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Characters / Weird and Unfortunate Things Are Happening

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The characters of Weird and Unfortunate Things Are Happening. This page is under construction; beware of unmarked spoilers.


Party members


Alicia Copeland
The main protagonist.
  • Batter Up!: Her main weapons are baseball bats.
  • Cast from Hit Points: Aside from a basic Bash, Alicia's physical skills are written in orangey-yellow text and cost HP to use, unlike the Psychic skills, which use blue for their numbers and only consume PSI.
  • Counter-Attack: Alicia's Batting Stance applies a buff that allows her to counter physical attacks while drawing them in, while Miriam has an innate passive that gives her a chance to counter as well.
  • Puberty Superpower: Alicia's psychic powers are this, as she started seeing things that weren't there for other people when she hit puberty.
  • Ripple Effect-Proof Memory: Due to her psychic powers, she's able to remember that Daybreak and her niece exist even when the town and its inhabitants are erased from everyone else's memories.


Miriam Goodwin
Alicia's first ally. A former secretary before Daybreak's current issues.
  • Action Survivor
  • Badass Normal: She begins as one, fending off dangers with just a gun, until she bonds with Farudon.
  • Street Smart: Contrary to Elothu's warnings and cautions, Miriam is insistent on knowing the city and its streets, seeing herself as heavily involved in the city than her superiors. She is snarky and wary, and is quite certain she knows how to handle herself.
  • Take This Job and Shove It: Goes on a long, understandably infuriated tirade after being let go from her job as a mayoral secretary that she worked in for years, after she accidentally discovers one of Trautman's secret ritual rooms.
  • The Gunslinger: Her main weapons are guns.


Lamar Arlington
A teacher at Dottie's school.
  • Black and Nerdy: He's a black teacher that's always seen wearing glasses and a sweater-vest.
  • Throw the Book at Them: Lamar attacks by whacking things with the current Grimoire he has equipped. It also gives him SP.


Dorothy "Dottie" Borders
Alicia's niece, and a budding psychic.
  • Damsel in Distress: Her being stuck in Daybreak when it disconnects from reality is what motivates Alicia to take on the role of main protagonist.
  • Knife Nut: Her main weapons are knives.
  • Little Miss Badass: Dottie is the youngest out of the 4 party members by far, but she's still easily able to hold her own alongside the others. Her psychic powers are so potent, she's the only human capable of dealing Eldritch-type damage.
  • Puberty Superpower: Like her aunt Alicia, Dottie's powers first awoke around a year before the game starts.


Outer Evocations

  • Alliance with an Abomination
  • Horrifying Hero: All of the outer evocations fit this, often having horrific and/or terrifying forms but bonding and wanting to help the humans for their mutual benefit.
  • Super Empowering: They provide their powers to their human hosts by forming pacts and bonding with them.

Elothu the Patient
The Outer Evocation that bonds with Alicia, and the one who guides the party through most of the game's events.


Farudon the Scourge
A blunt, straightforward Outer Evocation that bonds with Miriam after she and Alicia free them from an Inner parasite.


Ginyagu the Inquisitive
A curious Outer Evocation that bonds with Lamar, admiring his efforts to fight back against the forces overrunning the school. Friendly, but somewhat patronizing towards their human counterparts.
  • Condescending Compassion: Though well meaning, Ginyagu treats the humans more like cute animals and pets than actual people with feelings.


Isanir the Eidolic
A powerful Outer Evocation whom Elothu holds in high regard, who forms a pact with Dottie after Elothu asks her to find and protect the girl.


    Vi and Erick 

Viola and Erick

Two of Miriam's friends. They follow along and provide Alicia's party with free healing, and a way to buy items and new weapons, respectively.
  • Blank White Eyes: Both of them, after being resurrected.
  • Came Back Wrong: Downplayed. After they're killed in an ambush, they're later brought back by a third party to keep helping the protagonists. Their memories and personalities are mostly intact, but they're still a bit... off.


Sadie Walters
One of the Daybreak survivors, accompanying Vi and Erick.
  • Never Found the Body: She's thrown into the sewer and disappears when the Butcher ambushes the party, never being recovered... until she shows up again in the temple.
  • Posthumous Character: She's been taken over by Phritotch long before the events of the game take place.
  • Walking Spoiler: Anything involving her connection to Phritotch.






Zlonyth the Observer
A "Middle Evocation" that considers itself a neutral party to the Inner and Outer Evocations.
  • Chekhov's Gunman: It's properly introduced in the final area, but makes appearances whenever the player enters one of the bonus rooms locked by an ESP Card. They're also the entity that revives Vi and Erick.
  • Neutral No Longer: In the final area, they recognize that the Inner Evocations summoning their Matriarch would cause an overwhelming imbalance of psychic energy, and informs Alicia's party how to fight back.


A purple, crab-like, amnesiac creature Dottie meets in the Playroom. She ends up befriending her, and they work together to escape.
  • Break His Heart to Save Him: A platonic version. She attacks Dotty and yells that she wants to be friends with her anymore, implied to be either due to being unable to control her sudden attacks of rage and/or to live in the human realm again.
  • Tragic Monster: After she parts ways with Dottie, Alicia's party later encounters her as a mindless, enraged monster. And even if they go easy on her, another, stronger monster will devour her if her health reaches a certain point.
  • Was Once a Man: All but stated to be Nancy Trautman, the mayor's daughter and resident Alpha Bitch, who was sent into the Playroom to keep her away from what was about to happen to Daybreak.




Nancy Trautman


Clayton Knight
An alien enthusiast bonded with Ailtur, and the boss of a UFO-themed pocket dimension that Alicia thinks might have abducted Dottie. Believes he is the "chosen one", meant to use Ailtur's powers to ascend people into a higher state of being...ignoring that they're mainly turning into monsters.

    Principal Ulrich 

Inez Ulrich
The principal of Atkinson Middle School, which Dottie attends. She is now the self-proclaimed "Queen of Ulther", who has taken over the school to transform it into her fairy court, with assistance from an Inner Evocation.
  • Would Hurt a Child: Fed nearly her entire school to her garden to "preserve" their souls (in actuality, harvesting them for her Evocation).




William / "The Blood Moon Butcher"
One of Mayor Trautman's enforcers, empowered by Chagora.
  • Implacable Man: In his "hunting-shape". The party can do nothing to harm him in his first encounter, and must survive long enough to escape. In the rematch, Dottie's eldritch power reverts him to human form, making him vulnerable.

    Mayor Trautman 

Bryan Trautman
The mayor of Daybreak, and Miriam's boss. Although his soul has been consumed by the time the party meets the being possessing his body, Bryan's actions were responsible for Daybreak being in its current state.
  • Bad Boss: Chagora states that the only part of his and Bryan's plans that didn't coincide was Chagora merging with him.
  • Posthumous Character: His soul was consumed by Chagora before the player can properly meet him.

Inner Evocations


Ailtur the Noxious
An Inner Evocation. It's originally seen bonded with Clayton, but ditches him after his failure to defeat Alicia, harvesting all the humans he had "evolved" before the pocket dimension breaks down.


Moror the Voracious
An Inner Evocation bonded with Principal Ulrich, who helps mold the school into her "court" in exchange for her help in harvesting the souls there.


Chagora the Enraged
An Inner Evocation that has fully consumed the soul of Bryan Trautman, and taken control of his body. Tasked with carrying out the Inner Evocations' summoning ritual, as well as obtaining a suitable host for their leader.
  • Barrier Change Boss: In the first form of his boss fight, he alternates resistance between physical and psychic attacks every turn.
  • Demonic Possession: To the point that Chagora has consumed Bryan's soul entirely.
  • Dragon with an Agenda: His plans don't completely coincide with Phritotch's. He contained Dottie as a courtesy to her, but declares that it's not his problem if she doesn't show up to actually collect the girl, and simply stands by and permits Alicia and her friends to enter the rift she's being held in. However, when the party chooses to stick around after saving her and tries to stop his summoning ritual, he puts up a fight.


Phritotch the Unknowable
The leader of the Inner Evocations. After making contact with a somewhat spiritual human, she was able to corroborate with Bryan Trautman to set her grand ambitions into motion.
  • Chekhov's Gunman: Alicia first meets her host, Sadie Walters, fairly early into the game.
  • Demonic Possession: Similar to Chagora, she's perfectly bonded with a human host: Sadie Walters, who is Miriam, Vi and Erick's other friend. However, said host isn't as powerful as she would prefer, so she intended to transfer herself into Dottie.

    The Matriarch 


The mother of all Evocations. Her resurrection is what the Inner Evocations ultimately desire, at the cost of completely consuming Daybreak and its inhabitants.
  • Death Seeker: Upon her awakening, she immediately asks the main party to return her to eternal rest, contrary to her children's wish.
  • Genius Loci: Lamar states she's one upon learning that the town of Daybreak itself is planned to be part of its new corporeal form.

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