblins worship. They may send their avatars to pay witches a visit who exploit their worship with a Statue of Hobgoblin Patron.
  • Fighting a Shadow: The entities you fight aren't the actual Hobgoblin gods in the flesh, just avatars created by them.
  • God Needs Prayer Badly: Implied. You can siphon power from the worship of hobgoblin gods in order to power your infusions via a Statue of Hobgoblin Patron, and taking too much worship will anger the hobgoblin gods enough to manifest as avatars and try to kill you.
  • Guys Smash, Girls Shoot: Mog's avatar is female and attacks with a bow, while Gulg's avatar just tries to beat you to death with his bare hands.

     Horned Huntsmen 
https://static.tvtropes.org/pmwiki/pub/images/w_hornedhuntsman.png
A Horned Huntsman is a member of The Wild Hunt and a powerful entity created by the Horned God.

     Mandrake 
https://static.tvtropes.org/pmwiki/pub/images/w_mandrake.png
Breaking a fully-grown Mandrake plant during daylight has a chance of awakening it, at which point it will sprint around shrieking.
  • Make Me Wanna Shout: While their cry can't do any damage, it does cause nausea and hunger in nearby players.
  • Planimal: While they're human-shaped, they're not really intelligent enough to count as a Plant Person.

     Minedrake 
https://static.tvtropes.org/pmwiki/pub/images/w_minedrake.png
The Minedrake plant is the result of crossing a mandrake with a creeper. Dropping a Minedrake bulb onto the ground will cause it to awaken within about 3 seconds. An awakened Minedrake will head towards the target of whomever awaken it and explode.
  • Action Bomb: They're friendly to whoever created it and attack enemies by exploding similarly to a creeper. Unlike a creeper, the explosion radius is very small and doesn't destroy blocks.
  • Planimal: Just like the Mandrake.

     Nightmares 
https://static.tvtropes.org/pmwiki/pub/images/w_nightmare.png
Nightmares are creatures of the Spirit World that are created when someone who enters the world is experiencing a nightmare as they dream. Only the player having a nightmare will be bothered by this being.
  • Implacable Man: Even if you manage to kill the nightmare chasing you, another will spawn almost immediately after. Your best bet is to either run or leave the dream.
  • Lightning Bruiser: Nightmares are fast and deadly, as well as becoming temporarily invulnerable every time they are attacked.
  • Living Dream: Malevolent manifestations of a Witch's nightmares.

     Parasytic Lice 
https://static.tvtropes.org/pmwiki/pub/images/w_parasyticlouse.png
A small group of Parasytic Lice
A magically-created creature made by mutating a silverfish, the Parasytic Louse will move towards and try to bite whoever is near. Its bite does almost no damage, but if it is infused with a potion it will transmit that potion's effect to whatever it bites.

     Spectral Familiars 
https://static.tvtropes.org/pmwiki/pub/images/w_spectralfamiliar.png
A Spectral Familiar is a helpful spirit that may be summoned using a Rite of Summoning. If given a mineral, the Familiar will act as a sort of dowsing rod, leading its master to a space above where more of that mineral can be found.
  • Familiar: Unlike the other familiars in the mod, the Spectral Familiar is not an animal that has been bound to the witch but a spirit summoned by them. It also does not function at all like an animal familiar.

     Treefyds 
https://static.tvtropes.org/pmwiki/pub/images/w_treefyd.png
A Treefyd is the result of magically mutating a plant to give it a degree of sentience and mobility. A Treefyd will remember its creator, ignoring it and other Treefyds. All other creatures it will attack mercilessly.
  • Attack Animal: Or Attack Planimal in this case.
  • Planimal: The Treefyd is a vaguely Creeper-shaped ambulatory flower that will attack anything nearby that is not its creator or one of the creatures designated by its creator as an ally.
  • Stone Wall: Treefyds are not fast and they do not hit particularly hard, but they can take quite a few hits and their attack causes blindness.

     Winged Monkeys 
https://static.tvtropes.org/pmwiki/pub/images/w_flyingmonkey.png
A Winged Monkey is a monkey with wings that is created by magically fusing a wolf and an owl. They are useful for fetching creatures or carrying their owner to places. A winged monkey will defend its owner to the death.
  • Attack Animal: They will defend their master to the death, though they're not especially strong.
  • Flying Mook: One that can be created by a player, no less.

     Witch Hunters 
https://static.tvtropes.org/pmwiki/pub/images/witchhunters.png
Witch Hunters are people that have dedicated their lives to track down and destroy witches (and other magic users or cursed humans) who practice black magic.

Each time a witch uses black magic (Curses, Voodoo Poppets or Vampiric Poppets) there is a chance some Witch Hunters may notice. If they do they will appear some time in the near future and attack the witch.


  • Hunter of Monsters: Witch Hunters often come equipped with weapons and armor designed to hunt vampires and werewolves as well as human witches.
  • Silver Bullet: Or silver crossbow bolts, in this case.
  • The Witch Hunter: Obviously. A vampire who is too obvious with their feeding or a witch who uses Dark Magichas a chance of spawning several NPC witch hunters that will hunt the player down.

Other Creatures that appear in Bewitchment

     Cambions 
https://static.tvtropes.org/pmwiki/pub/images/bw_cambion.png
Half-human offspring of demons and humans, some Cambions may be locked away in fortresses as punishments for bastard children, or may live a life in the cities and villages and often become practitioners and teachers of occult arts. They are often willing to barter their goods for Iron Ingots. Due to having a human element of their soul, Cambions are neutral and often welcoming to those brave enough to approach them. However, should one turn on a Cambion, the Cambions will overwhelm them with a soul-killing poison and strike them with demonic vigor.
  • Benevolent Monsters: They're neutral entities that are described as being welcoming and willing to trade with those who approach peacefully.
  • Dark Is Not Evil: The Cambions may be half-demons whose houses are full of witchcraft-related equipment, but they're neutral to players and help protect the villages they spawn in.
  • Eerie Pale-Skinned Brunette: They have sickly grey skin and dark hair.
  • Gruesome Goat: A subversion, as while they are connected to demons and have some goat-like traits, the human aspect of their soul makes them more Dark Is Not Evil.
  • Half-Human Hybrid: It's noted that the most common pairing to produce Cambions is a mortal woman and a masculine demon (most often Leonard), though there are exceptions.
  • Demon of Human Origin: Cambions that aren't Half-Human Hybrids are the result of a failed attempt by a witch to "ascend" to demonhood.
  • Prophet Eyes: Like the demons in Bewitchment, they have yellowish-white eyes, presumably to reflect their otherworldly heritage.


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