Follow TV Tropes


Characters / Wax and Wayne

Go To

This page is for characters from Brandon Sanderson's first Sequel Series to the original Mistborn trilogy, Wax and Wayne. See here for characters in the prior series.

For characters from the other worlds of The Cosmere, see Elantris, Warbreaker, and The Stormlight Archive. See here for characters from the greater Cosmere, including characters that appear in Mistborn itself.

    open/close all folders 

The New Crew


Lord Waxillium "Wax" Ladrian

The main character of the book. Wax was formally a lawkeeper in the Roughs, but after he accidentally killed his wife, he returned to the city. Due to his uncle's untimely death, he becomes the head of the Ladrian House. However, due to the crime wave in Elendel, he takes up his guns and prepares to fight crime once again.

  • All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power. In particular, his Allomantic and Feruchemical powers synergize really well, with Allomantic steel allowing him to Push on metals based on his weight, and Feruchemical iron allowing him to manipulate his own weight. By storing weight to make himself lighter, he can push himself farther and faster, or on smaller bits of metal, than most Coinshots, and by tapping weight to make himself heavier, he can put more force behind his pushes. In the first book, he increases his weight so much a push basically flattens a building.
  • Back from the Dead: After Wax succumbs to his wounds in The Bands of Mourning, Harmony gives him a choice. Wax can choose to move on to whatever comes next, or he can return to the land of the living. Wax chooses the latter.
  • But I Read a Book About It: In his early days as a Lawman, Wax was woefully naïve about how life in the Roughs actually worked and based all of his efforts on fictional novels he read about lawmen and outlaws. Lessie is rightfully exasperated by his belief in all of the clichés he takes at face value. Fortunately, he gets Taught by Experience and shapes up.
  • The Chains of Commanding: Wax is painfully aware that, as head of a house in financial trouble, the livelihood of a great number of people hangs on his being able to balance the budget. It's not a responsibility he wanted or that he feels particularly qualified for, but he has to manage it all the same.
  • Character Tic: Wax's left eye twitches when he feels something is wrong or unjust, especially if he isn't acting to correct it.
  • The Chosen One: Harmony has been guiding his development at least since he left Elendel for the Roughs, and possibly longer. He ordered one of his kandra to induct him into the Pathian religion personally, and the woman Wax would later marry was a kandra bodyguard.
  • Cloudcuckoolander's Minder: It seems he tried to be this to Wayne, but by the time of the story proper, he's more or less given up and instead tried to channel his odd behavior.
  • Combat Pragmatist: From his time out in the Roughs, Wax is not above fighting dirty to win a fight:
    The brute smiled. Doors still rattled around him — he was a Coinshot, obviously, Pushing out with a bubble like the one Wax used. It even pressed a little on the metalminds Wax wore on his upper arms, which were resistant to Allomancy.
    This man could have ended the fight at any moment by grabbing a bit of metal and shooting it. He preferred the hand-to-hand fight. Indeed, the man raised his fists and nodded to Wax, still grinning, inviting him to come in for another round.
    To hell with that.
    Wax turned and slammed his shoulder against a door into an empty second-class compartment and made for the window.
    “Hey!” the man said behind him. “Hey!”
    Wax leaped at the window and increased his weight. He hit the window shoulder-first, arms covering his face, and smashed through—then barely managed to catch the bottom window frame as he fell outside.
    Fingers dripping blood from the broken glass, he pulled himself up, stood on the windowsill, and scaled the outside of the train, finally heaving himself onto the roof. Wind rushed around him, and he was shocked to see that he wasn’t alone up here. Ahead about four cars, a group of armed men pressed toward the front of the train, bearing something large and seemingly heavy. What in the name of the lost metal was that?
    “Hey!” the large bandit said again as he climbed the side of the car.
    Wax sighed, then kicked the man in the face as he tried to pull himself onto the top. The man growled. Wax kicked him again, then stomped on one of his hands. The man glared at Wax, then dropped back down to the window and climbed inside.
    You can beat anybody, Wayne always said, so long as you don’t let them fight back properly.
  • Cultured Badass: Cultivated the appearance of a noble dandy despite being out in the Roughs. And, ironically, cultivates the appearance of a ruffian while in civilization. He admits to Steris that he likes messing with people's expectations.
  • Experienced Protagonist: Wax is already an accomplished lawman by the time of Alloy of Law and is known for his deeds.
  • Famous Ancestor: He's a direct descendant of Lord Ladrian - better known to us as Breeze - and, presumably, Allrianne Cett, from the original trilogy.
  • The Fettered: While he chafes under his duties as head of a house and initially rebels slightly against them, he accepts that he has no choice but to do what he can to care for and protect the people who need him. Harmony eventually casts doubt on this self-perception, pointing out that if Wax had really wanted to escape responsibility, he could easily have done so - no matter how much he grumbles, deep inside he wants to be The Hero.
  • Guile Hero: Wax is not only an excellent gunfighter, he also has a keen mind for putting together evidence and figuring out motives.
  • Guns Akimbo: In several scenes in the book. Including once with shotguns.
  • Hero Protagonist: Helps people because he genuinely wants to do the right thing. Though he does mention that he got into the business because he needed the money.
  • Heterosexual Life-Partners: With Wayne. They're close friends that have worked together as a crime-fighting duo for years.
  • Human Weapon: TenSoon calls him Harmony's "Ruin." While the implications of this initially unsettle him, he accepts it by the end of Shadows of Self.
    Wax: I'm not Harmony's hand. I'm his sword.
  • I Let Gwen Stacy Die: His confrontation with Bloody Tan in the beginning ends with Lessie's accidental death.
  • Improbable Aiming Skills: Miles notes that he's seen Wax repeatedly pull off shots he'd have sworn were impossible. Near the end, he has to use a speed bubble to shoot his own bullet mid-flight to change its trajectory and hit an enemy hiding behind a hostage. He gets a headshot.
  • Living Emotional Crutch: To Wayne. For most of Wayne's life, Wax was the only person that forgave and believed in him. When Wax is killed, Wayne almost goes catatonic.
  • Living Legend: Waxillium Dawnshot is known far and wide as the man who helped bring order to the roughs, taking out some of the meanest and most terrifying criminals in history. Marasi grew up on his legends, and there are numerous papers on him.
  • Mage Marksman: He has a combination of a Coinshot and a Skimmer in his Twinborn powers, making him capable of shoving his bullets much harder after firing them to add a lot to their impact.
  • Named Weapons: Ranette gives him the custom revolver Vindication, named after the Ascendant Warrior herself. Notably, Wax always mentally refers to Vindication using female pronouns.
  • Not Quite Flight: Wax often uses the combination of his steel pushing allomancy and weight manipulation Feruchemy to soar great distances.
  • One Hero, Hold the Weaksauce: Wax is a Coinshot Savant without the usual drawbacks of savantism. Sanderson's admitted he isn't happy with how this turned out, and Wax's steel bubbles are now either his Crasher Resonance power or due to light savantism with both his Coinshot and Skimmer powers.
  • One-Man Army: During the wedding, he kills 19 heavily armed mooks by himself without any innocent bystanders being killed. In the climax, Miles states explicitly that he's wasted as anything but a killer, because he's just that good.
  • Properly Paranoid: Wax is always worried about being attacked, watching for snipers, and keeping an eye on exits. Once he leaves the Roughs, he still goes about armed with three revolvers, one of which is loaded with hollow points to let him Steelpush. And every single one of these precautions is fully justified by the bandits and assassins he fights.
  • The Red Baron: His Improbable Aiming Skills and reputation in the Roughs earned him the nickname Dawnshot.
  • Revolvers Are Just Better: To the point of carrying two, or even three - the first two are his dual Sterrions, the third is Vindication, which typically fulfills any of his needs for Abnormal Ammo.
  • Sherlock Scan: Though not quite as adept as the Trope Namer, he still comes up with some amazing conclusions with little evidence, although his skill is subverted when Marasi is invited into the lab: "You realize I spent all night coming to those conclusions? You just reached them in all of... what? Ten minutes?" Marasi does point out that Wax is sleep-deprived, and would likely have come up with it just as fast if he weren't.
  • Trauma Conga Line: The accidental death of his wife Lessie is barely the beginning of personal tragedy for Wax, he also has to deal with Lessie dying in his arms AGAIN.
  • Shotguns Are Just Better: During his days as a lawman. He hung them up for a while.
  • Vitriolic Best Buds: Wax spends most of his time with Wayne complaining at him for whatever mischief he's gotten into at the time. This trope is in effect so strongly that Marasi wasn't even sure they were friends.
  • Waistcoat of Style: Rocks one of these during the book as common clothing, and is depicted with it in a lot of fanart.
  • Walking Armory: Even when trying to retire as a lawman, Wax never goes out with less than two guns on his person at all times. His usual loadout is two revolvers, at least one shotgun, and the special revolver Vindication.
  • Walking Disaster Area: It's a Running Gag that people remind him things tend to explode around him.



Waxillium's partner in crime... fighting. After Wax heads to the city to take over House Ladrian, Wayne follows him there. Once he arrives, he continues to provide Wax with staunch support.

  • Achilles' Heel: Wayne's fixation on hats ties into his talent at disguise. He needs a hat to get into the right mindset for his character. In The Bands of Mourning, he mentally struggles to fit into the mindset of an engineer because he has no hat. After spiraling in his thoughts for a while, Wayne finally compensates by putting a pencil behind his ear to act as his "hat" and is instantly back in form.
  • All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power.
  • Amazon Chaser: Wayne admits to Marasi that he prefers the kind of woman who can kick his ass, and he takes quite a liking to Ranette precisely because she's apparently shot him repeatedly. When he finally admits she'll never accept him, he starts a relationship with MeLaan.
  • Asshole Victim: At least Marasi thinks so. As she puts it in The Alloy of Law, he deserves to get blown up every once in a while. Wayne says that's cruel, but he can't argue it isn't true.
  • The Atoner: Wayne accidentally killed a man in his early thieving days. Wax saved him from the hangman's noose, and Wayne has been helping him fight crime since. Wayne sends half of what he makes to the family of the man he killed. Notably, the family does not forgive him, doesn't really want the money (though they'll take it since he insists), and the dead man's daughter makes a point to rub both these things in his face whenever he does.
  • Awesome by Analysis: His gift for accents works very well for disguises, but also allows him to recognize governor Innate as a fake during Shadows of Self.
  • Batman Grabs a Gun: Wayne has always had an aversion to guns, his hands shaking when he so much as draws a picture of someone holding a gun. But at the climax of The Bands of Mourning, Wayne briefly forces down his feelings for guns to do a job. With Wax temporarily dead, Wayne picks up one of Wax's shotguns, forces down his shake, and goes out to shoot Wax's killer in the back and face. He later admits he could only pull the trigger because he suspected she would heal from the injuries.
  • Bavarian Fire Drill: By using the right clothes and attitude he can manipulate nearly anyone into helping him.
  • Bunny-Ears Lawyer: Wayne's confusing and has an odd definition of personal property, but is still a damn good constable that saved Wax's life a countless number of times.
  • The Charmer: Even with his eccentric tendencies, Wayne can talk his way in and out of most any situation, whether or not he's wearing a disguise.
  • Cloud Cuckoo Lander: Has rather... odd... ways of thinking. And mild kleptomania.
  • Disguised in Drag: At one point, he impersonates an old woman. He apparently has to do this enough that he interrupts an interrogation to find out where a woman got her heels, since the ones he has at home hurt his feet.
  • Does Not Like Guns: With good reason. He can't hold a gun, and holding bullet or even sketching a gun makes his hands shake. It takes thinking Wax is dead to temporarily let this drop.
  • Drama-Preserving Handicap: It's probably for the best that someone like him, who's scored pretty high on the Superpower Lottery, doesn't use guns - someone with incredible healing ability and Time Master abilities would be terrifying with ranged weaponry.
  • Duel Boss: One of the two ways his Time Stands Still ability is used in combat. By getting close enough to an enemy, Wayne can throw up a speed bubble to ensure the two can fight one-on-one without anyone interfering.
  • Dual Wielding: His primary weapons are a pair of dueling canes.
  • Dull Surprise: Used when Tillaume tries to kill Wax. Considering how many ways he's avoided dying, discovering a new attempt on his life would be rather mundane.
    Wayne: Huh, tea's poisoned.
  • Experienced Protagonist: Similarly to Waxilium, he's an already accomplished lawman and fighter by the time of Alloy of Law.
  • Flash Step: A clever application of his speedbubbles in combat is for Wayne to throw up a bubble just as someone shoots at him. He can then safely walk to the side where the bullet won't reach him then drop the bubble. From the outside, it looks like Wayne just instantly blurred to the side.
  • Good Thing You Can Heal: Wayne suffers from lots of injuries throughout the book. Enough that he would have been dead several times over if not for his Bloodmaker powers.
  • Healing Factor: As a Bloodmaker, Wayne can store health in gold metalminds to heal himself at later times. Sometimes he goes around with a sniffle, or will leave himself bedridden for weeks feeling miserable to build up enough health to survive all manner of fatal injuries.
  • Heel–Face Turn: Years and years before the story starts, he was a petty thief Wax saved from the hangman's noose.
  • Heterosexual Life-Partners: With Wax. They're close friends that have worked together as a crime-fighting duo for years.
  • Hidden Depths: Wayne can be surprisingly insightful at times, and according to MeLaan, he's just The Gadfly.
  • Insane Troll Logic: "I bought a ward against [logic] off a traveling fortune-teller. It lets me add two 'n' two and get a pickle."
  • Living Emotional Crutch: For most of Wayne's life, Wax was the only person that forgave and believed in him. When Wax is killed, Wayne almost goes catatonic. Then he grabs a shotgun, forcibly overcomes his phobia of guns, and heads out to find Wax's killer.
  • Loveable Rogue: As a Reformed Criminal with kleptomaniac urges, he definitely fits the rogue part. He's also very likeable.
  • Master of Disguise: He is great at disguises. In fact, he could have easily been a professional actor. His entirely mundane quick change skills combine with his speed bubble ability to let him get in disguise so fast someone not looking for it will see it as instantaneous. He can even give Kandra, ageless shapeshifters with centuries of practice, tips on how to properly sell an accent.
  • Mayfly–December Romance: Him and MeLaan. Though it may not be a full-blown romance...
  • Method Acting: invoked His disguises don't usually last long enough for this to go into depth, but his viewpoint chapters indicate that he thinks in character while in disguise.
  • Nice Hat: He certainly thinks so, he's not happy at all when it gets stolen.
  • Noodle Incident: He claims in the Bands of Mourning that he once had to remove someone's appendix. How? Why? Good question.
  • Not Even Bothering with the Accent: Inverted. According to Wayne, the right accent is the most important part of a disguise. Although he does drop the accent on purpose when he wants to be exposed.
  • Reformed Criminal: Once a kid on his way to the gallows, now a near-legendary cop.
  • Sherlock Scan: He's very good at learning about people's character and history just by observing them, particularly focusing on their accents.
  • Sticky Fingers: Seems to be a clinical kleptomaniac, as Wayne habitually pockets whatever he happens to notice while leaving behind something of equal value in "trade". Or what he thinks is the same value: he often leaves things mostly-worthless to others in exchange. Later, near the end of the book, he leaves an aluminum bullet, worth more than its weight in gold, in exchange for a minor item. Wax is quick to realize that, ironically, the person receiving the bullet won't know its value and likely throw it away.
  • The Social Expert: While fairly competent at combat, where Wayne really shines is in disguise, investigation, and manipulation.
  • Time Stands Still: Wayne can burn bendalloy to create a bubble around him where everything inside moves far faster than what's outside. There are a lot of limitations to it, but he does pretty well given those limits. It's not quite stopping the outside, but it's close.
  • Uncle Pennybags: He becomes this for Sophi Tarcsel, giving her pretty much all the money he can spare (and he can spare a lot). They met when Wayne was impersonating the man who drove Sophi's father to death, which hit Wayne very hard. In the Bands of Mourning, he steals an aluminum spearhead from a statue under the logic that Sophi probably needs more money by now. Since that spearhead is actually the Bands, this ultimately saves the entire planet.
  • Vitriolic Best Buds: With Waxillium. They like to make fun of each other, but work very well together and have been partners for years.
  • Wig, Dress, Accent: Most of his disguises are a simple combination of body language, a different set of clothes, a change of accent, and of course, a Nice Hat.
  • Wholesome Crossdresser: Disguises himself as a woman at times, and gets into character without a problem. It's the reason why he's so comfortable with MeLaan's Gender Bender abilities - like her, he considers gender to be mostly a state of mind.


Marasi Colms

The cousin of Steris Harms, Marasi teams up with Wax when he saves her from a kidnapping attempt by the Vanishers. Her knowledge of criminals is a great help in figuring out the plans of their foes. Originally a university student studying to become a lawyer, after the Vanishers case she changes tracks and becomes a police officer in Elendel's constabulary.

  • Affectionate Nickname: Wayne occasionally calls her "Mara" after they become friends.
  • All Love Is Unrequited: She develops a crush on Wax over the course of the first book, causing him to gently let her down near the end. Some feelings persist in subsequent books, though by Bands of Mourning she seems to have largely gotten over him.
  • Ascended Fangirl: Hearing about the crime-fighting exploits of Wax and other lawmen like him was the main motivator to wanting to become an attorney and fight crime in her own way. She's ecstatic when she gets to work alongside Wax and Wayne personally, though much of the luster of their profession gets lost quickly in the face of all of the violence and immorality she's forced to witness.
  • Awesome by Analysis: She frequently quotes crime statistics and uses the conclusions drawn to help with the situation.
  • Badass Bookworm: She's in her university's rifle club. The skills she learned there with a rifle are quite useful throughout the series.
  • Badass Driver: Capable enough behind the wheel of a motorcar to almost keep up with Wax's Not Quite Flight abilities. She also seems to take a bit of perverse glee in the discomfort of passengers who are more used to horse-drawn carriages.
  • Beware the Nice Ones:
    • She's almost always polite and soft-spoken and tries to avoid violence whenever possible, but is both willing and able to use a gun when the situation demands it.
    • During the Train Job in Bands of Mourning, one of the bandits grabs a female bystander to try to get her to stand down. Marasi's response is to immediately headshot him, then check to make sure that the rest of the nearby passengers are alright.
  • Blessed with Suck: As a Cadmium Misting, she can create a bubble of slowed time around herself (the exact opposite, power and metal-wise, as Wayne's Time Stands Still ability). This ability is publicly perceived as so useless by Metalborn standards that Lord Harms advises her to act as if she has no powers whatsoever, but with Character Development and some encouragement from Wax and Wayne, she eventually finds a number of uses for it.
  • Brainy Brunette: Dark-haired and consistently shown to be very intelligent, capable of rattling off a variety of statistics at a moment's notice and piecing together a criminal's motive even despite lacking formal training. By the later books, her detective skills have started to rival Wax's.
  • Friendly Sniper: She's a kind and good-natured young woman, and an excellent shot with a rifle.
  • Girls with Guns: Zigzagged in the first book. She's a good shot with a rifle, but that doesn't make her a fighter. Becomes a straight example in subsequent books.
  • Guys Smash, Girls Shoot: Primarily uses a rifle at long range, with Wax and Wayne opting for more close-quarters style of fighting. Wax tends to use guns more at short range.
  • Heart Is an Awesome Power: Her ability to freeze herself and the immediate area in time seems pretty useless at first blush. Turns out that it's actually Difficult, but Awesome.
  • Hero-Worshipper: Wax's exploits are why she wanted to work in law in the first place, so she's very happy to meet him. She mostly gets over it by the second book.
  • Heroic Bastard: She's actually Steris's illegitimate half-sister.
  • It Never Gets Any Easier: Though she becomes more comfortable in life-or-death situations the more she hangs out with Wax and Wayne, Marasi never really gets used to the concept of taking another person's life. Even by Bands of Mourning, she cringes internally whenever she shoots one of the Set's minions.
  • The Knights Who Say "Squee!": Once she meets up with her idol, Wax.
  • Luminescent Blush: Her constant blushing whenever something even slighly embarrassing or improper occurs is a Running Gag throughout the series.
  • My Sister Is Off-Limits!: Averted. She's very supportive of Steris and Wax's relationship, albeit in a quiet way, once a genuine romance starts to blossom between them.
  • Overshadowed by Awesome: By Bands of Mourning she's become frustrated at how everyone assumes Wax got her to where she is now. Every time she succeeds at something people think he was involved somehow. Even worse, they aren't always wrong.
  • Ship Tease: With Allik in Bands of Mourning, after she gets over Wax. She's much more physically affectionate towards him than most other male characters, and Wax internally notes that she holds onto Allik's parting gift of his cracked mask very tightly.
  • The Smart Guy: Not much of a fighter (at first), but her knowledge of criminology comes in handy.
  • Time Stands Still: Inverted: She can make herself, and the room around her, move very slowly compared to the outside world. She (and her father), don't think it's a very useful ability.
  • Tomboy with a Girly Streak: She's a rifle-toting Action Girl in a male-dominated profession and often wishes her work uniform came with trousers instead of a skirt... but she still likes makeup and doing her hair from time to time, and expresses discomfort when events in Bands of Mourning leave her wearing a pair of pants for an extended period.
  • Took a Level in Badass: In the Time Skip between The Alloy of Law and Shadows of Self, she's lost most of her problems with violence, even shooting the head off of a man holding her hostage with a pocket pistol. She's also taken up a more up-front profession, as a lieutenant in the constabulary rather than a law clerk.
  • What Kind of Lame Power Is Heart, Anyway?:
    • Finds this driven home after seeing how Wayne makes such good use of his opposite power. She still makes good use of it in the climax of the first book, and proceeds to continue to use it well in the second.
    • In The Bands of Mourning, they discover a device that can be Allomantically charged, then thrown. They quickly realize that this makes Marasi's power suddenly invaluable, as she can trap people in a slow bubble without actually having to be in it herself.


Steris Harms

Wax's fiancé, a minor noblewoman whose marriage to Wax is intended to improve the social and economic standings of their respective houses. Kidnapped by the Vanishers early on, causing Wax, Wayne, and Marasi to set out to rescue her.

  • Ambiguous Disorder: She's extremely rules-and-details-oriented, struggles with empathy and behaving appropriately in social situations, and has a tendency to hyperfixate, all traits that could place her on the autism spectrum. Word of God identifies her as having Asperger Syndrome, but Scadrial is nowhere near modern enough in its mental healthcare to identify such a condition.
  • Ascended Extra: While never exactly an "extra", Bands of Mourning hugely expands her page time and role in the main plot, after spending most of the prior two books as a strictly supporting character and/or Damsel in Distress.
  • Crazy-Prepared:
    • Steris comes to the meeting with Wax in The Alloy of Law with a multipage prenup of their future marriage that goes so far as to account for Wax taking mistresses in the future.
    • This trait gets a little more elaboration in Shadows of Self, and comes into focus as a major skill in The Bands of Mourning. She has tools on hand for virtually any situation, from metal vials to a vomiting agent, and smuggles a gun into a party where she guesses Wax will be disarmed.
  • Defrosting the Ice Queen: She's very analytical and brusque with how she treats Wax, but she warms up to him after he rescues her from the Vanishers.
  • Distressed Damsel: Her kidnapping kicks off the main plot.
  • Fetish: She really likes flying, not that you can blame her. Which makes it fitting that she and Wax have their first kiss suspended above the Mists.
  • Geeky Turn-On:
    • Not being an Allomancer herself, she gets very excited whenever she gets to witness a Metalborn's powers up-close. Wax's Steelpushing abilities in particular tend to interest her the most.
    • In Bands of Mourning, she also gets very enthusiastic when Wax is able to spot an error in his house's financial accounts that Steris couldn't figure out.
  • Hidden Depths: The sequel fleshes her out more, portraying her as very socially awkward with a bit of an adrenaline addiction. She compensates for her flaws by planning everything—which, of course, everyone finds even more off-putting.
  • Hidden Heart of Gold: She's not exactly trying to hide it, but her bluntness and desire for order distract from her better qualities. She's actually quite sweet to Wax, in a strange way, showing she cares by doing things like researching his past enemies and practicing witty comments for hours beforehand. And even changing her plans for him. Not to mention that she is the only person that seems to know how to comfort Wax after he kills his wife Lessie for the second time.
  • The Load: Perfectly aware that she qualifies as this, and doesn't particularly mind. She is working on becoming a bit more useful when adventuring, though.
  • No Social Skills: By her own admission, Steris has never been good with interacting with people. Brandon Sanderson confirmed she has Asperger Syndrome. She tries to compensate for it by learning proper behavior, but she finds it both difficult and exhausting.
  • Properly Paranoid: Most of her planning that we see falls into this, and has been very useful.
  • Relationship Upgrade: She and Wax gradually fall in love over the course of three books.
  • Second Love: She gradually becomes this for Wax over the course of the first three books, after the death (twice) of his first wife Lessie, culminating in their Relationship Upgrade at the end of Bands Of Mourning.



The kandra who gave Wax his Pathian earring when he first moved to the Roughs. A major character in the second and third books. She had previously played a minor role in the original Mistborn novels.

  • Boobs of Steel: In her very first appearance she wears an extremely busty form and fights with great skill, qualifying her for this trope. In fact, she turns out to be an especially literal version of it, since the reason why her breasts are so large is that she keeps guns in them.
  • Combat Pragmatist: Her default approach to infiltration is to Kill and Replace a guard, which the others find disturbing on a number of levels. She also lacks the Chronic Hero Syndrome of the others, in particular being willing to escape without freeing other captives.
  • Crazy-Prepared: She has a bit of a habit of this, from storing guns inside her breasts to gathering an entire body of aluminum, just in case she needs it.
  • Deadpan Snarker: She gives Wayne a run for his money. They even get into a drinking contest when they first meet. And then a burping contest.
  • Framing the Guilty Party: Flatly refuses at the end of Shadows of Self. Yes, the city officials implicated by Governor Innate's letters are likely corrupt. But she doesn't know anything about it for sure, and bearing false witness would set a very bad precedent for other Kandra. She leaves it to the legal system instead.
  • Hard-Drinking Party Girl: Definitely gives off this impression, which is not to say she isn't very good at her job.
  • Immortal Immaturity: It would be very easy to form this impression of her. It would also be wrong.
  • Interspecies Romance: She and Wayne hook up during Bands of Mourning.
  • Odd Friendship: Strikes up an instant rapport with Wayne, and even flirts a little. She's basically an angel in his religion, and has several centuries on him, but they bond over their shared understanding of disguise and different viewpoint than most people.
  • Strange Minds Think Alike: She and Wayne are both masters of disguise, and have a very different perspective than most people around them (from Humans Through Alien Eyes and Cloud Cuckoo Lander with Hidden Depths respectively). They get along famously. Most notably, when Wayne expresses his belief that a Nice Hat is like a disguise for one's brain, holding the thoughts of the last person who wore it, MeLaan thinks it makes perfect sense.
  • Voluntary Shapeshifting: Of course. Notable in that most of the time she doesn't even impersonate people, she just walks around uses a face she invented herself. Also good enough to make a mouth on her palm just to have it burp at Wayne.


A member of the airship from the southern half of the planet that the Set captured. He is one of the few survivors of their "questioning."

  • Human Alien: He comes off like this, despite being from the same planet. In the thousand years of the Lord Ruler's empire, his people had adapted to the boiling temperatures of the south, so when Harmony reshaped the world they started to freeze to death in mildly cold temperatures. In Bands of Mourning, one of the running problems is that he needs to choose between his duralumin metalmind (which lets him understand the others) and his brass metalmind (which keeps him warm in the chilly temperatures of the high altitude).
  • Servile Snarker: He is religiously required to scrape and bow before all Metalborn (such as Wax) and use a different title for them every time he refers to them. There's no rule about the titles getting vaguely insulting, or mentioning that if he follows Wax's suggestion it would require him ignoring most of the obvious evidence in front of his own eyes.
  • Ship Tease: He clearly has a crush on Marasi, and gives her his broken mask when he leaves. We don't know exactly what that means in his culture, but judging by the reactions of his crewmembers, it's not normally something you do with someone you just met.




A gunsmith ally of Wax's who hates Wayne. Also a lurcher.

  • Chekhov's Gunman: Early in the story, Wax notes that his guns were made by Ranette, and that she's in town. Slightly later, Wayne tells Wax Ranette's exact address. It comes as no surprise that they pay her a visit before the story's end.
  • Dude, She's a Lesbian: Wax explains that "She's not interested in him [Wayne] that way. In fact I'm not sure she's interested in men at all." It's confirmed by Word of God and by her own confirmation of having a girlfriend in Shadows of Self that she's a lesbian.
  • Mundane Utility: She uses her Lurcher abilities to help her smith weapons by pulling tools off walls. She's even got levers set up in her house to open doors with Ironpulls so she can walk around with her hands full.
  • The Ultimate Blacksmith: Of the gunsmithing variety.
  • Wrench Wench: She's a master gunsmith.



The Ladrian family butler.




Wax's sister; she goes missing in the first book thanks to the machinations of Mister Suit and serves as his motivation to hunt down the Set, and appears in person in The Bands of Mourning.

  • Berserk Button: The Set in general and Mister Suit in particular.
  • Broken Bird: A year and a half of imprisonment and implied rape have done a number on her. Not really.
  • Distressed Damsel: Held captive by the Set in an attempt to force Wax's cooperation.
  • The Mole: Turns out to be a leader of the very group Wax is trying to take down.
  • Rape as Drama: Heavily implied to have been raped during her captivity by the Set. Except not.
  • Sibling Yin-Yang: A dedicated rule-breaker who eventually ends up staying with the Terris people, while her brother is obsessed with rules and laws who leaves them. She is also a high-ranking member of an evil Ancient Conspiracy while Wax is The Hero.
  • Sixth Ranger: Like Allik, she joins the group partway through The Bands of Mourning.
  • Spanner in the Works: Due to inexperience and her own anger, often messes up Wax's plans.
  • Unstoppable Rage: Filled with fury towards the Set and Suit in particular.


    Lord Harms 

Lord Harms

The father of Steris and Marasi (with different women), who works to arrange a marriage between Steris and Wax.

  • Cool Old Guy: His reaction to Wax bursting into his office late at night with weapons drawn? To pull out his own pistol and declare to Wax that he's ready to take on whoever Wax is after.
  • Hidden Depths: He's not as bad as Steris. In fact, she's more in charge than he is.
  • Jerkass: At first, until Steris is kidnapped.

    Constable-General Brettin 

Constable-General Brettin

An Elendel constable who heads up the octant where most of the first book's action takes place.


Constable-General Claude Aradel

Head of the Fourth Octant constables. He originally retired when he hit the glass ceiling caused by his non-noble bloodline, but was re-hired and promoted after Brettin retired. He is Marasi's direct superior.

  • Reasonable Authority Figure: His only goals are peace and law. He's willing to work with anyone who helps with that, from quasi-vigilantes like Wax to Faceless Immortals sent by God. After he becomes governor of Elendel, this trend continues. When Wax shows up with an airship from the other side of the planet, he complains a bit, but ultimately honors the deal Wax made.
  • Vague Age: His birthdate is unknown, due partly to the fact that he grew up poor and didn't pay attention to that sort of thing. He's estimated to be in his sixties, but no one knows for sure.
  • You Are in Command Now: Twice. First, after Brettin's sudden retirement, he gets tapped to head the Fourth Octant. Second, when he helps expose massive corruption in the noble houses (including the sitting governor), he is immediately elected interim governor. In the third book, he retains the position, meaning that he must have been elected at least once more.


Sophi Tarcsel

Daughter of Remmington Tarcsel, an inventor who had his ideas stolen by Professor Hanalaze. She is at least as smart as her father and is fighting to continue his work and get him recognition for his achievements, after his death.

  • Gadgeteer Genius: She's one of the first people in Elendel to use electricity for anything more than light. She provided Governor Innate with loudspeakers, and she appears to be behind the invention of the telegram.
  • You Killed My Father: She accuses Professor Hanlanaze of this, calling him a monster who drove her father to his death. She is unaware that this is actually Wayne in disguise, and the accusation hits him very hard.


A moronic, shortsighted yet well-intentioned Gentleman Adventurer who frequently appears in the various newspapers included in the books, and the Allomancer Jak short story in Arcanum Unbounded.

  • Alternative Character Interpretation: Invoked by Brandon:
    Whether he is actually the blowhard that his “faithful steward” implies he is, or whether he’s more of a quixotic adventurer with boundless optimism, he is supposed to present a certain level of inauthenticity.
  • Bunny-Ears Lawyer: Despite his many embellishments, his extravagant foolishness, and being a complete fop, he does in fact manage to survive his adventures. Somehow.
  • Gentleman Adventurer: A foppish Elendel dandy who writes about his escapades all over Scadrial. To his credit, he does go on his adventures (even if he embellishes them) compared to other so called "adventurers" who just hang out in smoking lounges telling false stories to each other.
  • The Fool: As Handerwym notes in his annotations, while Jak embellishes most of his stories, he does somehow manage to blunder his way to some true discoveries and victories despite the odds.
  • Obfuscating Stupidity: Maybe. Handerwym notes that many of his claims - for example, happening to find a tin deposit in the wall of a cave which he accessed by licking it - are complete nonsense. And yet he clearly did get out of the situation in question on his own, which raises the possibility he is playing the lying fool to cover his methods.
  • Sitcom Arch-Nemesis: In one of his writings he claims to absolutely hate Wax and consider him a great rival. Wax mentally dismisses Jak as a fop only better than other so called "Gentleman Adventurers" because he actually goes adventuring.
  • Stylistic Suck: His writing... is not nearly up to the same level as much of Brandon's usual work. Especially considering that according to Handerwym, he thinks that "Koloss" looks better with an exclamation point in the middle.
  • Super Senses: He's a Tineye allomancer, which lets him heighten all of his senses at once.
  • Unreliable Narrator: Both Handerwym and Jak's lover Elizandra have called bullshit on his claims.


Jak's long-suffering, irritable, snarky, Beleaguered Assistant of a Terris steward. Also his editor.

  • Beleaguered Assistant: Every annotation he leaves in the short story simply bleeds sarcasm.
  • Sarcastic Devotee: Considering his utter irritation with Jak, it can be hard to understand why he stays with the man.
  • Servile Snarker: The snarkiest Terrisman in the series - and considering that this is even compared to Wax, Wayne, and Sazed, this is some stiff competition.
  • Translator Microbes: He is a Connection Ferring, the most obvious application of which is instant translation and adaptation whenever in a new land. It even works on Koloss.

The Roughs

    Bloody Tan 

Bloody Tan

The villain of the prologue. A former mortician who turned to gruesome murders to create displays of "art" out in the Roughs. He was the last outlaw Wax brought in before returning to Elendel.

The Vanishers

    The Masked Man 

Miles "Hundredlives" Dagouter

The leader of the Vanishers, he hates nobles and everything they stand for.

  • Born in the Wrong Century: According to Wax, he would have been a hero if he'd been born in the Final Empire, somewhat like Kelsier.
  • Dragon with an Agenda: To Mister Suit.
  • Fallen Hero: Was once a heroic lawman until he decides the nobility are the real criminals.
  • Feel No Pain: He's survived so many wounds that would kill an ordinary person that nothing hurts him anymore. This is because he's Miles Hundredlives, famous Gold Compounder.
  • Glory Hound: Claims his over the top theatrical heists are meant to obscure the real purpose of the robberies. But he's clearly bitter about not being better regarded as a lawman, and feels a particular thrill at peoples awe at his crimes.
  • Good Thing You Can Heal: Pretty much everything he does relies on him being able to heal from almost anything. This includes jumping from a high building and instantly reknitting his bones upon contact with the ground, and detonating dynamite in his own hand to try to kill people.
  • Healing Factor: Due to his ability to Allomantically burn his Feruchemical stores of health, he has a truly ridiculous one. He doesn't need strong bones because they've already started healing before they've even finished breaking. He even shoot himself in the face to demonstrate his power to his men, using a shotgun. However, the power is also given a deconstruction. Since he needs to use gold to burn in order to use his abilities, he needs to have a job that is extremely high paying in order to keep himself alive, something that Wax is aware of and uses as his way of realizing that Miles is working for someone of exceptional wealth.
  • The Heavy: He's the main villain of The Alloy of Law. Though Mr. Suit/Edwarn Ladrian is the ultimate string-puller, The Masked Man is the one the protagonists are most concerned about dealing with in The Alloy of Law.
  • He Who Fights Monsters: While the nobles he opposes aren't the best of people, he and his gang are a lot worse.
  • Honor Before Reason: Or so he claims. His actions don't quite match up with that.
  • Hypocrite: Still looks down on Wax for showing mercy on repentant murderer Wayne, despite operating an entire gang of mercenary trigger happy cutthroats.
  • Implacable Man: Because he's Miles Dagouter.
  • Jumped Off The Slippery Slope: Became a criminal because being a lawman didn't stop criminals from existing.
  • Knight Templar: Left no survivors when he worked as a lawkeeper.
  • Lawman Gone Bad: Miles was once a good, if Knight Templar -ish, lawman but turned to evil when he decided that the political figures he worked for were the real criminals.
  • Logical Weakness: His Healing Factor makes him virtually invulnerable to harm, but it doesn't make him any physically stronger. He can be trapped by ropes or nets, which he is generally prepared for. He is eventually brought down by being swarmed by over a hundred constables who manage to wrestle him down until they can tie him up and remove his metalminds.
  • Make Sure He's Dead: Shot three times in the head postmortem by one of the constables who was among his executioners on the firing line, just to be sure. A Justified Trope due to his reputation and abilities.
  • Nigh-Invulnerable: With his healing powers active he can shrug off gunshot wounds to the head and dynamite wounds almost immediately.
  • "Not So Different" Remark: Miles is a more brutal version of Kelsier. Wax even admits that Miles probably would have been considered a hero had he been born during the time of the Final Empire.
  • Obfuscating Disability: He fakes a gunshot wound so that Wax won't suspect him of being Miles, renowned Gold Compounder.
  • Rasputinian Death: Considering his nature, this is inevitable: the firing squad had to lay into him with five volleys before he finally died. But what makes it particularly impressive is that they stripped him of his goldminds first, meaning that he survived getting shot dozens of times at once, five times, using only his remaining reserves of ingested gold.
  • Red Baron: His alias in the Roughs is Miles Hundredlives, attributed to the fact that his compounded Healing Factor has allowed him to survive countless injuries that would be fatal to a normal human.
  • Shadow Archetype: To Waxillium. Both of them are aware of it, too. Miles is what Wax could become if he let his drive to right wrongs convince him to be Judge, Jury, and Executioner regardless of the law.



A koloss-blooded pewterarm who is one of the top enforcers of the gang.

    Push and Pull 

Push and Pull

Two bodyguards on loan to the Masked Man from Mr. Suit.

The Set

    Mister Suit 

Mister Suit / Edwarn Ladrian

The man who helped finance the Vanishers, he is somewhat put off by the Masked Man's theatrics, but goes along regardless.

  • Ascend to a Higher Plane of Existence: Unwillingly. One of Trell's spiritual servants kills him, but assures him that he will continue to serve in other realms. He isn't reassured.
  • The Chessmaster: He's behind the plots in all three books, and manages to outplay Wax on multiple occasions, always staying out of reach.
  • Demoted to Dragon: Turns out to be subordinate to his own niece in The Bands of Mourning.
  • Empowered Badass Normal: He has several misting abilities granted through Hemalurgy by Bands of Mourning.
  • Expy: Bears a resemblance to Mr. Morton from OnceUponATimeInTheWest, an ordinary determined to progress with his railway, served by a henchman with motives of his own and who has a past with the hero.
  • Evil Cannot Comprehend Good: He assumes that everyone is exactly like him—selfish, manipulative—and that he's just better at it. He muses at length about the Originators, thinking that they did everything they did out of greed and lust for power. He thinks Wax went out to the Roughs not for justice, but because life in the city was "too hard." He also thinks that all lawmen are just murderers who found a way to kill people legally. This last one proves his downfall, as he gets into a pistol duel with Wax. He is caught off guard when Wax just tanks Edwarn's shot and captures him. According to Wax, a lawman's real job is to take the hit so someone else doesn't have to.
  • Evil Uncle: To Wax, as his name is Edwarn Ladrian.
  • Fantastic Racism: He hates everyone who doesn't fit into his narrow view of what is right and proper. He hates poor people, non-nobles, people from outside Elendel, Terrisfolk... He even refers to the southerners as savages despite the fact that he is stealing their superior technology.
  • Faux Affably Evil: He can certainly turn up the charm, but it's all a front.
  • Greater-Scope Villain: The one pulling the strings of The Vanishers. The hunt to catch him in particular picks up after that first encounter. Turns out his plots take place over centuries, and involve immortal servants of another Shard entirely.
  • Karma Houdini: Escapes the first book unscathed, and is a recurring villain for two more. And even after his death, he's apparently been made a spiritual servant of his god.
  • Mad Scientist: His journal implies he is sponsoring Hemalurgy experiments.
  • The Man Behind the Man: Though he in turn is part of a larger conspiracy, and actually is only in the middle ranks.
  • Nerves of Steel: He qualifies through the entire series for his willingness to stare down armed men while unarmed himself. But what really cinches it is his standing up to Wax when he has the powers of a Physical God.
  • Sharp-Dressed Man: As per his pseudonym, he looks very striking in his (expensive) suits.
  • Smug Snake: He spends every second of his screen time looking down on everyone. If they're good, honest people, he looks down on them as naive fools. If they're even slightly morally gray, he ascribes them dark motives and mocks them for trying to hide such things. The worst part is that he genuinely is extremely competent, and gets away with everything he does. It is very satisfying in Bands of Mourning when Wax first captures him, then he gets blown up by one of Trell's immortals.
  • You Have Outlived Your Usefulness: He's fond of this one.
    • The Vanishers were never meant to last long. The stolen metals and the insurance fraud were both covers for kidnapping Metalborn women for breeding, and some of his moles planted among the Vanishers testified that Miles raped and murdered the women.
    • A minor noble in an outlying village is killed when Wax discovers her involvement, and a servant instantly starts crying that she saw Wax do it.
    • He himself suffers a variant of this. His immortal employers thank him for not breaking while imprisoned, then blow him up. But he had merely outlived his usefulness in the Physical Realm. He will be quite useful in the Cognitive and Spiritual Realms.


Sequence / Telsin Ladrian

The Big Bad of The Bands of Mourning, this high-ranking member of the Set is Mister Suit's superior. She is involved in a number of experiments involving hemalurgy and is also attempting to steal and/or reverse-engineer Southern technology.

  • Big Bad: Of The Bands of Mourning.
  • Boom, Headshot!: Wayne blasts her point-blank with a shotgun. She lives, though.
  • Cain and Abel: She's Wax's sister Telsin, and even shoots him and leaves him for dead.
  • Combo Platter Powers: Thanks to hemalurgy.
  • Dark Action Girl: Not so handy with a gun, but deadly with her hemalurgic powers.
  • Evil All Along: Wax thought his sister was kidnapped by the Set, but she turns out to have been a high-ranking member.
  • Good Thing You Can Heal: She is a Bloodmaker.
  • Iron Lady: Not as old as some, but she's getting on in age to the point where her hair is grey. She's still not a woman you want to mess with.
  • Man Behind the Man: She is Suit's superior and the one who recruited him.
  • Manipulative Bastard: A pretty effective manipulator, especially where her brother is concerned.
  • Visionary Villain: Like the rest of the Set, she deplores the current state of society and wants to overthrow the government in Elendel. Preferably with her in charge.

    The Council 

The Council

Mentioned by Mr. Suit, implied to be the larger conspiracy behind the Vanishers.

Original Trilogy Characters



Death himself. Named for the iron spikes still smashed into his eyes.

  • Ascended Demon: He's still the most powerful Steel Inquisitor ever made, and was the primary weapon of Ruin during the events of the original trilogy. Now he works for a far more benevolent God and is no longer under mind control.
  • Combo Platter Powers: Due to his resistance against Ruin, he was given more spikes to control him more easily, more than 20 including at least the powers Allomantic steel, iron, pewter, tin, brass, zinc, duralumin, and atium, as well as granting him at least the abilities of Feruchemical pewter, steel, gold, and atium. Because Ferrings were unknown before the Catacendre, he likely has the full Feruchemist power set in addition, allowing him compounding for a great number of abilities.
  • Creepy Good: Works with Harmony, but is extremely off-putting. It's bad enough that he has railroad spikes where his eyes should be, and dozens of other spikes all over his body if you were in a position to look. He also uses emotional allomancy to interact with people without causing panic, and is VERY heavy-handed about it. For example, he first draws Marassi in with irresistible curiosity and then deadens all her emotions to stop her from panicking. She would have found it terrifying except she COULDN'T at the time...
  • Don't Fear the Reaper: While he's really creepy, he's not that bad. In fact, he's technically not even the reaper at all.
  • The Dreaded: As one would expect.
  • Grim Reaper: Has developed a reputation as being a reaper-like figure.
  • Rule-Abiding Rebel: Ironeyes disagrees with Harmony on how to solve the problems of the future, but also notes that Harmony's own rules mean that he won't stop him from interfering. Which is good for him, since (as we saw in Era 1) if Harmony really feels like stopping him there's nothing he can do about it.
  • Scars are Forever: Still has the scars on his face from his last fight with the Preservation-infused Vin, particularly the damage to one of his eye spikes.





See Kandra

See The New Crew

     The Survivor 


Kelsier, or someone imitating him extremely well, appears to have survived his apparent death in the original trilogy. See also Kelsier

  • Amplifier Artifact: Crafted a spearhead that lets the user become a Physical God.
  • Blood Magic: Came back to life using it, apparently.
  • Covered in Scars: Still has the scars on his arms from the Pits of Hathsin.
  • Eye Scream: Uses a single hemalurgic eye spike, like those of the Steel Inquisitors.
  • The Ghost: Kelsier's actions in the past (after the remaking of the world and his apparent death) drive most of the plot. But he only appears briefly as the source of a coppermind memory, and for most of the story they thought it was actually the Lord Ruler.
  • Not Quite Dead: Despite his apparent impalement and death, he or someone imitating him saved the Southern people. Mistborn: Secret History implies that it's really him, having worked with Spook to return to life using Hemalurgy.


     Kandra in General 

Shapeshifting hemalurgic creations of the Lord Ruler who require bones as a foundation to hold any reasonable shape. They serve Harmony now as his "Faceless Immortals."

  • Blood Magic: Created by it, using Mistwraiths as a base rather than humans.
  • Bunny-Ears Lawyer: Kandra that have managed to find their identity tend towards this in various ways, since the centuries give you plenty of time to accumulate eccentricities.
  • Cannibalism Superpower: For a loose definition of cannibalism, since Kandra consider themselves a different species. Kandra can perfectly mimic any body they've eaten.
  • Gender Bender: Although kandra identify themselves as male or female, their True Bodies often reflect this and others refer to them as "he" or "she", they are unable to reproduce and they can change their sex at will. Sometimes it is necessary (when they need to impersonate someone), but some do it on a whim, to try something new, as MeLaan explains to Marasi.
  • Immortality: Kandra live forever until they are killed, though truly ancient kandra beginning to look opaque implies there may be a top end. But whatever that is, it's long enough that in well over a thousand years no kandra has died of old age.
  • Immune to Bullets: They can just reform their bodies around any wound, though they can still be inconvenienced.
  • Kryptonite Factor: Kandra can be killed by acid, and there is a chemical that paralyzes them while forcing them to revert to their natural semi-gelatinous state. Also, while their bodies are largely impervious to harm they are vulnerable to having their bones broken.
  • Loss of Identity: Kandra (especially older ones) often have trouble finding an identity for themselves when they aren't impersonating someone.
  • Our Angels Are Different: Harmony uses them as his hands among the people. They cover most angel tropes, except for the part where they were created through a dark art that requires bloody murder. The people of the Elendel basin are aware of this, but still revere them as "Faceless Immortals."
  • Stronger with Age: Not due to increasing powers per se, but shapeshifting is a skill that requires centuries of practice to really master.
  • Voluntary Shapeshifting: While skill varies on an individual level, they all have a lot of control of their anatomy. More skilled Kandra can design bodies at will, less skilled must replicate a body they've eaten.



A kandra who appears at the end of book one impersonating a constable (only confirmed per Word of God) and is a major character in the second book.

  • Animalistic Abomination: He qualifies for this in all ways, except that he's a good guy.
  • Due to the Dead: Keeps his wolfhound body in the modern era in memory of Vin.
  • Famed In-Story: His wolfhound body is known as "the Guardian," and young kids are given stuffed "Soonie cubs" to play with a la teddy bears on Earth. He's not amused.
  • Not Quite Dead: His mind was repaired after the events of the original series.
  • Voluntary Shapeshifting: He is repeatedly cited as the best shapeshifter among the kandra.

See The New Crew



The Big Bad of the second book, an insane kandra who removed one of her Hemalurgic spikes so that Harmony couldn't control her.

  • The Ace: She is the fastest shapeshifter alive (barring TenSoon) and was Harmony's personal agent, handpicked for her talent and devotion.
  • Battle Couple: With Wax, as Lessie.
  • Big Bad: Of the second book. She uses Hemalurgy and the Set to try and set the entire city into rebellion, as part of an attempt to kill or at least dethrone Harmony.
  • Blood Magic: Even more so than normal kandra. She removed one of her two spikes (which keeps Harmony from controlling her, but makes her a little crazy), and steals Metalborn abilities by using those spikes as her own. She even developed a new hemalurgic construct, which even the Lord Ruler never figured out how to do.
  • Bodyguard Crush/In Love with the Mark: What her relationship with Wax developed into.
  • Bodyguarding a Badass: She was sent to the Roughs to keep Wax safe. He definitely needed the help in the beginning, but grew into it.
  • Boom, Headshot!: Subverted twice.
    • In the prologue of book one, Wax apparently accidentally killed her when Tan moved her head in the way of his shot. Of course, as a kandra, it was little more than mildly annoying.
    • In the climax of book 2, Wax shoots her in the head again. She's perplexed, as a bullet can't kill her... until she realizes it's a special bullet he forged out of his Pathian earring, meaning she now has a second spike in her, and Harmony can control her.
  • Cynicism Catalyst: For Wax. Invoked by Harmony, who needed some impetus for him to return to Elendel.
  • Discard and Draw: She can only use one Hemalurgic spike at a time, or Harmony could control her.
  • Driven to Suicide: She refuses to be controlled again, and lets her body self-destruct when Harmony tries to take her.
  • Faking the Dead: When Wax accidentally shot her. Kandra are good at that.
  • It's Personal: One of the things that confuses Wax is that she makes the case all about him for some reason, even taking on Bloody Tan's shape to draw his attention. Of course, since she's Lessie, the entire thing started because she didn't want him to be Harmony's pawn.
  • Mole in Charge: She took Governor Innate's place an unknown time before the events of book 2.
  • The Paragon Always Rebels: She was the Lord Ruler's personal kandra assassin, and served Harmony with equal loyalty. Except when he ordered her to bring Wax back to Elendel. She decided that Wax would be far happier out in the Roughs, and refused. Eventually, the Bloody Tan incident happened, and she came back with a spike made from an unknown metal to tear Harmony down.
  • Something Only They Would Say: She repeats one of the first things Lessie says to Wax while wearing her face. Considering that Lessie was supposed to be dead, the only way she could Bleeder could know that is if she was Lessie.
  • Super Speed: She uses a Steelrunner spike for most of the second book.
  • Villainous Crush: Definitely cranks the Foe Romance Subtext through the roof whenever interacting with Wax. This is because she was his wife, and still loves him very much despite the crazy.
  • Voluntary Shapeshifting: She's the fastest kandra shapeshifter alive, short of TenSoon.
  • We Hardly Knew Ye: Subverted. She apparently dies in the prologue of book one, but is the Big Bad of the second book.
  • Walking Spoiler: Amazing what one book can do.
  • Wrong Context Magic: She somehow managed to get ahold of a godmetal made from one of the other Shards.

Alternative Title(s): The Alloy Of Law, The Mistborn Adventures, Shadows Of Self, Bands Of Mourning, The Bands Of Mourning