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    James Croire 

Played by: The Real Wren

A normal 1917 year old youth, very little is known about the past of this human boy with only rumors of conflicting nature being the closest thing most would know. Some say he's from a family of nobles and wealth, sent to Beacon to show off his hidden talents...while others say the exact opposite and claim his family sent him to the Academy, wanting the best life for their son. Either way, his past and who he really is remains a mystery for now.

Associated Tropes:

  • Adorkable
  • Apologises a Lot: Even over the minor things.
  • Bad Liar
  • Berserk Button: Acting like a 'superior upper class twit' is usually a sure fire way to get his ire. ...Also, mirrors, if a bit more subdued but still enough to make him lose his composure.
  • Clueless Chick Magnet: Oh so very much. He unknowingly attracts a number of female characters due to his cute mannerisms.
  • Determinator,Heroic Second Wind and Heroic Resolve: His semblance in a nutshell. The problem is triggering it. Also doubles as a Super Mode which can also...
    • Heroic RRoD: ...result in this if he keeps it up for too long.
  • Goggles Do Something Unusual: The question is what they do.
  • Hidden Eyes: Usually when his glasses and goggles are stolen. Speaking of which...see above.
  • Fearless to a Degree: The kid does not fear Grimm, idle death threats or painful medical checkups. People and getting close to them seems to terrify him, though.
  • Hates Being Touched: Oh, so very much. How he reacts tends to depend on who's getting too close.
  • Hidden Depths: For someone who's usually painfully shy and lacking in confidence, Croire tends to be rather insightful, surprisingly strong-willed and being a decent leader...and rather good at playing the piano. Not that anyone's aware of the last fact.
  • How Do I Use My Semblance: Has no idea what his semblance is, or how even use Aura. At least intentionally.
  • I Have Many Names: It's unsure if James is actually his real name since he answers to bot it and Croire. The question is whether either of them are accurate.
  • Insists on Paying:
  • Ironic Name AND Meaningful Name: Croire means 'to believe'.
  • Jack-of-All-Trades: Alright in a fight, really good at making sweets and being a decent cook in general AND intelligent enough to make his own weapon along with doing well in his studies sort of qualifies.
  • Mysterious Past/Multiple-Choice Past: Yep. Having nothing but conflicting rumors and no solid evidence of who he is or where he came from kind of qualifies. And he certainly isn't saying anything.
  • No Social Skills: Let's just say he's not exactly good around people. In the rather nervous, stuttering and shy sort of way. Most of the time.
  • Sweet Tooth: Most of the time, James/Croire is enjoying a piece of chocolate or candy, most of which he made himself.
  • The Load: Constantly sees himself as this, thinking he'll be dead weight to whoever he's teamed up with.
  • The Leader: Much to his shock and disbelief. ...And wondering what the heck Ozpin was thinking making the decision.

Sunset v0.8.5

  • Cool Sword
  • Energy Weapon: Sort of. For the long-range attacks such as the pinwheels or 'Cannon Mode', the blade has an internal energy source that fires Pure Energy. It takes about a minute to recharge, leaving him vulnerable if the damage he deals isn't enough. Overclocking the generator increases on how much it'll hurt, but will cause the entire weapon to revert into Blade Mode for an even longer recharge and cool-down period.Or works around either of these factors and intentionally/subconsciously infuse Sunset with Aura to launch more attacks, although that...also has it's drawbacks.
  • Grappling Hook SWORD
  • Meaningful Name: The version numbers make it clear the weapon as a whole is still incomplete, while the actual name signifies James expecting the weapon or even himself to fade and vanish, like the setting sun.
  • Morph Weapon: Sunset is a Gearsword, full of complex mechanisms and gears that can cause the blade to compact or shift to a different mode. 'Blade Mode' being a simple Cool Sword that's usually the default, 'Cannon Mode' which makes the blade edges separate, with the central mechanism letting energy charge between the blades and fire as a focused blast or throw a pinwheel made of pure energy, or 'Chainsaw Mode', which is Exactly What It Says on the Tin.
  • Steam Punk: The weapon is a cross of this Elegant Weapon for a More Civilized Age, full of gears and tiny levers to change forms, yet made of rather mysterious metals and being surprisingly functional.
  • Sword Beam
  • Upgradable Weapon: As mentioned above, Sunset is still unfinished, but designed to be capable of multiple tasks to get around James and his shortcomings.

    Dia Rayfer
"I came here so I can protect myself. To make sure I don't feel helpless again."
(Image created by Anime Character Maker 2)
Played by: Ironcommando
Height: 1.75m

Born into a family of nobles, Dia was a cheerful girl who led a sheltered lifestyle, and was a frequent target of kidnappers. Her crystal-generating semblance manifested at an early age, and this made her sought after by various criminals. Throughout her life, many kidnappings had broke her. No longer was she the happy girl she used to be, but a rather cold natured teenager who chose to hide her feelings and trauma. Furthermore, it made her rather prideful and bossy towards close ones- in reality, she wants to hide the feeling of weakness/helplessness that she had.

However, these incidents also inspired Dia to become a Hunter- to protect herself, as well as to protect others from suffering her fate. After learning about what the hunters could do, as well as their awesome weapons, Dia got her parents' consent and money to get parts for her weapon made and to hire a Hunter to train her in private. Under his special training, she learned how to use her Semblance for combat purposes- the very same Semblance that got her kidnapped would now be used to protect her.

A few years later, Dia enrolled in Beacon Academy- to learn how to be a Hunter, to move out of her sheltered world, and to find friends/partners who can protect her. She may appear to be a polite lady on the outside, but on the inside... she has many insecurities about herself and others.

Associated Tropes:

  • Absurdly Sharp Blade: Dia can make her crystals extremely sharp, enough to cut through most Grimm armour.
  • Armor-Piercing Attack: Quite a number of her crystals are sharp and tough enough to pierce Grimm armor. The downside is that it costs her own Aura to use.
  • Beneath the Mask: To most, Dia presents herself as a polite and very stoic, calm individual who rarely shows strong emotion. Deep down, she's very insecure about herself, easily excited, and feels quite a good bit of emotional distress.
  • Berserk Button: Do not talk about kidnapping in front of her. She'll most likely get pissed towards the kidnap perpetrator and wish the perpetrator were dead. In extreme instances she may even try to kill the perpetrator herself.
  • Conspiracy Theorist: Tends to think that somebody among the students may be out to kidnap her. It's the reason why she's noting down everybody's Semblances and weapons- in the event that one does attempt to kidnap her, she would know how to get out of it.
  • Dark Secret: There's one secret of hers that Dia would never mention to anybody in Beacon.
  • Determinator: Does not give up easily and can be rather stubborn. This can backfire on her and is a huge weakness, as she will not stop using her powers in battle even if her Aura gets dangerously low from Semblance overuse.
  • Double Knockout: In a duel against Iris. Dia manages to overpower Iris, but Iris manages to shoot a weakened Dia with her drone's lasers.
  • Emerald Power: While Dia's crystals aren't exactly emeralds, they do appear as green crystals.
  • Expy: She's named after Calia's child from Diamond Phase, but her personality is that of Calia.
  • Fantastic Arousal: Rubbing her crystals in a certain way can cause her to get aroused, due to the ability to sense any touch on her crystals.
  • Foil:
    • To Iris: Both of them have suffered emotional trauma (Iris via bullying, Dia via kidnapping), but reacted differently (Iris became shy and timid, while Dia hides her true feelings). Iris tends to conserve her Aura in battle, while Dia tends to spend hers very often. Both do different forms of art- Iris makes music, while Dia creates crystal sculptures. Iris relies on technology (as seen via 343 Techno Beat), Dia relies on magic Semblance use. Finally, Iris is very compassionate for life and would even spare a villain, Dia on the other hand believes in killing human villains as messily as Grimm.
    • To Gage: One's a rowdy delinquent who's Book Dumb but with street smarts, the other's a polite and somewhat uptight noble who's intelligent in sciences/math but Rich in Dollars, Poor in Sense. When one relies on technology, the other relies on Semblance use.
  • Gemstone Assault: Dia's Semblance, Crystal Clear. It generates crystals from her own Aura, and she can use them for a huge variety of purposes.
  • Gilded Cage: Has been living a very shut-in life thanks to her parents' concern for her safety. Due to this, she's not very familiar about the outside world.
  • Heroic RRoD: Is very prone to this, as she tends to use her power (which is cast from her Aura) very often, causing her Aura levels to drop dangerously low.
  • Hidden Buxom: Beneath her shirt, she actually has one of the largest breast sizes of the current student cast.
  • Imagination-Based Superpower: Dia can shape her crystals in whatever form she wants them. There are limitations though- at full Aura, she can only create 0.5 cubic meters of crystal before she is drained. Furthermore, she tends to rely too much on it.
  • Impaled with Extreme Prejudice: Her favoured method of lethal force, by sticking them through with a huge crystal. It also gives her a turn-on.
  • Inner Monologue: Does this very often. It's to show that she hides her true feelings from others, and how different her actual feelings are compared to what she says.
  • Lady of War: She attacks and dodges with elegance and grace.
  • Lethal Chef: She absolutely sucks at cooking.
  • Magic Versus Science: Her parents, despite having the money to buy high technology, wanted Dia to continue the crystal-creation and manipulation ability of her bloodline as they believe it to be more unique and useful. As such, she's very trained in using her Semblance.
  • Meaningful Name: The first three letters of Diamond. Also ties in with her crystal generating ability.
  • Mind over Matter: A limited version. She can move around any crystals created by her for no Aura cost, unless she has to use her crystals to move objects that aren't her crystals (e.g. herself, or Corona's Chakram form), in which case the amount of Aura to do so needed increases depending on the mass of the object moved. This allows her to do a variety of tricks, like allowing her weapon to home in on enemies, use floating crystals to guard, or even do a super jump via moving the crystals on her boots and legs. Furthermore, she needs some extent of concentration to do this, and cannot control too many at one go.
  • Mundane Utility: She can create crystal objects such as utensils, bowls, etc. Almost all of which are temporary, however.
  • Non-Idle Rich: She's training to be a Huntress despite being a noble.
  • Odd Couple: She's paired with Merrick Gage. One's a prim and proper noblewoman who is Rich in Dollars, Poor in Sense, the other's a delinquent who knows the ways of the street.
  • Required Secondary Powers: Dia is excellent in Math, Physics, and spatial recognition. It's how she's able to create crystals in the forms she wants to create them in, as well as move them about.
  • Rich in Dollars, Poor in Sense: Thanks to having lived a shut-in noble life, she struggles to do certain things that commoners would be good at. Like cooking, bargaining, evacuation tactics for example.
  • Rich Bitch: To an extent. While she is kind towards strangers, she tends to become colder, prideful and bossy towards those she knows by exerting her status as a noble, as she is afraid that they'll see her as weak, hence putting up a front to hide it.
  • Slasher Smile: She sports one when she's going about killing Grimm... or evildoer humans.
  • Slave to PR: Dia is very particular about how the others see her. She does not want others to see her as weak.
  • Slipknot Ponytail: She takes off her hair tie before any fighting, letting her long hair down.
  • Smiting Evil Feels Good: She was taught by her mentor that humans who do evil for selfish purposes are no better than Grimm, and that they should be killed just like Grimm. Preferably via impalement. As such, she has no qualms against using lethal force against evildoing humans/Faunus (and even encourages so).
  • Squishy Wizard: Due to many of her crystal attacks/movements being Cast from Aura, she tends to be less able to afford getting hit. However, her crystals are very powerful. As such, she needs to learn how to regulate use of her Aura when facing Grimm.
  • The Stoic: Rarely shows much emotion.
    • Not So Stoic: When she's worried about going to the Aquarium of Vale. Her speech and fiddling about give away her worry.
  • Thou Shalt Not Kill: One of the more worrisome parts of her behaviour is that she flat-out screws this rule, saying that evil humans are no better than Grimm, and therefore are fair game to kill. She even encourages the killing of villains.
  • When She Smiles: There are a few times when she smiles, however.
  • Why Did It Have to Be Snakes?: She's afraid of Fathoms, a certain species of Grimm that resemble stingrays. One even appears in her nightmares. She's afraid of it due to a childhood incident- she was kidnapped and held hostage on a boat that was outside the city... when the Grimm came in and slaughtered her kidnappers before it went for her. Thankfully, she was saved by Serion, her would-be trainer.
  • You Gotta Have Blue Hair: Her hair is green. It's not her natural hair colour, however- she "dyes" her blonde hair with her green crystal powder.


Dia's weapon. Resembling ten pieces of metal connected at the ends in a single loop, it has three modes: A staff, a chakram, and a gun. Each piece contains an ample amount of Dust.
  • Boom Stick: In Staff form, each end can fire out dust-based projectiles. Great for shooting spearheads into distant Grimm.
  • Meaningful Name: A Corona is an Aura around the sun that becomes prominent during a solar eclipse. Not only does Corona resemble a ring of metal pieces, it also works in tandem with Dia's Aura, and it also represents how Dia hides her feelings like an eclipse of the sun.
  • Precision-Guided Boomerang: Justified as Dia can place her own crystals on it, then manipulate the movement of said crystals.
  • Rings of Death: The Chakram form. While blunt edged, Dia provides crystal blades to give it a cutting edge.
  • Shotguns Are Just Better: The Gun form. It can fire Dust projectiles as well as crystal bullets for an Armor-Piercing Attack.
  • Simple Staff: It can be made into a staff form.
  • Swiss Army Weapon: As par the course for a RWBY-series character.

    Cerise Chester 

Played by: opnerf

A less-than-reputable trickster.

Associated Tropes:

Cat's Claws and Cat's Paws

    Merrick Gage 

Played by: KR_Vandal

An 18-year old delinquent from downtown Vale. In a moment of poor impulse control, he stole an SDC truck and took it for a joyride. However, his fun turned into tragedy when it tipped over in a turn and got a Good Samaritan hospitalized.

That do-gooder also happened to be the test pilot of a government program that would revolutionize Hunter performance. Suffice to say, they weren't happy.

So they approached Gage with a choice; take the weapon and the candidate's place in Beacon or they would press charges and Merrick Gage would never see the light of day as a free man for a long time.

Not much of a choice, but he always was a believer in karma. A week or so later would see him on an Airbus to Beacon and his new calling. Whether or not he'd make the grade? Well, that's all on him.

Associated Tropes:

  • Bare-Fisted Monk: A practitioner of Muay Vacu, Gage is a fairly rough-and-tumble combatant.
  • Berserk Button: Do not insult his bike. Or his momma.
  • Big Eater: From his first appearance to every other post, he's always stuffing his face.
  • Book Dumb
  • Determinator: Gage refused to back down in the face of a superior foe in Isabelle.
  • Delinquent: My God, just look at him.
  • Confusion Fu: Combined with his Semblance mentioned below, this appears to be a solid part of Gage's fighting style.
  • Jerk with a Heart of Gold: From his rocky first impression to James right up to praising him for his cooking to bucking up a frustrated Dia and lastly carrying an unconscious Fe on his back.
  • Kleptomaniac Hero: The bane of vending machines.
  • Last-Name Basis: How he prefers to be called.
  • Henshin Hero: His weapon is a Shout-Out to the Kamen Rider series, particularly the more recent ones, while his personality (not to mention his look) can best be described as a more thuggish version of certain shonen heroes, like Gentaro Kisaragi or Sekai Kamiki. Though he might be something of a subversion as he likes fighting just as much as eating. Also, the shadowy body in charge of the Chained King Project do have the best interests of humanity at heart.
  • Recruiting the Criminal: The reason Gage is in Beacon. Though his degree of expertise may be in question, he was persuaded to join up because of his moral fiber.
  • Teleportation: Gage's Semblance is a form of teleportation where he switches places with any being that generates roughly the same amount of Aura as he does.

The Chained King

  • Empowered Badass Normal: The suit greatly improves Gage's already superb hand-to-hand prowess, speed, and endurance.
  • Glowing Eyes: A telltale sign of Gage using his Aura while suited up.
  • Hammerspace: Got a better reason why Gage can pull the Crown Driver out anytime he wants to?
  • No Such Agency: The body behind the Chained King is very much this.
  • Transformation Trinket: Gage's Scroll and the Crown Driver.
  • Tron Lines: In red, yellow, and green!
  • Upgradeable Weapon: It's based off Kamen Rider armor, so that's part and parcel.


Example of: