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     11 - Crash Bandicoot (Echo: Coco Bandicoot) 
Franchise: Crash Bandicoot
Crash's Debut: Crash Bandicoot (1996) [PlayStation]
Coco's Debut: Crash Bandicoot 2: Cortex Strikes Back [PlayStation], 1997
Fake Crash's Debut: Crash Bandicoot 3: Warped [PlayStation], 1998
Episode 11

The mutated marsupial from the Wumpa Islands and former mascot of the PlayStation, Crash Bandicoot was created to be the general of Dr. Neo Cortex but ended up becoming his worst enemy instead. Crash platforms across the islands, breaking boxes and collecting crystals and gems to foil the plans of Cortex and the evil mask Uka Uka. And befitting the late 90's rival of the Italian plumber, Crash finds his way into one of BJ's videos.

For the first time in this series, an Echo Fighter (or at least a Semi-Clone) is included in the form of Crash's genius little sister, Coco, who has proven capable of all of the same feats as her brother.
  • Assist Character:
    • Crash's guardian mask, Aku Aku, can come from the crates that Crash summons, providing a single hit of minor protection before disappearing. Collecting a second Aku Aku mask, however, can make Crash briefly invincible for a short time. Being an item in this instance, anyone can pick up Aku Aku and use his abilities; it's not exclusive to Crash. Aku Aku also appears for the Final Smash, firing a giant laser across the screen, and also kickstarts Coco's Final Smash.
    • The down special summons Polar for Crash to ride on and charge into any foes in his way. Coco's variation summons Pura instead.
  • BFG: Crash's side special is the Fruit Bazooka, which fires Wumpa Fruit in any direction. It normally only fires two at a time, but picking up a Wumpa Fruit allows him to fire six at a time in faster succession. These stack the more Wumpa Fruits he picks up.
  • Composite Character: Crash borrows moves from his classic games, as well as the Beat 'em Up reboot title, Crash of the Titans. In addition, he borrows a few moves that Coco uses in Crash Bandicoot: The Wrath of Cortex, similar to how Simon borrows moves that Richter originally used.
  • Cool Starship: Coco uses one in her Final Smash, blasting at any opponents caught in the beginning of the move.
  • Crate Expectations: His up special summons a crate for him to jump off of, with slight RNG regarding which one he uses, including the more dangerous TNT and Nitro Crates. They can also drop the occasional item, which consists of either Wumpa Fruit or the Aku Aku mask.
  • Good Old Fisticuffs: Comes with the territory of Crash of the Titans.
  • Ground Pound: Has one of these in the form of the Body Slam, which is slow to start and end.
  • Guest Fighter: Crash's series was developed for the PlayStation by Naughty Dog, and is currently owned by Activision Blizzard. Crash is notable in that he was originally created to compete with Mario, similarly to Sonic.
  • Fastball Special: Not actually one of these, but his throws reference the Twin Throw from Crash Twinsanity.
  • Jack of All Stats: Crash has average weight and has a wide variety of wacky moves to utilize. Coco is much the same, but with less power and more speed, effectively making her a bit more of a Fragile Speedster.
  • Happy Dance: Crash and Coco each have a victory animation where they perform their respective victory dance.
  • Mythology Gag: Crash's side smash references a move that was cut from Crash Twinsanity, spinning in place before dealing a powerful punch. The spinning does small damage to opponents if they touch him during the move. The back aerial is also a move that was cut from Twinsanity, being a simple flip kick.
  • Palette Swap: One of Crash's alts is Fake Crash, a deformed version of Crash with huge teeth created as a reference to Japan's Off-Model plushies of the character. Meanwhile, one of Coco's is her pilot outfit.
  • Red Baron: Crash is The Super Marsupial. Coco is the Time Twister Sister.
  • Roundhouse Kick: His jab ends with one of these.
  • Slide Attack: One of Crash's more well-known moves from the platformers and, fittingly, his dash attack. He can also jump in the middle of the attack like he can in the games.
  • Spin Attack: Crash's most iconic attack. He uses this for his neutral special, as well as incorporated into his smash attacks. If the special version is held down, he effectively uses the Death Tornado Spin, which can also allow him to briefly hover.
  • Use Your Head: His up aerial has him use the Triple Dragon attack, which has him do a headbutt straight upwards.

     12 - Bandana Waddle Dee 
Franchise: Kirby
Debut: Kirby Super Star [SNES], 1996
Episode 12

A Waddle Dee who serves as King Dedede's right-hand Dee, but has assisted Kirby many times in his long career and can be considered one of Dream Land's main champions alongside Kirby, Dedede and Meta Knight. Despite effectively being the Kirby equivalent to a Goomba, this Waddle Dee is more than he first appears.
  • Accessory-Wearing Cartoon Animal: The best way to tell this Waddle Dee apart from the others is through the blue bandana on his head.
  • Breakout Mook Character: Waddle Dees are basic mooks that normally don't do a whole lot. This Waddle Dee, however, is the most notable for its usefulness to the heroes and willingness to fight on the front lines.
  • Composite Character: It mainly uses the Spear ability, but it also uses abilities that the Parasol Waddle Dees utilize, similar to what he does in Kirby Battle Royale.
  • Elite Mook: While not one in his debut appearances, he became a fully-capable fighter in Kirby's Return to Dream Land and hasn't backed down since.
  • Ground Punch: His Final Smash references the Megaton Punch minigame from his debut appearance, where he punches a stack of cinderblocks hard enough to cause a fissure that foes will fall into.
  • Helicopter Blender: The up special has him use his spear this way with the Waddle Copter, spinning it overhead and briefly floating into the air in a similar yet slower fashion to King K. Rool's Propellerpack. It can be charged to send him slightly farther, and using it for too long puts Dee into a free-falling state where the spear does weaker damage as he's falling.
  • Long-Range Fighter: Bandana Dee has a below average weight with attacks that deal decent damage at best, but has a pretty decent attack range with his collection of weapons.
  • Making a Splash: A secondary quality of the parasol; several attacks splash opponents with water with special mention going to the Aqua Shot neutral special. The Aqua Shot fires a slow water ball that explodes after enough time passes, or it hits someone, and it can be slightly charged for a farther-flying attack. The explosion does damage, while the droplets that fly from the explosion don't do any damage, but are able to push foes back slightly.
  • Parasol of Pain: In addition to the spear, Bandana Dee wields a parasol as a nod to the Parasol Waddle Dee that Kirby usually gets the Parasol ability from. He also uses the parasol himself in Kirby Battle Royale as a nod to this. In addition to attacking, he can also use it to float down if the jump button is held.
  • Pint-Sized Powerhouse: Especially notable in the Final Smash, where he punches a bunch of cinderblocks so hard that a fissure is created for foes to fall into.
  • Promoted to Playable: The Waddle Dee spirit in Ultimate can be enhanced into Bandana Waddle Dee, but he is otherwise absent from gameplay.
  • Red Baron: Helper to Hero
  • Spectacular Spinning: The down special has Dee use the Parasol Twirl, which has him dive in a diagonal downwards angle while spinning his parasol, with small stars circling around the parasol and dealing small damage. Using it on the ground just has him leap into the air while twirling the parasol a single time, but the stars circle a bit farther than in the air.
  • Throwing Your Sword Always Works: His side special is the Spear Throw, which does exactly what the name says. Bandana Dee will throw a spear forward, and charging it has him fire it farther, with a full charge throwing three spears instead of just one. He can also move around slightly while charging the attack.
  • Weapon Specialization: Bandana Dee wields a spear for many of his attacks. The Spear ability in general is especially notable for debuting in Kirby's Return to Dream Land, which also had him playable for the first time.

     13 - Rex 
Franchise: Xenoblade Chronicles 1
Debut: Xenoblade Chronicles 2 [Nintendo Switch], 2017
KOS-MOS's Origin: Xenosaga [PlayStation 2], 2002
Episode 13

The main protagonist of Xenoblade Chronicles 2, Rex is a Driver from the airborne land of Alrest who spent his life salvaging across the Cloud Sea until literally being killed caused him to meet the Aegis Blade, Pyra, leading the two on a grand adventure across the clouds.

Pyra, along with Mythra, would be revealed for the second Fighters Pass mid-February 2021. Rex, meanwhile, is only in the game as a Mii Costume bundled with the prior pass, a spirit in the base game, and a part of the duo's Final Smash. For Pyra and Mythra's official inclusion, go here.
  • Armor-Piercing Attack: KOS-MOS's Armor Crusher does heavy shield damage when used.
  • Back Stab: Pyra's Sword Bash does more damage if dealt from behind.
  • Bird People: Roc is very avian in his design.
  • Cast from Hit Points: Roc's Wild Scythe can KO at lower percents and gives Rex super armor for the duration of the attack, but deals 5% of damage to Rex himself each time it's used.
  • Combination Attack: Rex's Final Smash is, much like Shulk, the Chain Attack. The move will work pretty much the same as it does with Shulk, though incorporating Blade Combos and switching out the party members for different finishers depending on the Blade:
    • If Pyra's out, Nia/Dromarch and Mòrag/Brighid help Rex cause a Steam Explosion.
    • If Roc's out, Nia/Dromarch and Tora/Poppi α help utilize Final Disaster.
    • if KOS-MOS is out, Tora/Poppi QT and Mòrag/Bridgid help in performing a Nuclear Blast.
    • If Mythra's out instead of Pyra, it's the same as KOS-MOS but with Sacred Arrow in place of Nuclear Blast.
  • Desperation Attack: Roc's Cyclone Smash does more damage the higher Rex's percentage is.
  • Equippable Ally: What Rex's Blades effectively are: Drivers are able to use Core Crystals to summon a Blade to their side.
  • Fragile Speedster: When Rex is equipped with Roc, his attacks deal less damage but come out a good deal quicker than Pyra's.
  • Grappling-Hook Pistol: Rex has one that he uses for Pyra's Anchor Shot neutral special, where he latches onto a foe and hits them at the end of it. He can also use it for a tether recovery.
  • Grenade Launcher: KOS-MOS's... well, Grenade Launcher. It fires a strong Ether Bullet at opponents, but can also be used for kickback recovery.
  • Guest Fighter: Not Rex himself; KOS-MOS is from Xenosaga, a game that Monolith Soft developed under Bandai Namco. However, KOS-MOS is a Blade that Rex can find in the game, so the Blade in her likeness is fair game either way.
  • Jack of All Stats: Pyra is effectively the middle ground, giving Rex a fair amount of speed and power with a decently ranged weapon.
  • Long-Range Fighter: KOS-MOS gives Rex the Ether Cannon, a giant projectile weapon with more power than Pyra or Roc, but far less speed and more end lag.
  • Moveset Clone: Somewhat. Rex borrows a few moves from his predecessor, Shulk.
  • Promoted to Playable: Like a couple of other characters before him, Rex is already in the actual game, but not in the roster. As is currently the case, he's a bundled Mii Costume and spirit pre-Pyra and Mythra, and an Assist Character and enhanceable spirit post-Pyra and Mythra.
  • Random Number God: When switching to Pyra, there's a chance that she'll instead come out as Mythra, who gives Rex the same moves but with more power, launch potential and speed. However, switching her out or getting KO'd will cause her to disappear until she's summoned again.
  • Sinister Scythe: Roc gives Rex two of these to wield in his moveset.
  • Spin Attack: The Double Spinning Edge up special works like this.
  • Spread Shot: KOS-MOS's Wild Volley causes several Ether Bullets to be fired at different vertical angles.
  • Switch-Out Move: Rex has three Blades that he can cycle through at will just like the Pokémon Trainer: Pyra's Aegis Sword, Roc's Dual Scythes, and KOS-MOS's Ether Cannon, each of which give Rex three entirely different movesets. On a rare occasion, when Pyra is selected, there's a tiny chance of her being replaced by her sister and Literal Split Personality Mythra, who's a much more powerful version of her.
  • Tragic Keepsake: Roc is the Blade that Vandham, Rex's mentor, wielded before his death.
  • Walking Spoiler: A lot of elements from Rex's moveset are heavy spoilers for his particular game. It practically comes with the Xenoblade territory if Shulk is any indication. That being said, even BJ isn't willing to spoil Nia's nature as a Blade, so he has Rex use KOS-MOS instead.
  • Walking Swimsuit Scene: One of Rex's alts has him, Pyra and Mythra in their swimsuits.

     14 - PKMN Trainer Hoenn (Mudkip, Grovyle and Blaziken) 
Franchise: Pokémon
Debut: Pokémon Ruby and Sapphire [Game Boy Advance], 2002
Episode 14

The main protagonist of the Pokémon games taking place in the Hoenn region: a fresh trainer who just moved to Littleroot Town after their father, Norman, got a job as the Petalburg City Gym Leader. Shortly after arriving, they would find the local Pokémon expert Professor Birch getting chased by a wild Poochyena/Zigzagoon and pick a starter to save him from the attacker. For Smash Bros, this trainer would utilize the same switching mechanic, having the Mudfish Pokémon Mudkip, the Wood Gecko Pokémon Grovyle, and the Blaze Pokémon Blaziken.
  • Action Girl: Unlike the previous trainers whose default skins are the male protagonists, the Hoenn trainer starts off as the female protagonist, May, with Brendan as an alternate skin.
  • Bare-Fisted Monk: Blaziken is part Fighting-type and mainly uses its powerful legs to attack.
  • Blade Below the Shoulder: Grovyle's Leaf Blades are used for quite a few attacks.
  • Cast from Hit Points: Blaziken's Brave Bird side special works similar to Charizard's Flare Blitz in that it's extremely powerful and can be used for horizontal recovery, but does recoil damage when used and even more of it if it hits a foe.
  • Counter-Attack: Grovyle's neutral special is Detect, which acts pretty much like this.
  • Dishing Out Dirt: A good number of Mudkip's moves have it splash mud at opponents. Fitting, as it is the Mud Fish Pokémon and its later evolutions are all part Ground-type. Mudkip's Mud Slap and Mud Bomb attacks are also this type, with the added effects of causing opponents' movements and the floor itself to become slippery.
  • Dub Name Change: Mudkip, Grovyle and Blaziken were respectively changed from Mizugorou, Juptile and Bursyamo in Japan. For the trainers, Brendan and May were changed from Yuki and Haruka.
  • Feathered Fiend: Blaziken is a fighting-type chicken with powerful, flaming kicks.
  • Fragile Speedster: Grovyle would have average ranged attacks and the highest frame data, plus speed equal to Blaziken, but would be the easiest of the bunch to KO and have power equal to Mudkip's.
  • Life Drain: Grovyle's side special is Mega Drain, which slowly drains health from the opponent that it grabs.
  • Lightning Bruiser: All of the Hoenn trainer's Pokémon are decently fast and powerful with their power and properties being what separates them. Blaziken in particular is absolutely this, being the strongest attacker on top of being fast.
  • Long-Range Fighter: A lot of Mudkip's attacks do damage from farther distances.
  • Lovable Lizard: Grovyle is a wood gecko with grass-type attributes.
  • Mega Maelstrom: Mudkip's Whirlpool up special acts like a typical recovery, but can also trap foes that get too close to the move before the whirlpool itself disappears.
  • Meme Acknowledgementinvoked: BJ mentions that a lot of people happen to really like Mudkip.
  • Palette Swap: The default trainer is May with the secondary trainer being Brendan, both in their Omega Ruby and Alpha Sapphire outfits. Both of them would also have their Emerald outfits, outfits based on Team Aqua and Team Magma, and the outfits that they wear in ORAS's Pokémon Contests.
  • Petal Power: Grovyle's up special is Leaf Storm, which works differently from how it does in the games in that it shoots the user upward while blowing any nearby opponents away.
  • The Pig-Pen: Mudkip is a cute litle axolotl that splashes mud around.
  • Promoted to Playable: Mudkip was a trophy in Brawl, while Blaziken was one in both Brawl and Wii U, is a spirit in Ultimate, and appears on the Kalos Pokémon League stage. Rayquaza was a boss in Brawl and appears as a proper stage hazard on Kalos Pokémon League.
  • Red Baron: Unbeatable Hero
  • Shoryuken: Blaziken's Sky Uppercut.
  • Summon Bigger Fish: Instead of using Triple Finish like the Johto trainer before them, the Hoenn trainer calls upon Mega Rayquaza, flying into the foreground and ramming into anyone caught in its reticle with Dragon Ascent.
  • Switch-Out Move: Like the other Pokémon Trainers so far, they have three Pokémon that they cycle through at any time.

     15 - Goku 
Franchise: Dragon Ball
Debut: Dragon Ball [Shonen Jump], 1984
Game Debut: Dragon Ball: Dragon Daihikyō [Super Cassette Vision], 1986
Episode 15

One of the most well-known and famous shonen protagonists in all of manga and anime and the star creation of Akira Toriyama, Son Goku is the simple-minded yet powerful hero of the long-running Dragon Ball series. Before Goku was fighting alien tyrants, androids, corrupt dragons and literal gods, he was engaging in mostly lighthearted adventures, collecting the seven Dragon Balls, participating in world tournaments and fighting off evildoers on the side. And this is the version that gets the moveset video, since his later incarnations get too powerful to reasonably put into Super Smash Bros. note 
  • Guest Fighter: Notably, he's the first character in this series to not come from a video game, being a manga character first and getting video game tie-ins later. For such a character, his moveset mainly comes from any games where Kid Goku is either a playable character or the main protagonist.
  • Humble Beginnings: Invoked. Goku is specifically scaled down to the early days of Dragon Ball where he was just a fledgling martial artist, since the Goku of the modern day is quite literally a Physical God.
  • Impaled with Extreme Prejudice: His Final Smash is the Super Dragon Fist, the same move he used to kill Demon King Piccolo: he launches himself straight into the air and punches through his opponent with the power of his own Oozaru form, though with not near the same gore level that Piccolo was left with.
  • Kamehame Hadoken: Fittinglyinvoked, Goku's Signature Move learned from Muten Roshi, the Kamehameha, is his neutral special. He fires a beam that's as big and flies as far as however long the button is held down, with a fully charged Kamehameha taking 15 seconds to charge but having high power and travelling all across the screen.
  • Lightning Bruiser: Goku is easy to KO if caught off guard, but his high speed and decent power and combo potential make him a force on the battlefield.
  • Magic Staff: The Nyoibō, or Power Pole, which was Goku's go-to weapon in the original series. It's good at whacking opponents, but it can also elongate itself on command, giving Goku even more range and a suitable recovery move.
  • Monkey King Lite: Goku is based on Sun Wukong from the Chinese novel Journey to the West, and is the most well-known example of the trope.
  • Mixed Martial Arts: A fictional variation: Goku's moveset incorporates several moves learned from the masters he's trained with. Of course, since this is OG Dragon Ball, this only includes Grandpa Gohan, Muten Roshi and Karin.note 
  • Red Baron: Grandfather's Legacy.
  • Rock–Paper–Scissors: Goku's side special is his Janken technique, or Rock, Scissors, Paper. It works similarly to Marth's Dancing Blade, with Goku hitting three times that change based on controller input: the Rock attack does higher damage, the Scissor attack stuns opponents but is the weakest, and the Paper attack causes a brief flinch effect. The attack can also be cancelled before the third hit knocks foes away, making for some greater uses for the attack overall.
  • Speed Echoes: The Afterimage Strike lets Goku move so fast that he creates a slight mirage of himself. Leaving an afterimage does different things depending on how long the special button is pressed; the ones spawned when it's simply pressed act as mere decoys, while the counter images spawned while it's held down can cause Goku to teleport straight to the foe and attack them. He can also manually teleport to the last one he made, but only on the ground and only to create a new one in its place.

     16 - Tails 
Franchise: Sonic the Hedgehog
Debut: Sonic the Hedgehog 2 [Sega Master System], 1992
Episode 16

Sonic's earliest known ally and one of his most prominent and trusted friends, Miles "Tails" Prower is a two-tailed fox and Child Prodigy that Sonic initially met on West Side Island where they foiled Dr. Eggman's first plan to launch the Death Egg. Since then, Tails followed Sonic on many of his journeys, learning to believe in himself and proving essential to many of Sonic's victories. And being as recurring as he is, Tails is more than fitting for the role of a Smash Bros. fighter. Tails in Smash is currently a background character on Green Hill Zone and a costume for the Mii Gunner.
  • Arm Cannon: Tails has one that he uses for his side special, which lets him fire an Energy Ball at foes. If used in the air, he fires it at a downward diagonal angle.
  • Black Comedy: When discussing the stage entrance, which is Tails hopping onto the stage from his plane, BJ wonders if it just crashes after he hops out of it. Cue a gag where Tails jumps out during Team Sonic's intro in Sonic Heroes with the plane crashing onto Waluigi.
  • Cool Plane: Tails calls upon the Tornado-2 for his Final Smash, which works similary to Fox's in that it guns any opponents caught in the attack's startup.
  • Extendo Boxing Glove: Tails uses the Magic Hand for his up smash, and the Magic Hook for his down smash.
  • Fragile Speedster: Tails's speed is on par with that of Fox's with an incredible air game, but his strength and weight are rather lacking.
  • Guest Fighter: Tails, like fellow Sonic moveset subject Shadow, is owned by Sega and Sonic Team.
  • Heli-Critter: Tails's trademark ability is spinning his tails like a helicopter to fly, an application that Sonic taught him how to do. This gives him a double jump, and the flight is, of course, used for his up special.
  • Palette Swap: In addition to the colors based on six of the Chaos Emeralds, he has a single alternate costume that has him in his Sonic Boom design.
  • Promoted to Playable: Is a background character and trophy since Brawl, a downloadable Mii Costume since Smash 4, and a spirit in Ultimate.
  • Red Baron: Twin-Tailed Pilot
  • Rolling Attack: Tails's down special is the Spin Dash, which is fitting as the attack debuted in Sonic 2 alongside him with it being all but confirmed that Tails was the one who came up with the move and taught it to Sonic in return for being taught how to fly. The Spin Dash mostly works similarly to Sonic's with slower speed and better aerial mobility.
  • Tail Slap: Quite a few of Tails's attacks utilize his two tails, fittingly enough. Notably, his neutral special is his signature Tail Swipe, which becomes the Rapid Tails Attack if the button is held down. If held for too long, he becomes dizzy.

     17 - Spyro 
Franchise: Spyro the Dragon
Spyro and Sparx's Debut: Spyro the Dragon (1998) [PlayStation]
Elora and Hunter's Debut: Spyro 2: Ripto's Rage! [PlayStation], 1999
Bianca, Sheila, Sgt. Byrd, Bentley and Agent 9's Debut: Spyro: Year of the Dragon [PlayStation], 2000
Episode 17

The other iconic mascot character for the PlayStation, Spyro is a young purple dragon and inhabitant of the Dragon Realms tasked with finding gems scattered across the different worlds and collecting the MacGuffins of the day, whether they're Orbs, Dragon Eggs, Crystals or even freeing the adult dragons from a crystalline prison. Though Spyro has had a couple of incarnations, the video is primarily focused on the classic fire-breathing reptile from the original series.
  • An Ice Person: The down special is Spyro's Ice Breath, which acts similarly to the Ice Climbers' Blizzard attack but has longer range in exchange for not freezing opponents at lower percentages.
  • And Now for Someone Completely Different: The second video where RealmWars takes over.
  • Breath Weapon: Three of Spyro's special moves come from his various breath powers across the series.
  • Bubble Gun: The Bubble Breath from a game that RealmWars refuses to name shoots bubbles that can trap opponents for follow-up attacks.
  • Combination Attack: Spyro's Final Smash has him entering a Combination Powerup Gate, and any foes caught in the move will be attacked by Hunter, Sheila, Sgt. Byrd, Bentley, Agent 9 and Bianca in quick succession before Elora gives Spyro a Superflame Orb to finish the foe off. This is in reference to Spyro's allies assisting him during the boss fights, with Elora and Hunter helping take down Ripto in Spyro 2: Ripto's Rage! and the other five assisting with the bosses of their respective homeworlds (and Super Bonus Round) in Spyro: Year of the Dragon.
  • Composite Character: Despite mainly focusing on the classic incarnation of Spyro, RealmWars had to utilize one of Spyro's throws from The Legend of Spyro: Dawn of the Dragon due to Classic Spyro not having a very notable grab game on his own. His only argument is that Shadow Legacy, where a lot of Spyro's moves come from, was developed by Sierra who also developed the Legend trilogy, and a lot of Spyro's attacks in that game are identical to the Dragon Kata in practice.
  • Cool Board: Spyro has one that he rides on in one of his victory animations.
  • Expressive Health Bar: Somewhat. Spyro is accompanied by his dragonfly sidekick, Sparx, who always changes color from yellow to blue to green the higher Spyro's damage percentage is. If Spyro's at 150% damage, Sparx will be outright gone. Since this is also when Spyro enters rage mode, it can also be interpreted as a Roaring Rampage of Revenge for killing Sparx... at least until Spyro loses a stock and Sparx comes back.
  • Horn Attack: Spyro has some pretty big horns, and he knows how to use them.
  • Ground Pound: Spyro's down aerial is the Headbash/Horn Dive attack, which is pretty much Spyro's equivalent.
  • Guest Fighter: Spyro the Dragon was created by Insomniac Games and, like Crash, is owned by Activision Blizzard.
  • Make Me Wanna Shout: The down smash is the Chi Roar, where Spyro lets out a mighty roar that sends shockwaves around him.
  • Not Quite Flight: Spyro's up special is summoning a Whirlwind and acting into a glide, which would likely not act the same as the flight mechanic from Brawl.
  • Palette Swap: A few notable ones include his original green design, colors based on Flame and Ember who were playable reskins, and his more cutesy Japanese design.
  • Playing with Fire: Spyro's signature flame breath. It can be fired similar to Lucas's PK Fire, but is more instant and only covers half of its range.
  • Power Glows: Spyro's side smash is the Chi Wings, where his wings glow with a bright purple aura that increases in range the longer it's charged.
  • Red Baron: The Reignited Reptile
  • Supernatural Martial Arts: A lot of Spyro's attacks come from his Dragon Kata techniques in Spyro: Shadow Legacy.
  • Tail Slap: A good number of Spyro's attacks utilize his tail, including one where he stabs the opponent with it like a spear.
  • Use Your Head: Spyro's dash attack is his signature Charge move; it's unique from other dash attacks in that he can hold the Charge attack like he does in his home games.

     18 - Blue (Bulbasaur, Charmeleon and Blastoise) 
Franchise: Pokémon
Debut: Pokémon Red and Blue [Game Boy], 1996
Episode 18

The rival of the original Pokémon games taking place in Kanto, as well as their Final Boss, Blue is the cocky yet skilled grandson of the regional expert, Professor Oak, and the one-time champion of the Elite Four before becoming the Gym Leader of Viridian City. Blue utilizes three Pokémon that are meant to counter the ones that Red uses in Smash Bros, specifically using the Seed Pokémon Bulbasaur, the Flame Pokémon Charmeleon, and the Shellfish Pokémon Blastoise.
  • All Your Powers Combined: Much to BJ's dismay, Blue's Final Smash is Triple Finish.
  • Butt-Monkey: Charmeleon's lack of wings and lesser power than its evolved form end up being sore spots for the red lizard.
  • Dub Name Change: Blue is actually called Green in Japan, as Red and Green were the first Pokémon games released in their home country, with Blue being the first "sister game" of the lot and the improvements from that game being carried over to the English Red and Blue. Regarding his Pokémon, Bulbasaur, Charmeleon and Blastoise were changed from Fushigidane, Lizardo and Kamex, respectively.
  • Fiery Salamander: Charmeleon, like the rest of its line, is a fiery lizard.
  • Fragile Speedster: Bulbasaur would be a faster, lighter and weaker version of Ivysaur. And considering it's less bulky than Squirtle in the games, it'd likely be easier to KO.
  • Jack of All Stats: Charmeleon would be the midweight fighter of the bunch with weaker attacks and less range than Charizard, but a lot more speed.
  • Mighty Glacier: Blastoise is far bulkier and more powerful than Squirtle is, but overall slower than its beginning stage.
  • Moveset Clone: So far, the only Echo Fighter to be given a standalone moveset, with each of his Pokémon being a pre-evolution or evolved form of one of Red's Pokémon. This corresponds to him having the Pokémon that has a type advantage over the player character, just like in the Kanto games. However, they had since been retconned as Semi-Clones due to their differing properties: Bulbasaur uses longer and more frequent vine attacks due to the lack of leaves and underdeveloped bulb, Charmeleon uses more head and tail attacks to make up for its nonexistent wings, and Blastoise uses a lot more body checks and its longer limbs to make up for its now smaller tail.
  • Palette Swap: His default outfit has him in the updated version of his original clothes seen in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, while his alternate outfits come from Pokémon FireRed and LeafGreen, Pokémon HeartGold and SoulSilver and Pokémon Sun and Moon. The latter two outfits would still have Blue in his younger look, not the older ones he has in those respective games.
  • Planimal: Like its evolved form, Bulbasaur is a frog with a plant bulb growing on its back.
  • Promoted to Playable: Blastoise was a Poké Ball summon back in 64 and Melee, which mimics Charizard going through the same treatment. In addition, Bulbasaur was a trophy in Melee and Brawl.
  • Red Baron: What's his Name Again?
  • Retcon: Blue was later redubbed as an Semi-Clone when Word of God in the official games addressed the concept of Echo fighters, as the model skeleton of the Pokémon in question are too drastically different from the what they're based on to be considered an Echo Fighter. This was addressed by BrawlFan1 in a later episode.
  • Shoulder Cannon: Blastoise has two of these that it shoots high-pressure water from. Because of these, Blastoise switches from Water Gun to Hydro Pump, which can actually deal damage and the range is much greater, but it can't push foes near as far.
  • Signature Mon: In plenty of different canons, Red chose Charmander as his starter, so Blue chose Squirtle to counter him. As a result, Blastoise is more commonly associated with Blue than the other starters are, just like Charizard is more commonly associated with Red.
  • Switch-Out Move: As usual, Blue switches between his Pokémon with the use of the down special.

     19 - Steve 
Franchise: Minecraft
Debut: Minecraft [PC / Macintosh], 2009
Episode 19

The Player Character avatar of the popular sandbox game Minecraft, and one of the most popular characters from Microsoft's lineup. Being a Digital Avatar for the players of the game in question, Steve is essentially an extension of the players actions rather than a defined character. But that not stopping him from showcasing his talents based of their world of origin, mining and crafting their way into a Smash moveset.

Steve was eventually announced for the official Ultimate roster at the very start of October 2020, almost a year and a half after this video had released. For the character's official inclusion, go here.
  • Action Bomb: Creepers have a 20% chance of spawning. They're the slowest mob with decent jumping power, and anyone who gets too close will end up with the Creeper blowing up in their faces. If they're defeated before they can explode, they will spawn gunpowder. If they're hit by an electric attack, they turn into a Charged Creeper with a stronger, larger explosion.
  • Anti-Frustration Features: The Stone Placement side special is counted as an attack, so Steve isn't completely out of offensive options.
  • Artificial Stupidity: The mobs that the Monster Spawner summons have a chance of falling off the stage and dying that way.
  • Big Creepy-Crawlies: Spiders have a 25% chance of spawning from the Monster Spawner. They're the fastest mob and can jump the highest, but are also the weakest and least durable. They can also be ridden by Skeletons. Defeating them makes them drop string.
  • Character Customization: Steve with no materials activates Creative Mode for his Final Smash, automatically giving himself diamond weapons and armor.
  • Continuing is Painful: Downplayed. Like in Minecraft, Steve will lose items when he loses a stock. Unlike Minecraft, he only loses some of his items as opposed to everything on his person.
  • Cool Sword: The first thing he'll always make with his materials is a sword, which goes from wood to gold, then stone, iron and diamond, in order of power. The sword is used for all of his standard attacks, unless a certain other item is in Steve's possession, in which case he uses that instead. Attacks that don't change are the jab, down tilt, and neutral air.
  • Dem Bones: Skeletons have a 21% chance of spawning from the Monster Spawner, and always come wielding a bow. They move as fast as Zombies, but they can also snipe players from afar with slow-moving arrows. Defeating them nets Steve a single iron, gold or diamond gemstone. They also have a small chance of dropping their bow to use, as well as armor.
  • Dishing Out Dirt:
    • The side special has Steve place a stone block in front of himself, which can hurt foes when used. Up to five can be placed at a time, and will remain indefinitely. Stone blocks have a 50% chance of dropping stone material, 30% for iron, 15% for gold, and 5% for diamond. Gold and diamond materials are lumped in for simplicity's sake which, considering how complicated this version of Steve is, is for the best. In the game proper, this is technically his neutral special, but doesn't drop any materials; the side special is a Minecart instead.
    • The up special has Steve place a cobblestone block below himself. Up to five can be placed, and only the first one can be suspended in midair. When broken, they leave a single piece of stone material. If a block is suspended, it will break after five seconds to prevent camping. If horizontal distance is required, then the player will need to place a stone block to make a bridge. In the game itself, Steve instead uses the Elytra.
  • Eldritch Abomination: Endermen have a 5% spawn rate from the Monster Spawner. They move slowly and can't jump, but can teleport across the stage and are actually able to KO players. They can also pick up and use items, and take the most damage before going down. Defeating them drops three gemstones, with diamond actually being the most common, and has a 1% chance of dropping an Eye of Ender.
  • Fatal Fireworks: If Steve gets three pieces of gunpowder after he already has his three main tools, he makes fireworks. If the up smash is used with the fireworks in tow, a single rocket is shot up before exploding. Charging the attack will delay the liftoff, but doesn't increase its power.
  • Gameplay and Story Segregation: Certain blocks or mobs can only spawn specific materials, but for the sake of simplification, the materials they drop are more varied.
  • Green Thumb: The down special has Steve plant a tree on the ground that deals minor damage when planted, which is four blocks high with leaf blocks all around it. The wood blocks always drop wooden materials, and two can be planted at a time.
  • Guest Fighter: Minecraft was developed by Mojang, which is currently owned by Xbox Game Studios.
  • Harmless Enemy: Pigs have a 1% chance of spawning from the Monster Spawner. They don't attack, and can be stood on. When they're defeated, they drop a pork chop that heals 20% of damage when eaten. If they're killed by a fire attack, they instead drop a cooked pork chop that heals twice that much.
  • Improvised Armor: If Steve has all of his possible tools, any materials he collects afterward go into making armor. He'll make the helmet first, then the boots, then the leggings, and then finally the chestplate, and will go from gold to iron to diamond. Once the diamond armor is complete, that's everything that Steve can have at his disposal.
  • Infinite Supplies: Getting string, wood and seven stone materials after already getting a bow will give Steve a Dispenser. This one shoots arrows, and if used for the side smash, it will be placed on the ground and fires three fast arrows forwards before breaking. However, it can also hurt Steve.
  • Interdimensional Travel Device: Steve with the Diamond Pickaxe would summon a Nether Portal that sucks enemies into it and sics the Nether's denizens on them. If Steve has an Eye of Ender on hand, however, he instead creates an End Portal and has the Ender Dragon instantly KO the opponents regardless of damage. Doing this immediately uses up the Eye of Ender. In the game proper, Steve just sends his enemies to a house full of TNT and Creepers.
  • Magikarp Power: Steve's moveset is initially worthless, only being able to use weak punches for every last one of his moves. In order to get better attacks, Steve has to mine materials from the stage and then craft those items into weapons. In the official moveset, it's more streamlined, and Steve already has the wooden weapons whenever the match starts.
  • Mechanically Unusual Fighter: Boy, where to start? At first, Steve's attacks are pitiful punches with low damage and knockback. However, his special attacks are his saving grace: he can defend himself with stone blocks, his down special makes a tree immediately sprout up, his up special lets him keep gaining height through placing cobbleblocks, his neutral special makes a Monster Spawner, and all four specials will provide materials when a block is broken or an enemy is defeated. Once he collects materials, Steve will automatically make weapons based on what materials he has, making stronger and stronger weapons as he gains more materials. After making a sword and getting a duplicate material, he'll get a pickaxe that helps him mine faster, then an axe that helps him cut wood faster, then a fishing pole, then a bow, then an item dispenser, then explosives, then a trap door, then a piston, then finally protective armor. Depending on what Steve has, his attacks could change; for instance, his dash attack could have him just swing his sword, but if he has TNT, he'll toss the TNT in front of him, the piston becomes his up special, his fishing pole becomes his grab, and so on. If Steve loses a stock, some of the materials and items that he crafted will be lost. Even his Final Smash changes depending on his items! As you can tell, this moveset is much more complicated yet somehow less time-consuming to implement into Super Smash Bros.' framework than the method Sakurai would go on to use.
  • Mook Maker: Steve's neutral special has him put up a Monster Spawner, which summons a random Minecraft mob that attacks everyone that approaches them, even Assist Trophies and Steve himself. The mobs include Zombies, Spiders, Skeleton Archers (which can also mount Spiders and become Jockeys), Creepers, Endermen, and regular old pigs. Sometimes, the Zombies and Skeletons can drop their weapons for Steve to utilize.
  • Our Zombies Are Different: Zombies are the most common mob that can appear from the Monster Spawner, with a 28% chance of appearing. They slowly walk around the stage, can only jump high enough to reach a platform on Battlefield, and deal minimal damage and knockback. When defeated, they drop two gemstones that are either iron, gold or diamond. They can also drop rotten flesh which deals poison damage if a player eats it. Lastly, they have a rare chance to drop swords, pickaxes, chopping axes, or armor pieces of varying quality for Steve to utilize.
  • Palette Swap: This is actually the hardest thing that BJ came up with, despite all the complicated mechanics for Steve's moveset. The only easy one he was able to easily come up with was the female counterpart Alex, but he did manage to bring up the looks of Jesse, Petra and Olivia from Minecraft: Story Mode, as well as the Mario and Peach skins from the Super Mario Edition on Nintendo systems. In the actual game, Steve and Alex both get the Tennis skins, Steve gets the Scottish skin, Alex gets the Swedish skin, and two more skins based on the Zombie and Enderman are included.
  • Powerful Pick: After the sword in terms of priority is the pickaxe, which are used to break stone blocks faster than normal instead of for attacks. In the official moveset, they're used for his aerials.
  • Power Up Mount: Skeletons can mount Spiders to become Jockeys, which are a whole different beast altogether. They have the speed of spiders, and extra durability plus a ranged attack from the Skeleton. However, defeating them drops both a string and a gemstone, with a greater chance of dropping a diamond.
  • Recoil Boost: Collecting three pieces of wood, four pieces of stone, and one piece of iron after getting a trap door has Steve make a piston, which weaponizes this for his forward, back, and up throws. This is the case for the actual moveset, but it doesn't apply to the back throw. His up special also turns into this instead of the cobblestone, sending Steve upwards, but he can only use it once in a time, and it always breaks after five seconds.
  • Red Baron: He's A Chip off the Old Block. note 
  • Rod And Reel Repurposed: If Steve has wood and string, he'll make a fishing pole, which is used for a tether grab. The fishing pole does make it into the final game, but is a part of Steve's moveset from the get-go and doesn't break.
  • Running Gag: BJ presents this video as though he was teaching a class.
  • Throw Down the Bomblet: If Steve gets five pieces of gunpowder while he already has fireworks, he makes a block of TNT. When he has this, some of his attacks have him throw or place the TNT, which deals powerful damage and knockback but can also hurt Steve. This is the case for his dash attack and his down smash; in the latter's case, like the fireworks, the TNT can be delayed but not strengthened if the attack is charged. If the down air is used with TNT, Steve drops a TNT box downward instead of a sword swing or arrow. In the game proper, the TNT is used for his down special with redstone being used to make a fuse.
  • Trap Door: Getting four iron materials while Steve's weapons are made of iron or higher has Steve make one of these. This is used for the down throw, which spawns under the opponent and causes them to fall into a lava pit.
  • Worker Unit: A fighting game example, in that his specials have him place a block in any direction. The blocks can be placed on top of each other, and they act as platforms that anyone can stand on, but not walk through. When broken, the blocks drop crafting materials that Steve automatically uses for crafting, much like in Minecraft, though opponents can also pick up and throw the materials. The other materials come from the Monster Spawner. In the actual game, Steve instead mines materials from the stage itself with the neutral special, which he then crafts by also pressing the neutral special near his Crafting Table. In addition, the blocks are also mapped to the neutral special in the air, disappear after a while, can break if they're stood on for too long, and can be used as long as Steve has the necessary resources to do so.

     20 - Papyrus & Sans 
Franchise: Undertale
Debut: Undertale [Windows], 2015
Episode 20

The font-named Skele-bros from the quiet town of Snowdin. Papyrus is the outgoing, more egotistical of the two who wants to capture a human and to earn a friend, while Sans is the more laid-back and pun-happy individual who also hides the biggest secret regarding the fate of the underground. While Sans himself, true to his rather lazy nature, would not be interested in fighting in a scrap like Smash Bros, Papyrus, on the other hand, would be all the more willing to show everyone how great he can be.

Sans is currently in the game as a Mii Fighter costume, with the costume being announced and revealed only four months after this video.
  • Assist Character: The Side Special has an unwanted one in the form of the Annoying Dog, much to Papyrus's detriment. He'll fly out of Papyrus's pocket with a bone and run across the stage, pouncing on opponents while avoiding Papyrus. Once it's summoned, the bone it took turns out to be one of Papyrus's bones that he uses for one of his attacks, and the only way to get it back is to catch the dog. It also falls asleep sometimes, making the job easier for Papyrus if the opponent can't do it. While this is more of a detriment than a help, it can be used to Papyrus's advantage to some degree.
  • Bad with the Bone: Papyrus and Sans' main form of attack.
  • Beam Spam: Sans' Final Smash has him use the opening attack from his fight, which also starts with a… Bone Spam.
  • Butt-Monkey: Papyrus's Side Special has him supposedly attempt to use his "Special Attack", but fails because the Annoying Dog happens to steal it from him. Even if he gets the bone back, the Annoying Dog will always intervene when the special is used. In addition, similarly to King K. Rool's crown, the bone can be picked up by other players after the Annoying Dog is dealt with, allowing them to throw it off the stage or at Papyrus.
  • Color-Coded for Your Convenience: The neutral special has Papyrus fire light-blue bones that fly farther than the other bone attacks, and three can be shot at a time. Like in Undertale, they can only deal damage to moving targets; anyone standing still can avoid the attack entirely. Sans has them too, except five can be used at a time, their sizes are random, and the cooldown is practically nonexistent.
  • Comeback Mechanic: Effectively how they function as a whole. Papyrus is the active member for the most part, attacking with wide weaker-than-average bone attacks with slow start lag and little end lag to avoid punishment and stall the opponents. Once Papyrus' hidden health bar drops to zero, it's Sans' turn, with comparatively more aggressive bone attacks, plus the addition of Gaster Blasters that offer ludicrous range, all that rack up damage incredibly fast in spite of his supposedly low damage output. As a result, it's recommended to get quick KOs on Papyrus if you don't want to have a bad time.
  • Dem Bones: Well, duh.
  • Does Not Know His Own Strength: Papyrus's Final Smash has him use his "absolutely normal attack", which is just as abnormal as it is in-game and faster to boot.
  • The Fourth Wall Will Not Protect You: One of Sans' victory animations has him attack the camera with bones while telling the opponent to "get dunked on".
  • Friendly Skeleton: Papyrus holds no malicious intent towards even his enemies on the battlefield, with his playstyle being more defensive than aggressive. Sans is too, so long as Papyrus remains alive.
  • Glass Cannon: An extreme version of this trope in regards to Sans. He's capable of doing 1% of damage per frame, inflicting an added poison effect note , and having multiple attacks that are much more aggressive than his brother. When it comes time to finish the opponent off, the Gaster Blasters have great knockback on their final frames. On the downside, Sans is by far the lightest character in the game (reflecting his One-Hit-Point Wonder status in his home game), and he also has horrendous movement data in most aspects — except for his dodges, which are very quick, cover a lot of distance, and have extremely generous intangibility frames, so even with Ultimate's dodge staling, they are very safe to spam. However, since Sans is so light, due to only being summoned when Papyrus takes more than enough damage throughout a whole match, and sharing whatever damage Papyrus has when he is out, one good hit is all that will take him out.
  • Gravity Screw: Papyrus's Down Special is his pattented Blue Attack, which increases his opponent's gravity to make them heavier and more sluggish. Sans utilizes it the most with his throws, and a more potent Down Special that has greater range and lasts three times as long.
  • Guest Fighter: Like Frisk before them, Papyrus and Sans are a creation of Toby Fox.
  • Lame Pun Reaction: Papyrus, of course true to the game of origin, gets subject to many of Sans' puns throughout the episode. One particular cryptic pun near the end of the episode results in him hitting the Rage Breaking Point, punctuated by his character portrait being replaced with a large, realistic skull with cartoonish bulging eyes upon realizing said pun.
  • Lazy Bum: Sans will spend the whole of the match giving "moral support" to Papyrus. It's only when Papyrus turns to dust that he decides to get involved. Because of Sans' laziness, Papyrus has a hard time believing he can do more than pick up his socks.
  • Morality Pet: To Sans, Papyrus means a lot, so naturally killing him will set Sans on a warpath.
  • No Fourth Wall: They're the first characters to directly interact with BrawlFan1, a tradition that continues with each Undertale character from here on out.
  • Not Quite Flight: The Up Special has Papyrus kick his feet and fly upwards. It's a bit hard to hit him like this due to his constant wiggling.
  • Palette Swap: One of their alternate costumes has them in black and white colors, like in Undertale's battle system, as well as Papyrus's "Cool Dude" and "Jogboy" outfits.
  • Promoted to Playable: Downplayed. As of Banjo and Kazooie's release in Ultimate, Sans is a downloadable Mii Costume.
  • Purposefully Overpowered: Sans is as ridiculously powerful as he is in his game of origin, so the only way to "balance" him out is having him fight only when his brother takes more than enough damage (well, that and him being just as much of a Glass Cannon as in his game of origin, relying on his absurdly potent dodges to keep him alive).
  • Red Baron: Papyrus' is NYEH HEH HEH! while Sans' is you're gonna have a bad time.
  • Roaring Rampage of Revenge: Kill his brother, and Sans will deliver hell upon you.
  • Stone Wall: Papyrus attacks with wide ranged attacks that, while they suffer from some start lag and below average damage, have little-to-no end lag to avoid punishment from missing an attack. Papyrus only wanted to capture Frisk, not hurt them.
  • Teleportation: Sans' Up Special is this, giving him yet another mobility option, and it won't put him into freefall like other teleports.
  • Walking Spoiler: The fact that you fight Sans in the Genocide route as a True Final Boss, and that he's invokedthe hardest fight the game has to offer. note 
  • Wave-Motion Gun: The Gaster Blaster for Sans, which takes the place of his smash attacks and side special. Thinner versions also appear for most of his aerials.

Alternative Title(s): What If X Was In Smash 11 To 20

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