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Characters for The Hail Stormer's roleplay, Welcome To Beacon Next. Beware of spoilers!

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    Morgan Vera Krigsvart 
https://static.tvtropes.org/pmwiki/pub/images/morgan_3.jpg

Played by: Aquatica 1000
Original Art by Deltadromeus: Here.

The adopted daughter of Lucas Krigsvart and Carol Jade, Morgan Vera Krigsvart is a perky 17 year-old Raven Faunus who intends to live life to the fullest. She ends up partnered with Iris Aurion, and intends to pull the shy girl out of her shell.


Associated Tropes:

  • Berserk Button: Don’t try to attack or otherwise upset Iris. Halle and Yanmin learned this the hard way during the panty raid.
  • Bi the Way: Asks out her partner Iris on Lover’s Day.
  • Lightning Bruiser: Moves quick and attacks quick. Unfortunately, with the exception of the explosive-dust artillery on Nemain, she mainly attacks up close
  • Meaningful Name: Enforced. Aqua made an effort to make sure Lucas’s child would have an inspiration that fitted the last name of Krigsvart (War-Black). The result was Morgan, based on the raven-themed war goddess, the Morrigan.
  • Official Couple: With Iris Aurion.
  • Red Eyes, Take Warning: Subverted. Despite having red eyes, she's incredibly nice and not evil at all. Unless you harm or bother Iris, of course.
  • Shout-Out: Is based on the Morrigan from Celtic Mythology, the Celtic war goddess whose patron animal was the raven.
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    Iris Melody Aurion 
https://static.tvtropes.org/pmwiki/pub/images/2ba4dee8a1de7804ea15e68ca94b8431.jpg

Played by: The Hail Stormer
Height: 5"7"
Original Art by Deltadromeus: Here.

The falcon Faunus daughter of Stormer Aurion and Chiharu Yamamoto, Iris is a shy, introverted 17 year old who loves to compose techno music. Bullied when she was younger for being a Faunus, she became cowardly, gained a crippling lack of self-confidence, and became unwilling to make friends with her peers out of fear of being mocked again.

However, inspired by her father's heroism and bravery as a Huntsman, she decided she wanted to become a Huntress to defend the kingdoms just like her ancestors before her. Fresh out of Signal Academy, she enrolled in Beacon to become stronger and braver, and to honor her family's heritage and make her parents proud of her. She's partnered with Morgan Krigsvart, who she considers to be the nicest person she's seen outside of her family in a long time.


Associated Tropes:

  • All of the Other Reindeer: She was subjected to bullying when she was young for being a Faunus, leading her to become alienated from everyone except her family.
  • Attack Drone: It's basically this, controlled by a baton-like device by Iris.
  • Badass Adorable: She's one of the most Moe members of the cast, but can still competently fight just as well as the other students when she works up the courage to.
  • Bi the Way: Iris is actually bisexual, and happens to have feelings for her partner Morgan, which she ultimately ended up confessing on Lover's Day.
  • Break the Cutie: The bullying that she endured as a young child caused this on her, and made her the shy, insecure girl that she is today.
  • Color-Coded Characters: Purple and lavender, just like her namesake flower.
  • Cowardly Lion: She tries to be brave, bless her heart, but she gets scared quite easily.
  • The Cutie: Her shy and cowardly nature along with her niceness makes her one of the more adorable characters.
  • Frickin' Laser Beams: What the drone fires out.
  • Girls Love Stuffed Animals: Iris has a fondness for stuffed animals and even had a bunny plush as a child.
  • Graceful Ladies Like Purple: She's not too formal, but she is polite and very feminine.
  • Human Mom Nonhuman Dad: Inverted. Her mother's a Falcon Faunus, but her dad's a bona-fide human.
  • I Just Want to Have Friends: Type B. She wants to have friends, but the bullying and torment she suffered from other children during her childhood has made her reluctant to do so.
  • I Just Want to Be Badass: One of the reasons she wants to become a Huntress is to become stronger and braver.
  • Invisibility: Her Semblance, with the added ability of being able to phase through solid objects while it's in use.
  • Lovely Angels: Has a sort of dynamic like this with her partner Morgan, and they both happen to be avian Faunus.
  • Meaningful Name: Iris shares her name with a type of flower (which happens to be purple in color). Now what was her mother's occupation again?. She's also named after the Greek Goddess of Rainbows, and her weapon's power is firing beams from different colors of the Rainbow.
  • Nervous Wreck: Most of the time, she's incredibly nervous. It causes her to have a bit of a stutter when she speaks as well.
  • Nice Girl: Underneath her shyness, she's incredibly kind and caring to others.
  • Nice Hat: Like father, like daughter, only she wears a purple beret instead of a black fedora.
  • Official Couple: With her partner, Morgan Krigsvart, after Lover's Day.
  • Personality Powers: A shy girl with invisibility? Where have we seen that before...?
  • Purple Is Powerful: She's training to be a Huntress, and is primarily associated with the color purple.
  • Rainbow Motif: Her attack drone has 6 different laser types that are inspired by different sub-genres of techno music, each one a different color and powered by a different kind of Dust:
    • Trance (Red): Fires three red tendril-like beams that lock on to a target, but deal weak damage.
    • Chiptune (Orange): Fires two orange balls of energy in a v-shape that can travel across any walls and floors that they contact at high speed to reach her target.
    • House (Yellow): Fires a yellow beam that heals any damage her target may have taken, as well as helping feel rejuvenated and ready to get back into the fight.
    • Breakbeat (Green): Fires a large green laser blast that's slow moving, but is the most powerful of all the lasers.
    • Synthpop (Blue): Fires 4 blue laser shots in a spread that can reflect off of walls and other surfaces. Most effective in an enclosed space.
    • Dubstep (Purple): Fires a normal-sized purple beam that projects a small drill from the drone.
  • Reflecting Laser: The drone's Synthpop (Blue) laser is basically this.
  • Required Secondary Powers: Iris' Intangibility powers are selective, which prevents her from falling through the floor, allows her to breathe properly, and also allows her to see and hear normally when in use.
  • Shout-Out:
    • She's heavily based on Iris Aurion from Unchained Lightning, though with a heavily reworked backstory and personality.
    • Her beret is a reference to another character named Iris who wears a beret as part of her outfit. The beret itself resembles those worn by soldiers of the NOL.
    • Her Semblance is inspired by Luigi's Vanish Flower Power from Super Mario 64 DS.
    • The drone's Trance and Breakbeat lasers are based on the Red and Green weapons from Xevious 3D/G, and its Chiptune and Synthpop lasers are based off of the Yellow and Blue weapons from R-Type.
    • The drone's name and appearance were directly inspired by those of 343 Guilty Spark, though it's design has changed to resemble a Ghost as of 2.0.
    • E.D.W.I.N. is very much based on J.A.R.V.I.S. from the Iron Man films.
  • Shrinking Violet: Very shy and introverted.
  • Sweet Tooth: She loves sweets, especially chocolate with caramel filling.
  • Teens Are Short: She's only 5"7", shorter than both of her parents.

    Ragnaros Alexander Remington 

https://static.tvtropes.org/pmwiki/pub/images/4d6ff6632cb3459586ba3b4add417e17.jpg
"A Remington is a protector first and foremost."

Played by: Fergard Stratoavis
Faceclaim: Nagito Komaeda
Height: 6'1''

A complete opposite of Hope Remington, Ragnaros Remington(Raggy for short) is a boisterous, loud and ambitious youth with a temper as hot as the depths of the volcano. Here to fight a good fight and enjoy himself doing so, he sets out to Beacon on his mother's suggestion.


Associated Tropes:

  • Ancestral Weapon: It remembers times of Castor and Ignis Remington, which is a lot of years back.
  • Berserk Button: He seems to have a very short fuse when it comes down to racism, as the case of Ricardo demonstrates. Also, don't you dare hurt Lena. You might not like what really dwells within him.
  • Big Ego, Hidden Depths: Beneath the boisterous fancy facade lies a vulnerable, bitter man with no sense of appreciation towards himself. Lena might be able to snap him out of this however, if his latest comments are anything to go by.
  • Bi the Way: Though he seems more of a ladies' man, he admitted that he'd consider asking James out had he not have a girlfriend.
  • Blood Knight: Loves fighting immensely. At some point in his life it stopped being a pleasure and became a drug, though Hope managed to snap him out of that funk.
  • Car Fu: Almost never seen in battle without his trusty Spinebike.
  • Chairman of the Brawl: His main weapon seems to be a folding chair.
  • Fearless Fool: His reaction by being at the mercy of Alice Vale herself? Swing the sword at her. While dangling upside-down. In the middle of casual, if important, conversation.
  • Improvised Weapon: When he's not using Keindahan, he's using just about everything else due to his Semblance allowing this to actually work. Pool cues, nail guns, tree branches...
  • The Leader: Of Team SSMR, much to his disbelief.
  • Let's Get Dangerous!: While fairly competent even when boisterously grinning, his threat levels shoot through the roof when he gets serious. Doubly so when he's using Keindahan at a time.
  • Mix-and-Match Weapon: Sword slash rocket launcher.
  • Official Couple: With Lena. Notable for being the very first couple to form, even before Initiation. The fact that she has been crushing hard on him for a while now, it was only a matter of time.

    Sky Harper 

Played by: Undying Phoenix


Associated Tropes:

  • Battle Boomerang: Dark Luna and Empty Sky have a boomerang form that Sky can throw.
  • Dash Attack: Sky's Semblance lets him pull this off.
  • Dual Tonfas: Dark Luna and Empty Sky's are of the bladed kind.
  • Grappling-Hook Pistol: Both Dark Luna and Empty Sky can fire their blunt tips as grappling hooks.
  • Only Sane Man: In the crazy, hotblooded team of HAVC, Sky is much more reserved.
  • Power Incontinence: Downplayed. Sky is perfectly capable of using his Dash when he wants to, however, it reflexively activates in tense situations when he would really rather be somewhere else.
  • The Stoic: Sky is much less emotional than the rest of his teammates.
  • Retractable Weapon: The Dark Luna and Empty Sky can be retracted to form bracelets on Sky's forearms.
  • Tricked-Out Shoes: Wulfsbane is this. While being no better than ordinary shoes, it does hold Dust for use in Sky's Dash.
  • Videogame Dashing: Sky's Semblance, Dash, lets him do this across the ground. Using specific types of Dust also lets him dash in the air and along walls.
  • You Gotta Have Blue Hair: Sky has natural dark blue hair.

    James Croire 

Played by: The Real Wren

A normal 19 year old youth, very little is known about the past of this human boy with only rumors of conflicting nature being the closest thing most would know. Some say he's from a family of nobles and wealth, sent to Beacon to show off his hidden talents...while others say the exact opposite and claim his family sent him to the Academy, wanting the best life for their son. Either way, his past and who he really is remains a mystery for now.


Associated Tropes:

  • Berserk Button: Acting like a 'superior upper class twit' is usually a sure fire way to get his ire. ...Also, mirrors, if a bit more subdued but still enough to make him lose his composure.
  • Clueless Chick Magnet: Oh so very much. He unknowingly attracts a number of female characters due to his cute mannerisms.
  • Determinator: His semblance in a nutshell. The problem is triggering it. Also doubles as a Super Mode.
  • Energy Weapon: Sort of. For the long-range attacks such as the pinwheels or 'Cannon Mode', the blade has an internal energy source that fires Pure Energy. It takes about a minute to recharge, leaving him vulnerable if the damage he deals isn't enough. Overclocking the generator increases on how much it'll hurt, but will cause the entire weapon to revert into Blade Mode for an even longer recharge and cool-down period.Or works around either of these factors and intentionally/subconsciously infuse Sunset with Aura to launch more attacks, although that...also has it's drawbacks.
  • Goggles Do Something Unusual: The question is what they do.
  • Hidden Eyes: Usually when his glasses and goggles are stolen. Speaking of which...see above.
  • Fearless Fool: The kid does not fear Grimm, idle death threats or painful medical checkups. People and getting close to them seems to terrify him, though.
  • Hates Being Touched: Oh, so very much. How he reacts tends to depend on who's getting too close.
  • Hidden Depths: For someone who's usually painfully shy and lacking in confidence, Croire tends to be rather insightful, surprisingly strong-willed and being a decent leader...and rather good at playing the piano. Not that anyone's aware of the last fact.
  • How Do I Shot Web?: Has no idea what his semblance is, or how even use Aura. At least intentionally.
  • I Have Many Names: It's unsure if James is actually his real name since he answers to bot it and Croire. The question is whether either of them are accurate.
  • Jack-of-All-Trades: Alright in a fight, really good at making sweets and being a decent cook in general AND intelligent enough to make his own weapon along with doing well in his studies sort of qualifies.
  • The Leader: Much to his shock and disbelief. ...And wondering what the heck Ozpin was thinking making the decision.
  • The Load: Constantly sees himself as this, thinking he'll be dead weight to whoever he's teamed up with.
  • Meaningful Name: The version numbers make it clear the weapon as a whole is still incomplete, while the actual name signifies James expecting the weapon or even himself to fade and vanish, like the setting sun.
  • Morph Weapon: Sunset is a Gearsword, full of complex mechanisms and gears that can cause the blade to compact or shift to a different mode. 'Blade Mode' being a simple Cool Sword that's usually the default, 'Cannon Mode' which makes the blade edges separate, with the central mechanism letting energy charge between the blades and fire as a focused blast or throw a pinwheel made of pure energy, or 'Chainsaw Mode', which is Exactly What It Says on the Tin.
  • Mysterious Past: Yep. Having nothing but conflicting rumors and no solid evidence of who he is or where he came from kind of qualifies. And he certainly isn't saying anything.
  • No Social Skills: Let's just say he's not exactly good around people. In the rather nervous, stuttering and shy sort of way. Most of the time.
  • Sweet Tooth: Most of the time, James/Croire is enjoying a piece of chocolate or candy, most of which he made himself.
  • Steam Punk: The weapon is a cross of this Elegant Weapon for a More Civilized Age, full of gears and tiny levers to change forms, yet made of rather mysterious metals and being surprisingly functional.

    Dia Rayfer 
https://static.tvtropes.org/pmwiki/pub/images/diarayfer_beacon.png
"I came here so I can protect myself. To make sure I don't feel helpless again."
(Image created by Anime Character Maker 2)
Played by: Ironcommando
Height: 1.75m

Born into a family of nobles, Dia was a cheerful girl who led a sheltered lifestyle, and was a frequent target of kidnappers. Her crystal-generating semblance manifested at an early age, and this made her sought after by various criminals. Throughout her life, many kidnappings had broke her. No longer was she the happy girl she used to be, but a rather cold natured teenager who chose to hide her feelings and trauma. Furthermore, it made her rather prideful and bossy towards close ones- in reality, she wants to hide the feeling of weakness/helplessness that she had.

However, these incidents also inspired Dia to become a Hunter- to protect herself, as well as to protect others from suffering her fate. After learning about what the hunters could do, as well as their awesome weapons, Dia got her parents' consent and money to get parts for her weapon made and to hire a Hunter to train her in private. Under his special training, she learned how to use her Semblance for combat purposes- the very same Semblance that got her kidnapped would now be used to protect her.

A few years later, Dia enrolled in Beacon Academy- to learn how to be a Hunter, to move out of her sheltered world, and to find friends/partners who can protect her. She may appear to be a polite lady on the outside, but on the inside... she has many insecurities about herself and others.


Associated Tropes:

  • Absurdly Sharp Blade: Dia can make her crystals extremely sharp, enough to cut through most Grimm armour.
  • Armor-Piercing Attack: Quite a number of her crystals are sharp and tough enough to pierce Grimm armor. The downside is that it costs her own Aura to use.
  • Beneath the Mask: To most, Dia presents herself as a polite and very stoic, calm individual who rarely shows strong emotion. Deep down, she's very insecure about herself, easily excited, and feels quite a good bit of emotional distress.
  • Berserk Button: Do not talk about kidnapping in front of her. She'll most likely get pissed towards the kidnap perpetrator and wish the perpetrator were dead. In extreme instances she may even try to kill the perpetrator herself.
  • Blade on a Stick: Dia can provide a spear or a halberd blade for it.
  • Boom Stick: In Staff form, each end can fire out dust-based projectiles. Great for shooting spearheads into distant Grimm.
  • Conspiracy Theorist: Tends to think that somebody among the students may be out to kidnap her. It's the reason why she's noting down everybody's Semblances and weapons- in the event that one does attempt to kidnap her, she would know how to get out of it.
  • Dark Secret: There's one secret of hers that Dia would never mention to anybody in Beacon.
  • Determinator: Does not give up easily and can be rather stubborn. This can backfire on her and is a huge weakness, as she will not stop using her powers in battle even if her Aura gets dangerously low from Semblance overuse.
  • Double Knockout: In a duel against Iris. Dia manages to overpower Iris, but Iris manages to shoot a weakened Dia with her drone's lasers.
  • Double Weapon: Or one on each end.
  • Emerald Power: While Dia's crystals aren't exactly emeralds, they do appear as green crystals.
  • Expy: She's named after Calia's child from Diamond Phase, but her personality is that of Calia.
  • Fantastic Arousal: Rubbing her crystals in a certain way can cause her to get aroused, due to the ability to sense any touch on her crystals.
  • Foil:
    • To Iris: Both of them have suffered emotional trauma (Iris via bullying, Dia via kidnapping), but reacted differently (Iris became shy and timid, while Dia hides her true feelings). Iris tends to conserve her Aura in battle, while Dia tends to spend hers very often. Both do different forms of art- Iris makes music, while Dia creates crystal sculptures. Iris relies on technology (as seen via 343 Techno Beat), Dia relies on magic Semblance use. Finally, Iris is very compassionate for life and would even spare a villain, Dia on the other hand believes in killing human villains as messily as Grimm.
    • To Gage: One's a rowdy delinquent who's Book Dumb but with street smarts, the other's a polite and somewhat uptight noble who's intelligent in sciences/math but Rich in Dollars, Poor in Sense. When one relies on technology, the other relies on Semblance use.
  • Gemstone Assault: Dia's Semblance, Crystal Clear. It generates crystals from her own Aura, and she can use them for a huge variety of purposes.
  • Gilded Cage: Has been living a very shut-in life thanks to her parents' concern for her safety. Due to this, she's not very familiar about the outside world.
  • Heroic RRoD: Is very prone to this, as she tends to use her power (which is cast from her Aura) very often, causing her Aura levels to drop dangerously low.
  • Hidden Buxom: Beneath her shirt, she actually has one of the largest breast sizes of the current student cast.
  • Imagination-Based Superpower: Dia can shape her crystals in whatever form she wants them. There are limitations though- at full Aura, she can only create 0.5 cubic meters of crystal before she is drained. Furthermore, she tends to rely too much on it.
  • Impaled with Extreme Prejudice: Her favoured method of lethal force, by sticking them through with a huge crystal. It also gives her a turn-on.
  • Inner Monologue: Does this very often. It's to show that she hides her true feelings from others, and how different her actual feelings are compared to what she says.
  • Lady of War: She attacks and dodges with elegance and grace.
  • Lethal Chef: She absolutely sucks at cooking.
  • Magic Versus Science: Her parents, despite having the money to buy high technology, wanted Dia to continue the crystal-creation and manipulation ability of her bloodline as they believe it to be more unique and useful. As such, she's very trained in using her Semblance.
  • Meaningful Name:
    • The first three letters of Diamond. Also ties in with her crystal generating ability.
    • A Corona is an Aura around the sun that becomes prominent during a solar eclipse. Not only does Corona resemble a ring of metal pieces, it also works in tandem with Dia's Aura, and it also represents how Dia hides her feelings like an eclipse of the sun.
  • Mind over Matter: A limited version. She can move around any crystals created by her for no Aura cost, unless she has to use her crystals to move objects that aren't her crystals (e.g. herself, or Corona's Chakram form), in which case the amount of Aura to do so needed increases depending on the mass of the object moved. This allows her to do a variety of tricks, like allowing her weapon to home in on enemies, use floating crystals to guard, or even do a super jump via moving the crystals on her boots and legs. Furthermore, she needs some extent of concentration to do this, and cannot control too many at one go.
  • Mundane Utility: She can create crystal objects such as utensils, bowls, etc. Almost all of which are temporary, however. Becomes a full-fledged Huntress after graduation... and also runs part of the family business, selling her crystal blades and parts for Hunter weaponry.
  • Non-Idle Rich: She's training to be a Huntress despite being a noble.
  • Not So Stoic: When she's worried about going to the Aquarium of Vale. Her speech and fiddling about give away her worry.
  • Odd Couple: She's paired with Merrick Gage. One's a prim and proper noblewoman who is Rich in Dollars, Poor in Sense, the other's a delinquent who knows the ways of the street.
  • Precision-Guided Boomerang: Justified as Dia can place her own crystals on it, then manipulate the movement of said crystals.
  • Required Secondary Powers: Dia is excellent in Math, Physics, and spatial recognition. It's how she's able to create crystals in the forms she wants to create them in, as well as move them about.
  • Rich Bitch: To an extent. While she is kind towards strangers, she tends to become colder, prideful and bossy towards those she knows by exerting her status as a noble, as she is afraid that they'll see her as weak, hence putting up a front to hide it.
  • Rich in Dollars, Poor in Sense: Thanks to having lived a shut-in noble life, she struggles to do certain things that commoners would be good at. Like cooking, bargaining, evacuation tactics for example.
  • Rings of Death: The Chakram form. While blunt edged, Dia provides crystal blades to give it a cutting edge.
  • Shotguns Are Just Better: The Gun form. It can fire Dust projectiles as well as crystal bullets for an Armor-Piercing Attack.
  • Simple Staff: It can be made into a staff form.
  • Slasher Smile: She sports one when she's going about killing Grimm... or evildoer humans.
  • Slave to PR: Dia is very particular about how the others see her. She does not want others to see her as weak.
  • Smiting Evil Feels Good: She was taught by her mentor that humans who do evil for selfish purposes are no better than Grimm, and that they should be killed just like Grimm. Preferably via impalement. As such, she has no qualms against using lethal force against evildoing humans/Faunus (and even encourages so).
  • Swiss Army Weapon: As par the course for a RWBY-series character.
  • Squishy Wizard: Due to many of her crystal attacks/movements being Cast from Aura, she tends to be less able to afford getting hit. However, her crystals are very powerful. As such, she needs to learn how to regulate use of her Aura when facing Grimm.
  • The Stoic: Rarely shows much emotion.
  • Thou Shalt Not Kill: One of the more worrisome parts of her behaviour is that she flat-out screws this rule, saying that evil humans are no better than Grimm, and therefore are fair game to kill. She even encourages the killing of villains.
  • Why Did It Have to Be Snakes?: She's afraid of Fathoms, a certain species of Grimm that resemble stingrays. One even appears in her nightmares. She's afraid of it due to a childhood incident- she was kidnapped and held hostage on a boat that was outside the city... when the Grimm came in and slaughtered her kidnappers before it went for her. Thankfully, she was saved by Serion, her would-be trainer.
  • You Gotta Have Blue Hair: Her hair is green. It's not her natural hair colour, however- she "dyes" her blonde hair with her green crystal powder.
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    Cerise Chester 

Played by: opnerf

A less-than-reputable trickster.


Associated Tropes:

    Merrick Gage 

Played by: KR_Vandal

An 18-year old delinquent from downtown Vale. In a moment of poor impulse control, he stole an SDC truck and took it for a joyride. However, his fun turned into tragedy when it tipped over in a turn and got a Good Samaritan hospitalized.

That do-gooder also happened to be the test pilot of a government program that would revolutionize Hunter performance. Suffice to say, they weren't happy.

So they approached Gage with a choice; take the weapon and the candidate's place in Beacon or they would press charges and Merrick Gage would never see the light of day as a free man for a long time.

Not much of a choice, but he always was a believer in karma. A week or so later would see him on an Airbus to Beacon and his new calling. Whether or not he'd make the grade? Well, that's all on him.


Associated Tropes:

  • Determinator: Gage refused to back down in the face of a superior foe in Isabelle.
  • Confusion Fu: Combined with his Semblance mentioned below, this appears to be a solid part of Gage's fighting style.
  • Empowered Badass Normal: The suit greatly improves Gage's already superb hand-to-hand prowess, speed, and endurance.
  • Evolving Weapon: It's based off Kamen Rider armor, so that's part and parcel.]]
  • Glowing Eyes: A telltale sign of Gage using his Aura while suited up.
  • Hammerspace: Got a better reason why Gage can pull the Crown Driver out anytime he wants to?
  • Henshin Hero: His weapon is a Shout-Out to the Kamen Rider series, particularly the more recent ones, while his personality (not to mention his look) can best be described as a more thuggish version of certain shonen heroes, like Gentaro Kisaragi or Sekai Kamiki. Though he might be something of a subversion as he likes fighting just as much as eating. Also, the shadowy body in charge of the Chained King Project do have the best interests of humanity at heart.
  • Jerk with a Heart of Gold: From his rocky first impression to James right up to praising him for his cooking to bucking up a frustrated Dia and lastly carrying an unconscious Fe on his back.
  • Kleptomaniac Hero: The bane of vending machines.
  • Last-Name Basis: How he prefers to be called.
  • No Such Agency: The body behind the Chained King is very much this.
  • Recruiting the Criminal: The reason Gage is in Beacon. Though his degree of expertise may be in question, he was persuaded to join up because of his moral fiber.
  • Transformation Trinket: Gage's Scroll and the Crown Driver.
  • Tron Lines: In red, yellow, and green!

Creatures of Grimm

Note: Do not add Grimm that have already been seen in canon RWBY. Add sheets for original Grimm only from the roleplay, specifically ones that have appeared or have been mentioned in the RP proper, as that implies their actual existence beyond the discussion page.

     Gigabolt 
A large Portuguese Man-of-war-like Grimm that lives in the oceans. One is located in the Aquarium of Vale. A description can be found here.
  • Electric Jellyfish: Its tentacles have electrical generators on their ends, allowing it to deliver a powerful electric shock to prey.
  • Shout-Out: It's named after the Maverick called Gigabolt Man-O-War from Mega Man X8.

     Knifehead 
A hammerhead/sawshark hybrid-like Grimm that lives in the oceans. One is located in the Aquarium of Vale. A description can be found here.
  • Meaningful Name: It has a sort of large "knife" attached to its head, meant to be like that of a saw shark.
  • Mix-and-Match Critters: The Knifehead resembles a cross between a hammerhead shark and a saw shark.
  • Shout-Out: It's named after the Kaiju of the same name from Pacific Rim.
  • Threatening Shark: Resembles a cross between a hammerhead shark and sawshark. It's also one of the most aggressive aquatic Grimm.
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     Fathom 
A huge stingray-like Grimm that lives in the oceans. One is located in the Aquarium of Vale. A description can be found here.
  • Arch-Enemy: Of Dia. Dia had escaped its clutches before, and it now appears in her nightmares and wants to hunt her down... even if it means getting captured and put in an aquarium.
  • Beware My Stinger Tail: Has a huge stinger on its tail. It's sharp enough to pierce metal armor. And strong enough to break the "unbreakable" glass of the aquarium.
  • Heavily Armored Mook: Older ones gain a white, almost-skeletal armor all over its body, giving them a great amount of defence.
  • I Surrender, Suckers: It's revealed that the Fathom in the aquarium let itself get captured so that it could get closer to Dia. It could break out anytime it so wished to
  • It Can Think: One of the smarter forms of Grimm that is known for high intellect. It's smart enough to fake getting captured and acting docile, then "reverting" back to a state of rage and hate once its victim got in sight, even smashing through its containment.
  • Know When to Fold 'Em: A common trait of the Fathoms. When the going gets bad, they retreat, but remember the Hunter or prey that escaped its clutches.
  • Photographic Memory: Can remember the face and the Aura of any attackers that failed to kill it or victims that escaped it for years, and will actively hunt them down if they meet again.
  • Revenge: Is very motivated by this, remembering those who hurt it or escape its clutches and hunting them down for the rest of their life.
  • Sea Monster: These things are very large and can easily puncture holes in ships via an Armor-Piercing Attack from its tail.
  • Shout-Out: It's infamous for being the species of Grimm that took down a famous Terraboss Hunter, by stabbing him through the heart.
  • Vacuum Mouth: Uses it to suck in water and expel it from its gills, giving it a surprising amount of speed.

Former Members:

    Mint Mallory 

Played by: Hourai Rabbit

A transfer from Belltower Academy, the (in)famous finishing school for aspiring young officers in Vale's army. While most choose to continue their education in the Command and Staff College, Mint applied to Beacon to further her training as a Huntress and enter the army as a Specialist, an elite fighter outside the chain of command. Her credentials are sketchy but she is a hard worker and very team-oriented. Her social skills are a little on the rusty side.


Associated Tropes:

  • Boxing Battler: Was a member of the Girls' Boxing Team at Belltower and uses it as her main fighting style.
  • Light 'em Up: Mint's semblance, Refraction, uses light to create the illusion that she is to the side of her actual position. She can apply this to other objects too.
  • Off on a Technicality: Everyone at her old school suspects Mint of killing another girl but it was never proven so the school had no choice but to let her graduate. Mint is painfully aware that she is on thin ice at Beacon.
  • Red Baron: During her boxing days, she was known as the "Fist of the South Star".
  • Verbal Tic: When she gets nervous or formal, Mint does not use contractions, a throwback to Belltower where they were officially forbidden.

    Ullioc Fang Scyllata-Huang 

Played by: Amporiusrex


Associated Tropes:

  • Ambadassador: Ullioc has an affinity for rhetoric and talking things through. He'd use it to parley with enemies more, if most of his enemies didn't turn out to be Grimm.
  • Saving the World with Art: Ullioc's ultimate goal in life. He's got his own kind of aesthetic, and he wants to improve the world (visually, at least) through it.
  • Calling Your Attacks: Something like an inheritance from his mother. He invents and names techniques, believing that giving them names makes them stronger.
    • Nero Angelo - Ullioc swings Iapetus horizontally once, then replicates that sweep ten times around the head of the weapon. He then stabs forward into an enemy, then releases the copies. On minor enemies, this causes them to be finely diced by spinning blades.
    • Carmine Dragon Overdrive - Ullioc ignites the flame dust gem on Iapetus, then stabs forward repeatedly. Copying these stabs around his weapon, he then thrusts forward into an enemy, releasing the stabs and augmenting the power of the attack exponentially.

    Tezca Atzuhi 

Played by: svenorzokarkoff

Tezca is a member of the Atzuhi tribe- a clan of Jaguar Faunus that settled close to the jungles of Mistral. After receiving an offer from Beacon Academy, he came to Vale in order to become a better hunter. His semblance is called Black Blade, and allows him to summon black knives made of his own aura


Associated Tropes:

  • An Axe to Grind: Calamity's primary melee form is that of a Buzzsaw-Axe.
  • Flechette Storm: Tezca's can use the knives created by his semblance as single-use weapons in close combat, or throw them at targets.

    Mefus Sullivan 

Played by: Bloodplum

Mefus is Cyanea Sullivan's adopted daughter. Her semblance is Aroma which means she can replicate any smell she's herself has experience and is immune to the negative effects of the smell.


Associated Tropes:

  • Huge Guy, Tiny Girl: With Connor, while Mefus isn't short for a girl, Connor has a full foot on her height wise, and several feet width wise.
  • Ironic Fear: Kind of, Mefus is afraid of flying in airships. So much so that she'd rather run through a forest full of grimm than ride on one back if she doesn't have too. This is mostly ironic because of her affinity for wind and bouncing around at high speeds and altitude. Given, considering her parents died in a plane crash, it's not that strange.
  • Jack-of-All-Trades: Because she's been encouraged to sample Mefus is okay at computer programming, mechanical design, sewing, cooking, gardening, animal training, the drums, crocheting, origami, flower arrangements, calligraphy, and wood carving. Most of these things she gave up because she didn't have the patience to go beyond basic lessons.
  • Obfuscating Stupidity: Not really trying to seem so, but her perky nature makes some people mistake her for a ditz, but she isn't dumb, just energetic and quirky.
  • Required Secondary Powers: Mefus is immune to the negative effects of, short of simply not having air at all, all airborn toxins. This is partially because when she generates them they don't effect her. Though this has nothing to do with illness or ingested poisons.
  • Strawberry Shorthand: Her color scheme is almost entirely based on strawberries, she loves cutesy things and her name is in fact Welsh for strawberry.

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