Unsorted characters created by Wax.
open/close all folders
From Lololo World
An RPG Maker MV game.
In a lab hidden in the Topland Harbor, Sidney is created by Austin. On instinct, she goes out and picks fights. She saves Cassidy, CEO of Topland's biggest Mega-Corp, from the grasp of the Church of Light, and dedicates herself to fighting them more.
Tropes associated with the game
- Boss Bonanza: Kevin's Elite Four force one on you at the end of the game.
- Broken Bridge: Clear pillars, until you do get Clear.
- The Cameo: A lot. Some are from MV's package characters, some are from my other games that didn't make it past development.
- Cerebus Callback: Unlike most characters from Max's Recollection, Athor doesn't make a cameo. His tombstone is seen at the Foreigners' Castle Throne Room.
- Continuity Nod: To Max's Recollection. The Church of Light is Kevin's new (and last) attempt to grab at godhood after getting his ass kicked in Max's Recollection.
- Critical Hit: They don't only deal double damage, but tack on extra defense-ignoring damage based on the Luck stat.
- Darker and Edgier: The main characters, by comparison to Max's Recollection and the Spin-Off The W-Team in Patina Castle. Sidney is a Super Soldier who is borderline Made of Evil and Austin is a hostile youth bent on revenge.
- Dark Is Not Evil: The main characters all get called evil, but they're not quite this.
- Easing into the Adventure: The roadblocks in the Topland Harbor shoehorn you into a fixed path that leads from fighting Rock to leaving the Harbor, including saving Cassidy and learning your first Map Skill courtesy of Eisele.
- Exponential Potential: Defied: Each character has eight skills, plus passives.
- Fighter, Mage, Thief: Sidney and Austin are fighters, Edna and Uriah are mages, and Cassidy and Lex, despite being gun users, have mechanics reminiscent of thieves. Lucion fills the role of a healer, Marie, much less so.
- Insurmountable Waist-High Fence: Averted with Clear pillars, as they're over Jump height.
- Infinity +1 Sword: Every character have one, and all must be obtained in pretty painful ways, especially the T.O.P. Landowner Mk.III, which requires you to fund research towards it.
- Item Crafting: The Map Skill Synthesis.
- Just for Pun: The names of the three villainous leaders are Kennedy, King and Kevin.
- Last Disc Magic: The Ultimate passives, and everyone's last natural skill.
- Law of Cartographical Elegance: Not that you can reach the edge of the world map, as it's far bigger than the equivalent of four continents explored.
- Leitmotif: The main characters have a specific theme music by pairs. Some other characters have specific battle themes too, such as some bonus bosses.
- Light Is Not Good: The Church of Light, natch.
- Linear Warriors, Quadratic Wizards: Averted: they all share the same number of skills, and the stat scaling favors Cassidy and Lex, none of them warriors or wizards.
- Major Injury Underreaction: One of Uriah's spells is mentioned to create an electric link between the target's brain and that of the rest of their team. Noone dies as a result of this skill which would normally fry the targets' brains.
- Magikarp Power: Cassidy. She starts out weak, but by end-game she becomes extremely fast and damaging.
- Mass "Oh, Crap!": Rock causes one on the Church of Light when he appears to blindside and kill Kevin. It forces Rawpower to cameo and regroup the Church of Light's remaining forces.
- The Maze: Lost Forest is a small one, and just about the only one in the game.
- Mega-Corp: T.O.P. It's not known what the letters stand for.
- NPC Roadblock: Used to force boss fights, notably the first encounter with the Church of Light and Cassidy's rescue. Since you can't Jump over them, they are used more frequently than other roadblocks, especially after you can Clear pillars of light.
- Names to Run Away from Really Fast: Inverted by the end bosses, none other than Fae, Vanessa and Kevin from Max's Recollection.
- Nominal Importance: Double-subverted with King and Queen: King and Queen are actually their names.
- Outside-Context Problem: The Church of Light comes from another world, which causes Edna, Lucion and Uriah to be this by proxy.
- Party in My Pocket
- Pocket Dimension: The four Star Chambers.
- Point of No Return: Not implemented yet, but Judgement Tower becomes this.
- RPGs Equal Combat: Justified as Sidney can't help but pick fights where she sees them, and additionally where she doesn't.
- Rescue Arc: You rescue most of your party members.
- Sidney and Austin rescue Cassidy from the Church of Light.
- They also help Edna escape the Church of Light's hideout in the Party District.
- Lucion is the only one to avert this, as he turns coat on his Mooks when they betray him for using a Badass Boast.
- Lex is rescued from captivity in Old Topland.
- Uriah is unsealed from inside Goldburgh Mansion.
- Skill Slot System: The passives granted by the Support Map Skill.
- Slippy-Slidey Ice World: Averted. The only sliding section is at Judgement Road.
- Sorting Algorithm of Evil: Inverted: The earliest villain to appear is Rock, who is also Dragon Ascendant to Kennedy and second-to-last major villain. The second enemies are the Church of Light, directed by Kevin.
- Thriving Ghost Town: The towns are still much smaller than they should be.
- Took a Shortcut: Rock and the Church of Light usually show up this way, except they're the ones setting up the obstacles for you.
- Trespassing Hero: Defied to the point that the back door of the Shop at Topland's shopping district cannot be accessed and even the otherwise clear and easily accessible (by Jump) space is classified as unwalkable terrain.
- The Very Definitely Final Dungeon: Judgement Tower, mostly identified by its name and how hidden it is.
- Video Game Geography: You don't get nearly enough leeway to actually skirt the edges of the map, even though it is true.
- Warp Whistle: The Teleport Map Skill can teleport you in a set of locations.
- You Gotta Have Blue Hair: Completely averted with all main characters but Uriah (white) and Edna (dark blue). The cameos have a lot of straight examples.
- Become a Real Boy: Sidney sometimes wonders if she can be treated as a normal person rather than a weapon or a monster. However, she constantly tries to pick fights, thus filling her purpose as a weapon more than being a person.
- Can't Drop the Hero: She cannot be dropped from the party. She can't even be moved away from 1st position.
- Do Androids Dream?: Sidney asks herself this, but her only "dream" ends up being "punching faces in".
- Fish out of Water: She responds to every problem by fighting it.
- Insane Troll Logic: Whenever Sidney provides reasonings for picking fights.
- Leeroy Jenkins: Early on, she picks some really stupid fights.
- No Social Skills: She was programmed for fighting and is born at the beginning of the game.
- Ridiculously Human Robot: While not exactly 100% robot, she fits.
- Slasher Smile: Sidney's face data has it under her sunglasses and mask.
- Sliding Scale of Robot Intelligence: Sidney is exceptionally knowledgeable about her own specs... and basically nothing else.
- What Measure Is a Non-Human?: Used against her by the Church of Light.
- Younger Than They Look: She looks late-teenage to early-twenties, but is newborn at game start.
- Catchphrase: Doubles as Phrase Catcher: he always reacts to Rock asking him to do Kennedy's dirty job by saying some variation of "I won't do what you tell me.".
- Disappeared Dad: The only one mentioned is Austin's.
- Mr. Exposition: Sidney is barely born, so he has to teach her about the world like a surrogate father would.
- No Social Skills: He was kept in seclusion is whole life.
- Younger Than They Look: He's 12.
- Arbitrary Gun Power: Cassidy is likely not to kill in one shot despite wielding guns, and occasionally shotguns.
- The Gadfly: She even thinks of herself as a Bad Boss for rubbing everyone the wrong way.
- Mechanically Unusual Class: She has no Mana or Fury to use. Due to her weaponry, though, she uses Bullets as her resource. When using Shotguns, she has to get Shotgun Shells instead.
- Casting a Shadow
- Evil Feels Good: Or so she says, but she's not as evil as branded.
- Injured Vulnerability: Her Pile attack deals more damage if the target is below 50% health.
- Shout-Out: Her ultimate skill is Twilight Spark.
- Yin-Yang Bomb: Twilight Spark is light and darkness-elemental.
- Healer Signs On Early: Averted: he joins late by comparison, being the fifth character in the party.
- HeelFace Turn: He is introduced as a Church of Light member. He gets excommuniated for his Pride and promptly joins your party.
- White Mage: He's mostly a healer and protector, and the primary source of status-cleansing.
- Arbitrary Gun Power: He doesn't kill in one shot not always.
- Critical Hit Class: He is the luck specialist in this game, and luck adds true damage to critical hits.
- Friendly Sniper: He says he only feigns being approachable, but he just is.
- Mechanically Unusual Class: Like Cassidy, he is reliant on Bullets.
- Black Mage: Uriah, stereotypically so. His gimmick is tuning, that can increase elemental damage even further.
- Playing with Fire: His primary spell is Fire.
- Sealed Evil in a Can: Uriah is branded as this by the Church of Light. You unseal him and find out that he's not exactly what he's said to be.
- Shock and Awe: His secondary element is Lightning.
- Armor and Magic Don't Mix: The exception: she can use heavy armor and use the high-tier magic True Judgement and Super Nova.
- HeelFace Turn: Completed when she appears in this game.
- Heroes Prefer Swords: While she isn't The Hero, it applies to her alignment. As a villainess, she fought with a spear technique, but she turned face now and uses sword skills she mimicked.
- Hypercompetent Sidekick: As the 8th member of the party, she has a side-seat, but is far more competent and knowledgeable than the rest.
- Mega Manning: It's mentioned that she learned her ultimate skills from watching Max, referencing Max's Recollection.
- Ripple Effect-Proof Memory: Marie has this going on, remembering the events of Max's Recollection and a would-be sequel. She retains her Mega Manning of his skills, and her 4 ultimate skills are mentioned to be learned from him. The "thousands of years" since Uriah's imprisonment were nothing to her.
- Spin to Deflect Stuff: Fallen Storm Dance is portrayed as such with its tornado icon and guaranteed dodge on all physical attacks it grants her.
Rock and Kennedy
- Jerkass: He's a major asshole to Austin and bullies everyone around.
- Overarching Villain: He's fought 4 times over the course of the game (unlike his grandpa Kennedy who he ends up being Dragon Ascendant to and the Church of Light, seen much more sparingly).
- The Rival: To Austin.
The Church of Light
- Early-Bird Cameo: His appearance in the game counts as this, since you're not seeing him again until Judgement Tower.
- Flunky Boss: Sunray subverts it. He just sends out his two minions to do the fighting for him, and leaves when they lose.
- Catchphrase: "I'm so nice."
- Deus ex Machina: Made one to create Goldburgh Mansion, which somehow doesn't come up in Kennedy's archives (according to Austin) despite supposedly being there since over 5000 years.
- Failed a Spot Check: She fails to recognize when she is using her disguise.
- Recurring Boss: She is seen far more often than Nathea, Sunray and Rawpower.
- Non-Standard Game Over: Causes one by catching you.
- Replacement Goldfish / Suspiciously Similar Substitute: She is Kevin's replacement for Marie. The big differences between them are that Nathea is an Evil Redhead instead of being blonde, and she's lower on the hierarchy scale than Marie used to be.
- Older Than They Look: Fae still looks 10, but she rejected Uriah "thousands of years ago".
- Black and White Insanity: She thinks of herself as absolutely right.
- Light Is Not Good: She claims to be all-loving but wants to end all fighting by subjugating everyone.
New Topland Kingdom
- Elite Mook: To King and Queen.
- The Unfought: You fight him once, even though you see him blocking roads for long.
- It's All About Me: She's set off by insults to herself only, only respects those stronger than herself, and plots for her own gain. She even betrays King and Queen in T.O.P. when she sees that the Church of Light and Kennedy are just as capable.
- No One Could Survive That!: Jumps off her castle in a manner similar to The W-Team in Patina Castle. She survives, and before long she's at the top of Topland.
- The Cameo: Only appears in the game to teach you Jump.
- Invisibility: He's a master of Stealth, which he teaches (and leaves with).
- Speaks Fluent Animal: Sidney understands him just fine. His speech is written in parentheses to evocate this.
- Flash Step: Dashes out extremely fast after teaching you Clear.
- Large Ham
- Shout-Out: He references Terry Crews' Old Spice ads (and goes out exploding), and accompanies his Antiquated Linguistics with "layeth the smacketh down".
- Super Strength: He teaches Strength.
- Item Crafting: Her specialty and what she teaches.
- Troll: Looks like one at his first line, when he's saying the team doesn't look like they're doing too well. He drops the act quickly though.
- The Cameo: Only appears to teach you Teleport.
- Warp Whistle: She demonstrates Teleport by using it right before your eyes after teaching you.
From The Pokementalists
- A Pokémon Fanfic starring Mic (the old name of my Player Character in Pokémon Blue).
Really, the only fixed things are the characters. Will happen either in Kanto (because I first developed it within this region and am a proud genwunner), Sinnoh (there's a lot of presence for the Sinnoh legendaries), or Kalos (many names are in French and Kalos represents, you guessed it, France).
Tropes that apply to several characters:
- Glowing Eyes of Doom: Signifies the use of Mindbond powers and humans start using Pokemon moves.
- Psychic Link: The Mindbond some characters share with their Pokemon.
- Story-Breaker Power: Mic, Zic and Daniel can sparingly use the powers of Giratina, Dialga and Palkia respectively. The plot revolves more around finding out and exposing the actual evils in Quetro Enterprise while avoiding its complete destruction by Eric, which is not this easy to do even with godlike powers.
- Age: 12
- Mindbound Pokemon: Rikko (Metagross)
- Legendary Seal: Giratina
- The Hero. Son of Eric, the head to the local police, but bad blood caused him to leave home at age 7. He lives in a little cave a few cities away from his old home for about four years.
- Anti Anti Christ: Mic, despite wielding the powers of Giratina, is actually a pretty nice kid.
- Beware the Nice Ones: Mic may be nice, but his only Pokemon, Rikko, is a Metagross. Rikko himself is Good Is Not Soft.
- Dimensional Traveler: Mic, using the powers of Giratina, can be this.
- Free-Range Children: Up to Eleven, as he's nearly always alone.
- Kid Hero: Mic's eleven years old, like many Pokemon protagonists.
- Idiot Hero: He's still a bit gullible at the beginning. When he is captured as a result of the more stupid actions he's taken, he turns asocial though.
- Sociopathic Hero: He lives on his lonesome, and has few contacts with the outside world.
- Stealth Mentor: Rikko, by way of disobeying Mic when he thinks too much about getting his father's approval and topping Zic. They eventually bond back.
- "Well Done, Son!" Guy: At the beginning, an underlying motif for trying to stop the Quetros is the resolution of his father issues. He's also a bit Driven by Envy for Zic. When he thinks too much about these two, his Mindbond effectively fails him.
- Wild Child: Mic forced this on himself, running away from home at age seven.
- Age: 15
- Mindbound Pokemon: Kingdra
- Legendary Seal: Azelf
- A young Pokemon Ranger girl, and one of Mic's few links with society.
- Aloof Ally: To Mic, and that's when she's here: being a Pokemon Ranger, she's bound to other duties that take her away from him for a while.
- The Lancer: Macha is much more serious and collected than Mic is.
- Making a Splash: Her ace is a Kingdra.
- Tomboyish Ponytail
- Age: 15
- Mindbound Pokemon: Gurin (Dragonite)
- Legendary Seal: Dialga
- Mic's older brother and The Rival. At 15 years old, he's already a recognized police officer, and nearly revered like a hero. He lives on a boat permanently anchored on a road, and so since he went out of his father's home.
- The Ace
- World's Best Warrior: Zic has never ever lost a battle by the beginning of this fic.
- Aloof Big Brother: To Mic. The fact that Zic separated from his family too only parted the two brothers even further, adding to Mic's envy. Zic himself isn't really aloof, but stands off of his family's business and doesn't have a good relationship with his father, let alone Mic.
- Beware the Nice Ones: Zic is usually cool-headed, but when he's pissed, getting Gurin (his Dragonite) sicced on your ass is the least of your worries.
- Jerk with a Heart of Gold: Loves showing off and partying without a care for his family, but he wants the best for the world in a bigger picture.
- Kamehame Hadoken: How he uses Gurin's Hyper Beam.
- 100% Heroism Rating: He is beloved for going on nine months of crime-hunting, and having pretty much cleaned up the entire region of most crimes, barring Quetro Enterprise that continues to sneer at him.
- Age: 13
- Mindbound Pokemon: Rulf (Lucario)
- Legendary Seal: Palkia
- The last Quetro son, and their ultimate lackey and scapegoat. At first only a suspect of Eric's, he ends up having enough of his brothers' bullying and attempts to sabotage their deals in order to take Quetro Enterprise for himself.
- Anti-Hero: Daniel fits many of the types.
- I Work Alone: Even as a good guy, he works alone and tends to antagonize Mic and Zic (especially Zic) more often than not.
- Never Be Hurt Again: His motivation for being as asocial as he is.
- The Starscream: Becomes a protagonist version of this.
- Teleporters and Transporters: His most common use of Palkia's powers. Results in Villain: Exit, Stage Left.
- Age: 39
- Mindbound Pokemon: King (Arcanine)
- Mic and Zic's father and the most well-known police agent around. He's a man of a few words, and his life is consumed by his work. When he hears of the Quetro fielding a new weapon, he sets out to immediately investigate, in hopes of arresting and jailing the entire Quetro family and destroying their enterprise.
- Badass Normal: He uses only King, his Arcanine, and Turret, his Gastrodon, none of which are even notably powerful mons. Yet he is able to defeat most his targets, sometimes easily. He doesn't even know how to use the Mindbond he shares with King. He also doesn't have supernatural ability to gain powers from legendary Pokemon despite his wishes to exploit Zic's such ability.
- Jack Bauer Interrogation Technique: His default procedure.
- The Perfectionist: His victory against the Quetros must be absolute.
- Age: 17
- Mindbound Pokemon: Phonos (Bronzong)
- Legendary Seal: Mesprit
- Zic's partner, she's a Pokemon breeder. While she's not working for the police unlike Zic, this only helps him in more delicate situations.
- Dual Boss: She fights in Double Battles.
- Extra-ore-dinary: Both her known Pokemon are a Forretress (named "Toby") and Bronzong (named "Phonos"). Via Mindbond with Phonos, she can actually use some of its attacks.
- Hot-Blooded: In comparison to Zic, who stays relatively cool and nonchalant, she loves the share of action she gets.
- Martial Pacifist: Even though she does prone pacifism and prefers to battle for show if at all.
- Age: 14
- Mindbound Pokemon:
- Legendary Seal: Uxie
- Daniel's Only Friend and his confidante.
- Blessed with Suck: If she crosses eyes with someone, they start forgetting things. It's actually her sharing powers from Uxie.
- Cute Clumsy Girl: Due to the Sunglasses at Night schtick, she cannot go into a place that doesn't have bright lights without assistance.
- The Ditz: She tends to be out-there.
- Lonely Rich Kid: She was this, and then Daniel showed up.
- Morality Pet: For Daniel, very much so.
- Power Incontinence: She can't stop her Blessed with Suck. She eventually learns how to keep her powers in check very late, but never quite manages to totally suppress them.
- Rich Bitch: Behaves like this at the beginning.
- Sunglasses at Night: To avoid anyone looking at her straight in the eyes.
The Quetro brothers
- Age: 25
- Age: 23
- Mindbound Pokemon: None -> Gideon/Gid (Nidoking)
- Age: 19
- Age: 16
- Daniel's older brothers, and a bunch of scumbags each in their own right. While warring for power within the group, they remain together under the pretense of fighting the police.
- Big Bad: Jean
- The Don: Jean
- The Mafia
- Manipulative Bastard: Pierre. He lures Mic into piloting his latest Kill Sat, saying it's some kind of video game. Mic buys it.
- Noble Demon: Jacques. He even gets Gid to kill Paul with Horn Drill after he guesses correctly and spots Paul attempting to stab Jean in the back.
- Not-So-Harmless Villain: Jacques. He starts out as a Harmless Villain who does no direct progress, but midway through the plot he does strike a Mindbond with Gid (see below), and suddenly becomes the largest direct threat of the four by far.
- Odd Name Out: The Quetro brothers are, from oldest to youngest: Jean, Jacques, Pierre, Paul, and Daniel.
- Take Over the World: Their aim, via taking control of the police forces / replacing them with their militia.
- Vitriolic Brothers: While they have a common objective, their motives are wildly different.
- Jean is Only in It for the Money, and wants to get the riches.
- Jacques hates how the police is essentially corrupt and thinks it's better for him to take the helm, because at least he admits being evil.
- Pierre has a bad case of Lack of Empathy and wants the clan to rule everyone For the Evulz.
- Paul is a Misanthrope Supreme who simply believes Despotism Justifies the Means.
- Weapon of Choice:
- Why Don't You Just Shoot Him?: Paul's favored tactic is attacking the Trainers with the aforementioned Nidoking.
- Wicked Cultured: Jacques.
- The Illuminati. They're watching over the world, and they don't care.
A Mirai Nikki "re-do", with different superpowered characters as "Diary Owners", and Death Is Cheap - also, the prize is not godhood, but 10.000.000.000 $.
- Anyone Can Die
- Break the Cutie: Can happen to everyone in this game.
- Cast Full of Crazy: All participants are unstable in some way, with the exception of Hazama and Iwaibuchi.
- Crapsaccharine World: The world looks like a monument to human progress, but many game participants have screwed-up backstories and personalities.
- Miyuki had a poor upbringing due to poor, financially-struggling parents who both are terrible decision makers.
- Yamato was raised overly strictly to the point it created a backlash and caused her to become a thug and thief who would later escalate her criminal history.
- Chieri lost her parents in a freak accident at age 10, and was put through Training from Hell. Unlike many, the circumstantial nature of her tragedy and her willingness to take the training causes her to remain optimistic.
- Hazama has had his dad framed for a crime, and had to work for years to fix this. Due to pulling through and eventually having a stable life, he also remains relatively normal.
- Kinichi was also raised overly strictly and became rebellious and generally violent.
- Eno was raised by physically and morally Abusive Parents, and had to murder them himself, leading to his cynical outlook and lacking morality.
- Daylight Horror: "Attack on Kazuto" happens in the clear of day, and not only do two people die, it is one of the more mentally-taxing moments in the entire game.
- Death Is Cheap: Dying causes the Diary owners to be teleported away to the Room of the Eleven and locked there until the game ends.
- Everyone Calls Him "Barkeep": Much like Mirai Nikki, players are referred to as their number until their identity is revealed.
- Gambit Pileup: Nearly guaranteed to happen due to the Diaries.
- Grey and Gray Morality: Everyone has their qualities and flaws, and despite A Lighter Shade of Gray still being in play when comparing certain characters, everyone has their heroic and villainous traits.
- Improbable Aiming Skills: While this is Eno's power, Yuki has uncanny aiming with his darts. Yamato and Hazama also know their way around/to vitals when shooting, however their cases are chalked up to having lots of practice.
- Only Sane Man: Yuki clearly thinks it at the beginning. Actually, that honor belongs to Iwaibuchi.
- Pocket Dimension: The participants are routinely called to one in the Room of the Eleven.
- P.O.V. Boy, Poster Girl: Yuki's a generic boy (with just a dash of abnormality), while Akino's his primary partner and has an outlandish story.
- Scry vs. Scry: Less prevalent due to all characters having superpowers of their own, but it's still the name of the game.
- Tactical RockPaperScissors: On several layers. Each Diary has its strengths and weaknesses, each person has their own strengths and weaknesses, and each player's skillset is different, with team synergies patching weaknesses or accentuating strengths.
- Telepathy: Implied to be the method used for the Diary entries being transmitted into the user's mind as mental images.
- There Can Be Only One: Technically two since the game is in teams of two. Mac attempts to enforce the trope by offering ten times the prize for winning alone, but Asuto's ethics alone nearly ensure that the game will be won by a team.
- You Are Number 6: Same case as Mirai Nikki.
- After Boss Recovery: At the end of each chapter, your characters will have the night to recover some of the damage they took and all of their energy.
- Another Side, Another Story: The entire game.
- Boss Banter: The way to notice you're in a boss fight.
- Boss Game: The game is about taking down one team in each Chapter until your team is the last one standing.
- Boss-Only Level: Chapter 3 is the Attack on Kazuto segment, wholly dedicated to the boss encounter (despite you taking another team down during the attack). Similarly, Chapter 5 is the final chapter, and is also dedicated to the boss encounter.
- Dialogue Tree: It's all dialogue and choices.
- Difficulty Spike: Chapter 3, aka "Attack on Kazuto". To wit:
- The chapter has a time limit aspect to it, as you have to stop Iwaibuchi's limousine from making it to town.
- However, Iwaibuchi is the Final Boss, and you can't kill him during the chapter; you need to betray the allied team that isn't your rival team.
- Commit too hard to that aspect, though, and you may get killed by Iwaibuchi or his partner (usually Eno).
- Dual Boss: Every team. You can single out team members on occasions, though.
- Enemy-Detecting Radar: DEAD END flags allow you to detect danger and enemies.
- Morale Mechanic: Low morale can lock out decisions for certain characters, especially Chieri and Akino.
- Multiple Endings: Even without counting the many DEAD ENDs, each pair has a Hero Ending (by being Hero Protagonists), a Villain Ending (by being Villain Protagonists), both having variations depending on the character relationship, and a default ending.
- Nintendo Hard: Lunatic difficulty throws more curveballs your way, and sometimes gives game-overs out of nowhere, or DEAD END flags where every option gets you killed in some fashion. Most notable is the Officials version of Attack on Kazuto, leading to Hazama deploying an insane amount of cop security to secure Iwaibuchi's entry into the city using a detour, leaving the attacking teams unable to stop him despite being able to try.
- Non-Standard Game Over: Failing to stop Iwaibuchi's car during the Attack on Kazuto chapter results in a special cutscene where Eno gets his hand on the uniquely-designed sniper rifle Iwaibuchi is transporting to him. And if he's not with Eno, he brings a weapon specifically designed for his partner.
- Player Death Is Dramatic: At least for the first character that dies. The second is usually killed offscreen since losing one character means game over.
- Point of No Return: The game will quit its normal course if Mac shows up in the real world.
- Proactive Boss: Your rival team can attack you and kill you before Chapter 4. Eno can, and often will, also attack you before Chapter 5.
- Regenerating Mana: Patches up a bit the fact that using powers is going to take some out of you.
- Rocket-Tag Gameplay: In most cases, fight scenes are very quick, with one team taking advantage in short order.
- Double Subverted with Asuto, who leaves you with a few rounds before utterly slaughtering you.
- SNK Boss: Team Kazuto is the default. Iwaibuchi being the overpowered bastard than he is and Eno being unkillable until he shows up make the entire game a hard time.
- However, playing as Iwaibuchi is Nintendo Hard difficulty. To wit, you're playing the early game 1 versus 2 as Iwaibuchi is not in town until Chapter 3. Also, the game changes whoever replaces Iwaibuchi into an SNK Boss version, pumping them up to Iwaibuchi's power level. Then, you realize that Eno himself turns into an even bigger one than usual, as he usually can find you by the time you hit Chapter 2 and nowhere is safe. Keep in mind non-Team-Kazuto!Eno is often more proactive, and as the Final Boss, there's still nothing you can do to him before the final chapter. And then there's Chapter 3, aka Attack On Kazuto. When you play against Iwaibuchi, you're collaborating with one team that you must take down. When you're playing with Iwaibuchi, you're facing three teams and you have to kill one of them with one character, otherwise whoever isn't Iwaibuchi on your team will be killed and it's game over.
- Playing as Team Kazuto puts the Cops in the role of The Rival, meaning Eno needs to play tag and hide from them until Chapter 3. Also, Team 69 are the Final Boss team, and both are brought to overpowered status.
- Sorting Algorithm of Evil: The chapters' intended difficulty level is Warm-Up Boss -> Wake-Up Call Boss -> Final Boss Preview -> That One Boss -> SNK Boss.
- That One Boss: The rival team is always harder than other teams and they'll be picking fights with you before their own chapter, and each is a pain.
- Rival!Yuki is a jerk. If you're playing as Akino (which, unless you're playing as Team Anti-69, you will be), you'll realize quickly that she can't hit him, turning what would be a cakewalk into an unwinnable boss fight. If you're playing a heroic Akino, you will even be dealing with a villainous Yuki, who will kill Akino with no scruples as early as Day 1. Also, his power of invisibility makes it likely that he ambushes your team from stealth, leading to damage or death out of nowhere.
- Rival!Yamato, who will shoot you on sight and provide superiority in firepower for anyone she's teamed with. If teamed with someone with some sort of detection or tracking power/Diary, "go home" becomes a DEAD END flag from Chapter 2 on because she'll blow up your house with you inside. Her Diary also makes it impossible to deal significant damage back to her because she'll easily run away from you in most cases.
- Rival!Chieri becomes an assassin of the highest caliber, with her Chapter being a case of Everything Trying to Kill You. Unlike Player!Chieri, she has no compunction about hitting Minan, though she doesn't do so proactively unless she goes villainous.
- Rival!Hazama is a menace on his own, since he's able to neutralize anyone who isn't Iwaibuchi in a straight fight. Also, you can't hide in his presence in any way, because he can detect even an invisible Yuki.
- Rival!Kinichi is very hard to take down. If he shows up to you, it's likely that his Diary handed him your ass on a silver platter. Thankfully, unless you're Team 69, Yuusei is on your team and Anti-Magic takes care of his invulnerability. Sadly, if you are Team 69, assassination is your only method of dealing with him.
- Treacherous Checkpoint: The "go home" button can be your undoing especially if you're faced against characters with tracking powers.
- What the Hell, Player?: You can get your characters to do nasty things, but unless you're already going down a villain route they'll get called out on it by their partner.
- World Limited to the Plot: The world outside the city exists, but the game exists within a single urban area and you get railroaded towards keeping it that way, and if someone's threat level outscales the scope of the game, Mac will show up.
The Sixth Miyuki Tenjou
- Number: 6th
- Diary: Random Diary
- Power: Invisibility
- Age: 16
- Gender: Male
- Height: 173 cm
- Weight: 62 kg
- Occupation: University Student
- Despite the girl name, Miyuki is a boy. His parents have divorced while he was young, and repetitive faults from both ensured that guard of the kid was juggled between the two. Bullied at school for his asocial snarker attitude, he developed a natural talent for running away. Frequently frustrated and lacking faith in humanity, he spends most of his time in his room or at the local bar, doing the thing that has most value in his life: throwing darts.
Tropes associated with Miyuki:
- Action Survivor: He only tries to survive at first, but then the game starts pulling away his patience and unveiling his issues.
- Ambiguously Bi: He's okay with Riichi's Ambiguously Gay antics, which, counted with his physical attraction to Akino, makes him bisexual.
- Armor-Piercing Question: When he asked Akino if she had anyone she loved waiting for her. While this was not the intended purpose (he was only pointing out the reason he was so slow to leave was because he didn't really want to go home because he had noone he loved waiting for him), this gave Akino a reason to live.
- Berserk Button: Bullying, as he has been Kinichi's victim during grade school and his last year of middle school.
- Cowardly Lion: He is a lot stronger when armed, due to prior experience. Akino in fact secretly made poison darts for him to use, which makes him even more lethal.
- Cynicism Catalyst: He is already a cynic as the plot starts, but the excess tension of this game is sure to make him blow a lid and reveal his inner sociopath.
- Dangerous 16th Birthday: Not exactly, but it is at age 16 that he becomes part of a game of (fake) death.
- Deadpan Snarker
- Did You Just Flip Off Cthulhu?: The reason the game is in teams is him and Akino forming Team 69 in a previous timeline. He fell for her in the middle of the game, and after they had defeated everyone else, they refused to kill each other and stalled the deadline.
- Disappeared Dad: Subverted: Yuki's dad starts being unseen and unaccounted for, but he always shows up to Yuki around the midway point and causes problems for him.
- Driven to Villainy: At the end of the original timeline, he was on the verge of being an Omnicidal Maniac that only cared about himself and Akino. By then, he had betrayed everyone and broken the rules of the game by killing his father despite the fact that players are not supposed to kill other people.
- Easily Forgiven: Subverted it with his dad in the original timeline. He told him he forgave him, before then stabbing him in the thigh with a poisonous dart, and playing that off as a joke until he died.
- Expy: Of Yukiteru Amano. His relatively plain looks and lack of social skills, cowardice (despite Miyuki being less of a coward, emphasis on less) plus having the exact same diary and a proficiency at throwing darts. He is even nicknamed "Yuki".
- Go Mad from the Isolation: Moral isolation has skewed his morals.
- Grew a Spine: Progressively so.
- HeelFace Door-Slam: In the original timeline, his father was about to turn himself for killing his mother and then try to repent for what he did. Yuki did the door slam himself by killing him.
- Improbable Weapon User: Darts. He spends most of his time at home throwing darts into his wall whether he be bored, happy, or angry. He spends his early nights at the bar to throw darts; and he'd even like to make a job out of it though he doesn't think he'd succeed in spite of his actual ability.
- Lethal Joke Character: While not a full-on joke character due to the surprise factor of the above, he is still involved in a game of death with an international threat of a mercenary, a psychic cult leader, a genius mind-reader, a former secret agent and a serial killer, which makes him look largely underpowered.
- Just for Pun: He is the Sixth, and he's teamed with Akino, who is the Ninth. It isn't even a Stealth Pun at this point.
- Living Emotional Crutch: To Akino.
- Loners Are Freaks: Held against him for his asocial personality, itself enforced by his changing schools every few years.
- No Guy Wants to Be Chased: He would accept it if Akino wasn't spying on him "24/7".
- Non-Action Guy: At best, he can be something of a Fragile Speedster Guile Hero, but he doesn't like action.
- Parental Incest: His mother tries. He's justifiably creeped to Hell by it.
- Serious Business: His darts and everything related to them.
- Strong Girl, Smart Guy: At school, Akino is smarter than him, but in the game, he relies more on his smarts while she's mostly a physical threat.
- The Unfettered: Once again, he loses his hinges as the game goes on.
- Villain Protagonist: It happens very easily.
The Tenth Mai Yamato
- Number: 10th
- Diary: Escape Diary
- Power: Creating Firearms
- Age: 27
- Gender: Female
- Height: 174 cm
- Weight: 67 kg
- Occupation: Mercenary
- A young woman who grew in an old-fashioned and oppressive family. She developed a fascination with explosions as a symbol of freedom while watching TV. After her parents were killed, she became a mercenary and killer for hire.
Tropes associated with Mai:
- Bad Guys Do the Dirty Work: She's always ready to do it under this pretense, even though she's not always villainous.
- Blood Knight
- Broken Bird: Due to her early-life sequestration.
- Contralto of Danger
- Dark Action Girl
- Deadpan Snarker
- Escape Artist
- Expy: Of Minene Uryuu.
- Fangirl: She loves her movies and TV shows with explosions, e.g. Sentai shows and Michael Bay movies.
- Hammerspace: Has the power to pull any kind of firearms from it.
- Jerk with a Heart of Gold: She's a hardass mercenary who won't take any bullshit, but the few who can stick with her or strike her fancy know that her apparent ruthlessness hides a lot of bravery.
- The Lad-ette
- Last-Name Basis: She prefers being called by her last name, and she does the same to just about anyone else.
- Mad Bomber: Her favourite way to kill people.
- Stuff Blowing Up: Has a fascination for it. In fact, her dream would be to make the movies she enjoyed, with lots of explosions.
The Seventh Chieri Kajiura
- Number: 7th
- Diary: Dead End Diary
- Power: Intangibility
- Age: 14
- Gender: Female
- Height: 155 cm
- Weight: 45 kg
- Occupation: Miko
- A young girl who lost her parents in an accident when she was 10. She was taken in a shrine and devoted herself to helping people however she can.
Tropes associated with Chieri:
- All-Loving Heroine: Tries hard to be one, but the game's rules are not nice to her.
- The Anti-Nihilist: When left with nothing in her life, she decided that she had to find a purpose. Adoption into Minan's cult has given her the desire to help people as well as she can, in her own way.
- Expy: To Orin. She's very much promoted (and different in affiliation) from the extra she's based on, though.
- Extreme Doormat: To Minan, by virtue of Minan being her leader so Chieri regards her as someone superior to herself.
- Happily Adopted
- Implacable Girl: She can walk through people, walls, or bullets indiscriminately: her only weaknesses are poison gas and fire.
- Joke Character: Treated as such due to her unwillingness to hurt people (and her power making it impossible for her to do so), and her diary being very specialized.
- Lethal Joke Character: Her power alone actually makes her great at survival, more invulnerable than Kinichi. Adding to that, few people know that she's permanently armed (even though a shortsword isn't the deadliest weapon seen).
- Ninja Maid: Her role to Minan.
- Nothing Up My Sleeve: Hides a lot in her sleeves, notably a wakizashi.
- One-Hit Kill: Her aim when she does try to take people out is by one-shotting the opposition to make death as quick and painless as possible.
- Reluctant Warrior: Can turn into one, though her badassery manifests in ruthless strategies. When she finds out death in the game doesn't truly kill, she accepts going for kills since they are not permanent.
- Silly Rabbit, Cynicism Is for Losers!: While not in a flamboyant way (and never directed to Minan), she is fairly sarcastic towards the more cynical beliefs expressed by most participants of the game.
- The Strategist: In an attempt to minimize the amount of time spent fighting. It's well-hidden (and undermined) by the fact she wouldn't dare tell Minan to do anything.
- Undying Loyalty: She refuses to let Minan die even if it means she would get 10 times the prize.
The Second Hinohiko Hazama
- Number: 2nd
- Diary: Investigation Diary
- Power: Detection
- Age: 34
- Gender: Male
- Height: 183 cm
- Weight: 80 kg
- Occupation: Policeman
- A high-rank cop, Hinohiko is known for his investigative skill ever since he cleared his father's name.
Tropes associated with Hinohiko:
- Bulletproof Vest: He always has one.
- Bunny-Ears Lawyer: He acts very laid-back, and his hobby of playing Tetris does nothing for him as far as the game is concerned. Nonetheless, he is very competent at his job and his power of detection is all he needs to pose a threat.
- Expy: Of Kurusu / Mr. Detective.
- Handsome Lech: Even though he's Happily Married, he behaves the part.
- Manipulative Bastard: Is willing to do this to get a few hints.
- Pet the Dog: Despite justifiably dismissing the Fifth's ridiculous stage setups, he does respect his Sentai antics, and his For Great Justice motivation.
- Scarily Competent Tracker: Downplayed. He can just find out everything within a certain radius of him, including tiny clues that would escape other investigators. He also can find an invisible Miyuki just as well as if he was in plain sight.
- Well-Intentioned Extremist: He's ready to use dirty tricks if it wins him the game.
The First Kinichi Kanasaka
- Number: 1st
- Diary: King Kool Diary
- Power: Invulnerability
- Age: 18
- Gender: Male
- Height: 180 cm
- Weight: 75 kg
- Occupation: Minecraft Let's Player / Boxer
- A rich kid who was raised very strictly. Angry at his parents, he bullied other kids at school to feel more powerful. After finding out his power of invulnerability, he started picking up boxing.
Tropes associated with Kinichi:
- The Ace: Being n°1 made him think he was this. For a very brief time.
- Blessed with Suck: His Diary is on the bad side due to its predictability. On the other hand, it's averted by his nigh-invulnerability, which is one of the strongest powers in the game.
- Catchphrase: The "vocal image" of his Diary always ends entries with "I'm awesome".
- The Chew Toy: Borderlining on this status as his diary is weak, and his parents (as well as his Let's Play spectators) don't even like him.
- Implacable Man: His power is to become immune to bodily harm and pain. The only things that can take him down are surprise attacks and poison.
- Inferiority Superiority Complex: His parents' condescendance led him to seek compensation by giving the same treatment to other kids at school, being arrogant and even beating them up.
- Lethal Joke Character: His Diary and power are a lot less impressive than the others. However, his invulnerability still requires everyone else (except Yuusei) to strategize killing attempts differently for him compared to everyone else.
- He's also, as an upstart boxer, one of the few to know about Iwaibuchi's boxing background, and as such actually has an edge over him.
- Made of Iron:
- Nigh Invulnerable: With a few weaknesses, like his needing to consciously maintain his power.
- Rich Idiot with No Day Job: He is a part-time job-hopper.
- Quit Your Whining: The reason behind his feud with Yuki, that started as early as grade school. Back then, a social butterfly Kinichi approached Yuki to be his friend. Yuki refused and the subsequent angsting resulted in Kinichi hating him and bullying him until Yuki moved away.
- Unskilled, but Strong: His Diary and his attitude makes him bad at the Scry vs. Scry game, but he remains an accountable threat by his superpower, that makes him extremely hard to deal with without proper preparation. He also boasts physical strength topped only by the two Kazuto and Hazama.
- "Well Done, Son!" Guy: Early on in his life. His failure to meet his parents' standards started his descent into rebellion.
- Xtreme Kool Letterz: King Kool, his Minecraft LPer name, and additionally the name he gives his Diary.
The Fourth Kazuto Eno
WARNING: Spoilers Unmarked
- Number: 4th
- Diary: Murder Diary
- Power: Impeccable Aim
- Age: 36
- Gender: Male
- Height: 188 cm
- Weight: 83 kg
- Occupation: Teacher / Serial Killer
- A Serial Killer who was abused by his parents before he murdered them. After getting out of jail, he completed his studies to become a teacher... and to not get caught murdering other bad parents. He has since extended his targets to bad parents in-the-making, some of the students at his own school.
Tropes associated with Eno:
- Affably Evil: As a teacher.
- Coat, Hat, Mask: The coat hides his protective clothing underneath.
- Crazy-Prepared: He is prepared for all attempts on his life with all his protective clothing... except falling off a 20-story-tall building.
- Expy: Of Takao Hiyama. A Serial Killer teacher with paranoid tendencies.
- Implacable Man: The result of the excessive protective clothing he wears.
- Improbable Aiming Skills: With his power, he has this with absolutely anything. See Instant Expert.
- Instant Expert: He did his first kill flawlessly with a kitchen-variety knife. Then, he becomes able to aim handguns, sniper rifles and even rotary machineguns with pinpoint accuracy despite him never having seen a real one before the game.
- One Steve Limit: Averted. He is teamed with the Twelfth, whose first name is also Kazuto.
- Stern Teacher: Known to be a strict educator.
- Story-Driven Invulnerability: As a boss, he is basically the patron saint of this trope, as he's almost always untouchable until Iwaibuchi shows up. When he's on Team Kazuto, you can deal damage to him and force him away; otherwise, no luck.
- Wouldn't Hurt a Child: He's fine with killing teenagers that would make bad parents, though.
- You Will Not Evade Me: His Diary tracks his target's current position, and does so every ten minutes. If you're on his radar, he will attack you for the rest of the game.
- Age: Really 700 Years Old
- Gender: Male
- Height: 190 cm
- Weight: 79 kg
- The manager of the game.
- All-Powerful Bystander: He's a Reality Warper with authority over the other Illuminati involved with the game.
- Blue and Orange Morality: He doesn't care about random muggle deaths, more about the potential uproar and the game (and the Illuminati by proxy) being discovered. He lets Yuki kill his own father because not only was the kill nearly unseen, but it could have happened even without the game eating away at Yuki's sanity.
- Control Freak: Downplayed. He dislikes Gehenna interacting with the participants in any way and he's obviously miffed when he asks Iwaibuchi why he joined the game despite already being Illuminati.
- Enigmatic Empowering Entity: He's the one upholding the game, also because he's the one who gave the diaries and enhanced the contestants' innate powers.
- A Fate Worse Than Death: One of Mac's many ways to end a player that forces him to show up in the real world is trapping them in an empty pocket dimension, leaving them to contemplate the shit in which they put themselves, and only after despair seizes the character does he kill them.
- Game-Over Man: If you see him in the normal world, you're already dead. Asuto at least gives you a chance. Mac shows up with the intent of killing you without letting you have a DEAD END about it. If you passed the Godzilla Threshold after which he shows up, you are guaranteed to die or be left to A Fate Worse Than Death.
- A God Am I: He will flaunt his powers to anyone who crosses him enough to make him come to the real world.
- Hoist by His Own Petard: The most violent Mac can get is killing "strays" with their own powers.
- Jump Scare: If he appears in the real world, he teleports in front of you out of nowhere.
- Large and in Charge: While not muscular, he is very tall and is the one ruling the game.
- Like You Would Really Do It: Possibly invoked if his method of dealing with you involves Gehenna with red restraining bolts. The option to mock the possibility of her killing you exists, but since Mac personally shut down the DEAD END flag, she will kill you.
- The Omniscient: Somewhat, but he is observing reality from his seat in the shadows.
- The Stoic: In most cases where he has to act up, he just raises his voice with barely a hint of emotion.
- Surprise Creepy: His methods of dealing with those who stray from the limits of the game can employ a lot of methods that exploit his Reality Warper powers to this effect.
- Surreal Horror: To ram "Oh, Crap!" into the mind of one he attacks, he sometimes goes straight for a dash of that.
- Age: 23
- Gender: Female
- Height: 165 cm
- Weight: 54 kg
- Occupation: ???
- An Illuminati observer of the game, along with her husband Asuto.
- Anti-Villain: In the original timeline, she attempts to break up the team of Yuki and Akino. Naturally, it failed.
- Cool Shades: Always has a pair of shades matching with Asuto.
- Early-Bird Cameo: She's part of Minan's Cult.
- Almighty Janitor: ... despite being head and shoulders above her in terms of power until the game is over.
- Happily Married: Freshly married with Asuto.
- Love Freak: Slightly downplayed because she teases the entire male cast. She still remains attached to Asuto and she would spring to action if he was actually threatened.
- Optional Sexual Encounter: She comes usually out of nowhere and tries to flirt with the Player Character (if it's a guy). Don't take it. If you do, Asuto is going to hand you an Unwinnable Boss Fight that leads straight to the treacherous character's death.
- The Power of Love: It doesn't make her and Asuto stronger, it just makes them better people.
- The Unfought: She can trigger a boss encounter... with Asuto, her fiancé.
Two fighter-training academies collide in a team Tournament Arc.
Tropes associated with the setting:
- Big Entrance: The ten teams entering the tournament each have at least a special entrance in their first round. Obelisk Academy spices up the thing with each team having two entrances to intimidate the opposition with.
- Bittersweet Ending: For the academy of Tokido at least. They got a full-Tokido final for once, but a large portion of their roster is leaving due to having graduated. The only ones left that participated in this year's tournament are Itsuu and Anais, Kansei, Tamae, and Lorraine. Meanwhile, Obelisk's going strong due to mostly having a new generation going on already, with only Emelia and Pavel going away.
- Good vs. Good: All characters are good the only bad guys are side characters.
- Hero of Another Story: While Itsuu is The Hero, many other characters are protagonists of to their stories, with Lorraine seeking to prove that hard work works. Even Obelisk's students are heroes of their own story, with Massilia seeking a husband befitting of herself, Aelee trying to be a success story for her father Trey, and Sel seeking to find the strength to overcome his older brother Zol.
- Opposing Sports Team: Obelisk Academy, despite being put in this position, completely averts it.
- Red Herring: Many people are seen on the side lines, but no fight ever breaks out backstage in a total aversion of Not Just a Tournament.
Tokido Academy Contestants
Tropes associated with Itsuu:
- Awesomeness by Analysis: He first analyzes his opponents' fighting style and then turns it around on them.
- Badass Normal: He has so little magical ability that he almost never uses it for battle.
- Earn Your Happy Ending: After the tournament, he proposes to Anais in front of his father Ichiro and his cousin Raiha is ratted out.
- The Exile: Itsuu has long since distanced himself from his family. Even the most pragmatic of them won't stop until he actually discards the family name.
- Genius Bruiser: He's lean and athletic, and outsmarts many of his opponents. Emphasis is put on the genius due to his fighting style.
- Heroic Second Wind: It's weaved in his fighting style, where he takes hits and figures out the opponent before turning back and seizing momentum.
- Katanas Are Just Better
- Screw This, I'm Outta Here!: He ran out on his family because he was treated like dirt.
- Shed the Family Name: In the ending, he proposes to Anais. By the year after the tournament, Itsuu has changed his name completely.
- Superpower Lottery: A definite loser, as he has almost no magical power a simple burst of mana takes enough that he can't use it twice in a fight.
- Un-person: His family tries its damnedest to wipe his presence, with varying degrees of malice. Some of his cousins have even taken to trying to get him killed as fast as possible.
- Weak, but Skilled: While he's not weak physically, anyone with any sort of ranged game (which is anyone with magic, which is anyone but himself) can hamper his physical advantage. He has to rely on analysis and quick wit to defeat his opponents.
- You Can't Go Home Again: It's a part of his self-imposed exile that he has accepted. He doesn't treat the Aoki domain as home.
Tropes associated with Tamae:
- A Day in the Limelight: Her last battle has a spotlight on her and Seika, as they need to win for Akiteru and Lorraine to get out of pools.
- Awesomeness by Analysis: It's in the family. She's even more book-smart than Itsuu, but her street smarts are not up to par.
- Badass Adorable: She's mostly only adorable on the surface.
- Hates Everyone Equally: On first contact, she treats everyone with mild disdain, due to the below.
- Humans Are Bastards: She has a misanthropic bend because of her family, though she quickly mellows out for each person on a case-by-case basis.
- Insufferable Genius: On occasion, though she rarely goes off unless prompted.
- Pint-Sized Powerhouse: She's small, yet she's also one of the strongest mages in her school.
- The Quiet One
- School Uniforms Are the New Black: Downplayed, but she does wear the school's shirt even in her tournament gear.
- Servile Snarker: Subservient to her teammate Seika (because Seika beat her), but snarky to a lot of people.
- Squishy Wizard: She's physically the weakest of them all, however, she's great at magic.
- Swiss-Army Superpower: Her control is such that she can use her magic in a variety of ways.
- Weak, but Skilled: While her magic power is one of the strongest in her school, she's pitted against a school where she's outpowered by over half their representatives. She still has better control over her magic than most of them do.
Tropes associated with Shin:
- Ambiguous Gender: In appearance. Due to Shin's Gender Flip operation being recent, she still has the physique of a man.
- Badass Longcoat: Chooses a trench coat as tournament gear.
- Bifauxnen: Somewhat. Justified as she was a man before.
- Camp Gay: Was this pre-Gender Flip.
- Casting a Shadow
- Cool Big Sis: At the very least, to Tamae.
- Dark Is Not Evil: Uses blades of dark magic to fight, but one of the most good-hearted people of the cast.
- Gender-Blender Name: Emphasizing Shin's odd standing on the gender scale.
- Guys Smash, Girls Shoot: Played straight Kurama smashes, Shin shoots.
- Happily Adopted
- Living Shadow: This power is made useless because the fights occur in an area where lighting is so present that no shadow can be seen.
- Long-Range Fighter: Shin's weakness is that anyone who gets close will perturb her game.
- Powers Do the Fighting: Shin doesn't do much fighting at all, leaving shadow blades to attack for her.
- Sobriquet Sex Switch: Shin is a Gender-Blender Name, so it didn't have to be changed at all.
- Spell My Name with an "S": Shin sometimes spells her name as Shinn to try and emphasize the femininity.
Tropes associated with Kise:
- Adorkable: She's Blind Without 'Em.
- Amazonian Beauty: Due to her repeated electricity manipulation to force her muscles to move, she has developed a more rugged physique than she'd enjoy.
- Badass Adorable: Don't be fooled by her nice attitude and her clumsiness she has the ability to One-Hit Kill the instant she enters melee range and can dish out pain even without that.
- Beware the Nice Ones: She's completely nice to contrast Kansei's Mean Character, Nice Actor, but she's the stronger of the two.
- Boobs of Steel: Noticeably endowed, extremely strong.
- BFS: Her katana has a very long blade, and it makes her that much more threatening.
- Close-Range Combatant: While good at controlling her magic, it is subpar in terms of power, meaning she has to go melee to be a consistent menace.
- Cute Clumsy Girl: Out of battle, her tension is out and this leads to her making a lot of mistakes because her body feels sore and vacant.
- Flash Step: She can move extremely fast due to her lightning magic supplementing her physical ability.
- Good Is Not Soft: She punished wrongdoings at school with her One-Hit Kill move that defeats tournament-level opposition in one hit.
- Guys Smash, Girls Shoot: Inverted. She slices, Kansei shoots.
- Iaijutsu Practitioner: The reason she's The Dreaded is because she can One-Hit Kill at any time if she's in melee range.
- Ms. Fanservice: Discussed and defied by her. Her tendency to fall (sometimes literally) into embarrassing situations has caused her to wear Modesty Shorts to avoid panty shots.
- Mundane Utility: All this electric current going through her has also helped her physical training to the point that she's fit without doing exercise.
- Nice Girl: The reason she wants to be as strong as possible is to protect others even from those who want to be strong just for kicks.
- Reasonable Authority Figure: She's a bit of a Bully Hunter and is a member of the Student Council's Disciplinary Committee.
- The Rival: Thinks Kurama wants to be this. She would take him if he didn't bother people just to pick fights with her.
- School Uniforms Are the New Black: Averted: the part of her school uniform she keeps for her tournament gear is her Disciplinary Committee vest and armband.
- Shock and Awe
Lorraine von der Eiden
Tropes associated with Lorraine:
- The Ace: Her magical power is nearly unheard of in the world. However, she's also good at swordfighting and even plays the violin skillfully. However, it's a Subverted Trope: for what she's got in talent and training, she lacks in social grace.
- Adorkable: In some situations, due to being maladjusted into common society.
- Berserk Button: Saying she's strong because of her inborn power only.
- Beware the Nice Ones: Usually polite and soft-spoken, but an angry Lorraine is a stubborn one.
- Big Sister Worship: She absolutely adores her big sister Elsa.
- Burning with Anger: This can happen. And since Lorraine doesn't have the Required Secondary Powers, she has burned herself as well as several dresses of hers simply by getting angry.
- Costume Porn: She loves her fancy dressing. Even her tournament gear is designed with frilly trims.
- The Dreaded: She's the single most powerful magic user in the competition, with a magic capacity that was never seen before. In fact, she single-handedly won a qualifier for herself and Akiteru by sheer intimidation.
- Elegant Classical Musician: She plays a nice violin, and has an elegant demeanor. However, Akiteru's attraction to her is based on things entirely unrelated.
- Ermine Cape Effect:
- Thankfully averted by the school uniform, but she has no concept of casual wear. In fact, what she thinks is casual clothing is the stuff of fashion designers. She even gets specific vests designed for her and Akiteru's Big Entrance.
- Discussed in that she feels like she's entering in drab clothing, but goes with it for Akiteru, and is convinced by the crowd reactions to said Big Entrance.
- Everything's Better with Princesses: While not a crown princess, she nonetheless remains a princess and out of the four present, she's the one who cares most about her status.
- Family Theme Naming: Her and her sister's first names sound like the French regions under her kingdom's control in her case, literally being one.
- Fatal Flaw: Her tendency to throw temper tantrums when frustrated has put a damper on her skill and her ability to improve.
- Fiery Redhead: While she has a mask of dignity that isn't easy to take down, her true self is extremely emotional.
- Fish out of Water: Enrolling in Tokido as a normal student puts her social lackings to the forefront.
- Flaming Sword
- Good Is Not Soft: Case in point: her first reaction to not beating Akiteru like she wanted to is to get angry and go for a huge blast of fire straight in front of her.
- Keigo: Insisted on learning this before coming to Japan and speaks with this on a good day.
- Master of All: Definitely tries to be so by training physically with Akiteru she's strong both physically and magically speaking.
- Ojou Ringlets
- Overly Long Name: Not herself, but her home kingdom, the United Kingdoms of the Oaths of the Rhine.
- Power Incontinence: Borderline she emits flames when angry, but since they're small embers, they can't hurt anyone but Lorraine herself.
- Reality Ensues: She drives herself very hard to try and keep up with Akiteru's jogging rate despite being a lot less physically fit than him, which often leaves her winded to the point of fainting. It is however downplayed as it improved on her endurance and gave her a strong, if not overwhelming, melee game.
- Required Secondary Powers: Downplayed: Most of the time, she is unhurt by her flames, but if she stays close for too long, they may hurt her, especially after they've been fired.
- Royals Who Actually Do Something: She's only "doing something" as a fighter, though, and inwardly worries about how her not doing anything as a princess (even leaving her country to study fighting abroad) reflects on the image of her kingdom.
- Self-Imposed Challenge: Originally, she wanted to get to Tokido's top ranks without using her overwhelming magical power.
- Shout-Out: Her vast array of attacks includes:
- Superpower Lottery: As far as the superpower itself goes, she's not a winner, but she already has the single largest magical capacity ever seen so far, and it will only go up.
- Talented, but Trained: She wants to be this, which is why she takes Akiteru's Training from Hell without a second thought.
- Tsundere: Not one of the hardest ones, but she does get easily flustered in public and frequently asks Akiteru to tone the teasing down.
- Unskilled, but Strong: Her magic control is just on the school average, so it's definitely subpar, but her sheer power is unmatched.
- Uptown Girl: She's a princess who starts dating a plebeian, as she puts it. Though she doesn't think it degrades her, she just hopes it makes her dating Akiteru look even more romantic for him.
- The Von Trope Family
- With My Hands Tied: She frequently tries to win without using her huge magical power.
Tokido Academy Side characters
- A new teacher at the Academy. She helped Akiteru get into Tokido.
Tropes associated with Naisu:
- Asskicking Equals Authority: She was recruited by Tokido to act as a teacher because she is simply that strong.
- Authority Equals Asskicking: Subverted. She's on the tier of school director Shigure despite being a part-time teacher.
- Bad Powers, Good People: She uses dark magic and can transform into a demon, but she would rather spend time having fun.
- Beware the Silly Ones: She's an Ambiguously Bi tease who takes absolutely nothing seriously... but she's also a top contender in the pro fighting field for a reason.
- Boobs of Steel: Despite looking like a kid, she keeps her grown-up chest.
- Crouching Moron, Hidden Badass: She spends most of her time embarrassing people around her For the Lulz, but her relationship with Akiteru alone implies she's at least as strong as he could be if he could control his power.
- Dual Age Modes: On the pro fields, appears to be her actual age of 23. In the backstage of this competition, appears as a loli.
- Hot for Student: Plays the card as part of her teasing, though she'd only ever teach someone who wouldn't fall for it.
- Older Than She Looks: She has aged her body down to that of a 12-year-old... mostly.
- Phrase Catcher: Shigure's "This is why you're not married."
- The Tease: Endlessly so.
- Itsuu's estranged father. A hardass traditionalist bureaucrat who is ashamed of having birthed Itsuu.
Tropes associated with Ichiro:
- Archnemesis Dad: Averted. Itsuu just never wants to see him again.
- Corrupt Corporate Executive: As a corporate lobbyist
- Family Honor: His main motive for trying to undermine Itsuu is that his lack of magical power brings shame to the family.
- Heel Realization / My God, What Have I Done?: He realizes he's done wrong when he gets what he wanted. In the end, he is seen apologizing to Shigure for giving her shit, and promising her honor, which he does by ending the isolationist Aoki politics and bringing the dirty business the family has been conducting behind close doors for years to light.
- I Have No Son!: He will go to lengths until Itsuu discards his family name, so as not to tarnish its reputed lineage of powerful magic users with his terrible magic capacity.
- Knight Templar: He keeps showing up in Shigure's face during the tournament and asking her to behave honorably. His vision of honor includes forcibly pulling the team of Itsuu and Anais from the tournament.
- Must Make Amends: His mindset upon leaving the tournament site.
- Pragmatic Villain: Unlike many other Aoki, he simply wants Itsuu to Shed the Family Name and erase records of him, in contrast to Raiha who will go for nothing short of driving him to suicide or putting hits on him.
- My God, What Have I Done?: The way Itsuu proposed made him realized that he was a dick to all his kids, all at least dislike him, and he can't rectify that.
- Rousseau Was Right: He turns his life around due to his natural father instincts (or rather, the pain of his failure at it).
- Shed the Family Name: His plan for Itsuu, who happily obliges... by proposing to marry Anais right in front of him, back turned the entire time.
- The Stoic
- Why Couldn't You Be Different?: His issues with Itsuu come from Itsuu's lacking magic power, while the Aokis' claim to fame is hereditary strong magic power.
- One of Itsuu's cousins. Constantly tries to get him killed.
Tropes associated with Raiha:
- Bitch in Sheep's Clothing: Outside of Itsuu-related things, she is relatively tame for a Corrupt Corporate Executive. But as far as Itsuu is concerned, she's a monster.
- Clashing Cousins: Itsuu really wouldn't clash with her, but she is hell-bent on getting him killed.
- Culture Justifies Anything: Alluded with in her treatment of Itsuu their Un-person treatment of him allowed her to do whatever she wanted to him, as she did it to "nobody".
- Failed a Spot Check: She tries to contract the Obelisk Academy contestants to get Itsuu killed during the tournament. She chooses to approach Tanja, Sel, and later Gall. However, Obelisk Academy has morals far stronger than Tokido's Tanja flatly refuses, Sel gets outright triggered leading Alix to coldly get her out of the room, and Gall is "too cool to kill people".
- Family Honor: While less out-and-out about it than Ichiro, this is an underlying motive behind her bullying of him.
- Karma Houdini Warranty: She gets outed by Obelisk during the tournament.
- Rape Is a Special Kind of Evil: She had Itsuu raped by one of her maids when he was a kid.
- Insult to Rocks: And the only reason she hasn't done it herself is because she wouldn't rape dirt.
- Screw the Rules, I Have Connections!: The reason her heinousness to Itsuu isn't too out-and-out is because of the Aoki clan's political power and their policy about secrecy within their domain.
- Teens Are Monsters: As a teen, she would constantly beat the shit out of a kid Itsuu whenever they even crossed path. The above incident also happened when she was 16.
- Itsuu's estranged older brother, and a retired fighter due to a critical injury.
Tropes associated with Gou:
- Aloof Big Brother: So aloof he inspired Tamae's own cold exterior.
- Arrogant Kung-Fu Guy: Used to be this. While the arrogance remains, his fighting ability has gone way down.
- Badass Boast: While not much is known about whether he could back it up, he still tells Raiha he'd beat her even in his current state.
- Brutal Honesty: He is only interested in strong people and has no brain-to-mouth filter when it comes to expressing his distaste for people he treats as weak.
- Cain and Abel: The Cain to Itsuu's Abel. By contrast, he has no problem with Tamae.
- Dented Iron: Was a contributor to Tokido's dominance, but has injured himself to the point that he can't walk without risk of further injury.
- Game-Breaking Injury: He injured both his legs and has to employ his wind magic to float around.
- Gone Horribly Right: He took the Aoki clan's traditionalism to heart, but observing Raiha's defeats to non-Aokis or lesser mages has lead his interest to swordfighting, putting his level way over the top compared to other Aokis, and his interest lies solely in strong people, as he completely dismisses his family.
- Handicapped Badass
- Jerkass: Subverted: His tone is cold and arrogant, but he tries to give nothing but good advice and even apologizes to Shigure and Naisu as he expects himself to come across as an asshole.
- Master Swordsman: He turned to the path of the sword to destroy enemy mages and remains able to use it.
- Might Makes Right: Subverted: while he places high value on strength, he doesn't think strength allows anyone to claim moral high ground.
- Social Darwinist: He escaped the hospital under the reasoning that he didn't deserve a second chance.
- You Are Better Than You Think You Are: The aesop he takes out of his interactions with Shigure and Naisu. He resolves to get to the hospital and get himself operated to restore his legs and get a try at pro fighting.
- The Stoic
- Strong and Skilled: Strong at magic and physically toned as well as a talented swordsman.
- Shin's adoptive mother.
Tropes associated with Rin:
- There Are No Therapists: Averted, this is her job. She helped Shin throughout the later stages of his life as a man and helped him come out.
- A cleaning staff member at the academy. Came there after being fired for letting Tamae escape the family domain. Tamae regards her as a surrogate mother.
Tropes associated with Mamiya:
- Ninja Maid: Was one. Now only serves as cleaning crew but occasionally takes up the role of security, such as for the tournament.
- Perpetual Frowner: Somewhat, but she tends to keep a heavy frown for hours whenever she sees an Aoki not named Itsuu or Tamae.
- Tamae's maid. Supposed to still indoctrinate Tamae for the Aoki clan, but is actually helping her on her own terms.
Tropes associated with Nana:
- Cool Teacher: While not a teacher at the school, she still provides lessons to Tamae. Just not Aoki doctrine, as she knows Tamae doesn't want a thing of them.
- Servile Snarker: To Tamae. Also to Ichiro, until she defies him outright later on.
- To Be Lawful or Good: Makes the choice for good. When Ichiro approaches her with the intent of having her force Tamae back into the family domain, she adamantly refuses and points out how he's not in the position to make power moves. In fact, her immediate reaction to that request is to immediatly talk about it with Shigure.
Nicolas von der Eiden
- Lorraine's father, and First King of the United Kingdoms of the Oaths of the Rhine.
Tropes associated with Nicolas:
- No Indoor Voice: He's always seen shouting even though he is indoors.
- Overprotective Dad: It's enough that after Lorraine has adapted to social situations, she says a perk of being alone in Tokido is that her father's not here to dissuade potential suitors.
- Secret Art: The Kaiser Wave is his royal bloodline's.
- Suddenly SHOUTING!: Introduced as generally composed, but the moment Akiteru and Lorraine make their Big Entrance, his reaction is sudden and furious to the point his wife and daughter have to stop him from shouting directly at the screen.
Elsa von der Eiden
- Lorraine's big sister, and General of the United Kingdoms of the Oaths of the Rhine.
Tropes associated with Elsa:
- Cool Big Sis: Lorraine clearly idolizes her.
- Iconic Outfit: Her battle armor has become so synonymous with her that she wears it nearly always, even during video calls to Lorraine.
- Kicking Ass in All Her Finery: The dress she's seen wearing during her calls to Lorraine are her battle armor, as pointed by Lorraine herself.
- Nice Girl: Polite and courteous to everyone despite being a crown princess and general.
Obelisk Academy Contestants
Tropes associated with Massilia:
- Badass Longcoat: In her tournament gear, she wears a white sleeveless longcoat.
- Bureaucratically Arranged Marriage: She despised the idea so much she dodged it like the plague, going abroad instead of agreeing to a preset husband for herself.
- Family Theme Naming: Herself and her siblings are named after cities. Her older brother is named Torino and her older sister Napoli.
- Hair-Trigger Temper: The reason her plans never make the long run despite her intelligence.
- Hammy Herald: As part of her and Gall's Big Entrance. Her first and simplest dialogue, entirely spoken in Italian, translates to:"Ladies and gentlemen, let your generous goddess introduce to you the new face of glory. My hero, Gall Gebell!"
- Important Haircut: Her hair is only shoulder-length. She used to have it much longer, but she cut it after leaving home.
- Magic Knight: She uses fencing to fight at melee range and her magic to fight at long range.
- Mood-Swinger: Extremely sensitive to social cues.
- Princesses Prefer Pink: Even though she doesn't wear pink at school because of her uniform, she dyes her hair pink. Her tournament gear has a light pink tunic.
- Thigh-High Boots: As part of her tournament gear.
- Underestimating Badassery: Very guilty of this. In fact, she dismissed Itsuu as a threat to her thinking Gall could handle him on his own, focusing near-entirely on Anais.
Tropes associated with Aelee:
- Almighty Janitor: She's ranked at a relatively low 22nd place, but that's because she didn't play the ranked game for a long time. Her record is still clean of any losses, though she hasn't had a ranked battle against any of the other contestants. However, despite her power, the only reason she made it to the tournament is because Tanja pulled rank to have Aelee entered at all. Once that is done, she more than pulls her weight to the point that she's the clincher in their first victory, and they follow up on that by beating Sel and Alix, being ahead of them for the first half of the tournament.
- Awesome, but Impractical: She was designed by her father to be a small package of massive raw power. She does have a higher magic capacity than state-of-the-art superhumans like Gall, Sel, and Emelia. However, her gun blasts, while massively powerful, require a load/reload time, and have individual flaws that she needs to cover with other guns. She also has marks of unstable mutations, such as her halted growth, bright blue hair, oddball personality, and oversleeping problems.
- BFG: One of her trademarks is the giant laser gun. She also has a giant gatling laser gun.
- Bunny-Ears Lawyer: Despite what it may look like, she knows what she's doing.
- Crippling Overspecialization: She's terrifically good at fighting and mechanical knowledge, but sucks at basic emoting and has No Sense of Direction.
- Crouching Moron, Hidden Badass: She's unranked, and a massive goof (despite looking like The Comically Serious if only by her face). She also has the highest magic power at Obelisk bar none.
- Deadpan Snarker
- Flawed Prototype: While a superhuman, since she was made by Trey using less conventional methods, she has experienced anomalies.
- Genius Ditz: She's very versed in fighting and has her magic down to a science, but she's bad at living in general.
- Going Commando: She justifies this by saying since she lacks forms, she doesn't need underwear.
- Military Alphabet: Occasionally refers to herself as "Alpha-Delta", spelling her initials. This is usually when she's mentioning her body state to her father, and treating it as something different from herself.
- More Dakka: On occasion.
- No Sense of Direction: Often has to use a holographic map app to get by.
- Older Than She Looks: She looks three years younger than her classmates, yet is actually their age.
- Pint-Sized Powerhouse: The smallest character in the cast due to her halted growth, but she has massive magic power.
- Rule of Cool: She abides by this.
- Saying Sound Effects Out Loud: A habit of hers is saying a comparatively inaudible "boom" before shooting with one of her huge guns. Because she finds it funny.
- Shameless Fanservice Girl: She has no nudity taboo because "she has nothing to show anyway".
- Shout-Out: All her weapons are shout-outs.
- Small Girl, Big Gun: She prefers her gun bigger than herself.
- The Stoic: On the surface. On the inside, she's a complete goofball. She maintains a straight face because she finds it fun.
- Three-Point Landing: When she jumps into the stage from the crowd, she always lands this way.
- Token Mini-Moe: She has a childish appearance, but she really is 16.
- Who Wears Short Shorts?: In tournament gear, she does.
- You Gotta Have Blue Hair
Tropes associated with Fan:
- Badass Adorable: She's younger than most of the main cast, but she's more than able to keep up with them.
- Beneath the Mask: Behind the shy Nice Girl who tries her hardest to please authority figures hides a trained assassin who has to hold back not to kill people her age.
- Defusing The Tykebomb: Thanks to Gall.
- Fragile Speedster
- Funny Bruce Lee Noises: Whenever she taps into her knowledge of Chinese martial arts instead of swordsmanship.
- Girlish Pigtails: Has her hair up like this.
- Huge Guy, Tiny Girl: She's partnered with the 7-foot-tall Pavel. She's 5'3".
- Jail Bait: She's 15 and Pavel's 18. She doesn't like the idea of waiting three years.
- Katanas Are Just Better
- Kicked Upstairs: Her first middle school rank battle ended with such a trouncing that it was thought she legitimately killed her opponent in one attack. After her opponent's recovery, it was decided that she was way too strong for middle school level and so she fights with the high-schoolers. Subverted because she's ranked n°4 even among the high-schoolers.
- Let's Get Dangerous!: Somewhat inverted: she plays herself as quirly and hyperactive, but her and Pavel start out with a positive record, with their momentum petering out ater they lose to Gall and Massilia.
- Little Miss Badass: 5'3", but she's here because she's been shot up a class for the competition to keep up with her, and even then she's the fourth-best fighter in Obelisk.
- Master Swordswoman
- Names to Run Away from Really Fast: Fan Ron is a corruption of Huanglong. Whenever it's featured in mythos, it's as a Top God.
- Pint-Sized Powerhouse: Tied with Alodia for the second-smallest size of the entire cast, still able to blow anyone off their feet if she gets a clean punch in.
- Rapunzel Hair: Even in pigtails, they go down to her hip.
- Shout-Out: One of her trademark kicks resembles the Genocide Cutter.
- Shrinking Violet: She used to be this. She's coming out of this by acting like a boastful loudmouth on the stage. More apparent when Alodia is in close proximity.
- Slave to PR: She originally wanted to get into everyone's good graces, treating that as a measure of her value, and then to quell the backlash of scandal around her middle school battle.
- Spirited Competitor: She really enjoys the prospect of fighting, especially a Worthy Opponent.
- Super Drowning Skills: She's terrible at swimming, and isn't enchanted by the fact that her pools have Tamae, a water mage, in them.
- Waif-Fu: Somewhat, as most of the power she packs is due to her Unseen Blade technique, that makes her arms or legs sprout mana blades for attacks, or simply due to her sheer speed.
Tropes associated with Emelia:
- Ax-Crazy: Her fight-happy nature makes her look like this to outsiders.
- Bad Powers, Good People: Somewhat. Despite her Vampiric Draining power, she's not evil or actively malicious, but will start fights without much provocation.
- Big Sister Instinct: If Alodia is hurt in any way around her, expect Emelia to get violent.
- Cute Little Fangs: When she isn't being scary.
- Energy Donation: While less good at it than Alodia, she can pull this one if they have to bank on her. While she has less than Alodia to offer, Emelia still offers her higher magical power.
- Hair-Trigger Temper
- Hero with Bad Publicity: Not exactly heroic, but her bad reputation is way past critical mass in her academy.
- Impossibly-Low Neckline: Emphasizes her Delinquent-esque character. Also helps in pulling the surprise move of having Alodia drain her.
- Rank Inflation: She rates her sister Alodia's meals as infinity-plus-two stars.
- Sinister Scythe: Her Weapon of Choice.
- Vampiric Draining: She can become more powerful by draining her sister. This frequently makes her strong enough to take on an opposing team of two by herself, as she single-handedly won the qualifiers this way.
Tropes associated with Sel:
- Alliterative Name
- Almighty Janitor: Downplayed, since he's ranked 12th. However, the reason he's relatively low is because he's only participated in 22 ranked battles, with a record of 21-1 that is suggestive of his true capabilities, with his only loss being to Tanja, ranked n°1.
- BFS: His specialty is making his sword bigger.
- Beware the Nice Ones: Generally easy-going, however, he dislikes noise and violence on a deeper level that he dislikes doing anything at all.
- Born Winner: So much so that it's ingrained in his core beliefs. Sel thinks power is determined at birth, with the outcome of battles decided by power given at birth and how much the parties involved are actually trying. Considering his record and his origins, it's safe to say he thinks himself at the top.
- Brilliant, but Lazy: While not insanely smart, he's excellent at fighting due to being born with such magical power and physical fitness that basic physical exercising keeps him up to top level. However, as he rarely trains, the tournament stat sheets note his offense and defense games to be particularly sloppy, and other entrants are more than able to keep up with him and he has to actually try to even win pools. In fact, he's so unused to pushing himself that matching Akiteru is impossible for him.
- Chronic Hero Syndrome: While he prefers lazing around, he will step up and stop violence happening near him.
- Enter Stage Window: One of his quirks he can't be bothered with entering through the door. It's a hint of his claustrophobia.
- Fatal Flaw: As far as the tournament goes, his laziness does him in when fighting Akiteru, who's used to exceeding his limits to a point where he can't catch up.
- Five Stages of Grief: Currently in denial about his past. His concise, relaxed demeanor has avoided his past coming to the front for years.
- Flash Step: Sel is never seen running, instead resorting to these to move around at fast speeds during combat.
- Heroic Neutral
- Important Haircut: After arriving at Obelisk, Sel cut his hair short, symbolizing the start of a new life. It failed at doing anything but hide his issues.
- Lazy Bum: His Fatal Flaw is his laziness and too-cool-to-care attitude. He dislikes trying hard at anything.
- Let's Get Dangerous!: During the beginning, he goes relatively easy, expecting to overwhelm the opposition with his raw power. At the halfway point, he whines about being 2-2 and he and Alix go on to try, going completely undefeated through the entire second half of their pools, beating even Itsuu and Anais in the middle of their own Heroic Second Wind.
- Messy Hair: While his strands are straight, they can go all over the place because he doesn't do his hair, and rarely cuts it.
- Misery Builds Character: Inverted: his misery that came from the murder of his sister has caused trauma and created mental blocks in Sel's mind.
- Multi-Melee Master: Sel can handle his own with a sword regardless of length and size, but he is also an expert in unarmed combat, as he fought unarmed before coming to Obelisk.
- Parts Unknown: The only thing that's known and confirmed about his origins is that the name Seriea alludes to one of the pioneers of Artificial Human creation fifteen years ago, his father Gin. Sel came to Obelisk less than a week after the incident that caused the Seriea group to come under investigation. Everything related to him is only speculated and based on educated guesses by Alma and Liam.
- Purple Is Powerful: His sword is purple and the bigger it is, the more his magical power becomes obvious.
- Swiss Army Weapon: It's only a sword, but he can make it anything from a shortsword to bigger than Anais's BFS.
- Trauma Button: Raiha presses his button about murder when she approaches him to have him kill Itsuu during pools, causing him to drift into a traumatic flashback to the point that Alix threatens to get violent if Raiha spends five more seconds in the same room.
- Unskilled, but Strong: Sel isn't actually trained that well at fighting he gets by with his extremely high natural powers. His offense and defense games are noted to be some of the worst of the entire competition.
Obelisk Academy Side characters
- A member of the Student Council, and Emelia's mentor.
Tropes associated with Herbert:
- Asskicking Equals Authority: Averted. His high rank in his time has nothing to do with his position in the Student Council.
- Dangerous Forbidden Technique: Half the arsenal of attacks that made him famous in his day (read: choking, other forms of submission, and grappling) are now illegal.
- Fat Bastard: While not evil, he's anything but nice.
- Gentle Touch vs. Firm Hand: He's on the "firm hand" size, even though he considers Fan and Tanja's fathers to go way over the line.
- Good Is Not Nice: He saved Emelia and Alodia from those who murdered their parents, but remains standoffish and harsh, sometimes even to them.
- Jerk with a Heart of Gold
- Promotion to Parent: Somewhat, as he provided the Vien sisters with a roof to call their own. He doesn't hang around them that often, because of his work and because he wants to avoid creating friction with them.
Alma Dia Starr
- The Student Council President. Wheelchair-bound after being injured by Emelia.
Tropes associated with Alma:
- Authority Equals Asskicking: Averted, since she's crippled.
- Benevolent Boss
- Big Good
- Graceful Loser: Even though she lost her entire fighting career, she's not mad at Emelia for it.
- Hair of Gold, Heart of Gold
- Handicapped Badass: Somewhat, as she retained most of her powers. However, her inability to move her legs leaves her unable to fight for real, much less competitively.
- Ms. Fanservice: She's known for being a flirt.
- Screw the Rules, I Have Connections!: She politics her way through most problems anyone would have with Obelisk.
- Student Council President
- A loose cannon professor. Unlike most in the Artificial Human business, he relied more on organics and feelings to make his creation the best of them all.
Tropes associated with Trey:
- Ambiguous Disorder: His commitment to his project at the expense of treating his wife correctly alludes to some variant of autism.
- Cloud Cuckoo Lander: Frequently portrayed as this. The common person in the scientific field thinks he's out-and-out crazy.
- Keet: Despite being 44 years old, he acts like a hyperactive kid.
- No Indoor Voice: He's never seen since he appears by calling Aelee or Gall with sound-only communication, and he's constantly excited.
- 0% Approval Rating: Due to how unscientific his idea of raising the perfect superhuman was, few scientists have anything good to say about him.
- Fan's father. An underground Artificial Human creator, he crawled back into the darkness after the scandal of Caleb Gebell.
Tropes associated with Shao:
- Abusive Parents: He keeps pushing Fan into becoming as strong as she can be so that she could become his perfect killing machine.
- Evil Counterpart: To Trey Dillon. They both have one superhuman daughter in which they're heavily invested. However, Trey treated Aelee with the love and care of a father while Shao treated Fan as a tool to further his ambition.
- Sel's dead sister.
Tropes associated with Hel:
- Morality Chain: Tried to be this to the entire family, as she's one of the only two persons within the "batch" to develop morality innately. It failed horribly: Gin treated her as defective for it. Zol was heartless enough not to care about her morals and kill her.
- Never Found the Body: Her body was never found. Zol has confessed to killing her, however.
- Sel's dead brother. The only one that was found by the cops, anyway.
Tropes associated with Bal:
- Destination Defenestration: Bal killed himself by jumping out a window.
- Heroic Suicide: Committed suicide to protest against Gin's treatment of his creations.
- Matricide: Another reason he killed himself is because he had to kill his own mother.
- Never Found the Body: He's the only one of Sel's siblings to avert this trope, as he jumped out a window and his body was found by the police.
- Non-Indicative Name: While not named after the demon Baal, his name certainly resembles it. However, he was the only one aside from Hel who developed morality innately.
- White Hair, Black Heart: Inverted. Despite having white hair, he was one of the two most moral of Sel's siblings.
- Sel's father.
Tropes associated with Gin:
- A Million Is a Statistic: The number of Artificial Human children he killed is irrelevant to him he wanted the perfect child to run his corporation.
- Obliviously Evil: Treated himself as Above Good and Evil for the sake of his business, but he did terrible things behind closed doors.
- What Measure Is a Non-Human?: Justifies his murders as guinea pig murders.
- Would Be Rude to Say "Genocide": He killed off at least 11 "batches" of 10 children, like Sel. The actual number is around 250.
- Sel's older brother, and Hel's killer. Wanders the world looking for strong people to fight.
Tropes associated with Zol:
- Blood Knight: He's looking for fights all over the world since the fall of the Seriea group a year and a half ago.
- Broken Ace: After the fall of the Seriea group, his only asset is his fighting skill, as he's under watch in the case he would start a new business. He's constantly looking for a fight, for his life has no meaning left without it.
- Evil Cannot Comprehend Good: He doesn't comprehend morality at all. The only reason he does not kill people he fights is simply because he would get in really huge trouble would it happen.
- Gone Horribly Right: He wanted a superhuman to rule the company with no care for anything but the interests of the Seriea group except when the FBI came, Zol decided that the best course of action for the company was to shut down, which in turn caused him to restrain his care to himself only. So he let Gin be executed and went on with his life.
- Obliviously Evil: He's not out-and-out malicious and out to outright kill people, but his search for victory in combat could lead him to grievously wound his opponents, for which he feels no actual guilt he just wants to avoid trouble with the police.
- Rapunzel Hair: He just never cut it.
- Sibling Murder: He killed Hel.
Wax's character Super Weight Chart (only features works with over 4 different weights explored):
|Weight Class:||Burning Rhapsody (unintroduced characters in italics)||Operation G:||Blissrune|
|Fragile Weight:||Tang mid-RROD (up until Free)|
|Muggle Weight:||Yurina (Newlight), The Aya sisters,||Non-fighters|
|Iron Weight:||Noriaki (when not using his Earth magic), Yurina (post-Newlight)||All unnamed bodyguards (Operation G)||Any named but unarmed human|
|Abnormal Weight:||Rin, Yuun, Itami, Asuka, Shinku, Noriaki (using his Earth magic), Junichi, Saki (Burning Rhapsody), Gorosuke, Hakka, Takashi, Kou, Seigi||Most characters (up until Free)||Most monsters and monster hybrids, Maju, Johnny, Mint, All RJs|
|Super Weight:||Zen'i, Kyoku, Saki (post-Burning Rhapsody), Nii, Yasuke (high), Genkai, Akira, Souji, Sumomo, Yukirou, Karen, Jin, Gun, Haruki, Kaede, Fuuka, Sayami, Kai (high), Sora (high), Bijin (high), Sabaki (high)||Natsuki (high), Most team supervisors (all but Houka and Chou)||Any Rune-infected person, Zee (until Pegasus's Descent), Shibi, All the Bloode kids, Merilith, Zero|
|Hyper Weight:||Juuma, Iroha, Naoji, Kira||Eiko, Ringoto, Mashin (Operation G), Theophanie, Chou, Team Ryuushi (Reloaded), Everyone (Free)||Crystals as well as anyone who undergoes Crystallization or a similar process|
|World Weight:||The Four Gods||Eiko (from Reloaded onwards)||All Rune holders|
|Cosmic Weight:||The Runes|