Enigmatic beasts who have antagonized humanity since their inception. With the power of Dust, humanity was able to fight back and contain the Grimm. They are still dangerous, but are no longer a threat to the entire human race... at least for now.
- Book Dumb: Johnny can't read, but is capable enough to captain his own ship
- Sword and Gun: Though Pistol Sword and Axe Pistol might be a more accurate way of describing it.
- Absurdly Sharp Blade: Naeg's crystals and contouring warps Ayers' Aura around it, creating an extremely sharp edge.
- Character Tic: Ayers shrugs, slurs or combines his words together, and frequently just uses Y'all as a pronoun, regardless of who he's actually speaking to.
- Clothing Damage: Just on his hat, getting corroded by the Mizukage.
- Colossus Climb: All of Ayers's Grimm kills have been completed by engaging them in grapple-based melee attacks.
- Color-Coded Characters: Orange, Brown, and derivatives—Ayers dresses in it, has appropriate eyes, and is partially named after Ayers Rock, an orange/brown rock in Australia.
- Country Mouse: Ayers is somewhat naive about morality and honesty, but his occasional extreme and sudden bouts of violence show that he isn't entirely ignorant.
- Crouching Moron, Hidden Badass: While he does ask his team about whether or not it'd work ahead of time, Ayers demonstrates a fair amount of competence in managing his team, both on and off the battlefield.
- Cruel and Unusual Death: Kills the Mizukage by overloading its central nervous system with a shock to the spine.
- Dissonant Serenity: Ayers violently electrocutes Gaston with a smile on his face.
- Fairytale Motifs: To Beowulf—his name, his fighting style, and his weapons are all based on the guy.
- Fashionable Asymmetry: Naeg, which works with Ayers' Aura, is much more sleek and simple than Hrunt's mechanical, bulky design.
- Foil: Inverted with Davros; they act more like a country bumpkin echo chamber than a traditional comic duo.
- Four-Temperament Ensemble: Rational.
- Good Scars, Evil Scars: The stumps where Ayers' arms used to be are notably scarred and fucked up, though because they were removed at the shoulders the shoulders healed relatively clean and have no gross vestigial appendages. Not that he cares, though he has noticed that other people seem to put a lot more emphasis on significantly worse injuries.
- Handicapped Badass: Ayers lost both his arms to an Ursa and uses his prosthetics as weapons.
- Heroic Red Ring of Death: Blows out the crystals and circuitry on Hrunt after delivering a defensive Spam Attack to the Mizukage.
- Karma Houdini: In part due to his unstoppable cheer, Ayers has never actually suffered a punishment for any shenanigans perpetrated yet. The shit-shoveling early in the morning was something he missed, and in the Family Bonding he didn't need to deal with anyone he hated, despite it also being intended to be some kind of punishment for all the in-fighting lately.
- The Leader: Of Team BLAD
- Mighty Glacier: The arms' tremendous weight gives them the strength of industrial construction equipment, but they are also incredibly heavy.
- Required Secondary Powers: Ayers is immune to his own electricity—useful when you're, say, using it underwater.
- Shock and Awe: Hrunt possesses the same electrical shocks that Ayers' Aura has, though on an independent engine.
- Ayers's t-shirts are universally band tees based on Rooster Teeth shows. His actual fighting style is similar to the main character of Asura's Wrath.
- When the electromagnets in the wrists that give his Rip And Tear strategy so much strength activate, they make the same CHUMIIIII~ sound as Tusk Act 4 in Jojos Bizarre Adventure.
- Unskilled, but Strong: Ayers has little-to-no combat training, but gets by on his unmatched strength and a dangerous Aura.
A peasant and son of a fisherman from Mistral who somehow managed to get into Beacon. He is a Narwhal Faunus who uses a mortar-launching pogo stick and is on team BLAD with Belle, Lumen, and his partner Ayers.
- Badass Longcoat: He wears a black-and-red longcoat. Though he doesn't really do anything badass with it, mainly utilizing its big pockets to store his lunch.
- Bayonet Ya: The footholds have knives that can pop out, but are a last-resort and rarely used.
- Beast Man: Davros is a faunus. In particular, he is part narwhal.
- BFG: Is a mortar, compared to the usual small-arms.
- Blown Across the Room: Self-inflicted, as Davros has fired off shells in mid-air in order to propel Chelsea in the opposite direction of the blast.
- Boisterous Bruiser: Spends most of the time yelling and joking around, and doesn't let his words flow any slower in the middle of a fight.
- Book Dumb: Having grown up in a peasant village, spending his days being a fisherman, his formal education is shaky. He doesn't make up for it by being Street Smart, either, given that he's from an entirely different country and doesn't quite understand every aspect of city life.
- Catchphrase: Tends to shout "The excellence!" when things go well.
- Cloudcuckoolander: As a result of being from a completely different place and having a different way of thinking, he tends to come off as... odd.
- Cool Bike: Cool enough to have been owned by Xiong's gang in the first place, not only is it a bike, it hovers.
- Crouching Moron, Hidden Badass: Normally he's a strange, quirky, uneducated foreigner, but when fighting, he's a strange, quirky, uneducated foreigner with a mortar.
- Drunken Master: Played with. His actual actions get worse as he drinks, making this trope not apply to physical combat, but his mastery of language increases, allowing him to talk much more smoothly. So smooth, in fact, that he almost sounds fluent in the language of Vale.
- Fee Fi Faux Pas: The first thing he does after arriving at Beacon is visiting the gardens, where he proceeds to scoop a fish out of the koi pond for his lunch. Fortunately for the koi, a few of the other students point out that maybe the fish are decorative, and he puts it back.
- Fish out of Water: Technically a fisher out of water, he has on several occasions expressed unfamiliarity with all sorts of common concepts and items taken for granted by the other members of the cast.
- He nearly succeeded in stealing a koi from its pond in the gardens and eating it for lunch.
- On his first night at Beacon, he believed that the sleeping bags they were given were actually convenient anti-theft devices, and used his to store his clothing while he slept on top of it to prevent anyone from stealing his things while he slept.
- He sleeps and swims naked.
- After being assigned to a dorm, he thought the bed was a table, having never seen one before, and laughed when Lumen said they were for sleeping, thinking it was a joke of some sort. Preferring to sleep on the floor, he wound up putting his bed in Belle's workshop, since she thought she could at least use it as a place to crash if she gets tired while working.
- He thinks that the scrolls which everyone uses to communicate with are pocket televisions.
- Foreign Exchange Student: He's a student from Mistral, studying at Beacon.
- Funny Foreigner: Davros hails from a remote fishing village in Southern Mistral, which gives him a blend of Greek, Italian, and Eastern-European-influenced traits that contrasts with the more traditional students of Beacon.
- Give a Man a Fish...: Parodied. The version Davros knows is "If you give a man a fish, and he doesn't accept it, you still have a fish
- Goggles Do Nothing: He has some decent-enough sunglasses, but they do pretty much nothing so instead of being Cool Shades, they're merely... there.
- I Call It "Vera": Is technically called the "Pneumatically-Induced Mortar Pogo", which Davros has no idea about. When he tries to come up with a name the first time, he called it "Davros's Special Cane He Uses For Fishing And Fighting And Going Across Village", but eventually settled on calling her Chelsea.
- Improbable Weapon User: In a world of swords and guns, Davros uses... a pogo stick. It's a pogo stick that has a mortar built into the body, but a pogo stick nonetheless.
- Lethal Joke Character: An uneducated hunter-in-training, his semblance is one of the most useless out of all the characters, and his weapon, a pogo stick mortar, is extremely inaccurate against moving targets. However, he has some of the greatest mobility out of the entire cast, which allows him to serve as an effective distraction for the others. He has also chauffeured around other characters, which by having him take over the responsibilities of moving around and dodging attacks, allows them to focus on using their weapons against targets.
- Lethal Joke Item: It's a pogo stick. A pogo stick mortar launcher.
- Line-of-Sight Name: Originally unnamed, when Chelsea Violet demanded that Davros give her a name, he named her after the closest thing he saw - Chelsea.
- Little Bit Beastly: Like most faunus, he almost looks completely human. In his case, he has a tusk jutting out of his forehead, giving him a non-human visual trait.
- Morph Weapon: Has two forms: A pogo stick mortar for combat, and a cane for easy carrying.
- The Nicknamer: To the point where he calls only a few people by their actual name. Those that he does, he usually tacks on some sort of strange title. In some cases, he is making nicknames without even realizing it, such as how he calls Urujauni "Umoni" (along with whatever prefixes he uses), as he thinks the nickname everyone else calls her by, "U-Money", is her actual name.
- Poirot Speak: He has several linguistic quirks that cause his speech, while still rather easily intelligible, to be clearly wrong. There are numerous habits he tends to fall into, including but not limited to:
- Frequent abuse of the present participle.
- Improper subject-verb agreement.
- Adding unnecessary articles to phrases. "I am doing the waiting!"
- Words with the letter "y" in them are sometimes flattened. This is what causes him to call the "pyrosaurs" by the name "pirosaurs". He hasn't had trouble with Ayers's name, though.
- Third-person phrases sprinkled into otherwise first-person speech.
- Using the wrong quantifiers or determiners, such as replacing "many" with "much".
- Recoil Boost: The action of firing a mortar is commonly used not to damage a target, but to use the enormous force of the recoil to compress the pogo stick's spring mechanism, and cause it to jump extremely high.
- Rocket Jump: Often used (directly or indirectly) to propel Davros with explosive force.
- Shout-Out: "Gypsy Danger" is a reference to the main Jaeger of Pacific Rim.
- Splash Damage: Because Chelsea is a mortar, its primary means of inflicting damage at range is by exploding a mortar shell near a target and trying to damage them with shrapnel or the pressure wave. It has very rarely actually hit something directly, such as when an enormous Grimm with an open mouth happened to be an easy target.
- Taught by Experience: One of the few characters who wasn't trained at a prestigious combat school or raised by a world-renowned hunter family, pretty much all of his combat ability is him re-purposing the skills he learned as a peasant and fisher.
- That Came Out Wrong: His quirks with speaking common sometimes cause him to say double entendres without meaning to.
- Throw Down the Bomblet: One of the few users of explosives, rather than bullets or blades.
The first adopted child of the Nobels, owners of Gold Dust Company, the largest subsidiary of Schnee Dust. He was a regular kid until he and his parents were caught up in a Grimm-caused car crash when he was seven, killing both his parents and leaving him with a burn scar on his left side. Swearing extermination on the Grimm to avenge his parents' death, Pius has been preparing ever since to become a Huntsman.
He was partnered with Urujauni Ukungu and leader of Team JUMP. But with Urujauni's departure and Dex's entrance as her replacement, he became Dex's partner and leader of Team MIND. Then with Dex's expulsion and February's entrance as his replacement, Pius is once again paired up with a female who has a tense relationship with him. He is now leader of Team NIMF.
- Absurdly Sharp Blade: Like every other sharp edge in this series, Pius' arm blades cut deeper and last longer than reality would allow them to.
- Ace Custom: Pius personally built every bit of Dies Irae during his days at Signal Academy.
- Achey Scars: Whenever Grimm are around. His thought process never mentions this while he's in battle against the Grimm.
- Anger Born of Worry: He gets angry at Urujauni because her arrogance threatens to harm herself and others.
- Applied Phlebotinum: Pius uses a lot of Dust mixtures in Dies Irae.
- Badass Bookworm: Well-read in Dust mechanics, science, and Grimm-killing.
- Badass Longcoat: Though he takes it off when in school. Or when shit gets real.
- Beware the Quiet Ones: He doesn't speak much compared to the others, but he is capable of causing lots of damage on his own.
- Blade Below the Shoulder: Dies Irae's gauntlets have arm blades stored inside.
- Coat Cape: Wears his longcoat like this when in combat.
- Color-Coded Characters: Gray
- Did Not Get the Girl: That is, if he was in love with Urujauni. Which was slowly becoming the case with Pius.
- Et Tu, Brute?: Urujauni's words against him being team leader, in front of the entire assembly, cut him deeply even though he doesn't want them to.
- Gadgeteer Genius: He built Dies Irae, so far the only set of Powered Armor among the player characters.
- Good Scars, Evil Scars: He has a burn scar on his side from the accident that killed his parents.
- Grappling-Hook Pistol: Mounted on the underside of the gauntlets, firing from the wrist like Spider-Man.
- Gratuitous Latin: Dies Irae is Latin for "Day of Wrath, " which is used to describe the Day of God's Judgment, or the end of time.
- Happily Adopted: All things considered, Pius couldn't have had a way to recover from his parents' death without the Nobels taking him in.
- Heartbroken Badass: From his parents' death. Intensified by Urujauni's abandonment.
- Hidden Heart of Gold: Despite how Urujauni has treated him, Pius helps her whenever he feel she needs it. Whether it's just carrying her to a better sleeping area than a bench, healing her at the cost of his own Dust mixtures stopping a Grimm from eating her, or Holding Hands with her to let her know You Are Not Alone, Pius has wordlessly come to her help every time. Even when she leaves Vale, intent on never returning, Pius wore out his body searching for her.
- Icy Gray Eyes: Has gray eyes, with all the cold "ideas over people" mentality, cunning, and danger associated with being around him.
- It's All My Fault: What he'd say about his parents' death. And he'd say it again about Urujauni's departure.
- Kung-Fu Wizard: Stock Superpowers from Dust manipulation, combined with his skill in martial arts and arm blades, make him very versatile as a fighter.
- The Leader: of Team JUMP.
- Mundane Utility: Pius uses it as protective gear during his scientific experiments with Dust, its suitcase form can actually be used as a suitcase, and it can hold his scroll, music player, and earphones in separate slots.
- My Greatest Failure: So far, His parents' death. Urujauni's departure becomes a second one.
- Non-Idle Rich: Since he's been the Nobels' adoptive son for ten years, and they are the owners of the biggest Schnee Dust subsidiary company, Pius counts as this for wanting to be a Huntsman while being rather wealthy.
- Parental Abandonment: They died in a car crash caused by rampaging Grimm.
- Power Copying: His Semblance allows him to copy another's person's Semblance, though often at less efficiency.
- Power Palms: His gauntlets when channeling Dust.
- Retractable Weapon: Dies Irae as a whole can fold up into a metal suitcase.
- Swiss Army Weapon: The suitcase form can also act as an actual suitcase.
- Used to Be a Sweet Kid: Then, one car crash later...
- You Could Have Used Your Powers for Good: His stance on the White Fang's new militancy and Schnee Dust's corrupt practices.
- You Killed My Father: His only reaction to the Grimm's existence, followed by Tranquil Fury and Prepare to Die.
The leader of Team DRKR. An easygoing person raised by wolf faunus from infancy after his birth parents died in an attack by a Nevermore. He possesses a strong belief in peaceful coexistence between human and faunus and looks forward to the day when that happens.
His partner is Tara.
- Birds of a Feather: With Chelsea which allows them to become friends quite easily.
- Ax-Crazy: He seems to enjoy battle, a bit too much.
- Book Dumb: Sucks at Math, however, he is able to set up traps and improve quite well in battle.
- Defeat Means Respect: Or, at least, more respect. He already accepted Remus as his leader before the brawl, now he respects him even more.
- Dual Wielding: Splits into the twin bowie Knives Ymir And Surt
- Glass Cannon: Extremely powerful, but seems to take the most injuries
- The Goggles Do Nothing: So far, all his shades really seem to do is get broken.
- Theme Naming: Both weapons are named after Norse Giants, Ymir started the world, and Ragnarok and Surt ended it.
The leader of Team COGS. A dark-haired young lady with violet eyes, a short stature and cat ears. Chelsea is a cat Faunus adopted by the noble Violet family after her birth parents (who were vassals to the Violets) died when she was only a toddler. She wants to be a Huntress to uphold her adopted family's ideals of Faunus equality. She has yet to learn that her naive idealism alone will not bring any lasting change to Remnant...
She loves weapons, often acting excitedly in the presence of "cool" ones. She is obsessed with proper politeness and will often berate Seth on his rudeness. Her partner is Gaston.
- Birds of a Feather: With Remus. They bond over their similar backgrounds.
- Gadgeteer Genius: She built Fleur de Lys.
- Motor Mouth: When she gets into her infamous "weapon rants".
- Oh, Crap!: A small one, upon partnering with Gaston. "Oh dear."
- Shout-Out: The name of her Semblance is Accelerator, as a shout out to A Certain Magical Index.
- Sibling Yin-Yang: With Seth. She's polite, idealistic and short. He's rude, cynical and tall.
- Skilled, but Naïve: She's a good fighter and a great engineer, but she doesn't have much experience in the real world.
- Wide-Eyed Idealist: She is incredibly optimistic, in contrast to her brother.
- An Arm and a Leg: Gets its tail chopped off by Ayers so he can reach its spinal cord.
- Armor-Piercing Attack: It's corrosive spit can ignore the natural defense of Aura.
- Cruel and Unusual Death: Ayers grabs the Mizukage's spinal cord via its tail releases a surge of energy. This causes Potty Failure and a Vomit Indiscretion Shot from the Mizukage as it dies kicking, clawing, and screaming.
- Defiant to the End: Continues to struggle against Ayers, even as he's frying its nervous system.
- Expy: Basically Otachi from Pacific Rim, minus the ability to fly.
- Grievous Harm with a Body: Smacks Belle with Ayers at one point during its fight with Team BLAD.
- Meaningful Name: Mizukage means "water shadow" in Japanese, highlighting its existence as an amphibious predator.
- Barrier-Busting Blow: Separates Team BLAD from aid by breaking the bridge between them and the rest of the initiates.
- Expy: Basically Raiju from Pacific Rim with the Grimm color scheme added onto it.
- Meaningful Name: Morder is a Spanish verb meaning "to bite." Its main form of attack consists of little more that charging out of the water at high speed and biting with its Nested Mouths.
- Oh, Crap!: Has this reaction to Kurira's awakening.
A giant spider-like Grimm. It attacks Raqib and Rufous, and becomes the final enemy of Initiation for Team CRGS.
- Meaningful Name: Arachnophobia means "fear of spiders."
- Rasputinian Death: Get shot at, frozen and pressurized, stabbed and cut, and throw into a ravine before finally dying by Rufous' blade.
- Why Did It Have to Be Snakes?: Evokes this reaction from Raqib.
A dragon-like Grimm based off of the Dov. It attacks Lucas and Jack, and becomes the final enemy of Initiation for Team DRKR.
- An Arm and a Leg: Loses both of its front limbs, which were also its wings, near the end of its fight with Team BLAD.
- Boss Battle: For Team DRKR at Initiation.
- Breath Weapon: The Fire, Ice, Lightning trinity seems to be in its arsenal.
- Rasputinian Death: Wings amputated, then blinded, then stabbed in the neck, then explodes in a Taking You with Me before biting it.
- Taking You with Me: Blows itself up when it knows that it is going to die.
A 30-foot-tall Grimm based off the Armored Titan. It attacks Urujauni and Pius, and becomes the final enemy of Initiation for Team JUMP.
- An Arm and a Leg: Loses both limbs of one side of its body.
- Attack of the 50-Foot Whatever: Stands over 30 feet high (10 meters).
- Death of a Thousand Cuts: Suffered a bit of this, as Ieria and Medus kept it pinned down with relentless assault to give Urujauni a window to kill it.
- Defiant to the End: Tries to attack Urujauni, even while it's pinned down and missing two limbs, before she kills it.
- Expy: Of the Armored Titan... unfortunately, the humans in this setting are a little bit more capable.
- I am a Humanitarian: Attempted to devour Urujauni whole. Thankfully, Pius was there to give it a major concussion.
- Meaningful Name: Kaijin is a Japanese word used to describe human-like monsters.
- Mighty Glacier: It was a strong and durable Grimm, but it was also slow.
- Rasputinian Death: It was stabbed over and over by Pius, got its armor cracked and flesh cut all over the place, got the liquid in its ankles and wrists frozen up, and lost two limbs before Urujauni gave the Coup de Grâce.
A massive Grimm based off of Godzilla. He was defeated and thought dead by ancient Hunters long ago, but was actually sleeping under the temple where the Initiates retrieved their relics and fought for their lives. Due to the chaos caused by the Initiate's victory against the Grimm there, Kurira's slumber was disturbed and he woke up. He is the Hopeless Boss Fight for the characters at Initiation, and the only option against him is to Run or Die.
- Advancing Boss of Doom: When Kurira moves, the characters have to move away or get crushed.
- Always a Bigger Fish: Kurira is a little over twice the height of the next tallest Grimm in the roleplay, and he is vastly more powerful.
- Attack of the 50-Foot Whatever: Fifty-meter whatever, actually. This colossal height makes Kurira the largest Grimm encountered in the roleplay by far.
- Bad Vibrations: How his presence first manifested before emerging from the lake.
- Breath Weapon: It's basically a Wave-Motion Gun that Kurira can shoot from his mouth.
- The Dreaded: Everyone, even Glynda Goodwitch and Headmaster Ozpin, is afraid of this Grimm, and for good reason.
- Covered in Scars: From its battles with mankind long ago.
- Evil Is Bigger: A hell of a lot bigger.
- He Was Right There All Along: Under the bottom of the lake, just laying there sleeping, until a bunch of initiates caused too much of a ruckus over it...
- I'm a Humanitarian: Perfectly willing to eat other Grimm to rejuvenate itself after awakening. He ate the Morder as the first thing he did when he emerged from the water.
- The Juggernaut: Nothing stops Kurira. Even concentrated effort by the initiates only seems to annoy him long enough to fire his thermo-breath at them.
- Kaiju: Stands at the same 50-meter/164-ft height that Godzilla was first portrayed as.
- Knight of Cerebus: Before he appeared, the roleplay activity up until then was a battle royale between the initiates and the Grimm that the initiates were going to win. Then he shows up, and ending Initiation becomes a matter of the initiates running for their lives against a living force that they can barely even scratch, let alone harm. Kurira reminds the characters that the struggle against the Grimm is a war that cannot always be won with battle, but with simply surviving until the next day.
- Never Found the Body: Ozpin even says outright that he isn't dead when he's sent falling down a ravine.
- Only Mostly Dead: How the ancient hunters left him long ago. He appeared to be dead to the extent that mankind even built a temple over his body to celebrate his death.
Tropes Associated with all three
- Blonde, Brunette, Redhead: Beth, Carol, Alice respectively.
- Child Soldier: Taken and experimented on by the Big Bad of the arc, Dr. Steiner
- HeelFace Turn: After the conclusion of Operation Moonfall, the three girls join the students of Beacon.
Alice Goldflame (Alpha-One)First seen during the attack at the Lover's Day festival. She appears to be the most mature of the group. Her ability appears to be telekinesis. Attacks MIND in the New Weapon plot.
- Determinator: She will protect her sisters at all costs.
- Mama Bear: Hurt the other girls — especially Beth — and you get force-choked by her. Lucas learned that the hard way...
- The Three Faces of Eve: Most closely matches the wife aspect, seeing as she's the closest to a mother figure the girls have.
Beth Silvertongue (Beta-Two)/Beth JadeFirst seen during the attack at the Lover's Day festival. She appears to be the youngest of the girls. Attacks team JWCK during the New Weapon plot. She was later taken in and adopted by Francesca Jade.
- Blood Knight: Downplayed. Beth likes fighting, not killing.
- Hair of Gold, Heart of Gold: She's the most innocent of the group, and is the first to pull a HeelFace Turn.
- Shipper on Deck: She ships Ieria/Medus with unmatched zeal.
- Shout-Out: Likes making ones to Achievement Hunter.
- The Three Faces of Eve: The child aspect — she is the most playful and friendly of the bunch
Carol Bronzearm (Gamma-Three)First seen in the attack at the Noble Meeting. Her ability is to copy anyone's Semblances and Weapons. Attacks team DRKR. She has a strange fixation on Lucas...
- Badass Bookworm: Carol loves reading. Romance novels mostly.
- Deadpan Snarker: Carol is the most prone to sarcasm of the three.
- Power Copying: Her ability to copy other people's Semblances.
- Punch-Clock Villain: Carol never fights with any malice. She just fights because she's told to,
A young warrior from the Third Court of Atlas, sent by her father as a symbol of their people's strength, on a quest to become 'the best huntress in the world'. She's skilled and experienced, having trained since her early years, but is extremely arrogant and appears to have been woefully misinformed - among other things, she wasn't told there would be partnerships or teams.
On Lover's Day, after having only been a student for one week, she leaves after being confronted over her behavior. Her fate remains unknown, but she may one day return...
Formerly partnered with Pius Ashen-Nobel, and originally the second in command to team JUMP.
- Accidental Misnaming: Happens a lot due to the fact that most people can't pronounce her name, up to and including many members of staff. This applies out of universe, too, even though her name is just spelled out.
- Achilles in His Tent: After one too many moments of feeling unwanted, useless, or surrounded by people who are stifling her potential she decides to just... go. She doesn't say another word, and leaves.
- Affectionate Nickname: U-Money, originally used out of universe by the GM before being adopted in universe by Ayers, who uses it so much that Davros has given her a new nickname based on the assumption that U-Money is her actual name. Ultimately inverted, in that the only students where there's something resembling a two-way friendship with her don't use a nickname, and instead just call her Urujauni, or occasionally Uru.
- Badass Boast: Seems to be fond of making these. Unfortunately for her, they have a tendency to get ignored and/or be followed by her failing miserably.
- Badass in Distress: Has happened a couple of times, just in Initiation. Hopefully, it's just temporary until she learns to work with her team.
- Boring, but Practical: Relatively, considering the setting. Yes, it has no ranged capability and basically switches between 'shield mode' and 'stabby-smacky mode', but she's slain countless Grimm with it and it provides enough durability and power in melee to give her time and room to use her Semblance.
- Cast from Hit Points: While a person using their Semblance can physically and mentally wear out a person, Urujauni's extreme reliance on her Semblance means that she frequently pushes herself to the breaking point in order to achieve victory.
- Deadly Lunge: A favorite tactic of hers is to suddenly close the distance to her target, A Modest Death extended to its full effect - with it, she can even then latch on and use her Semblance to truly deadly effect.
- Everything's Better with Spinning: A method of attack that she seems quite fond of, using her own momentum along with her weapon to strike things with incredible, razor sharp force.
- Fantastic Racism: Seems to have suffered varying degrees of this on her way to Beacon, prior to the roleplay, due to her heritage as someone of Atlas. Considering that most of the population of Vale are light-skinned and most Atlatians are dark-skinned, though, it puts just how 'fantastic' it really is into question.
- Foreign Exchange Student: From the Third Court of Atlas, specifically.
- Glacier Waif: Is the shortest of the main cast and hardly looks like a bruiser, but her weapon allows her to effectively outlast attacks that would crush most foes (so long as she actually manages to block said attacks, of course).
- Glory Seeker: By far her most defining trait. That said, the degree to which she's willing to go for it borders almost on that of a Glory Hound.
- Jerk with a Heart of Gold: She may have been generally unpleasant to everyone around her, but when Jack was bleeding on the floor she didn't hesitate to try and help. Her reaction to being saved from the Kaijin Grimm and her actions later on throughout Initiation also shows this.
- Loners Are Freaks: Probably the biggest example in the RP so far. She had a nervous breakdown upon learning that they would be sorted into partners and teams, and nearly killed herself trying to exploit a perceived loophole in the rules, just so she might have been able to get away without serving on a team.
- Mighty Glacier: Her overall fighting style is very much about shrugging off hits via her shield and sheer pig-headed determination, and then either using her Semblance at a distance or rapidly closing the gap to fight in melee.
- Noble Fugitive: After she leaves, she finds herself pursued by the police - who even go so far as to open fire on her. Admittedly, she did resist arrest and left an officer to wander home through the Emerald Forest on his own with a broken leg.
- Proud Warrior Race Guy: Brags endlessly about her achievements? Check. Obsessed with fighting Grimm? Check. Not so much from a 'race' of proud warriors, but, eh, close enough. To give some idea, she arrived at Beacon by riding in on a Nevermore she killed, followed by giving a loud proclamation of how awesome she was.
- Psychic Nosebleed: Suffers these due to overusing her Semblance, and it reaches the point where she starts bleeding from her ears and eyes, too.
- Screw This, I'm Outta Here!: Chooses to leave Beacon and Vale on Lovers' Day, without even saying goodbye.
- Shield Surf: Done at least once, though it didn't work very well.
- To Be a Master: Specifically, to be 'the best Huntress in the world' - her likelihood of success is probably about as likely as most examples of the trope, though, considering how absurd, meaningless and unverifiable said goal is.
- Wolverine Claws: Its main combat function, outside of defense, is its three retractable spear blades, which function a lot like a giant, one handed version of this.
- Ancestral Weapon: Used to belong to Dex's father before he died.
- Attack! Attack! Attack!: His favorite battle strategy.
- Berserk Button: Dust help you if you insult Pius or any of Dex's other teammates in front of him.
- Beware My Stinger Tail: As a scorpion Faunus, natch.
- Blow You Away: He is able to use his Semblance to create tornadoes.
- Catchphrase: His battle cry "<insert quip here>, STINGEEEEEEEEEEEERRR!"
- The Determinator: Dex just does not give up. Not even after getting Force Choked several times in a row by Alice, or getting a blunt metal pole impaled through his arm. The reason for his nigh-inhuman determination is because his parents' final wish for him was to never, ever give up on becoming the hero he longed to be. Dex took that way farther than his parents likely meant.
- Everything's Better with Spinning:
- His Semblance, which allows him to impart rotational momentum to objects.
- His weapon's blade-spinning mechanism, as well as the gatling gun mode.
- Helicopter Blender: A handheld version thereof, MADE OF CHAINSAWS.
- I Call It "Vera": It is named after the Egyptian god of evil, Set. Fun fact: It is also a Shout-Out to the final level of Luxor 3, one of Dreigonix's favorite games as a kid.
- Meaningful Name: His last name is a corruption of Serket, the Egyptian scorpion goddess.
- My God, What Have I Done?: After brutally executing Priam by chainsawing his head in half, and realizing that he enjoyed killing him.
- Wave-Motion Gun: The result of Dex using his Semblance to increase the barrel spin of the gatling gun to Mach speeds is a solid, devastating beam of Dust. However, this tires him out very quickly, so he tends to only use it to guarantee a victory when nothing else will.
- Bare-Fisted Monk: While not completely, Raqib is essentially as dangerous without his weapons as he is with them.
- Blood Knight: When Raqib's in a fight, he enjoys it to the fullest. Especially if he doesn't like his opponent.
- The Casanova: When not fighting, Raqib enjoys flirting and has a history of success with it, even if the PC ladies ain't biting.
- Confusion Fu: While powerful in his own right, Raqib's fighting style lends himself to being unpredictable, due to moving along with his music more than anything else.
- Dance Battler: Raqib fights primarily in the capoeira style, always listening to music to provide a beat.
- The Nicknamer: If Raqib doesn't like you, you get a derogatory nickname! Odds are it'll end with Boy or Girl.
- Verbal Tic: Has a tendency of calling people "my dear" or "my friend".
- Attack! Attack! Attack!: How he claims to have beaten Seth, which is true enough, since he did charge straight into pistol fire.
- Blood Knight: Picks fights with just about everybody, and is actually upset if the fight gets cancelled. Heck, he gets excited just by the idea of watching a fight.
- Blow You Away: It can spray Dust through the blades to trigger an explosive whirlwind.
- Boisterous Bruiser: Prone to hurling insults, both in and out of fights.
- Catchphrase: Tends to let out an excited "WOO!" whenever something goes his way.
- Gravity Master: His Semblance is the ability to shift the effects of gravity on himself. Useful in all sorts of ways such as climbing walls, accelerating in a certain direction, or jumping extremely high.
- Hot-Blooded: Very passionate about fighting.
- Perpetual Smiler: Almost always has a smile on his face. Unless he gets really angry. Which does not happen often.
- The Nicknamer: Rarely calls people by their actual names.
- Belle: Grease monkey, although he has moved on to call her by her actual name.
- Seth: Cat-boy.
- Gaston: Gasbag.
- Bifurcated Weapon: Her weapons, a pair of scythes, can combine to form a gun (called Gaea Bellica).
- Eloquent in My Native Tongue: She hasn't mastered Valoran completely, but I assure you she can speak Mistrali pretty damn well.
- Enhanced Archaic Weapon: It's a pair of hand-scythes, a pretty ancient weapon, that have been infused with technology.
- Foreign Exchange Student: She's from Mistral, originally
- Acrofatic: In a sense. He has a husky build, but it doesn't really affect his physical abilities much.
- Allofthe Other Reindeer: Was shunned in his hometown, but seems to have dealt with it well.
- Ambiguous Disorder: He has something wrong with him, considering some mood swings and lack of social grace.
- Berserk Button: Among them:
- People doubting his fighting prowess.
- People forgetting about him.
- Being forced into things, like talking to people.
- Being called fat.
- Big Ego, Hidden Depths: He acts tough, but is really scared and worried about failure at Beacon.
- Blood Knight: He often rushes into a fight, just so he can kick some ass. It usually results in him getting hurt.
- Brilliant, but Lazy: Having grown up in a scholarly town, his lack of ambition is part of the reason he was usually left alone.